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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VillageFroid</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VillageFroid"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/VillageFroid"/>
	<updated>2026-06-07T16:20:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper_Elite_III&amp;diff=835048</id>
		<title>Talk:Sniper Elite III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper_Elite_III&amp;diff=835048"/>
		<updated>2014-07-18T16:00:41Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* :) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=:)=&lt;br /&gt;
Screenshots of the game at maximum detail will add 2-3 days. I'm waiting for the courier to the new computer. --[[User:Mateogala|Emto]] ([[User talk:Mateogala|talk]]) 02:27, 15 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown rifle and AA gun==&lt;br /&gt;
The unknown rifle looks alot like a Springfield 1903 and the AA gun is a 88mm Flak.--[[User:VillageFroid|VillageFroid]] ([[User talk:VillageFroid|talk]]) 11:59, 18 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=799632</id>
		<title>Men of War (Video Game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Men_of_War_(Video_Game)&amp;diff=799632"/>
		<updated>2014-03-09T13:52:51Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Men of War&lt;br /&gt;
|picture = MOW Poster.jpg&lt;br /&gt;
|caption =  ''Offical Cover Art''&lt;br /&gt;
|series= first game of Men of War series. &lt;br /&gt;
|developer= Best Way&lt;br /&gt;
|publisher= 1C Company; 505 Games (UK);Aspyr Media (USA)&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|date= 2009&lt;br /&gt;
|genre=real-time tactics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Menofwarredtideboxart.jpg|thumb|right|320px|Men of War: Red Tide (2009)]]&lt;br /&gt;
[[File:mowas_box.jpg|thumb|right|320px|Men of War: Assault Squad (2011)]]&lt;br /&gt;
[[File:Mowv box.jpeg|thumb|right|320px|Men of War: Vietnam (2011)]]&lt;br /&gt;
[[File:Men of War Condemned Heroes.jpg|thumb|right|320px|Men of War: Condemned Heroes (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Men of War'' (Russian: В тылу врага 2: Лис пустыни, or Behind Enemy Lines 2: Desert Fox) is a 2009 real-time tactics video game. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.&lt;br /&gt;
The game takes place during World War II and its single-player campaign features battles set in Europe, the Soviet Union, Greece, and North Africa across three different campaigns for the Allies, Germans and Soviets. Japan was introduced as a multiplayer faction in a patch.&lt;br /&gt;
Not to be confused with the Perry Lang's action film [[Men of War]] .&lt;br /&gt;
&lt;br /&gt;
On November 1, 2009,a sequel called ''Men of War: Red Tide'' (Russian: Черные бушлаты) was released, featuring several Campaigns about Soviet Naval Infantry(Marine Corp) of the Black Sea Fleet. The arsenals of two more countries, Italy and Romania.But no multiplayer and editor.&lt;br /&gt;
&lt;br /&gt;
On February 25, 2011,a stand-alone expansion pack called ''Men of War: Assault Squad'' (Developed by Digitalmindsoft) was released,featuring more small arms and high quality weapon model.This expansion pack focus on multiplayer game.&lt;br /&gt;
&lt;br /&gt;
On September 9, 2011，a sequel called ''Men of War: Vietnam'' was released,featuring 2 campaigns about Vietnam war and Vietnam war era weapons.&lt;br /&gt;
&lt;br /&gt;
On April 12, 2012,a sequel called ''Men of War: Condemned Heroes'' was released,several Campaigns about infamous Soviet &amp;quot;Penal battalions&amp;quot; and high quality Human model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Men of War'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
All pistols in game are using the same &amp;quot;pistol ammo&amp;quot; like SMGs.&lt;br /&gt;
[[File:Mow pistols.jpg|500px|thumb|none|Pistols in Men of War.]]&lt;br /&gt;
UP(From left o right):[[Nagant Revolver]] with silencer;[[Nagant Revolver]] without silencer;[[Nambu Type 14]];[[Walther P38]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bottom(From left to right):[[Welrod Pistol]];[[Luger P08]];[[Colt 1911]];[[TT-33]]&lt;br /&gt;
== ''Men of War ： Red tide'' Only==&lt;br /&gt;
=== Steyr M1912 ===&lt;br /&gt;
[[Steyr M1912]]used by Romanian officers, incorrectly called &amp;quot;Steyer 1912&amp;quot; in game. (might be a spelling mistake.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|400px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:Mowrt Steyer1912.jpeg|thumb|500px|none|Steyr M1912 captured by Soviet Paratrooper.]]&lt;br /&gt;
=== Beretta M1934 ===&lt;br /&gt;
[[Beretta M1934]] used by Italian officers.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model '''1934''' - .380 ACP. On the slide are reported the year of production (in this case 1941) and in roman numerals the year fascist]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
All rifles in game are using same &amp;quot;Rifle ammo&amp;quot;&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
[[M1 Garand]] used by US soldiers in game, it's a semi-automatic rifle,the rate of fire it's faster than other bolt-action rifles, Holds 8 Rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:M1 Garand.jpg|400px|thumb|none|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Mow garand.jpeg|500px|thumb|none|M1 Garand in game]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Carbine ==&lt;br /&gt;
[[M1A1 Carbine|M1 Carbine]] used by US Soldiers,Holds 15 Rounds &amp;quot;Rifle ammo&amp;quot;,more than any other rifle-type weapon in ''Men of War''.&lt;br /&gt;
[[File:M1A1Carbine.jpg|400px|thumb|none|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Mow m1 carbine.jpeg|500px|thumb|none|M1A1 Carbine  in game]]&lt;br /&gt;
[[File:Faces of War_M1A1.jpg|thumb|none|500px|In &amp;quot;Faces of War&amp;quot; (Russian: &amp;quot;В тылу врага 2&amp;quot; or &amp;quot;Behind Enemy Lines 2&amp;quot;) German soldier has trophy M1A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== M1903 ==&lt;br /&gt;
[[M1903#M1903A1_Springfield_Rifle|M1903]].&lt;br /&gt;
[[File:M1903A1Springfield.jpg|thumb|none|450px|M1903A1 Springfield - .30-06]]&lt;br /&gt;
[[File:Mow m1903.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
[[Karabiner 98k]],used by German soldiers.&lt;br /&gt;
[[File:Karabiner-98K.jpg|400px|thumb|none|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98k.jpeg|500px|thumb|none|Karabiner 98k  in game]]&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
[[Mosin Nagant Rifle]] usede by soviet soldiers.&lt;br /&gt;
&lt;br /&gt;
[[File:M44Carbine.jpg|400px|thumb|none|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mow mosin.jpeg|500px|thumb|none|Mosin Nagant Rifle in game]]&lt;br /&gt;
== SVT-40 ==&lt;br /&gt;
[[SVT-40]] used by Soviet elite unit in mutil-player mode,also available in editor.&lt;br /&gt;
[[File:SVT-40.jpg|400px|thumb|none|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow svt40.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|right|600px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mowrt svt40.jpeg|500px|thumb|none|Diffreent model in ''Men of War:Red Tide'',note the scoped SVT-40,only available in ''Red Tide'']]&lt;br /&gt;
== Lee-Enfield Rifle ==&lt;br /&gt;
Called &amp;quot;EM-3&amp;quot; in game,Used by British Rifleman,Holds 10 Rounds of &amp;quot;Rifle ammo&amp;quot;,But the rate of fire are same as other bolt action rifles.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|400px|thumb|none|Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War Two]]&lt;br /&gt;
[[File:MOW EM3.jpeg|500px|thumb|none|Lee-Enfield in game]]&lt;br /&gt;
== De Lisle carbine ==&lt;br /&gt;
The [[De Lisle Carbine]] used by Allied elite unit in mutil-player mode,holds 7 rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|400px|thumb|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mow De Lisle.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== Arisaka Type 99 ==&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]] used by japanese soldier.&lt;br /&gt;
[[File:Arisaka-Type-99.jpg|400px|thumb|none|Arisaka Type 99 short rifle - 7.7x58mm]]&lt;br /&gt;
[[File:Mow type99.jpeg|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== STG-44 ==&lt;br /&gt;
In ''Men of War'',[[Stg-44]] it's SMG-type weapon,Called &amp;quot;MP-44&amp;quot;,Holds 30 Rounds &amp;quot;Pistol ammo&amp;quot;,But the range of Stg-44 it's Longer than other SMGs.&lt;br /&gt;
[[File:Sturmgewehr_44.jpg|400px|thumb|none|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[File:Mow stg-44.jpeg|500px|thumb|none|]]&lt;br /&gt;
== FG-42 ==&lt;br /&gt;
[[FG 42]] used by ''Fallschirmjäger'' in multiplayer mode.Like Stg-44 in game,The FG-42 in game it's also SMG-type weapon.Holds 20 rounds &amp;quot;Pistol ammo&amp;quot;.&lt;br /&gt;
[[Image:FG421stPattern.jpg‎|thumb|none|400px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:Mow fg42.jpeg|500px|thumb|none|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== AVS-36 ===&lt;br /&gt;
[[Simonov AVS-36 Rifle]] used by Soviet Paratrooper during the first campaign,holds 15 rounds of &amp;quot;Rifle ammo&amp;quot;,it decrease ammo rapidly due to its high rate of fire.&lt;br /&gt;
[[Image:Simonov AVS 36.JPG|thumb|none|500px|Simonov AVS-36 Rifle - 7.62x54R]]&lt;br /&gt;
[[Image:Mowrt avs36.jpeg|thumb|none|500px|AVS-36 Rifle used by Soviet Paratrooper.]]&lt;br /&gt;
=== Vz.24 ===&lt;br /&gt;
[[Mauser_Rifle_Series#VZ-24_Czech_Mauser|VZ-24]] rifle used by Romanian soldiers.&lt;br /&gt;
[[Image:Czech vz. 24.jpg|thumb|none|500px|Czech VZ-24 Mauser rifle - 7.92x57mm]]&lt;br /&gt;
[[Image:Mowrt vz24.jpeg|thumb|none|500px|AVS-36 Rifle used by Soviet Paratrooper.]]&lt;br /&gt;
=== Carcano M91 ===&lt;br /&gt;
[[Carcano_Rifle_Series#Carcano_M91_Rifle|Carcano M91 Rifle]] used by Italian soldiers.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|500px|Carcano M91 Long Rifle - 6.5mm.]]&lt;br /&gt;
[[File:Mowrt Carcano m91.jpeg|thumb|none|500px|Soviet sailor holding captured Carcano M91 Long Rifle.]]&lt;br /&gt;
[[Image:91TSMod.jpg|thumb|none|500px|Carcano M91 TS Modificato (modified). Note the standard bayonet lug. The modified 91 has an additional left side back sling loop for a more comfortable carry on the back (specifically asked by artillery and engineering, who were doing a lot of manual work). - 6.5mm.]]&lt;br /&gt;
[[File:Mowrt Carabine Carcano.jpeg|thumb|none|500px|&amp;quot;Carabine Carcano&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank Rifles =&lt;br /&gt;
All Anti-Tank Rifles in game using the same &amp;quot;AT Rifle ammo&amp;quot;.&lt;br /&gt;
== Boys anti-tank rifle ==&lt;br /&gt;
[[Boys anti-tank rifle]] , used by British forces.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|400px|thumb|none|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99B)]]&lt;br /&gt;
[[File:Mow boys.jpeg|500px|thumb|none|]]&lt;br /&gt;
== PTRS/PTRD ==&lt;br /&gt;
Due to an error，both[[PTRD-41]] and [[PTRS-41 rifle]] use the same model of [[PTRS-41 rifle]].&lt;br /&gt;
[[File:PTRD-41.jpg|400px|thumb|none|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[File:PTRS 41.jpg|400px|thumb|none|PTRS-41 anti-tank rifle 14.5x114mm]]&lt;br /&gt;
[[File:Mow ptr.jpeg|500px|thumb|none|A Soviet AT Rifleman holding a PTRS-41(actually a PTRD-41) Rifle.]]&lt;br /&gt;
[[File:Mow ptrd.jpeg|500px|thumb|none|Unused PTRD-41 Model.]]&lt;br /&gt;
&lt;br /&gt;
== PzB-39 ==&lt;br /&gt;
[[PzB-39]]&lt;br /&gt;
[[File:PzB-39-2.jpg|400px|thumb|none|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7,92×94 mm (Patrone 318)]]&lt;br /&gt;
[[File:Mow pzb39.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 97 automatic cannon ==&lt;br /&gt;
Japanese &amp;quot;Anti-Tank Rifle&amp;quot;,Looks to heavy for a people……&lt;br /&gt;
[[File:Mow type97 at.jpeg|500px|thumb|none|That's a big gun……]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== Wz. 35 anti-tank rifle ===&lt;br /&gt;
The Polish Wz. 35 anti-tank rifle,called &amp;quot;Pzb 35(P)&amp;quot;(After the fall of Poland, the German army captured large numbers of the kb ppanc wz.35 and used it as &amp;quot;Panzerbüchse 35 (polnisch)&amp;quot; (abbreviated &amp;quot;PzB 35(p)&amp;quot;)),used by Romanian AT Rifleman.&lt;br /&gt;
[[File:Mowrt Pzb35(p).jpeg|500px|thumb|none|Pzb35(P) in game.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mosin Nagant Sniper Rifle ==&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|400px|thumb|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow Mosin sniper.jpeg|500px|thumb|none|……but in game model it's M44 Carbine with PU Scope]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield Sniper Rifle==&lt;br /&gt;
Called &amp;quot;EM-2&amp;quot; in game.Holeds 8 Rounds of &amp;quot;Rifle ammo&amp;quot;.&lt;br /&gt;
[[File:Smle4mk1t.jpg|400px|thumb|none|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:Mow EM2.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Arisaka Type 99 sniper rifle ==&lt;br /&gt;
[[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99 sniper rifle]] used by japanese sniper.&lt;br /&gt;
[[File:Type 99 sniper rifle.jpg|400px|thumb|none|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type99 s.jpeg|500px|thumb|none|]]&lt;br /&gt;
== M1903A4 Springfield Sniper Rifle ==&lt;br /&gt;
[[M1903#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield Sniper Rifle]]&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|450px|none|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:Mow m1903a4.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Karabiner 98k Sniper  ==&lt;br /&gt;
[[Karabiner 98k|Karabiner 98k Sniper]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|400px|thumb|none|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow k98 s.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
Most of Machine Guns in game using &amp;quot;MG ammo belt&amp;quot;,But large caliber Machine Guns like [[DShK heavy machine gun]] or [[Browning M2]] using another kind of &amp;quot;MG ammo belt&amp;quot;.&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
[[Browning M2]] mount on various platform.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Mow sherman m2.jpeg|500px|thumb|none|Browning M2 mounted on Sherman M4A2.note the incorrectly Dshk's belt box.]]&lt;br /&gt;
[[Image:M51_Quad.jpg|thumb|400px|none|Browning M2HB's in M51 Quad Mounted System - .50 BMG]]&lt;br /&gt;
[[File:Mow m45maxon.jpeg|500px|thumb|none|Quad Mounted System.]]&lt;br /&gt;
[[File:Preview.jpg|600px|thumb|none|During this unique TPS-style mission &amp;quot;Disaster in Tunisia&amp;quot;,Corporal Robinson and Terry Palmer,Allied campaign's storyline characters,must fight their way though German controled desert with their modified dodge(Armed with a Browning M2 and a Bazooka).]]&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
[[Browning Automatic Rifle]], Called &amp;quot;B.A.R.&amp;quot; in game,used by US soldiers,it's a Machinegun-type weapon.&lt;br /&gt;
[[File:BAR.jpg|400px|thumb|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Mow bar.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Browning M1919A4 ==&lt;br /&gt;
[[Browning M1919]] mount on allied vehicle.&lt;br /&gt;
[[File:M1919A4.jpg|400px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Mow m1919.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow m2halftrack1.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow m2halftrack2.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Bren Gun ==&lt;br /&gt;
[[Bren gun]] used by British soldiers,Holds 30 Rounds &amp;quot;MG ammo Belt&amp;quot;.&lt;br /&gt;
[[File:Bren gun.JPG|400px|thumb|none|Bren Mk1 - .303 caliber]]&lt;br /&gt;
[[File:Mow bren.jpeg|500px|thumb|none|]]&lt;br /&gt;
== B.E.S.A. ==&lt;br /&gt;
[[ZB-53 / Vz.37|B.E.S.A.]]  tank machine gun mount on British Armoed Vehicles and tanks.&lt;br /&gt;
[[File:BESA.jpg|400px|thumb|none|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:Mow mk3Valentine.jpeg|500px|thumb|none|MK.3 Valentine firing Besa Machine gun.]]&lt;br /&gt;
== Vickers Machine Gun ==&lt;br /&gt;
[[Vickers|Vickers Mahine Gun]] used by British force.&lt;br /&gt;
[[Image:551 02.jpg|thumb|none|300px|Vickers Mark 1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:Mow vickes.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Dshk ==&lt;br /&gt;
[[DShK heavy machine gun]] mount on Soviet Tanks.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Mow is2.jpeg|500px|thumb|none|DShK on IS-2 Heavy Tank.]]&lt;br /&gt;
== Maxim M1910 ==&lt;br /&gt;
[[Maxim#Maxim_M1910|Maxim_M1910]] used by Soviet red army.&lt;br /&gt;
[[Image:S maxim.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount &amp;amp; shield - 7.62x54mmR]]&lt;br /&gt;
[[File:Mow maxim.jpeg|thumb|500px|none|]]&lt;br /&gt;
[[File:Mow maxim quad.jpeg|500px|thumb|none|Quad mount Maxim M1910.]]&lt;br /&gt;
== Degtyaryov DS-39 ==&lt;br /&gt;
Soviet [[Degtyaryov DS-39]] mount on various platform,and it's anachronistic service to long.&lt;br /&gt;
[[File:Ds_39_machine_gun.jpg|400px|thumb|none|Degtyaryov DS-39 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow ds39.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Degtyaryov DP-27 ==&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun|DP-27]] used by soviet soldiers.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:Mow dp-27.jpeg|500px|thumb|none|]]&lt;br /&gt;
== DT-29 ==&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun|DT-29]] mounted on Soviet Tanks and APCs,also available for infantry.&lt;br /&gt;
[[Image:DT Machine Gun on Bipod.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R. DT could be dismounted from the tank or armored car and used with a bipod as a light machine gun. In such configuration it was favored by paratroopers.]]&lt;br /&gt;
[[File:Mow t34-85.jpeg|500px|thumb|none|]]&lt;br /&gt;
== MG-42 ==&lt;br /&gt;
[[MG42]] used by German soldiers，modeled with 50 Round drum，but holds 75 Rounds of “MG Ammo belt”。&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg42.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow mg42 stan.jpeg|500px|thumb|none|]]&lt;br /&gt;
== MG-34 ==&lt;br /&gt;
[[MG34]] used by German Force,usually mount on vehicle platform.&lt;br /&gt;
[[File:Mg-34.jpg|400px|thumb|none|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow mg34.jpeg|500px|thumb|none|]]&lt;br /&gt;
[[File:Mow mg34 stan.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 99 ==&lt;br /&gt;
[[Type 99 Light Machine Gun]] used by Japanese Machine Gunner.&lt;br /&gt;
[[image:Type99LMG.jpg|thumb|none|400px|Type 99 light machine gun 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type99lmg.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Type 1 Heavy Machine Gun ==&lt;br /&gt;
[[Type 1 Heavy Machine Gun]] used by japanese force,and incorrectly mount on Japanese vehicles.&lt;br /&gt;
[[File:Type 1 HMG.jpeg|thumb|none|400px|Type 1 Heavy Machine Gun - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Mow type1hmg.jpeg|thumb|500px|none|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== ZB-30 ===&lt;br /&gt;
[[ZB-30]] used by Romanian soldiers.&lt;br /&gt;
[[Image:ZB-26.jpg|thumb|none|400px|ZB26 Light Machine Gun - 7.92x57mm]]&lt;br /&gt;
[[File:Mow zb30.jpeg|thumb|500px|none|]]&lt;br /&gt;
===  ZB-53 / Vz.37 ===&lt;br /&gt;
[[ ZB-53 / Vz.37|ZB-53]] used by Romanian force.&lt;br /&gt;
[[Image:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mow zb53.jpeg|thumb|500px|none|]]&lt;br /&gt;
=== Breda Modello 30 ===&lt;br /&gt;
[[Breda Modello 30]] , called &amp;quot;Breda mod.30&amp;quot; in game,used by Italian soldiers.&lt;br /&gt;
[[Image:800px-Breda 30.jpg|thumb|400px|none|Breda Modello 30 - 6,5 mm Carcano.]]&lt;br /&gt;
[[File:Mow Breda mod30.jpeg|thumb|500px|none|]]&lt;br /&gt;
[[File:Mow Breda mod30 1.jpeg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
= SubMachineGuns =&lt;br /&gt;
All SMGs type weapon in game are using &amp;quot;Pistol ammo&amp;quot;,including [[Stg-44]]&lt;br /&gt;
== Sten MK.V ==&lt;br /&gt;
[[Sten Mk V]] Used by British soldiers,incorrectly called &amp;quot;Sten Mk.1&amp;quot; in game.&lt;br /&gt;
[[File:Sten Mk5.JPG|400px|thumb|none|Sten Mk V - 9x19mm]]&lt;br /&gt;
[[File:Mow sten V.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-40 ==&lt;br /&gt;
Used by German soldiers,most common weapon in single player campaign.&lt;br /&gt;
[[File:MP40Side.jpg|400px|thumb|none|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:Mow MP40.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== PPsh-41 ==&lt;br /&gt;
Used by Soviet soldiers,Feed with 71-round drum magazine.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|400px|thumb|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow PPsh41.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== PPs-43 ==&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|400px|thumb|none|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mow pps43.jpeg|500px|thumb|none|]]&lt;br /&gt;
== Thompson SubMachineGun ==&lt;br /&gt;
[[M1A1_Thompson|Thompson]] SubMachineGun used by American soldiers and some British soldiers.&lt;br /&gt;
[[File:M1sb.jpg|400px|thumb|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mow Thompson.jpeg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== M3A1 'Grease gun ==&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] used by US soldiers,incorrectly holds 32 Rounds &amp;quot;Pistol ammo&amp;quot;.&lt;br /&gt;
[[File:M3 Grease.jpg|400px|thumb|none|M3A1 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[File:Mow m3a1smg.jpeg|500px|thumb|none|]]&lt;br /&gt;
==Haenel-Schmeisser MP28/II ==&lt;br /&gt;
Used by Japanese soldiers,incorrectly called &amp;quot;Type 100 SMG&amp;quot;.Only available in mutil-player or Editor.&lt;br /&gt;
[[File:Mp28.jpg|400px|thumb|none|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mow MP28.jpeg|500px|thumb|none|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== PPD-40 ===&lt;br /&gt;
[[PPD-40]] ,called &amp;quot;PPD&amp;quot; in game,used by Soviet Paratroopers during the first campaign,share same stats of [[PPD-40#PPSh-41|PPsh-41]].&lt;br /&gt;
[[Image:PPD40.jpg|thumb|none|450px|PPD 40 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Mowrt ppd.jpeg|thumb|none|500px|Soviet Paratrooper holding PPD-40.]]&lt;br /&gt;
=== Orita M1941 ===&lt;br /&gt;
[[Orita M1941]] ,called &amp;quot;Orita SMG&amp;quot; in game,used by Romanian soldiers,feed with32-rounds stick magazine.&lt;br /&gt;
[[Image:Orita.jpg|thumb|none|400px|Orita M1941 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Mowrt orita.jpeg|thumb|none|500px|Romanian soldier with Orita M1941.]]&lt;br /&gt;
[[Image:Mowrt orita2.jpeg|thumb|none|500px|Soviet Paratrooper holding captured Orita M1941.]]&lt;br /&gt;
=== Beretta Model 38 ===&lt;br /&gt;
[[Beretta Model 38]] , called &amp;quot;Bereta M938A&amp;quot; in game, used by Italian soldiers.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:Mowrt m938a.jpeg|thumb|none|500px|A Italian sailor carrying Beretta Model 38A.]]&lt;br /&gt;
[[File:Mowrt m938a2.jpeg|thumb|none|500px|Soviet sailor holding captured Beretta Model 38A.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
[[Panzerschreck]]&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:Mow Panzerschreck.jpeg|thumb|none|500px|&amp;quot;Panzerschreck&amp;quot; in game.]]&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
[[Panzerfaust]] it's a disposable weapon in game,When the Panzerfaust is fired the user will drop the empty tube and pick up another one.&lt;br /&gt;
[[File:Panzerfaust.jpg|400px|thumb|none|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:Mow Panzerfaust.jpeg|thumb|none|500px|&amp;quot;Panzerfaust&amp;quot; in game.]]&lt;br /&gt;
== P.I.A.T. ==&lt;br /&gt;
[[PIAT]] ，Called &amp;quot;P.I.A.T.&amp;quot; in game, used by British force.&lt;br /&gt;
[[File:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[Image:Mow piat.jpeg|thumb|none|500px|P.I.A.T. in game.]]&lt;br /&gt;
== M9 Rocket Launcher &amp;quot;Bazooka&amp;quot; ==&lt;br /&gt;
[[Bazooka#M9_.22Bazooka.22_.282.36.22_Rocket.29|M9 Bazooka]] used by US Force,and Soviet AT Soldier us it in mutil-player mode.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:Mow Bazooka.jpeg|thumb|none|500px|]]&lt;br /&gt;
== Type 4 70 mm AT Rocket Launcher ==&lt;br /&gt;
[[File:Mow type4 at.jpeg|thumb|none|500px|]]&lt;br /&gt;
== ''Men of War:Red Tide'' Only ==&lt;br /&gt;
=== Granatbüchse 39 ===&lt;br /&gt;
Called &amp;quot;Gzb.39&amp;quot; in game.&lt;br /&gt;
[[File:Mowrt Gzb39.jpeg|500px|thumb|none|&amp;quot;GzB.39&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=795958</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=795958"/>
		<updated>2014-02-24T01:55:05Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 22&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, crew member&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stargate_SG-1_-_Season_6&amp;diff=724350</id>
		<title>Stargate SG-1 - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stargate_SG-1_-_Season_6&amp;diff=724350"/>
		<updated>2013-08-06T03:46:08Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* M60 Series GPMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the sixth season of the television series ''Stargate SG-1'':'''&lt;br /&gt;
[[Image:SG1S6DvdCover.jpg|thumb|300px|right|''Stargate SG-1'' - Season 6]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The most common sidearm seen in used by the SG teams (although in real life, the M9 is the military designation for the Beretta, the prop weapons used in the show are most likely the civilian [[Beretta 92FS]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:SG1 - S6EP11M9.jpg|thumb|500px|none|One of the agents in &amp;quot;Prometheus&amp;quot; (Season 6, Episode 11) holds a [[Beretta_M9#Beretta_92F.2FFS|M92FS]].]]&lt;br /&gt;
[[Image:SG1 - S6EP14M9.jpg|thumb|500px|none|Agent Devlin ([[Jon Cuthbert]]) disguised as Major Davis ([[Colin Cunningham]]) chambers a round into his [[Beretta_M9#Beretta_92F.2FFS|M92FS]] in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14).]]&lt;br /&gt;
[[File:SG1 - S6EP15M9.jpg|thumb|500px|none|A nice close up of O'Neill's [[Beretta 92FS]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
&lt;br /&gt;
Used in the episode &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14) by one of Senator Kinsey's Secret Service Agents. It appears numerous times later on in the series as the standard-issue sidearm for NID agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm,]]&lt;br /&gt;
[[Image:SG1 - S6EP14RMAC.jpg|thumb|500px|none|One of Senator Kinsey´s Security Detail wielding the SIG-Sauer P226 in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14).]]&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
Jack O'Neill uses a [[Walther P99]] in &amp;quot;Sight Unseen&amp;quot; (Season 6, Episode 13).&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:SG1 - S6EP13P99.jpg|thumb|500px|none|O´Neill takes aim at one of the creatures in &amp;quot;Sight Unseen&amp;quot; (Season 6, Episode 13) with his [[Walther P99]].]]&lt;br /&gt;
[[Image:SG1 - S6EP13P992.jpg|thumb|500px|none|He opens fire and watches in astonishment as his bullets pass right through it.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
=== Cobray M11/9 ===&lt;br /&gt;
One of the agents protecting Senator Kinsey in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14) is seen with a [[Cobray M11/9]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|250px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:SG1 - S6EP14RMAC.jpg|thumb|500px|none|One of the security detail covers Senator Kinsey after the assassination in &amp;quot;Smoke And Mirrors&amp;quot; (Season 6, Episode 14) . ]]&lt;br /&gt;
&lt;br /&gt;
===FN P90 Personal Defence Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] became the most common weapon after its introduction in &amp;quot;The First Ones&amp;quot; (Season 4, Episode 8). In the episode that introduced it, O'Neill suggested the weapon because of its ammunitions better penetration, compared to the MP5. We can assume it was just a device in the script to bring this weapon into the fold, which is rare since there aren't that many series that actually bring up a weapon for the sake of the plot, which then stick around for the rest of the show. This is the weapon that comes to mind when anyone thinks of of the Stargate series. &lt;br /&gt;
&lt;br /&gt;
The series probably picked this weapon for its futuristic look, because it is something unique compared to other weapons at the time and probably because the budget allowed for the expensive ammunition that comes with a P90, even blanks would cost a lot of money. Dan Shea, series stunt coordinator (1997-2007), has stated that one reason the P90 was chosen is that it ejects the empty brass straight down when firing; this allows positioning of actors in a scene without worrying where expended cartridges will be flying. In addition, the weapon is ambidextrous in design, so both right- or left-handed shooters can handle it without problem.&lt;br /&gt;
&lt;br /&gt;
In a few episodes in the later seasons, Teal'c is seen dual wielding this SMG, probably because he was not trained in standard practices of Earth militaries. However, in ''[[Stargate SG-1 - Season 10|Stargate: Continuum]]'', Colonel Cameron Mitchell was also seen dual wielding P90s. Also seen once in the hands of Bra'tac and the Free Jaffa. Introduced to the Free Jaffa in Season 5 episode &amp;quot;The Warrior&amp;quot;. Any subsequent episode with the free Jaffa, we see these in their hands over staff weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[File:SG1 - S6EP15P90.jpg|thumb|none|500px|Maybourne ([[Tom McBeath]]) opens up on O'Neill with a [[FN P90]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
[[File:SG1 S6EP16 - P90.jpg|thumb|none|500px|O'Neill ([[Richard Dean Anderson]]) fires his [[FN P90]] in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
[[Image:SG1 - S6EP18P90.jpg|thumb|none|500px|Carter and O'Neill hold their [[FN P90]]s in &amp;quot;Forsaken&amp;quot; (Season 6, Episode 18).]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], almost exclusively equipped with the Surefire dedicated forend weaponlight, small scopes and dual mag clamps, is the primary weapon used by all SG teams for the first few seasons. Then when the main cast and some supporting and extras switched to the [[FN P90|P90]], the MP5 became less common. Also seen in use by the Free Jaffa Nation later in the series. MP5 also makes a small comeback when we see them again in the hands of a special assault unit raiding a Trust compound. Throughout the series it is generally the case that for non firing scenes the actors carry airsoft replica MP5s with a Navy trigger group, whereas for firing scenes their weapons switch to real firearms with SEF trigger groups.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[ File:SG1 S6EP9 - MP5.jpg |thumb|none|500px|An Airman in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9) listens to O'Neill´s briefing, holding a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Diemaco C7/Olympic K4B===&lt;br /&gt;
&lt;br /&gt;
Seen used by Marines, and the security of Stargate Command.  These are all Olympic Arms K4B rifles (same receiver style as the Colt Model 715/Diemaco C7), standing in for the M16A2.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg|thumb|500px|none|Colt Model 715 - 5.56mm]]&lt;br /&gt;
[[ File:SG1 S6EP9 - OlyK4B.jpg |thumb|500px|none|An Airman carrying a Diemaco C7/Olympic K4B partakes in the search for a Goa'uld assassin in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===GAU-5/A and GAU-5A/A===&lt;br /&gt;
&lt;br /&gt;
The GAU-5/A and GAU-5A/A were the USAF contract versions of the XM177 and XM177E2 &amp;quot;CAR-15&amp;quot; short assault rifle.  The USAF Security forces used them until recently, however, most of the non firing GAU-5A/As seen in the show were simply XM177E2 &amp;quot;Airsoft guns&amp;quot;. The actual GAU-5A/A carbines look like the XM177E2 but don't have forward Assist buttons.&lt;br /&gt;
&lt;br /&gt;
The GAU-5 variants that appeared on the show seem to be a mix of full-auto converted Colt AR-15 SP1s and Olympic Arms K3Bs, all with chopped barrels and fake GAU-5 flash hiders installed.  The converted AR-15 SP1s have the &amp;quot;slab-side&amp;quot; receiver, while the K3Bs are recognizable by their 715-style receiver (forward assist, brass deflector, A1-style rear sight) and &amp;quot;Stowaway&amp;quot; pistol grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|none|'''XM177E1 Carbine''' (AKA Colt Model 610) - 5.56x45mm.  In USAF service, this weapon was known as the GAU-5/A.]]&lt;br /&gt;
[[File:SG1 - S6EP21Colt.jpg|thumb|500px|none|The third soldier from the camera aims a [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|Colt Model 610]] in &amp;quot;Prophecy&amp;quot; (Season 6, Episode 21). The man closest to the camera appears to be aiming a [[M4A1]], the man next to him a [[USAS-12]] (distinguishable from the assault rifles by the carry handle).]]&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
Usually seen carried by the Cheyenne Mountain guards in stock footage. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1M164.jpg|thumb|500px|none|Never understood why the guy on the left always seem to hold onto his M16 slung behind him, as if to keep it from swinging around. Isn't that what slinging your rifle on your back is for? The point is so it doesn't swing around and bother you.]]&lt;br /&gt;
[[Image:SG1 - Stock M16.jpg|thumb|500px|none|Two guards with [[M16A1]] rifles in stock footage guarding the entrance to Cheyenne Mountain.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
One of the primary weapons utilized by the Stargate teams. During later seasons they are rarely seen without any attachments, mostly being equipped with flashlights, Cobray flare launchers and laser aiming modules. A small side note for the interested reader: The lower handguard on the M4 has to be removed in order to accommodate underbarrel grenade launchers like the [[M203]] or, in this case, the  [[Cobray 37mm Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1 - S6EP7M4.jpg|thumb|none|500px|Major Pierce ([[Rob Lee]]) holds a [[M4A1]] with underslung [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 84S===&lt;br /&gt;
A [[Ak 47#Norinco Type 84S|Norinco Type 84S]] fitted with the muzzle break and stock of an AKS-74, and with a [[GP-25]] mounted, is used by Lieutenant Colonel Sergei Evanov ([[Raoul Ganeev]]) in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1 - S6EP15AK.jpg|thumb|none|500px|The Russian SG team and SG-1 prepare to move out in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
===Remington Model 700===&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14), the gunman uses a Remington model 700 with a customized breakdown and scope to shoot Senator Kinsey. Contrary to what Barret claims in the episode, a Remington 700 ''could'' be purchased at just about any sporting goods store, and the collapsible stock would not have been difficult to acquire either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SG1 - S6EP14REMDMAG.jpg|thumb|500px|none|The magazine being inserted.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDSAF.jpg|thumb|500px|none|The assassin flicks off the safety on the Remington 700.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDI.jpg|thumb|500px|none|The disassembled Remington 700 in the assassins bag.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDEV.jpg|thumb|500px|none|General George S. Hammond is shown the evidence photograph of the rifle that the assassin discarded not far from O´Neill's home. This offers a much better look at the separate parts of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Revolver Rifle===&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14), the gunman looks at a Knight's Armament Silent Revolver Rifle at the arms dealer's warehouse.  It is built around a .44 Magnum Super Redhawk revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:SG1 - S6EP14REV.jpg|thumb|500px|none|One of the arms dealers associates shows Samantha Carter ([[Amanda Tapping]]) and Agent Malcolm Barrett ([[Peter Flemming]]) the Revolver Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
Used by the Russian SG team in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|500px|none|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SG1 - S6EP15PKM.jpg|thumb|500px|none|A member of the Russian SG team, here in the background, with a Dragunov sniper rifle in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
&lt;br /&gt;
These two guns were set up in the gate room but were never used in the 10 years the show ran for. The M2 was also used at the Alpha Site in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:SG1 - S6EP9M2.jpg|thumb|none|500px|The [[Browning M2]] at the Alpha Site in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===Daewoo K3 (mocked up as M249)===&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, there are no real [[FN Minimi]] or [[M249]] light machine guns used in ''Stargate: SG1'' or its sister show, ''[[Stargate: Atlantis]]''. The light machine guns used by the SG teams are actually Korean-made [[Daewoo K3]]s that have been fitted with M249 Paratrooper-style stocks and shortened barrels. Some of the K3s seen on the show also have RIS rails and vertical grips similar to those seen on the [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|500px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:SG1.3.jpg|thumb|500px|none|O´Neill ([[Richard Dean Anderson]]) with a [[Daewoo K3]] in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9). Note the dented hood on the front sight.]]&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
&lt;br /&gt;
Seen used by a NID Special Operation member in the episode &amp;quot;Nightwalkers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|500px|none|M60E3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SG1_M60_.jpg|thumb|500px|none|A NID Special Operations aims a [[M60#M60E3_Machine_Gun|M60E3]] at Major Carter in &amp;quot;Nightwalkers&amp;quot; (Season 6, Episode 5). ]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
Seen utilized by the Russian SG team in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:SG1 - S6EP15PKM.jpg|thumb|500px|none|One of the Russian SG members returning from Nirrti´s hideout, carrying a [[PKM]].]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===USAS-12 Assault Shotgun===&lt;br /&gt;
The [[USAS-12]] shotguns in SG1 are newer CQ versions with a modified carry handle, no front sight and shortened barrel (sometimes with a muzzle brake). The weapon is appearing on very few occasions in Season 6, usually relegated to be used by background extras.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 with 20-round drum - 12 Gauge]]&lt;br /&gt;
[[File:SG1 - S6EP21USAS.jpg|thumb|500px|none|An Airman, clearly aware that extras have a habit of dieing on shows like this, aims a [[USAS-12]] in &amp;quot;Prophecy&amp;quot; (Season 6, Episode 21).]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
=== Cobray CM203 Flare Launcher ===&lt;br /&gt;
&lt;br /&gt;
Seen attached to M4s and M16s. Prop wise, these were all Cobray 37mm flare launchers meant to mimic the appearance of an M203. What tips them off is the absence of a second trigger, the shape of the trigger guard, the lack of a step up in the receiver, and the cocking lever on the SIDE of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg|thumb|500px|none|Cobray CM203 mounted on M16A1 - 37mm flare]]&lt;br /&gt;
[[File:SG1 - S6EP22M2033.jpg|thumb|500px|none|Teal'c fires a [[M4A1]] with underslung [[Cobray CM203]] in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
===FIM-43 Redeye===&lt;br /&gt;
&lt;br /&gt;
A [[FIM-43 Redeye]] is seen in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22). &lt;br /&gt;
&lt;br /&gt;
[[Image:FIM43.jpg|thumb|500px|none|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:SG1 - S6EP7Stinger.jpg|thumb|500px|none|Teal'c ([[Christopher Judge]]) with a FIM-43 Redeye in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
=== GP-25 ===&lt;br /&gt;
Seen mounted underneath the [[Ak 47#Norinco Type 84S|Norinco Type 84]] used by Lieutenant Colonel  Sergei Evanov ([[Raoul Ganeev]]) in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|351px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[Image:SG1 - S6EP15AK.jpg|thumb|none|500px|The Russian SG team and SG-1 prepare to move out in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
Seen used by the people of Abydos and Teal'c in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Rocket Launcher - 84mm]]&lt;br /&gt;
[[Image:SG1.6R.jpg|thumb|500px|none|Teal'c ([[Christopher Judge]]) aims an AT4 in  &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
=== M67 fragmentation grenade ===&lt;br /&gt;
&lt;br /&gt;
Maybourne ([[Tom McBeath]]) uses a [[M67 hand grenade]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|M67 fragmentation grenade]]&lt;br /&gt;
[[ File:SG1 S6EP15 - Frag.jpg |thumb|none|500px|O'Neill triggers a booby trap based on a [[M67 hand grenade]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
&lt;br /&gt;
== Other Seasons ==&lt;br /&gt;
&lt;br /&gt;
* [[Stargate SG-1_-_Season 1|Season 1]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 2|Season 2]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 3|Season 3]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 4|Season 4]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 5|Season 5]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 7|Season 7]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 8|Season 8]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 9|Season 9]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 10|Season 10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television|Stargate1]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642672</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642672"/>
		<updated>2012-12-24T21:20:29Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 21&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull, crew member&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642671</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642671"/>
		<updated>2012-12-24T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Firearms that I used (handled &amp;amp; fired) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull, crew member&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642670</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=642670"/>
		<updated>2012-12-24T21:19:35Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull, crew member&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Firearms that I used (handled &amp;amp; fired) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|right|400px|FN C9A2 light machine gun - 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=642669</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=642669"/>
		<updated>2012-12-24T21:18:46Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* RPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
:::::Well, we could refer to all these weapons by their official GRAU index designations. Though personally, I like the Russian Cyrillic names.--[[User:BeloglaviSup|BeloglaviSup]] 11:50, 25 July 2012 (CDT) &lt;br /&gt;
::::::Since this is an American website with a primarily English-speaking user base, the English (or Latin, whatever) alphabet would be more preferable. [[User:Spartan198|Spartan198]] 03:37, 26 July 2012 (CDT)&lt;br /&gt;
:::::::Do you want the Cyrillic Anglicized or do you want straight up English translations of the Cyrillic titles? --[[User:Dirty Harold|Dirty Harold]] 08:39, 26 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM is still in service. And the next couple of decades, it will doesn't remove from service [[User:Bednardos|Bednardos]] 19:05, 25 July, 2012 (CDT)&lt;br /&gt;
:My mistake, I fixed it already.--[[User:BeloglaviSup|BeloglaviSup]] 11:52, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AO-63 picture? ==&lt;br /&gt;
&lt;br /&gt;
So we've got a picture of the AO-63 now?  I thought no one knew what it looked like except for the designers and the people running the trials.  [[User:Jeddostotle7|Jeddostotle7]] 17:36, 26 July 2012 (CDT)&lt;br /&gt;
:That isn't an AO-63, it is an AO-38. This was a prototype for the balance recoil system used in the AK-107, and is a single barrel design which is totally unrelated to the AO-63.  --[[User:Commando552|commando552]] 17:49, 26 July 2012 (CDT)&lt;br /&gt;
::OH, that makes sense.  It's just that in the smaller version of the picture, it looks like it has two barrels (I didn't view the larger version).   [[User:Jeddostotle7|Jeddostotle7]] 17:55, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RPK== &lt;br /&gt;
Is the original 7.26x39 RPK still in service?--[[User:Mandolin|Mandolin]] 17:53, 26 July 2012 (CDT)&lt;br /&gt;
:I didn't include it because I wasn't sure, but I think they're at least phasing the original models out of front-line service. Someone with a little more knowledge on that particular weapon might be able to help. --[[User:Dirty Harold|Dirty Harold]] 19:00, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thinks the 7.62x39 RPK is still used in limited numbers, but i'm not 100% sure.&lt;br /&gt;
But one thing I am sure is that the 5.45x39 RPK is still used today. I saw some recent pictures of russian soldiers using them in exercices. --[[User:VillageFroid|VillageFroid]] 16:19, 24 December 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=My_Way_(2011)&amp;diff=610588</id>
		<title>My Way (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=My_Way_(2011)&amp;diff=610588"/>
		<updated>2012-09-07T21:38:46Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = My Way&lt;br /&gt;
|picture = MyWay.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[ File:KoreanFlag.jpg|25px]] South Korea&lt;br /&gt;
|director = Kang Je-gyu &lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = Korean, Japanese, Russian and German&lt;br /&gt;
|studio= CJ Entertainment&lt;br /&gt;
|distributor=  CJ Entertainment&lt;br /&gt;
|character1=Kim Jun-Shik &lt;br /&gt;
|actor1=[[ Dong-gun Jang]]&lt;br /&gt;
|character2=Tatsuo Hasegawa&lt;br /&gt;
|actor2=[[Joe Odagiri]]&lt;br /&gt;
|character3=Shirai &lt;br /&gt;
|actor3=[[Fan Bingbing]]&lt;br /&gt;
|character4=Lee Jong-dae&lt;br /&gt;
|actor4=[[Kim In-kwon]]&lt;br /&gt;
}}&lt;br /&gt;
'''My Way''' (Korean title:마이 웨이) is a 2011 South Korean war film directed by Kang Je-gyu. Two Rival marathoners, Korean rickshaw driver Kim Jun-Shik ([[Dong-gun Jang]]) and Japanese-born Tatsuo Hasegawa ([[Joe Odagiri]]), are put into front-line service with the Imperial Japanese Army, Jun-Shik a draftee and Tatsuo a fiercely Nationalist colonel. Captured by the Red Army during the Battle of Khalkhin Gol, they endure a harsh journey that takes them from a forced-labor camp in Russia to battle against the Wehrmacht and ultimately defending Omaha Beach from the Americans on D-Day.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in ''My Way''''': &lt;br /&gt;
&lt;br /&gt;
'''Warning: Some Possible Spoilers Ahead!'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A Wehrmacht officer uses a [[Browning_Hi-Power#Browning_Hi-Power|Browning Hi-Power]] during the Battle of Hedosk.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:MW German HiPower.jpg|thumb|none|600px|A Wehrmacht officer (lower-right corner) fires a Browning Hi-Power at charging soviets.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
Tatsuo Hasegawa ([[Joe Odagiri]]) and several other Japanese officers use the [[Nambu Type 14]]. Note that the large trigger guard makes this a &amp;quot;late&amp;quot; Nambu, which would be inaccurate for the Battle of Khalkhin Gol.&lt;br /&gt;
[[File:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:MW IJA Type14.jpg|thumb|none|600px|Kim Jun-Shik ([[Dong-gun Jang]]) is held at gunpoint with a Nambu Type 14. Note the anachronistic large trigger guard.]]&lt;br /&gt;
[[File:MW Tatsuo Type14.jpg|thumb|none|600px|Tatsuo Hasegawa ([[Joe Odagiri]]) aims his Nambu Type 14.]]&lt;br /&gt;
[[File:MW Tatsuo Type14 2.jpg|thumb|none|600px|Tatsuo shoots a Red Army tanker with his Nambu Type 14.]]&lt;br /&gt;
[[File:MW Tatsuo Type14 3.jpg|thumb|none|600px|Tatsuo fires his Nambu Type 14.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by Red Army prison guards and Commissar's. Tatsuo Hasegawa ([[Joe Odagiri]]) uses a presumably captured TT-33 to execute retreating Japanese soldiers at Khalkhin Gol.&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:MW Tatsuo TT33.jpg|thumb|none|600px|Tatsuo Hasegawa ([[Joe Odagiri]]) fires his Tokarev TT-33 at retreating IJA soldiers.]]&lt;br /&gt;
[[File:MW Tatsuo TT33 2.jpg|thumb|none|600px|Tatsuo's TT-33 clicks empty.]]&lt;br /&gt;
[[File:MW Tatsuo TT33 3.jpg|thumb|none|600px|Tatsuo fires his TT-33 during a flashback to Khalkhin Gol.]]&lt;br /&gt;
[[File:MW Soviet TT33.jpg|thumb|none|600px|Tatsuo is coerced into enlisting in the Red Army with a Tokarev TT-33.]]&lt;br /&gt;
[[File:MW Soviet TT33 2.jpg|thumb|none|600px|A Soviet Commissar fires his TT-33 signify the start of a charge.]]&lt;br /&gt;
[[File:MW Soviet TT33 3.jpg|thumb|none|600px|A Soviet Commissar executes retreating Soviet soldiers with his TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is used by a Wehrmacht officer during D-Day.&lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:MW German P38.jpg|thumb|none|600px|A Wehrmacht officer holds his Walther P38 on Kim Jun-Shik ([[Dong-gun Jang]]) and Tatsuo Hasegawa ([[Joe Odagiri]]).]]&lt;br /&gt;
[[File:MW German P38 2.jpg|thumb|none|600px|Close-up of the P38.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
At least one of the American soldiers attacking Omaha Beach carries an [[M1928A1 Thompson]].&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:MW US 98K.jpg|thumb|none|600px|The soldier at the center of the screencap carries an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Several American soldiers landing at Omaha Beach carry the [[M1A1 Thompson]].&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:MW US Thompson.jpg|thumb|none|600px|The M1A1 Thompson can be seen in the hands of the front-and-center soldier, as well as a bullet hole in his helmet.]]&lt;br /&gt;
[[File:MW US Thompson 2.jpg|thumb|none|600px|Still-holding his Thompson, the slain GI falls.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Both Red Army and Wehrmacht officers use the [[PPSh-41]] (not inaccurate, many Germans fighting on the Ostfront used the PPSh-41). However, the weapon does make an appearance amongst the Labor camp guards in scenes set pre-1941, which would make it anachronistic.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:MW Soviet PPSH.jpg|thumb|none|600px|The PPSh-41 can be seen in the center of the frame.]]&lt;br /&gt;
[[File:MW German PPSH.jpg|thumb|none|600px|A Wehrmacht soldier (upper left) fires a PPSh-41. The soldier next to him is firing a [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] is the main weapon of the Imperial Japanese Army, including Kim Jun-Shik ([[Dong-gun Jang]]) and Lee Jong-dae ([[Kim In-kwon]]).&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:MW JongDae Arisaka.jpg|thumb|none|600px|Lee Jong-dae ([[Kim In-kwon]]) uses his Arisaka Type 38 to bayonet a Soviet soldier.]]&lt;br /&gt;
[[File:MW IJA Arisaka.jpg|thumb|none|600px|An IJA soldier aims his Arisaka Type 38. Note the flipped-up antiaircraft sights.]]&lt;br /&gt;
[[File:MW JongDae Arisaka 2.jpg|thumb|none|600px|Lee Jong-dae ([[Kim In-kwon]]) fires his Arisaka Type 38 at a sniper nest.]]&lt;br /&gt;
[[File:MW JunShik Arisaka.jpg|thumb|none|600px|Kim Jun-Shik ([[Dong-gun Jang]]) aims his Arisaka Type 38.]]&lt;br /&gt;
[[File:MW JunShik Arisaka 2.jpg|thumb|none|600px|Jun-Shik sweeps the sniper's nest.]]&lt;br /&gt;
[[File:MW Shirai Arisaka.jpg|thumb|none|600px|Shirai ([[Fan Bingbing]]) chambers an Arisaka Type 38.]]&lt;br /&gt;
[[File:MW Shirai Arisaka 2.jpg|thumb|none|600px|Shirai aims her Arisaka.]]&lt;br /&gt;
[[File:MW Shirai Arisaka 3.jpg|thumb|none|600px|Looking down the Arisaka Type 38.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The main weapon of the Wehrmacht soldiers is the [[Karabiner 98k]]. Oddly enough, several US soldiers also use the 98k - possibly because of an inadequate number of US rifles.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MW German 98K.jpg|thumb|none|600px|Wehrmacht soldiers fire Karabiner 98k rifles at attacking Soviets.]]&lt;br /&gt;
[[File:MW German 98K 3.jpg|thumb|none|600px|A Wehrmacht soldier fires his Karabiner 98k at strafing fighter jets.]]&lt;br /&gt;
[[File:MW German 98K 4.jpg|thumb|none|600px|A Wehrmacht soldier fires his 98k.]]&lt;br /&gt;
[[File:MW German 98K 5.jpg|thumb|none|600px|An Eastern Battalion soldier, clearly of Asian descent, fires his Karabiner 98k from a machine gun nest.]]&lt;br /&gt;
[[File:MW US 98K.jpg|thumb|none|600px|One of the American soldiers charging Omaha Beach can be seen with a Karabiner 98k to the left of the screencap.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;==&lt;br /&gt;
At least one soldier can be seen with a [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] rifle, a late war version of the Kar 98k intended to simplify production. Specifically this rifle is a &amp;quot;semi-Kriegsmodell&amp;quot; as it incorporates some simplification features (simpler screw retained barrel bands and no bayonet lug or cleaning rod) but not all (it still has the disk on the buttstock to aid in disassembly of the bolt).&lt;br /&gt;
[[File:Kar 98k semi kriegsmodell.jpg|thumb|none|500px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MW German 98K 2.jpg|thumb|none|600px|A Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; slung around a Sentries back.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Sniper==&lt;br /&gt;
Shirai ([[Fan Bingbing]]), a Chinese guerrilla sniper, uses what appears to be a [[Karabiner 98k|Karabiner 98k Sniper]] fitted with a PU-style scope. The choice of weapon is inaccurate; however, the film was shot in Latvia, and the weapon is never seen at much detail, indeed it bears some resemblance to the more accurate [[Mauser_Rifle_Series#Type_Zhongzheng_Rifle|Type Zhongzheng Rifle]], the giveaway being a turned-down bolt handle.&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|600px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MW Shirai Kar98.jpg|thumb|none|600px|Close-up of the Karabiner 98k sniper.]]&lt;br /&gt;
[[File:MW Shirai Kar98 2.jpg|thumb|none|600px|Note the PU-style scope.]]&lt;br /&gt;
[[File:MW Shirai Kar98 3.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:MW Shirai Kar98 4.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[File:MW Shirai Kar98 5.jpg|thumb|none|600px|Ejecting brass.]]&lt;br /&gt;
[[File:MW Shirai Kar98 6.jpg|thumb|none|600px|Gunpowder smoke and the open chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The US soldiers landing at Omaha Beach are mostly armed with the [[M1_Garand#M1_Garand|M1 Garand]].&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MW US M1.jpg|thumb|none|600px|US soldiers fire their M1 Garand rifles.]]&lt;br /&gt;
[[File:MW US M1 2.jpg|thumb|none|600px|The M1's in action.]]&lt;br /&gt;
[[File:MW US M1 3.jpg|thumb|none|600px|US soldiers fire covering fire.]]&lt;br /&gt;
[[File:MW US M1 4.jpg|thumb|none|600px|A GI takes down a German with his M1.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several US soldiers are armed with the [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. Some of the rifles are fitted with the anachronistic bayonet lug.&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:MW US Carbine.jpg|thumb|none|600px|A US soldier fires his M1 Carbine with bayonet lug.]]&lt;br /&gt;
[[File:MW US Carbine 2.jpg|thumb|none|600px|A US soldier scales a cliff with his Carbine. Note the director seems to have confused Omaha Beach with Pointe du Hoc.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The majority of Red Army soldiers are armed with the [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] rifle, including the Japanese and Korean draftees.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MW Soviet M9130.jpg|thumb|none|600px|A Red Army cavalryman attempts to bayonet a Japanese soldier with his Mosin Nagant M91/30.]]&lt;br /&gt;
[[File:MW Soviet M9130 2.jpg|thumb|none|600px|A Soviet camp guard works the bolt on his M91/30.]]&lt;br /&gt;
[[File:MW Soviet M9130 3.jpg|thumb|none|600px|A Soviet firing squad aim their rifles.]]&lt;br /&gt;
[[File:MW Soviet M9130 4.jpg|thumb|none|600px|A Red Army Commissar hands out Mosin Nagant M91/30 rifles to a crowd of draftees.]]&lt;br /&gt;
[[File:MW Soviet M9130 5.jpg|thumb|none|600px|Red Army soldiers hand out rifles.]]&lt;br /&gt;
[[File:MW Soviet M9130 6.jpg|thumb|none|600px|A Korean draftee runs into battle with his rifle.]]&lt;br /&gt;
[[File:MW Tatsuo M9130 2.jpg|thumb|none|600px|Tatsuo Hasegawa ([[Joe Odagiri]]) fires his Mosin Nagant M91/30.]]&lt;br /&gt;
[[File:MW Tatsuo M9130 3.jpg|thumb|none|600px|Tatsuo with his rifle.]]&lt;br /&gt;
[[File:MW JongDae M9130.jpg|thumb|none|600px|Lee Jong-dae ([[Kim In-kwon]]) fires his Mosin Nagant M91/30.]]&lt;br /&gt;
[[File:MW JongDae M9130 2.jpg|thumb|none|600px|Lee Jong-dae chambers his rifle. Next to him is Kim Jun-Shik ([[Dong-gun Jang]]), also armed with an M91/30.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
A US soldier can be seen with a [[Browning Automatic Rifle]] sans bipod.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:MW US BAR.jpg|thumb|none|600px|A GI (upper middle) runs into battle with a Browning Automatic Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
A US soldier can be seen firing a [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] at Omaha Beach.&lt;br /&gt;
[[File:M1919A6 Early.jpg|thumb|none|500px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[File:MW US M1919A6.jpg|thumb|none|600px|A US soldier can be seen firing a Browning M1919A6 off an obstacle whilst his assistant gunner feeds the ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] is used by the Red Army turret gunners on the T26 tanks that attack the Japanese positions at Khalkhin Gol.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|500px|Degtyaryov DP-28 - 7.62x54mm R]]&lt;br /&gt;
[[File:MW Soviet DP28.jpg|thumb|none|600px|A Degtyaryov DP-28 mounted on a T26 tank.]]&lt;br /&gt;
[[File:MW Soviet DP28 2.jpg|thumb|none|600px|A T26 going into action.]]&lt;br /&gt;
[[File:MW Soviet DP28 3.jpg|thumb|none|600px|A Red Army tanker fires the DP-28.]]&lt;br /&gt;
[[File:MW Soviet DP28 4.jpg|thumb|none|600px|A Red Army tanker fires his DP-28.]]&lt;br /&gt;
[[File:MW Soviet DP28 5.jpg|thumb|none|600px|Hit by Tatsuo's Nambu, a tank gunner drops his DP.]]&lt;br /&gt;
[[File:MW German DP28.jpg|thumb|none|600px|A German soldier fires a DP-28 at Hedosk.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
A Red Army blocking detachment use a [[Maxim#Maxim_M1910.2F30|Maxim M1910/30]] to shoot retreating Soviets.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|500px|Maxim M1910/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MW Soviet Maxim.jpg|thumb|none|600px|Red Army soldiers stand by with a Maxim M1910/30.]]&lt;br /&gt;
[[File:MW Soviet Maxim 2.jpg|thumb|none|600px|The Maxim opens fire.]]&lt;br /&gt;
[[File:MW Soviet Maxim 3.jpg|thumb|none|600px|Close-up of the barrel.]]&lt;br /&gt;
[[File:MW Soviet Maxim 4.jpg|thumb|none|600px|The Maxim firing. Note the ammunition box.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585596</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585596"/>
		<updated>2012-07-01T13:09:33Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Firearms that I used (handled &amp;amp; fired) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|right|400px|FN C9A2 light machine gun - 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585595</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585595"/>
		<updated>2012-07-01T13:01:56Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Submachine guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585594</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585594"/>
		<updated>2012-07-01T13:01:43Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585593</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=585593"/>
		<updated>2012-07-01T13:01:32Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Favourite Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569124</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569124"/>
		<updated>2012-05-29T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* PKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
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''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
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A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
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A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
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'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
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= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC &amp;amp; US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
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[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
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[[Image:Arma2 M9.jpg|thumb|none|400px|The Beretta M9, in-game.]]&lt;br /&gt;
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[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The suppressed Beretta M9, in-game. Note Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
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== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
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[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
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== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
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[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
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[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
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== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. The 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
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[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
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[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
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== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
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[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
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[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
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[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
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= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
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[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
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[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
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[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
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[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
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== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
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[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
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[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
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[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
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== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
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[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
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[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
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== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
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[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
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[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
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[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
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= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
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[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
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[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
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== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
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[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
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== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions &amp;amp; Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
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[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
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[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
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== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
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[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
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[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
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[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
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[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
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[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
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[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
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== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
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[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
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[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
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[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
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== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
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[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
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[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
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[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
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[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
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== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
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In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
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A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
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[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
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[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
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[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
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[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
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[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
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== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
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[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
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[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
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[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
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== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
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[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
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[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
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[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
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[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
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[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
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== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
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[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
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[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
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[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
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[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
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[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
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[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
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[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
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[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
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[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
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[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
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[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
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[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
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[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
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== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
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[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
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[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. It is also used by the Takistani Republican Militia, the Takistani locals and some ION mercenaries. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by the CDF, ChKDZ rebels, NAPA insurgents,Russian Army. In '''Operation Arrowhead''', It is used by the Takistani Army, Republican Militia and guerillas. It is also used by ION mercenaries in the '''Private Military Company DLC'''. It is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
&lt;br /&gt;
Added in the '''British Armed Forces''' DLC, the [[Enfield L85 rifle series#L86A2|L86A2 LSW]] is available with an ACOG gunsight (as with the L85, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|An ACOG-equipped L86A2 in the hands of a British Army marksman]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569123</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569123"/>
		<updated>2012-05-29T19:45:25Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* FN-FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC &amp;amp; US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The Beretta M9, in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The suppressed Beretta M9, in-game. Note Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. The 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions &amp;amp; Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. It is also used by the Takistani Republican Militia, the Takistani locals and some ION mercenaries. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
&lt;br /&gt;
Added in the '''British Armed Forces''' DLC, the [[Enfield L85 rifle series#L86A2|L86A2 LSW]] is available with an ACOG gunsight (as with the L85, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|An ACOG-equipped L86A2 in the hands of a British Army marksman]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569122</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569122"/>
		<updated>2012-05-29T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC &amp;amp; US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The Beretta M9, in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The suppressed Beretta M9, in-game. Note Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. The 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions &amp;amp; Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
&lt;br /&gt;
Added in the '''British Armed Forces''' DLC, the [[Enfield L85 rifle series#L86A2|L86A2 LSW]] is available with an ACOG gunsight (as with the L85, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|An ACOG-equipped L86A2 in the hands of a British Army marksman]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569121</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569121"/>
		<updated>2012-05-29T19:40:08Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Makarov PM/6P9 PB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC &amp;amp; US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The Beretta M9, in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The suppressed Beretta M9, in-game. Note Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. The 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
&lt;br /&gt;
Added in the '''British Armed Forces''' DLC, the [[Enfield L85 rifle series#L86A2|L86A2 LSW]] is available with an ACOG gunsight (as with the L85, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|An ACOG-equipped L86A2 in the hands of a British Army marksman]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569120</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=569120"/>
		<updated>2012-05-29T19:37:10Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the second installment of the ''[[ArmA|ArmA series]]'', the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations'') and also the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content.&lt;br /&gt;
&lt;br /&gt;
A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.&lt;br /&gt;
&lt;br /&gt;
A Bundle pack called '''ArmA II: Reinforcements''' which includes both '''British Armed Forces''' and '''Private Military Company''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ArmA II, Operation Arrowhead and Reinforcements:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC &amp;amp; US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The Beretta M9, in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The suppressed Beretta M9, in-game. Note Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army soldiers, CDF soldiers, ChDKZ rebels and NAPA insurgents, the 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|391px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game. In '''ArmA II''', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. This variants are available with carry handles, Aimpoint M68 CCOs, Trijicon TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, WeaponLights, AN/PEQ-2 IR designators, KAC QDSS-NT4 suppressors, KAC RIS foregrips, and [[M203 grenade launcher|M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
&lt;br /&gt;
In the '''Operation Arrowhead''' expansion, two new variants of the M4A1 are introduced and used by the Czech special forces soldiers. Both of them are painted with desert camouflage, and while one variant is fitted with Aimpoint M68 CCO and KAC RIS foregrip, the other is fitted with Trijicon TANSN 4x32 ACOG scope and M203A1 grenade launcher with leas sight. In the '''Reinforcements''' DLC, some of the PMC operators are also using M4A1s.&lt;br /&gt;
&lt;br /&gt;
A note of interest is that every M4A1 model has a [[M16A1]]-style pistol grip for some reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|One of the M4A1 variants in-game, designated as &amp;quot;M4A1 CCO&amp;quot;, simply fitted with Aimpoint M68 CCO. Note the M16A1-style pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another variant, designated as &amp;quot;M4A1 Holo M203&amp;quot;, fitted with EOTech 551, M203A1 with leaf sight and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|Through the campaign of [[ArmA II]], &amp;quot;Razor&amp;quot;s team leader, 1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, is using a M4A1 fitted with Aimpoint M68 CCO and sometimes with a suppressor as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, Leupold Mark 4 CQ/T 1-3x14mm rifle scope, AN/PAS-13C(V)1 thermal scope, and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ksk_g36_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Company''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 550 Hunting Rifle== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|501px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper/FN Minimi Paratrooper (L110A1) ==&lt;br /&gt;
U.S. Army soldiers in '''Operation Arrowhead''' are equipped with [[M249 SAW|M249 SAW Paratrooper]]s as their standard support weapon. There are two variants available: one with iron-sights and another with an ELCAN M145 scope, though both fitted with an AN/PEQ-15 IR designators and RIS foregrips. British Army soldiers in '''Reinforcements''' also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint CompM4 red dot sight and is called the L110A1, but incorrectly has a M249-style handguard while it should be the old-style FN Minimi handguard. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier aiming a M249 SAW Para, fitted with an ELCAN M145 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|Same as above, also visible in the background a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1 (FN Minimi Para), fitted with an Aimpoint CompM4 red dot sight and an AN/PEQ-15 IR designator. Note the M249-style handguard.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
== FN L7A2 ==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
&lt;br /&gt;
Added in the '''British Armed Forces''' DLC, the [[Enfield L85 rifle series#L86A2|L86A2 LSW]] is available with an ACOG gunsight (as with the L85, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|An ACOG-equipped L86A2 in the hands of a British Army marksman]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12|AA-12 CQB]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[MGL-140|Milkor MGL Mk 1L]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[Image:ARMA2_rpg7v_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
[[Image:9K115-2.jpg|thumb|none|400px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradleys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Company''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the KA-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=519260</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=519260"/>
		<updated>2012-02-10T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reserve, Regiment de Hull&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Favourite Firearms ==&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=519258</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=519258"/>
		<updated>2012-02-10T20:14:11Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reservist&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Favourite Firearms ==&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma&amp;diff=506993</id>
		<title>Arma</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma&amp;diff=506993"/>
		<updated>2012-01-10T00:09:29Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following lists the series of ''ArmA'' video games:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Operation_Flashpoint.jpg|[[Operation Flashpoint]] (2001) - The sole of the series, officially renamed to ''ArmA: Cold War Assault''.&lt;br /&gt;
Image:Arma_armed_assault.jpg|[[ArmA: Armed Assault]] (2007)&lt;br /&gt;
Image:ArmA_II.jpg|[[ArmA II]] (2009)&lt;br /&gt;
image:Arma3-coverart.jpg|[[ArmA III]] (2012)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=501455</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=501455"/>
		<updated>2011-12-26T22:56:58Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
'''Occupation''': Canadian Army Reservist (Recruit)&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Favourite Firearms ==&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=487071</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=487071"/>
		<updated>2011-11-22T19:35:59Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Personal information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 20&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Favourite Firearms ==&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465283</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465283"/>
		<updated>2011-10-02T16:12:07Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Lack of weapon variety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
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At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
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This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
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It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
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New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
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By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
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here&lt;br /&gt;
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http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
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the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
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May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
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::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
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== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
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::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
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:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
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::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
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::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
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:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
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::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
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::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
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Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
&lt;br /&gt;
== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
&lt;br /&gt;
EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
&lt;br /&gt;
:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Downfall&amp;diff=460400</id>
		<title>Talk:Downfall</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Downfall&amp;diff=460400"/>
		<updated>2011-09-18T22:49:42Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* MG34 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved from Main Page --[[User:Mauser|Mauser]] 00:40, 21 March 2011 (CDT)&lt;br /&gt;
The Sturmgewehr 44 is still being manufactured in Germany. A German firearms company is re-making the StG-44 as a new gun and selling it to civilians and collectors world wide, except for America, where the BATFE has banned its' import. That same German company also makes a new version of the classic MP40 for sale as well.&lt;br /&gt;
&lt;br /&gt;
== Germans smashing their 98k ==&lt;br /&gt;
&lt;br /&gt;
From main page-&lt;br /&gt;
at the end of the film, where surrendering German soldiers are smashing their pristine Karabiner 98k rifles against the ground prior to the arrival of the Red Army (albeit a scene which made me wince at the thought of all those beautiful guns destroyed...yeow!.) &lt;br /&gt;
&lt;br /&gt;
[[Image:DownFallBlooper.JPG|600px|thumb|none|Maybe they traded their rifles with the Russians?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like their smashing the Russian's Mosin Nagant M38 Carbine!--[[User:Mauser|Mauser]] 00:47, 21 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown pan magazine fed machinegun ==&lt;br /&gt;
&lt;br /&gt;
Considering that this movie is meticulously historically correct, that light machine gun is probably a stolen Russian DP or DPM. -[[User:Deafmatch|Deafmatch]] 12:07, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*DP28, I'd say, from the way the bipod is angled towards the muzzle rather than straight and looks to be attached to the bottom of the barrel shroud rather than the top. [[User:Vangelis2|Vangelis2]] 13:21, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::You're right, I changed the page. -[[User:Deafmatch|Deafmatch]] 13:11, 25 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that the MG34 used in the movie is in fact a mocked- up PKM because the LMG in the picture looks like one to me.-[[User:Villagefroid|Villagefroid]] 18:42, September 18 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Downfall MG34aa.jpg|thumb|none|600px|picture from the movie.]]&lt;br /&gt;
[[Image:PKasMG34.jpg|thumb|none|600px|MG34 &amp;amp; a PK conversion.]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Downfall&amp;diff=460398</id>
		<title>Talk:Downfall</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Downfall&amp;diff=460398"/>
		<updated>2011-09-18T22:48:03Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved from Main Page --[[User:Mauser|Mauser]] 00:40, 21 March 2011 (CDT)&lt;br /&gt;
The Sturmgewehr 44 is still being manufactured in Germany. A German firearms company is re-making the StG-44 as a new gun and selling it to civilians and collectors world wide, except for America, where the BATFE has banned its' import. That same German company also makes a new version of the classic MP40 for sale as well.&lt;br /&gt;
&lt;br /&gt;
== Germans smashing their 98k ==&lt;br /&gt;
&lt;br /&gt;
From main page-&lt;br /&gt;
at the end of the film, where surrendering German soldiers are smashing their pristine Karabiner 98k rifles against the ground prior to the arrival of the Red Army (albeit a scene which made me wince at the thought of all those beautiful guns destroyed...yeow!.) &lt;br /&gt;
&lt;br /&gt;
[[Image:DownFallBlooper.JPG|600px|thumb|none|Maybe they traded their rifles with the Russians?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like their smashing the Russian's Mosin Nagant M38 Carbine!--[[User:Mauser|Mauser]] 00:47, 21 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown pan magazine fed machinegun ==&lt;br /&gt;
&lt;br /&gt;
Considering that this movie is meticulously historically correct, that light machine gun is probably a stolen Russian DP or DPM. -[[User:Deafmatch|Deafmatch]] 12:07, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*DP28, I'd say, from the way the bipod is angled towards the muzzle rather than straight and looks to be attached to the bottom of the barrel shroud rather than the top. [[User:Vangelis2|Vangelis2]] 13:21, 24 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::You're right, I changed the page. -[[User:Deafmatch|Deafmatch]] 13:11, 25 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that the MG34 used in the movie is in fact a mocked- up PKM because the LMG in the picture looks like one to me.-[[User:Villagefroid|Villagefroid]] 18:42, September 18 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Downfall MG34aa.jpg|thumb|none|600px|picture from the movie.]]&lt;br /&gt;
[[Image:PKasMG34.jpg|thumb|none|600px|Genuine MG34 &amp;amp; a PK conversion.]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=453253</id>
		<title>User:VillageFroid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:VillageFroid&amp;diff=453253"/>
		<updated>2011-08-30T21:02:02Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: Created page with &amp;quot;== Personal information ==  '''Name''': Olivier  '''Age''': 19  '''Country''': Canada   == Pages I have contributed to ==  '''Movies''' *9th Company  '''Video Games''' *[[Arm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal information ==&lt;br /&gt;
&lt;br /&gt;
'''Name''': Olivier&lt;br /&gt;
&lt;br /&gt;
'''Age''': 19&lt;br /&gt;
&lt;br /&gt;
'''Country''': Canada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages I have contributed to ==&lt;br /&gt;
&lt;br /&gt;
'''Movies'''&lt;br /&gt;
*[[9th Company]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games'''&lt;br /&gt;
*[[ArmA II]]&lt;br /&gt;
*[[Ghost Recon 2: Summit Strike]]&lt;br /&gt;
*[[Call of Duty: Black Ops]]&lt;br /&gt;
*[[Battlefield: Bad Company 2]]&lt;br /&gt;
*[[Operation Flashpoint: Red River]]&lt;br /&gt;
&lt;br /&gt;
== Favourite Firearms ==&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
*'''M1911A1'''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none| Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
*'''P38'''&lt;br /&gt;
[[Image:P38.jpg|thumb|350px|none| Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''P08'''&lt;br /&gt;
[[Image:Luger.jpg|thumb|350px|none| Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
*'''Hi-Power'''&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|350px|none| Browning Hi-Power P35 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ares_Shrike.jpg&amp;diff=412507</id>
		<title>File:Ares Shrike.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ares_Shrike.jpg&amp;diff=412507"/>
		<updated>2011-04-25T15:26:52Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=410474</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=410474"/>
		<updated>2011-04-18T23:20:54Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II''' is the sequel to [[ArmA: Combat Operations|Armed Assault]] and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content. A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements.  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. The [[M1911A1]] is also incorrectly depicted as the main sidearm of British soldiers in the '''British Armed Forces''' DLC, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|[[Colt M1911A1]] - .45 ACP.]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|In-game [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps faction. Typically carried by squad leaders and officers. A suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|Beretta M9 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion. The Glock is the standard sidearm of Czech Army and German Kommando Spezialkräfte (KSK) units. In reality the German KSK units using the [[USP#Heckler_.26_Koch_P8|HK P8]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm with OD Green frame.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 (introduced in 2002) a Tracker revolver chambered for the .45 acp round]]&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Taurus Tracker Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Taurus Tracker Revolver Gold Plated - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A Takistani militant with a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== IWI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] is a new weapons appears in the '''Operation Arrowhead''' expansion as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|[[Micro Uzi]] with 32 round magazine - 9x19mm.]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|In-game PDW.]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|In-game suppressed PDW.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units. Takistani militiamen in '''Operation Arrowhead''' also use AKM rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. It appears in the hands of Takistani Militia in Operation Arrowhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s. It appears in the hand of Takistani militia in Operation Arrowhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. '''Operation Arrowhead''' introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|400px|AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|AK-107 5.45x39mm with GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58''' - 7.62x39mm]]&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58P&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|[[M16A2]] Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|[[M16A2]] 5.56x45mm with [[M203 grenade launcher]] - 40mm.]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|[[M16A2]] in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16A4]] rifle is the standard weapon of the United States Marine Corps faction, and is available in many variations. The weapon is available with either Aimpoint M68 CCO sights or Trijicon 4x32 ACOG scopes and can also come with a [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|[[M16A4]] MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|In-game [[M16A4]] fitted w/ Trijicon 4x32 ACOG scope, AN/PEQ-2 laser designator and [[M203 grenade launcher]].]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine is aiming the [[M16A4]]/[[M203]].]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
[[M4A1]] carbines are used by vehicle crews of the United States Marine Corps faction, as well as by most of the Force Recon operators. The [[M4A1]] has the most variations of any of the weapons in the game. Attachments included in those versions are Aimpoint M68 red dot sights, Trijicon 4x32 ACOG scopes, EOTech 556 Holographic sights, [[M203 grenade launcher]]s and suppressors. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1 Carbine]] fitted w/ Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|In-game [[M4A1 Carbine]] fitted w/ Aimpoint M68 red dot sight.]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles running with his [[M4A1 Carbine]] fitted w/ Aimpoint M68 red dot sight and a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. ION Mercenaries in the '''Private Military Contractor''' DLC use XM8 carbines as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|400px|Ingame]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|400px|Ingame]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
== SA80A2 ==&lt;br /&gt;
The [[SA80|SA80A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L123 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|L85A2 with RIS and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: an unmodified version and one with the AN/PVS-4 sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.63 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. The M14 is one of the standard weapons of Delta Force Sergeant Terry Graves during the campaign missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M14 DMR==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M24==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|400px|Desert camouflage]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM in chambered in .338 lapua]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50, .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| Ingame version of the AS50 - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ-550== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ-550]] hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion are equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns as their standard support weapon. British Army units in the '''British Armed Forces''' DLC also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint sight and is called the L110A1. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|U.S Army soldiers with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|L110A1 (FN Minimi Para) with Aimpoint sight an AN/PEQ-15 IR designator - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', Elcan M145-equipped M240s are used by U.S Army units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==L7A2 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|400px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' and AH11 'Wildcat' helicopters. In the '''Operation Arrowhead''' expansion, M134 miniguns are also mounted on U.S Army UH-60 Blackhawks. A modified SUV in the '''Private Military Contractor''' DLC will be available with a M134 turret as well. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 0 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] can be mounted on the M16A2 &amp;amp; M16A4 rifles and M4A1 carbine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|362px|M203 grenade launcher 40mm mounted on M4A1 carbine 5.56x45mm with M68 Aimpoint red dot sight]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 551 holographic sight]]&lt;br /&gt;
&lt;br /&gt;
==M320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm in standalone configuration with telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM/ Mk. 13 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] is mounted on [[FN SCAR]] rifles in the '''Operation Arrowhead''' expansion. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|400px|Standalone version]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32 MGL==&lt;br /&gt;
&lt;br /&gt;
U.S Army heavy grenadiers use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|362px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|400px|Ingame]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG, 40x53mm on tripod mount.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Tank weapons=&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC and US Army, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|400px|RPG-18 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 (9K115-2 Metis-M)==&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT-4==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by US forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|300px|none|M47 Dragon 140mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air weapons=&lt;br /&gt;
&lt;br /&gt;
==SA-7 Grail (9K32 Strela-2)==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse (9K38 Igla)==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. British soldiers in the '''British Armed Forces''' DLC also use the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Fire Support=&lt;br /&gt;
&lt;br /&gt;
==SPG-9 Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 Recoilless Rifle 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The ZU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
==M252 81mm mortar==&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=410473</id>
		<title>Operation Flashpoint: Red River</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=410473"/>
		<updated>2011-04-18T23:17:16Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* PKM Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons can be seen in gameplay footage of the upcoming first-person shooter ''Operation Flashpoint: Red River:'''&lt;br /&gt;
&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
''Operation Flashpoint: Red River'' is the sequel to ''[[Operation Flashpoint 2: Dragon Rising]]'', still revolves around a fictional conflict between the United States Marine Corps and the People's Liberation Army of China. This time, the storyline takes place in the year 2013, where the United States Marine Corps is sent to Tajikistan to deal with a civil war. While fighting against Tajik insurgents, the PLA have arrived and threatening the U.S. to leave the country, but the U.S. refuses and starting to fight against the PLA too.&lt;br /&gt;
&lt;br /&gt;
''Operation Flashpoint: Red River'' release date is April 21st for Europe and Australia, April 26th for the United States.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= United States Marine Corps =&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9/M9A1 ===&lt;br /&gt;
All of the Marines have unknown pistols holstered to their legs. This pistols are supposed to be [[Beretta M9]], or more appropriate, the updated Beretta M9A1 as the United States Marine Corps use today.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|[[Beretta M9]] 9x19mm. U.S. military-issue 92FS. Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on Glock pistols]]&lt;br /&gt;
&lt;br /&gt;
this is not a confirmed weapon for the game.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
A Marine in the developer's diary video, &amp;quot;The Boots of a Marine&amp;quot;, is firing a [[M1911A1]] at a Tajikistan insurgent.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|World War II issued Colt [[M1911A1]] Pistol - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Unknown Heckler &amp;amp; Koch MP5 variant ===&lt;br /&gt;
One of the protagonists carries an unknown model of [[MP5]], attached with flashlight and Aimpoint CompM2 red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_13.jpg|thumb|none|600px|The protagonist on the right with an unknown [[MP5]] model on his back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_14.jpg|thumb|none|600px|Unknown [[MP5]] in idle, while running.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_15.jpg|thumb|none|600px|Unknown [[MP5]] in idle, attached with Aimpoint CompM2 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
=== Colt M4A1 Carbine ===&lt;br /&gt;
The [[M4A1 Carbine]] is one of the main weapons the Marines use, attached with: Iron sights, Aimpoint CompM2 red dot sight, Trijicon TA31RCO-A4CP ACOG scope, EOTech 556 Holographic sight, AN/PEQ-2 TPIAL laser designator, SureFire Universal WeaponLight and M203A1 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt [[M4A1 Carbine]] with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_1.jpg|thumb|none|600px|[[M4A1]] in the hands of a Marine while guarding, fitted with Trijicon TA31RCO-A4CP ACOG scope, AN/PEQ-2 TPIAL laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_2.jpg|thumb|none|600px|[[M4A1]] is been fired by a Marine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_3.jpg|thumb|none|600px|[[M4A1]] in the hands of SSgt. Knox. Throughout the gameplay footage, Sergeant Knox is one of the few marines who uses a [[M4A1]] with iron sights rather with optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_4.jpg|thumb|none|600px|SSgt. Knox again, only from the right side of the weapon. The Marine in the background has [[M4A1]] too, only with ACOG and PEQ Laser Target Designator.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16A4 Rifle ===&lt;br /&gt;
The [[M16A4]] rifle is the standard issue weapon of the Marines, can be seen attached with: Iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. For some reason, the in-game model of the [[M16A4]] has the standard [[M16A2]] handguard, rather than the KAC M5 railing system like the USMC use in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|[[M16A4]] with carry handle attached and standard A2 handguards - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|[[M16A4]] - 5.56x45mm with [[M203 grenade launcher]] 40mm.]]&lt;br /&gt;
''Note'': The in-game version of the grenade launcher doesn't including the [[M16A2]] style heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_5.jpg|thumb|none|600px|[[M16A4]] in idle. Note the [[SMAW]] launcher on the back of the front Marine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_6.jpg|thumb|none|600px|[[M16A4]] through its iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_7.jpg|thumb|none|600px|A Marine looking through the M68 CCO of his [[M16A4]] before killing an insurgent.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249-E2 SAW ===&lt;br /&gt;
The [[M249]]-E2 SAW is the standard light machine gun of the Marines, seen attached with iron sights, Aimpoint CompM2 red dot sight, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 TPIAL laser sight. The [[M249]] is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the new video of Fireteam Outlaw 2 Bravo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|[[M249]]-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_8.jpg|thumb|none|600px|[[M249]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_9.jpg|thumb|none|600px|[[M249]] through its iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_dr_10.jpg|thumb|none|600px|[[M249]] in the hands of one of the protagonists.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== M14 Designated Marksman Rifle ===&lt;br /&gt;
The M14 Designated Marksman Rifle is seen only in use by one of the protagonists, attached with: Trijicon TA31RCO-A4CP ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:Us_m14_dmr_02.jpg|thumb|none|450px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_12.jpg|thumb|none|600px|M14 DMR in the hands of the protagonist (right).]]&lt;br /&gt;
&lt;br /&gt;
=== M39 Enhanced Marksman Rifle ===&lt;br /&gt;
The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== Barrett M107 ===&lt;br /&gt;
The [[Barrett M107]] is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called &amp;quot;Model M107 SN&amp;quot; in-game. It is unknown if the M107 has any attachments available to it, as it is only been seen from its scope like the picture below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|450px|[[Barrett M107]] long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mission7pclayered.jpg|thumb|none|650px|The player looking through the scope of the M107 after killing an enemy. Note the weapon's icon in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
The [[Benelli M4 Super 90]] can be seen used by few Marines in gameplay screenshots. it is also seen being used in developer diary #2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|thumb|none|450px|[[Benelli M4 Super 90]] with 4-shot tube- 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] is is carried by various Marines. Could be the standard missile launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|[[Mk 153 Mod 0 SMAW]] - 83mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_16.jpg|thumb|none|600px|The [[SMAW]] is on the the back of the marine on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 grenade launcher ===&lt;br /&gt;
The vehicle mounting [[Mk 19 grenade launcher]] can be seen fired by a Marine in some gameplay screenshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|[[Mk 19 grenade launcher]] 40mm in vehicle mounting.]]&lt;br /&gt;
&lt;br /&gt;
=== M203 grenade launcher ===&lt;br /&gt;
The [[M203 grenade launcher]], specifically the A1 version, is attached to many [[M4A1 Carbine]]s, as can be seen in the pictures above.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203 grenade launcher]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
== Emplaced Weapons ==&lt;br /&gt;
=== Browning M2HB ===&lt;br /&gt;
The [[Browning M2HB]] is mounted on M1A1 Abrams MBTs and on M1114 Humvees.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_11.1.jpg|thumb|none|600px|[[M2HB]] mounted on M1A1 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics M197 Vulcan ===&lt;br /&gt;
The M197 Vulcan is mounted on Bell AH-1Z Viper's.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|450px|[[General Dynamics M197 Vulcan]] - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
= People's Liberation Army of China =&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
The Norinco QBZ-95 is the primary weapon of the PLA, seen with an unknown underbarrel attachment, probably a muzzle loading 30mm grenade launcher, similar to the russian GP-30 30mm launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_290.jpg|thumb|none|600px|Norinco QBZ-95 in the hands of a PLA soldier. Note the underbarrel attachment.]]&lt;br /&gt;
&lt;br /&gt;
= Tajikistan Insurgents =&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
=== Kalashnikov AK-47 variant ===&lt;br /&gt;
An unknown [[AK-47]] variant is most likely the primary weapon of the Tajikistan insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I [[AK-47]], hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_69.jpg|thumb|none|600px|[[AK-47]] in midair, after the insurgent has been shot. Note the scope attachment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_304.jpg|thumb|none|600px|[[AK-47]] in the hands of an insurgent.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== PKP Pecheneg Machine Gun ===&lt;br /&gt;
A modernized version of the PKM, the [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg Light Machine Gun]] is used by Takistani insurgent. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKM - 7.62x54mm R.]]&lt;br /&gt;
[[Image:Ofp_rr_586.jpg|thumb|none|600px|PKP is held by an insurgent. Note the blue tape wrapped around the stock.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
The [[RPG-7]] is used by insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|[[RPG-7]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_555.jpg|thumb|none|600px|An insurgent with [[RPG-7]] on his back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ofp_rr_69567.jpg|thumb|none|600px|Another insurgent with [[RPG-7]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=376338</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=376338"/>
		<updated>2011-01-09T22:56:35Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the Majority of the Guns available have the ejection port on the left side of the Gun, even when the player character is Right Handed.  While this would interfere with a shooter in real life, the Developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as Beretta 93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the M16A4. The M16A4 differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. &lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game.  This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. The description states the XM8 LMG has a built in scope but this feature is not available in the game&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]] Correct but called General Purpose usually no size defined.&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2 Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M16A1]]==&lt;br /&gt;
Seen in the TGS Trailer.&lt;br /&gt;
Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[AK47]]==&lt;br /&gt;
Used in the TGS game-play demo.&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M14]]==&lt;br /&gt;
The M14 appears to be fully automatic in the expansion.&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[MAC-10]]==&lt;br /&gt;
Called the &amp;quot;M10&amp;quot; in-game, and has a 40-round magazine. &lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[IMI Uzi]]==&lt;br /&gt;
the Uzi makes a return in this expansion.&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|700px|Note that there isn't a suppressor on this one]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[Browning M1919]]==&lt;br /&gt;
Seen mounted on american M15A jeep&lt;br /&gt;
&lt;br /&gt;
==[[MG34]]==&lt;br /&gt;
Mounted on NVA T54 tanks and GAZ69 trucks&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
The M60 is advailable to de the medic class. &lt;br /&gt;
==[[M60D]]==&lt;br /&gt;
Two M60D are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter. &lt;br /&gt;
&lt;br /&gt;
==[[Stoner 63]]==&lt;br /&gt;
Used in the TGS Game-play demo.  Called the &amp;quot;XM22&amp;quot; in-game, and feeds from a 200-round belt box.&lt;br /&gt;
&lt;br /&gt;
==[[RPK]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33 Pistol]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
&lt;br /&gt;
==[[Colt M1911A1]]==&lt;br /&gt;
The M1911A1 makes a return.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==[[SVD Dragunov]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
==M40 Sniper Rifle==&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[M21]]==&lt;br /&gt;
[[Image:M21_m1a.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun]]==&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M79 grenade launcher]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==[[M2 Flamethrower]]==&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=376334</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=376334"/>
		<updated>2011-01-09T22:52:34Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the Majority of the Guns available have the ejection port on the left side of the Gun, even when the player character is Right Handed.  While this would interfere with a shooter in real life, the Developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as Beretta 93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. First 4 are however Engineer-exclusive.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the M16A4. The M16A4 differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the impossibly-high 1800 rounds per minute, around the lower end of a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. &lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game.  This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36. The description states the XM8 LMG has a built in scope but this feature is not available in the game&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]] Correct but called General Purpose usually no size defined.&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. The AG 36 (for G36) is an adapted M320. The L85A2 rifle uses an other adapted M320 called the AG 80,this is not the same as the AG 36.&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2 Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M16A1]]==&lt;br /&gt;
Seen in the TGS Trailer.&lt;br /&gt;
Has a 30 round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[AK47]]==&lt;br /&gt;
Used in the TGS game-play demo.&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[M14]]==&lt;br /&gt;
The M14 appears to be fully automatic in the expansion.&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[PPSh-41]]==&lt;br /&gt;
Used in the TGS Game-play demo. Despite being modeled with a drum magazine, the in-game weapon has a magazine capacity of 25.&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[MAC-10]]==&lt;br /&gt;
Called the &amp;quot;M10&amp;quot; in-game, and has a 40-round magazine. &lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[IMI Uzi]]==&lt;br /&gt;
the Uzi makes a return in this expansion.&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|700px|Note that there isn't a suppressor on this one]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==[[Browning M1919]]==&lt;br /&gt;
Seen mounted on american M15A jeep&lt;br /&gt;
&lt;br /&gt;
==[[MG34]]==&lt;br /&gt;
Mounted on NVA T54 tanks and GAZ69 trucks&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Seen Mounted on UH-1 Hueys in the Anouncement trailer&lt;br /&gt;
&lt;br /&gt;
==[[Stoner 63]]==&lt;br /&gt;
Used in the TGS Game-play demo.  Called the &amp;quot;XM22&amp;quot; in-game, and feeds from a 200-round belt box.&lt;br /&gt;
&lt;br /&gt;
==[[RPK]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==[[Tokarev TT-33 Pistol]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
&lt;br /&gt;
==[[Colt M1911A1]]==&lt;br /&gt;
The M1911A1 makes a return.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==[[SVD Dragunov]]==&lt;br /&gt;
Seen in the Hill 137 trailer.&lt;br /&gt;
&lt;br /&gt;
==M40 Sniper Rifle==&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[M21]]==&lt;br /&gt;
[[Image:M21_m1a.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun]]==&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M79 grenade launcher]]==&lt;br /&gt;
Used in the TGS Game-play demo&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==[[M2 Flamethrower]]==&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|700px]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354997</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354997"/>
		<updated>2010-11-12T20:51:58Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Browning M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island. The model shown in the game i fed by a 30 round magazine. The extended mag. attachment give it a drum round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Manson to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the firts launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to his real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on M113 APC in Singleplayer mode.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354996</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354996"/>
		<updated>2010-11-12T20:50:51Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* M72 LAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island. The model shown in the game i fed by a 30 round magazine. The extended mag. attachment give it a drum round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Manson to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the firts launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to his real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354995</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354995"/>
		<updated>2010-11-12T20:49:28Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* M72 LAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island. The model shown in the game i fed by a 30 round magazine. The extended mag. attachment give it a drum round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Manson to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the firts launcher unlocked by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354994</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354994"/>
		<updated>2010-11-12T20:45:19Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* XM191 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island. The model shown in the game i fed by a 30 round magazine. The extended mag. attachment give it a drum round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354992</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354992"/>
		<updated>2010-11-12T20:42:45Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Heckler &amp;amp; Koch HK-21E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island. The model shown in the game i fed by a 30 round magazine. The extended mag. attachment give it a drum round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354991</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354991"/>
		<updated>2010-11-12T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Heckler &amp;amp; Koch HK-21E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay. It appears in the campaign in various mission and is the second weapon carried by Hudson on Rebirth Island&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354990</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354990"/>
		<updated>2010-11-12T20:38:17Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* KS-23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine). The [[KS-23]] is not usable in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354987</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354987"/>
		<updated>2010-11-12T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Enfield XL64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. &lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine.)&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354986</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354986"/>
		<updated>2010-11-12T20:33:55Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Enfield XL64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer the Enfield is used by Hudson and the Hazmat team when they attack Rebirth Island to capture Doctor Steiner.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine.)&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354985</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354985"/>
		<updated>2010-11-12T20:33:29Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Enfield XL64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer the Enfield is used by Hudson and the Hazmat team when they attack Rebirth Island to capture Doctor Steiner&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine.)&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354984</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354984"/>
		<updated>2010-11-12T20:31:33Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military and some NVA soldiers in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine.)&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354983</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=354983"/>
		<updated>2010-11-12T20:29:56Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Unknown Kalashnikov variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them.(Also note the M16A2 and XM177 rifles that are cross-slung on his back.) It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier wielding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nickel_1911s_CODBO.jpg|thumb|500px|none|A rather impressive pair of nickel-plated 1911s being dual-wielded by a character in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt M1911bo.JPG|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions. It has a snub-nose variant for use in multiplayer, which can be purchased, and stupidly makes the pistol more accurate. Can be seen in a players arsenal in the new multiplayer Teaser Trailer. It can be dual-wielded, and comes with a speed loader, upgraded iron sights (which adds front dot and rear outline sights) and ACOG scope unlockable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flashlight in character´s left hand, and the old ammo indicator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|550px|Snub-nose variant. Notice &amp;quot;upgraded sights.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snub_Python_CODBO.jpg|500px|thumb|none|A presumably Vietnamese guard hands a weathered Sunb-nosed Colt Python to a commando.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythonads.jpg|thumb|none|550px|Colt Python's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|550px|Python with improved iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|550px|Colt Python in CAC's 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M1911.jpg|thumb|none|550px|Makarov MP seen in the new 'Wager Match' trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Makarov.jpg|thumb|none|550px|Akimbo Makarov PM while firing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-43-24-28.jpg|thumb|none|550px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|Makarov PM's iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
A [[CZ-75]] is seen in Create a Class inventory.  The CZ-75 features the ability to dual wield the pistols. When dual wielded they hold 20 rounds each, when single only 12 rounds. The machine pistol variant is available as a &amp;quot;full-auto&amp;quot; attachment for the base weapon, and functions as such in single-player.  In multi-player, full-auto is set to 3-round bursts and reduces the magazine capacity to 12 rounds for game balance. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75, 9x19mm]]&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
[[Image:Blackopscz.JPG|thumb|none|600px|Dual CZ-75's.]]&lt;br /&gt;
[[Image:Blackopscz2.JPG|thumb|none|600px|CZ-75 Automatic]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 2000|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP 9 pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ASP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ASP 2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Reznov while clearing the ship in the &amp;quot;Project Nova&amp;quot; flashback mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the World War II flashback level, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MAC11.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenBOMac.jpg|thumb|none|550px|Golden MAC-11 with red dot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOMP5KICON.jpg|thumb|none|500px|Silenced MP5k icon in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldmp5kproto.png‎|thumb|none|550px|In game golden MP5K Prototype.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen fired in the new multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo Sa. Vz.61 Skorpion in the new 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61-2.jpg|thumb|none|550px|Sa. Vz.61 Skorpion after been reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldskorpion.png‎|thumb|none|550px|In game golden Sa. Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spectregolden.png‎|thumb|none|550px|In game golden Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Unidentified.JPG|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppgold.png‎|thumb|none|550px|In game golden PM-63 RAK.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
A full-size [[IMI Uzi]] is seen in the Create-A-Class 2.0 inventory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UzicodBO.JPG|thumb|none|550px|Uzi in Create-a-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzigold.png‎|thumb|none|550px|In game golden IMI Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenmpl.png‎|thumb|none|550px|In game golden Walther MPL.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|550px|Note the icon in the game feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kaprisgold.png‎|thumb|none|550px|In game golden OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
==PPSH41==&lt;br /&gt;
&lt;br /&gt;
Player uses it as Reznov in a mission flashing back to the end of World War II, also shown used by Reznov when he is clearing Vietnamese tunnels. Uses 35 round box magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|550px|PPSH41 7.62x25mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for the player to use in &amp;quot;Kino der Untoten&amp;quot;, a new Nazi Zombie map. It is also used by the Germans in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|550px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
Carried by British SAS troops in the WWII flashback level and usable by Resnov.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in, since it was developed in 2001, a decade after the Cold War ended and over 30 years after the game takes place.&lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 Felin - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG|thumb|none|550px|The FAMAS in idle. Note the backwards rear iron sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|Through ADS...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|While reloading...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-INV.jpg|thumb|none|550px|The FAMAS in CAC 2.0 inventory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMASicon.jpg|thumb|none|550px|The pickup icon of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfamas.png‎|thumb|none|550px|In game golden FAMAS F1 Felin.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Kalashnikov variant ==&lt;br /&gt;
An [[AK-47|Unknown AK based gun]] appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign this rifle is used by the soviets and the North Vietnamese Army with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-06-16.jpg|thumb|none|550px|Idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-08-42.jpg|thumb|none|550px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-47-04-78.jpg|thumb|none|550px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-14-49-37.jpg|thumb|none|550px|AK with scope in &amp;quot;hold-fire&amp;quot; stance.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldak47.png‎|thumb|none|550px|In game golden &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] returns from Modern Warfare with the same name (AK-74u) and in the same erroneous designation of sub-machine gun. It is a AK-74u due to lack of a stock, S is the soviet designation for folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AKS74U.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74gold.png|thumb|none|550px|In game golden AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A [[Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galilicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Galil-Ingame.jpg‎|thumb|none|550px| Galil in-game with what appears to be the arctic camo finish]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Note the rear sights are in fact the flip-up night sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldgalil.png‎|thumb|none|550px|In game golden IMI Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]]- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldaug.png‎|thumb|none|550px|In game golden Steyr Aug.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. A modeling mistake is also seen on the rifle, as it appears to use a 20-round magazine that looks like it is falling out of the gun, and has a 30-round capacity. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed Colt Commando Carbine with reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|Reflex sight view.  Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|Colt Commando with Jungle Camo in First Person.  Note R/C Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|550px|Note rear flip up sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldcommando.png‎|thumb|none|550px|In game golden Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO2.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO1.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO6.jpg‎|thumb|none|550px]]&lt;br /&gt;
[[Image:CODBO-M16.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm16.png‎|thumb|none|550px|In game golden M16.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
An [[M14]] rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|550px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|550px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14.jpg|thumb|none|550px|The M14 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|ADS M14.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldm14.png‎|thumb|none|550px|In game golden M14.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|G11 in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|G11 being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|Iron-sight view.  Note the [[Walther_MP_series#Walther_MPL|Walther MPL]] in the kill-feed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldg11.png‎|thumb|none|550px|In game golden HK G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] was listed as one of the weapons available in class customization. It is seen in the hands of Cuban military in game with wooden furniture and has been seen with a suppressor and ACOG sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldfal.png‎|thumb|none|550px|In game golden FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal.&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64ES, 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|The XL64 in Create-A-Class]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|The XL64 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenfield.png‎|thumb|none|550px|In game golden Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
German troops are armed with [[Sturmgewehr 44]] in the World War II flashback level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops appears to be semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|A SPAS-12 is been thrown too the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|Pick up logo of the SPAS-12, called just SPAS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldspas.png‎|thumb|none|550px|In game golden SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
[[Image:CODBO-M37.jpg|thumb|none|550px|Ithaca 37 in idle. Note the small bandolier warped around the body and the heat shield.]]&lt;br /&gt;
[[Image:Golden_Stakeout.jpg|thumb|none|550px|Golden &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[Image:Stakeout-shotgun.png|thumb|none|550px|&amp;quot;Stakeout&amp;quot; in CAC 2.0's inventroy, seen in the new gameplay video. Well, now we know it is a &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstakeout.png‎|thumb|none|550px|In game golden Ithaca 37 Stakeout.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen in Gamescom 2010 leaked gameplay. Although the variant with a fixed wooden stock can be seen in both first and third person view, folding stock version can be seen on pick up icon. The KS-23 in the game can hold seven rounds, while in reality, can only hold four (in the tube magazine.)&lt;br /&gt;
&lt;br /&gt;
[[Image:KS23.JPG|thumb|none|400px|KS-23, 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23.jpg|thumb|none|550px|A KS-23 can be seen on the back of a the soldier in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|550px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|550px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-KS23icon.jpg|thumb|none|550px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is seen in released multiplayer footage. The shotgun bears a resemblance to the Beretta 682.&lt;br /&gt;
&lt;br /&gt;
[[Image:Overnunder.png|thumb|none|550px|The Over and Under shotgun as seen during Team Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OU_Shotgun_CODBO.jpg|550px|thumb|none|The Over and Under on the 'Launch' multiplayer map. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldolympia.png‎|thumb|none|550px|In game golden &amp;quot;Olympia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
looking though the 1982 annual &amp;quot;Guns &amp;amp; Ammo&amp;quot; magazine I found the Rottweil Olympia Skeet over/under shotgun. -Wantabe_Warrior (please help me correct this post)&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
&lt;br /&gt;
A [[High Standard Model 10]] is seen in killfeed icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|High Standard Model 10B, 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhs10.png‎|thumb|none|550px|In game golden High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Screen_shot_2010-10-11_at_9.46.56_PM.png|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1887_CODBO.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. &lt;br /&gt;
&lt;br /&gt;
:Could it be an attempt at a Valmet M78, or perhaps a composite of the two.  While still not historically accurate, it could explain the relocated sight.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPK.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPKicon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldrpk.png‎|thumb|none|550px|In game golden RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|HK-21E]] is seen in multiplayer gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21icon.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldhk.png‎|thumb|none|550px|In game golden HK-21E.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] was seen in a multiplayer trailer from GamesRadar. No further info available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldstoner63.png‎|thumb|none|550px|In game golden Stoner 63.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
An handheld [[GE M134 Minigun|M134 Minigun]] can be seen used in the new multiplayer 'Wager Match' interview video. It can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M134.jpg|thumb|none|550px|The &amp;quot;Death Machine&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. In-game, the [[M60]] uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-2.jpg|thumb|none|550px|The M60 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLINGM60.png‎|thumb|none|550px|In game golden M60.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (Accuracy International PM entered British Military service in 1982.) Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant.&lt;br /&gt;
The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum [http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29].&lt;br /&gt;
In game it is called the L96A1&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden96.png|thumb|none|550px|In game golden AW.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golddradonuv.png|thumb|none|550px|Golden SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] is said to be in the 'Victor Charlie' level,[http://callofduty.com/board/viewtopic.php?f=70&amp;amp;t=263014&amp;amp;sid=b07dcce5b450dcb6e095cc4e1c22dc6f#]which makes it anachronistic, because 'Victor Charlie' takes place on 1968 and gun wasnt manufactured until 1982. Even prototype would be anachronistic, because gun has been designed in late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwa2000.png|thumb|none|550px|In game golden Walther WA 2000.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|[[Heckler &amp;amp; Koch PSG-1]] circled in red. Note the flamethrower and M16A2/M203 style handgurad attached to the FAMAS F1 FELIN.]]&lt;br /&gt;
[[Image:Blackopsroom.JPG|thumb|none|600px|The Protagonist walks into a room of weapons. Visible are the [[PSG-1]], SITES [[Spectre M4]], Dual [[CZ-75]]s, [[Franchi SPAS-12]], [[G11]], Dual OTs-02 Kiparis, Dual [[PM-63 RAK]]s, [[RPG-7]] and [[China Lake Launcher]]. The protagonist is carrying a [[CZ-75]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|550px|In game golden HK PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
Updated 1974 version of [[SA-7 Grail]], called [[SA-14 Gremlin]] (''Or original russian name - 9K34 Strela-3 '') can be seen in new &amp;quot;Customization&amp;quot; trailer. Appears with vehicle lock-on capacity only.&lt;br /&gt;
&lt;br /&gt;
Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly terrible oversized..&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|300px|none|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|SA-14 Gremlin launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|In-Game SA-14 Gremlin]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of a Vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RPG7.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is referred as the 'Grim Reaper'.[http://twitpic.com/2ked0x]&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|550px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-XM191-2.jpg|thumb|none|550px|The XM191's scope in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M202.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
A [[M72 LAW]] is seen in the Wager Match trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg]. Note that this weapon operates like the M79 Grenade Launcher and the Knight's Armament Masterkey attachment in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|550px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOCROSSBOW.JPG|thumb|none|550px|Crossbow with explosive rounds in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133159.jpg|thumb|none|550px|View of iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
&lt;br /&gt;
The player is supposed to use a BGM-71 TOW missile launcher mounted on the back of a jeep to fight off Vietnamese armor during the Khe Sahn level. Unlike real TOW missile, this missile manually guided.&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
= Killstreaks =&lt;br /&gt;
&lt;br /&gt;
== Unknown rocket launcher ==&lt;br /&gt;
Seen in Prestige Edition video. It's likely to be the Archangel kill streak reward (5 kills), a fly-by-wire missile controlled by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-RocketLauncher.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
A [[M203 grenade launcher]] is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the M203]]&lt;br /&gt;
&lt;br /&gt;
== Masterkey underbarrel shotgun ==&lt;br /&gt;
The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|The KAC Masterkey]]&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|The Masterkey mounted on the M16]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The AKs-74U (called AK-74U in game) will feature a GSN-19 30mm silent grenade launcher in multiplayer. Footage of it's usage is seen in leaked multiplayer footage on youtube titled &amp;quot;ak74stuff.mp4 for caduty seven&amp;quot; starting at 1:01. Search in Google, it should be the first result. You cannot find it searching in YouTube's main browser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74sulauncher.png‎|thumb|none|556px|Confirmed, called &amp;quot;AK-74u Launcher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Grenadelauncher2.png|thumb|none|556px|Not reloading image. (please excuse low quality pictures)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=354857</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=354857"/>
		<updated>2010-11-11T23:12:59Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* Accuracy of Game==== */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accuracy of Game=======&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
&lt;br /&gt;
Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
&lt;br /&gt;
:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
&lt;br /&gt;
It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
&lt;br /&gt;
==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
&lt;br /&gt;
I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
&lt;br /&gt;
::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Character w/ Glasses and Suit (Forget His Name)&lt;br /&gt;
&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
&lt;br /&gt;
-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully not copying spec ops.....&lt;br /&gt;
&lt;br /&gt;
Maybe it's aliens.&lt;br /&gt;
&lt;br /&gt;
Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
&lt;br /&gt;
==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
&lt;br /&gt;
Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
&lt;br /&gt;
==add m16 to page==&lt;br /&gt;
&lt;br /&gt;
It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
&lt;br /&gt;
Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''M16 is in.'''===&lt;br /&gt;
&lt;br /&gt;
I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
&lt;br /&gt;
Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
&lt;br /&gt;
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
&lt;br /&gt;
It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
&lt;br /&gt;
::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
&lt;br /&gt;
''''''Some good proofs''' :''' &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
&lt;br /&gt;
http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
&lt;br /&gt;
http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
&lt;br /&gt;
Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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&lt;br /&gt;
if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
&lt;br /&gt;
Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
&lt;br /&gt;
Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You appear to have missed the point of this website...&lt;br /&gt;
&lt;br /&gt;
::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
&lt;br /&gt;
AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
&lt;br /&gt;
More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
&lt;br /&gt;
== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
&lt;br /&gt;
Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
&lt;br /&gt;
:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
&lt;br /&gt;
I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
&lt;br /&gt;
== Un-identified guns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
&lt;br /&gt;
No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
&lt;br /&gt;
Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
&lt;br /&gt;
The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
&lt;br /&gt;
Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
&lt;br /&gt;
and luchy for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
&lt;br /&gt;
== good decision ==&lt;br /&gt;
&lt;br /&gt;
As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
&lt;br /&gt;
* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
&lt;br /&gt;
Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
&lt;br /&gt;
I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
&lt;br /&gt;
What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
&lt;br /&gt;
[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
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[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
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Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
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What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
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[[User:k9870]]&lt;br /&gt;
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:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
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I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
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== Why did someone add possible weapons? ==&lt;br /&gt;
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Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
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: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
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:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
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[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
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:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
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The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Still a little chance ==&lt;br /&gt;
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Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
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== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
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Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
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The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
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vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
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== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
&lt;br /&gt;
You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
&lt;br /&gt;
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Or not.&lt;br /&gt;
&lt;br /&gt;
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
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==asp==&lt;br /&gt;
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was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
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== The Over-Under Shotgun ==&lt;br /&gt;
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The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
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==Snubnose more accurate?==&lt;br /&gt;
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What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
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On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
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For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
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So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
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Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
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I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
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Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
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==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
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== Clues from leaked Achievements list ==&lt;br /&gt;
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Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
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== Found a PSG1 ==&lt;br /&gt;
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[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
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@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
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Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
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It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
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So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
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I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
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Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
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== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
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Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
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Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
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:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
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== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
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'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
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*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
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:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
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Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
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== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
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I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
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:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
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[[User:k9870|k9870]]&lt;br /&gt;
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It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
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No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
&lt;br /&gt;
Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
&lt;br /&gt;
:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Videos confirm various unknowns==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
&lt;br /&gt;
Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Golden Guns are Fugly ==&lt;br /&gt;
&lt;br /&gt;
I mean take a look at this!&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
&lt;br /&gt;
Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
&lt;br /&gt;
The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
&lt;br /&gt;
==just watched zomie gameplay==&lt;br /&gt;
&lt;br /&gt;
pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
&lt;br /&gt;
Why cant they have communist zombies, seriously?&lt;br /&gt;
&lt;br /&gt;
[[user:k9870|k9870]&lt;br /&gt;
&lt;br /&gt;
:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
&lt;br /&gt;
From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
&lt;br /&gt;
==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Impressions So Far? ==&lt;br /&gt;
&lt;br /&gt;
What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pistol grips ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
&lt;br /&gt;
: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
&lt;br /&gt;
No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Marine_2&amp;diff=336643</id>
		<title>Talk:The Marine 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Marine_2&amp;diff=336643"/>
		<updated>2010-10-02T17:29:16Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, another movie about a Marine that wears Army UCP camoflague--[[Special:Contributions/174.44.86.213|174.44.86.213]] 12:32, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A Marine with a H&amp;amp;K G3A4, good Job...[[User:VillageFroid|VillageFroid]] 14:34 , October 2 2010(UTC)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Marine_2&amp;diff=336642</id>
		<title>Talk:The Marine 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Marine_2&amp;diff=336642"/>
		<updated>2010-10-02T17:28:55Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, another movie about a Marine that wears Army UCP camoflague--[[Special:Contributions/174.44.86.213|174.44.86.213]] 12:32, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A Marine with a H&amp;amp;K G3A4, good Job...[[User:VillageFroid|VillageFroid]] 14:34 , October 2 (UTC)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=9th_Company&amp;diff=330014</id>
		<title>9th Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=9th_Company&amp;diff=330014"/>
		<updated>2010-09-17T22:58:03Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: /* NSV heavy machine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:9thCompanyPoster.jpg‎|thumb|right|300px|Movie poster for '''9th Company''' (2005) (Russia)]]&lt;br /&gt;
[[Image:9POTAPoster.jpg‎|thumb|right|300px|Russian language poster for '''9th Company''' aka ''9 POTA'' (2005) (Russia).  Note: Though IMDB lists the Russian name as &amp;quot;9 POTA&amp;quot; the cyrillic in the poster reads 9 &amp;quot;Roh-ta&amp;quot; with the &amp;quot;r&amp;quot; rolled on the tip of the tongue like in Spanish.  Thus the 'phonetic' English wording used for the International Title is actually incorrect.]]‎&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''9th Company '''(''9 POTA'') is a 2005 Russian language film about a group of Soviet vets in the mountains of Afghanistan, during the Afghan-Russo War (1979-1989).  The story deals with idealistic young soldiers who are fighting a desperate battle against the Mujahideen fighters.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapons seen in this movie are:&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
Used by almost all Soviet and Mudjahideen.&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|500px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cap308a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap274a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap271a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap270a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AK74 &amp;amp; BG15 launcher==&lt;br /&gt;
Used by several of the main characters including Lt. Pogrebnyak.  The Grenade Launcher was first introduced in the 1980s and was referred to as the BG15.  A later updated version would be the GP-25 and the latest incarnation, the GP-30 (which is much lighter in weight).&lt;br /&gt;
[[Image:9thPlatoonAmbushed.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:9Rota-GPlauncherA.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==PK machine gun==&lt;br /&gt;
Several 9th Company soldiers use the PKM: &lt;br /&gt;
Chugainov is given Samyilin's old gun, which was disfigured by a hand grenade explosion. He can be seen in on scene trying to sight it to fire at a rock 3m away.&lt;br /&gt;
One of the main characters grab's his PKM's barrel to bash a Mujahideen with it, receiving 3rd degree burns.&lt;br /&gt;
The main character picks up the previous character's PKM after he is killed and uses in the scene after Sparrow's suicide. &lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|left|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:9Rota-PKM2a.jpg‎ |thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap344a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap209a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov YakB-12.7 machine gun==&lt;br /&gt;
Used by the Mi-25 helicopters&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|500px|A Yak-B Gatling Gun - 12.7mm.]]&lt;br /&gt;
[[Image:9Rota-Hinda.jpg‎|thumb||none|500px]]&lt;br /&gt;
&lt;br /&gt;
in fact the helicopter is a Mi24 P series, armed with GSh-30K dual 30mm side fixed auto gun, known to us as a &amp;quot;Hind-E&amp;quot; or &amp;quot;Hind-F&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
Given to Petrovsky, who is an excellent marksman through painting.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|left|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Cap125a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DShK 12.7mm==&lt;br /&gt;
One is given to 9th Company, while others can be seen at the various military bases on top of military vehicles. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|left|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NSV heavy machine gun ==&lt;br /&gt;
NSV machine gun are used by the soldiers of the 9th company&lt;br /&gt;
[[Image:Nsv_01.jpg|thumb|none|500px| NSV machine gun mounted on tripod ]]&lt;br /&gt;
[[Image:Cap344a.jpg|thumb|none|500px|A soviet soldier manning a tripod mounted NSV heavy machine gun (first from the right) ]]&lt;br /&gt;
[[Image:Cap201a.jpg|thumb|none|500px|The NSV is clearly visible behind the head of this soldier ]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Used by the Mudjahideen alongside LAWs to attack the 9th Company.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|left|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23==&lt;br /&gt;
Seen on Soviet vehicles. &lt;br /&gt;
[[Image:ZU23.jpg‎ |thumb|none|left|400px|ZU-23-2]]&lt;br /&gt;
&lt;br /&gt;
(screencaps to be sorted)&lt;br /&gt;
[[Image:Cap378a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap372a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap201a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap165a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap158a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=9th_Company&amp;diff=329162</id>
		<title>9th Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=9th_Company&amp;diff=329162"/>
		<updated>2010-09-16T04:56:13Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:9thCompanyPoster.jpg‎|thumb|right|300px|Movie poster for '''9th Company''' (2005) (Russia)]]&lt;br /&gt;
[[Image:9POTAPoster.jpg‎|thumb|right|300px|Russian language poster for '''9th Company''' aka ''9 POTA'' (2005) (Russia).  Note: Though IMDB lists the Russian name as &amp;quot;9 POTA&amp;quot; the cyrillic in the poster reads 9 &amp;quot;Roh-ta&amp;quot; with the &amp;quot;r&amp;quot; rolled on the tip of the tongue like in Spanish.  Thus the 'phonetic' English wording used for the International Title is actually incorrect.]]‎&lt;br /&gt;
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'''9th Company '''(''9 POTA'') is a 2005 Russian language film about a group of Soviet vets in the mountains of Afghanistan, during the Afghan-Russo War (1979-1989).  The story deals with idealistic young soldiers who are fighting a desperate battle against the Mujahideen fighters.  &lt;br /&gt;
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The weapons seen in this movie are:&lt;br /&gt;
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==AKS-74==&lt;br /&gt;
Used by almost all Soviet and Mudjahideen.&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|500px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cap308a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap274a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap271a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap270a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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==AK74 &amp;amp; BG15 launcher==&lt;br /&gt;
Used by several of the main characters including Lt. Pogrebnyak.  The Grenade Launcher was first introduced in the 1980s and was referred to as the BG15.  A later updated version would be the GP-25 and the latest incarnation, the GP-30 (which is much lighter in weight).&lt;br /&gt;
[[Image:9thPlatoonAmbushed.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:9Rota-GPlauncherA.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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==PK machine gun==&lt;br /&gt;
Several 9th Company soldiers use the PKM: &lt;br /&gt;
Chugainov is given Samyilin's old gun, which was disfigured by a hand grenade explosion. He can be seen in on scene trying to sight it to fire at a rock 3m away.&lt;br /&gt;
One of the main characters grab's his PKM's barrel to bash a Mujahideen with it, receiving 3rd degree burns.&lt;br /&gt;
The main character picks up the previous character's PKM after he is killed and uses in the scene after Sparrow's suicide. &lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|left|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:9Rota-PKM2a.jpg‎ |thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap344a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap209a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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==Yakushev-Borzov YakB-12.7 machine gun==&lt;br /&gt;
Used by the Mi-25 helicopters&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|500px|A Yak-B Gatling Gun - 12.7mm.]]&lt;br /&gt;
[[Image:9Rota-Hinda.jpg‎|thumb||none|500px]]&lt;br /&gt;
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in fact the helicopter is a Mi24 P series, armed with GSh-30K dual 30mm side fixed auto gun, known to us as a &amp;quot;Hind-E&amp;quot; or &amp;quot;Hind-F&amp;quot;&lt;br /&gt;
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==Dragunov SVD==&lt;br /&gt;
Given to Petrovsky, who is an excellent marksman through painting.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|left|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Cap125a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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==DShK 12.7mm==&lt;br /&gt;
One is given to 9th Company, while others can be seen at the various military bases on top of military vehicles. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|left|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
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== NSV heavy machine gun ==&lt;br /&gt;
NSV machine gun are used by the soldiers of the 9th company&lt;br /&gt;
[[Image:Cap344a.jpg|thumb|none|500px|A soviet soldier manning a tripod mounted NSV heavy machine gun (first from the right) ]]&lt;br /&gt;
[[Image:Cap201a.jpg|thumb|none|500px|The NSV is clearly visible behind the head of this soldier ]]&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
Used by the Mudjahideen alongside LAWs to attack the 9th Company.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|left|450px|RPG-7 40mm]]&lt;br /&gt;
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==ZU-23==&lt;br /&gt;
Seen on Soviet vehicles. &lt;br /&gt;
[[Image:ZU23.jpg‎ |thumb|none|left|400px|ZU-23-2]]&lt;br /&gt;
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(screencaps to be sorted)&lt;br /&gt;
[[Image:Cap378a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap372a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap201a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap165a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Cap158a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AVPR:_Aliens_vs._Predator_-_Requiem&amp;diff=329141</id>
		<title>Talk:AVPR: Aliens vs. Predator - Requiem</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AVPR:_Aliens_vs._Predator_-_Requiem&amp;diff=329141"/>
		<updated>2010-09-16T04:37:09Z</updated>

		<summary type="html">&lt;p&gt;VillageFroid: &lt;/p&gt;
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&lt;div&gt;== About the brighter screenshots ==&lt;br /&gt;
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With the help of a friend, I have uploaded brighter versions of the darkest screenshots on the page in hopes that the unknown weapons will be more identifiable and the ones such as the Colt Python and the FN Minimi will be more reconigizable. I have done this because if you have seen the movie, you would know how bad the lighting is. Anyway I hope the new screenshots help. Alienqueen11&lt;br /&gt;
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==A Question==&lt;br /&gt;
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Alright, I own the movie, and I've noticed, but can't really tell, Does Sheriff Morales' shotgun not have a stock? It's never seen clearly in the film [His arm is always in the way], and when they are raiding the gun store he holds it funny, when he could just have it shouldered.&lt;br /&gt;
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== Rifle ==&lt;br /&gt;
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*It's not a Remington 700 or a Winchester M70, because the magazine is in front of the trigger guard in the above picture.&lt;br /&gt;
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It could have been a Remington 700 custom. I have found several pictures of them thus, though the magazines looked different.&lt;br /&gt;
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Also could possibly be a &amp;quot;Monte Carlo&amp;quot; modded version of a Mosin Nagant.&lt;br /&gt;
::Is is possibley a Lee-Enfield or Lee-Metford rifle? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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For the person who mentioned a magazine in front of the trigger guard, I think that's just the tree behind him. I'm just going to label as a Remington 700, until someone confirms it or corrects it.--[[User:Alienqueen11|Alienqueen11]] 23:04, 14 July 2009 (UTC)&lt;br /&gt;
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That might be a Knights Armament Company Mk.48 LMG because that is the only Light Machine Gun that can support a silencer, except for the KAC ChainSAW... which is a beast.&lt;br /&gt;
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:It's not.  This is a movie.  Blank-adapted firearms of any sort can take suppressors because they screw into the interior threading of the barrel where the adapter goes.  What that means is that even a regular M249 can easily take a fake suppressor can.&lt;br /&gt;
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== Daewoo K3 ==&lt;br /&gt;
I know that the K3 is used alot in movies, but how do you know it's a K3 and not a Minimi/M249 they are using in this movie ?? (Sorry if I mispelled any word) [[User:VillageFroid |VillageFroid]] 01:43 September 16 (UTC)&lt;/div&gt;</summary>
		<author><name>VillageFroid</name></author>
	</entry>
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