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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vangelis</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vangelis"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Vangelis"/>
	<updated>2026-04-05T06:15:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=397999</id>
		<title>Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=397999"/>
		<updated>2011-03-10T08:24:47Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns will be seen in the upcoming game Max Payne 3'''&lt;br /&gt;
[[Image:Mp3cover1.jpg|thumb|right|350px|'''Max Payne 3''' (TBC)]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
Seen dual wielded with an Sawed Off shotgun.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3deagle.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Seen dual wielded with a MAC-10.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 AFS ==&lt;br /&gt;
[[Image:Taurus PT92 AFS.jpg|thumb|none|400px|Taurus PT92 AFS, 9x19mm]]&lt;br /&gt;
[[Image:Mp3m9a1inox.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17, 9x19mm]]&lt;br /&gt;
[[Image:MP3-Glock.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
Seen dual wielded along with a Beretta 92FS.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11, .38 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Sawed Off Double Barrel Shotgun ==&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
Sawed-off with a pistol grip. &lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser, 12 Gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|400px|Max is holding one in his left hand]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Shotgun #2 ==&lt;br /&gt;
Full size, seen with some sort of rail top. Appears to be a Remington 870 from the silhouette, but nothing is certain. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
Two Brazilian gangsters are seen armed with either AK47s in Game Informer magazines preview section of Max Payne 3.&lt;br /&gt;
[[Image:Mp3ak.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Godfather_(VG)&amp;diff=397997</id>
		<title>The Godfather (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Godfather_(VG)&amp;diff=397997"/>
		<updated>2011-03-10T08:02:28Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: Well, if the game one's a fullauto, it's not that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the video game ''The Godfather'':'''&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
Called just the &amp;quot;Snubnose&amp;quot; in the game, the [[Colt Detective Special]] can be bought as the Saturday night special&amp;quot; which has gold platting and an ivory handle. It is said to be the most silent and the weakest of the handguns in the game. An enhanced version of this revolver called the Black Widow can be added on.&lt;br /&gt;
[[Image:ColtDS.jpg|thumb|300px|none|Colt Detective Special - .38 Special.  Note the smaller grips and shorter barrel]]&lt;br /&gt;
[[Image:Godfather_game_snubnose.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is called just &amp;quot;Pistol&amp;quot; in the game. There is an Assassin version of this pistol that can be picked up by a gun merchant. It is given black paint and kills with one shot. The original holds 8 rounds. The extended level 2 gun holds 10 and the Assassins carries 14 rounds. This gun is more of a Browning Hi-Power then a Colt M1911A1 when it becomes the assassins pistol. The level 4 version is called the Herzstopper and can be added on. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|Colt M1911A1 pistol - .45 ACP.]]&lt;br /&gt;
[[Image:Godfather_game_pistol.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
The [[Colt Official Police]] is called &amp;quot;Magnum&amp;quot; in the game. In reality this gun fires .38 Special just like the &amp;quot;Snubnose&amp;quot;. The Lvl 4 Magnum is called the Anihilator.&lt;br /&gt;
&lt;br /&gt;
It is said to rival the &amp;quot;Shotgun&amp;quot; in power in the game. This can be upgraded to the &amp;quot;Python&amp;quot; which is gold plated with an ivory handle, has 8 rounds and is much more powerful.&lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|none|300px|Colt Official Police - .38spl.]]&lt;br /&gt;
[[Image:Godfather_game_magnum.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1921A Thompson==&lt;br /&gt;
The gun omnipresent in any mobster movie/game, the [[Thompson Submachine Gun]] is called inside the game only by it's nickname, &amp;quot;Tommy Gun&amp;quot;. It inaccurately carries only 25 rounds, when in reality the drum magazine houses a plentiful 50 rounds. A Tommy gun can be bought with a 50 round drum and another version can be bought with a 75 round stick mag which is inaccurate. There is a version called the Dillinger, it has a 20 round drum and has a removed butt stock. This is a referance to John Dillinger. The gun itself resembles a Colt M1921A Thompson due to it self being non-compensator.&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Godfather_game_tommy.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is called the &amp;quot;long barreled shotgun&amp;quot; in the game, though it actually lacks the exposed hammer of the M1897. It has a strange reloading scheme: despite being pump-action, you can fire 2 shots before you have to actually pump it. As one would expect from the &amp;quot;shotgun&amp;quot; of the game, this gun does nice work at close range shootouts. The shot gun can be upgraded to a &amp;quot;Street Sweeper&amp;quot; which has a 10 round drum and has rapid fire. However, despite being an obvious reference to the real-life Street-Sweeper shotgun - which also fires rapidly from a drum - this is not the same weapon, as it looks significantly different, and the real Street-Sweeper was first invented and designed much later on.&lt;br /&gt;
&lt;br /&gt;
Note: From the picture it could be the Winchester Model 12 instead, which is basically a 1897 with no exposed hammer.  Can someone double check this?&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|400px|Winchester Model 1897 12 gauge riot gun]]&lt;br /&gt;
[[Image:Godfather_game_shotgun.jpg|thumb|none|600px|With the Corleones you only miss once]]&lt;br /&gt;
[[Image:Godfather_game_shotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
If you are a member of the Playstation store you can buy an add on content that gives you an M1928A1 Thompson that you can pick up from a merchant in the game. This is called the Lvl 4 Tommy Gun or Spectre Minigun. It is also available on Xbox Live as downloadable content.&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
If you are a member of the Playstation store you can buy an add on content that gives you an automatic shotgun that you can pick up from a merchant in the game. This is the Lvl 4 Shotgun. It is also available on Xbox Live as downloadable content.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397990</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397990"/>
		<updated>2011-03-10T07:02:02Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* &amp;quot;Bullpup assault rifle.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas tube of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bullpup assault rifle.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Seen an image of this thing in a magazine, and, well, I'm not entirely sure it's actually a bullpup.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeusExHRNotBullpup.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It looks more like some kind of weird en-bloc setup, a bit like most of the guns in ''Battlefield 2142'' used. The &amp;quot;adaptable ammo&amp;quot; I'd guess is for the underbarrel launcher, though it's so long it'd stick clear of the front of it. [[User:Vangelis|Vangelis]] 09:58, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397989</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397989"/>
		<updated>2011-03-10T07:00:59Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas tube of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bullpup assault rifle.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Seen an image of this thing in a magazine, and, well, I'm not entirely sure it's actually a bullpup.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeusExHRNotBullpup.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It looks more like some kind of weird en-bloc setup, a bit like most of the guns in ''Battlefield 2142'' used. The &amp;quot;adaptable ammo&amp;quot; I'd guess is for the underbarrel launcher, and is either caseless ammo with the propellant block removed here or the underbarrel device is some kind of magnetic accelerator that doesn't use propellant. [[User:Vangelis|Vangelis]] 09:58, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397988</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397988"/>
		<updated>2011-03-10T06:58:49Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* &amp;quot;Bullpup assault rifle.&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas tube of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bullpup assault rifle.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Seen an image of this thing in a magazine, and, well, I'm not entirely sure it's actually a bullpup.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeusExHRNotBullpup.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It looks more like some kind of weird en-bloc setup, a bit like most of the guns in ''Battlefield 2142'' used. [[User:Vangelis|Vangelis]] 09:58, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397987</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397987"/>
		<updated>2011-03-10T06:58:38Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* &amp;quot;Bullpup assault rifle.&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas tube of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bullpup assault rifle.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Seen an image of this thing in a magazine, and, well, I'm not entirely sure it's actually a bullpup.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeusExHRNotBullpup.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It looks more it some kind of weird en-bloc setup, a bit like most of the guns in ''Battlefield 2142'' used. [[User:Vangelis|Vangelis]] 09:58, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DeusExHRNotBullpup.jpg&amp;diff=397986</id>
		<title>File:DeusExHRNotBullpup.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DeusExHRNotBullpup.jpg&amp;diff=397986"/>
		<updated>2011-03-10T06:57:12Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: Deus Ex: Human Revolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Deus Ex: Human Revolution]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397980</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397980"/>
		<updated>2011-03-10T06:36:59Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas tube of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397979</id>
		<title>Talk:Deus Ex: Human Revolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deus_Ex:_Human_Revolution&amp;diff=397979"/>
		<updated>2011-03-10T06:36:04Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never played any of the other Deus Ex games but this looks interesting. I'm curious to see how this game turns out. But one question: The Hurricane TMP-18, it looks more like a modified Uzi with a stock of a MP5 then a Steyr TMP. I might be looking at it wrong and I might not be the BEST expert when it comes to weapons, but it doesn't look like its based on a Steyr TMP. [[User:SeanWolf]]&lt;br /&gt;
:I don't know, the Uzi does not have a fore-grip, that is why I wrote the TMP. Could be maybe the MP9 but that is technically a TMP. I'm not an expert either, but I think it is closer to the TMP/MP9 design. Anyways, someone with more &amp;quot;skill&amp;quot; with decide. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 23:46, 9 March 2011 (MSK)&lt;br /&gt;
::Well I will give you credit, You did good work on this page! I was actually thinking about creating this page, but I think you beat me too it! [[User:SeanWolf]]&lt;br /&gt;
:::Thank you. And your help is always welcome. And maybe you can help with this SR, cuz I have no idea:&lt;br /&gt;
[[Image:DEHR-SNIPER2-1.jpg‎|thumb|none|450px|The SS-AP5 sniper rifle.]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:41, 10 March 2011 (MSK)&lt;br /&gt;
::::Hm, wow this is tricky. It looks like a heavily modified PGM Ultima Ratio Commando. [[File:PGMURCom.jpg]] [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:It seems to have the gas piston of an AS50, but the rest, eh. Looks like a real guess-the-components Frankengun. [[User:Vangelis|Vangelis]] 09:36, 10 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=397633</id>
		<title>Talk:Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=397633"/>
		<updated>2011-03-09T12:04:46Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Got a copy of this on the cheap, and noticing silliness... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Missing weapons: Heavy Weapons In Singleplayer and Explosives Multiplayer==&lt;br /&gt;
For the sake of being a complete guide there are still some weapons missing.  The weapons I notice missing from this list include the emplaced weapons: The ZU-23 Anti-Aircraft gun which is seen in both singleplayer and multiplayer as an unusable model. The DShK heavy machine gun which appears in singleplayer on a shielded tripod mount and in &amp;quot;Breaking Bagram&amp;quot; as a technical mounted weapon that is used momentarily by the player. The explosives in the multiplayer game and their detonators deserve a separate mention as well (the C4 and IED respectively). The C4 is also used once in &amp;quot;Dorthy's a Bitch&amp;quot; in singleplayer. The SOFLAM in singleplayer may also be mentioned if it counts. The mortar used by the Taliban in the singleplayer game is pretty generic but might use a mention. &lt;br /&gt;
&lt;br /&gt;
P.S. I would include them myself but I need to find a way to take screenshots via my PS3. Is there software to do this? [[User:Maphisto86|Maphisto86]] 07:44, 5 December 2010 (UTC)&lt;br /&gt;
==Glock 19, tan Frame?==&lt;br /&gt;
That frame looks tan. Not OD at all.&lt;br /&gt;
 &lt;br /&gt;
Its definately tan, I'm also pretty sure its a glock 17, my TV is low def but I'm sure its says 17.&lt;br /&gt;
&lt;br /&gt;
Don't need to see the number to see that its a 17, its grip says all.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:30, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Glock classified it's frames as OD, not tan. Take it up with Glock.&lt;br /&gt;
&lt;br /&gt;
==Missing weapons==&lt;br /&gt;
[[Glock 19]], Deuce's sidearm both suppressed and unsuppressed.&lt;br /&gt;
&lt;br /&gt;
[[DShK]], which you have to suppress in the first Ranger mission.&lt;br /&gt;
&lt;br /&gt;
==Any screenshots of &amp;quot;new sidearms&amp;quot;==&lt;br /&gt;
So we can add to main page?&lt;br /&gt;
&lt;br /&gt;
-Yeah, I hear there's a Glock, but I have yet to see it.--[[User:Jackie.45Cal|Jackie.45Cal]] 15:23, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's in any level that you play as Duece. I'd take screenshots, but my camera sucks and I only have the 360 version of the game.--[[User:1SAZ|1SAZ]] 16:10, 13 October 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
What model is it? I've heard 19.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:39, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a 19. 15+1 cap&lt;br /&gt;
&lt;br /&gt;
I don't get the game until tomorrow (ready for a whole weekend of no work!) and if it hasn't been added, I'll see if I can get some pictures up.--[[User:Jackie.45Cal|Jackie.45Cal]] 09:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm just about done with the Airfield mission, so I'll be getting shots of Deuce's Glock 19 soon.--[[User:HashiriyaR32|HashiriyaR32]] 19:55, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Sidearms confirmed!==&lt;br /&gt;
New article reviled.&lt;br /&gt;
&lt;br /&gt;
SF has a Glock.&lt;br /&gt;
Ranger has the M9.&lt;br /&gt;
And someone we havent seen named Rabbit Has a Sig. Navy Seal im guessing&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When you play as &amp;quot;Rabbit&amp;quot; you carry a Sig which looks like it has night sights.. When you play as &amp;quot;Deuce&amp;quot; you carry a Glock. And when you are Dante Adams you carry the M9. These weapons can never be dropped, never run out of ammunition, and are an integral part of each character’s identity. The variety in these side arms is also intended to help give distinction and personality to each of the characters represented in &amp;quot;Neptune&amp;quot;, &amp;quot;Wolfpack&amp;quot; and 1/75th Ranger&amp;quot;&lt;br /&gt;
:I have two things to say about that. One, I'm happy I wont have to look at an M9 throughout the campaign. Two, I hope they allow you to pick which pistol you use in mp since it'd effectively wouldn't change the balance at all. Just allow more individualism to the players. Did I mention I'm really tired of seeing the M9 in my games?&lt;br /&gt;
::Forgive Beretta if they've created one of the most successful pistols of all time, and it happens to be used by the U.S. military. So...I think either you should go design a new gun to replace it, or just live with it. Unless of course you want them to have the U.S. standard sidearm be an HK P30 just to be 'original'.&lt;br /&gt;
&lt;br /&gt;
:Like most games the handguns will have different powers even if they're the same caliber, I'm betting. At least in Multiplayer anyways. Because in the level up screen you can see a level up sidearm section. And I'm hopeing only pistol are sidearms. Unlike modern 2 which had Shotguns and Machine pistols, which unbalanced the game&lt;br /&gt;
&lt;br /&gt;
:You DO remember the first Modern Warfare where you can have TWO primary weapons on you, that's even worse. [[User:Excalibur01|Excalibur01]] 04:54, 6 August 2010 (UTC)&lt;br /&gt;
::Actually, MoH gives you two primaries and your secondary. Which actually isn't as bad as most would think. Some operators use a shotgun and their AR, and I'm sure having an SMG, a pistol and an M4 wouldn't be too bad, since I did it once for a test of my webgear for a review. Also, it's possible they could just use the different pistol models as just that, models. Same stats, but different appearance. --[[User:1SAZ|1SAZ]] 05:05, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you really think about it, having 2 Primaries on you, plus your sidearm is just too much. Maybe for a shotgun, but even then. You'd have 3 sets of reloads and it's already heavy on you. The only times An operator needs a shotgun alongside his rifle is that he needs to breach a door and no one else has a shotgun. [[User:Excalibur01|Excalibur01]] 05:23, 6 August 2010 (UTC)&lt;br /&gt;
:I agree with ya about the having 3 different reloads, but depending on the weapons, the weight isn't so bad, or at least less noticeable. Anyway, it really could be worse. They could have you carrying two different types of rocket launchers and a machine gun like you can do in the Halo series. &lt;br /&gt;
:At least they're making it so that you don't ditch a pistol two seconds into a level. I've always hated how any sidearm looses all use less than a minute into a game.--[[User:1SAZ|1SAZ]] 06:01, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Am I the only one here distressed by the ''unlimited ammo'' aspect of the sidearms? This game is getting to be more and more ridiculous as it is. [[User:Spartan198|Spartan198]] 10:26, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Remember MW2 ? 400 rounds was total standard. And there isnt any true difference between ''unlimited'' and 400.&lt;br /&gt;
&lt;br /&gt;
I liked it back when you can keep your sidearm and just pick up another primary. Sure it's a bit unrealistic to be carrying the max ammo for that gun, but not as unrealistic as dropping your handgun for a shotgun [[User:Excalibur01|Excalibur01]] 14:40, 6 August 2010 (UTC)&lt;br /&gt;
:''The setup that Army of Two had was kinda neat.  One primary (usually an assault rifle), your sidearm (a handgun or machine pistol), and a special weapon, like a sniper rifle or launcher of some sort - the special weapon usually had the least amount of ammo available.  I'd like to see that for a game like this, and frankly, it'd make a lot more sense (I know about Rainbow Six: Vegas, but I'm quite unimpressed with how that game flows to be honest with you).  When going into heavy combat, I'd like to have some kind of quickly accessible sidearm for when the shit well and truly hits the fan.  If my main weapon runs dry and I need to switch, the backup shouldn't be a long gun that's equally as...cumbersome to bear as the rifle was (MW2, I'm looking at you).  As for unlimited ammo, well, that's a tough one for me.  Sometimes I really like having that capability (such as in Splinter Cell: Conviction with their sidearms).  Other times, well, it's nice to know that I can't just fire all willy-nilly and carefree, because then I'll be out of ammo.  I think that it should be an unlockable bonus - like Saints Row 2 or Resident Evil 5.  Give people the option to play with it on or off, if they choose.  Just don't glitch it like CoD4 did. --[[User:Clutch|Clutch]] 22:00, 2 September 2010 (UTC)''&lt;br /&gt;
&lt;br /&gt;
Where was it shown you get two primarys? Pretty sure its one primary and sidearm. Ive never seen or read about that in this game.&lt;br /&gt;
&lt;br /&gt;
Two primary weapons in SP. One in MP.&lt;br /&gt;
&lt;br /&gt;
Two primaries can make sense, a barett 82 and m240 makes no sense, but if you are using  m24 or m40, it would make sense to carry an m4 for defense when your close up instead of room clearing with a bolt action.&lt;br /&gt;
&lt;br /&gt;
==Possible 1911== &lt;br /&gt;
Settle an argument for me lads. Picture below, Possible 1911 if the standard Taliban Grach? [http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs544.ash1/31810_408238329053_135747814053_4185509_6821919_n.jpg] I doubt we can go by bore aperture on this one.--[[User:Jackie.45Cal|Jackie.45Cal]] 00:48, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Looks like the Grach, doesn't have the distinct look of a 1911's muzzle.&lt;br /&gt;
&lt;br /&gt;
==Knife?==&lt;br /&gt;
&lt;br /&gt;
I watched the &amp;quot;Leave a Message&amp;quot; trailer recently. I think one of the Rangers had a Gerber LMF II knife attached to his MOLLE vest. I own this same knife which is why it caught my eye.&lt;br /&gt;
:Maybe so, but we need to avoid putting knives down. Yes, the MW2 page as well as some others have knives, but I'm in favor of removing said knives from said pages entirely. The site is called Internet Movie '''Firearms''' Database for a reason. [[User:Spartan198|Spartan198]] 06:00, 4 August 2010 (UTC)&lt;br /&gt;
I prefer it to have ALL weapons listed its interesting and gives more content.&lt;br /&gt;
:''In that case, list it here in the discussion page when the game releases.  A great example of this is the page for 2004's The Punisher.  GM45 (I think it was him) took great care to screencap the variety of knives that movie had and list them there (among other things).  But he left the main body of the page for the guns, which is why people come to this website.'' --[[User:Clutch|Clutch]] 22:03, 2 September 2010 (UTC)&lt;br /&gt;
::It is a member's CHOICE to add non-firearm weapons for trivia purposes. As long as the added blades or other weapons are well documented and the page does not consist entirely of non-firearms, it's perfectly fine. They're in a gray area, like explosives (grenades and C4 aren't firearms yet we document them) and improvised weapons (like the drill in Tomb Raider). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==beta release date?==&lt;br /&gt;
&lt;br /&gt;
When will 360 beta be out? I keep hearing within a week but have seen no announcements by the company.&lt;br /&gt;
:http://twitter.com/medalofhonor&lt;br /&gt;
:http://twitter.com/pottan&lt;br /&gt;
&lt;br /&gt;
Both links failed, and im getting pissed waiting, gives you high hopes for the games multiplayer when a short beta is this delayed......&lt;br /&gt;
&lt;br /&gt;
I heard somewhere they're going to run it after they fix the bugs from the PS3/PC Betas, after they're done, because it will allow them to find new problems and because it saves money. [[User:Alex T Snow|Alex T Snow]] 21:38, 11 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==weapon balance==&lt;br /&gt;
&lt;br /&gt;
i just saw the 12 round beretta mentioned  i think they did that for balance reasons. Another game too focused on fairness. God forbid you unlock a gun later on that just owns. &lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Yeah its kind of annoying when its that balanced, at least you could pretend its the .40, but I wouldn't even know what to do with the Grach, its named the Tariq (which is something else) and has 12 rounds too, when its supposed to have 17. Wait, couldn't they both just have been 16 to be in between? If I WAS going to make an overly balanced system like this, I'd try to make it close, why take them both down to 12? [[User:Alex T Snow|Alex T Snow]] 19:38, 22 June 2010 (UTC)&lt;br /&gt;
::Pretend it's the .40 too&lt;br /&gt;
&lt;br /&gt;
Haha too bad there isn't one... WAIT! If you really want to stretch it you could pretend its the compact MP-448, 12 rounds of 9x18mm lol :D [[User:Alex T Snow|Alex T Snow]] 03:02, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hate when the do something like &amp;quot;the m4 has 20 power and 30 fire rate, the AK has 30 power and 20 fire rate, so there balanced. Then they go weapon x is more accurate than weapon y since its weaker and needs an advantage. I wish when you leveled up you had guns with good advantages that just own.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
I want a game that keeps the round in the chamber, keeps track of your extra mags (not the one big number bullshit), all the functions to be right, none of the guns to be set in a firing mode they're not in, the ability to switch modes to whatever that weapon has, the correct attachments (no AKs with ACOGs, or M14s and G3s with M203s), the correct animations for reloads, correct fire rates, correct mag capacities, correct zooms on scopes and no zoom on reflex sights/irons sights, its not really too much to ask I don't think. The only thing that would be arguable would be damage stuff does, but for the MOST part if you used the calibre measurement as the damage it would work (i.e. 5.56mm does  about 22 damage, 7.62mm does 30, .50 does 50) it's not perfect but I at least want the guns with the same calibres to do the same damage... Rant done. [[User:Alex T Snow|Alex T Snow]] 22:38, 23 June 2010 (UTC)&lt;br /&gt;
:There is a game for you, it's called ArmA. Mainstream arcadey FPS won't have all these features. But I agree at least counting bullet up the pipe would be nice touch. That always bugged me too. I have no idea why CoD games still doesn't have this. Anyway, ACOG (or any other weaver optic) on AK is not a problem via special mount. 203 on G3 and M14 is possible too.&lt;br /&gt;
&lt;br /&gt;
Oh believe me, I wouldn't need ALL that, I still play the mainstream FPSs, it would just be nice, I just kept going with the list ;) And I do know you can technically put an ACOG on an AK or a 203 on the M14 or G3, but it would be nice to see the things that are supposed to be there... there, like the HK79. The attachments thing certainly wouldn't be as important to me as the round in the chamber, and I don't think guns of the same calibre having the same damage would be too much, its not that would take any extra effort... [[User:Alex T Snow|Alex T Snow]] 05:19, 24 June 2010 (UTC)&lt;br /&gt;
:Same caliber doesn't always do same damage when shot from different barrels. M16 and M4 is a good example. In case with M16 bullet tumble and fragment thus making more damage, but when the same ammo shot from M4 it does not.&lt;br /&gt;
&lt;br /&gt;
I knew that but didn't want to make my posts too long ;)That's fair, I meant more the stuff that doesn't make sense, like a 12 gauge that does more damage than another 12 gauge because it's pump action vs semi-auto, or like in Modern Warfare 2, which is the game I'm mostly complaning about, the F2000 has a 15.7&amp;quot; barrel and does 30 damage, while the TAR-21 has an 18.1&amp;quot; does 40, I know the idea of damage as a numerical system like this isn't realistic in a lot of ways, but it's the best anyone has been able to come up with so far, and I wouldn't think 2.4 inches of barrel would make that much of a difference. Put it this way, out of the 9 assault rifles in that game there are only 3 different damages, the 30, 40, and 55, keep in mind that the calibres here are 5.56, 7.62, and 7.62 NATO: the M4, ACR, and F2000 do 30, the FAMAS, SCAR, TAR-21, M16A4, and AK-47 do the same (lol what?) at 40, and the FAL does a whopping 55 (because its semi). But the single worst is the UMP and Super V, both .45s with a comparible barrel length, the UMP does 40 (again) and the the Super V does... 25. I know there should be differences but this makes NO SENSE. Sorry, I know this is the Medal Of Honor page, but everyone here seems smarter... [[User:Alex T Snow|Alex T Snow]] 07:34, 24 June 2010 (UTC)&lt;br /&gt;
:It's not a simulator. They needed to differentiate gun's performance. Besides, most people playing it doesn't know shit which caliber it shoots. So probably it's better to just get over it. Try playing hardcore mode and weapon damage won't bother you so much.&lt;br /&gt;
&lt;br /&gt;
I know :) it doesn't really matter too much, it would just be nice, but I'm not expecting it though lol [[User:Alex T Snow|Alex T Snow]] 06:40, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
seriously, no 1911 very disapointing. it might be outdated but Special Forces still use them. [[User:Dirtdiver6421|Dirtdiver6421]] 00:11, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Who said there won't be a 1911 in the final game? This isn't the final game. [[User:Alex T Snow|Alex T Snow]] 00:45, 7 July 2010 (UTC)&lt;br /&gt;
i dont know. i just figured since its not on the page already they wouldnt have it. but i hope they do. its a great gun and is used by Spec Ops. [[User:Dirtdiver6421|Dirtdiver6421]] 00:46, 7 July 2010 (UTC)&lt;br /&gt;
i think that all the comparisons come from MW2 because it has an overwhelming amount of flaws. for example- what has been previously stated. and does anyone else find it peculiar that all assault rifles lose the front sight when optics are attached? knowone would do that its stupid. what if there was a long battle and you ran out of battery on a dime, nope your dead now. and i kind of agree with the lack of a back sight because it takes away the point of the reflex being quick if you have to line 3 things to a target instead of the 1-2 or a normal rifle.&lt;br /&gt;
&lt;br /&gt;
==First Part==&lt;br /&gt;
&lt;br /&gt;
This game looks very promising in terms of realism and graphics compared to the other games.  I'm excited to see that the game developers are working with REAL special forces operators.  The game comes out in Fall 2010.  CAN'T FREAKIN WAIT!!!!!!- ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
I've always had a soft spot with this series. I really hope they knock it out of the park with this one. &lt;br /&gt;
&lt;br /&gt;
I'm guessing the guy on the front cover is a Green Beret?-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
:For some reason I though the guy on the front page was a PMC --[[User:AdAstra2009|AdAstra2009]] 05:28, 19 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Na he is a Green Beret.  That's the way they look when they are in a combat zone.  They have to grow out a beard and dress like the civilians/insurgents in that particular area.-ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A World War II shooter series is switching to a modern setting? It'll never work.&lt;br /&gt;
:Your kidding right...and sign your posts --[[User:AdAstra2009|AdAstra2009]] 23:25, 19 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The graphics appear to be on par with ''[[America's Army 3]]'', though hopefully it'll have less problems and a better weapon selection. [[User:Orca1 9904|Orca1 9904]] 23:36, 19 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The trailer had what looked like an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] variant fitted with an EOTech red dot sight, but I only saw it for a second looking down the sights in first-person mode so couldn't determine wether it was a standard SAW or specialized version like the Paratrooper or [[FN Minimi#FN Minimi SPW|SPW]]. [[User:Orca1 9904|Orca1 9904]] 23:42, 19 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added a screen of the M4A1 and the Minimi/SAw possibilty.  --[[User:TheCrazyGunNut|TheCrazyGunNut]]&lt;br /&gt;
&lt;br /&gt;
Ah, cheap EA.. This is so obvious that they are doing this because of MW success. Won't buy just because of this fact.&lt;br /&gt;
&lt;br /&gt;
Or because WWII has been overdone and they wanted to do something else. --[[User:Crazycrankle|Crazycrankle]] 02:42, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
20th century saw so many wars. They could pick any one. The most suitable would be Vietnam war. I can't recall many good games about this conflict. It could be about SF also.&lt;br /&gt;
&lt;br /&gt;
How about Vietcong? http://www.imfdb.org/index.php?title=Vietcong In my personal oppinion the best PC game from Vietnam conflict up to date. I know that the Vietcong wasn't perfect but other games usually wasted their potential (e.g. Conflict Vietnam, Men of Valor) ended as a low quality budget (first Shellshock 67 and many others) or as some crazy VC/NVA-zombie kill fest (recent Shellshock 2). &lt;br /&gt;
&lt;br /&gt;
I agree that there were many other &amp;quot;interesting&amp;quot; conflicts or suitable theathers for FPS games but &amp;quot;supply is influenced by demand&amp;quot;. The &amp;quot;anti-terrorist&amp;quot; theme is actual and developers don't want to risk introducing a game that &amp;quot;nobody would want to play&amp;quot;. Remember it's all about the money. Actually it's quite strange that if I look backwards I can't recall any good or partially realistic FPS from Afganistan or Iraq theatre - Modern Warefare, appart from other parts of the story, was set partialy in the Middle East but in some fictisious country (and that *** spoliler *** nuking of the whole Marine division *** spoiler *** was complete bullshit) and Modern Warefare 2 was about hunting down some crazy Russian ultranationalists (and *** spoiler *** one rouge American general *** spoiler *** that was bullshit as well). No offence to Call of Duty but I personally hope that Medal of Honor would not turn into such killfest of stupid AI NPC duchebags thrown in absolutely ridiculous waves into a single coridor where you have to kill more than 70 opponents on less than 100 square feet ...&lt;br /&gt;
&lt;br /&gt;
:::Wow, so doing something original is bullshit? I mean, come on; I'd rather shoot 70 guys in a single cooridor than simply go from cave to cave, shooting the occasional militant, or riding about in my vehicle until I hit a bomb and get ambushed. Generic examples I know, but put simply, fighting a military-trained, fully-equipped soldier is a lot more exciting than some fanatical militant using 30-year-old weapons. Heck, even America's Army created a fictional enemy for the US Army to fight.&lt;br /&gt;
&lt;br /&gt;
Judging by what I'm seeing in the trailer this is going to be far from any CoD style of modern warfare. This shit looks seriously hardcore in terms of trying to replicate some actual Iraq/Afghanistan gameplay. I guess only time will tell. Hopefully by then they fix the damn gas block thing. Fuck that pisses me off. These guys are working with tier 1 operators but they don't want to model the damn gun correctly. Anybody with even slight knowledge of an AR-15 platform would notice this error. It's a big frickin error.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;replicate actual Iraq/Afghanistan gameplay&amp;quot;? So coalition forces playing in a sandbox there? And duh, there is a gas-block, it's just too low-profile and you cannot see it.&lt;br /&gt;
&lt;br /&gt;
::::Even if the gas block isn't there, does it really matter? The average gamer probably doesn't know, or care, what a gas block is, let alone whether it's actually there or not; and the Medal of Honor series goes for what looks cool (such as the Flak Tower in Airborne), not what's realistic.&lt;br /&gt;
&lt;br /&gt;
Don't change the intent of my words. Let me rephrase :::&amp;quot;replicate some actual Iraq/Afghanistan fighting into gameplay.&amp;quot; There happy? As well the use of a low profile gas block seems like an excuse. What are the chances that every M4 has a low profile gas block when there are attached optics?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:::Why not? It's a game about hi-speed low-drag tear1 omfgd3ltasealz special forces operators.&lt;br /&gt;
::::That's ''Tier'' 1. And even a low-profile gas block would still be visible on the barrel where the standard FSP would be due to the length of the gas tube. [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
North American release date is October 12, 2010. Europe is October 15.-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hFpgNJZ8Fhc&amp;amp;playnext_from=TL&amp;amp;videos=vd-xeQ7FyHw&lt;br /&gt;
^ At 0:56, 1:04, 1:16 you can see a stock, body, and barrel of a M14 EBR.&lt;br /&gt;
At O:43 you can see what I believe to be some kind of M240.*EDIT: Mk 46 Mod 0* &lt;br /&gt;
All along the trailer are M4s with optics and different accessories. -DeltaOp&lt;br /&gt;
:Was the Mark 14 EBR even fielded yet in 2002? [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Nope. EBR was designed around that date - 2001/2002 but first units (mostly from Navy Seals) were issued this rifle later on in 2004. So it's probably another game inaccuracy.&lt;br /&gt;
&lt;br /&gt;
Who said it was set in 2002? And the gas block isn't removed for optics like in Call Of Duty, it's removed when the M203's flip up sight is on top, I'm thinking it's not to block that, not that I think it would block it, but that's when it's not there, not because of optics. EDIT: Wow my bad, it is set then, and I was thinking the M203 was an attachment, but its fixed on like in BFBC2, wow, I feel dumb lol. EDIT #2: I figured it out, the M16 removes the front sight for optics, but the M4 doesn't. Odd. [[User:Alex T Snow|Alex T Snow]] 08:01, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green Beret on cover ==&lt;br /&gt;
It's ''Cowboy''! [http://gameinformer.com/b/news/archive/2009/12/03/news-bearded-guy-on-medal-of-honor-cover-is-real.aspx] [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Lmao. Oh i didnt think of that one. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Anyone think its kinda odd that the Rangers seem to be doing alot of the work. along with the Green Beret. Wouldnt Delta Force/Navy SEALs be doing most of the stuff?&lt;br /&gt;
&lt;br /&gt;
1st SFOD-D and Navy SEALs are, let's say, &amp;quot;equal&amp;quot; to Special Forces concerning their roles within US SOCOM. They are highly trained operators used for specific and &amp;quot;delicate&amp;quot; stuff. Rangers are more like muscless used for more &amp;quot;dirty&amp;quot; tasks. In reality, you would rather send a Special Forces A-Team to do cool things like - to recon the enemy airfield, to pin point potential high-value targets, to set observation post for calling CAS missions or to set sniping posts with 18B class operators with sniper rifles; while few C-130s packed with Ranger chalks would wait to &amp;quot;go-order&amp;quot; so they can jump in, do all the hard work and blow the enemy to pieces. Special Forces (Delta/SEALs etc.) are too valuable for such things. Even though, they are capable of kicking some serious ass, it is not practical to &amp;quot;mass&amp;quot; several A- or SEAL teams for a task, which bunch of Ranger squads could do better.[Ragnar]&lt;br /&gt;
&lt;br /&gt;
okay thats true, but i just dont see why there wouldnt be SOME Operators or SEALs, think about this. Rangers are like the backbone of USSOCOM, Green Berets, are trained in Reconaissance, but if u want to kick some serious Taliban ass, u send in Operators or SEALs, because they excel at kickin' the door down, and opening up some whoop-ass. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:40, 15 June 2010 (UTC)&lt;br /&gt;
:Who is the &amp;quot;Operators&amp;quot;?&lt;br /&gt;
::Delta &amp;quot;Operators&amp;quot;. [[User:Pz.Abt.100|Pz.Abt.100]] 22:40, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
but really, i no Delta is more of a mission specific unit, but seriously what is America's best military asset? 1stSFOD-D. why? because they have close to 500 Operators, the best in the world. and officially they dont exist. political bull shit in the way, no problemo. they dont exist. its denieble if you send them in.[[Special:Contributions/71.194.219.9|71.194.219.9]] 19:03, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns revealed in multi-player demo at E3 ==&lt;br /&gt;
(These are just what I could spot while watching it on TV)&lt;br /&gt;
*Beretta 92FS/M9 (not a 92SB like in CoD, had the squared-off trigger guard)&lt;br /&gt;
*Pump-action shotgun I couldn't identify (they only showed it from the back)&lt;br /&gt;
*Bolt-action sniper rifle, presumably a Remington M24 (only saw it from the back and right side as the player was working the bolt)&lt;br /&gt;
*Not actually a new gun, but the M4A1 also had a low-profile front BUIS mounted on the RIS is some scenes&lt;br /&gt;
[[User:Spartan198|Spartan198]] 22:22, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you check the kill feed immediately after the kill with the sniper rifle, the identifies the unknown rifle as a Sako M57. --[[User:HashiriyaR32|HashiriyaR32]] 16:25, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found some footage: http://videos.pcgames.de/v/MuuqC3iXMpw/Medal-of-Honor/Multiplayer-Gameplay-E3-2010/ (the shotgun is a TOZ-194)&lt;br /&gt;
&lt;br /&gt;
More confirmed weapons. I recommend you keep your eye to the left of the screen, below the radar, to see some weapons we have missed while watching the video.&lt;br /&gt;
&lt;br /&gt;
RPK-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
RPG 7-In-game footage&lt;br /&gt;
&lt;br /&gt;
AK-47-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
AT-4 (I think by the ingame footage)&lt;br /&gt;
&lt;br /&gt;
M9- From ingame footage &lt;br /&gt;
&lt;br /&gt;
SVD Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M249 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
TT-30 Seen ingame&lt;br /&gt;
&lt;br /&gt;
MP7A1 This one was very hard to see (Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M-21 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
870MCS Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M60 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
I'm gonna put all the ones I've seen down, so we've got one big list (this is all from the 11 minute long multiplayer video, both seen on screen and on the killfeed) If the names are given (killfeed ones) I'm writing them exactly as they are named in game. For the ones that aren't named I'll name them what they are.&lt;br /&gt;
&lt;br /&gt;
M16&lt;br /&gt;
&lt;br /&gt;
M203&lt;br /&gt;
&lt;br /&gt;
AK-47&lt;br /&gt;
&lt;br /&gt;
GP-30&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
PKM&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
AKS-74u&lt;br /&gt;
&lt;br /&gt;
870MCS&lt;br /&gt;
&lt;br /&gt;
TOZ-194&lt;br /&gt;
&lt;br /&gt;
AT4&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M21&lt;br /&gt;
&lt;br /&gt;
SVD (NOTE: Has a straight .308 magazine)&lt;br /&gt;
&lt;br /&gt;
M24&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
M9&lt;br /&gt;
&lt;br /&gt;
MP-443 (NOTE: Appears as the Tariq, which I thought that was an Iraqi-made Beretta clone...)&lt;br /&gt;
&lt;br /&gt;
(From here down is not in the Beta)&lt;br /&gt;
&lt;br /&gt;
RPK&lt;br /&gt;
&lt;br /&gt;
MP7A1&lt;br /&gt;
&lt;br /&gt;
M240&lt;br /&gt;
&lt;br /&gt;
M60&lt;br /&gt;
&lt;br /&gt;
M14 EBR (Seen in other videos. It is NOT the same as the M21 like it is in certain other games, the M21 has a normal M21 type body and stock, BOTH are in this.) [[User:Alex T Snow|Alex T Snow]] 04:40, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spliting into sections ==&lt;br /&gt;
Wont it make sence to make two sections ? One with MP´s guns and one with SP´s guns. I think it will - because they dont use same engine, so guns can be different.&lt;br /&gt;
&lt;br /&gt;
Why would the single player and multiplayer use different engines? That makes no sense. It would make the modelers have to model everything twice, and take up twice as much space on disc. No. We're not going to do that.-protoAuthor 19:35, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It '''USES''' different engines. MP is running on frostbite, and SP is running on UT3 one.&lt;br /&gt;
&lt;br /&gt;
Not sure if i'm doing this right, but yes it uses different engines, and the modelers do not have to model everything twice, they can easily import it from a common format to both engine's formats, PSK Mesh (or something) for UT3, and a new version of bundledmesh contained in RES files for frostbite. You don't have to model it twice, you just export within both engines.&lt;br /&gt;
&lt;br /&gt;
:It still makes no sense to split up the page. But thank you for enlightening me to something that still makes no sense to me. Why would they do that?-protoAuthor 16:54, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only reason i could possibly see would be to make a comparable multiplayer experience for BFBC2 players, And they might have already started building singleplayer on the unreal engine, which most if not all of the previous MoH games used. In my opinion, it shouldn't be split either, means some firearms would be listed twice. btw this isn't the original poster, this is the guy from the post before proto's last.&lt;br /&gt;
&lt;br /&gt;
: Ok than. It doesnt have to be split, but there should be atlest writed to each screenshot &amp;quot; This is from Multiplayer/ Singleplayer&amp;quot;. And just one little '''BTW''': They modelled it twice. As you can see, M4 or MK46 '''''HAVE''''' different models.&lt;br /&gt;
&lt;br /&gt;
That's because the M4 and Mk. 46 are different guns, silly.-protoAuthor 04:00, 1 July 2010 (UTC)&lt;br /&gt;
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:Heh. I mean that M4 looks different in SP and MP. Same with Mk.46&lt;br /&gt;
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They do look different but I think its just because one sets from that first trailer a while ago, game's graphics always get better as develpment keeps going, but you might be right to, I was just throwing that out there. [[User:Alex T Snow|Alex T Snow]] 08:00, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LMG Special Weapons ==&lt;br /&gt;
&lt;br /&gt;
In the sniper class you get C4, in the special ops class you get a rocket, and with an assault rifle in the rifleman class you get a launcher... so what do you get if you equip an LMG? [[User:Alex T Snow|Alex T Snow]] 09:56, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
more ammo?&lt;br /&gt;
&lt;br /&gt;
:Absolutely nothing. You have 2 spare 150 round mags (in the beta, with the PK).&lt;br /&gt;
::You have self-destruct vest.&lt;br /&gt;
&lt;br /&gt;
Is that a joke or can you actually be a suicide bomber, cause what would the American gunners get? [[User:Alex T Snow|Alex T Snow]] 21:14, 21 June 2010 (UTC)&lt;br /&gt;
:C4&lt;br /&gt;
&lt;br /&gt;
It is then? Okay cool, I figured but I wasn't sure, I can't check because the 360 beta was delayed :( [[User:Alex T Snow|Alex T Snow]] 19:37, 22 June 2010 (UTC)&lt;br /&gt;
== Best of 3 shooters? ==&lt;br /&gt;
&lt;br /&gt;
I have to say, out of the 3 FPS games that will be coming out in Q4 (this one, Spec Ops: The Line, and CoD: Black Ops), I am looking forward to Medal of Honor the most. From what I've seen about the other two, they look like they're filled with sensationalist b.s. . -Any Mouse&lt;br /&gt;
&lt;br /&gt;
:MoH looks WAY to much like Bad Company 2, and I think it's EAs fault. They want to capitalize on the modern warfare craze so much, they're using another popular series to boost sales. To be honest, MOH looks like BC2 with Taliban, and I'll most likely not be getting it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Medal of honor is not going to be way too much like BC2 because the gameplay will be much more tactical and realistic.  Like real modern warfare.&lt;br /&gt;
&lt;br /&gt;
:Says you man. Face it, it's going to be bought by the same type of people who buy MW2 and BC2, mostly idiot kids ranging from 10 to 15 who just wanna get four man sprays and noob tubes across the map. This is a console FPS that can be bought by anyone, and has nothing to offer that will make it overly unique, so it will end up like MW2 and BC2, noob weapons will arise, and it will just be another chaotic FPS. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:You got a point there.&lt;br /&gt;
&lt;br /&gt;
Spec Ops: the Line is a third person shooter, not an FPS.&lt;br /&gt;
&lt;br /&gt;
Sorry, my bad. I thought it was one of those deals like Fallout 3 where you could switch from first-to-third-person and back -Any Mouse&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
I know this is off-topic, but am I the only one bothered by the way your character moves? If a gun is bouncing around in your hands while you move like that, there's gotta be something wrong...&lt;br /&gt;
&lt;br /&gt;
I think that only happens in multiplayer due to it being a different engine, but yeah it is weird&lt;br /&gt;
&lt;br /&gt;
I was really psyched about the game untill i found out it was made by the people who made BF-BD2. you said it was a different engine. does that mean that it will be different creators or what? [[User:Dirtdiver6421|Dirtdiver6421]] 17:04, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mp is made by BC2 (''not BD2'' ) creators - DICE. So it means only good part on that game will be SP - developed by EA on UT3 engine.&lt;br /&gt;
&lt;br /&gt;
== Full Auto M16A4 ==&lt;br /&gt;
&lt;br /&gt;
Wouldn't having an M16A4 on full auto make it a C7A1? I know there are a few other differences, but they're all internal, it's the only difference visible in some way. [[User:Alex T Snow|Alex T Snow]] 18:23, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I would have said M16A3, but those didn't have rails. So yes, the only M16 variant that has an RIS system and goes full-auto is the C7A2, so indeed this new game uses a C7. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::M16A4 with FA lower - what could be easier&lt;br /&gt;
&lt;br /&gt;
:Personally, I wouldn't call &amp;quot;full-auto&amp;quot; M16A4 a C7A2. C7A2 has some, more or less significant, differences - e.g. ambidextrous fire selector or retractable stock. Plus Canadian military did not use full length RIS systems (e.g. like King Arms M5 on M16A4) on their C7s. Full-auto M16A4 is just another game-developer inaccuracy created by lack of knowledge about firearms. Unfortunately, it's a trend in nowadays mainstream FPS like Modern Warfare or Battlefield Bad Company. Game developers just give a sh*t about this stuff. 13-year-old kids screaming and b*tching in multiplayer would not notice the difference. [Ragnar]&lt;br /&gt;
:: 3-burst is for nubs that can't cut it by themselves.&lt;br /&gt;
&lt;br /&gt;
::The M5 RAS on the M16A4 is made by KAC, not King Arms. [[User:Spartan198|Spartan198]] 11:33, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course I realize that having it full auto is just a screw up, like in most movies, and I'm not talking about the C7A2, with the green furniture and ambi controls, I meant the C7A1, which is the same in terms of appearance. Here's one without an ELCAN, because I know someone will complain about that:&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/commons/archive/7/76/20080716042205!C7A1_with_IronSights.JPG&lt;br /&gt;
Oh and you can put the KAC Rails on any M16-length AR, so that's not really an issue, some of the C7A1s (like the one pictured) had them put on before the C7A2 was introduced with the TRIAD. [[User:Alex T Snow|Alex T Snow]] 18:22, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It could be a C7, but really, it's just EA's lack of knowledge about weapons, cause full auto is what every assault rifle shoots, right? Man, games like Call of Duty 4 tried their best to keep weapons accurate, now it's all about tacticool weapons that fire full auto and have cool sights and nice finishes. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah I know, and guns don't need to be re-chambered after they run empty too :p in this and Bad Company 2, it's kind of distracting when I'm playing to be honest, well, I've gotten used to it a little more by now. Okay what I don't get is why can't it be listed as a C7A1? Or at least mentioned... If there was an gun listed as an M4 (not A1) and it was firing full auto you guys would have no problem saying it's actually an M4A1, or an AK-47 is really an AKM, so why can't the M16 really be a C7? I realize it's just a mistake on the developer's part, but that doesn't stop us pointing out the other ones... [[User:Alex T Snow|Alex T Snow]] 16:56, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be a good idea if we mentioned that in reality, this would class it as a C7A1 etc. [[User:Hoot471|Hoot471]] 18:26, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has there even ever been any instances of a burst-firing M4 used in any movie or video game? At any rate, I think just noting that it's inaccurately portrayed as full auto is enough. [[User:Spartan198|Spartan198]] 20:43, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto! But yeah, just classify the M16 in MOH as a C7A1, cause in reality that's what it is. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::http://forum.ea.com/eaforum/posts/list/1009334.page&lt;br /&gt;
Best 5 minutes of my life reading this! [[User:Hoot471|Hoot471]] 20:01, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
''Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto!'' - Believe it or not, 4-position selectors for AR-15 type rifles exist.  There should be a link to the patent in the Season 2 discussion. --[[User:HashiriyaR32|HashiriyaR32]] 22:44, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The so-called &amp;quot;Green Berets&amp;quot; on that show were idiot actors who didn't do their research, so I don't really give a crap about what they say. The M4A1 as used by the US military is safe/semi/auto, no burst. 4-pos selectors may exist, but the US military does not use them. That also wasn't an answer my question. ''Have there ever been any instances of a burst-firing M4 used in any movie or video game?'' By &amp;quot;burst-firing M4&amp;quot;, I mean the M4 with M16A2/A4 trigger group as issued en mass to regular US Army troops. [[User:Spartan198|Spartan198]] 07:01, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I only know of two games that have M4s with the A2/A4 trigger group.  There's one of the Call of Duty Modern Warfare games for the Nintendo DS, and then there's the Battlefield 2 mod [[Project Reality]], where it features both burst-firing M4s for the Americans and full-auto M4A1s for the Israelis.--[[User:HashiriyaR32|HashiriyaR32]] 16:58, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you, that ''did'' answer my question. Also, lol @the thread on EA Forums. That was a pretty entertaining read. Though I quite disagree with the guy who claims you can't know anything about an M16 or other firearm without having handled or used one. I've never handled an M16, but I still know the difference between an A1, A2, A3, and A4. Good thing I quit bothering with that place within the first few days I registered, otherwise I'd probably be ankle-deep in that ****storm. XD [[User:Spartan198|Spartan198]] 22:52, 5 July 2010 (UTC)&lt;br /&gt;
:::To Hoot471, that forum nearly gave me a headsplosion, how can people be so unbelievably ignorant and stupid?! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Def MP videos ==&lt;br /&gt;
&lt;br /&gt;
You guys might want to check this out: On YouTube, there's someone by the name of deluxe345 who has Hi-Definition videos from the Medal of Honor multiplayer (there are 3 or 4). Also, in one of these videos, I spotted an M224 mortar in the killfeed.&lt;br /&gt;
&lt;br /&gt;
==360 Beta?==&lt;br /&gt;
Alright, does anyone on Earth have a clue when the 360 beta for this comes out!? PS3 and PC went up June 21st, and yet 360 is still delayed, anyone got a clue? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I got deployed for deepwater horizon so no vid games till september. I seriously wish that the release had been on time, I could have played it.&lt;br /&gt;
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==Clip/Magazine==&lt;br /&gt;
A frivolous debate, but why oh why must they call the magazines &amp;quot;clips&amp;quot; in the game? Yuck. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I don't know why, but the same error happened in an episode in Lois &amp;amp; Clark. They probably got confused with clips and magazines since that they are both similar. - [[User:Kenny99|Kenny99]] 19:02, 18 July 2010 (UTC)&lt;br /&gt;
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There is nothing similar between a clip and a magazine. A Magazine is a block that stores the bullets, a clip is a strip of metal that holds the bullets that are then FED into a Magazine. [[User:Excalibur01|Excalibur01]] 01:44, 19 July 2010 (UTC)&lt;br /&gt;
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They could have said the slang term &amp;quot;mag&amp;quot; though.&lt;br /&gt;
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==&amp;quot;The Catalyst&amp;quot; Linkin Park song trailer==&lt;br /&gt;
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Well, there gave been some new guns spotted and i already identified few of them. But can someone help me with this ?&lt;br /&gt;
[[Image:MOHUNKNOWNGUN.JPG|500px|thumb|center|]]&lt;br /&gt;
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Magazine seems to wide and big for 5.56. I truly need help with this.&lt;br /&gt;
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Could it be the 417 ?&lt;br /&gt;
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:Why is it that people immediatly assume a HK 416 or a HK 417 when it comes to this kind of thing? People apparently have never heard of a AR 10 before.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:41, 27 August 2010 (UTC)&lt;br /&gt;
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I'm pretty sure the MP5 is shown at one point in the trailer. I'd have to look at the trailer again to find the exact point, but I'll update when I do find the time stamp. Lets hope we see the MP5 in multiplayer as well as the campaign if my spot is correct.  Also, I'm pretty sure the picture shown above is just the M4A1, but I'm not 100%. --[[User:1SAZ|1SAZ]] 22:33, 1 August 2010 (UTC)&lt;br /&gt;
1:30 seconds in, on the operator's chest. I am pretty sure that's an MP5A3 or A5. Can anyone confirm? --[[User:1SAZ|1SAZ]] 23:22, 1 August 2010 (UTC)&lt;br /&gt;
:That's M4 or might be h&amp;amp;k 416. Clip is just taped. Also, all this specop theme became too popularized after MW1. Don't like.&lt;br /&gt;
::It's called a Magazine or Mag. Don't like [[User:Excalibur01|Excalibur01]] 20:01, 3 August 2010 (UTC)&lt;br /&gt;
:::After re-watching the video for the 17th or so time, the weapon I thought was the MP5 was just an MP7 that blended a little too well into the vest. That said, I did notice that one of the Rangers in the trailer was using an Aimpoint M68 (Comp M2) sight on his M4A1. Possibly another sight option? Who knows. I just know I'm excited for this game.&lt;br /&gt;
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It's an M4 kitted out with an EOTech 552, KAC Free-Float RAS, PEQ-2A, and KAC broomstick. [[User:Spartan198|Spartan198]] 05:52, 4 August 2010 (UTC)&lt;br /&gt;
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According to the Walkthrough trailor for the first mission this is CQB-R verzion of the M4A1.&lt;br /&gt;
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==Unimpressed....==&lt;br /&gt;
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Anybody else feel unimpressed looking at this game? I mean, nothing about it really stands out to me. The firearm selection is trite and cliche, the modern military tacticool spec ops motif has been done far too much, and so has the idea of weapon customization. Honestly, when I saw this game I just kinda yawned and moved on. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:22, 4 August 2010 (UTC)&lt;br /&gt;
: About that firearms choose : So you would give terrorists XM8´s, just because its cliche in video games ? No. So why not give them weapons they use in real ?&lt;br /&gt;
: No I wouldn't, unless a terrorist militia could plausibly get it hand's on a bunch of HK weapons. I'm just sort of sick of seeing the same stuff over and over and over. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:15, 6 August 2010 (UTC)&lt;br /&gt;
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:I actually see this as a good change from Modern Warfare and Bad Company rather than yet another tacticool game. Sure, most of it has been done, but so has most other games. At least its not YET another World War 2 sim.--[[User:1SAZ|1SAZ]] 20:41, 4 August 2010 (UTC)        &lt;br /&gt;
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But see, that's the whole thing. Instead of &amp;quot;yet another WW2 sim,&amp;quot; it's become &amp;quot;yet another Spec Ops shooter.&amp;quot; And for the record, I liked Bad Company, and I don't see how this will be any different. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:30, 4 August 2010 (UTC)&lt;br /&gt;
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I am truly impressed with this game. Lets talk about it as MW2 on steroids : &lt;br /&gt;
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:'''Much more realistic''' ('' Cmon, Russians with tavors and milita with tactical AK´s ?'' )&lt;br /&gt;
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:'''Much better atmosphere''' ( ''That attempt to make everything cool just failed. Also enviroment wasnt the best seriously'' )&lt;br /&gt;
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:'''Better Gameplay''' ( ''It probably wont be just about shooting thousands of enemy troops. Also helicopter. Probably even some AI will be included ?'' )&lt;br /&gt;
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Then I better get this for my 360 then PC, cause the graphics are just as high as BC 2 so it'll mess with my PC. The Multiplayer was designed by the same guys who did Bad Company, so we see a lot of their handy work. [[User:Excalibur01|Excalibur01]] 05:42, 5 August 2010 (UTC)&lt;br /&gt;
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Well, comparing ANYTHING to MW2 instantly makes it better. And if what excalibur says is true, then I'm inclined to go with what everybody else has been saying and write it off as Bad Company 2 with Taliban. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:07, 5 August 2010 (UTC)&lt;br /&gt;
: We are talking about SP. MP will be BC2 clone ( ''Yeah. Same people are doing it, why not then ?'' ).. But SP will be better :P&lt;br /&gt;
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Heavily looking forward to SP. MP might as well be called &amp;quot;Call of Duty: Bad Company 8&amp;quot;.&lt;br /&gt;
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Oh yeah, I'd certainly be willing to try the single player if it looks any good. Not sure if I'd pay full release price for it though, I'll probably go out and buy it later on when it gets down to like 40 bucks. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:27, 5 August 2010 (UTC)&lt;br /&gt;
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I just find it odd that they'd get a completely different group to do the multiplayer and when you look at the multiplayer, it feels like MW2 but with a different game engine. The point and level up system is essentially the same, but the classes are almost the same from Bad Company. [[User:Excalibur01|Excalibur01]] 02:29, 6 August 2010 (UTC)&lt;br /&gt;
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To be honest, I had high hopes for this game, but with the &amp;quot;Catalyst&amp;quot; trailer (overly dramatic acting plus ear-bleeding Linkin Park= FAIL), it just looks like something else that fanboys will be able to wax their carrots to. Ain't no way in hell I'm shelling out $60 just to hear some USI-infested teenager (whose gamertag is  [USMC]&amp;quot;xxSwaggaSniperxx&amp;quot; or something else that sounds mall ninja-ish) cuss me out after I've killed him twice in a row.[[Special:Contributions/74.192.58.206|74.192.58.206]]&lt;br /&gt;
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I watched said trailer and completely gave up on this game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:12, 6 August 2010 (UTC)&lt;br /&gt;
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Yeah. After this, we're gonna hear a bunch of kids running around yelling &amp;quot;yaaah I am teh Tier 1!&amp;quot; Methinks that some top dog at EA got a boner after reading Sean Naylor's ''Not a Good Day to Die'' and got the idea to rehash a great book and dumb it down into a cheap vidya game.[[Special:Contributions/74.192.58.206|74.192.58.206]] 22:50, 10 August 2010 (UTC)&lt;br /&gt;
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Everyone, this is a video game. Nobody cares how realistic or how the story is, if you can shoot thing and take control of an over exaggeration of our armed forces, then people will buy it no matter what; it sells.&lt;br /&gt;
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We care! Unrealistic video games do not bother us, but a video game that is suppose to be realistic and ends up not being realistic does bother us. This is IMFDB, we are suppose to judge how realistic weapons are in media. The SkinnyWhiteGuy from the RE: Extinction discussion.&lt;br /&gt;
:The reason why the multiplayer part is so similar to Battlefield: Bad Company is that DICE (the creator of the Battlefield series) created the multiplayer part while EA did the singleplayer part. - [[User:Kenny99|Kenny99]] 12:34, 20 October 2010 (UTC)&lt;br /&gt;
::Well yeah, if you've seen any of the trailers or behind the scenes, the EA guys tell you that. IT is still weird that they got DICE doing the multiplayer and an unknown company called &amp;quot;Danger Close&amp;quot; using the Unreal 3 Engine for the singleplayer. [[User:Excalibur01|Excalibur01]] 18:55, 20 October 2010 (UTC)&lt;br /&gt;
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== Dragunov ==&lt;br /&gt;
Where did it come from that the NDM-86 is in 7.62x51mm? [[User:Spartan198|Spartan198]] 10:16, 5 August 2010 (UTC)&lt;br /&gt;
: Oh, wait, what ?&lt;br /&gt;
::Look at the mag in the weapon selection screen shot. It's clearly not the Dragunov's standard mag and a straight 7.62x51mm mag. I agree with whoever did the change that it's the NDM-86. --[[User:1SAZ|1SAZ]] 13:16, 5 August 2010 (UTC)&lt;br /&gt;
:::Well, i have done it. And it doesnt have anything to do with 7.62x51, its actually standart .308 winchester. --[[User:Werc|Werc]] 14:22, 5 August 2010 (UTC)&lt;br /&gt;
::::Last I checked, the .308 was the civilian version of the 7.62 NATO. So in other words, it's the same round for the purposes of this discussion. Don't mean to sound rude or anything, just something to think about. --[[User:1SAZ|1SAZ]] 14:32, 5 August 2010 (UTC)&lt;br /&gt;
::::: ( ''Wow, so many &amp;quot;''':'''&amp;quot; symbols'' ) Well, .308 is more powerfull i think. But whatever - Im glad someone agrees that NDM-86 is there. --[[User:Werc|Werc]] 14:37, 5 August 2010 (UTC)&lt;br /&gt;
::::::It's the same basic round, 7.62 NATO is just loaded to a higher pressure than civilian .308, I think. But I now see what you mean about the mag. [[User:Spartan198|Spartan198]] 10:35, 6 August 2010 (UTC)&lt;br /&gt;
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Speaking of Soviet-bloc weapons, whoever labeled the AK-47 as a &amp;quot;Type 56&amp;quot; may want to check the picture where the player is looking down the sights (Hint: the front sight is not fully enclosed)&lt;br /&gt;
: I just renamed SVD. Type 56 is someone else´s job. --[[User:Werc|Werc]] 17:16, 15 August 2010 (UTC)&lt;br /&gt;
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Why is the AK labeled a Type 56? it has a open sight and no pig-sticker. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:49, 17 August 2010 (UTC)&lt;br /&gt;
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Reverted it back to AK-47.  I'd like to hear the explanation as to why it was changed in the first place. --[[User:HashiriyaR32|HashiriyaR32]] 03:59, 18 August 2010 (UTC)&lt;br /&gt;
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Granted there are lots of Type 56 rifles in the middle east because of the CIA, but this gun just isn't.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:25, 27 August 2010 (UTC)&lt;br /&gt;
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==Ugh...==&lt;br /&gt;
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http://www.msnbc.msn.com/id/38740099/ns/technology_and_science-games/&lt;br /&gt;
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words cannot describe how incredibly stupid I think this is. Nobody makes a big fuss when the Taliban is put in a movie, but the SECOND people even THINK of putting it in a VIDEO GAME... I admit, I do see how people could take this the wrong way, but seriously... it's just a game.  -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:48, 17 August 2010 (UTC)&lt;br /&gt;
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We have 'American soldiers' dying in games like Modern Warfare 2 and BC2, but no one raises a fuss. Deal with it, news outlets. [[User:BeardedHoplite|BeardedHoplite]] 20:38, 17 August 2010 (UTC)&lt;br /&gt;
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God forbid our enemy get slandered in a video game!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 17 August 2010 (UTC)&lt;br /&gt;
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thats more political bull shit. i dont know a person in america who likes the taliban. its a game. playing as the taliban doesnt mean you like their &amp;quot;self-righteous&amp;quot; and stupid anti-american ideas. thats like saying because your playing as Spetznaz in MW2 that your being insensitive. people care when you play as talibans. but dont even mention &amp;quot;No Russian&amp;quot; [[User:Dirtdiver 6421|Dirtdiver 6421]] 20:54, 17 August 2010 (UTC)&lt;br /&gt;
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Wait, they don't make bad press articles about Grand Theft Auto 4 when that came out and sold millions, but when it comes to a game based on real soldiers, games have crossed the line? [[User:Excalibur01|Excalibur01]] 05:46, 18 August 2010 (UTC)&lt;br /&gt;
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It gets worse than that on this side of the water; the British Defence Secretary has called for the game to be '''banned'''.&lt;br /&gt;
[http://uk.news.yahoo.com/21/20100822/ttc-fox-urges-ban-on-taliban-video-game-e1d36ba.html Seriously.]&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 08:42, 23 August 2010 (UTC)&lt;br /&gt;
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'''JESUS''' Didnt you play as insurgent in MW ? Didnt you control nazi plane in all those WW flying simulators ? They are crazy. Right now, im glad that politicans are stupid in my country. Seriously, they dont even know about some MoH.&lt;br /&gt;
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It's shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands.&lt;br /&gt;
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^^ No kidding? Same with the Nazis, and yet it's perfectly ok to play as them. There's nothing I hate more than double fucking standards. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:31, 23 August 2010 (UTC)&lt;br /&gt;
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&amp;quot;I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.&amp;quot; &lt;br /&gt;
Let's get something straight here. I have played as Russian Spetsnaz, killing American and British soldiers. I have played as Japanese soldiers, killing American infantry. I have played as THE NAZIS, for god's sake, who not only killed Americans and British soldiers but also took part in the wholesale slaughter of the Jewish people. I have played as a Russian terrorist and mowed down an AIRPORT full of defenseless people, I have played as a drug dealing criminal with the option to kill innocents, a hitman with the option to brutally kill my targets, and yet if I get the option to play as a bunch of fucking towelheads, the game is an affront to humanity and needs to be BANNED? People need to wake the fuck up. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:26, 23 August 2010 (UTC)&lt;br /&gt;
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It is beginning to smack of controversy for controversy's sake. [[User:The Wierd It|The Wierd It]] 20:41, 23 August 2010 (UTC)&lt;br /&gt;
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And now it's made its way across the pond: [http://xbox360.ign.com/articles/111/1117837p1.html] --[[User:Funkychinaman|funkychinaman]] 21:29, 2 September 2010 (UTC)&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/103328-Jack-Thompson-Vows-to-Stop-Medal-of-Honor Guess who's jumped on the bandwagon and demonstrated a mile of research-fail in the process?] [[User:The Wierd It|The Wierd It]] 08:01, 13 September 2010 (UTC)&lt;br /&gt;
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&amp;quot;the high level of realism makes it an effective training tool for the Taliban and other forces currently engaged with the U.S. military.&amp;quot;&lt;br /&gt;
&amp;gt;because the Taliban only uses lefty configured guns, and they happen to have ALL the next gen consoles in their holes. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 19:57, 13 September 2010 (UTC)&lt;br /&gt;
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This just in; EA may or may not have caved over the issue: [http://www.escapistmagazine.com/news/view/103941-EA-Cuts-Taliban-From-Medal-of-Honor Clicky!] [[User:The Wierd It|The Wierd It]] 14:44, 1 October 2010 (UTC)&lt;br /&gt;
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:They caved. It's now OpFor in MultiPlayer only. So far I haven't seen anything that says it'll be changed for the single player campaign. --[[Special:Contributions/204.13.134.230|204.13.134.230]] 18:22, 1 October 2010 (UTC)&lt;br /&gt;
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Im not saying its right. by all means believe me. but its because its a hot issue. its going on now. you talk about Vietnam vets who &amp;quot;killed babies&amp;quot; no1 cares anymore. knowone cares about the brutality of or probably even knows about Somalia, Sierre Leone, Bosnia. Its because the Taliban are current. they are as we speak attempting, and trying their best, to kill American and British troops. thats why the press and dumb ass politicians think its a big deal. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:00, 7 October 2010 (UTC)&lt;br /&gt;
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== CONFIRMED new Weapons? ==&lt;br /&gt;
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This Gameplay is from Gamescom 2010. This footage confirms the F2000 , the P90 , And others (pleae watch the killfeed, VERY Closely to see the names&lt;br /&gt;
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http://www.gamepro.com/video/gameplay/146685/medal-of-honor-gc2010-cam-gameplay/&lt;br /&gt;
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I got two screens, one confirming weapon customization (Thankgod maybe no Gl's on all assault rifles :'] ) and one of the F2000 WITH Correct Grenade Launcher fitting (Removed handgaurd for placement)&lt;br /&gt;
I will post more screens when i get them! I need Embedding help so if i post the links is that ok?&lt;br /&gt;
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http://i33.tinypic.com/359zs06.png&lt;br /&gt;
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http://i34.tinypic.com/e5fogo.png&lt;br /&gt;
[[User:WhatARandomer|WhatARandomer]] 08:55, 19 August 2010 (UTC)&lt;br /&gt;
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In the killfeed, there is two weapons tht are unknown to most people one is called Axe (whether we get Custom Melee weapons is uncertain) and the other is HG No full name just an abbrieviation of HG.&lt;br /&gt;
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I recall someone mentioning that the axe was the Taliban's equivalent of the knife for multiplayer. --[[User:HashiriyaR32|HashiriyaR32]] 19:03, 19 August 2010 (UTC)&lt;br /&gt;
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Oh yeah, the dirks use a hachet instead of a knife in the beta, kinda funny. [[User:BeardedHoplite|BeardedHoplite]] 21:01, 27 August 2010 (UTC)&lt;br /&gt;
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HG could be short for hand granade&lt;br /&gt;
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Hmm could be, but I think Grenades on the killfeed appear as either GRENADE or an explosion/grenade symbol, ill rewatch the video(s) and look for any indication that HG is something other than a Hand Grenade [[User:WhatARandomer|WhatARandomer]] 12:50, 25 August 2010 (UTC)&lt;br /&gt;
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Updated the page with weapons seen in the new MP trailer. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 27 August 2010 (UTC)&lt;br /&gt;
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==Games in Steven Speilberg category?==&lt;br /&gt;
Should we put all of the MoH games into the Steven Speilberg category as he's the creator of the series? - [[User:Kenny99|Kenny99]] 23:11, 26 August 2010 (UTC)&lt;br /&gt;
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Well are there any credits for Speilberg having a hand in THIS Medal of Honor game? [[User:Excalibur01|Excalibur01]] 20:09, 30 August 2010 (UTC)&lt;br /&gt;
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:Wikipedia just says that he's the creator of the series, not a designer of the series. - [[User:Kenny99|Kenny99]] 21:19, 30 August 2010 (UTC)&lt;br /&gt;
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Sure, but did he have a hand in this one? Just because he created the series, doesn't mean he's been behind the entire series up to now. [[User:Excalibur01|Excalibur01]] 02:18, 31 August 2010 (UTC)&lt;br /&gt;
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==Graphical Engine for the game==&lt;br /&gt;
I was watching a video on Medal of Honor and it stated that the single-player campaign is using the Unreal 3 Engine and the multiplayer will be using the Frostbite Engine (made famous by Bad Company). Just thought you guys would like to know! [[User:SeanWolf]]&lt;br /&gt;
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This doesn't make sense. Why make the singleplayer with one engine and use a completely different engine for multiplayer? [[User:Excalibur01|Excalibur01]] 02:21, 31 August 2010 (UTC)&lt;br /&gt;
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:Old news, buddy. Maybe you should change your username to SeanSlowpoke. I keed, but not much.-protoAuthor 02:23, 31 August 2010 (UTC)&lt;br /&gt;
:Hey dont blame me..i just found out about that when i was watching a video about the game. Plus, i usually dont hear about video game news until the day after, so yeah. But still, yeah it doesnt make sense to use two different graphical engines for the game but who knows... [[User:SeanWolf]]&lt;br /&gt;
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The reason for this is EA: LA are incharge of Singleplayer, and DICE are incharge of multiplayer, both using engines they're familiar with. [[User:WhatARandomer|WhatARandomer]] 08:05, 31 August 2010 (UTC)&lt;br /&gt;
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==SR25/M110?==&lt;br /&gt;
I found this picture on IGN: http://pc.ign.com/dor/objects/37294/medal-of-honor-2010/images/medal-of-honor-20100915112209436.html&lt;br /&gt;
Anyone want to confirm or deny? -Chris_Hun7er 2:32, 16 September 2010 (UTC)&lt;br /&gt;
:Why yes, yes it is.[[Special:Contributions/99.141.250.128|99.141.250.128]] 01:44, 16 September 2010 (UTC)&lt;br /&gt;
::It looks an M110 SASS. --[[User:Pz.Abt.100|Kilo 1-1]] 16:21, 19 September 2010 (UTC)&lt;br /&gt;
::Could be an SR-25 depending on what year this took place, the M110 might not have been out at the time and it is technically the same weapon system. [[User:Excalibur01|Excalibur01]] 14:46, 6 October 2010 (UTC)&lt;br /&gt;
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==Getting screenshots==&lt;br /&gt;
Hey, anyone figure out how to take screenshots in the PC version?  I'm trying to get pics to replace the existing ones for the AK-47, SVD clone, and the M21.  Print-screen doesn't seem to be the right key. --[[User:HashiriyaR32|HashiriyaR32]] 02:57, 5 October 2010 (UTC)&lt;br /&gt;
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Download &amp;quot;FRAPS&amp;quot; or some similar utility, and use that instead. Print Screen doesn't generally work in games I'm afraid.--[[Special:Contributions/94.168.169.251|94.168.169.251]] 05:34, 6 October 2010 (UTC)&lt;br /&gt;
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Thanks for the hint.  I just uploaded a few of my own screens for the PKM and the NDM-86.  EDIT: Am I the only BETA player here that's updating this page?  There's gotta be at least thousands of players out there in the beta right now. --[[User:HashiriyaR32|HashiriyaR32]] 23:42, 6 October 2010 (UTC)&lt;br /&gt;
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Didnt the beta end?&lt;br /&gt;
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It should ending some time today. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 7 October 2010 (UTC)&lt;br /&gt;
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Hashiriya if you plan on getting it for computer and want screen shots you should no that xfire (find it at www.xfire.com) allows you to talk and chat ingame and also take screenshots and videoos. its free and easy. it doesnt take much memory and if you want to try it as i said tis free and i believe its scroll lock x or s to take a screen pic.&lt;br /&gt;
&lt;br /&gt;
 AK-47 in Campaign seems to be AMD-65 ==&lt;br /&gt;
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Hey, If you watch this guy's single player videos he eventually picks up and AK in vid 12[http://www.youtube.com/watch?v=KKPRn75kD-Y&amp;amp;feature=watch_response]. This 'AK-47' is an AMD-65. Take a look.&lt;br /&gt;
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: Holeeey amazing sh*t. Random AK variants under AK47 ? This game is awesome.&lt;br /&gt;
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The AKs in single-player are a mish-mash of actual AK parts. --[[User:HashiriyaR32|HashiriyaR32]] 19:53, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SR25? ==&lt;br /&gt;
&lt;br /&gt;
I found this in the 'Friends from afar' tralier, is this the SR25? -GunGunGun&lt;br /&gt;
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http://www.imfdb.org/images/0/0a/SR25%3F.jpg&lt;br /&gt;
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I think it's M110 but because the M110 entered service in 2008 and the game take place in 2001-2002, it's supposed to be the SR-25 with desert camouflage. If you didn't noticed, someone else posted a comment about it, but it's OK. --[[User:RaNgeR|RaNgeR]] 16:28, 11 October 2010 (UTC)&lt;br /&gt;
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Oh its OK is it? thanks! your very kind! --[[User:GunGunGun|GunGunGun]] 18:56, 11 October 2010 (GMT)&lt;br /&gt;
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Well when does this game take place? [[User:Excalibur01|Excalibur01]] 18:06, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The game takes place between 2001 and 2002; during the first days of the invasion to Afghanistan and during &amp;quot;Operation Anaconda&amp;quot; when the United States, NATO, non NATO and allied Afghanistan forces worked together to take down the Taliban and Al-Qaeda terror organizations and to kill/capture Osama Bin-Laden... This operation was mainly based around special operations units which we are going to play them in-game (Rangers, Special Forces and if I'm not mistaken, Navy SEALs too). As I said about the weapon: Because the game takes place around 2001 and/or 2002, it is supposed to be the SR-25 as it was issued since the '90 and the M110 only has been issued from 2008. But, because it's a game, the developers don't really mind about the '''exact''' weapons that was supposed to be used during this events. Let's take for example the MP7A1: It has been produced from 2001, but it wasn't issued in the United States nor other countries during the events of the game, but the way I see it, because it was produced from 2001 and the game takes place in 2001, so the developers decided to put the MP7A1 in even so it's not issued. --[[User:RaNgeR|RaNgeR]] 21:00, 11 October 2010 (UTC)&lt;br /&gt;
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: Yeah- But still better than Black Ops with 2001 FAMAS in Vietnam.&lt;br /&gt;
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&lt;br /&gt;
::The MP7 may not have been issued during that timeframe but that doesn't mean it wasn't specifically requested by SOCOM units. [[User:NMOne|NMOne]] 02:08, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well by all technicality, the M110 and the SR-25 are the exact same rifle with very minor differences [[User:Excalibur01|Excalibur01]] 21:42, 11 October 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
My understanding that the games events take place during the first three years of the war.--[[Special:Contributions/81.96.200.164|81.96.200.164]] 01:32, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So technically unless it is stated, this rifle should be called the SR-25 [[User:Excalibur01|Excalibur01]] 02:34, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mechanically, I don't think there's ''any'' difference between the SR25 and M110. The M110 is only distinguished by its URX rail system (which newer SR25s come with today anyway) and it's length-of-pull adjustable stock (which the rifle in-game doesn't have). I agree, it should be listed as an SR25. [[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
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== Switching modes of fire ==&lt;br /&gt;
&lt;br /&gt;
Watched the First Hour on Gametrailers.com and it showed you can changed the fire mode for a weapon from semi to full auto on the fly. This is awesome [[User:Excalibur01|Excalibur01]] 03:38, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yep. All you do is simply tap the Right D-pad key and watch the bullet icon change. I did this accidentally to myself and wondered why my M4 had gone from rock n' roll to single shot. [[User:NMOne|NMOne]] 03:48, 12 October 2010 (UTC)&lt;br /&gt;
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It's awesome. I used to lightly pull the trigger for accurate single shot and now I dont have to anymore. It feels like Rainbow Six's system. [[User:Excalibur01|Excalibur01]] 03:50, 12 October 2010 (UTC)&lt;br /&gt;
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No fire selector on AKs, though (at least in SP). :( [[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M203, AK, and Dragunov ==&lt;br /&gt;
*The M203 in-game is actually a Cobray CM203 distinguished by it's square trigger guard. It also seems to have an M16-type safety/selector lever on the left side of the receiver (scratches head at that one).&lt;br /&gt;
*There are at least two other AKs appearing in SP and both appear to be AMD-65s, but one is a basic run of the mill AMD while the other seems to have a perforated handguard of some kind.&lt;br /&gt;
*I don't know about MP (haven't played yet), but the Dragunov appearing in SP is most definitely the 7.62x54R version by the magazine.&lt;br /&gt;
&lt;br /&gt;
[[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Very much disappointed at the M203 performance, at least in SP, the range is awful and you have to hit a taliban to do some damage. MP (open beta) the range is better but grenades etc. are extremely low powered. Bullet penetration was pretty good, .223 didn't do much and 7.62x39 &amp;amp; x51 got kills through the Chinook wreck easy, recoil was perfect and you'd get more points playing the objective over camping for kills. MP was good and SP pretty much sucked, the only good parts in SP included a SOFLAM and some serious CAS. Chopper gunner mission was nice but the tactical situation was a bit weird, too close to the enemy for comfort. You shouldn't need to be hovering within 50 meters over the enemy when gunning in an Apache. --[[User:JEESUS|JEESUS]] 03:41, 21 October 2010 (UTC)&lt;br /&gt;
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We've already ID'd the MP Dragunov as a Norinco clone in .308, but thanks for the info on the SP one. --[[User:HashiriyaR32|HashiriyaR32]] 14:02, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey werc, why does the SP image for the G3 say 30+1 rounds in the weapon?--[[User:HashiriyaR32|HashiriyaR32]] 14:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
One in the chamber, I'd assume --[[User:Chrausis|Chrausis]] 17:57, 12 October 2010 (UTC)&lt;br /&gt;
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That wasn't my point &amp;gt;_&amp;gt;.  Why does it even have anything MORE than 20+1? --[[User:HashiriyaR32|HashiriyaR32]] 18:43, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe to balance out the power they put a 20 round mag. like MW2 with the SCAR-H in MP or the FAL. or the G3 in CoD4.&lt;br /&gt;
&lt;br /&gt;
Well we have a SIG 226 with 18 rounds (probably 17 round mecgar mags), a glock 19, and a m92FS in single player, the glock and beretta both at 15, whats multiplayer got, 12 round everything for &amp;quot;balance&amp;quot; since theyre so worried about people wrecking with a pistol or some crap?&lt;br /&gt;
&lt;br /&gt;
Going off topic for a bit.  My impressions from SP in the PS3 version with CQB controls:&lt;br /&gt;
&lt;br /&gt;
1. PS3 controller sticks don't provide the resistance I'm used to.&lt;br /&gt;
&lt;br /&gt;
2. Pistols fire really fast and reload real fast.&lt;br /&gt;
&lt;br /&gt;
3. Lean in a console game?  Interesting.  I can't wait to try it for PC.&lt;br /&gt;
&lt;br /&gt;
4. You can knife real fast.  You can stab someone AT LEAST 3 times before they hit the ground.&lt;br /&gt;
&lt;br /&gt;
--[[User:HashiriyaR32|HashiriyaR32]] 20:31, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dang, fail on my part, can't believe I forgot the G3 had a 20 round capacity &amp;gt;:O --[[User:Chrausis|Chrausis]] 07:59, 13 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Well, I just played the PC version last night.  A friend of mine had it and let me borrow it so I've only played the single player but not multiplayer.  I finished it in 4 hours dying 8 times, 6 of them at the last section of the final mission thanks to endlessly respawning enemies.  Honestly, I cleared out this little niche behind a rock, then got hit from behind.  Turns out that the spot I had moved to was a place where they enemies would keep respawning.  I saw one respawning as I blew the head off (literally) of another guy with a shotgun.  And they need to do something about the enemy skins, as they blend into the background.  Not on purpose like camouflage, more like they did it by accident by making a guy's shirt have the same texture as a rock, even though the colors are completely different.  A.I. was a joke.  Instead of having the allies dynamically find cover based on the terrain and location of bad guys (like Modern Warfare/MW2 and Mass Effect 2), they went to pre-chosen positions and got in your way.  And I know why they let you have the 203 only on the last mission, it's caused it sucked.  They apparently used bunny farts as propellant.  Also, who the hell maps the switch from rifle to 203 on the left arrow key.  THE LEFT ARROW KEY!!  For console players that's like mapping it to a second controller.  Had to map the secondary button slot to v cause I was afraid it would mess something up if I changed the primary button.  And they mapped the selector to the middle mouse button and melee to x rather than, you know, the other way around.  I also hate that pushing left ctrl while crouching gets you to stand up instead of going prone which you accomplish by HOLDING DOWN left ctrl.  And you pickup guns by HOLDING DOWN 'f', instead of making f context sensitive.  And a Ranger can carry up to 20 grenades, yet a special forces operator can only carry 3.  Mind you, there was no ballistics for them so where they landed was a random guess, making them useless even without factoring the length of time it takes to throw one and it's fuse length (both unnecessarily long).  The game had absoloutley no ballistics, point at a Target 1000 meters away with a .50 cal and they die without needing to adjust for distance, even when your elevation is below them, only need to account for bullet travel time which seemed arbitrary to me.  Even with no ballistics, you would think the first shot would go on target, even when firing on full auto.  Nope.  The helicopter segment had a few interesting parts, mostly the TADS system and the Hunter Killer Mode, while the ATV section was a joke.  It felt like I was riding a hovercraft over a beach instead of a four-wheeler over rough terrain.  Also, the other gimmick they had was sliding to cover which I did not use at all, since it would require holding down Shift+W+Left Ctrl.  I have a feeling someone spent 30 seconds figuring out where to map the buttons to and then left.  At least they had the option to have sights on a toggle or switch, and leaning is mapped to 'q' and 'e' so they didn't mess that up.  Anyways, in SP there were only 2 memorable points, the ending of the first Ranger mission (of which there are only two), and at the ending of the game.  Overall, a very poor SP experience that did not make me want to purchase it.  Sorry if I ranted for a bit, but I was looking forward to this game.  Feel free to delete this part if you guys think it doesn't belong here or to move it somewhere else.  --[[User:Gunkatas|Gunkatas]] 20:06, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page Split ==&lt;br /&gt;
Having played quite a bit of both campaign and multiplayer, I'm going to suggest we make two seperate articles for this game, as it it pretty much two different games bundled onto one disc. There are so many differences, including the weapons, correctness of the weapons, reloads, attachments, and overall realism that they really need to be split up. [[User:Alex T Snow|Alex T Snow]] 05:53, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Current stance is just OK. Having SP and MP category in each weap seems liek good solution :) And two pages would be pretty messy.&lt;br /&gt;
&lt;br /&gt;
== MoH uses China Airsoft Aimpoint ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice - while the original Swedish Aimpoint only has a red dot in various brightness settings on a Red dot, the one used in Medal of Honor are clearly a China Clone with Red and Green Dot.&lt;br /&gt;
&lt;br /&gt;
: Well, still better than Black Ops with its Romanian AK´s in hands of both Vietcong and Russian army or FAMAS from 2001 in Vietnam.&lt;br /&gt;
::They model the guns pretty much off of just airsoft guns. They buy the expensive ones in which I still don't understand why they don't just buy real ones,Alot of times the airsoft guns are the same price as the real ons.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:27, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SAW ==&lt;br /&gt;
Is that a magazine well beneath the ammo belt on the SAW in those pics? Wouldn't that make it an M249 rather than a Mark 46? [[User:Spartan198|Spartan198]] 03:24, 11 November 2010 (UTC)&lt;br /&gt;
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== M60E3 or M60E4? ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone!&lt;br /&gt;
Just curiosity: why is it a M60E3, not an E4?&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
==Some corrections==&lt;br /&gt;
I've noticed the page has a few guns misidentified, some possibily due to anonymous users making all-wise changes. The SIG P226 used by Rabbit is the newer model P226R, you can see the rail under the frame. The MK 46 is an M249 like it's identified in SP, the magazine well under the belt feed is the indicator, as the MK 46 isn't fed by box magazines. The M60E3 appears to be an M60E4, the barrel is rather short, and it has the rail and removeable foregrip, so I believe it's the M60E4/Mk. 43 Mod 1. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:And some dumbass comments here and there. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
The Glock is a 17, not a 19. The picture needs to be changed but I don't know how.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:25, 27 December 2010 (UTC)&lt;br /&gt;
::It is a Glock 19, as the magazine capacity is only 15 rounds, which is the standard (flush) magazine capacity for a Glock 19. Additionally, Glock 19s are commonly carried by AFO personnel.  They quite often receive non-standard weaponry (such as the HK-416 and others such weapons) because it is more important that what they have work under the most extreme conditions and due to their elite status, they are given more leeway in their loadouts.  Look closly next time you see some SOF personnel in the media or whereever you might catch a glimpse (espiecially SFOD-D) and you will see they are packing more unique equipment then your normal soldier or Marine, including Glocks.[[User:SAWGunner89|SAWGunner89]] 23:48, 26 January 2011 (UTC)&lt;br /&gt;
:: YOu are correct.  I just examined the screen shots in the article and that is a Glock 17, however, the mag capacity is still that of a Glock 19.  Wierd that they would go through the trouble of doing a decent model of the firearm and then screw up on the mag capacity, but I guess it is just bad research.  I added a small section stating a boiled down version of what I stated here in the article so that it may be noted.[[User:SAWGunner89|SAWGunner89]] 23:53, 26 January 2011 (UTC)&lt;br /&gt;
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How is it not a Glock 22 then? I've seen them with tan frames...&lt;br /&gt;
&lt;br /&gt;
== Mk.18 variant ==&lt;br /&gt;
&lt;br /&gt;
The Mk.18 variant in the game is actually a Mod.1.  You can tell by the free-floating rails and the forward, folding BUIS.  This is indicative of the Mod.1 variant, as it does not have the front sight mounted on the gas block.[[User:SAWGunner89|SAWGunner89]] 23:43, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not so sure; the RIS looks like the normal KAC RIS used on the Mod.0, and aftermarket gasblocks with integrated folding iron sights aren't exactly rare.[[User:The Wierd It|The Wierd It]] 17:46, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, it has a KAC RIS, making it a Mod ''0''. The FSB is just replaced by a low-profile gas block which can be seen in-game by dropping the weapon and taking a close look at it. The BUIS is mounted on the RIS. [[User:Spartan198|Spartan198]] 20:03, 16 February 2011 (UTC)&lt;br /&gt;
: More specifically, it looks like the gas block is one of [http://noveskerifleworks.com/cgi-bin/imcart/display.cgi?item_id=sb105c&amp;amp;cat=155&amp;amp;page=1&amp;amp;search=&amp;amp;since=&amp;amp;status= these], or something similar.[[User:The Wierd It|The Wierd It]] 15:25, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
An interesting little tidbit I've noticed regarding Rabbit's Mark 18 and M4. When viewed in his hands during use, both have the same gas block and rail-mounted front BUIS. When dropped and looked at on the ground, the Mark 18 retains these modifications. But when you drop the M4, the gas block and BUIS are replaced with a standard FSB. [[User:Spartan198|Spartan198]] 17:13, 18 February 2011 (UTC)&lt;br /&gt;
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== Got a copy of this on the cheap, and noticing silliness... ==&lt;br /&gt;
&lt;br /&gt;
For a start, the PKM has a dust cover that moves but has nothing underneath it; no ejection port, just the side of the gun. But more obviously, if you've got this, play the mission with the AC130 Reaper 31 in it and watch Reaper carefully after it completes it's run. The AC-130 model is clearly only a few hundred yards from the player and about the size of a car. Yay, air support from toy planes! [[User:Vangelis|Vangelis]] 15:04, 9 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=397587</id>
		<title>Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=397587"/>
		<updated>2011-03-09T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: We never said it was.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons used in this videogame are:&lt;br /&gt;
[[Image:Gta-III-boxart.png|right|300px]]&lt;br /&gt;
== Beretta 92 ==&lt;br /&gt;
This is the standard pistol in the game. Holds 17 rounds (strangely, since only in reality it holds 15, while only a [[Glock 17]] would hold 17 rounds) and is called the &amp;quot;Pistol&amp;quot;. Carried by the VCPD, National Guard Soldiers, and most gangsters. The Inox version is also featured, but not as an in-game weapon. Vic notably uses an Inox version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|none|400px|Beretta 92 - 9mm]]&lt;br /&gt;
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[[Image:Beretta_vcs.png‎|thumb|none|400px|Beretta 92]]&lt;br /&gt;
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== Colt Python == &lt;br /&gt;
The Colt Python returns as the &amp;quot;Equalizer&amp;quot; Usually kills with one shot and has an 8-inch barrel and a non-functional scope. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot (controlled by Vic) after it destroys the bearer bonds in his safe. Lance uses a scopeless one to threaten Bryan Forbes when its revealed that Forbes is a cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python (8 in barrel) with scope]]&lt;br /&gt;
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== [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]] ==&lt;br /&gt;
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The regular shotgun in the game. Found in all police cars. It is chrome and functions like a pump shotgun, however. All gun shop owners use this.&lt;br /&gt;
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[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
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[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
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== Mossberg 500 (Sawed-off)==&lt;br /&gt;
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Called the &amp;quot;Stubby Shotgun&amp;quot;, has a wider shotspread, but a shorter range.&lt;br /&gt;
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[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Mossberg 500 (Sawn Off) - 12 Gauge]]&lt;br /&gt;
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[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 (Sawn Off)]]&lt;br /&gt;
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== SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
Semi auto shotgun holds 7 rds and is good at close range. The stock on the gun is extended.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Spas 12 with extended stock - 12 Gauge]]&lt;br /&gt;
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[[Image:Spas12_vcs.png‎|thumb|none|400px|Spas 12]]&lt;br /&gt;
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== Skorpion VZ.61 ==&lt;br /&gt;
&lt;br /&gt;
Replaces TEC-9. Has slow rate of fire and same firepower of the Uzi and the pistol, kills with 5 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg‎|thumb|none|400px|Skorpion VZ. 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61]]&lt;br /&gt;
&lt;br /&gt;
== Silenced MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
Has high rate of fire and silencer that doesnt actually silence anything, but if you listen to it when firing it does sound slightly more quiet than the uzi or scorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 - .45 ACP]]&lt;br /&gt;
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[[Image:Mac10 vcs.png|thumb|none|400px|Silenced Ingram MAC 10]]&lt;br /&gt;
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== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Carried by SWAT officers and some gangsters. Good rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MP5&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|450px|A little of this...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|450px|...a little of that...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|...and a smidgeon of this.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5 vcs.png|thumb|none|400px|Rockstar's very own mutant MP5 thing.]]&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
Carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK47]]&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It has an incorrect ammo capacity of 30 rounds, but is modeled with a 20 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 vcs.png|thumb|none|400px|M16]]&lt;br /&gt;
&lt;br /&gt;
== M249E1 SAW ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;SAW&amp;quot; in the game, it is powerful and holds many rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission &amp;quot;Farewell to Arms&amp;quot;. It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).&lt;br /&gt;
&lt;br /&gt;
[[Image:M249E1.jpg|thumb|none|500px|M249E1 SAW - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW]]‎&lt;br /&gt;
&lt;br /&gt;
== GAU-19 ==&lt;br /&gt;
&lt;br /&gt;
It has a 500 round capacity and a very high firing speed. The reloding speed is unrealistiscally short!&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A ]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
Modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vcs.png|thumb|none|400px|M72 LAW with a pistol grip]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== M21 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Rifle - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M21 vcs.png|thumb|none|400px|M21 Rifle]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine (odd, since the real Dragunov carries 10), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
Vice City Stories features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east enterance of the airport. When you enter it, you can do the mission &amp;quot;Skywolf&amp;quot;. You can also use this for vigilante missions.&lt;br /&gt;
&lt;br /&gt;
The chaingun cannot be fired.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:HunterVCS.jpg|thumb|none|400px|Hunter attack helicopter in GTA: Vice City Stories.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=397367</id>
		<title>User talk:ThatoneguyJosh</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:ThatoneguyJosh&amp;diff=397367"/>
		<updated>2011-03-08T10:23:23Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Ummm */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screencapping programming ==&lt;br /&gt;
&lt;br /&gt;
If you need a program to take screencaps, a good program is VLC player.   You can also use Fast Stone Image viewer to take stills off your computer screen.  --[[User:Ben41|Ben41]] 06:29, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mauser==&lt;br /&gt;
Sweet Mauser, man. I got the same one. [[User:BeardedHoplite|BeardedHoplite]] 00:59, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ummm ==&lt;br /&gt;
&lt;br /&gt;
Aside from any other issues I might have with your list of least favourite firearms, the XM8 part is just wrong. It's not electrically operated, it's the same gas system H&amp;amp;K jacked from the AR-18 for their G36 series stuck in a silly plastic body that melts. Not sure where you got the idea that the mechanism was electrical. [[User:Vangelis|Vangelis]] 13:23, 8 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=397363</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=397363"/>
		<updated>2011-03-08T09:13:39Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Carcano M91/38 */  &amp;quot;Allegedly?&amp;quot; Are we seriously getting into that sort of silliness?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
'''See the Discussion page for Miscellaneous Weapon information.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove. In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, but the weapon first appears in the game in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
The Soviet OTs-02 Kiparis with the wire stocks removed is one of the available SMG's. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600pxpx|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|600px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|600px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight... make that green smile sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered anachronistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|600px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|600px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix. The rifle in the game is single shot whereas in real life it is Automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods. &lt;br /&gt;
Note that the middle of the butt-pad on the folding stock is cut out, leaving only two rectangular sheets on the ends the stock. You can see a similar thing in the game F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|600px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| In Create-a-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic. Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum |Arctic Warfare Super-Magnum]]. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|600px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|600px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|600px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|600px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|600px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stranglehold&amp;diff=397360</id>
		<title>Stranglehold</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stranglehold&amp;diff=397360"/>
		<updated>2011-03-08T08:58:22Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Stranglehold'':'''&lt;br /&gt;
[[Image:STRcover.jpg|right|300px|''Stranglehold'']]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Insp. Tequila dual-wields two stainless [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] pistols throughout the game. Several enemies use them as well. Sadly, the slides do not move back when fired, which is very noticeable when the game employs such frequent slow motion effects.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[Image:Stranglehold92menu.jpg|600px|thumb|none|Inspector Tequila with his twin Beretta 92FS Inox pistols drawn]]&lt;br /&gt;
[[Image:Stranglehold92fs.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
&lt;br /&gt;
Two gold-plated .50 AE [[Desert Eagle]]s may be picked up and used by Insp. Tequila ingame. They are powerful but have very limited capacity. A Desert Eagle can be seen in the hands of one of the Russian mobsters during the scene where Billie and Teko are kidnapped. Ty Lok, one of the bosses Tequila faces in the game, uses a black Desert Eagle to execute a Hong Kong cop during one of the first cutscenes. In the penultimate cutscene of the game, Dapang holds Teko hostage with another black Desert Eagle. The game manual says that the Desert Eagle uses .44 Magnum, which would be correct since the Desert Eagles in the game are Mark VII, not Mark XIX.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|300px|Desert Eagle .50 AE with gold finish]]&lt;br /&gt;
[[Image:Strangleholdintro1.jpg|600px|thumb|none|A Russian mobster with his Desert Eagle]]&lt;br /&gt;
[[Image:DesertEaglestranglehold.jpg|600px|thumb|none|Ty Lok with his Desert Eagle, about to execute a Hong Kong cop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta M93R==&lt;br /&gt;
One of Yung Gi's guards carries a black [[Beretta M93R]] when Tequila confronts him. The player can not collect or use the M93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta M93R - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A pair of [[Glock 19]]s, or similar compact Glock sidearms are carried by Yung Gi when Tequila confronts him. They can not be used by the player.&lt;br /&gt;
[[Image:Glock19_2ndGen.jpg|thumb|none|300px|Glock 19 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
&lt;br /&gt;
Insp. Tequila wields two [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]]'s in-game. They are also used by various enemies throughout the game. They are deadly at close range, but lack accuracy at long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[Image:Stranglehold92mp5kintro.jpg|600px|thumb|none|A Heckler &amp;amp; Koch MP5K in ''Stranglehold'']]&lt;br /&gt;
[[Image:Strangleholdmp5k.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series|AR-15]] can be picked up and used by Insp. Tequila in-game. It features a Aimpoint Comp M2 scope and several enemies use it as well. Some sniper enemies have been shown to use a red laser hidden somewhere. The laser apparently amplifies damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56x45mm with M68 Aimpoint scope and RIS foregrip]]&lt;br /&gt;
[[Image:StrangleholdAR.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] shotgun is able to be picked up and used by Insp. Tequila in-game. It has a limited capacity but is very powerful at close-range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|300px|Franchi SPAS-12 12 Guage]]&lt;br /&gt;
[[Image:Strangleholdspas.jpg|thumb|none|600px|Tequila loads a SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is first introduced in the boss battle with Ty Lok in which the gun is shown to have a devastating effect on the environment. It can later be picked up by Insp. Tequila and used ingame. It is incorrectly labeled as firing .50 caliber rounds when it actually fires a much smaller 5.56x45mm round.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|300px|M249 SAW 5.56x45mm]]&lt;br /&gt;
[[Image:Strangleholdm249.jpg|thumb|none|600px|Ty Lok with his M249, ready to unleash hell]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82 Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] sniper rifle is used by various enemies throughout the game. Mr. James Wong at the end of the game uses it in an attempt to kill Insp. Tequila before his daughter Teko shoves him off a balcony, killing him.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|300px|Barret M82A1 .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Protecta|Armesel Protecta]] shotgun is only seen once in-game, in the hands of a dead gang member on the Video Options screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|300px|Armsel Protecta 12 Guage]]&lt;br /&gt;
[[Image:Strikerstranglehold.jpg|500px|thumb|none|Striker]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Acessory Shotgun System==&lt;br /&gt;
&lt;br /&gt;
At Chapter IV, Vlad is seen in a cutscene with an [[M26 Modular Acessory Shotgun System]] mounted on his M4A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|350px|M26 MASS 12 Guage on M4A1 with C-More red dot sight 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==AK47==&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|300px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:StrangleholdAK.jpg|500px|thumb|none|AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:John Woo]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:F.E.A.R._2:_Project_Origin&amp;diff=397358</id>
		<title>Talk:F.E.A.R. 2: Project Origin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:F.E.A.R._2:_Project_Origin&amp;diff=397358"/>
		<updated>2011-03-08T08:52:37Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Fictional firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the image in question; it's too blurry to use in the article, but he's ''definately'' missed the bolt release.&lt;br /&gt;
&lt;br /&gt;
[[Image:ReleaseWhatNow.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 08:03, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah this game apparently missed a lot of things the first game had like the sense of real fear and suspense. Instead we get another action horror and not even that much horror. In the first game, you do get shock and sometimes creeped out. In this game, all it does is use cheap surprise scares to try to pull you in. [[User:Excalibur01|Excalibur01]] 16:18, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some other weapons similarities:&lt;br /&gt;
&lt;br /&gt;
The pump-action shotgun is much closer to a tactical modified Remington 870 than a Benelli M4.&lt;br /&gt;
&lt;br /&gt;
- I've always thought so too, but if someone does change it, do take note that the stock is an OBVIOUS copy of the Benelli M4 collapsible stock. [[User:GamerfreakB7|GamerfreakB7]]&lt;br /&gt;
&lt;br /&gt;
Likewise the assault rifle is based on the H&amp;amp;K 416 or perhaps some other gas piston M4.&lt;br /&gt;
&lt;br /&gt;
The semi-auto shotgun is based on the H&amp;amp;K CAWS.&lt;br /&gt;
&lt;br /&gt;
The missile launcher is based on the FIM-92 Stinger.&lt;br /&gt;
&lt;br /&gt;
he didn't miss anything Monlith tried to correct it but the release date was to close for the game to be rewriten&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fictional firearms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, page which have ALL guns fictional shouldnt be here anymore. Anyone else who agrees with deletion ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''IMFDB rules strictly debars any video game in which each and every gun is fictional'' --[[User:SB2296|SB2296]] &amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Are you seriously saying that &amp;quot;pulse weapon&amp;quot; isn't an obvious dressed-up F2000? They've barely altered it at all. [[User:Vangelis|Vangelis]] 11:52, 8 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=397357</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=397357"/>
		<updated>2011-03-08T08:50:22Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Racking charging handle when reloading after empty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=397356</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=397356"/>
		<updated>2011-03-08T08:46:07Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Racking charging handle when reloading after empty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397354</id>
		<title>Talk:Cat Planet Cuties</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397354"/>
		<updated>2011-03-08T08:38:22Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Unidentified Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could be wrong, but I think there's a H&amp;amp;K Mk.23 in this shot, near the bottom.&lt;br /&gt;
[[Image:Ani0116ak1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 10:45, 12 July 2010 (UTC)&lt;br /&gt;
:Yep, Mark 23. [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asobi ni Ikuyo! is the correct title ==&lt;br /&gt;
&lt;br /&gt;
This Anime has just been released in Japan and is being simulcasted in the US, so it should eventually be on IMDB eventually. Also, there should be correct descriptions under each gun category, as well as attempt to get caps without the subtitles  [[User:Excalibur01|Excalibur01]] 04:21, 13 July 2010 (UTC)&lt;br /&gt;
::You DO know the rule that it must be on IMDB or other recognized site that logs or tracks shows.  Do you know of ANY site that can help with this?  I'm sure there are but I don't have a link to any.  Now I'm not saying it doesn't exist, duh, I can see the screencaps for myself, but it's always helpful to maintain consistent standards that we can say apply evenly to ALL entries.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:55, 14 July 2010 (UTC)&lt;br /&gt;
:So just because this show hasn't been added to IMDB because someone over there isn't doing their job, we can't legally put it up here? [[User:Excalibur01|Excalibur01]] 03:02, 14 July 2010 (UTC)&lt;br /&gt;
::Hey Excalibur! You forgetting the rules?  I pointed out that we have the rule that ALL titles must be verified in some other recognized movie or show site before it gets listed.  The reason is NOT to punish this title, but to be consistent when we delete pages for movies from other members who obviously don't fulfill the requirements.  It's called '''consistent application of the rules'''.   This title may pop up on IMDB any second now, but that's not the point.  Until it does, it does not fulfill the rules that WE laid out for all members to follow. [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:39, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not taking a side, just posting this. Not really a movie or show site though. http://en.wikipedia.org/wiki/Asobi_ni_Ikuyo! --[[User:Crazycrankle|Crazycrankle]] 19:27, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://myanimelist.net/anime.php?id=6166&lt;br /&gt;
::Though not the best proof, this page officially lists the show as airing on Japanese Television, which makes it qualify per IMFDB standards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's also listed on [http://www.animeseason.com/anime-list/ animeseason.com]], if that's worth anything. [[User:Spartan198|Spartan198]] 07:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Page Move===&lt;br /&gt;
Crunchyroll (official licensor / distributor for the U.S. release) lists the title as &amp;quot;Asobi ni Ikuyo: Bombshells from the Sky&amp;quot;. Page has been moved to match the U.S. title.--[[User:PistolJunkie|PistolJunkie]] 04:20, 11 February 2011 (UTC)&lt;br /&gt;
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== Can't be a C8 ==&lt;br /&gt;
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The rifle looks like a Colt Model 653P with a 30 round magazine [[User:Excalibur01|Excalibur01]] 16:00, 30 August 2010 (UTC)&lt;br /&gt;
:Can't be that either as the gun in question has a brass deflector. I have just labelled all of the AR-15 carbines in the series as Colt Model 723's, as they all seem have A1 type non detachable carry handles and sights, plain barrels, forward assists and brass deflectors. Barrel length seems to fluctuate so some could be the 16 inch barrel version which the M-16 page has labelled as a 725, but it is animation so what the hell.  --[[User:Commando552|commando552]] 23:43, 15 February 2011 (UTC)&lt;br /&gt;
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== HAHAHA @ Censorship ==&lt;br /&gt;
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Whoever took the time to turn the imfdb logo into a censor deserves a high-five. --[[User:HashiriyaR32|HashiriyaR32]] 00:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just noticed it now. We should do that for all the censoring of nudity from now on [[User:Excalibur01|Excalibur01]] 03:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's the logo I used if anyone wants to use. Wasn't sure about the nudity rules on here so made it. --[[User:Commando552|commando552]] 01:35, 12 February 2011 (UTC)&lt;br /&gt;
:[[Image:Logo.png|none|]]&lt;br /&gt;
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::I agree, that's awesome. XD [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
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Oh the nudity applies for anything on here. Censorship is how everyone works. We have to keep it clean, same with swears...most of the time [[User:Excalibur01|Excalibur01]] 05:38, 12 February 2011 (UTC)&lt;br /&gt;
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::I disagree.  I think the censorship looks stupid and draw attention to it more than the gun I.D.  Since you obviously CAN do it, I suggest you just CROP the pic to conform to &amp;quot;Safe For Work&amp;quot; standards.  We have had fleetig 'glimpses of nudity' in some screencaps that is unavoidable and as long as it's fleeting or 'on the edge of showing' it is still considered &amp;quot;Safe for Work&amp;quot;.  An obvious nude shot doesn't need to be here.  Don't get me wrong. I personally have NO PROBLEM with it and I don't mind seeing it, but since IMFDB is being used as an educational resource by so many people now, we have to start acting like serious scholars and not highschool freshmen.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:43, 12 February 2011 (UTC)&lt;br /&gt;
:::The man's got a point. Better replace the funny and awesome &amp;quot;logo censor&amp;quot; and just do black outs. [[User:Excalibur01|Excalibur01]] 17:18, 13 February 2011 (UTC)&lt;br /&gt;
::::Aww... D: [[User:Spartan198|Spartan198]] 01:08, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type 11?? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what this Machine gun is? &lt;br /&gt;
[[Image:01 type11 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:01 type11 2.jpg|thumb|none|500px|]]&lt;br /&gt;
I have it down as a Type 11, but the back of th receiver is different so not 100%. Regardless, is closer to that than a FN Minimi, which it was previously listed as. Also, just out of curiosity does anyone understand the writing on the box?  --[[User:Commando552|commando552]] 18:27, 15 February 2011 (UTC)&lt;br /&gt;
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Does that really count to add because it's a picture and not in the actual scene. [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
: I have seen the same thing done on other articles so did it for this. Can't think of any examples right now, but have definitely seen guns that only appear on computer screens and magazine covers on pages. Regardless, I think it should be here, as the purpose of this website is to identify guns you see in films/TV. If someone saw the series and wanted to know what the gun was, now they will know. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
::Sort of an example, in [[The Rock]] Mac-10 is listed despite only appearing in a photo on a computer screen. Granted that was an actual photo, but as this show is animation conceptually it is exactly the same. Another similar example in Remington 870 from a Black Panther poster in [[Forrest Gump]]. There are just two examples I could quickly find, but assume there are many more.  --[[User:Commando552|commando552]] 01:15, 16 February 2011 (UTC)&lt;br /&gt;
And writing on what box? [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
:The picture is a DVD box, and the squiggly stuff down the side (I'm assuming) is in Japanese. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon ! ==&lt;br /&gt;
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I ghess this weapon here ! its a type 100 ! not complete shure ! but i ghess is... ! anyone can confirm ?&lt;br /&gt;
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Maybe a WW2 Japanese submachinegun Type 100 !&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/thumb/e/e5/Ani05ar.JPG/500px-Ani05ar.JPG&lt;br /&gt;
:I think the 3rd one down could be a type 100, it does have a resemblance. However, the majority of the guns in this scene are very poorly drawn (for example, I think the bottom gun in that picture is meant to be a PSG-1) so it could just be something generic. I have HD caps of this scene and will put them up when I get around to finishing this page and maybe it will be clearer then.  --[[User:Commando552|commando552]] 12:05, 7 March 2011 (MSK)&lt;br /&gt;
::I guess it might be they're supposed to be those &amp;quot;cartoony&amp;quot; airsoft gun replicas that look like real guns but not really; even given perspective, they're very small, to the point the scope on the PSG-1-thing would be useless. If the Sten-thing is a Type 100 it's missing it's mag well, too.[[User:Vangelis|Vangelis]] 12:20, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Guns ==&lt;br /&gt;
&lt;br /&gt;
There are a number of different armouries in this show with a large number of firearms in the background, which I will post here if anyone can identify them.  --[[User:Commando552|commando552]] 12:54, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
[[File:01 unk 1.jpg|thumb|500px|none|Part of Manami's collection in episode 1]]&lt;br /&gt;
[[File:05 unk 1.jpg|thumb|500px|none|The gun dealer in episode 5]]&lt;br /&gt;
[[File:05 unk 2.jpg|thumb|500px|none|I believe the rifles in the top left are probably meant to be M4 type weapons, but are just poorly drawn.]]&lt;br /&gt;
[[File:05 unk 4.jpg|thumb|500px|none|The bottom rifle here appears to be a PSG-1, but with a bend in the stock]]&lt;br /&gt;
*Like I said, probably airsoft guns or some other deliberately &amp;quot;cartoony&amp;quot; replicas. Even given perspective, they're at most just a little longer than the girl's forearm; ok for some, but certainly the PSG isn't supposed to be real if it's that size. [[User:Vangelis|Vangelis]] 13:02, 7 March 2011 (MSK)&lt;br /&gt;
::I think the the length being too short is the least of the problems with most of these guns. As for them being airsoft, I really don't think that was the intention, what with this being a black market weapons dealer. I can kind of see  what they were going for with some of them: 2nd is M4, 3rd is any one of many 30s or 40s SMGs (although I can't think of one that has a muzzle quite like that), and 5th is an f'd up PSG-1. 1st and 4th I have literally no idea though. This picture used to be posted in the main article as a STEN gun, but whatever these guns are, none of them are STENs.  --[[User:Commando552|commando552]] 19:10, 7 March 2011 (MSK)&lt;br /&gt;
:::Ah, I just assumed it was a regular gun dealer where they might have airsofts as well. Alternative guess is that someone gave the in-between animator the wrong reference image for the weapon that was supposed to be there, perhaps it was going to be a PPS-43 or something. The top one could be a really buggered-up Type 99 machine gun, but it's rather hard to tell any of them but the M4-thing and the Type 100. [[User:Vangelis|Vangelis]] 11:38, 8 March 2011 (MSK)&lt;br /&gt;
[[File:05 unk 5.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:05 unk 6.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:06 unk 1.jpg|thumb|500px|none|Manami's virtual armoury from episode 6]]&lt;br /&gt;
[[File:06 unk 2.jpg|thumb|500px|none|]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Terminator_(1984)&amp;diff=397092</id>
		<title>Talk:The Terminator (1984)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Terminator_(1984)&amp;diff=397092"/>
		<updated>2011-03-07T10:05:44Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Laser Sight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sound Effects==&lt;br /&gt;
:''It seems, with the recent DVD releases of this movie, they remastered the sound as well.  Though I've yet to see the police station shootout scene in full, there are several points where I've done double takes trying to reconcile watching it now with my childhood memories of VHS.'' --[[User:Clutch|Clutch]] 03:47, 1 April 2009 (UTC)&lt;br /&gt;
::I noticed that too. I own the VHS and when I saw it on TV, they used better gunshots and got rid of all the ricocheting sounds. I didn't really mind too much though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- I actually preferred the original (VHS) sound effects, though in some parts the new sounds are somewhat better. They still didn't fix the screwed up effects during the police station shootout where the SPAS sounds like the AR-18 though. [[User:StanTheMan|StanTheMan]] 01:28, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Laser Sight==&lt;br /&gt;
I always wondered why the Terminator needed a laser sight on his gun, besides making it look really cool.&lt;br /&gt;
:It was new technology at the time, and director James Cameron wanted the visual impact of the red dot glowing on Linda Hamilton's forehead.  Prior to the early 1980s there were few scenes of Laser dot sighting systems, of course, NOW they are a cliche, but back then they were fresh. MPM2008&lt;br /&gt;
&lt;br /&gt;
Of course, no Terminator would need a laser sight.&lt;br /&gt;
PLUS no Terminator would ever miss, not to mention waste 9mm ammo with an Uzi, like in the scene at the &amp;quot;tech-noir&amp;quot; club.&lt;br /&gt;
But on the other hand, it's just a movie. --[[User:Lastgunslinger|Lastgunslinger]] 18:14, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*He's a robot, not a wizard. You think no computerised system has ever missed? [[User:Vangelis|Vangelis]] 13:05, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
For those of you who want to know more about how the laser sight and gun were designed, I found an article where they a few guys at the Game Developer Conference (2010) talk to the person who designed and built the gun.  This is a bit redundant due to the link on the main page already, but I believe it gives more background info. http://arstechnica.com/gadgets/news/2010/03/just-what-you-see-the-story-behind-the-45-long-slide-laser-siting.ars --[[User:Gunkatas|Gunkatas]] 15:02, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Uzi ==&lt;br /&gt;
I have read in a biography of Arnold that the Uzi used in the film was borrowed from a federal agency as they were the only ones with full auto Uzi's in those days. Would anyone care to confirm that information? [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:Baloney.  Federal Agency Uzis would NOT be &amp;quot;Hollywood blank adapted&amp;quot;, i.e. barrel tapped and a BFA screwed into the barrel interior for hot movie blanks.  I've seen Federal Law enforcement train sometimes with commercial 'weak' blanks, and I've seen those military 9mm blanks, but they're nothing close to full flash movie blanks.  Also military and Law enforcement tend to use external 'attachable' blank firing adaptors so that the weapon can be quickly rendered back into active service.  Also the film was made in 1984.  The movie industry had no problem getting Uzis by that time.  The Movie [[Stripes]] shot in 1980, released in 1981 has MAC-10s disguised as Uzis and some legitimate Uzis as well.   MPM2008&lt;br /&gt;
::Actually the weapon Arnie used was directly provided by Action Arms which, at the time, was the primary provider of the full auto Uzi, and its' semi-auto siblings, during the 80s in the US.  In addition, and if memory serves, Schwarzenegger was presented with an Uzi by the owner of Action Arms after the success of the film.  Action Arms also provided him with the training in the weapon's use and maintenance.  A clearer history can be found here.&lt;br /&gt;
&lt;br /&gt;
::http://files.uzitalk.com/reference/pages/actionarms.htm&lt;br /&gt;
&lt;br /&gt;
::Part way down, and next to a pic of Mitch Kalter, AA's spokesperson at the time, is a summary of the Uzi's use in the film. --[[User:Charon68|Charon68]] 09:08, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pipe bomb pics==&lt;br /&gt;
Uzi870,  despite the practices of some of the other users, it is not necessary to put so many pics of the pipe bombs, especially shots where we don't see the actual weapon, but only  the aftermath.  At this point it is just RETELLING the movie rather than identifying the weapon.  As an admin I tend to delete images which belabor the point and don't even show the weapons in the section.  Please try to use some discipline when doing screenshots.    Pipe bombs, like IEDs, are not standard enough weapons to merit a page on the gun category, and no viewer would 'wonder what make and model' pipe bomb was used.  Thanks.  MPM2008&lt;br /&gt;
&lt;br /&gt;
== Comment ==&lt;br /&gt;
I agree about the G3 being a good choice. If someone were to put one into the Terminator's head they could maybe kill it.- S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
: I think most of the guns the rebels use in the terminator movies could destroy terminators.[[User:Oliveira|Oliveira]] 21:00, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unless the G3 was supposed to be some sort of plasma rifle, it would serve little purpose other than to chase off unwanted survivors.&lt;br /&gt;
&lt;br /&gt;
Well in Terminator Salvation we see that the T-600s are vulnerable to 7.62mm rounds as Connor kills one with an M60 and another shoots it's own leg off with a Minigun.  Hell in the opening scene, John puts one down point blank with 5.56mm rounds, which do nothing against the T-800 later in the film, or the one from the first film.&lt;br /&gt;
&lt;br /&gt;
:In Salvation, the T-600 he put down point blank with 5.56mm rounds was already damaged. Since it was pinned down by the Huey he could get a straight shot right where the CPU was located. The one he shot with the M60 it's legs where gone, but otherwise functional. The T-800 at the end of the film, maybe it had better steel? But it was most likely for dramatic effect, the rounds having no effect. --[[User:Predator20|Predator20]] 14:48, 12 March 2010 (UTC)&lt;br /&gt;
::The T-600s are primitive compared to the later Terminators, and their cybernetic cortex is actually exposed to damage, which is a design flaw Skynet later corrected. And T-800s are made of &amp;quot;hyperalloy,&amp;quot; not steel - what hyperalloy is depends on the terminator in question; earlier models were made of titanium alloy, with later models are supposed to be constructed of coltan, which doesn't make sense since a) coltan is black, while terminators are very shiny like chromed steel, and b) coltan is an ore, not an alloy, from which one can extract niobium and tantalum. Kyle Reese describes the T-800 as being &amp;quot;fully armored&amp;quot; and &amp;quot;very tough;&amp;quot; T-800s are regularly demonstrated completely shrugging off small arms fire. It's not so much that the T-800 was suddenly invincible for dramatic effect, since three movies (along with video games and comics and novels and so on) have demonstrated that most small arms do little to the infiltrator cyborgs beyond slowing them down. [[User:Atypicaloracle|Atypicaloracle]] 11:42, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poorly trained police officers ==&lt;br /&gt;
&lt;br /&gt;
Sarah Conner was shown body armour in the police station. But when the Terminator began his killing spree, police officers were seen passing out M16A1 assault rifles but no body armour. Why's that??&lt;br /&gt;
::Also you're assessing their police tactics with what police do ... TODAY.  Heavy duty body armor was NOT common practice back in the day.  And in the early 1980s many cops had only the lightweight Threat level II undershirt vests and only at certain times.   The 1980s and 1990s changed A LOT of police tactics (some for the better, some for the worse (like how they treat suspects even if they are cooperating))[[User:MoviePropMaster2008|MoviePropMaster2008]] 18:22, 12 March 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
It was unexpected attack so they only had time to grab rifle. by the time they got the vests on it wouldn't matter becuse the terminator would have find. the body armor police have are probably not military grade so they wont stop round form the AR-18.&lt;br /&gt;
&lt;br /&gt;
:The body armor that Lt. Traxler gave Sarah looked pretty good. It didn't look like it was handgun rated only. He did commented in the film that &amp;quot;it will stop a 12 gauge round&amp;quot;, he didn't say anything about rifles though. But as the second poster said it was an unexpected attack, I mean who attacks a police station? Only the terminator. --[[User:Predator20|Predator20]] 14:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also recalled that there were 30 police officers in the station and that 17 of them were murdered by the Terminator, were the rest of the officers were hiding throughout the entire killing spree??&lt;br /&gt;
:The other 13 may have just been wounded. Det. Vukovich showed up in an early draft of T3, wheelchair-bound. --[[User:Funkychinaman|Funkychinaman]] 21:55, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for pointing it out.&lt;br /&gt;
&lt;br /&gt;
Something that always bothered me was how Traxler and Vukovich talked about Body Armor but&lt;br /&gt;
were apparently killed by the Terminator. I assumed they were wearing it under their shirts.&lt;br /&gt;
&lt;br /&gt;
In a Deleted Scene, Traxler briefly survived his wounds and handed a 6 shooter to Reese.&lt;br /&gt;
And as Noted above, Vukovich was to survive his wounds too but was bound to a wheelchair.&lt;br /&gt;
&lt;br /&gt;
Though I suppose the writers thought it was a little far-fetched, considering he received some 5.56 rounds and some 12 gauge buckshot from the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Trigger Discipline==&lt;br /&gt;
&lt;br /&gt;
In the screenshot in which Kyle is playfully aiming his Valmet M82A at a child, shouldn't it be mentioned that he still has his finger on the trigger? [[Special:Contributions/193.1.104.2|193.1.104.2]] 02:38, 8 October 2010 (UTC)&lt;br /&gt;
:No, http://www.imfdb.org/index.php/Rules%2C_Standards_and_Principles#No_sarcastic_or_insulting_Commentary Also in the screenshot where he does it, I'm not sure if the gun goes up any further. If that's the case he's pointing at the floor, the weapon could be on safe too.--[[User:Predator20|Predator20]] 10:38, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bullets on the counter at gunstores ==&lt;br /&gt;
&lt;br /&gt;
I went to my local Cabela's and apparently they started to put SOME, like small stacks of pistol ammo on the counters now [[User:Excalibur01|Excalibur01]] 04:27, 9 October 2010 (UTC)&lt;br /&gt;
:Never understood why the Terminator bothered to load the weapon at all while the gunshop owner just stood there protesting like a nimrod. The thing is freakishly strong (I wonder why it didn't cart off the gigantic anti-tank rifle... maybe they don't keep 20x138mm shells in stock...) and could have just punched him in the head and it would have been fatal. Hell, it could have just crushed his windpipe - Terminators don't seem to care about being very subtle anyway. [[User:Atypicaloracle|Atypicaloracle]] 11:47, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Quite likely the Terminator wasn't loading the shotgun to specifically kill the store owner - after all it doesn't eliminate everything it sees - but rather to have its newfound arsenal immediately ready for action. Only after the store owner protests said action does he become a perceived threat to the mission, conveniently neutralized with the now-loaded shotgun already in its hands. -- Fin- 14:24, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Police Station Attack ==&lt;br /&gt;
&lt;br /&gt;
The Terminator is shot by Police and sometimes reacts to the shots by flinching slightly, probably the bullet impacts. However, He doesnt respond at all to the M16 fire by Traxler and Vukovich. '''Would the .38 Special be more powerful than a 5.56mm?'''&lt;br /&gt;
&lt;br /&gt;
simply said...No. A .38 spcl only have about 200 foot pounds of energy and the 5.56 has 1,300 foot pounds of energy.--[[User:Spades of Columbia|Spades of Columbia]] 00:39, 9 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Story incongruencies==&lt;br /&gt;
Anyone else note how the short bit of story on the cover doesn't match completely up with the in movie story? The bit on the cover makes it seem like humans in the future thought John Connor a threat and therefore created the Terminator for the sole reason of going back in time to kill Sarah Connor. [[User:T.H.M.Christensen|T.H.M.Christensen]] 01:10, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In terms of story,the Rulers in question are the machines. [[Special:Contributions/24.15.51.1|24.15.51.1]] 01:19, 29 &lt;br /&gt;
December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Also bear in mind that the people who write the tagline haven't necessarily seen the movie. [[User:Vangelis|Vangelis]] 12:26, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Gun Store ==&lt;br /&gt;
&lt;br /&gt;
In the Gun Store, The Terminator is looking down at something when naming his Guns, probably a Catalogue? I just wondered why The Terminator would pick the AMT Hardballer with a Long Slide and Laser Sight? Surely The Terminator could calculate the angle of his arm and shoot on target from the hip, right?&lt;br /&gt;
&lt;br /&gt;
I remember reading something similar to this somewhere. Basically, it was answered in the fact that the Terminator will take any advantage he can get. If, without the laser, he's accurate 99% of the time, but with the laster he's accurate 99.1% of the time, that's what he'll use. Also, it could be possible that simply putting the laser on the target is faster than calculating the angle. -SasquatchJim&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397091</id>
		<title>Talk:Cat Planet Cuties</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397091"/>
		<updated>2011-03-07T10:02:30Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Unidentified Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could be wrong, but I think there's a H&amp;amp;K Mk.23 in this shot, near the bottom.&lt;br /&gt;
[[Image:Ani0116ak1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 10:45, 12 July 2010 (UTC)&lt;br /&gt;
:Yep, Mark 23. [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asobi ni Ikuyo! is the correct title ==&lt;br /&gt;
&lt;br /&gt;
This Anime has just been released in Japan and is being simulcasted in the US, so it should eventually be on IMDB eventually. Also, there should be correct descriptions under each gun category, as well as attempt to get caps without the subtitles  [[User:Excalibur01|Excalibur01]] 04:21, 13 July 2010 (UTC)&lt;br /&gt;
::You DO know the rule that it must be on IMDB or other recognized site that logs or tracks shows.  Do you know of ANY site that can help with this?  I'm sure there are but I don't have a link to any.  Now I'm not saying it doesn't exist, duh, I can see the screencaps for myself, but it's always helpful to maintain consistent standards that we can say apply evenly to ALL entries.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:55, 14 July 2010 (UTC)&lt;br /&gt;
:So just because this show hasn't been added to IMDB because someone over there isn't doing their job, we can't legally put it up here? [[User:Excalibur01|Excalibur01]] 03:02, 14 July 2010 (UTC)&lt;br /&gt;
::Hey Excalibur! You forgetting the rules?  I pointed out that we have the rule that ALL titles must be verified in some other recognized movie or show site before it gets listed.  The reason is NOT to punish this title, but to be consistent when we delete pages for movies from other members who obviously don't fulfill the requirements.  It's called '''consistent application of the rules'''.   This title may pop up on IMDB any second now, but that's not the point.  Until it does, it does not fulfill the rules that WE laid out for all members to follow. [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:39, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not taking a side, just posting this. Not really a movie or show site though. http://en.wikipedia.org/wiki/Asobi_ni_Ikuyo! --[[User:Crazycrankle|Crazycrankle]] 19:27, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://myanimelist.net/anime.php?id=6166&lt;br /&gt;
::Though not the best proof, this page officially lists the show as airing on Japanese Television, which makes it qualify per IMFDB standards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's also listed on [http://www.animeseason.com/anime-list/ animeseason.com]], if that's worth anything. [[User:Spartan198|Spartan198]] 07:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Page Move===&lt;br /&gt;
Crunchyroll (official licensor / distributor for the U.S. release) lists the title as &amp;quot;Asobi ni Ikuyo: Bombshells from the Sky&amp;quot;. Page has been moved to match the U.S. title.--[[User:PistolJunkie|PistolJunkie]] 04:20, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't be a C8 ==&lt;br /&gt;
&lt;br /&gt;
The rifle looks like a Colt Model 653P with a 30 round magazine [[User:Excalibur01|Excalibur01]] 16:00, 30 August 2010 (UTC)&lt;br /&gt;
:Can't be that either as the gun in question has a brass deflector. I have just labelled all of the AR-15 carbines in the series as Colt Model 723's, as they all seem have A1 type non detachable carry handles and sights, plain barrels, forward assists and brass deflectors. Barrel length seems to fluctuate so some could be the 16 inch barrel version which the M-16 page has labelled as a 725, but it is animation so what the hell.  --[[User:Commando552|commando552]] 23:43, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HAHAHA @ Censorship ==&lt;br /&gt;
&lt;br /&gt;
Whoever took the time to turn the imfdb logo into a censor deserves a high-five. --[[User:HashiriyaR32|HashiriyaR32]] 00:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just noticed it now. We should do that for all the censoring of nudity from now on [[User:Excalibur01|Excalibur01]] 03:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's the logo I used if anyone wants to use. Wasn't sure about the nudity rules on here so made it. --[[User:Commando552|commando552]] 01:35, 12 February 2011 (UTC)&lt;br /&gt;
:[[Image:Logo.png|none|]]&lt;br /&gt;
&lt;br /&gt;
::I agree, that's awesome. XD [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh the nudity applies for anything on here. Censorship is how everyone works. We have to keep it clean, same with swears...most of the time [[User:Excalibur01|Excalibur01]] 05:38, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I disagree.  I think the censorship looks stupid and draw attention to it more than the gun I.D.  Since you obviously CAN do it, I suggest you just CROP the pic to conform to &amp;quot;Safe For Work&amp;quot; standards.  We have had fleetig 'glimpses of nudity' in some screencaps that is unavoidable and as long as it's fleeting or 'on the edge of showing' it is still considered &amp;quot;Safe for Work&amp;quot;.  An obvious nude shot doesn't need to be here.  Don't get me wrong. I personally have NO PROBLEM with it and I don't mind seeing it, but since IMFDB is being used as an educational resource by so many people now, we have to start acting like serious scholars and not highschool freshmen.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:43, 12 February 2011 (UTC)&lt;br /&gt;
:::The man's got a point. Better replace the funny and awesome &amp;quot;logo censor&amp;quot; and just do black outs. [[User:Excalibur01|Excalibur01]] 17:18, 13 February 2011 (UTC)&lt;br /&gt;
::::Aww... D: [[User:Spartan198|Spartan198]] 01:08, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type 11?? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what this Machine gun is? &lt;br /&gt;
[[Image:01 type11 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:01 type11 2.jpg|thumb|none|500px|]]&lt;br /&gt;
I have it down as a Type 11, but the back of th receiver is different so not 100%. Regardless, is closer to that than a FN Minimi, which it was previously listed as. Also, just out of curiosity does anyone understand the writing on the box?  --[[User:Commando552|commando552]] 18:27, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does that really count to add because it's a picture and not in the actual scene. [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
: I have seen the same thing done on other articles so did it for this. Can't think of any examples right now, but have definitely seen guns that only appear on computer screens and magazine covers on pages. Regardless, I think it should be here, as the purpose of this website is to identify guns you see in films/TV. If someone saw the series and wanted to know what the gun was, now they will know. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
::Sort of an example, in [[The Rock]] Mac-10 is listed despite only appearing in a photo on a computer screen. Granted that was an actual photo, but as this show is animation conceptually it is exactly the same. Another similar example in Remington 870 from a Black Panther poster in [[Forrest Gump]]. There are just two examples I could quickly find, but assume there are many more.  --[[User:Commando552|commando552]] 01:15, 16 February 2011 (UTC)&lt;br /&gt;
And writing on what box? [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
:The picture is a DVD box, and the squiggly stuff down the side (I'm assuming) is in Japanese. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon ! ==&lt;br /&gt;
&lt;br /&gt;
I ghess this weapon here ! its a type 100 ! not complete shure ! but i ghess is... ! anyone can confirm ?&lt;br /&gt;
&lt;br /&gt;
Maybe a WW2 Japanese submachinegun Type 100 !&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/thumb/e/e5/Ani05ar.JPG/500px-Ani05ar.JPG&lt;br /&gt;
:I think the 3rd one down could be a type 100, it does have a resemblance. However, the majority of the guns in this scene are very poorly drawn (for example, I think the bottom gun in that picture is meant to be a PSG-1) so it could just be something generic. I have HD caps of this scene and will put them up when I get around to finishing this page and maybe it will be clearer then.  --[[User:Commando552|commando552]] 12:05, 7 March 2011 (MSK)&lt;br /&gt;
::I guess it might be they're supposed to be those &amp;quot;cartoony&amp;quot; airsoft gun replicas that look like real guns but not really; even given perspective, they're very small, to the point the scope on the PSG-1-thing would be useless. If the Sten-thing is a Type 100 it's missing it's mag well, too.[[User:Vangelis|Vangelis]] 12:20, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Guns ==&lt;br /&gt;
&lt;br /&gt;
There are a number of different armouries in this show with a large number of firearms in the background, which I will post here if anyone can identify them.  --[[User:Commando552|commando552]] 12:54, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
[[File:01 unk 1.jpg|thumb|500px|none|Part of Manami's collection in episode 1]]&lt;br /&gt;
[[File:05 unk 1.jpg|thumb|500px|none|The gun dealer in episode 5]]&lt;br /&gt;
[[File:05 unk 2.jpg|thumb|500px|none|I believe the rifles i the top left are probably meant to be M4 type weapons, but are just poorly drawn.]]&lt;br /&gt;
[[File:05 unk 4.jpg|thumb|500px|none|The bottom rifle here appears to be a PSG-1, but with a bend in the stock]]&lt;br /&gt;
*Like I said, probably airsoft guns or some other deliberately &amp;quot;cartoony&amp;quot; replicas. Even given perspective, they're at most just a little longer than the girl's forearm; ok for some, but certainly the PSG isn't supposed to be real if it's that size. [[User:Vangelis|Vangelis]] 13:02, 7 March 2011 (MSK)&lt;br /&gt;
[[File:05 unk 5.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:05 unk 6.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:06 unk 1.jpg|thumb|500px|none|Manami's virtual armoury from episode 6]]&lt;br /&gt;
[[File:06 unk 2.jpg|thumb|500px|none|]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Terminator_(1984)&amp;diff=397073</id>
		<title>Talk:The Terminator (1984)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Terminator_(1984)&amp;diff=397073"/>
		<updated>2011-03-07T09:26:54Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Story incongruencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sound Effects==&lt;br /&gt;
:''It seems, with the recent DVD releases of this movie, they remastered the sound as well.  Though I've yet to see the police station shootout scene in full, there are several points where I've done double takes trying to reconcile watching it now with my childhood memories of VHS.'' --[[User:Clutch|Clutch]] 03:47, 1 April 2009 (UTC)&lt;br /&gt;
::I noticed that too. I own the VHS and when I saw it on TV, they used better gunshots and got rid of all the ricocheting sounds. I didn't really mind too much though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
- I actually preferred the original (VHS) sound effects, though in some parts the new sounds are somewhat better. They still didn't fix the screwed up effects during the police station shootout where the SPAS sounds like the AR-18 though. [[User:StanTheMan|StanTheMan]] 01:28, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Laser Sight==&lt;br /&gt;
I always wondered why the Terminator needed a laser sight on his gun, besides making it look really cool.&lt;br /&gt;
:It was new technology at the time, and director James Cameron wanted the visual impact of the red dot glowing on Linda Hamilton's forehead.  Prior to the early 1980s there were few scenes of Laser dot sighting systems, of course, NOW they are a cliche, but back then they were fresh. MPM2008&lt;br /&gt;
&lt;br /&gt;
Of course, no Terminator would need a laser sight.&lt;br /&gt;
PLUS no Terminator would ever miss, not to mention waste 9mm ammo with an Uzi, like in the scene at the &amp;quot;tech-noir&amp;quot; club.&lt;br /&gt;
But on the other hand, it's just a movie. --[[User:Lastgunslinger|Lastgunslinger]] 18:14, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
For those of you who want to know more about how the laser sight and gun were designed, I found an article where they a few guys at the Game Developer Conference (2010) talk to the person who designed and built the gun.  This is a bit redundant due to the link on the main page already, but I believe it gives more background info. http://arstechnica.com/gadgets/news/2010/03/just-what-you-see-the-story-behind-the-45-long-slide-laser-siting.ars --[[User:Gunkatas|Gunkatas]] 15:02, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Uzi ==&lt;br /&gt;
I have read in a biography of Arnold that the Uzi used in the film was borrowed from a federal agency as they were the only ones with full auto Uzi's in those days. Would anyone care to confirm that information? [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
:Baloney.  Federal Agency Uzis would NOT be &amp;quot;Hollywood blank adapted&amp;quot;, i.e. barrel tapped and a BFA screwed into the barrel interior for hot movie blanks.  I've seen Federal Law enforcement train sometimes with commercial 'weak' blanks, and I've seen those military 9mm blanks, but they're nothing close to full flash movie blanks.  Also military and Law enforcement tend to use external 'attachable' blank firing adaptors so that the weapon can be quickly rendered back into active service.  Also the film was made in 1984.  The movie industry had no problem getting Uzis by that time.  The Movie [[Stripes]] shot in 1980, released in 1981 has MAC-10s disguised as Uzis and some legitimate Uzis as well.   MPM2008&lt;br /&gt;
::Actually the weapon Arnie used was directly provided by Action Arms which, at the time, was the primary provider of the full auto Uzi, and its' semi-auto siblings, during the 80s in the US.  In addition, and if memory serves, Schwarzenegger was presented with an Uzi by the owner of Action Arms after the success of the film.  Action Arms also provided him with the training in the weapon's use and maintenance.  A clearer history can be found here.&lt;br /&gt;
&lt;br /&gt;
::http://files.uzitalk.com/reference/pages/actionarms.htm&lt;br /&gt;
&lt;br /&gt;
::Part way down, and next to a pic of Mitch Kalter, AA's spokesperson at the time, is a summary of the Uzi's use in the film. --[[User:Charon68|Charon68]] 09:08, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pipe bomb pics==&lt;br /&gt;
Uzi870,  despite the practices of some of the other users, it is not necessary to put so many pics of the pipe bombs, especially shots where we don't see the actual weapon, but only  the aftermath.  At this point it is just RETELLING the movie rather than identifying the weapon.  As an admin I tend to delete images which belabor the point and don't even show the weapons in the section.  Please try to use some discipline when doing screenshots.    Pipe bombs, like IEDs, are not standard enough weapons to merit a page on the gun category, and no viewer would 'wonder what make and model' pipe bomb was used.  Thanks.  MPM2008&lt;br /&gt;
&lt;br /&gt;
== Comment ==&lt;br /&gt;
I agree about the G3 being a good choice. If someone were to put one into the Terminator's head they could maybe kill it.- S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
: I think most of the guns the rebels use in the terminator movies could destroy terminators.[[User:Oliveira|Oliveira]] 21:00, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unless the G3 was supposed to be some sort of plasma rifle, it would serve little purpose other than to chase off unwanted survivors.&lt;br /&gt;
&lt;br /&gt;
Well in Terminator Salvation we see that the T-600s are vulnerable to 7.62mm rounds as Connor kills one with an M60 and another shoots it's own leg off with a Minigun.  Hell in the opening scene, John puts one down point blank with 5.56mm rounds, which do nothing against the T-800 later in the film, or the one from the first film.&lt;br /&gt;
&lt;br /&gt;
:In Salvation, the T-600 he put down point blank with 5.56mm rounds was already damaged. Since it was pinned down by the Huey he could get a straight shot right where the CPU was located. The one he shot with the M60 it's legs where gone, but otherwise functional. The T-800 at the end of the film, maybe it had better steel? But it was most likely for dramatic effect, the rounds having no effect. --[[User:Predator20|Predator20]] 14:48, 12 March 2010 (UTC)&lt;br /&gt;
::The T-600s are primitive compared to the later Terminators, and their cybernetic cortex is actually exposed to damage, which is a design flaw Skynet later corrected. And T-800s are made of &amp;quot;hyperalloy,&amp;quot; not steel - what hyperalloy is depends on the terminator in question; earlier models were made of titanium alloy, with later models are supposed to be constructed of coltan, which doesn't make sense since a) coltan is black, while terminators are very shiny like chromed steel, and b) coltan is an ore, not an alloy, from which one can extract niobium and tantalum. Kyle Reese describes the T-800 as being &amp;quot;fully armored&amp;quot; and &amp;quot;very tough;&amp;quot; T-800s are regularly demonstrated completely shrugging off small arms fire. It's not so much that the T-800 was suddenly invincible for dramatic effect, since three movies (along with video games and comics and novels and so on) have demonstrated that most small arms do little to the infiltrator cyborgs beyond slowing them down. [[User:Atypicaloracle|Atypicaloracle]] 11:42, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poorly trained police officers ==&lt;br /&gt;
&lt;br /&gt;
Sarah Conner was shown body armour in the police station. But when the Terminator began his killing spree, police officers were seen passing out M16A1 assault rifles but no body armour. Why's that??&lt;br /&gt;
::Also you're assessing their police tactics with what police do ... TODAY.  Heavy duty body armor was NOT common practice back in the day.  And in the early 1980s many cops had only the lightweight Threat level II undershirt vests and only at certain times.   The 1980s and 1990s changed A LOT of police tactics (some for the better, some for the worse (like how they treat suspects even if they are cooperating))[[User:MoviePropMaster2008|MoviePropMaster2008]] 18:22, 12 March 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
It was unexpected attack so they only had time to grab rifle. by the time they got the vests on it wouldn't matter becuse the terminator would have find. the body armor police have are probably not military grade so they wont stop round form the AR-18.&lt;br /&gt;
&lt;br /&gt;
:The body armor that Lt. Traxler gave Sarah looked pretty good. It didn't look like it was handgun rated only. He did commented in the film that &amp;quot;it will stop a 12 gauge round&amp;quot;, he didn't say anything about rifles though. But as the second poster said it was an unexpected attack, I mean who attacks a police station? Only the terminator. --[[User:Predator20|Predator20]] 14:37, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also recalled that there were 30 police officers in the station and that 17 of them were murdered by the Terminator, were the rest of the officers were hiding throughout the entire killing spree??&lt;br /&gt;
:The other 13 may have just been wounded. Det. Vukovich showed up in an early draft of T3, wheelchair-bound. --[[User:Funkychinaman|Funkychinaman]] 21:55, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for pointing it out.&lt;br /&gt;
&lt;br /&gt;
Something that always bothered me was how Traxler and Vukovich talked about Body Armor but&lt;br /&gt;
were apparently killed by the Terminator. I assumed they were wearing it under their shirts.&lt;br /&gt;
&lt;br /&gt;
In a Deleted Scene, Traxler briefly survived his wounds and handed a 6 shooter to Reese.&lt;br /&gt;
And as Noted above, Vukovich was to survive his wounds too but was bound to a wheelchair.&lt;br /&gt;
&lt;br /&gt;
Though I suppose the writers thought it was a little far-fetched, considering he received some 5.56 rounds and some 12 gauge buckshot from the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Trigger Discipline==&lt;br /&gt;
&lt;br /&gt;
In the screenshot in which Kyle is playfully aiming his Valmet M82A at a child, shouldn't it be mentioned that he still has his finger on the trigger? [[Special:Contributions/193.1.104.2|193.1.104.2]] 02:38, 8 October 2010 (UTC)&lt;br /&gt;
:No, http://www.imfdb.org/index.php/Rules%2C_Standards_and_Principles#No_sarcastic_or_insulting_Commentary Also in the screenshot where he does it, I'm not sure if the gun goes up any further. If that's the case he's pointing at the floor, the weapon could be on safe too.--[[User:Predator20|Predator20]] 10:38, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bullets on the counter at gunstores ==&lt;br /&gt;
&lt;br /&gt;
I went to my local Cabela's and apparently they started to put SOME, like small stacks of pistol ammo on the counters now [[User:Excalibur01|Excalibur01]] 04:27, 9 October 2010 (UTC)&lt;br /&gt;
:Never understood why the Terminator bothered to load the weapon at all while the gunshop owner just stood there protesting like a nimrod. The thing is freakishly strong (I wonder why it didn't cart off the gigantic anti-tank rifle... maybe they don't keep 20x138mm shells in stock...) and could have just punched him in the head and it would have been fatal. Hell, it could have just crushed his windpipe - Terminators don't seem to care about being very subtle anyway. [[User:Atypicaloracle|Atypicaloracle]] 11:47, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Quite likely the Terminator wasn't loading the shotgun to specifically kill the store owner - after all it doesn't eliminate everything it sees - but rather to have its newfound arsenal immediately ready for action. Only after the store owner protests said action does he become a perceived threat to the mission, conveniently neutralized with the now-loaded shotgun already in its hands. -- Fin- 14:24, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Police Station Attack ==&lt;br /&gt;
&lt;br /&gt;
The Terminator is shot by Police and sometimes reacts to the shots by flinching slightly, probably the bullet impacts. However, He doesnt respond at all to the M16 fire by Traxler and Vukovich. '''Would the .38 Special be more powerful than a 5.56mm?'''&lt;br /&gt;
&lt;br /&gt;
simply said...No. A .38 spcl only have about 200 foot pounds of energy and the 5.56 has 1,300 foot pounds of energy.--[[User:Spades of Columbia|Spades of Columbia]] 00:39, 9 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Story incongruencies==&lt;br /&gt;
Anyone else note how the short bit of story on the cover doesn't match completely up with the in movie story? The bit on the cover makes it seem like humans in the future thought John Connor a threat and therefore created the Terminator for the sole reason of going back in time to kill Sarah Connor. [[User:T.H.M.Christensen|T.H.M.Christensen]] 01:10, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In terms of story,the Rulers in question are the machines. [[Special:Contributions/24.15.51.1|24.15.51.1]] 01:19, 29 &lt;br /&gt;
December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Also bear in mind that the people who write the tagline haven't necessarily seen the movie. [[User:Vangelis|Vangelis]] 12:26, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Gun Store ==&lt;br /&gt;
&lt;br /&gt;
In the Gun Store, The Terminator is looking down at something when naming his Guns, probably a Catalogue? I just wondered why The Terminator would pick the AMT Hardballer with a Long Slide and Laser Sight? Surely The Terminator could calculate the angle of his arm and shoot on target from the hip, right?&lt;br /&gt;
&lt;br /&gt;
I remember reading something similar to this somewhere. Basically, it was answered in the fact that the Terminator will take any advantage he can get. If, without the laser, he's accurate 99% of the time, but with the laster he's accurate 99.1% of the time, that's what he'll use. Also, it could be possible that simply putting the laser on the target is faster than calculating the angle. -SasquatchJim&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397072</id>
		<title>Talk:Cat Planet Cuties</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397072"/>
		<updated>2011-03-07T09:20:21Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Weapon ! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could be wrong, but I think there's a H&amp;amp;K Mk.23 in this shot, near the bottom.&lt;br /&gt;
[[Image:Ani0116ak1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 10:45, 12 July 2010 (UTC)&lt;br /&gt;
:Yep, Mark 23. [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asobi ni Ikuyo! is the correct title ==&lt;br /&gt;
&lt;br /&gt;
This Anime has just been released in Japan and is being simulcasted in the US, so it should eventually be on IMDB eventually. Also, there should be correct descriptions under each gun category, as well as attempt to get caps without the subtitles  [[User:Excalibur01|Excalibur01]] 04:21, 13 July 2010 (UTC)&lt;br /&gt;
::You DO know the rule that it must be on IMDB or other recognized site that logs or tracks shows.  Do you know of ANY site that can help with this?  I'm sure there are but I don't have a link to any.  Now I'm not saying it doesn't exist, duh, I can see the screencaps for myself, but it's always helpful to maintain consistent standards that we can say apply evenly to ALL entries.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:55, 14 July 2010 (UTC)&lt;br /&gt;
:So just because this show hasn't been added to IMDB because someone over there isn't doing their job, we can't legally put it up here? [[User:Excalibur01|Excalibur01]] 03:02, 14 July 2010 (UTC)&lt;br /&gt;
::Hey Excalibur! You forgetting the rules?  I pointed out that we have the rule that ALL titles must be verified in some other recognized movie or show site before it gets listed.  The reason is NOT to punish this title, but to be consistent when we delete pages for movies from other members who obviously don't fulfill the requirements.  It's called '''consistent application of the rules'''.   This title may pop up on IMDB any second now, but that's not the point.  Until it does, it does not fulfill the rules that WE laid out for all members to follow. [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:39, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not taking a side, just posting this. Not really a movie or show site though. http://en.wikipedia.org/wiki/Asobi_ni_Ikuyo! --[[User:Crazycrankle|Crazycrankle]] 19:27, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://myanimelist.net/anime.php?id=6166&lt;br /&gt;
::Though not the best proof, this page officially lists the show as airing on Japanese Television, which makes it qualify per IMFDB standards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's also listed on [http://www.animeseason.com/anime-list/ animeseason.com]], if that's worth anything. [[User:Spartan198|Spartan198]] 07:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Page Move===&lt;br /&gt;
Crunchyroll (official licensor / distributor for the U.S. release) lists the title as &amp;quot;Asobi ni Ikuyo: Bombshells from the Sky&amp;quot;. Page has been moved to match the U.S. title.--[[User:PistolJunkie|PistolJunkie]] 04:20, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't be a C8 ==&lt;br /&gt;
&lt;br /&gt;
The rifle looks like a Colt Model 653P with a 30 round magazine [[User:Excalibur01|Excalibur01]] 16:00, 30 August 2010 (UTC)&lt;br /&gt;
:Can't be that either as the gun in question has a brass deflector. I have just labelled all of the AR-15 carbines in the series as Colt Model 723's, as they all seem have A1 type non detachable carry handles and sights, plain barrels, forward assists and brass deflectors. Barrel length seems to fluctuate so some could be the 16 inch barrel version which the M-16 page has labelled as a 725, but it is animation so what the hell.  --[[User:Commando552|commando552]] 23:43, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HAHAHA @ Censorship ==&lt;br /&gt;
&lt;br /&gt;
Whoever took the time to turn the imfdb logo into a censor deserves a high-five. --[[User:HashiriyaR32|HashiriyaR32]] 00:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just noticed it now. We should do that for all the censoring of nudity from now on [[User:Excalibur01|Excalibur01]] 03:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's the logo I used if anyone wants to use. Wasn't sure about the nudity rules on here so made it. --[[User:Commando552|commando552]] 01:35, 12 February 2011 (UTC)&lt;br /&gt;
:[[Image:Logo.png|none|]]&lt;br /&gt;
&lt;br /&gt;
::I agree, that's awesome. XD [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh the nudity applies for anything on here. Censorship is how everyone works. We have to keep it clean, same with swears...most of the time [[User:Excalibur01|Excalibur01]] 05:38, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I disagree.  I think the censorship looks stupid and draw attention to it more than the gun I.D.  Since you obviously CAN do it, I suggest you just CROP the pic to conform to &amp;quot;Safe For Work&amp;quot; standards.  We have had fleetig 'glimpses of nudity' in some screencaps that is unavoidable and as long as it's fleeting or 'on the edge of showing' it is still considered &amp;quot;Safe for Work&amp;quot;.  An obvious nude shot doesn't need to be here.  Don't get me wrong. I personally have NO PROBLEM with it and I don't mind seeing it, but since IMFDB is being used as an educational resource by so many people now, we have to start acting like serious scholars and not highschool freshmen.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:43, 12 February 2011 (UTC)&lt;br /&gt;
:::The man's got a point. Better replace the funny and awesome &amp;quot;logo censor&amp;quot; and just do black outs. [[User:Excalibur01|Excalibur01]] 17:18, 13 February 2011 (UTC)&lt;br /&gt;
::::Aww... D: [[User:Spartan198|Spartan198]] 01:08, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type 11?? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what this Machine gun is? &lt;br /&gt;
[[Image:01 type11 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:01 type11 2.jpg|thumb|none|500px|]]&lt;br /&gt;
I have it down as a Type 11, but the back of th receiver is different so not 100%. Regardless, is closer to that than a FN Minimi, which it was previously listed as. Also, just out of curiosity does anyone understand the writing on the box?  --[[User:Commando552|commando552]] 18:27, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does that really count to add because it's a picture and not in the actual scene. [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
: I have seen the same thing done on other articles so did it for this. Can't think of any examples right now, but have definitely seen guns that only appear on computer screens and magazine covers on pages. Regardless, I think it should be here, as the purpose of this website is to identify guns you see in films/TV. If someone saw the series and wanted to know what the gun was, now they will know. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
::Sort of an example, in [[The Rock]] Mac-10 is listed despite only appearing in a photo on a computer screen. Granted that was an actual photo, but as this show is animation conceptually it is exactly the same. Another similar example in Remington 870 from a Black Panther poster in [[Forrest Gump]]. There are just two examples I could quickly find, but assume there are many more.  --[[User:Commando552|commando552]] 01:15, 16 February 2011 (UTC)&lt;br /&gt;
And writing on what box? [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
:The picture is a DVD box, and the squiggly stuff down the side (I'm assuming) is in Japanese. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon ! ==&lt;br /&gt;
&lt;br /&gt;
I ghess this weapon here ! its a type 100 ! not complete shure ! but i ghess is... ! anyone can confirm ?&lt;br /&gt;
&lt;br /&gt;
Maybe a WW2 Japanese submachinegun Type 100 !&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/thumb/e/e5/Ani05ar.JPG/500px-Ani05ar.JPG&lt;br /&gt;
:I think the 3rd one down could be a type 100, it does have a resemblance. However, the majority of the guns in this scene are very poorly drawn (for example, I think the bottom gun in that picture is meant to be a PSG-1) so it could just be something generic. I have HD caps of this scene and will put them up when I get around to finishing this page and maybe it will be clearer then.  --[[User:Commando552|commando552]] 12:05, 7 March 2011 (MSK)&lt;br /&gt;
::I guess it might be they're supposed to be those &amp;quot;cartoony&amp;quot; airsoft gun replicas that look like real guns but not really; even given perspective, they're very small, to the point the scope on the PSG-1-thing would be useless. If the Sten-thing is a Type 100 it's missing it's mag well, too.[[User:Vangelis|Vangelis]] 12:20, 7 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397071</id>
		<title>Talk:Cat Planet Cuties</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cat_Planet_Cuties&amp;diff=397071"/>
		<updated>2011-03-07T09:20:13Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Weapon ! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could be wrong, but I think there's a H&amp;amp;K Mk.23 in this shot, near the bottom.&lt;br /&gt;
[[Image:Ani0116ak1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[User:Jimmoy|Jimmoy]] 10:45, 12 July 2010 (UTC)&lt;br /&gt;
:Yep, Mark 23. [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asobi ni Ikuyo! is the correct title ==&lt;br /&gt;
&lt;br /&gt;
This Anime has just been released in Japan and is being simulcasted in the US, so it should eventually be on IMDB eventually. Also, there should be correct descriptions under each gun category, as well as attempt to get caps without the subtitles  [[User:Excalibur01|Excalibur01]] 04:21, 13 July 2010 (UTC)&lt;br /&gt;
::You DO know the rule that it must be on IMDB or other recognized site that logs or tracks shows.  Do you know of ANY site that can help with this?  I'm sure there are but I don't have a link to any.  Now I'm not saying it doesn't exist, duh, I can see the screencaps for myself, but it's always helpful to maintain consistent standards that we can say apply evenly to ALL entries.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:55, 14 July 2010 (UTC)&lt;br /&gt;
:So just because this show hasn't been added to IMDB because someone over there isn't doing their job, we can't legally put it up here? [[User:Excalibur01|Excalibur01]] 03:02, 14 July 2010 (UTC)&lt;br /&gt;
::Hey Excalibur! You forgetting the rules?  I pointed out that we have the rule that ALL titles must be verified in some other recognized movie or show site before it gets listed.  The reason is NOT to punish this title, but to be consistent when we delete pages for movies from other members who obviously don't fulfill the requirements.  It's called '''consistent application of the rules'''.   This title may pop up on IMDB any second now, but that's not the point.  Until it does, it does not fulfill the rules that WE laid out for all members to follow. [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:39, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not taking a side, just posting this. Not really a movie or show site though. http://en.wikipedia.org/wiki/Asobi_ni_Ikuyo! --[[User:Crazycrankle|Crazycrankle]] 19:27, 14 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://myanimelist.net/anime.php?id=6166&lt;br /&gt;
::Though not the best proof, this page officially lists the show as airing on Japanese Television, which makes it qualify per IMFDB standards [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's also listed on [http://www.animeseason.com/anime-list/ animeseason.com]], if that's worth anything. [[User:Spartan198|Spartan198]] 07:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Page Move===&lt;br /&gt;
Crunchyroll (official licensor / distributor for the U.S. release) lists the title as &amp;quot;Asobi ni Ikuyo: Bombshells from the Sky&amp;quot;. Page has been moved to match the U.S. title.--[[User:PistolJunkie|PistolJunkie]] 04:20, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can't be a C8 ==&lt;br /&gt;
&lt;br /&gt;
The rifle looks like a Colt Model 653P with a 30 round magazine [[User:Excalibur01|Excalibur01]] 16:00, 30 August 2010 (UTC)&lt;br /&gt;
:Can't be that either as the gun in question has a brass deflector. I have just labelled all of the AR-15 carbines in the series as Colt Model 723's, as they all seem have A1 type non detachable carry handles and sights, plain barrels, forward assists and brass deflectors. Barrel length seems to fluctuate so some could be the 16 inch barrel version which the M-16 page has labelled as a 725, but it is animation so what the hell.  --[[User:Commando552|commando552]] 23:43, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HAHAHA @ Censorship ==&lt;br /&gt;
&lt;br /&gt;
Whoever took the time to turn the imfdb logo into a censor deserves a high-five. --[[User:HashiriyaR32|HashiriyaR32]] 00:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just noticed it now. We should do that for all the censoring of nudity from now on [[User:Excalibur01|Excalibur01]] 03:48, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's the logo I used if anyone wants to use. Wasn't sure about the nudity rules on here so made it. --[[User:Commando552|commando552]] 01:35, 12 February 2011 (UTC)&lt;br /&gt;
:[[Image:Logo.png|none|]]&lt;br /&gt;
&lt;br /&gt;
::I agree, that's awesome. XD [[User:Spartan198|Spartan198]] 07:31, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh the nudity applies for anything on here. Censorship is how everyone works. We have to keep it clean, same with swears...most of the time [[User:Excalibur01|Excalibur01]] 05:38, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I disagree.  I think the censorship looks stupid and draw attention to it more than the gun I.D.  Since you obviously CAN do it, I suggest you just CROP the pic to conform to &amp;quot;Safe For Work&amp;quot; standards.  We have had fleetig 'glimpses of nudity' in some screencaps that is unavoidable and as long as it's fleeting or 'on the edge of showing' it is still considered &amp;quot;Safe for Work&amp;quot;.  An obvious nude shot doesn't need to be here.  Don't get me wrong. I personally have NO PROBLEM with it and I don't mind seeing it, but since IMFDB is being used as an educational resource by so many people now, we have to start acting like serious scholars and not highschool freshmen.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:43, 12 February 2011 (UTC)&lt;br /&gt;
:::The man's got a point. Better replace the funny and awesome &amp;quot;logo censor&amp;quot; and just do black outs. [[User:Excalibur01|Excalibur01]] 17:18, 13 February 2011 (UTC)&lt;br /&gt;
::::Aww... D: [[User:Spartan198|Spartan198]] 01:08, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type 11?? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what this Machine gun is? &lt;br /&gt;
[[Image:01 type11 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:01 type11 2.jpg|thumb|none|500px|]]&lt;br /&gt;
I have it down as a Type 11, but the back of th receiver is different so not 100%. Regardless, is closer to that than a FN Minimi, which it was previously listed as. Also, just out of curiosity does anyone understand the writing on the box?  --[[User:Commando552|commando552]] 18:27, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does that really count to add because it's a picture and not in the actual scene. [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
: I have seen the same thing done on other articles so did it for this. Can't think of any examples right now, but have definitely seen guns that only appear on computer screens and magazine covers on pages. Regardless, I think it should be here, as the purpose of this website is to identify guns you see in films/TV. If someone saw the series and wanted to know what the gun was, now they will know. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
::Sort of an example, in [[The Rock]] Mac-10 is listed despite only appearing in a photo on a computer screen. Granted that was an actual photo, but as this show is animation conceptually it is exactly the same. Another similar example in Remington 870 from a Black Panther poster in [[Forrest Gump]]. There are just two examples I could quickly find, but assume there are many more.  --[[User:Commando552|commando552]] 01:15, 16 February 2011 (UTC)&lt;br /&gt;
And writing on what box? [[User:Excalibur01|Excalibur01]] 22:18, 15 February 2011 (UTC)&lt;br /&gt;
:The picture is a DVD box, and the squiggly stuff down the side (I'm assuming) is in Japanese. --[[User:Commando552|commando552]] 01:08, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon ! ==&lt;br /&gt;
&lt;br /&gt;
I ghess this weapon here ! its a type 100 ! not complete shure ! but i ghess is... ! anyone can confirm ?&lt;br /&gt;
&lt;br /&gt;
Maybe a WW2 Japanese submachinegun Type 100 !&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/images/thumb/e/e5/Ani05ar.JPG/500px-Ani05ar.JPG&lt;br /&gt;
:I think the 3rd one down could be a type 100, it does have a resemblance. However, the majority of the guns in this scene are very poorly drawn (for example, I think the bottom gun in that picture is meant to be a PSG-1) so it could just be something generic. I have HD caps of this scene and will put them up when I get around to finishing this page and maybe it will be clearer then.  --[[User:Commando552|commando552]] 12:05, 7 March 2011 (MSK)&lt;br /&gt;
::I guess it might be they're supposed to be those &amp;quot;cartoony&amp;quot; airsoft guns replicas that look like real guns but not really; even given perspective, they're very small, to the point the scope on the PSG-1-thing would be useless. If the Sten-thing is a Type 100 it's missing it's mag well, too.[[User:Vangelis|Vangelis]] 12:20, 7 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=397052</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=397052"/>
		<updated>2011-03-07T08:43:34Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* HK G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the standard-issue weapon used by all friendly NPCs, though it is only available to the player in later missions. The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in ''Black'' simply depicts it as an AK-style charger.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56mm.]]&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=397051</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=397051"/>
		<updated>2011-03-07T08:43:18Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* HK G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the standard-issue weapon used by all friendly NPCs, though it is only available to the player in later missions. The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in ''Black'' simply depicts it as an AK-style charger.&lt;br /&gt;
[[Hkg36c.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C - 5.56mm.]]&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=397045</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=397045"/>
		<updated>2011-03-07T08:26:43Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. This presumably means that in ''Black's'' world a deer buck is roughly the size of a tyrannosaurus and made of cement.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=397038</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=397038"/>
		<updated>2011-03-07T08:23:32Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Walther WA2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock; the result resembles the stock of the [[Accuracy International AS50]]. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_3:_Snake_Eater&amp;diff=397036</id>
		<title>Talk:Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_3:_Snake_Eater&amp;diff=397036"/>
		<updated>2011-03-07T08:17:31Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Slide lock on the tranq pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This Game is the best game. ==&lt;br /&gt;
&lt;br /&gt;
Ok, it's not the best game but it's one of the best games of all time. It's basically an awesome Bond Movie. It has a awesome pre-title sequence (The Virtous Mission), a great title sequence with an awesome song (You know the one i'm talking about), a bond girl (EVA), fights with various henchmen (Cobras, Ocelot), Q (Sigint) and a incredibly ridiculous stereotypical evil enemy (Volgin and his cronies). It's the best game on the PS2. It also got great voice acting and extremely awesome and ridiculous stuff like when EVA dropsaults Ocelot with a '''motorcycle'''. Even though i got some complaints the game is still one of the best games of all time.-[[User:Oliveira|Oliveira]] 23:47, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure is, I really like Ocelot in this game, he is so badass with his revolver tricks and that hand gesture he does all the time. I also like how the game has you use survival tactics too, such as finding food, and treating your injuries. It was this game got me into MGS.--[[User:Alienqueen11|Alienqueen11]] 23:57, 20 June 2009 (UTC)&lt;br /&gt;
::I also like how Ocelot kinda admires Snake. I also like how Ocelot is basically a Cowboy and how Snake says that the engraving on his SAA ins't useful tatical wise. I just love this game. I think I'm the only one that laughed in MGS2 when there was the easter egg where snake is caught having a....ugh...erm... a ''happy time'' in a locker. Or was it MGS1? Anyway, i have some complaints about the game though. Like how EVA is supposed to be chinese and she looks extremely american or all the anachroisms (I probably spelled that wrong) or how Snake spergs out about guns.-[[User:Oliveira|Oliveira]] 00:31, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::If I remember correctly, and it's possible I may not because I haven't played MGS3 in a while, Eva was actually American but had been kidnapped by the Philosophers and sent to China, where she grew up in an orphanage-type place and was trained as a Chinese agent. [[User:Spartan198|Spartan198]]&lt;br /&gt;
::I don't know but she's either Chinese or an american that defected to the chinese or she could be what you just said, Spartan.-[[User:Oliveira|Oliveira]] 14:19, 13 July 2009 (UTC)&lt;br /&gt;
:::She could be based on those Americans who was captured during the Korean war, in which they been indoctrinated about the Chinese Communism. When the war was over, they were released and starting to promote Communism in U.S. However Eva is not captured, so I guess she was either left behind by her American parents in China (could be Shanghai) when Mao Zedong won the Chinese Civil war and send to an orphanage or she was kidnapped by the Chinese Philosophers and train her into an agent. - Han&lt;br /&gt;
&lt;br /&gt;
I remember this was the most played Metal Gear Solid game I've ever own. I would play it over and over more than my remake of MGS1 and MGS2. When MGS4 came out, I still had time to play the 3rd one again because of the story and gameplay. [[User:Excalibur01|Excalibur01]] 06:12, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Airsoft 1911 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|350px|Snake's custom M1911: in reality, a custom airsoft gun made by Sheriff Co. of Japan.]]&lt;br /&gt;
&lt;br /&gt;
I dont think thats the model they used in the game. First of all, it was a Government model, and on its slide it had 90 degree serrations like the GI M1911A1(Both on the front and on the back). The grip safety was a standard m1911a1 grip safety, but was edited in some regions. The trigger had 5 or 6 holes in it. It had a threaded black barrel, and the wooden grips were cut to accomodate a cqc knife. That 1911 may look similar to untrained eyes, but it's quite different from what Big Boss had in Op.Snake Eater.&lt;br /&gt;
&lt;br /&gt;
:Actually, the custom M1911A1 Naked Snake uses has ''no grip safety whatsoever''. This is mentioned during radio conversations with Sigint. --Orca*&lt;br /&gt;
&lt;br /&gt;
Could someone try to get a screencap of it from the menu rather than using the one from my site, and don't try to deny it, I edited it to remove the markings on the slide.&lt;br /&gt;
-Crimson. &lt;br /&gt;
This 1911 looks more like a colt XSE to me...-izak 99&lt;br /&gt;
&lt;br /&gt;
this is the exact copy, more or less.. just an airsoft replica, copy paste the link*&lt;br /&gt;
http://translate.google.com/translate?hl=en&amp;amp;sl=ja&amp;amp;u=http://www.y-cw.com/hal-12b.htm&amp;amp;ei=IIsUSsbuE9HVlQf4qrTFAw&amp;amp;sa=X&amp;amp;oi=translate&amp;amp;resnum=2&amp;amp;ct=result&amp;amp;prev=/search%3Fq%3Dnm%2B7267719%26hl%3Den%26rls%3DADBS,ADBS:2006-45,ADBS:en&lt;br /&gt;
&lt;br /&gt;
Moved this into discussion. As I also noted in the MGS4 discussion, the airsoft gun in the picture has little more than a slight superficial resemblance to the weapon in the game. The link above seems to be a more accurate replica of the pistol in the game.&lt;br /&gt;
&lt;br /&gt;
== Slide lock on the tranq pistols ==&lt;br /&gt;
Why is it Snake never simply ''disengages'' the slide lock on the tranq pistols in these games in order to enable them to cycle on their own? [[User:Spartan198|Spartan198]] 17:48, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Best guess is that the rounds don't have the power to fully cycle the slide on their own.-[[User:Ranger01|Ranger01]] 23:07, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
its so that it is quieter apperently. if he fires without the slide lock it will become louder---[[Special:Contributions/92.12.88.35|92.12.88.35]] 15:10, 29 April 2010 (UTC) i think that is from the manual or something, cos i definatly is true&lt;br /&gt;
:Personally I'd rather have a slightly ''louder'' pistol that can cycle on its own rather than a slightly ''quieter'' one that's, in effect, a &amp;quot;bolt action&amp;quot; pistol. [[User:Spartan198|Spartan198]] 15:01, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sometimes I wish the game let the player disengage the slide-lock on the tranq pistols when you're not using it with a suppressor. That would make it more useful in boss fights or other situations where you want to use non-lethal force but either don't have suppressors for the Hush Puppy or don't want to use one. --[[User:Mazryonh|Mazryonh]] 18:12, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As I understand it, the S&amp;amp;W Model 39's used for ''Hush Pupppy's'' were irreversibly modified -- the slide-lock function could not be disengaged. A later version of the slide-lock pistol was the Beretta M9, and its modification, while also permanent, permitted the weapon to be disengaged from a manual reloading function into semiautomatic function. Snake, however, was NOT PERMITTED TO ENGAGE during the ''Virtuous Mission'', the operation in which he was issued the Mk.22. Hence, the added silence of a slide-lock pistol, the ammunition, etc., were not meant for direct combat -- they were meant for sneaking. The same thing goes for Solid Snake in MGS2 -- sneaking mission, stealth only, do not kill Marines. Than the Russians came... And Snake picked up a USP, first chance he got. ;) --Orca*&lt;br /&gt;
&lt;br /&gt;
::I really don't think what Snake was or wasn't permitted to do is at all relevant. As with any black operation, there's always the possibility that you can be compromised and engaged yourself. When SEALs or some other SOF team goes on a recon mission where their ROE don't permit them to engage, the whole team doesn't take M4s modified to be hand-cycled only, do they? [[User:Spartan198|Spartan198]] 11:29, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Wouldn't know -- not a SEAL. But I imagine they have, in addition to their primaries, some sort of option for silent killing from a ranged distance -- the Mk.22 was developed to kill guard dogs; something that SF teams wouldn't be able to easily sneak up on and stab (or whatever). The Mk.22 represented in MGS3 uses that aspect, of 'the most silence possible from a distance', because solo ops were a FOX UNIT selling point to the CIA, who would organize them into an official unit if they succeeded in a completely undetectable rescue -- no deaths on either side, objective achieved, no traces to the US. Supposedly, even Snake's shell casings were unmarked, to say nothing of the tranquilizer load. Invisibility; on a physical and politcal scale, that was the mission as the story tells it, and so the Mk.22 was seen as the best choice to send Snake, already lightly loaded, in with. --Orca*&lt;br /&gt;
&lt;br /&gt;
Where exactly are you getting that the Mk. 22 was developed specifically to &amp;quot;kill guard dogs&amp;quot;? Having an extra gun on you specifically to kill a few guard dogs that: &lt;br /&gt;
1. may or may not be there &lt;br /&gt;
2. are likely within full view of their handlers&lt;br /&gt;
seems incredibly superfluous when any silenced pistol would do the job equally well. Forgive me if I'm a tad bit skeptical of that claim. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 17:59, 14 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry for the late reply -- The Mk.22 was nicknamed ''Hush Puppy'' due to this reason. You raise an excellent point; if I had to guess, the pistol was more than likely used on the handler(s), or sentries, or anything else that needed to be killed without raising alarm, as well. But I've never read anything that denoted it for that purpose; I've only ever read of the Mk.22 being developed to silently kill dogs. In terms of other sileneced pistols is use by the US in 1960's, I couldn't suggest anything off the top of my head. MGS3 represented suppressors the for XM16E1 and the 1911A1 as very compact for the time, or as far as I know of, so I'm not certain why the Mk.22 would have been seen as necessary if there had been other alternatives that would do things just as easily. Perhaps it was due to the slide-lock? Maybe that made it quieter and more appealing to those who used it? -- Orca*&lt;br /&gt;
&lt;br /&gt;
:According to a couple books I've read, the whole &amp;quot;killing guard dogs&amp;quot; bit was a ploy to get the pistol through bureaucratic red tape because certain powers-that-be thought that killing enemy combatants with a silenced weapon was &amp;quot;dishonorable&amp;quot; or something like that. [[User:Spartan198|Spartan198]] 08:26, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::Apparently the idea is locking the slide prevents gas release from the ejection port as the weapon cycles, minimises the sound of cycling by letting the user do it slowly, and also means the gun isn't throwing brass around you'd have to look for (ground sign, and all). Most of the really quiet covert weapons use manually operated actions (eg De Lisle, Welrod), so it's not like it's just this one. [[User:Vangelis|Vangelis]] 11:17, 7 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Reloading while carrying a knife ==&lt;br /&gt;
&lt;br /&gt;
I understand the tactics behind holding a knife in your reaction hand while you grip the weapon, but in reloading, that's just one extra thing you have to worry about not dropping. How would you get a good grasp of the spare mag while holding onto a knife. Snake seems to have no problems but it just occurred to me that trying this in real life can be very dangerous. [[User:Excalibur01|Excalibur01]] 16:24, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's even worse in MGS4 where apparently no one has ever heard of bayonets and always has a knife in the off-hand. It's part of the bias towards the gun-and-knife tactics of CQC that the series gained since MGS3. One way I think the reload could work with the knife in your off hand is if you grip the knife with your ring and pinky finger while using your thumb, index, and middle fingers to grip the mag. The real answer, however, would require that you look closely at the reload animations in this game or MGS4 to find out how they do it. They're all motion-captured, so they all have to be something real human beings can do. --[[User:Mazryonh|Mazryonh]] 17:49, 6 June 2010 (UTC)&lt;br /&gt;
::It's not that they've never heard of bayonets. It's that bayonets are a clumsy, antiquated last ditch weapon. They are good in practice for basically one thing, and that is to (hopefully) turn your assault rifle into something like a spear which you will somehow manage to stab your enemy with before he fills you full of messy holes. You fix bayonets when you are out of bullets, grenades, helmets to throw at the other guy, air support and better ideas. In the close-quarters combat techniques that MGS' CQC is based on, the actual purpose of a knife is not merely as a cutting and slashing weapon; the knife serves as a method of controlling an opponent using pain-compliance and leverage. Granted I never saw anyone carry their knife like that ''all the time'', but then if I've been within a hundred miles of some special forces unit, they never bothered to come over and ask if I'd build 'em a house or something. I've definitely never seen anyone just running around with their bayonet fixed though. [[User:Atypicaloracle|Atypicaloracle]] 00:53, 14 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's an experiment to try:  Get a gun in one hand and a steak knife in the other.  Hold the knife with the blade down just like Big Boss does.  Now eject the magazine.  Just let it drop, dont worry about it.  Now pick it back up or find a new magazine.  Do so by gripping the knife with your ring finger and pinky and clamping it against your palm.  It keeps it in place and keeps it stable.  Use your thumb, index finger, and middle finger to manipulate the magazine and rack the slide.  Resume your grip and go about your day.  It might sound complicated but even doing it four or fives times it starts to get easier.  Big Boss holds his gun like this EVERY SINGLE TIME.  So inconclusion it isnt that dangerous or awkward.  go ahead and try it for yourself.&lt;br /&gt;
&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:I rather not recommend random people online to try a trick that an ingame &amp;quot;professional&amp;quot; can do. As I said, if you aren't careful, you could end up stabbing yourself in the gut. The point of reloading is to get a firm and complete grip on the spare mags and then get it out and into the gun as efficiently as possible. Not doing it super speed like some people would try, but even doing it slowly, you'd have to mentally check the knife with that blade sticking out. You'd need to train yourself constantly with a fake knife before using a live blade. Otherwise, the chances for an amateur to stab himself is very high. And I don't want anyone to point back on my article if I say &amp;quot;hey, try this at home and NOT end up stabbing yourself with a steak Knife&amp;quot;. if you reload without a complete grip on the mag, you might drop it or the knife. Remember this is Big Boss! And Solid Snake can do it as well, though oddly enough he never did that in Metal Gear Solid, or MGS2. Solid Snake only started to do the knife and handgun combo after MGS3 when we've known about Big Boss's early years and also Solid Snake's Mk 23 was replaced with a 1911 to emulate Big Boss [[User:Excalibur01|Excalibur01]] 02:47, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I agree with Excalibur. That's not something the average person should try. But I should point out that Snake's knife is a lot smaller than a kitchen knife. I myself, while not technically a trained professional, ''do'' know my way around with a blade and did a little test run with one of my boot knives. Turns out, it actually ''isn't'' that awkward (though still quite dangerous). When I grab my mags, I contort my wrist to the right (thumb toward the body) and grab with my thumb, pointer, and index fingers. Holding the knife like Snake does, the blade faces ''away'' from me when I reach for a mag. So the moral here is (A) kids, ''do not'' try this at home and (B) it's actually not that hard to firmly hold both knife and magazine. [[User:Spartan198|Spartan198]] 15:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But apparently in MGS4, Solid Snake does the knife combo with pretty much all of his guns if I am not mistaken. Imagine trying to grasp a rifle magazine while holding a knife [[User:Excalibur01|Excalibur01]] 19:38, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not that difficult, either. [[User:Spartan198|Spartan198]] 12:11, 8 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just think that holding a knife at the same time wouldbe just as extra thing to worry about and sure, a knife is good in CQB, but i doubt it will be useful having it out when you are in the open. [[User:Excalibur01|Excalibur01]] 18:43, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not if your an expert at it. ;)&lt;br /&gt;
&lt;br /&gt;
== The Patriot ==&lt;br /&gt;
&lt;br /&gt;
It actually resembles the Rocky Mountain Arms Patriot Pistol seen in movie &amp;quot;Congo&amp;quot; and &amp;quot;Soldier&amp;quot;,but this one most probably tricked out from M16A1 upper receiver with it's buttstock removed combined with the Patiot's lower receiver,and were given the M231 PFW firing mode.&lt;br /&gt;
&lt;br /&gt;
*I'll see if I can get a screencap; I think the old image that was here was a real-life mock-up ''made'' from an RMA Patriot to look like the MGS4 Patriot, but I seem to recall the 3 Patriot looked ''far'' closer to the M231. [[User:Dongs|Dongs]] 11:39, 7 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It did. It even had the threaded handguard. [[User:Spartan198|Spartan198]] 15:16, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But it can't be a M231 FPW, the game takes place in 1964 and the M231 FPW was not designed until 1979! It may look like the M231 FPW but it's probably just a custom XM16E1. As far as the full-auto only goes, maybe the developers thought it did not need single-fire because it's unlimited. On a side note, Konami must of took the term &amp;quot;tumble rounds&amp;quot; wrong. The first time you see the Boss fire the Patriot, you see the 5.56 bullets fly in slow-mo and they actually tumble end over end in the air! O_o&lt;br /&gt;
&lt;br /&gt;
Listen, Konami doesn't know much about guns (Including the bullets as well), so it is most likely the wet-dream of they think a &amp;quot;special&amp;quot; M-16 carbine would look like. They don't know a lot about history either, dispite the game takes place in the 1960's. - [[User:Kilgore|Kilgore]] 22:10, 14 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*The Lockheed M-21 wouldn't fly until December of 1964 or launch a drone until 1966. The Mi-24 first flew in 1969. The Bartini Beriev VVA-14 WiG is from the early 70s. I don't think being an anachronism stops it being an M231.&lt;br /&gt;
:Yeah I agree, but I kinda doubt Konami meant it to be a M231. I still think it's meant to be a custom M16 not a M231. Maybe it would help if you guys could get a good pic of a M231 and a good, clear close-up of the Patriot. (I could be wrong and if it is just like the M231, I think it should still be called a custom M16 on the page though.) Also, when were Beta-C magazines made.&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396914</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396914"/>
		<updated>2011-03-06T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance. The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396913</id>
		<title>IMFDB talk:Rules, Standards and Principles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396913"/>
		<updated>2011-03-06T15:19:48Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm thinking rules should be one sentence codes of conduct, standards should be an article writing primer, and principles should be more overarching imfdb themes or goals. btw have any other admins seen the [[District 9]] page? The layout seems to do a better job of making the guns the stars of the page. Thoughts?  FYI I've protected this page for sysops only. [[User:Bunni|bunni]] 06:40, 25 October 2009 (UTC)&lt;br /&gt;
:How about a FAQ? It could be useful.--[[User:Oliveira|Oliveira]] 12:19, 25 October 2009 (UTC)&lt;br /&gt;
::Yes, Bunni, I definitely think the [[District 9]] page is a great format, and I think that's the format we should continue to use for future pages. -[[User:Gunman69|Gunman69]] 17:21, 25 October 2009 (UTC)&lt;br /&gt;
::: I don't think it's that necessary to separate the gun types handgun, rifle, shotgun etc, unless there is an extremely large amount of different guns like you see on a TV show. --[[User:Predator20|Predator20]] 19:44, 25 October 2009 (UTC)&lt;br /&gt;
::::::To add to the discussion, there should be some clarification about the ordering of guns- as it stands, some pages are organized in terms of the gun's chronological appearance, other pages are based on the gun's prominence, and some simply don't have any order at all. Thanks for all the positive comments on the District 9 layout- I think it should be applied to all the large pages, especially the ones that are featured. --[[User:Markit|Markit]] 02:22, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: since this was written, AdAstra2009 has decided that the layout in question was &amp;quot;unorthodox&amp;quot; and re-ordered everything so the weapons are in chronological order and without sub-categories. I can't say this is an improvement. Compare: [[District 9]] to [http://www.imfdb.org/index.php?title=District_9&amp;amp;oldid=219836 this version]. [[User:Vangelis|Vangelis]] 18:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
Thanks so much for this page.  I am looking at some of our ramblings on the Forums as to what rules we think should be on here.  I will start a search (probably later, it's late) and try to compile a rules list taken from the best suggestions by the mods and members. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 25 October 2009 (UTC)&lt;br /&gt;
==Pic types, # of pics==&lt;br /&gt;
Should there be something about .jpeg's being the preferred pic type because of the size the others take up? The number of pics per gun is a big issue too. I think in some movies like war films where you have a number of actors handling the same type of gun. One pic of each actor isn't that bad. But in other films were it's just one actor it gets overblown when there is more than 4 or 5 pics. There should also be something about wide screen pics being preferred, but the black bars should be cropped off. &lt;br /&gt;
As Oliveira said a FAQ is needed, I think something like a tutorial would be excellent. When I first discovered this site. I had no idea on how to upload pics, put them on a page etc. So I screencapped Extreme Prejudice and asked GM45 if he would help. So he uploaded my pics and put them on the page. Then told me to write the text. After doing that I saw how it was done and was able to do it myself. So there are tons of users out there that want to contribute, but don't want to screw up. --[[User:Predator20|Predator20]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
:I also think there should be something about page formats.--[[User:Oliveira|Oliveira]] 18:57, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some thoughts and suggestions ==&lt;br /&gt;
&lt;br /&gt;
This is such a good idea. I’m a pretty new member and made a fair amount of mistakes. A lot of new members probably copy what they see other people doing, so if they see someone do something wrong, they may think that it is alright to do the same. Here are some points that you guys can consider when writing this page. &lt;br /&gt;
'''1.''' Like predator20 said a standard for how many screen caps are acceptable without becoming excessive. &lt;br /&gt;
'''2.''' If you believe something is wrong or misidentified and want to say something about it, don’t edit your comment onto the page but into the discussion area for the page. &lt;br /&gt;
'''3.''' Maybe don’t edit a page without entering what you want to do into the discussion area first. &lt;br /&gt;
'''4.''' A link to tutorials on how to build pages, screen cap, et cetera. I know they are not done yet, but this could be so useful to answering question and problems. &lt;br /&gt;
'''5.''' FAQ a definite. I cant find an image for a Lusa A2 sub machinegun what do I do?(You get the point). A lot of FAQs could probably be answered by a link to a tutorial. &lt;br /&gt;
'''6.''' What a page needs to contain in order to fit the standard (like what Oliveira was saying). Simple things like category photos should line up vertically, spelling, et cetera. &lt;br /&gt;
'''7.''' Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page. &lt;br /&gt;
'''8.''' Keep your opinions humble, and on your own user page. No ranting on how such a gun is the best/worst ever on movie/weapon page. &lt;br /&gt;
'''9.''' Explain that text, just like images, can not be just copied and pasted from IMDB or such sites. &lt;br /&gt;
'''10.''' Explain that if they frequently disobey the rules they will face consequences.&lt;br /&gt;
&lt;br /&gt;
p.s. Sorry this is so long lol. --[[User:Mauser|Mauser]] 20:11, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''7. Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page.''&lt;br /&gt;
::Good point, but look at both sides of it.  One one hand, at IMFDB, we've been too lenient for too long regarding bizarre formatting.  We all know members have put in a lot of hard work on a page.  But being a wiki we get tons and tons and TONS of new edits and new pages by new members (many of them anonymous) all the time.  Alot of their edits are BS. (I had to remove a ton of MANGA images and butt heads with members who thought that IMFDB should include appearances of guns in Manga).  I think that a temporary note at the top of the page, eliciting input will be well received.  On the other hand, I completely agree that it is outrageous that newbies or anonymous members roll in, radically change the format of an established page, especially when it is NOT conforming to the standard as established by IMFDB, and then roll out again, never to be heard from again.  What we must all remember is that pages conform to the standard as set by the mainstream of IMFDB, not some weird little experimental page.  I mean, Wikipedia has a page format standard.   I used to NOT be so bugged by 'what I considered to be' irrelevant screenshots (like goofy shots that don't clearly show the gun, but allows the page maker to make some 'pithy' remark as to how bad some actors' shooting stance is).  It wasn't an issue, until Bunni had to change servers AGAIN to keep up with the crushing transfer of data.  That was when we should have gotten a clue that we must be efficient in our bandwidth heavy images.    An FAQ is definitely going to be helpful here.  Good points.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:42, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I was kinda thinking the samething when I wrote that. Someone is probably going to go off on how its not fair because it is a wiki. Two sides to every coin I guess. --[[User:Mauser|Mauser]] 01:36, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi guys==&lt;br /&gt;
&lt;br /&gt;
I'm very busy with work tonight, but I thought I'd point you to this topic in the forum, where we discussed possible rules: http://www.imfdb.org/forum/showthread.php?t=41 I'm glad to see we're finally getting some rules on the front page. -[[User:MT2008|MT2008]] 02:27, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice Job ==&lt;br /&gt;
&lt;br /&gt;
Its coming together very nicely. Good Job to everyone who worked on it. --[[User:Mauser|Mauser]] 20:49, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discussions in the main wiki pages==&lt;br /&gt;
&lt;br /&gt;
Add something about this. Nothing makes a page look amatuer like this example from Punisher War Zone &amp;lt;br&amp;gt; &lt;br /&gt;
[[User:Alcatrazz|Alcatrazz]] 22:35, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So technically this is more of a CQB-R than an M4. [[User:Excalibur01|Excalibur01]] 17:38, 1 June 2009 (UTC)&lt;br /&gt;
:CQB-R has a 10.3-inch barrel, but basically yeah. [[User:Spartan198|Spartan198]] 17:03, 3 July 2009 (UTC)&lt;br /&gt;
:Looks more like an HK416 to me, but that's just me, I could be way off.  --[[User:The Specialist|The Specialist]] 13:17, 18 August 2009 (UTC)&lt;br /&gt;
:Not an HK416; note the hole size and shape on the rail system.  --[[User:Res0290|Res0290]] 23:58, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok people. After watching the behind the scenes footage. This IS an M4, just with a 10 in barrel. [[User:Excalibur01|Excalibur01]] 05:45, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Discussions are okay as long as they are TEMPORARY.  They should NOT be on a page long, and certainly once a weapon has been 100% identified, all discussion should be removed.  But sometimes discussion help remind people to try to help ID a specific weapon.  Personally there are TONS more irritating and amateurish things about bad pages than discussions.  Also, why don't members do their duty and if they see discussions that seem outdated and are no longer relevant, just move it to the discussions page.  That's what it is for. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:06, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::We really need something about disscussions.--[[User:Oliveira|Oliveira]] 22:38, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't mind discussions soo much, it's just when they linger there for so long without an answer, or when the gun has been identified, and they're still there for months, although I'd prefer talk pages be used more often. One more thing, can you include something about how crappy images shouldn't overwrite high quality images such as yours, I think it would be good to clarify the importance of the highest quality images.--[[User:Alienqueen11|Alienqueen11]] 03:30, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think now that the main page has been changed to show what articles are being discussed, more are using them. Before someone could post something in a talk page and be forgotten for months.--[[User:Predator20|Predator20]] 03:40, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396912</id>
		<title>IMFDB talk:Rules, Standards and Principles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396912"/>
		<updated>2011-03-06T15:06:11Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm thinking rules should be one sentence codes of conduct, standards should be an article writing primer, and principles should be more overarching imfdb themes or goals. btw have any other admins seen the [[District 9]] page? The layout seems to do a better job of making the guns the stars of the page. Thoughts?  FYI I've protected this page for sysops only. [[User:Bunni|bunni]] 06:40, 25 October 2009 (UTC)&lt;br /&gt;
:How about a FAQ? It could be useful.--[[User:Oliveira|Oliveira]] 12:19, 25 October 2009 (UTC)&lt;br /&gt;
::Yes, Bunni, I definitely think the [[District 9]] page is a great format, and I think that's the format we should continue to use for future pages. -[[User:Gunman69|Gunman69]] 17:21, 25 October 2009 (UTC)&lt;br /&gt;
::: I don't think it's that necessary to separate the gun types handgun, rifle, shotgun etc, unless there is an extremely large amount of different guns like you see on a TV show. --[[User:Predator20|Predator20]] 19:44, 25 October 2009 (UTC)&lt;br /&gt;
::::::To add to the discussion, there should be some clarification about the ordering of guns- as it stands, some pages are organized in terms of the gun's chronological appearance, other pages are based on the gun's prominence, and some simply don't have any order at all. Thanks for all the positive comments on the District 9 layout- I think it should be applied to all the large pages, especially the ones that are featured. --[[User:Markit|Markit]] 02:22, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: since this was written, AdAstra2009 has decided that the layout in question was &amp;quot;unorthodox&amp;quot; and re-ordered everything so the weapons are in chronological order and without sub-categories. I can't say this is an improvement. [[User:Vangelis|Vangelis]] 18:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
Thanks so much for this page.  I am looking at some of our ramblings on the Forums as to what rules we think should be on here.  I will start a search (probably later, it's late) and try to compile a rules list taken from the best suggestions by the mods and members. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 25 October 2009 (UTC)&lt;br /&gt;
==Pic types, # of pics==&lt;br /&gt;
Should there be something about .jpeg's being the preferred pic type because of the size the others take up? The number of pics per gun is a big issue too. I think in some movies like war films where you have a number of actors handling the same type of gun. One pic of each actor isn't that bad. But in other films were it's just one actor it gets overblown when there is more than 4 or 5 pics. There should also be something about wide screen pics being preferred, but the black bars should be cropped off. &lt;br /&gt;
As Oliveira said a FAQ is needed, I think something like a tutorial would be excellent. When I first discovered this site. I had no idea on how to upload pics, put them on a page etc. So I screencapped Extreme Prejudice and asked GM45 if he would help. So he uploaded my pics and put them on the page. Then told me to write the text. After doing that I saw how it was done and was able to do it myself. So there are tons of users out there that want to contribute, but don't want to screw up. --[[User:Predator20|Predator20]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
:I also think there should be something about page formats.--[[User:Oliveira|Oliveira]] 18:57, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some thoughts and suggestions ==&lt;br /&gt;
&lt;br /&gt;
This is such a good idea. I’m a pretty new member and made a fair amount of mistakes. A lot of new members probably copy what they see other people doing, so if they see someone do something wrong, they may think that it is alright to do the same. Here are some points that you guys can consider when writing this page. &lt;br /&gt;
'''1.''' Like predator20 said a standard for how many screen caps are acceptable without becoming excessive. &lt;br /&gt;
'''2.''' If you believe something is wrong or misidentified and want to say something about it, don’t edit your comment onto the page but into the discussion area for the page. &lt;br /&gt;
'''3.''' Maybe don’t edit a page without entering what you want to do into the discussion area first. &lt;br /&gt;
'''4.''' A link to tutorials on how to build pages, screen cap, et cetera. I know they are not done yet, but this could be so useful to answering question and problems. &lt;br /&gt;
'''5.''' FAQ a definite. I cant find an image for a Lusa A2 sub machinegun what do I do?(You get the point). A lot of FAQs could probably be answered by a link to a tutorial. &lt;br /&gt;
'''6.''' What a page needs to contain in order to fit the standard (like what Oliveira was saying). Simple things like category photos should line up vertically, spelling, et cetera. &lt;br /&gt;
'''7.''' Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page. &lt;br /&gt;
'''8.''' Keep your opinions humble, and on your own user page. No ranting on how such a gun is the best/worst ever on movie/weapon page. &lt;br /&gt;
'''9.''' Explain that text, just like images, can not be just copied and pasted from IMDB or such sites. &lt;br /&gt;
'''10.''' Explain that if they frequently disobey the rules they will face consequences.&lt;br /&gt;
&lt;br /&gt;
p.s. Sorry this is so long lol. --[[User:Mauser|Mauser]] 20:11, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''7. Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page.''&lt;br /&gt;
::Good point, but look at both sides of it.  One one hand, at IMFDB, we've been too lenient for too long regarding bizarre formatting.  We all know members have put in a lot of hard work on a page.  But being a wiki we get tons and tons and TONS of new edits and new pages by new members (many of them anonymous) all the time.  Alot of their edits are BS. (I had to remove a ton of MANGA images and butt heads with members who thought that IMFDB should include appearances of guns in Manga).  I think that a temporary note at the top of the page, eliciting input will be well received.  On the other hand, I completely agree that it is outrageous that newbies or anonymous members roll in, radically change the format of an established page, especially when it is NOT conforming to the standard as established by IMFDB, and then roll out again, never to be heard from again.  What we must all remember is that pages conform to the standard as set by the mainstream of IMFDB, not some weird little experimental page.  I mean, Wikipedia has a page format standard.   I used to NOT be so bugged by 'what I considered to be' irrelevant screenshots (like goofy shots that don't clearly show the gun, but allows the page maker to make some 'pithy' remark as to how bad some actors' shooting stance is).  It wasn't an issue, until Bunni had to change servers AGAIN to keep up with the crushing transfer of data.  That was when we should have gotten a clue that we must be efficient in our bandwidth heavy images.    An FAQ is definitely going to be helpful here.  Good points.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:42, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I was kinda thinking the samething when I wrote that. Someone is probably going to go off on how its not fair because it is a wiki. Two sides to every coin I guess. --[[User:Mauser|Mauser]] 01:36, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi guys==&lt;br /&gt;
&lt;br /&gt;
I'm very busy with work tonight, but I thought I'd point you to this topic in the forum, where we discussed possible rules: http://www.imfdb.org/forum/showthread.php?t=41 I'm glad to see we're finally getting some rules on the front page. -[[User:MT2008|MT2008]] 02:27, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice Job ==&lt;br /&gt;
&lt;br /&gt;
Its coming together very nicely. Good Job to everyone who worked on it. --[[User:Mauser|Mauser]] 20:49, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discussions in the main wiki pages==&lt;br /&gt;
&lt;br /&gt;
Add something about this. Nothing makes a page look amatuer like this example from Punisher War Zone &amp;lt;br&amp;gt; &lt;br /&gt;
[[User:Alcatrazz|Alcatrazz]] 22:35, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So technically this is more of a CQB-R than an M4. [[User:Excalibur01|Excalibur01]] 17:38, 1 June 2009 (UTC)&lt;br /&gt;
:CQB-R has a 10.3-inch barrel, but basically yeah. [[User:Spartan198|Spartan198]] 17:03, 3 July 2009 (UTC)&lt;br /&gt;
:Looks more like an HK416 to me, but that's just me, I could be way off.  --[[User:The Specialist|The Specialist]] 13:17, 18 August 2009 (UTC)&lt;br /&gt;
:Not an HK416; note the hole size and shape on the rail system.  --[[User:Res0290|Res0290]] 23:58, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok people. After watching the behind the scenes footage. This IS an M4, just with a 10 in barrel. [[User:Excalibur01|Excalibur01]] 05:45, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Discussions are okay as long as they are TEMPORARY.  They should NOT be on a page long, and certainly once a weapon has been 100% identified, all discussion should be removed.  But sometimes discussion help remind people to try to help ID a specific weapon.  Personally there are TONS more irritating and amateurish things about bad pages than discussions.  Also, why don't members do their duty and if they see discussions that seem outdated and are no longer relevant, just move it to the discussions page.  That's what it is for. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:06, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::We really need something about disscussions.--[[User:Oliveira|Oliveira]] 22:38, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't mind discussions soo much, it's just when they linger there for so long without an answer, or when the gun has been identified, and they're still there for months, although I'd prefer talk pages be used more often. One more thing, can you include something about how crappy images shouldn't overwrite high quality images such as yours, I think it would be good to clarify the importance of the highest quality images.--[[User:Alienqueen11|Alienqueen11]] 03:30, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think now that the main page has been changed to show what articles are being discussed, more are using them. Before someone could post something in a talk page and be forgotten for months.--[[User:Predator20|Predator20]] 03:40, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396911</id>
		<title>IMFDB talk:Rules, Standards and Principles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396911"/>
		<updated>2011-03-06T15:05:18Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm thinking rules should be one sentence codes of conduct, standards should be an article writing primer, and principles should be more overarching imfdb themes or goals. btw have any other admins seen the [[District 9]] page? The layout seems to do a better job of making the guns the stars of the page. Thoughts?  FYI I've protected this page for sysops only. [[User:Bunni|bunni]] 06:40, 25 October 2009 (UTC)&lt;br /&gt;
:How about a FAQ? It could be useful.--[[User:Oliveira|Oliveira]] 12:19, 25 October 2009 (UTC)&lt;br /&gt;
::Yes, Bunni, I definitely think the [[District 9]] page is a great format, and I think that's the format we should continue to use for future pages. -[[User:Gunman69|Gunman69]] 17:21, 25 October 2009 (UTC)&lt;br /&gt;
::: I don't think it's that necessary to separate the gun types handgun, rifle, shotgun etc, unless there is an extremely large amount of different guns like you see on a TV show. --[[User:Predator20|Predator20]] 19:44, 25 October 2009 (UTC)&lt;br /&gt;
::::::To add to the discussion, there should be some clarification about the ordering of guns- as it stands, some pages are organized in terms of the gun's chronological appearance, other pages are based on the gun's prominence, and some simply don't have any order at all. Thanks for all the positive comments on the District 9 layout- I think it should be applied to all the large pages, especially the ones that are featured. --[[User:Markit|Markit]] 02:22, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: since this was written, AdAstra2009 has decided that the layout in question was &amp;quot;non-standard&amp;quot; and re-ordered everything so the weapons are in chronological order and without sub-categories. [[User:Vangelis|Vangelis]] 18:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
Thanks so much for this page.  I am looking at some of our ramblings on the Forums as to what rules we think should be on here.  I will start a search (probably later, it's late) and try to compile a rules list taken from the best suggestions by the mods and members. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 25 October 2009 (UTC)&lt;br /&gt;
==Pic types, # of pics==&lt;br /&gt;
Should there be something about .jpeg's being the preferred pic type because of the size the others take up? The number of pics per gun is a big issue too. I think in some movies like war films where you have a number of actors handling the same type of gun. One pic of each actor isn't that bad. But in other films were it's just one actor it gets overblown when there is more than 4 or 5 pics. There should also be something about wide screen pics being preferred, but the black bars should be cropped off. &lt;br /&gt;
As Oliveira said a FAQ is needed, I think something like a tutorial would be excellent. When I first discovered this site. I had no idea on how to upload pics, put them on a page etc. So I screencapped Extreme Prejudice and asked GM45 if he would help. So he uploaded my pics and put them on the page. Then told me to write the text. After doing that I saw how it was done and was able to do it myself. So there are tons of users out there that want to contribute, but don't want to screw up. --[[User:Predator20|Predator20]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
:I also think there should be something about page formats.--[[User:Oliveira|Oliveira]] 18:57, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some thoughts and suggestions ==&lt;br /&gt;
&lt;br /&gt;
This is such a good idea. I’m a pretty new member and made a fair amount of mistakes. A lot of new members probably copy what they see other people doing, so if they see someone do something wrong, they may think that it is alright to do the same. Here are some points that you guys can consider when writing this page. &lt;br /&gt;
'''1.''' Like predator20 said a standard for how many screen caps are acceptable without becoming excessive. &lt;br /&gt;
'''2.''' If you believe something is wrong or misidentified and want to say something about it, don’t edit your comment onto the page but into the discussion area for the page. &lt;br /&gt;
'''3.''' Maybe don’t edit a page without entering what you want to do into the discussion area first. &lt;br /&gt;
'''4.''' A link to tutorials on how to build pages, screen cap, et cetera. I know they are not done yet, but this could be so useful to answering question and problems. &lt;br /&gt;
'''5.''' FAQ a definite. I cant find an image for a Lusa A2 sub machinegun what do I do?(You get the point). A lot of FAQs could probably be answered by a link to a tutorial. &lt;br /&gt;
'''6.''' What a page needs to contain in order to fit the standard (like what Oliveira was saying). Simple things like category photos should line up vertically, spelling, et cetera. &lt;br /&gt;
'''7.''' Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page. &lt;br /&gt;
'''8.''' Keep your opinions humble, and on your own user page. No ranting on how such a gun is the best/worst ever on movie/weapon page. &lt;br /&gt;
'''9.''' Explain that text, just like images, can not be just copied and pasted from IMDB or such sites. &lt;br /&gt;
'''10.''' Explain that if they frequently disobey the rules they will face consequences.&lt;br /&gt;
&lt;br /&gt;
p.s. Sorry this is so long lol. --[[User:Mauser|Mauser]] 20:11, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''7. Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page.''&lt;br /&gt;
::Good point, but look at both sides of it.  One one hand, at IMFDB, we've been too lenient for too long regarding bizarre formatting.  We all know members have put in a lot of hard work on a page.  But being a wiki we get tons and tons and TONS of new edits and new pages by new members (many of them anonymous) all the time.  Alot of their edits are BS. (I had to remove a ton of MANGA images and butt heads with members who thought that IMFDB should include appearances of guns in Manga).  I think that a temporary note at the top of the page, eliciting input will be well received.  On the other hand, I completely agree that it is outrageous that newbies or anonymous members roll in, radically change the format of an established page, especially when it is NOT conforming to the standard as established by IMFDB, and then roll out again, never to be heard from again.  What we must all remember is that pages conform to the standard as set by the mainstream of IMFDB, not some weird little experimental page.  I mean, Wikipedia has a page format standard.   I used to NOT be so bugged by 'what I considered to be' irrelevant screenshots (like goofy shots that don't clearly show the gun, but allows the page maker to make some 'pithy' remark as to how bad some actors' shooting stance is).  It wasn't an issue, until Bunni had to change servers AGAIN to keep up with the crushing transfer of data.  That was when we should have gotten a clue that we must be efficient in our bandwidth heavy images.    An FAQ is definitely going to be helpful here.  Good points.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:42, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I was kinda thinking the samething when I wrote that. Someone is probably going to go off on how its not fair because it is a wiki. Two sides to every coin I guess. --[[User:Mauser|Mauser]] 01:36, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi guys==&lt;br /&gt;
&lt;br /&gt;
I'm very busy with work tonight, but I thought I'd point you to this topic in the forum, where we discussed possible rules: http://www.imfdb.org/forum/showthread.php?t=41 I'm glad to see we're finally getting some rules on the front page. -[[User:MT2008|MT2008]] 02:27, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice Job ==&lt;br /&gt;
&lt;br /&gt;
Its coming together very nicely. Good Job to everyone who worked on it. --[[User:Mauser|Mauser]] 20:49, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discussions in the main wiki pages==&lt;br /&gt;
&lt;br /&gt;
Add something about this. Nothing makes a page look amatuer like this example from Punisher War Zone &amp;lt;br&amp;gt; &lt;br /&gt;
[[User:Alcatrazz|Alcatrazz]] 22:35, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So technically this is more of a CQB-R than an M4. [[User:Excalibur01|Excalibur01]] 17:38, 1 June 2009 (UTC)&lt;br /&gt;
:CQB-R has a 10.3-inch barrel, but basically yeah. [[User:Spartan198|Spartan198]] 17:03, 3 July 2009 (UTC)&lt;br /&gt;
:Looks more like an HK416 to me, but that's just me, I could be way off.  --[[User:The Specialist|The Specialist]] 13:17, 18 August 2009 (UTC)&lt;br /&gt;
:Not an HK416; note the hole size and shape on the rail system.  --[[User:Res0290|Res0290]] 23:58, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok people. After watching the behind the scenes footage. This IS an M4, just with a 10 in barrel. [[User:Excalibur01|Excalibur01]] 05:45, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Discussions are okay as long as they are TEMPORARY.  They should NOT be on a page long, and certainly once a weapon has been 100% identified, all discussion should be removed.  But sometimes discussion help remind people to try to help ID a specific weapon.  Personally there are TONS more irritating and amateurish things about bad pages than discussions.  Also, why don't members do their duty and if they see discussions that seem outdated and are no longer relevant, just move it to the discussions page.  That's what it is for. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:06, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::We really need something about disscussions.--[[User:Oliveira|Oliveira]] 22:38, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't mind discussions soo much, it's just when they linger there for so long without an answer, or when the gun has been identified, and they're still there for months, although I'd prefer talk pages be used more often. One more thing, can you include something about how crappy images shouldn't overwrite high quality images such as yours, I think it would be good to clarify the importance of the highest quality images.--[[User:Alienqueen11|Alienqueen11]] 03:30, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think now that the main page has been changed to show what articles are being discussed, more are using them. Before someone could post something in a talk page and be forgotten for months.--[[User:Predator20|Predator20]] 03:40, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396910</id>
		<title>IMFDB talk:Rules, Standards and Principles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMFDB_talk:Rules,_Standards_and_Principles&amp;diff=396910"/>
		<updated>2011-03-06T15:04:23Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm thinking rules should be one sentence codes of conduct, standards should be an article writing primer, and principles should be more overarching imfdb themes or goals. btw have any other admins seen the [[District 9]] page? The layout seems to do a better job of making the guns the stars of the page. Thoughts?  FYI I've protected this page for sysops only. [[User:Bunni|bunni]] 06:40, 25 October 2009 (UTC)&lt;br /&gt;
:How about a FAQ? It could be useful.--[[User:Oliveira|Oliveira]] 12:19, 25 October 2009 (UTC)&lt;br /&gt;
::Yes, Bunni, I definitely think the [[District 9]] page is a great format, and I think that's the format we should continue to use for future pages. -[[User:Gunman69|Gunman69]] 17:21, 25 October 2009 (UTC)&lt;br /&gt;
::: I don't think it's that necessary to separate the gun types handgun, rifle, shotgun etc, unless there is an extremely large amount of different guns like you see on a TV show. --[[User:Predator20|Predator20]] 19:44, 25 October 2009 (UTC)&lt;br /&gt;
::::::To add to the discussion, there should be some clarification about the ordering of guns- as it stands, some pages are organized in terms of the gun's chronological appearance, other pages are based on the gun's prominence, and some simply don't have any order at all. Thanks for all the positive comments on the District 9 layout- I think it should be applied to all the large pages, especially the ones that are featured. --[[User:Markit|Markit]] 02:22, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
Thanks so much for this page.  I am looking at some of our ramblings on the Forums as to what rules we think should be on here.  I will start a search (probably later, it's late) and try to compile a rules list taken from the best suggestions by the mods and members. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 25 October 2009 (UTC)&lt;br /&gt;
==Pic types, # of pics==&lt;br /&gt;
Should there be something about .jpeg's being the preferred pic type because of the size the others take up? The number of pics per gun is a big issue too. I think in some movies like war films where you have a number of actors handling the same type of gun. One pic of each actor isn't that bad. But in other films were it's just one actor it gets overblown when there is more than 4 or 5 pics. There should also be something about wide screen pics being preferred, but the black bars should be cropped off. &lt;br /&gt;
As Oliveira said a FAQ is needed, I think something like a tutorial would be excellent. When I first discovered this site. I had no idea on how to upload pics, put them on a page etc. So I screencapped Extreme Prejudice and asked GM45 if he would help. So he uploaded my pics and put them on the page. Then told me to write the text. After doing that I saw how it was done and was able to do it myself. So there are tons of users out there that want to contribute, but don't want to screw up. --[[User:Predator20|Predator20]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
:I also think there should be something about page formats.--[[User:Oliveira|Oliveira]] 18:57, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note: since this was written, AdAstra2009 has decided that the layout in question was &amp;quot;non-standard&amp;quot; and re-ordered everything so the weapons are in chronological order and without sub-categories. [[User:Vangelis|Vangelis]] 18:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Some thoughts and suggestions ==&lt;br /&gt;
&lt;br /&gt;
This is such a good idea. I’m a pretty new member and made a fair amount of mistakes. A lot of new members probably copy what they see other people doing, so if they see someone do something wrong, they may think that it is alright to do the same. Here are some points that you guys can consider when writing this page. &lt;br /&gt;
'''1.''' Like predator20 said a standard for how many screen caps are acceptable without becoming excessive. &lt;br /&gt;
'''2.''' If you believe something is wrong or misidentified and want to say something about it, don’t edit your comment onto the page but into the discussion area for the page. &lt;br /&gt;
'''3.''' Maybe don’t edit a page without entering what you want to do into the discussion area first. &lt;br /&gt;
'''4.''' A link to tutorials on how to build pages, screen cap, et cetera. I know they are not done yet, but this could be so useful to answering question and problems. &lt;br /&gt;
'''5.''' FAQ a definite. I cant find an image for a Lusa A2 sub machinegun what do I do?(You get the point). A lot of FAQs could probably be answered by a link to a tutorial. &lt;br /&gt;
'''6.''' What a page needs to contain in order to fit the standard (like what Oliveira was saying). Simple things like category photos should line up vertically, spelling, et cetera. &lt;br /&gt;
'''7.''' Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page. &lt;br /&gt;
'''8.''' Keep your opinions humble, and on your own user page. No ranting on how such a gun is the best/worst ever on movie/weapon page. &lt;br /&gt;
'''9.''' Explain that text, just like images, can not be just copied and pasted from IMDB or such sites. &lt;br /&gt;
'''10.''' Explain that if they frequently disobey the rules they will face consequences.&lt;br /&gt;
&lt;br /&gt;
p.s. Sorry this is so long lol. --[[User:Mauser|Mauser]] 20:11, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''7. Appreciation of others members work. Don’t go on an edit rampage and kill someone’s page to fit your own liking. Instead mention how maybe they should bring up what’s on there mind in the discussion session of the page.''&lt;br /&gt;
::Good point, but look at both sides of it.  One one hand, at IMFDB, we've been too lenient for too long regarding bizarre formatting.  We all know members have put in a lot of hard work on a page.  But being a wiki we get tons and tons and TONS of new edits and new pages by new members (many of them anonymous) all the time.  Alot of their edits are BS. (I had to remove a ton of MANGA images and butt heads with members who thought that IMFDB should include appearances of guns in Manga).  I think that a temporary note at the top of the page, eliciting input will be well received.  On the other hand, I completely agree that it is outrageous that newbies or anonymous members roll in, radically change the format of an established page, especially when it is NOT conforming to the standard as established by IMFDB, and then roll out again, never to be heard from again.  What we must all remember is that pages conform to the standard as set by the mainstream of IMFDB, not some weird little experimental page.  I mean, Wikipedia has a page format standard.   I used to NOT be so bugged by 'what I considered to be' irrelevant screenshots (like goofy shots that don't clearly show the gun, but allows the page maker to make some 'pithy' remark as to how bad some actors' shooting stance is).  It wasn't an issue, until Bunni had to change servers AGAIN to keep up with the crushing transfer of data.  That was when we should have gotten a clue that we must be efficient in our bandwidth heavy images.    An FAQ is definitely going to be helpful here.  Good points.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:42, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I was kinda thinking the samething when I wrote that. Someone is probably going to go off on how its not fair because it is a wiki. Two sides to every coin I guess. --[[User:Mauser|Mauser]] 01:36, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi guys==&lt;br /&gt;
&lt;br /&gt;
I'm very busy with work tonight, but I thought I'd point you to this topic in the forum, where we discussed possible rules: http://www.imfdb.org/forum/showthread.php?t=41 I'm glad to see we're finally getting some rules on the front page. -[[User:MT2008|MT2008]] 02:27, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice Job ==&lt;br /&gt;
&lt;br /&gt;
Its coming together very nicely. Good Job to everyone who worked on it. --[[User:Mauser|Mauser]] 20:49, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discussions in the main wiki pages==&lt;br /&gt;
&lt;br /&gt;
Add something about this. Nothing makes a page look amatuer like this example from Punisher War Zone &amp;lt;br&amp;gt; &lt;br /&gt;
[[User:Alcatrazz|Alcatrazz]] 22:35, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
So technically this is more of a CQB-R than an M4. [[User:Excalibur01|Excalibur01]] 17:38, 1 June 2009 (UTC)&lt;br /&gt;
:CQB-R has a 10.3-inch barrel, but basically yeah. [[User:Spartan198|Spartan198]] 17:03, 3 July 2009 (UTC)&lt;br /&gt;
:Looks more like an HK416 to me, but that's just me, I could be way off.  --[[User:The Specialist|The Specialist]] 13:17, 18 August 2009 (UTC)&lt;br /&gt;
:Not an HK416; note the hole size and shape on the rail system.  --[[User:Res0290|Res0290]] 23:58, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ok people. After watching the behind the scenes footage. This IS an M4, just with a 10 in barrel. [[User:Excalibur01|Excalibur01]] 05:45, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Discussions are okay as long as they are TEMPORARY.  They should NOT be on a page long, and certainly once a weapon has been 100% identified, all discussion should be removed.  But sometimes discussion help remind people to try to help ID a specific weapon.  Personally there are TONS more irritating and amateurish things about bad pages than discussions.  Also, why don't members do their duty and if they see discussions that seem outdated and are no longer relevant, just move it to the discussions page.  That's what it is for. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:06, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::We really need something about disscussions.--[[User:Oliveira|Oliveira]] 22:38, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't mind discussions soo much, it's just when they linger there for so long without an answer, or when the gun has been identified, and they're still there for months, although I'd prefer talk pages be used more often. One more thing, can you include something about how crappy images shouldn't overwrite high quality images such as yours, I think it would be good to clarify the importance of the highest quality images.--[[User:Alienqueen11|Alienqueen11]] 03:30, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think now that the main page has been changed to show what articles are being discussed, more are using them. Before someone could post something in a talk page and be forgotten for months.--[[User:Predator20|Predator20]] 03:40, 7 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=396909</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=396909"/>
		<updated>2011-03-06T15:01:45Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Problem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steven Seagal==&lt;br /&gt;
Why is their no weapon page for Seagal's The Patriot?&lt;br /&gt;
: Well Mr., why don't you make it yourself? And while your at it, sign your posts. --[[User:Jackbel|Jackbel]] 06:54, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Killzone ==&lt;br /&gt;
how are none of the killzone games on this website? i know they contain fictional weapons but its still intresting and other games with mock up weapons such as resident evil 0 are on here?&lt;br /&gt;
&lt;br /&gt;
== Malcom X and 9 Deaths of the Ninja ==&lt;br /&gt;
&lt;br /&gt;
There's a scene where Archie says, &amp;quot;Frisk me&amp;quot;, and Malcom is unable to find the gun because it's hidden in the small of archie's back. Anyone know what type of gun that is? Oh and there's a low budget movie called &amp;quot;9 Deaths of the Ninja&amp;quot; which features a gatling type rifle called &amp;quot;the Dancer&amp;quot;. Anyone know anything about that? Hit me up on my Talk Page. [[User:Des|Des]] 08:49, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==NCIS/Sons of Anarchy crossover arsenal==&lt;br /&gt;
Hey I'm writing a crossover between those two shows and would like a second opinion about the arsenal the 3 Nomads use. it's listed below.&lt;br /&gt;
&lt;br /&gt;
Nomad’s weapons: In Trojan Horse and the sequels that will follow The Nomads employ a variety of guns and weapons to get the job done, however they usually carry them on their persons, their saddlebags, or in their Chevy van.&lt;br /&gt;
Their weapons include:&lt;br /&gt;
On person:&lt;br /&gt;
Sam: Glock 22, KaBar, Glock 26 on right ankle holster, S&amp;amp;W tactical boot knife on left ankle&lt;br /&gt;
&lt;br /&gt;
Vince: Glock 21, KaBar, 2 Glock 26s on a duel ankle holster on right ankle, S&amp;amp;W tactical boot knife on left ankle&lt;br /&gt;
&lt;br /&gt;
Hank: Dual Glock 21s in shoulder rig, Big Daddy Jungle Knife, 1 Glock 30 on right ankle holster, Tiger shark combat knife on left ankle&lt;br /&gt;
&lt;br /&gt;
In Saddle bags: 10 in each&lt;br /&gt;
&lt;br /&gt;
Sam: 1 Sawed off Remington 1100, 1 Walther P22 loaded with ratshot, 1 Tec 9, 2 Kimber Custom 45s, 3 Glock 17s, 1 Glock 34, 1 Berretta PX4 storm 45&lt;br /&gt;
&lt;br /&gt;
Vince: 1 Sawed off Ithaca M37, 1 Walther P22 loaded with ratshot, 8 Glock 19s&lt;br /&gt;
&lt;br /&gt;
Hank: 1 Sawed off Remington M870, 9 Glock 21s&lt;br /&gt;
&lt;br /&gt;
106 in Van in a custom extra tire compartment in the back floor, gun rack, glove &lt;br /&gt;
&lt;br /&gt;
compartments, and boxes: &lt;br /&gt;
&lt;br /&gt;
60 Handguns:&lt;br /&gt;
&lt;br /&gt;
30 Glock 17s&lt;br /&gt;
&lt;br /&gt;
10 Glock 21s&lt;br /&gt;
&lt;br /&gt;
10 Glock 22s&lt;br /&gt;
&lt;br /&gt;
10 Glock 27s&lt;br /&gt;
&lt;br /&gt;
15 Shotguns:&lt;br /&gt;
&lt;br /&gt;
5 Sawed off Remington M870s&lt;br /&gt;
&lt;br /&gt;
5 Sawed off Ithaca M37s&lt;br /&gt;
&lt;br /&gt;
5 Benelli M4 tacticals&lt;br /&gt;
&lt;br /&gt;
12 Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
12 AK 47s&lt;br /&gt;
&lt;br /&gt;
11 Knives: &lt;br /&gt;
&lt;br /&gt;
5 5” Tantos&lt;br /&gt;
&lt;br /&gt;
1 Spartan fixed blade&lt;br /&gt;
&lt;br /&gt;
3 13” Bowie Knives&lt;br /&gt;
&lt;br /&gt;
2 Neck Knives&lt;br /&gt;
&lt;br /&gt;
8 Melee: &lt;br /&gt;
&lt;br /&gt;
3 Louisville Sluggers&lt;br /&gt;
&lt;br /&gt;
1 9 iron golf club&lt;br /&gt;
&lt;br /&gt;
2 sawed off pool cues&lt;br /&gt;
&lt;br /&gt;
1 black jack&lt;br /&gt;
&lt;br /&gt;
1 Brass knuckles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What do you guys think? Are these weapons appropriate for outlaw bikers?&lt;br /&gt;
Also heres the link to the story:http: //www.fanfiction.net/s/5643700/1/Trojan_Horse. tell me what you think.&lt;br /&gt;
&lt;br /&gt;
==Bolt-Action Shotguns==&lt;br /&gt;
I have watched some youtube videos with people using a variety of bolt-action shotguns, one of the videos is called 16 ga one handed redneck style where he has modified this bolt-action shotty by sawing off the stock and adding a green finish, if you can identify it I would appreciate it.&lt;br /&gt;
&lt;br /&gt;
==IMFDB = Internet Movie Firearms Data Base, right?==&lt;br /&gt;
That's an assumption from the obvious subject of this Wiki. Don't you think the full name should appear on the Main Page? I don't see it anywhere! Fine Wiki you've got going here. [[Special:Contributions/68.199.188.123|68.199.188.123]] 05:20, 7 September 2010 (UTC)&lt;br /&gt;
:You are right!  We should have the title INTERNET MOVIE FIREARMS DATA BASE somewhere boldly on the main page.  I can EDIT the page, but it has a lot of wiki code on it and I don't want to mess anything up.  Can someone else with access (and more wiki code experience) do this change?  Can Bunni do this change?  It seems pretty obvious and I can't believe we didn't catch it until now.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:58, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::- I see now we have a big '''Internet Movie Firearms Database''' banner on the main page. Looks good. All the OCD nuts should be happy now! Yay! :b Seriously though, it is good to have it, thanks and nice job. [[User:StanTheMan|StanTheMan]] 20:33, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Oh, and another question==&lt;br /&gt;
Just watched very interesting commercial. Directed by [[Sam Raimi]] it's actually spoofing [[Desperado]]. There are guns, including [[Remington 1866 Derringer]], one of my personal favoties, i can recognize it everywhere. There's also [[John Saxon]] here. Can i do a page about this commercial? Also, if more global, can commercials and music videos be here, as they also media, like video games and movies. --[[User:Kloga|Kloga]] 15:39, 20 August 2010 (UTC)&lt;br /&gt;
:I don't know about that. That's getting too much out of scope, I think. --[[User:Predator20|Predator20]] 16:23, 20 August 2010 (UTC)&lt;br /&gt;
::NO Commercials, NO Music Videos.  There are tons of commercials that play only in Europe or Asia and we can't verify any of that info here.  For one thing, you can't BUY or rent the DVDs of television commercials and (the vast majority of) Music videos to screencap them, or more importantly, confirm the veracity of said pages.  Yes, chances are you can find a (usually low rez version) on the Internet, but really, do people wonder about the guns in either of those types of visual media?  If we include ALL visual media, then we would be forced to accept news broadcasts, documentaries, industrial or training videos, etc. etc. and veer farther from the central theme of being the MOVIE firearms database.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:08, 21 August 2010 (UTC)&lt;br /&gt;
::: You wrong actually - there are tons of DVD and festivals, that show commercials. And you can verify them via youtube Though, never mind. But can i do the thing on [[Sam Raimi]] page as a bonus like &amp;quot;Other Works&amp;quot; on IMDB? --[[User:Kloga|Kloga]] 09:36, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::No YOU'RE WRONG, Kloga.   You insist on adding things that are (a) unnecessary and (b) Stupid.  I'm on the verge of banning just because you keep on pushing it and pushing when we say NO to your various ideas.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:12, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Commercials? Music videos? Are you joking? Man, there are literally zillions of commercials that have been made in the world, and I'm sure a healthy percentage of them have gun usage. There have also been loads upon loads of music videos, with a much higher percentage of them having firearms in them. All of which would make for a rather ugly number of additional pages. You're talking about increasing this site in size and organization by at least two or three-fold, if not far more. Be realistic. [[User:StanTheMan|StanTheMan]] 17:57, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Request: High Heels &amp;amp; Low Lifes==&lt;br /&gt;
While kinda chick-flick-ish, it's still a highly entertaining movie.. and has some really nice looking firearms. There is a scene where one of the main characters, Mason, is standing in the doorway of a darkened apartment, turns to face (three quarters) the camera and pulls out a gun. I have no idea what kind of firearm this is but it looks really awesome.. and if anyone can identify it would be much appreciated!&lt;br /&gt;
&lt;br /&gt;
==Jacked pictures==&lt;br /&gt;
The following are pictures taken from my website. The first one is edited, but it's still my picture. The first version still has my copyright notice on it, as does the second picture. [[Image:M1891.jpg]] and [[Image:M39.jpg]] Please remove all versions of both these pictures from the database. I'm not very familiar with wikis or I'd do it myself. --[[User:7.62x54r.net|7.62x54r.net]] 23:36, 28 December 2009 (UTC)&lt;br /&gt;
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==English Scripts==&lt;br /&gt;
To unregistered users. use English script when writing on these pages. Most of us are American and don't run asian word scripts on our computers. Thus Asian letters are unreadable to us and look like gibberish. [[User:Rockwolf66|Rockwolf66]] 20:57, 16 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencap Legality ==&lt;br /&gt;
How do you know whether uploading screencaps violates copyright or not?&lt;br /&gt;
: Pretty sure it is okay because no one has hunted us down to sue us, but anyway, as long as you don't claim it is your work and credit only yourself, you should be okay. -GM&lt;br /&gt;
:: One thing I would advise you to do is not upload screenshots from pirated copies of movies that haven't been released yet on DVD and Blu Ray. I imagine that if someone working for one of the studios saw that, they would be very upset. They'll know the shots came from a bootleg if the movie isn't out on DVD yet, and they might just throw the book at us. Avoid this at all costs. -[[User:MT2008|MT2008]] 02:30, 4 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Merging articles ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to merge an article with a pre-existing article? Every time I try to do this with particular types of guns, I get an error message that says, &amp;quot;A page of that name already exists, or the name you have chosen is not valid. Please choose another name.&amp;quot; For instance, if I wanted to move the HK91 article under the H&amp;amp;K G3 article (since the HK91 is a G3 variant, I don't think it needs its own page), I can't do this.&lt;br /&gt;
::To merge an article, take the article, copy all the information and put it on the new page in the format you wish to make. You can also do this if you wish to change the name of a page. Take the page that you copied everything from and delete everything on that page. Write on that page this exactly(minus quotes):&lt;br /&gt;
&amp;quot;#REDIRECT (then use double [ ] brackets) and write the name of the page EXACTLY AS IT IS. Screw up the name and it'll redirect no where.&lt;br /&gt;
:Example&lt;br /&gt;
# &amp;quot;#Redirect [[[[M16 rifle series]]]]&amp;quot;&lt;br /&gt;
Note:How I made it look finished is what it should look like. Not what it looks like when in the editing of the page. Hope I helped. -[[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
This is probably rhetorical, but is this the same method of redirecting to a page, i.e. [[QBZ-95]] redirecting to [[Norinco QB rifle series]]?  I noticed that a page for the QBZ-95 was deleted because there already was one (Norinco QB rifle series), but whenever you type in QBZ-95, there are absolutely no results for it, and that could be confusing for your everyday user..[[User:Run its a T-55|Run its a T-55]] 22:44, 27 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Let there be backups! ==&lt;br /&gt;
Ok, I've installed ruby on our dedicated server, signed up for Amazon's s3 storage service, and customized a ruby backup script to automatically backup the database and all image files at 4am pst and upload them to our s3 folder. The process really bogs down the box for a good 10 minutes, so I'm thinking once every 24 hours is fine, but I may go to once every 12 hours eventually... Thanks for putting up with the ups and  downs during this time of transition.&lt;br /&gt;
&lt;br /&gt;
Best,&lt;br /&gt;
Chris&lt;br /&gt;
[[User:Bunni|bunni]] 05:17, 20 March 2008 (UTC) &lt;br /&gt;
&lt;br /&gt;
Welcome to our new server! This is the first of many steps I am taking to ensure we never lose data again. The site used to be hosted on shared hosting overseas - we now have a dedicated server housed in a co-location in San Jose, CA. Dedicated servers don't come cheap, but your time, effort, and contributions are now my number one priority. &lt;br /&gt;
&lt;br /&gt;
I'm still transferring the images that have been uploaded over the last couple days, don't worry they're not lost!&lt;br /&gt;
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==The McUzi==&lt;br /&gt;
It wasn’t until I read the ‘Raw Deal’ article on the “fake Uzi” that I realized Hollywood was dressing MAC-10s up as Uzis.&lt;br /&gt;
&lt;br /&gt;
In ‘The Dog of War’ the mercenaries are supposed to be using Uzis. However some are using MAC-10s and some are using MACs dressed up as Uzis. The actors seem to change weapons randomly. For example, as the climactic battle begins Tom Berenger is using a real Uzi and Christopher Walken is using a silenced Uzi. However in the final minutes both are using McUzis. This is made painfully clear as Walken holds the gun to his face when reloading.&lt;br /&gt;
&lt;br /&gt;
There are real MAC Uzi hybrids. These are civilian versions of the Uzi with a .45 barrel, bolt and a MAC-10 magazine well to accept the universal Grease Gun magazines.&lt;br /&gt;
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The Hollywood guns are merely MACs with Uzi parts added on. &lt;br /&gt;
&lt;br /&gt;
I would see to real reason to make a gun like this accept that the filmmakers wanted to use Uzis but ran out. Much like ‘Planet of the Apes’ when the studio ran out of ape costumes they simply used paper mask. If you look closely at the audience of Heston’s mock trial.&lt;br /&gt;
&lt;br /&gt;
I captured some great stills to add to ‘The Dogs of War’ article.````&lt;br /&gt;
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== moved from main page ==&lt;br /&gt;
We're on the new server and still working the bugs out - email me at cserrano@gmail.com if you're having any issues editing or logging in. The backup file is from early September 30, so most of yesterdays edits are missing - sorry GunMaster45 I'm working on  it! [[User:Bunni|bunni]] 17:03, 1 October 2008 (UTC) ''GunMaster45 I've recovered the latest version of the [[Street Kings]] page - anything else we're missing?'' [[User:WikiSysop|WikiSysop]] 21:18, 1 October 2008 (UTC)&lt;br /&gt;
: I had the R9 pistol which I had uploaed today but I redid it. Will the pictures remain fuzzy and pixelated or is that just temporary? (Hopefully) -GM&lt;br /&gt;
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If you find something missing from the old server you can still access it here 66.79.167.132/~imfdb/index.php?title=Main_Page [[User:WikiSysop|WikiSysop]] 20:55, 1 October 2008 (UTC)&lt;br /&gt;
:I had just uploaded some pics of the AR18 from Terminator and the Street Sweeper from Total Recall. Can you get them back, or should I upload them again? Also, MPM2008 uploaded some new gun pics, and I don't think he'll appreciate their loss.&lt;br /&gt;
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== How do i &amp;quot;screencap&amp;quot; a movie? ==&lt;br /&gt;
How do i screencap a movie?:&amp;lt;br /&amp;gt;[[User:Sick-vice|Sick-vice]] 12:41, 3 October 2008 (UTC)&lt;br /&gt;
:Ah, OK then. We all have our own methods of doing so. Personally, I play my DVDs using VLC Media Player, which has a Snapshot feature which lets you take screenshots when paused, and then it saves them automatically as JPEGs or PNGs to a designated folder of your choosing. However, that's ONLY when I'm screencapping movies I own on DVD. I also rent and download movies using iTunes which I might screencap for IMFDB pages, and I can't play those with VLC. In those cases, I just hit the &amp;quot;Print Screen&amp;quot; key, paste the image into MSPaint, and then crop away the iTunes browser so that only the movie image remains. Then I save them to my HD in a designated folder. Once I've acquired enough screenshots for a movie, I use &amp;quot;Upload file&amp;quot; to put them on IMFDB so that I can use them for pages I edit. -[[User:MT2008|MT2008]]&lt;br /&gt;
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::First and most importantly, you need a DVD drive in your computer to watch the movie. I watch mine on Windows WinDVD system, which has a built in &amp;quot;screencap&amp;quot; button by pressing P, which saves them all in  WinDVD file. I take those files from the folder, which are all saved under BMPs and re-save them as JPGs using Corel Paintshop. If they are widescreen, I use crop to cut them out. I then upload them to the site and post them. Now that I've read MT2008's method for iTunes, I can screencap [[Shoot 'Em Up]] which wasn't compatable with my WinDVD system, but worked on my other DVD player which had no screencap button. Hooray! -[[User:Gunmaster45|GM45]]&lt;br /&gt;
&lt;br /&gt;
And also you can use the program I use which is CyberLink PowerDVD which also has a built in Screenshot button. First the screenshots start out as BMPs, but then I use Irfan View to save them as JPGs to a different folder. And if they are widescreen, I use Windows Photo Gallery to crop off the black bars. You should also check out Gunmaster's and MT2008's methods because they might be better.--[[User:Alienqueen11|Alienqueen11]] 18:02, 4 October 2008 (UTC)&lt;br /&gt;
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What about taking pictures on a digital camera and uploading them to your PC? Does anyone know if it works?[[User:TheDon152|TheDon152]] 21:41, 5 January 2009 (UTC)&lt;br /&gt;
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::Thats a very myspace101 question but it's simple there's about 4 ways to do it but I've only done 2. (This demonstration is only done on Windows XP)&lt;br /&gt;
&lt;br /&gt;
:::Option 1: If your camera has a memory slot like a (Compact Flash, Secure Digital, Mini SD, Micro SD, Memory Stick Pro, MultiMediaCard (MMC), SmartMedia, xD-Picture Card (xD), etc.) you could remove the card from the camera. Step 1: Once you removed the card from the camera if you have a compatible USB card reader you can plug the card reader into the computer and plug the card into the card reader. The most common great quality card reader brands are (Sandisk, Memorex, PNY, and Lexar) for approximately $20.00 at Wal-Mart. &lt;br /&gt;
&lt;br /&gt;
:::Option 2: If your camera has a connection for a USB cable. Step 1: You can easily find and plug the USB adaptor into the camera and plug the other end of the plug into you computer. &lt;br /&gt;
&lt;br /&gt;
:::The upload process is easy (tested on Windows XP) your computer bottom right task tray will show a &amp;quot;Found New Hardware&amp;quot; icon and be gone that means your camera is connected. Step 2: A pop up will show on how you want to view your images click on &amp;quot;view with Windows&amp;quot; if this pop up does not pop up you will have to manually follow step 3 if not skip on to step 4. Step 3: You may click &amp;quot;My Computer&amp;quot; or &amp;quot;My Documents&amp;quot; most likely on the desktop or start menu on your computer you will go to &amp;quot;My Computer&amp;quot; and find a folder that says a brand of your memory card or camera. Step: 4 Click on the folder and look through all folders and once you find it you may highlight the folder or the selected images on your computer mouse right click and press copy (or press Ctrl+C on your keyboard) and paste the images where ever you want in your computer.&lt;br /&gt;
&lt;br /&gt;
== How do i screencap from a television? ==&lt;br /&gt;
Like if i wanted to screencap some video games?&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Sick-vice|Sick-vice]] 22:30, 10 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you have an XBOX 360 go out and buy a Dazzle adaptor, Video Amplification Distributor, and a few assorted cables such as an HD Cable for it. This will allow you to record videos from your game,and use a simple program like Paint or Snipping Tool to get your screenshots out of it.&lt;br /&gt;
-CZAR-&lt;br /&gt;
&lt;br /&gt;
:You probably need some high tech gizmo. Usually people who screencap TV use DVR and record TV on DVD, then upload them on the computer. I've never done it but it may work for VGs. -GM45&lt;br /&gt;
&lt;br /&gt;
::Personally, I'd recommend maybe trying an emulator to play said game on your computer (assuming your PC is fast enough to handle the software and game). I've been thinking of redoing the ''[[Goldeneye 007]]'' page for a while using Project64 (which has a screencap feature), because I can play that game at high resolution even on my laptop.&lt;br /&gt;
:::I recommend softwares like Fraps (only for PC games). It can take images with a click of a button and you can choose what to save it as in the Pictures section. The disadvantage is that you can't record gameplay in computer games and you must pay about $99 (not sure, but around there and you can also pay little by little per month or week to use) it to do unlimited video capturing. - [[User:Kenny99|Kenny99]] 02:39, 4 June 2010 (UTC)&lt;br /&gt;
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==Call of Duty 4 pictures==&lt;br /&gt;
I've got good pictures of guns for Call of Duty 4, but i don't know how to upload them, anyone knows how to email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
:All you have to do is go to &amp;quot;Upload file&amp;quot; under the &amp;quot;Toolbox&amp;quot; section in the left-hand column. -MT2008&lt;br /&gt;
&lt;br /&gt;
==Protection Log?==&lt;br /&gt;
Is something wrong with the site. Why are all the pics being fixed with &amp;quot;([edit=sysop:move=sysop])&amp;quot; for a protection log? I know little about that technical stuff, is someone removing the pics or are they just being protected from over-uploading crappy pics over? -GM&lt;br /&gt;
&lt;br /&gt;
:They're being protected. Some asshole came in earlier today and kept trying to replace MoviePropMaster's pics with stock 'Net images, and kept doing it even after he was asked to stop. MPM's pics are our pride 'n joy...Alienqueen and I agreed not to let them get screwed with anymore. -MT2008&lt;br /&gt;
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Yeah, that's reason why I did it. I just wish I had my ability to block users back, and then I wouldn't have had to set up protections. I told that guy not to upload over MPM2008's images and multiple times and he didn't listen.--[[User:Alienqueen11|Alienqueen11]] 03:20, 23 October 2008 (UTC)&lt;br /&gt;
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==Flannigan==&lt;br /&gt;
on the Snatch page- I know it already says that the .50 is a 357, but also another way of finding out is that .50s fire 7 rounds where as in the film Bullet tooth tony fires 8 in every mag. so it must be a 357.&lt;br /&gt;
&lt;br /&gt;
Retrieved from &amp;quot;http://www.imfdb.org/index.php?title=Talk:Snatch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Deleting old files==&lt;br /&gt;
As y'all can probably tell, I have been on a huge deleting spree recently. I've been getting rid of files that weren't being used for whatever reason or another. Some of them were gun images that have since been replaced by MoviePropMaster's images, others were old screencaps that have been replaced by newer ones (like all of my old ''[[Hard Boiled]]'' shots, which have since been replaced by GunMaster's), and some were those images of weird experimental guns uploaded by Cutaway that don't appear in any movie and thus have no purpose on this site.&lt;br /&gt;
&lt;br /&gt;
I realize, of course, that this by itself won't relieve the strain on the servers; it's inevitable as this site grows. But it seems like a worthwhile thing to do. If anyone of the Admins are interested in helping out, please go to &amp;quot;Special Pages&amp;quot; and click on &amp;quot;Unused Files&amp;quot; (at the top). If you see something that might be worth keeping (i.e. Choi's screencaps from ''[[The Killer]]'' which haven't been put on the page yet), leave it alone, but if you see gun images that obviously have no use or screencaps that you know have been replaced...ditch 'em.&lt;br /&gt;
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Thanks. -[[User:MT2008|MT2008]]&lt;br /&gt;
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Good Work, MT2008. I'm sure it'll give us more server space, I'll be sure to delete some myself. One question, if we get rid of the old files, will this site load faster?--[[User:Alienqueen11|Alienqueen11]] 02:13, 2 November 2008 (UTC)&lt;br /&gt;
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:Beats me, but I'd have to guess...not ''noticeably'' faster. It will at least give us more space for uploading newer files. However, IMFDB is constantly growing, so it's inevitable we'll reach our limits eventually. You'd have to ask Bunni when that will be. Anyway, I'm off to the pub now. I will be back later to continue. [[User:MT2008|MT2008]] 02:20, 2 November 2008 (UTC)&lt;br /&gt;
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Go right ahead, you deserve a break. I'll get rid of as many as I can, I'm also seeing alot of screenshots nobody bothered to use, it makes me wonder why people upload them if they're just going to sit there for a year and gather dust. And, I'm also going to screencap [[Four Brothers]] and [[Assault on Precinct 13 (2005)]] soon, so you can look forward to seeing them completed.--[[User:Alienqueen11|Alienqueen11]] 02:27, 2 November 2008 (UTC)&lt;br /&gt;
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==Fictional Firearms==&lt;br /&gt;
I propose that we denote pages for 'fictional' firearms with parentheses &amp;quot;like Non Guns&amp;quot; so that they are in a different grouping than real guns.  GM has made pages for the fantasy weapons of Hellboy II and that made me think about custom pages for the Morita Rifle (Starship troopers) or the M590 (Space:Above and Beyond) or the Blade Runner Pistol or any of the Star Wars guns (versus other types of Sci fi weapons, these should be guns).  Even though THESE fictional guns are based on real guns, they can have their own pages with links to the original weapons page.  Regardless, I think that guns that aren't real should be separated, lest they confuse users.  Thoughts anyone?  Thanks in advance.&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] 18:45, 13 November 2008 (UTC)&lt;br /&gt;
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:I agree. I was kinda turned off when I saw the Aliens Resurrection page. None of those guns were based off of real firearms or even guns dressed up to look like futuristic guns.&lt;br /&gt;
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::Well I get the point of making a post about fictional guns that were built around real guns like the Morita rifle and the Pulse Rifle of Aliens, but guns that were built from scratch like the Samaritian. Would it really need a page here or is that just for the fanboys who like the gun? It's like a page for the cars used in the Punisher movie or people who like to include knives, swords, and even bows &amp;amp; arrow in pages, including me. [[User:Excalibur01|Excalibur01]] 13:52, 24 November 2008 (UTC)&lt;br /&gt;
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:::The advantage is that the page can inform an interested user that the prop was NOT based on any real firearm, information that is just as important as informing 'what real firearm' was used in a prop weapon.    What I don't like are obvious NON crafted weapons .... like [[Molotov cocktails]] ... wtf?  That's an improvised weapon, like a sharp stick or a brick.[[User:MoviePropMaster2008|MoviePropMaster2008]] 18:30, 24 November 2008 (UTC)&lt;br /&gt;
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::What about bows &amp;amp; arrows, or crossbows? I put them in my pages cause when they are used, they an impression and deserve a mention evne though they aren't firearms. Also what about knives and swords? I've seen some of those as well, but I think the knife of Rambo should stay because...well, it's the knife of Rambo. [[User:Excalibur01|Excalibur01]] 23:49, 16 December 2008 (UTC)&lt;br /&gt;
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== My gripe on Empty pages ==&lt;br /&gt;
&lt;br /&gt;
I've been seeing a lot of new pages lately. The problem is that they are a blank! Nothing, not even a list of guns. What the fuck? I mean, a list of guns with no photos is ok, but just a fucking blank page? Do the people that do that expect someone else to do the work for them? They mind as well type down, &amp;quot;someone list the guns and put up pics for me cause I am lazy as fuck to even give a list.&amp;quot; At least writing that down says something. Not just a blank.&lt;br /&gt;
:We all understand your pain Exy, we need a more efficient way to let the anonymous users know that if you make a page, you got to do the work. You gotta watch the language though, people will see it and think it is okay to do often. We all do it, but we don't want it done for no reason. Just ignore the empty pages, let them do the work eventually. If they don't, delete the pages. Half of them are movies I've never heard of anyway. Keep an eye out for [[Tropic Thunder]] and [[The Shawshank Redemption]], I'll have them done this week. -GM&lt;br /&gt;
::What about that new member who create thirty or so new movie pages (some of which barely had one gun in them) and then never filled out any of those pages? I'm tempted to give people a little time, but for movies in which I question their relevance to this site, I'm also tempted to get rid of blank pages and let people create them when they're ready to populate them with information.  MPM&lt;br /&gt;
:::Sorry for the foul launguage. I'm used to talking on forums where the F word is acceptable when you are pissed. Swears is culturally part of any language and sometimes it slips and I like to think we're all adults here that do use swears in real life when it is required. Anyway. Nice job on the [[Tropic Thunder]] and [[The Shawshank Redemption]] pages. I've only done one movie that had ONE gun in it and it was [[The Forbidden Kingdom]] and even I did the work for it. I guess the anonymous users might also just be curious guys online and just hope we know what movie they are talking about, have it, and would take the time to tell them what guns are in it by doing the pages, but maybe on the main page, someone should put down rules of how to operate this site. I mean, I wanted to put a new qoute into the qoute section, but can't cause I don't know how to do it [[User:Excalibur01|Excalibur01]] 13:53, 24 November 2008 (UTC)&lt;br /&gt;
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==&amp;quot;jacked&amp;quot; summaries&amp;quot;==&lt;br /&gt;
One thing that irks me is people 'cut and pasting' a plot summary completely from IMDB.  This is not only against IMFDB rules, but if any mods from IMDB sees them, they can make an stink about it.  I'm tempted to 'erase' any pirated summaries and put a note to the original writer ''&amp;quot;'''Write your own summary in your own words'''.  It isn't too hard, even to re-arrange the sentences and replace some words to make it LOOK like you wrote it yourself.  Just don't lift them word for word from another well known source.  IMDB itself has a rule that you must write your own summaries and not lift them from other 3rd party sources.  So does IMFDB.org.  &amp;quot;''  Of course there are so many jacked firearm images here, this may be hypocritical.  Which is why I'm working so hard to get IMFDB their own exclusive gun images.  But it's one thing to upload an image of an impossible to get gun which no one has, versus taking the time to type a few sentences...&lt;br /&gt;
:I agree. I did the same thing with my [[Black Lagoon]] page when I got here, but I took it off mainly because I didn't see the need for a summary at the beginning of the page that is THAT long winded. People are here for the guns and if they want to know what the movie or show is about, they just look it up. I don't know, I stopped writing summaries for movies and shows long ago. [[User:Excalibur01|Excalibur01]] 13:53, 24 November 2008 (UTC)&lt;br /&gt;
::I think we don´t need summaries.[[User:Oliveira|Oliveira]] 14:34, 24 November 2008 (UTC)&lt;br /&gt;
:::I disagree with those who think &amp;quot;we don't need no stinkin' summaries...&amp;quot;  For those people who have NOT seen the movie a SHORT summaries are okay.  I've put them on some of my pages, usually when I have something interesting to add.  I do like them when someone puts a page for a movie so obscure that I have no idea what it's about (and I don't want to have to go hunting around the web to find out, capice?)  I added summaries (and others did) for those REALLY OBSCURE East german B&amp;amp;W movies that are on the site.  Who created those pages anyway?  Like anyone's going to see Black and white German language communist era DDR movies .... oh well.  I can always start creating pages for the cinema of 1930s Lithuania! hahahaha.  But having no summary for SOME of the pages sucks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:25, 24 November 2008 (UTC)&lt;br /&gt;
::I found some summaries to stick out too much. Maybe a sentence or two to just give the jist, or a catch phrase like, but really I don't do summaries anymore. But I'll think about it for the anime ones simply cause some of them are harder to find or most people wouldn't have interests in them. [[User:Excalibur01|Excalibur01]] 23:46, 16 December 2008 (UTC)&lt;br /&gt;
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==Leaving your sign==&lt;br /&gt;
If you want people to know who you are when you write things on pages and discussion boards, put four ~ symbols after your message. Your user name and time/date are automatically shown. [[User:Gunmaster45|Gunmaster45]] 20:28, 23 November 2008 (UTC)&lt;br /&gt;
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:See?&lt;br /&gt;
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:: What he said. ;)&lt;br /&gt;
::: I agree wholeheartedly ...&lt;br /&gt;
::::Yes. Just yes. --Maxaxle, [[Special:Contributions/99.50.201.235|99.50.201.235]] 23:47, 3 September 2009 (UTC)&lt;br /&gt;
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== Should we have templates? ==&lt;br /&gt;
&lt;br /&gt;
Like in Wikipedia?[[User:Oliveira|Oliveira]] 11:09, 3 December 2008 (UTC)&lt;br /&gt;
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It WOULD make this site a bit more...colorful than the standard white background, but if it's too much work, then it's up to whoever really runs this place.&lt;br /&gt;
&lt;br /&gt;
:In all honesty, what this site needs most of all is cross-referencing of some kind, so that if somebody enters the name of a gun in one page, it shows up on another. It's a downfall of Wikis in general, and this one in particular. -[[User:MT2008|MT2008]] 01:26, 17 December 2008 (UTC)&lt;br /&gt;
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==Views==&lt;br /&gt;
&lt;br /&gt;
Is there a way how I could check how many people viewed may page like on the home page the top 5 articles says how many people have viewed are page. &lt;br /&gt;
-[[User:Btracy1994|Btracy1994]] 01:11, 29 December 2008 (UTC)&lt;br /&gt;
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== How do i replace a image? ==&lt;br /&gt;
&lt;br /&gt;
How do i replace a image?[[User:Oliveira|Oliveira]] 13:38, 12 January 2009 (UTC)&lt;br /&gt;
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== Updating ==&lt;br /&gt;
&lt;br /&gt;
Can someone please update or add pictures to these listed pages: &lt;br /&gt;
&lt;br /&gt;
*3000 miles to Graceland&lt;br /&gt;
                                                                 &lt;br /&gt;
*Blue streak&lt;br /&gt;
                                                                 &lt;br /&gt;
*The Mask&lt;br /&gt;
                                                                 &lt;br /&gt;
*Snatch&lt;br /&gt;
&lt;br /&gt;
:The Mask and Snatch are on my to-do list. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== music videos ==&lt;br /&gt;
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should be included on the site...i want to know the guns used in protest the hero's video for blindfolds aside...if anyone knows, please share, or at least where i can find out&lt;br /&gt;
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== main page movies ==&lt;br /&gt;
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What exactly is the criteria for a film to be featured on the main page? I was thinking of submitting some (unless there are already enough as it is). - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
:Popular, critically aclaimed (but gun heavy I guess, something that wins 9 oscars but has three guns isn't a good idea), and it should have a decent amount of guns on it (like 15-20 seems about right).&lt;br /&gt;
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== Too many screencaps!!! ==&lt;br /&gt;
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I'm getting a bit frustrated w/the amount of screencaps we're loading up. Is there any way we can limit the number? The pages are becoming much too long &amp;amp; scrolling takes forever. I know Wikis are not democracies so a vote would be out of the question but can we all please stop indulging our screecap skills by putting ALL our favorite stills from these films up &amp;amp; just have about 2-3 images per firearm? [[User:Tommyt|Tommyt]] 20:14, 18 March 2009 (UTC)&lt;br /&gt;
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:At least for the front page I have to agree - the loading is taking way too long. I'm going to disable the featured page for a while and see how it goes. I can't afford to upgrade the server at the moment to handle the huge load. [[User:Bunni|bunni]] 03:26, 22 March 2009 (UTC)&lt;br /&gt;
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::Can this be done on individual pages too? Take a look at the page for Shoot 'em Up for instance, seems like everyone just had to throw their favorite frame in there. Also, the Quick &amp;amp; the Dead is pretty bad too... Also, would it be bad in etiquette to go into pages &amp;amp; start cutting out images that are repetitive or unnecessary? [[User:Tommyt|Tommyt]] 18:47, 23 March 2009 (UTC)&lt;br /&gt;
:::Excuse the language but FUCK YOU. And if you start removing my screencaps I'll be sure to remove ''you'' from the site. (sorry about the outburst but it is very rude to blatantly bash my hard work and contributions to this site, and it pisses me off gravely) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::No one was bashing the hard work or contributions.  Don't confuse legitimate criticism with a personal attack, and your response back was a personal attack and beneath you, especially the fine responses you usually write (and the fact that you're a MOD now).  I hope you eventually understand that I also mean no disrespect as well.  :)   [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:01, 29 May 2009 (UTC)&lt;br /&gt;
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GM's comment aside I'm all for detailed screencaps. Heck I'm going to be trying to collect a bunch for myself. Unfortunantly the interesting films I have are VHS. [[User:Rockwolf66|Rockwolf66]] 23:00, 23 March 2009 (UTC)&lt;br /&gt;
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:He's got a point though. I dont want to be rude, but when every single time the certain gun is shown, it doesnt really need a picture. 5 tops is ok. GM, you are very nortorious for 13-14 pictures of the same gun. i can understand showing cycling misfeeds/changes in guns, but on the Punisher page, you dont really need that many pictures of Castle shooting Spoon and Dante. [[User:The Winchester|The Winchester]]&lt;br /&gt;
::You shouldn't have to apologize.  The members who seem to LOVE tons of screencaps take it personally, like you're attacking THEM, not the decision to display endless screenshots of guns.  I think when they think about it, they may realize that no one is trying to be insulting.  When I screencap, I edit the pictures.  Sure I might have 14 shots, but I choose the best couple and cull the rest.  I don't feel compelled to force everyone to look at every since solitary screenshot, just because I took the time to do them.  Just like a writer or artist, you must have the maturity to cut out what is excess, even though at the time it sucks to cut out stuff you like.  Looks like some of the new (i.e. young also) members are trying to outdo the record for ridiculous screencaps.  [[We Were Soldiers]] is now a page that I no longer like to look at, now that I have to scroll down for ten minutes to see the next section.  :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:01, 29 May 2009 (UTC)&lt;br /&gt;
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== how do i screencap == &lt;br /&gt;
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i have many films, games exc that i want to screencap. please can someone tell me how to?&lt;br /&gt;
:You need a DVD-rom drive on your computer. Play the movie on a DVD player with a screencapture function. The images will be saved to a folder. Cut off any widescreen or full screen bars and convert the image to a JPG so it can be placed here. You'll need a photo editor such as Corel Photoshop or even Paintshop. Then go to the Upload file section and upload them on the site. Copy the picture's linkage (will say something like &amp;quot;Image:name.jpg&amp;quot;) then put the image in double brackets [[]] and paste the linkage. now you'd take this image and write it like this:&lt;br /&gt;
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(double bracket)Image:name.jpg|thumb|none|600px|Comment.(double bracket)&lt;br /&gt;
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Look at some other pages to see this in use. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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You can actually screencap with any Windows computer, very easily. Just use the Print Screen button and paste it into whatever program you want; you can then crop out the interface and whatnot. You can also use Print Screen + Alt so that you only get what's inside the window instead of everything (I think PrtScn + Alt is what you want. &lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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==Should this picture be on the M16 Page?==&lt;br /&gt;
hahahaha.  The CHAMPION of customization in the history of firearms! ..... &lt;br /&gt;
[[Image:74ea0f45a31c.gif]]&lt;br /&gt;
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[[User:MoviePropMaster2008|MoviePropMaster2008]] 20:19, 18 April 2009 (UTC)&lt;br /&gt;
:Oh hell yea! that looks awesome! [[User:The Winchester|The Winchester]]&lt;br /&gt;
::Looks like that GIF took a lot of work to make... Awesome though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::That would be perfect for the M16 page, so definitely yes!--[[User:Alienqueen11|Alienqueen11]] 20:47, 19 April 2009 (UTC)&lt;br /&gt;
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Well where on the page should this be on? [[User:Excalibur01|Excalibur01]] 21:55, 19 April 2009 (UTC)&lt;br /&gt;
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:Interesting enough I don't see this thing transform into an M16A1 or A2&lt;br /&gt;
::M16A1 is dead and gone. the a2 series is the new and improved. [[User:The Winchester|The Winchester]]&lt;br /&gt;
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Slow it down a touch and it's perfect! And to satisfy those who are sticklers about accuracy: split the animation into &amp;quot;A1&amp;quot; and &amp;quot;A2&amp;quot; animations (one for each M16 variant). &lt;br /&gt;
EDIT: Isn't there a silencer for it? Counter-Strike says so...&lt;br /&gt;
--Maxaxle, [[Special:Contributions/99.50.201.235|99.50.201.235]] 23:48, 3 September 2009 (UTC)&lt;br /&gt;
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How awesome is that AR-15 builder, just love doing it for the hell of it.&lt;br /&gt;
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== Grammar/Spelling ==   &lt;br /&gt;
-    &lt;br /&gt;
- Hello gentlemen. First off I just want to start of by telling you guys how much I enjoy this site. Anyhow, I come visiting from IMCDb (Internet Movie Car Database). I'm an administrator over there and given my interest in weapons and the similarity between the two sites, I've taken an interest in visiting your site. However, I've noticed a problem that I wanted to bring up to your guys' attention. Often times there are grammar and spelling mistakes and I think that it is something that you guys can improve upon a bit more. I don't mean to sound like I'm criticizing or I'm calling anybody stupid or anything, but it's things like that that could make the site look cleaner and more appealing. And yes, I do understand that english may not be the first language for some of the posters here. My point is that I'm just giving some friendly advice from who I'd like to think of as someone from a &amp;quot;sister&amp;quot; site. Thanks gents...keep up the great work.&lt;br /&gt;
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:: We have tons of contributors who aren't even old enough to shave yet.  Does that tell you anything?   GM45 once described it as a small group of Mods/ Super users fighting against the cresting tide of the ocean, or something to that effect. :)  An apt metaphor. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:03, 29 May 2009 (UTC)&lt;br /&gt;
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:::Hi, I am a fan of IMCDB myself (it was where I learned all about how M1 Abrams tanks in Hollywood are mocked-up Centurions). I do appreciate your concerns about grammar/spelling and agree with you that it needs to be addressed. However, being that (unlike IMCDB) we are a Wiki open for all to edit, it's somewhat inevitable that this will be an issue. I appreciate the fact that this is less of an issue with IMCDB due to the format of the site, and at times, I wish we could integrate elements of IMCDB into this site to standardize things a bit (I still get annoyed when I see people who call a Beretta 92F a &amp;quot;Berretta M92F&amp;quot; even though it says at the top of the page that this is not the correct spelling). -[[User:MT2008|MT2008]]&lt;br /&gt;
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::::Fellas, I greatly appreciate the response. I understand the situation with your site and we ourselves deal with some of the same issues, as far as having younger members whose grammar and knowledge isn't exactly ideal. But thanks a lot for the response. And as I said earlier, keep up the good work.&lt;br /&gt;
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:::::Thanks.  We also have foreign contributors who don't have that great of a grasp of English.  We also have guys who just don't know how to spell.  One of my buddies who is a combat vet, former 82nd Airborne, types like a two year old on his computer.  I jokingly say that I have to create a special filter for Babelfish to decypher what he is typing! LOL.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:33, 12 June 2009 (UTC)&lt;br /&gt;
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===Our own movie===&lt;br /&gt;
I was thinkin'. We've got a lot of people on this site, a lot of them are very talented, we could probably make our own movie someday. I know a good script writer with an idea already mostly-formed, maybe imfdb should have a meet up and make a movie. We could probably all pool our resources and make an awesome one. Just a whimsical fantasy...-protoAuthor&lt;br /&gt;
:A movie based on a website? What the fuck? That won't work. I am sorry but, that just won't work.-[[User:Oliveira|Oliveira]] 19:07, 6 June 2009 (UTC)&lt;br /&gt;
::No, I mean we all pitch together and make an action movie. Not based on the website, but the website has the people and resources. As in, a community effort. -protoAuthor&lt;br /&gt;
:::That would be cool if only the movie we make is a cheesy action movie in the same vein as Commando, then we can do it.-[[User:Oliveira|Oliveira]] 19:45, 6 June 2009 (UTC)&lt;br /&gt;
::::hahahahaha, uh  no. :)  Some of us actually work in the movie industry and it's not easy to make a movie, even a crappy backyard effort one with a video camera bought from Walmart.  You're right, it's a whimsical fantasy, but you need a TON of talented people who know what they are doing in ALL of the positions of a film production.  Not just armorers but you need everyone, a good script, good actors, a good director, a good producer (which amazingly is really hard since the producer is supposed to be a manager, NOT someone who micro manages the work by everyone else), a good crew, skilled camera operators, good cameras, pro lighting gear and a good DP or cinematographer.  Oh did I mention TONS of $$ (you could spend a fortune just feeding the crew and paying for insurance and permits - salaries not withstanding).  Wait, you also need office staff, pre production staff and post production staff and facilities (digital capture, color correcting, editing, sound engineering and editing) and then where are you going to sell it?  You need marketing, posters, ads, trailers, a website, the list goes on and on.  No I'm not making fun of your comment.  It was funny and just that, fantasizing, but I know you are just throwing this bit out there and are not serious.  Because it's akin to someone saying &amp;quot;hey let's stage our own high orbit launch of a satellite, all we need is .....&amp;quot; :)   [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:29, 12 June 2009 (UTC)&lt;br /&gt;
:::::I'm currently working on an amatuer backyard crap job now, and it is actually turning out quite well. We don't have tons of money but we can fund things like fake blood, spare t-shirts (to cover in fake blood), and blanks. As for lighting, so far everything has been working well for us. We actually have enough filmed now that I'm confident this will be a good movie. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Help with VLC ==&lt;br /&gt;
I need help with my VLC Media Program. When i screencap movies the program screencaps like normal, but when i upload my images to IMFDB the images stay like this:&lt;br /&gt;
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[[Image:Vlcsnap-252103Mk2.jpg|thumb|none|512px|Charlie Sheen in [[Platoon]]. &amp;lt;s&amp;gt;The Problem here is that even when the screencap is in 1200x configuration, the screencap is still away too small.&amp;lt;/s&amp;gt; Fixed!]]&lt;br /&gt;
:Can Anyone help me with this?-[[User:Oliveira|Oliveira]] 19:43, 12 June 2009 (UTC)&lt;br /&gt;
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:I don't have that problem, but I'm checking out the settings to see what might cause it. -[[User:MT2008|MT2008]] 23:56, 12 June 2009 (UTC)&lt;br /&gt;
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::I imagine you've got this sorted by now, but it's because you missed the letter &amp;quot;p.&amp;quot; It's &amp;quot;px&amp;quot; as in &amp;quot;pixel,&amp;quot; not &amp;quot;x&amp;quot; as in &amp;quot;times.&amp;quot; And that still won't make it larger than the image itself is. [[User:Vangelis|Vangelis]] 11:10, 3 July 2009 (UTC)&lt;br /&gt;
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==Discussions on Articles==&lt;br /&gt;
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I love this site, I have wasted many hours just browsing the wonderful collection of articles. My only qualm is some users feel that the article pages are also discussion pages to argue the validity of someone's addition. There is nothing that irks me more that when i am reading about a movie and then it becomes some kind of forum. I think this should be regulated to make the site more professional.&lt;br /&gt;
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:We try to regulate it and throw those discussions on the discussion pages of articles but there are still some users that discuss on the articles.-[[User:Oliveira|Oliveira]] 20:14, 20 June 2009 (UTC)&lt;br /&gt;
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::I agree, that has been a thorn in my side too. Nothing worse than to go to the trouble of creating a thorough, tidy-looking article only for people to clutter it up with chatter and arguements that should be saved for the article's talk page. that 'discussion' tab is up there for a reason, people! [[User:Orca1 9904|Orca1 9904]] 21:18, 20 June 2009 (UTC)&lt;br /&gt;
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:::I couldn't agree more, it turns me off when I'm going through a neat looking page, and then come across a bunch of comments and arguments. If we could just get into the habit of using the talk page for these arguments, then we'll be more obligated to use them more often.--[[User:Alienqueen11|Alienqueen11]] 22:38, 20 June 2009 (UTC)&lt;br /&gt;
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== This video ==&lt;br /&gt;
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Have any of you lazy sons-of-bitches seen this video:&lt;br /&gt;
[http://www.youtube.com/watch?v=u_3FFThpkyg http://www.youtube.com/watch?v=u_3FFThpkyg]&lt;br /&gt;
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It's fucking awesome let me tell you. And no, i'm not spamming links just watch the video. It's about us!-[[User:Oliveira|Oliveira]] 21:45, 24 June 2009 (UTC)&lt;br /&gt;
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:That's been out for a while now; take a look at some of those old gun pics on there, like the long since replaced M16A1/M203 with the 20-round mag. [[User:Orca1 9904|Orca1 9904]] 22:03, 24 June 2009 (UTC)&lt;br /&gt;
::I know but i never seen it. It's really funny.-[[User:Oliveira|Oliveira]] 22:06, 24 June 2009 (UTC)&lt;br /&gt;
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:::Unfortunately some our members are a bit too thin skinned.  This guy wasn't being insulting.  He was intentionally obnoxious trying to be a 'showman'.  Some guys &amp;quot;telling him to fuck off&amp;quot; in the comments makes us look a bit immature.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:49, 31 August 2009 (UTC)&lt;br /&gt;
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== How? ==&lt;br /&gt;
how do i create my own page to say what my favourite weapons and movies are and what contributions i have made? please can someone tell me.&lt;br /&gt;
:You have to register first and, contribute to this site. Bye!-[[User:Oliveira|Oliveira]] 20:36, 26 June 2009 (UTC)&lt;br /&gt;
i'd hate to sound like an idiot but i've just done that (register and contribute) now what do i do?&lt;br /&gt;
:On the upper right corner of your screen there is an panel with thing about your username. Press the one with your name on it and write on it. Also, when editing, there will be an link with &amp;quot;Editing Help&amp;quot;. Click it and read it. Now you know how to edit. Yay! Also, put four ~ after any of your messages. That way, you will sign you messages and people will know who you are.-[[User:Oliveira|Oliveira]] 21:15, 26 June 2009 (UTC)&lt;br /&gt;
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== Movie Article Request &amp;quot;Sky Captain And The World Of Tomorrow&amp;quot; ==&lt;br /&gt;
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There are many guns, but I request this mostly for a big mistake in it. When Sky Captain is running on a log with a Colt 1911 (silver) in hand and drops it, the computer rendering shows a revolver of some sort. It is probably the same as the one in the scene where Sky Captain is at his desk and the reporter comes in, and he stops her at gunpoint.&lt;br /&gt;
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Sorry if I was vague, but my memory's a little fuzzy.&lt;br /&gt;
--Maxaxle, [[Special:Contributions/99.50.201.235|99.50.201.235]] 23:46, 3 September 2009 (UTC)&lt;br /&gt;
:I actually own that film and I ''could'' screencap it ,but I effing hate that movie. --[[User:AdAstra2009|AdAstra2009]] 21:34, 13 October 2009 (UTC)&lt;br /&gt;
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:Is it really that bad? It looked like it sucked, but I wasn't sure-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:49, 13 October 2009 (UTC)&lt;br /&gt;
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::It's just really corny.  It tries to capture the feel of movies made in the 20's or whenever the hell the movie's suppose to take place, but it is just super, super, super, corny.  If it was intentionally corny, it would be funny.  But it's not and that's what makes it bad.  The only redeeming part is that Angelina Jolie is in it.  Unfortunately, she's always in a uniform and has a patch over one eye, so it's not really worth it in the end.  The dues ex Machina near the end doesn't help, or the fact that the female lead is the type of person that would push a button for no other reason then it says &amp;quot;DO NOT PUSH&amp;quot;. --[[User:Gunkatas|Gunkatas]] 21:11, 16 October 2009 (UTC)&lt;br /&gt;
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== How do I ==&lt;br /&gt;
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get pictures on a page? not screencaps but an actor holding a gun in a movie?&lt;br /&gt;
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== Fixed Width 1000px ==&lt;br /&gt;
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I'm working on making the front page a fixed width design... let me play with the ads and featured articles for a couple days. [[User:Bunni|bunni]] 22:29, 4 October 2009 (UTC)&lt;br /&gt;
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:Created a new template for featured articles, you can play with it at [[Template:FeaturedArticle]]. I've currently only added 3:10 to Yuma and Live Free or Die Hard - feel free to add more. [[User:Bunni|bunni]]&lt;br /&gt;
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==Random screencap==&lt;br /&gt;
Is there any chance of bringing this feature back?   I liked looking at the different screenshots.   [[User:Ben41|Ben41]] 11 Oct 2009&lt;br /&gt;
::Do you prefer having the site crash more often than not, for this little inconvenience?&lt;br /&gt;
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== I need help with a Link problem  ==&lt;br /&gt;
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I started a State of Grace page, which shows up when entered in the search box, but when I went to add the info from the movie to the actors pages the link back to State of Grace is said to be deleted. Like when I went to the Sean Penn page and entered what pistol he used and entered State of Grace, when I click on State of Grace it brings to a page that says: &lt;br /&gt;
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 '''Warning: You are recreating a page that was previously deleted.''' &lt;br /&gt;
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You should consider whether it is appropriate to continue editing this page. The deletion log for this page is provided here for convenience: &lt;br /&gt;
•	18:32, 15 April 2009 Gunmaster45 (Talk | contribs) deleted ''&amp;quot;State of Grace&amp;quot; ‎ (content before blanking was: 'This excellent movie starred Sean Penn, Ed Harris, and Gary Oldman. Penn, an undercover cop infiltrating the Irish mob in NYC carried a Smith 6906 in .9mm with a Ruger SP101 backup gun. Gary Oldman, a thug, carried ...')'' &lt;br /&gt;
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Does this mean I need to copy and paste all the work I did into that deleted page? Searching for the movie from the search box will bring you to the page I created from scratch, but the link from the actors pages brings you to that notice of an old deleted page. Can anyone help? --[[User:Mauser|Mauser]] 03:31, 16 October 2009 (UTC)&lt;br /&gt;
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There was a small difference in titles between the link and the page you created. The link was State of Grace and the title of your page was State Of Grace, so that's why it didn't link. I made a redirect on the previously deleted page so it should work now.--[[User:Alienqueen11|Alienqueen11]] 03:48, 16 October 2009 (UTC)&lt;br /&gt;
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== Movies Page ==&lt;br /&gt;
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I don't know if anyone has noticed but in the movies page King Kong (1933) is listed under B and there's no entry for it under K. Reason I'm saying this is because I guess only admins can edit category pages? because nothing pops up when I click edit.-[[User:Shooter2|Shooter2]]&lt;br /&gt;
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::I fixed it.  Someone put B&amp;amp;W in the same Category line as &amp;quot;movie&amp;quot;.  YOu put the categories in separate lines.  WHen you put  B&amp;amp;W in the same line, it thinks that you want the movie categorized in the &amp;quot;B&amp;quot; category [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:26, 21 November 2009 (UTC)&lt;br /&gt;
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== Do a page on Pavement ==&lt;br /&gt;
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Can someone please do a page on a movie called Pavement that stars Robert Patrick and Lauren Holly filmed in 2002. I was interested the weapons SWAT used and was pretty sure at one point even though she hadn't fired her weapon while clearing a house the top slide of her sidearm was locked back. I'd do it myself but I don't know where to find this movie as I saw it on TV one night and haven't done it before so wouldn't know how to make a page. Cheers&lt;br /&gt;
:Pavement was filmed in South Africa, even though the story is set in San Francisco.  Funny how San Francisco, suddenly looks like the scenes from District 9?  Lauren Holly used a Vektor CP1 pistol, and yes, she pops out and her slide is open, but it looks like she fired and the editor removed the sequence of her firing, wanting instead for the crazy dude to force her to withdraw by firing his shotgun first.  It was an editorial decision that screwed up what was already filmed.  The SWAT team used South African R4s, Vektor CR21s, some dummy SIG 550s and one M16A1(probably a replica).  The weapons are what one expects from a South African production.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:37, 13 January 2010 (UTC)&lt;br /&gt;
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== Actor's Pages ==&lt;br /&gt;
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I see that a lot of the actor pages are being converted to the &amp;quot;table&amp;quot; format, but I don't know if it's clear what should be in the first category.  Should the guns be placed first before what movie the actor used them in?   I would prefer it this way, because it's easier to read that way.  --[[User:Ben41|Ben41]] 02:00, 9 January 2010 (UTC)&lt;br /&gt;
::You're right in pointing this out.  I see NEW MEMBERS are changing the order in the tables on the ACTOR pages.  Traditionally it's been WEAPON, then CHARACTER, then MOVIE TITLE, then notes.  That format was chosen because it flows like a 'sentence'.  I.e. John Doe has used the following ...... a [[Beretta 92FS]] as Krusty A. Clown in ''Attack of the Killer Cartoons'' (note), (year).  WE should formalize a format and then institute it in the rules.  Thanks for pointing this out.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:40, 7 February 2010 (UTC)&lt;br /&gt;
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== Request ==&lt;br /&gt;
&lt;br /&gt;
can someone  do Wrongfully Accused with Leslie Nielsen. the reason I ask is because there is a strange LMG version of an M134 in it, and i would like to know what the hell it is, and if it is real.&lt;br /&gt;
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== A question ==&lt;br /&gt;
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So, this wiki has articles about video games, anime and animated films which are either 3d representations or drawings of guns. So why are stop-motion films, and other animation of this kind not allowed here? Why are they an exception?&lt;br /&gt;
::That answer is in the rules.  The representations of guns are crude and not appropriate to waste IMFDB resources on.  We haven't even covered the majority of our CORE genres (Films, Television shows, Anime &amp;amp; VG).  And many of our pages are very incomplete or lame.  So we tend to discourage new members from trying to introduce even MORE genres for us to cover.  That and in those genres the guns are too crude to be listed as anything in particular.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:45, 7 February 2010 (UTC)&lt;br /&gt;
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== Question: Live fire in movies ==&lt;br /&gt;
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Hi, first of all, please excuse my English, I am not a native speaker. Secondly, please excuse I aks my question here although I know it is not the proper place for this, but I found no forum in this wiki. So here is my question:&lt;br /&gt;
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When filming the German movie ''Spione'' (''Spys'', but there never was an English version) in 1928, there was live gun firing because they could not simulate it with special effects (1928), and the gun in the scene in question was fired in the direction of one of the actors. Strangely enough this caused a furor only because filming the scene was repeated several times by the director, who was was the lover of the actress in the scene, but it seems there was no talking about the live firing of a gun in a movie ''per se'' at all. So was using live fire in movies normal in a time they could not use special effects? Are there more films in which they used live fire instead of special effects? Thanks, Gustav&lt;br /&gt;
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==[http://en.wikipedia.org/wiki/Imfdb IMFBD Wikipeda Page]==&lt;br /&gt;
It's been put up for speedy deletion.  Could better writers than me go explain why it shouldn't? -[[User:JonathanDP|JonathanDP]] 18:07, 6 March 2010 (UTC)&lt;br /&gt;
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:I'm not sure I could myself.  I mean, a Wikipedia article about another Wiki? -[[User:MT2008|MT2008]] 18:57, 6 March 2010 (UTC)&lt;br /&gt;
::Too late, it's already gone. --[[User:Funkychinaman|Funkychinaman]] 23:17, 6 March 2010 (UTC)&lt;br /&gt;
::Dude, there're many wikipedia articles on other wikis. [http://en.wikipedia.org/wiki/List_of_wikis Don't believe me?]--[[User:Zblayde|Zblayde]] 23:15, 15 March 2010 (UTC)&lt;br /&gt;
:::I was actually the one who wrote that article (Rockmandrum on Wikipedia). I wrote that article because there are also different databases such as the IMCFD (Internet Adult Film Database) and I thought IMFDB should go there as it's a database, but my article got tagged for the lack of sources though there are some sources out there. - [[User:Kenny99|Kenny99]] 02:56, 4 June 2010 (UTC)&lt;br /&gt;
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==Featured Quotes question...==&lt;br /&gt;
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I dunno who is in charge of the featured quotes section, but I'd like to know. Can we, the registered users, propose new ideas of featured quotes? 'Cause I got a few, and I'm sure other guys have 'em too. [[User:Warejaws|Warejaws]] 23:45 March 7, 2010 (UTC)&lt;br /&gt;
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== Quote suggestions  ==&lt;br /&gt;
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You might want to make your suggestions in the discussion section of the [[Template:Quote]] page. --[[User:Ben41|Ben41]] 00:06, 8 March 2010 (UTC)&lt;br /&gt;
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==Page that can't be edited==&lt;br /&gt;
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Seems that the [[Ga-rei: Zero]] page can't be edited. There a problem with this or should it be just deleted instead to start all over? [[User:Ominae|Ominae]] 20:57, 15 March 2010 (UTC)&lt;br /&gt;
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==Just Cause 2==&lt;br /&gt;
Hey guys. I know the first Just Cause had no realistic weapons, but that changes with JC2. So far even from the demo I've made out a Desert Eagle, M4-type rifle, MP5/UMP cross, and an M136 AT4. If anyone could screencap the game, I'd gladly do descriptions and the rest. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Hi there==&lt;br /&gt;
New member here.  Just wanted to drop a line.  awesome site!  Some pics I recognize off the net.  Just a question.  where do you get the great gun pictures from?  I used to use Security arms and Guns of the world for reference but you guys have some of the best pics I've seen, including some that I have never seen anywhere else.  If you license from some stock photo site, please let me know.  I would be interested in getting access to their image library! :)  Kyle&lt;br /&gt;
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-For the most part pictures that are used are from MoviePropMaster2008, he is IMFDB's armorer, he has a lot of the pics of weapons on white backgrounds that you see. Many from movies they helped with. However, he doesn't have all of them. Just check for the picture you are looking before uploading any of your own. --[[User:Camden Hennis|Camden Hennis]] 16:20, 10 May 2010 (UTC)&lt;br /&gt;
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== Director's Pages ==&lt;br /&gt;
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If I've seen a page on the site like Hurt Locker or Face/Off or even Heat, I might like to know what other films the director has done, so I think the pages are helpful in that respect.  Judging by the amount of pages we have for actors who have maybe used or carried a gun once, compared to how many directors pages we have, I don't think you're saving that much on space.  Also, if you're looking to make this site a really good reference site, omitting these pages just doesn't make sense.  --[[User:Ben41|Ben41]] 02:32, 5 May 2010 (UTC)&lt;br /&gt;
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- Well, next thing you know, we'll include pages/categories for Producers, Production designers, etc. There's only so much this place needs to put on here. There's already an 'Internet Movie DataBase' that has all that other stuff. Like MPM said on another page - Putting a bunch of emphasis on what directors/actors/etc did what takes away from the primary focus of the site, which is to display and discuss the firearms and info directly relating to them. The actors are only here because they're the ones actually seen in movies handling the firearms, but anything other than that I feel would just be too much. If you want to find out about Directors and the like, again, there's IMDB as well as other sites on the internet for that. [[User:StanTheMan|StanTheMan]] 05:16, 5 May 2010 (UTC)&lt;br /&gt;
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== Franchise pages ==&lt;br /&gt;
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Like director pages, can we make pages for particular game franchises, like all of the Call of Duty games or all the Medal of Honor games? --[[User:Funkychinaman|Funkychinaman]] 16:21, 8 May 2010 (UTC)&lt;br /&gt;
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- You mean like list pages, like we have for movie franchises, film genres and such? If so, that would be fine, would make reference/look-up of a particular title in a series easier. [[User:StanTheMan|StanTheMan]] 21:44, 9 May 2010 (UTC)&lt;br /&gt;
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:No, unless the franchises have tons of titles that are completely different.  It doesn't take a brain surgeon to figure out all of the games titled &amp;quot;Call of Duty&amp;quot; or Medal of Honor&amp;quot; belong to a certain series of games.  And I have not seen a surge of titles that OMIT the franchise identifiers like a new title that is officially a part of the Call of Duty series that doesn't have 'Call of Duty' in the title.  Unless that happens, the franchise identifiers are NOT NECESSARY and add to the overall clutter that IMFDB is trying to avoid.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:12, 10 May 2010 (UTC)&lt;br /&gt;
::I was just talking about the really big franchises, and I guess it'd only apply to the CoD and MoH series. There are a DOZEN games in each series, several of which I've never even heard of. Users here are obviously fans, given how detailed the pages are and the length of the discussion pages. Maybe a chronological listing? Or a glorified disambiguation page? --[[User:Funkychinaman|funkychinaman]] 20:48, 10 May 2010 (UTC)&lt;br /&gt;
:::There should be a ''see also'' addition to the pages, however, a glorified disambiguation page is not a bad idea.  But the pages STILL need a 'see also' section at the bottom of the page that is complete.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:18, 10 May 2010 (UTC)&lt;br /&gt;
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== Organizing firearms by type ==&lt;br /&gt;
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I'm just organizing some pages. [[Heat]] , [[Ronin]] , [[McQ]], [[Public Enemies]] , [[Reign of Fire]] and so forth. I'm not changing the text or screencaps, but I'm anal and I am grouping the firearms by type. Just wanted to get that out there so nobody sends me hate mail. I'm not messing with anybody's hard work. Just helping to organize. --[[User:Jcordell|Jcordell]] 21:42, 9 May 2010 (UTC)&lt;br /&gt;
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- I took a gander at those pages, I actually like the grouped-together firearms, again, makes reference on the contents of a page easier. Especially if a page has a lot of guns that can be grouped under said categories like those pages.&lt;br /&gt;
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Although some people like doing the pages by chronological appearance of the firearms (T2, as well as my own page, [[Nothing But Trouble]], for instance) but those pages either don't have a lot of guns or are very diverse.&lt;br /&gt;
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But in pages where there are a lot of guns that can be grouped under some general types (Pistols, SMGs, Shotguns, Assault Rifles, etc) I think it helps. I've certainly seen some pages re-organized as such and it helped. I won't say it's the thing to do for ALL pages, but many would benefit from it. Just my thoughts. [[User:StanTheMan|StanTheMan]] 18:56, 10 May 2010 (UTC)&lt;br /&gt;
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Thanks. I'm doing it to the pages that I created and a few pages with many many firearms like [[Heat]]. But I want to do it slowly. --[[User:Jcordell|Jcordell]] 00:31, 11 May 2010 (UTC)&lt;br /&gt;
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== Made for TV movies ==&lt;br /&gt;
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What's the ruling on made for TV movies? I've seen them go either ways on this site. Dirty Dozen: the Next Mission is listed as a movie, while Lost Battalion is listed as TV, despite both being made for TV movies. --[[User:Funkychinaman|funkychinaman]] 21:42, 24 May 2010 (UTC)&lt;br /&gt;
::'''What are you talking about? The Lost Battalion is not listed that way'''.  For the record, made for TV Movies (or as called in Hollywood MOW for &amp;quot;Movie of the Week&amp;quot; as the major networks used to do, are listed as movies.  They are not episodic series or Mini-series.  If the entire thing is shown in a single showing then it's a movie.  These made for TV movies are sometimes theatrically released overseas, and many of them are released on video/DVD as movies.  Anyway that's the rule and I still don't see any violation of that rule. [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:50, 24 May 2010 (UTC)&lt;br /&gt;
:::I was referring to the weapons pages that link to it. For example, the M1917 pistol and rifle pages both have Lost Battalion under Television, while the M1911 and Chauchat entries have it under Film. And others not at all. --[[User:Funkychinaman|funkychinaman]] 05:16, 25 May 2010 (UTC)&lt;br /&gt;
::::Well that's an error on those gun pages.  If you see errors like that, which I am sure there are plenty of on IMFDB, please fix them when you see them.  There is a LOT of breaks in cross indexing.  I've long berated members for creating pages and NOT cross indexing them to actors and gun pages.  And with new members creating new pages every other hour or so, the problem is just going to get bigger.  All IMFDB members should try to fix cross indexing errors when they see them.  Heck, there are pages I've made that I forgot to cross index some of the weapons entries on.  But we must be vigilant and try to keep IMFDB accurate and up to date as possible.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:52, 25 May 2010 (UTC)&lt;br /&gt;
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== The Last Hunt ==&lt;br /&gt;
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Hi it's been a while since I've seen this but I remember Robert Taylor using a massive Winchester rifle. I was wondering if this was a Model 1886 since he was hunting buffalo with it and it used a .45-90 bullet. &lt;br /&gt;
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I've seen a Model '86 Winchester rifle in the Monte Walsh remake and in a recent episode of Pawn Stars and they didn't really look as big as Robert Taylor's. I was just wondering if anyone knew if it was an '86 or maybe something else.&lt;br /&gt;
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==Gun-releated quotes on actor/actress page==&lt;br /&gt;
I thought of an idea while looking at the quotes section: how about some quotes said by an actor/actress can go on their page? For example, Al Pacino's quote, &amp;quot;Say hello to my little friend,&amp;quot; from [[Scarface]] can also go on his page, too. - [[User:Kenny99|Kenny99]] 21:49, 23 June 2010 (UTC)&lt;br /&gt;
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== Screen Used movie firearms ==&lt;br /&gt;
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I have recently been searching the website for weapons which were pictures of actual movie firearms, example being weapons in Quentin Tarantino films.&lt;br /&gt;
if anyone could list some films for me that would be great. These are some of the ones i have already found:&lt;br /&gt;
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*[[Scarface]]&lt;br /&gt;
*[[Pulp Fiction]]&lt;br /&gt;
*[[Reservoir Dogs]]&lt;br /&gt;
*[[True Romance]]&lt;br /&gt;
*[[Jackie Brown]]&lt;br /&gt;
*[[Lethal Weapon]] series&lt;br /&gt;
*[[Die Hard]] series&lt;br /&gt;
*[[Predator]]&lt;br /&gt;
*[[The Untouchables]]&lt;br /&gt;
*[[Austin Powers in Goldmember]]&lt;br /&gt;
*[[The Spirit]]&lt;br /&gt;
*[[Lord of War]]&lt;br /&gt;
*[[Beverly Hills Cop]]&lt;br /&gt;
*[[We Were Soldiers]]&lt;br /&gt;
*[[Tightrope]]&lt;br /&gt;
*[[The Enforcer]]&lt;br /&gt;
*[[The Dead Pool]]&lt;br /&gt;
*[[Dirty Harry]] - no S&amp;amp;W 29 unfortunately&lt;br /&gt;
*[[The Quick and the Dead]]&lt;br /&gt;
*[[Man on Fire]]&lt;br /&gt;
*[[Miami Vice - Season 3]]&lt;br /&gt;
*[[The Getaway (1972)]]&lt;br /&gt;
*[[3:10 to Yuma (2007)]]&lt;br /&gt;
*[[The Life and Times of Judge Roy Bean]]&lt;br /&gt;
*[[Machete]]&lt;br /&gt;
*[[Fair Game]]&lt;br /&gt;
*[[Ghosts of Mars]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
*[[S.W.A.T. (2003)]]&lt;br /&gt;
*[[Collateral]]&lt;br /&gt;
*[[Hidalgo]]&lt;br /&gt;
*[[Appaloosa]]&lt;br /&gt;
That's all I could think of, for now, also many have the pics on the site may not say they were used in a certain film, but a lot of them are movie guns.--[[User:Predator20|Predator20]] 14:03, 26 June 2010 (UTC)&lt;br /&gt;
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:::(a) Thank you. :)  You're actually just chronicling my work for the site.  90% of the screen used photos I shot exclusively for IMFDB and I kinda wondered myself just how many titles I've covered.  (b) it's sad but true that many OTHER gun pics are of guns that I'm certain have appeared in stuff, but unless record have been checked and verified, it can't be said with any sort of certainty.  So we have TONS more movie used weapons than not in photographs.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:30, 4 July 2010 (UTC)&lt;br /&gt;
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:We also have several guns from ''[[Live Free or Die Hard]]''. At some point, I think we need to make a page with all of the screen-used movie guns that MoviePropmaster has photographed for us. And then I also need to make a page with the gun pictures that my contact at ISS sent me.  There are a lot of them on this site.  Of course, there are also some that we've taken from other sites (like YourProps and PropStore), but I'd probably just put the gun pictures that are IMFDB exclusives. -[[User:MT2008|MT2008]] 14:30, 26 June 2010 (UTC)&lt;br /&gt;
::That seems like a good idea MT.--[[User:Predator20|Predator20]] 14:39, 26 June 2010 (UTC)&lt;br /&gt;
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[[Book of Eli, The]] has that kind of stuff on its page and [[The Unit]] as well, if you want to be hardcore about it. [[Spades of Columbia]]&lt;br /&gt;
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== Missing firearm (The Peacemaker) ==&lt;br /&gt;
Just got done watching this movie &amp;amp; there is a scene between the Russian General &amp;amp; one of the bad guys in the back of the truck (about 1 hour 15 minutes in) &amp;amp; I'm sure the gun that the General threatens him with is a Steyr GB pistol, he also uses it to shoot at the approaching helicopters, could someone else confirm this &amp;amp; update the page?&lt;br /&gt;
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== Empty firearm ==&lt;br /&gt;
In some films you see that when a gun is fired, the chamber clicks empty but the slide doesn't lock back and I was just curious as to how they manage to do that?&lt;br /&gt;
:If it's showcased in a film, then it was intentional.  Many directors who are  unfamiliar with guns will use that action to indicate that a gun is empty. &lt;br /&gt;
:'''''Scene:''' Bad guy points pistol at face of good guy.  It is a Beretta 92FS. He pulls the trigger dramatically.  &amp;quot;click&amp;quot; nothing happens.  Bad guy has panicked look on his face. &amp;quot;Click&amp;quot; &amp;quot;Click&amp;quot;! as he continues to pull the trigger.  &amp;quot;Aha!&amp;quot; yells the hero as he swats away the empty gun and punches the bad guy in the face.''  DOH!  &lt;br /&gt;
:It's done via editing.  I seriously doubt most directors would end a gunfight with the phenomenon of a dud round (though dud rounds have appeared in the storylines of some shows).  Or a bad primer.  Or a worn or damaged magazine which does not engaged the slide lock.  Or a worn or damaged slide.  But seriously, anyone who fires a gun can pretty much tell when it's empty and devoid of rounds, unless it's not their gun and they're completely unfamiliar with it. [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:15, 13 July 2010 (UTC)&lt;br /&gt;
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Bad magazines...its not the desired option on semi-autos.--[[User:Spades of Columbia|Spades of Columbia]] 18:11, 7 July 2010 (UTC)&lt;br /&gt;
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== glock variants ==&lt;br /&gt;
i just wondered, is a Glock 19 the same as a Glock 23 with the exeption of the caliber?&lt;br /&gt;
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Yes&lt;br /&gt;
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==Main Page error==&lt;br /&gt;
Has anyone ever gotten this error before? This happened to me many times. During this error, I cannot go to any pages unless there are links on a page and I'm logged out and I can't log in. - [[User:Kenny99|Kenny99]] 13:51, 15 July 2010 (UTC)&lt;br /&gt;
[[Image:Mainpageerror.jpg|thumb|none|600px|]]&lt;br /&gt;
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: I have had this happen to me, too. I am running up to date Firefox. It´s a rather odd error, really. --[[User:Milkovich|Milkovich]] 17:06, 19 July 2010 (UTC)&lt;br /&gt;
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:I've encountered it as well. I usually run IE as my browser, and it sometimes carries on when I go through Google Chrome too. Tends to be accompanied with a fair amount of lag as well when it occurs. [[User:Orca1 9904|Orca1 9904]] 06:26, 21 August 2010 (UTC)&lt;br /&gt;
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:I've never had this error before, but I only update or run programs if I have to. It's running on bare bones only. - [[User:Kilgore|Kilgore]] 20:05, 21 August 2010 (UTC)&lt;br /&gt;
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- I had this error as well Friday evening (running FireFox), but as we had a badass lightning storm that probably played havoc with the signal, that ain't too surprising (Lag/connection issue, like Orca alluded to). But I can't speak for you other guys, though. [[User:StanTheMan|StanTheMan]] 19:50, 22 August 2010 (UTC)&lt;br /&gt;
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== Page Format Change? ==&lt;br /&gt;
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I recently noticed that the page justification seems to be locked down, making actor pages with the table format seem particularly squashed if there's a lot of information.  Is there a reason for this?  --[[User:Ben41|Ben41]] 05:58, 14 September 2010 (UTC)&lt;br /&gt;
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Here's an example:&lt;br /&gt;
[[Image:Actor Page Format.jpg|thumb|none|600px|]]&lt;br /&gt;
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Before, the page would stretch down to fill out the entire screen, but now it seems to stop in the middle.&lt;br /&gt;
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:- I also have that same issue, though my screen hasn't lost that much, in which case I'd say it's locked at a particular resolution (1024 I'd have to figure, based upon my own display res). Not to mention it's also present here on this talk page and other pages as well. I too wonder what that's all about. [[User:StanTheMan|StanTheMan]] 13:50, 14 September 2010 (UTC)&lt;br /&gt;
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::Might be for the upcoming ad test on IMFDB. will have to wait and see. If that is the case the we will have to change the layout on the pages to something more standard.--[[User:Phoenixent|phoenixent]] 16:10, 14 September 2010 (UTC)&lt;br /&gt;
==best guns for an assassin==&lt;br /&gt;
what would be the best guns for an assassin????&lt;br /&gt;
:That would depend on the situation he's in. Is the the assassin shooting from a distance? Sniper rifle then. In a place where there are other people around that could hear a gunshot. Suppressed small caliber handgun. You should also remember there is a million and one ways to kill someone. A gun is just one of tools to use.--[[User:Predator20|Predator20]] 13:10, 19 September 2010 (UTC)&lt;br /&gt;
Choice guns for an assassin:&lt;br /&gt;
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-H&amp;amp;K USP&lt;br /&gt;
-H&amp;amp;K Mk. 23&lt;br /&gt;
-Any Glock models&lt;br /&gt;
-Agent 47's AMT Hardballers&lt;br /&gt;
-Walther P99&lt;br /&gt;
-Walther PP or PPK&lt;br /&gt;
-FN FNP-45 or FNP-49&lt;br /&gt;
-FN Five-Seven&lt;br /&gt;
-Colt M1911&lt;br /&gt;
-Para-Ordinance P14-45 or P18.9&lt;br /&gt;
-Kimber Warrior&lt;br /&gt;
-Colt M1911 or Variants&lt;br /&gt;
-Beretta 92, 81, or 84&lt;br /&gt;
-Browning Hi-Powered&lt;br /&gt;
-Ruger Mk. II (Best Bet)&lt;br /&gt;
-Browning BDA&lt;br /&gt;
-Luger Or High-Standard if your old-school&lt;br /&gt;
-Makarov&lt;br /&gt;
-SIG P220, P226, P228, P229&lt;br /&gt;
-Steyr M9 or GB&lt;br /&gt;
-These are some of my personal choices, feel free to comment.&lt;br /&gt;
I understand that, but I was looking for something more precise, like in &amp;quot;Assassins&amp;quot; they make a big deal about using those Ruger .22, but in &amp;quot;Collateral&amp;quot; the hitman uses a H&amp;amp;K .45 (well, he also use a Ruger .22), in &amp;quot;The Replacement Killer&amp;quot; the killer is into Berettas 92f, but what would be the perfect gun for a profesional, smart and effective assassin??????&lt;br /&gt;
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It's hard to say if their is a &amp;quot;perfect&amp;quot; assassin's weapon because people will always have opinions, but the Ruger Mk. 2 is definitely a Top 5, look up a video of a supressed Mk. 2 and you'll see what I mean. I would have to say that either a .380 or .32 pistol for stealth but .45 or 9mm for power. [[Czar]]&lt;br /&gt;
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:In films like you mention, it's going to depend on what the writer or director chose to use. (Whether it was the ideal choice is another matter.) In Collateral he uses the H&amp;amp;K for the most part because noise isn't an issue and the .45 is a good round. He uses Ruger .22 only when in a restaurant. In the nightclub there's lots of people around, but he could get out with the crowd. The target also had several bodyguards. In the Replacement Killers the 92F was most likely chosen because Chow Yun-Fat used them in his prior films and knew how to handle them. There is no one gun that is the &amp;quot;perfect gun for a professional, smart and effective assassin.&amp;quot; Since you're talking handgun distances there's too many good guns to choose from. Go with whatever you feel like in your story (I guess and hope that's the reason why you asked). If I had to choose I'd go with the 1911. --[[User:Predator20|Predator20]] 12:49, 25 September 2010 (UTC)&lt;br /&gt;
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Agent 47 all the way, AMT Hardballers with optional longslide and supressor. More seriously, I guess a pistol like a Hi-Power or a Beretta 92 with a supressor would be good for closer range killings. [[User:BeardedHoplite|BeardedHoplite]] 14:36, 25 September 2010 (UTC)&lt;br /&gt;
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Thank ypu guys, Predator, I'm a scriptwritter, I don't own a gun and I don't want to kill anyone, so don't worry. I just like good assassins in movies, what about a H6K p7m8?????, It's such a compact gun for a 9mm, I always thought it was kind like a tactic gun, isn't it????? why Swat teams are into Kimbers?????&lt;br /&gt;
:Do you not speak English or are you just a kid? You grammar is terrible and with some many question marks at the end of your sentence, you must be a 12 year old or someone under 15. Also, it's very simple why SWAT like Kimbers, they like 1911s in general for its reliability. [[User:Excalibur01|Excalibur01]] 02:12, 14 October 2010 (UTC)&lt;br /&gt;
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Excalibur, English is not my first language, so I'm sorry that my grammar is so terrible, but I'm glad that the people here know what I mean, and BTW I'm 30 years old, not 12 or 15....&lt;br /&gt;
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You can't errase the serial number of a Glock, so that make it a bad choice for an assasin, what do you people think????&lt;br /&gt;
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Still thinking in the perfect gun for an profesional assassin (don't worry, I'm a scriptwriter, I don't own a gun and never shotted anything). Now I'm thinking that a 9mm compact is a good option, but it have to be alloy, steel or metal frame, not polymer, so you can errase the serial numbers, high mag capacity and it have to be in production. What would you recomend? I will love it to be a H&amp;amp;K P7M13, that is the perfect gun, a beauty, but is not currently under production and it will impossible to get a &amp;quot;clean&amp;quot; one. (Lenny)&lt;br /&gt;
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== Listverse.com ==&lt;br /&gt;
Here's a cool little list I found on The List Universe.com about the 10 greatest firearms in history.&lt;br /&gt;
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http://listverse.com/2009/10/07/top-10-greatest-firearms-in-history/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
not such a good list IMO. Where is the Sturmgewher 44? Basically started the assault rifle revolution? The Winchester M1873 (they didn't call it the gun that won the west for nothing) sure the Henry was first, but the Winchester set the standard. [[Special:Contributions/65.29.239.251|65.29.239.251]] 06:12, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
well, they can only fit ten in. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
heres another one I found on that site: 10 greatest firearm designers.--[[User:Jackbel|Jackbel]] 02:24, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://listverse.com/2010/05/23/top-10-greatest-firearms-designers/&lt;br /&gt;
&lt;br /&gt;
== This is ridiculous...==&lt;br /&gt;
anybody else think that the amount of pages slated for deletion is absolutely absurd and unneccesary?&lt;br /&gt;
&lt;br /&gt;
We're cleaning out the pages that are either not good enough or not supposed to be on the wiki. [[User:The Wierd It|The Wierd It]] 22:21, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am only restoring some of the pages that look like there was some work put into them.   These can still be deleted, but I just want make sure that's what the consensus is.  This is probably going to be discussed in the forum.  --[[User:Ben41|Ben41]] 01:06, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I made a note about the 'Documentary' matter in the discussion for the [[Mail Call]] page earlier. In any case, I'm sure the admins will let us know what will happen about all that in due course. Other than that, almost all the other pages slated for deletion are piss-poor pages that should indeed be in the Delete category. [[User:StanTheMan|StanTheMan]] 01:09, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reviewguy/girl ==&lt;br /&gt;
So, did the search pay off? Do we have our own movie reviewer?  What's the deal anyways?  Just curious :)--[[User:Warejaws|Warejaws]] 20:46, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- I almost forgot about that.. Well, indeed, what of it? [[User:StanTheMan|StanTheMan]] 21:08, 13 October 2010 (UTC)&lt;br /&gt;
:: Are we gonna get a section for film reviews? If so, are the reviews gonna be the &amp;quot;normal&amp;quot; kind (what we see in the papers, tv, etc.) or are the reviews gonna emphasize gun use/usage in films?&lt;br /&gt;
&lt;br /&gt;
== A Question ==&lt;br /&gt;
How do I submit a quote from a movie so it will appear on the Featured quotes section? [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
: Go [[Template:Quote|here]] and simply edit it in according to the template. --[[User:Milkovich|Milkovich]] 05:21, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
well, how do you submit screencaps to the featured movies section? [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
: [[Template:FeaturedArticle|Click]]. Add it according to the template. If you are unsure of how it will look, try it out on the discussion page first. --[[User:Milkovich|Milkovich]] 09:37, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most Popular Gun? ==&lt;br /&gt;
&lt;br /&gt;
I can't believe this hasn't been asked. So, Lets hear your views.&lt;br /&gt;
&lt;br /&gt;
:- The top most viewed gun page on the site is the [[M1911 pistol series]] ‎(526,596 views), followed by the [[M16 rifle series]] ‎(420,778 views). [[User:StanTheMan|StanTheMan]] 20:00, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I actually meant popular by appearances. I've found out though [http://www.imfdb.org/index.php/Special:MostImages here] that it's the Beretta 92FS. Strange how the Annihilator 2000 is 2nd though?!&lt;br /&gt;
&lt;br /&gt;
:That's because it is the icon that appears in the banner at the top of a page that is incomplete.--[[User:Commando552|Commando552]] 11:20, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Indeed, by the 'Linked most' attribute, the Annihilator image stat is misleading - Exclude the pages with the Incomplete template and it is certainly NOT the second most used gun image. [[User:StanTheMan|StanTheMan]] 16:10, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== An urgent notice ==&lt;br /&gt;
&lt;br /&gt;
If you see something that is wrong, PLEASE don't just say so, CHANGE it yourself.--[[User:Jackbel|Jackbel]] 05:14, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Uh, I'm afraid that statement is a bit ambiguous and potentially misleading. We all have our own opinion on what we see is 'wrong' on a page, and based on my own personal experience, you ''don't'' make changes based solely on that. I believe what Jackbel means is that if you see something that you are ''certain'' is wrong/incorrect on a page, especially spoilers, spelling/format errors, obviously false information, or anything of that particular sort, then it's probably ok to change that. ''Otherwise'', it is probably better to make a note in the proper discussion page about it, especially if you're not absolutely certain, as the RS&amp;amp;P states. Not to barge in, but I just think that needed a bit of flushing out. [[User:StanTheMan|StanTheMan]] 17:49, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, no need to get so hasty --[[User:Jackbel|Jackbel]] 20:08, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Sorry, I really wasn't trying to snob you man, but from what I gather, it's usually better for users to make notes and ask first about any serious or notable edits as many of the other members/admins find that less annoying than reverting bad edits - A note about that is in the RS&amp;amp;P. Again, not trying to snob you dude, Honest! :) [[User:StanTheMan|StanTheMan]] 22:53, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facebook ==&lt;br /&gt;
&lt;br /&gt;
We should totally have like a &amp;quot;recommend&amp;quot; or &amp;quot;like&amp;quot; buttons on the database... --[[User:Warejaws|Warejaws]] 13:33, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do firearms work in space? ==&lt;br /&gt;
&lt;br /&gt;
Stupid hypothetical question, but was watching the most recent episodes of [[Stargate Universe]] and one character was carrying a [[Heckler &amp;amp; Koch UMP]] in a hard vacuum, zero gravity situation. This got me wondering, would unmodified firearms reliably operate in space? I can imagine recoil and blowback operated weapons working ok, but am not so sure about any gun that uses gas operation. Also, would the coldness of space cause problems for the rounds to go off, and if they did would the gun components fracture at this low a temperature (About -270 degrees Celsius for arguments sake). And then even if the gun did fire there would be the problem that it would then very quickly overheat, as there would be no air to cool it, not to mention the fact that any lubricants would either be frozen, or instantly vaporise in the vacuum. I know that there were experiments by the Russians putting a Nudelman-Rikhter NR-23 (or NR-30) cannon into space and shooting down target satellites, but has there ever been any experimentation with regular small arms? [[User:Commando552|Commando552]] 16:12, 10 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
definitely not, for the same reason that there can't be any explosions in space, because fire needs oxygen and theres none of that in space.--[[User:Jackbel|Jackbel]] 19:44, 11 November 2010 (UTC)&lt;br /&gt;
:Not true actually, all gunpowders and the majority of explosives do not require external oxygen to detonate, as they have an oxidant as part of the composition. How do you think a torpedo explodes? Or how a rocket can work in space? [[User:Commando552|Commando552]] 22:12, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Firefly the series does a good job addressing that issue. i believe it was &amp;quot;Our Mrs. Reynolds&amp;quot;.--[[User:Spades of Columbia|Spades of Columbia]] 21:06, 11 November 2010 (UTC)&lt;br /&gt;
:I remember that episodes, and Jayne said Vera (his gun) needed air around her to fire, so I believe that this line was purely based on the misconception that bullets need oxygen to detonate. Or it could be that Vera is not a conventional weapon as we know it.  [[User:Commando552|Commando552]] 22:12, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The African Queen ==&lt;br /&gt;
&lt;br /&gt;
Can someone do a page for [[The African Queen]] (1951)? I tried, but my DVD screwed up and I'd really like to see that film on this site. --[[User:Jackbel|Jackbel]] 19:22, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not allowing PNG's ==&lt;br /&gt;
&lt;br /&gt;
Someone noted that if we're discouraging uploading of PNG files, then it should be removed as an acceptable format on the upload page.   This has been asked in the forum, but is there a way to do that?  Is there a way to just restrict the uploading of files to just JPG's only?   --[[User:Ben41|Ben41]] 07:02, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another question ==&lt;br /&gt;
&lt;br /&gt;
Would whoever is putting screen used guns on their main page please stop? Screen used gun pictures belong in their discussion pages under &amp;quot;Additional Varients&amp;quot;. --[[User:Jackbel|Jackbel]] 04:29, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Satchel charges ==&lt;br /&gt;
&lt;br /&gt;
We've all seen these in movies or video games, or even on Mail Call with R. Lee Eremy. Designs and explosives charges vary from manufacturer to manufacturer, with field versions being cobbled together from whatever's on hand. But as far as the satchel charges built for use by the American military concerned, is there any information available on how they were made? Was there an official type of carrying bag that received a military designation and was ordered up under a governmental work contract? [[Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
== Colt Ad ==&lt;br /&gt;
&lt;br /&gt;
haha, look at this ad for Colt from 1933 --[[User:Jackbel|Jackbel]] 22:11, 21 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Works for me. Those prices really work for me. --[[User:Jcordell|Jcordell]] 03:29, 22 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I see someone else reads Cracked.com.--[[User:PistolJunkie|PistolJunkie]] 04:04, 22 December 2010 (UTC)&lt;br /&gt;
[[Image:Colt ad.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
::You sure this AD is from 1933?  84 dollars for that Colt Woodsman translates into $1,390.00 in 2010 dollars.  That Colt Officer's Model in .22 LR is priced $79.00 which is $1,310.00 now.  Actually dollar for dollar, they are more EXPENSIVE relative to what people earned than today's prices.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:52, 27 December 2010 (UTC)&lt;br /&gt;
:::I did a search in google, and I ran across two sources that say the ad is from 1939. If you run it through the inflation calculator though, the prices are still a bit high. --[[User:Funkychinaman|funkychinaman]] 21:42, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tomorrow When the War Began ==&lt;br /&gt;
&lt;br /&gt;
Hi, if possible could someone do an article on the Australian film Tomorrow When the War Began, it's pretty much the Australian version of Red Dawn but I'm not too familiar with the weapons or how to even create a page to do it myself, cheers.&lt;br /&gt;
&lt;br /&gt;
The guns I saw used were the Fold stock AK-47's, AKM's, .22 Caliber rifles, a handgun I think to be is the H&amp;amp;K USP, some light Machineguns and the warhead's of the RPG-7. (I'm an American-Pinoy who watched it in NZ)&lt;br /&gt;
&lt;br /&gt;
==Ban a Wangchao today?==&lt;br /&gt;
So how many Wangchaos do we have to ban?  Some spammer is up to Wangchao58.  He's like Doctor Who.  He doesn't die.  He just comes back as yet another incarnation.  You know you haven't lived unless you've banned a user named &amp;quot;Wangchao_ _ &amp;quot;[[User:MoviePropMaster2008|MoviePropMaster2008]] 08:43, 27 December 2010 (UTC)&lt;br /&gt;
:i dont get to ban people. :( lol -[[User:The_Winchester|Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Ads now?==&lt;br /&gt;
Stupid question time: are the ads supposed to be here? [[User:MrOshimida27|MrOshimida27]] 00:10, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: http://forum.imfdb.org/showthread.php?t=1232&amp;amp;page=4 --[[User:Milkovich|Milkovich]] 11:55, 3 January 2011 (UTC).&lt;br /&gt;
&lt;br /&gt;
==So, two questions==&lt;br /&gt;
&lt;br /&gt;
First of all, how do you upload pictures to this site, for those of us who are wiki-impaired. Secondly, I'm trying to start a page up for The Cape, that new TV series, and I wanted to know if anyone would be willing to help me, as it'll be my first page. [[User:Acora|Acora]] 02:45, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: First go to the [[Special:Upload]] page. Click on &amp;quot;upload&amp;quot; and select the file you want to upload. Make sure that all images you upload are .jpgs, the .png format isn't allowed per the rules. Now, insert the name of the Film/Television Show/other Medium, that the page you are working on belongs to the Summary section like this: &amp;lt;nowiki&amp;gt;[[A-Team, The|The A-Team]]&amp;lt;/nowiki&amp;gt;. Note that you can have the link display a different text than the one of the page you are linking to. The '''The A-Team''' for example is called &amp;quot;A-Team, The&amp;quot;, but since that isnt exactly fun to read I used the | to put the &amp;quot;The&amp;quot; were it belongs. Then you need the appropriate category. These can be found here:[[:Category:Images]]. Insert them just like you inserted the title. Afterwards the only thing left is to upload the image. Once that is done, insert it into your page like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:KingdomHK912.jpg|thumb|400px|right|Description]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first part is obviously your file name. Thumb forces the wiki to reformat it into a thumbnail of (here) 400 pixels. Instead of &amp;quot;right&amp;quot;, there are also &amp;quot;left&amp;quot; and &amp;quot;center&amp;quot;. But the only allowed page formatting is &amp;quot;left&amp;quot; for screenshots and &amp;quot;right&amp;quot; for the movie poster. Replace Description with an appropriate summary of the images contents. It´s also useful for inserting trivia notes and the likes.&lt;br /&gt;
 &lt;br /&gt;
: And as for starting your own page: Simply copy the basic layout from already existing pages and analyse what you see. [[Rules%2C_Standards_and_Principles|Rules, Standards and Principles]] also contains a lot of basic tips and guidelines that´ll help you get started. Once you feel like delving deeper into the wonders of wiki formatting: http://www.mediawiki.org/wiki/MediaWiki . I hope that helped. If you have any more questions, just put them up here on Talk:Main Page. The admins and mods usually give this place a lot of attention. --[[User:Milkovich|Milkovich]] 06:56, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What caliber is this? ==&lt;br /&gt;
&lt;br /&gt;
Whilst capping for the [[Red Cap]] page I came across this shot of a L85A1 being reloaded on the firing range:&lt;br /&gt;
[[Image:L85a1_100_2.jpg|thumb|500px|none|Sgt McDonagh ([[Tamzin Outhwaite]]) reloads her rifle at the range.]]&lt;br /&gt;
Clearly the rounds in the magazine are neither live nor blank 5.56mm rounds, as they are rounded rather than spitzer bullets, and they are overall shorter/fatter. Also, there is some kind of spacer fitted at the front of the magazine to accommodate the shorter rounds. Regardless, the fact that it is firing a different round is bizarre to me, as have never heard of any SA80s firing anything other than 5.56mm other than a rare few converted to .22LR for training. Has anyone ever seen this type of round before, or explain why it is used in an L85A1? --[[User:Commando552|commando552]] 13:11, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== television series from 1993 ==&lt;br /&gt;
&lt;br /&gt;
in 1993 there was a television show starring Nick Mancuso.&lt;br /&gt;
He was a hitman with all kinds of cool looking guns, and he drove a corvette.&lt;br /&gt;
The show was called &amp;quot;matrix&amp;quot;.&lt;br /&gt;
i am suprised to find nothing from that show here at imfdb.&lt;br /&gt;
&lt;br /&gt;
-Max&lt;br /&gt;
&lt;br /&gt;
::Why are you surprised Max?  (1) the show has NOT been rebroadcast with any sort of regularity.  Sure I used to watch it all the time when it was on and once during a Sci Fi channel run, but I haven't seen it since.  and (2) It's not out on DVD.  So exactly how are we supposed to do a page on the show?  I for one would love to do pages on TONS of shows, but the jerks who own the rights won't release them on DVD. :(  Shame.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this show is not available on DVD.   I believe that there's some clips on Youtube.  Another interesting bit of trivia is that [[Carrie-Anne Moss]] was also on the show.  --[[User:Ben41|Ben41]] 06:26, 31 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia on the Front Page ==&lt;br /&gt;
&lt;br /&gt;
I just saw this bit of trivia on the main page today:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... that a lot of television series substitute the M249 for visually modified Daewoo K3 machine guns? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shouldn't that instead read &amp;quot;...M249 _with_ visually modified Daewoo...&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
- Jeff&lt;br /&gt;
:I fixed it. --[[User:Funkychinaman|funkychinaman]] 16:11, 18 February 2011 (UTC)&lt;br /&gt;
::Sweet deal. -Jeff&lt;br /&gt;
&lt;br /&gt;
== Harrington &amp;amp; Richardson Pistol ==&lt;br /&gt;
&lt;br /&gt;
I found this little pistol on Arundel Militaria.com, the site calls it a &amp;quot;Harrington &amp;amp; Richardson .32 Semi-Automatic Pistol&amp;quot;, but doesn't give the exact name. Can anyone here tell me? --[[User:Jackbel|Jackbel]] 11:04, 19 February 2011 (UTC)&lt;br /&gt;
[[Image:Harrington &amp;amp; Richardson.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
http://www.deactivated-guns.co.uk/deactivated-guns/allied-deactivated-guns/deactivated-very-rare-harrington-richardson-32-semi-automatic-pistol/prod_969.html&lt;br /&gt;
&lt;br /&gt;
:I believe it is just called a H&amp;amp;R Self Loading Pistol. Have seen it referred to as the &amp;quot;Webley Type&amp;quot;, due to it being basically an American made version of the Webley and Scott automatic pistol.  --[[User:Commando552|commando552]] 17:01, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 3 ==&lt;br /&gt;
&lt;br /&gt;
Just to let you guys know, www.findmakarov.com has appeared which contains a countdown, reportedly until the announcement of Modern Warfare 3 in 5 days time (Next Wednesday). --[[User:Ritch|Ritch]] 16:52, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It's a hoax. [[User:Vangelis|Vangelis]] 06:57, 27 February 2011 (UTC)&lt;br /&gt;
::It isn't a hoax, but it isn't for Modern Warfare 3. It is apparently for a &amp;quot;Call of Duty inspired project&amp;quot; from a Toronto based group called ''We Can Pretend''.  --[[User:Commando552|commando552]] 23:29, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sarah Palin's Alaska Shotgun? ==&lt;br /&gt;
&lt;br /&gt;
What kind of shotgun was the one Sarah was shooting at the range with what I recall had a foregrip for the pump.&lt;br /&gt;
&lt;br /&gt;
== Pig Hunt ==&lt;br /&gt;
&lt;br /&gt;
i think this site should have a page for the 2008 movie, &amp;quot;Pig Hunt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:If you want a page for it, make it yourself. This is a wiki, making pages is pretty easy if you put a little effort into it.--[[User:PistolJunkie|PistolJunkie]] 04:02, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
Not to sound stupid, but what's the (MSK) in this --&amp;gt; [[User:Mr. Wolf|Mr. Wolf]] 06:44, 5 March 2011 (MSK) mean? It used to be (UTC) (whatever that means), and why does it say it's the 5th, It's the 4th where I am (GA). - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
: ''MSK'' = Moscow Standard Time.'' UTC'' = Coordinated Universal Time. ''GA'' stands for the United States State of Georgia and is that states code used by the United States Postal Service. At least I think so. Basically it's the Time Zone you are in. '''Preferences -&amp;gt; Date and Time'''. --[[User:Milkovich|Milkovich]] 15:19, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::Yeah, my timezone was set to &amp;quot;Other.&amp;quot; Testing to see what it stamps this. [[User:Vangelis|Vangelis]] 15:26, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Problem ==&lt;br /&gt;
&lt;br /&gt;
I'm having a problem with the site (it might be related to the new change, I'm not sure) but whenever I search for any Smith &amp;amp; Wesson, I get redirected to [[Smith]] --[[User:Jackbel|Jackbel]] 05:22, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
It works now. I just checked the search by copying and pasting what you wrote. It's good now [[User:Excalibur01|Excalibur01]] 11:06, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Yeah, for a while yesterday it seemed &amp;quot;&amp;amp;&amp;quot; was an invalid character. Trying for any Heckler &amp;amp; Koch gun would land you on the page &amp;quot;Heckler,&amp;quot; too. [[User:Vangelis|Vangelis]] 11:56, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
: Problem still persists for me. Going to the [[Smith &amp;amp; Wesson Escort]] page always sends you straight to the page on [[Smith]] --[[User:Milkovich|Milkovich]] 17:41, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::Looks like it's happening again. XM8 page was working earlier but now dumps me straight on &amp;quot;Heckler,&amp;quot; and Kane &amp;amp; Lynch 2 to &amp;quot;Kane.&amp;quot; [[User:Vangelis|Vangelis]] 18:01, 6 March 2011 (MSK)&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City&amp;diff=396908</id>
		<title>Grand Theft Auto: Vice City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City&amp;diff=396908"/>
		<updated>2011-03-06T14:45:41Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* M2 Browning and AGM-114 Hellfire anti-tank missile */  What idiot changed that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto: Vice City'':'''&lt;br /&gt;
[[Image:Gta-VC-boxart.png|thumb|right|300px|''Grand Theft Auto: Vice City'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Has a theme color of yellow. Can be put to good use while robbing a store.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Called 'Pistol' ingame. Has a large ammunition capacity of 17 rounds, moderate rate of fire and low damage. It is the most popular weapon in the game, used by the VCPD, all gang members, Patrol Invest Group (PIG) guards and many more. Great all-round weapon for virtually all situations from Vice Beach (first island) missions. &lt;br /&gt;
&lt;br /&gt;
You can easily stock up on ammo for free from as soon as the game starts from thug/cop fights if the thug wins (punch him once for &amp;quot;Good Citizen Bonus&amp;quot;, and lead him to the cop so they fight. Thugs usually wins as long as you don't punch him too much, and you get a free nightstick and pistol). &lt;br /&gt;
&lt;br /&gt;
This is virtually the only weapon used by armed NPC's in free-roam outside of missions and sub-missions, the exceptions being the Ammunation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similar to gangs) and Tommy's Gang after completing the storyline missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|400px|none|Colt M1911A1 Pistol]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python .357 Magnum, 6&amp;quot; Barrel ==&lt;br /&gt;
&lt;br /&gt;
Called .357 ingame. The Colt Python is an extremely powerful handgun and has a low ammunition capacity of 6 rounds, and a very slow rate of fire. This weapon is very rare in the game, but is sold in two out of the three Ammu-nations. It is not used by any NPC in the game except for the Ammu-nation store-keeper in Downtown VC. It can usually kill a person in one shot, except for law enforcement units with bullet-proof vests like the SWAT, FBI and National Guardsmen, where it's slow rate of fire can become a big hinderance. Interestingly, Tommy uses one in the cutscene at the end of the mission 'Rub Out' even if you don't have one in your inventory. &lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gta-vice-city-21.jpg|thumb|none|400px|Tommy carries his Python.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
Has a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one bullet will usually kill virtually every type of NPC.&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
&lt;br /&gt;
Has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds. Used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in 'Keep your friends close'.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9_vc.png‎|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] is a weapon with a high rate of fire and somewhat low damage. Sort of a small upgrade to the Tec-9. This weapon is very rare, as it is never used by NPC's during any missions - it is only wielded by the storekeeper of the Ammunation Store that sells the weapon in Vice Beach - but on the PC version only. On the PS2 version, he is unarmed. Interestingly, the game icon for this is actually a Micro-Uzi. The opposite is the case of the 'Micro-SMG' in GTA: San Andreas, where the game icon is that of a Mac-10, whereas the game skin is that of a Micro-Uzi. Model also appears later in GTA: Liberty City Stories&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 acp]]‎&lt;br /&gt;
[[Image:Mac10_vc.png‎|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Considerably the second most popular weapon in the game. Has moderate damage and a very fast rate of fire. Used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans and many more NPCs throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vc.png‎|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:V screen001.jpg|thumb|none|400px|Tommy aims his Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
One of the most powerful weapons in the game. High rate of fire but slightly less to the Uzi, able to fire long ranges and a moderate ammunition capacity of 30 rounds. Can be found on FBI agents and US Army officers. Ricardo Diaz uses one when Tommy and Lance take over his mansion. &lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp5_vc.png‎|thumb|400px|none|Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gta-vice-city-4.jpg|thumb|none|400px|Tommy carries his MP5.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Has a theme color of dark green. When fired the shotgun shell can be erroneously seen leaving from the barrel in multiple directions.&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
A good reliable shotgun with a sort of fast firing rate. Has a low/medium damage. Called &amp;quot;Chrome Shotgun&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Called a &amp;quot;stubby shotgun&amp;quot;. It is based on a customized Ithaca 37 Stakeout used by Phillip Michael Thomas in [[Miami_Vice_-_Season_2#Ithaca_37_Stakeout|Miami Vice]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom37.jpg|thumb|400px|none|Customized Ithaca 37 Stakeout used in Miami Vice]]&lt;br /&gt;
[[Image:Stubby_vc.png|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful shotgun in the game. Has a very fast rate of fire with good damage but small ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 ga]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Has a theme color of orange. Allows aiming option by clicking the secondary fire mode button.&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 ==&lt;br /&gt;
&lt;br /&gt;
The Ruger is the first assault rifle the player encounters in the game. It has a slow rate of fire and somewhat inaccurate with moderate damage. Tommy and Lance use two of these weapons to cover Diaz during a Drug Deal gone wrong with the Cubans. It is also used during the mission &amp;quot;All hands on Deck&amp;quot; when Colonel Cortez's sailor's wield these, and Tommy has one too. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|400px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger vc.png|thumb|400px|none|Ruger Mini-14]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gta-vice-city295.jpg|thumb|none|400px|Tommy wields the Ruger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mod. 733 ==&lt;br /&gt;
&lt;br /&gt;
It's a very powerful assault rifle. High rate of fire and damage. Tommy and Lance use M733s during their assault on Diaz' Mansion. Also used by some Military personnel and found spawned across the map.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|400px|none|Colt Model 733 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|400px|none|Colt Model 733]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Has a theme color of pink. Allows telescopic sight view by clicking the secondary fire button.&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The first sniper rifle the player will most likely encounter in the game. Has good damage and only fires one bullet at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SR9(T) ==&lt;br /&gt;
&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Called Sniper .308 in PS2 version. Appears to be modelled after the fake SR9(T) from [[Sniper]]. This configuration is an anachronism, the SR9 series was not introduced until after the 1989 import ban. There is also a nonfunctioning suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The MSG90 in ''Vice City''.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
Has a theme color of purple. Carrying such a weapon will slow down your speed and prevent you from jumping and sprinting.&lt;br /&gt;
&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot. Tommy uses a helicopter mounted one while on a mission for Diaz with Lance, which he later takes off the Heli for use in combat and keeps the weapon after the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|400px|none|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 ==&lt;br /&gt;
&lt;br /&gt;
A hand held [[M134 minigun]] that can be bought off from Phil Cassidy after you complete his mission. Extreme rapid rate of fire and damage. &lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun sa.jpg|thumb|400px|none|M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|400px|none|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame_sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
One of the types of grenades in the game. Ignites the area with fire that scorches anyone in it. &lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
There are two types of grenades in the game. One type which explodes with a timed fuse and another that explodes with a detonator.&lt;br /&gt;
&lt;br /&gt;
== Tear Gas ==&lt;br /&gt;
&lt;br /&gt;
Usually found behind police precincts, they resemble the M18 Smoke Grenade and billow out a big grey smoke. Entering the cloud causes your vision to go blurry and you slowly take damage from the cloud.Can only be found in the PS2 version&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Not a Gameplay Weapon, It is only seen during the Intro to 'Supply &amp;amp; Demand' &amp;amp; 'Rub Out'. Also appeared in the Cutscene for 'The Shootist' being duel wielded by Phil Cassidy. The Same Model later Appears in Grand Theft Auto: San Andreas.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|400px|IMI Desert Eagle - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle sa.png‎|thumb|none|400px|IMI Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K == &lt;br /&gt;
&lt;br /&gt;
Not a Gameplay Weapon. It is only seen in the opening cutscene being used by one of the thugs that ambushes Tommy's drug deal. The same model later appears in Grand Theft Auto: Liberty City Stories&lt;br /&gt;
&lt;br /&gt;
 [[Image: MP5K-SEF.jpg | thumb | none | 400px | Heckler &amp;amp; Koch MP5K 9mm]] &lt;br /&gt;
&lt;br /&gt;
 [[Image: Mp5 lcs.png | thumb | none | 400px | Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
Vice City features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Can be found at the military base, and the helipad in Ocean Beach when all missions and all hidden packages are completed. You can also use this for vigilante missions, althought these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, &amp;quot;Blue Thunder&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun, 30mm.]]&lt;br /&gt;
[[Image:HunterVC.jpg|thumb|none|400px|Hunter attack helicopter in GTA: Vice City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=396906</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=396906"/>
		<updated>2011-03-06T14:41:40Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Miscellaneous */  Not sure why this was removed, you see these almost every time the game loads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoliers.'''[[Image:Gta-iv-boxart.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
= Grand Theft Auto IV =&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 22 ===&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|2nd-generation Glock 22 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|Pistol]]&lt;br /&gt;
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum [[Desert Eagle]], called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]]&lt;br /&gt;
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 &amp;quot;Stakeout&amp;quot;  === &lt;br /&gt;
&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]], appears as the &amp;quot;Pump Shotgun&amp;quot;. It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47, Packie's friend Gordon King uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. Biker vigilantes also use this.&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica nearly identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]]&lt;br /&gt;
[[Image:Shortyshotty.jpg|none|400px|thumb|Ithaca 37 &amp;quot;Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun&amp;quot;, it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]]&lt;br /&gt;
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the &amp;quot;Russian Revolution&amp;quot; level, and later brandishes one in the later levels of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=== SW MP-10 ===&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|SMG]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|Type III AK-47]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]]&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with carry handle removed - 5.56mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]]&lt;br /&gt;
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
&lt;br /&gt;
The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]]&lt;br /&gt;
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&amp;amp;K PSG-1]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 rocket launcher, 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|Rocket Launcher]]&lt;br /&gt;
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== M26A1 Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|400px|Grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktails ===&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
==Non-Playable Weapons==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
One of the loading screens as the game is starting up depicts two Police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler &amp;amp; Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a [[Franchi SPAS-12]] shotgun. Also, early artwork of Niko depict him holding a [[Franchi SPAS-12]] with it's stock removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 with stock folded and butt-hook removed, 12 gauge.]]&lt;br /&gt;
[[Image:GTAIVPolice.jpg|thumb|none|400px|The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
In a piece of game artwork, a criminal can be seen aiming a sawed-off [[Remington 870]] out of a car window, while the driver next to him holds a [[Desert Eagle|IMI Desert Eagle]]. In another, Niko can also be seen holding a sawed-off [[Remington 870]] as he exits a car.&lt;br /&gt;
&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|350px|Remington 870 12 gauge with sawed off barrel and stock]]&lt;br /&gt;
[[Image:3373_gta_iv_artwork_shootout.jpg|thumb|none|400px|A criminal aims a sawed-off [[Remington 870]] out of a car window.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 Automatic ===&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
In &amp;quot;The Lost and Damned&amp;quot;, there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game (seen above) which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market&amp;quot;. This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off double barreled shotgun === &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:RossiOverlandSBSSide.jpg|thumb|none|400px|Rossi Overland Sawn-Off Shotgun]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== SWD / Cobray Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but is also referred to as &amp;quot;Street Sweeper&amp;quot; by characters. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of enemies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
===Pipe Bombs===&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|400px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== AMP Auto Mag Model 180 ===&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, also available as &amp;quot;Explosive Shotgun&amp;quot; which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine.]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-coloured FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]]&lt;br /&gt;
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds 200 rounds.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a &amp;quot;terrorist expert&amp;quot;. ]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
=== DSR-1 ===&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds 10 rounds.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Satchel Charges ===&lt;br /&gt;
Sachel Charges, called &amp;quot;Sticky Bombs&amp;quot;, are first used in the &amp;quot;Bang Bang&amp;quot; mission.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|400px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=(Eraser)_-_EM-1_Railgun&amp;diff=396905</id>
		<title>(Eraser) - EM-1 Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=(Eraser)_-_EM-1_Railgun&amp;diff=396905"/>
		<updated>2011-03-06T14:32:10Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: Any university science faculty can build a working railgun, it's making one that's useful in military terms that's the hard part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eraserrailgun.jpg|thumb|right|400px|High-detail EM-1 Railgun prop used in ''Eraser'']]&lt;br /&gt;
[[Image:EraserRailg-LowD.jpg|thumb|right|400px|Another EM-1 prop, this one with far less detail and no scope or stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''EM-1 Rail gun''' (EM standing for &amp;quot;Electro Magnetic&amp;quot;) is a weapon depicted in the film ''[[Eraser]]'', used by assassins and most notably the lead character, U.S. Marshal John Kruger ([[Arnold Schwarzenegger]]).  Though the 'rail gun' is a real life weapon concept dating back almost a century and various working examples of weapon-grade railguns have been tested by the U.S. Navy, the one depicted in the film is fictional.  Available information seems to indicate the weapons were all non-firing props; a couple of highly detailed machined versions were built for closeups, with less detailed ones for medium shots and some throw-away props for distant and fast shots. The weapon's actual design seems to have been largely achieved by drawing a rectangle and adding on aftermarket assault rifle components.&lt;br /&gt;
&lt;br /&gt;
==The Physics of the EM-1 Rail Gun==&lt;br /&gt;
In the movie, the EM-1 is said to fire aluminum rounds at close to the speed of light, which is dubious for all manner of reasons; power consumption and heating would both be impossible to deal with in an infantry weapon, but the main issue would be how a C-fractional bullet would interact with the air around it. The projectile would be superheated almost instantly and burn up before it left the barrel, with the gun effectively firing a stream of plasma that would rise and dissipate; the result would be more like a hot steam gun than a projectile weapon. If it didn't, the projectile would interact with the atmosphere like a large meteor, creating a massive superheated trail that behaved like a directional nuclear explosion, including wake radiation in the area behind it. Far from throwing victims into the air, it would drill a hole through them so cleanly and quickly they'd barely notice in the instant before they and the entire surrounding area were obliterated by the wake. The shooter would likely end up with an EM-1 shaped hole in them and an equally large trail of destruction going in the opposite direction from the gun shooting itself backwards with similar velocity to the projectile (which is why all practical examples of rail guns are mounted to sturdy structures, like the gun platforms of naval ships).&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;X-Ray&amp;quot; Scope of the weapon==&lt;br /&gt;
One of the most intimidating features of the weapon is its optical tracking system.  The EM-1 is fitted with a variable magnification &amp;quot;X-Ray&amp;quot; scope, allowing the user to see through solid walls and showing human targets as skeletons, with the user able to mark his shot to their visible beating heart. The scope is a Hollywood invention; any X-Ray that could pass through steel, brick or concrete would not reflect off soft tissue or bone and pass through denser material ''again'' to get back to the detector, it would simply go through the less dense material and carry on. Real X-Ray machines work by firing X-Rays from an emitter on one side at a plate on the other, with bones and other dense structures showing up because they do not allow the rays to pass through; the traditional X-Ray with white bones is a negative, showing where the rays did not pass through, not where they were reflected back at the emitter. The net result is that the scope wouldn't actually display ''anything at all'' unless the entire area was saturated with lethal radiation or an emitter were present on the opposite side of the target.&lt;br /&gt;
&lt;br /&gt;
==Influence of the EM-1 in Pop Culture==&lt;br /&gt;
The depiction of the EM-1 inspired a number of &amp;quot;X-Ray Scopes&amp;quot; and railguns that could fire through walls in videogames, including the Farsight in [[Perfect Dark]], the railguns in the first two ''Red Faction'' games and the Auger rifle in ''Resistance: Fall of Man'' and ''Resistance 2''. The distinctive swirling circular trails left by the rounds as they travel in the movie were also copied, notably by the first ''Turok'' game's &amp;quot;Alien Weapon&amp;quot; device and ''Quake 2's'' Railgun. ''[[Shadow Warrior]]'' featured the EM-1 railgun as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Fictional Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=(Eraser)_-_EM-1_Railgun&amp;diff=396904</id>
		<title>(Eraser) - EM-1 Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=(Eraser)_-_EM-1_Railgun&amp;diff=396904"/>
		<updated>2011-03-06T14:18:49Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: -vandalism and silliness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eraserrailgun.jpg|thumb|right|400px|High-detail EM-1 Railgun prop used in ''Eraser'']]&lt;br /&gt;
[[Image:EraserRailg-LowD.jpg|thumb|right|400px|Another EM-1 prop, this one with far less detail and no scope or stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''EM-1 Rail gun''' (EM standing for &amp;quot;Electro Magnetic&amp;quot;) is a weapon depicted in the film ''[[Eraser]]'', used by assassins and most notably the lead character, U.S. Marshal John Kruger ([[Arnold Schwarzenegger]]).  Though the 'rail gun' is a real life weapons concept and various working examples have been tested by the U.S. Navy, the one depicted in the film is fictional.  Available information seems to indicate the weapons were all non-firing props; a couple of highly detailed machined versions were built for closeups, with less detailed ones for medium shots and some throw-away props for distant and fast shots. The weapon's actual design seems to have been largely achieved by drawing a rectangle and adding on aftermarket assault rifle components.&lt;br /&gt;
&lt;br /&gt;
==The Physics of the EM-1 Rail Gun==&lt;br /&gt;
In the movie, the EM-1 is said to fire aluminum rounds at close to the speed of light, which is dubious for all manner of reasons; power consumption and heating would both be impossible to deal with in an infantry weapon, but the main issue would be how a C-fractional bullet would interact with the air around it. The projectile would be superheated almost instantly and burn up before it left the barrel, with the gun effectively firing a stream of plasma that would rise and dissipate; the result would be more like a hot steam gun than a projectile weapon. If it didn't, the projectile would interact with the atmosphere like a large meteor, creating a massive superheated trail that behaved like a directional nuclear explosion, including wake radiation in the area behind it. Far from throwing victims into the air, it would drill a hole through them so cleanly and quickly they'd barely notice in the instant before they and the entire surrounding area were obliterated by the wake. The shooter would likely end up with an EM-1 shaped hole in them and an equally large trail of destruction going in the opposite direction from the gun shooting itself backwards with similar velocity to the projectile (which is why all practical examples of rail guns are mounted to sturdy structures, like the gun platforms of naval ships).&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;X-Ray&amp;quot; Scope of the weapon==&lt;br /&gt;
One of the most intimidating features of the weapon is its optical tracking system.  The EM-1 is fitted with a variable magnification &amp;quot;X-Ray&amp;quot; scope, allowing the user to see through solid walls and showing human targets as skeletons, with the user able to mark his shot to their visible beating heart. The scope is a Hollywood invention; any X-Ray that could pass through steel, brick or concrete would not reflect off soft tissue or bone and pass through denser material ''again'' to get back to the detector, it would simply go through the less dense material and carry on. Real X-Ray machines work by firing X-Rays from an emitter on one side at a plate on the other, with bones and other dense structures showing up because they do not allow the rays to pass through; the traditional X-Ray with white bones is a negative, showing where the rays did not pass through, not where they were reflected back at the emitter. The net result is that the scope wouldn't actually display ''anything at all'' unless the entire area was saturated with lethal radiation or an emitter were present on the opposite side of the target.&lt;br /&gt;
&lt;br /&gt;
==Influence of the EM-1 in Pop Culture==&lt;br /&gt;
The depiction of the EM-1 inspired a number of &amp;quot;X-Ray Scopes&amp;quot; and railguns that could fire through walls in videogames, including the Farsight in [[Perfect Dark]], the railguns in the first two ''Red Faction'' games and the Auger rifle in ''Resistance: Fall of Man'' and ''Resistance 2''. The distinctive swirling circular trails left by the rounds as they travel in the movie were also copied, notably by the first ''Turok'' game's &amp;quot;Alien Weapon&amp;quot; device and ''Quake 2's'' Railgun. ''[[Shadow Warrior]]'' featured the EM-1 railgun as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Fictional Firearm]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396901</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396901"/>
		<updated>2011-03-06T11:47:09Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the receiver cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be. The lever for detaching the gas tube and top of the handguard seems to be completely missing, replaced with tiny, useless rail mounts.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396900</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396900"/>
		<updated>2011-03-06T11:43:52Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when Kellar slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded. The top of the dust cover features some kind of mounting rail, and the rear sight is wider and shorter than it should be.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396898</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396898"/>
		<updated>2011-03-06T11:36:15Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396897</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396897"/>
		<updated>2011-03-06T11:32:42Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Walther WA2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port, fitted with an M16-style dust cover, is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396894</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396894"/>
		<updated>2011-03-06T11:19:16Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on these is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396893</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396893"/>
		<updated>2011-03-06T11:16:26Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Hand grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]]. They appear to have an impact-primed fuze rather than a normal time delay, since they always explode just after impact no matter how far they have been thrown.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396892</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396892"/>
		<updated>2011-03-06T11:14:26Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hand grenades==&lt;br /&gt;
&lt;br /&gt;
''Black's'' hand grenades seem to have a severe identity crisis; the grenade box pickup shows them as [[Mk 2 hand grenade]]s, the HUD icon shows them as [[M67 hand grenade]]s, and the actual model of a thrown grenade appears to be an [[M26 hand grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396891</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396891"/>
		<updated>2011-03-06T11:07:44Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396889</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396889"/>
		<updated>2011-03-06T11:06:00Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. It also features a fire selector with a burst mode. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396888</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396888"/>
		<updated>2011-03-06T11:03:46Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Walther WA2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396887</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396887"/>
		<updated>2011-03-06T11:02:05Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Walther WA2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason; it features x2 and x5 zoom settings.&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=396886</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=396886"/>
		<updated>2011-03-06T11:01:09Z</updated>

		<summary type="html">&lt;p&gt;Vangelis: /* Walther WA2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Black''''' is a 2006 first person shooter for PS2 and XBox by Criterion Games, better known as the creators of the ''Burnout'' racing series. The story is told in flashback by a former CIA black operative named Jack Kellar, recounting to an interrogator his recent actions against a shadowy terrorist group named Seventh Wave.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Black'':'''&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|300px|right|''Black'' (2006)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
''Black'' is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to ''[[Battlefield: Bad Company]]'', where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
The game's only real Frankengun, the development team have stated the DC3 Elite is a cross between the [[Beretta 92FS]] and the IMI [[Desert Eagle]]. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|500px|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|500px|Desert Eagle Mk XIX, .50 Action Express.]]&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|400px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] is featured in some levels as a starting sidearm, with an optional suppressor. Strangely, in a game full of overkill-inducing ammunition capacities, the 15-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check.  Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|500px|Glock 19, 9x19mm.]]&lt;br /&gt;
[[Image:Black-Glock-2.jpg|thumb|none|500px|Totally failing to realise what game he's in, Kellar attaches a suppressor to his Glock 19.]]&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|none|500px|Then, having come to his senses, blows up a giant propane tank attached to a tiny shack for reasons which escape him.]]&lt;br /&gt;
[[Image:Black-Glock-3.jpg|thumb|none|500px|Kellar reloads his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|400px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.  Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns.&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|400px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A heavily customised Ingram [[MAC-10]] appears in the game, with rails on top; on thise is mounted what is probably supposed to be a C-More sight but is actually a H&amp;amp;K-style front sight mounted on a riser. The weapon has a silencer that differs from the normal silencer model used on all the other guns.  Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout.  Its magazines are the model for submachine gun ammunition.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|400px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] is a full-size model, and is used later in the game by Seventh Wave, as well as being found as an &amp;quot;armament&amp;quot; objective in the first level. It is given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle. The sound effect is, according to the developers, the sound of &amp;quot;[[Arnold Schwarzenegger]] firing his Uzi in ''[[True Lies]]''.&amp;quot; This presumably means it was sampled from the sound of the [[MAC-10]]s firing on the basis that every subgun Arnie fires is an Uzi.&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|400px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. The weapon's firing sound effect is sampled from [[Bruce Willis]] firing his converted HK94 during the movie ''[[Die Hard]]''.&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|400px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK47]] is the primary weapon used by Seventh Wave soldiers throughout the game, and comes with a doubled capacity of 60 rounds. Stock footage shown between levels also shows militia groups, presumably re-cast as Seventh Wave terrorists, holding AK-pattern weapons, though the shots are blurry enough to make identification of the specific type impossible. In game, shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes.  Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round.  This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|500px|AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|500px|Kellar uses his AK to attack the second level's Explosion Storage Depot.]]&lt;br /&gt;
[[Image:Black-AK-2.jpg|thumb|none|500px|Reloading the AK leaves him wondering what those were doing in the chamber.]]&lt;br /&gt;
[[Image:Black-AK-4.jpg|thumb|none|500px|''Black's'' AK is apparently on loan from ''[[GoldenEye 007]]'', featuring semi, burst and fullauto fire modes. The fire selector doesn't change position when the mode is changed; instead, Kellar mimes operating an HK-style selector mounted at the pivot of the actual one.]]&lt;br /&gt;
[[Image:Black-AK-3.jpg|thumb|none|500px|Attaching a suppressor to the AK shows what appears to be a taclight mounted under the barrel. The weapon correctly features a half-circle front sight, meaning it is not based on a Chinese AK clone.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger.  The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes.  Manages to feed off of taped-up banana-style AK mags.&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|500px|Kellar holds a SAW as two allied soldiers hold G36Cs, one opening fire on a dangerous-looking wall.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  It's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is the game's only sniper rifle, and is portrayed extremely inaccurately; the weapon is shown as a conventional rather than bullpup layout, with the 5-round magazine inserted randomly into the rear part of the front grip, and the weapon is a straight-pull bolt-action with a lefty bolt rather than a semi-automatic. The ejection port is slightly to the rear of the new magazine location, with the original ejection port now part of a large hole right through the stock. The bipod is also missing. The crosshair is a precise replica of the Soviet PSO-1 scope reticle, though with all the numbers missing, and the scope is tinted green for no readily discernable reason.&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|400px|WA2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is ''Black's'' only rocket launcher. The weapon's iron sight is shifted to the side of the tube rather than being mounted on top of it, though the empty bracket for mounting the top sight is still present. It fires a relatively slow-moving rocket with a thick smoke trail. In third person, the rocket is so exaggerately large and pointed that the launcher could probably be used as a lance.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7, 40mm.]]&lt;br /&gt;
[[Image:Black-RPG-2.jpg|thumb|none|500px|Kellar sights up an antique cannon (or possibly a statue of one). The RPG-7 is one of the few weapons to actually use its sight when zoomed, showing the front and rear sights are identical.]]&lt;br /&gt;
[[Image:Black-RPG-3.jpg|thumb|none|500px|Firing has the consequences one would expect. The reload has Kellar insert the new rocket and then twist it slightly.]]&lt;br /&gt;
[[Image:Black-RPG.jpg|thumb|none|500px|In the crazy world of ''Black'', an RPG-7 warhead is roughly five feet long.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
Often referred to as the &amp;quot;BFG&amp;quot;. Most powerful weapon in the game that's not an explosive.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|M249 Squad Automatic Weapon, 5.56mm NATO.]]&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|500px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Pump-Action shotgun. Can carry 8 rounds and seems to be better than the SPAS 12. Works better in close range.&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|400px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the more common of the game's two shotguns, predictably shown as pump-action only and rather less predictably with the magazine size decreased to just six rounds. Kellar operates the pump whenever the weapon is switched to; this doesn't eject anything, or cost ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|500px|Kellar sneaks up on some unsuspecting Seventh Wave terrorists, brandishing a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip, or attached to the M16 after finishing the game.&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|400px|M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Vangelis</name></author>
	</entry>
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