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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Velen</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-07-20T16:14:51Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=738868</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=738868"/>
		<updated>2013-09-16T07:30:43Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Beretta ARX-160 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  The game features multiple playable plots that intertwine (similar to Resident Evil 2). The player controls US Secret Service agents Leon S. Kennedy and Helena Harper, Bioterrorism Security Assessment Alliance members Chris Redfield and Piers Nevans, mercenary (and son of Albert Wesker) Jake Mueller, US government agent Sherry Birkin, and rogue spy Ada Wong.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;Wing Shooter&amp;quot;==&lt;br /&gt;
The &amp;quot;Wing Shooter&amp;quot; is the handgun(s) used by Leon in his campaign, adding to the long line of Frankenstein guns in the Resident Evil universe. It seems to be a combination of the [[Heckler &amp;amp; Koch VP70|H&amp;amp;K VP70]] and [[Walther P5]], but longer than both. Leon is capable of dual-wielding this pistol which can be toggled by using the alt-fire command. When using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has a magazine capacity of 18 rounds.&lt;br /&gt;
&lt;br /&gt;
The Wingshooter appears to be one of the main weapons issued to Secret Service agents at Tall Oaks. One can be found on the floor beside a deceased agent towards the beginning of Leon's first chapter. As an interesting note, the Wingshooter can apparently accept 909 magazines, as Leon can be seen taking one from the chest rig of a dead BSAA operative. It's also possible the BSAA fields this handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wingshooter.jpg|thumb|none|300px|Official image of the &amp;quot;Wing Shooter(s)&amp;quot;]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his Wing Shooter. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his Wing Shooters.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;, it is the same custom Desert Eagle with wood grips that appears in previous games. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:119014-full.jpeg|thumb|400px|none|&amp;quot;Lightning Hawk&amp;quot; as it appears in Resident Evil 6]]&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Ada Wong is also briefly seen with one in the opening cutscene of her campaign, however she never uses it in-game. The Imposter Ada also wields one in her brief tag-along section in Chris' campaign. Oddly, it also appears in Chris' holster, even though the gun he pulls out is a &amp;quot;Nine-oh-Nine&amp;quot;. The M9 named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
&lt;br /&gt;
Several Picadors can be found in the Gun Shop in the first chapter of Leon's story (though aside from Helena's none can be used). This suggests the weapon is a fairly popular 9mm in the Resident Evil universe, and not a custom gun.&lt;br /&gt;
[[File:Picador.jpg|thumb|none|300px|Steyr M9-A1 as it appears in Resident Evil 6]]&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at the Ustanak.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909==&lt;br /&gt;
Both Chris Redfield and Jake Mueller carry Taurus PT-909s, which are called &amp;quot;Nine-oh-nines&amp;quot; in game. Has a 15 round magazine. Some appear in the hands of survivors of the Tall Oaks Biohazard toward the beginning of Leon's scenario, suggesting it is the main handgun of Tall Oaks PD. An early cutscene shows Leon taking a 909 magazine from a dead BSAA operative, suggesting it can share magazines with the Wingshooter.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Triple Shot&amp;quot; ==&lt;br /&gt;
Sherry's primary sidearm is called the &amp;quot;Triple Shot&amp;quot;. It appears to mostly be a Frankenstein gun that appears to be based off of the [[Beretta 93R]] with elements of a [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a select-fire mode, allowing the player to alternate between single shots and three-round bursts.&lt;br /&gt;
[[File:119028-medium.jpeg|thumb|none|300px|Official image of the &amp;quot;Triple Shot&amp;quot;]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|600px|Piers advances with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada; several can be found inside the Gun Shop in Tall Oaks, but none can be used. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hydra&amp;quot;==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Ithaca 37]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Ithaca 37 &amp;quot;Stakeout&amp;quot; at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Beretta ARX-160 Custom==&lt;br /&gt;
A composite rifle that comes with an M320mm grenade launcher as standard armament. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
&lt;br /&gt;
As it appears in the game, an unique, modern-designed weapon that never made it in any previous installments prior Resident Evil 6, the ARX-160 seems to be the most-realistic Assault Rifle of the series. The Grenade Launcher module attached under barrel bears a great resemblance of  [[Heckler &amp;amp; Koch AG36]] however the real AG36 reloads by the left, while the in-game version features a M79 or shotgun-like loading mechanism. Even both were specially designed with different weapons, this combination can be 100% possible thanks to the STANAG rail system.&lt;br /&gt;
[[File:ARX160GL.jpg|thumb|none|500px|Beretta ARX-160 with GLX-160 grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle For Special Tactics&amp;quot;==&lt;br /&gt;
A composite rifle that has apparently been adopted by the BSAA to replace the G36s and Sig 556s they originally carried. It is smilar to an [[ACR]], However it has a carry handle and charging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm. One can be seen in the hands of a survivor at the gun shop in Tall Oaks during Leon's story, suggesting the weapon is available to civilians, or was in use with Tall Oaks PD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
A rifle most closely resembling the [[AEK-971]] is also usable. Outfitted with a bayonet and side-folding stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:Assaultrifrn.jpg|thumb|none|400px|Official image of the &amp;quot;Assault Rifle RN&amp;quot;]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|600px|Helena skulks around in the sewers with an AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 ==&lt;br /&gt;
Piers Nivans' standard loadout has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. A scopeless version of the rifle, apparently with wood furniture, can also be seen at the Tall Oaks gun shop. As with every other gun present, it cannot be used. &lt;br /&gt;
&lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Anti Material Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Piers' main weapon in Chris' campaign is a massive fictional sniper rifle called the &amp;quot;Anti-Material Rifle&amp;quot; which appears to be a cross between the [[Mechem NTW-20]] and the [[Barrett Model 98 Bravo]]. The weapon is a straight-pull bolt-action, using the large NTW-style carry handle as a charging handle, with a ten-round magazine of 12.7mm ammunition. It features a two-setting magnifying scope, with the alt-fire toggling between standard and thermal scope modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5mm MG151]]&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett Model 98 Bravo - .50BMG]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|600px|Piers reloads his &amp;quot;Anti-Material Rifle&amp;quot; while covering Chris. While Chris gets ridiculously huge muscles, Piers gets a ridiculously huge gun.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|600px|Piers aims down his AM rifle's scope at a group of Edonian soldiers clustered around what appears to be a Sherman tank(!).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semi Automatic Sniper Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A sniper rifle that appears to be a combination of the [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk.14 Mod 0]] and an AR15-derivative DMR such as the [[Knight's Armament SR-25|M110 SASS]] can be used, called the &amp;quot;Semi Automatic Sniper Rifle.&amp;quot; It holds five rounds and fires in semi automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|600px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle.&amp;quot;]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|600px|Helena holds the hybrid rifle; at full size, an AR15-style charging handle can be seen at the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|600px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|600px|After failing at not failing a chase sequence during Chris' campaign, Chris and Piers spend a moment sulking, allowing for a good shot of the hybrid machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thumb|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg|thumb|none|600px|Piers holds an ARWEN 37 as he ponders the objective written on a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
During Chris' campaign, a BSAA cleanup crew armed with [[M2 Flamethrower]]s is seen destroying J'avo pupae in the wreckage of an apartment block. The flamethrower model is lifted directly from the Uroboros Mkono fight in ''Resident Evil 5''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:Resi6-M2.jpg|thumb|none|600px|Piers takes a moment to examine a BSAA soldier's M2 flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]]s in remote weapon stations can be seen mounted on BSAA APCs during Chris' campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:Resi6-BrowningM2.jpg|thumb|none|600px|Piers examines the Browning M2 mounted on a BSAA BRDM-2 APC, experiencing acronym overload.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
&lt;br /&gt;
During a crossover event in both Chris and Jake's campaigns, the characters have to fight off waves of enemies and two giant bosses while sabotaging a series of vintage [[FlaK 38]] anti-aircraft guns that are being used to attack BSAA helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[Image:Resi6-Flak.jpg|thumb|none|600px|Piers watches as one of his BSAA friends operates his secret Gun Sabotaging Case.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19==&lt;br /&gt;
The GAU-19 hybrid that was seen in ''Resident Evil 5'' makes its return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these guns have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[File:RE6-GAU19.jpg|thumb|none|600px|Piers looks over a destroyed (but apparently still operable) GAU-19 during Chris' campaign.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During a remarkably silly battle in Chris' campaign, he and Piers must face off with a parked aircraft armed with three giant [[GE M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resi6-Minigun-1.jpg|thumb|none|600px|&amp;quot;Well, that was certainly something...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
[[M230 Chain Gun]]s are seen mounted on an attack helicopter seen in Chris' campaign and, rather strangely, the small helicopter Leon and Helena use to escape at the end of their campaign, the latter with no clear source of ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[Image:Resi6-Chaingun-1.jpg|thumb|none|600px|Helena and Leon make their escape in a bizarrely heavily armed helicopter.]]&lt;br /&gt;
[[Image:Resi6-Chaingun-2.jpg|thumb|none|600px|Jake and Sherry consider the inherent unfairness of zombies who can fly attack helicopters.]]&lt;br /&gt;
&lt;br /&gt;
==Schwerer Gustav==&lt;br /&gt;
&lt;br /&gt;
A rather strange railway gun seen during Chris' campaign mounts a replica of the 80cm &amp;quot;Schwerer Gustav&amp;quot; railway gun with the front section of the barrel removed. The carriage shown is implausibly small and somehow self-propelled without having any kind of visible engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[Image:Resi6-Dora.jpg|thumb|none|600px|While wandering around his local warzone, Piers encounters a gun almost as big as Chris.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=738866</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=738866"/>
		<updated>2013-09-16T07:30:02Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  The game features multiple playable plots that intertwine (similar to Resident Evil 2). The player controls US Secret Service agents Leon S. Kennedy and Helena Harper, Bioterrorism Security Assessment Alliance members Chris Redfield and Piers Nevans, mercenary (and son of Albert Wesker) Jake Mueller, US government agent Sherry Birkin, and rogue spy Ada Wong.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;Wing Shooter&amp;quot;==&lt;br /&gt;
The &amp;quot;Wing Shooter&amp;quot; is the handgun(s) used by Leon in his campaign, adding to the long line of Frankenstein guns in the Resident Evil universe. It seems to be a combination of the [[Heckler &amp;amp; Koch VP70|H&amp;amp;K VP70]] and [[Walther P5]], but longer than both. Leon is capable of dual-wielding this pistol which can be toggled by using the alt-fire command. When using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has a magazine capacity of 18 rounds.&lt;br /&gt;
&lt;br /&gt;
The Wingshooter appears to be one of the main weapons issued to Secret Service agents at Tall Oaks. One can be found on the floor beside a deceased agent towards the beginning of Leon's first chapter. As an interesting note, the Wingshooter can apparently accept 909 magazines, as Leon can be seen taking one from the chest rig of a dead BSAA operative. It's also possible the BSAA fields this handgun as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wingshooter.jpg|thumb|none|300px|Official image of the &amp;quot;Wing Shooter(s)&amp;quot;]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his Wing Shooter. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his Wing Shooters.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;, it is the same custom Desert Eagle with wood grips that appears in previous games. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:119014-full.jpeg|thumb|400px|none|&amp;quot;Lightning Hawk&amp;quot; as it appears in Resident Evil 6]]&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Ada Wong is also briefly seen with one in the opening cutscene of her campaign, however she never uses it in-game. The Imposter Ada also wields one in her brief tag-along section in Chris' campaign. Oddly, it also appears in Chris' holster, even though the gun he pulls out is a &amp;quot;Nine-oh-Nine&amp;quot;. The M9 named &amp;quot;Picador&amp;quot; in-game and holds 16 rounds in the magazine. &lt;br /&gt;
&lt;br /&gt;
Several Picadors can be found in the Gun Shop in the first chapter of Leon's story (though aside from Helena's none can be used). This suggests the weapon is a fairly popular 9mm in the Resident Evil universe, and not a custom gun.&lt;br /&gt;
[[File:Picador.jpg|thumb|none|300px|Steyr M9-A1 as it appears in Resident Evil 6]]&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at the Ustanak.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909==&lt;br /&gt;
Both Chris Redfield and Jake Mueller carry Taurus PT-909s, which are called &amp;quot;Nine-oh-nines&amp;quot; in game. Has a 15 round magazine. Some appear in the hands of survivors of the Tall Oaks Biohazard toward the beginning of Leon's scenario, suggesting it is the main handgun of Tall Oaks PD. An early cutscene shows Leon taking a 909 magazine from a dead BSAA operative, suggesting it can share magazines with the Wingshooter.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|400px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6 Nine-Oh-Nine.jpg|thumb|none|500px|Jake aims his Taurus PT-909.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Triple Shot&amp;quot; ==&lt;br /&gt;
Sherry's primary sidearm is called the &amp;quot;Triple Shot&amp;quot;. It appears to mostly be a Frankenstein gun that appears to be based off of the [[Beretta 93R]] with elements of a [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a select-fire mode, allowing the player to alternate between single shots and three-round bursts.&lt;br /&gt;
[[File:119028-medium.jpeg|thumb|none|300px|Official image of the &amp;quot;Triple Shot&amp;quot;]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|600px|Piers advances with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game. Much like in [[Resident Evil 4]], Ada will hold this weapon from the hip.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada; several can be found inside the Gun Shop in Tall Oaks, but none can be used. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hydra&amp;quot;==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
A pump-action shotgun that resembles the [[Ithaca 37]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Ithaca 37 &amp;quot;Stakeout&amp;quot; at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Beretta ARX-160 Custom==&lt;br /&gt;
A composite rifle that comes with an M320mm grenade launcher as standard armament. Unlike the &amp;quot;Grenade Launcher&amp;quot;, this weapon can only use the HE grenade.&lt;br /&gt;
&lt;br /&gt;
As it appears in the game, an unique, modern-designed weapon that never made it in any previous installments prior Resident Evil 6, the ARX-160 seems to be the most-realistic Assault Rifle of the series. The Grenade Launcher module attached under barrel bears a great resemblance of  [[Heckler &amp;amp; Koch AG36]] however the real AG36 reloads by the left, while the in-game version features a M79 or shotgun-like loading mechanism. Even both were specially designed with different weapons, this combination can be 100% possible thanks to the STANAG rail system.&lt;br /&gt;
[[FileARX160GL.jpg|thumb|none|500px|Beretta ARX-160 with GLX-160 grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle For Special Tactics&amp;quot;==&lt;br /&gt;
A composite rifle that has apparently been adopted by the BSAA to replace the G36s and Sig 556s they originally carried. It is smilar to an [[ACR]], However it has a carry handle and charging handle similar to the [[FAMAS]]. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm. One can be seen in the hands of a survivor at the gun shop in Tall Oaks during Leon's story, suggesting the weapon is available to civilians, or was in use with Tall Oaks PD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
A rifle most closely resembling the [[AEK-971]] is also usable. Outfitted with a bayonet and side-folding stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:Assaultrifrn.jpg|thumb|none|400px|Official image of the &amp;quot;Assault Rifle RN&amp;quot;]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|600px|Helena skulks around in the sewers with an AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SIG-Sauer SSG 3000 ==&lt;br /&gt;
Piers Nivans' standard loadout has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. A scopeless version of the rifle, apparently with wood furniture, can also be seen at the Tall Oaks gun shop. As with every other gun present, it cannot be used. &lt;br /&gt;
&lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Anti Material Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Piers' main weapon in Chris' campaign is a massive fictional sniper rifle called the &amp;quot;Anti-Material Rifle&amp;quot; which appears to be a cross between the [[Mechem NTW-20]] and the [[Barrett Model 98 Bravo]]. The weapon is a straight-pull bolt-action, using the large NTW-style carry handle as a charging handle, with a ten-round magazine of 12.7mm ammunition. It features a two-setting magnifying scope, with the alt-fire toggling between standard and thermal scope modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5mm MG151]]&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett Model 98 Bravo - .50BMG]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|600px|Piers reloads his &amp;quot;Anti-Material Rifle&amp;quot; while covering Chris. While Chris gets ridiculously huge muscles, Piers gets a ridiculously huge gun.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|600px|Piers aims down his AM rifle's scope at a group of Edonian soldiers clustered around what appears to be a Sherman tank(!).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semi Automatic Sniper Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A sniper rifle that appears to be a combination of the [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk.14 Mod 0]] and an AR15-derivative DMR such as the [[Knight's Armament SR-25|M110 SASS]] can be used, called the &amp;quot;Semi Automatic Sniper Rifle.&amp;quot; It holds five rounds and fires in semi automatic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk_14_Mod_0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|600px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle.&amp;quot;]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|600px|Helena holds the hybrid rifle; at full size, an AR15-style charging handle can be seen at the rear of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|600px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|600px|After failing at not failing a chase sequence during Chris' campaign, Chris and Piers spend a moment sulking, allowing for a good shot of the hybrid machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel without the pistol grip.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thumb|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg|thumb|none|600px|Piers holds an ARWEN 37 as he ponders the objective written on a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
During Chris' campaign, a BSAA cleanup crew armed with [[M2 Flamethrower]]s is seen destroying J'avo pupae in the wreckage of an apartment block. The flamethrower model is lifted directly from the Uroboros Mkono fight in ''Resident Evil 5''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:Resi6-M2.jpg|thumb|none|600px|Piers takes a moment to examine a BSAA soldier's M2 flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]]s in remote weapon stations can be seen mounted on BSAA APCs during Chris' campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:Resi6-BrowningM2.jpg|thumb|none|600px|Piers examines the Browning M2 mounted on a BSAA BRDM-2 APC, experiencing acronym overload.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
&lt;br /&gt;
During a crossover event in both Chris and Jake's campaigns, the characters have to fight off waves of enemies and two giant bosses while sabotaging a series of vintage [[FlaK 38]] anti-aircraft guns that are being used to attack BSAA helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[Image:Resi6-Flak.jpg|thumb|none|600px|Piers watches as one of his BSAA friends operates his secret Gun Sabotaging Case.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19==&lt;br /&gt;
The GAU-19 hybrid that was seen in ''Resident Evil 5'' makes its return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these guns have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[File:RE6-GAU19.jpg|thumb|none|600px|Piers looks over a destroyed (but apparently still operable) GAU-19 during Chris' campaign.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During a remarkably silly battle in Chris' campaign, he and Piers must face off with a parked aircraft armed with three giant [[GE M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resi6-Minigun-1.jpg|thumb|none|600px|&amp;quot;Well, that was certainly something...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
[[M230 Chain Gun]]s are seen mounted on an attack helicopter seen in Chris' campaign and, rather strangely, the small helicopter Leon and Helena use to escape at the end of their campaign, the latter with no clear source of ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[Image:Resi6-Chaingun-1.jpg|thumb|none|600px|Helena and Leon make their escape in a bizarrely heavily armed helicopter.]]&lt;br /&gt;
[[Image:Resi6-Chaingun-2.jpg|thumb|none|600px|Jake and Sherry consider the inherent unfairness of zombies who can fly attack helicopters.]]&lt;br /&gt;
&lt;br /&gt;
==Schwerer Gustav==&lt;br /&gt;
&lt;br /&gt;
A rather strange railway gun seen during Chris' campaign mounts a replica of the 80cm &amp;quot;Schwerer Gustav&amp;quot; railway gun with the front section of the barrel removed. The carriage shown is implausibly small and somehow self-propelled without having any kind of visible engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[Image:Resi6-Dora.jpg|thumb|none|600px|While wandering around his local warzone, Piers encounters a gun almost as big as Chris.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405517</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405517"/>
		<updated>2011-04-04T21:36:49Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. As explained on above, it is ''false'', the 30 round STANAG Magazines did not exist during Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
''Even the film never explains when the execution happened, it is hinted from late 1960s to early 1970s. The 30-round STANAG Magazines were only popularized since 1980s, fitted the introduction of M16A2 series. In real life, M16A1 rifles rarely happen to be equipped with the 30-round, but the original 20-round mags instead.''&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine.]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|''A wrong 30-round mag in scene.'']]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405516</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405516"/>
		<updated>2011-04-04T21:36:00Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. As explained on above, it is ''false'', the 30 round STANAG Magazines did not exist during Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
''Even the film never explains when the execution happened, it is hinted from late 1960s to early 1970s. The 30-round STANAG Magazines were only popularized since 1980s, fitted the introduction of M16A2 series. In real life, M16A1 rifles rarely happen to be equipped with the 30-round, but the original 20-round mags instead.''&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine..]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|''A wrong 30-round mag in scene''|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405515</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405515"/>
		<updated>2011-04-04T21:35:13Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. As explained on above, it is ''false'', the 30 round STANAG Magazines did not exist during Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
''Even the film never explains when the execution happened, it is hinted from late 1960s to early 1970s. The 30-round STANAG Magazines were only popularized since 1980s, fitted the introduction of M16A2 series. In real life, M16A1 rifles rarely happen to be equipped with the 30-round, but the original 20-round mags instead.''&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine..]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|Wrong 30-round mag appears on scene|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405514</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405514"/>
		<updated>2011-04-04T21:34:05Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. As explained on above, it is ''false'', the 30 round STANAG Magazines did not exist during Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
''Even the film never explains when the execution happened, it is hinted from late 1960s to early 1970s. The 30-round STANAG Magazines were only popularized since 1980s, fitted the introduction of M16A2 series. In real life, M16A1 rifles rarely happen to be equipped with the 30-round, but the original 20-round mags instead.''&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine, ''false''.]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405513</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405513"/>
		<updated>2011-04-04T21:33:21Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. As explained on above, it is ''false'', the 30 round STANAG Magazines did not exist during Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
The film never explains when the execution happened, but it is hinted from late 1960s to early 1970s. The 30-round STANAG Magazines were only popularized since 1980s, fitted the introduction of M16A2 series. In real life, M16A1 rifles rarely happen to be equipped with the 30-round, but the original 20-round mags instead.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine, ''false''.]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405509</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405509"/>
		<updated>2011-04-04T21:18:07Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Colt Model 733 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also falsee; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. Some of the M16A1s are fitted with 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
Some are also using 30 round magazine versions of the M16A1.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405508</id>
		<title>X-Men Origins: Wolverine</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men_Origins:_Wolverine&amp;diff=405508"/>
		<updated>2011-04-04T21:17:29Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Colt Model 733 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:XmenWolv.jpg|thumb|right|300px|''X-Men Origins: Wolverine (2009)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''X-Men Origins: Wolverine'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Agent Zero ([[Daniel Henney]]) uses a [[Beretta 92FS Inox]] fitted with a sound suppressor to shoot a cheap cigar in half while it is in Logan's ([[Hugh Jackman]]) mouth when he confronts him in Canada.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Agent Zero.jpg|thumb|none|600px|Agent Zero with a sound suppressed Beretta 92FS Inox in a promotional image.]]&lt;br /&gt;
[[Image:XmenWolv 09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen with an [[M1911A1]] in his holster while serving in Vietnam and many Vietnam War soldiers also have some holstered. Col. William Stryker ([[Danny Huston]]) intimidatingly flashes one in his holster when he has Kayla Silverfox ([[Lynn Collins]]) explain his plot to Wolverine ([[Hugh Jackman]]). Another soldier trying to make Victor stand down in the Vietnam War scene had an M1911A1 in hand.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:XmenWolv 22.jpg|thumb|none|600px|Sabretooth's M1911 holster.]]&lt;br /&gt;
[[Image:x-men-M1911A1soldier.jpg|thumb|none|600px|Sabretooth takes down a soldier with an M1911A1 in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
Col. Stryker ([[Danny Huston]]) uses a stainless [[Ruger Redhawk]] (not the newer Super Redhawk, as indicated by the ejector shroud) loaded with adamantium bullets to shoot Wolverine ([[Hugh Jackman]]) five times, two of which are fired into his skull, erasing his memory. One would think that Stryker would give this weapon to Agent Zero, since his super powers make him extremely efficient with firearms.&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|400px|Ruger Redhawk - .44 Magnum.]]&lt;br /&gt;
[[Image:xmenWrev.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWrev2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
David North aka &amp;quot;Agent Zero&amp;quot; ([[Daniel Henney]]) carries two pairs of stainless [[Taurus PT92]]s in the film. In the scene in Africa, he reloads both his PT92s by throwing them in the air and inserting fresh mags as they fall, but the CGI had in one instance the slides are locked back, but by the time Zero inserts new mags, the slides were released and he continues to fire without racking the slide or pressing a release, as if he already had one in each chamber.&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WolverineTaurusPt92-4.jpg|thumb|none|600px|Agent Zero cleans his Taurus PT92.]]&lt;br /&gt;
[[Image:xmenWpt92.jpg|thumb|none|600px|Zero pretending to surrender, but in reality, has 2 more PT92s strapped to his back.]]&lt;br /&gt;
[[Image:XmenWolv 10.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at African soldiers.]]&lt;br /&gt;
[[Image:XmenWolv 06.jpg|thumb|none|600px|Zero shows off his unusual way of reloading his Taurus handguns.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-1.jpg|thumb|none|600px|Agent Zero draws his Taurus PT92s.]]&lt;br /&gt;
[[Image:WolverineTaurusPT92-2.jpg|thumb|none|600px|Note the frame mounted safety.]]&lt;br /&gt;
[[Image:WolverineTaurusPt92-3.jpg|thumb|none|600px|Agent Zero fires his Taurus PT92s at Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen using an [[Thompson|M1A1 Thompson]] during the fighting in Normandy during WWII.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The barrel of an M1A1 Thompson is seen to the right on the Higgins boat. Howlett is carrying one as well.]]&lt;br /&gt;
[[Image:xmenWtommy.jpg|thumb|none|600px|Howlett chambers his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
African soldiers seen during the first Department H mission in the film use [[AKM]]s to fire on the team. We also see them used by Stryker's men on the island. Some of the rifles are clearly [[Norinco Type 56]] rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.6239mm.]]&lt;br /&gt;
[[Image:badafricanshooter.jpg|thumb|none|600px|African soldiers are accidently shot by an DSHk  gunner while holding AKMs and AKMSs.]]&lt;br /&gt;
[[Image:badafricanshooter2.jpg|thumb|none|600px|One of Stryker's men fires his AKM at the mutants.]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:akminred.jpg|thumb|none|600px|An African soldier is surprised of Wade's super powers with a Norinco Type 56 circled in red.]]&lt;br /&gt;
Some also use the folding stock [[AKMS]]. Many members of the team have them slung over their backs,, including James Howlett ([[Hugh Jackman]]), and Chris Bradly([[Dominic Monaghan]]) is notably seen using it.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:akmsoldier.jpg|thumb|none|600px|An African soldier with an AKMS before Wade Wilson kills him.]]&lt;br /&gt;
[[Image:xmenWAKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
Blob([[Kevin Durand]]) is seen with an [[AKMSU]] during the scene where James Howlett stops Victor from being violent.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) is seen armed with a [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] while serving in Vietnam in 1974. This gun was not available at the time and is an anachronism. Instead of a Colt 733, he should be using a Colt XM177 instead to be accurate of that era. ''The 30 round STANAG magazine, which was introduced in 1974 is also false in the scene; the US Army participated in the Vietnam War from 1964 to 1970 only, no such 30 round-magazines ever exist during the wartime. The incident happened in film is possibly the My Lai massacre, 1968''.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:WolverineColtM733-1.jpg|thumb|none|600px|Howlett in Vietnam with an erroneous Colt Model 733. Note the Brass Deflector on the Receiver, which is not featured in any XM177 variants.]]&lt;br /&gt;
[[Image:WolverineColtM733-2.jpg|thumb|none|600px|Howlett with his Colt M733.]]&lt;br /&gt;
[[Image:xmenW733.jpg|thumb|none|600px|Howlett with the Colt M733 as he fights the U.S. soldiers attacking Sabretooth.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield Pattern 1853 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) before he is &amp;quot;Wolverine&amp;quot; is seen carrying a [[Enfield Pattern 1853]] as a Union soldier during the Civil War. Several Union soldiers are using Enfield rifles too.&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|500px|British 1853 Enfield.]]&lt;br /&gt;
[[Image:civilwar.jpg|thumb|none|600px|Howlett and several other Union soldiers charge with Enfield Pattern 1853.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-1.jpg|thumb|none|600px|Howlett gets shot while armed with a Enfield Pattern 1853 in the civil war.]]&lt;br /&gt;
[[Image:WolverineSpringfield1861-34.jpg|thumb|none|600px|Howlett and Victor/Sabretooth run together with Enfield Pattern 1853.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
&lt;br /&gt;
John Wraith ([[Will i Am]]) uses a [[Heckler &amp;amp; Koch G36K]] fitted with a [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] during the first mission in the movie. The gun wasn't available at that time since that it's set in the late 1970s.&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K fitted with AG36 grenade launcher - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:xmenWg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kar98K ==&lt;br /&gt;
The [[Karabiner 98k]] is seen used by one of the German soldiers in the bunker that Victor Creed takes the MG34 and was disarmed by James Howlett.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
When James Howlett ([[Hugh Jackman]]) serves in WWII, some of the men he serves with are armed with [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|Several men on the LCI (Landing Craft, Infantry) are armed with M1 Garands.]]&lt;br /&gt;
[[Image:XmenWolv 14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the men serving with Howlett are seen using [[M1 Carbine]]s during WWII.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:WolverineWWIIweapons.jpg|thumb|none|600px|The soldier to the left is armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:XmenWolv 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
US soldiers during Vietnam hold up Victor Creed ([[Liev Schreiber]]) with [[M16A1]]s after he kills his commanding officer. When he and Howlett ([[Hugh Jackman]]) are tied up to posts and shot by a firing squad, they too are using M16A1s. Some of the M16A1s are fitted with 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A1-X-MenOrigins.jpg|thumb|none|600px|A U.S. soldier executes Howlett and Creed with his M16A1, but both of them survived the volley fire.]]&lt;br /&gt;
Some are also using 30 round magazine versions of the M16A1.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|475px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:xmenWM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
One of the soldiers in Vietnam is seen aiming an [[M14 Rifle]] at Howlett and Creed.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Gewehr 1898 ==&lt;br /&gt;
A German soldier during WWI shoots Victor Creed ([[Liev Schreiber]]) with a [[Mauser Gewehr 1898]] rifle. James Howlett ([[Hugh Jackman]]) briefly grabs one and tosses it in the air for Victor to use as a melee weapon during the &amp;quot;back-to-back&amp;quot; scene.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmenW1898.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Springfield 1903 ==&lt;br /&gt;
James Howlett ([[Hugh Jackman]]) uses a [[Springfield 1903]] while fighting in the trenches during WWI, as does Victor Creed ([[Liev Schreiber]]).&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield 1903 - .30-06.]]&lt;br /&gt;
[[Image:xmenM1903.jpg|thumb|none|600px|Howlett takes out two German riflemen with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A Humvee in hot pursuit of Wolverine ([[Hugh Jackman]]) fires a [[Browning M2|Browning M2HB]] at him as he drives away on a motorcycle. Wolverine then does a hard turn and flips the Humvee with his claws. One of the guns he destroys by chopping off the barrel with his claws, while another he uses to fire at the helicopter before it is destoyed by a rocket. The Browning M2HB is also seen mounted on the Higgins boat in the opening credits.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:WolverineM2HB-1.jpg|thumb|none|600px|A military personel fires a Browning M2HB at Wolverine as he drives away on a motorcycle.]]&lt;br /&gt;
[[Image:WolverineM2HB-2.jpg|thumb|none|600px|When Wolverine flips the Humvee, the Browning M2HB is visible.]]&lt;br /&gt;
[[Image:WolverineM2HB-3.jpg|thumb|none|600px|Wolverine prepares to fire the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) uses a [[Browning Automatic Rifle]] during D-Day before taking an MG34 from a German bunker.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle .30-06]]&lt;br /&gt;
[[Image:mutantdday.jpg|thumb|none|600px|Victor storms the beaches of Normandy armed with a BAR on the left.]]&lt;br /&gt;
[[Image:xmenWbar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
African soldiers fire a [[DShK heavy machine gun]] at the protaganists before being killed.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun - 12.7x109mm.]]&lt;br /&gt;
[[Image:xmenWdshk.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdshk2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The helicopter in pursuit of Wolverine ([[Hugh Jackman]]) has a pintle-mounted [[GE M134 Minigun]], which the gunner uses in an attempt to kill him. The sound effect of the gun firing is far too slow for its actual cyclic rate (in fact, they use the same sound report when depicting the M2HB firing!).&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]][[Image:XOWGEM134trailer-1.jpg|thumb|none|600px|The GE M134 Minigun on the side of the helicopter.]]&lt;br /&gt;
[[Image:geminigun.jpg|thumb|none|600px|The GE M134 Minigun is in the hands of a helicopter gunner.]]&lt;br /&gt;
[[Image:X-men-Geminigun.jpg|thumb|none|600px|The gunner fires his GE M134 Minigun at Wolverine. Note that the sound effect of the M2HB is used here, despite that the minigun's rate of fire surpasses this.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
Victor Creed/Sabretooth ([[Liev Schreiber]]) is seen firing an [[M60 machine gun]] from the side of a helicopter when he serves in the Vietnam War. Several of the Vietnam troops carry these also.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:victorrifle.JPG|thumb|none|600px|Sabretooth fires his M60 Machine Gun.]]&lt;br /&gt;
[[Image:xmenWM14.jpg|thumb|none|600px|The soldier on the far left aims his M60 at Victor and Wolverine.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
Victor Creed ([[Liev Schreiber]]) is seen taking an [[MG34]] off a mounting and using it against Nazis in a bunker on D-Day.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|400px|MG34 - 7.92x57mm.]]&lt;br /&gt;
[[Image:xmen-MG342.jpg|thumb|none|600px|A German gunner fires his MG34 at U.S. soldiers.]]&lt;br /&gt;
[[Image:xmenWMG34.jpg|thumb|none|600px|Victor Creed fires his MG34 at the retreating German gunners.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
Thomas Logan ([[Aaron Jeffery]]) uses a [[12 Gauge Double Barreled Shotgun]] to kill John Howlett ([[Peter O'Brien]]) at the film's start. The old man who takes in James Howlett ([[Hugh Jackman]]) after he is turned into Weapon X also uses a side-by-side when he searches for him in his barn. One is also seen in the African's desk as he tries about to grab it to shoot Stryker and his team until Wraith pushes his hand away.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:xmenWdbs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWdbshotty.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
David North/Agent Zero ([[Daniel Henney]]) uses an [[SVD Dragunov]] to snipe the two kind old people who helped Wolverine ([[Hugh Jackman]]) out and then blames the deaths on him as an excuse to attack him.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54R.]]&lt;br /&gt;
[[Image:xmenWsvd.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:xmenWsvd2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|X-Men4]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245731</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245731"/>
		<updated>2010-03-17T00:35:47Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Guns Appearing in the Final Game==&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a [[Heckler &amp;amp; Koch USP]] with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster. Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting guns It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's exclusive weapon in the Mercenaries minigame (B.S.A.A). It does not exist in the game's story because Jill equipped a regular Beretta 92FS during the flashback scene (also known as LOST IN NIGHTMARE in Gold/Alternative Edition).&lt;br /&gt;
&lt;br /&gt;
The weapon's special ability is a combination between that of the USP and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
&lt;br /&gt;
The in-game version is identical to the Leon/Brian Iron's Desert Eagle in Resident Evil 2 due to the same grip modification (exclusively R.P.D made).&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the resident bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Soviet Rimfire cartridge 7.62x54mmR that weaker and lower-accurate.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===PKM Machine gun===&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon). The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses an [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
==Beta/Removed Weapons==&lt;br /&gt;
===Silver Ghost (2005 Teaser Trailer Only)===&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1911===&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870???===&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle===&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245728</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245728"/>
		<updated>2010-03-17T00:30:46Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Beretta PX4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Guns Appearing in the Final Game==&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a [[Heckler &amp;amp; Koch USP]] with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster. Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting guns It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's exclusive weapon in the Mercenaries minigame (B.S.A.A). It does not exist in the game's story because Jill equipped a regular Beretta 92FS during the flashback scene (also known as LOST IN NIGHTMARE in Gold/Alternative Edition).&lt;br /&gt;
&lt;br /&gt;
The weapon's special ability is a combination between that of the USP and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the resident bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Soviet Rimfire cartridge 7.62x54mmR that weaker and lower-accurate.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===PKM Machine gun===&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon). The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses an [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
==Beta/Removed Weapons==&lt;br /&gt;
===Silver Ghost (2005 Teaser Trailer Only)===&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1911===&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870???===&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle===&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245722</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245722"/>
		<updated>2010-03-17T00:20:35Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Guns Appearing in the Final Game==&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a [[Heckler &amp;amp; Koch USP]] with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster. Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting guns It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's sidearm when she wears her B.S.A.A. uniform in the Mercenaries minigame. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the USP and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the resident bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Soviet Rimfire cartridge 7.62x54mmR that weaker and lower-accurate.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===PKM Machine gun===&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon). The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses an [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
==Beta/Removed Weapons==&lt;br /&gt;
===Silver Ghost (2005 Teaser Trailer Only)===&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1911===&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870???===&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle===&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245721</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=245721"/>
		<updated>2010-03-17T00:19:24Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Guns Appearing in the Final Game==&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a [[Heckler &amp;amp; Koch USP]] with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster. Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting guns It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's sidearm when she wears her B.S.A.A. uniform in the Mercenaries minigame. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the USP and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the resident bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Rimfire cartridge 7.62x54mmR that weaker and lower-accurate.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===PKM Machine gun===&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon). The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses an [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger launcher and missile 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
==Beta/Removed Weapons==&lt;br /&gt;
===Silver Ghost (2005 Teaser Trailer Only)===&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1911===&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870???===&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle===&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=245717</id>
		<title>Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=245717"/>
		<updated>2010-03-16T23:55:37Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Army Handgun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 0.jpg|right|thumb|300px|''[[Resident Evil Zero]]'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92F|Beretta 92F Mod. Samurai Edge]]==&lt;br /&gt;
Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92F pistols known as Samurai Edges.&lt;br /&gt;
During the course of the game, you can find extra parts to customize this weapon with a scope. This upgrade dramatically improves your chance to land critical shots on the enemies.&lt;br /&gt;
[[Image:RE0 STARS handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 STARS custom.jpg|thumb|none|400px|&amp;quot;A custom handgun that has been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Army Handgun&amp;quot;==&lt;br /&gt;
Billy Coen uses this handgun. It's a 9mm, holds 7 rounds and is apparently standard issue for US Army. The design is fictional, features a Beretta 92-style cutaway slide, Colt 1911's body frame, trigger and hammer. It is also compatible with the red dot sight.&lt;br /&gt;
&lt;br /&gt;
The weapon's origin is unclear or contradicts the story. Billy Coen's escort van was crushed in the way to execution. For the rest of this journey, Billy was locked and unable to carry any weapons.&lt;br /&gt;
[[Image:RE0 army handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]]==&lt;br /&gt;
Found on the train.&lt;br /&gt;
[[Image:RE0 hunting rifle.jpg|thumb|none|400px|&amp;quot;A shotgun used for hunting. There's a design carved on the barrel. This model can only be loaded with 2 shells.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun#Remington 870|Remington 870]]==&lt;br /&gt;
Remington 870 Wingmaster. Found in the mansion. In-game the capacity is 7 rounds firing 12 Gauge cartridges.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE0 shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 shotgun2.jpg|thumb|none|400px|The petite Rebecca Chambers (in bonus costume) carrying the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==SMG==&lt;br /&gt;
Unlocked after beating the game. Not sure what this one is. A modified MP5, maybe?&lt;br /&gt;
:It just resembles an MP-5&lt;br /&gt;
:It looks like a HK54 with various prop parts added&lt;br /&gt;
:The weapon is (supposedly) made by (an) Umbrella (subsidiary - in apocryphal literature, the company was called Sporting International), just like the semi-auto Magnum and the Pump Shotgun. This was the game designers' way to avoid copyrights.&lt;br /&gt;
[[Image:RE0 smg.jpg|thumb|none|400px|&amp;quot;A small sub-machine. It uses it's own type of ammo magazine.&amp;quot;]]&lt;br /&gt;
[[Image:RE0 smg2.jpg|thumb|none|400px|Billy (in bonus costume) with the unlockable SMG.]]&lt;br /&gt;
&lt;br /&gt;
==[[Arwen 37#Arwen 37|Arwen 37]]==&lt;br /&gt;
The Grenade Launcher resembles a [[Arwen 37#Arwen 37|Arwen 37]]&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|300px|Arwen 37 37mm]]&lt;br /&gt;
[[Image:RE0 grenadelauncher.jpg|thumb|none|400px| &amp;quot;A large grenade launcher featuring a revolver-style chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
A .50 that holds 6 rounds. It's powerful enough to kill virtually any enemy in one shot, and is very effective against bosses.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 magnum.jpg|thumb|none|400px|&amp;quot;A large handgun capable of firing powerful magnum rounds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Taurus Raging Bull]]==&lt;br /&gt;
This magnum is unlocked after completing the Leech Hunter mission. &lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]&lt;br /&gt;
[[Image:RE0 magnum revolver.jpg|thumb|none|400px|&amp;quot;A magnum revolver containing enhanced parts like a new cylinder and frame. It's tremendous firepower makes it more of a hand cannon than a handgun.&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=245716</id>
		<title>Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=245716"/>
		<updated>2010-03-16T23:54:01Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Army Handgun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 0.jpg|right|thumb|300px|''[[Resident Evil Zero]]'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92F|Beretta 92F Mod. Samurai Edge]]==&lt;br /&gt;
Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92F pistols known as Samurai Edges.&lt;br /&gt;
During the course of the game, you can find extra parts to customize this weapon with a scope. This upgrade dramatically improves your chance to land critical shots on the enemies.&lt;br /&gt;
[[Image:RE0 STARS handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 STARS custom.jpg|thumb|none|400px|&amp;quot;A custom handgun that has been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Army Handgun&amp;quot;==&lt;br /&gt;
Billy Coen uses this handgun. It's a 9mm, holds 7 rounds and is apparently standard issue for US Army. The design is fictional, features a Beretta 92-style cutaway slide, Colt 1911's body frame, trigger and hammer. While Rebecca fires both handgun in same-speed, Billy fires it a bit faster.&lt;br /&gt;
&lt;br /&gt;
The weapon's origin is unclear or contradicts the story. Billy Coen's escort van was crushed in the way to execution. For the rest of this journey, Billy was locked and unable to carry any weapons.&lt;br /&gt;
[[Image:RE0 army handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]]==&lt;br /&gt;
Found on the train.&lt;br /&gt;
[[Image:RE0 hunting rifle.jpg|thumb|none|400px|&amp;quot;A shotgun used for hunting. There's a design carved on the barrel. This model can only be loaded with 2 shells.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun#Remington 870|Remington 870]]==&lt;br /&gt;
Remington 870 Wingmaster. Found in the mansion. In-game the capacity is 7 rounds firing 12 Gauge cartridges.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE0 shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 shotgun2.jpg|thumb|none|400px|The petite Rebecca Chambers (in bonus costume) carrying the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==SMG==&lt;br /&gt;
Unlocked after beating the game. Not sure what this one is. A modified MP5, maybe?&lt;br /&gt;
:It just resembles an MP-5&lt;br /&gt;
:It looks like a HK54 with various prop parts added&lt;br /&gt;
:The weapon is (supposedly) made by (an) Umbrella (subsidiary - in apocryphal literature, the company was called Sporting International), just like the semi-auto Magnum and the Pump Shotgun. This was the game designers' way to avoid copyrights.&lt;br /&gt;
[[Image:RE0 smg.jpg|thumb|none|400px|&amp;quot;A small sub-machine. It uses it's own type of ammo magazine.&amp;quot;]]&lt;br /&gt;
[[Image:RE0 smg2.jpg|thumb|none|400px|Billy (in bonus costume) with the unlockable SMG.]]&lt;br /&gt;
&lt;br /&gt;
==[[Arwen 37#Arwen 37|Arwen 37]]==&lt;br /&gt;
The Grenade Launcher resembles a [[Arwen 37#Arwen 37|Arwen 37]]&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|300px|Arwen 37 37mm]]&lt;br /&gt;
[[Image:RE0 grenadelauncher.jpg|thumb|none|400px| &amp;quot;A large grenade launcher featuring a revolver-style chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
A .50 that holds 6 rounds. It's powerful enough to kill virtually any enemy in one shot, and is very effective against bosses.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 magnum.jpg|thumb|none|400px|&amp;quot;A large handgun capable of firing powerful magnum rounds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Taurus Raging Bull]]==&lt;br /&gt;
This magnum is unlocked after completing the Leech Hunter mission. &lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]&lt;br /&gt;
[[Image:RE0 magnum revolver.jpg|thumb|none|400px|&amp;quot;A magnum revolver containing enhanced parts like a new cylinder and frame. It's tremendous firepower makes it more of a hand cannon than a handgun.&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=194742</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=194742"/>
		<updated>2009-10-20T17:27:53Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ??? ==&lt;br /&gt;
&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta M93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE59000.jpg]]&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=194741</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=194741"/>
		<updated>2009-10-20T17:27:20Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Colt 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ??? ==&lt;br /&gt;
&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majinis, probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta M93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE59000.jpg]]&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Sako.jpg|thumb|none|300px|Resident Evil Sako M75]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK74]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181244</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181244"/>
		<updated>2009-09-17T08:15:49Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majinis never appear this many in the official game, possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ??? ==&lt;br /&gt;
&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the deference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majinis, probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181238</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181238"/>
		<updated>2009-09-17T08:11:06Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Remington 870 ??? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majinis never appear this many in the official game, possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ??? ==&lt;br /&gt;
&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the deference between the two assault rifles.]][[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majinis, probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181232</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181232"/>
		<updated>2009-09-17T07:27:44Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Colt 1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majinis never appear this many in the official game, possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ??? ==&lt;br /&gt;
&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181229</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=181229"/>
		<updated>2009-09-17T07:14:08Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the ''&amp;quot;Leon's Handgun&amp;quot;'' was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during same FMVs, it was the only handgun seen firing by Chris until E3 2008 when the Beretta took place of the game's in-scenes weapon. Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majinis never appear this many in the official game, the trailer was possibly created came from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds twelve rounds, twice as much as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include incendiary rounds, flash rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE5_Assault_Prototype.jpg&amp;diff=181221</id>
		<title>File:RE5 Assault Prototype.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE5_Assault_Prototype.jpg&amp;diff=181221"/>
		<updated>2009-09-17T06:01:04Z</updated>

		<summary type="html">&lt;p&gt;Velen: &lt;/p&gt;
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		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_1.jpg&amp;diff=181220</id>
		<title>File:RE5 Colt1911 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_1.jpg&amp;diff=181220"/>
		<updated>2009-09-17T05:56:12Z</updated>

		<summary type="html">&lt;p&gt;Velen: uploaded a new version of &amp;quot;Image:RE5 Colt1911 1.jpg&amp;quot;&lt;/p&gt;
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		<author><name>Velen</name></author>
	</entry>
	<entry>
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		<title>File:RE5 Colt1911 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_2.jpg&amp;diff=181217"/>
		<updated>2009-09-17T05:45:13Z</updated>

		<summary type="html">&lt;p&gt;Velen: uploaded a new version of &amp;quot;Image:RE5 Colt1911 2.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_1.jpg&amp;diff=181209</id>
		<title>File:RE5 Colt1911 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_1.jpg&amp;diff=181209"/>
		<updated>2009-09-17T05:27:01Z</updated>

		<summary type="html">&lt;p&gt;Velen: &lt;/p&gt;
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		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_2.jpg&amp;diff=181208</id>
		<title>File:RE5 Colt1911 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE5_Colt1911_2.jpg&amp;diff=181208"/>
		<updated>2009-09-17T05:26:04Z</updated>

		<summary type="html">&lt;p&gt;Velen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Rising&amp;diff=179144</id>
		<title>Dead Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Rising&amp;diff=179144"/>
		<updated>2009-09-13T07:53:07Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Hybrid Assault Rifle w/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were seen in the video game: '''Dead Rising'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRposter.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[M1911 pistol series|Colt 1911]]==&lt;br /&gt;
Found in Gunstore, carried by zombie cops, and used by Brad Garrison and several survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|none|350px|M1911A1 with long trigger and Pachmayr grips .45 ACP.]]&lt;br /&gt;
[[Image:DRhandgun.jpg|thumb|none|500px|If only this idiot would just shoot himself and be done with it.]]&lt;br /&gt;
&lt;br /&gt;
== [[FN FiveseveN]]==&lt;br /&gt;
&lt;br /&gt;
Used by Carlito Keyes in the final fight scene with Brad Garrison.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.]]&lt;br /&gt;
[[Image:DRCarlito'sgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]]==&lt;br /&gt;
&lt;br /&gt;
Takes place of the 1911 in cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:DRSIG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]==&lt;br /&gt;
&lt;br /&gt;
Found in Gunstore and carried by several survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎ &lt;br /&gt;
&lt;br /&gt;
[[Image:DRshotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRshottyandrem.jpg|thumb|none|500px|870s with Remington 700s on the rack.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
Used by Carlito Keyes, not usable by player.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:DRP90.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Uzi#micro uzi|Micro Uzi]]==&lt;br /&gt;
&lt;br /&gt;
Found in various places in mall&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DRUzi.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on the back of a Jeep seen used by escaped convicts. You get to use it once you disable the Jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M82]]==&lt;br /&gt;
Used by Carlito Keyes and his sister, not usable by player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barret M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:DRM82.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM82a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM82b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 700]] ==&lt;br /&gt;
&lt;br /&gt;
Found in gunstore and carried by the hunter family. It is equiped with a scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:DRRem700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Assault Rifle w/M203==&lt;br /&gt;
&lt;br /&gt;
A rifle that resembles the famous US Army's [[Colt M4A1]], although in-game its official name is never claimed however it features differences, such as [[SA80]]-like handguard with rails and a [[FN FAL]]'s remarkable stock.&lt;br /&gt;
&lt;br /&gt;
Used by the special forces team and a survivor. Seen attached with an M203, the player gets to wield it later in the game. It has a capacity of 150 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4e.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4heli.jpg|thumb|none|500px|A &amp;quot;drone&amp;quot; with an M4 attached to it]]&lt;br /&gt;
&lt;br /&gt;
There is also a version of this rifle seen in &amp;quot;Resident Evil 5&amp;quot;'s E3 2007 Trailer #2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Rising&amp;diff=179142</id>
		<title>Dead Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Rising&amp;diff=179142"/>
		<updated>2009-09-13T07:51:16Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* M4A1 Assault Rifle w/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following guns were seen in the video game: '''Dead Rising'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRposter.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[M1911 pistol series|Colt 1911]]==&lt;br /&gt;
Found in Gunstore, carried by zombie cops, and used by Brad Garrison and several survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|none|350px|M1911A1 with long trigger and Pachmayr grips .45 ACP.]]&lt;br /&gt;
[[Image:DRhandgun.jpg|thumb|none|500px|If only this idiot would just shoot himself and be done with it.]]&lt;br /&gt;
&lt;br /&gt;
== [[FN FiveseveN]]==&lt;br /&gt;
&lt;br /&gt;
Used by Carlito Keyes in the final fight scene with Brad Garrison.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.]]&lt;br /&gt;
[[Image:DRCarlito'sgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]]==&lt;br /&gt;
&lt;br /&gt;
Takes place of the 1911 in cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:DRSIG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]==&lt;br /&gt;
&lt;br /&gt;
Found in Gunstore and carried by several survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎ &lt;br /&gt;
&lt;br /&gt;
[[Image:DRshotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRshottyandrem.jpg|thumb|none|500px|870s with Remington 700s on the rack.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
Used by Carlito Keyes, not usable by player.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:DRP90.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Uzi#micro uzi|Micro Uzi]]==&lt;br /&gt;
&lt;br /&gt;
Found in various places in mall&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|275px|Micro Uzi with 15 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DRUzi.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on the back of a Jeep seen used by escaped convicts. You get to use it once you disable the Jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M82]]==&lt;br /&gt;
Used by Carlito Keyes and his sister, not usable by player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barret M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:DRM82.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM82a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM82b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 700]] ==&lt;br /&gt;
&lt;br /&gt;
Found in gunstore and carried by the hunter family. It is equiped with a scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:DRRem700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Assault Rifle w/M203==&lt;br /&gt;
&lt;br /&gt;
A rifle that resembles the famous US Army's [[Colt M4A1]], although in-game its official name is never claimed however it features differences, such as [[SA 80]]-like handguard with rails and a [[FN FAL]]'s remarkable stock.&lt;br /&gt;
&lt;br /&gt;
Used by the special forces team and a survivor. Seen attached with an M203, the player gets to wield it later in the game. It has a capacity of 150 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:DRM4e.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DRM4heli.jpg|thumb|none|500px|A &amp;quot;drone&amp;quot; with an M4 attached to it]]&lt;br /&gt;
&lt;br /&gt;
There is also a version of this rifle seen in &amp;quot;Resident Evil 5&amp;quot;'s E3 2007 Trailer #2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176744</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176744"/>
		<updated>2009-09-08T16:17:13Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds double the number of rounds as the real world weapon and fires in addition to high explosive, flash, and incendiary rounds such Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176743</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176743"/>
		<updated>2009-09-08T16:16:45Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this SOCOM-silenced variant during the last events of Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds double the number of rounds as the real world weapon and fires in addition to high explosive, flash, and incendiary rounds such Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176741</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176741"/>
		<updated>2009-09-08T16:13:32Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this version with silencer in the Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot; version, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds double the number of rounds as the real world weapon and fires in addition to high explosive, flash, and incendiary rounds such Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176738</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176738"/>
		<updated>2009-09-08T16:11:08Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Heckler &amp;amp; Koch USP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker changed his main weapon back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this version with silencer in the Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot; version, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds double the number of rounds as the real world weapon and fires in addition to high explosive, flash, and incendiary rounds such Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
&lt;br /&gt;
== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
&lt;br /&gt;
== GAU-17 ==&lt;br /&gt;
&lt;br /&gt;
In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Longbow ==&lt;br /&gt;
&lt;br /&gt;
Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
== Proximity Mine ==&lt;br /&gt;
&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176732</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=176732"/>
		<updated>2009-09-08T16:08:50Z</updated>

		<summary type="html">&lt;p&gt;Velen: /* Heckler &amp;amp; Koch USP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Leon's Handgun&amp;quot; (2005 Teaser Trailer Only) ==&lt;br /&gt;
&lt;br /&gt;
Chris uses a modified version of Leon's handgun (most fans mistakenly claim to be [[Heckler &amp;amp; Koch USP]]) in the teaser trailer, middle 2005. However in the official game features an USP (labeled as H&amp;amp;K P8 variant) that looks clearly different to this one. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (unfortunately the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedbacks, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker changed his main weapon back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this version with silencer in the Umbrella Chronicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot; version, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch USP]] ==&lt;br /&gt;
&lt;br /&gt;
It's been confirmed this weapon is in the final game but is labeled the H&amp;amp;K P8(The P8 is used by the the German Army which is actually a USP with few small differences such as safety parts). It appears as B.S.A.A main-secondary weapons, all members (except Jill and informant Renard Fisher) in-game have one P8 in a tight-holster (Dave has a holster on chest). Despite equipping any guns, both Chris and Sheva always have one each due to some graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very much similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS's]] are Chris's, Sheva's and most of the soldiers' standard handguns. It's also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts but can fire single rounds if the player taps the fire button quickly. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta M93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines(which are interchangeable with those of the M93R).&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta M93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta M93R]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta PX4]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is given to Jill when she wears her B.S.A.A. Outfit in the Mercenaries game. This weapon is available only in the Mercenaries game. The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a very critical chance of killing an enemy with a headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px| B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
== [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]]  ==&lt;br /&gt;
&lt;br /&gt;
The SIG P226 is labelled as the most powerful handgun with the exception of the magnum's. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Samurai Edge ==&lt;br /&gt;
&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox Finish and is equipped with an LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5 samuraiedge.jpg‎|thumb|none|400px|Wesker aims his custom Beretta 92FS, aka Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker_vs_Chris.jpg|thumb|none|400px|A slightly better angle of Wesker aiming his custom Beretta 92FS. Visible under the barrel is an LAM-1000.]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 29]] ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum calibre weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Calibre is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
&lt;br /&gt;
the [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon it's damage tops out at 5,000 which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
Similar to the &amp;quot;Handcannon&amp;quot; of Resident Evil 4. Only this one is available for purchase after the S&amp;amp;W M29 is fully upgraded.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 shotgun==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riotgun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Plus, even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako M75 ==&lt;br /&gt;
&lt;br /&gt;
The Sako M75 is featured in-game as the resident Bolt Action Sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Remington 700 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
the [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds this is still more ammunition than the weapon can really carry. Also while all the shotguns in the game use the exact same ammunition the damages done varry wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
the [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in the game this shotgun holds a default of 5 shots whereas the real version holds 12. &lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
== Hydra Sawed off shotgun ==&lt;br /&gt;
&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
== Vz 61 Skorpion SA ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with a 30 round magazine capacity for starters and like all the other guns, it can be &amp;quot;upgraded&amp;quot; to hold an impossibly huge amount of bullets and do a ridiculous amount of damage. The PAL version of Resident evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second submachinegun found in the game and can be bought after that. It like all the other &amp;quot;machine gun&amp;quot; type weapons fire their own set of ammo for the sake of balanced gameplay. In the game, the &amp;quot;ammo&amp;quot; of the MP5 is the same for the AK and the SIG 556. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556  ==&lt;br /&gt;
&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds wich would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
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It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
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[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
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== Milkor MGL ==&lt;br /&gt;
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The [[Milkor MGL]] has been confirmed as the grenade launcher. In game it holds double the number of rounds as the real world weapon and fires in addition to high explosive, flash, and incendiary rounds such Resident Evil staple rounds like acid, liquid nitrogen freezing rounds and electric rounds. These rounds are created for Resident Evil and are of course, not real.&lt;br /&gt;
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[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
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[[Image:RE5MGL32.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|]]&lt;br /&gt;
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== Grenades ==&lt;br /&gt;
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Flash, Explosive, Flame grenades have been confirmed.&lt;br /&gt;
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== PKM Machine gun ==&lt;br /&gt;
a [[PK machine gun|PKM Machine gun]] is mounted on the Hummer durring the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. Unusually it has the foregrip of an RPD mounted over the front of the weapon.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted [[PK machine gun|PKM Machine gun]].]]&lt;br /&gt;
The PKM in this one has a horrible heat shield if it has one&lt;br /&gt;
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== GAU-17 ==&lt;br /&gt;
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In the same trailer as above Chris is seen using a [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]] mingun against enemies in what looks like an oil drilling platform. Sheva is shown firing this weapon mounted on a tripod on the trunk section of a military Hummer. It is unlocked as a portable gun when the Skorpion is fully upgraded. The weapon is also carried by Gatling gun Majini as the game's mini-bosses.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
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== General Dynamics GAU-19/A ==&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
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==RPG-7V==&lt;br /&gt;
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Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a Nightvision scope and is used exclusively against the battle with Wesker, unlike the previous disposable version this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separatly from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon. The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
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==  Longbow ==&lt;br /&gt;
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Unlocked exclusively for the character Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
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== Proximity Mine ==&lt;br /&gt;
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A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
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- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;/div&gt;</summary>
		<author><name>Velen</name></author>
	</entry>
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