<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vangelis2</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vangelis2"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Vangelis2"/>
	<updated>2026-06-03T05:01:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406934</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406934"/>
		<updated>2011-04-09T10:09:54Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Benell2i.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. As for the shotgun, can you get a shot of the right of the reciever? It looks like some tacticool deal, but from that side it could be just about anything. Grenade looks like a [[Type 97 hand grenade]] with an M26 fuze assembly and spoon. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Added a shot of the right side, might be a bit dark though. Oddly, the weapon has two ejection ports, one on the right and one on the underside of the receiver. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:52, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'm thinking it's a severely customised [[Remington 870]] or [[Mossberg 500]]; google certainly finds me stock kits like that (though usually attached slightly lower down) and it's not that hard to find an aftermarket heat shield. The lower port is the loading gate; if it ejects from there it thinks it's an Ithaca 37. Wouldn't say it's a Benelli M-series (which I'd take as your guess, from the screenshot names), it doesn't have that slit behind the ejection port for the charging handle to travel in. [[User:Vangelis2|Vangelis2]] 04:54, 9 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406932</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406932"/>
		<updated>2011-04-09T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Benell2i.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. As for the shotgun, can you get a shot of the right of the reciever? It looks like some tacticool deal, but from that side it could be just about anything. Grenade looks like a [[Type 97 hand grenade]] with an M26 fuze assembly and spoon. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Added a shot of the right side, might be a bit dark though. Oddly, the weapon has two ejection ports, one on the right and one on the underside of the receiver. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:52, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'm thinking it's a severely customised [[Remington 870]] or [[Mossberg 500]]; google certainly finds me stock kits like that (though usually attached slightly lower down) and it's not that hard to find an aftermarket heat shield. The lower port is the loading gate; if it ejects from there it thinks it's an Ithaca 37. [[User:Vangelis2|Vangelis2]] 04:54, 9 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=406928</id>
		<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=406928"/>
		<updated>2011-04-09T08:36:42Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Enfield L85A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''S.T.A.L.K.E.R.: Shadow of Chernobyl'':'''&lt;br /&gt;
[[Image:Stalker chadow of chernobyl t.jpg|300px|thumb|right|''S.T.AL.K.E.R.: Shadow of Chernobyl'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
''S.T.A.L.K.E.R.: Shadow of Chernobyl'' features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of [[Counter_Strike:_Source|Counter-Strike]] and [[Far Cry 2]]. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the behest of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, ''S.T.A.L.K.E.R.: Clear Sky'', and mostly retained in the sequel, ''S.T.A.L.K.E.R.: Call of Pripyat''. The latter game, however, omits the most prominent marks on a few of the pistols and rifles. All three games use obfuscated or fictionalized names for the weapons.&lt;br /&gt;
&lt;br /&gt;
Weapons degrade and jam over time, and must eventually be replaced. ''Clear Sky'' and ''Call of Pripyat'' feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in the game as the &amp;quot;PMm&amp;quot;. It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18 mm PMM ammunition with no trouble.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|350px|none|Makarov PM, 9x18mm Makarov]]&lt;br /&gt;
[[Image:PMm Screen.jpg|thumb|500px|none|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== PB-6P9 ==&lt;br /&gt;
&lt;br /&gt;
The [[6P9 PB|PB-6P9]] silenced pistol appears in the game as the &amp;quot;PB1s&amp;quot;. It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|400px|none|PB Silenced Pistol, 9x18mm Makarov]]&lt;br /&gt;
[[Image:Noiseless Pistol PB1s Screen.jpg|thumb|500px|none|The PB pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Fort-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Fort 12]] appears in the game as the &amp;quot;Fora-12Mk2&amp;quot;. It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the &amp;quot;Fort-15&amp;quot; is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fort12-1.jpg|thumb|350px|none|Fort-12, 9x18 Makarov]]&lt;br /&gt;
[[Image:Fort-12Mk2 Screen.jpg|thumb|500px|none|The Fort-12 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] pistol appears in the game as the &amp;quot;Walker P9M&amp;quot;. It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18 mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99, 9x19mm]]&lt;br /&gt;
[[Image:Walker P9m Screen.jpg|thumb|500px|none|The Walther P99 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta 92FS]] appears in the game as the &amp;quot;Martha&amp;quot;. The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in ''Clear Sky'' and ''Call of Pripyat''. In the later, if not in the others as well, it can be modified to fire in full auto.&lt;br /&gt;
 &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M92FS, 9x19mm]]&lt;br /&gt;
[[Image:Martha Screen.jpg|thumb|500px|none|The &amp;quot;Martha&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[1911|M1911]] appears in the game as the &amp;quot;Kora-919&amp;quot;. It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is one of the most powerful pistols in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Kora-919 Screen.jpg|thumb|none|500px|The Colt 1911 in-game]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P220 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sig Sauer P220 pistol series|SIG P220]], appears in the game as the &amp;quot;SIP-t M200&amp;quot;. It is sometimes used by more experienced members of the Duty faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:SiGP220RNewModel.jpg|thumb|350px|none|Sig Sauer P220 .45 ACP]]&lt;br /&gt;
[[Image:SIP-t M200 Screen.jpg|thumb|500px|none|The SIG P220 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP45 Compact|Heckler &amp;amp; Koch USP45 Compact]] appears in the game as the &amp;quot;UDP Compact&amp;quot;. It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact45.jpg|thumb|350px|none|H&amp;amp;K USP Compact .45 ACP.]]&lt;br /&gt;
[[Image:UDP Compact Screen.jpg|thumb|500px|none|The Heckler &amp;amp; Koch USP Compact in-game]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game in two versions, the &amp;quot;Big Ben&amp;quot; using 9x39 mm ammunition and the &amp;quot;Black Kite&amp;quot; using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the [[Half-Life]] series. A second &amp;quot;Black Kite&amp;quot; is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 and 9x39 ammo was patently done for gameplay reasons, as it would not have been worthwhile to create a unique ammo type for a weapon which appears only a handful of times. &amp;quot;technical note neither round would work in a Desert Eagle platform, as both are low power and pressure rounds&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Big Ben Screen.jpg|thumb|500px|none|The &amp;quot;Big Ben&amp;quot; in-game. Note the hammer drops from the half-cocked position.]]&lt;br /&gt;
&lt;br /&gt;
== TOZ-66 Sawn-off Double Barreled Shotgun  ==&lt;br /&gt;
The most common shotgun in the game is the [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|TOZ-66 sawed-off shotgun]]. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as &amp;quot;rifles&amp;quot;, making one mission involving this weapon extremely confusing. This shotgun is internally named the &amp;quot;BM-16&amp;quot; for unknown reasons (TOZ-BM was a predeccessor of TOZ-66, and 16 guage was the most common caliber for this shotgun). A non-sawed-off version was present in alpha builds of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off Dbl-barrel Screen.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg Maverick 88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun|Mossberg Maverick 88]] appears as the &amp;quot;Chaser 13&amp;quot;. It is common in the later parts of the game, unlike the SPAS-12. The &amp;quot;Combat Chaser&amp;quot;, a unique variant which does more damage at the expense of magazine capacity, is carried by a master stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the [[Winchester 1300]], as this shotgun is internally given the misspelled name ''wpn_wincheaster1300''. The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.&lt;br /&gt;
&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Maverick Model 88, 12 Gauge]]&lt;br /&gt;
[[Image:model88_4.jpg|thumb|450px|none|Maverick Model 88, up close]]&lt;br /&gt;
[[Image:Chaser 13 Screen.jpg|thumb|500px|none|The &amp;quot;Chaser 13&amp;quot; in-game]]&lt;br /&gt;
[[Image:model88_2.jpg|thumb|500px|none|Maverick Model 88, in-game]]&lt;br /&gt;
[[Image:model88_3.jpg|thumb|500px|none|Maverick Model 88, up close in-game]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12  ==&lt;br /&gt;
The [[SPAS 12]] shotgun appears in the game as the &amp;quot;SPSA14&amp;quot;. It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12, 12 Guage]]&lt;br /&gt;
[[Image:SPSA14 Screen.jpg|thumb|500px|none|The &amp;quot;SPSA14&amp;quot; in-game, note the lack of a cocking-handle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A3]] appears in the game as the &amp;quot;Viper 5&amp;quot;. It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18 mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:HK MP5.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[Image:Viper 5 Screen.jpg|thumb|none|500px|The H&amp;amp;K MP5 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the game as the &amp;quot;Akm-74/2U&amp;quot;. It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39 mm ammo, it is modeled with a stamped steel 7.62x39 mm magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU, 7.62x39mm]]&lt;br /&gt;
[[Image:Akm 742U Screen.jpg|thumb|none|500px|The AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] appears in the game as the &amp;quot;Akm-74/2&amp;quot;. It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard and Bulgarian &amp;quot;waffle&amp;quot; magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks74.jpg|thumb|none|500px|Kalashnikov AKS-74, 5.45x39mm]]&lt;br /&gt;
[[Image:Akm 742 Screen.jpg|thumb|none|500px|Kalashnikov AKS-74N with PSO-1 scope in-game]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 &amp;quot;Abakan&amp;quot; ==&lt;br /&gt;
The [[AN-94|AN-94 Abakan]] appears in ''Shadow of Chernobyl'' as the &amp;quot;Obokan&amp;quot;, and in later games as the &amp;quot;AC-96/2&amp;quot;. It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg &amp;quot;Fiend&amp;quot; Gusarov.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|Nikonov AN-94 Abakan, 5.45x39mm]]&lt;br /&gt;
[[Image:Obokan Screen.jpg|thumb|none|500px|The &amp;quot;Obokan&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A1 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|Enfield L85A1]] appears in the game as the &amp;quot;IL 86&amp;quot;. It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, one having a silencer and the other reduced recoil. The weapon is shown with the muzzle cover attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:IL 86 Screen.jpg|thumb|none|500px|The Enfield L85A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Z-M Weapons LR-300ML ==&lt;br /&gt;
The [[Z-M LR 300|LR-300]] appears in the game as the &amp;quot;TRs 301&amp;quot;. It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.&lt;br /&gt;
 &lt;br /&gt;
[[Image:ZMGL.jpg|thumb|none|450px|Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:TRs 301 Screen.jpg|thumb|none|500px|The &amp;quot;TRs 301&amp;quot; with SUSAT scope and [[SIG GL 5040]] in-game]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG-550 ==&lt;br /&gt;
The [[SIG SG 550]] appears in the game as the &amp;quot;SGI 5k&amp;quot;. Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game. The rifle model is actually an early version of the [[SIG SG 550]] with different lower part.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|550px|SIG 550 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 550 Early Lower.jpg|thumb|none|300px|Early lower]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SGI 5k Screen.jpg|thumb|none|500px|The &amp;quot;SGI 5k&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;GP37&amp;quot;. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. Due to its unusually short barrel, it has been mistakenly identified as a G36K carbine, but you can tell it's a full-size G36 by the number of vents in the handguard (there are six, while the carbine only has four).&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GP 37 Screen.jpg|thumb|none|500px|The Heckler &amp;amp; Koch G36 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 ==&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;FT 200M&amp;quot;. It is used by a combatant in the Arena and by Monolith members inside the Chernobyl NPP. It has an integrated scope and [[FN EGLM]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|500px|Fabrique Nationale F2000 5.56mm with [[FN EGLM]] grenade launcher 40mm]]&lt;br /&gt;
[[Image:FT 200M Screen.jpg|thumb|none|500px|The &amp;quot;FT 200M&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== OTs-14-4A &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OT-14 Groza|OTs-14-4A &amp;quot;Groza&amp;quot;]] appears in the game as the &amp;quot;Tunder S14&amp;quot;. It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39 mm version, which can also be bought from Sidorovich the trader under certain conditions. &amp;quot;Groza&amp;quot; is Russian for &amp;quot;thunderstorm&amp;quot;, hence the weapon's obfuscated name.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sgmk oc-14 groza.gif|thumb|none|500px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:Tunder S14 Screen.jpg|thumb|none|500px|The &amp;quot;Thunder S14&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[VSS Vintorez|AS VAL]] appears in the game as the &amp;quot;VLA&amp;quot;. It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:VLA Special Assault Rifle Screen.jpg|thumb|none|500px|The &amp;quot;VLA&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as the &amp;quot;Vintar BC&amp;quot;. It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|500px|VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:Vintar BC Screen.jpg|thumb|none|500px|The &amp;quot;Vintar BC&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== SVU ==&lt;br /&gt;
The [[SVD Dragunov|SVU]] appears in the game as the &amp;quot;SVUmk2&amp;quot;. It is used by Freedom and Monolith snipers. The player cannot sprint while wielding it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stalker svu.jpg‎|thumb|600px|none|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:SVUmk2 Screen.jpg|thumb|none|500px|The &amp;quot;SVUmk2&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SVDm2&amp;quot;. It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|520px|none|SVD Dragunov 7.62x54mm R]]&lt;br /&gt;
[[Image:Sniper Rifle SVDm2 Screen.jpg|thumb|none|500px|The &amp;quot;SVDm2&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Gauss Rifle ==&lt;br /&gt;
&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun.  Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in ''Shadow of Chernobyl'', though a group of stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in ''Clear Sky'' but is more easily obtained in ''Call of Pripyat'', where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9 mm, changed to 2.54 mm in ''Clear Sky''. It appears to use a SUSAT scope, but possesses no iron sights of any kind. &lt;br /&gt;
&lt;br /&gt;
:It seems to use some parts of the [[G36]] as a base. --[[User:Silver Eagle|Silver Eagle]] 21:22, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RG-6 ==&lt;br /&gt;
&lt;br /&gt;
The [[RG-6]] appears in the game as the &amp;quot;Bulldog 6&amp;quot;. It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing [[M203]] ammunition was implemented, but cannot be accessed in the unaltered game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rg 6-1.JPG‎|thumb|none|500px|RG-6 Grenade Launcher, 40mm VOG-25]]&lt;br /&gt;
[[Image:Bulldog 6 Screen.jpg‎|thumb|none|500px|The &amp;quot;Bulldog 6&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|Russian RPG-7, PG-7VL HEAT]]&lt;br /&gt;
[[Image:RPG-7u Screen.jpg‎|thumb|none|500px|The RPG-7 in-game]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 ==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are [[RGD-5 hand grenade]]s. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of ''Shadow of Chernobyl'', an ability restored in subsequent games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RGD-5 Grenade Screen.jpg|thumb|none|400px|RGD-5 in-game]]&lt;br /&gt;
&lt;br /&gt;
== F-1 ==&lt;br /&gt;
&lt;br /&gt;
The second most common (and only other) hand grenades in the game are [[F-1 hand grenade]]s. They have a larger radius of blast damage than the RGD-5.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:F1 Grenade Screen.jpg|thumb|none|400px|F-1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GD-05 ==&lt;br /&gt;
&lt;br /&gt;
A smoke grenade which is present in the data files of all three ''S.T.A.L.K.E.R.'' games, but cannot actually be found by the player. Its thick clouds of smoke have no effect on the game AI.&lt;br /&gt;
&lt;br /&gt;
== TOZ-34 ==&lt;br /&gt;
&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|TOZ-34]], an over and under hunting shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game despite existing, fully functional, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawed-off TOZ-66, but is considerably more accurate. The TOZ-34 is restored in ''Clear Sky'' and ''Call of Pripyat'' under the name &amp;quot;TOS-34&amp;quot;, appearing as a common weapon among rookie stalkers and bandits.&lt;br /&gt;
&lt;br /&gt;
[[Image:TOZ-34.jpg|550px|thumb|left|TOZ-34, 12 gauge]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
Another weapon which was apparently cut at the last minute for unknown reasons. The Mark III variant of the [[Browning Hi-Power]] is in the game, fully functioning, but isn't found anywhere and so can't be used. Activating the weapon requires modification of the game to add it to trader inventories so it can be purchased. It appears in the later ''S.T.A.L.K.E.R.'' games as the &amp;quot;HPSS-1m&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:HPSS-1m Screen.jpg|thumb|500px|none|The Browning Hi-Power Mark III in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his [[Mosin Nagant Rifle|Mosin Nagant M91/30]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant M91/30 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
The Mi-24 gunships which patrol the Zone carry the 12.7 mm Yakushev-Borzov four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|400px|thumb|none|400px|YAK-B 12.7mm Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
= S.T.A.L.K.E.R.: Clear Sky =&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] machine gun was cut from ''Shadow of Chernobyl'' during development but brought back in later games as the &amp;quot;RP-74&amp;quot;, the developers having apparently confused it with the [[RPK_light_machine_gun|RPK-74]] light support weapon. It is a heavy, cumbersome and inaccurate gun which, despite sharing the 7.62x54 mm caliber, cannot interchange ammo with the SVD and SVU.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|550px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
= S.T.A.L.K.E.R.: Call Of Pripyat =&lt;br /&gt;
== Protecta ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker|Armsel Protecta]] appeared in a very early alpha build of ''S.T.A.L.K.E.R.'', but was not seen again until it debuted in ''Call of Pripyat'' as the &amp;quot;Eliminator&amp;quot;. Despite its nature as a close-range weapon, it has no iron sights but can mount the SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=406927</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=406927"/>
		<updated>2011-04-09T08:32:57Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: Yeah no.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer. Strangely, when Bond does a mid-magazine reload (meaning there are still rounds in the magazine, but he swaps it for a fresh one), He &amp;quot;chambers&amp;quot; the gun. This should automatically extract the unfired round from the chamber, but it doesn't affect the bullets at all. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but incorrect for a P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide, as well as the red dot replacing the white dot on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44&amp;quot;. Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens... One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine gun==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the &amp;quot;Terralite 3&amp;quot; has no rear sights inside the carrying handle...&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It apears to be in its pump action mode with the foldable stock up. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Whinchester 1300 ===&lt;br /&gt;
The wincheester 1300, apears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that apears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|350px| Winchester 1300 defender, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. *Could it be a sawed off version of a Ithaca M37?  Can anyone confirm?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406924</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406924"/>
		<updated>2011-04-09T08:08:09Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. As for the shotgun, can you get a shot of the right of the reciever? It looks like some tacticool deal, but from that side it could be just about anything. Grenade looks like a [[Type 97 hand grenade]] with an M26 fuze assembly and spoon. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406923</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406923"/>
		<updated>2011-04-09T08:00:21Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */  ok, maybe not that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. As for the shotgun, can you get a shot of the right of the reciever? It looks like some tacticool deal, but from that side it could be just about anything. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406922</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406922"/>
		<updated>2011-04-09T07:59:28Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. As for the shotgun, can you get a shot of the right of the reciever? It looks like some tacticool deal, but from that side it could be just about anything from a Benelli (as captioned) to, theoretically, a ridiculously pimped M1897 Trench Gun. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Aria_the_Scarlet_Ammo&amp;diff=406919</id>
		<title>Talk:Aria the Scarlet Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Aria_the_Scarlet_Ammo&amp;diff=406919"/>
		<updated>2011-04-09T07:25:22Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't list weapons that haven't appeared in the show or trailers yet. Just because it was in the comic doesn't guarantee that it will be in the show. Also, don't forget descriptions and links (the Uzi needs a sentence or two).--[[User:PistolJunkie|PistolJunkie]] 02:19, 9 April 2011 (CDT)&lt;br /&gt;
*Is that a Segway with an Uzi? And if so, can we think of an excuse to call it a mall-Abrams? [[User:Vangelis2|Vangelis2]] 02:25, 9 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(TV_Series)&amp;diff=406884</id>
		<title>Talk:The A-Team (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(TV_Series)&amp;diff=406884"/>
		<updated>2011-04-09T05:34:44Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Unidentified Dart Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added the Remington 700, Colt Lawman MK III, Federal M201-Z and a close-up of Col. Decker wielding the MAC-10. If I misidentified any of the weapons feel free to make the necessary corrections -- [[User:Milkovich]] 09:36, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hannibal used a nickel S&amp;amp;W Auto? Huh? Is someone mistaking a Browning Hi-Power for a S&amp;amp;W or is this some other gun he might have used at some point (the Hi-Power was his go to sidearm) that is being referred to?&lt;br /&gt;
::Hannibal ''carried'' a chrome S&amp;amp;W 639(or 39) in his waist band or holster but when he's shown shooting a hand gun its nearly always a Browning HP. But because of the rivalry between Peppard and Mr. T, Peppard is the only actor seen using an M60 machine gun while Mr. T is seen to be using the chrome S&amp;amp;W auto.--[[User:The Mercenary|The Mercenary]] 18:07, 15 November 2009 (UTC)&lt;br /&gt;
Maybe you guys should rewatch the series.  They still show it in my city.  At the beginnnig of the series, Hannibal carrid a Browning Hi-Power, later on, he switches to a Smith &amp;amp; Wesson 63p.  B.A. carried a full sized Star handgun, not sure of the exact model.&lt;br /&gt;
&lt;br /&gt;
== About Done == &lt;br /&gt;
I finished adding the weapons featured in Seasons 2, 3 and 4. I´ll add those missing from Seasons 1 and 5 tomorrow if I get around to it. There is still the one revolver at the bottom of this discussion page to identify. &lt;br /&gt;
&lt;br /&gt;
Alright. This is almost it. The UZI carbine still needs a screencap and I got two more weapons which have to be identified. I will add them to the bottom of this page later. -- [[User:Milkovich]] 10:50, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just tried to replace one of the old screencaps, but the site wont let me. -- [[User:Milkovich]] 18:51, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Smith &amp;amp; Wesson ==&lt;br /&gt;
&lt;br /&gt;
Hannibal used a nickel S&amp;amp;W Classic auto for almost the whole show...it may have been a 539, but I don't know.&lt;br /&gt;
&lt;br /&gt;
Given the difficulty determining single or double stack, the following could have been his S&amp;amp;W pistol:&lt;br /&gt;
&lt;br /&gt;
Model 439&lt;br /&gt;
Model 539&lt;br /&gt;
Model 639&lt;br /&gt;
Model 459&lt;br /&gt;
Model 559&lt;br /&gt;
Model 659&lt;br /&gt;
&lt;br /&gt;
:No, it was definitely a single-stack model. The way you can tell the difference is by looking for the bulges in the frame (represented by vertical lines) that indicate where the frame was widened to take a double-stack magazine. If it doesn't have those, it's a single-stack model, and Hannibal's gun definitely didn't have them. I'm pretty sure it was a 539.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATeamS2 2013.jpg|thumb|none|500px|Hannibal holds a S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
== unknown B.A. handgun ==&lt;br /&gt;
&lt;br /&gt;
Anyone know what this weapon is?--[[User:Ben41|Ben41]] 09:17, 16 November 2009 (UTC)&lt;br /&gt;
[[Image:ATeamS2 2012.jpg|thumb|none|500px|]]&lt;br /&gt;
I think it's a [[Star Model B]][[User:Dillinger|Dillinger]]&lt;br /&gt;
::Too small for a Model B.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:44, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm thinking it's maybe a Llama III? --[[User:Ben41|Ben41]] 00:51, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Discussion moved here, updates to Mini 14 section will be forthcoming==&lt;br /&gt;
&lt;br /&gt;
Correction.  During The A-Team series they did not use GB (Government Bayonet/Barrel) models as a rule.  Some of the bad guys did from time to time and in the episode Trouble On Wheels the Team actually had AC-556 GB models mounted to the side of the car they built.  Also in Bounty the team mounted 2 AC-556F shortys in BA's van.  There are also other instances where the bad guys used Ruger Mini 14 and AC-556 GB models.  The stainless factory folders the team used were simply basic Mini 14s with regular barrels on them.  They had Federal Ordnance flash suppresors on them.  People keep thinking they were GB models and they were not.  They did not have the bayonet lug mount and they had standard front sights.  Again they are simiple Federal Ordnance flash suppressors.  See picture. http://img.photobucket.com/albums/v673/5150rob/PDVD_006.jpg&lt;br /&gt;
http://img.photobucket.com/albums/v673/5150rob/8.jpg&lt;br /&gt;
http://img.photobucket.com/albums/v673/5150rob/4.jpg&lt;br /&gt;
In the second season the team also had nickel plated Federal Ordnance handguards on them as well.  Again notice the standard Mini 14 barrel with Federal Ordnance flash suppresor. http://img.photobucket.com/albums/v673/5150rob/maltese1.jpg&lt;br /&gt;
In season 3 through 5 they had the regular black Black Ruger ventilated handguards on them. &lt;br /&gt;
http://img.photobucket.com/albums/v673/5150rob/at9.jpg&lt;br /&gt;
Here is a picture of my 2 Ruger Mini 14 rifles decked out in exact A-Team configuration.  Both Mini 14s have the exact Federal Ordnance flash suppresors on them and the season 2 replica also has the Federal Ordnance handguard and the other had the standard Ruger black handguard.  The other Ruger is my AC-556F seen in BA's van in the Bounty episode.  &lt;br /&gt;
http://img.photobucket.com/albums/v673/5150rob/DSC01115.jpg&lt;br /&gt;
&lt;br /&gt;
More weapons listed by anonymous members&lt;br /&gt;
&lt;br /&gt;
- Walther P1&lt;br /&gt;
- SIG P232&lt;br /&gt;
- Remington 870&lt;br /&gt;
- Remington 870 Police Magnum Riot Shotgun &lt;br /&gt;
- missile launches&lt;br /&gt;
- M203 grenade launcher &lt;br /&gt;
- MM1 grenade launcher&lt;br /&gt;
- M18 smoke grenade&lt;br /&gt;
- M72 LAW&lt;br /&gt;
- rifles name:¿? &lt;br /&gt;
- AB-10&lt;br /&gt;
- TEC-9&lt;br /&gt;
&lt;br /&gt;
When someone is ready to update the page with these entries, please do so.  Thanks.&lt;br /&gt;
&lt;br /&gt;
== Weapons to be identified ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S5 ODDIF.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S5 UNDERTOE3.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
Any help with these is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Milkovich]] 09:57, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 4th picture down looks like an Eagle &amp;quot;Apache&amp;quot; Carbine.&lt;br /&gt;
http://www.pixhost.com/pixg/gotvett/allspitfires%5B1%5D.jpg&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 20:32, 29 June 2010 (UTC)&lt;br /&gt;
::Thanks for the help, but it does not match up 100 %, check [http://grungebag.webs.com/thompsonclones.htm]. This guy has a good side view of the Apache. The biggest difference is the fore-grip and a few details on the receiver (I am not exactly gun-savvy, so I am not familiar with the correct terminology here). There is another clone called the ''Spitfire'' which I haven't been able to dig more info up on this far. -[[User:Milkovich|Milkovich]] 10:12, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added two grenade launchers. The second looks like a Federal Gas, but this one has sights on the launch tube. -[[User:Milkovich|Milkovich]] 10:12, 30 June 2010 (UTC)&lt;br /&gt;
: Removed 4 screenshots of weapons that have been included in the article.--[[User:Milkovich|Milkovich]] 09:01, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yup, it was the 80's ==&lt;br /&gt;
&lt;br /&gt;
A little off topic, but it looks like the football team in the picture below is none other than the LA Express of the USFL, just another detail from the A-Team that screams the 80's. --[[User:Funkychinaman|funkychinaman]] 12:49, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 AKM.jpg|thumb|none|500px|And the USFL will forever live on in reruns.]]&lt;br /&gt;
&lt;br /&gt;
Holy Cow!  Hannibal is holding one of the EARLY MODEL Maadi ARMs with the nice linseed oiled wood furniture and the nice finish.  They stopped making good ones in the mid 1980s but this one screams 1983! :) LOL.  Brings back the days. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:53, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt Lawman ==&lt;br /&gt;
&lt;br /&gt;
I just found an older screenshot of Peck, and I am not so sure any more that the revolver I previously identified as a Lawman is really that.&lt;br /&gt;
&lt;br /&gt;
[[Image:WUCBRR Rev.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
Could someone confirm my first identification? --[[User:Milkovich|Milkovich]] 19:14, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remember all Flintlocks are not rifles==&lt;br /&gt;
Rifles only refer to rifled barrels.  Many of the longs guns &amp;quot;Brown Bess&amp;quot; &amp;quot;French Charleville Musket - 1766 Model Flintlock&amp;quot;, etc were all SMOOTHBORE Long guns, there was no rifling at all in their barrels.  When in doubt use the term Flintlock or perhaps Flintlock long guns, but it looks weird when the term rifle is used and the gun is later identified to be a smooth bore musket. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:20, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, fixed it. Thanks. --[[User:Milkovich|Milkovich]] 11:17, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, that wasn't a flintlock. It was a Civil War era Springfield 1861 (or possibly an 1855, but you can't tell without a better look at the lock), and it's a percussion lock. Flintlocks have a big flash pan and striking surface (&amp;quot;frizzen&amp;quot;) in front of the &amp;quot;hammer&amp;quot; (actually called the cock) which has big vice grips for a actual piece of flint. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 M9.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
This is not a Beretta 92; it has the slide-mounted safety/decocker.  Therefore, it's either a Beretta 92SB or a 92F. -[[User:MT2008|MT2008]] 13:04, 17 July 2010 (UTC)&lt;br /&gt;
:I'd go with 92SB, season 5 aired in '86, the 92F was released in '85 and filming is usually a few months prior to airing. It looks to me like it has wood grips which is sometimes seen on the 92F's but more on the SB and older 92's. --[[User:Predator20|Predator20]] 13:25, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can anybody give me the link to where they got all the screencaps it would be greatly appriciated.&lt;br /&gt;
&lt;br /&gt;
== General Stockwell´s personal sidearm ==&lt;br /&gt;
&lt;br /&gt;
Completely forgot about the scene where Stockwell shoots the model plane of B. A.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S5TORPIST.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
A [[Walther PP]]? --[[User:Milkovich|Milkovich]] 15:12, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Added it. If someone can tell the calibre from the bore, please add it. --[[User:Milkovich|Milkovich]] 16:53, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type 99? ==&lt;br /&gt;
&lt;br /&gt;
The assassin in &amp;quot;Alive at Five&amp;quot; uses another rifle that can be disassembled. It doesn't look like the Arisaka on the page , though.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S5AAFT99.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 17:32, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Star M28? ==&lt;br /&gt;
&lt;br /&gt;
Used throughout Season 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S5 FRSTAR.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:A Team S5PONRStar.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 17:32, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Added. Not sure if It's really a M28, since there seem to be only minimal visual differencs between the 28/30/31 models. --[[User:Milkovich|Milkovich]] 12:12, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modified M79  ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S2 PDPLaunch.jpg|thumb|none|300px| ]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|]]&lt;br /&gt;
The sights configuration bears a striking resemblance to the M79. --[[User:Milkovich|Milkovich]] 14:07, 10 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt Government Model M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|none|300px|Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:A Team S2 HTILGOV.jpg|thumb|none|300px|&amp;quot;Harder Than It Looks&amp;quot;, Season 2.]]&lt;br /&gt;
[[Image:A Team S2 SIWBGOV.jpg|thumb|none|300px|&amp;quot;Say It With Bullets&amp;quot;, Season 2.]]&lt;br /&gt;
&lt;br /&gt;
I am only going from the outward appearance here. --[[User:Milkovich|Milkovich]] 09:35, 6 February 2011 (UTC)&lt;br /&gt;
:That's what I would classify them as, they are likely Series 70, but the Series 80 were around at time also.--[[User:Predator20|Predator20]] 19:07, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: &amp;quot;Absolute confirmation on the exact model is not possible, since the original [[Colt Government Model]], [[Colt MK IV Series 70]] and [[Colt MK IV Series 80]] were all available at the time of filming (1983 to 1987).&amp;quot;. Thus far I have seen it in Season 2 and 4. --[[User:Milkovich|Milkovich]] 20:49, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruger Redhawk ==&lt;br /&gt;
&lt;br /&gt;
One of Styles's henchmen in &amp;quot;The Trouble with Harry&amp;quot;, Season 4, uses a [[Ruger Redhawk]].&lt;br /&gt;
[[Image:RugerRedhawk.jpg|thumb|none|300px|Ruger Redhawk .44 Magnum. Stainless steel.]]&lt;br /&gt;
[[Image:A Team S4 TWHREV.jpg|thumb|none|300px|The man to the left holds his [[Ruger Redhawk]]. ]]&lt;br /&gt;
&lt;br /&gt;
Is this correct? I am basing this mostly on the front sight. I cant really tell the rounds used by the muzzle diameter, so some confirmation would be welcome. --[[User:Milkovich|Milkovich]] 18:17, 6 February 2011 (UTC)&lt;br /&gt;
:Unless there's shot of the cylinder release, Redhawk is a good assumption. --[[User:Predator20|Predator20]] 19:05, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 RARRug.jpg|thumb|none|300px|&amp;quot;The Heart of Rock N' Roll&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 13:43, 7 February 2011 (UTC)&lt;br /&gt;
:Looking at the Model 29 he held in S2, I would go with Model 19. But the different barrel lengths could be throwing me off. --[[User:Predator20|Predator20]] 19:27, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: [[Smith &amp;amp; Wesson Model 66]]? --[[User:Milkovich|Milkovich]] 20:02, 8 February 2011 (UTC)&lt;br /&gt;
:::It looks too shiny to be stainless, so I figured a nickel Model 19. Stainless unless it's been polished is dull.--[[User:Predator20|Predator20]] 21:45, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Dart Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 TGTNDart.jpg|thumb|none|300px|&amp;quot;There Goes the Neighbourhood&amp;quot;, Season 4.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 13:43, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Is it ever seen firing? The orange tip implies it's a toy. [[User:Vangelis2|Vangelis2]] 08:16, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: http://en.wikipedia.org/wiki/Dart_gun. I hate having to use wikipedia as a source. --[[User:Milkovich|Milkovich]] 05:17, 24 March 2011 (CDT)&lt;br /&gt;
::Oh, they usually call those sucker guns over here. [[User:Vangelis2|Vangelis2]] 00:34, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M203, Cobray? ==&lt;br /&gt;
&lt;br /&gt;
Or just another mock-up?&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 CGM2032.jpg|thumb|none|300px|&amp;quot;Cowboy George&amp;quot;, Season 4]]&lt;br /&gt;
[[Image:A Team S4 CGM203.jpg|thumb|none|300px|&amp;quot;Cowboy George&amp;quot;, Season 4]]&lt;br /&gt;
&lt;br /&gt;
It makes a reappearance in &amp;quot;The Trouble with Harry&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 16:42, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Checked again. Looks closer to the Cobray than the M203. The tube isn't long enough for it to be the faux launcher. --[[User:Milkovich|Milkovich]] 07:35, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:A Team S4 CGWinShot.jpg|thumb|none|300px|&amp;quot;Cowboy George&amp;quot;, Season 4]]&lt;br /&gt;
[[Image:A Team S4 CGWinShot2.jpg|thumb|none|300px|&amp;quot;Cowboy George&amp;quot;, Season 4]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 17:07, 8 February 2011 (UTC)&lt;br /&gt;
:Oh yeah definitely. --[[User:Predator20|Predator20]] 19:29, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Added. Any idea why they would put tape on them like that? --[[User:Milkovich|Milkovich]] 20:06, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I checked the additional variants on the [[Talk:12 Gauge Double Barreled Shotgun|Double Barreled Shotgun talk page]], and the only one that matches at least partially is this one:&lt;br /&gt;
[[Image:Hitphotogun.jpg|thumb|none|300px| This is a photoshopped image of what the Sawn-Off Over/Under Shotgun - 12 Gauge could look like, with the exception that the foregrip is still attached.]]&lt;br /&gt;
[[Image:A Team S5 SHOT.jpg|thumb|none|300px|&amp;quot;The Spy Who Mugged Me&amp;quot;, Season 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 07:18, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 915==&lt;br /&gt;
I can't be a 915, it wasn't introduced until '92 and wasn't available in stainless either. I think it's just a 639 with fixed sights, versus the adjustable seen on the others.--[[User:Predator20|Predator20]] 07:53, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Really? Damn. I never wanted to go beyond 4 screenshots per firearm, but I guess the ones currently filed under the 915 would have to be moved. --[[User:Milkovich|Milkovich]] 09:40, 30 March 2011 (CDT)&lt;br /&gt;
::Since it's one of the lead actors, you can break that rule.--[[User:Predator20|Predator20]] 10:14, 30 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_(2003)&amp;diff=406865</id>
		<title>Call of Duty (2003)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_(2003)&amp;diff=406865"/>
		<updated>2011-04-09T05:22:31Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* FG 42 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Call of Duty'':'''&lt;br /&gt;
[[Image:Callofduty1coverart.jpg|thumb|300px|right|''Call of Duty'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
= United States =&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] appears as the main service rifle of the U.S. Army forces in the game. The American Character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:CoDM1Garand.JPG|thumb|none|600px|An M1 Garand in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]] with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not recieve this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy, and is one of the weapons he trains with at Camp Toccoa.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:CoDM1A1Carbine.JPG|thumb|none|600px|An M1A1 Carbine in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:CoDThompson.JPG|thumb|none|600px|An M1A1 Thompson in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle]] appears as the main support weapon for the U.S. Army forces, with the bipod removed as in ''[[Saving Private Ryan]]''. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|500px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:CoDBAR.JPG|thumb|none|600px|A Browning Automatic Rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1903A4 Springfield Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield#1903A4 Springfield Sniper Rifle|M1903A4 Springfield]] appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles mentioned below, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin Trains with one at Camp Toccoa, and uses one to snipe at the German guards at the entrance to Dulag 183.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|M1903A4 Springfield sniper rifle - .30-06 with M84 scope]]&lt;br /&gt;
[[Image:CoDSpringfield.JPG|thumb|none|600px|An M1903A4 Springfield sniper rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British Character, Sgt. Jack Evans, both use M1911A1 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:CoDM1911A1.JPG|thumb|none|600px|An M1911A1 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears as the main hand grenade for the U.S. Army forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 High-Explosive Fragmenation hand grenade]]&lt;br /&gt;
[[Image:CoDMK2Frag.JPG|thumb|none|600px|A Mk 2 hand grenade in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= U.S.S.R =&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPSh-43|PPSh-41]] appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CoDPPSH.JPG|thumb|none|600px|A PPSh-41 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin Nagant M91/30]] appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of ''[[Enemy at the Gates]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDNagant.JPG|thumb|none|600px|A Mosin Nagant M91/30 in ''Call of Duty'']]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDNagantScope.JPG|thumb|none|600px|A scoped Mosin Nagant M91/30 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]] appears as the sidearm for Soviet troops, presumably acquired in the field rather than issued, notably the Commissars who execute retreating Conscripts. They are also semi-correctly shown as the main sidearm for German forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:CoDLuger.JPG|thumb|none|600px|A Luger P08 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
&lt;br /&gt;
The [[PTRS-41 rifle]] appears in the level &amp;quot;Pavlov's House&amp;quot; by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|500px|PTRS-41 anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:CoDPTRS.JPG|thumb|none|600px|A PTRS-41 anti-tank rifle in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== DT Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In several Soviet levels, the player is aided by and even controls T-34 tanks which feature a bow-mounted DT machine gun, the vehicle-mounted version of the [[Degtyaryov machine gun]] as their secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|500px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDDTT34.JPG|thumb|none|600px|A DT machine gun mounted on a T-34 tank in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 Stick Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33 stick grenade]] appears as the standard grenade for Soviet forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:CoDRGD33.JPG|thumb|none|600px|An RGD-33 stick grenade in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= United Kingdom =&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Short Magazine Lee-Enfield No.4 Mk.I]] appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game. It is also the only bolt-action rifle in the game that does not have a sniper variant available. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|SMLE No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:CoDEnfield.JPG|thumb|none|600px|A Short Magazine Lee-Enfield No.4 Mk.I in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
&lt;br /&gt;
The [[Sten|Sten Mk II]] appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:CoDSten.JPG|thumb|none|600px|A Sten Mk II in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Bren Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Bren gun]] appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk 2 - .303 British]]&lt;br /&gt;
[[Image:CoDBren.JPG|thumb|none|600px|A Bren gun in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Mills Bomb ==&lt;br /&gt;
&lt;br /&gt;
The [[Mills Bomb]] appears as the standard-issue hand grenade of British forces in the game, referred to as the &amp;quot;MK1 Frag Grenade&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|150px|Mills Bomb High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CoDMillsBomb.JPG|thumb|none|600px|A Mills Bomb in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
= Nazi Germany =&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] appears as the main SMG for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship ''Tirpitz'', Price uses one until his death.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:CoDMP40.JPG|thumb|none|600px|An MP40 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the &amp;quot;MP44&amp;quot;, despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the ''Tirpitz'', but is never seen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDSTG44.JPG|thumb|none|600px|A Sturmgewehr 44 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF42 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDKAR98K.JPG|thumb|none|600px|A Karabiner 98k in ''Call of Duty'']]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser with Zeiss ZF42 scope]]&lt;br /&gt;
[[Image:CoDKar98Scope.JPG|thumb|none|600px|A Karabiner 98k with Zeiss ZF42 scope in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
&lt;br /&gt;
The [[FG 42]] is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional fullauto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in fullauto for any meaningful amount of time. It appears only in the earlier American levels and then is never seen again, except in the last level, in Berlin, used as sniper by a german soldier standing in an destroyed building. In the multiplayer mode, Players are unable to spawn with the FG 42. It is scattered across most maps for players to pick up.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG42.jpg‎|thumb|none|500px|FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom). The one in-game is a late model.]]&lt;br /&gt;
[[Image:CoDFG42.JPG|thumb|none|600px|An FG 42 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust]] appears as the only man-portable anti-armor weapon availiable in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:CoDPanzerfaust.JPG|thumb|none|600px|A Panzerfaust in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
&lt;br /&gt;
In some levels, the player can commandeer German [[MG42]] machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG42 is fired over his head. While this should have been an American machine gun like the [[Browning M1919]], it is possible that a captured MG42 was used to acclimate soldiers to the MG42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the [[Maxim#Maxim M1910|Maxim M1910]] used in the sequence in ''[[Enemy at the Gates]]'' that inspired it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDMG42.JPG|thumb|none|600px|An MG42 in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
&lt;br /&gt;
In several levels, the player is engaged by German Panzer IV and Tiger tanks which feature a bow-mounted [[MG34]] machine gun as a secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|500px|MG34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDMG34Tiger.JPG|thumb|none|600px|An MG34 mounted on a German Tiger tank in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears as the standard hand grenade for German soldiers in the game, and can also be comandeered by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|350px|Model 24 Stielhandgrenate]]&lt;br /&gt;
[[Image:CoDPotatomash.JPG|thumb|none|600px|A Model 24 Stielhandgranate in ''Call of Duty'']]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
 &lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=406863</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=406863"/>
		<updated>2011-04-09T05:11:39Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Winchester Model 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s are in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultra-nationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game.  Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.Also the grip has no finger curves.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|500px|Shepard with his Anaconda]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with custom 3-dot sights and is modeled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.  This and the one on the floor of the panic room are the Call Of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in the museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.  It would have made it into the game if not for a delay in the reload coding--when the player performs an empty reload (slide locked back) the gun will sit in the player's hand for a noticeable moment before he/she reloads it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the G18/Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle. Note olive-drab frame.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS made to resemble a Beretta 93R ===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted 92FS to resemble and function like a Beretta 93R (real 93Rs lack the slide mounted safety and have a more angler slide). It seems likely that the developers took the base M9 model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent.  Presumably this makes sense to somebody.  Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes. It, like the MP5K, has tactical rails added to the bottom and top of the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.  Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mid-east OpFor and rarely Makarov's Ultra-nationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mssion &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Gun===&lt;br /&gt;
Is seen on a poster in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. Occasionally, it can be seen in singleplayer using White Tape Camo, which is used as a temporary stand-in for arctic camo.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport. Also to note is that the rifles ingame are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the ingame model. Although curiously, the M4 held by Soap MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip. Note the lack of ejection port.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
:*Another note: The M4A1 aswell the M16A4, lack the bullet ejection port as can be seen clearly on the two pictures above. This is the same modeling mistake like in Call of Duty 4.&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP .45 and the tactical knife, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachement. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine. Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the Brazilians and OpFor. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped. Despite being called a FAL, its design is closer to the DSArms SA58 OSW.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
This [[AK-47]] variant is fitted with Tapco Intrafuse and T6 furniture sets and an M4 carbine stock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight and a front grip, but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped M14 EBR can se seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time you get to use it unscoped.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|400px|The unscoped M14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player, where it has the standard AUG scope, no bipod and 30 round magazine. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FN M240B===&lt;br /&gt;
Used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. The lack of a cylinder key suggests the weapon is a Striker Protecta.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with woodland camouflage and Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|650px|thumb|none|Akimbo Rangers]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in Terminator 2]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
Called the &amp;quot;Thumper&amp;quot; in-game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it fires explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=406860</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=406860"/>
		<updated>2011-04-09T04:56:36Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Winchester Model 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion page for Miscellaneous Weapon information.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game.  Although it has a butt-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
The Soviet OTs-02 Kiparis with the wire stocks removed is one of the available SMG's. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600pxpx|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|600px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|600px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight... make that green smile sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered anachronistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|600px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|600px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix. The rifle in the game is single shot whereas in real life it is Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods. &lt;br /&gt;
Note that the middle of the butt-pad on the folding stock is cut out, leaving only two rectangular sheets on the ends the stock. You can see a similar thing in the game F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|600px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| In Create-a-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|600px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|600px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|600px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|600px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|600px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406859</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406859"/>
		<updated>2011-04-09T04:54:53Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in enemy aircraft (possible substitute for M61]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || ||(S5E22; &amp;quot;Shooting Fish in a Barrel&amp;quot;) ||    &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weaponology]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster Garage]]'' || || || (episode &amp;quot;Doom Buggie&amp;quot;)||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted on military helicopters, fighters and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Blackhawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Fantasy VII: Dirge of Cerberus]]'' || Vincent Valentine || Mounted on Reeve Tuesti's vehicle and in fixed positions || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2: Modern Combat]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in wing pods on posessed Blackhawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gungrave (VG)|Gungrave]]'' || Beyond the Grave || Mounted in Grave's coffin || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Blackhawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || James Bond || Mounted on a tank commanded by Bond; also seen attached to enemy drone guns || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm; Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]]'' ||  ||  MH-60 and AH-6 gunners || mounted on Black Hawk and Little Bird helicopters ||2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a [[GShG-7.62 minigun]]) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Warriors: Assault on Devil's Island]]'' ||[[Carl Weathers]] || Roy Brown || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || With M16-style muzzle brakes || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || &amp;quot;Death Machine.&amp;quot; Heavily altered with custom barrel clamps, offset front grip, ejects up and to left || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)]]'' || T-600 Terminators || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BlazBlue]]'' || Noel Vermillion || &amp;quot;Fenrir.&amp;quot; Shrouded barrels, elaborate frame including an overhead grip and rear-mounted ammo drum || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself; presumably based on the airsoft version pictured above || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok]]'' || Joseph Turok, enemy soldiers || &amp;quot;Minigun.&amp;quot; With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Crime: New York City]]'' || Marcus Reed || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love (VG)|From Russia with Love]]'' || Russian and Octopus Elite enemies || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye: Rogue Agent]]'' || &amp;quot;GoldenEye&amp;quot; || &amp;quot;Predator MG&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GTA: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTA: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok: Dinosaur Hunter]]'' || Tal'Set Fireseed || &amp;quot;Minigun&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2 The Arcade Game]]'' || T-101, T-102 || Limited duration power-up || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Multiple Barrel Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406858</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406858"/>
		<updated>2011-04-09T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in enemy aircraft (possible substitute for M61]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || ||(S5E22; &amp;quot;Shooting Fish in a Barrel&amp;quot;) ||    &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weaponology]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster Garage]]'' || || || (episode &amp;quot;Doom Buggie&amp;quot;)||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted on military helicopters, fighters and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Blackhawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Fantasy VII: Dirge of Cerberus]]'' || Vincent Valentine || Mounted on Reeve Tuesti's vehicle and in fixed positions || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2: Modern Combat]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in wing pods on posessed Blackhawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gungrave (VG)|Gungrave]]'' || Beyond the Grave || Mounted in Grave's coffin || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Blackhawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || James Bond || Mounted on a tank commanded by Bond; also seen attached to enemy drone guns || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm; Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]]'' ||  ||  MH-60 and AH-6 gunners || mounted on Black Hawk and Little Bird helicopters ||2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a [[GShG-7.62 minigun]]) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Warriors: Assault on Devil's Island]]'' ||[[Carl Weathers]] || Roy Brown || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || With M16-style muzzle brakes || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || &amp;quot;Death Machine&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)]]'' || T-600 Terminators || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BlazBlue]]'' || Noel Vermillion || &amp;quot;Fenrir.&amp;quot; Shrouded barrels, elaborate frame including an overhead grip and rear-mounted ammo drum || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself; presumably based on the airsoft version pictured above || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok]]'' || Joseph Turok, enemy soldiers || &amp;quot;Minigun.&amp;quot; With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Crime: New York City]]'' || Marcus Reed || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love (VG)|From Russia with Love]]'' || Russian and Octopus Elite enemies || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye: Rogue Agent]]'' || &amp;quot;GoldenEye&amp;quot; || &amp;quot;Predator MG&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GTA: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTA: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok: Dinosaur Hunter]]'' || Tal'Set Fireseed || &amp;quot;Minigun&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2 The Arcade Game]]'' || T-101, T-102 || Limited duration power-up || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Multiple Barrel Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406857</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406857"/>
		<updated>2011-04-09T04:49:25Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in enemy aircraft (possible substitute for M61]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || ||(S5E22; &amp;quot;Shooting Fish in a Barrel&amp;quot;) ||    &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weaponology]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster Garage]]'' || || || (episode &amp;quot;Doom Buggie&amp;quot;)||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted on military helicopters, fighters and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Blackhawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Fantasy VII: Dirge of Cerberus]]'' || Vincent Valentine || Mounted on Reeve Tuesti's vehicle and in fixed positions || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2: Modern Combat]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in wing pods on posessed Blackhawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gungrave (VG)|Gungrave]]'' || Beyond the Grave || Mounted in Grave's coffin || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Blackhawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || James Bond || Mounted on a tank commanded by Bond; also seen attached to enemy drone guns || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm; Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]]'' ||  ||  MH-60 and AH-6 gunners || mounted on Black Hawk and Little Bird helicopters ||2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a [[GShG-7.62 minigun]]) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Warriors: Assault on Devil's Island]]'' ||[[Carl Weathers]] || Roy Brown || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || With M16-style muzzle brakes || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || &amp;quot;Death Machine&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)]]'' || T-600 Terminators || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BlazBlue]]'' || Noel Vermillion || &amp;quot;Fenrir.&amp;quot; Shrouded barrels, elaborate frame including an overhead grip and rear-mounted ammo drum || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok]]'' || Joseph Turok, enemy soldiers || &amp;quot;Minigun.&amp;quot; With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Crime: New York City]]'' || Marcus Reed || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love (VG)|From Russia with Love]]'' || Russian and Octopus Elite enemies || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye: Rogue Agent]]'' || &amp;quot;GoldenEye&amp;quot; || &amp;quot;Predator MG&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GTA: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTA: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok: Dinosaur Hunter]]'' || Tal'Set Fireseed || &amp;quot;Minigun&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2 The Arcade Game]]'' || T-101, T-102 || Limited duration power-up || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Multiple Barrel Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406856</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406856"/>
		<updated>2011-04-09T04:47:13Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in enemy aircraft (possible substitute for M61]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || ||(S5E22; &amp;quot;Shooting Fish in a Barrel&amp;quot;) ||    &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weaponology]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster Garage]]'' || || || (episode &amp;quot;Doom Buggie&amp;quot;)||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted on military helicopters, fighters and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Blackhawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Fantasy VII: Dirge of Cerberus]]'' || Vincent Valentine || Mounted on Reeve Tuesti's vehicle and in fixed positions || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2: Modern Combat]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in wing pods on posessed Blackhawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gungrave (VG)|Gungrave]]'' || Beyond the Grave || Mounted in Grave's coffin || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Blackhawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || James Bond || Mounted on a tank commanded by Bond; also seen attached to enemy drone guns || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm; Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]]'' ||  ||  MH-60 and AH-6 gunners || mounted on Black Hawk and Little Bird helicopters ||2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a [[GShG-7.62 minigun]]) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Warriors: Assault on Devil's Island]]'' ||[[Carl Weathers]] || Roy Brown || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || With M16-style muzzle brakes || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || &amp;quot;Death Machine&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)]]'' || T-600 Terminators || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BlazBlue]]'' || Noel Vermillion || &amp;quot;Fenrir.&amp;quot; Shrouded barrels, elaborate frame including an overhead grip and rear-mounted ammo drum || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok]]'' || Joseph Turok, enemy soldiers || &amp;quot;Minigun.&amp;quot; With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Crime: New York City]]'' || Marcus Reed || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love (VG)|From Russia with Love]]'' || Russian and Octopus Elite enemies || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye: Rogue Agent]]'' || &amp;quot;GoldenEye&amp;quot; || &amp;quot;Predator MG&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GTA: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTA: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok: Dinosaur Hunter]]'' || Tal'Set Fireseed || &amp;quot;Minigun&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2 The Arcade Game]]'' || T-101, T-102 || Limited duration power-up || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Multiple Barrel Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406855</id>
		<title>Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406855"/>
		<updated>2011-04-09T04:46:23Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* GE M134 Minigun */  It's a T2 minigun, it has the front grip on top rather than underneath.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Just Cause 2'' is a 2010 open world action-adventure developed by Avalanche Studios and Eidos Interactive, published by Square Enix. The story follows the character of Rico Rodriguez as he is sent into the fictional island state of Panau by an organisation simply known as &amp;quot;The Agency&amp;quot;, tasked with toppling it's current leader, &amp;quot;Baby&amp;quot; Panay.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Just Cause 2'': '''&lt;br /&gt;
[[File:Just-cause-2-cover.jpg|300px|thumb|right|''Just Cause 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
Appears as the &amp;quot;Pistol&amp;quot;. It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The real calibre cannot be determined: The real Desert Eagle holds 9 rounds in .357, 8 in .44 Magnum and 7 in .50 AE, while the ingame version starts out with a 12 round magazine.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:JustCause2_-_DesertEagle.jpg‎|thumb|500px|none|The [[Desert Eagle]] in Rico's hands. Note the two-tone finish.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle CS.jpg‎|thumb|500px|none|Rico downs a member of the Panauan military in the second agency mission &amp;quot;Casino Bust&amp;quot;.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle TWT.jpg‎|thumb|500px|none|Pang is held at gunpoint by Rico with his [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle Mark VII]] during &amp;quot;The Whiter Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
Dubbed the &amp;quot;Submachine Gun&amp;quot; ingame. The weapon was modelled without any kind of stock. The real weapon on the other hand can be acquired, for example, with a folding stock or a fixed buttstock.&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with spare magazines - 9x19mm]]&lt;br /&gt;
[[Image:JustCause2_-_SMGr.jpg|thumb|none|500px|A FAMAE SAF lies in a delivery box.]]&lt;br /&gt;
[[Image:JustCause2_-_SMG2.jpg|thumb|none|500px|Dual-wielding FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine == &lt;br /&gt;
Appears ingame as the &amp;quot;Assault Rifle&amp;quot;. The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The ingame version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:JustCause2_-_M4.jpg|thumb|none|500px|A [[M4A1]] ready to be picked up.]]&lt;br /&gt;
[[File:JustCause2 - M4 2.jpg|thumb|none|500px|The guard left of Bolo Santosi holds a [[M4A1]] as Rico accepts the first Reaper faction mission.]]&lt;br /&gt;
&lt;br /&gt;
== FPK / PSL Sniper Rifle ==&lt;br /&gt;
A [[FPK / PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the &amp;quot;Sniper Rifle&amp;quot;. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with Laser Aiming Modules, which are never actually present on the rifles.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:JustCause2_-_SR.jpg|thumb|none|500px|A [[FPK / PSL Sniper Rifle|FPK/PSL]] lies on the ground.]]&lt;br /&gt;
[[Image:JustCause2_-_SR2.jpg|thumb|none|500px|Rico aiming the [[FPK / PSL Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
Usable by the player. Mounted on patrol boats and Jeeps. Like the [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]], the weapon has no stock.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:JustCause2_-_M249.jpg|thumb|none|500px|A Reaper holds his [[M249]].]]&lt;br /&gt;
[[Image:JustCause2_-_M249_2.jpg|thumb|none|500px|A member of the Panauan military force fires a vehicle mounted [[M249]] at a group of Ular Boys.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weaponry =&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Simply named &amp;quot;Rocket Launcher&amp;quot;. Holds an unrealistic '''3''' rockets at upgrade level 1. Baby Panay carries an even more unrealistic version which is semi-automatic and never reloads.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JustCause2_-_AT4.jpg|thumb|none|500px|A AT4 lies on the ground next to one of the hand grenades.]]&lt;br /&gt;
[[Image:JustCause2_-_AT4_2.jpg|thumb|none|500px|A Reaper opens fire with his [[AT4]].]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
The [[GE M134]] can be found mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission &amp;quot;The White Tiger&amp;quot;. The M134 in emplacements can be removed and carried around similar to the [[Terminator_2#Handheld_GE_M134_Minigun|GE M134 handheld Minigun]] in ''[[Terminator 2]]''. Although in ''Just Cause 2'' the weapon retains it's spade grips along with the added pistol grip.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:JustCause2_-_Minigun.jpg|thumb|none|500px|A M134 mounted underneath the right wing of a fighter jet.]]&lt;br /&gt;
[[File:JustCause2 - Minigun 2.jpg|thumb|none|500px|A M134 in a Reaper controlled military base. Note the belt feeding from the box to the left of the weapon into the underside; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.]]&lt;br /&gt;
[[File:JustCause2 - Minigun TWT.jpg|thumb|none|500px|Rico picks up the [[GE M134 Minigun|GE M134]] during the third agency mission &amp;quot;The White Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406854</id>
		<title>Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406854"/>
		<updated>2011-04-09T04:44:10Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* GE M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Just Cause 2'' is a 2010 open world action-adventure developed by Avalanche Studios and Eidos Interactive, published by Square Enix. The story follows the character of Rico Rodriguez as he is sent into the fictional island state of Panau by an organisation simply known as &amp;quot;The Agency&amp;quot;, tasked with toppling it's current leader, &amp;quot;Baby&amp;quot; Panay.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Just Cause 2'': '''&lt;br /&gt;
[[File:Just-cause-2-cover.jpg|300px|thumb|right|''Just Cause 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
Appears as the &amp;quot;Pistol&amp;quot;. It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The real calibre cannot be determined: The real Desert Eagle holds 9 rounds in .357, 8 in .44 Magnum and 7 in .50 AE, while the ingame version starts out with a 12 round magazine.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:JustCause2_-_DesertEagle.jpg‎|thumb|500px|none|The [[Desert Eagle]] in Rico's hands. Note the two-tone finish.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle CS.jpg‎|thumb|500px|none|Rico downs a member of the Panauan military in the second agency mission &amp;quot;Casino Bust&amp;quot;.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle TWT.jpg‎|thumb|500px|none|Pang is held at gunpoint by Rico with his [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle Mark VII]] during &amp;quot;The Whiter Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
Dubbed the &amp;quot;Submachine Gun&amp;quot; ingame. The weapon was modelled without any kind of stock. The real weapon on the other hand can be acquired, for example, with a folding stock or a fixed buttstock.&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with spare magazines - 9x19mm]]&lt;br /&gt;
[[Image:JustCause2_-_SMGr.jpg|thumb|none|500px|A FAMAE SAF lies in a delivery box.]]&lt;br /&gt;
[[Image:JustCause2_-_SMG2.jpg|thumb|none|500px|Dual-wielding FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine == &lt;br /&gt;
Appears ingame as the &amp;quot;Assault Rifle&amp;quot;. The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The ingame version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:JustCause2_-_M4.jpg|thumb|none|500px|A [[M4A1]] ready to be picked up.]]&lt;br /&gt;
[[File:JustCause2 - M4 2.jpg|thumb|none|500px|The guard left of Bolo Santosi holds a [[M4A1]] as Rico accepts the first Reaper faction mission.]]&lt;br /&gt;
&lt;br /&gt;
== FPK / PSL Sniper Rifle ==&lt;br /&gt;
A [[FPK / PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the &amp;quot;Sniper Rifle&amp;quot;. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with Laser Aiming Modules, which are never actually present on the rifles.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:JustCause2_-_SR.jpg|thumb|none|500px|A [[FPK / PSL Sniper Rifle|FPK/PSL]] lies on the ground.]]&lt;br /&gt;
[[Image:JustCause2_-_SR2.jpg|thumb|none|500px|Rico aiming the [[FPK / PSL Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
Usable by the player. Mounted on patrol boats and Jeeps. Like the [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]], the weapon has no stock.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:JustCause2_-_M249.jpg|thumb|none|500px|A Reaper holds his [[M249]].]]&lt;br /&gt;
[[Image:JustCause2_-_M249_2.jpg|thumb|none|500px|A member of the Panauan military force fires a vehicle mounted [[M249]] at a group of Ular Boys.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weaponry =&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Simply named &amp;quot;Rocket Launcher&amp;quot;. Holds an unrealistic '''3''' rockets at upgrade level 1. Baby Panay carries an even more unrealistic version which is semi-automatic and never reloads.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JustCause2_-_AT4.jpg|thumb|none|500px|A AT4 lies on the ground next to one of the hand grenades.]]&lt;br /&gt;
[[Image:JustCause2_-_AT4_2.jpg|thumb|none|500px|A Reaper opens fire with his [[AT4]].]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
Mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission &amp;quot;The White Tiger&amp;quot;. The M134 in emplacements can be removed and carried around similar to the [[Predator#GE_M134_Minigun_Handheld|GE M134 handheld Minigun]] in ''[[Predator]]''. Although in ''Just Cause 2'' the weapon retains it's spade grips along with the added pistol grip.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:JustCause2_-_Minigun.jpg|thumb|none|500px|A M134 mounted underneath the right wing of a fighter jet.]]&lt;br /&gt;
[[File:JustCause2 - Minigun 2.jpg|thumb|none|500px|A M134 in a Reaper controlled military base. Note the belt feeding from the box to the left of the weapon into the underside; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.]]&lt;br /&gt;
[[File:JustCause2 - Minigun TWT.jpg|thumb|none|500px|Rico picks up the [[GE M134 Minigun|GE M134]] during the third agency mission &amp;quot;The White Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406836</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406836"/>
		<updated>2011-04-09T03:20:19Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;br /&gt;
:::The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 8 April 2011 (CDT)&lt;br /&gt;
::::No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you ''should'' be able to see it from that angle. [[User:Vangelis2|Vangelis2]] 22:10, 8 April 2011 (CDT)&lt;br /&gt;
:::::But the trigger guard on the SOCOM is angler like the P99s, as I said, the UCPs trigger guard is smoother and a bit more rounded. Yes, I do see what you mean about the gap between the trigger and the trigger guard. - [[User:Mr. Wolf|Mr. Wolf]] 22:14, 8 April 2011 (CDT)&lt;br /&gt;
::::::I can kinda see what you mean, but I don't think there's much need to disagree over it; they're very close to each other, and I think we've found a decent compromise. [[User:Vangelis2|Vangelis2]] 22:20, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406828</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406828"/>
		<updated>2011-04-09T03:10:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;br /&gt;
:::The trigger guard is not like a Anaconda's. Oh, are you gonna change the SOCOM back again. :( I also noticed the mag release on the SOCOM is also from the P99 and the trigger guard is angler like the P99s, the UCPs trigger guard is smoother and a bit more rounded. - [[User:Mr. Wolf|Mr. Wolf]] 21:50, 8 April 2011 (CDT)&lt;br /&gt;
::::No no no, I'm talking about the UCP / P99 trigger guard; they're practically the same shape, and the SOCOM's trigger goes right down to almost touch the guard like the UCP, rather than having a gap like the P99. I'm not changing it back, just re-adding the note that the UCP pictured is a 2004 model since the other one looks totally different. The Anaconda / SW I wouldn't say the trigger guard looked like either of them; I'd be more concerned with what the hammer and cylinder latch looked like, it seems to have a Colt-style latch since if it's like the SW you ''should'' be able to see it from that angle. [[User:Vangelis2|Vangelis2]] 22:10, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406776</id>
		<title>Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406776"/>
		<updated>2011-04-09T01:59:24Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* M136 AT4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Just Cause 2'' is a 2010 open world action-adventure developed by Avalanche Studios and Eidos Interactive, published by Square Enix. The story follows the character of Rico Rodriguez as he is sent into the fictional island state of Panau by an organisation simply known as &amp;quot;The Agency&amp;quot;, tasked with toppling it's current leader, &amp;quot;Baby&amp;quot; Panay.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Just Cause 2'': '''&lt;br /&gt;
[[File:Just-cause-2-cover.jpg|300px|thumb|right|''Just Cause 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
Appears as the &amp;quot;Pistol&amp;quot;. It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The real calibre cannot be determined: The real Desert Eagle holds 9 rounds in .357, 8 in .44 Magnum and 7 in .50 AE, while the ingame version starts out with a 12 round magazine.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:JustCause2_-_DesertEagle.jpg‎|thumb|500px|none|The [[Desert Eagle]] in Rico's hands. Note the two-tone finish.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle CS.jpg‎|thumb|500px|none|Rico downs a member of the Panauan military in the second agency mission &amp;quot;Casino Bust&amp;quot;.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle TWT.jpg‎|thumb|500px|none|Pang is held at gunpoint by Rico with his [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle Mark VII]] during &amp;quot;The Whiter Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
Dubbed the &amp;quot;Submachine Gun&amp;quot; ingame. The weapon was modelled without any kind of stock. The real weapon on the other hand can be acquired, for example, with a folding stock or a fixed buttstock.&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with spare magazines - 9x19mm]]&lt;br /&gt;
[[Image:JustCause2_-_SMGr.jpg|thumb|none|500px|A FAMAE SAF lies in a delivery box.]]&lt;br /&gt;
[[Image:JustCause2_-_SMG2.jpg|thumb|none|500px|Dual-wielding FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine == &lt;br /&gt;
Appears ingame as the &amp;quot;Assault Rifle&amp;quot;. The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The ingame version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:JustCause2_-_M4.jpg|thumb|none|500px|A [[M4A1]] ready to be picked up.]]&lt;br /&gt;
[[File:JustCause2 - M4 2.jpg|thumb|none|500px|The guard left of Bolo Santosi holds a [[M4A1]] as Rico accepts the first Reaper faction mission.]]&lt;br /&gt;
&lt;br /&gt;
== FPK / PSL Sniper Rifle ==&lt;br /&gt;
A [[FPK / PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the &amp;quot;Sniper Rifle&amp;quot;. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with Laser Aiming Modules, which are never actually present on the rifles.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:JustCause2_-_SR.jpg|thumb|none|500px|A [[FPK / PSL Sniper Rifle|FPK/PSL]] lies on the ground.]]&lt;br /&gt;
[[Image:JustCause2_-_SR2.jpg|thumb|none|500px|Rico aiming the [[FPK / PSL Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
Usable by the player. Mounted on patrol boats and Jeeps. Like the [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]], the weapon has no stock.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:JustCause2_-_M249.jpg|thumb|none|500px|A Reaper holds his [[M249]].]]&lt;br /&gt;
[[Image:JustCause2_-_M249_2.jpg|thumb|none|500px|A member of the Panauan military force fires a vehicle mounted [[M249]] at a group of Ular Boys.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weaponry =&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Simply named &amp;quot;Rocket Launcher&amp;quot;. Holds an unrealistic '''3''' rockets at upgrade level 1. Baby Panay carries an even more unrealistic version which is semi-automatic and never reloads.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JustCause2_-_AT4.jpg|thumb|none|500px|A AT4 lies on the ground next to one of the hand grenades.]]&lt;br /&gt;
[[Image:JustCause2_-_AT4_2.jpg|thumb|none|500px|A Reaper opens fire with his [[AT4]].]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
Mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission &amp;quot;The White Tiger&amp;quot;. The M134 in emplacements can be removed and carried around similar to the [[Predator#GE_M134_Minigun_Handheld|GE M134 handheld Minigun]] in ''[[Predator]]''. Although in ''Just Cause 2'' the weapon retains it's spade grips along with the added pistol grip.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:JustCause2_-_Minigun.jpg|thumb|none|500px|A M134 mounted underneath the right wing of a fighter jet.]]&lt;br /&gt;
[[File:JustCause2 - Minigun 2.jpg|thumb|none|500px|A M134 in a Reaper controlled military base. Note the belt feeding from the left of the weapon; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.]]&lt;br /&gt;
[[File:JustCause2 - Minigun TWT.jpg|thumb|none|500px|Rico picks up the [[GE M134 Minigun|GE M134]] during the third agency mission &amp;quot;The White Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406774</id>
		<title>Talk:Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Just_Cause_2&amp;diff=406774"/>
		<updated>2011-04-09T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Overhaul, missing weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== first article!==&lt;br /&gt;
&lt;br /&gt;
Yeah, I know it looks like crap&lt;br /&gt;
anybody can feel free to edit it as they see fit. &lt;br /&gt;
&lt;br /&gt;
It's my first article, so yeah...&lt;br /&gt;
&lt;br /&gt;
http://www.escapistmagazine.com/videos/view/zero-punctuation/1632-Just-Cause-2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Good start, now start separating the weapons into distinct sections, put in images from the gun pages, try to find as many screenshots as possible. If you can't do it yourself, at least search on Google for some as placeholders.  Do your best to make it not look like crap.  I did you a favor and uploaded the cover poster art.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:08, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully, it looks better, I'm having issues getting the proper images, so I'll have to link screenshots.&lt;br /&gt;
&lt;br /&gt;
== DLC guns==&lt;br /&gt;
The SIG 540 is dressed up like a Ghost In The shell rifle&lt;br /&gt;
http://www.thatvideogameblog.com/wp-content/uploads/2009/12/just-cause-2-le.jpg&lt;br /&gt;
I'm not sure what Rico's DLC revolver is. I guessed it was a Performance Center based on how modded up it is.&lt;br /&gt;
&lt;br /&gt;
== Overhaul, missing weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:JustCause2 - Benelli.jpg‎|thumb|350px|none|Shotgun]]&lt;br /&gt;
[[File:JustCause2 - Revolver.jpg‎|thumb|350px|none|Revolver]]&lt;br /&gt;
[[File:JustCause2 - Grenade.jpg‎|thumb|350px|none|Hand Grenade]]&lt;br /&gt;
If someone could please read through the article and correct any mistakes I made, It'll be appreciated. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 09:29, 7 April 2011 (CDT)&lt;br /&gt;
: Checked the Just Cause 2 wikia page for the revolver, they state that it looks closest to the [[Smith &amp;amp; Wesson Model 500]]. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 04:59, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Are you sure the assault rifle is an M4A1? It doesn't look like it has a buffer tube in that stock, so it's either based on one of the various piston M4 clones or (more likely) an airsoft gun. [[User:Vangelis2|Vangelis2]] 20:57, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406773</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406773"/>
		<updated>2011-04-09T01:46:28Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Bauer SOCOM */  Keep that, since the earlier UCP prototypes looked totally different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
The majority of this handgun is based on a mixture of the prototype [[Heckler &amp;amp; Koch UCP|Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;]] (most of the slide design, the third control lever on the frame, and the sights) and the [[Walther P99]] (the trigger and a majority of the frame), with some features from the [[Heckler &amp;amp; Koch Mark 23]] (some of the slide design, the hammer, the slide-release, and the suppressor) and the [[Heckler &amp;amp; Koch HK45]] (the milling cuts on the slide). It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note Walther P99-like frame and trigger and H&amp;amp;K UCP slide with HK45-like milling cuts and the MK 23-like slide-release. The tube above the laser emitter is the flashlight. If you look closely where it says &amp;quot;Laser Pointer (Pistol)&amp;quot; you can see the third control lever from the H&amp;amp;K UCP, in front of the P99-like take-down button.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
[[Image:Crysis Bauer.jpg|thumb|600px|none|A North Korean Special Forces wields a Bauer SOCOM at the start of the ''Crysis Warhead'' mission &amp;quot;All the Fury&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
[[Image:Crysis-SFSMG.jpg|thumb|none|600px|A North Korean Special Forces flanker with a silenced MPX8 fitted with a laser module.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]] chambered for 6.8x45mm, this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71s stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==XM2014 Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
[[Image:Crysis-XM2014.jpg|thumb|none|600px|A Korean grunt firing his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael &amp;quot;Psycho&amp;quot; Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in &amp;quot;Assault.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action [[List_of_gun_abbreviations#E|EMAC]] gun that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is (loosely) based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in a bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8-1 rifle (New Version) - 5.56mm.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
[[Image:CrysisWarhead-GaussKPA.jpg|thumb|none|600px|A Korean soldier with a captured Gauss Rifle in &amp;quot;Below The Thunder.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
[[Image:Kyong-Crysis.jpg|thumb|none|600px|Kyong unleashes his minigun on Nomad in the level &amp;quot;Awakening.&amp;quot;]]&lt;br /&gt;
[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
[[Image:Crysis-MarineLAW.jpg|thumb|none|600px|A U.S. marine about to fire a LAW at a Korean tank in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack both safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406772</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406772"/>
		<updated>2011-04-09T01:42:30Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;br /&gt;
:It's okay. :) But you keep forgetting the trigger guard, which is just like the P99's too, I'm sorry, but a grip, trigger, and trigger guard is more significant than the UCP's &amp;quot;third control lever&amp;quot;. On the &amp;quot;Anaconda&amp;quot;, don't we on this site identify weapons based on their appearance, not what the developers call it, that's like in a game if they call a M16 a &amp;quot;AK47&amp;quot;, we identify it as a &amp;quot;AK47&amp;quot; because they say so. Oh, I was looking at pics of the P99 and UCP and I noticed that their frames look somewhat similar. - [[User:Mr. Wolf|Mr. Wolf]] 14:06, 7 April 2011 (CDT)&lt;br /&gt;
::Yeah, the trigger guard of the UCP is also fairly similar to the P99, at least to my eye; and the gap between the base of the trigger and the bottom of the guard is much smaller on the SOCOM than on the P99. Probably half-and-half there. As for the Anaconda, I think only the bulked-up barrel is really like that Smith &amp;amp; Wesson; I'll wait until I've got some decent shots of it in-game and see what the rest looks like, since that &amp;quot;in-game&amp;quot; shot looks more like a promo render. This unfortunately means I have to do that damn asylum again to get to Nazran Foundry, since my other game has silver weapons and I don't want to screencap those. [[User:Vangelis2|Vangelis2]] 20:42, 8 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406760</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=406760"/>
		<updated>2011-04-09T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.]]&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in enemy aircraft (possible substitute for M61]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || ||(S5E22; &amp;quot;Shooting Fish in a Barrel&amp;quot;) ||    &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weaponology]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monster Garage]]'' || || || (episode &amp;quot;Doom Buggie&amp;quot;)||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted on military helicopters, fighters and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Blackhawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Fantasy VII: Dirge of Cerberus]]'' || Vincent Valentine || Mounted on Reeve Tuesti's vehicle and in fixed positions || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2: Modern Combat]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Door guns on Blackhawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in wing pods on posessed Blackhawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gungrave (VG)|Gungrave]]'' || Beyond the Grave || Mounted in Grave's coffin || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Blackhawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || James Bond || Mounted on a tank commanded by Bond; also seen attached to enemy drone guns || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm; Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Hawk Down]]'' ||  ||  MH-60 and AH-6 gunners || mounted on Black Hawk and Little Bird helicopters ||2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a [[GShG-7.62 minigun]]) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Warriors: Assault on Devil's Island]]'' ||[[Carl Weathers]] || Roy Brown || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || With M16-style muzzle brakes || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || &amp;quot;Death Machine&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player only. No ammo drum. || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)]]'' || T-600 Terminators || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BlazBlue]]'' || Noel Vermillion || &amp;quot;Fenrir.&amp;quot; Shrouded barrels, elaborate frame including an overhead grip and rear-mounted ammo drum || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok]]'' || Joseph Turok, enemy soldiers || &amp;quot;Minigun.&amp;quot; With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Crime: New York City]]'' || Marcus Reed || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love (VG)|From Russia with Love]]'' || Russian and Octopus Elite enemies || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye: Rogue Agent]]'' || &amp;quot;GoldenEye&amp;quot; || &amp;quot;Predator MG&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GTA: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTA: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turok: Dinosaur Hunter]]'' || Tal'Set Fireseed || &amp;quot;Minigun&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2 The Arcade Game]]'' || T-101, T-102 || Limited duration power-up || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Multiple Barrel Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406757</id>
		<title>Just Cause 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Just_Cause_2&amp;diff=406757"/>
		<updated>2011-04-09T01:32:55Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* GE M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Just Cause 2'' is a 2010 open world action-adventure developed by Avalanche Studios and Eidos Interactive, published by Square Enix. The story follows the character of Rico Rodriguez as he is sent into the fictional island state of Panau by an organisation simply known as &amp;quot;The Agency&amp;quot;, tasked with toppling it's current leader, &amp;quot;Baby&amp;quot; Panay.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Just Cause 2'': '''&lt;br /&gt;
[[File:Just-cause-2-cover.jpg|300px|thumb|right|''Just Cause 2'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
Appears as the &amp;quot;Pistol&amp;quot;. It can be identified as the Mark VII by the safety lever and its lack of scope rails as featured on the Mark XIX. The real calibre cannot be determined: The real Desert Eagle holds 9 rounds in .357, 8 in .44 Magnum and 7 in .50 AE, while the ingame version starts out with a 12 round magazine.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|400px|none|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:JustCause2_-_DesertEagle.jpg‎|thumb|500px|none|The [[Desert Eagle]] in Rico's hands. Note the two-tone finish.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle CS.jpg‎|thumb|500px|none|Rico downs a member of the Panauan military in the second agency mission &amp;quot;Casino Bust&amp;quot;.]]&lt;br /&gt;
[[File:JustCause2 - DesertEagle TWT.jpg‎|thumb|500px|none|Pang is held at gunpoint by Rico with his [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle Mark VII]] during &amp;quot;The Whiter Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
Dubbed the &amp;quot;Submachine Gun&amp;quot; ingame. The weapon was modelled without any kind of stock. The real weapon on the other hand can be acquired, for example, with a folding stock or a fixed buttstock.&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with spare magazines - 9x19mm]]&lt;br /&gt;
[[Image:JustCause2_-_SMGr.jpg|thumb|none|500px|A FAMAE SAF lies in a delivery box.]]&lt;br /&gt;
[[Image:JustCause2_-_SMG2.jpg|thumb|none|500px|Dual-wielding FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine == &lt;br /&gt;
Appears ingame as the &amp;quot;Assault Rifle&amp;quot;. The magazine capacity can be gradually upgraded from 20 to 30 rounds across 6 levels. The ingame version lacks a carry handle, has a free floating handguard and a tubular metal buttstock with cheek rest.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:JustCause2_-_M4.jpg|thumb|none|500px|A [[M4A1]] ready to be picked up.]]&lt;br /&gt;
[[File:JustCause2 - M4 2.jpg|thumb|none|500px|The guard left of Bolo Santosi holds a [[M4A1]] as Rico accepts the first Reaper faction mission.]]&lt;br /&gt;
&lt;br /&gt;
== FPK / PSL Sniper Rifle ==&lt;br /&gt;
A [[FPK / PSL Sniper Rifle]] with modified shoulder stock and synthetic foregrip appears as the &amp;quot;Sniper Rifle&amp;quot;. Interestingly, enemy snipers are frequently seen using this weapon in conjunction with Laser Aiming Modules, which are never actually present on the rifles.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:JustCause2_-_SR.jpg|thumb|none|500px|A [[FPK / PSL Sniper Rifle|FPK/PSL]] lies on the ground.]]&lt;br /&gt;
[[Image:JustCause2_-_SR2.jpg|thumb|none|500px|Rico aiming the [[FPK / PSL Sniper Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
Usable by the player. Mounted on patrol boats and Jeeps. Like the [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]], the weapon has no stock.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:JustCause2_-_M249.jpg|thumb|none|500px|A Reaper holds his [[M249]].]]&lt;br /&gt;
[[Image:JustCause2_-_M249_2.jpg|thumb|none|500px|A member of the Panauan military force fires a vehicle mounted [[M249]] at a group of Ular Boys.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weaponry =&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Simply named &amp;quot;Rocket Launcher&amp;quot;. Holds an unrealistic '''3''' rockets at upgrade level 1.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JustCause2_-_AT4.jpg|thumb|none|500px|A AT4 lies on the ground next to one of the hand grenades.]]&lt;br /&gt;
[[Image:JustCause2_-_AT4_2.jpg|thumb|none|500px|A Reaper opens fire with his [[AT4]].]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
Mounted in emplacements, on patrol boats and helicopters. It's most prominent appearance is during the mission &amp;quot;The White Tiger&amp;quot;. The M134 in emplacements can be removed and carried around similar to the [[Predator#GE_M134_Minigun_Handheld|GE M134 handheld Minigun]] in ''[[Predator]]''. Although in ''Just Cause 2'' the weapon retains it's spade grips along with the added pistol grip.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:JustCause2_-_Minigun.jpg|thumb|none|500px|A M134 mounted underneath the right wing of a fighter jet.]]&lt;br /&gt;
[[File:JustCause2 - Minigun 2.jpg|thumb|none|500px|A M134 in a Reaper controlled military base. Note the belt feeding from the left of the weapon; this is part of the mounting, and is left behind when Rico detaches the M134 and carries it around.]]&lt;br /&gt;
[[File:JustCause2 - Minigun TWT.jpg|thumb|none|500px|Rico picks up the [[GE M134 Minigun|GE M134]] during the third agency mission &amp;quot;The White Tiger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406164</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406164"/>
		<updated>2011-04-06T22:19:05Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */  damn you words always foiling my plans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing is, with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406163</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406163"/>
		<updated>2011-04-06T22:12:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;br /&gt;
* Thing it with things like that it comes down to I see / you see. Sure, I can see the P99 dismantling button now, but before that it's really just the grip and trigger; I wouldn't say the frame shape is a huge point of calling between P99 and a hybrid of the two UCP designs. I'd say yes, P99 is probably better then. Also, I'm fairly sure ''Black'' calls the revolver an Anaconda, I'll have to check to be certain. Certainly it's not like any normal Anaconda created by human hands, but, as ever, this is ''Black'' we're talking about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I never meant to insult you, I'm sorry if I come across as rude at all. I just try to explain as much as possible in case I'm misunderstood. [[User:Vangelis2|Vangelis2]] 17:12, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406150</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406150"/>
		<updated>2011-04-06T21:06:29Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Taurus PT92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406149</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406149"/>
		<updated>2011-04-06T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Taurus PT92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406148</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=406148"/>
		<updated>2011-04-06T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Taurus PT92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Crysis_2&amp;diff=406140</id>
		<title>Talk:Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Crysis_2&amp;diff=406140"/>
		<updated>2011-04-06T19:36:19Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* UBGL/Gauss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several things that should be added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There is no source that claims that the SCAR uses the Remington SPC&lt;br /&gt;
&lt;br /&gt;
::The texture of the gun actually has written 6.8x45mm on it above the trigger, can be seen on various high-res pictures, for example: http://www.crysis-france.com/images/rsgallery/original/scar.jpg, so it really isnt the Remington SPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; Yes, but it's the SCAR from crysis 1 that shoot in 6.8 x45mm. The SCAR 2 in crysis 2 uses may be the 5.56 x45mm NATO ?&lt;br /&gt;
&lt;br /&gt;
::No, it isnt 5,56, check MyCrysis for that. It's still the same SCAR, so it's most probably the same caliber, too.&lt;br /&gt;
&lt;br /&gt;
:::MyCrysis weapon info thing says it uses smaller ammo than 5.56, allowing for the 40 round magazines. [[User:Alex T Snow|Alex T Snow]] 08:51, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- The Grendel assaut rifle uses the 6.5 mm Grendel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The Feline SMG may be using the 5,7x28mm armor piercing PDW bullet with Surefire Hi-Cap Mags (60 rounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- This is not a 20mm Korean machine gun, it is rather a 7,62mm machine gun like the FN MAG, 20mm is the caliber for autocannons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The SCAR (Mk.20 &amp;quot;Superior Combat Assault Rifle) uses the fictional 4mm hypersonic fin stabilized dart, fired through a smoothbore barrel. It is not the 6.8mm version seen in the first game.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Be Strong&amp;quot; Trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|400px|This appears to be entirely fictional.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Milkovich|Milkovich]] 15:10, 3 February 2011 (UTC)&lt;br /&gt;
:The rifle in the second image is the M2014 Gauss Rifle, an update to [[Crysis]]' Gauss Rifle. - [[User:Kenny99|Kenny99]] 03:37, 5 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DSG1 semi-automatic ==&lt;br /&gt;
&lt;br /&gt;
The weapon appears to be semi-automatic instead of bolt operated in all the multiplayer videos I have seen so far.--[[User:Milkovich|Milkovich]] 13:41, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*The DSG-1 could never decide if it was semiauto or bolt action in the original game, if I remember rightly, you only operated the bolt if you weren't looking down the scope. [[User:Vangelis|Vangelis]] 14:38, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's some information I've collected so far from the videos:&lt;br /&gt;
*It appears that the USMC soldiers in nanosuit-like armor (identified by tan armor color) and C.E.L.L. armored soldiers (identified by greyish color and armor fabric similar to the older nanosuit in the previous game) are two teams that you can play in multiplayer.&lt;br /&gt;
*Much of the weapons are revamps of the previous games' weapons.&lt;br /&gt;
*C.E.L.L. apeears to be the new name for Crynet Ops due to their very alike appearances.&lt;br /&gt;
*You play as &amp;quot;Alcatraz,&amp;quot; a U.S. SF soldier, throughout the game.&lt;br /&gt;
&lt;br /&gt;
Hope this helps. Also, welcome back, Vangelis. It's been a hell of a long time since your last edit.- [[User:Kenny99|Kenny99]] 02:11, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Makes a return in Crysis 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|300px|none|H&amp;amp;K MP7A1 PDW.]] &lt;br /&gt;
&lt;br /&gt;
Does anyone know the ingame name? --[[User:Milkovich|Milkovich]] 14:45, 11 February 2011 (UTC)&lt;br /&gt;
:I am not sure, but it might be easier to identify when the demo is released for PC. &lt;br /&gt;
-[[User:Kenny99|Kenny99]] 15:25, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That looks like the AY69 version, Nomad and Psycho both held the MPX8 with two hands. [[User:Vangelis|Vangelis]] 15:57, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: The question is whether it retains the same designation as in [[Crysis]]. --[[User:Milkovich|Milkovich]] 16:09, 11 February 2011 (UTC)&lt;br /&gt;
:It looks like it does. It has a 40 round magazine and is possibly dual-weildable. - [[User:Kenny99|Kenny99]] 23:12, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't remember the name, but that's gotta be the machine pistol sidearm. [[User:Alex T Snow|Alex T Snow]] 08:51, 22 February 2011 (UTC)&lt;br /&gt;
:The demo's released today so I'll grab some screencaps from the demo. - [[User:Kenny99|Kenny99]] 15:33, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Focus Pics ==&lt;br /&gt;
&lt;br /&gt;
The weapon focus articles have nice big perfect pictures we could add, except I don't know how. So someone should do it :D [[User:Alex T Snow|Alex T Snow]] 09:58, 3 March 2011 (UTC)&lt;br /&gt;
:Just save the picture by right-clicking on it and save it to your desktop. Then, upload it as usual. - [[User:Kenny99|Kenny99]] 15:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Company Names ==&lt;br /&gt;
&lt;br /&gt;
We should have them because they are part of the weapon too. Howabout we stop having company names on all the articles then, all our Glocks will be called &amp;quot;17&amp;quot; and &amp;quot;26&amp;quot; and Berettas like &amp;quot;92FS&amp;quot;. We'd have titles like &amp;quot;Joe the actor firing a 17&amp;quot; and &amp;quot;Jane the actress reloading a Model 66&amp;quot;. That's dumb, and we even know the names of the real ones, these we don't. The names are very relevant. [[User:Alex T Snow|Alex T Snow]] 12:53, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Depends on the weapon; we don't typically do it for heavy weapons (eg M202 FLASH, M72 LAW, etc) and there isn't a lot of point to it if the manufacturer is fictional anyway. [[User:Vangelis2|Vangelis2]] 15:05, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I dunno, think it's just as useful (or useless) as fictional calibres, or this whole article for that matter. Can we at least have them in the discription then? It's not like Halo where you have to know the backstory to know Misriah Armories makes most of the weapons, in Crysis 2 singleplayer it tells you to company when you go to pick up the weapon. [[User:Alex T Snow|Alex T Snow]] 01:03, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::Actually Glocks would be &amp;quot;G17&amp;quot; and &amp;quot;G26&amp;quot;. They use that designation, it is not just some Rainbow Six and Modern Warfare 2 thought to avoid copyright issues. Go to glock(dot)com and you can see that they refer to their models with &amp;quot;G+number&amp;quot; or &amp;quot;G+number+C&amp;quot;. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:52, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:::Okay, fair enough, but can we still put them in the descriptions (as opposed to the titles) with the other fictional info? It's not like it's the weapon's history or anything, it's pretty much part of the name, and it's not gonna hurt us to have it. [[User:Alex T Snow|Alex T Snow]] 10:33, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== All Weapons Videos ==&lt;br /&gt;
&lt;br /&gt;
This guy has vids of all the weapons for those who want to see&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/NinjasStoleMyTV#g/u&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 18:18, 14 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==SCAR==&lt;br /&gt;
one thing tha bugs me so far is that there is the atachment opsions on the SCAR. on the SCAR you can only attach under-slung weapons and scopes. the SCARAB can't use under-slung weapons, or the long range scopes, but can use a suppressor. I though the SCAR was the jack of all trade weapon but you need certain version for certain situational. other than that im enjoying the game&lt;br /&gt;
&lt;br /&gt;
:What? Please make sense... [[User:Alex T Snow|Alex T Snow]] 00:19, 25 March 2011 (CDT)&lt;br /&gt;
::What he means is that the SCAR can use almost all attachments except the suppressor while the SCARAB can only have a suppressor and mid-range optics and originally thought of the SCAR as a jack of all trades weapon. - [[User:Kenny99|Kenny99]] 02:31, 27 March 2011 (CDT)&lt;br /&gt;
:::Oh, well it seems it was only removed because the SCAR had nine attachments, but there are only eight challange things for weapons, meaning, unless you got the Hologram with a brand new copy of the game (which most people would have) then there would forever be one attachment you couldn't get. Why the suppressor and not, say, the PEQ box I don't know... [[User:Alex T Snow|Alex T Snow]] 06:25, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Alex==&lt;br /&gt;
&lt;br /&gt;
We're not writing for a Wikia based on the game here, please don't word entries like the weapons are real if they're not. It's confusing to potential readers to say that a weapon that doesn't exist is manufactured by such and such a company and so on; describe it in terms of what ''real'' weapon it is or resembles. Keep the game background minimal and only mention it ''after'' talking about the gun's identity, we're not here to document that kind of thing. [[User:Vangelis2|Vangelis2]] 09:16, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I do realize that, I just figure this would be a good place to show how much detail they put into their weapon design, because most other companies, as we know well, don't. I'll take out the company names, but can the calibers stay? They at least seem relevant. EDIT: Done, is it better now? [[User:Alex T Snow|Alex T Snow]] 14:12, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==L-TAG==&lt;br /&gt;
Just to clear this up so there isn't an edit war: it WAS Airburst, but in the final game it's Armed. Why? I dunno, I think Airburst sounds better, or Tactically Armed, as they are smart grenades. [[User:Alex T Snow|Alex T Snow]] 06:25, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*As far as I can tell, because they yanked any ability to set the grenade's fuse to actually airburst. It seems to just go off on impact or with a timer. [[User:Vangelis2|Vangelis2]] 07:41, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: when I used the L-TAG it look like if it hit an enemy it detonated, if it just hit the ground or a wall it would detonated when an enemy was near by. if there were no enemy near by it would just blow up after a short amount of time. but I could be wrong&lt;br /&gt;
:Well, the L-TAG has two fire modes: a sticky grenade fire mode and a non-sticky timed grenade fire mode. - [[User:Kenny99|Kenny99]] 14:24, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Kenny: M2014 Customisation==&lt;br /&gt;
I'm not trying to jump on you if you just hadn't gotten it up yet, but I noticed this was the only weapon you didn't put a customise pic for. The easiest way to get one is in &amp;quot;Masks Off&amp;quot;, just before you kick the door to get outside the Prism there's one against the wall. And for the Gauss underbarrel attachment, it's in &amp;quot;Corporate Collapse&amp;quot;, just look around the area where you have to get in the APC's turret. Thanks for adding the customisation pictures though, perfect way to show what they look like :) [[User:Alex T Snow|Alex T Snow]] 06:41, 27 March 2011 (CDT)&lt;br /&gt;
:I'm sorry, but I didn't add it because I was about to when I had to do some work. I'll come back to it later. - [[User:Kenny99|Kenny99]] 14:20, 27 March 2011 (CDT)&lt;br /&gt;
I am finished with the screencaping right now. - [[User:Kenny99|Kenny99]] 19:58, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Majestic ==&lt;br /&gt;
&lt;br /&gt;
Aside from the fact that they are both made from a combination of metal and plastic, I can't see a single thing that would indicate that the Majestic has any relation to the [[MP-412 REX]]. If it is based on anything, which I don't think it is, might I suggest the Mateba MTR-8 (below). They share a number of characteristics, including general layout with the cylinder in front of the trigger, internal hammer that can be cocked with an exterior mechanism, and the fact that the MTR-8 is reloaded by replacing the rear portion of the cylinder (single rounds cannot be reloaded and this rear plate is needed to function) similarly to replacing the whole cylinder on the Majestic. Either way, I think claiming this the be a heavily modified anything is a stretch.  --[[User:Commando552|commando552]] 16:06, 28 March 2011 (CDT)&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|500px|none|Mateba MTR-8]]&lt;br /&gt;
&lt;br /&gt;
It reminds me of the [[Mateba Autorevolver|Mateba 2006M]] in appearance. [[User:Alex T Snow|Alex T Snow]] 02:58, 29 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FELINE ==&lt;br /&gt;
&lt;br /&gt;
The Feline has nothing to do with the F2000. It's closer to a Famas F1 or Famas Felin (LOL). The F2000 doesn't even have a &amp;quot;normal&amp;quot; grip like the Famas Felin. Maybe the rail on the top can be borrowed from an F2000 but the lower parts are definitely not. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:05, 29 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think we thought F2000 when there wasn't a lot in the way of screenshots or gameplay, but seeing it in the full game it does look more like the Félin with elements of the Calico M960A.&lt;br /&gt;
&lt;br /&gt;
::It does look more like a FAMAS Felin than an F2000, with the forward grip changed and a feed system that must be similar to that russian prototype thing with the magazine right at the back called the Korobov something. Can promotional images like the one b below be put in the main article, as they show the guns a hell of alot better than the screenshots?  --[[User:Commando552|commando552]] 17:11, 29 March 2011 (CDT)&lt;br /&gt;
::[[File:Feline.jpg|image|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::I don't pretend to be a copyright expert, but they made nice detailed, accurate to real life weapons and articles for them, for the community, with big, awesome hi-res pictures attached; I vote we use them, they're too perfect not to. [[User:Alex T Snow|Alex T Snow]] 03:11, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol, Is it just me or does the Feline look a lot like this too. (Not saying this what it's based on or that we should use it or something.) - [[User:Mr. Wolf|Mr. Wolf]] 03:43, 1 April 2011 (CDT)&lt;br /&gt;
[[Image:M95A1.jpg|thumb|none|500px|M95A1 Phased Plasma Rifle from [[Terminator 2]]]]&lt;br /&gt;
&lt;br /&gt;
== Chambered rounds ==&lt;br /&gt;
&lt;br /&gt;
At the moment we have the line &amp;quot;Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.&amp;quot; This isn't quite correct; in 2 you have to fire at least one shot from the current magazine before you can reload and get a chambered round; ie, you have to reload from 0 to get 40 and then fire once and swap in a new mag to get 41. This is as opposed to Crysis, where if I recall rightly you can reload from 0 to get 40 in the SCAR and then immediately reload it again to get 41. [[User:Vangelis2|Vangelis2]] 03:35, 1 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, that's not incorrect in the function sense, if they let you reload from 40 then everyone would just reload on every spawn, or again after every empty reload. [[User:Alex T Snow|Alex T Snow]] 20:39, 1 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, if you assume they had ''time'' to reload, sure, and it's not like firing that one extra round really adds a huge amount of time to the process anyway; it ''really'' doesn't explain why you can't even do it in singleplayer where multiplayer balance isn't even an issue. It also still doesn't really work as &amp;quot;realistic&amp;quot; since there's nothing stopping you removing a real rifle's magazine after it's chambered a round and putting in a full one without having to fire it once first. [[User:Vangelis2|Vangelis2]] 00:05, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Agreed, I prefer useing sniper weapons alot in crysis - and follow up shots are important if a headshot will not kill every enemy or I simply can't make one at the time, so one more round in the chamber on a low capacity weapon can make a world of difference and that pisses me off. Otherwise I have very little negative things to say other than: I want a bullpup AR in Crysis 3 - or a Crysis 2 &amp;quot;warhead&amp;quot; like expansion... that would be nice&lt;br /&gt;
- Anon&lt;br /&gt;
&lt;br /&gt;
==Just a question==&lt;br /&gt;
&lt;br /&gt;
How come this page is OK, when the Killzone pages keep getting deleted because &amp;quot;the weapons aren't real&amp;quot;? The weapons in Killzone (particularly 2 &amp;amp; 3) are very obviously based on real-world weapons, as these are.&lt;br /&gt;
&lt;br /&gt;
* I think mostly because previous Killzone articles have been a) rubbish and b) posted with no game screenshots at all. Also, this one actually does contain some identifiably real weapons (including some real film footage), rather than consisting entirely of hybrids like Killzone. [[User:Vangelis2|Vangelis2]] 07:00, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Without trying to make a huge argument or anything, on a related note I'd like to point out that the vast majority of Halo's (human) weapons are obviously based on, or inspired by, real ones. MA5C = F2000, M7 = MP7, M6G = Desert Eagle/P99, etc. I think the other reason there isn't a Halo page is because it's the go-to game some people on this site like to use to say &amp;quot;look, made up weapons&amp;quot;, which isn't really fair. I can't fairly comment on Killzone as I don't have a PS3. [[User:Alex T Snow|Alex T Snow]] 03:12, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UBGL/Gauss ==&lt;br /&gt;
&lt;br /&gt;
I think it should be mentioned that using the UBGL/Gauss excludes the semi-auto fire mode on the rifle 'cause that is about the stupidest thing I've ever seen in a videogame. It is so &amp;quot;unique&amp;quot; that it deserves a line or two. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:24, 6 April 2011 (CDT)&lt;br /&gt;
* I dunno, I think the &amp;quot;hold button for strength mode&amp;quot; which ''automatically releases'' based on a timer is the stupidest thing in ''Crysis 2''. I'm fairly sure I'm the one who should be deciding if I do or don't punch something rather than my arms having their own opinion on the subject. [[User:Vangelis2|Vangelis2]] 14:36, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=406120</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=406120"/>
		<updated>2011-04-06T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Accuracy of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
Gunner 313&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle. Note the tally marks.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
Looks a bit like Rambo's knife from First Blood Part 2. [[User:Spartan198|Spartan198]] 05:12, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer expection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
&lt;br /&gt;
[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign missions &amp;quot;Executive Order&amp;quot; and &amp;quot;WMD&amp;quot;, which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts. Crossbows in singleplayer also often have scopes attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==AK74u==&lt;br /&gt;
&lt;br /&gt;
In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
&lt;br /&gt;
I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
&lt;br /&gt;
I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
&lt;br /&gt;
This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
&lt;br /&gt;
But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got to say I totally back Spartan. There isnt such a designation as the AK-74U, and while the 'S' does signify the side folding stock, if you took an AKS-74 and removed the stock, would you call it a regular AK-74? [[User:Chablar|Chablar]]&lt;br /&gt;
&lt;br /&gt;
:No, I'd refer to it as an AKS-74 because that's what it is, regardless of the removal of the stock. [[User:Spartan198|Spartan198]] 19:53, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
:If you guys are wondering, the Masterkey was invented around the 1980s and 1990s so it's anachronistic for it to be there. - [[User:Kenny99|Kenny99]] 01:27, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, who gives a crap if the weapons were anachronistic or not? yeah, alot of the guns were made in the 80's, but the game was awesome., and so was cod mod 2. so WRECK, im not saying they shouldn't take a closer look at the details, but my point is, you don't have to be a bitch about it, just play a different game. and it is only a game, it isn't gonna be absolutely perfect yet. im sure in a few years they'll have the perfect fps, but this was pretty damn close, if you ask me.&lt;br /&gt;
&lt;br /&gt;
*We care, that's who. You're on a site about weapons in movies, anime and videogames. You might as well ask a site about movie mistakes why they care about &amp;quot;every little mistake&amp;quot; or a site about movie analysis why they keep &amp;quot;over-analysing.&amp;quot; If you don't like what this site's about, find a CoD fansite and post there. [[User:Vangelis2|Vangelis2]] 12:53, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
::::: &amp;quot;Sklopnyj&amp;quot; - from what language is this word? In Russian is no such word. At least I have in 41 years that have not heard:) In Russian &amp;quot;foldable&amp;quot; sounds - &amp;quot;Skladnoy&amp;quot;. But also begins with the letter S.[[User:Slow Rider|Slow Rider]] 21:41, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
&lt;br /&gt;
Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
&lt;br /&gt;
:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
&lt;br /&gt;
It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
&lt;br /&gt;
==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
&lt;br /&gt;
I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
&lt;br /&gt;
::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
&lt;br /&gt;
-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully not copying spec ops.....&lt;br /&gt;
&lt;br /&gt;
Maybe it's aliens.&lt;br /&gt;
&lt;br /&gt;
Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
&lt;br /&gt;
==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
&lt;br /&gt;
Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
&lt;br /&gt;
==add m16 to page==&lt;br /&gt;
&lt;br /&gt;
It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
&lt;br /&gt;
Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''M16 is in.'''===&lt;br /&gt;
&lt;br /&gt;
I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
&lt;br /&gt;
Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
&lt;br /&gt;
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
&lt;br /&gt;
It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
&lt;br /&gt;
::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
::The AR-10 &amp;amp; AR-18 rifles instead of the G11,the Beretta PM12 instead of the Spectre, and the Steyr Mpi69 and the Sterling SMG (silenced /standard).Also a Starlight scope.--Kz77 9:24, 1 February 2011 (UTC)  &lt;br /&gt;
&lt;br /&gt;
:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
&lt;br /&gt;
''''''Some good proofs''' :''' &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
&lt;br /&gt;
http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
&lt;br /&gt;
http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
&lt;br /&gt;
http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
&lt;br /&gt;
http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
&lt;br /&gt;
Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
&lt;br /&gt;
==E3==&lt;br /&gt;
&lt;br /&gt;
Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
&lt;br /&gt;
Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You appear to have missed the point of this website...&lt;br /&gt;
&lt;br /&gt;
::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
&lt;br /&gt;
AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
&lt;br /&gt;
More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
&lt;br /&gt;
== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
&lt;br /&gt;
Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
&lt;br /&gt;
:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
&lt;br /&gt;
I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
&lt;br /&gt;
== Un-identified guns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
&lt;br /&gt;
In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
&lt;br /&gt;
Unidentified gun No.4 looks like a Galil.---Matchgradeweapon&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
&lt;br /&gt;
No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
&lt;br /&gt;
Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
&lt;br /&gt;
The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
&lt;br /&gt;
Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
&lt;br /&gt;
and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
&lt;br /&gt;
one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
&lt;br /&gt;
Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== good decision ==&lt;br /&gt;
&lt;br /&gt;
As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
&lt;br /&gt;
* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
&lt;br /&gt;
Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
&lt;br /&gt;
I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP5k ==&lt;br /&gt;
&lt;br /&gt;
You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
&lt;br /&gt;
You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
true why would they be carrying a Prototype in to combat&lt;br /&gt;
&lt;br /&gt;
Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
&lt;br /&gt;
Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
&lt;br /&gt;
Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
&lt;br /&gt;
You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
&lt;br /&gt;
It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
&lt;br /&gt;
:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
&lt;br /&gt;
:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
&lt;br /&gt;
Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
&lt;br /&gt;
The model 656 looked like this: &lt;br /&gt;
&lt;br /&gt;
[[Image:model 656.jpg]] &lt;br /&gt;
&lt;br /&gt;
It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
&lt;br /&gt;
I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
&lt;br /&gt;
Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
&lt;br /&gt;
== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
&lt;br /&gt;
*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
&lt;br /&gt;
As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
(UTC)&lt;br /&gt;
&lt;br /&gt;
Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
&lt;br /&gt;
Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
moviemaster1993 11:58 may 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38? ==&lt;br /&gt;
&lt;br /&gt;
The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16 and XM177 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
&lt;br /&gt;
== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
&lt;br /&gt;
Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
&lt;br /&gt;
What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
&lt;br /&gt;
* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time travel (well that would explain it) ==&lt;br /&gt;
&lt;br /&gt;
[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
&lt;br /&gt;
Damn straight.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
&lt;br /&gt;
== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
I'm sorry but that sounded a little gay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
&lt;br /&gt;
At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
&lt;br /&gt;
[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
&lt;br /&gt;
Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
&lt;br /&gt;
:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
&lt;br /&gt;
I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad Feeling ==&lt;br /&gt;
&lt;br /&gt;
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
&lt;br /&gt;
Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
&lt;br /&gt;
I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
&lt;br /&gt;
Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
&lt;br /&gt;
IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
&lt;br /&gt;
:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
&lt;br /&gt;
: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
&lt;br /&gt;
and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
&lt;br /&gt;
Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
&lt;br /&gt;
:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
&lt;br /&gt;
So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
&lt;br /&gt;
One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
&lt;br /&gt;
:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
&lt;br /&gt;
::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
&lt;br /&gt;
:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
&lt;br /&gt;
[[user:k9870]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
&lt;br /&gt;
I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
&lt;br /&gt;
You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
&lt;br /&gt;
== Linked to World at War ==&lt;br /&gt;
&lt;br /&gt;
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
&lt;br /&gt;
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
&lt;br /&gt;
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Any links to zombies?&lt;br /&gt;
&lt;br /&gt;
Yes. Confermed on callofduty.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
&lt;br /&gt;
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
&lt;br /&gt;
== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
&lt;br /&gt;
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
&lt;br /&gt;
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Or not.&lt;br /&gt;
&lt;br /&gt;
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
&lt;br /&gt;
It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
&lt;br /&gt;
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
&lt;br /&gt;
==Anyone Take Notice?==&lt;br /&gt;
&lt;br /&gt;
During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
&lt;br /&gt;
: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
&lt;br /&gt;
Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
&lt;br /&gt;
The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
&lt;br /&gt;
MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
&lt;br /&gt;
Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
&lt;br /&gt;
I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
&lt;br /&gt;
=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
&lt;br /&gt;
Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
&lt;br /&gt;
== The COD wiki ==&lt;br /&gt;
&lt;br /&gt;
I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
::What's also stupid is that well-known wikis like Halo Wiki and COD Wiki are too strict and shit on &amp;quot;off-topic&amp;quot; comments, meaning that almost every blog post on the website are supposed to be fixed and related to the game. I mean, seriously, why can't they have some little real-world information rather than in-game information? - [[User:Kenny99|Kenny99]] 15:30, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm over at Cod wiki right now.&lt;br /&gt;
&lt;br /&gt;
==Those are definitely explosive tips==&lt;br /&gt;
&lt;br /&gt;
The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
&lt;br /&gt;
Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
&lt;br /&gt;
No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
&lt;br /&gt;
I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Snub Nose ==&lt;br /&gt;
&lt;br /&gt;
I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
&lt;br /&gt;
I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
&lt;br /&gt;
The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the action diver had one, too&lt;br /&gt;
&lt;br /&gt;
== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
&lt;br /&gt;
Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Retarded gimmick is retarded.&lt;br /&gt;
&lt;br /&gt;
== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
&lt;br /&gt;
And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
&lt;br /&gt;
Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Looks like it's made by Heckler and Koch judging by the stock.But that's just me.It could be and AUG prototype but who knows?---Matchgradeweapon&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time period and Guns==&lt;br /&gt;
&lt;br /&gt;
There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
&lt;br /&gt;
== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
&lt;br /&gt;
Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
&lt;br /&gt;
:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PM-63? ==&lt;br /&gt;
&lt;br /&gt;
Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
English version of Wikipedia erroneously indicates that the KS-23 was created in 1970. This weapon was created in mid-1980's. The 23 mm rifled barrel has been borrowed from anti-aircraft weapons systems. At present it is not used Russian police, because it is too heavy and uncomfortable [[User:Slow Rider|Slow Rider]] 11:12, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
&lt;br /&gt;
==Kinda liking the weapons list==&lt;br /&gt;
&lt;br /&gt;
Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
&lt;br /&gt;
I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
&lt;br /&gt;
== CZ75 ==&lt;br /&gt;
&lt;br /&gt;
JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
&lt;br /&gt;
::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
&lt;br /&gt;
:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
&lt;br /&gt;
Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
&lt;br /&gt;
==asp==&lt;br /&gt;
&lt;br /&gt;
was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
&lt;br /&gt;
==Snubnose more accurate?==&lt;br /&gt;
&lt;br /&gt;
What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
&lt;br /&gt;
I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
&lt;br /&gt;
I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Ops Zombies weapons ==&lt;br /&gt;
&lt;br /&gt;
For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
&lt;br /&gt;
So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
&lt;br /&gt;
Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Makarov with target sights. ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Military sights suck, im sure special forces would replace them.&lt;br /&gt;
&lt;br /&gt;
Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
&lt;br /&gt;
==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
&lt;br /&gt;
== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Maybe Mason just has a really bad memory or was hit over the head with a copy of Tacticool Gun Monthly before the interrogation. [[User:Vangelis|Vangelis]] 07:06, 11 February 2011 (UTC)&lt;br /&gt;
Or maybe this is all a dream.  Mason was probably heavily unconscious by the C.I.A. after his capture and this probably caused him to be in a world where he can't tell what's real or not. The C.I.A. is probably holding Rebirth Island and still keeping Mason at Rebirth Island in reality.&lt;br /&gt;
- [[User:Kenny99|Kenny99]] 03:40, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
&lt;br /&gt;
:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
&lt;br /&gt;
:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
&lt;br /&gt;
know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
&lt;br /&gt;
== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
&lt;br /&gt;
:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
&lt;br /&gt;
Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
&lt;br /&gt;
:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Videos confirm various unknowns==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
&lt;br /&gt;
Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Golden Guns are Fugly ==&lt;br /&gt;
&lt;br /&gt;
I mean take a look at this!&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
&lt;br /&gt;
Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
&lt;br /&gt;
The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
&lt;br /&gt;
==just watched zomie gameplay==&lt;br /&gt;
&lt;br /&gt;
pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
&lt;br /&gt;
Why cant they have communist zombies, seriously?&lt;br /&gt;
&lt;br /&gt;
[[user:k9870|k9870]&lt;br /&gt;
&lt;br /&gt;
:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
&lt;br /&gt;
From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
&lt;br /&gt;
==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Impressions So Far? ==&lt;br /&gt;
&lt;br /&gt;
What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of inaccuracies, I'm suprised nobody's mentioned Sam Worthingtons oh-so-authentic American accent. :P --[[User:Kangabox|Kangabox]] 21 February 2011&lt;br /&gt;
&lt;br /&gt;
== Pistol grips ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
&lt;br /&gt;
: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
&lt;br /&gt;
No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
&lt;br /&gt;
I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Steiners Mosin does not have a pistol grip, its a modeling error because its really a P38 in his hands along with the Rifle--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:11, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gold weapon images ==&lt;br /&gt;
&lt;br /&gt;
Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Semi Auto FAL ==&lt;br /&gt;
&lt;br /&gt;
Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
&lt;br /&gt;
When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stop Complaining==&lt;br /&gt;
&lt;br /&gt;
Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
&lt;br /&gt;
: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
^ Hahahahaha! [[User:Drjuki|Drjuki]] 19:08, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The PSE TAC 15 uses either an AR15 lower, or is included with basically a reciever shaped the same. Looking at it, it does not appear to have an AR15 type lower reciever on it, judging from the lack of the empty magazine well in front of the trigger. Maybe the upper does a little, I would agree, but in it's entirety in my opinion I don't think it does.--[[User:Fnlover|Fnlover]] 20:44, 05 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
&lt;br /&gt;
In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? It looks just like the Multiplayer's nickle plated M1911, I checked just a few minutes ago. Not an expert on this, but if it was a blued finish then wouldn't that make it a lot less shiny? For all the poorly lit rooms in Nazi Zombies, it seems to reflect like a spotlight at times.&lt;br /&gt;
&lt;br /&gt;
In Kino, its the Nickle plated one but in FIVE it looks blued or actually poorly done lighting. Blued is shiny by the way, I have actual guns to prove that.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:52, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was Five that I checked, it looks nickle plated to me, so iunno. And thanks for clearing the shine thing up, I thought blueing made the metal duller and not very reflective, I must have mixed that up with something else.&lt;br /&gt;
&lt;br /&gt;
You could be thinking of Parkerizing, which results in a dull finish. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohyah, parkerizing. I knew it was something with -izing in it, thanks.&lt;br /&gt;
&lt;br /&gt;
== Did alittle overhauling ==&lt;br /&gt;
&lt;br /&gt;
Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Front Cover 1911==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the 1911 in the soldier's hand on the title picture (the right hand when you're looking at it) missing its hammer? I've been looking as closely as I can, but I just can't seem to find it. An error on the artists part perhaps? Strange though, the pistol marked &amp;quot;Sally&amp;quot; has its proper hammer.--[[User:august.allocco|august.allocco]] 17:32, 30 December 2010&lt;br /&gt;
&lt;br /&gt;
Looks like a combination of the light and the angle making it hard to spot. [[User:The Wierd It|The Wierd It]] 22:30, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silencer or Suppressor ==&lt;br /&gt;
&lt;br /&gt;
I was looking at some of the images on this page and noticed that some said they were &amp;quot;silenced&amp;quot; or &amp;quot;with silencer&amp;quot;, yet others used suppressor. I always thought suppressor was correct, and silencer only described the effect (although Call of Duty games are notorious for spreading this word around). I have not played black ops, so I was wondering if we would call the attachments silencers or suppresors? --Fnlover 05:42, 6 January 2011 (UTC)&lt;br /&gt;
:From what I've heard, both are technically correct, and when the original device was created by Maxim, he patented it as a 'silencer'. Yes, it technically doesn't make the gun silent, but that's it's official name. [[User:Acora|Acora]] 02:36, 15 January 2011 (UTC)&lt;br /&gt;
::They both are correct, even the BATF calls them silencers on the paperwork.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:23, 15 January 2011 (UTC)&lt;br /&gt;
:::But &amp;quot;suppressor&amp;quot; is the preferred term on this site. [[User:Spartan198|Spartan198]] 05:09, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Identity of Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, long-time fan of the site, first-time contributor here. I believe I have come across the true identity of the over/under shotgun. I've tried to do as much homework as I could before submitting.&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Beretta: the S-686. Here is the picture for your perusal: [http://armpou.com/images/BERETTA%20686%20SILVER%20PIGEON%20S.jpg Beretta S-686]. Note the identical engraving and design of the barrel pivot assembly.&lt;br /&gt;
&lt;br /&gt;
I don't believe that it could be a Rottweil Olympia. The only picture I could come up with (it's pretty elusive) looked nothing like the in-game model: [http://www.guncity.co.nz/images/162403.jpg Rottweil Olympia]. It's rather plain in comparison, with a much different pivot assembly design and geometry.&lt;br /&gt;
&lt;br /&gt;
What do you guys think? --[[User:Graybass_20x6|Graybass_20x6]] 1:45, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You know... ==&lt;br /&gt;
&lt;br /&gt;
The more and more I read the discussion page, the more and more I realize you guys should develop a game. Maybe not go that far, maybe just have the developers of a game contact you guys for some info, rather than watch Predators, or Commando, or some other action movie and call it good.&lt;br /&gt;
&lt;br /&gt;
:Together we would create the most weapons realistic game ever! But we don't have the funds or the people to program at least that I know of.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:43, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, since CoD4:MW, CoD series is known by its many small detail mistakes the developers did to vehicles, factions, weapons, character's clothing, etc.&lt;br /&gt;
::This mistakes cannot stop you from playing, but if it's really bothers you, you can use the mod tool to create a mod that accurate every aspect of the game/s, of course if you have the desire for it... I would do that to many games I could, if I had the desire too. --[[User:RaNgeR|RaNgeR]] 23:01, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sounds like the Project Reality Mod for Battlefield 2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:19, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, my uncle does that stuff for IW maybe I should give him a few notes...&lt;br /&gt;
&lt;br /&gt;
:More than a few I would say, ask him to check this site and ask for opinions. We would be happy to help!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:34, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've been on board for a couple of game projects involving other people over the net, mainly as a story writer and overall ideas man. The main problem with developing games through the internet is the lack of interest over time. At the beginning of the projects I've seen, it seems there is never a lack of volunteers and collaboration. However, the projects I've undertaken (over the internet) have always seemed to lose steam after a whirlwind of work and progress, and within a month or two it's left to a bare-bones cast of a few people who eventually drop it due to lack of manpower. I'd absolutely love to have another project to do (I've had ideas for an FPS milling about in my head for ages), but I also fear that it will be all for naught within a few weeks. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I completely agree. I myself, writing an idea for a game which in the meantime it's called &amp;quot;Lead Storm&amp;quot; - an FPS game based on other existing games/series like CoD, MoH, Crysis, BF, Tom Clancy's, etc. This game is also involves the accuracy of small details, from weapons to equipment to cloths and many other things. I really want this game to be exists, but it's hard to do it alone. I need people who can program, animate and generally design stuff using various programs. --[[User:RaNgeR|RaNgeR]] 14:44, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm so down for that, but it does seem like something that people would lose their dedication to pretty quickly.&lt;br /&gt;
::::what IW/tryarch need are proper researcher's ones that actually research, not ones that get a retired marine from the 60's to do all thier work (look at that supposed retired marine, he knew nearly nothing about firearms) or watch black hawk down and just copy everything [[User:Scarecrow|scarecrow]] 11:18, 3 February 2011 (UTC)&lt;br /&gt;
:::::People that were in the Military don't usually know much about guns other than the ones they trained on and were issued and thats it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:31, 5 February 2011 (UTC)&lt;br /&gt;
::::::i don't see why other people dont realise that. [[User:Scarecrow|scarecrow]] 09:44, 5 February 2011 (UTC)&lt;br /&gt;
::That is the problem with the developers: They don't really care if the in-game weapons will have bullet ejection ports or something like that, they don't really care about the small details of the game (depends on what details). Many people also say the same thing, because the main task is too create a game that satisfy the buyers, without looking at the small details. I think that every war game supposed to be much realistic as it can get. I'm not talking about realism as Operation Flashpoint, or ARMA, or Tom Clancy's games where the gameplay and so could be a little bit frustrating. You can keep the normal gameplay of Call of Duty, but just work a little bit on the details so you will see no differences between the game's realism to ours. --[[User:RaNgeR|RaNgeR]] 13:56, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bigger Images ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have issues with the images being 600px? - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate History ==&lt;br /&gt;
I apologize for adding yet another hypothesis to this game's story line but...this may be an alternate time line sort of thing.  I replayed the game and, at the end SPOILER ALERT when Mason surfaces amid the US flotilla after sinking the control ship he sees a battleship with the hull number 68.  I got bored and looked up the hull designation to see which ship it belonged to when I saw that it belonged to the USS Ohio, part of the canceled Montana class battleship class. Just my two cents! --[[User:Charon68|Charon68]] 19:13, 26 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=406119</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=406119"/>
		<updated>2011-04-06T17:44:57Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition, which means that all subguns in the game are chambered for &amp;quot;.380 SMG&amp;quot;, if the gun's markings mean anything.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where the assault rifle you just had in the level just previous would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the standard-issue weapon used by all friendly NPCs, though it is only available to the player in later missions. The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in ''Black'' simply depicts it as an AK-style charger. A strange graphical glitch exists with this gun; when set to single shot, the animation will not spawn brass.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56mm.]]&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;M16&amp;quot; ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds. It is also modeled with two forward assists. It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
Kellar holds the WA2000 across his body when he isn't firing it; at least, this is probably the idea. Due to the inherent false perspective of a first-person shooter, he either has eyes just below his collarbone or is holding the rifle at arm's length and level with his nose. The idle animation has him spin the elevation turret of the scope as per FPS tradition; slightly more curiously, he then does the same with the reticle illumination control, despite the reticle never actually being illuminated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
&lt;br /&gt;
The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. This is replicated in several other first-person shooters, and appears to be a perspective issue; offsetting the tube to the right emphasises that the weapon is above the player's right shoulder rather than stuck through their torso as it might appear if the weapon were bought to the middle of the screen.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=406118</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=406118"/>
		<updated>2011-04-06T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Underbarrel Gauss Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is similar to Crysis' SOCOM pistol, and is based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]], the [[Heckler &amp;amp; Koch Mark 23]], the [[Heckler &amp;amp; Koch HK45]], and the [[Walther P99]].&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|400px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor.]]&lt;br /&gt;
[[Image:HH45.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK45]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|400px|none|Walther P99]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note MK 23 slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a heavily modified [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders.  The Majestic also has an M16-style charging handle which is cocked by the player on every reload. As the weapon has an internal hammer it could simply cock the hammer, and therefore function just like any normal double-action/single-action revolver. &lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|450px|none|Mateba MTR-8]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]] but with the overall size and shape similar to the [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950 pistol]].&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|400px|Calico M950 pistol with 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and has ballistics closer to a paintball gun or airsoft gun than a true firearm.  The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stunning humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]]. &lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen several times being used by U.S. military soldiers and C.E.L.L. The most noticeable changes are the lack of a carrying handle and an MP5-style collapsable stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Masada.&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|450px|Magpul Masada, 5.56x45mm/7.62x39mm]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==SCARE==&lt;br /&gt;
The SCARE is the sniper variant in the SCAR family, maybe similar to an SR-25 in use. So far it has only been mentioned in the MyCrisis SCAR Weapon Focus.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its discription is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[MP5]]/[[G3]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip 12 Guage]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] with a longer barrel is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8 Avenger==&lt;br /&gt;
Two A-10 Thunderbolts II-like airplanes are seen engaging a Ceph gunship with it's GAU-8 autocannons in &amp;quot;Out of Ashes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; are seen with General Electric [[M61 Vulcan]]s mounted under their hull.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold up to five (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is firing a [[DefTech 37mm launcher]] to suppress riots about the sealed-off New York.&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|none|400px|Defense Technologies/Federal Laboratories launcher 37mm with fixed stock]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing a DefTech 37mm launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M112 C4==&lt;br /&gt;
M112 C4s appear as demolition charges that can be remotely detonated. The C4 pack in-game is actually a bundle of M112 explosive packs taped together with duct tape.&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block]]&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[Mk 2 hand grenade|Mk. 2 frag grenade]] (texture) and the [[M18 smoke grenade]] (model), are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with custom coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406073</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406073"/>
		<updated>2011-04-06T11:12:37Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger; the differences could well be because it's also based on the ''other'' UCP ([http://world.guns.ru/handguns/hg/de/hk-ucp-e.html see here]). [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406063</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406063"/>
		<updated>2011-04-06T10:42:57Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture and trigger. [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406059</id>
		<title>User talk:Mr. Wolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mr._Wolf&amp;diff=406059"/>
		<updated>2011-04-06T10:40:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* For why it's a UCP */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Black MAC 10==&lt;br /&gt;
&lt;br /&gt;
It's hard to see, but it's not a reflex sight, it's an MP5 front sight mounted on a riser. If you look carefully at the pic you can see it's got an actual post rather than a projected aim point. Precisely why...Well, it's ''Black''. Sense is not it's strong point. [[User:Vangelis|Vangelis]] 07:50, 27 February 2011 (UTC)&lt;br /&gt;
:Hmmm, interesting. The pic was too small for me to see it at first glance, it looked like a C-more to me, plus I forgot about the game. XD&lt;br /&gt;
::Yeah, it's certainly laid out like a C-More: perhaps the developers saw a picture of one, thought it looked cool and didn't bother to check what it was or how it worked. I certainly know of other games made by people who didn't know how reflex sights work (''Haze'' and ''Blacksite: Area 51'' both feature holographic reflex sights that aren't actually switched on, for example). [[User:Vangelis|Vangelis]] 08:30, 27 February 2011 (UTC)&lt;br /&gt;
:::For some reason it makes think of the stupid extra front sight mounted on USP's RIS in F.E.A.R. 2. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==Crysis==&lt;br /&gt;
&lt;br /&gt;
Look at it this way: imagine if someone took a copy of Photoshop and built the shape of the PSG-1 out of a photograph of a DSR-1: extended the handguard, put the magazine and grip where they'd be on a PSG-1, made the barrel project way further forward, and so on. That's basically what the DSG-1 seems to have been. The main clue is in the name; the gun is a PSG-1 / DSR-1, so they went halves on what they called it. [[User:Vangelis|Vangelis]] 10:08, 27 February 2011 (UTC)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== G3KA4 ==&lt;br /&gt;
&lt;br /&gt;
Granted, I'm eyeballing, but it looks more like it's got the carbine-length handguard but with the barrel tip from the full-size rifle, it seems just a little too short to be full-size. [[User:Vangelis|Vangelis]] 08:50, 3 March 2011 (UTC)&lt;br /&gt;
:No its handguard is not carbine-length and on the wall it's longer than the AK. The K is somewhat near the size of an MP5, the in-game looks like a full-size rifle. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::I've reverted it back to how you had it. I'm not sure, you are, so we'll go with you. [[User:Vangelis|Vangelis]] 09:20, 3 March 2011 (UTC)&lt;br /&gt;
:::Why thank you :), But Your are right about it being kinda smallish, look at it compared to the FAL. It looks like a slightly shrunk-down G3A4 pretending to be a G3KA4. lol, Thanks Ubisoft. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
As for the SVD, it's still an odd hold since you'd have to stick the stock ''inside'' your shoulder to get it to look like that. That's largely due to the usual weirdly narrow FPS field of view, mind you; FPS characters only have central vision (and also can't see their own noses). [[User:Vangelis|Vangelis]] 10:12, 3 March 2011 (UTC)&lt;br /&gt;
:Hmmm. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
You'll forgive me for being a tiny bit overprotective, it did take me 26 hours to screencap that page. :) [[User:Vangelis|Vangelis]] 10:21, 3 March 2011 (UTC)&lt;br /&gt;
:It's completely understandable. :) lol, it seems you have quite a few pages here that are your babes. :D I just wanted mainly to &amp;quot;fix&amp;quot; the AR-15 and G3 that have been bugging me for over a year (I joined about a mouth ago). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Well, the idea is it's a quote-unquote AR-16; since it isn't really anything in particular, it would just end up with a mess of weapon pics below it (AR-15s, AR-18s, etc). I think it's best off how it is now, with just the one it's called and isn't. [[User:Vangelis|Vangelis]] 10:41, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, I'm noticing playing through ''Black'' now that ''Far Cry 2's'' devs seem to have got some of their ideas about weapons from it; specifically, it also has the RPG-7 with a side-mounted iron sight and an M249 with a metal ammo drum. Also doing a Let's Play of ''Turning Point: Fall of Liberty'' and marvelling at how the devs managed to get literally everything about everything in it wrong, including three weapons with the safeties on. [[User:Vangelis|Vangelis]] 11:23, 3 March 2011 (UTC)&lt;br /&gt;
:Interesting. :D I think you meant ''side-ways'' mounted iron sights, Oh and you forgot Call of Duty: Modern Warfare's RPG-7. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
::Far as I'm aware the RPG-7's iron sight is usually mounted on the top, the Far Cry 2 one just rotates the whole mounting 90 degrees to the left, while the Black one puts it there and turns it vertical, so you might even say Black's is the one that's sideways. I guess they prefer the side mount because bringing the RPG-7 to the middle of the screen to aim down the iron sight doesn't really look like it's over your shoulder so much as stuck through your body. [[User:Vangelis|Vangelis]] 11:45, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
&lt;br /&gt;
Just noticed your edit there; as far as I'm aware, the belt box is correctly called a drum (see [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-68/c01.htm#sectioni this field manual], for example). I'm not sure if it's just in-the-field slang terms (IIRC the smaller cloth drum is also called a &amp;quot;nutsack,&amp;quot; but we probably won't be calling it that), but I've certainly never heard bandoleer used to refer to anything but a belt that you wear on your body, usually for storing single rounds for weapons like M203s and shotguns. [[User:Vangelis|Vangelis]] 09:38, 5 March 2011 (MSK)&lt;br /&gt;
:All right. :) - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
== Click on my name. ==&lt;br /&gt;
&lt;br /&gt;
The result will amuse you, hopefully. [[User:Vangelis|Vangelis]] 12:13, 6 March 2011 (MSK)&lt;br /&gt;
:lol, that's awesome! XD - [[User:Mr. Wolf|Mr. Wolf]] 12:20, 6 March 2011 (MSK)&lt;br /&gt;
:(p.s what game is the last one from?)&lt;br /&gt;
::The last one is from Bulletstorm, which is an extremely silly game. Fun game, but the Peacemaker Carbine is one of the most unergonomic and genuinely hideous designs I've ever seen. [[User:Vangelis|Vangelis]] 12:39, 6 March 2011 (MSK)&lt;br /&gt;
:::I agree. At least most HALO weapons seem fairly practical, not including the 12.7x40mm M6 pistols that weigh over 6 lbs. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== For why it's a UCP ==&lt;br /&gt;
&lt;br /&gt;
Click the image and look under where it says &amp;quot;Laser pointer (pistol).&amp;quot; It's got a third control just behind the accessory rail which none of the other three guns have, which suggests most of the HK45-ish features are actually from the UCP; only the milling cut is certainly not from it. As for the P99, I really can't see how it's anything but the grip texture. [[User:Vangelis2|Vangelis2]] 05:40, 6 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406058</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406058"/>
		<updated>2011-04-06T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Bauer SOCOM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
Based on a mixture of the prototype 4.6x30mm [[Heckler &amp;amp; Koch UCP|Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;]] and the [[Heckler &amp;amp; Koch Mark 23]], with [[Heckler &amp;amp; Koch HK45]]-like milling cuts, and the trigger of a [[Walther P99]]. It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement, with the trigger from a Walther P99 and a HK45-like groove at the front of the slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
[[Image:Crysis Bauer.jpg|thumb|600px|none|A North Korean Special Forces wields a Bauer SOCOM at the start of the ''Crysis Warhead'' mission &amp;quot;All the Fury&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
[[Image:Crysis-SFSMG.jpg|thumb|none|600px|A North Korean Special Forces flanker with a silenced MPX8 fitted with a laser module.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]] chambered for 6.8x45mm, this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71s stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==XM2014 Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
[[Image:Crysis-XM2014.jpg|thumb|none|600px|A Korean grunt firing his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael &amp;quot;Psycho&amp;quot; Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in &amp;quot;Assault.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action [[List_of_gun_abbreviations#E|EMAC]] gun that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in a bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8-1 rifle (New Version) - 5.56mm.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
[[Image:CrysisWarhead-GaussKPA.jpg|thumb|none|600px|A Korean soldier with a captured Gauss Rifle in &amp;quot;Below The Thunder.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
[[Image:Kyong-Crysis.jpg|thumb|none|600px|Kyong unleashes his minigun on Nomad in the level &amp;quot;Awakening.&amp;quot;]]&lt;br /&gt;
[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
[[Image:Crysis-MarineLAW.jpg|thumb|none|600px|A U.S. marine about to fire a LAW at a Korean tank in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack both safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406055</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=406055"/>
		<updated>2011-04-06T10:32:49Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: Naw, the levers and the underbarrel rail are from the UCP, which is a lot of thw weapon (mechanically at least). Really not seeing how the frame is necessarily more P99 than it is UCP or Mark 23.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
Based on a mixture of the prototype 4.6x30mm [[Heckler &amp;amp; Koch UCP|Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;]] and the [[Heckler &amp;amp; Koch Mark 23]], with a  [[Heckler &amp;amp; Koch HK45]]-like front slide and milling cuts, and the trigger and frame of a [[Walther P99]]. It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement, with the trigger from a Walther P99 and a HK45-like groove at the front of the slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
[[Image:Crysis Bauer.jpg|thumb|600px|none|A North Korean Special Forces wields a Bauer SOCOM at the start of the ''Crysis Warhead'' mission &amp;quot;All the Fury&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
[[Image:Crysis-SFSMG.jpg|thumb|none|600px|A North Korean Special Forces flanker with a silenced MPX8 fitted with a laser module.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]] chambered for 6.8x45mm, this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71s stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==XM2014 Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
[[Image:Crysis-XM2014.jpg|thumb|none|600px|A Korean grunt firing his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael &amp;quot;Psycho&amp;quot; Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in &amp;quot;Assault.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action [[List_of_gun_abbreviations#E|EMAC]] gun that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in a bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8-1 rifle (New Version) - 5.56mm.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
[[Image:CrysisWarhead-GaussKPA.jpg|thumb|none|600px|A Korean soldier with a captured Gauss Rifle in &amp;quot;Below The Thunder.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
[[Image:Kyong-Crysis.jpg|thumb|none|600px|Kyong unleashes his minigun on Nomad in the level &amp;quot;Awakening.&amp;quot;]]&lt;br /&gt;
[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
[[Image:Crysis-MarineLAW.jpg|thumb|none|600px|A U.S. marine about to fire a LAW at a Korean tank in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack both safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Everyman%27s_War&amp;diff=405758</id>
		<title>Everyman's War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Everyman%27s_War&amp;diff=405758"/>
		<updated>2011-04-05T12:15:32Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Everyman's War.jpg|thumb|300px|''Everyman's War'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''Everyman's War''' is a 2009 war film directed by Thad Smith. It stars [[Cole Carson]] as Don Smith, a young man drafted into the 94th Infantry Division during World War Two and sent into combat in France and Germany with a Heavy Machine Gun Section. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Everyman's War'':'''&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
An [[M1903_Springfield#1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] sniper rifle is used by sharpshooter Pvt. Briggs ([[Aaron Glass]]) in the first battle.&lt;br /&gt;
[[File:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|M1903A4 Springfield sniper variant with M84 scope - .30-06]]&lt;br /&gt;
[[File:EW Briggs M1903A4Springfield.jpg|thumb|none|600px|Pvt. Briggs ([[Aaron Glass]]) fires his scoped M1903A4 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Despite being the standard-issue combat rifle for the U.S. Armed Forces during World War Two, the [[M1 Garand]] is seen scarcely throughout the movie. This is historically accurate, for weapons squads such as the one depicted in the film would normally be issued lighter weapons such as the M1 Carbine. The most notable user is Pvt. Karl Heinrich ([[Brian Julian]]), the section ammunition carrier.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand Semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:EW AmericanGI M1Garand.jpg|thumb|none|600px|A GI enters the mess tent with his M1 Garand rifle slung. Note the trench knife stuck into his pack (left side).]]&lt;br /&gt;
[[File:EW Heinrich M1Garand.jpg|thumb|none|600px|Pvt. Karl Heinrich ([[Brian Julian]]), seated on the left, holds an M1 Garand.]]&lt;br /&gt;
[[File:EW Heinrich M1Garand 2.jpg|thumb|none|600px|Heinrich jumps from the Deuce-and-a-Half with his M1.]]&lt;br /&gt;
[[File:EW Heinrich M1Garand 3.jpg|thumb|none|600px|Heinrich, carrying his M1, slips in the slow whilst dodging enemy bullets.]]&lt;br /&gt;
[[File:EW Heinrich M1Garand 4.jpg|thumb|none|600px|Heinrich pours down covering fire with his M1.]]&lt;br /&gt;
[[File:EW SSgtSmith M1Garand 3.jpg|thumb|none|600px|S/Sgt. Don Smith ([[Cole Carson]]) hitches a ride back to M Company, resting an M1 Garand in his lap.]]&lt;br /&gt;
[[File:EW SSgtSmith M1Garand.jpg|thumb|none|600px|Smith and his buddy approach a farmhouse, M1 rifle at the ready.]]&lt;br /&gt;
[[File:EW SSgtSmith M1Garand 2.jpg|thumb|none|600px|Smith holds his M1 on a German prisoner ([[Micah Klatt]]).]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by two men on the machine gun section, Pvt. Anthony Benedetto ([[Sean McGrath]]) and Pvt. Robert Fuller ([[Eric Martin Reid]]).&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[File:EW AmericanGI M1Carbine.jpg|thumb|none|600px|An M1 Carbine lies next to a dozing GI.]]&lt;br /&gt;
[[File:EW Fuller M1Carbine.jpg|thumb|none|600px|Pvt. Robert Fuller ([[Eric Martin Reid]]) squeezes off rounds at advancing German infantry with his Carbine.]]&lt;br /&gt;
[[File:EW Benedetto M1Carbine.jpg|thumb|none|600px|Pvt. Anthony Benedetto ([[Sean McGrath]]) with his Carbine slung as he unloads a Deuce-and-a-Half truck.]]&lt;br /&gt;
[[File:EW AmericanGI M1Carbine 2.jpg|thumb|none|600px|A Carbine-carrying GI moves out to the front.]]&lt;br /&gt;
[[File:EW SSgtSpeck M1Carbine.jpg|thumb|none|600px|S/Sgt. Ray Speck ([[Rick Magistrale]]) with his Carbine.]]&lt;br /&gt;
[[File:EW Benedetto M1Carbine 2.jpg|thumb|none|600px|A silhouetted Pvt. Benedetto holds an M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers in the film use the [[Karabiner 98k]] as their main battle rifle.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:EW GermanSoldier K98.jpg|thumb|none|600px|A German soldier carries a slung Karabiner 98k.]]&lt;br /&gt;
[[File:EW GermanSoldier K98 2.jpg|thumb|none|600px|A German soldier carrying a 98k.]]&lt;br /&gt;
[[File:EW GermanSoldier K98 3.jpg|thumb|none|600px|A German soldier works the bolt on his 98k.]]&lt;br /&gt;
[[File:EW GermanSoldier K98 4.jpg|thumb|none|600px|A German NCO carrying a 98k motions his troops forward.]]&lt;br /&gt;
[[File:EW GermanSoldier K98 5.jpg|thumb|none|600px|A German soldier fires his 98k.]]&lt;br /&gt;
[[File:EW GermanSoldier K98 6.jpg|thumb|none|600px|A German soldier holds his 98k on Cpl. Don Smith ([[Cole Carson]]).]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
During the final battle of the film, a German soldier can be seen using a [[Gewehr 43]] Semiautomatic rifle.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:EW GermanSoldier Gewehr43.jpg|thumb|none|600px|A German soldier raises his Gewehr 43.]]&lt;br /&gt;
[[File:EW GermanSoldier Gewehr43 2.jpg|thumb|none|600px|The soldier squeezes off several rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Several American GI's can be seen using [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] Submachine Guns in battle with the German forces.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:EW AmericanGI M1A1Thompson.jpg|thumb|none|600px|An American GI riding in a jeep carries an M1A1 Thompson.]]&lt;br /&gt;
[[File:EW AmericanGI M1A1Thompson 2.jpg|thumb|none|600px|The GI prods a German prisoner with the Thompson.]]&lt;br /&gt;
[[File:EW AmericanGI M1A1Thompson 3.jpg|thumb|none|600px|A rifleman holds his Thompson.]]&lt;br /&gt;
[[File:EW AmericanGI M1A1Thompson 4.jpg|thumb|none|600px|The rifleman fires single shots at the German soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Several German soldiers and Officers carry and use the German [[MP40]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|500px|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:EW GermanSergeant MP40.jpg|thumb|none|600px|A German Noncom holds his MP40.]]&lt;br /&gt;
[[File:EW GermanSergeant MP40 2.jpg|thumb|none|600px|The Noncom fires his MP40.]]&lt;br /&gt;
[[File:EW GermanSoldier MP40.jpg|thumb|none|600px|A German sentry stands at attention with the MP40.]]&lt;br /&gt;
[[File:EW GermanSoldier MP40 2.jpg|thumb|none|600px|A German soldier carrying an MP40.]]&lt;br /&gt;
[[File:EW GermanOfficer MP40.jpg|thumb|none|600px|A German Panzer Officer fires his MP40 at Cpl. Don Smith ([[Cole Carson]]).]]&lt;br /&gt;
[[File:EW GermanSoldier MP40 3.jpg|thumb|none|600px|A German soldier aims his MP40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
As Heavy Machine Gunners, the GI's of the Section depicted onscreen operate a [[Browning M1917]] in battle against the Germans.&lt;br /&gt;
[[File:M1917A1 2.jpg|thumb|none|400px|Browning M1917 machine gun with tripod and ammo box‎ - .30-06]]&lt;br /&gt;
[[File:EW CplStarkes PvtSmith BrowningM1917.jpg|thumb|none|600px|Cpl. Starks ([[Mike Prosser]]) and Pvt. Don Smith ([[Cole Carson]]) on watch in their bunker with the Browning M1917.]]&lt;br /&gt;
[[File:EW CplStarkes PvtSmith BrowningM1917 2.jpg|thumb|none|600px|Starks, with Smith as his No. 2, fires the M1917.]]&lt;br /&gt;
[[File:EW Benedetto Fuller BrowningM1917.jpg|thumb|none|600px|Pvt. Robert Fuller ([[Eric Martin Reid]]) hands the M1917 to Pvt. Anthony Benedetto ([[Sean McGrath]]).]]&lt;br /&gt;
[[File:EW Fuller BrowningM1917.jpg|thumb|none|600px|Fuller holds the M1917.]]&lt;br /&gt;
[[File:EW AmericanGI BrowningM1917.jpg|thumb|none|600px|A GI Machine Gun Crew displace with their M1917.]]&lt;br /&gt;
[[File:EW CplSmith Fuller BrowningM1917.jpg|thumb|none|600px|Fuller loads a .30-06 round belt into the M1917.]]&lt;br /&gt;
[[File:EW CplSmith Fuller BrowningM1917 2.jpg|thumb|none|600px|Cpl. Smith and Fuller with the M1917.]]&lt;br /&gt;
[[File:EW Fuller BrowningM1917 2.jpg|thumb|none|600px|Fuller (one hand on the trigger and the other handling the ammunition belt) fires the M1917.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
Towards the end of the film, American GI's are seen with a [[Browning M1919]] in a defensive position inside a townhouse.&lt;br /&gt;
[[File:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[File:EW AmericanGI BrowningM1919A4.jpg|thumb|none|600px|A GI MG team on watch with a Browning M1919.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2|Browning M2HB]] is mounted on a US Army Jeep transporting Cpl. Starks ([[Mike Prosser]]) and Pvt. Don Smith ([[Cole Carson]]) to the front lines.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:EW Jeep BrowningM2HB.jpg|thumb|none|600px|A Browning M2HB mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
A bipod-mounted [[Bren gun|Bren Gun]] is manned in a defensive position by Maurice ([[Nico Izambard]]), a member of the French Maquis.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|500px|Bren Mk1 - .303 caliber]]&lt;br /&gt;
[[File:EW Maurice BrenGun.jpg|thumb|none|600px|Maurice ([[Nico Izambard]]) in his foxhole with the Bren Gun.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
Several German soldiers use the [[MG34]] Light Machine Gun, the earlier version of the infamous [[MG42]].&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:EW GermanSoldier MG34.jpg|thumb|none|600px|A German soldier carries an MG34.]]&lt;br /&gt;
[[File:EW GermanSoldier MG34 2.jpg|thumb|none|600px|German Machine Gunners deploy an MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is used by numerous German soldiers in battle.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:EW GermanSoldier MG42.jpg|thumb|none|600px|German Machine Gunners open up with an MG42.]]&lt;br /&gt;
[[File:EW GermanSoldier MG42 2.jpg|thumb|none|600px|The Machine Gunners pour down fire.]]&lt;br /&gt;
[[File:EW GermanSoldier MG42 3.jpg|thumb|none|600px|A German Crew fire their MG42.]]&lt;br /&gt;
[[File:EW GermanSoldier MG42 4.jpg|thumb|none|600px|A Gunner lugs his MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is carried by the Machine Gunners, in particular Cpl. Starks ([[Mike Prosser]]) and Pvt. (later Cpl.) Don Smith ([[Cole Carson]]).&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War Two issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:EW CplStarkes ColtM1911A1.jpg|thumb|none|600px|Cpl. Starks ([[Mike Prosser]]) with his holstered Colt M1911A1.]]&lt;br /&gt;
[[File:EW CplStarkes PvtSmith ColtM1911A1.jpg|thumb|none|600px|Starks and Pvt. Don Smith ([[Cole Carson]]) with holstered .45's.]]&lt;br /&gt;
[[File:EW Clerk ColtM1911A1.jpg|thumb|none|600px|A .45 pistol sitting on a Clerk's desk.]]&lt;br /&gt;
[[File:EW CplSmith ColtM1911A1.jpg|thumb|none|600px|Cpl. Smith loads his .45.]]&lt;br /&gt;
[[File:EW CplSmith ColtM1911A1 2.jpg|thumb|none|600px|Smith with the .45.]]&lt;br /&gt;
[[File:EW Fuller ColtM1911A1.jpg|thumb|none|600px|Pvt. Robert Fuller ([[Eric Martin Reid]]) clutches a .45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]], thrown into a river by a surrendering German Officer, is used by a German Prisoner of War ([[Micah Klatt]]) to commit suicide. The weapon is anachronistic, since the Makarov PM was not issued until 1951; presumably it is standing in for the Walther PP or PPK that the officer might be expected to have.&lt;br /&gt;
[[File:EW GermanPOW MakarovPM.jpg|thumb|none|600px|The German POW ([[Micah Klatt]]) checks to see if the Makarov PM he just recovered from the river is loaded.]]&lt;br /&gt;
[[File:EW GermanPOW MakarovPM 2.jpg|thumb|none|600px|The POW holds the Makarov to his temple.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
A [[Mk 2 hand grenade|Mk 2 Hand Grenade]] is seen in Maurice's ([[Nico Izambard]]) foxhole and on his belt.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:EW Maurice Mk2Grenade.jpg|thumb|none|600px|Maurice ([[Nico Izambard]]) with a Mk 2 Hand Grenade on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]], better known as the 'Potato Masher', is used by a German soldier in the climatic battle.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|500px|Antipersonnel fragmentation M24 Stielhandgranate.]]&lt;br /&gt;
[[File:EW GermanSoldier PotatoMasher.jpg|thumb|none|600px|A German soldier primes a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[File:EW GermanSoldier PotatoMasher 2.jpg|thumb|none|600px|The Stielhandgranate comes to a rest in the snow.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Drama]]&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: War]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Flag&amp;diff=405754</id>
		<title>Talk:Flag</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Flag&amp;diff=405754"/>
		<updated>2011-04-05T11:54:43Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMO, the first in-scene picture of M16 Rifle's section should be AR-18 (judging from butt shape and rear sight).&lt;br /&gt;
:The receiver is that of an AR-15/M16, not an AR-18. Also, sign your posts.--[[User:PistolJunkie|PistolJunkie]] 14:21, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
From the shot of the crewmen next to it, that looks more like an M61 on the VTOL than an M134. [[User:Vangelis2|Vangelis2]] 06:54, 5 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=405752</id>
		<title>Ghost in the Shell Stand Alone Complex</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=405752"/>
		<updated>2011-04-05T11:48:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: /* Phalanx CIWS */  +terms. IIRC Phalanx is just attached to the deck rather than crossing it, so it's not in the technical sense a turret.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GiTS SACbox.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex'' (2002 - 2003)]]&lt;br /&gt;
[[Image:GITSSAClaughingmancover.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex - The Laughing Man'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Ghost in the Shell Stand Alone Complex'' is a 26 episode anime series based on the manga of the same name by Masamune Shirow (''[[Appleseed]]'', ''[[New Dominion Tank Police]]'') and is the second adaption of ''Ghost in the Shell'' after the [[Ghost in the Shell|1995 film]]. The series consists of two groups of episodes; &amp;quot;Stand Alone&amp;quot; episodes that have independent storylines, and &amp;quot;Complex&amp;quot; episode, which cover the series' main story. In 2005, the &amp;quot;Complex&amp;quot; episodes were recut into a single film called ''Ghost in the Shell Stand Alone Complex - The Laughing Man''. The series was followed by a 26-episode sequel series, ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Although the title is commonly given a colon, the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex&amp;quot;, '''without''' a colon.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
One of the trademark weapons for the series is the fictitious Seburo M5, a compact semiautomatic SA/DA concealed-carry handgun (with a total barrel length of 3.5 inches) that uses a locked-breech operating via a rotating barrel (a system similar to the [[Beretta Cougar]]). It is chambered for 5.45x18mm round, and feeds from a double-stack magazine with a total capacity of 19+1 rounds. The M5 is the standard sidearm for Section 9 operatives, and is also seen in the hands of various other law enforcement agencies.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|400px|Seburo M5 - 5.45x18mm]]&lt;br /&gt;
[[Image:GITSSACM52.jpg|thumb|none|500px|Kusanagi nails a fleeing suspect in the ankle with her M5. Apparently these kinds of shots are easier to make if you're 99% machine.]]&lt;br /&gt;
[[Image:GITSSACM54.jpg|thumb|none|500px|Kusanagi nails a suspect with her Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM55.jpg|thumb|none|500px|A prefectural detective with his Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM53.jpg|thumb|none|500px|Borma fires his Seburo M5 at a suspect]]&lt;br /&gt;
[[Image:GITSSACM51.jpg|thumb|none|500px|A closeup view of Kusanagi's Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The terrorist that Kusanagi confronts at the beginning of the pilot episode attempts to use a stainless steel [[Desert Eagle|IMI Desert Eagle]].&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:GITSSACDE1.jpg|thumb|none|500px|The terrorist draws his Desert Eagle...]]&lt;br /&gt;
[[Image:GITSSACDE2.jpg|thumb|none|500px|...and gets a face-full of Kusanagi's foot for his trouble.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa carries a Mateba 2008M throughout the series, which is a fictional entry into the [[Mateba Autorevolver]] series. The 2008M quite closely resembles the Mateba Model 6 Unica, but features the barrel assembly of the Mateba 2006M. Like its real-life insirations, the 2008M is a semiautomatic revolver with uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum (Kusanagi refers to it as a 9mm, which is technically correct as the bullet diameter on a .357 is 9 millimeters). He also will occasionally only load 5 rounds so it is easier for him to load and shoot a tracking round at get away cars.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .44 Remington Magnum]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2008M1.jpg|thumb|none|500px|Togusa with his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M2.jpg|thumb|none|500px|A closeup of the 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M3.jpg|thumb|none|500px|Togusa checks the cylinder of his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M4.jpg|thumb|none|500px|Togusa fires a single shot at Marcelo. Note how the cylinder has already cycled as a result of the Mateba's semi-automatic design.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning BDA M-7==&lt;br /&gt;
Batou carries and uses a fictional [[Browning BDA|FN Browning BDA]] variant in .45ACP throughout the series, referred to in the ''S.A.C. 2nd GIG'' Visual Book as an &amp;quot;M-7&amp;quot;. It is intended to be a hypothetical future BDA variant (similar to [[Ghost in the Shell#Jericho 941|Batou's Jericho 942]] in the original ''Ghost in the Shell'' film). The most notable differences between the M-7 and the BDA is the M-7's shortened slide and barrel and the horned hammer.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|400px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACM7.jpg|thumb|none|400px|An excerpt from the S.A.C. 2nd GIG Visual Book detailing Batou's M-7]]&lt;br /&gt;
[[Image:GITSSACHP1.jpg|thumb|none|500px|A shot of Batou's HP as he rounds a corner. Note the distinctive Browning slidelock.]]&lt;br /&gt;
[[Image:GITSSACHP2.jpg|thumb|none|500px|Batou readies his Browning M-7 as he prepares to storm a suspect's apartment]]&lt;br /&gt;
[[Image:GITSSACHP3.jpg|thumb|none|500px|Batou holds his Browning M-7 at (what he believes to be) the Laughing Man]]&lt;br /&gt;
[[Image:GITSSACHP4.jpg|thumb|none|500px|Batou uses his Browning M-7 to terrify a med student-turned-organ thief.]]&lt;br /&gt;
&lt;br /&gt;
==.22 Pocket Pistol==&lt;br /&gt;
In episode 3, Marshall MacLachlan produces a stainless steel, .22 caliber pocket pistol. The design is fictitious, but draws heavily from the [[Beretta 3032 Tomcat]].&lt;br /&gt;
[[Image:GITSSAC22PP.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook where Sinobu Tsuneki (the Mechanical Designer for S.A.C.) details MacLachlan's pistol]]&lt;br /&gt;
[[Image:GITSSACTomcat1.jpg|thumb|none|500px|MacLachlan draws his pistol on the Section 9 operatives]]&lt;br /&gt;
[[Image:GITSSACTomcat2.jpg|thumb|none|500px|&amp;quot;Jeri&amp;quot; forces MacLachlan to drop his pistol]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot;==&lt;br /&gt;
The Laughing Man uses a nickel-plated [[Smith &amp;amp; Wesson Model 36 / 38|S&amp;amp;W 36]] in his abduction of Ernest Serano on live TV. He later refers to it specifically as a &amp;quot;S&amp;amp;W Chief Special&amp;quot;.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Nickel-plated Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:Image-Gits-sac08.jpg|thumb|none|500px|The Laughing Man holds Ernest Serano at gunpoint with his Smith &amp;amp; Wesson Model 36 Airweight]]&lt;br /&gt;
[[Image:GITSSACSaWC.jpg|thumb|none|500px|A closeup of the Model 36]]&lt;br /&gt;
[[Image:GITSSACAirweight2.jpg|thumb|none|500px|''&amp;quot;What I thought I'd do was take a hostage on live television&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A silenced [[Walther PPK]] of unknown caliber is used by parties unknown to assassinate the hacker known as Nanao=A in episode 5.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK .380 ACP with silencer]]&lt;br /&gt;
[[Image:GITSSACPPK1.jpg|thumb|none|500px|The assassin racks the slide on his PPK.]]&lt;br /&gt;
[[Image:GITSSACPPK2.jpg|thumb|none|500px|Nanao=A finds himself staring down the barrel of a PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
The [[Vektor CP1]] makes occasional appearances throughout the series, first in the hands of a &amp;quot;Laughing Man&amp;quot; in episode 6, and more prominantly in the hands of Eka Tokura, leader of the Human Evolutionist faction. In the offical artbook for S.A.C, the series' mechanical designer mentions how he had wanted to include this weapon ever since he found the material on it, and opted to use the &amp;quot;Laughing Man&amp;quot; assassin for the CP1's first appearance.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACCP13.jpg|thumb|none|500px|The &amp;quot;Laughing Man&amp;quot; bursts into the press conference.]]&lt;br /&gt;
[[Image:GITSSACCP11.jpg|thumb|none|500px|Eka reaches for her CP1. Note the stainless steel slide.]]&lt;br /&gt;
[[Image:GITSSACCP12.jpg|thumb|none|500px|Kusanagi grabs Eka's CP1 and deactivates her thermoptic camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
When Batou raids Kusanagi's weapons cache at her safehouse, a [[Heckler &amp;amp; Koch VP70]] is visible in the rack on the bottom of her underwear drawer, along with its stock/burst fire unit, several magazines and a box of ammunition.&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70 9x19mm with spare magazine]]&lt;br /&gt;
[[Image:GITSSACVP70.jpg|thumb|none|500px|''&amp;quot;Score!&amp;quot;'' Batou finds the Major's hidden weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa retrieves a standard [[Mateba Autorevolver|Mateba 2006M]] from a box in his house in episode 26 after his 2008M is confiscated.&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2006M1.jpg|thumb|none|500px|Togusa retrieves his 2006M.]]&lt;br /&gt;
[[Image:GITSSAC2006M2.jpg|thumb|none|500px|Togusa grabs his 2006M as he leaves his home.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Several [[Tokarev TT-33|Tokarev]] pistols are seen throughout the series. The first TT-33 appears in the hands of a Russian organ smuggler in episode 19.  Several more TT-33s appear in episode 21 as planted weapons left behind by the Narcotics Suppression Squad (NSS) after an illegal raid.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSTT333.jpg|thumb|none|500px|The organ smuggler aims his TT-33 at Togusa and Batou.]]&lt;br /&gt;
[[Image:GITSSACTT334.jpg|thumb|none|500px|A NSS operator plants a TT-33 at a crime scene.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
In episode 10, Marco hides this unidentified pistol behind a sewer pipe.&lt;br /&gt;
[[Image:GITSSACTT331.jpg|thumb|none|500px|Togusa finds Marco's pistol behind a pipeline in the sewer tunnel. Marco seems to have placed it in a plastic bag to protect it from the moisture in the sewer.]]&lt;br /&gt;
[[Image:GITSSACTT332.jpg|thumb|none|500px|Togusa and Batou examines Marco's pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
An assassin working for the DEA uses a [[Beretta 93R]] to assassinate Dr Imakurusu in episode 21.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC93R1.jpg|thumb|none|500px|The assassin aims her Beretta 93R at Dr. Imakurusu. She uses the 93R's foregrip to steady her shot, and only fires the pistol on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several [[Glock 17|Glock 17s]] are seen in episode 6 in the hands of would-be assassins trying to kill the Superintendent General. Special Security Team operators in episode 13 were armed with the Glock 17 as their main sidearm.&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACG171.jpg|thumb|none|500px|A police officer aims his sidearm at the Superintendent General after being hacked by the Laughing Man.]]&lt;br /&gt;
[[Image:GITSSACG173.jpg|thumb|none|500px|The motorcycle-riding assassin aims his Glock 17.]]&lt;br /&gt;
[[Image:GITSSACG172.jpg|thumb|none|500px|A Maritime Safety SST member places his Glock 17 to his head.]]&lt;br /&gt;
[[Image:GITSSACG174.jpg|thumb|none|500px|A closeup of the SST member's Glock. Note the 1st Generation dustcover. One would think that the Maritime Safety Agency would have updated to Gen 2 or 3 Glocks by 2030.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33AV (AdVance)==&lt;br /&gt;
A firing range scene in episode 15 depicts Batou evaluating the [[Glock#Glock_33|G33 AV]] (a fictional variant) which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines.  This is in fact a product placement tie-in with airsoft manufacturer Tokyo Marui, promoting their then-new G26AV model, which externally appears identical.  Promotional material depicting this scene was produced by Tokyo Marui.&lt;br /&gt;
[[Image:GITSSACG33AVartbook.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook, complete with a description of the Glock 33AV from the series' Mechanical Designer, Sinobu Tsuneki]]&lt;br /&gt;
[[Image:G26RE-D.jpg|500px|thumb|none|The Tokyo Marui 'G26 AdVance' airsoft gun.]]&lt;br /&gt;
[[Image:GITSSACG33AV3.jpg|thumb|none|500px|Batou with the Glock 33AV]]&lt;br /&gt;
[[Image:GITSSACG33AV2.jpg|thumb|none|500px|Batou aims the G33AV downrange... right at the recruits in training.]]&lt;br /&gt;
[[Image:GITSSACG33AV1.jpg|thumb|none|500px|Batou examines the Glock 33AV while calling it &amp;quot;Comfortable and accurate&amp;quot;. Product placement, anyone?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
The elder of the two robbers raiding the London Wine Fund in episode 17 carries a [[Beretta Cougar]] of unknown caliber.&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta Cougar 8045 - .45 ACP]]&lt;br /&gt;
[[Image:GITSSAC80451.jpg|thumb|none|500px|The robber draws his Cougar on the Wine Fund's security guard.]]&lt;br /&gt;
[[Image:GITSSAC80452.jpg|thumb|none|500px|The robber holds his Beretta Cougar on Aramaki.]]&lt;br /&gt;
[[Image:GITSSAC80453.jpg|thumb|none|500px|Judging from the look on Aramaki's face, the robber's intimidation technique is not working the way he wants it to.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
The government agents who arrest the various members if Section 9 in episodes 24 and 25 use what appear to be [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|400px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC92C1.jpg|thumb|none|500px|Togusa under the barrel of the 92FS Compact.]]&lt;br /&gt;
[[Image:GITSSAC92C2.jpg|thumb|none|500px|Using the pistol in a pistol whip attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The Maritime Safety SST agents mentioned in episode 13 carry [[Heckler &amp;amp; Koch MP7A1|MP7]] submachine guns. By the time Section 9 arrives, all but one of the agents are dead, and he is never seen using his MP7.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:GITSSACMP71.jpg|thumb|none|500px|The SST agent's MP7 can be seen leaning against the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
Marcelo Jarti uses a [[Sa. Vz.61 Skorpion]] against Togusa in episode 7. Another Vz.61 appears in episode 17 in the hands of a robber. A third Vz.61 is seen being planted by NSS agents in episode 21. All the Skorpions seen in the series have been shown using 20-round magazines.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:GITSSACVZ611.jpg|thumb|none|500px|Jarti fires his Vz.61 at Togusa, much to Gondo's displeasure.]]&lt;br /&gt;
[[Image:GITSSACVZ612.jpg|thumb|none|500px|The robber pistol-whips the security guard with his Vz.61.]]&lt;br /&gt;
[[Image:GITSSACVZ613.jpg|thumb|none|500px|A NSS agent plants the Vz.61 on a previously unarmed suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Narcotics Suppression Squad (NSS) members raiding the Sunflower Society cyberbrain sclerosis support group in episode 20 carry [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K |H&amp;amp;K MP5K]]s outfitted with SEF trigger groups and rather unusual flashlight-dedicated fore ends.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K w/ SEF Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP5K1.jpg|thumb|none|500px|Gayle, the head NSS agent aims his MP5K at Togusa]]&lt;br /&gt;
[[Image:GITSSACMP5K2.jpg|thumb|none|500px|Togusa fires his newly-procured MP5K at the NSS agents.]]&lt;br /&gt;
[[Image:GITSSACMP5K3.jpg|thumb|none|500px|Gayle admires his MP5K.]]&lt;br /&gt;
[[Image:GITSSACMP5K4.jpg|thumb|none|500px|Gayle executes an android while subsequently disregarding any training he ever had in regards to using a gun.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Model 821==&lt;br /&gt;
Gondo's thugs in episode 7 all carry SOCIMI Model 821 submachine guns.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC8211.jpg|thumb|none|500px|Gondo's biggest bodyguard draws his Model 821 on the detectives.]]&lt;br /&gt;
[[Image:GITSSAC8212.jpg|thumb|none|500px|Gondo's thug unloads his Model 821.]]&lt;br /&gt;
[[Image:GITSSAC8213.jpg|thumb|none|500px|Another thug tries to kill Kusanagi with a Model 821]]&lt;br /&gt;
[[Image:GITSSAC8214.jpg|thumb|none|500px|As Kusanagi's bullet stops the trigger-happy thug, the audience is given a nice profile view of the SOCIMI Model 821]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
In episode 10, Marco fires at Borma with a [[Steyr TMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACTMP1.jpg|thumb|none|500px|Marco fires the TMP in the Niihama sewers.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Submachine Gun==&lt;br /&gt;
This unknown submachine gun is seen twice in episode 10, first in a video in Marco's personel file, and again in Marco's hideout. The weapon appears to be something of a combination between a [[QCW-05]] and a [[Chang Feng CF-05]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSSACUSMG1.jpg|thumb|none|500px|Marco's American Empire special forces picture.]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|The said SMG in his sewer hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
In episode 25, Batou uses a [[Ruger MP9]] against the Umibozu soldiers who attack Kusanagi's safehouse.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP9.jpg|thumb|none|500px|Batou opens up on the Umibozu with his MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Police Bullpup Submachine Gun==&lt;br /&gt;
Japanese SWAT officers used this fictional 9mm bullpup submachine gun as their primary entry weapon. It bears a striking aesthetic resemblance to the [[Enfield L85 rifle series]], but differs in almost every detail upon closer examination (such as the H&amp;amp;K style weapon sight, for example).&lt;br /&gt;
[[Image:GITSSACL85thingy2.jpg|thumb|none|500px|Several SWAT officers assist Kusanagi with their L85-esque submachine guns.]]&lt;br /&gt;
[[Image:GITSSACL85thingy1.jpg|thumb|none|500px|A squad of SWAT officers armed with the submachine gun.]]&lt;br /&gt;
[[Image:GITSSACL85thingy3.jpg|thumb|none|500px|A closeup of the front of the submachine gun. Note the MP5-esque sights.]]&lt;br /&gt;
&lt;br /&gt;
==Umibozu Submachine Gun==&lt;br /&gt;
Members of the Umibozu JMSDF Black Ops unit are seen carrying this fictitious bullpup submachine gun, all of which appear to be outfitted with electronic reflex sights.&lt;br /&gt;
[[Image:GITSSACUmibozuSMG1.jpg|thumb|none|500px|The Umibozu storm the Section 9 HQ.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG2.jpg|thumb|none|500px|The officer in charge of the Umibozu watches on as his forces assault the Section 9 command room.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG3.jpg|thumb|none|500px|A closeup of a Umibozu soldier with his submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in Marco's hideout.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
In episode 14, a cyborg tries to fire at Section 9 with a [[Franchi PA8]] with the stock removed.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|400px|Franchi PA8 - 12 Gauge]]&lt;br /&gt;
[[Image:GITSSACPA81.jpg|thumb|none|500px|The cyborg aims his PA8 at Kusanagi.]]&lt;br /&gt;
[[Image:GITSSACPA82.jpg|thumb|none|500px|Togusa shoots the cyborg in the hand, causing him to drop his PA8. Note the distinctive Franchi triggerguard.]]&lt;br /&gt;
[[Image:GITSSACPA83.jpg|thumb|none|500px|Batou shows off the recovered PA8.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Seburo C26A==&lt;br /&gt;
The primary weapon for Section 9 operatives is the fictional Seburo C26A assault rifle. The C26A uses a crooked 50 round box magazine that feeds in a bullpup pattern, entering the gun at 45 degrees from the bore and slanting to lie parallel to the barrel, locking into the front grip.  Fired cartridge cases eject into a permanently mounted brass catcher mounted on top of the gun. Its ergonomics are similar to the [[FN F2000]], with the trigger protected by a large loop that serves as a grip for the off hand. It is occasionally seen with a two-stage silencer attachment.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[Image:GITSSACC26A1.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
[[Image:GITSSACC26A2.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
&lt;br /&gt;
===Seburo C30===&lt;br /&gt;
The Seburo C30 is a variant of the C26A designed for overtly offensive missions. It is built around a C26A receiver and features an added optical sight, underbarrel grenade launcher and extended barrel with jacketing. It is seen covered with a jacket with a brass catcher. It is first seen in episode 13 during Section 9's raid on a ex-offshore radiation scrubber plant turned New World Brigade base. &lt;br /&gt;
[[Image:SeburoC30.jpg|thumb|none|400px|Concept Art of the Seburo C30 from the S.A.C. Second Gig Artbook]]&lt;br /&gt;
[[Image:GITSSACC301.jpg|thumb|none|500px|Borma and Paz check their C30s before an operation.]]&lt;br /&gt;
[[Image:GITSSACC302.jpg|thumb|none|500px|Kusanagi and Togusa with their C30 rifles.]]&lt;br /&gt;
[[Image:GITSSACC303.jpg|thumb|none|500px|Saito and Batou with their C30s. Note the pocket mounted over the ejection port (beneath the front of the scope)]]&lt;br /&gt;
[[Image:GITSSACC304.jpg|thumb|none|500px|Saito aims his C30. Note the charging handle exposed on the side of the rifle.]]&lt;br /&gt;
[[Image:GITSSACC305.jpg|thumb|none|500px|Batou rounds a corner armed with a Seburo C30, protecting Dr. Imakurusu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
During episode 10, several American Empire soldiers armed with [[M16 rifle series#M16A2 Rifle|M16A2s]] can be seen during a flashback to Batou's days as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACM161.jpg|thumb|none|500px|An American Empire soldier behind Batou during his South American op days.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR21==&lt;br /&gt;
Saito briefly examines a [[Galil#Vektor CR-21|Vektor CR-21]] assault rifle loaded with HV (high-velocity) ammunition, used by the New World Brigade in episode 13.&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 bullpup rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACVektor1.jpg|thumb|none|500px|''&amp;quot;HV ammo. They're bringing some real nasty toys to the party.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==British Bullpup Rifle==&lt;br /&gt;
The British police armed response officers at the scene of the wine fund incident are armed with this bullpup rifle. It bears a resemblance to the [[FN F2000]] series of rifles, yet as with the preceding bullpop SMG example, the devil is in the details.&lt;br /&gt;
[[Image:GITSSACUKRifle2.jpg|thumb|none|500px|Several British police officers armed with the unidentified bullpup rifle await orders from their commanding officer.]]&lt;br /&gt;
[[Image:GITSSACUKRifle1.jpg|thumb|none|500px|A disguised Kusanagi with the British police rifle.]]&lt;br /&gt;
[[Image:GITSSACUKRifle3.jpg|thumb|none|500px|An officer drops his rifle, giving the audience a very good view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==New World Brigade's Bullpup Rifle==&lt;br /&gt;
The New World Brigadists in episode 13 are seen using an assortment of bullpup assault rifles.&lt;br /&gt;
[[Image:GITSSACHEBullpup1.jpg|thumb|none|500px|A NWB terrorist on a rappelling line uses one of his dead comrades as a shield while firing his bullpup rifle.]]&lt;br /&gt;
[[Image:GITSSACHEBullpup2.jpg|thumb|none|500px|Several NWB terrorists and their rifles are sent flying by the Tachikoma's fire.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Seburo Anti-Tank Rifle==&lt;br /&gt;
Saito uses this large-calibre anti-materiel rifle while attempting to stop the runaway HAW-303 tank in episode 2. The rifle itself is fictitious, but draws upon several real-world designs, primarily the [[Mechem NTW-20]] and the [[Lahti L-39]]. Its user is forced to rivet down the weapon's bipod, and can make use of a computer-assisted targeting system that uses both GPS targeting systems and an interface with Saito's own cybernetics to ensure long-range accuracy.&lt;br /&gt;
[[Image:GITSSACATR1.jpg|thumb|none|500px|Saito readies the Anti-Tank rifle while Borma rivets the bipod into place]]&lt;br /&gt;
[[Image:GITSSACATR2.jpg|thumb|none|500px|Saito aims the Anti-Tank rifle at the approaching HAW-303]]&lt;br /&gt;
[[Image:GITSSACATR3.jpg|thumb|none|500px|Saito fires the Anti-Tank rifle]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M (outfitted as a sniper rifle)==&lt;br /&gt;
In episode 6, one of the people attempting to assassinate the Superintendent General includes a sniper armed with an [[AK-74|AK-74M]] with a 20-round magazine and a scope attachment. The sniper is subdued by Saito before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GITSSACAKSniper.jpg|thumb|none|500px|Saito after knocking out an assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Sniper Rifle==&lt;br /&gt;
This bolt-action .50 BMG rifle first appears during the opening sequence in the pilot episode where Saito is briefly seen covering Kusanagi with it. The rifle is most prominently featured in episode 21 when a battle damaged Kusanagi snags it from Saito and proceeds to pummel round after round into a MSDF Type 303 mech at point blank range. While missing one arm, no less. &lt;br /&gt;
[[Image:GITSSACSniperEP1.jpg|thumb|none|500px|Saito covers Kusanagi with a .50 rifle]]&lt;br /&gt;
[[Image:GITSSACSDSniper1.jpg|thumb|none|500px|British police officers in episode 17 with suppressed sniper rifles. These appear to be smaller variants of the rifle used by Section 9, and likely use a smaller round.]]&lt;br /&gt;
[[Image:GITSSACSniperEP211.jpg|thumb|none|500px|Saito assembles the .50 rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|A side-profile view of the rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP213.jpg|thumb|none|500px|Kusanagi racks the bolt on the .50 rifle with her remaining arm.]]&lt;br /&gt;
[[Image:GITSSACSniperEP214.jpg|thumb|none|500px|This is why it's a bad idea to piss off a cyborg-hacker-ninja-cop.]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Sniper Rifle==&lt;br /&gt;
This fictional 12mm rifle is seen briefly in episode 18 in the hands of Yu, a young man attempting to assassinate a Chinese politician. The weapon is only seen in disassembled a duffel bag, and Yu never gets an opportunity to use it. In the series' artbook, Tsuneki describes how he created a detailed set of information on this weapon, including assembly and disassembly steps, but that the weapon's appearance was removed from the final script. Yu is mentioned as having had the rifle sent to him piece by piece and to separate P.O. boxes, as such weapons are still illegal for civilians in Japan. The weapon's aesthetics draw heavily from both the [[Walther WA 2000]] and the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
[[Image:SeburoOA18.jpg|thumb|none|400px|An excerpt from the S.A.C. artbook describing the civilian sniper rifle]]&lt;br /&gt;
[[Image:GITSSACCivRifle1.jpg|thumb|none|500px|Yu closes the duffel bag containing the illegal rifle.]]&lt;br /&gt;
[[Image:GITSSACCivRifle2.jpg|thumb|none|500px|Togusa inspects the recovered rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In the episode &amp;quot;Jungle Cruise&amp;quot; (episode 10), Batou is seen using an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a flashback to his time as a Ranger in South America during World War III.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACSAW2.jpg|thumb|none|500px|Batou burs through an ammo belt with his M249.]]&lt;br /&gt;
[[Image:GITSSACSAW1.jpg|thumb|none|500px|Do not make Batou angry, or this might happen.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
===Man-portable M134 Minigun===&lt;br /&gt;
Batou fields a futuristic man-portable [[GE M134 Minigun]] to slow down the incursion of Umibozu troops into Section 9's headquarters in episode 24. The gun is fed by two massive ammunition drums attached underneath and features a chainsaw grip, no doubt inspired by the one featured in [[Terminator 2]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Gits-sac20.jpg|thumb|none|500px|Batou opens up with this futuristic hand-held GE M134 Minigun]]&lt;br /&gt;
[[Image:GITSSACBatouM134.jpg|thumb|none|500px|A sideview of Batou and the M134. Note the two massive drums underneath the weapon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short-Barreled M134 Minigun===&lt;br /&gt;
The Tachikoma sentient multiped think-tanks are occasionally outfitted with an extremely compact [[GE M134 Minigun|M134 Minigun]] in place of their standard 50mm grenade launcher.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITSSACTchkma2.jpg|thumb|none|500px|A side-profile view of the Tachikoma's miniature M134 during a ''[[Jin-Roh: The Wolf Brigade|Jin-Roh]]'' parody. Note the &amp;quot;fanblades&amp;quot; on the muzzles.]]&lt;br /&gt;
[[Image:GITSSACTchkma1.jpg|thumb|none|500px|An underside shot of a Tachikoma firing its minigun.]]&lt;br /&gt;
[[Image:GITSSACTchkma3.jpg|thumb|none|500px|A front-view of a Tachikoma equipped with a minigun. Ain't this just the cutest machine-gun-toting tank you've ever seen?]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
The various MSDF Type 303 power suits (essentially a canon-immigrant version of the LandMate suits from ''[[Appleseed]]'') seen throughout the series use a large machine gun. The weapon is fed from a detachable box-magazine and features an under-barrel, pump-action grenade launcher.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|500px|The '''heavily''' armored Gayle fires his machine gun at Batou and Kusanagi. The size of the shell casings suggests that the weapon is at least a .50 caliber.]]&lt;br /&gt;
[[Image:GITSSACPAMG2.jpg|thumb|none|500px|A good closeup of the Type 303's machine gun.]]&lt;br /&gt;
[[Image:GITSSACPAMG3.jpg|thumb|none|500px|The Type 303 racks the pump on the under-barrel grenade launcher.]]&lt;br /&gt;
[[Image:GITSSACPAMG4.jpg|thumb|none|500px|An Umibozu soldier storms Kusanagi's safehouse with a JMSDF Type 303.]]&lt;br /&gt;
[[Image:GITSSACPAMG5.jpg|thumb|none|500px|A closeup of the Type 303 rifle's triggers.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The Oniyama assault helicopters used by the JMSDF are equipped with [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] rotary cannons.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:GITSSACGAU1.jpg|thumb|none|500px|Close up of the M197 Vulcan's barrels.]]&lt;br /&gt;
[[Image:GITSSACGAU2.jpg|thumb|none|500px|M197 Vulcans on the Oniyama choppers.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
In the episode &amp;quot;Ag2O&amp;quot;, [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] installations can be briefly seen on a docked aircraft carrier, though are never fired.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[FIle:GITSSACPhalanx.jpg|thumb|none|500px|Two Phalanx CIWS installations can be seen on the carrier, the second one being behind the island]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
New World Brigade terrorists attempt to destroy Section 9's Tachikomas and tilt-wing aircraft with [[RPG-7]]s, but fail to score any hits.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:GITSSACRPG71.jpg|thumb|none|500px|The RPG-wielding terrorists aims his weapon even as his comrade is gunned down.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A single SWAT officer in episode 2 can be seen holding a [[Milkor MGL]] fitted with an electronic sight. For some reason, the weapon is colored white.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:GITSSACMGL1.jpg|thumb|none|500px|The SWAT operator with the Milkor MGL, painted with a white finish.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Multipled Launcher==&lt;br /&gt;
While trying to stop the runaway HAW-303 tank in episode 2, Ishikawa uses a 40mm launcher that fires specialized grenade shells loaded with a fast-hardening adhesive to immobilize the rogue Multipled tank. &lt;br /&gt;
[[Image:SeburoOA02.jpg|thumb|none|400px|Seburo Grenade Launcher - 40x51mm]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher1.jpg|thumb|none|500px|Ishikawa handling the Anti-Multipled launcher.]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher2.jpg|thumb|none|500px|Taking aim through its scope.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Rocket Launchers==&lt;br /&gt;
Two separate fictional rocket launchers are used by Section 9.&lt;br /&gt;
*The first appears in episode 2, where Saito is briefly seen using this laser-guided rocket launcher during Section 9's mission to stop the runaway HAW-303 tank. It is only seen once, and Saito never even fires it, as the multipede tank detects the launcher's laser-targeting system and projects a series of decoy lasers before Saito can fire.&lt;br /&gt;
[[Image:GITSSACLGRocket1.jpg|thumb|none|500px|Saito aims the Laser-guided rocket launcher.]]&lt;br /&gt;
[[Image:GITSSACLGRocket2.jpg|thumb|none|500px|Saito and Borma look on in dismay as the HAW-303 negates any chance of a shot hitting its mark]]&lt;br /&gt;
&lt;br /&gt;
*The second is seen in episode 24 when the Umibozu storm Section 9's headquarters. Borma uses this launcher to repel the attackers, and is seen firing it semi-automatic.&lt;br /&gt;
[[Image:GITSSACRocket3.jpg|thumb|none|500px|Borma fires the rocket launcher at Umibozu commandos.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Batou uses [[M67 hand grenade]] in episode 13 against New World Brigade terrorists trying to stop the extraction of the Section 9 team. He also pulls the grenade pin with his teeth, which is possible by the time of the show since cyberization allows people to do it without being strained.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GITSSACHG1.jpg|thumb|none|500px|Batou pulls the pin on a grenade with his teeth...]]&lt;br /&gt;
[[Image:GITSSACHG2.jpg|thumb|none|500px|...and lobs it at the NWBs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Weapons=&lt;br /&gt;
As per the ''Ghost in the Shell'' franchise, almost all of the characters have received cybernetic upgrades to their bodies. Naturally, many have decided to take advantage of their now modular physique and have weaponized their own bodies.&lt;br /&gt;
&lt;br /&gt;
==Fem's Shotgun==&lt;br /&gt;
Fem, a Chinese assassin, has a shotgun built into her left arm. Despite its appearance, it is shown to operate on a simple pump-action shotgun mechanism. It seems that anything that can fit properly in the weapon's magazine tube can be fired, and the propellant used for each shot is never identified.&lt;br /&gt;
[[Image:GITSSACArm1.jpg|thumb|none|500px|Fem reveals the shotgun built into her arm. This is likely a callback to [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|a similar prosthetic weapon]] used by Batou in ''Ghost in the Shell 2''.]]&lt;br /&gt;
[[Image:GITSSACArm2.jpg|thumb|none|500px|Fem loads her shotgun with... ''rolls of coins''. Seeing as her target had been selected specifically because of his wealth, Fem decided that this bit of showmanship would be perfect for the job.]]&lt;br /&gt;
[[Image:GITSSACArm3.jpg|thumb|none|500px|Fem racks the bolt/thumb on her shotgun.]]&lt;br /&gt;
[[Image:GITSSACArm4.jpg|thumb|none|500px|Fem aims her shotgun at her ''very'' unsuspecting target. Note the magazine tube above the barrel.]]&lt;br /&gt;
[[Image:GITSSACArm5.jpg|thumb|none|500px|The coins fired from Fem's shotgun. This currency is refereed to as ¥€$, a North America/Europe/Japan standard currency. Also, greed can kill you.]]&lt;br /&gt;
&lt;br /&gt;
==Security Maid==&lt;br /&gt;
Yokose's maids prove to be more than either Fem or Section 9 bargained for.&lt;br /&gt;
[[Image:GITSSACMaid.jpg|thumb|none|500px|What could be better that a robotic housekeeper. Oh, right...]]&lt;br /&gt;
&lt;br /&gt;
==Bosyelinov's Tri-Barreled Gun==&lt;br /&gt;
Cruzkowa Bosyelinov, a Russian organ-smuggler seen in episode 19, has a tri-barreled gun hidden in her elbow alongside a rather large blade in her forearm. She never has the opportunity to fire it, so there are no more details available on how exactly it works.&lt;br /&gt;
[[Image:GITSSAC3barrel2.jpg|thumb|none|500px|Bosylinov activates the hidden weapon in her arm.]]&lt;br /&gt;
[[Image:GITSSAC3barrel1.jpg|thumb|none|500px|In soviet Russia, suspect's limbs shoot you?]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Ghost in the Shell]]''&lt;br /&gt;
*''[[Ghost in the Shell 2: Innocence]]''&lt;br /&gt;
*''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405738</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405738"/>
		<updated>2011-04-05T10:25:35Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 125-pound missile going at Mach 3 (there's no way the booster would be expended that early) is certainly going to ruin someone's day even if it doesn't detonate. Of course precisely why you'd bring a Tunguska out there in the first place is rather less clear. I guess they just thought it looked cooler than an IFV on the scope. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The Tunguska never fires its' guns on-screen, though it does take out all of the Gong labors with guided missiles which are called &amp;quot;RPG's&amp;quot; by the crew and by the readouts on their screens. This is what really irks me about that scene. As for the missiles being SAMs with the warheads deactivated, I have to disagree with that as they explode on impact with their targets. Below is a Youtube video of the scene in question: [http://http://www.youtube.com/watch?v=QlyjlMhKb3E&amp;amp;feature=related ''Patlabor 2'' opening sequence] [[User:Orca1 9904|Orca1 9904]] 10:10, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Watching it again reminds me of what annoyed me the first time I saw it; I don't think the Tunguska does ''anything'' during the sequence. The &amp;quot;RPGs&amp;quot; are coming from dead ahead but the Tunguska is called as being at two o'clock from Gong, and I always thought those missiles were being fired by infantry rather than the &amp;quot;tank&amp;quot; (back then I'd have called it a tank, not knowing better). Looking carefully at my DVD, there's nine of them in the thermal view before the flares are launched, then about thirty, so unless it's some weird Metal Storm-like subcalibre insert in the eight tubes there's no way it's supposed to have fired all of them; it's probably one of those silly &amp;quot;soldier 2000&amp;quot; ideas where everyone was going to have a heat-seeking LAW in their pack by 1999 (a bit like the JASDF using F-15 S/MTDs as their main fighter; it's kinda funny seeing something made when 2002 was '''the future''' these days). The missile that kills the RADHA I always took as being fired from the Tunguska, but it looks like it comes in from the right of Tsuge's thermal sight and close to him ''after'' the Tunguska explodes (at least that's what I think the bright flash is), so maybe someone else fired that, too.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Weirdly enough, Tsuge's sight identifies the vehicle as &amp;quot;CILKA&amp;quot; (Shilka mangled) so someone on the staff seems to have thought it was going to be a ZSU. Incidentally, you're not the only one bugged by that scene, watching it again; why didn't Tsuge order his troops to return fire? I can't see a court martial ruling against a commander for refusing to order his men to get blasted to scrap metal. I know the UN's had some weird TOEs in the past, but telling soldiers they need to let rebels use them for target practice doesn't strike me as a lawful order.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regarding my idea of it being a SAM, I was only thinking of the final impact; I can just about picture that as the missile hitting and the booster exploding since it isn't fully expended, but we're probably at severe risk of thinking about it more than they did. [[User:Vangelis2|Vangelis2]] 04:34, 5 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405736</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405736"/>
		<updated>2011-04-05T09:38:09Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 125-pound missile going at Mach 3 (there's no way the booster would be expended that early) is certainly going to ruin someone's day even if it doesn't detonate. Of course precisely why you'd bring a Tunguska out there in the first place is rather less clear. I guess they just thought it looked cooler than an IFV on the scope. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The Tunguska never fires its' guns on-screen, though it does take out all of the Gong labors with guided missiles which are called &amp;quot;RPG's&amp;quot; by the crew and by the readouts on their screens. This is what really irks me about that scene. As for the missiles being SAMs with the warheads deactivated, I have to disagree with that as they explode on impact with their targets. Below is a Youtube video of the scene in question: [http://http://www.youtube.com/watch?v=QlyjlMhKb3E&amp;amp;feature=related ''Patlabor 2'' opening sequence] [[User:Orca1 9904|Orca1 9904]] 10:10, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Watching it again reminds me of what annoyed me the first time I saw it; I don't think the Tunguska does ''anything'' during the sequence. The &amp;quot;RPGs&amp;quot; are coming from dead ahead but the Tunguska is called as being at two o'clock from Gong, and I always thought those missiles were being fired by infantry rather than the &amp;quot;tank&amp;quot; (back then I'd have called it a tank, not knowing better). Looking carefully at my DVD, there's nine of them in the thermal view before the flares are launched, then about thirty, so unless it's some weird Metal Storm-like subcalibre insert in the eight tubes there's no way it's supposed to have fired all of them; it's probably one of those silly &amp;quot;soldier 2000&amp;quot; ideas where everyone was going to have a heat-seeking LAW in their pack by 1999. The missile that kills the RADHA I always took as being fired from the Tunguska, but it looks like it comes in from the right of Tsuge's thermal sight and close to him ''after'' the Tunguska explodes (at least that's what I think the bright flash is), so maybe someone else fired that, too.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Weirdly enough, Tsuge's sight identifies the vehicle as &amp;quot;CILKA&amp;quot; (Shilka mangled) so someone on the staff seems to have thought it was going to be a ZSU. Incidentally, you're not the only one bugged by that scene, watching it again; why didn't Tsuge order his troops to return fire? I can't see a court martial ruling against a commander for refusing to order his men to get blasted to scrap metal. I know the UN's had some weird TOEs in the past, but telling soldiers they need to let rebels use them for target practice doesn't strike me as a lawful order.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regarding my idea of it being a SAM, I was only thinking of the final impact; I can just about picture that as the missile hitting and the booster exploding since it isn't fully expended, but we're probably at severe risk of thinking about it more than they did. [[User:Vangelis2|Vangelis2]] 04:34, 5 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405729</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405729"/>
		<updated>2011-04-05T09:34:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 125-pound missile going at Mach 3 (there's no way the booster would be expended that early) is certainly going to ruin someone's day even if it doesn't detonate. Of course precisely why you'd bring a Tunguska out there in the first place is rather less clear. I guess they just thought it looked cooler than an IFV on the scope. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The Tunguska never fires its' guns on-screen, though it does take out all of the Gong labors with guided missiles which are called &amp;quot;RPG's&amp;quot; by the crew and by the readouts on their screens. This is what really irks me about that scene. As for the missiles being SAMs with the warheads deactivated, I have to disagree with that as they explode on impact with their targets. Below is a Youtube video of the scene in question: [http://http://www.youtube.com/watch?v=QlyjlMhKb3E&amp;amp;feature=related ''Patlabor 2'' opening sequence] [[User:Orca1 9904|Orca1 9904]] 10:10, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Watching it again reminds me of what annoyed me the first time I saw it; I don't think the Tunguska does ''anything'' during the sequence. The &amp;quot;RPGs&amp;quot; are coming from dead ahead but the Tunguska is called as being at two o'clock from Gong, and I always thought those missiles were being fired by infantry rather than the &amp;quot;tank&amp;quot; (back then I'd have called it a tank, not knowing better). Looking carefully at my DVD, there's nine of them in the thermal view before the flares are launched, then about thirty, so unless it's some weird Metal Storm-like subcalibre insert in the eight tubes there's no way it's supposed to have fired all of them; it's probably one of those silly &amp;quot;soldier 2000&amp;quot; ideas where everyone was going to have a heat-seeking LAW in their pack by 1999. The missile that kills the RADHA I always took as being fired from the Tunguska, but it looks like it comes in from the right of Tsuge's thermal sight and close to him ''after'' the Tunguska explodes (at least that's what I think the bright flash is), so maybe someone else fired that, too.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Weirdly enough, Tsuge's sight identifies the vehicle as &amp;quot;CILKA&amp;quot; (Shilka mangled) so someone on the staff seems to have thought it was going to be a ZSU. Incidentally, you're not the only one bugged by that scene, watching it again; why didn't Tsuge order his troops to return fire? I can't see a court martial ruling against a commander for refusing to order his men to get blasted to scrap metal. I know the UN's had some weird TOEs in the past, but telling soldiers they need to let rebels use them for target practice doesn't strike me as a lawful order. [[User:Vangelis2|Vangelis2]] 04:34, 5 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis&amp;diff=405696</id>
		<title>Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis&amp;diff=405696"/>
		<updated>2011-04-05T09:15:58Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: There is no need to have a picture for every single minor component. We don't have a LAW image for the MBT LAW's rear tube. Four images is excessive and makes it look messy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the videogame ''Crysis'' and its add-on ''Crysis Warhead'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bauer SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Based on a mixture of the prototype 4.6x30mm [[Heckler &amp;amp; Koch UCP|Heckler &amp;amp; Koch &amp;quot;Ultimate Combat Pistol&amp;quot;]] and the [[Heckler &amp;amp; Koch Mark 23]], with a  [[Heckler &amp;amp; Koch HK45]]-like front slide, and the trigger and grip of a [[Walther P99]]. It is the standard sidearm in the game, and is wielded by both North Koreans and US Marines; US Nanosuit soldiers carry it as a backup weapon. Some Koreans use modified Bauers to fire flares to call for reinforcements. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment. The weapon's name is a reference to ''[[24]]'', which the game's creators are apparently fans of; similarly, the game files refer to the highest difficulty setting called &amp;quot;Delta&amp;quot; as &amp;quot;Bauer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|600px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor the ''Crysis'' pistol suppressor is based on.]]&lt;br /&gt;
[[Image:CrysisSOCOM.jpg|thumb|600px|none|Bauer SOCOM with silencer and laser pointer; note UCP-like lever placement, with the trigger from a Walther P99 and a HK45-like groove at the front of the slide. The tube above the laser emitter is the flashlight.]]&lt;br /&gt;
[[Image:ScreenShot0196.jpg|thumb|600px|none|Nomad aims dual SOCOMs at the alien warship in the final mission of ''Crysis''. An oddity of ''Crysis''' inventory system is that sidearms are allocated their own slot in addition to the two main slots, meaning they are not discarded almost instantly by the player as in many first-person shooters.]]&lt;br /&gt;
[[Image:prophet.png|thumb|600px|none|Prophet, Aztec and Jester with Bauer SOCOMs in their thigh holsters during the introduction of ''Crysis''. Note the SMG ammunition on the left.]]&lt;br /&gt;
[[Image:Crysis Bauer.jpg|thumb|600px|none|A North Korean Special Forces wields a Bauer SOCOM at the start of the ''Crysis Warhead'' mission &amp;quot;All the Fury&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AY-69 SMG== &lt;br /&gt;
&lt;br /&gt;
Found only in ''Crysis Warhead'', the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. Like the MPX8, it is based on the [[Heckler_%26_Koch_MP7A1|MP7]], and is even more similar to that weapon than its larger cousin. The idea of a weapon family consisting of a full-size SMG and sidearm-scale 'pistol' is probably based on the [[Uzi#Uzi|Uzi]] and [[Uzi#Micro_Uzi|Micro Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]] &lt;br /&gt;
[[Image:AY69.jpg|thumb|600px|none|Psycho customises his AY69 mini-SMGs in ''Crysis Warhead''. Note the fire selector is always in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[Image:AY69-CW.jpg|thumb|none|600px|A Korean soldier with his AY69 in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MPX8 ==&lt;br /&gt;
&lt;br /&gt;
The MPX8 is mostly used by more specialized North Korean units; night forest patrols and some combat teams make use of it, and is is usually carried as a close-ranged weapon by Korean Nanosuit soldiers and a primary one by men equipped with LAWs. It closely resembles a [[Heckler &amp;amp; Koch MP7A1]] albeit somewhat longer and uses an extended magazine containing fifty 4.6x30mm rounds. The MPX8 has the same modification options as the SCAR, save that it lacks an under-barrel mount point.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine]]&lt;br /&gt;
[[Image:submachinegun.jpg|thumb|600px|none|Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in ''Crysis''.]]&lt;br /&gt;
[[Image:WarheadSMG.jpg|thumb|600px|none|Psycho customizes his MPX8 in ''Crysis Warhead''. Apparently nobody told Crytek that the MP7 works better with the safety off.]]&lt;br /&gt;
[[Image:Crysis-SFSMG.jpg|thumb|none|600px|A North Korean Special Forces flanker with a silenced MPX8 fitted with a laser module.]]&lt;br /&gt;
&lt;br /&gt;
== SCAR ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by the Marines and US Nanosuit soldiers, including both player characters, is actually a [[Heckler &amp;amp; Koch XM8]] chambered for 6.8x45mm, this implies that in ''Crysis''' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. As with the majority of weapons in ''Crysis'', the SCAR can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an ACOG-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.&lt;br /&gt;
&lt;br /&gt;
The SCAR is by far the more powerful of the two assault rifles when using normal ammunition, and also has a 40-round magazine as opposed to the FY71's 30; however, this is balanced in the campaign of ''Crysis'' with the scarcity of the SCAR or ammo for it; with the exception of the final level, SCAR magazines are almost exclusively restricted to a single location at the very start of a given mission. This was the source of some complaint, and in ''Crysis Warhead'' SCAR magazines are common enough that the weapon can be used as the player's main armament throughout the campaign.&lt;br /&gt;
&lt;br /&gt;
The SCAR is also among the weapons usable in the missions set inside the &amp;quot;Sphere&amp;quot; created when the aliens emerge; the temperature of this anomaly is stated to be &amp;quot;200 below,&amp;quot; and regardless of whether this is Fahrenheit or Celsius, at such a temperature atmospheric gases would have started to fall in solid or liquid states; at -200 Celsius, it would be raining liquid nitrogen. Obviously, a firearm could not reasonably be expected to function in such conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|600px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:ScreenShot0110.jpg|thumb|600px|none|Psycho encounters the unfortunate USS ''Maine'', while armed with ''Warhead's'' SCAR. Of note is the capacity currently showing 41; unusually for a videogame, ''Crysis'' counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.]]&lt;br /&gt;
[[Image:WarheadSCAR.jpg|thumb|600px|none|''Warhead'' SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, as in the image below.]]&lt;br /&gt;
[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]&lt;br /&gt;
&lt;br /&gt;
== FY71 ==&lt;br /&gt;
&lt;br /&gt;
The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the [[AK-74|AK-74M]], chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|600px|none|AK-74M assault rifle]]&lt;br /&gt;
[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower reciever and furniture, though without any camo pattern.]]&lt;br /&gt;
[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]&lt;br /&gt;
[[Image:Korean-02.jpg|thumb|600px|none|Korean soldiers with FY71s stand guard over a convoy of T-108 main battle tanks and HMLTV-998 Bulldog light trucks in the fortified town that forms the centrepiece of ''Crysis''' second mission. The Bulldog is based on the Chinese Dongfeng EQ2050, itself a copy of the US Humvee, while the T-108 combines elements of the Russian T-72, Chinese ZTZ96, and the American M60A1 Patton.]]&lt;br /&gt;
&lt;br /&gt;
==XM2014 Shotgun==&lt;br /&gt;
&lt;br /&gt;
The shotgun in ''Crysis'' is based on the [[Benelli M4 Super 90|Benelli M4 Super 90/M1014 JSCS]], but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the ''Crysis'' shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops. In Crysis Warhead, the shotgun is semi-automatic like the Benelli M4 Super 90.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|600px|none|Benelli M4 Super 90]]&lt;br /&gt;
[[Image:ScreenShot0056.jpg|thumb|600px|none|Nomad braves the elements with his XM2014 in ''Crysis''' mission &amp;quot;Paradise Lost.&amp;quot;]]&lt;br /&gt;
[[Image:WarheadSG.jpg|thumb|600px|none|Tactical Shotgun in ''Crysis Warhead''. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the ''Warhead'' Tactical Shotgun is retextured in pale green.]]&lt;br /&gt;
[[Image:Crysis-XM2014.jpg|thumb|none|600px|A Korean grunt firing his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== DSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The DSG-1 Precision Rifle is a straight-pull bolt-action rifle, first encountered equipped with the assault scope during the second mission of ''Crysis''. Seemingly an exclusively Korean weapon, it is used by their snipers [US snipers instead using the GK8 Gauss Rifle] and by most Korean Nanosuit soldiers. A very high-powered weapon, a single shot will kill regular soldiers, while a couple of rounds aimed at the tail rotor will even bring down a helicopter.&lt;br /&gt;
&lt;br /&gt;
As the name implies, it is mostly based on the [[DSR-1]] but with a forward mounted 10 round detachable box magazine and its overall shape is somewhat similar to the [[Heckler_%26_Koch_G3#H.26K_PSG-1|Heckler &amp;amp; Koch PSG-1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|600px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:H%26KPSG01.jpg|thumb|600px|none|Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission &amp;quot;Phase Line Alpha,&amp;quot; holding a DSG-1.]]&lt;br /&gt;
[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael &amp;quot;Psycho&amp;quot; Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in &amp;quot;Assault.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==GK8 Gauss Rifle==&lt;br /&gt;
&lt;br /&gt;
Used by US Marines and the player characters, this is a bolt-action [[List_of_gun_abbreviations#E|EMAC]] gun that functions similarly to the sniper rifle, but with a substantially more potent round. In multiplayer, there's a Gauss Rifle that is seen mounted on vehicles. The Gauss rifle mounted on the vehicles has spade grips, unlimited ammunition, and an overheating system like the Type 88. The name and upper mount rail suggest it is based on the [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8]] rifle, but in a bullpup configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|600px|none|Heckler &amp;amp; Koch SL8-1 rifle (New Version) - 5.56mm.]]&lt;br /&gt;
[[Image:ScreenShot0032.jpg|thumb|600px|none|Nomad right after recieving his first GK8 Gauss Rifle in the mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
[[Image:AssaultScope.jpg|thumb|600px|none|Nomad on the deck of the USS ''Constitution'' in the final mission of ''Crysis'', aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.]]&lt;br /&gt;
[[Image:CrysisWarhead-GaussKPA.jpg|thumb|none|600px|A Korean soldier with a captured Gauss Rifle in &amp;quot;Below The Thunder.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Hurricane Minigun==&lt;br /&gt;
&lt;br /&gt;
A homage to ''[[Predator]]'s'' [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]], the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In ''Warhead'', a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot0036.jpg|thumb|600px|none|Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the &amp;quot;chainsaw grip&amp;quot; seen in ''[[Terminator 2]]''; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.]]&lt;br /&gt;
[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]&lt;br /&gt;
[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]&lt;br /&gt;
[[Image:Kyong-Crysis.jpg|thumb|none|600px|Kyong unleashes his minigun on Nomad in the level &amp;quot;Awakening.&amp;quot;]]&lt;br /&gt;
[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in &amp;quot;Call me Ishmael.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FGL40 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to ''Crysis Warhead'' and first found in the second mission, &amp;quot;Shore Leave.&amp;quot; It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.&lt;br /&gt;
&lt;br /&gt;
The FGL40 is based on the [[Milkor MGL]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|600px|none|Milkor MGL grenade launcher]]&lt;br /&gt;
[[Image:WarheadFGL1.jpg|thumb|600px|none|FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL2.jpg|thumb|600px|none|FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.]]&lt;br /&gt;
[[Image:WarheadFGL3.jpg|thumb|600px|none|Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==LAW Missile Launcher==&lt;br /&gt;
&lt;br /&gt;
The LAW missile launcher is partly based on the MBT LAW and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based extremely loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].&lt;br /&gt;
&lt;br /&gt;
Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:022.jpg|thumb|600px|none|SAAB Bofors Dynamics MBT LAW rocket launcher, 150mm.]]&lt;br /&gt;
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]&lt;br /&gt;
[[Image:LAWused.jpg|thumb|600px|none|Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.]]&lt;br /&gt;
[[Image:Warhead_LAW.jpg|thumb|600px|none|Psycho with the retextured ''Crysis Warhead'' LAW near the runway of the captured American airbase. Since the ''Crysis'' LAW was already pale green, the ''Warhead'' LAW is retextured in...flat black. This presumably made sense to somebody.]]&lt;br /&gt;
[[Image:Crysis-MarineLAW.jpg|thumb|none|600px|A U.S. marine about to fire a LAW at a Korean tank in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==TAC Launcher &amp;amp; PAX Plasma Accumulator Cannon==&lt;br /&gt;
&lt;br /&gt;
The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight ''Crysis''' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the &amp;quot;Davey Crockett&amp;quot; nuclear recoilless rifle. An even more far-fetched weapon seen in ''Crysis Warhead'', the PAX Plasma Accumulator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:TACgun.jpg|thumb|600px|none|TAC cannon seen in storage on the USS ''Constitution''. Note the barrel's obvious similarity to the Mk.47 grenade launcher.]]&lt;br /&gt;
[[Image:crysis2007112323510167wx8.jpg|thumb|600px|none|Nomad welcomes some aliens to Earth, Will Smith style.]]&lt;br /&gt;
[[Image:WarheadPAX.jpg|thumb|600px|none|Psycho holding the PAX Plasma Accumulator Cannon on the runway during ''Crysis Warhead's'' final mission; the body of the weapon is identical to the TAC Cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 &amp;quot;Shi Ten&amp;quot; Machine Gun==&lt;br /&gt;
&lt;br /&gt;
All mounted general purpose machine guns in ''Crysis'' and ''Crysis Warhead'' are the Chinese-made [[Type 88]] GPMG; the only departures from the real weapon are a shortened barrel, extended gas piston and M2-style spade grips. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|600px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:CrysisMG1.jpg|thumb|600px|none|Type 88 MG mounted on a Korean Bulldog light vehicle in the opening mission.]]&lt;br /&gt;
[[Image:CrysisMG2.jpg|thumb|600px|none|Type 88 MG mounted on an American M5A2 Atlas tank's commander's hatch during the mission &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
[[Image:Crysis-Type88-tank.jpg|thumb|600px|none|Nomad commands the same tank slightly later in &amp;quot;Onslaught&amp;quot; as he joins Major Strickland's tank squadron Idaho in an assault on Korean positions. As is often the case in video games, the player is assumed to be commander, driver ''and'' gunner during this sequence, while an NPC Marine mans the Type 88 on the commander's hatch. The Atlas tank is based on the American M1A1 Abrams, British Challenger I and Israeli Merkava 3; curiously, all outdated versions of the respective tank.]]&lt;br /&gt;
[[Image:Strickland-MG.jpg|thumb|600px|none|Major Strickland uses a Type 88 machine gun mounted on a Korean Bulldog to distract the giant Hunter Exosuit at the end of ''Crysis''' mission &amp;quot;Exodus,&amp;quot; buying time for the VTOL carrying Nomad to take off.]]&lt;br /&gt;
&lt;br /&gt;
==ASV Anti-Vehicle 20mm==&lt;br /&gt;
&lt;br /&gt;
A Korean 20mm heavy machine gun is seen in ''Crysis Warhead'' mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.&lt;br /&gt;
&lt;br /&gt;
[[Image:rev_181_CrysisWarhead-4--article_image.jpg|thumb|600px|none|Psycho uses a mounted ASV 20mm machine gun to protect an automated Korean train from being recaptured during the mission &amp;quot;From Hell's Heart.&amp;quot;]]&lt;br /&gt;
[[Image:Warhead20mm.jpg|thumb|600px|none|ASV 20mm machine gun on a tripod mount during the first level of ''Crysis Warhead''. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the [[Browning M2]] and H&amp;amp;K GMG; the midsection is based on the same area of the Hughes M230 30mm chaingun mounted on the AH-64 Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster autocannon and TOW-2 missile==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' Korean infantry fighting vehicles are very closely based on the American M2A1 Bradley, and feature a nearly exact copy of the M242 Bushmaster autocannon, even down to the distinctive fluted barrel. In addition, they mount a box launcher for a pair of missiles; while these are not identified, the launcher is copied from the TOW-2 launcher on the Bradley.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|600px|none|M242 Bushmaster 25mm autocannon.]]&lt;br /&gt;
[[Image:KoreanIFV2.jpg|thumb|600px|none|Korean IFV on the runway in ''Crysis Warhead's'' final mission. The IFV is slightly different in ''Crysis'', particularly in how the main gun handles. The departures from the M2A1 Bradley are relatively minor; more obviously, the Korean IFV has no coaxial machine gun, an Abrams-style bustle stowage rack, and a somewhat less prominent trim vane.]]&lt;br /&gt;
[[Image:KoreanIFV.jpg|thumb|600px|none|Another shot of the same IFV. Note the unusually detailed vehicle damage physics; this IFV has thrown a track due to battle damage.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter gatling guns==&lt;br /&gt;
&lt;br /&gt;
A three-barrel rotary gun bearing some similarity both to the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] and the Mi-24 Hind's Yakushev-Borzov Yak-B gatling gun [sharing the triple layout and length of the former and the untapered barrel cluster and twin barrel clamps near the muzzle of the latter] is seen mounted on Korean WZ-19 helicopters and US Marine Corps VTOLs.&lt;br /&gt;
&lt;br /&gt;
[[Image:crysis-wars-helicopter.jpg|thumb|600px|none|Korean WZ-19 attack helicopter; these are troop-carrying gunships with design elements from the Russian Mi-24 and Chinese CAIC WZ-10, and carry a three-barrel gatling in their chin installation. Note also the ''Warhead'' retextured FY71, fitted with an Assault Scope.]]&lt;br /&gt;
[[Image:crysis1_large.jpg|thumb|600px|none|American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos. Note that this is a pre-release screenshot; in the final game the ''Constitution's'' air wing consists of F-36A Spectres [F-35 clones], with only a handful of VTOLs seen on the carrier's deck.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 20mm Vulcan cannon==&lt;br /&gt;
&lt;br /&gt;
General Electric [[M61 Vulcan]] rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in ''Crysis'' are also used by the ''Constitution's'' escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere. They are also the main weapon for the auto-turrets in multiplayer, though the land version has a side-mounted rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|600px|none|Phalanx CIWS mounting for 20mm M61 Vulcan]]&lt;br /&gt;
[[Image:ScreenShot0085.jpg|thumb|600px|none|A Phalanx CIWS mounting is visible on the superstructure of the carrier USS ''Constitution'' (CVN-80) in ''Crysis''' final level.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block; note the first two lines of text are identical in the image below]]&lt;br /&gt;
[[Image:C4.jpg|thumb|600px|none|Nomad having just made good use of an M112 C4 charge pack in ''Crysis''' mission &amp;quot;Phase Line Alpha.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mine==&lt;br /&gt;
&lt;br /&gt;
The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]&lt;br /&gt;
[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in &amp;quot;Onslaught.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Claymore Mine==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Claymores.jpg|thumb|600px|none|Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in ''Crysis Warhead''. Above is a C4 charge and to the left is an AY69 mini-SMG and a box of hand grenades.]]&lt;br /&gt;
[[Image:Claymore.jpg|thumb|600px|none|Psycho holds a Claymore mine in ''Crysis Warhead'' during Korean amateur pilot hour.]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
&lt;br /&gt;
''Crysis''' basic frag grenades are based on the [[M26 hand grenade]], though for some reason they lack both safety levers or, more worryingly, pins.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadgrenades.jpg|thumb|600px|none|Psycho feels something is missing as he examines the hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade &amp;amp; Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present. The grenades appear to be [[M84 stun grenade]]s, although the smoke grenade's design is a recolored version of the M84 stun grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission &amp;quot;Shore Leave.&amp;quot;]]&lt;br /&gt;
[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405115</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405115"/>
		<updated>2011-04-03T14:54:49Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 125-pound missile going at Mach 3 (there's no way the booster would be expended that early) is certainly going to ruin someone's day even if it doesn't detonate. Of course precisely why you'd bring a Tunguska out there in the first place is rather less clear. I guess they just thought it looked cooler than an IFV on the scope. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405112</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405112"/>
		<updated>2011-04-03T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 125-pound missile going at Mach 3 (there's no way the booster would be expended that early) is certainly going to ruin someone's day even if it doesn't detonate. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405111</id>
		<title>Talk:Patlabor: The Movie 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Patlabor:_The_Movie_2&amp;diff=405111"/>
		<updated>2011-04-03T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;Vangelis2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just thinking, doesn't Tsuge's RADHA mech in the intro have an M242 Bushmaster on the mini-turret? I think he's shooting at a Soviet 2K22 Tunguska SP AA vehicle, so that's also a pair of 30mm 2A38M cannons for the page. Also, I think the guns slung under the Extors were three-barreled rather than six barreled, so they'd be M197s. I'll check at some point. [[User:Vangelis2|Vangelis2]] 08:56, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It does look like a Bushmaster and is listed as a 25mm autocannon on material I've seen online, but it was firing at a far higher rate than the real Bushmaster. Also, unless there's a manually-operated version of he 2A38M, do not add it to the article. That scene also made me cringe in that they showed the Tunguska as having anti-armor missiles when it has exclusively anti-''aircraft'' weaponry. The scene's depiction of RPG's as guided missiles also irked me since every RPG model ever made has had no guidance after launch. [[User:Orca1 9904|Orca1 9904]] 09:26, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I don't recall the Tunguska even firing it's guns while Tsuge is looking at it, and the scene implies it isn't the only thing firing (just the only one he sees). I think in ''theory'' given Patlabor makes no bones about Labor armour being rubbish and the SA-19 is SACLOS, you probably ''could'' get a kill with one just by not bothering to set the fuze and using it as a kinetic penetrator; a 19-pound warhead going at Mach 2 is certainly going to ruin someone's day even if it doesn't detonate. [[User:Vangelis2|Vangelis2]] 09:45, 3 April 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Vangelis2</name></author>
	</entry>
</feed>