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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-07T06:33:35Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Fortnite&amp;diff=1639176</id>
		<title>Fortnite</title>
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		<updated>2023-12-30T17:50:28Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Hard to tell if it's an AK-12 or AK-15 at that angle, but in any event it's a shorter K version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fortnite&lt;br /&gt;
|picture= fortnitec5s1keyart.jpg&lt;br /&gt;
|caption=''Fortnite cover art''&lt;br /&gt;
|date= July 25, 2017 (Early Access) June 30, 2020 (v13.20 / Full Release)&lt;br /&gt;
|developer=Epic Games&lt;br /&gt;
|platforms=PC &amp;lt;br/&amp;gt; PlayStation 4 &amp;lt;br/&amp;gt; PlayStation 5 &amp;lt;br/&amp;gt; Xbox One &amp;lt;br/&amp;gt; Xbox Series X/S &amp;lt;br/&amp;gt; Nintendo Switch &amp;lt;br/&amp;gt; iOS &amp;lt;br/&amp;gt; Android&lt;br /&gt;
|publisher= Gearbox Software &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Fortnite}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Fortnite is a 2017 video game developed by Epic Games. The game has been released as different software packages featuring different game modes that otherwise share the same general gameplay and game engine. The game modes include Fortnite: Save the World, a cooperative shooter-survival game for up to four players to fight off zombie-like husks and defend objects with fortifications they can build, and Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight in increasingly-smaller spaces to be the last person standing, very similar to ''[[Playerunknown's Battlegrounds]]''. Both game modes were released in 2017 as early access titles; Save the World is available only for Microsoft Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale has been released for those platforms, Nintendo Switch, and iOS devices with Android support expected in mid-2018.&lt;br /&gt;
&lt;br /&gt;
Players can use a variety of different firearms in Fortnite, each with their own stats, abilities, and advantages. Most of the weapons bear a strong resemblance to real-world firearms, although with some cartoonish and simplistic alterations. Some weapons are sort of &amp;quot;Frankenguns&amp;quot;, that is, they bear characteristics of several distinct guns mixed together.&lt;br /&gt;
&lt;br /&gt;
Variants in the game come in Common, Uncommon, Rare, Epic, Legendary and Mythic variants, denoted by the colors gray, green, blue, purple, orange and gold, respectively, althrough Mythic is for the moment an exclusive rarity to Save The World avaliable only for heroes and lead survivors.&lt;br /&gt;
&lt;br /&gt;
Ammunition is often divided by gun types, but also may differ depending of game mode. In Battle Royale, all rifles use Medium Bullets as a balancing measure. In Save the World, Light Bullets are usually saved for pistol rounds and small, intermediate cartridge rifles up to 5.56x45mm NATO, Medium Bullets are reserved for most .30 and 7.62 rifles and machineguns, and larger pistol rounds, ranging from .45 ACP to .357 Magnum, and Heavy bullets are usually used for weapons that fire rounds from .338 Lapua up to .50 BMG, and pistol rounds from .44 Magnum up to .50 AE. Shells 'n Slugs are usually meant to be buckshot and birdshot, althrough some weapons use actual firework shells and slugs in place of the usual buckshot.&lt;br /&gt;
&lt;br /&gt;
The game entered Early Access release in July 25th, 2017 after some years on development, and is expected to make a full, Free-to-Play release in 2018. Currently, only the Battle Royale mode is free-to-play, with the PVE campaign Save The World unlocked upon a purchase of a Founder's Pack.&lt;br /&gt;
&lt;br /&gt;
This page will attempt to cover the weapon models used in the game since some of the in-game weapons share the same models and while others have different models depending on their rarity.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta/Colt hybrid pistol==&lt;br /&gt;
The weakest and most basic of the handguns, simply called &amp;quot;Pistol&amp;quot;, bears resemblance to the [[M1911 pistol series|M1911]] and the [[Beretta 92 pistol series|Beretta 92]] series, although its front and rear sights are largely exaggerated, and the in-game model appears to have no safety on the back of the grip. The slide lock also appears much shorter and farther forward on the gun's body, largely due to the gun's cartoonish nature. It is available in Common, Uncommon, and Rare versions. It uses Light Bullets, and offers weak to moderate damage.&lt;br /&gt;
In Save the World, it is the main model for the &amp;quot;Semi-Auto Pistol&amp;quot; series. The series features different models for the Epic and Legendary versions, named &amp;quot;Vendetta&amp;quot; and &amp;quot;Jackal&amp;quot;. Those versions have a nickel, etched finish and pearl engraved grips that feature a picture of a jackalope, hence the name.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Fortnite pistol.jpg|thumb|none|600px|Concept art of the pistol in Fortnite. Note the 92FS-like ejection port.]]&lt;br /&gt;
[[File:JackalModelFortnite.jpg|thumb|none|350px|The model for the &amp;quot;Jackal&amp;quot; and &amp;quot;Vendetta&amp;quot; in Save The World.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R “Auto 9&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A weapon known as the &amp;quot;Vindertech Burst Pistol&amp;quot; (epic) and &amp;quot;Vindertech Burster&amp;quot; (Legendary), exclusive to Save the World, appears to be based on the [[Beretta 93R]] “Auto 9” from ''[[RoboCop (1987)|RoboCop]]''. This weapon uses energy cells, having apparently been converted to fire bolts of energy, is fed by 24-round magazines. It appeared during the Vindertech event, and is usually considered to be the best innate energy pistol in the game. It was available again during the Birthday event.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R “Auto 9” - 9x19mm]]&lt;br /&gt;
[[File:Vindertechburstpistol.jpg|thumb|none|350px|The model for the Vindertech Burst Pistol/Burster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive==&lt;br /&gt;
A [[Colt Police Positive]]-like revolver with custom engravings and a bronze finish appears as the &amp;quot;Revolver&amp;quot; in Battle Royale. It is available in Common, Uncommon and Rare variants, and uses Medium Bullets (it used Light Bullets prior to patch 2.5.0). The gun was vaulted on Patch 5.40. With Patch 9.30, the gun was returned alongside a buff to its fire rate and two new Epic/Legendary versions.&lt;br /&gt;
In Save the World, it is the main model for the &amp;quot;Six Shooter&amp;quot; series. Depending on what tier the weapon is at, it can offer varying degrees of damage that is at least twice as much as the pistol, but at the cost of a sluggish fire rate and low reload speed. &lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|350px|Colt Police Positive with 4&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[File:Fortnite-post-revolver-768x250.jpg||thumb|none|600px|The Revolver model in Fortnite. It is arguably the most exaggerated and cartoonish gun in the game.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ginger Blaster&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
A special version of the Police Positive, nicknamed &amp;quot;Ginger Blaster&amp;quot;, was avaliable as part of a Holiday 2018 quest. The gun is decorated on a gingerbread motif, with a candy cane for a guide rod and one for a hammer, and colored cylinders alongside a brown gingerbread texture. Unlike the original Six Shooters, it comes in a Legendary version (as of the moment), and thus features the extra perks present on Legendary weapons. As it's main quirk, killing enemies with the Ginger Blaster cause green gum drops to fall often from defeated enemies, healing the player upon pickup.&lt;br /&gt;
&lt;br /&gt;
[[File:Fortnitegingerbreadrevolver.jpg|thumb|none|400px|The in-game model for the Ginger Blaster]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino==&lt;br /&gt;
&lt;br /&gt;
The new Revolver added with Patch 9.30 is based off a [[Chiappa Rhino]]. Unlike the real revolver, the barrel is in the usual, 12 o' clock position that most conventional revolvers use. With its addition, all the other versions of the Revolver were buffed to have a higher fire rate and very fast accuracy reset. It comes in Epic/Legendary versions, dealing more damage than most other pistols in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 50DS, 5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Fortnitechiapparhino.jpg|thumb|none|300px|The Revolver's model]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quickfire Pistol&amp;quot; is shown in Save The World and is based on the [[CZ 75]]. Unlike most other pistols in the game, it has the hammer in the proper cocked position, althrough this is moot as it doesn't move when the weapon is fired. It does relatively low damage, but is balanced by its high rate of fire cap of 480 RPM, allowing it to be used as a &amp;quot;spam&amp;quot; pistol that can fire as fast as most people can pull the trigger, being able to out-DPS certain assault rifles with characters like the Ranger. It has two variants in Epic and Legendary named &amp;quot;Haywire&amp;quot; and &amp;quot;Haywire Storm&amp;quot;. It features a large 20 round magazine and has good accuracy, even in the move. An engraving on the size discerns it as a &amp;quot;CX-65 Combat&amp;quot;, hinting at its origin.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fortnitecz75.jpg|thumb|none|350px|The Quickfire Pistol.]]&lt;br /&gt;
[[File:Acfiringquickfirepistol.jpg|thumb|none|600px|A.C. uses his Quickfire Pistol while fending off husks during the Fortnite Cinematic Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] appears in Battle Royale as the &amp;quot;Hand Cannon&amp;quot;, where it expectedly has the highest per-shot damage of all the handguns in that mode. It is depicted with 429 Desert Eagle style muzzle vents. The Hand Cannon can appear as Epic and Legendary versions and uses Heavy Bullets.&lt;br /&gt;
In Save the World, the &amp;quot;Semi-Auto Handcannons&amp;quot; use a similar, more battered model, and are appropriately named after various birds of prey. In the other hand, these Handcannons feature lower damage, almost twice the rate of fire, and an 8 round magazine. The Battle Royale model appears in STW as the &amp;quot;Bald Eagle&amp;quot;, featuring much higher damage, implying the Semi-Auto Handcannons are chambered in .44 Magnum, while the Bald Eagle is chambered in .50 AE.&lt;br /&gt;
&lt;br /&gt;
[[File:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Hand cannon.jpg|thumb|none|600px|Icons for the Hand Cannon in both its epic and legendary tiers.]]&lt;br /&gt;
[[File:Hand cannon custcne.jpg|thumb|none|600px|A still from a promotional cutscene gives us a good look at the Hand Cannon. Note the 429 Desert Eagle muzzle vents.]]&lt;br /&gt;
[[File:Fortnitefalcon.jpg|thumb|none|350px|The model for the &amp;quot;Semi-auto Handcannon&amp;quot; in Save The World. Unlike the Bald Eagle, it seems much more battered, has larger sights and lacks the muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNX-9==&lt;br /&gt;
A pair of FN [[FNX-9]] pistols appear in Battle Royale as the &amp;quot;Dual Pistols&amp;quot;, available in Epic and Legendary versions. They use Medium Bullets and dish out a fair amount of damage with a reasonable reload speed and fire rate. The weapon was vaulted with Patch 6.21.&lt;br /&gt;
[[File:FNX-9 two tone.jpg|thumb|none|350px|FNX-9 with stainless slide - 9x19mm]]&lt;br /&gt;
[[File:Dual pistols.jpeg|thumb|none|600px| The Dual Pistols in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNX-45 Tactical==&lt;br /&gt;
An FN [[FNX-45 Tactical]] pistol fitted with a suppressor and red dot sight appears in Battle Royale as the &amp;quot;Suppressed Pistol&amp;quot;, available in Rare and Epic versions (previously Epic and Legendary). It uses Light Bullets and has a decent reload speed and fire rate, although its damage at even the highest tier is not much stronger than even the rare-tier pistol. It was added to Save The World as the &amp;quot;Whisper .45&amp;quot; during the Blockbuster event. It deals more damage than the Jackal, but at the cost of a smaller 12 round magazine, and is quieter to the point it won't wake up an entire group of husks.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:Fortnite-loading-screen-suppressed-pistol.jpg|thumb|none|600px|A loading screen for Battle Royale shows concepts art of the Suppressed Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Blackhawk==&lt;br /&gt;
A revolver based on the [[Ruger Blackhawk|Ruger Super Blackhawk]] was added with Fortnitemares 2018 as the main firearm wielded by the character Deadfire. It features a stainless finish and wood grips. It is single action and has a different rate of fire when hipfiring over ADSing due to the character fanning the hammer. Unlike its real counterpart, it reloads through a swing-out cylinder, which is then closed by spinning the gun. It uses Medium Bullets and has more damage than most assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerSuperBlackHawkStainless.jpg|thumb|none|400px|Ruger Super Blackhawk - .44 Magnum]]&lt;br /&gt;
[[File:Fortnitesixshooter.jpg|thumb|none|400px|The model for the Six Shooter. Note the Ruger-esque logo on the grips]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The &amp;quot;Handcannon Pistols&amp;quot; (not to be confused with the Hand Cannon in BR or the Semi-Auto Handcannon in StW which are both Desert Eagles) in Save the World are based on the [[Taurus Raging Bull]]. They appear in Rare, Epic and Legendary versions and use Heavy Bullets. A similar weapon was added to BR equipped with a scope as the &amp;quot;Scoped Revolver&amp;quot;. It features decently high damage and a small hipfire box, and comes in Epic and Legendary versions.&lt;br /&gt;
[[file:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Handcannon icon.jpg|thumb|none|350px|The Hand Cannon model from the Save the World mode.]]&lt;br /&gt;
[[File:Scopedrevolverfortnite.jpg|thumb|none|350px|Ditto, except with a scope, from BR]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/PCCs=&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[TEC-9]] appeared in Battle Royale as the &amp;quot;Submachine Gun&amp;quot; and the &amp;quot;Tactical Submachine Gun&amp;quot; prior to being replaced by the MP5 in a July 2018 patch. It offered slightly lower damage than the new SMG, but it did carry more ammo per magazine. It was available (in one form or another) in every tier except for Legendary. The Tactical SMG has since been placed into a vault and is unusable in Battle Royale.&lt;br /&gt;
In Save The World, it appears as the weapon model for the &amp;quot;Slasher&amp;quot;, &amp;quot;Ripper&amp;quot; and &amp;quot;Threader&amp;quot; versions of the &amp;quot;Heavy Auto Pistol&amp;quot;.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[File:Fornite tec9 smg.jpg|thumb|none|500px|The Submachine Gun from Fortnite]]&lt;br /&gt;
[[File:Fortnite Tactical smg.jpg|thumb|none|500px| The in-game model for the &amp;quot;Tactical SMG&amp;quot; from Battle Royale and the named versions in Save the World. The exterior decor makes it resemble something out of the ''[[Mad Max]]'' or ''[[Fallout]]'' universes, but one can clearly see a TEC-9 style gun underneath all the furniture.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] originally appeared as the &amp;quot;Bobcat&amp;quot; and was available in the store on Save The World for a week, during the Blockbuster Event. It arrived as the &amp;quot;Compact SMG&amp;quot; in Battle Royale mode after the v5.10 patch in late July 2018. In STW, it excels in mobile engagements against most husks while having a high rate of fire and a 50 round magazine. After it was added to BR, it sparked a gigantic controversy because of the fact it dished out an absurd amount of damage, to the point where it outdamaged even the legendary Assault Rifle by almost 60%. After 16 hours, the gun was nerfed to a more acceptable state, and it is still good, but not to the point where it was blatantly overpowered. After the release of Patch 9.0, it was vaulted to prevent an oversaturation of weapons with a high rate of fire.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[File:Fortnite Compact SMG.jpeg|thumb|none|600px|The Compact SMG. Note how the gun extends forward past the trigger housing rather than back and behind it, begging the question of &amp;quot;where do the spent casings go?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] submachine gun appears as the &amp;quot;Drum Gun&amp;quot;, and is an Uncommon to Rare weapon. As the name implies, it obviously feeds from a drum magazine which holds 50 rounds and is the only submachine gun that uses Medium Bullets. During its inception, it was considered borderline, if not straight overpowered as it featured 243 DPS with a huge mag size, and for that reason it was vaulted after incessant complaining. It was brought back as part of the Unvaulting Event at the end of Season 8 after the community at large voted for it, and was then nerfed on Patch 9.01. It is still one of the best SMGs in the game, but features similar DPS to their other counterparts.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:Drum gun.jpg|thumb|none|600px|The Drum Gun from Fortnite. It arguably bears the closest resemblance of all the guns in Fortnite to their real-world counterparts.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a [[UMP]]-styled stock appears in Battle Royale as the &amp;quot;Submachine Gun&amp;quot; as part of the 5.0 Content Update, replacing the [[TEC-9]] from previous versions. It is available in Common, Uncommon and Rare versions and uses Light Bullets.&lt;br /&gt;
A different-looking MP5A4 with SD handguard and wood furniture seems to be the basis for the in-game model of the &amp;quot;Burst Assault Rifle&amp;quot; in its lower three tiers for Save the World mode.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|450px|none|Heckler &amp;amp; Koch MP5A4 - 9x19mm. Note the smaller selector switch, a telltale difference between the A4 and the A3.]]&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Fortnite Smg.jpg|thumb|none|600px|The Fortnite SMG. Note the A4-style selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD6]] appears in Battle Royale as the &amp;quot;Suppressed Submachine Gun&amp;quot;. It is available in Common, Uncommon and Rare versions and uses Light Bullets. It actually does higher damage than the normal SMG, but at a speed of around half that of the normal SMG.&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5SD6 Like the [[Heckler &amp;amp; Koch MP5A4]], it carries the smaller selector switch, setting it apart from older MP5 models.]]&lt;br /&gt;
[[File:Suppressed smg icon.jpg|thumb|none|350px|The Supressed SMG in Fortnite.]]&lt;br /&gt;
[[File:Reaper-smg.jpg|thumb|none|600px|[[John Wick|The Reaper]] aims the Suppressed SMG in a promotional cutscene]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] appears in Save The World as the &amp;quot;Auto Pistol&amp;quot;, with no stock and flaming motif painted on the front of the gun. The weapon model is the same throughout all rarity tiers, and uses Light Bullets. Its damage and rate of fire improves as the tiers increase, but even its base form is one of the best SMG's in Save the World.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:Fortnite Machine pistol icon.jpg|thumb|none|350px|The Machine Pistol in Fortnite]]&lt;br /&gt;
&lt;br /&gt;
==TTI SIG-Sauer MPX Carbine==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer MPX Carbine]] customized by Taran Tactical and used in ''[[John Wick: Chapter 3 - Parabellum]]'' was added with Patch 9.0 for Battle Royale, named &amp;quot;Tactical Assault Rifle&amp;quot; (despite the real weapon being a pistol-caliber carbine). The gun was added with the limited time mode &amp;quot;Wick's Bounty&amp;quot; in mind as a collaboration with the movie, where it is given by default to all players participating alongisde the TTI Benelli M2. While it has much lower DPS and lower headshot damage than the other weapons with higher rates of fire, it features very high accuracy both in the move and from a stopped position compared to every other assault rifle with exception of the Infantry, being highly favored by mechanically skilled players. It comes in Rare, Epic and Legendary versions and uses Light Bullets.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI MPX Carbine.jpg|thumb|none|500px|Taran Tactical SIG-Sauer MPX Carbine - 9x19mm]]&lt;br /&gt;
[[File:FortniteJohnwicksigmcx.jpg|thumb|none|500px|The model itself on Fortnite]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An actual [[AKM]] was added with Patch 6.22 for Battle Royale as the &amp;quot;Heavy Assault Rifle.&amp;quot; It seems to have been somewhat frankensteined during production, as it features a polymer handguard with three ports similar to the [[Zastava M70]], the muzzle brake from the [[AK-104]] and the traditional solid wooden stock, along with a railed dust cover. It can be Rare, Epic or Legendary. The weapon has a very low rate of fire of 225 RPM, however, it features the highest overall damage of all ARs, with the Rare version doing 10 more points of damage (for a total of 46) over the strongest legendary AR (that being the legendary version of the Assault Rifle).&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|Romanian AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:FortniteAKM.jpg|thumb|none|500px|The Heavy Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U/AK-104 Hybrid==&lt;br /&gt;
The lower three tiers of the &amp;quot;Burst Assault Rifle&amp;quot; in Battle Royale mode appear to be loosely modeled after the [[AKS-74U]], with elements from the [[AK-104]] (magazine, caliber and lower receiver) and a grip and upper receiver reminiscent of the [[Carl Gustav M/45]]. One could say the gun is essentially an [[AKMSU]], albeit with an extended handguard. The &amp;quot;Semi-Auto Rifle&amp;quot; in Save the World mode uses the same model, which appears handmade and has the handguard held on by electrical tape. It uses Medium bullets on both modes, and fires on an obviously incorrect three-round burst in BR, while it is restricted to semi-automatic in STW. Being lower tiered, the gun is usually swapped for better weapons if the player happens upon them, but otherwise it is a solid weapon.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|450px|Carl Gustav M/45 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Fortniteakrifle.jpg|thumb|none|450px|The Semi auto/Burst rifle as it appears in the game. It appears to have been hastly built from a multitude of AK pattern parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-15K==&lt;br /&gt;
An [[AK-15|AK-15K]] was added as the Ranger Assault Rifle in Update v19.00. It has lesser damage then the Heavy Assault Rifle, but faster fire rate. It has the original AK-15 grip with a stock similar to the the updated stock seen on newer models.&lt;br /&gt;
[[File:AK-15K.jpg|thumb|none|450px|AK-15K - 7.62x39mm]]&lt;br /&gt;
[[File:AK-15 2020.jpg|thumb|none|450px|AK-15 with updated stock and smoother grip, for comparison - 7.62x39mm]]&lt;br /&gt;
[[File:Fortnite-RangerAssaultRifle.jpg|thumb|none|450px|The Ranger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] fitted with an A1 grip appears in Fortnite as the &amp;quot;Assault Rifle&amp;quot; in both Save the World and Battle Royale. It is the most basic of the rifles, offering mediocre damage and rate of fire. The assault rifle can be found in common, uncommon, and rare tiers, and uses Medium Bullets in BR mode, while it uses light ammo in STW mode.&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|500px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:FNAssault rifle icon.jpg|thumb|none|350px|The old Assault Rifle model. It featured a slickside upper receiver, and a weird mesh of half to full fence lower receiver that is somewhat useless due to the fact the gun doesn't feature a magazine release button and the magazine appears to be a curved 20 rounder, although this was part of the game's stylisation and it actually held 30 rounds. Amusingly, the front sight was backwards, much like the [[Colt Model 733]] featured in the 3D Era ''[[Grand Theft Auto: Vice City|Grand]] [[Grand Theft Auto: San Andreas|Theft]] [[Grand Theft Auto: Liberty City Stories|Auto]]'' games.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravedigger&amp;quot;===&lt;br /&gt;
A special halloween version of the M16 named &amp;quot;Gravedigger&amp;quot; was featured in Fortnitemares 2017 as a reward for a long quest list. It came with Fire element by default, and uses Medium Bullets at a lower rate of fire than the original M16. Visually, it includes a halloween themed skin, complete with candy corn decorating the magazine and overall orange patterns. The gun came back in Fortnitemares 2018 on the Item Shop for 1680 Gold, and the quest reward status was transferred to the Candy Corn LMG, a halloween themed version of the in-game MK46.&lt;br /&gt;
[[File:Fortnitegravedigger.jpg|thumb|none|500px|The Gravedigger in-game]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 SOPMOD===&lt;br /&gt;
The &amp;quot;Thermal Scoped Rifle&amp;quot; can sometimes be found in Battle Royale mode. As its name implies, it is fitted with a thermal scope that makes enemies easier to spot. Of the rifles in the game, the Thermal Scoped Rifle is perhaps the most simplistic and ambiguous in design, as it bears slight resemblance to a multitude of well-known assault rifles. According to the Fortnite Wiki though, the gun is loosely based on the [[M4A1|M4/M4A1 SOPMOD]], although the charging handle is on the side of the gun, not the back (as is characteristic of the AR-15/M16.). It features an ACOG scope, a flashlight, vertical foregrip, a magazine attachment resembling a Magpul Assist, and an AN/PEQ 15 laser sight. The Thermal Scoped Rifle has a relatively low fire rate, but it does dish out a high amount of damage in return. It uses Medium Bullets. In Save the World, the weapon is known as the &amp;quot;Tiger&amp;quot;, and features a much higer fire rate and less recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 SOPMOD with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:Fortnitetigerrifle.jpg|thumb|none|350px|The Tiger/Thermal Scoped Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in Fortnite as the Epic and Legendary tiers of the &amp;quot;Burst Assault Rifle&amp;quot; in Battle Royale mode. It was later added to STW during the Blockbuster event as the &amp;quot;Lynx&amp;quot;, an alternative to the original burst rifles with a slower time between bursts, but much higher damage, and uses Medium bullets. The model uses the French proprietary 25 round magazine despite holding the default 30 rounds. The gun was later vaulted in BR with Patch 7.30 after the original burst rifles were vaulted in 7.20.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fortnitefamasf1.jpg|thumb|none|500px|The model for the Lynx/Burst Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in STW mode as named variants called &amp;quot;Equalizer&amp;quot; and &amp;quot;Siegebreaker&amp;quot; and in BR mode as the higher-tiered &amp;quot;Assault Rifle&amp;quot;. In both game modes, the rifle offers significantly higher stats than the lower-tier assault rifles, although it still takes the same ammo type. It can appear as an epic or legendary and uses a mainly tan color scheme. In STW, an special version called the &amp;quot;Nocturno&amp;quot; with a black color scheme and skull and tally marks is avaliable for players that purchased the Ultimate Founder's Pack. The gun apparently belongs to Ramirez. A supressed version, simply called &amp;quot;Supressed Assault Rifle&amp;quot;, was added to the game in Patch 5.3. The weapon was later avaliable on STW as the &amp;quot;Wraith&amp;quot;, boasting a massive damage boost over the default Siegebreaker, but using Medium Bullets at a much lower rate of fire. This particular version uses a digital black urban finish alongside its cartoonishly large silencer.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Siegebreakefortnite.jpg|thumb|none|350px|The Siegebreaker/Equalizer/Assault Rifle model.]]&lt;br /&gt;
[[File:Tacsiegebreakerfortnite.jpg|thumb|none|350px|The Nocturno, an special version avaliable to Ultimate Founders.]]&lt;br /&gt;
[[File:Supressedscarfortnite.jpg|thumb|none|500px|The model for the Wraith/Suppressed Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears in Fortnite as the Epic and Legendary tiers of the &amp;quot;Burst Assault Rifle&amp;quot; in Save the World mode. Like the other burst rifles, it has names based on razors.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Fortniteburstrazorwire.jpg|thumb|350px|none|The Razorwire/Razorblade model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]] appears in Fortnite as the Epic and Legendary tiers of the &amp;quot;Scoped Assault Rifle&amp;quot; in Battle Royale. Like the other Scoped Assault Rifles, it has a low fire rate with high damage. The weapon is incorrectly modeled with a 30-round magazine despite the 20 round capacity.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36KV with no optics attached - 5.56x45mm]]&lt;br /&gt;
[[File:Fortnite-ScopedAssaultRifleE.Jpeg|thumb|350px|none|The Epic/Legendary Scoped Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Handmade Daewoo K1==&lt;br /&gt;
A weapon introduced on the Scavenger event seems to be loosely based on a [[Daewoo K1]]. In-game it is known as the &amp;quot;Scavenger Rifle&amp;quot; and &amp;quot;Buzzcut&amp;quot;. The weapon is completely handmade like most of the other Scavenger weapons, and functions exactly like the Epic/Legendary variants of the &amp;quot;Semi-Auto Rifle&amp;quot;, but like the other Scavenger guns, it is much cheaper to craft and has less durability.&lt;br /&gt;
[[File:Daewoo k1.jpg|thumb|none|500px|Daewoo K1A1 (semi-auto civilian version) with shortened barrel, extended collapsible stock, and 20 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fortnitescavengerrifle.jpg|thumb|none|500px|The Scavenger Rifle/Buzzcut model. Despite using a 20 round magazine, it still has the default 30 round mag from the Hunter-Killer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scoped Assault Rifle&amp;quot;==&lt;br /&gt;
The model used for the &amp;quot;Scoped Assault Rifle&amp;quot; seems to be a hybrid of a [[CZ 805 BREN]] and a [[Beretta ARX-160]]. The Beretta influence can be seen on the lower receiver and handguard, while it features the receiver ports and gas piston of the BREN. It also features a large Leupold scope and a diamond-shaped muzzle brake to handle the recoil. The same model appears in Save the World mode as the Surgical Rifles, named Nightlance and Deathstalker. The gun has a rather low damage output and rate of fire, but it does have the advantage of range. In STW, the weapon fires in 3-round bursts but features a smaller, 15 round magazine. It uses Medium Bullets on STW, which may hint it is a .300 Blackout conversion.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|500px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Beretta ARX-160.jpg|thumb|none|500px|Beretta ARX-160 in black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Fortnitedeathstalker.jpg|thumb|none|380px|The Deathstalker/Scoped Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE==&lt;br /&gt;
A weapon somewhat based on the [[IWI Galil ACE]] was added to the game during the Vindertech event as the &amp;quot;Vindertech Pulse Rifle&amp;quot; and &amp;quot;Vindertech Pulsar&amp;quot;. It appears to be an energy-based convertion and uses Energy Cells as ammo, having a 18 round magazine by default. It also features a squared ACOG scope and the Vindertech logo in the side. Like most other ARs in the game, it features the charging handle in the right side, unlike the real Galil ACE.&lt;br /&gt;
[[File:IMI Galil ACE 23.jpg|thumb|none|500px|IWI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:vindertechpulserifle.jpg|thumb|none|500px|The Vindertech Pulse Rifle/Pulsar. Note the inverted gas port.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1 Garand]] inspired weapon named &amp;quot;Infantry Rifle&amp;quot; was added with Patch 7.40 for Battle Royale. It comes in Common, Uncommon and Rare versions and behaves similarly to the Heavy AR, boasting high damage, accuracy and the added benefit of spammability. The model features a sling and the correct 8 round clip with the iconic ping. The reloads are fast and the gun can be reloaded mid-clip. As expected, the weapon uses Medium Bullets.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with 1917 leather sling - .30-06]]&lt;br /&gt;
[[File:M1garandFortnite.jpg|thumb|none|500px|The model for the Infantry Rifle in-game]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory SOCOM 16 CQB==&lt;br /&gt;
The [[SOCOM 16|Springfield Armory SOCOM 16 CQB]] appears in Save The World as the Epic and Legendary tiers of the &amp;quot;Semi-Auto Rifle&amp;quot;, respectively named &amp;quot;Raptor&amp;quot; and &amp;quot;Hunter-killer&amp;quot;. The gun features unusable leaf sights and a cheek pad integrated into the stock. It uses Medium Bullets but strangely features a 30 round magazine (possibly a leftover from the lower tiered Semi-Auto rifles). In particular, the &amp;quot;Raptor&amp;quot; model amusingly calls the rifle a clever girl (a nod to ''[[Jurassic Park]]'').&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|500px|Springfield Armory SOCOM 16 CQB - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1AFortnite.jpg|thumb|none|500px|The model for the Hunter Killer/Raptor.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Fortnite use &amp;quot;Shells 'n' Slugs&amp;quot; as ammo; while the latter is actually a type of the former, it's understandable if the former refers to buckshot shells for the sake of distinguishing the two.&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in Save the World mode as the &amp;quot;Automatic Shotgun&amp;quot; and its higher-tier variants, Kodiak (rare), Bearcat (epic), and Tigerjaw (legendary). Understandably, it offers a rather high rate of fire with a damage rate that is about in the middle of the shotgun class. &lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|500px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:Fortnite Automatic shotgun icon.jpg|thumb|none|350px|The Automatic Shotgun in Fortnite]]&lt;br /&gt;
&lt;br /&gt;
==TTI Benelli M2 Super 90==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M2]] customized by Taran Tactical used in ''[[John Wick: Chapter 3 - Parabellum]]'' was added as part of the 9.0 patch to replace the Pump Shotgun. As with the MP&lt;br /&gt;
X Carbine, it was added mainly to participate on the Wick's Bounty limited time mode, where it is given by default to all players playing it. It comes on Rare, Epic and Legendary variants, and features a high semi-automatic fire rate alongside decent bodyshot damage, but has a 1.7x headshot multiplier unlike the other weapons in the game. It has the extended 10 round magazine tube and reloads two shells at a time.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI Benelli M2.jpg|thumb|none|500px|TTI Benelli M2 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:Fortnitejohnwickbenellim2.jpg|thumb|none|500px|The Combat Shotgun as it appears in Fortnite]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A shotgun introduced with the Patch 4.0 in Save The World named &amp;quot;Ground Pounder&amp;quot; seems to be closely based on a [[Benelli M4]]. The model has a stock similar to the default folding stock of the M4, a small red dot sight resembling a C-More RTS2 and appears overall poorly serviced: the original handguard is nowhere to be seen, what appears to be a yellow [[M4A1]] rail system crudely attached to it serves as a replacement, and the magazine tube and barrel are held together with steel cables. The weapon has a very high semi auto rate of fire and comes by default with a 7 round magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Fortnitem1014.jpg|thumb|none|350px|The Ground Pounder model.]]&lt;br /&gt;
&lt;br /&gt;
==Kel Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in Save the World as the &amp;quot;Room Sweeper&amp;quot; Legendary Auto Shotgun; as the category name suggests, the in-game gun is fully-automatic, in contrast to the real-life KSG, which is pump-action; to facilitate this, a (curiously downward-bent) reciprocating charging handle and ejection port have been added to the side of the receiver. The Room Sweeper is also fed by a detachable drum magazine, another departure from the real-world KSG, which is fed by twin magazine tubes loaded from behind the trigger housing; the in-game weapon still has the tube magazines, despite them no longer serving any real purpose. The Room Sweeper offers some of the highest damage of the entire shotgun class, with an impressive magazine size and fire rate to boot.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:Room sweeper icon fortnite.jpg|thumb|none|350px|The &amp;quot;Room Sweeper&amp;quot;. Note the the unusable (and backwards) reflex sight, and the somewhat redundant front sight protector, which lacks an actual front sight post (unless the idea is that the two wings are supposed to be a pseudo-aperture to be lined up with the post on the reflex sight, forming a backwards set of ghost-ring backup irons, but that's reaching a bit).]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The &amp;quot;Heavy Shotgun&amp;quot; in Battle Royale mode seems to be based on a [[Standard Manufacturing DP-12]]; unlike that shotgun, however, the Heavy Shotgun uses a conventional layout (rather than the DP-12's bullpup arrangement), and has only one barrel and one magazine tube, rather than the DP-12's two of each. The latter could explain why it only holds 7 rounds; the real DP-12 has a capacity of 12+2 (when using 3-inch shells) or 14+2 (when using 2.75-inch shells), with each magazine tube holding 6 or 7 shells respectively.&lt;br /&gt;
&lt;br /&gt;
The same weapon also appears in Save the World mode, where it is referred to as the &amp;quot;Backbreaker&amp;quot;; there, it is a Legendary-tier shotgun, with a good rate of fire, good range, and decent knockback, hampered slightly by its below-average damage.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:Fortnite Heavy Shotgun.jpg|thumb|none|450px|The &amp;quot;Heavy Shotgun&amp;quot;. Or the &amp;quot;Backbreaker&amp;quot;, depending on which mode you're in. Similar to the &amp;quot;Room Sweeper&amp;quot;, it has an unusable backwards reflex sight and a front sight protector without an actual front sight post; it also has an unusable spare shell holder, and what appears to be a slotted flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Sawn-off Double Barreled Shotgun]] appears in Save the World as the &amp;quot;Double-barreled Shotgun&amp;quot;. While understandably having a low rate of fire and a short range, it does offer a medium amount of damage at close quarters. The in-game model is very generalized in its design, and doesn't bear any obvious resemblance to a particular gun.&lt;br /&gt;
[[File:Stevens 311 (Sawed Off).jpg|thumb|none|500px| An example of a Sawed Off Double Barreled Shotgun, in this case a Stevens 311R - 12 gauge]]&lt;br /&gt;
[[File:Fortnite Icon SK BreakAction L.jpg|thumb|none|500px| The Double-barreled Shotgun in Fortnite. Note the exaggerated funneling of the barrels and the almost pistol-like grip]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
===Mossberg 500 Field Gun===&lt;br /&gt;
The [[Mossberg 500]] Field Gun appears in Battle Royale as the &amp;quot;Pump Shotgun&amp;quot;, as both uncommon and rare tiers. The shell ejector seems to be incorrectly placed between the magazine tube and the barrel. The gun does high damage at a slow rate of fire. Earlier in the game, it was able to one-shot an enemy with full shields and health up until a patch that nerfed its ability due to overusage, and the use of the &amp;quot;double pump&amp;quot; exploit, that allowed players to switch between two shotguns without having to pump either of them. Up to until Patch 5.0, it was somewhat infamous due to random spread sometimes making well aimed shots do pitiful poke damage. The gun spread was later made fixed with Patch 5.0 across all shotguns. On Patch 6.31, the gun was re-buffed and now the Rare version is capable of one-shotting an enemy with full health and shields, albeit this requires extreme barrelstuffing. The gun, alongside their Epic and Legendary counterparts on the SPAS-12, was vaulted on Patch 9.0 due to the series being used on 26% of all eliminations, with the second weapon in the list not even making it close.&lt;br /&gt;
In Save the World, the Field Gun model is also used for the &amp;quot;Pump-Action Shotgun&amp;quot; series, particularly the eponymous and &amp;quot;Knight&amp;quot; variants.&lt;br /&gt;
[[File:Mossberg500fieldShotgun.jpg|thumb|none|500px|Mossberg 500 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Pumpshotgunfortnite.jpg|thumb|none|500px|The model for the Pump Shotgun in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg Maverick 88===&lt;br /&gt;
The Mossberg Maverick 88 appears to be the basis for several different Fortnite shotguns. It can be identified as such by the lack of the trademark Mossberg safety button and the Mossberg pins and receiver. The weapon model used for the &amp;quot;Precision Tactical Shotgun&amp;quot; series in Save the World appears to be a rusty-looking [[Mossberg 500 series shotgun#Maverick Model 88|Mossberg Maverick 88]] with a folding stock and a [[SPAS-12]] based pistol grip, while the same model is used for the &amp;quot;Tactical Shotgun&amp;quot; in Save the World, but with the stock removed (making it look closer to the [[Mossberg 500 Cruiser]]). The STW variants all use 6 round magazine tubes, while the BR version amusely uses a 8 round magazine that is clearly way too small to hold that many shells.&lt;br /&gt;
The in-game model of the Heavy Shotguns (STW) and the Tactical Shotguns (BR) also seem to bear some resemblance to the Maverick underneath all the extra decor and furniture covering the outside, which was apparently added as a way to convert the weapon to semi-automatic (by having the recoil throw the pump backwards), creating an weird hybrid of pump and semi auto action. It also features a toothed muzzle brake and a left mounted sonar, which amusingly displays a game of Snake.&lt;br /&gt;
&lt;br /&gt;
[[File:Play 110.jpg|thumb|none|500px|Maverick 88 Cruiser w/ pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Fortnite-loading-screen-tactical-shotgun.jpg|thumb|none|500px| A loading screen showing detailed concept art of the tactical shotgun.]]&lt;br /&gt;
[[File:Fortnite-loading-screen-tactical-shotgun CU.jpg|thumb|none|500px| A closeup of the concept art. Notice the name &amp;quot;Bossmerg&amp;quot; on the gun's left profile, an obvious nod to the real-world manufacturers. The Mossberg receiver pins are also present, identifying the weapon clearly as such.]]&lt;br /&gt;
[[File:Fortnitetacshotgunvariants.jpg|thumb|none|700px|All three variants of the Tactical Shotgun from STW.]]&lt;br /&gt;
[[File:FortniteTacticalshotgunbr.jpg|thumb|none|350px|The Tactical Shotgun model from Battle Royale.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
The [[Mossberg 590]] appears in Save the World as the &amp;quot;Crusader&amp;quot; and &amp;quot;Templar&amp;quot; version of the &amp;quot;Pump-Action Shotgun&amp;quot;.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 with Ghost Ring Sights - 12 gauge]]&lt;br /&gt;
[[File:Fortnitecrusader.jpg|thumb|none|500px|The Crusader/Templar model from STW]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The Legendary variant of the &amp;quot;Pump-Action Shotgun&amp;quot; in Save The World, &amp;quot;The Bear&amp;quot;, appears to be a hybrid of two of the [[Remington 870]]'s military configurations - combining the simple bead sight arrangement, heat shield, and recoil pad of the &amp;quot;Trench Gun&amp;quot; with the distinctive barrel clamp and extended magazine tube of the USMC setup (despite holding, like the rest of the Pump-Action Shotgun variants, a measly 5 shells (unless certain perks are equipped)); just to confuse matters further, it also has the blued finish and serrated pump handle of some of the 870's commercial variants.&lt;br /&gt;
[[File:870trench.jpg|thumb|none|500px|Remington 870 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:USMC870.jpg|thumb|none|500px|Remington 870 in USMC configuration - 12 gauge]]&lt;br /&gt;
[[File:ThebearFortnite.jpg|thumb|none|500px|The in-game model of The Bear.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
&lt;br /&gt;
In Patch 6.31 for Battle Royale, alongside a buff to the Pump Shotgun, the game introduced two new variants of the gun of Epic and Legendary rarity, clearly based off the [[Franchi SPAS-12]]. It seems to feature a shorter 5 round tube and lacks the butt hook attached to the unfolded stock, firing in pump-action only. It again brings back the power of the Pump Shotgun, dealing enough damage to one-shot enemy players with full health and shields at a slow fire rate. Alongside their Uncommon and Rare versions represented by the [[Mossberg 500 Field Gun]], the gun was vaulted on Patch 9.0, due to the entire Pump Shotgun series being used on over 26% of all eliminations accross all modes with the weapon on second place not even coming close, suggesting extreme overuse.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 with unfolded stock and butt hook - 12 gauge]]&lt;br /&gt;
[[File:Fortnitespas12.jpg|thumb|none|600px|The SPAS-12 as it appears in Fortnite BR]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27==&lt;br /&gt;
&lt;br /&gt;
The Over/Under shotgun in Save the World seems to be based on a [[IZh-27|Baikal MP-27]]. The model seems well worn, and features a black bandanna wrapped around the end of the handguard that goes around the barrels. The shotgun isn't specialized in direct damage; rather, it features a large spread with a huge amount of pellets, and is primarly made for crowd control, hitting multiple husks at once with its massive spread, and having also huge knockdown power, staggering normal, Husky husks, and even bosses alike. Comes in Common, Uncommon and Rare variants.&lt;br /&gt;
&lt;br /&gt;
[[File:Baikal_mp_27.jpg|thumb|none|500px|Baikal MP-27 - 12 gauge ]]&lt;br /&gt;
[[File:Overunderfortnitemp27.jpg|thumb|none|500px|The Over/Under shotgun model.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
&lt;br /&gt;
The Beretta 682 over/under shotgun appears as the Epic and Legendary variants of the Over/Under shotgun, named &amp;quot;Bandit&amp;quot; and &amp;quot;Maverick&amp;quot;. It can be identified by the ribs holding the barrels together. Like their lower end counterparts, it is a multi target, crowd control shotgun that has somewhat frequent rolls for critical hits, fires fast, and has a huge amount of knockback, being able to knock down multiple Husks and even bosses at close range. Like the Baikal, it has a bandanna wrapping around the end of handguard and barrels, this time colored red.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 682.jpg|thumb|none|500px|Beretta Model 682 - 12 gauge]]&lt;br /&gt;
[[File:Overundermaverickfortnite.jpg|thumb|none|500px|The model for the Maverick/Bandit in STW.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;Bolt-Action Sniper Rifle&amp;quot; in Battle Royale is modeled after the [[Accuracy International Arctic Warfare]] series of sniper rifles, though in-game it holds only one round despite being depicted with a box magazine; bizarrely, despite being explicitly referred to as a bolt-action, the in-game rifle has a straight-traveling charging handle that reciprocates and ejects a spent casing when the weapon is fired, making the &amp;quot;Bolt-Action Sniper Rifle&amp;quot; the world's first semi-automatic rifle with a one-round capacity. The model is reused for the &amp;quot;Standard Scoped Sniper&amp;quot; in Save the World, and an unscoped version of the AW is the weapon model for the Epic and Legendary variants of the &amp;quot;Standard Sniper&amp;quot;.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International airsoft.jpg|thumb|none|500px|Accuracy International Arctic Warfare, (airsoft replica) without a scope]]&lt;br /&gt;
[[File:Fortnite standard sniper rifle.jpg|thumb|none|350px|The Bolt-Action Sniper rifle (a.k.a. &amp;quot;Wasp&amp;quot; or &amp;quot;Dragonfly&amp;quot;) as seen in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
==Barret M107==&lt;br /&gt;
A [[Barrett M82|Barrett M107]] was added to the game during the Blockbuster event as the &amp;quot;Obliterator&amp;quot;. The weapon has heavy recoil and a (innacurate) 4 round magazine, alongside a special property that allows it to go through multiple walls, enemies and large shielders' shields alike, and deals massive damage to non-friendly structures, alongside having massive damage potential against larger enemies. The weapon was added to Battle Royale on Patch 5.21 as the &amp;quot;Heavy Sniper Rifle&amp;quot;. While it does not have the wall penetrating property, it still does massive damage to structures (being able to destroy any building piece, player built or not, in one shot) and has less bullet drop than the other sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|500px|Barret M107 - .50 BMG]]&lt;br /&gt;
[[File:Fortniteobliteratorm82.jpg|thumb|none|500px|The Obliterator in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
==M14E2 Rifle==&lt;br /&gt;
A rifle resembling the M14E2 machine gun variant of the [[M14]] rifle is used as a weapon model by multiple in-game weapons, such as the &amp;quot;Hunting Rifle&amp;quot; in Battle Royale and &amp;quot;Bolt-Action Sniper&amp;quot; in Save The World. A model with a scope is also used as the &amp;quot;Scoped Bolt-Action Sniper&amp;quot; in the latter. As the name implies, the gun is bolt-action, unlike the real-world M14, which operates in semi and full automatic. In Fortnite, the rifle can put out a decent amount of damage in a pinch, but its range and rate of fire can put players at a bit of a disadvantage. As with all the sniper rifles, it uses heavy ammo.&lt;br /&gt;
[[File:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fortnite hunting rifle icon.jpg|thumb|none|350px|The Hunting Rifle as it appears in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
An unscoped [[SVD Dragunov]] is the weapon model for the Common, Uncommon and Rare variants of the &amp;quot;Standard Sniper&amp;quot; in Save The World.&lt;br /&gt;
[[File:SVDIronSights.jpg|thumb|none|500px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:Fortnite stw sniper rifle icon.jpg|thumb|none|350px|The Hunting Rifle (a.k.a. &amp;quot;Wasp&amp;quot; or &amp;quot;Lil' Bee&amp;quot;) from Save the World.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Sniper/Semi-Auto Sniper Rifle==&lt;br /&gt;
The same model is used in-game for Save the World's &amp;quot;Automatic Sniper Rifle&amp;quot; and Battle Royale's &amp;quot;Semi-Auto Sniper RIfle&amp;quot;. As is to be expected, the guns have a higher ammo count and rate of fire than their counterparts, but at the sacrifice of damage. The in-game model resembles a mix between a [[Galil Sniper Rifle]] and the [[Ruger Mini-14]] GB-F.&lt;br /&gt;
[[File:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper Rifle]]&lt;br /&gt;
[[File:Mini14gb-f.jpg|thumb|none|500px|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:Fortnite Automatic sniper icon.jpg|thumb|none|350px| The in-game model for the Automatic Sniper Rifle (STW) and the Semi-Auto Sniper Rifle (BR)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
The &amp;quot;Minigun&amp;quot; in Fortnite is quite peculiar in its design. As the concept art in a loading screen would suggest, the gun can be collapsed into a small box and carried in a compacted state, much like the [[Magpul FMG-9]]. When deployed, it resembles a [[Knight's Armament ChainSAW]], but also has obvious characteristics of a [[Handheld M134 Minigun]], but the fact it uses Light Bullets might hint it fires 5.56x45mm, which would make it closer to the [[XM556 Microgun]]. The artwork also suggests that the gun has an interchangeable single barrel, but such an attachment is not seen in gameplay. The coloration of the gun and some of its cosmetics are also reminiscent of the [[M41A Pulse Rifle]] from the ''[[Aliens]]'' films.&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|500px| KAC ChainSAW]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|500px| '''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:MAGPUL FMG9 2.jpg|thumb|none|400px| Magpul FMG-9 in folded box form]]&lt;br /&gt;
[[File:M41a01.jpg|thumb|none|500px| M41A Pulse Rifle from ''[[Aliens]]''. Its coloration and outer plating is reflected in Fortnite's minigun, as well as a vented piece on the underside of the minigun, reminiscent of the Pulse Rifle's undebarrel grenade launcher.]]&lt;br /&gt;
[[File:Fortnite-loading-screen-minigun.jpg|thumb|none|500px| A Fortnite loading screen showing concept art of the Minigun. Note the &amp;quot;Flying Tiger&amp;quot; decal, made famous by the Curtiss P-40 Warhawks that carried the design in WWII.]]&lt;br /&gt;
[[File:Minigun husk a la vista.jpg|thumb|none|500px| The in-game model for the minigun. The phrase &amp;quot;husk a la vista&amp;quot; is an obvious homage to the iconic line from ''[[Terminator 2: Judgement Day]]'', and [[Arnold Schwarzenegger]]'s use of a handheld M134 Minigun in that film.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Light Machine Gun&amp;quot; in Battle Royale is an [[Mk 46 Mod 0|FN Mk 46 Mod 0]]; it is not, as some have claimed, an [[M249-E2 SAW]], as it lacks the latter's diagonal STANAG magazine well, in addition to possessing (a heavily stylized version of) the former's distinctive railed handguard. It deals damage significantly higher than many of the guns (save shotguns and snipers), and its rate of fire is significantly higher than any of the assault rifles. Strangely enough, the Rare variant beats the Legendary Scar in DPS by 2 points (200 DPS to 198 DPS), but loses in damage per bullet by 11 points. The weapon was later added to Save the World as the &amp;quot;HackSAW&amp;quot;, an alternative to the game's older Light Machine Gun using light bullets.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 light machine gun - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FortniteM249.jpg|thumb|none|350px|The HackSAW/Light Machine Gun model.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is the main weapon model used for the Light Machine Gun in Save The World, despite being a general-purpose machine gun in real life. It loads through what appears to be an AR-15 box magazine instead of the usual belt mechanism and like the Automatic Shotgun and Assault Rifle, the front sight curves backwards. Like the Mk 46, it also uses Medium Bullets and boasts a similarly high damage output.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[file:M60Fortnite.jpg|thumb|none|500px|The Light Machine Gun as it appears in STW]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The &amp;quot;Flapjack Assault Rifle&amp;quot; in Battle Royale is modeled after a [[Lewis Gun]]. In game it's incorrectly classed as an assault rifle, when the [[Lewis Gun]] is instead a machine gun. Like the Light Machine Gun, it also uses Medium Bullets and has a similar amount of damage.&lt;br /&gt;
[[Image:Lewis gun.JPG‎|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Fortnite-FlapjackRifle.jpeg|thumb|none|500px|The Flapjack Assault Rifle]]&lt;br /&gt;
&lt;br /&gt;
=Rocket &amp;amp; Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==AT4==&lt;br /&gt;
&lt;br /&gt;
The Guided Missile Launcher in Battle Royale is partially based off an [[AT4|AT4 anti-tank launcher]]. The weapon features a grip reminiscent of the ones used in the [[Carl Gustav recoilless rifle]], and can be reloaded unlike its real life counterpart. The weapon fires guided missiles that are controlled by an arcade-esque joystick. The weapon was removed from the game and put in the Vault on April after a lot of complaints from people frustrated at how it made the game slow, and following a bug that affected the weapon. In a 5.1 patch content update, the launcher was brought back to the game, and is much rarer, and has lower damage and turning radius, making it more of an scouting tool than a lethal weapon. The weapon was then vaulted again in 7.20 due to underusage.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT-4 recoiless launcher - 84mm]]&lt;br /&gt;
[[File:At4.jpg|thumb|none|500px|The Guided Missile launcher: note the protuding missile and the Carl-Gustav esque grips.]]&lt;br /&gt;
[[File:Guidedmissiletrailercontroller.jpg|thumb|none|500px|As a Raptor and a Havoc witness the carnage caused by the missile on the weapon's trailer, the controller for the missile itself can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
The [[M202 FLASH]] is avaliable in both modes as the &amp;quot;Quad Launcher&amp;quot;. It was avaliable during the Blockbuster event in the store in STW, and was added to Battle Royale in patch 5.30. It uses a light green color scheme and appears well worn. Hilariously, it is reloaded through a port on the side, instead of reloading the rockets on the back, which seem to not actually be rockets, instead being simple exhausts. It fires incendiary rockets that deal no impact damage, and instead leave a huge pool of burning napalm that sets enemies on fire and deals huge damage over time on STW. On Battle Royale, it fires the same rockets avaliable for the RPG-7, albeit with lower damage, slightly slower travel time, and the rockets drop in an arc.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm]]&lt;br /&gt;
[[File:Fortnitem202flash.jpg|thumb|none|500px|The M202 as it appears in Fortnite, dubbed the Quad Launcher. Note how it doesn't have a lid in the back, indicating those aren't rockets, but exhaust ports]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL|M32 MGL]] appears in both Save the World and Battle Royale, simply called &amp;quot;Grenade Launcher&amp;quot;. The Epic and Legendary variants in the former are called &amp;quot;Blooper&amp;quot; and &amp;quot;Thumper&amp;quot;, both of which were nicknames for the [[M79 grenade launcher]] used during the Vietnam War. The model uses a tan finish and lacks picatinny rails, being fitted with a vertical grip. It reloads using large speedloaders. Like other explosives on STW, it has infinite ammo but consumes durability very quickly. In Battle Royale, it uses the same rocket ammo avaliable for the Rocket Launcher, Quad Launcher, Proximity Grenade Launcher and Guided Missile.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Milkormglfortnite.jpg|thumb|none|500px|The Grenade Launcher as it appears in Fortnite.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears in both Save the World and Battle Royale, simply called &amp;quot;Rocket Launcher&amp;quot;. The model has cartoonish proportions and reversed grips like the Soldier's RPG-7 in ''[[Team Fortress 2]]'', however unlike that model, it shows the rocket at the muzzle, which is depicted with the same &amp;quot;Flying Tiger&amp;quot; decal as the Minigun. In STW, the Legendary variant is nicknamed the &amp;quot;[[Bazooka]]&amp;quot;, which while used as a general term to label rocket launchers in video games, is actually a completely different set of rocket launchers in real life.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:FortniteRpg7.jpg|thumb|none|500px|The Rocket Launcher model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
&lt;br /&gt;
A grenade launcher named &amp;quot;Proximity Grenade Launcher&amp;quot; was added in patch 9.21, based off a [[Heckler &amp;amp; Koch XM25]] prototype. It fetaures it's own scope, and as the XM25, fires grenades with an &amp;quot;airburst&amp;quot; function that triggers the warhead as it passes close by an enemy (rather than past cover like the real XM25). If no enemy is close, the warhead bounces around for 2 seconds before detonating on its own. It comes in Epic and Legendary versions, doing less damage than other explosives to compensate for their auto-trigger function. It uses Rocket ammo with a 2 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg||thumb|none|500px|XM25 Pre-production model - 25x40mm]]&lt;br /&gt;
[[File:Fortnitexm25ctde.jpg|thumb|none|500px|The Proximity Grenade Launcher's model]]&lt;br /&gt;
&lt;br /&gt;
=Mounted=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
A pair of [[Browning M2|Browning M2HBs]] on a naval dual mount are used on the &amp;quot;Mounted Turret&amp;quot; trap. Like other traps, it needs to be deployed first, on which then it mounts itself and is ready to fire. The guns can fire for a few seconds before jamming due to overheat, and deal heavy damage to both structures and players at a steady rate of fire. In STW, the new character Airheart (a clear reference to Amelie Earhart) has the Mounted Turret as an Ability denominated R.O.S.I.E. The differences are a yellow color scheme concurrent with the Constructor's class B.A.S.E. ability, and the fact the bullets deal Energy damage, and the mount is more clear and does not feature the add-on armor present in the BR model.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on single vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Mountedturretfortnite.jpg|thumb|none|500px|Promo image displaying the Mounted Turret model from BR.]]&lt;br /&gt;
[[File:Turretdemo.jpg|thumb|none|600px|A player engages enemies with the Mounted Turret. The bars on the back show the player how much the weapons have overheated; once overheated, the guns take 5 seconds to cool down.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A pair of [[Vickers|Vickers machine guns]] appears mounted on the new plane avaliable for BR, named X-4 Stormwing. The guns seem to be mounted on a mount based off the one used in a [https://en.wikipedia.org/wiki/Sopwith_Camel Sopwith Camel] biplane, and are remotely controlled by the pilot. The guns do hefty damage to players and other vehicles alike.&lt;br /&gt;
&lt;br /&gt;
[[File:VickersAircraft.jpg|thumb|none|500px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:X4Stormwingpromo.jpg|thumb|none|600px|Promo image for the Stormwing, with the guns prominently displayed atop the top wings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Caliber&amp;diff=1639166</id>
		<title>Caliber</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Caliber&amp;diff=1639166"/>
		<updated>2023-12-30T17:34:47Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Caliber&lt;br /&gt;
|picture = CALIBER_Logo_MainVersion_Vertical_Black_En.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series = Caliber&lt;br /&gt;
|date = October 29, 2019 (Open Beta)&lt;br /&gt;
|developer = 1C Game Studios&lt;br /&gt;
|platforms = Microsoft Windows&lt;br /&gt;
|publisher = 1C Game Studios&lt;br /&gt;
|genre = Online Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Caliber''''' is a free-to-play class-based and hero-based massively multiplayer online third-person game about modern special forces developed and published by 1C Game Studios. There are 4 classes which are Assault, Support, Medic, and Marksman with each class having its own hero or &amp;quot;Operator&amp;quot;. It offers game modes such as  PvP (4 vs 4 players), PvE Co-Op (4 players vs enemy AI) and PvPvE (4 players vs AI vs 4 enemy players). The key feature of '''''Caliber''''' is the authentic reproduction of firearms, special gears, and equipment of special forces from various countries.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Caliber'', players' firearm and special gear are tied to the hero character or &amp;quot;Operator&amp;quot;. Each Operator has its own unique firearms and special gear albeit some share the same firearm with other operator but with different in-game stats. Player can buy and equip Epic and Legendary skin which include firearms that is drastically different than its base one however, the change is cosmetically only such as the overall look, aesthetic, sight, and sound. It does not give any sort of buff that might tilted the balance.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] is the sidearm of JW GROM operators when equipped with &amp;quot;Nomad&amp;quot; legendary skin and TFB assault operator  &amp;quot;Sterling&amp;quot;. Sterling's Hi-Power appeared as &amp;quot;L9A1&amp;quot;, corresponding to the UKSF designation.&lt;br /&gt;
[[file:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[file:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Browning_Hi-Power_in-game_preview.jpg|thumb|none|600px|Browning Hi-Power in-game preview. It features a threaded barrel to fit a suppressor.]]&lt;br /&gt;
[[file:Caliber_Engraved_Hi-Power_preview.jpg|thumb|none|600px|Sterling's Engraved Browning Hi-Power. It's a nice gun. But the engraving gives the operator no tactical advantage whatsoever.]]&lt;br /&gt;
[[file:Caliber Hi-Power ready.jpg|thumb|none|600px|Koszmar with a Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS/M9 ==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of Spanish EZAPAC support &amp;quot;Matador&amp;quot; while US Navy SEALs operator uses the [[Beretta M9]] when equipped with the &amp;quot;Old School&amp;quot; legendary skin. The M9 is the United States military designation for Beretta 92FS. The SEALs Assault operator &amp;quot;Corsair&amp;quot; can modify his M9 to accept 20-round magazines through an operator upgrade. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Caliber Beretta M9.jpg|thumb|none|600px|Beretta M9 in-game model. It is missing the &amp;quot;Beretta&amp;quot; trademark on its handgrip, most likely to avoid licensing issue.]]&lt;br /&gt;
[[file:Caliber Beretta M9 Aim TPS.jpg|thumb|none|600px|US Navy SEALs assault operator &amp;quot;Corsair&amp;quot; wearing legendary &amp;quot;Old School&amp;quot; skin aims his M9 Beretta (Third-Person View.)]]&lt;br /&gt;
[[file:Caliber M9 Beretta Aim Freelook.jpg|thumb|none|600px|Same operator aims his M9 Beretta (Free Look View.)]]&lt;br /&gt;
[[file:Caliber M9 Beretta Reload.jpg|thumb|none|600px|Same operator reloads his M9 Beretta (Free Look View.)]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[Colt M1911]] is the sidearm of Allied support &amp;quot;Tail&amp;quot; and medic &amp;quot;Corpsman&amp;quot; exclusively for the in-game Victory Day event.&lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|350px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Caliber_M1911_preview.jpg|thumb|none|600px|Colt M1191 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M45A1 CQBP ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 CQBP]] is the sidearm of US Army CST support &amp;quot;Fortress and medic &amp;quot;Bones&amp;quot;.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Caliber_M45A1_preview.jpg|thumb|none|600px|M45A1 CQBP preview.]]&lt;br /&gt;
&lt;br /&gt;
== CornerShot ==&lt;br /&gt;
The [[CornerShot]] with a [[Glock 17]] loaded with extended magazine is the sidearm of Jiaolong medic &amp;quot;Yàowáng&amp;quot;. It appeared as &amp;quot;HD66&amp;quot;, a Chinese version of CornerShot.&lt;br /&gt;
[[file:Cornershot Weapon Glock 17.jpg|thumb|none|350px|The CornerShot with a Glock 17 pistol - 9x19mm]]&lt;br /&gt;
[[file:Caliber_HD66_preview.jpg|thumb|none|600px|CornetShot with a Glock 17 preview.]]&lt;br /&gt;
[[file:Caliber HD66 3rd person.jpg|thumb|none|600px|Yàowáng with his CornerShot Glock at the ready.]]&lt;br /&gt;
[[file:Caliber HD66 ads.jpg|thumb|none|600px|Aiming down sights. As one would expect from an actual CornerShot, the in-game version allows you to look past any corner without exposing yourself to the enemy. This property is retained even in first person gamemodes.]]&lt;br /&gt;
[[file:Caliber HD66 free look.jpg|thumb|none|600px|Free look.]]&lt;br /&gt;
[[file:Caliber HD66 reload.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Caliber HD66 reload end.jpg|thumb|none|600px|Finishing the empty reload with a slide release. Aside from the gun being mounted further away than usual, there is nothing special about this animation.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75BD ==&lt;br /&gt;
The [[CZ 75BD]] is the sidearm of the NSC Arystan Commando Unit operators.&lt;br /&gt;
[[file:Cz75bd.jpg|thumb|none|350px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[file:Caliber CZ-75BD in-game model.jpg|thumb|none|600px|CZ 75BD in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the sidearm of US Army CST marksman &amp;quot;Avalanche&amp;quot;.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Caliber_Desert_Eagle_preview.jpg|thumb|none|600px|Desert Eagle Mark XIX in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==FB VIS 100==&lt;br /&gt;
The [[VIS 100|FB VIS 100]] is a sidearm of Polish GROM when equipped with &amp;quot;Beluga&amp;quot; legendary skin. The model is a hybrid consisting of a VIS 100's frame with a VIS 100 M1's slide.&lt;br /&gt;
[[File:VIS 100.jpg|thumb|none|350px|VIS 100 - 9x19mm]]&lt;br /&gt;
[[File:VIS 100 M1.jpg|thumb|none|350px|VIS 100 M1 - 9x19mm]]&lt;br /&gt;
[[File:Caliber FB Vis 100.jpg|thumb|none|600px|FB VIS 100 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a sidearm of FSB Alpha and Swedish AMF operators. The Swedish version is designated as &amp;quot;Pistol 88&amp;quot;.&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Glock_17_in-game_preview.jpg|thumb|none|600px|Glock 17 in-game preview.]]&lt;br /&gt;
[[file:Caliber Glock 3rd person.jpg|thumb|none|600px|Svarog, FSB Alpha support operator, holding his Glock 17.]]&lt;br /&gt;
[[file:Caliber Glock free look.jpg|thumb|none|600px|Ditto, this time in &amp;quot;Free look&amp;quot; mode. All FSB Alpha weapons feature a Multicam color scheme by default, although the unpainted variation can be unlocked at any time. It should be noted that one of Svarog's operator upgrades allows you to replace the standard 17-round magazine with an extended 33-round one.]]&lt;br /&gt;
[[file:Caliber Glock ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber Glock reload.jpg|thumb|none|600px|Reloading the Glock 17. Unfortunately, reload animation doesn't seem to reflect the new magazine model, which can result in some minor clipping. Considering that players usually don't use the free look mode during the firefights, however, it is not noticeable during the actual gameplay.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C == &lt;br /&gt;
The [[Glock 18C]] is the sidearm of French RAID support operator &amp;quot;Bastion&amp;quot;.&lt;br /&gt;
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[file:Caliber_Glock_18C_in-game_preview.jpg|thumb|none|600px|Glock 18C in-game preview.]]&lt;br /&gt;
== Glock 18 (FAB Defense KPOS Scout) ==&lt;br /&gt;
A [[Glock 18]] converted into a carbine using a [[FAB Defense KPOS Scout]] conversion kit is used by Nesher marksman &amp;quot;Eima&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[file:Caliber_KPOS_Scout_in-game_preview.jpg|thumb|none|600px|KPOS Scout in-game preview.]]&lt;br /&gt;
[[file:Caliber KPOS 3rd person.jpg|thumb|none|600px|Eima with her pistol carbine at the ready.]]&lt;br /&gt;
[[file:Caliber KPOS ads.jpg|thumb|none|600px|ADS view. This sidearm is rather unique among other weapons equipped with back-up iron sights, since it uses its actually modelled sights when aiming down sights instead of switching to 2D sprites.]]&lt;br /&gt;
[[file:Caliber KPOS reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber KPOS reload end.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
The [[Glock 26]] is the sidearm of French RAID operators &amp;quot;Avant-Garde&amp;quot; and &amp;quot;Velour&amp;quot;.&lt;br /&gt;
[[file:Glock_26.jpg|thumb|none|350px|Glock 26 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[file:Caliber Glock 26 in-game preview.jpg|thumb|none|600px|Glock 26 in-game preview. It can be loaded with a 19-round magazine through an operator upgrade.]]&lt;br /&gt;
&lt;br /&gt;
== GSh-18 ==&lt;br /&gt;
The [[GSh-18]] is the sidearm of 22nd Spetsnaz Brigade operators.&lt;br /&gt;
[[file:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:Caliber GSh-18 In-game model.jpg|thumb|none|600px|GSh-18 in-game model]]&lt;br /&gt;
[[file:Caliber GSh-18 Aim TPS.jpg|thumb|none|600px|22nd Spetsnaz Brigade Assault operator &amp;quot;Plut&amp;quot; aims his GSh-18 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber GSh-18 Aim Freelook.jpg|thumb|none|600px|Same operator aims his GSh-18 (Free Look View).]]&lt;br /&gt;
[[file:Caliber GSh-18 Reload Freelook.jpg|thumb|none|600px|Same operator operator reloads his GSh-18 (Free Look View).]]&lt;br /&gt;
[[file:Caliber GSh-18 ADS.jpg|thumb|none|600px|Aiming down the sights. This picture was taken at a different time by a different user.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] is the sidearm used by German KSK operators and is incorrectly referred to as P8, the variant of USP that was actually adopted by the German armed forces.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[file:Pistole-p8.jpg‎|thumb|none|350px|An actual Heckler &amp;amp; Koch P8 for comparison. Note the reversed safety lever.]]&lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_in-game_model.jpg|thumb|none|600px|Heckler &amp;amp; Koch P8 in-game model.]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Aim_TPS.jpg|thumb|none|600px|German KSK assault operator &amp;quot;Rein&amp;quot; aims his Heckler &amp;amp; Koch P8 (Third-Person View).]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Aim_Free_look.jpg|thumb|none|600px|Same operator aims Heckler &amp;amp; Koch P8 l(Free Look View).]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Reload_Free_look.jpg|thumb|none|600px|Same operator reloads his Heckler &amp;amp; Koch P8 (Free Look View).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP SD]] is the sidearm of the Polish JW GROM and Spanish EZAPAC operators excluding support operator &amp;quot;Matador&amp;quot;. It is the 9x19mm version of the Heckler &amp;amp; Koch USP Tactical. &lt;br /&gt;
[[file:H&amp;amp;KUSPTactical9.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]] &lt;br /&gt;
[[file:Caliber H&amp;amp;K USP SD in-game model.jpg|thumb|none|600px|Heckler &amp;amp; Koch USP SD in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P30 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30]] is the sidearm of the German KSK operators when equipped with the Legendary &amp;quot;Spartan&amp;quot; skin.&lt;br /&gt;
[[File:HK-P30.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:Caliber P30 preview.jpg‎|thumb|none|600px|Heckler &amp;amp; Koch P30 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Jericho 941 F ==&lt;br /&gt;
The [[Jericho 941 F]] is the sidearm of Israeli Nesher operators &amp;quot;Aphela&amp;quot;, &amp;quot;Hagana&amp;quot;, and &amp;quot;Shersheret&amp;quot;.&lt;br /&gt;
[[file:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]]&lt;br /&gt;
[[file:Jericho_941_F_stainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 F (note safety on frame)- 9x19mm]]&lt;br /&gt;
[[file:Caliber Jericho 941F in-game preview.jpg|thumb|none|600px|Jericho 941 F in-game preview.]]&lt;br /&gt;
[[file:Caliber_Jericho_941_F_(Legendary)_in-game_preview.jpg|thumb|none|600px|The &amp;quot;Harpy&amp;quot; legendary skin comes with the stainless Jericho 941 F.]]&lt;br /&gt;
[[file:Caliber Jericho 941 3rd person.jpg|thumb|none|600px|Aphela holding her sidearm.]]&lt;br /&gt;
[[file:Caliber Jericho 941 free look.jpg|thumb|none|600px|Free look view.]]&lt;br /&gt;
[[file:Caliber Jericho 941 ads.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber Jericho 941 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 == &lt;br /&gt;
The [[Luger P08]] is the sidearm of Wehrmacht bots in the &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Luger_P08_bot.jpg|thumb|none|600px|Luger P08 in the hand of a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Makarov PB == &lt;br /&gt;
The [[Makarov PB]] is the sidearm of the Belarusian SSO. It features an integrated suppressor.&lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_Makarov_PB_in-game_preview.jpg|thumb|none|600px|Makarov PB in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] is the sidearm of all Recruit operator.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber Makarov PM Left.jpg|thumb|none|600px|Makarov PM in-game model]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim TPS.jpg|thumb|none|600px|Recruit Assault operator aims his Makarov PM (Third-Person View).]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim Freelook.jpg|thumb|none|600px|Same operator aims his Makarov PM (Free Look View).]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim Reload.jpg|thumb|none|600px|Same operator reloads his Makarov PM (Free Look View).]]&lt;br /&gt;
[[file:Caliber PM ADS.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[MP-443 Grach]] is the sidearm of Russian SSO operators. MP-443 &amp;quot;Grach&amp;quot; is the Russian military designation of the [[Yarygin PYa]]. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:Caliber MP-443 In-game model.jpg|thumb|none|600px|MP-443 &amp;quot;Grach&amp;quot; in-game model.]]&lt;br /&gt;
[[file:Caliber MP-443 In-game model (Legendary).jpg|thumb|none|600px|Legendary MP-443 &amp;quot;Grach&amp;quot; skin in-game model.  It is fitted with Zenitco B-8 rail, however there is no option to mount any flashlight or laser.]]&lt;br /&gt;
[[file:Caliber MP-443 Aim TPS.jpg|thumb|none|600px|Russian SSO Assault operator &amp;quot;Voron&amp;quot; aims his MP-443 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber MP-443 Aim Freelook.jpg|thumb|none|600px|Free-looking at Voron aming the MP-443.]]&lt;br /&gt;
[[file:Caliber MP-443 Reload.jpg|thumb|none|600px|Reloading the Grach pistol.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-27 Berdysh ==&lt;br /&gt;
The [[OTs-27 Berdysh]] is the sidearm of FSB Alpha when equipped with the legendary skin &amp;quot;The A-Group&amp;quot;.&lt;br /&gt;
[[file:Ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[file:Caliber_OTs-27_Berdysh_preview.jpg|thumb|none|600px|OTs-27 &amp;quot;Berdysh&amp;quot; preview.]]&lt;br /&gt;
&lt;br /&gt;
== PL-14 Lebedev ==&lt;br /&gt;
The [[PL-14 Lebedev]] prototype is the sidearm of Russian SSO medic operator &amp;quot;Bard&amp;quot; when equipped with the &amp;quot;Ice-Breaker&amp;quot; epic skin.&lt;br /&gt;
[[file:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev prototype - 9x19mm]]&lt;br /&gt;
[[file:Caliber Lebedev PL-14 in-game skin.jpg|thumb|none|600px|PL-14 Lebedev prototype in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== QSZ-92 ==&lt;br /&gt;
The [[QSZ-92]] is the sidearm of the Jiaolong Commando Unit of the PLA Navy (except for the medic). &lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|QSZ-92-9 - 9x19mm. Model made for police and export.]]&lt;br /&gt;
[[file:Caliber_QSZ-92_preview.jpg|thumb|none|600px|QSZ-92 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
The [[SIG P210]] is the sidearm of the Swedish AMF operators when equipped with the &amp;quot;Woodward&amp;quot; legendary skin.&lt;br /&gt;
[[file:Sig P210.jpg|thumb|none|350px|SIG P210 (1950s Manufacture) - 9x19mm]]&lt;br /&gt;
[[file:Caliber_SIG_P210_in-game_preview.jpg|thumb|none|600px|SIG P210 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
The [[SIG-Sauer P226]] is the sidearm of TFB marksman operator &amp;quot;Archer&amp;quot; and the US Navy SEALs operators. It is used as the &amp;quot;Mk25&amp;quot; by Navy SEALS and the &amp;quot;L105A2&amp;quot; by British operators.&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226.]]&lt;br /&gt;
[[file:SIG 226 MK25.jpeg|thumb|none|350px|SIG-Sauer P226 MK25 TB - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Caliber_L105A2_in-game_preview.jpg||thumb|none|600px|P226 in-game preview.]]&lt;br /&gt;
[[file:Caliber_Mk_25_in-game_preview.jpg|thumb|none|600px|P226 Navy in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P320-M17 ==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] is the sidearm of the US Navy SEALs operators when equipped the &amp;quot;Patriot&amp;quot; legendary skin. The P320-M17 is a commercial version, here supposed to stand in for the United States Armed Forces' M17 service pistol derived from [[SIG-Sauer P320]].&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm. This commercial version of the M17 MHS comes in versions both with and without the manual safety of the military model.]]&lt;br /&gt;
[[file:Caliber_SIG_Sauer_M17_in-game_model.jpg|thumb|none|600px|SIG Sauer P320-M17 in-game model. The slide lacks the &amp;quot;P320&amp;quot; markings, but the location of the &amp;quot;M17&amp;quot; label next to the ejection port indicates that the weapon was based off the civilian P320-M17, whereas the military version has &amp;quot;M17&amp;quot; written next to &amp;quot;SIG Sauer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P320-M18 ==&lt;br /&gt;
The two-tone [[SIG-Sauer P320-M18]] is the sidearm of British TFB operators when equipped with &amp;quot;Hooligan&amp;quot; legendary skin.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm]]&lt;br /&gt;
[[file:Caliber TFB P320 preview.jpg|thumb|none|600px|SIG-Sauer P320 in-game preview. There is no information regarding P320 usage within the UKSF.]]&lt;br /&gt;
&lt;br /&gt;
== SR-1M ==&lt;br /&gt;
The [[SR-1M]] is the sidearm of the FSB Vympel operators.&lt;br /&gt;
[[file:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[file:Caliber_SR-1M_in-game_model.jpg|thumb|none|600px|SR-1M in-game model.]]&lt;br /&gt;
[[file:Caliber SR1M 3rd person.jpg|thumb|none|600px|Vympel marksman operator, Strelok, holding his SR-1M.]]&lt;br /&gt;
[[file:Caliber SR1M free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode. All Vympel weapons feature an olive color scheme by default.]]&lt;br /&gt;
[[file:Caliber SR1M ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber SR1M reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] is the sidearm of the 22nd Spetsnaz Brigade operators when equipped with the &amp;quot;Afghan&amp;quot; legendary skin which took inspiration from the uniform worn during the Soviet Invasion of Afghanistan.&lt;br /&gt;
[[file:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_Stechkin_APS_in-game_model.jpg|thumb|none|600px|Stechkin APS in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92AF ==&lt;br /&gt;
The [[Taurus PT92AF]] is a sidearm of the Brazilian BOPE Assault and Medic operator.&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Taurus_PT92AF_preview.jpg|thumb|none|600px|Taurus PT92AF preview.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 == &lt;br /&gt;
The [[Tokarev TT-33]] is the sidearm of Red Army's assault &amp;quot;Shalnoi&amp;quot; and medic &amp;quot;Polundra&amp;quot;.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[file:Caliber_TT-33_in-game_preview.jpg|thumb|none|600px|Tokarev TT-33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==Walther CCP==&lt;br /&gt;
The [[Walther CCP]] is a sidearm used by the Belarussian SOF operators when equipped with &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:Walther CCP.jpg|thumb|none|350px|Walther CCP M2 - 9x19mm]]&lt;br /&gt;
[[File:Caliber Walther CCP preview.jpg|thumb|none|600px|Walther CCP preview.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Manurhin MR-73 ==&lt;br /&gt;
The [[Manurhin MR-73]] is a revolver used by French RAID marksman operator &amp;quot;Vagabond&amp;quot;.&lt;br /&gt;
[[file:MR73A1.jpg|thumb|none|350px|MR-73 Gendarmerie 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Caliber_MR-73_in-game_preview.jpg|thumb|none|600px|Manurhin MR-73 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
The [[Nagant M1895]] is a revolver used by Red Army support &amp;quot;Klim&amp;quot; and medic &amp;quot;Ptitsa&amp;quot;. &lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[file:Caliber Nagant M1895 in-game preview.jpg|thumb|none|600px|Nagant M1895 Revolver in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is the shotgun of the Spanish EZAPAC Medic operator &amp;quot;Miguel&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It is also used by Al-Thurir assault bot.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Caliber_Benelli_M4_Super_90_in-game_model.jpg|thumb|none|600px|M4 Super 90 in-game model. The in-game version only hold 6 shells despite using the 7-shot tube model. This is probably due to gameplay balance.]]&lt;br /&gt;
&lt;br /&gt;
== Gaucha-Iga ==&lt;br /&gt;
The sawn-off [[12 Gauge Double Barreled Shotgun|Gaucha-Iga]] is used by Brazilian BOPE medic &amp;quot;Açaí&amp;quot;&lt;br /&gt;
[[File:Gaucha-Iga 12 Gauge.jpg|thumb|none|450px|Gaucha-Iga - 12 gauge]]&lt;br /&gt;
[[file:Caliber_Gaucha-Iga_12ga_preview.jpg|thumb|none|600px|Sawn-off Gaucha-Iga in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23M]] is a special gear in the form of shotgun used by Arystan Commando Unit support operator &amp;quot;Tibet&amp;quot;.&lt;br /&gt;
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
[[File:Caliber KS-23M in-game preview.jpg|thumb|none|600px|KS-23M in-game preview. It fires a flashbang round that can blind enemies for a few seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] is a shotgun used by Polish JW GROM medic operator &amp;quot;Mikolaj&amp;quot;.&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Mossberg_500_Tactical_in-game_model.jpg|thumb|none|600px|Mossberg 500 Tactical in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] shotgun and its sawed-off version is used by two JW GROM operators, &amp;quot;Sztylet&amp;quot; and &amp;quot;Mikolaj&amp;quot; when equipped with their respective &amp;quot;Nomad&amp;quot; legendary skins. The full-length Retrograde variant appears as a replacement for Mikolaj's Mossberg 500, while a customized Shockwave version (with wooden furniture and a heat shield) appears as a replacement for Sztylet's Super Shorty. Curiously, the Jiaolong support operator &amp;quot;Yíngzhōu&amp;quot; also uses one; his is similar to (and most likely modeled off of) Mikolaj's, but features a cleaner finish, synthetic furniture, a different barrel/magazine tube, no band on the pump handle, and a well on the bottom of the receiver for detachable box magazines, seemingly in an effort to pass it off as a more contextually-appropriate [[Hawk 97-2]].&lt;br /&gt;
[[File:Mossberg 590A1 Retrograde.jpg|thumb|none|450px|Mossberg 590A1 Retrograde - 12 gauge]]&lt;br /&gt;
[[File:Caliber M590A1 in-game preview.jpg|thumb|none|600px|Mikolaj's &amp;quot;M590A1&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:M590 Shockwave Wood.jpg|thumb|none|450px|Mossberg 590 Shockwave customized with wooden furniture and heat shield - 12 gauge]]&lt;br /&gt;
[[File:Caliber M90A1 in-game preview.jpg|thumb|none|600px|Sztylet's &amp;quot;M590A1&amp;quot; in-game preview; the two guns are unhelpfully both referred to simply as the &amp;quot;M590A1&amp;quot;.]]&lt;br /&gt;
[[File:Hawk Type 97.jpg|thumb|none|450px|An actual Hawk Type 97-2, for comparison - 12 gauge]]&lt;br /&gt;
[[File:Caliber Type 97 preview.jpg|thumb|none|600px|An in-game preview of the pseudo-Hawk; in keeping with the rest of the model being cobbled together from bits of other guns, it seemingly uses a stretched-out STANAG magazine in lieu of an actual Hawk mag. Precisely why the game's developers elected to use the Mossberg as a base when the game already had a [[Remington 870]] (the gun the Hawk is actually derived from) is anybody's guess.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Slug Gun==&lt;br /&gt;
A customized [[Remington 870 Slug Gun]] is used by the TFB medic operator &amp;quot;Watson&amp;quot;. It is designated as the &amp;quot;L74A2&amp;quot; by the British military.&lt;br /&gt;
[[File:Remington870SlugGun.jpg|thumb|none|450px|Remington 870 Slug Gun - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_L74A2_in-game_preview.jpg|thumb|none|600px|Modernized Remington 870 Slug Gun in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] shotgun based on [[Mossberg 500]] variant is a special gear used by JW GROM marksman &amp;quot;Sztylet&amp;quot;. &lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Serbu_Mossberg_in-game_preview.jpg|thumb|none|600px|Mossberg Super Shorty in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is an automatic shotgun used by French RAID assault operator &amp;quot;Avant-Garde&amp;quot;. &lt;br /&gt;
[[File:Vepr-12_short_barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_in-game_preview.jpg|thumb|none|600px|Vepr-12 in-game preview.]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_Long_Barrel_in-game_preview.jpg|thumb|none|600px|Vepr-12 with long barrel as part of the operator's upgrade.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_Legendary_in-game_preview.jpg|thumb|none|600px|Modernized Vepr-12 when equipped with the &amp;quot;Mercenary&amp;quot; legendary skin.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns &amp;amp; Personal Defense Weapons =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9-N ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9-N]] is a personal defense weapon used by FSB Alpha Group medic operator &amp;quot;Travnik&amp;quot;.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[file:Caliber_MP9_in-game_model.jpg|thumb|none|600px|MP9 in-game model. Note that this one is part of the Operator's legendary &amp;quot;Merman&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
== CS/LS06 ==&lt;br /&gt;
The [[CS/LS06]] is Jiaolong medic &amp;quot;Yàowáng&amp;quot;'s primary weapon.&lt;br /&gt;
[[File:Cs06 4.jpg|thumb|none|450px|CS/LS06 (early model) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Caliber_CF-05_preview.jpg|thumb|none|600px|The CS/LS06 in the in-game model viewer.]]&lt;br /&gt;
[[file:Caliber_CSLS06_FPS.jpg|thumb|none|600px|The CS/LS06 first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90 Tactical]] is a personal defense weapon used by French RAID medic operator &amp;quot;Velour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is also used by Azimuth PMC assault bot.&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|400px|FN P90 Tactical - FN 5.7x28mm]]&lt;br /&gt;
[[file:Caliber FN P90 in-game model.jpg|thumb|none|600px|FN P90 Tactical in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] is a submachine gun used by the Russian SSO medic operator &amp;quot;Bard&amp;quot; and NSC Arystan Commando Unit medic operator &amp;quot;Buggy&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[file:Caliber MP5A5 in-game model.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in-game model. Despite having a fire selector, the in-game version can only fire on the three-round burst setting due to game balancing.]]&lt;br /&gt;
[[file:Caliber_MP5A3_in-game_preview.jpg|thumb|none|600px|Buggy's &amp;quot;MP5A3&amp;quot; in-game preview. Despite its name, it features the trigger unit of an MP5A5. It also features a FAB Defense helmet visor stock and a custom handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is the submachine gun used by US Navy SEALs medic &amp;quot;Monk&amp;quot; when equipped with the &amp;quot;Old School&amp;quot; legendary skin.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[File:Caliber_MP5K.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by the German KSK medic operator, &amp;quot;Schatz&amp;quot;, and can be modified with the Hensoldt RSA sight and the extended 40-round magazine through operator upgrade. &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:Caliber MP7A1 unmodded preview.jpg‎|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] is used by two operators, the aforementioned &amp;quot;Schatz&amp;quot; when equipped with the &amp;quot;Spartan&amp;quot; Legendary skin, and the Navy SEAL medic operator &amp;quot;Monk&amp;quot;. Schatz's version features a 20-round magazine, tan KAC vertical grip, iron sights and RAL8000 finish by default, and can be modified with the Aimpoint T1 red dot sight and a 40-round magazine. Monk's version, on the other hand, features a 40-round magazine, TangoDown stubby vertical grip and a black finish by default.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Caliber MP7A2 KSK unmodded preview.jpg|thumb|none|600px|The unmodified MP7A2 as it is used by &amp;quot;Schatz&amp;quot;.]]&lt;br /&gt;
[[File:Caliber MP7A2 SEAL unmodded preview.jpg|thumb|none|600px|The unmodified MP7A2 as it is used by &amp;quot;Monk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is a submachine gun used by Allies Support &amp;quot;Tail&amp;quot; for Victory Day event.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Caliber_M1_Thompson_preview.jpg|thumb|none|600px|M1A1 Thompson preview.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is a submachine gun used by the Wehrmacht and Soviet pilot bots in &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_MP40_Pilot_Bot.jpg|thumb|none|600px|MP40 in the hand of a Soviet pilot bot, probably acquired as a battlefield pickup.]]&lt;br /&gt;
&lt;br /&gt;
== PP-93 ==&lt;br /&gt;
The [[PP-93]] is a submachine gun used by Belarusian SOF medic &amp;quot;Kaval&amp;quot;.&lt;br /&gt;
[[file:PP-93.jpg|thumb|none|450px|PP-93 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_PP-93_in-game_preview.jpg|thumb|none|600px|PP-93 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] is a submachine gun used by FSB Alpha medic &amp;quot;Travnik&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[File:Pp-2000_1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_PP-2000_preview.jpg|thumb|none|600px|PP-2000 preview]]&lt;br /&gt;
[[file:Caliber_PP-2000_FPS.jpg|thumb|none|600px|PP-2000 first-person view]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is a submachine gun for the Red Army's assault &amp;quot;Shalnoi&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Caliber_PPSh-41_render.jpg|thumb|none|600px|Official rendered image of the PPSh-41 with 71 round drum]]&lt;br /&gt;
[[file:Caliber_PPSh-41_In-game_preview.jpg|thumb|none|600px|PPSh-41 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX K==&lt;br /&gt;
The [[SIG-Sauer MPX K]] is used by Belarusian SOF medic &amp;quot;Kaval&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:MPX K PCB.jpg|thumb|none|450px|SIG-Sauer MPX K (current version) with PCB folding brace, Timney trigger and 35-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Caliber_MPX_K_preview.jpg|thumb|none|600px|SIG-Sauer MPX K preview. It is fitted with a Taran Tactical Innovations magwell and +11 base pad. However, this specific base pad is in reality designed for the MPX's older Lancer magazines, not for the newer THRiL magazine shown here.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M ==&lt;br /&gt;
The [[SR-2M]] is a submachine gun used by FSB Vympel medic operator &amp;quot;Ded&amp;quot;.&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|450px|SR-2M - 9x21mm Gyurza]]&lt;br /&gt;
[[file:SR-2MP.jpg|thumb|none|450px|SR-2MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:Caliber_SR-2M_in-game_preview.jpg|thumb|none|600px|SR-2M in-game preview.]]&lt;br /&gt;
[[file:Caliber_SR-2MP_in-game_preview.jpg|thumb|none|600px|SR-2M turns into MP while equipping the &amp;quot;Guard&amp;quot; legendary skin.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Carbines =&lt;br /&gt;
== A-545 ==&lt;br /&gt;
The [[A-545]] is an assault rifle used by 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot;.&lt;br /&gt;
[[file:A-545_01.jpg|thumb|none|450px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_A-545_in-game_preview.jpg|thumb|none|600px|A-545 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74M]] is an assault rifle used by FSB Vympel assault operator &amp;quot;Volk&amp;quot;.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AK-74M_in-game_preview.jpg|thumb|none|600px|In-game model of the AK-74M with a [[GP-25]] grenade launcher.]]&lt;br /&gt;
[[file:Caliber_AK-74M_Legendary_in-game_preview.jpg|thumb|none|600px|AK-74M while equipping the &amp;quot;Guard&amp;quot; legendary skin. This version has a [[GP-30]] grenade launcher and an AKS-74 style stock.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74N ==&lt;br /&gt;
The [[AKS-74|AKS-74N]] is an assault rifle used by Recruit assault operator. It is equipped with Warsaw Pact Rail to mount optics on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is also used by the Al-Thurir fighter bot.&lt;br /&gt;
[[File:AKS-74 with plum furniture.jpg|thumb|none|500px|AKS-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AKS-74N_in-game_model.jpg|thumb|none|600px|AKS-74N in-game model.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Hip_Fire_TPS.jpg|thumb|none|600px|Recruit assault operator hip fire with his AKS-74N (Third-Person View).]]&lt;br /&gt;
[[file:Caliber AKS-74 ADS.jpg|thumb|none|600px|Aiming down the sights without installed red dot upgrade.]]&lt;br /&gt;
[[file:Caliber_AKS-74N_Optic_sight.jpg|thumb|none|600px|Aiming down the newly acquired 1P63 sight.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Aim_Free_look.jpg|thumb|none|600px|Same operator aims his AKS-74N.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Reload_Free_look.jpg|thumb|none|600px|Same operator reloads his AKS-74N.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is a carbine used by the Recruit medic operator and 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot;. &lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AKS-74U_Classic_in-game_model.jpg|thumb|none|600px|Recruit's AKS-74U in-game model. Its only available upgrade is a GP-25 recoil pad that reduces its recoil.]]&lt;br /&gt;
[[file:Caliber AKS74U 3rd person.jpg|thumb|none|600px|Recruit medic holding his AKS-74U.]]&lt;br /&gt;
[[file:Caliber AKS74U ads.jpg|thumb|none|600px|Aiming down the sights. Karavai's sight picture without red dot sight is virtually identiсal, although it also features a Klesch flashlight/laser combo mounted to the right side regardless of whether you have it unlocked and installed.]]&lt;br /&gt;
[[file:Caliber AKS74U free look.jpg|thumb|none|600px|Holding the carbine while in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber AKS74U reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber AKS74U reload end.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber AKS-74U in-game model.jpg|thumb|none|600px|Karavai's AKS-74U in-game model. Initially fitted with Zenit B-11 handguard with B-19 upper mount, Zenitco B-18 rail and 20-round magazine, it can be further customized with Magpul CTR stock, Aimpoint Micro T-1 reflex sight, Zenit Klesch-2PS flashlight/laser combo, Vertical Forward Grip and a 30-round magazine.]]&lt;br /&gt;
[[file:Caliber_AKS-74U_Hip_Fire.jpg|thumb|none|600px|22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot; hip fires his AKS-74U.]] &lt;br /&gt;
[[file:Caliber_AKS-74U_Aim.jpg|thumb|none|600px|Same operator aims his AKS-74U.]] &lt;br /&gt;
[[file:Caliber_AKS-74U_Reload.jpg|thumb|none|600px|Same operator reloads his AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
The [[AKS-74UB]] is the carbine used by 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot; while equipping the legendary &amp;quot;Afghan&amp;quot; skin. The &amp;quot;Kanareyka Carbine/Grenade Launcher System&amp;quot; is used by Belarusian SSO Assault operator &amp;quot;Lazootchick&amp;quot;.&lt;br /&gt;
[[file:Bs-1_1.jpg|thumb|none|450px|Rifle-grenade launcher complex 6S1 «Kanareyka» - 5.45x39mm/30mm. This weapon system was developed by TsNIITochMash for Spetsnaz.]]&lt;br /&gt;
[[file:Caliber_AKS-74UB_in-game_model.jpg|thumb|none|600px|AKS-74UB in-game model from the legendary &amp;quot;Afghan&amp;quot; skin used by 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot;. Note the thumbhole foregrip, seemingly based on the National Firearms Centre's &amp;quot;[[AKMSU]]&amp;quot; (actually a custom build from the Khyber Pass).]]&lt;br /&gt;
[[file:Caliber AKS-74UB In-game model.jpg|thumb|none|600px|The &amp;quot;Karaneyka CLGS&amp;quot; features AKS-74UB fitted with PBS-4 suppressor and [[BS-1 grenade launcher|30-mm silent grenade launcher BS-1]]; presumably because of the latter attachment, it also features a rubber recoil pad (often fitted to GL-equipped AK rifles).]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 in Kochevnik bullpup kit ==&lt;br /&gt;
The &amp;quot;Kochevnik&amp;quot; bullpup conversion of the [[AK-105]] is an assault rifle used by Russian SSO assault operator &amp;quot;Voron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Kochevnik early model.jpg|thumb|none|400px|AK rifles mounted in Kochevnik bullpup kit (early model).]]&lt;br /&gt;
[[file:Caliber_AK-105_Bullpup_in-game_preview.jpg|thumb|none|600px|AK-105 Bullpup in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Alpha AK ==&lt;br /&gt;
The [[AK-74|Alpha AK]] is an assault rifle used by Russian SOF assault &amp;quot;Voron&amp;quot; when equipped with the legendary &amp;quot;Archaeologist&amp;quot; skin and FSB Alpha assault &amp;quot;Perun&amp;quot;. &lt;br /&gt;
[[File:Alpha AK 5.45mm.jpg|thumb|none|450px|Alpha AK - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AK-105_in-game_model.jpg|thumb|none|600px|Alpha AK in-game model. It has a Zenit B-33 dust cover, Zenitco B-30 handguard with B-31S upper handguard rail, and Magpul MOE stock. The gun can be attached with EOTech G33 and XPS-3, Magpul AFG 2, and Suppressor through operator upgrade.]]&lt;br /&gt;
[[file:Caliber_Perun's_Alpha_AK_preview.jpg|thumb|none|600px|Perun's &amp;quot;AK-74M&amp;quot; preview.]]&lt;br /&gt;
[[file:Caliber_Perun's_Alpha_AK_Legendary_preview.jpg|thumb|none|600px|Perun's &amp;quot;AK-74M&amp;quot; when eqipped with &amp;quot;Merman&amp;quot; legendary skin.]]&lt;br /&gt;
[[file:Caliber_AK-105_Hipfire_TPS.jpg|thumb|none|600px|Russian SSO Assault operator &amp;quot;Voron&amp;quot; equipped with legendary &amp;quot;Archaeologist&amp;quot; skin hip fires with his Alpha AK.]]&lt;br /&gt;
[[file:Caliber_AK-105_ADS.jpg|thumb|none|600px|Alpha AK scope view.]]&lt;br /&gt;
[[file:Caliber_AK-105_Aim_Freelook.jpg|thumb|none|600px|Same operator aims his Alpha AK.]]&lt;br /&gt;
[[file:Caliber_AK-105_Reload_Freelook.jpg|thumb|none|600px|Same operator reloads his Alpha AK.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] is used by FSB Alpha assault &amp;quot;Perun&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AN-94_Abakan_preview.jpg|thumb|none|600px|AN-94 &amp;quot;Abakan&amp;quot; preview.]]&lt;br /&gt;
&lt;br /&gt;
== AS-1 ==&lt;br /&gt;
The [[AS-1]] is an experimental bullpup assault rifle used by Russian SSO assault operator &amp;quot;Voron&amp;quot; while equipped with &amp;quot;Herald&amp;quot; epic skin.&lt;br /&gt;
[[file:AS-1 and AS-2.jpg|thumb|none|450px|AS-1 (top) chambered in 5.45x39mm and AS-2 (bottom) chambered in 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_AS-1_in-game_preview.jpg|thumb|none|600px|AS-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is used by the FSB Vympel marksman &amp;quot;Strelok&amp;quot; when equipped with &amp;quot;Renegade&amp;quot; epic skin.&lt;br /&gt;
[[file:AS Val2.jpg|thumb|none|450px|AS Val with a PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Caliber AS VAL in-game preview.jpg|thumb|none|600px|AS Val in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is the assault rifle used by Kazakhstani NSC Arystan Commando Unit assault operator &amp;quot;Mustang&amp;quot;. The in-game version is chambered in 7.62x39mm and using AKM magazine. It can be fitted with a [[GLX-160]] grenade launcher&lt;br /&gt;
[[File:ARX160 7.62x39.jpg|thumb|none|450px|Beretta ARX-160 - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_Beretta_ARX-160_7.62x39_in-game_model.jpg|thumb|none|600px|Beretta ARX-160 chambered in 7.62x39mm by default. This was a variant developed in 2012 for tenders in Egypt and Yemen but was never ordered and developed further. The GLX-160 would probably also block loading a rock-in AK magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[Ak 5C|Bofors Ak 5C]] is a carbine used by Swedish AMF assault operator &amp;quot;Starkadr&amp;quot;.&lt;br /&gt;
[[file:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber Ak 5C in-game model.jpg|thumb|none|600px|Bofors Ak 5C in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5D ==&lt;br /&gt;
The [[FN_FNC#Ak_5D|Bofors Ak 5D]] is a carbine used by Swedish AMF medic operator &amp;quot;Freyr&amp;quot;&lt;br /&gt;
[[file:Ak 5D.jpg|thumb|none|450px|Bofors Ak 5D - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber Ak 5D in-game model.jpg|thumb|none|600px|Ak 5D in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Canada C8 ==&lt;br /&gt;
The [[M16#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8]] is a carbine used by British Task Force Black assault operator &amp;quot;Sterling&amp;quot;. The British Special Forces designation for the carbine is &amp;quot;L119A1&amp;quot;. It can be fitted with [[AG36]] grenade launcher or &amp;quot;L17A1&amp;quot; through operator upgrade. The soldier bot of the &amp;quot;Azimuth PMC&amp;quot; AI faction uses the C8 with ACOG scope attached.&lt;br /&gt;
&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber TFB L119A1 preview.jpg|thumb|none|600px|&amp;quot;L119A1&amp;quot; in-game preview. In its base form, it resembles the C8 SFW. The lower receiver is missing the auto sear pin, which would prevent it from firing in full auto in real life; it is also missing on the &amp;quot;L119A2&amp;quot;. Additionally, it is using an M4A1-type flat top upper receiver, instead of the C7A1-type which has a noticeable angular &amp;quot;step&amp;quot; up to rail from where the rail meets the charging handle. All L119A1s use C7A1-type upper receivers, although swapping it out with an M4A1-type upper would not be out of the realm of possibility.]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|none|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_L119A1_in-game_model.jpg|thumb|none|600px|A fully upgraded &amp;quot;L119A1&amp;quot;. One of the operator upgrades replaces the standard C8 SFW barrel with a shorter C8 CQB one.]]&lt;br /&gt;
[[file:Caliber_C8A3_in-game_model.jpg|thumb|none|600px|The &amp;quot;Bully&amp;quot; epic skin is a C8A3 with ELCAN C79 scope.]]&lt;br /&gt;
[[file:Caliber_C8_bot.jpg|thumb|none|600px|An Azimuth PMC soldier aims the carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Canada L119A2 CQB ==&lt;br /&gt;
When equipped with his &amp;quot;Hooligan&amp;quot; legendary skin, &amp;quot;Sterling&amp;quot; uses the [[M16#Diemaco.2FColt_Canada_C8_Carbine|L119A2 CQB]]. Just like the base L119A1, this rifle is initially equipped with a longer barrel, seemingly matching the profile of the M4 barrel, that is replaced with a more appropriate barrel for the CQB variant of the L119A2 through the operator upgrade.&lt;br /&gt;
&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|none|400px|Colt Canada L119A2 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber TFB L119A2 preview.jpg|thumb|none|600px|The &amp;quot;Hooligan&amp;quot; legendary skin comes with L119A2, an upgraded version of L119A1 which features a custom Integrated Upper Receiver (IUR). Just like the base weapon it replaces, an unmodified &amp;quot;L119A2&amp;quot; features a longer barrel. A proper non-CQB L119A2 would feature a longer handguard. Again note the M4A1-style of upper receiver, which is now incorrect on the L119A2 due to its monolithic design (which is rather obviously ''not'' monolithic in the in-game model), and the IUR upper is only manufactured with the C7A1-style of stepped rail.]]&lt;br /&gt;
[[file:Caliber_L119A2_in-game_model.jpg|thumb|none|600px|A fully upgraded &amp;quot;L119A2&amp;quot;. Now it features a proper barrel and is fitted with a Leupold Mark 4 HAMR 4x24.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3 ==&lt;br /&gt;
The [[M16#M16A2|Colt M16A3]] is an assault rifle used by US Navy SEALs assault operator &amp;quot;Corsair&amp;quot; while equipping the &amp;quot;Old School&amp;quot; legendary skin. The M16A3 is the fully automatic version of the A2.&lt;br /&gt;
[[file:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_M16A3_in-game_preview.jpg|thumb|none|600px|Colt M16A3 in-game model.]] &lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
The [[Colt Model 733]] is a carbine used by Polish JW GROM assault operator &amp;quot;Koszmar&amp;quot; while equipping the legendary &amp;quot;Nomad&amp;quot; skin.&lt;br /&gt;
[[File:MGC M733 airsoft.jpg|thumb|none|450px|'''Airsoft''' MGC M733 with A2 upper, for comparison]]&lt;br /&gt;
[[file:Caliber Colt Model 733 in-game model.jpg|thumb|none|600px|Colt Model 733 in-game model. It is also missing an auto sear pin.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is an assault used by the Israeli Nesher assault operator &amp;quot;Aphela&amp;quot;. Before update 0.18.0, her M4A1 didn't have [[M203 grenade launcher]] mounted by default, but it was rather unlocked through operator upgrade system. Since update 0.18.0, however, it is mounted on the rifle as soon as you unlock the operator. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_M4A1_Carry_handle_in-game_model.jpg|thumb|none|600px|Colt M4A1 in-game model with Carry Handle]]&lt;br /&gt;
[[file:Caliber_M4A1_Mars_Collimator_sight_in-game_model.jpg|thumb|none|600px|Colt M4A1 in-game model with Israeli MARS Collimator sight.]]&lt;br /&gt;
[[file:Caliber_M4A1_Hipfire_TPS.jpg|thumb|none|600px|Israeli Nesher assault operator &amp;quot;Aphela&amp;quot; aims her M4A1 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber M4A1 ads.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[file:Collimator_sight_view.jpg|thumb|none|600px|Collimator sight view]]&lt;br /&gt;
[[file:Caliber_M4A1_Free_look.jpg|thumb|none|600px|Same operator aims her M4A1 (Free Look View).]]&lt;br /&gt;
[[file:Caliber_M4A1_reload_free_look.jpg|thumb|none|600px|Same operator aims her M4A1 (Free Look View).]]&lt;br /&gt;
&lt;br /&gt;
== FB MSBS Grot B ==&lt;br /&gt;
The [[FB MSBS Grot|FB MSBS Grot B]] is an assault rifle used by Polish GROM assault &amp;quot;Koszmar&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[file:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber MSBS Grot B.jpg|thumb|none|600px|MSBS Grot B in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FB MSBS Grot C ==&lt;br /&gt;
The [[FB MSBS Grot|FB MSBS Grot C]] is used by Polish GROM support &amp;quot;Prorok&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[File:MSBS GROT C16 FB-A1.jpg|thumb|none|450px|FB MSBS Grot C16 FB-A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber FB MSBS Grot C.jpg|thumb|none|600px|MSBS Grot C in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK33 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33]] is an assault rifle used by shooter bot of the Azimuth PMC AI faction.&lt;br /&gt;
&lt;br /&gt;
A playable version of the HK33 was made available with the release of the &amp;quot;Woodward&amp;quot; series of legendary skins for Swedish AMF operators. The HK33A2 with a wooden furniture is used by &amp;quot;Starkadr&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FS.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK33A3 with newer F style Telescoping stock and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK33_bot.jpg|thumb|none|600px|Azimuth PMC soldier aims his HK33A3.]]&lt;br /&gt;
[[File:HK33 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_HK33_in-game_preview.jpg|thumb|none|600px|HK33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] is used by AMF medic operator &amp;quot;Freyr&amp;quot; when equipped with the &amp;quot;Woodward&amp;quot; legendary skin.&lt;br /&gt;
[[File:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber HK53 in-game preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK53 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A dual-wielded [[Heckler &amp;amp; Koch G36C]] fitted with C-Mag is used by Azimuth PMC's heavy fighter.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_G36C_bot.jpg|thumb|none|600px|Heavy fighter bot is dual-wielding the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36V ==&lt;br /&gt;
The &amp;quot;G36 ZN&amp;quot; is a customized variant of the [[Heckler &amp;amp; Koch G36V]] that incorporates some features of the HK 243, namely, the flash hider design. It is used by the EZAPAC marksman operator &amp;quot;Diablo&amp;quot;.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:HK243 S TAR.jpeg|thumb|none|400px|Heckler &amp;amp; Koch HK243 S TAR - .223 Remington]]&lt;br /&gt;
[[File:Caliber G36ZN preview.jpg‎|thumb|none|600px|Diablo's unmodified &amp;quot;G36ZN&amp;quot; in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]] is an assault rifle that is used by the German KSK assault operator &amp;quot;Rein&amp;quot; and EZAPAC assault operator &amp;quot;Faro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[file:G36 ris asg.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber G36K unmodded preview.jpg‎|thumb|none|600px|Rein's G36K in-game model with no attachments installed.]]&lt;br /&gt;
[[File:Caliber G36K 3rd person.jpg‎|thumb|none|600px|Rein with his G36K on the training ground.]]&lt;br /&gt;
[[File:Caliber G36K ads.jpg‎|thumb|none|600px|Aiming down its standard iron sights. You can replace it with a EOTech sight through one of the operator upgrades.]]&lt;br /&gt;
[[File:Caliber G36K free look.jpg‎|thumb|none|600px|G36K in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[File:Caliber G36K reload.jpg‎|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Caliber G36K reload end.jpg‎|thumb|none|600px|Finishing the reload with a charging handle pull.]]&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 mounted on Heckler &amp;amp; Koch G36K - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[File:Caliber G36A1 preview.jpg‎|thumb|none|600px|Faro's unmodified &amp;quot;G36A1&amp;quot; in-game model. Despite the name, it features a shorter barrel more akin to that of the G36K. This rifle can be further customized with an additional optic sight that is mounted on the carry handle rail and a retractable stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is an assault rifle used by several assault operator; US Navy SEALs &amp;quot;Corsair&amp;quot;, JW GROM &amp;quot;Koszmar&amp;quot;, and German KSK &amp;quot;Rein&amp;quot;. Corsair uses &amp;quot;HK416D&amp;quot; when equipping the &amp;quot;Patriot&amp;quot; Legendary skin. Koszmar uses HK416 A5. Rein uses [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A7]] when equipped with the &amp;quot;Spartan&amp;quot; Legendary skin.&lt;br /&gt;
[[File:HK416A5_11.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK416A5_in-game_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in-game model with no attachments installed.]]&lt;br /&gt;
[[File:HK416 CAG Build.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416D with Geissele Automatics 10.5 Super Modular Rail HK handguard, Magpul CTR stock, EOTech EXPS3, magnifier, and backup irons sights on a Wilcox riser set, AN/PEQ-15 ATPIAL, SureFire Scout light, and SureFire SOCOM sound suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK416D_in-game_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416D in-game preview.]]&lt;br /&gt;
[[File:HK416 A7.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A7 (a.k.a G95) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Caliber HK416A7 unmodded preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A7 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
The [[IMBEL IA2]] is used by Brazilian BOPE Assault &amp;quot;Martelo&amp;quot;.&lt;br /&gt;
[[File:IMBEL IA2.jpg|thumb|none|450px|IMBEL IA2 - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber_Imbel_IA2_preview.jpg|thumb|none|600px|IMBEL IA2 preview.]]&lt;br /&gt;
[[File:Caliber_IMBEL_IA2_aim.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor GTAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21|IMI Tavor GTAR-21]] serves as a replacer for Aphela's M4A1 when you equip her legendary &amp;quot;Harpy&amp;quot; skin.&lt;br /&gt;
[[file:Mw2tar21M203.jpg|thumb|none|450px|IMI Tavor GTAR-21 - 5.56x45mm NATO with ITL MARS red dot sight and M203 grenade launcher - 40mm&lt;br /&gt;
The GTAR-21 has a notched barrel, to accept an M203 grenade launcher.]]&lt;br /&gt;
[[file:Caliber_IWI_Tavor_GTAR-21_in-game_model.jpg|thumb|none|600px|IWI Tavor GTAR-21 in-game model.]]&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber TAR-21 preview.jpg|thumb|none|600px|TAR-21 in-game model. Since update 0.18.0, Aphela's rifles have their grenade launcher mounted by default, so it is no longer possible to get a standard TAR-21 in game.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21#IMI_Micro_Tavor_MTAR-21|IMI Tavor MTAR-21]] is a carbine used by Israeli Nesher medic operator &amp;quot;Shersheret&amp;quot;. It is also mounted inside Hagana's sentry turret.&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_MTAR-21_in-game_model.jpg|thumb|none|600px|IMI Tavor MTAR-21 in-game model.]]&lt;br /&gt;
[[file:Caliber IWI Tavor X95 in-game model.jpg|thumb|none|600px|The MTAR-21 with the &amp;quot;Harpy&amp;quot; skin equipped.]]&lt;br /&gt;
[[file:Caliber MTAR-21 3rd person.jpg|thumb|none|600px|Shersheret with her MTAR-21 at the ready.]]&lt;br /&gt;
[[file:Caliber MTAR-21 ads.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber MTAR-21 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber MTAR-21 reload.jpg|thumb|none|600px|Charging the handle after reloading from empty.]]&lt;br /&gt;
[[file:Caliber MTAR-21 turret.jpg|thumb|none|600px|Overlooking the turret as it fires at target dummies.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 18 Mod 1 ==&lt;br /&gt;
The [[Mk 18 Mod 1]] is the assault rifle used by US Navy SEALs assault &amp;quot;Corsair&amp;quot;.&lt;br /&gt;
[[file:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_Mk_18_Mod_1_in-game_preview.jpg|thumb|none|600px|Mk 18 Mod 1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-14 Groza ==&lt;br /&gt;
The [[OTs-14 Groza]] is an assault rifle used by 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot; while equipping the &amp;quot;Afghan&amp;quot; legendary skin. His rifle uses a 5.45mm AK magazine, which is not correct for neither the OTs-14-4A (which is chambered in 9x39mm instead) nor the OTs-14-1A (which is chambered for 7.62x39mm).&lt;br /&gt;
&lt;br /&gt;
With no modifications, this Groza resembles the -01 version, featuring no sound suppressor and a vertical grip. Operator upgrades allow you to change it into -03 version instead by replacing the vertical grip with a sound suppressor and equipping a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Caliber_OTs-14-4A-01_Groza_in-game_preview.jpg|thumb|none|600px|OTs-14-41-01 Groza in-game preview.]]&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:Caliber_OTs-14_Groza_in-game_preview.jpg|thumb|none|600px|OTs-14-4A-03 Groza in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 == &lt;br /&gt;
The [[QBZ-95]] is the assault rifle of the Jiaolong assault &amp;quot;Shàowèi&amp;quot;. &lt;br /&gt;
[[file:Type95-1.jpg|thumb|none|450px|QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[file:Caliber_QBZ-95_preview.jpg|thumb|none|600px|QBZ-95 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer MCX VIRTUS ==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] is an assault rifle used by EZAPAC assault operator &amp;quot;Faro&amp;quot; while equipping the &amp;quot;Sand Devil&amp;quot; legendary skin. A customized MCX VIRTUS Patrol in a DMR-style configuration is used by EZAPAC marksman &amp;quot;Diablo&amp;quot; when equipped with the &amp;quot;Sand Devil&amp;quot; skin.&lt;br /&gt;
[[File:MCX VIRTUS 14.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_SIG-Sauer_MCX_in-game_model.jpg|thumb|none|600px|In-game preview of the MCX with an M203 grenade launcher. It has a fictionalized handguard that is slightly longer than the one in the reference image above.]]&lt;br /&gt;
[[File:MCX VIRTUS Patrol.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS Patrol - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_SIG_MCX_in-game_preview.jpg|thumb|none|600px|MCX VIRTUS Patrol in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== TTI TR-1 Ultralight ==&lt;br /&gt;
The [[Taran Tactical Innovations TR-1 Ultralight]] is an assault rifle used by Belarusian SSO Assault &amp;quot;Lazootchick&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin. &lt;br /&gt;
[[File:TTI John Wick TR-1 Ultralight.jpg|thumb|none|450px|Taran Tactical Innovations TR-1 Ultralight with BCM parts - 5.56x45mm. This is the same setup as the one used in ''[[John Wick: Chapter 2]]''.]]&lt;br /&gt;
[[File:Caliber_TTI_TR-1_Ultralight_Preview.jpg|thumb|none|600px|TTI TR-1 Ultralight preview.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H (Mk 17) ==&lt;br /&gt;
The [[FN SCAR-H|Mk 17]] is the battle rifle used by US Navy SEALs marksman &amp;quot;Scout&amp;quot; and US Army CST assault &amp;quot;Sly&amp;quot;.&lt;br /&gt;
[[file:FN_SCAR-H_STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Mark_17_in-game_model.jpg|thumb|none|600px|Mk 17 in-game model.]]&lt;br /&gt;
[[File:FN_SCAR_-1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_Sly_FN_SCAR_H_preview.jpg|thumb|none|600px|SCAR H preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is used by the Swedish AMF marksman operator &amp;quot;Vidarr&amp;quot; when equipped with the &amp;quot;Woodward&amp;quot; legendary skin. It is fitted with Spuhr R-410 stock and handguard and apparently stands for Ak 4D, an Ak 4 variant that is fitted with the same furniture but, unlike the in-game version, is lacking the iron sights that were removed in favor of the Picatinny rail.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AK 4 Spuhr.jpg|thumb|400px|none|Ak 4 with Spuhr R-410 stock and handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Ak_4_in-game_preview.jpg|thumb|600px|none|Ak 4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK417 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is a battle rifle used by Swedish AMF marksman &amp;quot;Vidarr&amp;quot; and US Navy SEALs marksman &amp;quot;Scout&amp;quot; when equipping the &amp;quot;Patriot&amp;quot; legendary skin. &lt;br /&gt;
Scout uses the &amp;quot;HK417D&amp;quot;. Vidarr's HK417 appeared as &amp;quot;Ak 417&amp;quot; corresponding to the Swedish military designation however, it is incorrectly modeled after the civilian version of HK417; the [[HK417#Heckler_.26_Koch_MR308|Heckler &amp;amp; Koch MR308]] and incorrectly chambered in 5.56x45mm NATO according to the in-game description.&lt;br /&gt;
[[File:Hk417 16in.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_HK417D_in-game_preview.jpg|thumb|none|600px|&amp;quot;HK417D&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:MR308 A3-28 16-5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MR308 A3-28 with 16.5&amp;quot; barrel - .308 Winchester.]]&lt;br /&gt;
[[file:Caliber_Ak_417_In-game_preview.jpg|thumb|none|600px|Ak 417 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is used by Brazilian BOPE marksman &amp;quot;Caçador&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_PSG-1_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch PSG-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle]] is a battle rifle used by US Navy SEALs marksman operator &amp;quot;Scout&amp;quot; while equipping the &amp;quot;Old School&amp;quot; legendary skin.&lt;br /&gt;
A magazine-less M14 is used by the Al-Thurir shooter bot.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M14_Rifle_in-game_preview.jpg|thumb|none|600px|M14 rifle in-game preview. It can be fitted with M1928 Thompson vertical grip and a Bipod.]]&lt;br /&gt;
&lt;br /&gt;
== M14 EBR-RI ==&lt;br /&gt;
The [[M14 EBR-RI]] is a battle rifle used by US Army CST marksman operator &amp;quot;Avalanche&amp;quot;.&lt;br /&gt;
[[File:M14_EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_M14_EBR_preview.jpg|thumb|none|600px|M14 EBR rifle in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 ==&lt;br /&gt;
The [[SVT-40]] is a battle rifle used by Red Army's medic &amp;quot;Polundra&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_SVT-40_official_render.jpeg|thumb|none|600px|Official rendered image of the Tokarev SVT-40. Notice the M1940 rifle bayonet attached to its barrel.]]&lt;br /&gt;
[[file:Caliber_Tokarev_SVT-40_in-game_preview.jpg|thumb|none|600px|Tokarev SVT-40 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== AO-64M == &lt;br /&gt;
The [[PK|AO-64M]] is a prototype machine gun used by FSB Alpha &amp;quot;Svarog&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[file:AO-64.jpg|thumb|none|450px|AO-64 - 6x49mm]]&lt;br /&gt;
[[file:Caliber AO-64M preview.jpg|thumb|none|600px|AO-64M preview]]&lt;br /&gt;
&lt;br /&gt;
==Barrett 240LWS==&lt;br /&gt;
The [[M240 machine gun|Barrett 240LWS]] is used by the Belarusian SSO support operator &amp;quot;Zubr&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_Barrett_240LWS_preview.jpg|thumb|none|600px|Barrett 240LWS in-game preview. The markings on the receiver mislabel it is as the earlier 240LW. Also note the &amp;quot;SERIAL NO. 000001&amp;quot;, which was that of the early 240LW prototype revealed in 2011.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] is a heavy machine gun used by Allied support &amp;quot;Tail&amp;quot; exclusively for the Victory day event.&lt;br /&gt;
[[file:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[File:Caliber_M2HB_preview.jpg|thumb|none|600px|Browning M2HB in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli == &lt;br /&gt;
The [[CETME Ameli]] is a machine gun used by EZAPAC support operator &amp;quot;Matador&amp;quot; while equipping the &amp;quot;Sand Devil&amp;quot; legendary skin.&lt;br /&gt;
[[file:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_CETME_Ameli_in-game_preview.jpg|thumb|none|600px|CETME Ameli in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== DP-28 ==&lt;br /&gt;
The [[DP-28]] is a machine gun used by Red Army support &amp;quot;Klim&amp;quot;, limited for WW2 in-game event.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_DP-28_Official_Render.jpg|thumb|none|600px|Official rendered image of the DP-28.]]&lt;br /&gt;
[[file:Caliber_DP-28_in-game_preview.jpg|thumb|none|600px|DP-28 in-game preview.]]&lt;br /&gt;
[[file:Caliber_DP-28_Victory_screen.jpg|thumb|none|600px|Klim is firing DP-28 at the German pursuer in Victory screen.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
The [[FN Minimi Para]] is a machine gun that is used by the JW GROM support operator &amp;quot;Prorok&amp;quot; and Task Force Black support operator &amp;quot;Bishop&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Bishop's version is incorrectly referred to as &amp;quot;L110A1&amp;quot;, despite not having a proper rear sight for this version of the Minimi and having a Picatinny rail like the L110A2. It gets replaced by the FN Minimi Mk3 5.56mm Tactical SB when the &amp;quot;Hooligan&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
The Minimi in similar configuration to Bishop's is used by the Azimuth PMC gunner bot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimi 5.56 para tr.jpg|thumb|none|450px|FN Minimi 5.56 Para T.R. - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber GROM Minimi Para.jpg|thumb|none|600px|Prorok's Minimi Para in-game preview. His machine gun is feeding from the 30-round STANAG magazine that gets upgraded to the 60-round quadstacked one.]]&lt;br /&gt;
[[File:Para Minimi right side.jpg|thumb|none|450px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|450px|none|An actual L110A2 for comparison.]]&lt;br /&gt;
[[File:Caliber TFB Minimi Para preview.jpg|thumb|none|600px|Bishop's &amp;quot;L110A1&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:MINIMI 556 Mk3 Tactical SB.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 Tactical SB - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber TFB M249 preview.jpg|thumb|none|600px|Bishop's &amp;quot;L110A3&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
The first-pattern [[FN M249 SAW]] is a machine gun that is used by &amp;quot;Prorok&amp;quot; when the &amp;quot;Nomad&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:M249E1.jpg|thumb|none|450px|M249 with folding carry handle and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber GROM M249.jpg|thumb|none|600px|Prorok's M249 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Negev Commando ==&lt;br /&gt;
The [[IMI Negev Commando]] is a machine gun that is used by the Nesher operator &amp;quot;Hagana&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game model is fitted with a magazine adapter, which allows it to use either STANAG magazines or ammo bags, which is reflected in the game. Negev feeds from 30-round STANAG magazines that incorrectly hold 35 rounds, as if they were Galil magazines instead, by default, with level 10 operator upgrade replacing it with a 100-round ammo bag.&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[file:Caliber Negev box preview.jpg|thumb|none|600px|Negev in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber Negev box 3rd person.jpg‎|thumb|none|600px|Hagana holding her Negev machine gun.]]&lt;br /&gt;
[[file:Caliber Negev ads.jpg‎|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber Negev reload box.jpg‎|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[file:Caliber Negev reload box end.jpg‎|thumb|none|600px|Rechambering at the end of full reload animation.]]&lt;br /&gt;
[[File:Negev commando.jpg|thumb|none|400px|IMI Negev Commando with 150-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_IMI_Negev_box_in-game_preview.jpg|thumb|none|600px|A fully-upgraded Negev in-game model. On top of replacing the magazine, Hagana's operator upgrades also replace the default M4-type stock with FAB Defense GLR-16 stock and add an ACOG scope.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] is a machine gun used by the Swedish AMF operator Odin when equipped with the &amp;quot;Woodward&amp;quot; legendary skin and Brazilian BOPE support &amp;quot;Barreira&amp;quot;.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber HK21 preview.jpg|thumb|none|600px|HK21 in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber_HK21_Bareira.jpg|thumb|none|600px|Barreira's HK21.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is a machine gun used by German KSK support operator &amp;quot;Stern&amp;quot;. His machine gun turns into MG4 A3 variant when equipped with the legendary &amp;quot;Spartan&amp;quot; skin.&lt;br /&gt;
[[file:H&amp;amp;KMG4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_MG4_in-game_model.jpg|thumb|none|600px|MG4 in-game model.]]&lt;br /&gt;
[[file:MG4A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber MG4A3 preview.jpg|thumb|none|600px|MG4 A3 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LAMG ==&lt;br /&gt;
The [[Knight's Armament LAMG]] is a machine gun used by Nesher support &amp;quot;Hagana&amp;quot; while equipping the &amp;quot;Harpy&amp;quot; legendary skin.&lt;br /&gt;
[[File:Knights LAMG.jpg|thumb|none|450px|KAC LAMG - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_KAC_LAMG_in-game_preview.jpg|thumb|none|600px|KAC LAMG equipped with Leupold Mark 4 HAMR 4x24.]]&lt;br /&gt;
&lt;br /&gt;
== Ksp 58 ==&lt;br /&gt;
The [[Ksp 58D|Kulspruta 58]] is a machine gun of Swedish AMF Support operator &amp;quot;Odin&amp;quot;. It is the Swedish variant of the Belgian [[FN MAG]].&lt;br /&gt;
[[file:Ksp_58_B.jpg|thumb|none|450px|Swedish Ksp 58B - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Ksp_58_in-game_model.jpg|thumb|none|600px|Ksp 58 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60E3]] is a machine gun of the US Navy SEALs Support operator &amp;quot;Bourbon&amp;quot; while equipping the legendary &amp;quot;Old School&amp;quot; skin which took inspiration from 1990s SEALs VBSS uniform.&lt;br /&gt;
[[file:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber M60E3 in-game model.jpg|thumb|none|600px|M60E3 in-game model]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is a machine gun of Spanish EZAPAC Support operator &amp;quot;Matador&amp;quot;.&lt;br /&gt;
[[file:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M60E4_in-game_model.jpg|thumb|none|600px|M60E4 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is a machine gun used by the Navy SEAL operator &amp;quot;Bourbon&amp;quot;. It is fitted with the Rapid Fielding Initiative telescoping stock.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber Mk 46 Mod 0 right.jpg|thumb|none|600px|Mk 48 Mod 0 in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber Mk 46 Mod 0 left.jpg|thumb|none|600px|Left side of the weapon. It is correctly modeled with no STANAG magazine adapter that can be found on the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 1==&lt;br /&gt;
The [[Mk 48 Mod 1]] replaces Bourbon's Mk 48 Mod 0 when equipping the &amp;quot;Patriot&amp;quot; legendary skin. &lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|none|400px|Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber Mk 46 Mod 1 right.jpg|thumb|none|600px|Mk 48 Mod 1 in-game model with no attachments installed.]]&lt;br /&gt;
[[File:Caliber Mk 46 Mod 1 left.jpg|thumb|none|600px|Left side of the weapon. Being mostly the same model, Mk 48 Mod 1 also has no STANAG magazine adapter.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
The [[MG34]] is a machine gun used by Wehrmacht gunner bot in &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Caliber_MG34_Ground.jpg|thumb|none|600px|A dropped MG34 in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-128 ==&lt;br /&gt;
The [[OTs-128]] is an experimental belt-fed machine gun used by the Belarusian SSO support operator &amp;quot;Zubr&amp;quot;.&lt;br /&gt;
[[file:OTs-128.jpg|thumb|none|450px|OTs-128 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_OTs-128_in-game_model.jpg|thumb|none|600px|OTs-128 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
What appears to be a customized [[PKM]] fitted with a shortened version of the Pecheneg-SP barrel appears as a weapon of choice of Russion SSO operator &amp;quot;Sputnik&amp;quot; when equipping the &amp;quot;Paratrooper&amp;quot; legendary skin. The gunner and support bot of Al-Thurir AI faction.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_PKM_gunner_bot.jpg|thumb|none|600px|Al-Thurir gunner with PKM.]]&lt;br /&gt;
[[File:PKP Pecheneg-SP.jpg|thumb|450px|none|PKP Pecheneg-SP - 7.62x54mm R]]&lt;br /&gt;
[[File:Caliber Sputnik Paratrooper PKM.jpg|thumb|none|600px|Note the carry handle that appears to be taken from PKM, as well as an already pretty short fluted Pecheneg-SP barrel that was shortened even further. His machine gun is fitted with the Zenit PT-2 stock and B-50 handguard.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is a machine gun used by several Russian support operator; FSB Vympel &amp;quot;Almaz&amp;quot;, FSB Alpha &amp;quot;Svarog&amp;quot;, SSO &amp;quot;Sputnik&amp;quot;. Sputnik's uses the [[PKM#PKP_Pecheneg_Bullpup|PKP Pecheneg Bullpup]]. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg with ammo box - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Almaz_in-game_preview.jpg|thumb|none|600px|Almaz's PKP Pecheneg in-game preview. Note that this is from the &amp;quot;Warlord&amp;quot; epic skin, with the only difference from the base version being the Zenit B-50 handguard.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Almaz_Legendary_in-game_preview.jpg|thumb|none|600px|Almaz's PKP Pecheneg while equipping the &amp;quot;Guard&amp;quot; legendary skin.]]&lt;br /&gt;
[[File:PKP Pecheneg-SP.jpg|thumb|450px|none|PKP Pecheneg-SP - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Svarog_in-game_version.jpg|thumb|none|600px|Svarog's PKP Pecheneg in-game preview. His machine gun is fitted with the Zenit PT-2 &amp;quot;Klassika&amp;quot; stock, B-50 handguard and Pecheneg-SP top cover.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Svarog_Legendary_in-game_preview.jpg|thumb|none|600px|Svarog's PKP Pecheneg while equipping the &amp;quot;Merman&amp;quot; legendary skin. Pecheneg-SP top cover from the base version was replaced with a standard Pecheneg one.]]&lt;br /&gt;
[[file:Caliber PKP-M 3rd person.jpg|thumb|none|600px|Svarog with his Pecheneg at the ready.]]&lt;br /&gt;
[[file:Caliber PKP-M free look.jpg|thumb|none|600px|Ditto, in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber PKP-M reload.jpg|thumb|none|600px|Initiating the reload by opening the cover.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid.jpg|thumb|none|600px|Removing the old ammo box.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid2.jpg|thumb|none|600px|Replacing the ammo belt.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid3.jpg|thumb|none|600px|Closing the cover.]]&lt;br /&gt;
[[file:Caliber PKP-M reload end.jpg|thumb|none|600px|And rechambering the round. Incorrectly, the last part of the animation plays only when the weapon is empty.]]&lt;br /&gt;
[[file:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Bullpup_in-game_preview.jpg|thumb|none|600px|Sputnik's PKP Pecheneg bullpup in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RPKN ==&lt;br /&gt;
The [[RPK|RPKN]] is a machine gun that is used by the 22nd Spetsnaz Brigade operator &amp;quot;Kit&amp;quot; when equipped with the &amp;quot;Afghan&amp;quot; legendary skin. It is fitted with an AKML flash hider.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPKN with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber RPK preview.jpg|thumb|none|600px|RPK in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK-74M]] is a machine gun that is used by the Recruit support operator.&lt;br /&gt;
[[File:rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber RPK-74M preview.jpg|thumb|none|600px|RPK-74M in-game model.]]&lt;br /&gt;
[[file:Caliber RPK-74M 3rd person.jpg|thumb|none|600px|Recruit with an RPK-74M.]]&lt;br /&gt;
[[file:Caliber RPK-74M ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber RPK-74M free look.jpg|thumb|none|600px|RPK-74M in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPK-74M reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber RPK-74M reload end.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-203 ==&lt;br /&gt;
The [[RPK-74M|RPK-203]] (export version of RPK-74M) is a machine gun used by 22nd Spetsnaz Brigade support &amp;quot;Kit&amp;quot;.&lt;br /&gt;
[[File:Rpkm.jpg|thumb|none|450px|RPKM (also known as RPK-203) with 40-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_RPK-203_no_attachment.jpg|thumb|none|600px|RPK-203 with no attachment in-game preview. The magazine model that is used by default seems to be inspired by the 6L31 quad-stacked magazine for the AK-74M.]]&lt;br /&gt;
[[file:Caliber_RPK-203_in-game_preview.jpg|thumb|none|600px|RPK-203 full upgrade in-game preview. One of the operator upgrades replaces the standard RPK barrel with an AK one.]]&lt;br /&gt;
[[file:Caliber_RPK-203_close_up.jpg|thumb|none|600px|Close up of RPK-203 in gameplay.]]&lt;br /&gt;
[[file:Caliber RPK-203 3rd person.jpg|thumb|none|600px|RPK-203 in the hands of Kit.]]&lt;br /&gt;
[[file:Caliber RPK-203 free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPK-203 ads.jpg|thumb|none|600px|Aiming down sights. The &amp;quot;Ж12&amp;quot; marking on the dust cover that is visible only when the reddot sight upgrade is not installed appears to be a reference to the infamous Russian soldier with the same codename from [[Call of Duty: Modern Warfare (2019)]].]]&lt;br /&gt;
[[file:Caliber RPK-203 reload.jpg|thumb|none|600px|Reloading the RPK-203.]]&lt;br /&gt;
[[file:Caliber RPK-203 reload end.jpg|thumb|none|600px|Chambering the round.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is a sniper rifle that is used by the FSB Alpha Group marksman operator &amp;quot;Sokol&amp;quot; and KSK marksman operator Kurt. Sokol uses a standard AWM while Kurt uses a G22 by default and the G22A2 when &amp;quot;Spartan&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:Accuracy International AWM.jpg|thumb|none|500px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber AWSM unmodded preview.jpg|thumb|none|600px|Accuracy International AWM in-game model.]]&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|450px|G22 (AWM-F) - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber G22 unmodded preview.jpg|thumb|none|600px|Accuracy International G22 in-game model.]]&lt;br /&gt;
[[File:G22A2.jpg|thumb|none|500px|G22A2 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber G22A2 unmodded preview.jpg|thumb|none|600px|Accuracy International G22A2 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] is an anti-materiel sniper rifle used by the British Task Force Black marksman operator &amp;quot;Archer&amp;quot;.&lt;br /&gt;
[[file:Barrett_m90.jpg|thumb|none|450px|Barrett M95, late model - .50 BMG.]]&lt;br /&gt;
[[file:Caliber_Barrett_M95_in-game_model.jpg|thumb|none|600px|Barrett M95 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tech Hard Target Interdiction ==&lt;br /&gt;
The [[Desert_Tactical_Arms_Stealth_Recon_Scout#Hard_Target_Interdiction_.28HTI.29|Desert Tech Hard Target Interdiction]] is an anti-materiel sniper used by TFB marksman &amp;quot;Archer&amp;quot; when equipping the &amp;quot;Hooligan&amp;quot; legendary skin.&lt;br /&gt;
[[file:HTI.jpg|thumb|none|450px|Desert Tech Hard Target Interdiction (Desert Yellow) - .50 BMG.]]&lt;br /&gt;
[[file:Caliber_Desert_Tech_HTI_in-game_preview.jpg|thumb|none|600px|Desert Tech HTI in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==FB Grot 762N==&lt;br /&gt;
The [[FB_MSBS_Grot#FB_Grot_762N|FB Grot 762N]] is used by Polish GROM marksman &amp;quot;Sztylet&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[File:MSBS GROT 762.jpg|thumb|none|450px|FB Grot 762N - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber FB MSBS Grot 762N.jpg|thumb|none|600px|FB Grot 762N in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FR F2 ==&lt;br /&gt;
The [[FR F2]] is the bolt-action sniper rifle used by French RAID marksman operator &amp;quot;Vagabond&amp;quot;.&lt;br /&gt;
[[file:FR_F2_rifle.jpg|thumb|none|450px|FR F2 with scope, loaded magazine and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_FR_F2_in-game_model.jpg|thumb|none|600px|FR F2 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is a rifle used by the Wehrmacht bots in the &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Caliber_Kar98K_ground.jpg|thumb|none|600px|A Kar98K dropped by a Wehrmacht soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
An early model of the [[Knight's Armament SR-25]] replaces the Sztylet's M110 when equipping the &amp;quot;Nomad&amp;quot; legendary skin.&lt;br /&gt;
[[File:SR-25 (Early).jpg|thumb|500px|none|Early version Knight's Armament SR-25 with Harris bipod and 10-round magzine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber SR-25 preview.jpg|thumb|none|600px|SR-25 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] is used by Allied medic &amp;quot;Corpsman&amp;quot; exclusively for in-game Victory Day event.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|500px|none|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:Caliber_M1_Garand_preview.jpg|thumb|none|600px|M1 Garand in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
The [[M24 SWS]] is a bolt-action sniper rifle that is used by the Nesher marksman operator &amp;quot;Eima&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is also used by the Azimuth PMC sniper bot.&lt;br /&gt;
[[File:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber M24 SWS preview.jpg|thumb|none|600px|M24 SWS in-game preview.]]&lt;br /&gt;
[[file:Caliber M24 3rd person.jpg|thumb|none|600px|Eima aiming her M24 rifle at her targets.]]&lt;br /&gt;
[[file:Caliber M24 chamber.jpg|thumb|none|600px|Rechambering the rifle after each shot.]]&lt;br /&gt;
[[file:Caliber M24 reload.jpg|thumb|none|600px|Reloading. The M24 SWS is correctly depicted having a fixed internal magazine.]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
The [[M110 SASS]] is a semi-automatic sniper rifle used by JW GROM marksman &amp;quot;Sztylet&amp;quot;.&lt;br /&gt;
[[file:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M110_(without_suppressor)_in-game_preview.jpg|thumb|none|600px|M110 SASS in-game preview.]]&lt;br /&gt;
[[file:Caliber_M110_(with_suppressor)_in-game_preview.jpg|thumb|none|600px|M110 SASS with suppressor in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant 91/30 sniper rifle ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] is a bolt-action sniper rifle used by Red Army's marksman &amp;quot;Ptitsa&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x scope - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_Mosin_Nagant_M91-30_official_render.jpeg|thumb|none|600px|Official render of the MN 91/30 sniper rifle with an affixed bayonet.]]&lt;br /&gt;
[[file:Caliber_Mosin_Nagant_M91-30_in-game_preview.jpg|thumb|none|600px|Mosin Nagant M91/30 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== MTs-116M ==&lt;br /&gt;
The [[MTs-116M]] is a bolt-action sniper rifle used by Belarusian SSO marksman operator &amp;quot;Busel&amp;quot;.&lt;br /&gt;
[[file:MTs-116m.jpg|thumb|none|450px|MTs-116M - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_MTs116M_in-game_model.jpg|thumb|none|600px|MTs-116M in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-10 ==&lt;br /&gt;
The [[QBU-10]] is the sniper rifle for Jiaolong marksman &amp;quot;Cánglóng&amp;quot;. &lt;br /&gt;
[[File:Norinco_QBU-10.jpg|thumb|none|450px|QBU-10 - 12.7x108mm]]&lt;br /&gt;
[[file:Caliber_QBU-10_preview.jpg|thumb|none|600px|QBU-10 preview.]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-22 ==&lt;br /&gt;
The [[Sako TRG-22]] is a sniper rifle used by Russian SOF marksman &amp;quot;Komar&amp;quot;. It is chambered in .308 Winchester according to the in-game description.&lt;br /&gt;
[[file:Sako_trg22.jpg|thumb|none|450px|Sako TRG-22 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_TRG-22_in-game_preview.jpg|thumb|none|600px|TRG-22 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is a sniper rifle used by Arystan marksman &amp;quot;Sultan&amp;quot;.&lt;br /&gt;
[[File:TRG-42 Rail.jpg|thumb|none|450px|Sako TRG-42 with folding stock, front rail mount, bipod, and laser sight - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Caliber_TRG-42_in-game_preview.jpg|thumb|none|600px|TRG-42 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[Izhmash SV-98]] is used by FSB Alpha marksman Sokol when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_SV-98_preview.jpg|thumb|none|600px|SV-98 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov|SVD]] is a sniper rifle that is used by the Recruit marksman and the 22nd Spetsnaz Brigade operator &amp;quot;Tien&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Recruit uses a normal version of the SVD with a wooden furniture that is fitted with the PSO-1 scope by default. &lt;br /&gt;
&lt;br /&gt;
Tien uses a heavily customized and experimental prototype version of SVD which is a part of the Ratnik (Russian: Ратник; Warrior) program. In particular, his rifle is customized with an aftermarket Keymod handguard, a custom gas block, an AR-15 stock adapter fitted with the Magpul PRS stock and the Magpul MOE pistol grip. His Legendary skin &amp;quot;Afghan&amp;quot; turns his experimental SVD into a standard SVD fitted with a synthetic forend and a wooden stock.&lt;br /&gt;
&lt;br /&gt;
A standard SVD similar in configuration to Recruit one is used by Al-Thurir sniper bot.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:SVDM.jpg|thumb|none|500px|SVDM - 7.62x54mm R]]&lt;br /&gt;
[[File:Izhmash Tiger.jpg|thumb|none|500px|Izhmash Tiger with wooden stock, synthetic foreend, short barrel, long flash hider, and bayonet lug - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_SVD_in-game_preview.jpg|thumb|none|600px|SVD Dragunov in-game preview.]]&lt;br /&gt;
[[file:Caliber SVD 3rd person.jpg |thumb|none|600px|SVD in the hands of the Recruit Marksman operator. One of the operator upgrades replaces PSO-1 scope with the 1P59 Hyperon.]]&lt;br /&gt;
[[file:Caliber SVD free look.jpg |thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber SVD reload.jpg |thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[file:Caliber SVD reload end.jpg |thumb|none|600px|Finishing the reload.]]&lt;br /&gt;
[[file:Caliber_SVDM_in-game_preview.jpg|thumb|none|600px|Experimental prototype SVD in-game preview.]]&lt;br /&gt;
[[file:Caliber SVDM 3rd person.jpg |thumb|none|600px|&amp;quot;SVDM&amp;quot; in the hands of Tien, a 22nd Spetsnaz Brigade marksman operator.]]&lt;br /&gt;
[[file:Caliber SVDM free look.jpg |thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber SVDM reload.jpg |thumb|none|600px|Reloading the &amp;quot;SVDM&amp;quot;.]]&lt;br /&gt;
[[file:Caliber_SVD_Legendary_in-game_preview.jpg|thumb|none|600px|SVD legendary skin in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] is a sniper rifle used by FSB Vympel marksman &amp;quot;Strelok&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His rifle turns into mostly correct representation of the VSSM Vintorez when equipped with the &amp;quot;Guard&amp;quot; legendary skin.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Caliber_VSS_Vintorez_in-game_preview.jpg|thumb|none|600px|VSS Vintorez in-game preview.]]&lt;br /&gt;
[[File:VSSM.jpg|thumb|none|500px|VSSM - 9x39mm]]&lt;br /&gt;
[[file:Caliber_VSS_Vintorez_Legendary_in-game_preview.jpg|thumb|none|600px|VSS Vintorez when equipping the &amp;quot;Guard&amp;quot; legendary skin. Unlike the real VSSM, the in-game version still has a dovetail mount and doesn't have a cutout for the dust cover hinge.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AG36 grenade launcher ==&lt;br /&gt;
The [[AG36|AG36 grenade launcher]] is a special gear of the British TFB operator &amp;quot;Sterling&amp;quot; and Spanish EZAPAC &amp;quot;Faro&amp;quot;. It is designated as &amp;quot;L17A1&amp;quot; by the UKSF.&lt;br /&gt;
[[File:H&amp;amp;KAg36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[file:Caliber_L119A1_in-game_model.jpg|thumb|none|600px|The AG36 is mounted on the Sterling's C8 SFW.]]&lt;br /&gt;
[[file:Caliber_fully-upgraded_G36A1_preview.jpg|thumb|none|600px|The AG36 is mounted on Faro's G36V.]]&lt;br /&gt;
&lt;br /&gt;
== AM-637 ==&lt;br /&gt;
The [[AM-637]] is used by Brazilian BOPE marksman &amp;quot;Caçador&amp;quot;. It launches barbed wire.&lt;br /&gt;
[[file:AM-637N.jpg|thumb|none|400px|AM-637N - 37/38mm]]&lt;br /&gt;
[[file:Caliber AM-637 preview.jpg|thumb|none|600px|AM-637 preview.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet GL-06 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] is a special gear of the French RAID medic &amp;quot;Velour&amp;quot; and Spanish EZAPAC marksman &amp;quot;Diablo&amp;quot;. Velour's GL-06 launches smoke round while Diablo's launches fragmentation round.&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Caliber_GL06_preview.jpg|thumb|none|600px|The GL-06 preview.]]&lt;br /&gt;
&lt;br /&gt;
== BS-1 grenade launcher ==&lt;br /&gt;
The [[BS-1 grenade launcher]] is a special gear of Belarusian SOF assault &amp;quot;Lazootchick&amp;quot;.&lt;br /&gt;
[[file:GSN-19.jpg|thumb|none|400px|BS-1 grenade launcher with grenade round and blanks - 30mm]]&lt;br /&gt;
[[file:Caliber AKS-74UB In-game model.jpg|thumb|none|600px|The[[BS-1 grenade launcher|30-mm silent grenade launcher BS-1]] is mounted on Lazootchick's AKS-74UB.]]&lt;br /&gt;
&lt;br /&gt;
== Carl Gustaf M2 ==&lt;br /&gt;
The [[Carl Gustaf Recoilless Rifle]] is the the special gear in the form of man-portable reusable anti-tank missile launcher used by Swedish AMF support operator &amp;quot;Odin&amp;quot;. It appears as &amp;quot;Granatgevär m/48&amp;quot;, corresponding to the Swedish military designation. The in-game version can fire 2 types of warhead: the HEAT rounds and HE fragmentation.&lt;br /&gt;
[[file:CarlGustavM2.jpg|thumb|none|450px|Carl Gustaf M2 - 84x246mm R.]]&lt;br /&gt;
[[file:Caliber_Grg_m48_in-game_model.jpg|thumb|none|600px|Granatgevär m/48 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== GLX-160 grenade launcher ==&lt;br /&gt;
The [[GLX-160|GLX-160 grenade launcher]] appears as a special gear of Arystan Commando Unit Assault operator &amp;quot;Mustang&amp;quot;. The exact same launcher in standalone configuration is also employed by Arystan Medic operator Buggy when he activates his ability, &amp;quot;Dispersion&amp;quot;, in order to launch a gas grenade that heals allies and causes damage over time to enemies within its area of effect.&lt;br /&gt;
[[file:GLX-160.jpg|thumb|none|450px|Beretta GLX-160 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:GLX160 A1.jpg|thumb|none|450px|Beretta GLX-160 A1 in standalone configuration - 40x46mm]]&lt;br /&gt;
[[file:Caliber_Beretta_ARX-160_7.62x39_in-game_model.jpg|thumb|none|600px|GLX-160 is mounted on the Beretta ARX-160. As mentioned before, the GLX-160 would probably also block loading a rock-in AK magazine.]]&lt;br /&gt;
[[file:Caliber Buggy grenade launcher.jpg|thumb|none|600px|Buggy launches a grenade from his standalone GLX-160.]]&lt;br /&gt;
&lt;br /&gt;
== GM-94 grenade launcher ==&lt;br /&gt;
The [[GM-94 grenade launcher]] is a special gear of both FSB Vympel support &amp;quot;Almaz&amp;quot; and Alpha support &amp;quot;Svarog&amp;quot;. Almaz's GM-94 launches smoke round while Svarog's launches fragmentation round.&lt;br /&gt;
[[file:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43x30mm]]&lt;br /&gt;
[[file:Caliber_GM-94_preview.jpg|thumb|none|600px|GM-94 in-game preview.]]&lt;br /&gt;
[[file:Caliber_GM-94_no_stock.jpg|thumb|none|600px|The &amp;quot;Merman&amp;quot; legendary skin comes with GM-94 without stock.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 underbarrel grenade launcher == &lt;br /&gt;
The [[GP-25|GP-25 underbarrel grenade launcher]] is a special gear of the FSB Vympel assault &amp;quot;Volk&amp;quot;.&lt;br /&gt;
[[file:Gp-25_1.jpg|thumb|none|450px|GP-25 - 40mm]]&lt;br /&gt;
[[file:Caliber_GP-25_preview.jpg|thumb|none|600px|GP-25 mounted on Volk's AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a special gear of the JW GROM assault &amp;quot;Koszmar&amp;quot; and support &amp;quot;Prorok&amp;quot;. It is also used by the chemist bot of the Azimuth PMC AI faction. It launches a CS gas round.&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[file:Caliber_HK69A1_preview.jpg|thumb|none|600px|HK69A1 in-game preview.]]&lt;br /&gt;
[[file:Caliber_HK69A1_bot.jpg|thumb|none|600px|Azimuth soldier aims HK69A1 at players.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is a special gear of the Israeli Nesher assault &amp;quot;Aphela&amp;quot;. It is used to launch incendiary grenades over a longer distance compared to Hagana, her fellow Nesher operator, who uses AN/M14 grenades instead.&lt;br /&gt;
[[file:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[file:Caliber_M4A1_Mars_Collimator_sight_in-game_model.jpg|thumb|none|600px|The M203 grenade launcher mounted on Aphela's M4A1.]]&lt;br /&gt;
[[file:Caliber_IWI_Tavor_GTAR-21_in-game_model.jpg|thumb|none|600px|The M203 grenade launcher mounted on Aphela's TAR-21.]]&lt;br /&gt;
[[file:Caliber M203 ads.jpg|thumb|none|600px|Aphela aims her M203 launcher mounted under the M4A1.]]&lt;br /&gt;
[[file:Caliber M203 reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
A sawed-off [[M79 Grenade Launcher]] is a special gear used by US Navy SEALs support &amp;quot;Bourbon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A full-sized M79 is used by the chemist bot of Al-Thurir enemy faction. Just like it is the case with Azimuth PMC's chemist, he uses it to launch the CS gas grenades.&lt;br /&gt;
[[file:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[file:Caliber_M79_GL_in-game_preview.jpg|thumb|none|600px|M79 GL in-game preview. ]]&lt;br /&gt;
[[file:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Caliber_M79_GL_Legendary_in-game_preview.jpg|thumb|none|600px|M79 GL when equipping the &amp;quot;Old School&amp;quot; legendary skin. It features a full-length barrel.]]&lt;br /&gt;
&lt;br /&gt;
== MATADOR ==&lt;br /&gt;
The [[MATADOR]] launcher is a special weapon of the KSK operator &amp;quot;Stern&amp;quot;, appearing under its Slovenian designation, &amp;quot;RGW 90&amp;quot;.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[file:Caliber_RGW_90_in-game_preview.jpg|thumb|none|600px|MATADOR &amp;quot;RGW 90&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 30 ==&lt;br /&gt;
The [[Panzerfaust 30]] is used by Wehrmacht rocketeer bot in the &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:Panzerfaust30.jpg|thumb|none|450px|Panzerfaust 30 - 44mm with 140mm warhead.]]&lt;br /&gt;
[[file:Caliber_Panzerfaust_30_bot.jpg|thumb|none|600px|German soldier aims his Panzerfaust 30 at player.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87 ==&lt;br /&gt;
The [[QLZ-87]] is a grenade launcher used by Jiaolong support &amp;quot;Yíngzhōu&amp;quot;.&lt;br /&gt;
[[file:QLZ87Light.jpg|thumb|none|400px|QLZ-87 - 35x32mm SR]]&lt;br /&gt;
[[file:Caliber_QLZ-87.jpg|thumb|none|600px|QLZ-87 preview.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] is the special gear of the Recruit Assault operator. The RPG-7V2 is the current produced model. The rocketeer from  the &amp;quot;Al-Thurir&amp;quot; AI faction carries a PG-7VM, while the one from &amp;quot;Azimuth PMC&amp;quot; faction carry a special TBG-7V Thermobaric warhead.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Caliber_RPG-7V2_in-game_model.jpg|thumb|none|600px|RPG-7V2 in-game model.]]&lt;br /&gt;
[[file:Caliber_TBG-7V_bot.jpg|thumb|none|600px|Close up look of RPG-7V2 loaded with TBG-7V thermobaric warhead.]]&lt;br /&gt;
[[file:Caliber RPG-7 3rd person.jpg|thumb|none|600px|Recruit aiming his rocket launcher at the target.]]&lt;br /&gt;
[[file:Caliber RPG-7 free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPG-7 ads.jpg|thumb|none|600px|Aiming down sights. Rather uniquely, RPG-7 is one of the few non-handgun weapons in the game that appears to use its actual 3D iron sights rather than a 2D picture overlay when aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
== RPO-A 'Shmel' ==&lt;br /&gt;
The [[RPO-A 'Shmel']] is the special gear in the form of man-portable disposable single-shot missile launcher of the Russian SSO Support operator &amp;quot;Sputnik&amp;quot;. &lt;br /&gt;
[[file:RPO-A.jpg|thumb|none|450px|RPO-A &amp;quot;Shmel&amp;quot; - 93x700mm rocket.]]&lt;br /&gt;
[[file:Caliber_RPO-A_Shmel_in-game_model.jpg|thumb|none|600px|RPO-A &amp;quot;Shmel&amp;quot; in-game model. Magically, the in-game version can be reloaded even though it is a single-shot disposable portable rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RG-6 grenade launcher ==&lt;br /&gt;
The [[RG-6 grenade launcher]] is a special gear of 22nd Spetsnaz Brigade marksman &amp;quot;Tien&amp;quot;.&lt;br /&gt;
[[file:Rg 6-1.JPG|thumb|none|450px|RG-6 / 6G30 grenade launcher - 40mm Caseless.]]&lt;br /&gt;
[[file:Caliber_RG-6_preview.jpg|thumb|none|600px|RG-6 in-game model.]]&lt;br /&gt;
[[file:Caliber RG6 3rd person.jpg|thumb|none|600px|Tien aiming his grenade launcher at the destructible cover.]]&lt;br /&gt;
[[file:Caliber RG6 free look.jpg|thumb|none|600px|RG-6 in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
&lt;br /&gt;
== Spike's Tactical Havoc Launcher ==&lt;br /&gt;
A standalone [[Spike's Tactical Havoc Launcher]] is used by Lazootchick when equipped with &amp;quot;Bodyguard&amp;quot; legendary skin, replacing his underbarrel BS-1.&lt;br /&gt;
[[file:ST_Havoc_Kaos_9_inch.jpg|thumb|none|450px|Spike's Tactical Havoc Launcher in standalone &amp;quot;Kaos&amp;quot; stock system, 9&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[file:Caliber Havoc Launcher official render.jpg|thumb|none|600px|Spike's Tactical Havoc Launcher official render.]]&lt;br /&gt;
[[file:Caliber_Havoc_Launcher_preview.jpg|thumb|none|600px|Spike's Tactical Havoc Launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is a special gear of the Israeli Nesher support &amp;quot;Hagana&amp;quot;.&lt;br /&gt;
[[file:Gh-ANM14-TH3.jpg|thumb|none|300px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:Caliber_AN_M14_preview.jpg|thumb|none|600px|AN/M14 preview.]]&lt;br /&gt;
&lt;br /&gt;
== DM51 hand grenade ==&lt;br /&gt;
The [[DM51 hand grenade]] is a special gear of the KSK operator &amp;quot;Rein&amp;quot;.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Caliber DM51 preview.jpg|thumb|none|600px|&amp;quot;DM 51&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== DM109 flashbang grenade ==&lt;br /&gt;
The DM109 flashbang grenade is a special gear of the KSK operator &amp;quot;Schatz&amp;quot;.&lt;br /&gt;
[[File:DM109 Flashbang.jpeg|thumb|none|300px|DM 109 Flashbang Hand Grenade]]&lt;br /&gt;
[[file:Caliber DM109 preview.jpg|thumb|none|600px|&amp;quot;DM 109&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is a special gear of the 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot;.&lt;br /&gt;
[[file:Deactivated_f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[file:Caliber_F-1_preview.jpg|thumb|none|600px|F-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== GLI-F4 explosive tear gas grenade ==&lt;br /&gt;
The '''GLI-F4 explosive tear gas grenade''' is a special gear of the French RAID assault &amp;quot;Avant-Garde&amp;quot;&lt;br /&gt;
[[file:Caliber_GLI-F4_preview.jpg|thumb|none|600px|GLI-F4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== L109 hand grenade ==&lt;br /&gt;
The [[L109 hand grenade]] is a special gear of the TFB operator &amp;quot;Bishop&amp;quot;.&lt;br /&gt;
[[File:L109 A1.jpg|thumb|none|300px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Caliber TFB L109A1.jpg|thumb|none|600px|&amp;quot;L109A1&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== L1A2 CS gas ==&lt;br /&gt;
The '''L1A2 CS gas grenade''' is a special gear of TFB marksman &amp;quot;Archer&amp;quot;.&lt;br /&gt;
[[file:L1A2_CS_gas.jpg|thumb|none|300px|Grenade, Hand, Anti-Riot, Irritant, L1A2 (CS gas).]]&lt;br /&gt;
[[file:Caliber_L1A2_preview.jpg|thumb|none|600px|L1A2 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is a special gear of Navy SEALs medic &amp;quot;Monk&amp;quot;.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|300px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[file:Caliber_M18_preview.jpg|thumb|none|600px|M18 smoke grenade in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is a special gear of the KSK operator &amp;quot;Kurt&amp;quot; and Navy SEAL operator &amp;quot;Scout&amp;quot;.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[file:Caliber M18A1 Claymore.jpg|thumb|none|600px|&amp;quot;M18A1 Claymore&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
The [[MON-50 anti-personnel mine]] is a special gear of Russian SOF assault &amp;quot;Voron&amp;quot;.&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|400px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[file:Caliber_MON-50_preview.jpg|thumb|none|600px|MON-50 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by Wehrmacht bot in &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[file:Caliber_M24_Stielhandgranate_ground.jpg|thumb|none|600px|M24 Grenade after being thrown by the bot.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
The '''Molotov Cocktail''' is a special gear of Red Army support &amp;quot;Klim&amp;quot;. It can set fire to anyone, friends or foes alike so be careful when throwing it.&lt;br /&gt;
[[file:Caliber_Molotov_in-game_preview.jpg|thumb|none|600px|Molotov Cocktail in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== OZM-72 bounding anti-personnel mine ==&lt;br /&gt;
The [[OZM-72 bounding anti-personnel mine]] is a special gear of 22nd Spetsnaz Brigade support &amp;quot;Kit&amp;quot;.&lt;br /&gt;
[[file:OZM_bounding_mine.jpg|thumb|none|400px|OZM-72 (far right).]]&lt;br /&gt;
[[file:Caliber_OZM-72_preview.jpg|thumb|none|600px|OZM-72 preview.]]&lt;br /&gt;
&lt;br /&gt;
== PMN-4 anti-personnel mine ==&lt;br /&gt;
The [[PMN_mine_series|PMN-4 anti-personnel mine]] is a special gear of the FSB Alpha marksman &amp;quot;Sokol&amp;quot;. &lt;br /&gt;
[[File:PMN-4.jpg|thumb|none|400px|PMN-4 anti-personnel mine.]]&lt;br /&gt;
[[file:Caliber_PMN-4_preview.jpg|thumb|none|600px|PMN-4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RDG-1 Smoke Grenade ==&lt;br /&gt;
The [[RDG-1 smoke grenade]] is a special gear of Red Army medic &amp;quot;Polundra&amp;quot;.&lt;br /&gt;
[[File:RDG-1 Diagram.jpg|thumb|none|300px|RDG-1 smoke grenade (diagram)]]&lt;br /&gt;
[[File:Caliber RDG-1 in-game preview.jpg|thumb|none|600px|RDG-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RDG-M smoke grenade ==&lt;br /&gt;
The [[RDG-M smoke grenade]] is a special gear of several operators.&lt;br /&gt;
[[File:RDG-M_Smoke_Grenade.jpg|thumb|none|300px|RDG-M smoke grenade.]]&lt;br /&gt;
[[file:Caliber_RDG-M_preview.jpg|thumb|none|600px|RDG-M smoke grenade in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
The [[RGD-33]] is a special gear used by Red Army assault &amp;quot;Shalnoi&amp;quot;.&lt;br /&gt;
[[file:Rgd-33russianfrag_mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[file:Caliber_RGD-33_in-game_preview.jpg|thumb|none|600px|RGD-33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGK-60KD combined effect grenade ==&lt;br /&gt;
The '''RGK-60KD combined effect grenade''' is a special gear of Belarusian SOF medic &amp;quot;Kaval&amp;quot;.&lt;br /&gt;
[[file:RGK-60KD.jpg|thumb|none|300px|RGK-60KD combined cluster effect grenade.]]&lt;br /&gt;
[[file:Caliber_RGK-60KD_preview.jpg|thumb|none|600px|RGK-60KD in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGO fragmentation grenade ==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]] is special gear of FSB Vympel marksman &amp;quot;Strelok&amp;quot;.&lt;br /&gt;
[[file:RGO.jpg|thumb|none|300px|RGO fragmentation grenade.]]&lt;br /&gt;
[[file:Caliber_RGO_preview.jpg|thumb|none|600px|RGO in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Zarya-2 stun grenade ==&lt;br /&gt;
The [[Zarya_stun_grenade|Zarya-2 stun grenade]] is a special gear of the FSB Alpha assault &amp;quot;Perun&amp;quot; and medic &amp;quot;Travnik&amp;quot;.&lt;br /&gt;
[[file:zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade.]]&lt;br /&gt;
[[file:Caliber_Zarya-2_preview.jpg|thumb|none|600px|Zarya-2 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
= Cut Weapons =&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
The [[FAMAS G2]] was planned to be added in-game for an unspecified French operator (probably RAID) but it was ultimately cut from the final game.&lt;br /&gt;
[[file:Famas_g2.jpg|thumb|none|450px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_FAMAS_G2_render.jpg|thumb|none|600px|FAMAS G2 official render.]]&lt;br /&gt;
&lt;br /&gt;
== ORSIS T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]] was planned to be the primary for Russian SSO marksman &amp;quot;Komar&amp;quot; but it was replaced with Sako TRG-22 in the final game.&lt;br /&gt;
[[file:ORSIS_SE_T-5000.jpg|thumb|none|450px|ORSIS SE T-5000 - .308 Win]]&lt;br /&gt;
[[file:Caliber_Orsis_T-5000_render.jpg|thumb|none|600px|ORSIS T-5000 official render.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19-01 Vityaz-SN ==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was planned to be the primary for Recruit medic but it was replaced with AKS-74U in the final game.&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; SB-20-01 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Vityaz-SN_render.jpg|thumb|none|600px|PP-19-01 Vityaz-SN official render.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=VIS_100&amp;diff=1639165</id>
		<title>VIS 100</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=VIS_100&amp;diff=1639165"/>
		<updated>2023-12-30T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIS 100.jpg|thumb|right|400px|VIS 100 - 9x19mm]]&lt;br /&gt;
[[File:VIS 100 M1.jpg|thumb|right|400px|VIS 100 M1 - 9x19mm]]&lt;br /&gt;
The '''VIS 100''', previously called the '''PR-15 Ragun''', is a pistol developed by Fabryka Broni Radom. It was intended to be a modernized version of the [[MAG Pistol]], but in reality, it was built from scratch because the designers were from another company (Work 11) that eventually went bankrupt. Its parts are incompatible with any pistols from the MAG series. The old &amp;quot;Ragun&amp;quot; name is a portmanteau of ''Radom'' and ''gun''.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2015 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]]&lt;br /&gt;
*'''Type:''' Pistol&lt;br /&gt;
*'''Caliber:''' 9x19mm&lt;br /&gt;
*'''Weight (empty):''' {{convert|g|695}}&lt;br /&gt;
*'''Length:''' {{convert|mm|197}}&lt;br /&gt;
*'''Barrel Length:''' {{convert|mm|110}}&lt;br /&gt;
*'''Feed System:''' 15 or 18-round magazines&lt;br /&gt;
*'''Fire Mode:''' Semi-Automatic&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;RG15&amp;quot; || SIG ROMEO1 reflex sight || Added in an update in 2017 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || &amp;quot;Ragun&amp;quot; || || PR-15 Ragun prototype initially; replaced by the VIS 100 in 2021 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || || VIS 100 frame with VIS 100 M1 slide; added post-release || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Fabryka Broni Radom]] - A list of all firearms manufactured by Fabryka Broni Radom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:VIS_100&amp;diff=1639164</id>
		<title>Talk:VIS 100</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:VIS_100&amp;diff=1639164"/>
		<updated>2023-12-30T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Additional Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Images==&lt;br /&gt;
[[File:FB Radom Pistol Prototype.jpg|thumb|none|350px|PR-15 Ragun Prototype 3D Printed Mock-up]]&lt;br /&gt;
[[File:Ragunpistol.jpg|thumb|none|350px|PR-15 Ragun - 9x19mm]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Caliber&amp;diff=1639163</id>
		<title>Caliber</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Caliber&amp;diff=1639163"/>
		<updated>2023-12-30T17:27:20Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* FB VIS 100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Caliber&lt;br /&gt;
|picture = CALIBER_Logo_MainVersion_Vertical_Black_En.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series = Caliber&lt;br /&gt;
|date = October 29, 2019 (Open Beta)&lt;br /&gt;
|developer = 1C Game Studios&lt;br /&gt;
|platforms = Microsoft Windows&lt;br /&gt;
|publisher = 1C Game Studios&lt;br /&gt;
|genre = Online Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Caliber''''' is a free-to-play class-based and hero-based massively multiplayer online third-person game about modern special forces developed and published by 1C Game Studios. There are 4 classes which are Assault, Support, Medic, and Marksman with each class having its own hero or &amp;quot;Operator&amp;quot;. It offers game modes such as  PvP (4 vs 4 players), PvE Co-Op (4 players vs enemy AI) and PvPvE (4 players vs AI vs 4 enemy players). The key feature of '''''Caliber''''' is the authentic reproduction of firearms, special gears, and equipment of special forces from various countries.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Caliber'', players' firearm and special gear are tied to the hero character or &amp;quot;Operator&amp;quot;. Each Operator has its own unique firearms and special gear albeit some share the same firearm with other operator but with different in-game stats. Player can buy and equip Epic and Legendary skin which include firearms that is drastically different than its base one however, the change is cosmetically only such as the overall look, aesthetic, sight, and sound. It does not give any sort of buff that might tilted the balance.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] is the sidearm of JW GROM operators when equipped with &amp;quot;Nomad&amp;quot; legendary skin and TFB assault operator  &amp;quot;Sterling&amp;quot;. Sterling's Hi-Power appeared as &amp;quot;L9A1&amp;quot;, corresponding to the UKSF designation.&lt;br /&gt;
[[file:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[file:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Browning_Hi-Power_in-game_preview.jpg|thumb|none|600px|Browning Hi-Power in-game preview. It features a threaded barrel to fit a suppressor.]]&lt;br /&gt;
[[file:Caliber_Engraved_Hi-Power_preview.jpg|thumb|none|600px|Sterling's Engraved Browning Hi-Power. It's a nice gun. But the engraving gives the operator no tactical advantage whatsoever.]]&lt;br /&gt;
[[file:Caliber Hi-Power ready.jpg|thumb|none|600px|Koszmar with a Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS/M9 ==&lt;br /&gt;
The [[Beretta 92FS]] is the sidearm of Spanish EZAPAC support &amp;quot;Matador&amp;quot; while US Navy SEALs operator uses the [[Beretta M9]] when equipped with the &amp;quot;Old School&amp;quot; legendary skin. The M9 is the United States military designation for Beretta 92FS. The SEALs Assault operator &amp;quot;Corsair&amp;quot; can modify his M9 to accept 20-round magazines through an operator upgrade. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Caliber Beretta M9.jpg|thumb|none|600px|Beretta M9 in-game model. It is missing the &amp;quot;Beretta&amp;quot; trademark on its handgrip, most likely to avoid licensing issue.]]&lt;br /&gt;
[[file:Caliber Beretta M9 Aim TPS.jpg|thumb|none|600px|US Navy SEALs assault operator &amp;quot;Corsair&amp;quot; wearing legendary &amp;quot;Old School&amp;quot; skin aims his M9 Beretta (Third-Person View.)]]&lt;br /&gt;
[[file:Caliber M9 Beretta Aim Freelook.jpg|thumb|none|600px|Same operator aims his M9 Beretta (Free Look View.)]]&lt;br /&gt;
[[file:Caliber M9 Beretta Reload.jpg|thumb|none|600px|Same operator reloads his M9 Beretta (Free Look View.)]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
The [[Colt M1911]] is the sidearm of Allied support &amp;quot;Tail&amp;quot; and medic &amp;quot;Corpsman&amp;quot; exclusively for the in-game Victory Day event.&lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|350px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Caliber_M1911_preview.jpg|thumb|none|600px|Colt M1191 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M45A1 CQBP ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 CQBP]] is the sidearm of US Army CST support &amp;quot;Fortress and medic &amp;quot;Bones&amp;quot;.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Caliber_M45A1_preview.jpg|thumb|none|600px|M45A1 CQBP preview.]]&lt;br /&gt;
&lt;br /&gt;
== CornerShot ==&lt;br /&gt;
The [[CornerShot]] with a [[Glock 17]] loaded with extended magazine is the sidearm of Jiaolong medic &amp;quot;Yàowáng&amp;quot;. It appeared as &amp;quot;HD66&amp;quot;, a Chinese version of CornerShot.&lt;br /&gt;
[[file:Cornershot Weapon Glock 17.jpg|thumb|none|350px|The CornerShot with a Glock 17 pistol - 9x19mm]]&lt;br /&gt;
[[file:Caliber_HD66_preview.jpg|thumb|none|600px|CornetShot with a Glock 17 preview.]]&lt;br /&gt;
[[file:Caliber HD66 3rd person.jpg|thumb|none|600px|Yàowáng with his CornerShot Glock at the ready.]]&lt;br /&gt;
[[file:Caliber HD66 ads.jpg|thumb|none|600px|Aiming down sights. As one would expect from an actual CornerShot, the in-game version allows you to look past any corner without exposing yourself to the enemy. This property is retained even in first person gamemodes.]]&lt;br /&gt;
[[file:Caliber HD66 free look.jpg|thumb|none|600px|Free look.]]&lt;br /&gt;
[[file:Caliber HD66 reload.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Caliber HD66 reload end.jpg|thumb|none|600px|Finishing the empty reload with a slide release. Aside from the gun being mounted further away than usual, there is nothing special about this animation.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75BD ==&lt;br /&gt;
The [[CZ 75BD]] is the sidearm of the NSC Arystan Commando Unit operators.&lt;br /&gt;
[[file:Cz75bd.jpg|thumb|none|350px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[file:Caliber CZ-75BD in-game model.jpg|thumb|none|600px|CZ 75BD in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the sidearm of US Army CST marksman &amp;quot;Avalanche&amp;quot;.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Caliber_Desert_Eagle_preview.jpg|thumb|none|600px|Desert Eagle Mark XIX in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==VIS 100==&lt;br /&gt;
The [[VIS 100|FB VIS 100]] is a sidearm of Polish GROM when equipped with &amp;quot;Beluga&amp;quot; legendary skin. The model is a hybrid consisting of a VIS 100's frame with a VIS 100 M1's slide.&lt;br /&gt;
[[File:VIS 100.jpg|thumb|none|350px|VIS 100 - 9x19mm]]&lt;br /&gt;
[[File:VIS 100 M1.jpg|thumb|none|350px|VIS 100 M1 - 9x19mm]]&lt;br /&gt;
[[File:Caliber FB Vis 100.jpg|thumb|none|600px|FB VIS 100 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a sidearm of FSB Alpha and Swedish AMF operators. The Swedish version is designated as &amp;quot;Pistol 88&amp;quot;.&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Glock_17_in-game_preview.jpg|thumb|none|600px|Glock 17 in-game preview.]]&lt;br /&gt;
[[file:Caliber Glock 3rd person.jpg|thumb|none|600px|Svarog, FSB Alpha support operator, holding his Glock 17.]]&lt;br /&gt;
[[file:Caliber Glock free look.jpg|thumb|none|600px|Ditto, this time in &amp;quot;Free look&amp;quot; mode. All FSB Alpha weapons feature a Multicam color scheme by default, although the unpainted variation can be unlocked at any time. It should be noted that one of Svarog's operator upgrades allows you to replace the standard 17-round magazine with an extended 33-round one.]]&lt;br /&gt;
[[file:Caliber Glock ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber Glock reload.jpg|thumb|none|600px|Reloading the Glock 17. Unfortunately, reload animation doesn't seem to reflect the new magazine model, which can result in some minor clipping. Considering that players usually don't use the free look mode during the firefights, however, it is not noticeable during the actual gameplay.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C == &lt;br /&gt;
The [[Glock 18C]] is the sidearm of French RAID support operator &amp;quot;Bastion&amp;quot;.&lt;br /&gt;
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[file:Caliber_Glock_18C_in-game_preview.jpg|thumb|none|600px|Glock 18C in-game preview.]]&lt;br /&gt;
== Glock 18 (FAB Defense KPOS Scout) ==&lt;br /&gt;
A [[Glock 18]] converted into a carbine using a [[FAB Defense KPOS Scout]] conversion kit is used by Nesher marksman &amp;quot;Eima&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[file:Caliber_KPOS_Scout_in-game_preview.jpg|thumb|none|600px|KPOS Scout in-game preview.]]&lt;br /&gt;
[[file:Caliber KPOS 3rd person.jpg|thumb|none|600px|Eima with her pistol carbine at the ready.]]&lt;br /&gt;
[[file:Caliber KPOS ads.jpg|thumb|none|600px|ADS view. This sidearm is rather unique among other weapons equipped with back-up iron sights, since it uses its actually modelled sights when aiming down sights instead of switching to 2D sprites.]]&lt;br /&gt;
[[file:Caliber KPOS reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber KPOS reload end.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
The [[Glock 26]] is the sidearm of French RAID operators &amp;quot;Avant-Garde&amp;quot; and &amp;quot;Velour&amp;quot;.&lt;br /&gt;
[[file:Glock_26.jpg|thumb|none|350px|Glock 26 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[file:Caliber Glock 26 in-game preview.jpg|thumb|none|600px|Glock 26 in-game preview. It can be loaded with a 19-round magazine through an operator upgrade.]]&lt;br /&gt;
&lt;br /&gt;
== GSh-18 ==&lt;br /&gt;
The [[GSh-18]] is the sidearm of 22nd Spetsnaz Brigade operators.&lt;br /&gt;
[[file:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:Caliber GSh-18 In-game model.jpg|thumb|none|600px|GSh-18 in-game model]]&lt;br /&gt;
[[file:Caliber GSh-18 Aim TPS.jpg|thumb|none|600px|22nd Spetsnaz Brigade Assault operator &amp;quot;Plut&amp;quot; aims his GSh-18 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber GSh-18 Aim Freelook.jpg|thumb|none|600px|Same operator aims his GSh-18 (Free Look View).]]&lt;br /&gt;
[[file:Caliber GSh-18 Reload Freelook.jpg|thumb|none|600px|Same operator operator reloads his GSh-18 (Free Look View).]]&lt;br /&gt;
[[file:Caliber GSh-18 ADS.jpg|thumb|none|600px|Aiming down the sights. This picture was taken at a different time by a different user.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] is the sidearm used by German KSK operators and is incorrectly referred to as P8, the variant of USP that was actually adopted by the German armed forces.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[file:Pistole-p8.jpg‎|thumb|none|350px|An actual Heckler &amp;amp; Koch P8 for comparison. Note the reversed safety lever.]]&lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_in-game_model.jpg|thumb|none|600px|Heckler &amp;amp; Koch P8 in-game model.]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Aim_TPS.jpg|thumb|none|600px|German KSK assault operator &amp;quot;Rein&amp;quot; aims his Heckler &amp;amp; Koch P8 (Third-Person View).]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Aim_Free_look.jpg|thumb|none|600px|Same operator aims Heckler &amp;amp; Koch P8 l(Free Look View).]] &lt;br /&gt;
[[file:Caliber_H&amp;amp;K_P8_Reload_Free_look.jpg|thumb|none|600px|Same operator reloads his Heckler &amp;amp; Koch P8 (Free Look View).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP SD]] is the sidearm of the Polish JW GROM and Spanish EZAPAC operators excluding support operator &amp;quot;Matador&amp;quot;. It is the 9x19mm version of the Heckler &amp;amp; Koch USP Tactical. &lt;br /&gt;
[[file:H&amp;amp;KUSPTactical9.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]] &lt;br /&gt;
[[file:Caliber H&amp;amp;K USP SD in-game model.jpg|thumb|none|600px|Heckler &amp;amp; Koch USP SD in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P30 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30]] is the sidearm of the German KSK operators when equipped with the Legendary &amp;quot;Spartan&amp;quot; skin.&lt;br /&gt;
[[File:HK-P30.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:Caliber P30 preview.jpg‎|thumb|none|600px|Heckler &amp;amp; Koch P30 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Jericho 941 F ==&lt;br /&gt;
The [[Jericho 941 F]] is the sidearm of Israeli Nesher operators &amp;quot;Aphela&amp;quot;, &amp;quot;Hagana&amp;quot;, and &amp;quot;Shersheret&amp;quot;.&lt;br /&gt;
[[file:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]]&lt;br /&gt;
[[file:Jericho_941_F_stainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 F (note safety on frame)- 9x19mm]]&lt;br /&gt;
[[file:Caliber Jericho 941F in-game preview.jpg|thumb|none|600px|Jericho 941 F in-game preview.]]&lt;br /&gt;
[[file:Caliber_Jericho_941_F_(Legendary)_in-game_preview.jpg|thumb|none|600px|The &amp;quot;Harpy&amp;quot; legendary skin comes with the stainless Jericho 941 F.]]&lt;br /&gt;
[[file:Caliber Jericho 941 3rd person.jpg|thumb|none|600px|Aphela holding her sidearm.]]&lt;br /&gt;
[[file:Caliber Jericho 941 free look.jpg|thumb|none|600px|Free look view.]]&lt;br /&gt;
[[file:Caliber Jericho 941 ads.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber Jericho 941 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 == &lt;br /&gt;
The [[Luger P08]] is the sidearm of Wehrmacht bots in the &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Luger_P08_bot.jpg|thumb|none|600px|Luger P08 in the hand of a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Makarov PB == &lt;br /&gt;
The [[Makarov PB]] is the sidearm of the Belarusian SSO. It features an integrated suppressor.&lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_Makarov_PB_in-game_preview.jpg|thumb|none|600px|Makarov PB in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] is the sidearm of all Recruit operator.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber Makarov PM Left.jpg|thumb|none|600px|Makarov PM in-game model]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim TPS.jpg|thumb|none|600px|Recruit Assault operator aims his Makarov PM (Third-Person View).]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim Freelook.jpg|thumb|none|600px|Same operator aims his Makarov PM (Free Look View).]]&lt;br /&gt;
[[file:Caliber Makarov PM Aim Reload.jpg|thumb|none|600px|Same operator reloads his Makarov PM (Free Look View).]]&lt;br /&gt;
[[file:Caliber PM ADS.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[MP-443 Grach]] is the sidearm of Russian SSO operators. MP-443 &amp;quot;Grach&amp;quot; is the Russian military designation of the [[Yarygin PYa]]. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:Caliber MP-443 In-game model.jpg|thumb|none|600px|MP-443 &amp;quot;Grach&amp;quot; in-game model.]]&lt;br /&gt;
[[file:Caliber MP-443 In-game model (Legendary).jpg|thumb|none|600px|Legendary MP-443 &amp;quot;Grach&amp;quot; skin in-game model.  It is fitted with Zenitco B-8 rail, however there is no option to mount any flashlight or laser.]]&lt;br /&gt;
[[file:Caliber MP-443 Aim TPS.jpg|thumb|none|600px|Russian SSO Assault operator &amp;quot;Voron&amp;quot; aims his MP-443 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber MP-443 Aim Freelook.jpg|thumb|none|600px|Free-looking at Voron aming the MP-443.]]&lt;br /&gt;
[[file:Caliber MP-443 Reload.jpg|thumb|none|600px|Reloading the Grach pistol.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-27 Berdysh ==&lt;br /&gt;
The [[OTs-27 Berdysh]] is the sidearm of FSB Alpha when equipped with the legendary skin &amp;quot;The A-Group&amp;quot;.&lt;br /&gt;
[[file:Ots27.jpg|thumb|none|350px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[file:Caliber_OTs-27_Berdysh_preview.jpg|thumb|none|600px|OTs-27 &amp;quot;Berdysh&amp;quot; preview.]]&lt;br /&gt;
&lt;br /&gt;
== PL-14 Lebedev ==&lt;br /&gt;
The [[PL-14 Lebedev]] prototype is the sidearm of Russian SSO medic operator &amp;quot;Bard&amp;quot; when equipped with the &amp;quot;Ice-Breaker&amp;quot; epic skin.&lt;br /&gt;
[[file:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev prototype - 9x19mm]]&lt;br /&gt;
[[file:Caliber Lebedev PL-14 in-game skin.jpg|thumb|none|600px|PL-14 Lebedev prototype in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== QSZ-92 ==&lt;br /&gt;
The [[QSZ-92]] is the sidearm of the Jiaolong Commando Unit of the PLA Navy (except for the medic). &lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|QSZ-92-9 - 9x19mm. Model made for police and export.]]&lt;br /&gt;
[[file:Caliber_QSZ-92_preview.jpg|thumb|none|600px|QSZ-92 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P210 ==&lt;br /&gt;
The [[SIG P210]] is the sidearm of the Swedish AMF operators when equipped with the &amp;quot;Woodward&amp;quot; legendary skin.&lt;br /&gt;
[[file:Sig P210.jpg|thumb|none|350px|SIG P210 (1950s Manufacture) - 9x19mm]]&lt;br /&gt;
[[file:Caliber_SIG_P210_in-game_preview.jpg|thumb|none|600px|SIG P210 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
The [[SIG-Sauer P226]] is the sidearm of TFB marksman operator &amp;quot;Archer&amp;quot; and the US Navy SEALs operators. It is used as the &amp;quot;Mk25&amp;quot; by Navy SEALS and the &amp;quot;L105A2&amp;quot; by British operators.&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226.]]&lt;br /&gt;
[[file:SIG 226 MK25.jpeg|thumb|none|350px|SIG-Sauer P226 MK25 TB - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Caliber_L105A2_in-game_preview.jpg||thumb|none|600px|P226 in-game preview.]]&lt;br /&gt;
[[file:Caliber_Mk_25_in-game_preview.jpg|thumb|none|600px|P226 Navy in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P320-M17 ==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] is the sidearm of the US Navy SEALs operators when equipped the &amp;quot;Patriot&amp;quot; legendary skin. The P320-M17 is a commercial version, here supposed to stand in for the United States Armed Forces' M17 service pistol derived from [[SIG-Sauer P320]].&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm. This commercial version of the M17 MHS comes in versions both with and without the manual safety of the military model.]]&lt;br /&gt;
[[file:Caliber_SIG_Sauer_M17_in-game_model.jpg|thumb|none|600px|SIG Sauer P320-M17 in-game model. The slide lacks the &amp;quot;P320&amp;quot; markings, but the location of the &amp;quot;M17&amp;quot; label next to the ejection port indicates that the weapon was based off the civilian P320-M17, whereas the military version has &amp;quot;M17&amp;quot; written next to &amp;quot;SIG Sauer&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P320-M18 ==&lt;br /&gt;
The two-tone [[SIG-Sauer P320-M18]] is the sidearm of British TFB operators when equipped with &amp;quot;Hooligan&amp;quot; legendary skin.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm]]&lt;br /&gt;
[[file:Caliber TFB P320 preview.jpg|thumb|none|600px|SIG-Sauer P320 in-game preview. There is no information regarding P320 usage within the UKSF.]]&lt;br /&gt;
&lt;br /&gt;
== SR-1M ==&lt;br /&gt;
The [[SR-1M]] is the sidearm of the FSB Vympel operators.&lt;br /&gt;
[[file:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[file:Caliber_SR-1M_in-game_model.jpg|thumb|none|600px|SR-1M in-game model.]]&lt;br /&gt;
[[file:Caliber SR1M 3rd person.jpg|thumb|none|600px|Vympel marksman operator, Strelok, holding his SR-1M.]]&lt;br /&gt;
[[file:Caliber SR1M free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode. All Vympel weapons feature an olive color scheme by default.]]&lt;br /&gt;
[[file:Caliber SR1M ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber SR1M reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Stechkin APS ==&lt;br /&gt;
The [[Stechkin APS]] is the sidearm of the 22nd Spetsnaz Brigade operators when equipped with the &amp;quot;Afghan&amp;quot; legendary skin which took inspiration from the uniform worn during the Soviet Invasion of Afghanistan.&lt;br /&gt;
[[file:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_Stechkin_APS_in-game_model.jpg|thumb|none|600px|Stechkin APS in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92AF ==&lt;br /&gt;
The [[Taurus PT92AF]] is a sidearm of the Brazilian BOPE Assault and Medic operator.&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Taurus_PT92AF_preview.jpg|thumb|none|600px|Taurus PT92AF preview.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 == &lt;br /&gt;
The [[Tokarev TT-33]] is the sidearm of Red Army's assault &amp;quot;Shalnoi&amp;quot; and medic &amp;quot;Polundra&amp;quot;.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[file:Caliber_TT-33_in-game_preview.jpg|thumb|none|600px|Tokarev TT-33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==Walther CCP==&lt;br /&gt;
The [[Walther CCP]] is a sidearm used by the Belarussian SOF operators when equipped with &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:Walther CCP.jpg|thumb|none|350px|Walther CCP M2 - 9x19mm]]&lt;br /&gt;
[[File:Caliber Walther CCP preview.jpg|thumb|none|600px|Walther CCP preview.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Manurhin MR-73 ==&lt;br /&gt;
The [[Manurhin MR-73]] is a revolver used by French RAID marksman operator &amp;quot;Vagabond&amp;quot;.&lt;br /&gt;
[[file:MR73A1.jpg|thumb|none|350px|MR-73 Gendarmerie 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Caliber_MR-73_in-game_preview.jpg|thumb|none|600px|Manurhin MR-73 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
The [[Nagant M1895]] is a revolver used by Red Army support &amp;quot;Klim&amp;quot; and medic &amp;quot;Ptitsa&amp;quot;. &lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[file:Caliber Nagant M1895 in-game preview.jpg|thumb|none|600px|Nagant M1895 Revolver in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is the shotgun of the Spanish EZAPAC Medic operator &amp;quot;Miguel&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It is also used by Al-Thurir assault bot.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Caliber_Benelli_M4_Super_90_in-game_model.jpg|thumb|none|600px|M4 Super 90 in-game model. The in-game version only hold 6 shells despite using the 7-shot tube model. This is probably due to gameplay balance.]]&lt;br /&gt;
&lt;br /&gt;
== Gaucha-Iga ==&lt;br /&gt;
The sawn-off [[12 Gauge Double Barreled Shotgun|Gaucha-Iga]] is used by Brazilian BOPE medic &amp;quot;Açaí&amp;quot;&lt;br /&gt;
[[File:Gaucha-Iga 12 Gauge.jpg|thumb|none|450px|Gaucha-Iga - 12 gauge]]&lt;br /&gt;
[[file:Caliber_Gaucha-Iga_12ga_preview.jpg|thumb|none|600px|Sawn-off Gaucha-Iga in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23M==&lt;br /&gt;
The [[KS-23M]] is a special gear in the form of shotgun used by Arystan Commando Unit support operator &amp;quot;Tibet&amp;quot;.&lt;br /&gt;
[[File:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
[[File:Caliber KS-23M in-game preview.jpg|thumb|none|600px|KS-23M in-game preview. It fires a flashbang round that can blind enemies for a few seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] is a shotgun used by Polish JW GROM medic operator &amp;quot;Mikolaj&amp;quot;.&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Mossberg_500_Tactical_in-game_model.jpg|thumb|none|600px|Mossberg 500 Tactical in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590A1]] shotgun and its sawed-off version is used by two JW GROM operators, &amp;quot;Sztylet&amp;quot; and &amp;quot;Mikolaj&amp;quot; when equipped with their respective &amp;quot;Nomad&amp;quot; legendary skins. The full-length Retrograde variant appears as a replacement for Mikolaj's Mossberg 500, while a customized Shockwave version (with wooden furniture and a heat shield) appears as a replacement for Sztylet's Super Shorty. Curiously, the Jiaolong support operator &amp;quot;Yíngzhōu&amp;quot; also uses one; his is similar to (and most likely modeled off of) Mikolaj's, but features a cleaner finish, synthetic furniture, a different barrel/magazine tube, no band on the pump handle, and a well on the bottom of the receiver for detachable box magazines, seemingly in an effort to pass it off as a more contextually-appropriate [[Hawk 97-2]].&lt;br /&gt;
[[File:Mossberg 590A1 Retrograde.jpg|thumb|none|450px|Mossberg 590A1 Retrograde - 12 gauge]]&lt;br /&gt;
[[File:Caliber M590A1 in-game preview.jpg|thumb|none|600px|Mikolaj's &amp;quot;M590A1&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:M590 Shockwave Wood.jpg|thumb|none|450px|Mossberg 590 Shockwave customized with wooden furniture and heat shield - 12 gauge]]&lt;br /&gt;
[[File:Caliber M90A1 in-game preview.jpg|thumb|none|600px|Sztylet's &amp;quot;M590A1&amp;quot; in-game preview; the two guns are unhelpfully both referred to simply as the &amp;quot;M590A1&amp;quot;.]]&lt;br /&gt;
[[File:Hawk Type 97.jpg|thumb|none|450px|An actual Hawk Type 97-2, for comparison - 12 gauge]]&lt;br /&gt;
[[File:Caliber Type 97 preview.jpg|thumb|none|600px|An in-game preview of the pseudo-Hawk; in keeping with the rest of the model being cobbled together from bits of other guns, it seemingly uses a stretched-out STANAG magazine in lieu of an actual Hawk mag. Precisely why the game's developers elected to use the Mossberg as a base when the game already had a [[Remington 870]] (the gun the Hawk is actually derived from) is anybody's guess.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Slug Gun==&lt;br /&gt;
A customized [[Remington 870 Slug Gun]] is used by the TFB medic operator &amp;quot;Watson&amp;quot;. It is designated as the &amp;quot;L74A2&amp;quot; by the British military.&lt;br /&gt;
[[File:Remington870SlugGun.jpg|thumb|none|450px|Remington 870 Slug Gun - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_L74A2_in-game_preview.jpg|thumb|none|600px|Modernized Remington 870 Slug Gun in-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] shotgun based on [[Mossberg 500]] variant is a special gear used by JW GROM marksman &amp;quot;Sztylet&amp;quot;. &lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Serbu_Mossberg_in-game_preview.jpg|thumb|none|600px|Mossberg Super Shorty in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] is an automatic shotgun used by French RAID assault operator &amp;quot;Avant-Garde&amp;quot;. &lt;br /&gt;
[[File:Vepr-12_short_barrel.jpg|thumb|none|450px|Molot Vepr-12 with 12&amp;quot; barrel - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_in-game_preview.jpg|thumb|none|600px|Vepr-12 in-game preview.]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_Long_Barrel_in-game_preview.jpg|thumb|none|600px|Vepr-12 with long barrel as part of the operator's upgrade.]]&lt;br /&gt;
[[File:Caliber_Vepr-12_Legendary_in-game_preview.jpg|thumb|none|600px|Modernized Vepr-12 when equipped with the &amp;quot;Mercenary&amp;quot; legendary skin.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns &amp;amp; Personal Defense Weapons =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9-N ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9-N]] is a personal defense weapon used by FSB Alpha Group medic operator &amp;quot;Travnik&amp;quot;.&lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[file:Caliber_MP9_in-game_model.jpg|thumb|none|600px|MP9 in-game model. Note that this one is part of the Operator's legendary &amp;quot;Merman&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
== CS/LS06 ==&lt;br /&gt;
The [[CS/LS06]] is Jiaolong medic &amp;quot;Yàowáng&amp;quot;'s primary weapon.&lt;br /&gt;
[[File:Cs06 4.jpg|thumb|none|450px|CS/LS06 (early model) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Caliber_CF-05_preview.jpg|thumb|none|600px|The CS/LS06 in the in-game model viewer.]]&lt;br /&gt;
[[file:Caliber_CSLS06_FPS.jpg|thumb|none|600px|The CS/LS06 first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90 Tactical]] is a personal defense weapon used by French RAID medic operator &amp;quot;Velour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is also used by Azimuth PMC assault bot.&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|400px|FN P90 Tactical - FN 5.7x28mm]]&lt;br /&gt;
[[file:Caliber FN P90 in-game model.jpg|thumb|none|600px|FN P90 Tactical in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] is a submachine gun used by the Russian SSO medic operator &amp;quot;Bard&amp;quot; and NSC Arystan Commando Unit medic operator &amp;quot;Buggy&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[file:Caliber MP5A5 in-game model.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in-game model. Despite having a fire selector, the in-game version can only fire on the three-round burst setting due to game balancing.]]&lt;br /&gt;
[[file:Caliber_MP5A3_in-game_preview.jpg|thumb|none|600px|Buggy's &amp;quot;MP5A3&amp;quot; in-game preview. Despite its name, it features the trigger unit of an MP5A5. It also features a FAB Defense helmet visor stock and a custom handguard.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is the submachine gun used by US Navy SEALs medic &amp;quot;Monk&amp;quot; when equipped with the &amp;quot;Old School&amp;quot; legendary skin.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[File:Caliber_MP5K.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by the German KSK medic operator, &amp;quot;Schatz&amp;quot;, and can be modified with the Hensoldt RSA sight and the extended 40-round magazine through operator upgrade. &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:Caliber MP7A1 unmodded preview.jpg‎|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] is used by two operators, the aforementioned &amp;quot;Schatz&amp;quot; when equipped with the &amp;quot;Spartan&amp;quot; Legendary skin, and the Navy SEAL medic operator &amp;quot;Monk&amp;quot;. Schatz's version features a 20-round magazine, tan KAC vertical grip, iron sights and RAL8000 finish by default, and can be modified with the Aimpoint T1 red dot sight and a 40-round magazine. Monk's version, on the other hand, features a 40-round magazine, TangoDown stubby vertical grip and a black finish by default.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Caliber MP7A2 KSK unmodded preview.jpg|thumb|none|600px|The unmodified MP7A2 as it is used by &amp;quot;Schatz&amp;quot;.]]&lt;br /&gt;
[[File:Caliber MP7A2 SEAL unmodded preview.jpg|thumb|none|600px|The unmodified MP7A2 as it is used by &amp;quot;Monk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is a submachine gun used by Allies Support &amp;quot;Tail&amp;quot; for Victory Day event.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Caliber_M1_Thompson_preview.jpg|thumb|none|600px|M1A1 Thompson preview.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is a submachine gun used by the Wehrmacht and Soviet pilot bots in &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_MP40_Pilot_Bot.jpg|thumb|none|600px|MP40 in the hand of a Soviet pilot bot, probably acquired as a battlefield pickup.]]&lt;br /&gt;
&lt;br /&gt;
== PP-93 ==&lt;br /&gt;
The [[PP-93]] is a submachine gun used by Belarusian SOF medic &amp;quot;Kaval&amp;quot;.&lt;br /&gt;
[[file:PP-93.jpg|thumb|none|450px|PP-93 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Caliber_PP-93_in-game_preview.jpg|thumb|none|600px|PP-93 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] is a submachine gun used by FSB Alpha medic &amp;quot;Travnik&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[File:Pp-2000_1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_PP-2000_preview.jpg|thumb|none|600px|PP-2000 preview]]&lt;br /&gt;
[[file:Caliber_PP-2000_FPS.jpg|thumb|none|600px|PP-2000 first-person view]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is a submachine gun for the Red Army's assault &amp;quot;Shalnoi&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Caliber_PPSh-41_render.jpg|thumb|none|600px|Official rendered image of the PPSh-41 with 71 round drum]]&lt;br /&gt;
[[file:Caliber_PPSh-41_In-game_preview.jpg|thumb|none|600px|PPSh-41 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX K==&lt;br /&gt;
The [[SIG-Sauer MPX K]] is used by Belarusian SOF medic &amp;quot;Kaval&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:MPX K PCB.jpg|thumb|none|450px|SIG-Sauer MPX K (current version) with PCB folding brace, Timney trigger and 35-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Caliber_MPX_K_preview.jpg|thumb|none|600px|SIG-Sauer MPX K preview. It is fitted with a Taran Tactical Innovations magwell and +11 base pad. However, this specific base pad is in reality designed for the MPX's older Lancer magazines, not for the newer THRiL magazine shown here.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M ==&lt;br /&gt;
The [[SR-2M]] is a submachine gun used by FSB Vympel medic operator &amp;quot;Ded&amp;quot;.&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|450px|SR-2M - 9x21mm Gyurza]]&lt;br /&gt;
[[file:SR-2MP.jpg|thumb|none|450px|SR-2MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:Caliber_SR-2M_in-game_preview.jpg|thumb|none|600px|SR-2M in-game preview.]]&lt;br /&gt;
[[file:Caliber_SR-2MP_in-game_preview.jpg|thumb|none|600px|SR-2M turns into MP while equipping the &amp;quot;Guard&amp;quot; legendary skin.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Carbines =&lt;br /&gt;
== A-545 ==&lt;br /&gt;
The [[A-545]] is an assault rifle used by 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot;.&lt;br /&gt;
[[file:A-545_01.jpg|thumb|none|450px|A-545 - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_A-545_in-game_preview.jpg|thumb|none|600px|A-545 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74M]] is an assault rifle used by FSB Vympel assault operator &amp;quot;Volk&amp;quot;.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AK-74M_in-game_preview.jpg|thumb|none|600px|In-game model of the AK-74M with a [[GP-25]] grenade launcher.]]&lt;br /&gt;
[[file:Caliber_AK-74M_Legendary_in-game_preview.jpg|thumb|none|600px|AK-74M while equipping the &amp;quot;Guard&amp;quot; legendary skin. This version has a [[GP-30]] grenade launcher and an AKS-74 style stock.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74N ==&lt;br /&gt;
The [[AKS-74|AKS-74N]] is an assault rifle used by Recruit assault operator. It is equipped with Warsaw Pact Rail to mount optics on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is also used by the Al-Thurir fighter bot.&lt;br /&gt;
[[File:AKS-74 with plum furniture.jpg|thumb|none|500px|AKS-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AKS-74N_in-game_model.jpg|thumb|none|600px|AKS-74N in-game model.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Hip_Fire_TPS.jpg|thumb|none|600px|Recruit assault operator hip fire with his AKS-74N (Third-Person View).]]&lt;br /&gt;
[[file:Caliber AKS-74 ADS.jpg|thumb|none|600px|Aiming down the sights without installed red dot upgrade.]]&lt;br /&gt;
[[file:Caliber_AKS-74N_Optic_sight.jpg|thumb|none|600px|Aiming down the newly acquired 1P63 sight.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Aim_Free_look.jpg|thumb|none|600px|Same operator aims his AKS-74N.]]&lt;br /&gt;
[[file:Caliber_AK-74N_Reload_Free_look.jpg|thumb|none|600px|Same operator reloads his AKS-74N.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is a carbine used by the Recruit medic operator and 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot;. &lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AKS-74U_Classic_in-game_model.jpg|thumb|none|600px|Recruit's AKS-74U in-game model. Its only available upgrade is a GP-25 recoil pad that reduces its recoil.]]&lt;br /&gt;
[[file:Caliber AKS74U 3rd person.jpg|thumb|none|600px|Recruit medic holding his AKS-74U.]]&lt;br /&gt;
[[file:Caliber AKS74U ads.jpg|thumb|none|600px|Aiming down the sights. Karavai's sight picture without red dot sight is virtually identiсal, although it also features a Klesch flashlight/laser combo mounted to the right side regardless of whether you have it unlocked and installed.]]&lt;br /&gt;
[[file:Caliber AKS74U free look.jpg|thumb|none|600px|Holding the carbine while in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber AKS74U reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber AKS74U reload end.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber AKS-74U in-game model.jpg|thumb|none|600px|Karavai's AKS-74U in-game model. Initially fitted with Zenit B-11 handguard with B-19 upper mount, Zenitco B-18 rail and 20-round magazine, it can be further customized with Magpul CTR stock, Aimpoint Micro T-1 reflex sight, Zenit Klesch-2PS flashlight/laser combo, Vertical Forward Grip and a 30-round magazine.]]&lt;br /&gt;
[[file:Caliber_AKS-74U_Hip_Fire.jpg|thumb|none|600px|22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot; hip fires his AKS-74U.]] &lt;br /&gt;
[[file:Caliber_AKS-74U_Aim.jpg|thumb|none|600px|Same operator aims his AKS-74U.]] &lt;br /&gt;
[[file:Caliber_AKS-74U_Reload.jpg|thumb|none|600px|Same operator reloads his AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
The [[AKS-74UB]] is the carbine used by 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot; while equipping the legendary &amp;quot;Afghan&amp;quot; skin. The &amp;quot;Kanareyka Carbine/Grenade Launcher System&amp;quot; is used by Belarusian SSO Assault operator &amp;quot;Lazootchick&amp;quot;.&lt;br /&gt;
[[file:Bs-1_1.jpg|thumb|none|450px|Rifle-grenade launcher complex 6S1 «Kanareyka» - 5.45x39mm/30mm. This weapon system was developed by TsNIITochMash for Spetsnaz.]]&lt;br /&gt;
[[file:Caliber_AKS-74UB_in-game_model.jpg|thumb|none|600px|AKS-74UB in-game model from the legendary &amp;quot;Afghan&amp;quot; skin used by 22nd Spetsnaz Brigade medic operator &amp;quot;Karavai&amp;quot;. Note the thumbhole foregrip, seemingly based on the National Firearms Centre's &amp;quot;[[AKMSU]]&amp;quot; (actually a custom build from the Khyber Pass).]]&lt;br /&gt;
[[file:Caliber AKS-74UB In-game model.jpg|thumb|none|600px|The &amp;quot;Karaneyka CLGS&amp;quot; features AKS-74UB fitted with PBS-4 suppressor and [[BS-1 grenade launcher|30-mm silent grenade launcher BS-1]]; presumably because of the latter attachment, it also features a rubber recoil pad (often fitted to GL-equipped AK rifles).]]&lt;br /&gt;
&lt;br /&gt;
== AK-105 in Kochevnik bullpup kit ==&lt;br /&gt;
The &amp;quot;Kochevnik&amp;quot; bullpup conversion of the [[AK-105]] is an assault rifle used by Russian SSO assault operator &amp;quot;Voron&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Kochevnik early model.jpg|thumb|none|400px|AK rifles mounted in Kochevnik bullpup kit (early model).]]&lt;br /&gt;
[[file:Caliber_AK-105_Bullpup_in-game_preview.jpg|thumb|none|600px|AK-105 Bullpup in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Alpha AK ==&lt;br /&gt;
The [[AK-74|Alpha AK]] is an assault rifle used by Russian SOF assault &amp;quot;Voron&amp;quot; when equipped with the legendary &amp;quot;Archaeologist&amp;quot; skin and FSB Alpha assault &amp;quot;Perun&amp;quot;. &lt;br /&gt;
[[File:Alpha AK 5.45mm.jpg|thumb|none|450px|Alpha AK - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AK-105_in-game_model.jpg|thumb|none|600px|Alpha AK in-game model. It has a Zenit B-33 dust cover, Zenitco B-30 handguard with B-31S upper handguard rail, and Magpul MOE stock. The gun can be attached with EOTech G33 and XPS-3, Magpul AFG 2, and Suppressor through operator upgrade.]]&lt;br /&gt;
[[file:Caliber_Perun's_Alpha_AK_preview.jpg|thumb|none|600px|Perun's &amp;quot;AK-74M&amp;quot; preview.]]&lt;br /&gt;
[[file:Caliber_Perun's_Alpha_AK_Legendary_preview.jpg|thumb|none|600px|Perun's &amp;quot;AK-74M&amp;quot; when eqipped with &amp;quot;Merman&amp;quot; legendary skin.]]&lt;br /&gt;
[[file:Caliber_AK-105_Hipfire_TPS.jpg|thumb|none|600px|Russian SSO Assault operator &amp;quot;Voron&amp;quot; equipped with legendary &amp;quot;Archaeologist&amp;quot; skin hip fires with his Alpha AK.]]&lt;br /&gt;
[[file:Caliber_AK-105_ADS.jpg|thumb|none|600px|Alpha AK scope view.]]&lt;br /&gt;
[[file:Caliber_AK-105_Aim_Freelook.jpg|thumb|none|600px|Same operator aims his Alpha AK.]]&lt;br /&gt;
[[file:Caliber_AK-105_Reload_Freelook.jpg|thumb|none|600px|Same operator reloads his Alpha AK.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] is used by FSB Alpha assault &amp;quot;Perun&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber_AN-94_Abakan_preview.jpg|thumb|none|600px|AN-94 &amp;quot;Abakan&amp;quot; preview.]]&lt;br /&gt;
&lt;br /&gt;
== AS-1 ==&lt;br /&gt;
The [[AS-1]] is an experimental bullpup assault rifle used by Russian SSO assault operator &amp;quot;Voron&amp;quot; while equipped with &amp;quot;Herald&amp;quot; epic skin.&lt;br /&gt;
[[file:AS-1 and AS-2.jpg|thumb|none|450px|AS-1 (top) chambered in 5.45x39mm and AS-2 (bottom) chambered in 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_AS-1_in-game_preview.jpg|thumb|none|600px|AS-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is used by the FSB Vympel marksman &amp;quot;Strelok&amp;quot; when equipped with &amp;quot;Renegade&amp;quot; epic skin.&lt;br /&gt;
[[file:AS Val2.jpg|thumb|none|450px|AS Val with a PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Caliber AS VAL in-game preview.jpg|thumb|none|600px|AS Val in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] is the assault rifle used by Kazakhstani NSC Arystan Commando Unit assault operator &amp;quot;Mustang&amp;quot;. The in-game version is chambered in 7.62x39mm and using AKM magazine. It can be fitted with a [[GLX-160]] grenade launcher&lt;br /&gt;
[[File:ARX160 7.62x39.jpg|thumb|none|450px|Beretta ARX-160 - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_Beretta_ARX-160_7.62x39_in-game_model.jpg|thumb|none|600px|Beretta ARX-160 chambered in 7.62x39mm by default. This was a variant developed in 2012 for tenders in Egypt and Yemen but was never ordered and developed further. The GLX-160 would probably also block loading a rock-in AK magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[Ak 5C|Bofors Ak 5C]] is a carbine used by Swedish AMF assault operator &amp;quot;Starkadr&amp;quot;.&lt;br /&gt;
[[file:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber Ak 5C in-game model.jpg|thumb|none|600px|Bofors Ak 5C in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5D ==&lt;br /&gt;
The [[FN_FNC#Ak_5D|Bofors Ak 5D]] is a carbine used by Swedish AMF medic operator &amp;quot;Freyr&amp;quot;&lt;br /&gt;
[[file:Ak 5D.jpg|thumb|none|450px|Bofors Ak 5D - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber Ak 5D in-game model.jpg|thumb|none|600px|Ak 5D in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Canada C8 ==&lt;br /&gt;
The [[M16#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8]] is a carbine used by British Task Force Black assault operator &amp;quot;Sterling&amp;quot;. The British Special Forces designation for the carbine is &amp;quot;L119A1&amp;quot;. It can be fitted with [[AG36]] grenade launcher or &amp;quot;L17A1&amp;quot; through operator upgrade. The soldier bot of the &amp;quot;Azimuth PMC&amp;quot; AI faction uses the C8 with ACOG scope attached.&lt;br /&gt;
&lt;br /&gt;
[[File:101-rifle-c8fthb-carbine-6.jpg|thumb|none|400px|Colt Canada C8 SFW with EOTech holographic sight - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber TFB L119A1 preview.jpg|thumb|none|600px|&amp;quot;L119A1&amp;quot; in-game preview. In its base form, it resembles the C8 SFW. The lower receiver is missing the auto sear pin, which would prevent it from firing in full auto in real life; it is also missing on the &amp;quot;L119A2&amp;quot;. Additionally, it is using an M4A1-type flat top upper receiver, instead of the C7A1-type which has a noticeable angular &amp;quot;step&amp;quot; up to rail from where the rail meets the charging handle. All L119A1s use C7A1-type upper receivers, although swapping it out with an M4A1-type upper would not be out of the realm of possibility.]]&lt;br /&gt;
[[File:ColtCanada C8CQB.jpg|thumb|400px|none|Colt Canada C8 CQB with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_L119A1_in-game_model.jpg|thumb|none|600px|A fully upgraded &amp;quot;L119A1&amp;quot;. One of the operator upgrades replaces the standard C8 SFW barrel with a shorter C8 CQB one.]]&lt;br /&gt;
[[file:Caliber_C8A3_in-game_model.jpg|thumb|none|600px|The &amp;quot;Bully&amp;quot; epic skin is a C8A3 with ELCAN C79 scope.]]&lt;br /&gt;
[[file:Caliber_C8_bot.jpg|thumb|none|600px|An Azimuth PMC soldier aims the carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Canada L119A2 CQB ==&lt;br /&gt;
When equipped with his &amp;quot;Hooligan&amp;quot; legendary skin, &amp;quot;Sterling&amp;quot; uses the [[M16#Diemaco.2FColt_Canada_C8_Carbine|L119A2 CQB]]. Just like the base L119A1, this rifle is initially equipped with a longer barrel, seemingly matching the profile of the M4 barrel, that is replaced with a more appropriate barrel for the CQB variant of the L119A2 through the operator upgrade.&lt;br /&gt;
&lt;br /&gt;
[[File:L119A2CQB.jpg|thumb|none|400px|Colt Canada L119A2 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber TFB L119A2 preview.jpg|thumb|none|600px|The &amp;quot;Hooligan&amp;quot; legendary skin comes with L119A2, an upgraded version of L119A1 which features a custom Integrated Upper Receiver (IUR). Just like the base weapon it replaces, an unmodified &amp;quot;L119A2&amp;quot; features a longer barrel. A proper non-CQB L119A2 would feature a longer handguard. Again note the M4A1-style of upper receiver, which is now incorrect on the L119A2 due to its monolithic design (which is rather obviously ''not'' monolithic in the in-game model), and the IUR upper is only manufactured with the C7A1-style of stepped rail.]]&lt;br /&gt;
[[file:Caliber_L119A2_in-game_model.jpg|thumb|none|600px|A fully upgraded &amp;quot;L119A2&amp;quot;. Now it features a proper barrel and is fitted with a Leupold Mark 4 HAMR 4x24.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3 ==&lt;br /&gt;
The [[M16#M16A2|Colt M16A3]] is an assault rifle used by US Navy SEALs assault operator &amp;quot;Corsair&amp;quot; while equipping the &amp;quot;Old School&amp;quot; legendary skin. The M16A3 is the fully automatic version of the A2.&lt;br /&gt;
[[file:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_M16A3_in-game_preview.jpg|thumb|none|600px|Colt M16A3 in-game model.]] &lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
The [[Colt Model 733]] is a carbine used by Polish JW GROM assault operator &amp;quot;Koszmar&amp;quot; while equipping the legendary &amp;quot;Nomad&amp;quot; skin.&lt;br /&gt;
[[File:MGC M733 airsoft.jpg|thumb|none|450px|'''Airsoft''' MGC M733 with A2 upper, for comparison]]&lt;br /&gt;
[[file:Caliber Colt Model 733 in-game model.jpg|thumb|none|600px|Colt Model 733 in-game model. It is also missing an auto sear pin.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is an assault used by the Israeli Nesher assault operator &amp;quot;Aphela&amp;quot;. Before update 0.18.0, her M4A1 didn't have [[M203 grenade launcher]] mounted by default, but it was rather unlocked through operator upgrade system. Since update 0.18.0, however, it is mounted on the rifle as soon as you unlock the operator. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_M4A1_Carry_handle_in-game_model.jpg|thumb|none|600px|Colt M4A1 in-game model with Carry Handle]]&lt;br /&gt;
[[file:Caliber_M4A1_Mars_Collimator_sight_in-game_model.jpg|thumb|none|600px|Colt M4A1 in-game model with Israeli MARS Collimator sight.]]&lt;br /&gt;
[[file:Caliber_M4A1_Hipfire_TPS.jpg|thumb|none|600px|Israeli Nesher assault operator &amp;quot;Aphela&amp;quot; aims her M4A1 (Third-Person View).]]&lt;br /&gt;
[[file:Caliber M4A1 ads.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[file:Collimator_sight_view.jpg|thumb|none|600px|Collimator sight view]]&lt;br /&gt;
[[file:Caliber_M4A1_Free_look.jpg|thumb|none|600px|Same operator aims her M4A1 (Free Look View).]]&lt;br /&gt;
[[file:Caliber_M4A1_reload_free_look.jpg|thumb|none|600px|Same operator aims her M4A1 (Free Look View).]]&lt;br /&gt;
&lt;br /&gt;
== FB MSBS Grot B ==&lt;br /&gt;
The [[FB MSBS Grot|FB MSBS Grot B]] is an assault rifle used by Polish GROM assault &amp;quot;Koszmar&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[file:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber MSBS Grot B.jpg|thumb|none|600px|MSBS Grot B in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FB MSBS Grot C ==&lt;br /&gt;
The [[FB MSBS Grot|FB MSBS Grot C]] is used by Polish GROM support &amp;quot;Prorok&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[File:MSBS GROT C16 FB-A1.jpg|thumb|none|450px|FB MSBS Grot C16 FB-A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber FB MSBS Grot C.jpg|thumb|none|600px|MSBS Grot C in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK33 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33]] is an assault rifle used by shooter bot of the Azimuth PMC AI faction.&lt;br /&gt;
&lt;br /&gt;
A playable version of the HK33 was made available with the release of the &amp;quot;Woodward&amp;quot; series of legendary skins for Swedish AMF operators. The HK33A2 with a wooden furniture is used by &amp;quot;Starkadr&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FS.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK33A3 with newer F style Telescoping stock and 30-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK33_bot.jpg|thumb|none|600px|Azimuth PMC soldier aims his HK33A3.]]&lt;br /&gt;
[[File:HK33 A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_HK33_in-game_preview.jpg|thumb|none|600px|HK33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] is used by AMF medic operator &amp;quot;Freyr&amp;quot; when equipped with the &amp;quot;Woodward&amp;quot; legendary skin.&lt;br /&gt;
[[File:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber HK53 in-game preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK53 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A dual-wielded [[Heckler &amp;amp; Koch G36C]] fitted with C-Mag is used by Azimuth PMC's heavy fighter.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_G36C_bot.jpg|thumb|none|600px|Heavy fighter bot is dual-wielding the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36V ==&lt;br /&gt;
The &amp;quot;G36 ZN&amp;quot; is a customized variant of the [[Heckler &amp;amp; Koch G36V]] that incorporates some features of the HK 243, namely, the flash hider design. It is used by the EZAPAC marksman operator &amp;quot;Diablo&amp;quot;.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:HK243 S TAR.jpeg|thumb|none|400px|Heckler &amp;amp; Koch HK243 S TAR - .223 Remington]]&lt;br /&gt;
[[File:Caliber G36ZN preview.jpg‎|thumb|none|600px|Diablo's unmodified &amp;quot;G36ZN&amp;quot; in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]] is an assault rifle that is used by the German KSK assault operator &amp;quot;Rein&amp;quot; and EZAPAC assault operator &amp;quot;Faro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[file:G36 ris asg.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber G36K unmodded preview.jpg‎|thumb|none|600px|Rein's G36K in-game model with no attachments installed.]]&lt;br /&gt;
[[File:Caliber G36K 3rd person.jpg‎|thumb|none|600px|Rein with his G36K on the training ground.]]&lt;br /&gt;
[[File:Caliber G36K ads.jpg‎|thumb|none|600px|Aiming down its standard iron sights. You can replace it with a EOTech sight through one of the operator upgrades.]]&lt;br /&gt;
[[File:Caliber G36K free look.jpg‎|thumb|none|600px|G36K in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[File:Caliber G36K reload.jpg‎|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Caliber G36K reload end.jpg‎|thumb|none|600px|Finishing the reload with a charging handle pull.]]&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36-AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 mounted on Heckler &amp;amp; Koch G36K - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[File:Caliber G36A1 preview.jpg‎|thumb|none|600px|Faro's unmodified &amp;quot;G36A1&amp;quot; in-game model. Despite the name, it features a shorter barrel more akin to that of the G36K. This rifle can be further customized with an additional optic sight that is mounted on the carry handle rail and a retractable stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is an assault rifle used by several assault operator; US Navy SEALs &amp;quot;Corsair&amp;quot;, JW GROM &amp;quot;Koszmar&amp;quot;, and German KSK &amp;quot;Rein&amp;quot;. Corsair uses &amp;quot;HK416D&amp;quot; when equipping the &amp;quot;Patriot&amp;quot; Legendary skin. Koszmar uses HK416 A5. Rein uses [[Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416 A7]] when equipped with the &amp;quot;Spartan&amp;quot; Legendary skin.&lt;br /&gt;
[[File:HK416A5_11.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK416A5_in-game_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A5 in-game model with no attachments installed.]]&lt;br /&gt;
[[File:HK416 CAG Build.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416D with Geissele Automatics 10.5 Super Modular Rail HK handguard, Magpul CTR stock, EOTech EXPS3, magnifier, and backup irons sights on a Wilcox riser set, AN/PEQ-15 ATPIAL, SureFire Scout light, and SureFire SOCOM sound suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_HK416D_in-game_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416D in-game preview.]]&lt;br /&gt;
[[File:HK416 A7.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A7 (a.k.a G95) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Caliber HK416A7 unmodded preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 A7 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
The [[IMBEL IA2]] is used by Brazilian BOPE Assault &amp;quot;Martelo&amp;quot;.&lt;br /&gt;
[[File:IMBEL IA2.jpg|thumb|none|450px|IMBEL IA2 - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber_Imbel_IA2_preview.jpg|thumb|none|600px|IMBEL IA2 preview.]]&lt;br /&gt;
[[File:Caliber_IMBEL_IA2_aim.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor GTAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21|IMI Tavor GTAR-21]] serves as a replacer for Aphela's M4A1 when you equip her legendary &amp;quot;Harpy&amp;quot; skin.&lt;br /&gt;
[[file:Mw2tar21M203.jpg|thumb|none|450px|IMI Tavor GTAR-21 - 5.56x45mm NATO with ITL MARS red dot sight and M203 grenade launcher - 40mm&lt;br /&gt;
The GTAR-21 has a notched barrel, to accept an M203 grenade launcher.]]&lt;br /&gt;
[[file:Caliber_IWI_Tavor_GTAR-21_in-game_model.jpg|thumb|none|600px|IWI Tavor GTAR-21 in-game model.]]&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber TAR-21 preview.jpg|thumb|none|600px|TAR-21 in-game model. Since update 0.18.0, Aphela's rifles have their grenade launcher mounted by default, so it is no longer possible to get a standard TAR-21 in game.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21#IMI_Micro_Tavor_MTAR-21|IMI Tavor MTAR-21]] is a carbine used by Israeli Nesher medic operator &amp;quot;Shersheret&amp;quot;. It is also mounted inside Hagana's sentry turret.&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|450px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_MTAR-21_in-game_model.jpg|thumb|none|600px|IMI Tavor MTAR-21 in-game model.]]&lt;br /&gt;
[[file:Caliber IWI Tavor X95 in-game model.jpg|thumb|none|600px|The MTAR-21 with the &amp;quot;Harpy&amp;quot; skin equipped.]]&lt;br /&gt;
[[file:Caliber MTAR-21 3rd person.jpg|thumb|none|600px|Shersheret with her MTAR-21 at the ready.]]&lt;br /&gt;
[[file:Caliber MTAR-21 ads.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber MTAR-21 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber MTAR-21 reload.jpg|thumb|none|600px|Charging the handle after reloading from empty.]]&lt;br /&gt;
[[file:Caliber MTAR-21 turret.jpg|thumb|none|600px|Overlooking the turret as it fires at target dummies.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 18 Mod 1 ==&lt;br /&gt;
The [[Mk 18 Mod 1]] is the assault rifle used by US Navy SEALs assault &amp;quot;Corsair&amp;quot;.&lt;br /&gt;
[[file:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_Mk_18_Mod_1_in-game_preview.jpg|thumb|none|600px|Mk 18 Mod 1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-14 Groza ==&lt;br /&gt;
The [[OTs-14 Groza]] is an assault rifle used by 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot; while equipping the &amp;quot;Afghan&amp;quot; legendary skin. His rifle uses a 5.45mm AK magazine, which is not correct for neither the OTs-14-4A (which is chambered in 9x39mm instead) nor the OTs-14-1A (which is chambered for 7.62x39mm).&lt;br /&gt;
&lt;br /&gt;
With no modifications, this Groza resembles the -01 version, featuring no sound suppressor and a vertical grip. Operator upgrades allow you to change it into -03 version instead by replacing the vertical grip with a sound suppressor and equipping a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[file:Caliber_OTs-14-4A-01_Groza_in-game_preview.jpg|thumb|none|600px|OTs-14-41-01 Groza in-game preview.]]&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[file:Caliber_OTs-14_Groza_in-game_preview.jpg|thumb|none|600px|OTs-14-4A-03 Groza in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 == &lt;br /&gt;
The [[QBZ-95]] is the assault rifle of the Jiaolong assault &amp;quot;Shàowèi&amp;quot;. &lt;br /&gt;
[[file:Type95-1.jpg|thumb|none|450px|QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[file:Caliber_QBZ-95_preview.jpg|thumb|none|600px|QBZ-95 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer MCX VIRTUS ==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] is an assault rifle used by EZAPAC assault operator &amp;quot;Faro&amp;quot; while equipping the &amp;quot;Sand Devil&amp;quot; legendary skin. A customized MCX VIRTUS Patrol in a DMR-style configuration is used by EZAPAC marksman &amp;quot;Diablo&amp;quot; when equipped with the &amp;quot;Sand Devil&amp;quot; skin.&lt;br /&gt;
[[File:MCX VIRTUS 14.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_SIG-Sauer_MCX_in-game_model.jpg|thumb|none|600px|In-game preview of the MCX with an M203 grenade launcher. It has a fictionalized handguard that is slightly longer than the one in the reference image above.]]&lt;br /&gt;
[[File:MCX VIRTUS Patrol.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS Patrol - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_SIG_MCX_in-game_preview.jpg|thumb|none|600px|MCX VIRTUS Patrol in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== TTI TR-1 Ultralight ==&lt;br /&gt;
The [[Taran Tactical Innovations TR-1 Ultralight]] is an assault rifle used by Belarusian SSO Assault &amp;quot;Lazootchick&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin. &lt;br /&gt;
[[File:TTI John Wick TR-1 Ultralight.jpg|thumb|none|450px|Taran Tactical Innovations TR-1 Ultralight with BCM parts - 5.56x45mm. This is the same setup as the one used in ''[[John Wick: Chapter 2]]''.]]&lt;br /&gt;
[[File:Caliber_TTI_TR-1_Ultralight_Preview.jpg|thumb|none|600px|TTI TR-1 Ultralight preview.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H (Mk 17) ==&lt;br /&gt;
The [[FN SCAR-H|Mk 17]] is the battle rifle used by US Navy SEALs marksman &amp;quot;Scout&amp;quot; and US Army CST assault &amp;quot;Sly&amp;quot;.&lt;br /&gt;
[[file:FN_SCAR-H_STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Mark_17_in-game_model.jpg|thumb|none|600px|Mk 17 in-game model.]]&lt;br /&gt;
[[File:FN_SCAR_-1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_Sly_FN_SCAR_H_preview.jpg|thumb|none|600px|SCAR H preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is used by the Swedish AMF marksman operator &amp;quot;Vidarr&amp;quot; when equipped with the &amp;quot;Woodward&amp;quot; legendary skin. It is fitted with Spuhr R-410 stock and handguard and apparently stands for Ak 4D, an Ak 4 variant that is fitted with the same furniture but, unlike the in-game version, is lacking the iron sights that were removed in favor of the Picatinny rail.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AK 4 Spuhr.jpg|thumb|400px|none|Ak 4 with Spuhr R-410 stock and handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Ak_4_in-game_preview.jpg|thumb|600px|none|Ak 4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK417 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is a battle rifle used by Swedish AMF marksman &amp;quot;Vidarr&amp;quot; and US Navy SEALs marksman &amp;quot;Scout&amp;quot; when equipping the &amp;quot;Patriot&amp;quot; legendary skin. &lt;br /&gt;
Scout uses the &amp;quot;HK417D&amp;quot;. Vidarr's HK417 appeared as &amp;quot;Ak 417&amp;quot; corresponding to the Swedish military designation however, it is incorrectly modeled after the civilian version of HK417; the [[HK417#Heckler_.26_Koch_MR308|Heckler &amp;amp; Koch MR308]] and incorrectly chambered in 5.56x45mm NATO according to the in-game description.&lt;br /&gt;
[[File:Hk417 16in.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_HK417D_in-game_preview.jpg|thumb|none|600px|&amp;quot;HK417D&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:MR308 A3-28 16-5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MR308 A3-28 with 16.5&amp;quot; barrel - .308 Winchester.]]&lt;br /&gt;
[[file:Caliber_Ak_417_In-game_preview.jpg|thumb|none|600px|Ak 417 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is used by Brazilian BOPE marksman &amp;quot;Caçador&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_PSG-1_preview.jpg|thumb|none|600px|Heckler &amp;amp; Koch PSG-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle]] is a battle rifle used by US Navy SEALs marksman operator &amp;quot;Scout&amp;quot; while equipping the &amp;quot;Old School&amp;quot; legendary skin.&lt;br /&gt;
A magazine-less M14 is used by the Al-Thurir shooter bot.&lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M14_Rifle_in-game_preview.jpg|thumb|none|600px|M14 rifle in-game preview. It can be fitted with M1928 Thompson vertical grip and a Bipod.]]&lt;br /&gt;
&lt;br /&gt;
== M14 EBR-RI ==&lt;br /&gt;
The [[M14 EBR-RI]] is a battle rifle used by US Army CST marksman operator &amp;quot;Avalanche&amp;quot;.&lt;br /&gt;
[[File:M14_EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_M14_EBR_preview.jpg|thumb|none|600px|M14 EBR rifle in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 ==&lt;br /&gt;
The [[SVT-40]] is a battle rifle used by Red Army's medic &amp;quot;Polundra&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_SVT-40_official_render.jpeg|thumb|none|600px|Official rendered image of the Tokarev SVT-40. Notice the M1940 rifle bayonet attached to its barrel.]]&lt;br /&gt;
[[file:Caliber_Tokarev_SVT-40_in-game_preview.jpg|thumb|none|600px|Tokarev SVT-40 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== AO-64M == &lt;br /&gt;
The [[PK|AO-64M]] is a prototype machine gun used by FSB Alpha &amp;quot;Svarog&amp;quot; when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
[[file:AO-64.jpg|thumb|none|450px|AO-64 - 6x49mm]]&lt;br /&gt;
[[file:Caliber AO-64M preview.jpg|thumb|none|600px|AO-64M preview]]&lt;br /&gt;
&lt;br /&gt;
==Barrett 240LWS==&lt;br /&gt;
The [[M240 machine gun|Barrett 240LWS]] is used by the Belarusian SSO support operator &amp;quot;Zubr&amp;quot; when equipped with the &amp;quot;Bodyguard&amp;quot; legendary skin.&lt;br /&gt;
[[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber_Barrett_240LWS_preview.jpg|thumb|none|600px|Barrett 240LWS in-game preview. The markings on the receiver mislabel it is as the earlier 240LW. Also note the &amp;quot;SERIAL NO. 000001&amp;quot;, which was that of the early 240LW prototype revealed in 2011.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Heavy Barrel ==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] is a heavy machine gun used by Allied support &amp;quot;Tail&amp;quot; exclusively for the Victory day event.&lt;br /&gt;
[[file:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[File:Caliber_M2HB_preview.jpg|thumb|none|600px|Browning M2HB in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli == &lt;br /&gt;
The [[CETME Ameli]] is a machine gun used by EZAPAC support operator &amp;quot;Matador&amp;quot; while equipping the &amp;quot;Sand Devil&amp;quot; legendary skin.&lt;br /&gt;
[[file:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_CETME_Ameli_in-game_preview.jpg|thumb|none|600px|CETME Ameli in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== DP-28 ==&lt;br /&gt;
The [[DP-28]] is a machine gun used by Red Army support &amp;quot;Klim&amp;quot;, limited for WW2 in-game event.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_DP-28_Official_Render.jpg|thumb|none|600px|Official rendered image of the DP-28.]]&lt;br /&gt;
[[file:Caliber_DP-28_in-game_preview.jpg|thumb|none|600px|DP-28 in-game preview.]]&lt;br /&gt;
[[file:Caliber_DP-28_Victory_screen.jpg|thumb|none|600px|Klim is firing DP-28 at the German pursuer in Victory screen.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
The [[FN Minimi Para]] is a machine gun that is used by the JW GROM support operator &amp;quot;Prorok&amp;quot; and Task Force Black support operator &amp;quot;Bishop&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Bishop's version is incorrectly referred to as &amp;quot;L110A1&amp;quot;, despite not having a proper rear sight for this version of the Minimi and having a Picatinny rail like the L110A2. It gets replaced by the FN Minimi Mk3 5.56mm Tactical SB when the &amp;quot;Hooligan&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
The Minimi in similar configuration to Bishop's is used by the Azimuth PMC gunner bot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimi 5.56 para tr.jpg|thumb|none|450px|FN Minimi 5.56 Para T.R. - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber GROM Minimi Para.jpg|thumb|none|600px|Prorok's Minimi Para in-game preview. His machine gun is feeding from the 30-round STANAG magazine that gets upgraded to the 60-round quadstacked one.]]&lt;br /&gt;
[[File:Para Minimi right side.jpg|thumb|none|450px|FN Minimi Para - 5.56x45mm]]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|450px|none|An actual L110A2 for comparison.]]&lt;br /&gt;
[[File:Caliber TFB Minimi Para preview.jpg|thumb|none|600px|Bishop's &amp;quot;L110A1&amp;quot; in-game preview.]]&lt;br /&gt;
[[File:MINIMI 556 Mk3 Tactical SB.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 Tactical SB - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber TFB M249 preview.jpg|thumb|none|600px|Bishop's &amp;quot;L110A3&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 ==&lt;br /&gt;
The first-pattern [[FN M249 SAW]] is a machine gun that is used by &amp;quot;Prorok&amp;quot; when the &amp;quot;Nomad&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:M249E1.jpg|thumb|none|450px|M249 with folding carry handle and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Caliber GROM M249.jpg|thumb|none|600px|Prorok's M249 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Negev Commando ==&lt;br /&gt;
The [[IMI Negev Commando]] is a machine gun that is used by the Nesher operator &amp;quot;Hagana&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game model is fitted with a magazine adapter, which allows it to use either STANAG magazines or ammo bags, which is reflected in the game. Negev feeds from 30-round STANAG magazines that incorrectly hold 35 rounds, as if they were Galil magazines instead, by default, with level 10 operator upgrade replacing it with a 100-round ammo bag.&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[file:Caliber Negev box preview.jpg|thumb|none|600px|Negev in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber Negev box 3rd person.jpg‎|thumb|none|600px|Hagana holding her Negev machine gun.]]&lt;br /&gt;
[[file:Caliber Negev ads.jpg‎|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Caliber Negev reload box.jpg‎|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[file:Caliber Negev reload box end.jpg‎|thumb|none|600px|Rechambering at the end of full reload animation.]]&lt;br /&gt;
[[File:Negev commando.jpg|thumb|none|400px|IMI Negev Commando with 150-round cloth ammo bag and Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_IMI_Negev_box_in-game_preview.jpg|thumb|none|600px|A fully-upgraded Negev in-game model. On top of replacing the magazine, Hagana's operator upgrades also replace the default M4-type stock with FAB Defense GLR-16 stock and add an ACOG scope.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] is a machine gun used by the Swedish AMF operator Odin when equipped with the &amp;quot;Woodward&amp;quot; legendary skin and Brazilian BOPE support &amp;quot;Barreira&amp;quot;.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber HK21 preview.jpg|thumb|none|600px|HK21 in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber_HK21_Bareira.jpg|thumb|none|600px|Barreira's HK21.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is a machine gun used by German KSK support operator &amp;quot;Stern&amp;quot;. His machine gun turns into MG4 A3 variant when equipped with the legendary &amp;quot;Spartan&amp;quot; skin.&lt;br /&gt;
[[file:H&amp;amp;KMG4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_MG4_in-game_model.jpg|thumb|none|600px|MG4 in-game model.]]&lt;br /&gt;
[[file:MG4A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber MG4A3 preview.jpg|thumb|none|600px|MG4 A3 in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LAMG ==&lt;br /&gt;
The [[Knight's Armament LAMG]] is a machine gun used by Nesher support &amp;quot;Hagana&amp;quot; while equipping the &amp;quot;Harpy&amp;quot; legendary skin.&lt;br /&gt;
[[File:Knights LAMG.jpg|thumb|none|450px|KAC LAMG - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Caliber_KAC_LAMG_in-game_preview.jpg|thumb|none|600px|KAC LAMG equipped with Leupold Mark 4 HAMR 4x24.]]&lt;br /&gt;
&lt;br /&gt;
== Ksp 58 ==&lt;br /&gt;
The [[Ksp 58D|Kulspruta 58]] is a machine gun of Swedish AMF Support operator &amp;quot;Odin&amp;quot;. It is the Swedish variant of the Belgian [[FN MAG]].&lt;br /&gt;
[[file:Ksp_58_B.jpg|thumb|none|450px|Swedish Ksp 58B - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_Ksp_58_in-game_model.jpg|thumb|none|600px|Ksp 58 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60E3]] is a machine gun of the US Navy SEALs Support operator &amp;quot;Bourbon&amp;quot; while equipping the legendary &amp;quot;Old School&amp;quot; skin which took inspiration from 1990s SEALs VBSS uniform.&lt;br /&gt;
[[file:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber M60E3 in-game model.jpg|thumb|none|600px|M60E3 in-game model]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is a machine gun of Spanish EZAPAC Support operator &amp;quot;Matador&amp;quot;.&lt;br /&gt;
[[file:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M60E4_in-game_model.jpg|thumb|none|600px|M60E4 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 0 ==&lt;br /&gt;
The [[Mk 48 Mod 0]] is a machine gun used by the Navy SEAL operator &amp;quot;Bourbon&amp;quot;. It is fitted with the Rapid Fielding Initiative telescoping stock.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber Mk 46 Mod 0 right.jpg|thumb|none|600px|Mk 48 Mod 0 in-game model with no attachments installed.]]&lt;br /&gt;
[[file:Caliber Mk 46 Mod 0 left.jpg|thumb|none|600px|Left side of the weapon. It is correctly modeled with no STANAG magazine adapter that can be found on the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 1==&lt;br /&gt;
The [[Mk 48 Mod 1]] replaces Bourbon's Mk 48 Mod 0 when equipping the &amp;quot;Patriot&amp;quot; legendary skin. &lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|none|400px|Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber Mk 46 Mod 1 right.jpg|thumb|none|600px|Mk 48 Mod 1 in-game model with no attachments installed.]]&lt;br /&gt;
[[File:Caliber Mk 46 Mod 1 left.jpg|thumb|none|600px|Left side of the weapon. Being mostly the same model, Mk 48 Mod 1 also has no STANAG magazine adapter.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
The [[MG34]] is a machine gun used by Wehrmacht gunner bot in &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Caliber_MG34_Ground.jpg|thumb|none|600px|A dropped MG34 in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
== OTs-128 ==&lt;br /&gt;
The [[OTs-128]] is an experimental belt-fed machine gun used by the Belarusian SSO support operator &amp;quot;Zubr&amp;quot;.&lt;br /&gt;
[[file:OTs-128.jpg|thumb|none|450px|OTs-128 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_OTs-128_in-game_model.jpg|thumb|none|600px|OTs-128 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
What appears to be a customized [[PKM]] fitted with a shortened version of the Pecheneg-SP barrel appears as a weapon of choice of Russion SSO operator &amp;quot;Sputnik&amp;quot; when equipping the &amp;quot;Paratrooper&amp;quot; legendary skin. The gunner and support bot of Al-Thurir AI faction.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_PKM_gunner_bot.jpg|thumb|none|600px|Al-Thurir gunner with PKM.]]&lt;br /&gt;
[[File:PKP Pecheneg-SP.jpg|thumb|450px|none|PKP Pecheneg-SP - 7.62x54mm R]]&lt;br /&gt;
[[File:Caliber Sputnik Paratrooper PKM.jpg|thumb|none|600px|Note the carry handle that appears to be taken from PKM, as well as an already pretty short fluted Pecheneg-SP barrel that was shortened even further. His machine gun is fitted with the Zenit PT-2 stock and B-50 handguard.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is a machine gun used by several Russian support operator; FSB Vympel &amp;quot;Almaz&amp;quot;, FSB Alpha &amp;quot;Svarog&amp;quot;, SSO &amp;quot;Sputnik&amp;quot;. Sputnik's uses the [[PKM#PKP_Pecheneg_Bullpup|PKP Pecheneg Bullpup]]. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg with ammo box - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Almaz_in-game_preview.jpg|thumb|none|600px|Almaz's PKP Pecheneg in-game preview. Note that this is from the &amp;quot;Warlord&amp;quot; epic skin, with the only difference from the base version being the Zenit B-50 handguard.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Almaz_Legendary_in-game_preview.jpg|thumb|none|600px|Almaz's PKP Pecheneg while equipping the &amp;quot;Guard&amp;quot; legendary skin.]]&lt;br /&gt;
[[File:PKP Pecheneg-SP.jpg|thumb|450px|none|PKP Pecheneg-SP - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Svarog_in-game_version.jpg|thumb|none|600px|Svarog's PKP Pecheneg in-game preview. His machine gun is fitted with the Zenit PT-2 &amp;quot;Klassika&amp;quot; stock, B-50 handguard and Pecheneg-SP top cover.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Svarog_Legendary_in-game_preview.jpg|thumb|none|600px|Svarog's PKP Pecheneg while equipping the &amp;quot;Merman&amp;quot; legendary skin. Pecheneg-SP top cover from the base version was replaced with a standard Pecheneg one.]]&lt;br /&gt;
[[file:Caliber PKP-M 3rd person.jpg|thumb|none|600px|Svarog with his Pecheneg at the ready.]]&lt;br /&gt;
[[file:Caliber PKP-M free look.jpg|thumb|none|600px|Ditto, in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber PKP-M reload.jpg|thumb|none|600px|Initiating the reload by opening the cover.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid.jpg|thumb|none|600px|Removing the old ammo box.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid2.jpg|thumb|none|600px|Replacing the ammo belt.]]&lt;br /&gt;
[[file:Caliber PKP-M reload mid3.jpg|thumb|none|600px|Closing the cover.]]&lt;br /&gt;
[[file:Caliber PKP-M reload end.jpg|thumb|none|600px|And rechambering the round. Incorrectly, the last part of the animation plays only when the weapon is empty.]]&lt;br /&gt;
[[file:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_PKP_Pecheneg_Bullpup_in-game_preview.jpg|thumb|none|600px|Sputnik's PKP Pecheneg bullpup in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RPKN ==&lt;br /&gt;
The [[RPK|RPKN]] is a machine gun that is used by the 22nd Spetsnaz Brigade operator &amp;quot;Kit&amp;quot; when equipped with the &amp;quot;Afghan&amp;quot; legendary skin. It is fitted with an AKML flash hider.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPKN with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber RPK preview.jpg|thumb|none|600px|RPK in-game model with no attachments installed.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The [[RPK-74M]] is a machine gun that is used by the Recruit support operator.&lt;br /&gt;
[[File:rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Caliber RPK-74M preview.jpg|thumb|none|600px|RPK-74M in-game model.]]&lt;br /&gt;
[[file:Caliber RPK-74M 3rd person.jpg|thumb|none|600px|Recruit with an RPK-74M.]]&lt;br /&gt;
[[file:Caliber RPK-74M ads.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Caliber RPK-74M free look.jpg|thumb|none|600px|RPK-74M in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPK-74M reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Caliber RPK-74M reload end.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-203 ==&lt;br /&gt;
The [[RPK-74M|RPK-203]] (export version of RPK-74M) is a machine gun used by 22nd Spetsnaz Brigade support &amp;quot;Kit&amp;quot;.&lt;br /&gt;
[[File:Rpkm.jpg|thumb|none|450px|RPKM (also known as RPK-203) with 40-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
[[file:Caliber_RPK-203_no_attachment.jpg|thumb|none|600px|RPK-203 with no attachment in-game preview. The magazine model that is used by default seems to be inspired by the 6L31 quad-stacked magazine for the AK-74M.]]&lt;br /&gt;
[[file:Caliber_RPK-203_in-game_preview.jpg|thumb|none|600px|RPK-203 full upgrade in-game preview. One of the operator upgrades replaces the standard RPK barrel with an AK one.]]&lt;br /&gt;
[[file:Caliber_RPK-203_close_up.jpg|thumb|none|600px|Close up of RPK-203 in gameplay.]]&lt;br /&gt;
[[file:Caliber RPK-203 3rd person.jpg|thumb|none|600px|RPK-203 in the hands of Kit.]]&lt;br /&gt;
[[file:Caliber RPK-203 free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPK-203 ads.jpg|thumb|none|600px|Aiming down sights. The &amp;quot;Ж12&amp;quot; marking on the dust cover that is visible only when the reddot sight upgrade is not installed appears to be a reference to the infamous Russian soldier with the same codename from [[Call of Duty: Modern Warfare (2019)]].]]&lt;br /&gt;
[[file:Caliber RPK-203 reload.jpg|thumb|none|600px|Reloading the RPK-203.]]&lt;br /&gt;
[[file:Caliber RPK-203 reload end.jpg|thumb|none|600px|Chambering the round.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is a sniper rifle that is used by the FSB Alpha Group marksman operator &amp;quot;Sokol&amp;quot; and KSK marksman operator Kurt. Sokol uses a standard AWM while Kurt uses a G22 by default and the G22A2 when &amp;quot;Spartan&amp;quot; legendary skin is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:Accuracy International AWM.jpg|thumb|none|500px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber AWSM unmodded preview.jpg|thumb|none|600px|Accuracy International AWM in-game model.]]&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|450px|G22 (AWM-F) - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber G22 unmodded preview.jpg|thumb|none|600px|Accuracy International G22 in-game model.]]&lt;br /&gt;
[[File:G22A2.jpg|thumb|none|500px|G22A2 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:Caliber G22A2 unmodded preview.jpg|thumb|none|600px|Accuracy International G22A2 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
The [[Barrett M95]] is an anti-materiel sniper rifle used by the British Task Force Black marksman operator &amp;quot;Archer&amp;quot;.&lt;br /&gt;
[[file:Barrett_m90.jpg|thumb|none|450px|Barrett M95, late model - .50 BMG.]]&lt;br /&gt;
[[file:Caliber_Barrett_M95_in-game_model.jpg|thumb|none|600px|Barrett M95 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tech Hard Target Interdiction ==&lt;br /&gt;
The [[Desert_Tactical_Arms_Stealth_Recon_Scout#Hard_Target_Interdiction_.28HTI.29|Desert Tech Hard Target Interdiction]] is an anti-materiel sniper used by TFB marksman &amp;quot;Archer&amp;quot; when equipping the &amp;quot;Hooligan&amp;quot; legendary skin.&lt;br /&gt;
[[file:HTI.jpg|thumb|none|450px|Desert Tech Hard Target Interdiction (Desert Yellow) - .50 BMG.]]&lt;br /&gt;
[[file:Caliber_Desert_Tech_HTI_in-game_preview.jpg|thumb|none|600px|Desert Tech HTI in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
==FB Grot 762N==&lt;br /&gt;
The [[FB_MSBS_Grot#FB_Grot_762N|FB Grot 762N]] is used by Polish GROM marksman &amp;quot;Sztylet&amp;quot; when equipped with &amp;quot;Beluga&amp;quot; legendary skin.&lt;br /&gt;
[[File:MSBS GROT 762.jpg|thumb|none|450px|FB Grot 762N - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Caliber FB MSBS Grot 762N.jpg|thumb|none|600px|FB Grot 762N in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== FR F2 ==&lt;br /&gt;
The [[FR F2]] is the bolt-action sniper rifle used by French RAID marksman operator &amp;quot;Vagabond&amp;quot;.&lt;br /&gt;
[[file:FR_F2_rifle.jpg|thumb|none|450px|FR F2 with scope, loaded magazine and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_FR_F2_in-game_model.jpg|thumb|none|600px|FR F2 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is a rifle used by the Wehrmacht bots in the &amp;quot;Defense&amp;quot; mode, a WWII in-game event.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Caliber_Kar98K_ground.jpg|thumb|none|600px|A Kar98K dropped by a Wehrmacht soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
An early model of the [[Knight's Armament SR-25]] replaces the Sztylet's M110 when equipping the &amp;quot;Nomad&amp;quot; legendary skin.&lt;br /&gt;
[[File:SR-25 (Early).jpg|thumb|500px|none|Early version Knight's Armament SR-25 with Harris bipod and 10-round magzine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber SR-25 preview.jpg|thumb|none|600px|SR-25 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
The [[M1 Garand]] is used by Allied medic &amp;quot;Corpsman&amp;quot; exclusively for in-game Victory Day event.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|500px|none|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:Caliber_M1_Garand_preview.jpg|thumb|none|600px|M1 Garand in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
The [[M24 SWS]] is a bolt-action sniper rifle that is used by the Nesher marksman operator &amp;quot;Eima&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is also used by the Azimuth PMC sniper bot.&lt;br /&gt;
[[File:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber M24 SWS preview.jpg|thumb|none|600px|M24 SWS in-game preview.]]&lt;br /&gt;
[[file:Caliber M24 3rd person.jpg|thumb|none|600px|Eima aiming her M24 rifle at her targets.]]&lt;br /&gt;
[[file:Caliber M24 chamber.jpg|thumb|none|600px|Rechambering the rifle after each shot.]]&lt;br /&gt;
[[file:Caliber M24 reload.jpg|thumb|none|600px|Reloading. The M24 SWS is correctly depicted having a fixed internal magazine.]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
The [[M110 SASS]] is a semi-automatic sniper rifle used by JW GROM marksman &amp;quot;Sztylet&amp;quot;.&lt;br /&gt;
[[file:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_M110_(without_suppressor)_in-game_preview.jpg|thumb|none|600px|M110 SASS in-game preview.]]&lt;br /&gt;
[[file:Caliber_M110_(with_suppressor)_in-game_preview.jpg|thumb|none|600px|M110 SASS with suppressor in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant 91/30 sniper rifle ==&lt;br /&gt;
The [[Mosin Nagant M91/30]] is a bolt-action sniper rifle used by Red Army's marksman &amp;quot;Ptitsa&amp;quot; for the VE day in-game event.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x scope - 7.62x54mm R.]]&lt;br /&gt;
[[file:Caliber_Mosin_Nagant_M91-30_official_render.jpeg|thumb|none|600px|Official render of the MN 91/30 sniper rifle with an affixed bayonet.]]&lt;br /&gt;
[[file:Caliber_Mosin_Nagant_M91-30_in-game_preview.jpg|thumb|none|600px|Mosin Nagant M91/30 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== MTs-116M ==&lt;br /&gt;
The [[MTs-116M]] is a bolt-action sniper rifle used by Belarusian SSO marksman operator &amp;quot;Busel&amp;quot;.&lt;br /&gt;
[[file:MTs-116m.jpg|thumb|none|450px|MTs-116M - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_MTs116M_in-game_model.jpg|thumb|none|600px|MTs-116M in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-10 ==&lt;br /&gt;
The [[QBU-10]] is the sniper rifle for Jiaolong marksman &amp;quot;Cánglóng&amp;quot;. &lt;br /&gt;
[[File:Norinco_QBU-10.jpg|thumb|none|450px|QBU-10 - 12.7x108mm]]&lt;br /&gt;
[[file:Caliber_QBU-10_preview.jpg|thumb|none|600px|QBU-10 preview.]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-22 ==&lt;br /&gt;
The [[Sako TRG-22]] is a sniper rifle used by Russian SOF marksman &amp;quot;Komar&amp;quot;. It is chambered in .308 Winchester according to the in-game description.&lt;br /&gt;
[[file:Sako_trg22.jpg|thumb|none|450px|Sako TRG-22 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Caliber_TRG-22_in-game_preview.jpg|thumb|none|600px|TRG-22 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
The [[Sako TRG-42]] is a sniper rifle used by Arystan marksman &amp;quot;Sultan&amp;quot;.&lt;br /&gt;
[[File:TRG-42 Rail.jpg|thumb|none|450px|Sako TRG-42 with folding stock, front rail mount, bipod, and laser sight - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Caliber_TRG-42_in-game_preview.jpg|thumb|none|600px|TRG-42 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[Izhmash SV-98]] is used by FSB Alpha marksman Sokol when equipped with &amp;quot;The A-Group&amp;quot; legendary skin.&lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Caliber_SV-98_preview.jpg|thumb|none|600px|SV-98 preview.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov|SVD]] is a sniper rifle that is used by the Recruit marksman and the 22nd Spetsnaz Brigade operator &amp;quot;Tien&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Recruit uses a normal version of the SVD with a wooden furniture that is fitted with the PSO-1 scope by default. &lt;br /&gt;
&lt;br /&gt;
Tien uses a heavily customized and experimental prototype version of SVD which is a part of the Ratnik (Russian: Ратник; Warrior) program. In particular, his rifle is customized with an aftermarket Keymod handguard, a custom gas block, an AR-15 stock adapter fitted with the Magpul PRS stock and the Magpul MOE pistol grip. His Legendary skin &amp;quot;Afghan&amp;quot; turns his experimental SVD into a standard SVD fitted with a synthetic forend and a wooden stock.&lt;br /&gt;
&lt;br /&gt;
A standard SVD similar in configuration to Recruit one is used by Al-Thurir sniper bot.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:SVDM.jpg|thumb|none|500px|SVDM - 7.62x54mm R]]&lt;br /&gt;
[[File:Izhmash Tiger.jpg|thumb|none|500px|Izhmash Tiger with wooden stock, synthetic foreend, short barrel, long flash hider, and bayonet lug - 7.62x54mm R]]&lt;br /&gt;
[[file:Caliber_SVD_in-game_preview.jpg|thumb|none|600px|SVD Dragunov in-game preview.]]&lt;br /&gt;
[[file:Caliber SVD 3rd person.jpg |thumb|none|600px|SVD in the hands of the Recruit Marksman operator. One of the operator upgrades replaces PSO-1 scope with the 1P59 Hyperon.]]&lt;br /&gt;
[[file:Caliber SVD free look.jpg |thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber SVD reload.jpg |thumb|none|600px|Reloading the SVD.]]&lt;br /&gt;
[[file:Caliber SVD reload end.jpg |thumb|none|600px|Finishing the reload.]]&lt;br /&gt;
[[file:Caliber_SVDM_in-game_preview.jpg|thumb|none|600px|Experimental prototype SVD in-game preview.]]&lt;br /&gt;
[[file:Caliber SVDM 3rd person.jpg |thumb|none|600px|&amp;quot;SVDM&amp;quot; in the hands of Tien, a 22nd Spetsnaz Brigade marksman operator.]]&lt;br /&gt;
[[file:Caliber SVDM free look.jpg |thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber SVDM reload.jpg |thumb|none|600px|Reloading the &amp;quot;SVDM&amp;quot;.]]&lt;br /&gt;
[[file:Caliber_SVD_Legendary_in-game_preview.jpg|thumb|none|600px|SVD legendary skin in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] is a sniper rifle used by FSB Vympel marksman &amp;quot;Strelok&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His rifle turns into mostly correct representation of the VSSM Vintorez when equipped with the &amp;quot;Guard&amp;quot; legendary skin.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Caliber_VSS_Vintorez_in-game_preview.jpg|thumb|none|600px|VSS Vintorez in-game preview.]]&lt;br /&gt;
[[File:VSSM.jpg|thumb|none|500px|VSSM - 9x39mm]]&lt;br /&gt;
[[file:Caliber_VSS_Vintorez_Legendary_in-game_preview.jpg|thumb|none|600px|VSS Vintorez when equipping the &amp;quot;Guard&amp;quot; legendary skin. Unlike the real VSSM, the in-game version still has a dovetail mount and doesn't have a cutout for the dust cover hinge.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AG36 grenade launcher ==&lt;br /&gt;
The [[AG36|AG36 grenade launcher]] is a special gear of the British TFB operator &amp;quot;Sterling&amp;quot; and Spanish EZAPAC &amp;quot;Faro&amp;quot;. It is designated as &amp;quot;L17A1&amp;quot; by the UKSF.&lt;br /&gt;
[[File:H&amp;amp;KAg36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[file:Caliber_L119A1_in-game_model.jpg|thumb|none|600px|The AG36 is mounted on the Sterling's C8 SFW.]]&lt;br /&gt;
[[file:Caliber_fully-upgraded_G36A1_preview.jpg|thumb|none|600px|The AG36 is mounted on Faro's G36V.]]&lt;br /&gt;
&lt;br /&gt;
== AM-637 ==&lt;br /&gt;
The [[AM-637]] is used by Brazilian BOPE marksman &amp;quot;Caçador&amp;quot;. It launches barbed wire.&lt;br /&gt;
[[file:AM-637N.jpg|thumb|none|400px|AM-637N - 37/38mm]]&lt;br /&gt;
[[file:Caliber AM-637 preview.jpg|thumb|none|600px|AM-637 preview.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet GL-06 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] is a special gear of the French RAID medic &amp;quot;Velour&amp;quot; and Spanish EZAPAC marksman &amp;quot;Diablo&amp;quot;. Velour's GL-06 launches smoke round while Diablo's launches fragmentation round.&lt;br /&gt;
[[File:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[File:Caliber_GL06_preview.jpg|thumb|none|600px|The GL-06 preview.]]&lt;br /&gt;
&lt;br /&gt;
== BS-1 grenade launcher ==&lt;br /&gt;
The [[BS-1 grenade launcher]] is a special gear of Belarusian SOF assault &amp;quot;Lazootchick&amp;quot;.&lt;br /&gt;
[[file:GSN-19.jpg|thumb|none|400px|BS-1 grenade launcher with grenade round and blanks - 30mm]]&lt;br /&gt;
[[file:Caliber AKS-74UB In-game model.jpg|thumb|none|600px|The[[BS-1 grenade launcher|30-mm silent grenade launcher BS-1]] is mounted on Lazootchick's AKS-74UB.]]&lt;br /&gt;
&lt;br /&gt;
== Carl Gustaf M2 ==&lt;br /&gt;
The [[Carl Gustaf Recoilless Rifle]] is the the special gear in the form of man-portable reusable anti-tank missile launcher used by Swedish AMF support operator &amp;quot;Odin&amp;quot;. It appears as &amp;quot;Granatgevär m/48&amp;quot;, corresponding to the Swedish military designation. The in-game version can fire 2 types of warhead: the HEAT rounds and HE fragmentation.&lt;br /&gt;
[[file:CarlGustavM2.jpg|thumb|none|450px|Carl Gustaf M2 - 84x246mm R.]]&lt;br /&gt;
[[file:Caliber_Grg_m48_in-game_model.jpg|thumb|none|600px|Granatgevär m/48 in-game model.]]&lt;br /&gt;
&lt;br /&gt;
== GLX-160 grenade launcher ==&lt;br /&gt;
The [[GLX-160|GLX-160 grenade launcher]] appears as a special gear of Arystan Commando Unit Assault operator &amp;quot;Mustang&amp;quot;. The exact same launcher in standalone configuration is also employed by Arystan Medic operator Buggy when he activates his ability, &amp;quot;Dispersion&amp;quot;, in order to launch a gas grenade that heals allies and causes damage over time to enemies within its area of effect.&lt;br /&gt;
[[file:GLX-160.jpg|thumb|none|450px|Beretta GLX-160 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:GLX160 A1.jpg|thumb|none|450px|Beretta GLX-160 A1 in standalone configuration - 40x46mm]]&lt;br /&gt;
[[file:Caliber_Beretta_ARX-160_7.62x39_in-game_model.jpg|thumb|none|600px|GLX-160 is mounted on the Beretta ARX-160. As mentioned before, the GLX-160 would probably also block loading a rock-in AK magazine.]]&lt;br /&gt;
[[file:Caliber Buggy grenade launcher.jpg|thumb|none|600px|Buggy launches a grenade from his standalone GLX-160.]]&lt;br /&gt;
&lt;br /&gt;
== GM-94 grenade launcher ==&lt;br /&gt;
The [[GM-94 grenade launcher]] is a special gear of both FSB Vympel support &amp;quot;Almaz&amp;quot; and Alpha support &amp;quot;Svarog&amp;quot;. Almaz's GM-94 launches smoke round while Svarog's launches fragmentation round.&lt;br /&gt;
[[file:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43x30mm]]&lt;br /&gt;
[[file:Caliber_GM-94_preview.jpg|thumb|none|600px|GM-94 in-game preview.]]&lt;br /&gt;
[[file:Caliber_GM-94_no_stock.jpg|thumb|none|600px|The &amp;quot;Merman&amp;quot; legendary skin comes with GM-94 without stock.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 underbarrel grenade launcher == &lt;br /&gt;
The [[GP-25|GP-25 underbarrel grenade launcher]] is a special gear of the FSB Vympel assault &amp;quot;Volk&amp;quot;.&lt;br /&gt;
[[file:Gp-25_1.jpg|thumb|none|450px|GP-25 - 40mm]]&lt;br /&gt;
[[file:Caliber_GP-25_preview.jpg|thumb|none|600px|GP-25 mounted on Volk's AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a special gear of the JW GROM assault &amp;quot;Koszmar&amp;quot; and support &amp;quot;Prorok&amp;quot;. It is also used by the chemist bot of the Azimuth PMC AI faction. It launches a CS gas round.&lt;br /&gt;
[[File:HK69A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[file:Caliber_HK69A1_preview.jpg|thumb|none|600px|HK69A1 in-game preview.]]&lt;br /&gt;
[[file:Caliber_HK69A1_bot.jpg|thumb|none|600px|Azimuth soldier aims HK69A1 at players.]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is a special gear of the Israeli Nesher assault &amp;quot;Aphela&amp;quot;. It is used to launch incendiary grenades over a longer distance compared to Hagana, her fellow Nesher operator, who uses AN/M14 grenades instead.&lt;br /&gt;
[[file:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[file:Caliber_M4A1_Mars_Collimator_sight_in-game_model.jpg|thumb|none|600px|The M203 grenade launcher mounted on Aphela's M4A1.]]&lt;br /&gt;
[[file:Caliber_IWI_Tavor_GTAR-21_in-game_model.jpg|thumb|none|600px|The M203 grenade launcher mounted on Aphela's TAR-21.]]&lt;br /&gt;
[[file:Caliber M203 ads.jpg|thumb|none|600px|Aphela aims her M203 launcher mounted under the M4A1.]]&lt;br /&gt;
[[file:Caliber M203 reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
A sawed-off [[M79 Grenade Launcher]] is a special gear used by US Navy SEALs support &amp;quot;Bourbon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A full-sized M79 is used by the chemist bot of Al-Thurir enemy faction. Just like it is the case with Azimuth PMC's chemist, he uses it to launch the CS gas grenades.&lt;br /&gt;
[[file:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]&lt;br /&gt;
[[file:Caliber_M79_GL_in-game_preview.jpg|thumb|none|600px|M79 GL in-game preview. ]]&lt;br /&gt;
[[file:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Caliber_M79_GL_Legendary_in-game_preview.jpg|thumb|none|600px|M79 GL when equipping the &amp;quot;Old School&amp;quot; legendary skin. It features a full-length barrel.]]&lt;br /&gt;
&lt;br /&gt;
== MATADOR ==&lt;br /&gt;
The [[MATADOR]] launcher is a special weapon of the KSK operator &amp;quot;Stern&amp;quot;, appearing under its Slovenian designation, &amp;quot;RGW 90&amp;quot;.&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|400px|MATADOR HH with stand-off probe extended for anti-armor mode - 90mm]]&lt;br /&gt;
[[file:Caliber_RGW_90_in-game_preview.jpg|thumb|none|600px|MATADOR &amp;quot;RGW 90&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 30 ==&lt;br /&gt;
The [[Panzerfaust 30]] is used by Wehrmacht rocketeer bot in the &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:Panzerfaust30.jpg|thumb|none|450px|Panzerfaust 30 - 44mm with 140mm warhead.]]&lt;br /&gt;
[[file:Caliber_Panzerfaust_30_bot.jpg|thumb|none|600px|German soldier aims his Panzerfaust 30 at player.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87 ==&lt;br /&gt;
The [[QLZ-87]] is a grenade launcher used by Jiaolong support &amp;quot;Yíngzhōu&amp;quot;.&lt;br /&gt;
[[file:QLZ87Light.jpg|thumb|none|400px|QLZ-87 - 35x32mm SR]]&lt;br /&gt;
[[file:Caliber_QLZ-87.jpg|thumb|none|600px|QLZ-87 preview.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] is the special gear of the Recruit Assault operator. The RPG-7V2 is the current produced model. The rocketeer from  the &amp;quot;Al-Thurir&amp;quot; AI faction carries a PG-7VM, while the one from &amp;quot;Azimuth PMC&amp;quot; faction carry a special TBG-7V Thermobaric warhead.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Caliber_RPG-7V2_in-game_model.jpg|thumb|none|600px|RPG-7V2 in-game model.]]&lt;br /&gt;
[[file:Caliber_TBG-7V_bot.jpg|thumb|none|600px|Close up look of RPG-7V2 loaded with TBG-7V thermobaric warhead.]]&lt;br /&gt;
[[file:Caliber RPG-7 3rd person.jpg|thumb|none|600px|Recruit aiming his rocket launcher at the target.]]&lt;br /&gt;
[[file:Caliber RPG-7 free look.jpg|thumb|none|600px|Ditto, in &amp;quot;Free look&amp;quot; mode.]]&lt;br /&gt;
[[file:Caliber RPG-7 ads.jpg|thumb|none|600px|Aiming down sights. Rather uniquely, RPG-7 is one of the few non-handgun weapons in the game that appears to use its actual 3D iron sights rather than a 2D picture overlay when aiming down sights.]]&lt;br /&gt;
&lt;br /&gt;
== RPO-A 'Shmel' ==&lt;br /&gt;
The [[RPO-A 'Shmel']] is the special gear in the form of man-portable disposable single-shot missile launcher of the Russian SSO Support operator &amp;quot;Sputnik&amp;quot;. &lt;br /&gt;
[[file:RPO-A.jpg|thumb|none|450px|RPO-A &amp;quot;Shmel&amp;quot; - 93x700mm rocket.]]&lt;br /&gt;
[[file:Caliber_RPO-A_Shmel_in-game_model.jpg|thumb|none|600px|RPO-A &amp;quot;Shmel&amp;quot; in-game model. Magically, the in-game version can be reloaded even though it is a single-shot disposable portable rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RG-6 grenade launcher ==&lt;br /&gt;
The [[RG-6 grenade launcher]] is a special gear of 22nd Spetsnaz Brigade marksman &amp;quot;Tien&amp;quot;.&lt;br /&gt;
[[file:Rg 6-1.JPG|thumb|none|450px|RG-6 / 6G30 grenade launcher - 40mm Caseless.]]&lt;br /&gt;
[[file:Caliber_RG-6_preview.jpg|thumb|none|600px|RG-6 in-game model.]]&lt;br /&gt;
[[file:Caliber RG6 3rd person.jpg|thumb|none|600px|Tien aiming his grenade launcher at the destructible cover.]]&lt;br /&gt;
[[file:Caliber RG6 free look.jpg|thumb|none|600px|RG-6 in &amp;quot;free look&amp;quot; mode.]]&lt;br /&gt;
&lt;br /&gt;
== Spike's Tactical Havoc Launcher ==&lt;br /&gt;
A standalone [[Spike's Tactical Havoc Launcher]] is used by Lazootchick when equipped with &amp;quot;Bodyguard&amp;quot; legendary skin, replacing his underbarrel BS-1.&lt;br /&gt;
[[file:ST_Havoc_Kaos_9_inch.jpg|thumb|none|450px|Spike's Tactical Havoc Launcher in standalone &amp;quot;Kaos&amp;quot; stock system, 9&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[file:Caliber Havoc Launcher official render.jpg|thumb|none|600px|Spike's Tactical Havoc Launcher official render.]]&lt;br /&gt;
[[file:Caliber_Havoc_Launcher_preview.jpg|thumb|none|600px|Spike's Tactical Havoc Launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Explosives =&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is a special gear of the Israeli Nesher support &amp;quot;Hagana&amp;quot;.&lt;br /&gt;
[[file:Gh-ANM14-TH3.jpg|thumb|none|300px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:Caliber_AN_M14_preview.jpg|thumb|none|600px|AN/M14 preview.]]&lt;br /&gt;
&lt;br /&gt;
== DM51 hand grenade ==&lt;br /&gt;
The [[DM51 hand grenade]] is a special gear of the KSK operator &amp;quot;Rein&amp;quot;.&lt;br /&gt;
[[File:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Caliber DM51 preview.jpg|thumb|none|600px|&amp;quot;DM 51&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== DM109 flashbang grenade ==&lt;br /&gt;
The DM109 flashbang grenade is a special gear of the KSK operator &amp;quot;Schatz&amp;quot;.&lt;br /&gt;
[[File:DM109 Flashbang.jpeg|thumb|none|300px|DM 109 Flashbang Hand Grenade]]&lt;br /&gt;
[[file:Caliber DM109 preview.jpg|thumb|none|600px|&amp;quot;DM 109&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is a special gear of the 22nd Spetsnaz Brigade assault &amp;quot;Plut&amp;quot;.&lt;br /&gt;
[[file:Deactivated_f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[file:Caliber_F-1_preview.jpg|thumb|none|600px|F-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== GLI-F4 explosive tear gas grenade ==&lt;br /&gt;
The '''GLI-F4 explosive tear gas grenade''' is a special gear of the French RAID assault &amp;quot;Avant-Garde&amp;quot;&lt;br /&gt;
[[file:Caliber_GLI-F4_preview.jpg|thumb|none|600px|GLI-F4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== L109 hand grenade ==&lt;br /&gt;
The [[L109 hand grenade]] is a special gear of the TFB operator &amp;quot;Bishop&amp;quot;.&lt;br /&gt;
[[File:L109 A1.jpg|thumb|none|300px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Caliber TFB L109A1.jpg|thumb|none|600px|&amp;quot;L109A1&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== L1A2 CS gas ==&lt;br /&gt;
The '''L1A2 CS gas grenade''' is a special gear of TFB marksman &amp;quot;Archer&amp;quot;.&lt;br /&gt;
[[file:L1A2_CS_gas.jpg|thumb|none|300px|Grenade, Hand, Anti-Riot, Irritant, L1A2 (CS gas).]]&lt;br /&gt;
[[file:Caliber_L1A2_preview.jpg|thumb|none|600px|L1A2 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is a special gear of Navy SEALs medic &amp;quot;Monk&amp;quot;.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|300px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[file:Caliber_M18_preview.jpg|thumb|none|600px|M18 smoke grenade in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is a special gear of the KSK operator &amp;quot;Kurt&amp;quot; and Navy SEAL operator &amp;quot;Scout&amp;quot;.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[file:Caliber M18A1 Claymore.jpg|thumb|none|600px|&amp;quot;M18A1 Claymore&amp;quot; in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
The [[MON-50 anti-personnel mine]] is a special gear of Russian SOF assault &amp;quot;Voron&amp;quot;.&lt;br /&gt;
[[file:MON-50.jpg|thumb|none|400px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[file:Caliber_MON-50_preview.jpg|thumb|none|600px|MON-50 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by Wehrmacht bot in &amp;quot;Defense&amp;quot; mode, a WW2 in-game event.&lt;br /&gt;
[[file:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[file:Caliber_M24_Stielhandgranate_ground.jpg|thumb|none|600px|M24 Grenade after being thrown by the bot.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
The '''Molotov Cocktail''' is a special gear of Red Army support &amp;quot;Klim&amp;quot;. It can set fire to anyone, friends or foes alike so be careful when throwing it.&lt;br /&gt;
[[file:Caliber_Molotov_in-game_preview.jpg|thumb|none|600px|Molotov Cocktail in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== OZM-72 bounding anti-personnel mine ==&lt;br /&gt;
The [[OZM-72 bounding anti-personnel mine]] is a special gear of 22nd Spetsnaz Brigade support &amp;quot;Kit&amp;quot;.&lt;br /&gt;
[[file:OZM_bounding_mine.jpg|thumb|none|400px|OZM-72 (far right).]]&lt;br /&gt;
[[file:Caliber_OZM-72_preview.jpg|thumb|none|600px|OZM-72 preview.]]&lt;br /&gt;
&lt;br /&gt;
== PMN-4 anti-personnel mine ==&lt;br /&gt;
The [[PMN_mine_series|PMN-4 anti-personnel mine]] is a special gear of the FSB Alpha marksman &amp;quot;Sokol&amp;quot;. &lt;br /&gt;
[[File:PMN-4.jpg|thumb|none|400px|PMN-4 anti-personnel mine.]]&lt;br /&gt;
[[file:Caliber_PMN-4_preview.jpg|thumb|none|600px|PMN-4 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RDG-1 Smoke Grenade ==&lt;br /&gt;
The [[RDG-1 smoke grenade]] is a special gear of Red Army medic &amp;quot;Polundra&amp;quot;.&lt;br /&gt;
[[File:RDG-1 Diagram.jpg|thumb|none|300px|RDG-1 smoke grenade (diagram)]]&lt;br /&gt;
[[File:Caliber RDG-1 in-game preview.jpg|thumb|none|600px|RDG-1 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RDG-M smoke grenade ==&lt;br /&gt;
The [[RDG-M smoke grenade]] is a special gear of several operators.&lt;br /&gt;
[[File:RDG-M_Smoke_Grenade.jpg|thumb|none|300px|RDG-M smoke grenade.]]&lt;br /&gt;
[[file:Caliber_RDG-M_preview.jpg|thumb|none|600px|RDG-M smoke grenade in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
The [[RGD-33]] is a special gear used by Red Army assault &amp;quot;Shalnoi&amp;quot;.&lt;br /&gt;
[[file:Rgd-33russianfrag_mp.jpg|thumb|none|300px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[file:Caliber_RGD-33_in-game_preview.jpg|thumb|none|600px|RGD-33 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGK-60KD combined effect grenade ==&lt;br /&gt;
The '''RGK-60KD combined effect grenade''' is a special gear of Belarusian SOF medic &amp;quot;Kaval&amp;quot;.&lt;br /&gt;
[[file:RGK-60KD.jpg|thumb|none|300px|RGK-60KD combined cluster effect grenade.]]&lt;br /&gt;
[[file:Caliber_RGK-60KD_preview.jpg|thumb|none|600px|RGK-60KD in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== RGO fragmentation grenade ==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]] is special gear of FSB Vympel marksman &amp;quot;Strelok&amp;quot;.&lt;br /&gt;
[[file:RGO.jpg|thumb|none|300px|RGO fragmentation grenade.]]&lt;br /&gt;
[[file:Caliber_RGO_preview.jpg|thumb|none|600px|RGO in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
== Zarya-2 stun grenade ==&lt;br /&gt;
The [[Zarya_stun_grenade|Zarya-2 stun grenade]] is a special gear of the FSB Alpha assault &amp;quot;Perun&amp;quot; and medic &amp;quot;Travnik&amp;quot;.&lt;br /&gt;
[[file:zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade.]]&lt;br /&gt;
[[file:Caliber_Zarya-2_preview.jpg|thumb|none|600px|Zarya-2 in-game preview.]]&lt;br /&gt;
&lt;br /&gt;
= Cut Weapons =&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
The [[FAMAS G2]] was planned to be added in-game for an unspecified French operator (probably RAID) but it was ultimately cut from the final game.&lt;br /&gt;
[[file:Famas_g2.jpg|thumb|none|450px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
[[file:Caliber_FAMAS_G2_render.jpg|thumb|none|600px|FAMAS G2 official render.]]&lt;br /&gt;
&lt;br /&gt;
== ORSIS T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]] was planned to be the primary for Russian SSO marksman &amp;quot;Komar&amp;quot; but it was replaced with Sako TRG-22 in the final game.&lt;br /&gt;
[[file:ORSIS_SE_T-5000.jpg|thumb|none|450px|ORSIS SE T-5000 - .308 Win]]&lt;br /&gt;
[[file:Caliber_Orsis_T-5000_render.jpg|thumb|none|600px|ORSIS T-5000 official render.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19-01 Vityaz-SN ==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was planned to be the primary for Recruit medic but it was replaced with AKS-74U in the final game.&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; SB-20-01 - 9x19mm]]&lt;br /&gt;
[[file:Caliber_Vityaz-SN_render.jpg|thumb|none|600px|PP-19-01 Vityaz-SN official render.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:VIS_100_M1.jpg&amp;diff=1639162</id>
		<title>File:VIS 100 M1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VIS_100_M1.jpg&amp;diff=1639162"/>
		<updated>2023-12-30T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: {{GI}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638723</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638723"/>
		<updated>2023-12-28T22:28:16Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' (abbrivated to ''MWII'', to differentiate the original trilogy's ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''/''MW2'') is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
With the release of ''[[Call of Duty: Modern Warfare III (2023)|Modern Warfare III]]'', all weapons available from ''MWII'' carry forward to ''MWIII'', allowing access to the former's weapons in the latter game in all gamemodes, but not vice versa. ''MWIII''’s weapons will be also available for use in Warzone 2.0. Such differences of the weapons ported to ''MWIII'' will be noted in this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series#Staccato P|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call of Duty: Modern Warfare (2019)#Kimber Custom TLE/RL II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare'', added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;. By default it's loaded with 33-round Glock magazines, and also comes with a stock attachment option to retract its stock, which can also be used on its .45 caliber sibling.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group (which does in fact exist in real life).&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to install on this weapon a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a 40-round AWB .45 ACP drum magazine overloaded to a 45-round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former (intentionally or not) similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flared magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flared mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22 BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload, essentially giving the gun the effects of Fast Hands.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original pixelated red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. AKS-74U carbines with 20-round magazines are a common weapon used by Al-Qatala NPC forces in Al Mazrah in DMZ. In the ''MWIII'' campaign mission &amp;quot;Operation 627&amp;quot;, Vladimir Makarov and prisoners are armed with the weapon, which has the tan magazine used on the AK-105.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller siblings, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO-9&amp;quot; and [[Brügger &amp;amp; Thomet APC45|APC45]]/&amp;quot;ISO-45&amp;quot;. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock. It's frequently used by Konni enforcers in DMZ and Warzone.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 933===&lt;br /&gt;
The “11.5&amp;quot; Carbine Shroud” attachment gives it an AR carbine handguard/11.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Colt Model 933]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the “11.5&amp;quot; Carbine Shroud” and telescopic stock and you got yourself a Model 933.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the “11.5&amp;quot; T-H4 Barrel” and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in ''MW19'' had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the &amp;quot;PDSW 528,&amp;quot; a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Tactique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in &amp;quot;Violence and Timing&amp;quot;, or more specifically the mission portion of the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the “12&amp;quot; Tacshort Barrel” will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The “17.5&amp;quot; Tundra Pro Barrel” turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is fitted with stylized Magpul MBUS. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|General Dynamics RM277-R (first publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon. The magazines also load straight insertion style, compared to the semi rock-and-lock of real G3 mags.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the “17&amp;quot; IO-XL” barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The “13&amp;quot; Frenzy IX” barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Hightower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG. Note the decidedly-not Magpul follower, which more resembles the USGI EPM follower, but orange and on the traditional side of the follower.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is apparently intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the “LR-Retort 19&amp;quot;” barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|An ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the forend and muzzle device of the former, and the barrel assembly, charging handle, safety and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment.&lt;br /&gt;
&lt;br /&gt;
The “30&amp;quot; Flintline” barrel gives the rifle a longer barrel with the second generation WA 2000 flash hider, and likewise features a version with the bipod deployed. Coupled with the forend remaining the same, said barrel gives the weapon a shape reminiscent of the 2nd gen WA 2000, except that it is fluted like the 1st gen model. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo. It is an available weapon in ''Modern Warfare III''’s singleplayer, this time the weapon carries 320 rounds (the same as in multiplayer, when picked up normally) and it has limited spare ammunition.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 320 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 320 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since the 2019 game.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from previous game.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40x103mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the “Hightower 20&amp;quot; Barrel” giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the “14&amp;quot; Carbine Shroud” with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in other modes and in ''MWIII'' it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a (possibly VLTOR-made) grenade launcher speedloader. When reloading, regardless of how many grenades were shot prior to reloading, all are dumped. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
It is an available weapon in ''Modern Warfare III'', being selectable in all multiplayer gamemodes and singleplayer.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Tear Gas&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 White smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The Norwegian [https://www.pinterest.com/pin/708261478873120187/ M88 HC Røyk Hånd Granat] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is also used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M88 HC Røyk Hånd Granat in the loadout screen. Note the rather simplified Norwegian label compared to the real thing and the fictionalized &amp;quot;N78&amp;quot; designation with the N possibly hinting at its Norwegian origin.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red &amp;quot;N78&amp;quot; deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing its wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like a [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638721</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638721"/>
		<updated>2023-12-28T22:23:51Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Unusable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the &amp;quot;Bloodlines&amp;quot; and &amp;quot;Stealth Action&amp;quot;, which have cosmetically different parts&lt;br /&gt;
&lt;br /&gt;
A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, the operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the M203 from ''MWII'', which itself are reused from the XM203 in ''MW19''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the M203, the inspect animation is the same. This means that even after using all 40mm drill charges, the projectile can still be seen when inspecting. This is due to the rear section of the launcher barrel not being long enough to fully hide the projectile.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
A fictional underbarrel flamethrower appears as &amp;quot;JAK Purifier&amp;quot;. While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design.&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian-SC,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen on the &amp;quot;Battling Practice&amp;quot; calling card.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|180px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638694</id>
		<title>Sven Co-op</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sven_Co-op&amp;diff=1638694"/>
		<updated>2023-12-28T21:17:03Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''''Sven Co-op''''' is a now standalone co-operative mod available on Steam for ''[[Half-Life]]'', its expansions and the popular mod ''[[They Hunger]]'' overhauling them with a higher difficulty for co-operative play.&lt;br /&gt;
&lt;br /&gt;
By default, Sven Co-op supports Half-Life/Opposing Force/Blue Shift (with custom replacement weapons included by default) and They Hunger (with its own set of custom weapon replacements) though server owners must own copies of Opposing Force and Blue Shift and then manually install the files in order to be able to play the expansions.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Sven with a new model.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Svencoop_BerettaM9.jpg|thumb|none|600px|Holding the Beretta in the &amp;quot;Hub&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears as a new firearm for the heavily modified ''They Hunger'' weapon set, replacing the Glock/Beretta Hybrid pistol from the original mod. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|320px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:svencoopTheyHunger_Colt1911.jpg|thumb|none|600px|Colt M1911A1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] reappears with a new model.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Sven Coop Desert Eagle reload.jpg|thumb|none|600px|The Sven Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as one of the available submachine guns but unlike ''Half-Life'', Sven's MP5 is equipped with a red dot sight that slightly zooms in as an alt-fire instead of an M203. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:SvenCoopMP5A3.jpg|thumb|none|600px|Holding the MP5A3 in Xen.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] appears as a new submachine gun, it can be dual wielded by picking up a second Uzi and Donators get an golden Uzi with increased damage.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SvenCoopDualUzis.jpg|thumb|none|600px|Holding dual Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the second ''They Hunger'' submachine gun, essentially the replacement of the [[Kimel AP-9]]/[[Intratec TEC-9]] hybrid submachine gun.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Svencooptheyhunger_M3_Grease_Gun.jpg|thumb|none|600px|M3A1 Grease Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 715/Diemaco C7==&lt;br /&gt;
What appears to be a [[Diemaco C7/Colt Model 715]] with [[M16A1]]-styled wood furniture highly similar to [[Fallout: New Vegas]] appears as the ''They Hunger'' assault rifle with primary fire being single shot and secondary fire being a 3 round burst. &lt;br /&gt;
[[File:Colt715_C7Rifle.jpg|thumb|none|450px|Colt Model 715 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SvenCoopAR-10.jpg|thumb|none|600px|Holding the They Hunger Assault Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
What appears to be an [[M16A2]] with an underbarrel [[M203 grenade launcher]] appears as the Assault Rifle in Seven Co-op.&lt;br /&gt;
It fires in 3-round bursts and unlike ''Half-Life'', the M203 must be manually loaded after every shot with the alt-fire key.&lt;br /&gt;
[[File:M16A2_M203.jpg|thumb|none|450px|Colt M16A2 with M203 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:SvenCoopM16.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
The oddly modelled [[Heckler &amp;amp; Koch HK91A2]] from ''They Hunger'' still appears used by the Military in Episode 3 though they instead drop the Tommy Gun when killed. &lt;br /&gt;
[[File:HK_Model_91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Svencooptheyhunger_g3.jpg|thumb|none|600px|A dead grunt holds his HK91A2 and you can see the Tommy Gun he dropped to the left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears as the replacement of the G36 from the original mod version of ''They Hunger''.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVencoopTheyHungerM14_.jpg|thumb|none|600px|holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] returns in both the ''Half-Life'' campaigns and Episode 3 of ''They Hunger''.&lt;br /&gt;
Notably while the original ''They Hunger'' had the Mk 2 be NPC only, Sven Co-op's version instead has the players use Dynamite for the first two episodes with Dynamite instead replaced by Mk 2 grenades for Episode 3.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg‎|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:SvencoopHalfLifeMk2.jpg|thumb|none|600px|Holding the Half-Life version of the Mk 2 grenade.]]&lt;br /&gt;
[[Image:SvencoopTheyHungerMk2.jpg|thumb|none|600px|Holding the They Hunger version of the Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638244</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638244"/>
		<updated>2023-12-26T22:05:10Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Walther WA 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' (abbrivated to ''MWII'', to differentiate the original trilogy's ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''/''MW2'') is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
With the release of ''[[Call of Duty: Modern Warfare III (2023)|Modern Warfare III]]'', all weapons available from ''MWII'' carry forward to ''MWIII'', allowing access to the former's weapons in the latter game in all gamemodes, but not vice versa. ''MWIII''’s weapons will be also available for use in Warzone 2.0. Such differences of the weapons ported to ''MWIII'' will be noted in this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series#Staccato P|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call of Duty: Modern Warfare (2019)#Kimber Custom TLE/RL II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare'', added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;. By default it's loaded with 33-round Glock magazines, and also comes with a stock attachment option to retract its stock, which can also be used on its .45 caliber sibling.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group (which does in fact exist in real life).&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to install on this weapon a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a 40-round AWB .45 ACP drum magazine overloaded to a 45-round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former (intentionally or not) similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flared magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flared mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22 BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload, essentially giving the gun the effects of Fast Hands.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original pixelated red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. AKS-74U carbines with 20-round magazines are a common weapon used by Al-Qatala NPC forces in Al Mazrah in DMZ. In the ''MWIII'' campaign mission &amp;quot;Operation 627&amp;quot;, Vladimir Makarov and prisoners are armed with the weapon, which has the tan magazine used on the AK-105.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller siblings, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO-9&amp;quot; and [[Brügger &amp;amp; Thomet APC45|APC45]]/&amp;quot;ISO-45&amp;quot;. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock. It's frequently used by Konni enforcers in DMZ and Warzone.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 933===&lt;br /&gt;
The “11.5&amp;quot; Carbine Shroud” attachment gives it an AR carbine handguard/11.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Colt Model 933]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the “11.5&amp;quot; Carbine Shroud” and telescopic stock and you got yourself a Model 933.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the “11.5&amp;quot; T-H4 Barrel” and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in ''MW19'' had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the &amp;quot;PDSW 528,&amp;quot; a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Tactique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in &amp;quot;Violence and Timing&amp;quot;, or more specifically the mission portion of the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the “12&amp;quot; Tacshort Barrel” will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The “17.5&amp;quot; Tundra Pro Barrel” turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is fitted with stylized Magpul MBUS. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|General Dynamics RM277-R (first publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon. The magazines also load straight insertion style, compared to the semi rock-and-lock of real G3 mags.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the “17&amp;quot; IO-XL” barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The “13&amp;quot; Frenzy IX” barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Hightower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG. Note the decidedly-not Magpul follower, which more resembles the USGI EPM follower, but orange and on the traditional side of the follower.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is apparently intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the “LR-Retort 19&amp;quot;” barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|An ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the forend and muzzle device of the former, and the barrel assembly, charging handle, safety and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment.&lt;br /&gt;
&lt;br /&gt;
The “30&amp;quot; Flintline” barrel gives the rifle a longer barrel with the second generation WA 2000 flash hider, and likewise features a version with the bipod deployed. Coupled with the forend remaining the same, said barrel gives the weapon a shape reminiscent of the 2nd gen WA 2000, except that it is fluted like the 1st gen model. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo. It is an available weapon in ''Modern Warfare III''’s singleplayer, this time the weapon carries 320 rounds (the same as in multiplayer, when picked up normally) and it has limited spare ammunition.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 320 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 320 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since the 2019 game.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from previous game.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40x103mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the “Hightower 20&amp;quot; Barrel” giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the “14&amp;quot; Carbine Shroud” with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in other modes and in ''MWIII'' it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a (possibly VLTOR-made) grenade launcher speedloader. When reloading, regardless of how many grenades were shot prior to reloading, all are dumped. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
It is an available weapon in ''Modern Warfare III'', being selectable in all multiplayer gamemodes and singleplayer.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Tear Gas&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 White smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The Norwegian [https://www.pinterest.com/pin/708261478873120187/ M88 HC Røyk Hånd Granat] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is also used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M88 HC Røyk Hånd Granat in the loadout screen. Note the rather simplified Norwegian label compared to the real thing and the fictionalized &amp;quot;N78&amp;quot; designation with the N possibly hinting at its Norwegian origin.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red &amp;quot;N78&amp;quot; deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing its wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=LWRC_SMG-45&amp;diff=1638207</id>
		<title>LWRC SMG-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=LWRC_SMG-45&amp;diff=1638207"/>
		<updated>2023-12-26T18:36:21Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LWRC SMG-45.jpg|thumb|right|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|right|400px|LWRC SMG-45, 2019 model - .45 ACP]]&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|right|400px|LWRC SMG-45, 2019 model with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:SMG-45 2.jpg|thumb|right|400px|LWRC SMG-45, 2020 model with stabilizing brace - .45 ACP. The rear of the upper receiver differentiates it from the older model.]]&lt;br /&gt;
The '''LWRC SMG-45''' is a submachine gun from LWRC International, first revealed at SHOT Show 2015.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2019 - Present) ''(prototypes 2015-2018)''&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Submachine Gun, Carbine&lt;br /&gt;
*'''Caliber:''' .45 ACP (9x19mm Parabellum and .40 S&amp;amp;W versions were planned, but have not been released so far)&lt;br /&gt;
*'''Weight:''' {{convert|lbs|5.9}}&lt;br /&gt;
*'''Length:''' {{convert|in|26}} (unfolded, not extended)&lt;br /&gt;
*'''Barrel Length:''' {{convert|in|8.5}}&lt;br /&gt;
*'''Feed System:''' [[Heckler &amp;amp; Koch UMP]] magazines&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto/Full-Auto, Semi-Auto only for civilian versions&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;240&amp;quot;|'''Game Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || LWRC SMG-45 || 2015 prototype, added post-release || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || LWRC SMG-45 || 2016 prototype, added post-release || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || &amp;quot;LWRC 45&amp;quot; || 2015 prototype || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Striker 45&amp;quot; || Added in Season 2 (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;PBX-45&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' || &amp;quot;WAR-45&amp;quot; || Added in &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC || 2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;Striker 9&amp;quot; || 9x19mm conversion || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;240&amp;quot;|'''Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (2022)|Spriggan]]'' || Kutheimer's faction || &amp;quot;The Crystal Skull&amp;quot; (S1E05); 2016 prototype || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1638206</id>
		<title>User:Ultimate94ninja/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1638206"/>
		<updated>2023-12-26T18:30:46Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not eligible as a main article since it's a mobile game, so I'm working on it here.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Mobile}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The &amp;quot;Renetti&amp;quot;, a modified [[Beretta M9A3]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', was added in 2021 as part of Season 3: Tokyo Escape. It is depicted as firing in 3-round bursts by default, whereas its ''MW'' counterpart requires an attachment for that.&lt;br /&gt;
&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]]&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODM Renetti.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Renetti&amp;quot;. Note the presence of a frame-mounted safety, like an early [[Beretta 92]].]]&lt;br /&gt;
[[File:CoDM-Renetti-2.jpg|thumb|none|600px|A Beretta 93R-style build with the &amp;quot;Combo&amp;quot; attachment (which gives it a shoulder stock and a folding front grip), &amp;quot;MIP Light&amp;quot; ported barrel, &amp;quot;RTC Compensator&amp;quot;, and a 27-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tiny Comrade&amp;quot;===&lt;br /&gt;
The &amp;quot;Tiny Comrade&amp;quot; is a returning blueprint of the [[Beretta 93R]] from ''[[Call of Duty: Black Ops Cold War]]''. It uses the 93R's design as a base, but has various parts that are different.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Angelic Depths&amp;quot; is another blueprint with a 93R-based frame. An actual Beretta 93R is seen on the &amp;quot;Supreme Being&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Renetti-3.jpg|thumb|none|600px|The &amp;quot;Tiny Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Renetti-4.jpg|thumb|none|600px|The &amp;quot;Angelic Depths&amp;quot; blueprint with an animated camo.]]&lt;br /&gt;
[[File:CoDM-93R-1.jpg|thumb|none|600px|The correctly rendered Beretta 93R on the &amp;quot;Supreme Being&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
The [[Springfield Armory Loaded|Springfield Armory PX9109L]] / [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] hybrid from ''[[Call of Duty: Black Ops III]]'' appears as the &amp;quot;MW11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-1911-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bear Trap&amp;quot;===&lt;br /&gt;
The &amp;quot;Bear Trap&amp;quot; blueprint from ''Modern Warfare'' (2019) was added to ''Call of Duty: Mobile'' under the same name. It consists of the frame of a [[Kimber Custom TLE/RL II]] combined with an STI 2011's slide.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[STI Tactical]]-style design seen on other ''Modern Warfare'' blueprints (regarding both the frame and the slide) is featured on the &amp;quot;Ghosts MW11&amp;quot; and &amp;quot;Federation MW11&amp;quot; charms. The &amp;quot;Double Tap&amp;quot; calling card (a returning one from ''MW'', where it is labeled &amp;quot;Glimmering&amp;quot;) features the &amp;quot;Corax&amp;quot; blueprint which, in addition to the STI design, has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-2.jpg|thumb|none|600px|The &amp;quot;Bear Trap&amp;quot; blueprint. Like in ''Modern Warfare'', the slide has a rectangular cutout similar to that of an [[STI Costa Carry Comp]].]]&lt;br /&gt;
[[File:CoDM-1911-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-STI-1.jpg|thumb|none|600px|The STI 2011 on the &amp;quot;Double Tap&amp;quot; calling card, fitted with a muzzle brake and custom grips.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&amp;quot;The Standard Issue&amp;quot; blueprint is a [[Colt M1911A1]] fitted with some accessories and a custom color scheme. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
Another blueprint, the &amp;quot;Neon Shuriken&amp;quot;, uses the model of BOCW's M1911A1 fitted with the “6.45&amp;quot; Reinforced Heavy” barrel, &amp;quot;Steady Aim Laser&amp;quot;, &amp;quot;Quickdot LED&amp;quot; optic, and a grip tape. However, the slide differs by having slanted serrations at the front and the rear (similar to the &amp;quot;Gracey #1&amp;quot; barrel attachment from ''[[Call of Duty: Vanguard]]''), as well as some cutouts.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is also seen on some returning character outfits from BOCW, such as Russell Adler's &amp;quot;Glitz&amp;quot; skin and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-3.jpg|thumb|none|600px|&amp;quot;The Standard Issue&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-6.jpg|thumb|none|600px|The &amp;quot;Neon Shuriken&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-1911-5.jpg|thumb|none|600px|What appear to be two Colt M1911 pistols are seen on the &amp;quot;Kicks Like a What?&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The slightly altered [[Desert Eagle Mark XIX]] from ''Modern Warfare'' (2019) was added in Season 12, retaining the &amp;quot;.50 GS&amp;quot; moniker. It uses the design of &amp;quot;Monochromatic&amp;quot; blueprint from ''MW'', noted by the &amp;quot;.50AE&amp;quot; markings at the front of the barrel (though the &amp;quot;AE&amp;quot; part has been removed after an update); the &amp;quot;rubberized grip tape&amp;quot; used on that blueprint is visually present as well. Despite this, the ''CoDM'' version has a separate rubberized grip tape attachment that can be equipped alongside it.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:CODM 50GS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;J358&amp;quot;==&lt;br /&gt;
The &amp;quot;J358&amp;quot; is a revolver loosely based on the [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8]]. By default, it has wooden grips, and holds 6 rounds, but can be upgraded with an 8-round cylinder (which matches the capacity of the real S&amp;amp;W Model 327). Prior to Season 9, it used .45 caliber ammunition in Battle Royale mode, but now it uses the generic &amp;quot;light&amp;quot; ammo for handguns and SMGs.&lt;br /&gt;
&lt;br /&gt;
The gun's frame reuses that of the &amp;quot;.44 Magnum&amp;quot; from ''[[Call of Duty Online]]'' (a modified [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]). In the &amp;quot;One Shot One Kill&amp;quot; game mode, killcams involving the revolver previously displayed the icon of said &amp;quot;.44 Magnum&amp;quot; instead of the &amp;quot;J358&amp;quot; (the weapon has been replaced by the Desert Eagle after an update). This &amp;quot;.44 Magnum&amp;quot; is also holstered by Death Angel Alice, albeit with different grips.&lt;br /&gt;
&lt;br /&gt;
Interestingly, one one of the barrel attachments, the &amp;quot;J358 Long&amp;quot;, consists of a heavy barrel similar to that of a 629 Stealth Hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-1.jpg|thumb|none|600px|Left side view of the &amp;quot;J358&amp;quot;.]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|375px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-2.jpg|thumb|none|600px|The revolver with the &amp;quot;J358 Long&amp;quot; barrel and the &amp;quot;Shoulder Stock - Tactical&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-revolver-4.jpg|thumb|none|400px|Death Angel Alice's &amp;quot;Laughtrack&amp;quot; skin with a holstered &amp;quot;.44 Magnum&amp;quot; from ''CoD Online'' (with different grips).]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Handed&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Handed&amp;quot; Legendary blueprint uses a different model.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-J358-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Polar Opposite&amp;quot;===&lt;br /&gt;
The &amp;quot;Polar Opposite&amp;quot; blueprint takes the appearance of the &amp;quot;Magnum&amp;quot; from ''Black Ops Cold War'', a fictional hybrid of various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger-GP100.jpg|thumb|none|350px|Ruger GP100 with stainless steel, 6&amp;quot; barrel and &amp;quot;Lett&amp;quot; grips - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:CoDM-J358-3.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint. It has an animated camo, and is visually equipped with the “6.4&amp;quot; Reinforced Heavy” barrel from ''Black Ops Cold War''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; from ''Black Ops III'', a futuristic machine pistol based on the [[VBR-Belgium PDW]], was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:Vbr-b-compact.jpg|thumb|none|350px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CoDM-LCAR9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 4: Veiled Uprising. It was initially called &amp;quot;Makarov&amp;quot;, but the name was changed to &amp;quot;Dobvra&amp;quot; in an update on May 11, 2023.&lt;br /&gt;
&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-1.jpg|thumb|none|600px|The base Makarov PM.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|300px|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-2.jpg|thumb|none|600px|The pistol with an 80-round drum mag equipped.]]&lt;br /&gt;
[[File:Makarov pm.jpg|thumb|none|300px|Stainless Baikal IJ-70-17AS - .380 ACP]]&lt;br /&gt;
[[File:CoDM-Makarov-3.jpg|thumb|none|600px|The PM with &amp;quot;SSB 105mm&amp;quot; barrel and &amp;quot;VLK Prizak&amp;quot; grip, the former giving it a nickel finish and a custom slide.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PB===&lt;br /&gt;
Like in ''Modern Warfare'', equipping the &amp;quot;SSL 308mm&amp;quot; barrel gives the gun an integrally suppressed [[Makarov PB]] assembly.&lt;br /&gt;
[[File:Pb-1.jpg|thumb|none|400px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-4.jpg|thumb|none|600px|The Makarov with the &amp;quot;SSL 308mm&amp;quot; integrally suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Also like in ''Modern Warfare'', the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel attachment gives the weapon a [[Stechkin APS]]-style appearance and full-auto fire conversion.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-5.jpg|thumb|none|600px|The Makarov with the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stechkin APS with shoulder stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-6.jpg|thumb|none|600px|A Stechkin APS-style build with the &amp;quot;PP-Karabin&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-Makarov-7.jpg|thumb|none|600px|A [[Stechkin APB]]-esque build with the &amp;quot;Monolithic Suppressor&amp;quot; and &amp;quot;PP-Skelet&amp;quot; stock. The stock is mounted upside down compared to an actual APB.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 2: Task Force 141, as the &amp;quot;JAK-12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:CoDM-AA12-1.jpg|thumb|none|600px|The AA-12 in Gunsmith. By default, it has the underbarrel rail that the ''Modern Warfare'' version gains when fitted with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
A sawed-off and visually altered [[Over and Under Shotgun|Browning Citori 725]] over-and-under shotgun appears as the &amp;quot;Shorty&amp;quot;, under the pistol class. It was added in 2021 as part of Season 5: In Deep Water, and uses the model of the &amp;quot;CQBoom&amp;quot; blueprint from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:CODM Shorty.jpg|thumb|none|600px|The &amp;quot;Shorty&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-725-2.jpg|thumb|none|600px|The weapon modified with two chokes, along with the &amp;quot;RTC Steady Stock&amp;quot; and &amp;quot;OWC Stable&amp;quot; handguard.]]&lt;br /&gt;
[[File:CoDM-725-3.jpg|thumb|none|600px|The 725 with two &amp;quot;Tactical Suppressors&amp;quot;, the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;OWC Commander&amp;quot; handguard, and slug ammunition (the latter visually adding two spare shells to the left side of the shotgun).]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Aether Machine&amp;quot; blueprint is a modified [[Sawed-Off Double Barrel Shotgun|side by side shotgun]].&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDM-Shorty-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] was added in Season 10 under the name &amp;quot;Echo&amp;quot;. It uses the model of the &amp;quot;Bloodlines&amp;quot; blueprint from ''Modern Warfare'' (2019), which has cosmetically different parts, including the handguard, receiver cover, magwell and trigger guard.&lt;br /&gt;
&lt;br /&gt;
Two blueprints, the &amp;quot;Demon Eyes&amp;quot; and the &amp;quot;Sleeping Dragon&amp;quot;, return from ''Modern Warfare''. These ones use the design of the base ''MW'' version, being closer in appearance to the real Origin-12.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Origin12-1.jpg|thumb|none|600px|Gunsmith view of the Origin-12.]]&lt;br /&gt;
[[File:CoDM-Origin12-3.jpg|thumb|none|600px|The Origin-12 with the &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, and a 12-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-Origin12-2.jpg|thumb|none|600px|The &amp;quot;Demon Eyes&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KRM-262&amp;quot;==&lt;br /&gt;
The &amp;quot;KRM-262&amp;quot; pump-action shotgun from ''Black Ops III'' was added to the game. The first version featured was the &amp;quot;Lava&amp;quot; Epic variant in Season 3, with a lava-style color scheme, as well as a muzzle brake that was not present on the ''BO3'' model. In Season 8, the &amp;quot;base&amp;quot; version of the gun was added; it initially lacked the aforementioned muzzle brake, but this has changed in a later update.&lt;br /&gt;
&lt;br /&gt;
The Winchester 1200 mentioned below has an Epic blueprint called the &amp;quot;Red Action&amp;quot;, which is visually inspired by the KRM-262, and was available before the KRM's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM KRM262 loadout left‎.jpg|thumb|none|600px|The earlier model as seen in Season 8.]]&lt;br /&gt;
[[File:CODM KRM262 loadout right.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDMobile-KRM262-1.jpg|thumb|none|600px|The current model, which gained a muzzle brake. At some point, it was updated to have a railed pumping handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] / [[Armsel Protecta]] hybrid from ''Call of Duty Online'' returns as the &amp;quot;Striker&amp;quot;. This time, the (incorrect) use of the Striker-12's aperture button is omitted, and thus the player character is shown loading shells without rotating the drum.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Striker-1.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in its base form.]]&lt;br /&gt;
[[File:CoDM-Striker-2.jpg|thumb|none|600px|The weapon fitted with a Striker-esque stock via the &amp;quot;YKM Light Stock&amp;quot; attachment]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1216==&lt;br /&gt;
The [[SRM Arms Model 1216]] appears as the &amp;quot;HS2126&amp;quot;. Unlike its counterpart from ''[[Call of Duty: Black Ops II|Black Ops II]]'', one pull of the trigger fires four rounds, essentially making it a burst-firing shotgun.&lt;br /&gt;
&lt;br /&gt;
Initially, it reused the ''Black Ops II'' model, with the player character rotating the magazine after each burst. However, in Season 9, the weapon was replaced by an inaccurate rendition, with the detachable magazine replaced by an internal one (therefore eliminating the rotating process while retaining the 4-round burst mode), along with a stock shaped similarly to a [[UTAS UTS-15]], and a shortened top rail. Initially, the mid-reload process was partly done off-screen, but the 2023 Season 7: Heat Wave update changed the reload animation, and a shotgun speedloader is now explicitly seen being used.&lt;br /&gt;
&lt;br /&gt;
In a cutscene for the Zombies mode Undead Siege, Tank Dempsey is seen using the original model of the Model 1216.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|450px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1216-1.jpg|thumb|none|600px|The original ''Black Ops II'' model before it underwent a stylistic &amp;quot;Modern Warfarization&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-M1216-2.jpg|thumb|none|600px|The current model.]]&lt;br /&gt;
[[File:CoDMobile-M1216-3.jpg|thumb|none|600px|Note the loading port.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
A heavily modified [[Standard Manufacturing DP-12]] was added in 2021 as part of Season 8: 2nd Anniversary, as the &amp;quot;R9-0&amp;quot;. It uses the design of some blueprints from ''Modern Warfare'' (2019), such as the &amp;quot;Gold Dredge&amp;quot;, having a noticeably altered appearance compared to a normal DP-12, with some visual cues that are somewhat reminiscent of the [[Kel-Tec KSG]].&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDM-R90-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;R9-0&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-R90-2.jpg|thumb|none|600px|The weapon can be modified with a DP-12-esque pumping handle via the &amp;quot;MFT Heavy Smoothbore&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The modified [[Winchester 1200]] from the ''Modern Warfare'' franchise appears as the &amp;quot;BY15&amp;quot;. It uses the ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' model, with the addition of some rails.&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 similar to the one in the game - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-W1200-1.jpg|thumb|none|600px|The &amp;quot;BY15&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:CoDM-W1200-2.jpg|thumb|none|600px|The Winchester with the &amp;quot;Sawed-Off Barrel&amp;quot; and &amp;quot;No Stock&amp;quot;, along with a pumping handle referred to as &amp;quot;Tactical Guard&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-W1200-3.jpg|thumb|none|600px|The shotgun with the &amp;quot;Extended Barrel, &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Steady Guard&amp;quot;, and slug rounds (the latter visually adding five spare shells to the left side).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A heavily modified sawed-off [[Winchester Model 1887]] appears as the &amp;quot;HS0405&amp;quot;. It is fitted with rails that are similar to the ''Call of Duty Online'' version.&lt;br /&gt;
&lt;br /&gt;
[[File:M1887 Airsoft.jpg|thumb|none|425px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1887-1.jpg|thumb|none|600px|The Model 1887 in Gunshmith. It has by default two unusable spare shells on the right side.]]&lt;br /&gt;
[[File:CoDMobile-M1887-2.jpg|thumb|none|600px|The weapon equipped with the &amp;quot;RTC Extended Light Barrel&amp;quot;, &amp;quot;Choke&amp;quot; and &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Argus&amp;quot;==&lt;br /&gt;
The &amp;quot;Argus&amp;quot; from future-era ''Black Ops'' games, a fictional lever-action shotgun inspired by the aforementioned Winchester 1887, was added in 2023 as part of Season 8: ERROR 404.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Argus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] from ''Modern Warfare'' (2019) was added in 2023 within Season 9: Graveyard Shift, as the &amp;quot;CX-9&amp;quot;.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-1.jpg|thumb|none|600px|The Scorpion with the base 20-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-2.jpg|thumb|none|600px|The &amp;quot;CX-9&amp;quot; with the &amp;quot;CX-38E&amp;quot; barrel, &amp;quot;CX-MM&amp;quot; stock and a 30-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-3.jpg|thumb|none|600px|The weapon with the &amp;quot;CX-38S&amp;quot; barrel (an actually integrally suppressed one) and a 50-round drum magazine.]]&lt;br /&gt;
[[File:Scorpion EVO 3 S2 SB.jpg|thumb|none|450px|CZ Scorpion Evo 3 S2 Micro with SBTEVO folding brace - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-5.jpg|thumb|none|600px|A Micro build with the &amp;quot;CX-23&amp;quot; barrel (having a built-in handstop configuration) and &amp;quot;CX-FA&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-4.jpg|thumb|none|600px|Another build with the &amp;quot;CX-23S&amp;quot; integrally suppressed barrel, &amp;quot;CX-FR&amp;quot; stock and &amp;quot;Hollow Point 12-R&amp;quot; magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A modified [[FN P90 TR]] was added in 2021 as part of Season 10: Shadows Return, under the name &amp;quot;CBR4&amp;quot;. It uses the model of &amp;quot;The Neutralizer&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a [[Magpul PDR-C]]-esque thumbhole grip and trigger guard.&lt;br /&gt;
&lt;br /&gt;
A similarly modified P90 with an integrated reflex sight was previously seen in the Battle Pass comic of Season 12. It used the design of the &amp;quot;Mowed Down&amp;quot; blueprint from ''Modern Warfare'' which, in addition to the PDR-C style parts, has a long barrel and a handguard based on the PS90 M-LOK handguards from Dan Haga Designs.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-1.jpg|thumb|none|600px|Simon &amp;quot;Ghost&amp;quot; Riley uses a longer-barreled version with an integrated reflex sight in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The FN P90-based &amp;quot;Cordite&amp;quot; from ''[[Call of Duty: Black Ops 4]]'' was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-Cordite-1.jpg|thumb|none|600px|The &amp;quot;Cordite&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDMobile-Cordite-2.jpg|thumb|none|600px|The &amp;quot;Zero G&amp;quot; Legendary blueprint; this previously appeared in ''Black Ops 4'' as a Mastercraft variant of the &amp;quot;Cordite&amp;quot;. Note that it has a trigger guard similar to that of the Jianshe 9mm mentioned below.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
The &amp;quot;PDW-57&amp;quot;, another P90-based SMG previously appearing in ''Black Ops II'', is featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-PDW57-1.jpg|thumb|none|600px|The &amp;quot;PDW-57&amp;quot; in-game; note the &amp;quot;5.7x29mm&amp;quot; markings.]]&lt;br /&gt;
[[File:CoDMobile-PDW57-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot;, a submachine gun seemingly inspired by the [[Patriot Ordnance Factory PSG|POF PSG]] and previously appearing in ''Black Ops 4'', was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|Patriot Ordnance Factory PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-GKS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] was added in Season 7 as the &amp;quot;QQ9&amp;quot;. It uses the model of the &amp;quot;Strapped&amp;quot; blueprint from ''Modern Warfare'' (2019), albeit with the sling removed. That blueprint essentially consists of an MP5A3 with a [[PTR 9KT]]-based lower receiver, a handguard which is a hybrid between HK Parts MP5, 94 &amp;amp; HK53 Key Mod Handguard and Midwest Industries MP5 M-LOK handguard, and a top rail which for some reason is fitted with a quick detach lever from EOTech holographic sights, implying that the top rail can be removed quickly, though how exactly this could work in reality remains unfathomable.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flood&amp;quot; is a returning blueprint from ''Modern Warfare''. It received some changes for ''CoD Mobile'', such as the charging handle being relocated to the rear.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-MP5-1.jpg|thumb|none|600px|The base MP5. As with the ''Modern Warfare'' blueprints, the PTR 9KT-based lower receiver has the triangular parts facing the opposite direction compared to the real deal.]]&lt;br /&gt;
[[File:CoDMobile-MP5-2.jpg|thumb|none|600px|The &amp;quot;Flood&amp;quot; blueprint, with a stock inspired by the Fortis LA stock, and a 10mm Auto style straight magazine. It uses the handguard of the &amp;quot;FSS Light&amp;quot; barrel attachment from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-MP5-4.jpg|thumb|none|600px|The &amp;quot;ATU Banisher&amp;quot; is another returning blueprint from ''Modern Warfare'', where it is known as &amp;quot;Banisher&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP5-3.jpg|thumb|none|600px|An [[MP5A2]] style build with the &amp;quot;MIP Strike Stock&amp;quot;. The weapon here is also fitted with the &amp;quot;MIP Customized Light Barrel&amp;quot; and the &amp;quot;Granulated Grip Tape&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The visually altered [[Heckler &amp;amp; Koch MP7A2]] from ''Modern Warfare'' (2019) was added in Season 13 as the &amp;quot;QXR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An icon of a more correctly rendered MP7 (which appears to be an MP7A1) is featured on the &amp;quot;SMG Master&amp;quot; achievement for multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:CODM MP7.jpg|thumb|none|600px|The &amp;quot;QXR&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM MP7 Modded.jpg|thumb|none|600px|Due to 3 out of 4 stock customization options being some sorts of collapsible stocks, it is possible to somewhat replicate the look of the original MP7A2. In this image, the weapon is fitted with the &amp;quot;YKM Light Stock&amp;quot;...]]&lt;br /&gt;
[[File:CoDM-MP7-3.jpg|thumb|none|600px|...while in this one, it is equipped with the &amp;quot;YKM Combat Stock&amp;quot; and the &amp;quot;Ranger Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP7-4.jpg|thumb|none|600px|The &amp;quot;Prototype Omega&amp;quot;, a returning blueprint from ''Modern Warfare'', has a modified receiver and a unique collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flanker&amp;quot;===&lt;br /&gt;
The &amp;quot;Flanker&amp;quot; blueprint of the &amp;quot;QXR&amp;quot; consists of a machine pistol fitted into a carbine conversion kit that is based on the [[CAA Tactical RONI]].&lt;br /&gt;
&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|400px|[[Glock 19]] mounted in a CAA Tactical RONI-G2 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-QXR-Flanker.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
The &amp;quot;HG 40&amp;quot;, a futuristic [[MP40]] from ''Black Ops III'', appears in the game with even more alterations to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-HG40-1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the loadout menu. Differences from the ''BO3'' version include the lengthened receiver, the stock, full top rail, sights, flash hider, KeyMod handguard, and diagonal vents, the latter resembling those of a [[SIG-Sauer MPX]].]]&lt;br /&gt;
[[File:CoDMobile-HG40-2.jpg|thumb|none|600px|The &amp;quot;Werewolf Fighter&amp;quot; blueprint, fitted with the &amp;quot;Classic Holographic Sight&amp;quot; and &amp;quot;Tactical Foregrip A&amp;quot;. This variant looks much more like the ''BO3'' model, and thus is closer in appearance to a real MP40.]]&lt;br /&gt;
[[File:CoDM-HG40-3.jpg|thumb|none|600px|Right side of the &amp;quot;Werewolf Fighter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm|Jianshe 9mm]] returns from ''Black Ops II'' as the &amp;quot;Chicom&amp;quot;, still fitted with an unusable [[Magpul FMG-9]]-like carry handle/tactical light combo, and erroneously firing in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jianshe 9mm fitted with its supppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-JS9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I / Gen II hybrid from ''Modern Warfare'' (2019) was added in Season 11 as the &amp;quot;Fennec&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; and &amp;quot;Royal Coffer&amp;quot; Epic blueprints are fitted with custom stocks via M4 stock adaptors. The &amp;quot;Ascended&amp;quot; Mythic blueprint has a customization option that makes it resemble the civilian Vector CRB Enhanced, albeit with a shorter barrel shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm]]&lt;br /&gt;
[[File:CODM Fennec.jpg|thumb|none|600px|The &amp;quot;Fennec&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Fennec-2.jpg|thumb|none|600px|The &amp;quot;Midnight&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Fennec-3.jpg|thumb|none|600px|The &amp;quot;Ascended&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; from ''Black Ops Cold War'', a fictional 3-round burst submachine gun taking cues from a variety of weapons such as the [[T2 MK5|Australian Automatic Arms 9mm SAC]] and the [[Heckler &amp;amp; Koch UMP45]], appears in the game. It was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:AAA SAC 9mm.jpg|thumb|none|450px|Australian Automatic Arms 9mm SAC - 9x19mm]]&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-KSP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-KSP45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] from ''Black Ops Cold War'' was added in 2022 as part of Season 10: World Class, as the &amp;quot;LAPA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-LAPA-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 7: Heat Wave, retaining the &amp;quot;Striker 45&amp;quot; moniker.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:CoDM-SMG45-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in 2022 as part of Season 3: Radical Raid. It uses the ''Black Ops Cold War'' model, which has a custom side cocking charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MAC10-1.jpg|thumb|none|600px|Gunsmith view of the MAC-10.]]&lt;br /&gt;
[[File:CoDM-MAC10-2.jpg|thumb|none|600px|MAC-10s with traditional charging handles are seen in Battle Pass comics, such as the 2023 Season 8: ERROR 404.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] appears as the &amp;quot;MSMC&amp;quot;, using the ''Black Ops III'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|450px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CoDMobile-MSMC-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The &amp;quot;Covert Mini&amp;quot; blueprint of the MSMC uses the model of the [[IMI Mini Uzi]] from ''Call of Duty Online'' (with some cosmetic additions), which has a top rail, and an [[Uzi Pro]]-style charging handle on the left side.&lt;br /&gt;
&lt;br /&gt;
In addition, the MP7 has a blueprint called &amp;quot;Surgical Incision&amp;quot; that is visually inspired by said Mini Uzi.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|375px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|325px|IWI Uzi Pro Pistol (early version), for comparison - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MiniUzi-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; from ''Black Ops 4'', a submachine gun taking cues from an early [[Heckler &amp;amp; Koch MP5K]] prototype and from the [[Agram 2000]], was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K serial number 0001 with 15-round &amp;quot;waffle&amp;quot; magazine - 9x19mm]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 with 22-round magazine - 9x19mm]]&lt;br /&gt;
[[File:CODM MX9.jpg|thumb|none|600px|The &amp;quot;MX9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] returns from ''Black Ops Cold War'' as the &amp;quot;OTs 9&amp;quot;, added in the 2023 Season 4: Veiled Uprising.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Kiparis-1.jpg|thumb|none|600px|The Kiparis with its default 20-round magazine.]]&lt;br /&gt;
[[File:CoDM-Kiparis-2.jpg|thumb|none|600px|The OTs-02 with a 30-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; from ''Black Ops III'', a [[Ruger MP9]]-based submachine gun firing in 4-round bursts, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Scrap Metal&amp;quot; blueprint of the aforementioned MSMC is nearly identical to the &amp;quot;Pharo&amp;quot; visually, even having its &amp;quot;burst&amp;quot; switch above the trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|375px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-Pharo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] from ''Modern Warfare'' (2019) was added in the 2021 Season 3: Tokyo Escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:CODM Bizon.jpg|thumb|none|600px|The PP-19 Bizon in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Bizon-2.jpg|thumb|none|600px|The Bizon with the &amp;quot;YKM Light Stock&amp;quot;, along with a fictional 84-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] from ''[[Call of Duty: WWII]]'' was added in 2022 as part of the Season 1: Heist.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-1.jpg|thumb|none|600px|The PPSh-41 with its default drum magazine, which only holds 65 rounds compared to the real 71.]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-2.jpg|thumb|none|600px|The weapon fitted with a 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Razorback&amp;quot;==&lt;br /&gt;
The &amp;quot;Razorback&amp;quot; from ''Black Ops III'', a submachine gun bearing a resemblance to the fictional &amp;quot;Thor PDW&amp;quot;, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:Thorpdw.jpg|thumb|none|375px|CGI render of the &amp;quot;Thor PDW&amp;quot;, a '''fictional''' super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert]]&lt;br /&gt;
[[File:CoDMobile-Razorback-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Switchblade X9&amp;quot;==&lt;br /&gt;
The &amp;quot;Switchblade X9&amp;quot; from ''Black Ops 4'' was added in 2022 as part of Season 7: New Vision City.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-SwitchbladeX9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
The stylized [[Ak 5]] from ''Call of Duty: Black Ops Cold War'' was added in 2022 as part of Season 9: Zombies Are Back, as the &amp;quot;Krig 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Ak5-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-3.jpg|thumb|none|600px|The Ak 5 configured with an [[FN FNC]] or [[Daewoo K2]]-like handguard with the &amp;quot;Taskforce Barrel&amp;quot;, along with the &amp;quot;OWC Skeleton Stock&amp;quot; and &amp;quot;Double Stack Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The modified [[AK-102]] from ''Call of Duty Online'' returns as the &amp;quot;AK117&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-AK102-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kit Bag&amp;quot;===&lt;br /&gt;
The &amp;quot;Kit Bag&amp;quot; blueprint of the &amp;quot;AK117&amp;quot; is modeled after the &amp;quot;Maverick&amp;quot; from ''[[Call of Duty: Ghosts]]'', a fictional custom [[FN FAL]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears, referred to as the earlier AK-47, and using the ''Call of Duty Online'' model. As a result, it is depicted with three rivets at the rear of the receiver (like AK variants with side-folding stocks, such as the AKS-74 and the AK-100 series), and the fire selector is incorrectly set to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKM-1.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[File:CoDMobile AK 4.jpg|thumb|none|600px|An [[AK-104]]-like build achieved with the &amp;quot;MIP Light Barrel (Short)&amp;quot;, which also gives it a custom handguard. Here, the gun is also fitted with the &amp;quot;YKM Light Stock&amp;quot; and the &amp;quot;Ghosts&amp;quot; camo pattern.]]&lt;br /&gt;
[[File:CoDMobile-AK-5.jpg|thumb|none|600px|The &amp;quot;OWC Ranger&amp;quot; attachment gives the AK a barrel assembly that is vaguely reminiscent of an [[AK-109]]. The weapon here is also equipped with the &amp;quot;Stalwart&amp;quot; camo.]]&lt;br /&gt;
[[File:CoDMobile-AK-6.jpg|thumb|none|600px|An LMG-style build with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;MIP Strike Stock&amp;quot;. It is also equipped with a 5.45mm magazine modification (formerly holding 30 rounds, but buffed to 40 after an update), but for some reason it is curved like a 7.62x39mm magazine.]]&lt;br /&gt;
[[File:CoDM-AKM-Combo.jpg|thumb|none|600px|The AKM with the &amp;quot;GRU Combo Grip&amp;quot;, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 3: Radical Raid. It is available in the barrel section of attachments, and is a combination of several parts: a heat shield and a suppressor similar to the ones seen on some attachments from ''Black Ops Cold War'', along with an [[AIM]]-style vertical foregrip and a custom gas block.]]&lt;br /&gt;
[[File:CoDM-AK-UpInArms.jpg|thumb|none|600px|The &amp;quot;Up in Arms&amp;quot; calling card features Farah Karim's AK from ''Modern Warfare'' (2019), which has an [[MPi-KMS-72]] style folding stock and an [[AK-74]] style front sight block and 90 degree gas block.]]&lt;br /&gt;
[[File:CoDM-AK-Resonant.jpg|thumb|none|600px|The &amp;quot;Resonant&amp;quot; is a returning blueprint from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-AK-8.jpg|thumb|none|600px|The &amp;quot;Woodland Strife&amp;quot; blueprint has an altered receiver. The front rivet position is similar to some AK-pattern firearms such as the [[RPK]] and the [[Type 56 assault rifle|Type 56]].]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The &amp;quot;Life and Death&amp;quot; blueprint is an [[AK-47]] with a shortened barrel and gas system. It uses the model of the &amp;quot;Brick Wall&amp;quot; blueprint from ''Black Ops Cold War'', with a few alterations.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''Modern Warfare'' (2019) &amp;quot;Protector&amp;quot; calling card featuring a full-sized AK-47 returns in ''CoD Mobile'' under the name &amp;quot;Rugged&amp;quot;. AK-47s with altered receivers are seen in the Season 12 comic as well.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AK-10.jpg|thumb|none|600px|The &amp;quot;Life and Death&amp;quot; blueprint. The barrel and gas system are shortened even more than the [[:File:AKMSPistol.jpg|custom AKMS]] seen in ''[[Terminator 3: Rise of the Machines]]''.]]&lt;br /&gt;
[[File:CoDM-AK47-1.jpg|thumb|none|600px|The standard-sized AK-47 on the &amp;quot;Rugged&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-AK-7.jpg|thumb|none|600px|The AK in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Metallic Mist&amp;quot;===&lt;br /&gt;
The &amp;quot;Metallic Mist&amp;quot; and &amp;quot;Pink Perforator&amp;quot; blueprints are AKS-74U lookalikes created from the [[AK-47]] model from ''Call of Duty: Modern Warfare'' (2019). Given the different model reused compared to the base ''CoDM'' version, the fire selector is appropriately set to full-auto, and the 5.45x39mm magazine is modeled correctly.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AK-3.jpg|thumb|none|600px|The &amp;quot;Metallic Mist&amp;quot; blueprint is visually equipped with the following attachments from ''Modern Warfare'': the &amp;quot;Flash Guard&amp;quot;, “8.1&amp;quot; Compact Barrel”, &amp;quot;FSS Close Quarters Stock&amp;quot;, and &amp;quot;5.45×39mm 30-Round Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kuromaku&amp;quot;===&lt;br /&gt;
The &amp;quot;Kuromaku&amp;quot; Mastercraft variant of ''Black Ops 4''’s &amp;quot;KN-57&amp;quot; (based on the 2015 prototype of the [[AK-12]]) was added to ''Call of Duty: Mobile'' as a Legendary blueprint for the &amp;quot;AK-47&amp;quot;. Another blueprint, the &amp;quot;Kuromaku Prestige&amp;quot;, also uses this model, and a previously added blueprint, the &amp;quot;Pumpkin Head&amp;quot;, is based on the &amp;quot;KN-57&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:CoDM-AK-9.jpg|thumb|none|600px|The &amp;quot;Kuromaku&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDMobile-AK-2.jpg|thumb|none|600px|The &amp;quot;Pumpkin Head&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The heavily modified [[AKS-74U]] from ''Call of Duty Online'' appears, still classified as a submachine gun. The in-game name was changed from &amp;quot;AKS-74U&amp;quot; to &amp;quot;RUS-79U&amp;quot; in Season 3.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Street Legal&amp;quot; and &amp;quot;Little Comrade&amp;quot; are returning blueprints from ''Black Ops Cold War'', and are much more accurately modeled after the real AKS-74U, except that they are shown with AK-47 style pistol grips. Additionally, the &amp;quot;Street Legal&amp;quot; blueprint has an [[RPK]] style stock and a drum magazine, while the &amp;quot;Little Comrade&amp;quot; has a slightly extended barrel, a different flash hider, and a custom handguard and magwell.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Frost Legend&amp;quot; blueprint is modeled after a combination from ''BOCW'' that consists of an AKS-74U's receiver with a [[VSS Vintorez]] style suppressor and stock, along with a custom handguard and a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with a RIS handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKS74U-1.jpg|thumb|none|600px|By default, the weapon is fitted with the additional rail that the ''CoD Online'' version gains at the rear when equipped with an optic.]]&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with early handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AKS74U-3.jpg|thumb|none|600px|The &amp;quot;Street Legal&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-4.jpg|thumb|none|600px|The &amp;quot;Little Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-2.jpg|thumb|none|600px|The &amp;quot;Frost Legend&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The modified [[AKU-94]] from ''Call of Duty Online'' returns as the &amp;quot;BK57&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKU-94.jpg|thumb|none|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKU94-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vepr===&lt;br /&gt;
The &amp;quot;Gimmick&amp;quot; blueprint of the &amp;quot;BK57&amp;quot; is modeled after the [[AK-74#Vepr|Vepr]] from ''Call of Duty Online'', with a custom finish.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr scoped.jpg|thumb|none|450px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-Vepr-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Vepr-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as the &amp;quot;ASM10&amp;quot; (named similarly to the Thompson-based &amp;quot;ASM1&amp;quot; from ''[[Call of Duty: Advanced Warfare]]''). It uses the ''Call of Duty Online'' model, which has a prototype AK-12 style fire selector, and a magazine inserted vertically instead of being slightly canted to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AN94-1.jpg|thumb|none|600px|The base &amp;quot;ASM10&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AN94-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Branson&amp;quot; barrel, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 7: New Vision City.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 2: Day of Reckoning.&lt;br /&gt;
&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
Similarly to its ''MW'' counterpart, the AS Val can be visually turned into a [[VSS Vintorez]], in this case with the &amp;quot;RTC Steady Stock&amp;quot;. The resemblance can be increased further with the &amp;quot;15 Round FMJ&amp;quot; magazine (originally 10, but buffed to 15 after an update) and with one of the scope options. The &amp;quot;OWC Ranger Stock&amp;quot; approximates the modernized VSSM.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-1.jpg|thumb|none|600px|A VSS build with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;15 Round FMJ&amp;quot;, and &amp;quot;RTC 4.4X Tactical Scope&amp;quot;.]]&lt;br /&gt;
[[File:VSSM.jpg|thumb|none|450px|VSSM - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-2.jpg|thumb|none|600px|A VSSM style build fitted with the &amp;quot;OWC Ranger Stock&amp;quot;, &amp;quot;MIP 200mm Mid-Range Barrel&amp;quot;, &amp;quot;Fast Reload&amp;quot;, and 1P29 scope.]]&lt;br /&gt;
&lt;br /&gt;
===SR-3 Vikhr===&lt;br /&gt;
Also like in ''Modern Warfare'', [[SR-3]]/SR-3M Vikhr-like configurations can be made with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:SR3.jpg|thumb|none|350px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-2.jpg|thumb|none|600px|An SR-3 Vikhr-like build with the &amp;quot;MIP 105mm Melee Barrel&amp;quot; and the &amp;quot;OWC Skeleton Stock&amp;quot;. No unsuppressed options are available. By name and function, this barrel attachment is the counterpart of the &amp;quot;VLK 105mm Sova&amp;quot; from ''Modern Warfare'', but visually it uses the model of ''MW''’s &amp;quot;Stovl SOF&amp;quot; barrel. The opposite happens with the &amp;quot;MIP Quick Response Barrel&amp;quot; pictured below.]]&lt;br /&gt;
[[File:SR3M-Vixr.jpg|thumb|none|450px|SR-3M with suppressor - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-3.jpg|thumb|none|600px|Another build with the &amp;quot;MIP Quick Response Barrel&amp;quot;, &amp;quot;Ranger Foregrip&amp;quot;, and 30-round extended magazine (holding 35 rounds following an update).]]&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 5: Tropical Vision, as the &amp;quot;Oden&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ASh-12 flattop.jpg|thumb|none|420px|ASh-12.7 prototype with flat top, grenade launcher and suppressor - 12.7x55mm]]&lt;br /&gt;
[[File:ASh-12.jpg|thumb|none|420px|ASh-12.7 prototype - 12.7x55mm]]&lt;br /&gt;
[[File:CoDM-ASh12-1.jpg|thumb|none|600px|Gunsmith view of the ASh-12.]]&lt;br /&gt;
[[File:CoDM-ASh12-2.jpg|thumb|none|600px|The &amp;quot;Oden&amp;quot; with the &amp;quot;MIP Light Barrel (Short)&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ASh12-3.jpg|thumb|none|600px|The rifle with a large [[VSSK Vykhlop]]-like &amp;quot;Colossus Suppressor&amp;quot;, along with the aforementioned short barrel, &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and &amp;quot;12.7×55 Subsonic Heavy Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR==&lt;br /&gt;
A custom [[AR-15]]-patterned rifle appears as the &amp;quot;M4&amp;quot;. It consists of a hybrid upper receiver with its right side being from VLTOR MUR while the left is similar to Cross Machine Tools receiver with grooves like JP Enterprises CTR-02, a Geissele Super Dynamic trigger, a Magpul trigger guard and a Magpul pistol grip. It has a handguard which appears to be a hybrid between the HWK KeyMod Free Float Handguard, Titan Handguard and Fortis Night Rail, and a stock that appears to be a hybrid between a Magpul MOE SL and a [[Steyr AUG]]'s stock. It also has a Raptor charging handle, a shark style muzzle brake and the magazine looks like it has a built in plate similar to the UTG polymer magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-M4-1.jpg|thumb|none|600px|Note the fire selector incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:CoDMobile-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enchanted Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;Enchanted Carbine&amp;quot; blueprint is based on the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online'', consisting of an [[HK416]]'s upper receiver mated to an [[M4A1]]'s lower, along with an HK416 A5 style trigger guard. The &amp;quot;Polar Opposite&amp;quot; blueprint also has a HK416-esque upper combined with fictional other elements.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-3.jpg|thumb|none|600px|In contrast to the base &amp;quot;M4&amp;quot;, the fire selector here is correctly set to full-auto.]]&lt;br /&gt;
[[File:CoDM-M4-4.jpg|thumb|none|600px|Right side of the &amp;quot;Enchanted Carbine&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-M4-6.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The Breakup&amp;quot;===&lt;br /&gt;
&amp;quot;The Breakup&amp;quot; is a returning blueprint from ''Modern Warfare'' (2019). It consists of that game's &amp;quot;M4A1&amp;quot; (actually a [[Colt Model 933]]) fitted with a carrying handle and a Magpul-style stock, combined with an [[M16A4]]-style barrel and handguard (with the barrel depicted with an [[M203]] groove, like an M4), as well as a compensator. The .458 SOCOM magazine seen on ''MW''’s blueprint now acts as a 40-round magazine extension.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Vengeance&amp;quot;===&lt;br /&gt;
The &amp;quot;Vengeance&amp;quot; blueprint uses the design of some blueprints from ''Modern Warfare'' (such as the &amp;quot;Soulful Wanderer&amp;quot;), which have a Radian Weapons-based receiver, with the left side of the upper resembling the Mega Arms MATEN or Cross Machine Tools upper, along with grooves from the JP Enterprises CTR-02.&lt;br /&gt;
&lt;br /&gt;
[[File:Radian 10.5 SBR.jpg|thumb|none|450px|Radian Model 1 SBR - .223 Wylde]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] from ''Black Ops Cold War'' was added in 2022 as part of Season 11: Ultimate Frontier, as the &amp;quot;EM2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:CoDM-EM2-1.jpg|thumb|none|600px|Gunsmith view of the EM-2.]]&lt;br /&gt;
[[File:CoDM-EM2-2.jpg|thumb|none|600px|The EM-2 with a 30-round magazine extension and &amp;quot;Red Dot Sight 1&amp;quot;, the latter removing the carrying handle (like other optics).]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A modified [[FAMAS F1]] was added in 2021 as part of Season 1: New Order. The design is the one used by some ''Modern Warfare'' (2019) blueprints such as the &amp;quot;Desert Rat&amp;quot; and &amp;quot;Bubble Burster&amp;quot;, albeit with a standard finish and barrel length. It is called &amp;quot;FR .556&amp;quot;, which is the same absurd name that was seen in pre-release footage of ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS PGMP.jpg|thumb|none|450px|FAMAS F1 with PGMP rail mount system - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-1.jpg|thumb|none|600px|The FAMAS F1 with its default 25-round magazine (holding 30 rounds in-game).]]&lt;br /&gt;
[[File:CoDM-FAMAS-5.jpg|thumb|none|600px|The FAMAS with a 39-round magazine extension and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-FAMAS-2.jpg|thumb|none|600px|The &amp;quot;Superhighway&amp;quot; Legendary blueprint, with a trigger guard reminiscent of the [[FAMAS G1]].]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
The &amp;quot;Insurgency&amp;quot; and &amp;quot;Fractured Forces&amp;quot; are returning blueprints from ''Modern Warfare'', being [[FAMAS Valorisé]] rifles with some cosmetic modifications.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-3.jpg|thumb|none|600px|The &amp;quot;Insurgency&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-FAMAS-4.jpg|thumb|none|600px|The &amp;quot;Fractured Forces&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR 1&amp;quot;==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; from ''Black Ops Cold War'', a [[FAMAS Valorisé]]-based rifle with a [[FAMAS G2]]-style trigger guard and magazine well, was added in 2023 as part of the Season 5: Get Wrecked! update.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FFAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in Season 8 as the &amp;quot;DR-H&amp;quot;. It uses the model of &amp;quot;The Traitor&amp;quot; blueprint from ''Modern Warfare'' (2019), which has an altered receiver, a rail extension, and a stock inspired by a [[Bushmaster ACR]]'s folding stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mother of Pearl&amp;quot; blueprint uses the model of the base ''MW'' version with the installed “FORGE TAC 17.2&amp;quot; LB” barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SCAR loadout left‎.jpg|thumb|none|600px|Gunsmith view of the SCAR-H.]]&lt;br /&gt;
[[File:CODM SCAR loadout right.jpg|thumb|none|600px|Right side]]&lt;br /&gt;
[[File:CoDM-SCAR-5.jpg|thumb|none|600px|The SCAR with the &amp;quot;OWC Ranger&amp;quot; barrel, &amp;quot;MIP Strike Stock&amp;quot; and 30-round extended mag]]&lt;br /&gt;
[[File:CODM SCAR Mother of Pearl.jpg|thumb|none|600px|The &amp;quot;Mother of Pearl&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sludge&amp;quot;===&lt;br /&gt;
The &amp;quot;Sludge&amp;quot; blueprint returns from ''Modern Warfare'', resembling the compact [[FN SCAR-SC]] but retaining the SCAR-H's 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-SC.jpg|thumb|none|400px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-SCAR-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; from ''Advanced Warfare'', a futuristic assault rifle based on the [[Robinson Armament XCR]], was added to the game in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Robarm XCR L.jpg|thumb|none|450px|Robinson Armament XCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM HBRa3 loadout left‎.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM HBRa3 loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The &amp;quot;Holger-26&amp;quot; from ''Modern Warfare'' (2019), a [[Heckler &amp;amp; Koch G36]] set up to pass for an [[MG36]], was added to the light machine gun class in 2021 as part of Season 4: Spurned &amp;amp; Burned. This time, it lacks a hyphen in its name.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Holger26-2.jpg|thumb|none|600px|Unlike its ''MW'' counterpart, the weapon can be equipped with a functional bipod, which is mounted alongside the unusable folded one present by default. Here, the gun is also fitted with the &amp;quot;RTC Steady Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
Just like in ''Modern Warfare'', the weapon can be visually turned into a [[Heckler &amp;amp; Koch G36K|G36K]], in this case with the &amp;quot;MIP Light&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The &amp;quot;MIP Light Barrel (Short)&amp;quot; turns the gun into a [[Heckler &amp;amp; Koch G36C|G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26C.jpg|thumb|none|600px|A G36C build paired with the &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LK24&amp;quot;==&lt;br /&gt;
The &amp;quot;LK24&amp;quot; assault rifle is a heavily modified [[Heckler &amp;amp; Koch G36K]], taking some minor design cues from the &amp;quot;G37H&amp;quot; seen in ''Call of Duty Online''. It lacks a carrying handle, and has a custom handguard, telescoping stock, pistol grip and trigger guard, as well as an AR fire control group. Such fire control lowers are available for G36 rifles in reality, being manufactured by Tommy Built Tactical, but they have H&amp;amp;K style bullet pictograms, whereas the in-game version has &amp;quot;Safe&amp;quot; and &amp;quot;Semi&amp;quot; markings.&lt;br /&gt;
&lt;br /&gt;
Of note is that the &amp;quot;Rusted Shroud&amp;quot; blueprint is actually modeled after ''Online''’s &amp;quot;G37H&amp;quot;, albeit with an orange finish.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Airsoft H&amp;amp;K G36 sniper.jpg|thumb|none|450px|'''Airsoft''' Heckler &amp;amp; Koch G36 &amp;quot;Sniper&amp;quot;. The in-game weapon has a rectangular cutout above the magwell similar to this one.]]&lt;br /&gt;
[[File:CoDMobile-LK24-1.jpg|thumb|none|600px|The base &amp;quot;LK24&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-LK24-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-G37H-1.jpg|thumb|none|600px|The &amp;quot;Rusted Shroud&amp;quot; blueprint, modeled after the &amp;quot;G37H&amp;quot; from ''CoD Online''.]]&lt;br /&gt;
[[File:CoDM-G37H-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-LK24-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint, which has a full rail top carry handle]]&lt;br /&gt;
[[File:CoDM-LK24-4.jpg|thumb|none|600px|The &amp;quot;Justicar&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK433]] prototype from ''Modern Warfare'' (2019) was added in the 2022 Season 1: Heist. It retains the &amp;quot;Kilo 141&amp;quot; moniker, and uses the finish of the &amp;quot;Kilobite&amp;quot; blueprint from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, third prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-HK433-1.jpg|thumb|none|600px|Gunsmith view of the HK433.]]&lt;br /&gt;
[[File:CoDM-HK433-2.jpg|thumb|none|600px|The rifle with the &amp;quot;YKM Integral Suppressor Light&amp;quot;, &amp;quot;YKM Combat Stock&amp;quot; and 40-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-HK433-3.jpg|thumb|none|600px|The HK433 with the &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;RTC Steady Stock&amp;quot; and 50-round magazine extension.]]&lt;br /&gt;
[[File:CoDM-HK433-4.jpg|thumb|none|600px|The weapon with the &amp;quot;OWC Marksman&amp;quot; barrel, bipod and 100-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot;, a futuristic AR-15 pattern carbine seemingly taking cues from the [[AAC Honey Badger]], returns from ''Black Ops III''. It was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
In addition, the &amp;quot;Sickle&amp;quot; blueprint of the aforementioned &amp;quot;M4&amp;quot; looks very similar to the &amp;quot;HVK-30&amp;quot;; it reuses the model of one of the cosmetic variants of the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[File:CoDMobile-HVK30-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; from ''Black Ops III'', a futuristic assault rifle apparently based on the [[Heckler &amp;amp; Koch HK416]], was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-ICR1-1.jpg|thumb|none|600px|The base &amp;quot;ICR-1&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ICR1-2.jpg|thumb|none|600px|The &amp;quot;ICR-1&amp;quot; with the &amp;quot;YKM Integral Suppressor Light&amp;quot; short barrel, &amp;quot;YKM Light Stock&amp;quot; and 50-round &amp;quot;Fast Extended Mag B&amp;quot;. For some reason, the latter is visually an SMG-sized magazine, despite having the same caliber-related statistics as the base weapon.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE Hybrid==&lt;br /&gt;
The &amp;quot;CR-56 AMAX&amp;quot; from ''Modern Warfare'' (2019), a 7.62x39mm [[IWI Galil ACE]] hybridized with the 11.8&amp;quot; barrel of a 7.62x51mm Galil ACE GAR51SBR, was added in the 2021 Season 5: In Deep Water.&lt;br /&gt;
&lt;br /&gt;
Just like in ''Modern Warfare'', it can be fitted with a more appropriate Galil ACE GAR39SBR's 8.3&amp;quot; barrel (this variant being actually chambered in 7.62x39mm). It can also be modified with a barrel and folding stock reminiscent of the original [[Galil#Galil AR|IMI Galil]] (albeit with a [[Beretta AR-70/223]]-like handguard).&lt;br /&gt;
&lt;br /&gt;
[[File:Galil ACE 32 sb.jpg|thumb|none|450px|IWI Galil ACE 32, earlier version with 15&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:ACE GAR51.jpg|thumb|none|450px|IWI Galil ACE GAR51SBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM AMAX.jpg|thumb|none|600px|The &amp;quot;CR-56 AMAX&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-AMAX-4.jpg|thumb|none|600px|The weapon with the &amp;quot;Gunner Stock&amp;quot; barrel attachment, &amp;quot;MIP Tracker Stock&amp;quot;, 40-round extended mag, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:ACE GAR39.jpg|thumb|none|400px|IWI Galil ACE GAR39SBR - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AMAX-2.jpg|thumb|none|600px|The ACE with the &amp;quot;Intruder Stock&amp;quot; barrel, &amp;quot;Custom Strike&amp;quot; stock, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AMAX-3.jpg|thumb|none|600px|The Galil with the &amp;quot;MIP Custom Long&amp;quot; barrel, &amp;quot;Psilos Light Stock&amp;quot;, and &amp;quot;M67 Ammo&amp;quot; (the latter restricting the fire mode to semi-auto).]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] was added in Season 9, under the name &amp;quot;Kilo Bolt-Action&amp;quot;; it was the first weapon to appear in the marksman rifle class. It uses the ''Modern Warfare'' (2019) model, but with the sling removed; the sling slot and the bolt disassembly disc are also missing from the stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rail Gun&amp;quot; Legendary blueprint is a futuristic Kar98k modified into a rail gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with hooded front sight and bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODM K98K Gunsmith L.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM K98K Gunsmith R.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; from ''Black Ops III'' was added in Season 4. Additionally, the aforementioned AKM has a blueprint called the &amp;quot;Red Action&amp;quot;, which is based on the &amp;quot;KN-44&amp;quot;, and was available before the KN-44's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 photoshop with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:CoDMobile-KN44-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears simply as the &amp;quot;M16&amp;quot;. It uses the ''Modern Warfare Remastered'' model with some minor differences, such as the lack of a tape on the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;FUBAR&amp;quot; blueprint adds an M203 grenade launcher heat shield, a magazine tape, a vintage US military style olive drab paintjob and a suppressor. The &amp;quot;Heavy Duty&amp;quot; blueprint is a fictional custom built AR made from tools with a pipe wrench for stock. The &amp;quot;Valentine&amp;quot; blueprint is the AR with a custom chassis and muzzle; it also has the same pseudo SENTRY's Hexmag magazine with a stylized Magpul Ranger Plate.&lt;br /&gt;
&lt;br /&gt;
In the 2022 Season 10: World Class, the M16 received a new weapon perk, the &amp;quot;Wild Fire&amp;quot;. When equipped, it changes the fire mode from 3-round burst to fully-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-1.jpg|thumb|none|600px|Note that like in ''MWR'', the weapon is depicted with an M4's barrel profile.]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:CODM M16 FUBAR.jpg|thumb|none|600px|The &amp;quot;FUBAR&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&amp;quot;The Stripe&amp;quot; blueprint is an [[M16A2]] with a custom camo and a proper barrel. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M16A2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot; from ''Black Ops 4'', an assault rifle based on the [[Desert Tech Micro Dynamic Rifle|Desert Tech MDR-C]], was added in 2023 as part of Season 2: Heavy Metal, under the name &amp;quot;Maddox&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C, prototype version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Maddox-1.jpg|thumb|none|600px|The &amp;quot;Maddox&amp;quot; with its default 40-round magazine.]]&lt;br /&gt;
[[File:CoDM-Maddox-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Reinforced Heavy Barrel, &amp;quot;Agile Stock&amp;quot;, &amp;quot;Task Force Quickdraw Grip&amp;quot; and 30-round &amp;quot;Black Ops Fast Reloader&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Maddox-3.jpg|thumb|none|600px|Another build with the &amp;quot;Echo Fire Mod&amp;quot;, &amp;quot;No Stock&amp;quot;, &amp;quot;Hollow Grip&amp;quot; and 60-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Man-O-War&amp;quot;==&lt;br /&gt;
The &amp;quot;Man-O-War&amp;quot; from ''Black Ops III'' was added in Season 2. One of its blueprints, the &amp;quot;Cardinal&amp;quot;, is modeled after one of the cosmetic variants of the SCAR-H from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-ManOWar-1.jpg|thumb|none|600px|The base &amp;quot;Man-O-War&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ManOWar-Cardinal.jpg|thumb|none|600px|The &amp;quot;Cardinal&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==&lt;br /&gt;
The [[Marlin Model 1895]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 4: Spurned &amp;amp; Burned, under the name &amp;quot;MK2&amp;quot;. By default, it is modeled with the “FSS 24.0&amp;quot; Factory” extended barrel from ''MW''. In contrast to that game, it has an attachment that allows it to use the smaller-caliber .30-30 cartridge (the latter being used by the [[Marlin Model 1893]] and [[Marlin Model 336|Model 336]] in reality).&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[File:CODM Mk2.jpg|thumb|none|600px|The base Marlin.]]&lt;br /&gt;
[[File:CoDM-MK2-2.jpg|thumb|none|600px|The Marlin equipped with the &amp;quot;20.0 Forged Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The stylized [[OTs-14 Groza]] from ''Black Ops Cold War'' was added in 2023 as part of Season 11: Siren Song.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Peacekeeper MK2&amp;quot;==&lt;br /&gt;
The &amp;quot;Peacekeeper MK2&amp;quot; from future-era ''Black Ops'' games was added in Season 13. This specific designation was used in ''Black Ops III'', but the weapon actually uses the model of the &amp;quot;Peacekeeper&amp;quot; from ''Black Ops 4'', which is nearly identical to the ''BO3'' counterpart, but has some tiny differences such as the serial number.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Peacekeeper.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] from ''Modern Warfare'' (2019) was added in the 2021 Season 8: 2nd Anniversary as the &amp;quot;M13&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M13-1.jpg|thumb|none|600px|The base MCX VIRTUS.]]&lt;br /&gt;
[[File:CoDM-M13-2.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Heavy Long Barrel&amp;quot; and the &amp;quot;RTC Assault Tactical&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-M13-3.jpg|thumb|none|600px|The &amp;quot;M13&amp;quot; with the &amp;quot;RTC Mini Barrel&amp;quot;, &amp;quot;M13 Skeleton Stock&amp;quot;, and .300 Blackout magazine (known as &amp;quot;.300 RTC&amp;quot; in-game).]]&lt;br /&gt;
[[File:CoDM-M13-4.jpg|thumb|none|600px|The MCX with the &amp;quot;RTC Silencer Barrel&amp;quot;, &amp;quot;RTC Combat Stock&amp;quot;, and &amp;quot;.300 RTC Double Stack 40 Round&amp;quot; magazine attachment (actually two magazines clamped together).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] from ''Modern Warfare'' (2019) was added 2023 as part of Season 6: Templar's Oath, as the &amp;quot;Grau 5.56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|none|450px|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SG552-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Minisaf1.jpg|thumb|none|400px|FAMAE Mini-SAF with picatinny rail - 9x19mm]]&lt;br /&gt;
[[File:CoDM-SG552-3.jpg|thumb|none|600px|The &amp;quot;Grau 5.56&amp;quot; with the &amp;quot;ZLR Drifter A-08&amp;quot; barrel assembly that resembles the FAMAE Mini-SAF, along with a 60-round extended magazine and no stock.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 550===&lt;br /&gt;
The “Tempus 26.4&amp;quot; Archangel” attachment gives the rifle a full-sized barrel and a custom full-length handguard, making it resemble a [[SIG SG 550#SIG SG 550|SIG SG 550]].&lt;br /&gt;
&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-5.jpg|thumb|none|600px|The rifle with the “Tempus 26.4&amp;quot; Archangel” barrel.]]&lt;br /&gt;
[[File:SIG 550-1.jpg|thumb|none|450px|SIG SG 550-1 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-6.jpg|thumb|none|600px|An [[SIG SG 550 SR|SG 550 SR]]-like build with the aforementioned barrel, along with the &amp;quot;OWC 4.4X Tactical Scope&amp;quot;, &amp;quot;FSS Blackjack&amp;quot; stock and &amp;quot;Cronen Sniper Elite&amp;quot; pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
The “FSS 20.8&amp;quot; Nexus” attachment gives the weapon a medium-sized barrel and handguard; this makes it resemble a [[SIG SG 551]].&lt;br /&gt;
&lt;br /&gt;
[[File:SG 551 LB.jpg|thumb|none|450px|SIG SG 551 LB - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added to the submachine gun class as the &amp;quot;AGR 556&amp;quot;. It uses the model of the &amp;quot;Airshot&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a different stock and a railed handguard. When the weapon was added in Season 12, it was modeled with a 5.56x45mm magazine by default like a standard AUG A3 assault rifle, despite being in the SMG category and having the option to be converted to use 5.56mm ammunition in different-looking 30 or 60-round magazines.&lt;br /&gt;
&lt;br /&gt;
In Season 13, the &amp;quot;AGR 556&amp;quot; got modified with a custom magwell and an SMG-sized magazine, both looking different from AUG submachine gun variants. When a 5.56mm conversion attachment was used, said magwell used to be retained (resulting in the 5.56mm magazine clipping through it), but this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matchstick&amp;quot; and &amp;quot;Al Rukh&amp;quot; blueprints using 5.56mm magazines have proper AUG A3 stocks. They are returning blueprints from ''Modern Warfare''; the former is fitted with a top rail similar to the civilian AUG A3 M1, while the latter has an AUG A3 M1-like flash hider and an AUG A3 SF-style scope.&lt;br /&gt;
&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-1.jpg|thumb|none|600px|The earlier model from Season 12.]]&lt;br /&gt;
[[File:CoDM-AUG-2.jpg|thumb|none|600px|The current unmodified model. Note how the magazine is curved (rather than straight, as seen on real AUG SMG variants).]]&lt;br /&gt;
[[File:CoDM-AUG-4.jpg|thumb|none|600px|The AUG with a 5.56mm modification, as well as the &amp;quot;RTC Light Muzzle Brake&amp;quot; and &amp;quot;Merc Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AUG-7.jpg|thumb|none|600px|The &amp;quot;Tree Topper&amp;quot; blueprint has a dual drum magazine not available on the base weapon (although it is purely cosmetic; it visually replaces the 60-round magazine attachment).]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|450px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-3.jpg|thumb|none|600px|The &amp;quot;Matchstick&amp;quot; blueprint.]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-5.jpg|thumb|none|600px|The &amp;quot;Al Rukh&amp;quot; blueprint. Note that the scope is mounted on a Picatinny rail, whereas the ''Modern Warfare'' counterpart actually has an integrated scope.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
The &amp;quot;Reptilian Camouflage&amp;quot; blueprint is modeled after the &amp;quot;Emerald Archer&amp;quot; blueprint from ''Black Ops Cold War'', which is an [[Steyr AUG A2|AUG A2]] with a fictionalized trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; from ''Black Ops 4'', a burst-firing bullpup rifle taking cues from the [[Vektor CR-21]] and the [[FN F2000]], was added in 2021 as part of Season 9: Nightmare. It fires in 4-round bursts by default, but the &amp;quot;Halberd Mag&amp;quot; attachment changes the fire mode to 5-round burst.&lt;br /&gt;
&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
The &amp;quot;Type 25&amp;quot;, a futuristic [[QBZ-95-1]] from ''Black Ops II'' (with an original QBZ-95 style trigger guard), appears in the game. It previously used 5.56mm ammo in Battle Royale (which is used by the [[QBZ-97]] in reality), but now it uses the generic &amp;quot;heavy&amp;quot; ammo for assault rifles and LMGs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Phoenix Inferno&amp;quot; is a returning blueprint of the &amp;quot;QBZ-83&amp;quot; from ''Black Ops Cold War'', which is a differently stylized QBZ-95-1.&lt;br /&gt;
&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:CoDMobile-Type25-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Type 25&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Type25-2.jpg|thumb|none|600px|The &amp;quot;Phoenix Inferno&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor MTAR-21===&lt;br /&gt;
The &amp;quot;Demise&amp;quot; blueprint of the &amp;quot;Type 25&amp;quot; is modeled after a [[MTAR-21|Micro Tavor MTAR-21]]. It uses the model of the &amp;quot;Tavor-21 Tech&amp;quot; from ''Call of Duty Online'', which has a longer barrel and a modified stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-MTAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M59/66==&lt;br /&gt;
The [[Zastava M59/66]] from ''Modern Warfare'' (2019), which has a furniture similar to the Tapco Intrafuse Stock System, was added in the 2021 Season 1: New Order. Like in that game, it is referred to as the &amp;quot;SKS&amp;quot;, and appears under the marksman rifle class.&lt;br /&gt;
&lt;br /&gt;
[[File:Sks tapco stock.jpg|thumb|none|450px|Zastava M59/66 with Tapco Intrafuse Stock System - 7.62x39mm]]&lt;br /&gt;
[[File:CODM SKS.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SKS-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;Arctic .50&amp;quot;, using the ''Call of Duty Online'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-AS50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
The [[Barrett XM109]] from ''Modern Warfare'' (2019), a hybrid of the earlier and the later model, returns as the &amp;quot;Rytec AMR&amp;quot;. It was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[File:Xm109 2.jpg|thumb|none|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note the new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
[[File:CODM Rytec AMR.jpg|thumb|none|600px|The Barrett with the base .50 BMG magazine.]]&lt;br /&gt;
[[File:CoDM-Rytec-2.jpg|thumb|none|600px|The weapon with a 25x59mm magazine, &amp;quot;Monolithic Suppressor&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-Rytec-3.jpg|thumb|none|600px|A [[Barrett M82A3]]-like build with the &amp;quot;MIP Extended Light Barrel&amp;quot; and &amp;quot;RTC Compensator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Rytec-4.jpg|thumb|none|600px|The rifle with an early [[Barrett M82#Barrett M82/M82A1|Barrett M82]] style &amp;quot;RTC Steady Stock&amp;quot;, along with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;RTC Light Muzzle Brake&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DL Q33&amp;quot;==&lt;br /&gt;
The &amp;quot;DL Q33&amp;quot; is a fictional bolt-action sniper rifle with possibly some minor inspiration from the [[Cheyenne Tactical M200 Intervention]] seen in previous games, along with a few parts reminiscent of the Cadex Defence Dual Strike Chassis.&lt;br /&gt;
&lt;br /&gt;
One of its blueprints, the &amp;quot;Doomed Chorus&amp;quot;, is more directly based on the M200 Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Dual Strike Chassis for the [[Remington 700]].]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-1.jpg|thumb|none|600px|The default &amp;quot;DL Q33&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-DLQ33-4.jpg|thumb|none|600px|The &amp;quot;Doomed Chorus&amp;quot; blueprint, with more resemblance to the Intervention.]]&lt;br /&gt;
[[File:CoDM-DLQ33-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Fatigue&amp;quot;===&lt;br /&gt;
The &amp;quot;Fatigue&amp;quot; blueprint is modeled after one of the cosmetic variants of the [[Remington MSR]] from ''Call of Duty Online''. It has an MSR-style handguard, and the receiver takes various visual cues from the &amp;quot;D-25S&amp;quot;, an [[F&amp;amp;D Defense FD308|FD308]]-based sniper rifle from ''Modern Warfare Remastered''. It also has a Tyrant Designs skeletonized pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:FD308.jpg|thumb|none|450px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HDR&amp;quot;==&lt;br /&gt;
The &amp;quot;HDR&amp;quot; from ''Modern Warfare'' (2019), a hybrid bolt-action sniper rifle with parts that resemble the [[Victrix Corvus]], [[PGM Mini-Hecate]] and [[Armalite AR-50A1]], was added in 2023 as part of Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Victrix Corvus.jpg|thumb|none|450px|Victrix Corvus - .50 BMG]]&lt;br /&gt;
[[File:PGM 338.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Armalite AR-50A1.jpg|thumb|none|450px|Armalite AR-50A1 - .50 BMG]]&lt;br /&gt;
[[File:CoDM-HDR-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; from ''Black Ops 4'', a bullpup bolt-action sniper rifle somewhat resembling the [[SVU Dragunov|SVU]], was added in 2022 as part of Season 4: Wild Dogs.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-Koshka-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Koshka-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a futuristic sniper rifle based on the [[PGM Mini-Hecate]] and previously appearing in ''Black Ops III'' and ''Black Ops 4'', was added to the game in Season 2. It specifically uses the ''BO3'' design.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] returns from ''Call of Duty Online'' as the &amp;quot;M21 EBR&amp;quot;, still fitted with an AR-style stock assembly like a [[Mk 14 Mod 1 EBR]].&lt;br /&gt;
&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14EBR-1.jpg|thumb|none|600px|The &amp;quot;M21 EBR&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-M14EBR-3.jpg|thumb|none|600px|The &amp;quot;Politician&amp;quot; blueprint has an appearance similar to a Mk 14 Mod 1 EBR, but with a longer barrel and gas system.]]&lt;br /&gt;
[[File:CoDM-M14EBR-2.jpg|thumb|none|600px|Due to some left side components being mirrored on the right side, there is no visible charging handle or safety on this blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
The &amp;quot;Flesh Wound&amp;quot; blueprint is a modified [[M14]] with a shorter barrel. It is a returning blueprint from ''Modern Warfare'' (2019), having a stock that seems to be a hybrid of an Archangel chassis and Magpul's [[Remington 700]] stock.&lt;br /&gt;
&lt;br /&gt;
In addition, full-sized M14 rifles are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 2: Day of Reckoning, as the &amp;quot;SP-R 208&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SPR208.jpg|thumb|none|600px|The base &amp;quot;SP-R 208&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-SPR208-2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDM-SPR208-3.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Steady Stock&amp;quot; chassis, &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;6X Tactical Scope 3&amp;quot;, .300 Norma Magnum magazine, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-4.jpg|thumb|none|600px|Right side view with the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Heavy Bolt&amp;quot;, &amp;quot;MIP Light&amp;quot; barrel, and .338 Lapua Magnum magazine.]]&lt;br /&gt;
[[File:CoDM-SPR208-5.jpg|thumb|none|600px|The &amp;quot;SP-R 208&amp;quot; with the &amp;quot;YKM Combat Stock&amp;quot;, &amp;quot;Light Bolt&amp;quot;, &amp;quot;YKM Integral Suppressor Light&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-6.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;OWC Skeleton Stock&amp;quot;, &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;6X Tactical Scope 2&amp;quot;, and 10-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] from ''Black Ops Cold War'' was added 2022 as part of Season 8: Train to Nowhere, as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:CoDM-NTW20-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NA-45&amp;quot;==&lt;br /&gt;
The &amp;quot;NA-45&amp;quot; from ''Advanced Warfare'' was added in Season 11.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-NA45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-NA45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot;, a bolt-action revolving (yeah...) sniper rifle seemingly inspired by a [[Blaser R93]] and previously appearing in ''Black Ops 4'', was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Outlaw-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] from ''Modern Warfare'' (2019) was added in the 2021 Season 10: Shadows Return as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVD-1.jpg|thumb|none|600px|The base SVD.]]&lt;br /&gt;
[[File:CoDM-SVD-2.jpg|thumb|none|600px|The rifle with an [[SVDS]]-like &amp;quot;OWC Skeleton Stock&amp;quot;, along with the &amp;quot;RTC 510mm Light&amp;quot; barrel, &amp;quot;MIP Light Flash Guard&amp;quot;, &amp;quot;6X Tactical Scope C&amp;quot;, and a 15-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-SVD-3.jpg|thumb|none|600px|The Dragunov with the &amp;quot;YKM Light Stock&amp;quot;, which is very similar to the synthetic stock of the post-1990s military SVDs, along with a bipod and a 20-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The &amp;quot;XPR-50&amp;quot;, a semi-automatic sniper rifle somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], returns from ''Black Ops II'' and ''Black Ops III''. It specifically uses the ''BO3'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod and scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-XPR50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Dingo&amp;quot;==&lt;br /&gt;
The &amp;quot;Dingo&amp;quot; from ''Black Ops III'' was added in 2023 as part of Season 1: Reawakening.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Dingo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms RPD==&lt;br /&gt;
The altered [[RPD|DS Arms RPD]] from ''Call of Duty Online'' appears as the &amp;quot;RPD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-RPD-1.jpg|thumb|none|600px|Gunsmith view of the base RPD.]]&lt;br /&gt;
[[File:CoDMobile-RPD-2.jpg|thumb|none|600px|Equipping the bipod attachment replaces the default unusable bipod by a different-looking one.]]&lt;br /&gt;
[[File:CoDM-RPD-3.jpg|thumb|none|600px|The RPD fitted with a short barrel and wood parts via the &amp;quot;OWC Compact Barrel&amp;quot; and &amp;quot;RTC Steady Stock&amp;quot;, along with a bipod and a 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The &amp;quot;Wave Lord&amp;quot; and &amp;quot;Big Comrade&amp;quot; returning blueprints from ''Black Ops Cold War'' take the appearance of a standard [[RPD]] with some accessories.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-RPD-5.jpg|thumb|none|600px|The &amp;quot;Wave Lord&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-RPD-4.jpg|thumb|none|600px|The &amp;quot;Big Comrade&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] from ''Modern Warfare'' (2019) was added in 2023 as the &amp;quot;Bruen MK9&amp;quot; with the release of Season 10: 4th Anniversary. Additionally, a Minimi/M249 with a custom stock and a vertical foregrip is seen on the &amp;quot;Love Hurts&amp;quot; calling card; the latter is a returning card from ''Modern Warfare'' (2019), where it is labeled &amp;quot;Sending Love&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Minimi Para is seen on the &amp;quot;Camper&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Minimi-1.jpg|thumb|none|600px|Gunsmith view of the Minimi.]]&lt;br /&gt;
[[File:CoDM-Minimi-4.jpg|thumb|none|600px|The Minimi with the “XRK Summit” 26.8&amp;quot; barrel and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-Minimi-3.jpg|thumb|none|600px|Another build with the “XRK Horizon” 23.0&amp;quot; barrel and &amp;quot;FORGE TAC Stalker&amp;quot; stock.]]&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|450px|FN Minimi Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M249Para.jpg|thumb|none|600px|The Minimi Para on the &amp;quot;Camper&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-Minimi-2.jpg|thumb|none|600px|A paratrooper length Minimi with the “Bruen 18.0&amp;quot; Para” barrel, along with the &amp;quot;Skeleton Stock&amp;quot; and a 60-round box magazine loaded into the STANAG adaptor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; from ''Black Ops 4'', a machine gun resembling the [[Mk 48 Mod 0]] but with the depiction of a helical feeding mechanism, was added in 2021 as part of Season 7: Elite of the Elite.&lt;br /&gt;
&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM Hades.jpg|thumb|none|600px|The default &amp;quot;Hades&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Hades-2.jpg|thumb|none|600px|The weapon fitted with the &amp;quot;Crossbar&amp;quot;, &amp;quot;Long-Range Barrel&amp;quot;, &amp;quot;Light Weight Stock&amp;quot;, and &amp;quot;84 Round Hybrid Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==KAC ChainSAW==&lt;br /&gt;
The [[Knight's Armament ChainSAW]] was added in Season 7 as the &amp;quot;Chopper&amp;quot;. Its model was taken from ''Call of Duty: Ghosts'', though the proper circular vent holes have been replaced by elongated ones. Furthermore, the only parts remaining from the underslung [[Spike's Tactical Havoc Launcher|Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher]] are the mount and the receiver; the barrel assembly has been replaced by some kind of rail system. The &amp;quot;Chain Reaction&amp;quot; Legendary blueprint of the &amp;quot;Chopper&amp;quot; does have a Havoc underbarrel launcher attached, albeit still unusable.&lt;br /&gt;
&lt;br /&gt;
In Season 9, with the introduction of Gunsmith, the weapon got modified with a pistol grip and a stock, allowing it to be properly aimed by default. However, it retains the KAC ChainSAW's unique lower receiver (rather than making it akin to the original [[Knight's Armament Stoner LMG|KAC LMG]]), resulting in a bulky appearance. Equipping the &amp;quot;heavy handle&amp;quot; attachment re-adds the chainsaw grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|400px|Knight's Armament ChainSAW with 200-round belt box, suppressor and Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-3.jpg|thumb|none|600px|The current model of the &amp;quot;Chopper&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-1.jpg|thumb|none|600px|The weapon with the &amp;quot;heavy handle&amp;quot; attachment. This was the base model prior Season 9, except that it lacked the sights shown here.]]&lt;br /&gt;
[[File:CoDM-ChainSAW-4.jpg|thumb|none|600px|An even more cursed build with the &amp;quot;Chopper Heavy&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, bipod, and 150-round belt box.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-2.jpg|thumb|none|600px|The &amp;quot;Chain Reaction&amp;quot; blueprint with a &amp;quot;monolithic suppressor&amp;quot;. Notice how the underbarrel Havoc launcher lacks a trigger (not that it makes a large difference, considering that it's unusable).]]&lt;br /&gt;
&lt;br /&gt;
===KAC LAMG===&lt;br /&gt;
The &amp;quot;Klondike&amp;quot; and &amp;quot;Become War&amp;quot; blueprints are modeled after the &amp;quot;FiNN LMG&amp;quot; from ''Modern Warfare'' (2019), a modified [[Knight's Armament LAMG]]. Additionally, the &amp;quot;Firewall&amp;quot; blueprint is a KAC LAMG fitted with KAC ChainSAW-style grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LAMG.jpg|thumb|none|400px|KAC LAMG (prototype 3D render)]]&lt;br /&gt;
[[File:CoDM-LAMG-1.jpg|thumb|none|600px|The &amp;quot;Klondike&amp;quot;, a returning blueprint from ''Modern Warfare''. It is visually equipped with the &amp;quot;XRK LongShot Adverse&amp;quot; barrel attachment from that game.]]&lt;br /&gt;
[[File:CoDM-LAMG-2.jpg|thumb|none|600px|The &amp;quot;Firewall&amp;quot;, another returning blueprint. In addition to the aforementioned barrel, this version has the &amp;quot;XRK ChainSAW&amp;quot; attachment from ''MW''.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
A heavily modified [[L86A1]] appears as the &amp;quot;UL736&amp;quot;. Its design is similar to the modified L86A2 from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X Marks the Spot&amp;quot; blueprint uses the design of the L86 from ''Modern Warfare'' (2019), which is much more accurately modeled, albeit still having a few differences compared to the real weapon, such as an [[L85]]-style handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-L86-1.jpg|thumb|none|600px|The base &amp;quot;UL736&amp;quot;. Its drum magazine originally held 75 rounds by default, but the capacity was reduced to a mere 30 rounds following the Season 9 update.]]&lt;br /&gt;
[[File:CoDM-L86-3.jpg|thumb|none|600px|The weapon fitted with a bipod and a dual drum magazine that only holds 50 rounds.]]&lt;br /&gt;
[[File:CoDM-L86-2.jpg|thumb|none|600px|The &amp;quot;X Marks the Spot&amp;quot; blueprint, which specifically uses the color scheme of the &amp;quot;Marooned&amp;quot; blueprint from ''Modern Warfare''. In addition to the more realistic design of the weapon, the magazine has a more plausible shape for its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4LMG&amp;quot;==&lt;br /&gt;
The &amp;quot;M4LMG&amp;quot;, a squad automatic weapon overall reminiscent of a [[Barrett REC7#Barrett REC7|Barrett REC7]] but with an Astra Defense StG4-esque upper receiver, returns from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:REC 7.JPG|thumb|none|450px|Barrett REC7 - 6.8x43mm Remington SPC]]&lt;br /&gt;
[[File:Astra StG4 Guernica Commando.jpg|thumb|none|450px|Astra Defense StG4 Guernica Commando - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-1.jpg|thumb|none|600px|The &amp;quot;M4LMG&amp;quot; with its default dual drum magazine.]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-2.jpg|thumb|none|600px|The right side.]]&lt;br /&gt;
[[File:CoDM-M4LMG-3.jpg|thumb|none|600px|A carbine build with the &amp;quot;MIP Short Barrel&amp;quot; and &amp;quot;YKM Combat Stock&amp;quot;, along with a quad stack magazine that only holds 30 rounds.]]&lt;br /&gt;
[[File:CoDM-M4LMG-4.jpg|thumb|none|600px|The &amp;quot;Black Gold&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-M4LMG-Salamander.jpg|thumb|none|600px|The &amp;quot;Salamander&amp;quot; blueprint, a belt-fed rotary gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-PKM-1.jpg|thumb|none|600px|The PKM in-game. It is fitted by default with the handguard that the ''Modern Warfare'' version gains when equipped with a foregrip.]]&lt;br /&gt;
[[File:CoDM-PKM-2.jpg|thumb|none|600px|The weapon with a [[PKP Pecheneg]] style barrel assembly via the &amp;quot;OWC Marksman&amp;quot; attachment, along with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;Granulated Grip Tape&amp;quot;, and bipod (which, again, replaces the default unusable one).]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1 / QBZ-97 Hybrid==&lt;br /&gt;
A hybrid of the [[QJB-95-1]] and the [[QBZ-97]] appears as the &amp;quot;S36&amp;quot;, being based on the futurized QJB-95-1 from ''Black Ops II''. It has a selector switch above the pistol grip like the QJB-95-1, but feeds from AR-15 style magazines like the QBZ-97 (and the QJB-97), as well as having a QBZ-95/97 style trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|QBZ-97 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-QBB-1.jpg|thumb|none|600px|The in-game QJB with a 60-round quad-stack magazine.]]&lt;br /&gt;
[[File:CoDM-QJB-2.jpg|thumb|none|600px|Curiously enough, the magazine has &amp;quot;5.6x42mm&amp;quot; written on it.]]&lt;br /&gt;
[[File:CoDM-QJB-3.jpg|thumb|none|600px|When equipping the bipod attachment, the folded bipod mounted on the base weapon's barrel is replaced by a different bipod attached to the handguard. Here, the weapon is also fitted with a 110-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;FHJ-18&amp;quot;==&lt;br /&gt;
The &amp;quot;FHJ-18 AA&amp;quot; from ''Black Ops II'' appears with a new model, and with the &amp;quot;AA&amp;quot; suffix removed from the name.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-FHJ18-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher from the rebooted ''Modern Warfare'' franchise was added in the 2023 Season 2: Heavy Metal as an underbarrel option for the &amp;quot;M4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:CoDM-M203-1.jpg|thumb|none|600px|The M203 mounted on a customized &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] was added in the 2021 Season 9: Nightmare as the &amp;quot;Thumper&amp;quot;. It uses the ''Black Ops Cold War'' design with a few differences.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:CoDM M79.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Pansarskott m/86==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4|Pansarskott m/86]] from ''Call of Duty Online'' returns as the &amp;quot;SMRS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|450px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:CoDMobile-SMRS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Operator Skills&amp;quot;=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The [[Taurus Raging Bull]]-based &amp;quot;Annihilator&amp;quot; from ''Black Ops III'' was added in Season 6, and is still used in single-action mode.&lt;br /&gt;
&lt;br /&gt;
In Season 7, the Battle Royale version gained the ability to be reloaded. This is done while the hammer is still cocked, something not possible on real similar revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|375px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-Annihilator-1.jpg|thumb|none|600px|Preview of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Annihilator-2.jpg|thumb|none|600px|The &amp;quot;Aim Carefully&amp;quot; calling card features He &amp;quot;Seraph&amp;quot; Zhen-Zhen using the ''Black Ops 4'' version of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Machine Pistol==&lt;br /&gt;
The &amp;quot;Ballistic Shield&amp;quot; operator skill comes with a futuristic machine pistol. It previously appeared in ''Call of Duty: Black Ops 4'', and was added to ''Call of Duty: Mobile'' in Season 12.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Shield-MachinePistol.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Handheld General Dynamics GAU-19/A==&lt;br /&gt;
The futuristic handheld [[General Dynamics GAU-19/A]] from ''Black Ops II'' returns as the &amp;quot;Death Machine&amp;quot;. It is available as an &amp;quot;operator skill&amp;quot;, and is also equipped on the &amp;quot;XS1 Goliath&amp;quot; armor killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-DeathMachine-1.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM Goliath.jpg|thumb|none|600px|The &amp;quot;XS1 Goliath&amp;quot; with the weapon.]]&lt;br /&gt;
[[File:CoDM-HeavyGunner.jpg|thumb|none|600px|In the Zombies mode Undead Siege, the &amp;quot;Heavy Gunner&amp;quot; uses a futuristic three-barreled rotary gun reminiscent of the GAU-19/A. This one is actually modeled after the &amp;quot;Ripped MG Turret&amp;quot; from ''Call of Duty: Advanced Warfare'', which consists of the &amp;quot;Remote Turret&amp;quot; scorestreak from that game with the head ripped off via a module.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;War Machine&amp;quot; is a futuristic grenade launcher based on the [[Milkor MGL Mk 1L]].&lt;br /&gt;
&lt;br /&gt;
In Season 11, the Battle Royale version gained the ability to be reloaded, in which case the whole cylinder is detached and replaced.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CoDMobile-WarMachine-1.jpg|thumb|none|600px|The &amp;quot;War Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-WarMachine-2.jpg|thumb|none|600px|In the 2022 comics of Season 10: World Class and Season 11: Ultimate Frontier, Vladimir Makarov is seen firing the ''Black Ops III'' version of the &amp;quot;War Machine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==&amp;quot;Cluster Smoke Grenade&amp;quot;==&lt;br /&gt;
The &amp;quot;Cluster Smoke Grenade&amp;quot; is a fictional smoke grenade loosely based on the [[M47 CS grenade]]. It is exclusive to Battle Royale mode, and is available to the Smoke Bomber class.&lt;br /&gt;
&lt;br /&gt;
[[File:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[File:CODM Cluster Smoke Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The same futuristic frag grenade from ''Black Ops II'' returns, being a cross between the [[M67 hand grenade|M67]] and [[Mk 2 hand grenade|Mk 2]] hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODM Frag Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Bomb==&lt;br /&gt;
The [[Gammon Grenade|No. 82 &amp;quot;Gammon Bomb&amp;quot;]] from ''Call of Duty: Vanguard'' was added in the 2022 Season 4: Wild Dogs, under the name the &amp;quot;Contact Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|175px|Gammon Grenade]]&lt;br /&gt;
[[File:CoDM-GammonGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The same futurized [[M84 stun grenade]] from ''Black Ops II'' returns, once again serving as the base model for two grenades, &amp;quot;Flashbang Grenade&amp;quot; and &amp;quot;Concussion Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:CODM Flashbang.jpg|thumb|none|600px|&amp;quot;Flashbang Grenade&amp;quot;.]]&lt;br /&gt;
[[File:CODM Concussion Grenade.jpg|thumb|none|600px|&amp;quot;Concussion Grenade&amp;quot;. The only difference between these grenades externally is their color schemes.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The modernized depiction of the [[Mk.V CN Gas Grenade]] from ''Modern Warfare'' (2019) returns as the &amp;quot;Gas Grenade&amp;quot;. It was added in 2021 as part of Season 1: New Order.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDM-GasGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGS-17==&lt;br /&gt;
The [[AGS-17]] automatic grenade launcher is mounted on the &amp;quot;Wheelson&amp;quot; UGV scorestreak from ''Modern Warfare'' (2019), which was added to ''Mobile'' in the 2023 Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Ags17.jpg|thumb|none|400px|AGS-17 &amp;quot;Plamya&amp;quot; on tripod - 30x29mm]]&lt;br /&gt;
[[File:CoDM-Wheelson.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is available for use on the pseudo PL-01 tank added to Battle Royale in Season 7 (as well as the Ground War mode added later). It is referred to as &amp;quot;Tank Machine Gun&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It also became usable in the regular multiplayer in Season 9 as the &amp;quot;Shield Turret&amp;quot; scorestreak, reusing the model from ''Modern Warfare'' (2019) with a DI Optical DCL-120 reflex sight. Said &amp;quot;Shield Turret&amp;quot; later became available in Battle Royale in the 2021 Season 1: New Order, for the Desperado class.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Tank Battle&amp;quot; gametype of Battle Royale (released in the 2021 Season 2: Day of Reckoning), tank-mounted M2s are also available with a &amp;quot;Purifier&amp;quot; flamethrower modification or a &amp;quot;War Machine&amp;quot; grenade launcher modification.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:CoDM-M2HB-1.jpg|thumb|none|600px|The M2HB on the tank in Battle Royale.]]&lt;br /&gt;
[[File:CODM Shield Turret.jpg|thumb|none|600px|The &amp;quot;Shield Turret&amp;quot; with a different model.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger Dual Mount System==&lt;br /&gt;
The same mockup of the [[FIM-92 Stinger]] Dual Mount System seen in ''[[Call of Duty: Black Ops]]'' and ''Call of Duty Online'' appears as the SAM Turret scorestreak. It is also seen in the practice range (the latter having been added in Season 7), where it is used to rather comically launch rockets at an impossible angle and absurdly slow speed as to emulate skeet shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|400px|FIM-92 Stinger DMS (dual mount system) - 70mm. This system provides a power and coolant supply for two LTAs, and includes a radio set and datalink to provide the gunner with information from external early warning systems such as portable radars.]]&lt;br /&gt;
[[File:CODM SAM Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the Zombies mode Undead Siege, the &amp;quot;Heavy Sentry Turret&amp;quot; consists of twin-mounted and shortened [[General Dynamics GAU-17/A]] rotary guns. Each one is depicted with five barrels instead of six.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-HeavySentryTurret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A tripod-mounted version of the previously mentioned futuristic GAU-19/A is used for the unmanned sentry gun killstreak. The gun is also mounted on the &amp;quot;Antelope A20&amp;quot; assault vehicle in Battle Royale and Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CODM Sentry Gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/B==&lt;br /&gt;
Two [[General Dynamics GAU-19/A|General Dynamics GAU-19/B]] rotary guns are mounted on the &amp;quot;Combat Helicopter&amp;quot; in the Ground War: Skirmish mode from the 2023 Season 4: Veiled Uprising, as well as the 3.0 update of Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-19B.jpg|thumb|none|450px|General Dynamics GAU-19/B - .50 BMG]]&lt;br /&gt;
[[File:CoDM-GAU19B-1.jpg|thumb|none|600px|A GAU-19/B on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is the chin armament of the &amp;quot;Stealth Chopper&amp;quot; scorestreak, a fictional helicopter based on the RAH-66 Commanche. What appears to be an M197 Vulcan is also mounted on the top of the &amp;quot;Gunboat&amp;quot; introduced with Ground War 3.0 in the 2023 Season 6: Templar's Oath.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:CoDM-StealthChopper.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; in the scorestreak menu.]]&lt;br /&gt;
[[File:CoDM-Scythe-1.jpg|thumb|none|600px|In the 2022 Season 11: Ultimate Frontier comic, &amp;quot;Reaper&amp;quot; robots are seen with the &amp;quot;Scythe&amp;quot; from ''Call of Duty: Black Ops III'', which appears to have been based on the M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
An [[M134 Minigun]] is mounted at the front of the &amp;quot;Gunboat&amp;quot; in Ground War 3.0. It uses the ''Black Ops Cold War'' model, which has a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
An unusable, extremely shortened M134 with a 2-flange clamp (similar to the sentry gun from ''Black Ops 4'') is mounted on the think tank Tachikoma from the &amp;quot;GHOST IN THE SHELL: SAC_2045&amp;quot; themed event in battle Royale.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-M134-1.jpg|thumb|none|600px|The shortened Minigun mounted on Tachikoma.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An autocannon based on the [[M230 Chain Gun]] is mounted underneath the &amp;quot;Combat Helicopter&amp;quot; in Ground War: Skirmish and Ground War 3.0&lt;br /&gt;
&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mmB]]&lt;br /&gt;
[[File:CoDM-ChainGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==NSV heavy machine gun==&lt;br /&gt;
What appears to be a stylized [[NSV heavy machine gun|NSV]] is available for use on the &amp;quot;Kriegshammer&amp;quot; tank (also known as &amp;quot;War Beast&amp;quot;) and on the &amp;quot;Shrike AAV&amp;quot; in Ground War, following the 2023 Season 4: Veiled Uprising update.&lt;br /&gt;
&lt;br /&gt;
Low-detail NSV machine guns can also be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot; and in Battle Royale.&lt;br /&gt;
&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-TankMG-1.jpg|thumb|none|600px|The machine gun on the &amp;quot;Kriegshammer&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-TankMG-2.jpg|thumb|none|600px|A low-detail NSV on an abandoned T-72 tank.]]&lt;br /&gt;
&lt;br /&gt;
===DShK heavy machine gun===&lt;br /&gt;
Prior to the aforementioned update, the Kriegshammer instead featured a [[DShK]] when it was introduced with Ground War 2.0 in the 2022 Season 11: Ultimate Frontier.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-DShK-1.jpg|thumb|none|600px|The DShK in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
The reverse draw crossbow from ''Modern Warfare'' (2019), which is a hybrid of the Barnett Headhunter and the Scorpyd Aculeus crossbows, was added in 2021 as part of Season 7: Elite of the Elite under the pistol class.&lt;br /&gt;
&lt;br /&gt;
A different crossbow is strapped to the back of Seraph's &amp;quot;Gravekiller&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Crossbow.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D13 Sector&amp;quot;==&lt;br /&gt;
The &amp;quot;D13 Sector&amp;quot; from ''Black Ops III'' was added in the 2021 Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-D13Sector.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Nail Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Nail Gun&amp;quot; from ''Black Ops Cold War'' was added in 2023 as part of Season 10: 4th Anniversary, under the pistol class.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-NailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RayGun&amp;quot;==&lt;br /&gt;
The &amp;quot;Ray Gun&amp;quot; from the ''Black Ops'' franchise is available in Zombies mode (introduced in Season 2), this time labeled &amp;quot;RayGun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-RayGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tinder Bag&amp;quot;==&lt;br /&gt;
The &amp;quot;Tinder Bag&amp;quot; consists of an [[M2 Flamethrower]]'s tank group. It is available to the Igniter class added to Battle Royale in the 2022 Season 8: Train to Nowhere.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|250px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:CoDM-TinderBag.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Trip Sensor&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; from ''Black Ops 4'' is set to be added in the 2023 Season 11: Siren Song, under the name &amp;quot;Trip Sensor&amp;quot;. Like in that game, it is delivered via a pistol that appears to be based on a [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
&lt;br /&gt;
[[File:VP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;.357&amp;quot;==&lt;br /&gt;
The &amp;quot;Gun Rattler&amp;quot; calling card returns from ''Modern Warfare'' (2019), featuring the &amp;quot;.357&amp;quot; revolver from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6&amp;quot; barrel and Pachmayr grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms Strike One-style pistol==&lt;br /&gt;
The &amp;quot;Lightgun Trainer&amp;quot; and &amp;quot;Bubblegun&amp;quot; calling cards feature an [[Arsenal Firearms Strike One]] style pistol. Said design is seen in ''Modern Warfare'' (2019) on some blueprints of the [[Glock 21]], such as the &amp;quot;Urban Defiler&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|325px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:CoDM-StrikeOne-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-StrikeOne-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is holstered by Thomas Merrick. It is also seen on Merc 5 and Mil-Sim operators skins.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|325px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:CODM Merrick.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Kard==&lt;br /&gt;
The futurized [[TDI Kard|KRISS Kard]] from ''Black Ops II'' is seen in the 2021 comics of Season 7: Elite of the Elite and Season 10: Shadows Return.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|KRISS Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:CoDM-Kard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
A pair of [[LeMat 1861]] revolvers are seen on the &amp;quot;Deadshot&amp;quot; and &amp;quot;Funny Bone&amp;quot; sprays. Their design is the same as the &amp;quot;M1 Irons&amp;quot; from ''Call of Duty: Advanced Warfare'', with a top rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDMobile-Deadshot.jpg|thumb|none|600px|The &amp;quot;Deadshot&amp;quot; spray.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
A [[Nambu Type 14]] is featured on the &amp;quot;Gold Standard&amp;quot; charm.&lt;br /&gt;
&lt;br /&gt;
[[File:Hudson Nambu Type 14.jpg|thumb|none|325px|Hudson Nambu Type 14]]&lt;br /&gt;
[[File:CoDM-Nambu-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858==&lt;br /&gt;
A [[Remington 1858]] revolver is seen on the &amp;quot;Cyborg Showdown&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington New Model Police Percussion.jpg|thumb|none|350px|Remington 1858 New Model Police - .36 cap and ball]]&lt;br /&gt;
[[File:CoDM-Remington1858.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:CoDMobile-WildWest-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''Black Ops 4'' is holstered on &amp;quot;The Fire Team&amp;quot; skin of Krystof &amp;quot;Firebreak&amp;quot; Hejek and on &amp;quot;The 'Stache&amp;quot; skin of Jarrah &amp;quot;Crash&amp;quot; Bazley.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Strife-1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
What appears to be a slightly altered [[Taurus Raging Bull]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull stainless with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-WildWest-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] is seen in Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|325px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
An unidentified pistol is holstered by Leni &amp;quot;Zero&amp;quot; Vogel.&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Two unidentified revolvers are seen on Gabriel Rorke's &amp;quot;Man Hunter&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Rorke.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
An icon of the custom [[Remington 870]] from ''Black Ops II'' is featured on the &amp;quot;I Am Back&amp;quot; medal for Battle Royale.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire weaponlight, and M4-type stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified shotgun==&lt;br /&gt;
An unidentified shotgun is used by Nikolai Belinski in the 2021 Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot;, a futuristic [[Thompson Submachine Gun|Thompson]] submachine gun from ''Advanced Warfare'', is seen in Battle Pass comics, first appearing in the 2022 Season 9: Zombies Are Back comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt1921AC.jpg|thumb|none|450px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDM-ASM1-1.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; on the left.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
An [[MP40]] is used by Edward Richtofen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74M]] rifles are seen the 2021 Season 2: Day of Reckoning comic.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AK74-1.jpg|thumb|none|600px|These rifles are depicted with wood style furniture.]]&lt;br /&gt;
[[File:CoDM-AK74-2.jpg|thumb|none|600px|An AK-74M on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
[[Gustloff Volkssturmgewehr]] rifles are seen on the &amp;quot;Hold the Line&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CoDM-Volkssturmgewehr.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
An [[M1 Carbine]] is seen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] is seen on the &amp;quot;Embers&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDMobile-Embers.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
A pair of [[M16A1]]s are seen on the &amp;quot;Shadow Corps&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
[[Mosin Nagant M38 Carbine]]s are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MORS&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;MORS&amp;quot;, a bolt-action sniper rifle/railgun from ''Advanced Warfare'', was seen in the cinematic trailer for ''Call of Duty: Mobile'', but was cut from the game.&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
An [[SVD Dragunov#SVU|SVU]] is held by operator Merc 5 in the menu of the Counterattack event.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVU.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
An [[MG 42]] is seen on the &amp;quot;Rainsoaked&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDM-MG42-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is seen in the Season 12 comic, as well as on the &amp;quot;Heart Breaker&amp;quot; calling card and the &amp;quot;Lava Launcher&amp;quot; sticker.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
An unusable [[F-1 hand grenade]] is seen on Simon &amp;quot;Ghost&amp;quot; Riley's &amp;quot;Retribution&amp;quot; character model.&lt;br /&gt;
&lt;br /&gt;
[[File:deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
[[M26 hand grenade]]s are seen on Firebreak's &amp;quot;Carat Thief&amp;quot; and &amp;quot;White Fox&amp;quot; skins, as well as on John Baker's &amp;quot;Motocross&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M26 Grenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-M26-1.jpg|thumb|none|600px|Baker with two M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are seen on Frank Woods' character model, as well as on John Price's &amp;quot;Counter-Terror&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|An M67 grenade on Woods' &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M67-HG.jpg|thumb|none|600px|What appear to be visually modified M67 grenades are visible on John Price's &amp;quot;Counter-Terror&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen in a loading screen featuring the &amp;quot;Gold Standard&amp;quot; Legendary blueprint of the &amp;quot;HG 40&amp;quot;. Mk 2 grenades are also seen on Carver Butcher's and Lucas Riggs' character models.&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-Mk2-HG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Mk2-HG-2.jpg|thumb|none|400px|Riggs with the grenades.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
[[RGD-5 hand grenade]]s are seen on the character models of Tian Zhao, Nikto, Yirina Portnova and Maxim Antonov.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDMobile-RGD5.jpg|thumb|none|350px|Nikto with an RGD-5 grenade.]]&lt;br /&gt;
[[File:CoDM-RGD5-3.jpg|thumb|none|600px|Zhao with an RGD-5.]]&lt;br /&gt;
[[File:CoDM-RGD5-2.jpg|thumb|none|600px|Two RGD-5 grenades are visible on Portnova's &amp;quot;Ghost&amp;quot; uniform]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[M18 smoke grenade]]s are seen on Russell Adler's &amp;quot;Glitz&amp;quot; skin, John Baker's &amp;quot;Dissident&amp;quot; skin, Maxim Antonov's &amp;quot;Crusher&amp;quot; skin, and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|Woods with two yellow M18 smoke grenades on his &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M18smoke-1.jpg|thumb|none|600px|Antonov with a white M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
What appears to be the same [[M83 smoke grenade]] model from ''Call of Duty Online'' is part of Terrance Brooks' character model.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[File:CODM Terrence Brooks Smoke Grenades.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL==&lt;br /&gt;
Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Adler's &amp;quot;Glitz&amp;quot; skin, Kwan Song's &amp;quot;Foresight&amp;quot; skin, and Antonov's &amp;quot;Crusher&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|175px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:CoDM-MK13-flash.jpg|thumb|none|600px|Song with two flash grenades.]]&lt;br /&gt;
[[File:CoDM-MK13-flash-2.jpg|thumb|none|600px|Antonov with a flash grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;9-Bang&amp;quot;==&lt;br /&gt;
The fictionalized &amp;quot;9-Bang&amp;quot; model from ''Black Ops 4'' is seen on Kerk &amp;quot;Ajax&amp;quot; Rossouw's character model.&lt;br /&gt;
&lt;br /&gt;
==Dart gun==&lt;br /&gt;
What appears to be a dart gun is seen on Benjamin &amp;quot;Otter&amp;quot; Lee's &amp;quot;Backstroke&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Otter.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==GBU-12 Paveway II==&lt;br /&gt;
The GBU-12 Paveway II laser guided bomb represents the Cluster Strike killstreak.&lt;br /&gt;
&lt;br /&gt;
==1v1 Duel Icons==&lt;br /&gt;
[[File:CoDMobile-1v1.jpg|thumb|none|600px|In 1v1 Duel matches, the weapon category selection consists of icons of the following weapons: [[Colt AR-15A3 Tactical Carbine]], [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International AW]], [[M249|FN M249]], [[Heckler &amp;amp; Koch MP5]] (with MP5F stock), [[Remington 870]], [[Beretta M9A3]], Randall Model 18 Attack Survival Knife, and [[RPG-7]].]]&lt;br /&gt;
[[File:CoDMobile-WeaponXP.jpg|thumb|none|600px|The Colt AR-15A3 is also seen on weapon XP cards.]]&lt;br /&gt;
&lt;br /&gt;
=Red Dot / Holographic Sights=&lt;br /&gt;
==&amp;quot;Classic Red Dot Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Red Dot Sight 1&amp;quot;==&lt;br /&gt;
The &amp;quot;G.I. Mini Reflex&amp;quot; from ''Modern Warfare'' (2019) was added in Season 9 under the name &amp;quot;Red Dot Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 1&amp;quot; (MW11 - Neon Shuriken)===&lt;br /&gt;
On the &amp;quot;Neon Shuriken&amp;quot; blueprint of the M1911, the sight takes the form of the &amp;quot;Quickdot LED&amp;quot; from ''Black Ops Cold War'', which appears to be inspired by the C-More red dot sight.&lt;br /&gt;
&lt;br /&gt;
==Vortex Venom Red Dot==&lt;br /&gt;
The &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer ROMEO3 MAX==&lt;br /&gt;
The SIG-Sauer ROMEO3 MAX-like &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Kobra Red Dot==&lt;br /&gt;
The &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==OKP-7==&lt;br /&gt;
The &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==HoloSun HS510C==&lt;br /&gt;
The &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 6&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the KRISS Vector, the &amp;quot;Red Dot Sight 6&amp;quot; looks different. It is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight. A red dot sight of the same basis was seen in some previous ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Classic Holographic Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==BelOMO PK-AS-W==&lt;br /&gt;
The &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==EOTech EXPS2==&lt;br /&gt;
The &amp;quot;Corp Combat Holo Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Holographic Sight 3&amp;quot;==&lt;br /&gt;
The &amp;quot;PBX Holo 7 Sight&amp;quot; from ''Modern Warfare'', based on a Hartman MH1 reflex sight, was added as the &amp;quot;Holographic Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Scopes=&lt;br /&gt;
==&amp;quot;Tactical Scope&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==1P29 Scope==&lt;br /&gt;
The &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 1&amp;quot; (&amp;quot;3X Tactical Scope A&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 1&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the Vector, the scope seems to take some visual cues from the Trijicon ACOG seen in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==Raytheon ELCAN Specter DR 1-4x==&lt;br /&gt;
The &amp;quot;Scout Combat Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 2&amp;quot; (&amp;quot;3X Tactical Scope B&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;Cronen C480 Pro Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 3&amp;quot; (&amp;quot;3X Tactical Scope C&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (AGR 556 - Al Rukh)===&lt;br /&gt;
On the &amp;quot;Al Rukh&amp;quot; blueprint of the AUG A3, the scope takes the form of ''Modern Warfare''’s &amp;quot;Integral 3.0x Optic&amp;quot;, resembling an AUG A3 SF's scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (MK2 - Brushstroke)===&lt;br /&gt;
On the &amp;quot;Brushstroke&amp;quot; blueprint of the Marlin Model 1895, the scope is modeled after the &amp;quot;Solozero NVG Enhanced&amp;quot; scope from ''Modern Warfare'', which resembles the L3 Insight CNVD-T thermal sight.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4X Tactical Scope&amp;quot;==&lt;br /&gt;
The &amp;quot;4X Tactical Scope&amp;quot; uses the model of the EOTech G33-like magnifier used as part of the &amp;quot;4.0x Flip Hybrid&amp;quot; in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OWC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 2&amp;quot;==&lt;br /&gt;
The &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 2&amp;quot; use the model of the &amp;quot;Variable Zoom Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, while the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope B&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RTC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;RTC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 3&amp;quot; use the model of the &amp;quot;Sniper Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, and the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope C&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;6X Tactical Scope 3&amp;quot; (SP-R 208)===&lt;br /&gt;
On the M24 SWS, the &amp;quot;6X Tactical Scope 3&amp;quot; uses the model of the &amp;quot;Solozero SP-R 28mm&amp;quot; scope from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermal Scope&amp;quot;==&lt;br /&gt;
A thermal scope appears exclusively in Battle Royale, where it is attached to the Mythic variant of the AS50. Its overall shape is reminiscent of the thermal scope seen in ''[[Call of Duty: Infinite Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
=Stocks=&lt;br /&gt;
==Fortis LA-style stock==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, AK-102, M16A4, &amp;quot;ICR-1&amp;quot;, &amp;quot;HBRa3&amp;quot;, M14 EBR-RI, RPD, &amp;quot;M4LMG&amp;quot;, PKM and Origin-12, the &amp;quot;YKM Light Stock&amp;quot; is inspired by the Fortis LA stock (despite the Origin-12 being modeled with that stock by default). This model is also used for the &amp;quot;Light Weight Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;, the &amp;quot;OWC Skeleton Stock&amp;quot; on the HK433, and the stock seen on the &amp;quot;Flood&amp;quot; and &amp;quot;Melting Point&amp;quot; blueprints of the MP5A3.&lt;br /&gt;
&lt;br /&gt;
==Magpul ACS / KRISS DS150 Hybrid==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, SVD and PKM, the &amp;quot;RTC Steady Stock&amp;quot; takes the form of a hybrid of the Magpul ACS and the KRISS Defiance DS150 stock. This is also the case for the &amp;quot;MIP Strike Stock&amp;quot; on the M16A4 and M14 EBR-RI, the &amp;quot;OWC Skeleton Stock&amp;quot; on the &amp;quot;HBRa3&amp;quot;, the &amp;quot;RTC Assault Tactical&amp;quot; stock on the MCX VIRTUS, and the &amp;quot;FTAC Stalker-Scout&amp;quot; on the &amp;quot;HDR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==MFT Minimalist Stock==&lt;br /&gt;
A slightly altered MFT Minimalist stock appears as the &amp;quot;YKM Combat Stock&amp;quot; on the &amp;quot;M4&amp;quot;, &amp;quot;ICR-1&amp;quot;, Galil ACE, &amp;quot;M4LMG&amp;quot; and Origin-12, and as the &amp;quot;Marathon Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
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		<id>https://www.buildlogs.org/index.php?title=File:CODM_Shield_Turret.jpg&amp;diff=1638205</id>
		<title>File:CODM Shield Turret.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CODM_Shield_Turret.jpg&amp;diff=1638205"/>
		<updated>2023-12-26T18:26:17Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:CODM Shield Turret.jpg&lt;/p&gt;
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		<author><name>Ultimate94ninja</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDM-M2HB-1.jpg&amp;diff=1638204"/>
		<updated>2023-12-26T18:25:30Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
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		<author><name>Ultimate94ninja</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:CoDM-M134-1.jpg&amp;diff=1638203</id>
		<title>File:CoDM-M134-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDM-M134-1.jpg&amp;diff=1638203"/>
		<updated>2023-12-26T18:20:17Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638194</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1638194"/>
		<updated>2023-12-26T17:06:29Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Fostech Origin-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named similarly to a shotgun in ''[[BO3]]''). Unlike the weapon that was featured in ''Modern Warfare (2019)'', it lacks the side-mounted grip. It uses the design of some blueprints from ''MW2019'', such as the &amp;quot;Bloodlines&amp;quot; and &amp;quot;Stealth Action&amp;quot;, which have cosmetically different parts&lt;br /&gt;
&lt;br /&gt;
A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, the operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the M203 from ''MWII'', which itself are reused from the XM203 in ''MW19''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the M203, the inspect animation is the same. This means that even after using all 40mm drill charges, the projectile can still be seen when inspecting. This is due to the rear section of the launcher barrel not being long enough to fully hide the projectile.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
A fictional underbarrel flamethrower appears as &amp;quot;JAK Purifier&amp;quot;. While underbarrel flamethrowers such as the PulseFire or the XM-42X exists in real life, the JAK Purifier seems based on a fictional design.&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A fictionalized man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian-SC,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and slows down, any player who enter.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638193</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1638193"/>
		<updated>2023-12-26T17:03:20Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* AKS-74UN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' (abbrivated to ''MWII'', to differentiate the original trilogy's ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''/''MW2'') is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
With the release of ''[[Call of Duty: Modern Warfare III (2023)|Modern Warfare III]]'', all weapons available from ''MWII'' carry forward to ''MWIII'', allowing access to the former's weapons in the latter game in all gamemodes, but not vice versa. ''MWIII''’s weapons will be also available for use in Warzone 2.0. Such differences of the weapons ported to ''MWIII'' will be noted in this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series#Staccato P|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call of Duty: Modern Warfare (2019)#Kimber Custom TLE/RL II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare'', added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;. By default it's loaded with 33-round Glock magazines, and also comes with a stock attachment option to retract its stock, which can also be used on its .45 caliber sibling.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group (which does in fact exist in real life).&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to install on this weapon a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a 40-round AWB .45 ACP drum magazine overloaded to a 45-round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former (intentionally or not) similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flared magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flared mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22 BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload, essentially giving the gun the effects of Fast Hands.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original pixelated red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''’s [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. AKS-74U carbines with 20-round magazines are a common weapon used by Al-Qatala NPC forces in Al Mazrah in DMZ. In the ''MWIII'' campaign mission &amp;quot;Operation 627&amp;quot;, Vladimir Makarov and prisoners are armed with the weapon, which has the tan magazine used on the AK-105.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller siblings, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO-9&amp;quot; and [[Brügger &amp;amp; Thomet APC45|APC45]]/&amp;quot;ISO-45&amp;quot;. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock. It's frequently used by Konni enforcers in DMZ and Warzone.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 933===&lt;br /&gt;
The “11.5&amp;quot; Carbine Shroud” attachment gives it an AR carbine handguard/11.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Colt Model 933]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the “11.5&amp;quot; Carbine Shroud” and telescopic stock and you got yourself a Model 933.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the “11.5&amp;quot; T-H4 Barrel” and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in ''MW19'' had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the &amp;quot;PDSW 528,&amp;quot; a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Tactique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in &amp;quot;Violence and Timing&amp;quot;, or more specifically the mission portion of the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the “12&amp;quot; Tacshort Barrel” will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The “17.5&amp;quot; Tundra Pro Barrel” turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 SCARL LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is fitted with stylized Magpul MBUS. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|General Dynamics RM277-R (first publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon. The magazines also load straight insertion style, compared to the semi rock-and-lock of real G3 mags.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the “17&amp;quot; IO-XL” barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The “13&amp;quot; Frenzy IX” barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Hightower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG. Note the decidedly-not Magpul follower, which more resembles the USGI EPM follower, but orange and on the traditional side of the follower.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is apparently intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the “LR-Retort 19&amp;quot;” barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|An ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo. It is an available weapon in ''Modern Warfare III''’s singleplayer, this time the weapon carries 320 rounds (the same as in multiplayer, when picked up normally) and it has limited spare ammunition.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 320 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 320 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since the 2019 game.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from previous game.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40x103mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the “Hightower 20&amp;quot; Barrel” giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the “14&amp;quot; Carbine Shroud” with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in other modes and in ''MWIII'' it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a (possibly VLTOR-made) grenade launcher speedloader. When reloading, regardless of how many grenades were shot prior to reloading, all are dumped. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
It is an available weapon in ''Modern Warfare III'', being selectable in all multiplayer gamemodes and singleplayer.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Tear Gas&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 White smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The Norwegian [https://www.pinterest.com/pin/708261478873120187/ M88 HC Røyk Hånd Granat] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is also used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M88 HC Røyk Hånd Granat in the loadout screen. Note the rather simplified Norwegian label compared to the real thing and the fictionalized &amp;quot;N78&amp;quot; designation with the N possibly hinting at its Norwegian origin.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red &amp;quot;N78&amp;quot; deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing its wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MW19&amp;diff=1638191</id>
		<title>MW19</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MW19&amp;diff=1638191"/>
		<updated>2023-12-26T17:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Redirected page to Call of Duty: Modern Warfare (2019)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Call of Duty: Modern Warfare (2019)]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1637356</id>
		<title>User:Ultimate94ninja/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1637356"/>
		<updated>2023-12-22T22:10:22Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not eligible as a main article since it's a mobile game, so I'm working on it here.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Mobile}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The &amp;quot;Renetti&amp;quot;, a modified [[Beretta M9A3]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', was added in 2021 as part of Season 3: Tokyo Escape. It is depicted as firing in 3-round bursts by default, whereas its ''MW'' counterpart requires an attachment for that.&lt;br /&gt;
&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]]&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODM Renetti.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Renetti&amp;quot;. Note the presence of a frame-mounted safety, like an early [[Beretta 92]].]]&lt;br /&gt;
[[File:CoDM-Renetti-2.jpg|thumb|none|600px|A Beretta 93R-style build with the &amp;quot;Combo&amp;quot; attachment (which gives it a shoulder stock and a folding front grip), &amp;quot;MIP Light&amp;quot; ported barrel, &amp;quot;RTC Compensator&amp;quot;, and a 27-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tiny Comrade&amp;quot;===&lt;br /&gt;
The &amp;quot;Tiny Comrade&amp;quot; is a returning blueprint of the [[Beretta 93R]] from ''[[Call of Duty: Black Ops Cold War]]''. It uses the 93R's design as a base, but has various parts that are different.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Angelic Depths&amp;quot; is another blueprint with a 93R-based frame. An actual Beretta 93R is seen on the &amp;quot;Supreme Being&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Renetti-3.jpg|thumb|none|600px|The &amp;quot;Tiny Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Renetti-4.jpg|thumb|none|600px|The &amp;quot;Angelic Depths&amp;quot; blueprint with an animated camo.]]&lt;br /&gt;
[[File:CoDM-93R-1.jpg|thumb|none|600px|The correctly rendered Beretta 93R on the &amp;quot;Supreme Being&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
The [[Springfield Armory Loaded|Springfield Armory PX9109L]] / [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] hybrid from ''[[Call of Duty: Black Ops III]]'' appears as the &amp;quot;MW11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-1911-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bear Trap&amp;quot;===&lt;br /&gt;
The &amp;quot;Bear Trap&amp;quot; blueprint from ''Modern Warfare'' (2019) was added to ''Call of Duty: Mobile'' under the same name. It consists of the frame of a [[Kimber Custom TLE/RL II]] combined with an STI 2011's slide.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[STI Tactical]]-style design seen on other ''Modern Warfare'' blueprints (regarding both the frame and the slide) is featured on the &amp;quot;Ghosts MW11&amp;quot; and &amp;quot;Federation MW11&amp;quot; charms. The &amp;quot;Double Tap&amp;quot; calling card (a returning one from ''MW'', where it is labeled &amp;quot;Glimmering&amp;quot;) features the &amp;quot;Corax&amp;quot; blueprint which, in addition to the STI design, has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-2.jpg|thumb|none|600px|The &amp;quot;Bear Trap&amp;quot; blueprint. Like in ''Modern Warfare'', the slide has a rectangular cutout similar to that of an [[STI Costa Carry Comp]].]]&lt;br /&gt;
[[File:CoDM-1911-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-STI-1.jpg|thumb|none|600px|The STI 2011 on the &amp;quot;Double Tap&amp;quot; calling card, fitted with a muzzle brake and custom grips.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&amp;quot;The Standard Issue&amp;quot; blueprint is a [[Colt M1911A1]] fitted with some accessories and a custom color scheme. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
Another blueprint, the &amp;quot;Neon Shuriken&amp;quot;, uses the model of BOCW's M1911A1 fitted with the “6.45&amp;quot; Reinforced Heavy” barrel, &amp;quot;Steady Aim Laser&amp;quot;, &amp;quot;Quickdot LED&amp;quot; optic, and a grip tape. However, the slide differs by having slanted serrations at the front and the rear (similar to the &amp;quot;Gracey #1&amp;quot; barrel attachment from ''[[Call of Duty: Vanguard]]''), as well as some cutouts.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is also seen on some returning character outfits from BOCW, such as Russell Adler's &amp;quot;Glitz&amp;quot; skin and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-3.jpg|thumb|none|600px|&amp;quot;The Standard Issue&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-6.jpg|thumb|none|600px|The &amp;quot;Neon Shuriken&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-1911-5.jpg|thumb|none|600px|What appear to be two Colt M1911 pistols are seen on the &amp;quot;Kicks Like a What?&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The slightly altered [[Desert Eagle Mark XIX]] from ''Modern Warfare'' (2019) was added in Season 12, retaining the &amp;quot;.50 GS&amp;quot; moniker. It uses the design of &amp;quot;Monochromatic&amp;quot; blueprint from ''MW'', noted by the &amp;quot;.50AE&amp;quot; markings at the front of the barrel (though the &amp;quot;AE&amp;quot; part has been removed after an update); the &amp;quot;rubberized grip tape&amp;quot; used on that blueprint is visually present as well. Despite this, the ''CoDM'' version has a separate rubberized grip tape attachment that can be equipped alongside it.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:CODM 50GS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;J358&amp;quot;==&lt;br /&gt;
The &amp;quot;J358&amp;quot; is a revolver loosely based on the [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8]]. By default, it has wooden grips, and holds 6 rounds, but can be upgraded with an 8-round cylinder (which matches the capacity of the real S&amp;amp;W Model 327). Prior to Season 9, it used .45 caliber ammunition in Battle Royale mode, but now it uses the generic &amp;quot;light&amp;quot; ammo for handguns and SMGs.&lt;br /&gt;
&lt;br /&gt;
The gun's frame reuses that of the &amp;quot;.44 Magnum&amp;quot; from ''[[Call of Duty Online]]'' (a modified [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]). In the &amp;quot;One Shot One Kill&amp;quot; game mode, killcams involving the revolver previously displayed the icon of said &amp;quot;.44 Magnum&amp;quot; instead of the &amp;quot;J358&amp;quot; (the weapon has been replaced by the Desert Eagle after an update). This &amp;quot;.44 Magnum&amp;quot; is also holstered by Death Angel Alice, albeit with different grips.&lt;br /&gt;
&lt;br /&gt;
Interestingly, one one of the barrel attachments, the &amp;quot;J358 Long&amp;quot;, consists of a heavy barrel similar to that of a 629 Stealth Hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-1.jpg|thumb|none|600px|Left side view of the &amp;quot;J358&amp;quot;.]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|375px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-2.jpg|thumb|none|600px|The revolver with the &amp;quot;J358 Long&amp;quot; barrel and the &amp;quot;Shoulder Stock - Tactical&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-revolver-4.jpg|thumb|none|400px|Death Angel Alice's &amp;quot;Laughtrack&amp;quot; skin with a holstered &amp;quot;.44 Magnum&amp;quot; from ''CoD Online'' (with different grips).]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Handed&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Handed&amp;quot; Legendary blueprint uses a different model.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-J358-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Polar Opposite&amp;quot;===&lt;br /&gt;
The &amp;quot;Polar Opposite&amp;quot; blueprint takes the appearance of the &amp;quot;Magnum&amp;quot; from ''Black Ops Cold War'', a fictional hybrid of various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger-GP100.jpg|thumb|none|350px|Ruger GP100 with stainless steel, 6&amp;quot; barrel and &amp;quot;Lett&amp;quot; grips - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:CoDM-J358-3.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint. It has an animated camo, and is visually equipped with the “6.4&amp;quot; Reinforced Heavy” barrel from ''Black Ops Cold War''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; from ''Black Ops III'', a futuristic machine pistol based on the [[VBR-Belgium PDW]], was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:Vbr-b-compact.jpg|thumb|none|350px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CoDM-LCAR9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 4: Veiled Uprising. It was initially called &amp;quot;Makarov&amp;quot;, but the name was changed to &amp;quot;Dobvra&amp;quot; in an update on May 11, 2023.&lt;br /&gt;
&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-1.jpg|thumb|none|600px|The base Makarov PM.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|300px|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-2.jpg|thumb|none|600px|The pistol with an 80-round drum mag equipped.]]&lt;br /&gt;
[[File:Makarov pm.jpg|thumb|none|300px|Stainless Baikal IJ-70-17AS - .380 ACP]]&lt;br /&gt;
[[File:CoDM-Makarov-3.jpg|thumb|none|600px|The PM with &amp;quot;SSB 105mm&amp;quot; barrel and &amp;quot;VLK Prizak&amp;quot; grip, the former giving it a nickel finish and a custom slide.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PB===&lt;br /&gt;
Like in ''Modern Warfare'', equipping the &amp;quot;SSL 308mm&amp;quot; barrel gives the gun an integrally suppressed [[Makarov PB]] assembly.&lt;br /&gt;
[[File:Pb-1.jpg|thumb|none|400px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-4.jpg|thumb|none|600px|The Makarov with the &amp;quot;SSL 308mm&amp;quot; integrally suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Also like in ''Modern Warfare'', the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel attachment gives the weapon a [[Stechkin APS]]-style appearance and full-auto fire conversion.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-5.jpg|thumb|none|600px|The Makarov with the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stechkin APS with shoulder stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-6.jpg|thumb|none|600px|A Stechkin APS-style build with the &amp;quot;PP-Karabin&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-Makarov-7.jpg|thumb|none|600px|A [[Stechkin APB]]-esque build with the &amp;quot;Monolithic Suppressor&amp;quot; and &amp;quot;PP-Skelet&amp;quot; stock. The stock is mounted upside down compared to an actual APB.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 2: Task Force 141, as the &amp;quot;JAK-12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:CoDM-AA12-1.jpg|thumb|none|600px|The AA-12 in Gunsmith. By default, it has the underbarrel rail that the ''Modern Warfare'' version gains when fitted with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
A sawed-off and visually altered [[Over and Under Shotgun|Browning Citori 725]] over-and-under shotgun appears as the &amp;quot;Shorty&amp;quot;, under the pistol class. It was added in 2021 as part of Season 5: In Deep Water, and uses the model of the &amp;quot;CQBoom&amp;quot; blueprint from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:CODM Shorty.jpg|thumb|none|600px|The &amp;quot;Shorty&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-725-2.jpg|thumb|none|600px|The weapon modified with two chokes, along with the &amp;quot;RTC Steady Stock&amp;quot; and &amp;quot;OWC Stable&amp;quot; handguard.]]&lt;br /&gt;
[[File:CoDM-725-3.jpg|thumb|none|600px|The 725 with two &amp;quot;Tactical Suppressors&amp;quot;, the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;OWC Commander&amp;quot; handguard, and slug ammunition (the latter visually adding two spare shells to the left side of the shotgun).]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Aether Machine&amp;quot; blueprint is a modified [[Sawed-Off Double Barrel Shotgun|side by side shotgun]].&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDM-Shorty-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] was added in Season 10 under the name &amp;quot;Echo&amp;quot;. It uses the model of the &amp;quot;Bloodlines&amp;quot; blueprint from ''Modern Warfare'' (2019), which has cosmetically different parts, including the handguard, receiver cover, magwell and trigger guard.&lt;br /&gt;
&lt;br /&gt;
Two blueprints, the &amp;quot;Demon Eyes&amp;quot; and the &amp;quot;Sleeping Dragon&amp;quot;, return from ''Modern Warfare''. These ones use the design of the base ''MW'' version, being closer in appearance to the real Origin-12.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Origin12-1.jpg|thumb|none|600px|Gunsmith view of the Origin-12.]]&lt;br /&gt;
[[File:CoDM-Origin12-3.jpg|thumb|none|600px|The Origin-12 with the &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, and a 12-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-Origin12-2.jpg|thumb|none|600px|The &amp;quot;Demon Eyes&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KRM-262&amp;quot;==&lt;br /&gt;
The &amp;quot;KRM-262&amp;quot; pump-action shotgun from ''Black Ops III'' was added to the game. The first version featured was the &amp;quot;Lava&amp;quot; Epic variant in Season 3, with a lava-style color scheme, as well as a muzzle brake that was not present on the ''BO3'' model. In Season 8, the &amp;quot;base&amp;quot; version of the gun was added; it initially lacked the aforementioned muzzle brake, but this has changed in a later update.&lt;br /&gt;
&lt;br /&gt;
The Winchester 1200 mentioned below has an Epic blueprint called the &amp;quot;Red Action&amp;quot;, which is visually inspired by the KRM-262, and was available before the KRM's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM KRM262 loadout left‎.jpg|thumb|none|600px|The earlier model as seen in Season 8.]]&lt;br /&gt;
[[File:CODM KRM262 loadout right.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDMobile-KRM262-1.jpg|thumb|none|600px|The current model, which gained a muzzle brake. At some point, it was updated to have a railed pumping handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] / [[Armsel Protecta]] hybrid from ''Call of Duty Online'' returns as the &amp;quot;Striker&amp;quot;. This time, the (incorrect) use of the Striker-12's aperture button is omitted, and thus the player character is shown loading shells without rotating the drum.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Striker-1.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in its base form.]]&lt;br /&gt;
[[File:CoDM-Striker-2.jpg|thumb|none|600px|The weapon fitted with a Striker-esque stock via the &amp;quot;YKM Light Stock&amp;quot; attachment]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1216==&lt;br /&gt;
The [[SRM Arms Model 1216]] appears as the &amp;quot;HS2126&amp;quot;. Unlike its counterpart from ''[[Call of Duty: Black Ops II|Black Ops II]]'', one pull of the trigger fires four rounds, essentially making it a burst-firing shotgun.&lt;br /&gt;
&lt;br /&gt;
Initially, it reused the ''Black Ops II'' model, with the player character rotating the magazine after each burst. However, in Season 9, the weapon was replaced by an inaccurate rendition, with the detachable magazine replaced by an internal one (therefore eliminating the rotating process while retaining the 4-round burst mode), along with a stock shaped similarly to a [[UTAS UTS-15]], and a shortened top rail. Initially, the mid-reload process was partly done off-screen, but the 2023 Season 7: Heat Wave update changed the reload animation, and a shotgun speedloader is now explicitly seen being used.&lt;br /&gt;
&lt;br /&gt;
In a cutscene for the Zombies mode Undead Siege, Tank Dempsey is seen using the original model of the Model 1216.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|450px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1216-1.jpg|thumb|none|600px|The original ''Black Ops II'' model before it underwent a stylistic &amp;quot;Modern Warfarization&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-M1216-2.jpg|thumb|none|600px|The current model.]]&lt;br /&gt;
[[File:CoDMobile-M1216-3.jpg|thumb|none|600px|Note the loading port.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
A heavily modified [[Standard Manufacturing DP-12]] was added in 2021 as part of Season 8: 2nd Anniversary, as the &amp;quot;R9-0&amp;quot;. It uses the design of some blueprints from ''Modern Warfare'' (2019), such as the &amp;quot;Gold Dredge&amp;quot;, having a noticeably altered appearance compared to a normal DP-12, with some visual cues that are somewhat reminiscent of the [[Kel-Tec KSG]].&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDM-R90-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;R9-0&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-R90-2.jpg|thumb|none|600px|The weapon can be modified with a DP-12-esque pumping handle via the &amp;quot;MFT Heavy Smoothbore&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The modified [[Winchester 1200]] from the ''Modern Warfare'' franchise appears as the &amp;quot;BY15&amp;quot;. It uses the ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' model, with the addition of some rails.&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 similar to the one in the game - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-W1200-1.jpg|thumb|none|600px|The &amp;quot;BY15&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:CoDM-W1200-2.jpg|thumb|none|600px|The Winchester with the &amp;quot;Sawed-Off Barrel&amp;quot; and &amp;quot;No Stock&amp;quot;, along with a pumping handle referred to as &amp;quot;Tactical Guard&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-W1200-3.jpg|thumb|none|600px|The shotgun with the &amp;quot;Extended Barrel, &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Steady Guard&amp;quot;, and slug rounds (the latter visually adding five spare shells to the left side).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A heavily modified sawed-off [[Winchester Model 1887]] appears as the &amp;quot;HS0405&amp;quot;. It is fitted with rails that are similar to the ''Call of Duty Online'' version.&lt;br /&gt;
&lt;br /&gt;
[[File:M1887 Airsoft.jpg|thumb|none|425px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1887-1.jpg|thumb|none|600px|The Model 1887 in Gunshmith. It has by default two unusable spare shells on the right side.]]&lt;br /&gt;
[[File:CoDMobile-M1887-2.jpg|thumb|none|600px|The weapon equipped with the &amp;quot;RTC Extended Light Barrel&amp;quot;, &amp;quot;Choke&amp;quot; and &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Argus&amp;quot;==&lt;br /&gt;
The &amp;quot;Argus&amp;quot; from future-era ''Black Ops'' games, a fictional lever-action shotgun inspired by the aforementioned Winchester 1887, was added in 2023 as part of Season 8: ERROR 404.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Argus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] from ''Modern Warfare'' (2019) was added in 2023 within Season 9: Graveyard Shift, as the &amp;quot;CX-9&amp;quot;.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-1.jpg|thumb|none|600px|The Scorpion with the base 20-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-2.jpg|thumb|none|600px|The &amp;quot;CX-9&amp;quot; with the &amp;quot;CX-38E&amp;quot; barrel, &amp;quot;CX-MM&amp;quot; stock and a 30-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-3.jpg|thumb|none|600px|The weapon with the &amp;quot;CX-38S&amp;quot; barrel (an actually integrally suppressed one) and a 50-round drum magazine.]]&lt;br /&gt;
[[File:Scorpion EVO 3 S2 SB.jpg|thumb|none|450px|CZ Scorpion Evo 3 S2 Micro with SBTEVO folding brace - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-5.jpg|thumb|none|600px|A Micro build with the &amp;quot;CX-23&amp;quot; barrel (having a built-in handstop configuration) and &amp;quot;CX-FA&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-4.jpg|thumb|none|600px|Another build with the &amp;quot;CX-23S&amp;quot; integrally suppressed barrel, &amp;quot;CX-FR&amp;quot; stock and &amp;quot;Hollow Point 12-R&amp;quot; magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A modified [[FN P90 TR]] was added in 2021 as part of Season 10: Shadows Return, under the name &amp;quot;CBR4&amp;quot;. It uses the model of &amp;quot;The Neutralizer&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a [[Magpul PDR-C]]-esque thumbhole grip and trigger guard.&lt;br /&gt;
&lt;br /&gt;
A similarly modified P90 with an integrated reflex sight was previously seen in the Battle Pass comic of Season 12. It used the design of the &amp;quot;Mowed Down&amp;quot; blueprint from ''Modern Warfare'' which, in addition to the PDR-C style parts, has a long barrel and a handguard based on the PS90 M-LOK handguards from Dan Haga Designs.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-1.jpg|thumb|none|600px|Simon &amp;quot;Ghost&amp;quot; Riley uses a longer-barreled version with an integrated reflex sight in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The FN P90-based &amp;quot;Cordite&amp;quot; from ''[[Call of Duty: Black Ops 4]]'' was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-Cordite-1.jpg|thumb|none|600px|The &amp;quot;Cordite&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDMobile-Cordite-2.jpg|thumb|none|600px|The &amp;quot;Zero G&amp;quot; Legendary blueprint; this previously appeared in ''Black Ops 4'' as a Mastercraft variant of the &amp;quot;Cordite&amp;quot;. Note that it has a trigger guard similar to that of the Jianshe 9mm mentioned below.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
The &amp;quot;PDW-57&amp;quot;, another P90-based SMG previously appearing in ''Black Ops II'', is featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-PDW57-1.jpg|thumb|none|600px|The &amp;quot;PDW-57&amp;quot; in-game; note the &amp;quot;5.7x29mm&amp;quot; markings.]]&lt;br /&gt;
[[File:CoDMobile-PDW57-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot;, a submachine gun seemingly inspired by the [[Patriot Ordnance Factory PSG|POF PSG]] and previously appearing in ''Black Ops 4'', was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|Patriot Ordnance Factory PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-GKS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] was added in Season 7 as the &amp;quot;QQ9&amp;quot;. It uses the model of the &amp;quot;Strapped&amp;quot; blueprint from ''Modern Warfare'' (2019), albeit with the sling removed. That blueprint essentially consists of an MP5A3 with a [[PTR 9KT]]-based lower receiver, a handguard which is a hybrid between HK Parts MP5, 94 &amp;amp; HK53 Key Mod Handguard and Midwest Industries MP5 M-LOK handguard, and a top rail which for some reason is fitted with a quick detach lever from EOTech holographic sights, implying that the top rail can be removed quickly, though how exactly this could work in reality remains unfathomable.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flood&amp;quot; is a returning blueprint from ''Modern Warfare''. It received some changes for ''CoD Mobile'', such as the charging handle being relocated to the rear.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-MP5-1.jpg|thumb|none|600px|The base MP5. As with the ''Modern Warfare'' blueprints, the PTR 9KT-based lower receiver has the triangular parts facing the opposite direction compared to the real deal.]]&lt;br /&gt;
[[File:CoDMobile-MP5-2.jpg|thumb|none|600px|The &amp;quot;Flood&amp;quot; blueprint, with a stock inspired by the Fortis LA stock, and a 10mm Auto style straight magazine. It uses the handguard of the &amp;quot;FSS Light&amp;quot; barrel attachment from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-MP5-4.jpg|thumb|none|600px|The &amp;quot;ATU Banisher&amp;quot; is another returning blueprint from ''Modern Warfare'', where it is known as &amp;quot;Banisher&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP5-3.jpg|thumb|none|600px|An [[MP5A2]] style build with the &amp;quot;MIP Strike Stock&amp;quot;. The weapon here is also fitted with the &amp;quot;MIP Customized Light Barrel&amp;quot; and the &amp;quot;Granulated Grip Tape&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The visually altered [[Heckler &amp;amp; Koch MP7A2]] from ''Modern Warfare'' (2019) was added in Season 13 as the &amp;quot;QXR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An icon of a more correctly rendered MP7 (which appears to be an MP7A1) is featured on the &amp;quot;SMG Master&amp;quot; achievement for multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:CODM MP7.jpg|thumb|none|600px|The &amp;quot;QXR&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM MP7 Modded.jpg|thumb|none|600px|Due to 3 out of 4 stock customization options being some sorts of collapsible stocks, it is possible to somewhat replicate the look of the original MP7A2. In this image, the weapon is fitted with the &amp;quot;YKM Light Stock&amp;quot;...]]&lt;br /&gt;
[[File:CoDM-MP7-3.jpg|thumb|none|600px|...while in this one, it is equipped with the &amp;quot;YKM Combat Stock&amp;quot; and the &amp;quot;Ranger Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP7-4.jpg|thumb|none|600px|The &amp;quot;Prototype Omega&amp;quot;, a returning blueprint from ''Modern Warfare'', has a modified receiver and a unique collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flanker&amp;quot;===&lt;br /&gt;
The &amp;quot;Flanker&amp;quot; blueprint of the &amp;quot;QXR&amp;quot; consists of a machine pistol fitted into a carbine conversion kit that is based on the [[CAA Tactical RONI]].&lt;br /&gt;
&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|400px|[[Glock 19]] mounted in a CAA Tactical RONI-G2 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-QXR-Flanker.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
The &amp;quot;HG 40&amp;quot;, a futuristic [[MP40]] from ''Black Ops III'', appears in the game with even more alterations to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-HG40-1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the loadout menu. Differences from the ''BO3'' version include the lengthened receiver, the stock, full top rail, sights, flash hider, KeyMod handguard, and diagonal vents, the latter resembling those of a [[SIG-Sauer MPX]].]]&lt;br /&gt;
[[File:CoDMobile-HG40-2.jpg|thumb|none|600px|The &amp;quot;Werewolf Fighter&amp;quot; blueprint, fitted with the &amp;quot;Classic Holographic Sight&amp;quot; and &amp;quot;Tactical Foregrip A&amp;quot;. This variant looks much more like the ''BO3'' model, and thus is closer in appearance to a real MP40.]]&lt;br /&gt;
[[File:CoDM-HG40-3.jpg|thumb|none|600px|Right side of the &amp;quot;Werewolf Fighter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm|Jianshe 9mm]] returns from ''Black Ops II'' as the &amp;quot;Chicom&amp;quot;, still fitted with an unusable [[Magpul FMG-9]]-like carry handle/tactical light combo, and erroneously firing in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jianshe 9mm fitted with its supppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-JS9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I / Gen II hybrid from ''Modern Warfare'' (2019) was added in Season 11 as the &amp;quot;Fennec&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; and &amp;quot;Royal Coffer&amp;quot; Epic blueprints are fitted with custom stocks via M4 stock adaptors. The &amp;quot;Ascended&amp;quot; Mythic blueprint has a customization option that makes it resemble the civilian Vector CRB Enhanced, albeit with a shorter barrel shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm]]&lt;br /&gt;
[[File:CODM Fennec.jpg|thumb|none|600px|The &amp;quot;Fennec&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Fennec-2.jpg|thumb|none|600px|The &amp;quot;Midnight&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Fennec-3.jpg|thumb|none|600px|The &amp;quot;Ascended&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; from ''Black Ops Cold War'', a fictional 3-round burst submachine gun taking cues from a variety of weapons such as the [[T2 MK5|Australian Automatic Arms 9mm SAC]] and the [[Heckler &amp;amp; Koch UMP45]], appears in the game. It was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:AAA SAC 9mm.jpg|thumb|none|450px|Australian Automatic Arms 9mm SAC - 9x19mm]]&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-KSP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-KSP45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] from ''Black Ops Cold War'' was added in 2022 as part of Season 10: World Class, as the &amp;quot;LAPA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-LAPA-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 7: Heat Wave, retaining the &amp;quot;Striker 45&amp;quot; moniker.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:CoDM-SMG45-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in 2022 as part of Season 3: Radical Raid. It uses the ''Black Ops Cold War'' model, which has a custom side cocking charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MAC10-1.jpg|thumb|none|600px|Gunsmith view of the MAC-10.]]&lt;br /&gt;
[[File:CoDM-MAC10-2.jpg|thumb|none|600px|MAC-10s with traditional charging handles are seen in Battle Pass comics, such as the 2023 Season 8: ERROR 404.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] appears as the &amp;quot;MSMC&amp;quot;, using the ''Black Ops III'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|450px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CoDMobile-MSMC-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The &amp;quot;Covert Mini&amp;quot; blueprint of the MSMC uses the model of the [[IMI Mini Uzi]] from ''Call of Duty Online'' (with some cosmetic additions), which has a top rail, and an [[Uzi Pro]]-style charging handle on the left side.&lt;br /&gt;
&lt;br /&gt;
In addition, the MP7 has a blueprint called &amp;quot;Surgical Incision&amp;quot; that is visually inspired by said Mini Uzi.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|375px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|325px|IWI Uzi Pro Pistol (early version), for comparison - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MiniUzi-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; from ''Black Ops 4'', a submachine gun taking cues from an early [[Heckler &amp;amp; Koch MP5K]] prototype and from the [[Agram 2000]], was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K serial number 0001 with 15-round &amp;quot;waffle&amp;quot; magazine - 9x19mm]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 with 22-round magazine - 9x19mm]]&lt;br /&gt;
[[File:CODM MX9.jpg|thumb|none|600px|The &amp;quot;MX9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] returns from ''Black Ops Cold War'' as the &amp;quot;OTs 9&amp;quot;, added in the 2023 Season 4: Veiled Uprising.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Kiparis-1.jpg|thumb|none|600px|The Kiparis with its default 20-round magazine.]]&lt;br /&gt;
[[File:CoDM-Kiparis-2.jpg|thumb|none|600px|The OTs-02 with a 30-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; from ''Black Ops III'', a [[Ruger MP9]]-based submachine gun firing in 4-round bursts, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Scrap Metal&amp;quot; blueprint of the aforementioned MSMC is nearly identical to the &amp;quot;Pharo&amp;quot; visually, even having its &amp;quot;burst&amp;quot; switch above the trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|375px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-Pharo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] from ''Modern Warfare'' (2019) was added in the 2021 Season 3: Tokyo Escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:CODM Bizon.jpg|thumb|none|600px|The PP-19 Bizon in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Bizon-2.jpg|thumb|none|600px|The Bizon with the &amp;quot;YKM Light Stock&amp;quot;, along with a fictional 84-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] from ''[[Call of Duty: WWII]]'' was added in 2022 as part of the Season 1: Heist.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-1.jpg|thumb|none|600px|The PPSh-41 with its default drum magazine, which only holds 65 rounds compared to the real 71.]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-2.jpg|thumb|none|600px|The weapon fitted with a 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Razorback&amp;quot;==&lt;br /&gt;
The &amp;quot;Razorback&amp;quot; from ''Black Ops III'', a submachine gun bearing a resemblance to the fictional &amp;quot;Thor PDW&amp;quot;, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:Thorpdw.jpg|thumb|none|375px|CGI render of the &amp;quot;Thor PDW&amp;quot;, a '''fictional''' super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert]]&lt;br /&gt;
[[File:CoDMobile-Razorback-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Switchblade X9&amp;quot;==&lt;br /&gt;
The &amp;quot;Switchblade X9&amp;quot; from ''Black Ops 4'' was added in 2022 as part of Season 7: New Vision City.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-SwitchbladeX9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
The stylized [[Ak 5]] from ''Call of Duty: Black Ops Cold War'' was added in 2022 as part of Season 9: Zombies Are Back, as the &amp;quot;Krig 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Ak5-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-3.jpg|thumb|none|600px|The Ak 5 configured with an [[FN FNC]] or [[Daewoo K2]]-like handguard with the &amp;quot;Taskforce Barrel&amp;quot;, along with the &amp;quot;OWC Skeleton Stock&amp;quot; and &amp;quot;Double Stack Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The modified [[AK-102]] from ''Call of Duty Online'' returns as the &amp;quot;AK117&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-AK102-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kit Bag&amp;quot;===&lt;br /&gt;
The &amp;quot;Kit Bag&amp;quot; blueprint of the &amp;quot;AK117&amp;quot; is modeled after the &amp;quot;Maverick&amp;quot; from ''[[Call of Duty: Ghosts]]'', a fictional custom [[FN FAL]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears, referred to as the earlier AK-47, and using the ''Call of Duty Online'' model. As a result, it is depicted with three rivets at the rear of the receiver (like AK variants with side-folding stocks, such as the AKS-74 and the AK-100 series), and the fire selector is incorrectly set to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKM-1.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[File:CoDMobile AK 4.jpg|thumb|none|600px|An [[AK-104]]-like build achieved with the &amp;quot;MIP Light Barrel (Short)&amp;quot;, which also gives it a custom handguard. Here, the gun is also fitted with the &amp;quot;YKM Light Stock&amp;quot; and the &amp;quot;Ghosts&amp;quot; camo pattern.]]&lt;br /&gt;
[[File:CoDMobile-AK-5.jpg|thumb|none|600px|The &amp;quot;OWC Ranger&amp;quot; attachment gives the AK a barrel assembly that is vaguely reminiscent of an [[AK-109]]. The weapon here is also equipped with the &amp;quot;Stalwart&amp;quot; camo.]]&lt;br /&gt;
[[File:CoDMobile-AK-6.jpg|thumb|none|600px|An LMG-style build with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;MIP Strike Stock&amp;quot;. It is also equipped with a 5.45mm magazine modification (formerly holding 30 rounds, but buffed to 40 after an update), but for some reason it is curved like a 7.62x39mm magazine.]]&lt;br /&gt;
[[File:CoDM-AKM-Combo.jpg|thumb|none|600px|The AKM with the &amp;quot;GRU Combo Grip&amp;quot;, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 3: Radical Raid. It is available in the barrel section of attachments, and is a combination of several parts: a heat shield and a suppressor similar to the ones seen on some attachments from ''Black Ops Cold War'', along with an [[AIM]]-style vertical foregrip and a custom gas block.]]&lt;br /&gt;
[[File:CoDM-AK-UpInArms.jpg|thumb|none|600px|The &amp;quot;Up in Arms&amp;quot; calling card features Farah Karim's AK from ''Modern Warfare'' (2019), which has an [[MPi-KMS-72]] style folding stock and an [[AK-74]] style front sight block and 90 degree gas block.]]&lt;br /&gt;
[[File:CoDM-AK-Resonant.jpg|thumb|none|600px|The &amp;quot;Resonant&amp;quot; is a returning blueprint from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-AK-8.jpg|thumb|none|600px|The &amp;quot;Woodland Strife&amp;quot; blueprint has an altered receiver. The front rivet position is similar to some AK-pattern firearms such as the [[RPK]] and the [[Type 56 assault rifle|Type 56]].]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The &amp;quot;Life and Death&amp;quot; blueprint is an [[AK-47]] with a shortened barrel and gas system. It uses the model of the &amp;quot;Brick Wall&amp;quot; blueprint from ''Black Ops Cold War'', with a few alterations.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''Modern Warfare'' (2019) &amp;quot;Protector&amp;quot; calling card featuring a full-sized AK-47 returns in ''CoD Mobile'' under the name &amp;quot;Rugged&amp;quot;. AK-47s with altered receivers are seen in the Season 12 comic as well.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AK-10.jpg|thumb|none|600px|The &amp;quot;Life and Death&amp;quot; blueprint. The barrel and gas system are shortened even more than the [[:File:AKMSPistol.jpg|custom AKMS]] seen in ''[[Terminator 3: Rise of the Machines]]''.]]&lt;br /&gt;
[[File:CoDM-AK47-1.jpg|thumb|none|600px|The standard-sized AK-47 on the &amp;quot;Rugged&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-AK-7.jpg|thumb|none|600px|The AK in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Metallic Mist&amp;quot;===&lt;br /&gt;
The &amp;quot;Metallic Mist&amp;quot; and &amp;quot;Pink Perforator&amp;quot; blueprints are AKS-74U lookalikes created from the [[AK-47]] model from ''Call of Duty: Modern Warfare'' (2019). Given the different model reused compared to the base ''CoDM'' version, the fire selector is appropriately set to full-auto, and the 5.45x39mm magazine is modeled correctly.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AK-3.jpg|thumb|none|600px|The &amp;quot;Metallic Mist&amp;quot; blueprint is visually equipped with the following attachments from ''Modern Warfare'': the &amp;quot;Flash Guard&amp;quot;, “8.1&amp;quot; Compact Barrel”, &amp;quot;FSS Close Quarters Stock&amp;quot;, and &amp;quot;5.45×39mm 30-Round Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kuromaku&amp;quot;===&lt;br /&gt;
The &amp;quot;Kuromaku&amp;quot; Mastercraft variant of ''Black Ops 4''’s &amp;quot;KN-57&amp;quot; (based on the 2015 prototype of the [[AK-12]]) was added to ''Call of Duty: Mobile'' as a Legendary blueprint for the &amp;quot;AK-47&amp;quot;. Another blueprint, the &amp;quot;Kuromaku Prestige&amp;quot;, also uses this model, and a previously added blueprint, the &amp;quot;Pumpkin Head&amp;quot;, is based on the &amp;quot;KN-57&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:CoDM-AK-9.jpg|thumb|none|600px|The &amp;quot;Kuromaku&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDMobile-AK-2.jpg|thumb|none|600px|The &amp;quot;Pumpkin Head&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The heavily modified [[AKS-74U]] from ''Call of Duty Online'' appears, still classified as a submachine gun. The in-game name was changed from &amp;quot;AKS-74U&amp;quot; to &amp;quot;RUS-79U&amp;quot; in Season 3.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Street Legal&amp;quot; and &amp;quot;Little Comrade&amp;quot; are returning blueprints from ''Black Ops Cold War'', and are much more accurately modeled after the real AKS-74U, except that they are shown with AK-47 style pistol grips. Additionally, the &amp;quot;Street Legal&amp;quot; blueprint has an [[RPK]] style stock and a drum magazine, while the &amp;quot;Little Comrade&amp;quot; has a slightly extended barrel, a different flash hider, and a custom handguard and magwell.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Frost Legend&amp;quot; blueprint is modeled after a combination from ''BOCW'' that consists of an AKS-74U's receiver with a [[VSS Vintorez]] style suppressor and stock, along with a custom handguard and a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with a RIS handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKS74U-1.jpg|thumb|none|600px|By default, the weapon is fitted with the additional rail that the ''CoD Online'' version gains at the rear when equipped with an optic.]]&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with early handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AKS74U-3.jpg|thumb|none|600px|The &amp;quot;Street Legal&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-4.jpg|thumb|none|600px|The &amp;quot;Little Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-2.jpg|thumb|none|600px|The &amp;quot;Frost Legend&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The modified [[AKU-94]] from ''Call of Duty Online'' returns as the &amp;quot;BK57&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKU-94.jpg|thumb|none|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKU94-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vepr===&lt;br /&gt;
The &amp;quot;Gimmick&amp;quot; blueprint of the &amp;quot;BK57&amp;quot; is modeled after the [[AK-74#Vepr|Vepr]] from ''Call of Duty Online'', with a custom finish.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr scoped.jpg|thumb|none|450px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-Vepr-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Vepr-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as the &amp;quot;ASM10&amp;quot; (named similarly to the Thompson-based &amp;quot;ASM1&amp;quot; from ''[[Call of Duty: Advanced Warfare]]''). It uses the ''Call of Duty Online'' model, which has a prototype AK-12 style fire selector, and a magazine inserted vertically instead of being slightly canted to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AN94-1.jpg|thumb|none|600px|The base &amp;quot;ASM10&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AN94-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Branson&amp;quot; barrel, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 7: New Vision City.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 2: Day of Reckoning.&lt;br /&gt;
&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
Similarly to its ''MW'' counterpart, the AS Val can be visually turned into a [[VSS Vintorez]], in this case with the &amp;quot;RTC Steady Stock&amp;quot;. The resemblance can be increased further with the &amp;quot;15 Round FMJ&amp;quot; magazine (originally 10, but buffed to 15 after an update) and with one of the scope options. The &amp;quot;OWC Ranger Stock&amp;quot; approximates the modernized VSSM.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-1.jpg|thumb|none|600px|A VSS build with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;15 Round FMJ&amp;quot;, and &amp;quot;RTC 4.4X Tactical Scope&amp;quot;.]]&lt;br /&gt;
[[File:VSSM.jpg|thumb|none|450px|VSSM - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-2.jpg|thumb|none|600px|A VSSM style build fitted with the &amp;quot;OWC Ranger Stock&amp;quot;, &amp;quot;MIP 200mm Mid-Range Barrel&amp;quot;, &amp;quot;Fast Reload&amp;quot;, and 1P29 scope.]]&lt;br /&gt;
&lt;br /&gt;
===SR-3 Vikhr===&lt;br /&gt;
Also like in ''Modern Warfare'', [[SR-3]]/SR-3M Vikhr-like configurations can be made with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:SR3.jpg|thumb|none|350px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-2.jpg|thumb|none|600px|An SR-3 Vikhr-like build with the &amp;quot;MIP 105mm Melee Barrel&amp;quot; and the &amp;quot;OWC Skeleton Stock&amp;quot;. No unsuppressed options are available. By name and function, this barrel attachment is the counterpart of the &amp;quot;VLK 105mm Sova&amp;quot; from ''Modern Warfare'', but visually it uses the model of ''MW''’s &amp;quot;Stovl SOF&amp;quot; barrel. The opposite happens with the &amp;quot;MIP Quick Response Barrel&amp;quot; pictured below.]]&lt;br /&gt;
[[File:SR3M-Vixr.jpg|thumb|none|450px|SR-3M with suppressor - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-3.jpg|thumb|none|600px|Another build with the &amp;quot;MIP Quick Response Barrel&amp;quot;, &amp;quot;Ranger Foregrip&amp;quot;, and 30-round extended magazine (holding 35 rounds following an update).]]&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 5: Tropical Vision, as the &amp;quot;Oden&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ASh-12 flattop.jpg|thumb|none|420px|ASh-12.7 prototype with flat top, grenade launcher and suppressor - 12.7x55mm]]&lt;br /&gt;
[[File:ASh-12.jpg|thumb|none|420px|ASh-12.7 prototype - 12.7x55mm]]&lt;br /&gt;
[[File:CoDM-ASh12-1.jpg|thumb|none|600px|Gunsmith view of the ASh-12.]]&lt;br /&gt;
[[File:CoDM-ASh12-2.jpg|thumb|none|600px|The &amp;quot;Oden&amp;quot; with the &amp;quot;MIP Light Barrel (Short)&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ASh12-3.jpg|thumb|none|600px|The rifle with a large [[VSSK Vykhlop]]-like &amp;quot;Colossus Suppressor&amp;quot;, along with the aforementioned short barrel, &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and &amp;quot;12.7×55 Subsonic Heavy Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR==&lt;br /&gt;
A custom [[AR-15]]-patterned rifle appears as the &amp;quot;M4&amp;quot;. It consists of a hybrid upper receiver with its right side being from VLTOR MUR while the left is similar to Cross Machine Tools receiver with grooves like JP Enterprises CTR-02, a Geissele Super Dynamic trigger, a Magpul trigger guard and a Magpul pistol grip. It has a handguard which appears to be a hybrid between the HWK KeyMod Free Float Handguard, Titan Handguard and Fortis Night Rail, and a stock that appears to be a hybrid between a Magpul MOE SL and a [[Steyr AUG]]'s stock. It also has a Raptor charging handle, a shark style muzzle brake and the magazine looks like it has a built in plate similar to the UTG polymer magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-M4-1.jpg|thumb|none|600px|Note the fire selector incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:CoDMobile-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enchanted Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;Enchanted Carbine&amp;quot; blueprint is based on the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online'', consisting of an [[HK416]]'s upper receiver mated to an [[M4A1]]'s lower, along with an HK416 A5 style trigger guard. The &amp;quot;Polar Opposite&amp;quot; blueprint also has a HK416-esque upper combined with fictional other elements.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-3.jpg|thumb|none|600px|In contrast to the base &amp;quot;M4&amp;quot;, the fire selector here is correctly set to full-auto.]]&lt;br /&gt;
[[File:CoDM-M4-4.jpg|thumb|none|600px|Right side of the &amp;quot;Enchanted Carbine&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-M4-6.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The Breakup&amp;quot;===&lt;br /&gt;
&amp;quot;The Breakup&amp;quot; is a returning blueprint from ''Modern Warfare'' (2019). It consists of that game's &amp;quot;M4A1&amp;quot; (actually a [[Colt Model 933]]) fitted with a carrying handle and a Magpul-style stock, combined with an [[M16A4]]-style barrel and handguard (with the barrel depicted with an [[M203]] groove, like an M4), as well as a compensator. The .458 SOCOM magazine seen on ''MW''’s blueprint now acts as a 40-round magazine extension.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Vengeance&amp;quot;===&lt;br /&gt;
The &amp;quot;Vengeance&amp;quot; blueprint uses the design of some blueprints from ''Modern Warfare'' (such as the &amp;quot;Soulful Wanderer&amp;quot;), which have a Radian Weapons-based receiver, with the left side of the upper resembling the Mega Arms MATEN or Cross Machine Tools upper, along with grooves from the JP Enterprises CTR-02.&lt;br /&gt;
&lt;br /&gt;
[[File:Radian 10.5 SBR.jpg|thumb|none|450px|Radian Model 1 SBR - .223 Wylde]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] from ''Black Ops Cold War'' was added in 2022 as part of Season 11: Ultimate Frontier, as the &amp;quot;EM2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:CoDM-EM2-1.jpg|thumb|none|600px|Gunsmith view of the EM-2.]]&lt;br /&gt;
[[File:CoDM-EM2-2.jpg|thumb|none|600px|The EM-2 with a 30-round magazine extension and &amp;quot;Red Dot Sight 1&amp;quot;, the latter removing the carrying handle (like other optics).]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A modified [[FAMAS F1]] was added in 2021 as part of Season 1: New Order. The design is the one used by some ''Modern Warfare'' (2019) blueprints such as the &amp;quot;Desert Rat&amp;quot; and &amp;quot;Bubble Burster&amp;quot;, albeit with a standard finish and barrel length. It is called &amp;quot;FR .556&amp;quot;, which is the same absurd name that was seen in pre-release footage of ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS PGMP.jpg|thumb|none|450px|FAMAS F1 with PGMP rail mount system - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-1.jpg|thumb|none|600px|The FAMAS F1 with its default 25-round magazine (holding 30 rounds in-game).]]&lt;br /&gt;
[[File:CoDM-FAMAS-5.jpg|thumb|none|600px|The FAMAS with a 39-round magazine extension and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-FAMAS-2.jpg|thumb|none|600px|The &amp;quot;Superhighway&amp;quot; Legendary blueprint, with a trigger guard reminiscent of the [[FAMAS G1]].]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
The &amp;quot;Insurgency&amp;quot; and &amp;quot;Fractured Forces&amp;quot; are returning blueprints from ''Modern Warfare'', being [[FAMAS Valorisé]] rifles with some cosmetic modifications.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-3.jpg|thumb|none|600px|The &amp;quot;Insurgency&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-FAMAS-4.jpg|thumb|none|600px|The &amp;quot;Fractured Forces&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR 1&amp;quot;==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; from ''Black Ops Cold War'', a [[FAMAS Valorisé]]-based rifle with a [[FAMAS G2]]-style trigger guard and magazine well, was added in 2023 as part of the Season 5: Get Wrecked! update.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FFAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in Season 8 as the &amp;quot;DR-H&amp;quot;. It uses the model of &amp;quot;The Traitor&amp;quot; blueprint from ''Modern Warfare'' (2019), which has an altered receiver, a rail extension, and a stock inspired by a [[Bushmaster ACR]]'s folding stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mother of Pearl&amp;quot; blueprint uses the model of the base ''MW'' version with the installed “FORGE TAC 17.2&amp;quot; LB” barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SCAR loadout left‎.jpg|thumb|none|600px|Gunsmith view of the SCAR-H.]]&lt;br /&gt;
[[File:CODM SCAR loadout right.jpg|thumb|none|600px|Right side]]&lt;br /&gt;
[[File:CoDM-SCAR-5.jpg|thumb|none|600px|The SCAR with the &amp;quot;OWC Ranger&amp;quot; barrel, &amp;quot;MIP Strike Stock&amp;quot; and 30-round extended mag]]&lt;br /&gt;
[[File:CODM SCAR Mother of Pearl.jpg|thumb|none|600px|The &amp;quot;Mother of Pearl&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sludge&amp;quot;===&lt;br /&gt;
The &amp;quot;Sludge&amp;quot; blueprint returns from ''Modern Warfare'', resembling the compact [[FN SCAR-SC]] but retaining the SCAR-H's 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-SC.jpg|thumb|none|400px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-SCAR-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; from ''Advanced Warfare'', a futuristic assault rifle based on the [[Robinson Armament XCR]], was added to the game in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Robarm XCR L.jpg|thumb|none|450px|Robinson Armament XCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM HBRa3 loadout left‎.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM HBRa3 loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The &amp;quot;Holger-26&amp;quot; from ''Modern Warfare'' (2019), a [[Heckler &amp;amp; Koch G36]] set up to pass for an [[MG36]], was added to the light machine gun class in 2021 as part of Season 4: Spurned &amp;amp; Burned. This time, it lacks a hyphen in its name.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Holger26-2.jpg|thumb|none|600px|Unlike its ''MW'' counterpart, the weapon can be equipped with a functional bipod, which is mounted alongside the unusable folded one present by default. Here, the gun is also fitted with the &amp;quot;RTC Steady Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
Just like in ''Modern Warfare'', the weapon can be visually turned into a [[Heckler &amp;amp; Koch G36K|G36K]], in this case with the &amp;quot;MIP Light&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The &amp;quot;MIP Light Barrel (Short)&amp;quot; turns the gun into a [[Heckler &amp;amp; Koch G36C|G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26C.jpg|thumb|none|600px|A G36C build paired with the &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LK24&amp;quot;==&lt;br /&gt;
The &amp;quot;LK24&amp;quot; assault rifle is a heavily modified [[Heckler &amp;amp; Koch G36K]], taking some minor design cues from the &amp;quot;G37H&amp;quot; seen in ''Call of Duty Online''. It lacks a carrying handle, and has a custom handguard, telescoping stock, pistol grip and trigger guard, as well as an AR fire control group. Such fire control lowers are available for G36 rifles in reality, being manufactured by Tommy Built Tactical, but they have H&amp;amp;K style bullet pictograms, whereas the in-game version has &amp;quot;Safe&amp;quot; and &amp;quot;Semi&amp;quot; markings.&lt;br /&gt;
&lt;br /&gt;
Of note is that the &amp;quot;Rusted Shroud&amp;quot; blueprint is actually modeled after ''Online''’s &amp;quot;G37H&amp;quot;, albeit with an orange finish.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Airsoft H&amp;amp;K G36 sniper.jpg|thumb|none|450px|'''Airsoft''' Heckler &amp;amp; Koch G36 &amp;quot;Sniper&amp;quot;. The in-game weapon has a rectangular cutout above the magwell similar to this one.]]&lt;br /&gt;
[[File:CoDMobile-LK24-1.jpg|thumb|none|600px|The base &amp;quot;LK24&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-LK24-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-G37H-1.jpg|thumb|none|600px|The &amp;quot;Rusted Shroud&amp;quot; blueprint, modeled after the &amp;quot;G37H&amp;quot; from ''CoD Online''.]]&lt;br /&gt;
[[File:CoDM-G37H-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-LK24-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint, which has a full rail top carry handle]]&lt;br /&gt;
[[File:CoDM-LK24-4.jpg|thumb|none|600px|The &amp;quot;Justicar&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK433]] prototype from ''Modern Warfare'' (2019) was added in the 2022 Season 1: Heist. It retains the &amp;quot;Kilo 141&amp;quot; moniker, and uses the finish of the &amp;quot;Kilobite&amp;quot; blueprint from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, third prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-HK433-1.jpg|thumb|none|600px|Gunsmith view of the HK433.]]&lt;br /&gt;
[[File:CoDM-HK433-2.jpg|thumb|none|600px|The rifle with the &amp;quot;YKM Integral Suppressor Light&amp;quot;, &amp;quot;YKM Combat Stock&amp;quot; and 40-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-HK433-3.jpg|thumb|none|600px|The HK433 with the &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;RTC Steady Stock&amp;quot; and 50-round magazine extension.]]&lt;br /&gt;
[[File:CoDM-HK433-4.jpg|thumb|none|600px|The weapon with the &amp;quot;OWC Marksman&amp;quot; barrel, bipod and 100-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot;, a futuristic AR-15 pattern carbine seemingly taking cues from the [[AAC Honey Badger]], returns from ''Black Ops III''. It was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
In addition, the &amp;quot;Sickle&amp;quot; blueprint of the aforementioned &amp;quot;M4&amp;quot; looks very similar to the &amp;quot;HVK-30&amp;quot;; it reuses the model of one of the cosmetic variants of the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[File:CoDMobile-HVK30-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; from ''Black Ops III'', a futuristic assault rifle apparently based on the [[Heckler &amp;amp; Koch HK416]], was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-ICR1-1.jpg|thumb|none|600px|The base &amp;quot;ICR-1&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ICR1-2.jpg|thumb|none|600px|The &amp;quot;ICR-1&amp;quot; with the &amp;quot;YKM Integral Suppressor Light&amp;quot; short barrel, &amp;quot;YKM Light Stock&amp;quot; and 50-round &amp;quot;Fast Extended Mag B&amp;quot;. For some reason, the latter is visually an SMG-sized magazine, despite having the same caliber-related statistics as the base weapon.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE Hybrid==&lt;br /&gt;
The &amp;quot;CR-56 AMAX&amp;quot; from ''Modern Warfare'' (2019), a 7.62x39mm [[IWI Galil ACE]] hybridized with the 11.8&amp;quot; barrel of a 7.62x51mm Galil ACE GAR51SBR, was added in the 2021 Season 5: In Deep Water.&lt;br /&gt;
&lt;br /&gt;
Just like in ''Modern Warfare'', it can be fitted with a more appropriate Galil ACE GAR39SBR's 8.3&amp;quot; barrel (this variant being actually chambered in 7.62x39mm). It can also be modified with a barrel and folding stock reminiscent of the original [[Galil#Galil AR|IMI Galil]] (albeit with a [[Beretta AR-70/223]]-like handguard).&lt;br /&gt;
&lt;br /&gt;
[[File:Galil ACE 32 sb.jpg|thumb|none|450px|IWI Galil ACE 32, earlier version with 15&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:ACE GAR51.jpg|thumb|none|450px|IWI Galil ACE GAR51SBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM AMAX.jpg|thumb|none|600px|The &amp;quot;CR-56 AMAX&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-AMAX-4.jpg|thumb|none|600px|The weapon with the &amp;quot;Gunner Stock&amp;quot; barrel attachment, &amp;quot;MIP Tracker Stock&amp;quot;, 40-round extended mag, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:ACE GAR39.jpg|thumb|none|400px|IWI Galil ACE GAR39SBR - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AMAX-2.jpg|thumb|none|600px|The ACE with the &amp;quot;Intruder Stock&amp;quot; barrel, &amp;quot;Custom Strike&amp;quot; stock, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AMAX-3.jpg|thumb|none|600px|The Galil with the &amp;quot;MIP Custom Long&amp;quot; barrel, &amp;quot;Psilos Light Stock&amp;quot;, and &amp;quot;M67 Ammo&amp;quot; (the latter restricting the fire mode to semi-auto).]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] was added in Season 9, under the name &amp;quot;Kilo Bolt-Action&amp;quot;; it was the first weapon to appear in the marksman rifle class. It uses the ''Modern Warfare'' (2019) model, but with the sling removed; the sling slot and the bolt disassembly disc are also missing from the stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rail Gun&amp;quot; Legendary blueprint is a futuristic Kar98k modified into a rail gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with hooded front sight and bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODM K98K Gunsmith L.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM K98K Gunsmith R.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; from ''Black Ops III'' was added in Season 4. Additionally, the aforementioned AKM has a blueprint called the &amp;quot;Red Action&amp;quot;, which is based on the &amp;quot;KN-44&amp;quot;, and was available before the KN-44's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 photoshop with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:CoDMobile-KN44-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears simply as the &amp;quot;M16&amp;quot;. It uses the ''Modern Warfare Remastered'' model with some minor differences, such as the lack of a tape on the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;FUBAR&amp;quot; blueprint adds an M203 grenade launcher heat shield, a magazine tape, a vintage US military style olive drab paintjob and a suppressor. The &amp;quot;Heavy Duty&amp;quot; blueprint is a fictional custom built AR made from tools with a pipe wrench for stock. The &amp;quot;Valentine&amp;quot; blueprint is the AR with a custom chassis and muzzle; it also has the same pseudo SENTRY's Hexmag magazine with a stylized Magpul Ranger Plate.&lt;br /&gt;
&lt;br /&gt;
In the 2022 Season 10: World Class, the M16 received a new weapon perk, the &amp;quot;Wild Fire&amp;quot;. When equipped, it changes the fire mode from 3-round burst to fully-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-1.jpg|thumb|none|600px|Note that like in ''MWR'', the weapon is depicted with an M4's barrel profile.]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:CODM M16 FUBAR.jpg|thumb|none|600px|The &amp;quot;FUBAR&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&amp;quot;The Stripe&amp;quot; blueprint is an [[M16A2]] with a custom camo and a proper barrel. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M16A2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot; from ''Black Ops 4'', an assault rifle based on the [[Desert Tech Micro Dynamic Rifle|Desert Tech MDR-C]], was added in 2023 as part of Season 2: Heavy Metal, under the name &amp;quot;Maddox&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C, prototype version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Maddox-1.jpg|thumb|none|600px|The &amp;quot;Maddox&amp;quot; with its default 40-round magazine.]]&lt;br /&gt;
[[File:CoDM-Maddox-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Reinforced Heavy Barrel, &amp;quot;Agile Stock&amp;quot;, &amp;quot;Task Force Quickdraw Grip&amp;quot; and 30-round &amp;quot;Black Ops Fast Reloader&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Maddox-3.jpg|thumb|none|600px|Another build with the &amp;quot;Echo Fire Mod&amp;quot;, &amp;quot;No Stock&amp;quot;, &amp;quot;Hollow Grip&amp;quot; and 60-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Man-O-War&amp;quot;==&lt;br /&gt;
The &amp;quot;Man-O-War&amp;quot; from ''Black Ops III'' was added in Season 2. One of its blueprints, the &amp;quot;Cardinal&amp;quot;, is modeled after one of the cosmetic variants of the SCAR-H from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-ManOWar-1.jpg|thumb|none|600px|The base &amp;quot;Man-O-War&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ManOWar-Cardinal.jpg|thumb|none|600px|The &amp;quot;Cardinal&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==&lt;br /&gt;
The [[Marlin Model 1895]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 4: Spurned &amp;amp; Burned, under the name &amp;quot;MK2&amp;quot;. By default, it is modeled with the “FSS 24.0&amp;quot; Factory” extended barrel from ''MW''. In contrast to that game, it has an attachment that allows it to use the smaller-caliber .30-30 cartridge (the latter being used by the [[Marlin Model 1893]] and [[Marlin Model 336|Model 336]] in reality).&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[File:CODM Mk2.jpg|thumb|none|600px|The base Marlin.]]&lt;br /&gt;
[[File:CoDM-MK2-2.jpg|thumb|none|600px|The Marlin equipped with the &amp;quot;20.0 Forged Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The stylized [[OTs-14 Groza]] from ''Black Ops Cold War'' was added in 2023 as part of Season 11: Siren Song.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Peacekeeper MK2&amp;quot;==&lt;br /&gt;
The &amp;quot;Peacekeeper MK2&amp;quot; from future-era ''Black Ops'' games was added in Season 13. This specific designation was used in ''Black Ops III'', but the weapon actually uses the model of the &amp;quot;Peacekeeper&amp;quot; from ''Black Ops 4'', which is nearly identical to the ''BO3'' counterpart, but has some tiny differences such as the serial number.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Peacekeeper.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] from ''Modern Warfare'' (2019) was added in the 2021 Season 8: 2nd Anniversary as the &amp;quot;M13&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M13-1.jpg|thumb|none|600px|The base MCX VIRTUS.]]&lt;br /&gt;
[[File:CoDM-M13-2.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Heavy Long Barrel&amp;quot; and the &amp;quot;RTC Assault Tactical&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-M13-3.jpg|thumb|none|600px|The &amp;quot;M13&amp;quot; with the &amp;quot;RTC Mini Barrel&amp;quot;, &amp;quot;M13 Skeleton Stock&amp;quot;, and .300 Blackout magazine (known as &amp;quot;.300 RTC&amp;quot; in-game).]]&lt;br /&gt;
[[File:CoDM-M13-4.jpg|thumb|none|600px|The MCX with the &amp;quot;RTC Silencer Barrel&amp;quot;, &amp;quot;RTC Combat Stock&amp;quot;, and &amp;quot;.300 RTC Double Stack 40 Round&amp;quot; magazine attachment (actually two magazines clamped together).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] from ''Modern Warfare'' (2019) was added 2023 as part of Season 6: Templar's Oath, as the &amp;quot;Grau 5.56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|none|450px|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SG552-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Minisaf1.jpg|thumb|none|400px|FAMAE Mini-SAF with picatinny rail - 9x19mm]]&lt;br /&gt;
[[File:CoDM-SG552-3.jpg|thumb|none|600px|The &amp;quot;Grau 5.56&amp;quot; with the &amp;quot;ZLR Drifter A-08&amp;quot; barrel assembly that resembles the FAMAE Mini-SAF, along with a 60-round extended magazine and no stock.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 550===&lt;br /&gt;
The “Tempus 26.4&amp;quot; Archangel” attachment gives the rifle a full-sized barrel and a custom full-length handguard, making it resemble a [[SIG SG 550#SIG SG 550|SIG SG 550]].&lt;br /&gt;
&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-5.jpg|thumb|none|600px|The rifle with the “Tempus 26.4&amp;quot; Archangel” barrel.]]&lt;br /&gt;
[[File:SIG 550-1.jpg|thumb|none|450px|SIG SG 550-1 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-6.jpg|thumb|none|600px|An [[SIG SG 550 SR|SG 550 SR]]-like build with the aforementioned barrel, along with the &amp;quot;OWC 4.4X Tactical Scope&amp;quot;, &amp;quot;FSS Blackjack&amp;quot; stock and &amp;quot;Cronen Sniper Elite&amp;quot; pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
The “FSS 20.8&amp;quot; Nexus” attachment gives the weapon a medium-sized barrel and handguard; this makes it resemble a [[SIG SG 551]].&lt;br /&gt;
&lt;br /&gt;
[[File:SG 551 LB.jpg|thumb|none|450px|SIG SG 551 LB - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added to the submachine gun class as the &amp;quot;AGR 556&amp;quot;. It uses the model of the &amp;quot;Airshot&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a different stock and a railed handguard. When the weapon was added in Season 12, it was modeled with a 5.56x45mm magazine by default like a standard AUG A3 assault rifle, despite being in the SMG category and having the option to be converted to use 5.56mm ammunition in different-looking 30 or 60-round magazines.&lt;br /&gt;
&lt;br /&gt;
In Season 13, the &amp;quot;AGR 556&amp;quot; got modified with a custom magwell and an SMG-sized magazine, both looking different from AUG submachine gun variants. When a 5.56mm conversion attachment was used, said magwell used to be retained (resulting in the 5.56mm magazine clipping through it), but this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matchstick&amp;quot; and &amp;quot;Al Rukh&amp;quot; blueprints using 5.56mm magazines have proper AUG A3 stocks. They are returning blueprints from ''Modern Warfare''; the former is fitted with a top rail similar to the civilian AUG A3 M1, while the latter has an AUG A3 M1-like flash hider and an AUG A3 SF-style scope.&lt;br /&gt;
&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-1.jpg|thumb|none|600px|The earlier model from Season 12.]]&lt;br /&gt;
[[File:CoDM-AUG-2.jpg|thumb|none|600px|The current unmodified model. Note how the magazine is curved (rather than straight, as seen on real AUG SMG variants).]]&lt;br /&gt;
[[File:CoDM-AUG-4.jpg|thumb|none|600px|The AUG with a 5.56mm modification, as well as the &amp;quot;RTC Light Muzzle Brake&amp;quot; and &amp;quot;Merc Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AUG-7.jpg|thumb|none|600px|The &amp;quot;Tree Topper&amp;quot; blueprint has a dual drum magazine not available on the base weapon (although it is purely cosmetic; it visually replaces the 60-round magazine attachment).]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|450px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-3.jpg|thumb|none|600px|The &amp;quot;Matchstick&amp;quot; blueprint.]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-5.jpg|thumb|none|600px|The &amp;quot;Al Rukh&amp;quot; blueprint. Note that the scope is mounted on a Picatinny rail, whereas the ''Modern Warfare'' counterpart actually has an integrated scope.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
The &amp;quot;Reptilian Camouflage&amp;quot; blueprint is modeled after the &amp;quot;Emerald Archer&amp;quot; blueprint from ''Black Ops Cold War'', which is an [[Steyr AUG A2|AUG A2]] with a fictionalized trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; from ''Black Ops 4'', a burst-firing bullpup rifle taking cues from the [[Vektor CR-21]] and the [[FN F2000]], was added in 2021 as part of Season 9: Nightmare. It fires in 4-round bursts by default, but the &amp;quot;Halberd Mag&amp;quot; attachment changes the fire mode to 5-round burst.&lt;br /&gt;
&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
The &amp;quot;Type 25&amp;quot;, a futuristic [[QBZ-95-1]] from ''Black Ops II'' (with an original QBZ-95 style trigger guard), appears in the game. It previously used 5.56mm ammo in Battle Royale (which is used by the [[QBZ-97]] in reality), but now it uses the generic &amp;quot;heavy&amp;quot; ammo for assault rifles and LMGs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Phoenix Inferno&amp;quot; is a returning blueprint of the &amp;quot;QBZ-83&amp;quot; from ''Black Ops Cold War'', which is a differently stylized QBZ-95-1.&lt;br /&gt;
&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:CoDMobile-Type25-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Type 25&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Type25-2.jpg|thumb|none|600px|The &amp;quot;Phoenix Inferno&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor MTAR-21===&lt;br /&gt;
The &amp;quot;Demise&amp;quot; blueprint of the &amp;quot;Type 25&amp;quot; is modeled after a [[MTAR-21|Micro Tavor MTAR-21]]. It uses the model of the &amp;quot;Tavor-21 Tech&amp;quot; from ''Call of Duty Online'', which has a longer barrel and a modified stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-MTAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M59/66==&lt;br /&gt;
The [[Zastava M59/66]] from ''Modern Warfare'' (2019), which has a furniture similar to the Tapco Intrafuse Stock System, was added in the 2021 Season 1: New Order. Like in that game, it is referred to as the &amp;quot;SKS&amp;quot;, and appears under the marksman rifle class.&lt;br /&gt;
&lt;br /&gt;
[[File:Sks tapco stock.jpg|thumb|none|450px|Zastava M59/66 with Tapco Intrafuse Stock System - 7.62x39mm]]&lt;br /&gt;
[[File:CODM SKS.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SKS-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;Arctic .50&amp;quot;, using the ''Call of Duty Online'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-AS50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
The [[Barrett XM109]] from ''Modern Warfare'' (2019), a hybrid of the earlier and the later model, returns as the &amp;quot;Rytec AMR&amp;quot;. It was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[File:Xm109 2.jpg|thumb|none|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note the new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
[[File:CODM Rytec AMR.jpg|thumb|none|600px|The Barrett with the base .50 BMG magazine.]]&lt;br /&gt;
[[File:CoDM-Rytec-2.jpg|thumb|none|600px|The weapon with a 25x59mm magazine, &amp;quot;Monolithic Suppressor&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-Rytec-3.jpg|thumb|none|600px|A [[Barrett M82A3]]-like build with the &amp;quot;MIP Extended Light Barrel&amp;quot; and &amp;quot;RTC Compensator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Rytec-4.jpg|thumb|none|600px|The rifle with an early [[Barrett M82#Barrett M82/M82A1|Barrett M82]] style &amp;quot;RTC Steady Stock&amp;quot;, along with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;RTC Light Muzzle Brake&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DL Q33&amp;quot;==&lt;br /&gt;
The &amp;quot;DL Q33&amp;quot; is a fictional bolt-action sniper rifle with possibly some minor inspiration from the [[Cheyenne Tactical M200 Intervention]] seen in previous games, along with a few parts reminiscent of the Cadex Defence Dual Strike Chassis.&lt;br /&gt;
&lt;br /&gt;
One of its blueprints, the &amp;quot;Doomed Chorus&amp;quot;, is more directly based on the M200 Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Dual Strike Chassis for the [[Remington 700]].]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-1.jpg|thumb|none|600px|The default &amp;quot;DL Q33&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-DLQ33-4.jpg|thumb|none|600px|The &amp;quot;Doomed Chorus&amp;quot; blueprint, with more resemblance to the Intervention.]]&lt;br /&gt;
[[File:CoDM-DLQ33-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Fatigue&amp;quot;===&lt;br /&gt;
The &amp;quot;Fatigue&amp;quot; blueprint is modeled after one of the cosmetic variants of the [[Remington MSR]] from ''Call of Duty Online''. It has an MSR-style handguard, and the receiver takes various visual cues from the &amp;quot;D-25S&amp;quot;, an [[F&amp;amp;D Defense FD308|FD308]]-based sniper rifle from ''Modern Warfare Remastered''. It also has a Tyrant Designs skeletonized pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:FD308.jpg|thumb|none|450px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HDR&amp;quot;==&lt;br /&gt;
The &amp;quot;HDR&amp;quot; from ''Modern Warfare'' (2019), a hybrid bolt-action sniper rifle with parts that resemble the [[Victrix Corvus]], [[PGM Mini-Hecate]] and [[Armalite AR-50A1]], was added in 2023 as part of Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Victrix Corvus.jpg|thumb|none|450px|Victrix Corvus - .50 BMG]]&lt;br /&gt;
[[File:PGM 338.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Armalite AR-50A1.jpg|thumb|none|450px|Armalite AR-50A1 - .50 BMG]]&lt;br /&gt;
[[File:CoDM-HDR-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; from ''Black Ops 4'', a bullpup bolt-action sniper rifle somewhat resembling the [[SVU Dragunov|SVU]], was added in 2022 as part of Season 4: Wild Dogs.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-Koshka-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Koshka-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a futuristic sniper rifle based on the [[PGM Mini-Hecate]] and previously appearing in ''Black Ops III'' and ''Black Ops 4'', was added to the game in Season 2. It specifically uses the ''BO3'' design.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] returns from ''Call of Duty Online'' as the &amp;quot;M21 EBR&amp;quot;, still fitted with an AR-style stock assembly like a [[Mk 14 Mod 1 EBR]].&lt;br /&gt;
&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14EBR-1.jpg|thumb|none|600px|The &amp;quot;M21 EBR&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-M14EBR-3.jpg|thumb|none|600px|The &amp;quot;Politician&amp;quot; blueprint has an appearance similar to a Mk 14 Mod 1 EBR, but with a longer barrel and gas system.]]&lt;br /&gt;
[[File:CoDM-M14EBR-2.jpg|thumb|none|600px|Due to some left side components being mirrored on the right side, there is no visible charging handle or safety on this blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
The &amp;quot;Flesh Wound&amp;quot; blueprint is a modified [[M14]] with a shorter barrel. It is a returning blueprint from ''Modern Warfare'' (2019), having a stock that seems to be a hybrid of an Archangel chassis and Magpul's [[Remington 700]] stock.&lt;br /&gt;
&lt;br /&gt;
In addition, full-sized M14 rifles are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 2: Day of Reckoning, as the &amp;quot;SP-R 208&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SPR208.jpg|thumb|none|600px|The base &amp;quot;SP-R 208&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-SPR208-2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDM-SPR208-3.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Steady Stock&amp;quot; chassis, &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;6X Tactical Scope 3&amp;quot;, .300 Norma Magnum magazine, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-4.jpg|thumb|none|600px|Right side view with the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Heavy Bolt&amp;quot;, &amp;quot;MIP Light&amp;quot; barrel, and .338 Lapua Magnum magazine.]]&lt;br /&gt;
[[File:CoDM-SPR208-5.jpg|thumb|none|600px|The &amp;quot;SP-R 208&amp;quot; with the &amp;quot;YKM Combat Stock&amp;quot;, &amp;quot;Light Bolt&amp;quot;, &amp;quot;YKM Integral Suppressor Light&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-6.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;OWC Skeleton Stock&amp;quot;, &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;6X Tactical Scope 2&amp;quot;, and 10-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] from ''Black Ops Cold War'' was added 2022 as part of Season 8: Train to Nowhere, as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:CoDM-NTW20-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NA-45&amp;quot;==&lt;br /&gt;
The &amp;quot;NA-45&amp;quot; from ''Advanced Warfare'' was added in Season 11.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-NA45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-NA45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot;, a bolt-action revolving (yeah...) sniper rifle seemingly inspired by a [[Blaser R93]] and previously appearing in ''Black Ops 4'', was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Outlaw-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] from ''Modern Warfare'' (2019) was added in the 2021 Season 10: Shadows Return as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVD-1.jpg|thumb|none|600px|The base SVD.]]&lt;br /&gt;
[[File:CoDM-SVD-2.jpg|thumb|none|600px|The rifle with an [[SVDS]]-like &amp;quot;OWC Skeleton Stock&amp;quot;, along with the &amp;quot;RTC 510mm Light&amp;quot; barrel, &amp;quot;MIP Light Flash Guard&amp;quot;, &amp;quot;6X Tactical Scope C&amp;quot;, and a 15-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-SVD-3.jpg|thumb|none|600px|The Dragunov with the &amp;quot;YKM Light Stock&amp;quot;, which is very similar to the synthetic stock of the post-1990s military SVDs, along with a bipod and a 20-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The &amp;quot;XPR-50&amp;quot;, a semi-automatic sniper rifle somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], returns from ''Black Ops II'' and ''Black Ops III''. It specifically uses the ''BO3'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod and scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-XPR50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Dingo&amp;quot;==&lt;br /&gt;
The &amp;quot;Dingo&amp;quot; from ''Black Ops III'' was added in 2023 as part of Season 1: Reawakening.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Dingo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms RPD==&lt;br /&gt;
The altered [[RPD|DS Arms RPD]] from ''Call of Duty Online'' appears as the &amp;quot;RPD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-RPD-1.jpg|thumb|none|600px|Gunsmith view of the base RPD.]]&lt;br /&gt;
[[File:CoDMobile-RPD-2.jpg|thumb|none|600px|Equipping the bipod attachment replaces the default unusable bipod by a different-looking one.]]&lt;br /&gt;
[[File:CoDM-RPD-3.jpg|thumb|none|600px|The RPD fitted with a short barrel and wood parts via the &amp;quot;OWC Compact Barrel&amp;quot; and &amp;quot;RTC Steady Stock&amp;quot;, along with a bipod and a 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The &amp;quot;Wave Lord&amp;quot; and &amp;quot;Big Comrade&amp;quot; returning blueprints from ''Black Ops Cold War'' take the appearance of a standard [[RPD]] with some accessories.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-RPD-5.jpg|thumb|none|600px|The &amp;quot;Wave Lord&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-RPD-4.jpg|thumb|none|600px|The &amp;quot;Big Comrade&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] from ''Modern Warfare'' (2019) was added in 2023 as the &amp;quot;Bruen MK9&amp;quot; with the release of Season 10: 4th Anniversary. Additionally, a Minimi/M249 with a custom stock and a vertical foregrip is seen on the &amp;quot;Love Hurts&amp;quot; calling card; the latter is a returning card from ''Modern Warfare'' (2019), where it is labeled &amp;quot;Sending Love&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Minimi Para is seen on the &amp;quot;Camper&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Minimi-1.jpg|thumb|none|600px|Gunsmith view of the Minimi.]]&lt;br /&gt;
[[File:CoDM-Minimi-4.jpg|thumb|none|600px|The Minimi with the “XRK Summit” 26.8&amp;quot; barrel and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-Minimi-3.jpg|thumb|none|600px|Another build with the “XRK Horizon” 23.0&amp;quot; barrel and &amp;quot;FORGE TAC Stalker&amp;quot; stock.]]&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|450px|FN Minimi Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M249Para.jpg|thumb|none|600px|The Minimi Para on the &amp;quot;Camper&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-Minimi-2.jpg|thumb|none|600px|A paratrooper length Minimi with the “Bruen 18.0&amp;quot; Para” barrel, along with the &amp;quot;Skeleton Stock&amp;quot; and a 60-round box magazine loaded into the STANAG adaptor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; from ''Black Ops 4'', a machine gun resembling the [[Mk 48 Mod 0]] but with the depiction of a helical feeding mechanism, was added in 2021 as part of Season 7: Elite of the Elite.&lt;br /&gt;
&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM Hades.jpg|thumb|none|600px|The default &amp;quot;Hades&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Hades-2.jpg|thumb|none|600px|The weapon fitted with the &amp;quot;Crossbar&amp;quot;, &amp;quot;Long-Range Barrel&amp;quot;, &amp;quot;Light Weight Stock&amp;quot;, and &amp;quot;84 Round Hybrid Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==KAC ChainSAW==&lt;br /&gt;
The [[Knight's Armament ChainSAW]] was added in Season 7 as the &amp;quot;Chopper&amp;quot;. Its model was taken from ''Call of Duty: Ghosts'', though the proper circular vent holes have been replaced by elongated ones. Furthermore, the only parts remaining from the underslung [[Spike's Tactical Havoc Launcher|Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher]] are the mount and the receiver; the barrel assembly has been replaced by some kind of rail system. The &amp;quot;Chain Reaction&amp;quot; Legendary blueprint of the &amp;quot;Chopper&amp;quot; does have a Havoc underbarrel launcher attached, albeit still unusable.&lt;br /&gt;
&lt;br /&gt;
In Season 9, with the introduction of Gunsmith, the weapon got modified with a pistol grip and a stock, allowing it to be properly aimed by default. However, it retains the KAC ChainSAW's unique lower receiver (rather than making it akin to the original [[Knight's Armament Stoner LMG|KAC LMG]]), resulting in a bulky appearance. Equipping the &amp;quot;heavy handle&amp;quot; attachment re-adds the chainsaw grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|400px|Knight's Armament ChainSAW with 200-round belt box, suppressor and Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-3.jpg|thumb|none|600px|The current model of the &amp;quot;Chopper&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-1.jpg|thumb|none|600px|The weapon with the &amp;quot;heavy handle&amp;quot; attachment. This was the base model prior Season 9, except that it lacked the sights shown here.]]&lt;br /&gt;
[[File:CoDM-ChainSAW-4.jpg|thumb|none|600px|An even more cursed build with the &amp;quot;Chopper Heavy&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, bipod, and 150-round belt box.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-2.jpg|thumb|none|600px|The &amp;quot;Chain Reaction&amp;quot; blueprint with a &amp;quot;monolithic suppressor&amp;quot;. Notice how the underbarrel Havoc launcher lacks a trigger (not that it makes a large difference, considering that it's unusable).]]&lt;br /&gt;
&lt;br /&gt;
===KAC LAMG===&lt;br /&gt;
The &amp;quot;Klondike&amp;quot; and &amp;quot;Become War&amp;quot; blueprints are modeled after the &amp;quot;FiNN LMG&amp;quot; from ''Modern Warfare'' (2019), a modified [[Knight's Armament LAMG]]. Additionally, the &amp;quot;Firewall&amp;quot; blueprint is a KAC LAMG fitted with KAC ChainSAW-style grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LAMG.jpg|thumb|none|400px|KAC LAMG (prototype 3D render)]]&lt;br /&gt;
[[File:CoDM-LAMG-1.jpg|thumb|none|600px|The &amp;quot;Klondike&amp;quot;, a returning blueprint from ''Modern Warfare''. It is visually equipped with the &amp;quot;XRK LongShot Adverse&amp;quot; barrel attachment from that game.]]&lt;br /&gt;
[[File:CoDM-LAMG-2.jpg|thumb|none|600px|The &amp;quot;Firewall&amp;quot;, another returning blueprint. In addition to the aforementioned barrel, this version has the &amp;quot;XRK ChainSAW&amp;quot; attachment from ''MW''.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
A heavily modified [[L86A1]] appears as the &amp;quot;UL736&amp;quot;. Its design is similar to the modified L86A2 from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X Marks the Spot&amp;quot; blueprint uses the design of the L86 from ''Modern Warfare'' (2019), which is much more accurately modeled, albeit still having a few differences compared to the real weapon, such as an [[L85]]-style handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-L86-1.jpg|thumb|none|600px|The base &amp;quot;UL736&amp;quot;. Its drum magazine originally held 75 rounds by default, but the capacity was reduced to a mere 30 rounds following the Season 9 update.]]&lt;br /&gt;
[[File:CoDM-L86-3.jpg|thumb|none|600px|The weapon fitted with a bipod and a dual drum magazine that only holds 50 rounds.]]&lt;br /&gt;
[[File:CoDM-L86-2.jpg|thumb|none|600px|The &amp;quot;X Marks the Spot&amp;quot; blueprint, which specifically uses the color scheme of the &amp;quot;Marooned&amp;quot; blueprint from ''Modern Warfare''. In addition to the more realistic design of the weapon, the magazine has a more plausible shape for its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4LMG&amp;quot;==&lt;br /&gt;
The &amp;quot;M4LMG&amp;quot;, a squad automatic weapon overall reminiscent of a [[Barrett REC7#Barrett REC7|Barrett REC7]] but with an Astra Defense StG4-esque upper receiver, returns from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:REC 7.JPG|thumb|none|450px|Barrett REC7 - 6.8x43mm Remington SPC]]&lt;br /&gt;
[[File:Astra StG4 Guernica Commando.jpg|thumb|none|450px|Astra Defense StG4 Guernica Commando - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-1.jpg|thumb|none|600px|The &amp;quot;M4LMG&amp;quot; with its default dual drum magazine.]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-2.jpg|thumb|none|600px|The right side.]]&lt;br /&gt;
[[File:CoDM-M4LMG-3.jpg|thumb|none|600px|A carbine build with the &amp;quot;MIP Short Barrel&amp;quot; and &amp;quot;YKM Combat Stock&amp;quot;, along with a quad stack magazine that only holds 30 rounds.]]&lt;br /&gt;
[[File:CoDM-M4LMG-4.jpg|thumb|none|600px|The &amp;quot;Black Gold&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-M4LMG-Salamander.jpg|thumb|none|600px|The &amp;quot;Salamander&amp;quot; blueprint, a belt-fed rotary gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-PKM-1.jpg|thumb|none|600px|The PKM in-game. It is fitted by default with the handguard that the ''Modern Warfare'' version gains when equipped with a foregrip.]]&lt;br /&gt;
[[File:CoDM-PKM-2.jpg|thumb|none|600px|The weapon with a [[PKP Pecheneg]] style barrel assembly via the &amp;quot;OWC Marksman&amp;quot; attachment, along with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;Granulated Grip Tape&amp;quot;, and bipod (which, again, replaces the default unusable one).]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1 / QBZ-97 Hybrid==&lt;br /&gt;
A hybrid of the [[QJB-95-1]] and the [[QBZ-97]] appears as the &amp;quot;S36&amp;quot;, being based on the futurized QJB-95-1 from ''Black Ops II''. It has a selector switch above the pistol grip like the QJB-95-1, but feeds from AR-15 style magazines like the QBZ-97 (and the QJB-97), as well as having a QBZ-95/97 style trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|QBZ-97 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-QBB-1.jpg|thumb|none|600px|The in-game QJB with a 60-round quad-stack magazine.]]&lt;br /&gt;
[[File:CoDM-QJB-2.jpg|thumb|none|600px|Curiously enough, the magazine has &amp;quot;5.6x42mm&amp;quot; written on it.]]&lt;br /&gt;
[[File:CoDM-QJB-3.jpg|thumb|none|600px|When equipping the bipod attachment, the folded bipod mounted on the base weapon's barrel is replaced by a different bipod attached to the handguard. Here, the weapon is also fitted with a 110-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;FHJ-18&amp;quot;==&lt;br /&gt;
The &amp;quot;FHJ-18 AA&amp;quot; from ''Black Ops II'' appears with a new model, and with the &amp;quot;AA&amp;quot; suffix removed from the name.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-FHJ18-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher from the rebooted ''Modern Warfare'' franchise was added in the 2023 Season 2: Heavy Metal as an underbarrel option for the &amp;quot;M4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:CoDM-M203-1.jpg|thumb|none|600px|The M203 mounted on a customized &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] was added in the 2021 Season 9: Nightmare as the &amp;quot;Thumper&amp;quot;. It uses the ''Black Ops Cold War'' design with a few differences.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:CoDM M79.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Pansarskott m/86==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4|Pansarskott m/86]] from ''Call of Duty Online'' returns as the &amp;quot;SMRS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|450px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:CoDMobile-SMRS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Operator Skills&amp;quot;=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The [[Taurus Raging Bull]]-based &amp;quot;Annihilator&amp;quot; from ''Black Ops III'' was added in Season 6, and is still used in single-action mode.&lt;br /&gt;
&lt;br /&gt;
In Season 7, the Battle Royale version gained the ability to be reloaded. This is done while the hammer is still cocked, something not possible on real similar revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|375px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-Annihilator-1.jpg|thumb|none|600px|Preview of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Annihilator-2.jpg|thumb|none|600px|The &amp;quot;Aim Carefully&amp;quot; calling card features He &amp;quot;Seraph&amp;quot; Zhen-Zhen using the ''Black Ops 4'' version of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Machine Pistol==&lt;br /&gt;
The &amp;quot;Ballistic Shield&amp;quot; operator skill comes with a futuristic machine pistol. It previously appeared in ''Call of Duty: Black Ops 4'', and was added to ''Call of Duty: Mobile'' in Season 12.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Shield-MachinePistol.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Handheld General Dynamics GAU-19/A==&lt;br /&gt;
The futuristic handheld [[General Dynamics GAU-19/A]] from ''Black Ops II'' returns as the &amp;quot;Death Machine&amp;quot;. It is available as an &amp;quot;operator skill&amp;quot;, and is also equipped on the &amp;quot;XS1 Goliath&amp;quot; armor killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-DeathMachine-1.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM Goliath.jpg|thumb|none|600px|The &amp;quot;XS1 Goliath&amp;quot; with the weapon.]]&lt;br /&gt;
[[File:CoDM-HeavyGunner.jpg|thumb|none|600px|In the Zombies mode Undead Siege, the &amp;quot;Heavy Gunner&amp;quot; uses a futuristic three-barreled rotary gun reminiscent of the GAU-19/A. This one is actually modeled after the &amp;quot;Ripped MG Turret&amp;quot; from ''Call of Duty: Advanced Warfare'', which consists of the &amp;quot;Remote Turret&amp;quot; scorestreak from that game with the head ripped off via a module.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;War Machine&amp;quot; is a futuristic grenade launcher based on the [[Milkor MGL Mk 1L]].&lt;br /&gt;
&lt;br /&gt;
In Season 11, the Battle Royale version gained the ability to be reloaded, in which case the whole cylinder is detached and replaced.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CoDMobile-WarMachine-1.jpg|thumb|none|600px|The &amp;quot;War Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-WarMachine-2.jpg|thumb|none|600px|In the 2022 comics of Season 10: World Class and Season 11: Ultimate Frontier, Vladimir Makarov is seen firing the ''Black Ops III'' version of the &amp;quot;War Machine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==&amp;quot;Cluster Smoke Grenade&amp;quot;==&lt;br /&gt;
The &amp;quot;Cluster Smoke Grenade&amp;quot; is a fictional smoke grenade loosely based on the [[M47 CS grenade]]. It is exclusive to Battle Royale mode, and is available to the Smoke Bomber class.&lt;br /&gt;
&lt;br /&gt;
[[File:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[File:CODM Cluster Smoke Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The same futuristic frag grenade from ''Black Ops II'' returns, being a cross between the [[M67 hand grenade|M67]] and [[Mk 2 hand grenade|Mk 2]] hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODM Frag Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Bomb==&lt;br /&gt;
The [[Gammon Grenade|No. 82 &amp;quot;Gammon Bomb&amp;quot;]] from ''Call of Duty: Vanguard'' was added in the 2022 Season 4: Wild Dogs, under the name the &amp;quot;Contact Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|175px|Gammon Grenade]]&lt;br /&gt;
[[File:CoDM-GammonGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The same futurized [[M84 stun grenade]] from ''Black Ops II'' returns, once again serving as the base model for two grenades, &amp;quot;Flashbang Grenade&amp;quot; and &amp;quot;Concussion Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:CODM Flashbang.jpg|thumb|none|600px|&amp;quot;Flashbang Grenade&amp;quot;.]]&lt;br /&gt;
[[File:CODM Concussion Grenade.jpg|thumb|none|600px|&amp;quot;Concussion Grenade&amp;quot;. The only difference between these grenades externally is their color schemes.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The modernized depiction of the [[Mk.V CN Gas Grenade]] from ''Modern Warfare'' (2019) returns as the &amp;quot;Gas Grenade&amp;quot;. It was added in 2021 as part of Season 1: New Order.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDM-GasGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGS-17==&lt;br /&gt;
The [[AGS-17]] automatic grenade launcher is mounted on the &amp;quot;Wheelson&amp;quot; UGV scorestreak from ''Modern Warfare'' (2019), which was added to ''Mobile'' in the 2023 Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Ags17.jpg|thumb|none|400px|AGS-17 &amp;quot;Plamya&amp;quot; on tripod - 30x29mm]]&lt;br /&gt;
[[File:CoDM-Wheelson.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is available for use on the pseudo PL-01 tank added to Battle Royale in Season 7 (as well as the Ground War mode added later). It is referred to as &amp;quot;Tank Machine Gun&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It also became usable in the regular multiplayer in Season 9 as the &amp;quot;Shield Turret&amp;quot; scorestreak, reusing the model from ''Modern Warfare'' (2019). Said &amp;quot;Shield Turret&amp;quot; later became available in Battle Royale in the 2021 Season 1: New Order, for the Desperado class.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Tank Battle&amp;quot; gametype of Battle Royale (released in the 2021 Season 2: Day of Reckoning), tank-mounted M2s are also available with a &amp;quot;Purifier&amp;quot; flamethrower modification or a &amp;quot;War Machine&amp;quot; grenade launcher modification.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:CODM Shield Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger Dual Mount System==&lt;br /&gt;
The same mockup of the [[FIM-92 Stinger]] Dual Mount System seen in ''[[Call of Duty: Black Ops]]'' and ''Call of Duty Online'' appears as the SAM Turret scorestreak. It is also seen in the practice range (the latter having been added in Season 7), where it is used to rather comically launch rockets at an impossible angle and absurdly slow speed as to emulate skeet shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|400px|FIM-92 Stinger DMS (dual mount system) - 70mm. This system provides a power and coolant supply for two LTAs, and includes a radio set and datalink to provide the gunner with information from external early warning systems such as portable radars.]]&lt;br /&gt;
[[File:CODM SAM Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the Zombies mode Undead Siege, the &amp;quot;Heavy Sentry Turret&amp;quot; consists of twin-mounted and shortened [[General Dynamics GAU-17/A]] rotary guns. Each one is depicted with five barrels instead of six.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-HeavySentryTurret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A tripod-mounted version of the previously mentioned futuristic GAU-19/A is used for the unmanned sentry gun killstreak. The gun is also mounted on the &amp;quot;Antelope A20&amp;quot; assault vehicle in Battle Royale and Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CODM Sentry Gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/B==&lt;br /&gt;
Two [[General Dynamics GAU-19/A|General Dynamics GAU-19/B]] rotary guns are mounted on the &amp;quot;Combat Helicopter&amp;quot; in the Ground War: Skirmish mode from the 2023 Season 4: Veiled Uprising, as well as the 3.0 update of Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-19B.jpg|thumb|none|450px|General Dynamics GAU-19/B - .50 BMG]]&lt;br /&gt;
[[File:CoDM-GAU19B-1.jpg|thumb|none|600px|A GAU-19/B on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is the chin armament of the &amp;quot;Stealth Chopper&amp;quot; scorestreak, a fictional helicopter based on the RAH-66 Commanche. What appears to be an M197 Vulcan is also mounted on the top of the &amp;quot;Gunboat&amp;quot; introduced with Ground War 3.0 in the 2023 Season 6: Templar's Oath.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:CoDM-StealthChopper.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; in the scorestreak menu.]]&lt;br /&gt;
[[File:CoDM-Scythe-1.jpg|thumb|none|600px|In the 2022 Season 11: Ultimate Frontier comic, &amp;quot;Reaper&amp;quot; robots are seen with the &amp;quot;Scythe&amp;quot; from ''Call of Duty: Black Ops III'', which appears to have been based on the M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
An [[M134 Minigun]] is mounted at the front of the &amp;quot;Gunboat&amp;quot; in Ground War 3.0. It uses the ''Black Ops Cold War'' model, which has a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An autocannon based on the [[M230 Chain Gun]] is mounted underneath the &amp;quot;Combat Helicopter&amp;quot; in Ground War: Skirmish and Ground War 3.0&lt;br /&gt;
&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mmB]]&lt;br /&gt;
[[File:CoDM-ChainGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==NSV heavy machine gun==&lt;br /&gt;
What appears to be a stylized [[NSV heavy machine gun|NSV]] is available for use on the &amp;quot;Kriegshammer&amp;quot; tank (also known as &amp;quot;War Beast&amp;quot;) and on the &amp;quot;Shrike AAV&amp;quot; in Ground War, following the 2023 Season 4: Veiled Uprising update.&lt;br /&gt;
&lt;br /&gt;
Low-detail NSV machine guns can also be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot; and in Battle Royale.&lt;br /&gt;
&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-TankMG-1.jpg|thumb|none|600px|The machine gun on the &amp;quot;Kriegshammer&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-TankMG-2.jpg|thumb|none|600px|A low-detail NSV on an abandoned T-72 tank.]]&lt;br /&gt;
&lt;br /&gt;
===DShK heavy machine gun===&lt;br /&gt;
Prior to the aforementioned update, the Kriegshammer instead featured a [[DShK]] when it was introduced with Ground War 2.0 in the 2022 Season 11: Ultimate Frontier.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-DShK-1.jpg|thumb|none|600px|The DShK in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
The reverse draw crossbow from ''Modern Warfare'' (2019), which is a hybrid of the Barnett Headhunter and the Scorpyd Aculeus crossbows, was added in 2021 as part of Season 7: Elite of the Elite under the pistol class.&lt;br /&gt;
&lt;br /&gt;
A different crossbow is strapped to the back of Seraph's &amp;quot;Gravekiller&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Crossbow.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D13 Sector&amp;quot;==&lt;br /&gt;
The &amp;quot;D13 Sector&amp;quot; from ''Black Ops III'' was added in the 2021 Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-D13Sector.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Nail Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Nail Gun&amp;quot; from ''Black Ops Cold War'' was added in 2023 as part of Season 10: 4th Anniversary, under the pistol class.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-NailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RayGun&amp;quot;==&lt;br /&gt;
The &amp;quot;Ray Gun&amp;quot; from the ''Black Ops'' franchise is available in Zombies mode (introduced in Season 2), this time labeled &amp;quot;RayGun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-RayGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tinder Bag&amp;quot;==&lt;br /&gt;
The &amp;quot;Tinder Bag&amp;quot; consists of an [[M2 Flamethrower]]'s tank group. It is available to the Igniter class added to Battle Royale in the 2022 Season 8: Train to Nowhere.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|250px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:CoDM-TinderBag.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Trip Sensor&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; from ''Black Ops 4'' is set to be added in the 2023 Season 11: Siren Song, under the name &amp;quot;Trip Sensor&amp;quot;. Like in that game, it is delivered via a pistol that appears to be based on a [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
&lt;br /&gt;
[[File:VP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;.357&amp;quot;==&lt;br /&gt;
The &amp;quot;Gun Rattler&amp;quot; calling card returns from ''Modern Warfare'' (2019), featuring the &amp;quot;.357&amp;quot; revolver from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6&amp;quot; barrel and Pachmayr grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms Strike One-style pistol==&lt;br /&gt;
The &amp;quot;Lightgun Trainer&amp;quot; and &amp;quot;Bubblegun&amp;quot; calling cards feature an [[Arsenal Firearms Strike One]] style pistol. Said design is seen in ''Modern Warfare'' (2019) on some blueprints of the [[Glock 21]], such as the &amp;quot;Urban Defiler&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|325px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:CoDM-StrikeOne-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-StrikeOne-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is holstered by Thomas Merrick. It is also seen on Merc 5 and Mil-Sim operators skins.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|325px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:CODM Merrick.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Kard==&lt;br /&gt;
The futurized [[TDI Kard|KRISS Kard]] from ''Black Ops II'' is seen in the 2021 comics of Season 7: Elite of the Elite and Season 10: Shadows Return.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|KRISS Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:CoDM-Kard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
A pair of [[LeMat 1861]] revolvers are seen on the &amp;quot;Deadshot&amp;quot; and &amp;quot;Funny Bone&amp;quot; sprays. Their design is the same as the &amp;quot;M1 Irons&amp;quot; from ''Call of Duty: Advanced Warfare'', with a top rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDMobile-Deadshot.jpg|thumb|none|600px|The &amp;quot;Deadshot&amp;quot; spray.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
A [[Nambu Type 14]] is featured on the &amp;quot;Gold Standard&amp;quot; charm.&lt;br /&gt;
&lt;br /&gt;
[[File:Hudson Nambu Type 14.jpg|thumb|none|325px|Hudson Nambu Type 14]]&lt;br /&gt;
[[File:CoDM-Nambu-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858==&lt;br /&gt;
A [[Remington 1858]] revolver is seen on the &amp;quot;Cyborg Showdown&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington New Model Police Percussion.jpg|thumb|none|350px|Remington 1858 New Model Police - .36 cap and ball]]&lt;br /&gt;
[[File:CoDM-Remington1858.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:CoDMobile-WildWest-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''Black Ops 4'' is holstered on &amp;quot;The Fire Team&amp;quot; skin of Krystof &amp;quot;Firebreak&amp;quot; Hejek and on &amp;quot;The 'Stache&amp;quot; skin of Jarrah &amp;quot;Crash&amp;quot; Bazley.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Strife-1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
What appears to be a slightly altered [[Taurus Raging Bull]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull stainless with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-WildWest-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] is seen in Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|325px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
An unidentified pistol is holstered by Leni &amp;quot;Zero&amp;quot; Vogel.&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Two unidentified revolvers are seen on Gabriel Rorke's &amp;quot;Man Hunter&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Rorke.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
An icon of the custom [[Remington 870]] from ''Black Ops II'' is featured on the &amp;quot;I Am Back&amp;quot; medal for Battle Royale.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire weaponlight, and M4-type stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified shotgun==&lt;br /&gt;
An unidentified shotgun is used by Nikolai Belinski in the 2021 Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot;, a futuristic [[Thompson Submachine Gun|Thompson]] submachine gun from ''Advanced Warfare'', is seen in Battle Pass comics, first appearing in the 2022 Season 9: Zombies Are Back comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt1921AC.jpg|thumb|none|450px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDM-ASM1-1.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; on the left.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
An [[MP40]] is used by Edward Richtofen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74M]] rifles are seen the 2021 Season 2: Day of Reckoning comic.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AK74-1.jpg|thumb|none|600px|These rifles are depicted with wood style furniture.]]&lt;br /&gt;
[[File:CoDM-AK74-2.jpg|thumb|none|600px|An AK-74M on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
[[Gustloff Volkssturmgewehr]] rifles are seen on the &amp;quot;Hold the Line&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CoDM-Volkssturmgewehr.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
An [[M1 Carbine]] is seen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] is seen on the &amp;quot;Embers&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDMobile-Embers.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
A pair of [[M16A1]]s are seen on the &amp;quot;Shadow Corps&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
[[Mosin Nagant M38 Carbine]]s are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MORS&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;MORS&amp;quot;, a bolt-action sniper rifle/railgun from ''Advanced Warfare'', was seen in the cinematic trailer for ''Call of Duty: Mobile'', but was cut from the game.&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
An [[SVD Dragunov#SVU|SVU]] is held by operator Merc 5 in the menu of the Counterattack event.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVU.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
An [[MG 42]] is seen on the &amp;quot;Rainsoaked&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDM-MG42-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is seen in the Season 12 comic, as well as on the &amp;quot;Heart Breaker&amp;quot; calling card and the &amp;quot;Lava Launcher&amp;quot; sticker.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
An unusable [[F-1 hand grenade]] is seen on Simon &amp;quot;Ghost&amp;quot; Riley's &amp;quot;Retribution&amp;quot; character model.&lt;br /&gt;
&lt;br /&gt;
[[File:deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
[[M26 hand grenade]]s are seen on Firebreak's &amp;quot;Carat Thief&amp;quot; and &amp;quot;White Fox&amp;quot; skins, as well as on John Baker's &amp;quot;Motocross&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M26 Grenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-M26-1.jpg|thumb|none|600px|Baker with two M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are seen on Frank Woods' character model, as well as on John Price's &amp;quot;Counter-Terror&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|An M67 grenade on Woods' &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M67-HG.jpg|thumb|none|600px|What appear to be visually modified M67 grenades are visible on John Price's &amp;quot;Counter-Terror&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen in a loading screen featuring the &amp;quot;Gold Standard&amp;quot; Legendary blueprint of the &amp;quot;HG 40&amp;quot;. Mk 2 grenades are also seen on Carver Butcher's and Lucas Riggs' character models.&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-Mk2-HG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Mk2-HG-2.jpg|thumb|none|400px|Riggs with the grenades.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
[[RGD-5 hand grenade]]s are seen on the character models of Tian Zhao, Nikto, Yirina Portnova and Maxim Antonov.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDMobile-RGD5.jpg|thumb|none|350px|Nikto with an RGD-5 grenade.]]&lt;br /&gt;
[[File:CoDM-RGD5-3.jpg|thumb|none|600px|Zhao with an RGD-5.]]&lt;br /&gt;
[[File:CoDM-RGD5-2.jpg|thumb|none|600px|Two RGD-5 grenades are visible on Portnova's &amp;quot;Ghost&amp;quot; uniform]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[M18 smoke grenade]]s are seen on Russell Adler's &amp;quot;Glitz&amp;quot; skin, John Baker's &amp;quot;Dissident&amp;quot; skin, Maxim Antonov's &amp;quot;Crusher&amp;quot; skin, and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|Woods with two yellow M18 smoke grenades on his &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M18smoke-1.jpg|thumb|none|600px|Antonov with a white M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
What appears to be the same [[M83 smoke grenade]] model from ''Call of Duty Online'' is part of Terrance Brooks' character model.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[File:CODM Terrence Brooks Smoke Grenades.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL==&lt;br /&gt;
Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Adler's &amp;quot;Glitz&amp;quot; skin, Kwan Song's &amp;quot;Foresight&amp;quot; skin, and Antonov's &amp;quot;Crusher&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|175px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:CoDM-MK13-flash.jpg|thumb|none|600px|Song with two flash grenades.]]&lt;br /&gt;
[[File:CoDM-MK13-flash-2.jpg|thumb|none|600px|Antonov with a flash grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;9-Bang&amp;quot;==&lt;br /&gt;
The fictionalized &amp;quot;9-Bang&amp;quot; model from ''Black Ops 4'' is seen on Kerk &amp;quot;Ajax&amp;quot; Rossouw's character model.&lt;br /&gt;
&lt;br /&gt;
==Dart gun==&lt;br /&gt;
What appears to be a dart gun is seen on Benjamin &amp;quot;Otter&amp;quot; Lee's &amp;quot;Backstroke&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Otter.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==GBU-12 Paveway II==&lt;br /&gt;
The GBU-12 Paveway II laser guided bomb represents the Cluster Strike killstreak.&lt;br /&gt;
&lt;br /&gt;
==1v1 Duel Icons==&lt;br /&gt;
[[File:CoDMobile-1v1.jpg|thumb|none|600px|In 1v1 Duel matches, the weapon category selection consists of icons of the following weapons: [[Colt AR-15A3 Tactical Carbine]], [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International AW]], [[M249|FN M249]], [[Heckler &amp;amp; Koch MP5]] (with MP5F stock), [[Remington 870]], [[Beretta M9A3]], Randall Model 18 Attack Survival Knife, and [[RPG-7]].]]&lt;br /&gt;
[[File:CoDMobile-WeaponXP.jpg|thumb|none|600px|The Colt AR-15A3 is also seen on weapon XP cards.]]&lt;br /&gt;
&lt;br /&gt;
=Red Dot / Holographic Sights=&lt;br /&gt;
==&amp;quot;Classic Red Dot Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Red Dot Sight 1&amp;quot;==&lt;br /&gt;
The &amp;quot;G.I. Mini Reflex&amp;quot; from ''Modern Warfare'' (2019) was added in Season 9 under the name &amp;quot;Red Dot Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 1&amp;quot; (MW11 - Neon Shuriken)===&lt;br /&gt;
On the &amp;quot;Neon Shuriken&amp;quot; blueprint of the M1911, the sight takes the form of the &amp;quot;Quickdot LED&amp;quot; from ''Black Ops Cold War'', which appears to be inspired by the C-More red dot sight.&lt;br /&gt;
&lt;br /&gt;
==Vortex Venom Red Dot==&lt;br /&gt;
The &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer ROMEO3 MAX==&lt;br /&gt;
The SIG-Sauer ROMEO3 MAX-like &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Kobra Red Dot==&lt;br /&gt;
The &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==OKP-7==&lt;br /&gt;
The &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==HoloSun HS510C==&lt;br /&gt;
The &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 6&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the KRISS Vector, the &amp;quot;Red Dot Sight 6&amp;quot; looks different. It is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight. A red dot sight of the same basis was seen in some previous ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Classic Holographic Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==BelOMO PK-AS-W==&lt;br /&gt;
The &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==EOTech EXPS2==&lt;br /&gt;
The &amp;quot;Corp Combat Holo Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Holographic Sight 3&amp;quot;==&lt;br /&gt;
The &amp;quot;PBX Holo 7 Sight&amp;quot; from ''Modern Warfare'', based on a Hartman MH1 reflex sight, was added as the &amp;quot;Holographic Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Scopes=&lt;br /&gt;
==&amp;quot;Tactical Scope&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==1P29 Scope==&lt;br /&gt;
The &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 1&amp;quot; (&amp;quot;3X Tactical Scope A&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 1&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the Vector, the scope seems to take some visual cues from the Trijicon ACOG seen in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==Raytheon ELCAN Specter DR 1-4x==&lt;br /&gt;
The &amp;quot;Scout Combat Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 2&amp;quot; (&amp;quot;3X Tactical Scope B&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;Cronen C480 Pro Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 3&amp;quot; (&amp;quot;3X Tactical Scope C&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (AGR 556 - Al Rukh)===&lt;br /&gt;
On the &amp;quot;Al Rukh&amp;quot; blueprint of the AUG A3, the scope takes the form of ''Modern Warfare''’s &amp;quot;Integral 3.0x Optic&amp;quot;, resembling an AUG A3 SF's scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (MK2 - Brushstroke)===&lt;br /&gt;
On the &amp;quot;Brushstroke&amp;quot; blueprint of the Marlin Model 1895, the scope is modeled after the &amp;quot;Solozero NVG Enhanced&amp;quot; scope from ''Modern Warfare'', which resembles the L3 Insight CNVD-T thermal sight.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4X Tactical Scope&amp;quot;==&lt;br /&gt;
The &amp;quot;4X Tactical Scope&amp;quot; uses the model of the EOTech G33-like magnifier used as part of the &amp;quot;4.0x Flip Hybrid&amp;quot; in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OWC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 2&amp;quot;==&lt;br /&gt;
The &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 2&amp;quot; use the model of the &amp;quot;Variable Zoom Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, while the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope B&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RTC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;RTC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 3&amp;quot; use the model of the &amp;quot;Sniper Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, and the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope C&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;6X Tactical Scope 3&amp;quot; (SP-R 208)===&lt;br /&gt;
On the M24 SWS, the &amp;quot;6X Tactical Scope 3&amp;quot; uses the model of the &amp;quot;Solozero SP-R 28mm&amp;quot; scope from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermal Scope&amp;quot;==&lt;br /&gt;
A thermal scope appears exclusively in Battle Royale, where it is attached to the Mythic variant of the AS50. Its overall shape is reminiscent of the thermal scope seen in ''[[Call of Duty: Infinite Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
=Stocks=&lt;br /&gt;
==Fortis LA-style stock==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, AK-102, M16A4, &amp;quot;ICR-1&amp;quot;, &amp;quot;HBRa3&amp;quot;, M14 EBR-RI, RPD, &amp;quot;M4LMG&amp;quot;, PKM and Origin-12, the &amp;quot;YKM Light Stock&amp;quot; is inspired by the Fortis LA stock (despite the Origin-12 being modeled with that stock by default). This model is also used for the &amp;quot;Light Weight Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;, the &amp;quot;OWC Skeleton Stock&amp;quot; on the HK433, and the stock seen on the &amp;quot;Flood&amp;quot; and &amp;quot;Melting Point&amp;quot; blueprints of the MP5A3.&lt;br /&gt;
&lt;br /&gt;
==Magpul ACS / KRISS DS150 Hybrid==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, SVD and PKM, the &amp;quot;RTC Steady Stock&amp;quot; takes the form of a hybrid of the Magpul ACS and the KRISS Defiance DS150 stock. This is also the case for the &amp;quot;MIP Strike Stock&amp;quot; on the M16A4 and M14 EBR-RI, the &amp;quot;OWC Skeleton Stock&amp;quot; on the &amp;quot;HBRa3&amp;quot;, the &amp;quot;RTC Assault Tactical&amp;quot; stock on the MCX VIRTUS, and the &amp;quot;FTAC Stalker-Scout&amp;quot; on the &amp;quot;HDR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==MFT Minimalist Stock==&lt;br /&gt;
A slightly altered MFT Minimalist stock appears as the &amp;quot;YKM Combat Stock&amp;quot; on the &amp;quot;M4&amp;quot;, &amp;quot;ICR-1&amp;quot;, Galil ACE, &amp;quot;M4LMG&amp;quot; and Origin-12, and as the &amp;quot;Marathon Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rheinmetall_AG&amp;diff=1637354</id>
		<title>Rheinmetall AG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rheinmetall_AG&amp;diff=1637354"/>
		<updated>2023-12-22T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
'''Rheinmetall AG''' is a German weapons manufacturer specialized in heavy weapons such as machine guns and artillery.&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
'''Founded: ''' 1889 &lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Germany&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' , Machine Guns, Artillery, Less-than Lethal Systems&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreyse Model 1907]]||.32 (7.65mm)||7 rounds||1907 - 1919||||[[Image:Dreyse 1907.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinmetall 7.65]]||.32 (7.65mm)||????||c.1922 - 1927||||[[File:Rheinmetall 7.65.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volksgewehr#Volksgewehr_3_.28Rheinmetall.29|Volksgewehr 3]]||7.92 kurz||7.92x33mm Kurz (STG44 Mag)||1944 - 1945|| ||[[File:VG3.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Rheinmetall RH-70 || 5,56x45mm NATO || 30 rounds || 1970 || || [[File:2757881.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[MG15]]|| 7.92x57mm Mauser||75-rounds double drum magazine||1930s-1940|| ||[[File:MG15.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MG17]]||7.92x57mm Mauser||belt-fed||1930s-1940||||[[File:MG 17.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MG34]]||7.92x57mm Mauser|| 50 round belt drum, 75 round twin drum || ||||[[File:Mg-34.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MG34|MG 39 Rh]]||7.92x57mm Mauser||belt-fed|| prototype||||[[File:MG 39 Rh.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rheinmetall MG3]]||7.62x51mm NATO||100 ||1958-Present|| || [[File:MG3 Black furniture.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rheinmetall Rh 202]] || 20x139mm || ???? || || || [[File:Mk20 91.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artillery==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[7.58 cm Minenwerfer]] || 75.8 mm || Single shot || 1909-1918 || alter Art&amp;lt;br&amp;gt;neuer Art || [[File:Minenwerfer.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[8.8 cm Flak 18/36/37/41|8.8 cm FlaK]] || 88x851mmR || Single shot || 1933-1945 || FlaK 18&amp;lt;br&amp;gt;FlaK 36&amp;lt;br&amp;gt;FlaK 37&amp;lt;br&amp;gt;FlaK 41|| [[File:FlaK37.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Leichte Feldhaubitze 18 || 105x155mm R || Single shot || 1935-1945 || leFH 18&amp;lt;br&amp;gt;leFH 18/40 || [[File:LeFH1840.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[5 cm Pak 38]]||5 cm|| Single shot ||1940-1945||||[[image:5cm-PAK 38.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5 cm Pak 40]]||7.5cm|| Single shot ||1940-1945|| ||[[image:7,5 cm-Pak 40.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rheinmetall Bordkanone 3.7]] ||37x263mmB|| || 1942 – 1945 || || [[File:Bordkanone 3,7.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rheinmetall Bordkanone 5]] ||50×419mmR|| 21 rounds || 1943-1945 || || [[File:BK 5.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| Rheinmetall &amp;quot;9-Bang&amp;quot; stun grenade || - || - || ???? || || [[File:9bang.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1637135</id>
		<title>User:Ultimate94ninja/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Ultimate94ninja/Sandbox&amp;diff=1637135"/>
		<updated>2023-12-21T21:15:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not eligible as a main article since it's a mobile game, so I'm working on it here.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Mobile}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The &amp;quot;Renetti&amp;quot;, a modified [[Beretta M9A3]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', was added in 2021 as part of Season 3: Tokyo Escape. It is depicted as firing in 3-round bursts by default, whereas its ''MW'' counterpart requires an attachment for that.&lt;br /&gt;
&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm]]&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODM Renetti.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Renetti&amp;quot;. Note the presence of a frame-mounted safety, like an early [[Beretta 92]].]]&lt;br /&gt;
[[File:CoDM-Renetti-2.jpg|thumb|none|600px|A Beretta 93R-style build with the &amp;quot;Combo&amp;quot; attachment (which gives it a shoulder stock and a folding front grip), &amp;quot;MIP Light&amp;quot; ported barrel, &amp;quot;RTC Compensator&amp;quot;, and a 27-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tiny Comrade&amp;quot;===&lt;br /&gt;
The &amp;quot;Tiny Comrade&amp;quot; is a returning blueprint of the [[Beretta 93R]] from ''[[Call of Duty: Black Ops Cold War]]''. It uses the 93R's design as a base, but has various parts that are different.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Angelic Depths&amp;quot; is another blueprint with a 93R-based frame. An actual Beretta 93R is seen on the &amp;quot;Supreme Being&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Renetti-3.jpg|thumb|none|600px|The &amp;quot;Tiny Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Renetti-4.jpg|thumb|none|600px|The &amp;quot;Angelic Depths&amp;quot; blueprint with an animated camo.]]&lt;br /&gt;
[[File:CoDM-93R-1.jpg|thumb|none|600px|The correctly rendered Beretta 93R on the &amp;quot;Supreme Being&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
The [[Springfield Armory Loaded|Springfield Armory PX9109L]] / [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] hybrid from ''[[Call of Duty: Black Ops III]]'' appears as the &amp;quot;MW11&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-1911-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bear Trap&amp;quot;===&lt;br /&gt;
The &amp;quot;Bear Trap&amp;quot; blueprint from ''Modern Warfare'' (2019) was added to ''Call of Duty: Mobile'' under the same name. It consists of the frame of a [[Kimber Custom TLE/RL II]] combined with an STI 2011's slide.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[STI Tactical]]-style design seen on other ''Modern Warfare'' blueprints (regarding both the frame and the slide) is featured on the &amp;quot;Ghosts MW11&amp;quot; and &amp;quot;Federation MW11&amp;quot; charms. The &amp;quot;Double Tap&amp;quot; calling card (a returning one from ''MW'', where it is labeled &amp;quot;Glimmering&amp;quot;) features the &amp;quot;Corax&amp;quot; blueprint which, in addition to the STI design, has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-2.jpg|thumb|none|600px|The &amp;quot;Bear Trap&amp;quot; blueprint. Like in ''Modern Warfare'', the slide has a rectangular cutout similar to that of an [[STI Costa Carry Comp]].]]&lt;br /&gt;
[[File:CoDM-1911-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-STI-1.jpg|thumb|none|600px|The STI 2011 on the &amp;quot;Double Tap&amp;quot; calling card, fitted with a muzzle brake and custom grips.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&amp;quot;The Standard Issue&amp;quot; blueprint is a [[Colt M1911A1]] fitted with some accessories and a custom color scheme. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
Another blueprint, the &amp;quot;Neon Shuriken&amp;quot;, uses the model of BOCW's M1911A1 fitted with the “6.45&amp;quot; Reinforced Heavy” barrel, &amp;quot;Steady Aim Laser&amp;quot;, &amp;quot;Quickdot LED&amp;quot; optic, and a grip tape. However, the slide differs by having slanted serrations at the front and the rear (similar to the &amp;quot;Gracey #1&amp;quot; barrel attachment from ''[[Call of Duty: Vanguard]]''), as well as some cutouts.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 is also seen on some returning character outfits from BOCW, such as Russell Adler's &amp;quot;Glitz&amp;quot; skin and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-1911-3.jpg|thumb|none|600px|&amp;quot;The Standard Issue&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-6.jpg|thumb|none|600px|The &amp;quot;Neon Shuriken&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-1911-7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-1911-5.jpg|thumb|none|600px|What appear to be two Colt M1911 pistols are seen on the &amp;quot;Kicks Like a What?&amp;quot; calling card.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The slightly altered [[Desert Eagle Mark XIX]] from ''Modern Warfare'' (2019) was added in Season 12, retaining the &amp;quot;.50 GS&amp;quot; moniker. It uses the design of &amp;quot;Monochromatic&amp;quot; blueprint from ''MW'', noted by the &amp;quot;.50AE&amp;quot; markings at the front of the barrel (though the &amp;quot;AE&amp;quot; part has been removed after an update); the &amp;quot;rubberized grip tape&amp;quot; used on that blueprint is visually present as well. Despite this, the ''CoDM'' version has a separate rubberized grip tape attachment that can be equipped alongside it.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:CODM 50GS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;J358&amp;quot;==&lt;br /&gt;
The &amp;quot;J358&amp;quot; is a revolver loosely based on the [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8]]. By default, it has wooden grips, and holds 6 rounds, but can be upgraded with an 8-round cylinder (which matches the capacity of the real S&amp;amp;W Model 327). Prior to Season 9, it used .45 caliber ammunition in Battle Royale mode, but now it uses the generic &amp;quot;light&amp;quot; ammo for handguns and SMGs.&lt;br /&gt;
&lt;br /&gt;
The gun's frame reuses that of the &amp;quot;.44 Magnum&amp;quot; from ''[[Call of Duty Online]]'' (a modified [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]). In the &amp;quot;One Shot One Kill&amp;quot; game mode, killcams involving the revolver previously displayed the icon of said &amp;quot;.44 Magnum&amp;quot; instead of the &amp;quot;J358&amp;quot; (the weapon has been replaced by the Desert Eagle after an update). This &amp;quot;.44 Magnum&amp;quot; is also holstered by Death Angel Alice, albeit with different grips.&lt;br /&gt;
&lt;br /&gt;
Interestingly, one one of the barrel attachments, the &amp;quot;J358 Long&amp;quot;, consists of a heavy barrel similar to that of a 629 Stealth Hunter.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-1.jpg|thumb|none|600px|Left side view of the &amp;quot;J358&amp;quot;.]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|375px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-J358-2.jpg|thumb|none|600px|The revolver with the &amp;quot;J358 Long&amp;quot; barrel and the &amp;quot;Shoulder Stock - Tactical&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-revolver-4.jpg|thumb|none|400px|Death Angel Alice's &amp;quot;Laughtrack&amp;quot; skin with a holstered &amp;quot;.44 Magnum&amp;quot; from ''CoD Online'' (with different grips).]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Handed&amp;quot;===&lt;br /&gt;
The &amp;quot;Heavy Handed&amp;quot; Legendary blueprint uses a different model.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-J358-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Polar Opposite&amp;quot;===&lt;br /&gt;
The &amp;quot;Polar Opposite&amp;quot; blueprint takes the appearance of the &amp;quot;Magnum&amp;quot; from ''Black Ops Cold War'', a fictional hybrid of various revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger-GP100.jpg|thumb|none|350px|Ruger GP100 with stainless steel, 6&amp;quot; barrel and &amp;quot;Lett&amp;quot; grips - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:CoDM-J358-3.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint. It has an animated camo, and is visually equipped with the “6.4&amp;quot; Reinforced Heavy” barrel from ''Black Ops Cold War''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; from ''Black Ops III'', a futuristic machine pistol based on the [[VBR-Belgium PDW]], was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:Vbr-b-compact.jpg|thumb|none|350px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CoDM-LCAR9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 4: Veiled Uprising. It was initially called &amp;quot;Makarov&amp;quot;, but the name was changed to &amp;quot;Dobvra&amp;quot; in an update on May 11, 2023.&lt;br /&gt;
&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-1.jpg|thumb|none|600px|The base Makarov PM.]]&lt;br /&gt;
[[File:Makarovdrum.jpg|thumb|none|300px|Makarov PM with 84-round drum magazine - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-2.jpg|thumb|none|600px|The pistol with an 80-round drum mag equipped.]]&lt;br /&gt;
[[File:Makarov pm.jpg|thumb|none|300px|Stainless Baikal IJ-70-17AS - .380 ACP]]&lt;br /&gt;
[[File:CoDM-Makarov-3.jpg|thumb|none|600px|The PM with &amp;quot;SSB 105mm&amp;quot; barrel and &amp;quot;VLK Prizak&amp;quot; grip, the former giving it a nickel finish and a custom slide.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PB===&lt;br /&gt;
Like in ''Modern Warfare'', equipping the &amp;quot;SSL 308mm&amp;quot; barrel gives the gun an integrally suppressed [[Makarov PB]] assembly.&lt;br /&gt;
[[File:Pb-1.jpg|thumb|none|400px|Makarov PB with secondary suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-4.jpg|thumb|none|600px|The Makarov with the &amp;quot;SSL 308mm&amp;quot; integrally suppressed barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Also like in ''Modern Warfare'', the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel attachment gives the weapon a [[Stechkin APS]]-style appearance and full-auto fire conversion.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-5.jpg|thumb|none|600px|The Makarov with the &amp;quot;Sorokin 140mm Auto&amp;quot; barrel.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stechkin APS with shoulder stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Makarov-6.jpg|thumb|none|600px|A Stechkin APS-style build with the &amp;quot;PP-Karabin&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-Makarov-7.jpg|thumb|none|600px|A [[Stechkin APB]]-esque build with the &amp;quot;Monolithic Suppressor&amp;quot; and &amp;quot;PP-Skelet&amp;quot; stock. The stock is mounted upside down compared to an actual APB.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 2: Task Force 141, as the &amp;quot;JAK-12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:CoDM-AA12-1.jpg|thumb|none|600px|The AA-12 in Gunsmith. By default, it has the underbarrel rail that the ''Modern Warfare'' version gains when fitted with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
A sawed-off and visually altered [[Over and Under Shotgun|Browning Citori 725]] over-and-under shotgun appears as the &amp;quot;Shorty&amp;quot;, under the pistol class. It was added in 2021 as part of Season 5: In Deep Water, and uses the model of the &amp;quot;CQBoom&amp;quot; blueprint from ''Modern Warfare'' (2019).&lt;br /&gt;
&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:CODM Shorty.jpg|thumb|none|600px|The &amp;quot;Shorty&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-725-2.jpg|thumb|none|600px|The weapon modified with two chokes, along with the &amp;quot;RTC Steady Stock&amp;quot; and &amp;quot;OWC Stable&amp;quot; handguard.]]&lt;br /&gt;
[[File:CoDM-725-3.jpg|thumb|none|600px|The 725 with two &amp;quot;Tactical Suppressors&amp;quot;, the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;OWC Commander&amp;quot; handguard, and slug ammunition (the latter visually adding two spare shells to the left side of the shotgun).]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Aether Machine&amp;quot; blueprint is a modified [[Sawed-Off Double Barrel Shotgun|side by side shotgun]].&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala sawed-off double-barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDM-Shorty-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] was added in Season 10 under the name &amp;quot;Echo&amp;quot;. It uses the model of the &amp;quot;Bloodlines&amp;quot; blueprint from ''Modern Warfare'' (2019), which has cosmetically different parts, including the handguard, receiver cover, magwell and trigger guard.&lt;br /&gt;
&lt;br /&gt;
Two blueprints, the &amp;quot;Demon Eyes&amp;quot; and the &amp;quot;Sleeping Dragon&amp;quot;, return from ''Modern Warfare''. These ones use the design of the base ''MW'' version, being closer in appearance to the real Origin-12.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Origin12-1.jpg|thumb|none|600px|Gunsmith view of the Origin-12.]]&lt;br /&gt;
[[File:CoDM-Origin12-3.jpg|thumb|none|600px|The Origin-12 with the &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, and a 12-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-Origin12-2.jpg|thumb|none|600px|The &amp;quot;Demon Eyes&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KRM-262&amp;quot;==&lt;br /&gt;
The &amp;quot;KRM-262&amp;quot; pump-action shotgun from ''Black Ops III'' was added to the game. The first version featured was the &amp;quot;Lava&amp;quot; Epic variant in Season 3, with a lava-style color scheme, as well as a muzzle brake that was not present on the ''BO3'' model. In Season 8, the &amp;quot;base&amp;quot; version of the gun was added; it initially lacked the aforementioned muzzle brake, but this has changed in a later update.&lt;br /&gt;
&lt;br /&gt;
The Winchester 1200 mentioned below has an Epic blueprint called the &amp;quot;Red Action&amp;quot;, which is visually inspired by the KRM-262, and was available before the KRM's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM KRM262 loadout left‎.jpg|thumb|none|600px|The earlier model as seen in Season 8.]]&lt;br /&gt;
[[File:CODM KRM262 loadout right.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDMobile-KRM262-1.jpg|thumb|none|600px|The current model, which gained a muzzle brake. At some point, it was updated to have a railed pumping handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] / [[Armsel Protecta]] hybrid from ''Call of Duty Online'' returns as the &amp;quot;Striker&amp;quot;. This time, the (incorrect) use of the Striker-12's aperture button is omitted, and thus the player character is shown loading shells without rotating the drum.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-Striker-1.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in its base form.]]&lt;br /&gt;
[[File:CoDM-Striker-2.jpg|thumb|none|600px|The weapon fitted with a Striker-esque stock via the &amp;quot;YKM Light Stock&amp;quot; attachment]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1216==&lt;br /&gt;
The [[SRM Arms Model 1216]] appears as the &amp;quot;HS2126&amp;quot;. Unlike its counterpart from ''[[Call of Duty: Black Ops II|Black Ops II]]'', one pull of the trigger fires four rounds, essentially making it a burst-firing shotgun.&lt;br /&gt;
&lt;br /&gt;
Initially, it reused the ''Black Ops II'' model, with the player character rotating the magazine after each burst. However, in Season 9, the weapon was replaced by an inaccurate rendition, with the detachable magazine replaced by an internal one (therefore eliminating the rotating process while retaining the 4-round burst mode), along with a stock shaped similarly to a [[UTAS UTS-15]], and a shortened top rail. Initially, the mid-reload process was partly done off-screen, but the 2023 Season 7: Heat Wave update changed the reload animation, and a shotgun speedloader is now explicitly seen being used.&lt;br /&gt;
&lt;br /&gt;
In a cutscene for the Zombies mode Undead Siege, Tank Dempsey is seen using the original model of the Model 1216.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|450px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1216-1.jpg|thumb|none|600px|The original ''Black Ops II'' model before it underwent a stylistic &amp;quot;Modern Warfarization&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-M1216-2.jpg|thumb|none|600px|The current model.]]&lt;br /&gt;
[[File:CoDMobile-M1216-3.jpg|thumb|none|600px|Note the loading port.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
A heavily modified [[Standard Manufacturing DP-12]] was added in 2021 as part of Season 8: 2nd Anniversary, as the &amp;quot;R9-0&amp;quot;. It uses the design of some blueprints from ''Modern Warfare'' (2019), such as the &amp;quot;Gold Dredge&amp;quot;, having a noticeably altered appearance compared to a normal DP-12, with some visual cues that are somewhat reminiscent of the [[Kel-Tec KSG]].&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDM-R90-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;R9-0&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-R90-2.jpg|thumb|none|600px|The weapon can be modified with a DP-12-esque pumping handle via the &amp;quot;MFT Heavy Smoothbore&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The modified [[Winchester 1200]] from the ''Modern Warfare'' franchise appears as the &amp;quot;BY15&amp;quot;. It uses the ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' model, with the addition of some rails.&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 similar to the one in the game - 12 gauge]]&lt;br /&gt;
[[File:CoDMobile-W1200-1.jpg|thumb|none|600px|The &amp;quot;BY15&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:CoDM-W1200-2.jpg|thumb|none|600px|The Winchester with the &amp;quot;Sawed-Off Barrel&amp;quot; and &amp;quot;No Stock&amp;quot;, along with a pumping handle referred to as &amp;quot;Tactical Guard&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-W1200-3.jpg|thumb|none|600px|The shotgun with the &amp;quot;Extended Barrel, &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Steady Guard&amp;quot;, and slug rounds (the latter visually adding five spare shells to the left side).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A heavily modified sawed-off [[Winchester Model 1887]] appears as the &amp;quot;HS0405&amp;quot;. It is fitted with rails that are similar to the ''Call of Duty Online'' version.&lt;br /&gt;
&lt;br /&gt;
[[File:M1887 Airsoft.jpg|thumb|none|425px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[File:CoDMobile-M1887-1.jpg|thumb|none|600px|The Model 1887 in Gunshmith. It has by default two unusable spare shells on the right side.]]&lt;br /&gt;
[[File:CoDMobile-M1887-2.jpg|thumb|none|600px|The weapon equipped with the &amp;quot;RTC Extended Light Barrel&amp;quot;, &amp;quot;Choke&amp;quot; and &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Argus&amp;quot;==&lt;br /&gt;
The &amp;quot;Argus&amp;quot; from future-era ''Black Ops'' games, a fictional lever-action shotgun inspired by the aforementioned Winchester 1887, was added in 2023 as part of Season 8: ERROR 404.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Argus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] from ''Modern Warfare'' (2019) was added in 2023 within Season 9: Graveyard Shift, as the &amp;quot;CX-9&amp;quot;.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-1.jpg|thumb|none|600px|The Scorpion with the base 20-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-2.jpg|thumb|none|600px|The &amp;quot;CX-9&amp;quot; with the &amp;quot;CX-38E&amp;quot; barrel, &amp;quot;CX-MM&amp;quot; stock and a 30-round magazine.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-3.jpg|thumb|none|600px|The weapon with the &amp;quot;CX-38S&amp;quot; barrel (an actually integrally suppressed one) and a 50-round drum magazine.]]&lt;br /&gt;
[[File:Scorpion EVO 3 S2 SB.jpg|thumb|none|450px|CZ Scorpion Evo 3 S2 Micro with SBTEVO folding brace - 9x19mm]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-5.jpg|thumb|none|600px|A Micro build with the &amp;quot;CX-23&amp;quot; barrel (having a built-in handstop configuration) and &amp;quot;CX-FA&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-ScorpionEvo-4.jpg|thumb|none|600px|Another build with the &amp;quot;CX-23S&amp;quot; integrally suppressed barrel, &amp;quot;CX-FR&amp;quot; stock and &amp;quot;Hollow Point 12-R&amp;quot; magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A modified [[FN P90 TR]] was added in 2021 as part of Season 10: Shadows Return, under the name &amp;quot;CBR4&amp;quot;. It uses the model of &amp;quot;The Neutralizer&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a [[Magpul PDR-C]]-esque thumbhole grip and trigger guard.&lt;br /&gt;
&lt;br /&gt;
A similarly modified P90 with an integrated reflex sight was previously seen in the Battle Pass comic of Season 12. It used the design of the &amp;quot;Mowed Down&amp;quot; blueprint from ''Modern Warfare'' which, in addition to the PDR-C style parts, has a long barrel and a handguard based on the PS90 M-LOK handguards from Dan Haga Designs.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:CoDM-P90-1.jpg|thumb|none|600px|Simon &amp;quot;Ghost&amp;quot; Riley uses a longer-barreled version with an integrated reflex sight in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The FN P90-based &amp;quot;Cordite&amp;quot; from ''[[Call of Duty: Black Ops 4]]'' was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-Cordite-1.jpg|thumb|none|600px|The &amp;quot;Cordite&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDMobile-Cordite-2.jpg|thumb|none|600px|The &amp;quot;Zero G&amp;quot; Legendary blueprint; this previously appeared in ''Black Ops 4'' as a Mastercraft variant of the &amp;quot;Cordite&amp;quot;. Note that it has a trigger guard similar to that of the Jianshe 9mm mentioned below.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
The &amp;quot;PDW-57&amp;quot;, another P90-based SMG previously appearing in ''Black Ops II'', is featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-PDW57-1.jpg|thumb|none|600px|The &amp;quot;PDW-57&amp;quot; in-game; note the &amp;quot;5.7x29mm&amp;quot; markings.]]&lt;br /&gt;
[[File:CoDMobile-PDW57-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot;, a submachine gun seemingly inspired by the [[Patriot Ordnance Factory PSG|POF PSG]] and previously appearing in ''Black Ops 4'', was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|Patriot Ordnance Factory PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-GKS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] was added in Season 7 as the &amp;quot;QQ9&amp;quot;. It uses the model of the &amp;quot;Strapped&amp;quot; blueprint from ''Modern Warfare'' (2019), albeit with the sling removed. That blueprint essentially consists of an MP5A3 with a [[PTR 9KT]]-based lower receiver, a handguard which is a hybrid between HK Parts MP5, 94 &amp;amp; HK53 Key Mod Handguard and Midwest Industries MP5 M-LOK handguard, and a top rail which for some reason is fitted with a quick detach lever from EOTech holographic sights, implying that the top rail can be removed quickly, though how exactly this could work in reality remains unfathomable.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flood&amp;quot; is a returning blueprint from ''Modern Warfare''. It received some changes for ''CoD Mobile'', such as the charging handle being relocated to the rear.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-MP5-1.jpg|thumb|none|600px|The base MP5. As with the ''Modern Warfare'' blueprints, the PTR 9KT-based lower receiver has the triangular parts facing the opposite direction compared to the real deal.]]&lt;br /&gt;
[[File:CoDMobile-MP5-2.jpg|thumb|none|600px|The &amp;quot;Flood&amp;quot; blueprint, with a stock inspired by the Fortis LA stock, and a 10mm Auto style straight magazine. It uses the handguard of the &amp;quot;FSS Light&amp;quot; barrel attachment from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-MP5-4.jpg|thumb|none|600px|The &amp;quot;ATU Banisher&amp;quot; is another returning blueprint from ''Modern Warfare'', where it is known as &amp;quot;Banisher&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP5-3.jpg|thumb|none|600px|An [[MP5A2]] style build with the &amp;quot;MIP Strike Stock&amp;quot;. The weapon here is also fitted with the &amp;quot;MIP Customized Light Barrel&amp;quot; and the &amp;quot;Granulated Grip Tape&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The visually altered [[Heckler &amp;amp; Koch MP7A2]] from ''Modern Warfare'' (2019) was added in Season 13 as the &amp;quot;QXR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An icon of a more correctly rendered MP7 (which appears to be an MP7A1) is featured on the &amp;quot;SMG Master&amp;quot; achievement for multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:CODM MP7.jpg|thumb|none|600px|The &amp;quot;QXR&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM MP7 Modded.jpg|thumb|none|600px|Due to 3 out of 4 stock customization options being some sorts of collapsible stocks, it is possible to somewhat replicate the look of the original MP7A2. In this image, the weapon is fitted with the &amp;quot;YKM Light Stock&amp;quot;...]]&lt;br /&gt;
[[File:CoDM-MP7-3.jpg|thumb|none|600px|...while in this one, it is equipped with the &amp;quot;YKM Combat Stock&amp;quot; and the &amp;quot;Ranger Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-MP7-4.jpg|thumb|none|600px|The &amp;quot;Prototype Omega&amp;quot;, a returning blueprint from ''Modern Warfare'', has a modified receiver and a unique collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flanker&amp;quot;===&lt;br /&gt;
The &amp;quot;Flanker&amp;quot; blueprint of the &amp;quot;QXR&amp;quot; consists of a machine pistol fitted into a carbine conversion kit that is based on the [[CAA Tactical RONI]].&lt;br /&gt;
&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|400px|[[Glock 19]] mounted in a CAA Tactical RONI-G2 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-QXR-Flanker.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
The &amp;quot;HG 40&amp;quot;, a futuristic [[MP40]] from ''Black Ops III'', appears in the game with even more alterations to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-HG40-1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the loadout menu. Differences from the ''BO3'' version include the lengthened receiver, the stock, full top rail, sights, flash hider, KeyMod handguard, and diagonal vents, the latter resembling those of a [[SIG-Sauer MPX]].]]&lt;br /&gt;
[[File:CoDMobile-HG40-2.jpg|thumb|none|600px|The &amp;quot;Werewolf Fighter&amp;quot; blueprint, fitted with the &amp;quot;Classic Holographic Sight&amp;quot; and &amp;quot;Tactical Foregrip A&amp;quot;. This variant looks much more like the ''BO3'' model, and thus is closer in appearance to a real MP40.]]&lt;br /&gt;
[[File:CoDM-HG40-3.jpg|thumb|none|600px|Right side of the &amp;quot;Werewolf Fighter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm|Jianshe 9mm]] returns from ''Black Ops II'' as the &amp;quot;Chicom&amp;quot;, still fitted with an unusable [[Magpul FMG-9]]-like carry handle/tactical light combo, and erroneously firing in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jianshe 9mm fitted with its supppressor - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-JS9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I / Gen II hybrid from ''Modern Warfare'' (2019) was added in Season 11 as the &amp;quot;Fennec&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; and &amp;quot;Royal Coffer&amp;quot; Epic blueprints are fitted with custom stocks via M4 stock adaptors. The &amp;quot;Ascended&amp;quot; Mythic blueprint has a customization option that makes it resemble the civilian Vector CRB Enhanced, albeit with a shorter barrel shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm]]&lt;br /&gt;
[[File:CODM Fennec.jpg|thumb|none|600px|The &amp;quot;Fennec&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Fennec-2.jpg|thumb|none|600px|The &amp;quot;Midnight&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-Fennec-3.jpg|thumb|none|600px|The &amp;quot;Ascended&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; from ''Black Ops Cold War'', a fictional 3-round burst submachine gun taking cues from a variety of weapons such as the [[T2 MK5|Australian Automatic Arms 9mm SAC]] and the [[Heckler &amp;amp; Koch UMP45]], appears in the game. It was added in 2022 as part of Season 6: To The Skies.&lt;br /&gt;
&lt;br /&gt;
[[File:AAA SAC 9mm.jpg|thumb|none|450px|Australian Automatic Arms 9mm SAC - 9x19mm]]&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDM-KSP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-KSP45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] from ''Black Ops Cold War'' was added in 2022 as part of Season 10: World Class, as the &amp;quot;LAPA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-LAPA-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] from ''Modern Warfare'' (2019) was added in 2023 as part of Season 7: Heat Wave, retaining the &amp;quot;Striker 45&amp;quot; moniker.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:CoDM-SMG45-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in 2022 as part of Season 3: Radical Raid. It uses the ''Black Ops Cold War'' model, which has a custom side cocking charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MAC10-1.jpg|thumb|none|600px|Gunsmith view of the MAC-10.]]&lt;br /&gt;
[[File:CoDM-MAC10-2.jpg|thumb|none|600px|MAC-10s with traditional charging handles are seen in Battle Pass comics, such as the 2023 Season 8: ERROR 404.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] appears as the &amp;quot;MSMC&amp;quot;, using the ''Black Ops III'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|450px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:CoDMobile-MSMC-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The &amp;quot;Covert Mini&amp;quot; blueprint of the MSMC uses the model of the [[IMI Mini Uzi]] from ''Call of Duty Online'' (with some cosmetic additions), which has a top rail, and an [[Uzi Pro]]-style charging handle on the left side.&lt;br /&gt;
&lt;br /&gt;
In addition, the MP7 has a blueprint called &amp;quot;Surgical Incision&amp;quot; that is visually inspired by said Mini Uzi.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|375px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|325px|IWI Uzi Pro Pistol (early version), for comparison - 9x19mm]]&lt;br /&gt;
[[File:CoDM-MiniUzi-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; from ''Black Ops 4'', a submachine gun taking cues from an early [[Heckler &amp;amp; Koch MP5K]] prototype and from the [[Agram 2000]], was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K serial number 0001 with 15-round &amp;quot;waffle&amp;quot; magazine - 9x19mm]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 with 22-round magazine - 9x19mm]]&lt;br /&gt;
[[File:CODM MX9.jpg|thumb|none|600px|The &amp;quot;MX9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] returns from ''Black Ops Cold War'' as the &amp;quot;OTs 9&amp;quot;, added in the 2023 Season 4: Veiled Uprising.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:CoDM-Kiparis-1.jpg|thumb|none|600px|The Kiparis with its default 20-round magazine.]]&lt;br /&gt;
[[File:CoDM-Kiparis-2.jpg|thumb|none|600px|The OTs-02 with a 30-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; from ''Black Ops III'', a [[Ruger MP9]]-based submachine gun firing in 4-round bursts, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Scrap Metal&amp;quot; blueprint of the aforementioned MSMC is nearly identical to the &amp;quot;Pharo&amp;quot; visually, even having its &amp;quot;burst&amp;quot; switch above the trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|375px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:CoDMobile-Pharo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] from ''Modern Warfare'' (2019) was added in the 2021 Season 3: Tokyo Escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:CODM Bizon.jpg|thumb|none|600px|The PP-19 Bizon in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-Bizon-2.jpg|thumb|none|600px|The Bizon with the &amp;quot;YKM Light Stock&amp;quot;, along with a fictional 84-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] from ''[[Call of Duty: WWII]]'' was added in 2022 as part of the Season 1: Heist.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-1.jpg|thumb|none|600px|The PPSh-41 with its default drum magazine, which only holds 65 rounds compared to the real 71.]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDM-PPSh-2.jpg|thumb|none|600px|The weapon fitted with a 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Razorback&amp;quot;==&lt;br /&gt;
The &amp;quot;Razorback&amp;quot; from ''Black Ops III'', a submachine gun bearing a resemblance to the fictional &amp;quot;Thor PDW&amp;quot;, was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:Thorpdw.jpg|thumb|none|375px|CGI render of the &amp;quot;Thor PDW&amp;quot;, a '''fictional''' super-compact 5.56x45mm NATO assault rifle created by Crytek designer Pascal Eggert]]&lt;br /&gt;
[[File:CoDMobile-Razorback-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Switchblade X9&amp;quot;==&lt;br /&gt;
The &amp;quot;Switchblade X9&amp;quot; from ''Black Ops 4'' was added in 2022 as part of Season 7: New Vision City.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-SwitchbladeX9-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
The stylized [[Ak 5]] from ''Call of Duty: Black Ops Cold War'' was added in 2022 as part of Season 9: Zombies Are Back, as the &amp;quot;Krig 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Ak5-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Ak5-3.jpg|thumb|none|600px|The Ak 5 configured with an [[FN FNC]] or [[Daewoo K2]]-like handguard with the &amp;quot;Taskforce Barrel&amp;quot;, along with the &amp;quot;OWC Skeleton Stock&amp;quot; and &amp;quot;Double Stack Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The modified [[AK-102]] from ''Call of Duty Online'' returns as the &amp;quot;AK117&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-AK102-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kit Bag&amp;quot;===&lt;br /&gt;
The &amp;quot;Kit Bag&amp;quot; blueprint of the &amp;quot;AK117&amp;quot; is modeled after the &amp;quot;Maverick&amp;quot; from ''[[Call of Duty: Ghosts]]'', a fictional custom [[FN FAL]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM AK117-Kit Bag loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears, referred to as the earlier AK-47, and using the ''Call of Duty Online'' model. As a result, it is depicted with three rivets at the rear of the receiver (like AK variants with side-folding stocks, such as the AKS-74 and the AK-100 series), and the fire selector is incorrectly set to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKM-1.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[File:CoDMobile AK 4.jpg|thumb|none|600px|An [[AK-104]]-like build achieved with the &amp;quot;MIP Light Barrel (Short)&amp;quot;, which also gives it a custom handguard. Here, the gun is also fitted with the &amp;quot;YKM Light Stock&amp;quot; and the &amp;quot;Ghosts&amp;quot; camo pattern.]]&lt;br /&gt;
[[File:CoDMobile-AK-5.jpg|thumb|none|600px|The &amp;quot;OWC Ranger&amp;quot; attachment gives the AK a barrel assembly that is vaguely reminiscent of an [[AK-109]]. The weapon here is also equipped with the &amp;quot;Stalwart&amp;quot; camo.]]&lt;br /&gt;
[[File:CoDMobile-AK-6.jpg|thumb|none|600px|An LMG-style build with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;MIP Strike Stock&amp;quot;. It is also equipped with a 5.45mm magazine modification (formerly holding 30 rounds, but buffed to 40 after an update), but for some reason it is curved like a 7.62x39mm magazine.]]&lt;br /&gt;
[[File:CoDM-AKM-Combo.jpg|thumb|none|600px|The AKM with the &amp;quot;GRU Combo Grip&amp;quot;, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 3: Radical Raid. It is available in the barrel section of attachments, and is a combination of several parts: a heat shield and a suppressor similar to the ones seen on some attachments from ''Black Ops Cold War'', along with an [[AIM]]-style vertical foregrip and a custom gas block.]]&lt;br /&gt;
[[File:CoDM-AK-UpInArms.jpg|thumb|none|600px|The &amp;quot;Up in Arms&amp;quot; calling card features Farah Karim's AK from ''Modern Warfare'' (2019), which has an [[MPi-KMS-72]] style folding stock and an [[AK-74]] style front sight block and 90 degree gas block.]]&lt;br /&gt;
[[File:CoDM-AK-Resonant.jpg|thumb|none|600px|The &amp;quot;Resonant&amp;quot; is a returning blueprint from ''Modern Warfare''.]]&lt;br /&gt;
[[File:CoDM-AK-8.jpg|thumb|none|600px|The &amp;quot;Woodland Strife&amp;quot; blueprint has an altered receiver. The front rivet position is similar to some AK-pattern firearms such as the [[RPK]] and the [[Type 56 assault rifle|Type 56]].]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The &amp;quot;Life and Death&amp;quot; blueprint is an [[AK-47]] with a shortened barrel and gas system. It uses the model of the &amp;quot;Brick Wall&amp;quot; blueprint from ''Black Ops Cold War'', with a few alterations.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''Modern Warfare'' (2019) &amp;quot;Protector&amp;quot; calling card featuring a full-sized AK-47 returns in ''CoD Mobile'' under the name &amp;quot;Rugged&amp;quot;. AK-47s with altered receivers are seen in the Season 12 comic as well.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AK-10.jpg|thumb|none|600px|The &amp;quot;Life and Death&amp;quot; blueprint. The barrel and gas system are shortened even more than the [[:File:AKMSPistol.jpg|custom AKMS]] seen in ''[[Terminator 3: Rise of the Machines]]''.]]&lt;br /&gt;
[[File:CoDM-AK47-1.jpg|thumb|none|600px|The standard-sized AK-47 on the &amp;quot;Rugged&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-AK-7.jpg|thumb|none|600px|The AK in the Season 12 comic.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Metallic Mist&amp;quot;===&lt;br /&gt;
The &amp;quot;Metallic Mist&amp;quot; and &amp;quot;Pink Perforator&amp;quot; blueprints are AKS-74U lookalikes created from the [[AK-47]] model from ''Call of Duty: Modern Warfare'' (2019). Given the different model reused compared to the base ''CoDM'' version, the fire selector is appropriately set to full-auto, and the 5.45x39mm magazine is modeled correctly.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AK-3.jpg|thumb|none|600px|The &amp;quot;Metallic Mist&amp;quot; blueprint is visually equipped with the following attachments from ''Modern Warfare'': the &amp;quot;Flash Guard&amp;quot;, “8.1&amp;quot; Compact Barrel”, &amp;quot;FSS Close Quarters Stock&amp;quot;, and &amp;quot;5.45×39mm 30-Round Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kuromaku&amp;quot;===&lt;br /&gt;
The &amp;quot;Kuromaku&amp;quot; Mastercraft variant of ''Black Ops 4''’s &amp;quot;KN-57&amp;quot; (based on the 2015 prototype of the [[AK-12]]) was added to ''Call of Duty: Mobile'' as a Legendary blueprint for the &amp;quot;AK-47&amp;quot;. Another blueprint, the &amp;quot;Kuromaku Prestige&amp;quot;, also uses this model, and a previously added blueprint, the &amp;quot;Pumpkin Head&amp;quot;, is based on the &amp;quot;KN-57&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:CoDM-AK-9.jpg|thumb|none|600px|The &amp;quot;Kuromaku&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDMobile-AK-2.jpg|thumb|none|600px|The &amp;quot;Pumpkin Head&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The heavily modified [[AKS-74U]] from ''Call of Duty Online'' appears, still classified as a submachine gun. The in-game name was changed from &amp;quot;AKS-74U&amp;quot; to &amp;quot;RUS-79U&amp;quot; in Season 3.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Street Legal&amp;quot; and &amp;quot;Little Comrade&amp;quot; are returning blueprints from ''Black Ops Cold War'', and are much more accurately modeled after the real AKS-74U, except that they are shown with AK-47 style pistol grips. Additionally, the &amp;quot;Street Legal&amp;quot; blueprint has an [[RPK]] style stock and a drum magazine, while the &amp;quot;Little Comrade&amp;quot; has a slightly extended barrel, a different flash hider, and a custom handguard and magwell.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Frost Legend&amp;quot; blueprint is modeled after a combination from ''BOCW'' that consists of an AKS-74U's receiver with a [[VSS Vintorez]] style suppressor and stock, along with a custom handguard and a drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with a RIS handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKS74U-1.jpg|thumb|none|600px|By default, the weapon is fitted with the additional rail that the ''CoD Online'' version gains at the rear when equipped with an optic.]]&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with early handguard - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AKS74U-3.jpg|thumb|none|600px|The &amp;quot;Street Legal&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-4.jpg|thumb|none|600px|The &amp;quot;Little Comrade&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-AKS74U-2.jpg|thumb|none|600px|The &amp;quot;Frost Legend&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The modified [[AKU-94]] from ''Call of Duty Online'' returns as the &amp;quot;BK57&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKU-94.jpg|thumb|none|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-AKU94-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vepr===&lt;br /&gt;
The &amp;quot;Gimmick&amp;quot; blueprint of the &amp;quot;BK57&amp;quot; is modeled after the [[AK-74#Vepr|Vepr]] from ''Call of Duty Online'', with a custom finish.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr scoped.jpg|thumb|none|450px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-Vepr-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Vepr-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as the &amp;quot;ASM10&amp;quot; (named similarly to the Thompson-based &amp;quot;ASM1&amp;quot; from ''[[Call of Duty: Advanced Warfare]]''). It uses the ''Call of Duty Online'' model, which has a prototype AK-12 style fire selector, and a magazine inserted vertically instead of being slightly canted to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:CoDMobile-AN94-1.jpg|thumb|none|600px|The base &amp;quot;ASM10&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AN94-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Branson&amp;quot; barrel, which is a &amp;quot;signature attachment&amp;quot; added in the 2022 Season 7: New Vision City.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 2: Day of Reckoning.&lt;br /&gt;
&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
Similarly to its ''MW'' counterpart, the AS Val can be visually turned into a [[VSS Vintorez]], in this case with the &amp;quot;RTC Steady Stock&amp;quot;. The resemblance can be increased further with the &amp;quot;15 Round FMJ&amp;quot; magazine (originally 10, but buffed to 15 after an update) and with one of the scope options. The &amp;quot;OWC Ranger Stock&amp;quot; approximates the modernized VSSM.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-1.jpg|thumb|none|600px|A VSS build with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;15 Round FMJ&amp;quot;, and &amp;quot;RTC 4.4X Tactical Scope&amp;quot;.]]&lt;br /&gt;
[[File:VSSM.jpg|thumb|none|450px|VSSM - 9x39mm]]&lt;br /&gt;
[[File:CoDM-VSS-2.jpg|thumb|none|600px|A VSSM style build fitted with the &amp;quot;OWC Ranger Stock&amp;quot;, &amp;quot;MIP 200mm Mid-Range Barrel&amp;quot;, &amp;quot;Fast Reload&amp;quot;, and 1P29 scope.]]&lt;br /&gt;
&lt;br /&gt;
===SR-3 Vikhr===&lt;br /&gt;
Also like in ''Modern Warfare'', [[SR-3]]/SR-3M Vikhr-like configurations can be made with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:SR3.jpg|thumb|none|350px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-2.jpg|thumb|none|600px|An SR-3 Vikhr-like build with the &amp;quot;MIP 105mm Melee Barrel&amp;quot; and the &amp;quot;OWC Skeleton Stock&amp;quot;. No unsuppressed options are available. By name and function, this barrel attachment is the counterpart of the &amp;quot;VLK 105mm Sova&amp;quot; from ''Modern Warfare'', but visually it uses the model of ''MW''’s &amp;quot;Stovl SOF&amp;quot; barrel. The opposite happens with the &amp;quot;MIP Quick Response Barrel&amp;quot; pictured below.]]&lt;br /&gt;
[[File:SR3M-Vixr.jpg|thumb|none|450px|SR-3M with suppressor - 9x39mm]]&lt;br /&gt;
[[File:CoDM-AS-Val-3.jpg|thumb|none|600px|Another build with the &amp;quot;MIP Quick Response Barrel&amp;quot;, &amp;quot;Ranger Foregrip&amp;quot;, and 30-round extended magazine (holding 35 rounds following an update).]]&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] from ''Modern Warfare'' (2019) was added in 2022 as part of Season 5: Tropical Vision, as the &amp;quot;Oden&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:ASh-12 flattop.jpg|thumb|none|420px|ASh-12.7 prototype with flat top, grenade launcher and suppressor - 12.7x55mm]]&lt;br /&gt;
[[File:ASh-12.jpg|thumb|none|420px|ASh-12.7 prototype - 12.7x55mm]]&lt;br /&gt;
[[File:CoDM-ASh12-1.jpg|thumb|none|600px|Gunsmith view of the ASh-12.]]&lt;br /&gt;
[[File:CoDM-ASh12-2.jpg|thumb|none|600px|The &amp;quot;Oden&amp;quot; with the &amp;quot;MIP Light Barrel (Short)&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ASh12-3.jpg|thumb|none|600px|The rifle with a large [[VSSK Vykhlop]]-like &amp;quot;Colossus Suppressor&amp;quot;, along with the aforementioned short barrel, &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and &amp;quot;12.7×55 Subsonic Heavy Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR==&lt;br /&gt;
A custom [[AR-15]]-patterned rifle appears as the &amp;quot;M4&amp;quot;. It consists of a hybrid upper receiver with its right side being from VLTOR MUR while the left is similar to Cross Machine Tools receiver with grooves like JP Enterprises CTR-02, a Geissele Super Dynamic trigger, a Magpul trigger guard and a Magpul pistol grip. It has a handguard which appears to be a hybrid between the HWK KeyMod Free Float Handguard, Titan Handguard and Fortis Night Rail, and a stock that appears to be a hybrid between a Magpul MOE SL and a [[Steyr AUG]]'s stock. It also has a Raptor charging handle, a shark style muzzle brake and the magazine looks like it has a built in plate similar to the UTG polymer magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-M4-1.jpg|thumb|none|600px|Note the fire selector incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:CoDMobile-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enchanted Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;Enchanted Carbine&amp;quot; blueprint is based on the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online'', consisting of an [[HK416]]'s upper receiver mated to an [[M4A1]]'s lower, along with an HK416 A5 style trigger guard. The &amp;quot;Polar Opposite&amp;quot; blueprint also has a HK416-esque upper combined with fictional other elements.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-3.jpg|thumb|none|600px|In contrast to the base &amp;quot;M4&amp;quot;, the fire selector here is correctly set to full-auto.]]&lt;br /&gt;
[[File:CoDM-M4-4.jpg|thumb|none|600px|Right side of the &amp;quot;Enchanted Carbine&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-M4-6.jpg|thumb|none|600px|The &amp;quot;Polar Opposite&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;The Breakup&amp;quot;===&lt;br /&gt;
&amp;quot;The Breakup&amp;quot; is a returning blueprint from ''Modern Warfare'' (2019). It consists of that game's &amp;quot;M4A1&amp;quot; (actually a [[Colt Model 933]]) fitted with a carrying handle and a Magpul-style stock, combined with an [[M16A4]]-style barrel and handguard (with the barrel depicted with an [[M203]] groove, like an M4), as well as a compensator. The .458 SOCOM magazine seen on ''MW''’s blueprint now acts as a 40-round magazine extension.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M4-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Vengeance&amp;quot;===&lt;br /&gt;
The &amp;quot;Vengeance&amp;quot; blueprint uses the design of some blueprints from ''Modern Warfare'' (such as the &amp;quot;Soulful Wanderer&amp;quot;), which have a Radian Weapons-based receiver, with the left side of the upper resembling the Mega Arms MATEN or Cross Machine Tools upper, along with grooves from the JP Enterprises CTR-02.&lt;br /&gt;
&lt;br /&gt;
[[File:Radian 10.5 SBR.jpg|thumb|none|450px|Radian Model 1 SBR - .223 Wylde]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-M4-Vengeance-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] from ''Black Ops Cold War'' was added in 2022 as part of Season 11: Ultimate Frontier, as the &amp;quot;EM2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:CoDM-EM2-1.jpg|thumb|none|600px|Gunsmith view of the EM-2.]]&lt;br /&gt;
[[File:CoDM-EM2-2.jpg|thumb|none|600px|The EM-2 with a 30-round magazine extension and &amp;quot;Red Dot Sight 1&amp;quot;, the latter removing the carrying handle (like other optics).]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A modified [[FAMAS F1]] was added in 2021 as part of Season 1: New Order. The design is the one used by some ''Modern Warfare'' (2019) blueprints such as the &amp;quot;Desert Rat&amp;quot; and &amp;quot;Bubble Burster&amp;quot;, albeit with a standard finish and barrel length. It is called &amp;quot;FR .556&amp;quot;, which is the same absurd name that was seen in pre-release footage of ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS PGMP.jpg|thumb|none|450px|FAMAS F1 with PGMP rail mount system - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-1.jpg|thumb|none|600px|The FAMAS F1 with its default 25-round magazine (holding 30 rounds in-game).]]&lt;br /&gt;
[[File:CoDM-FAMAS-5.jpg|thumb|none|600px|The FAMAS with a 39-round magazine extension and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-FAMAS-2.jpg|thumb|none|600px|The &amp;quot;Superhighway&amp;quot; Legendary blueprint, with a trigger guard reminiscent of the [[FAMAS G1]].]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS Valorisé===&lt;br /&gt;
The &amp;quot;Insurgency&amp;quot; and &amp;quot;Fractured Forces&amp;quot; are returning blueprints from ''Modern Warfare'', being [[FAMAS Valorisé]] rifles with some cosmetic modifications.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FAMAS-3.jpg|thumb|none|600px|The &amp;quot;Insurgency&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-FAMAS-4.jpg|thumb|none|600px|The &amp;quot;Fractured Forces&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR 1&amp;quot;==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; from ''Black Ops Cold War'', a [[FAMAS Valorisé]]-based rifle with a [[FAMAS G2]]-style trigger guard and magazine well, was added in 2023 as part of the Season 5: Get Wrecked! update.&lt;br /&gt;
&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-FFAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was added in Season 8 as the &amp;quot;DR-H&amp;quot;. It uses the model of &amp;quot;The Traitor&amp;quot; blueprint from ''Modern Warfare'' (2019), which has an altered receiver, a rail extension, and a stock inspired by a [[Bushmaster ACR]]'s folding stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mother of Pearl&amp;quot; blueprint uses the model of the base ''MW'' version with the installed “FORGE TAC 17.2&amp;quot; LB” barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SCAR loadout left‎.jpg|thumb|none|600px|Gunsmith view of the SCAR-H.]]&lt;br /&gt;
[[File:CODM SCAR loadout right.jpg|thumb|none|600px|Right side]]&lt;br /&gt;
[[File:CoDM-SCAR-5.jpg|thumb|none|600px|The SCAR with the &amp;quot;OWC Ranger&amp;quot; barrel, &amp;quot;MIP Strike Stock&amp;quot; and 30-round extended mag]]&lt;br /&gt;
[[File:CODM SCAR Mother of Pearl.jpg|thumb|none|600px|The &amp;quot;Mother of Pearl&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sludge&amp;quot;===&lt;br /&gt;
The &amp;quot;Sludge&amp;quot; blueprint returns from ''Modern Warfare'', resembling the compact [[FN SCAR-SC]] but retaining the SCAR-H's 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-SC.jpg|thumb|none|400px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-SCAR-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; from ''Advanced Warfare'', a futuristic assault rifle based on the [[Robinson Armament XCR]], was added to the game in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Robarm XCR L.jpg|thumb|none|450px|Robinson Armament XCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM HBRa3 loadout left‎.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM HBRa3 loadout right.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The &amp;quot;Holger-26&amp;quot; from ''Modern Warfare'' (2019), a [[Heckler &amp;amp; Koch G36]] set up to pass for an [[MG36]], was added to the light machine gun class in 2021 as part of Season 4: Spurned &amp;amp; Burned. This time, it lacks a hyphen in its name.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Holger26-2.jpg|thumb|none|600px|Unlike its ''MW'' counterpart, the weapon can be equipped with a functional bipod, which is mounted alongside the unusable folded one present by default. Here, the gun is also fitted with the &amp;quot;RTC Steady Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
Just like in ''Modern Warfare'', the weapon can be visually turned into a [[Heckler &amp;amp; Koch G36K|G36K]], in this case with the &amp;quot;MIP Light&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The &amp;quot;MIP Light Barrel (Short)&amp;quot; turns the gun into a [[Heckler &amp;amp; Koch G36C|G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODM Holger 26C.jpg|thumb|none|600px|A G36C build paired with the &amp;quot;YKM Light Stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LK24&amp;quot;==&lt;br /&gt;
The &amp;quot;LK24&amp;quot; assault rifle is a heavily modified [[Heckler &amp;amp; Koch G36K]], taking some minor design cues from the &amp;quot;G37H&amp;quot; seen in ''Call of Duty Online''. It lacks a carrying handle, and has a custom handguard, telescoping stock, pistol grip and trigger guard, as well as an AR fire control group. Such fire control lowers are available for G36 rifles in reality, being manufactured by Tommy Built Tactical, but they have H&amp;amp;K style bullet pictograms, whereas the in-game version has &amp;quot;Safe&amp;quot; and &amp;quot;Semi&amp;quot; markings.&lt;br /&gt;
&lt;br /&gt;
Of note is that the &amp;quot;Rusted Shroud&amp;quot; blueprint is actually modeled after ''Online''’s &amp;quot;G37H&amp;quot;, albeit with an orange finish.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Airsoft H&amp;amp;K G36 sniper.jpg|thumb|none|450px|'''Airsoft''' Heckler &amp;amp; Koch G36 &amp;quot;Sniper&amp;quot;. The in-game weapon has a rectangular cutout above the magwell similar to this one.]]&lt;br /&gt;
[[File:CoDMobile-LK24-1.jpg|thumb|none|600px|The base &amp;quot;LK24&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-LK24-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-G37H-1.jpg|thumb|none|600px|The &amp;quot;Rusted Shroud&amp;quot; blueprint, modeled after the &amp;quot;G37H&amp;quot; from ''CoD Online''.]]&lt;br /&gt;
[[File:CoDM-G37H-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-LK24-2.jpg|thumb|none|600px|The &amp;quot;Royal Crimson&amp;quot; blueprint, which has a full rail top carry handle]]&lt;br /&gt;
[[File:CoDM-LK24-4.jpg|thumb|none|600px|The &amp;quot;Justicar&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK433]] prototype from ''Modern Warfare'' (2019) was added in the 2022 Season 1: Heist. It retains the &amp;quot;Kilo 141&amp;quot; moniker, and uses the finish of the &amp;quot;Kilobite&amp;quot; blueprint from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, third prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-HK433-1.jpg|thumb|none|600px|Gunsmith view of the HK433.]]&lt;br /&gt;
[[File:CoDM-HK433-2.jpg|thumb|none|600px|The rifle with the &amp;quot;YKM Integral Suppressor Light&amp;quot;, &amp;quot;YKM Combat Stock&amp;quot; and 40-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-HK433-3.jpg|thumb|none|600px|The HK433 with the &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;RTC Steady Stock&amp;quot; and 50-round magazine extension.]]&lt;br /&gt;
[[File:CoDM-HK433-4.jpg|thumb|none|600px|The weapon with the &amp;quot;OWC Marksman&amp;quot; barrel, bipod and 100-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot;, a futuristic AR-15 pattern carbine seemingly taking cues from the [[AAC Honey Badger]], returns from ''Black Ops III''. It was added in Season 5.&lt;br /&gt;
&lt;br /&gt;
In addition, the &amp;quot;Sickle&amp;quot; blueprint of the aforementioned &amp;quot;M4&amp;quot; looks very similar to the &amp;quot;HVK-30&amp;quot;; it reuses the model of one of the cosmetic variants of the &amp;quot;M4A1 Tech&amp;quot; from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[File:CoDMobile-HVK30-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; from ''Black Ops III'', a futuristic assault rifle apparently based on the [[Heckler &amp;amp; Koch HK416]], was added in Season 2.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-ICR1-1.jpg|thumb|none|600px|The base &amp;quot;ICR-1&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ICR1-2.jpg|thumb|none|600px|The &amp;quot;ICR-1&amp;quot; with the &amp;quot;YKM Integral Suppressor Light&amp;quot; short barrel, &amp;quot;YKM Light Stock&amp;quot; and 50-round &amp;quot;Fast Extended Mag B&amp;quot;. For some reason, the latter is visually an SMG-sized magazine, despite having the same caliber-related statistics as the base weapon.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE Hybrid==&lt;br /&gt;
The &amp;quot;CR-56 AMAX&amp;quot; from ''Modern Warfare'' (2019), a 7.62x39mm [[IWI Galil ACE]] hybridized with the 11.8&amp;quot; barrel of a 7.62x51mm Galil ACE GAR51SBR, was added in the 2021 Season 5: In Deep Water.&lt;br /&gt;
&lt;br /&gt;
Just like in ''Modern Warfare'', it can be fitted with a more appropriate Galil ACE GAR39SBR's 8.3&amp;quot; barrel (this variant being actually chambered in 7.62x39mm). It can also be modified with a barrel and folding stock reminiscent of the original [[Galil#Galil AR|IMI Galil]] (albeit with a [[Beretta AR-70/223]]-like handguard).&lt;br /&gt;
&lt;br /&gt;
[[File:Galil ACE 32 sb.jpg|thumb|none|450px|IWI Galil ACE 32, earlier version with 15&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:ACE GAR51.jpg|thumb|none|450px|IWI Galil ACE GAR51SBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM AMAX.jpg|thumb|none|600px|The &amp;quot;CR-56 AMAX&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-AMAX-4.jpg|thumb|none|600px|The weapon with the &amp;quot;Gunner Stock&amp;quot; barrel attachment, &amp;quot;MIP Tracker Stock&amp;quot;, 40-round extended mag, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:ACE GAR39.jpg|thumb|none|400px|IWI Galil ACE GAR39SBR - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-AMAX-2.jpg|thumb|none|600px|The ACE with the &amp;quot;Intruder Stock&amp;quot; barrel, &amp;quot;Custom Strike&amp;quot; stock, and &amp;quot;Rubberized Grip Tape&amp;quot;.]]&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AMAX-3.jpg|thumb|none|600px|The Galil with the &amp;quot;MIP Custom Long&amp;quot; barrel, &amp;quot;Psilos Light Stock&amp;quot;, and &amp;quot;M67 Ammo&amp;quot; (the latter restricting the fire mode to semi-auto).]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] was added in Season 9, under the name &amp;quot;Kilo Bolt-Action&amp;quot;; it was the first weapon to appear in the marksman rifle class. It uses the ''Modern Warfare'' (2019) model, but with the sling removed; the sling slot and the bolt disassembly disc are also missing from the stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rail Gun&amp;quot; Legendary blueprint is a futuristic Kar98k modified into a rail gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser 98K with bayonet.jpg|thumb|none|450px|Karabiner 98k with hooded front sight and bayonet - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODM K98K Gunsmith L.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CODM K98K Gunsmith R.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; from ''Black Ops III'' was added in Season 4. Additionally, the aforementioned AKM has a blueprint called the &amp;quot;Red Action&amp;quot;, which is based on the &amp;quot;KN-44&amp;quot;, and was available before the KN-44's addition to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 photoshop with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:CoDMobile-KN44-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears simply as the &amp;quot;M16&amp;quot;. It uses the ''Modern Warfare Remastered'' model with some minor differences, such as the lack of a tape on the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;FUBAR&amp;quot; blueprint adds an M203 grenade launcher heat shield, a magazine tape, a vintage US military style olive drab paintjob and a suppressor. The &amp;quot;Heavy Duty&amp;quot; blueprint is a fictional custom built AR made from tools with a pipe wrench for stock. The &amp;quot;Valentine&amp;quot; blueprint is the AR with a custom chassis and muzzle; it also has the same pseudo SENTRY's Hexmag magazine with a stylized Magpul Ranger Plate.&lt;br /&gt;
&lt;br /&gt;
In the 2022 Season 10: World Class, the M16 received a new weapon perk, the &amp;quot;Wild Fire&amp;quot;. When equipped, it changes the fire mode from 3-round burst to fully-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-1.jpg|thumb|none|600px|Note that like in ''MWR'', the weapon is depicted with an M4's barrel profile.]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:CODM M16 FUBAR.jpg|thumb|none|600px|The &amp;quot;FUBAR&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&amp;quot;The Stripe&amp;quot; blueprint is an [[M16A2]] with a custom camo and a proper barrel. It is a returning blueprint from ''Black Ops Cold War''.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M16A2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot; from ''Black Ops 4'', an assault rifle based on the [[Desert Tech Micro Dynamic Rifle|Desert Tech MDR-C]], was added in 2023 as part of Season 2: Heavy Metal, under the name &amp;quot;Maddox&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C, prototype version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Maddox-1.jpg|thumb|none|600px|The &amp;quot;Maddox&amp;quot; with its default 40-round magazine.]]&lt;br /&gt;
[[File:CoDM-Maddox-2.jpg|thumb|none|600px|The rifle equipped with the &amp;quot;Reinforced Heavy Barrel, &amp;quot;Agile Stock&amp;quot;, &amp;quot;Task Force Quickdraw Grip&amp;quot; and 30-round &amp;quot;Black Ops Fast Reloader&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Maddox-3.jpg|thumb|none|600px|Another build with the &amp;quot;Echo Fire Mod&amp;quot;, &amp;quot;No Stock&amp;quot;, &amp;quot;Hollow Grip&amp;quot; and 60-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Man-O-War&amp;quot;==&lt;br /&gt;
The &amp;quot;Man-O-War&amp;quot; from ''Black Ops III'' was added in Season 2. One of its blueprints, the &amp;quot;Cardinal&amp;quot;, is modeled after one of the cosmetic variants of the SCAR-H from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-ManOWar-1.jpg|thumb|none|600px|The base &amp;quot;Man-O-War&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-ManOWar-Cardinal.jpg|thumb|none|600px|The &amp;quot;Cardinal&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895==&lt;br /&gt;
The [[Marlin Model 1895]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 4: Spurned &amp;amp; Burned, under the name &amp;quot;MK2&amp;quot;. By default, it is modeled with the “FSS 24.0&amp;quot; Factory” extended barrel from ''MW''. In contrast to that game, it has an attachment that allows it to use the smaller-caliber .30-30 cartridge (the latter being used by the [[Marlin Model 1893]] and [[Marlin Model 336|Model 336]] in reality).&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]]&lt;br /&gt;
[[File:CODM Mk2.jpg|thumb|none|600px|The base Marlin.]]&lt;br /&gt;
[[File:CoDM-MK2-2.jpg|thumb|none|600px|The Marlin equipped with the &amp;quot;20.0 Forged Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The stylized [[OTs-14 Groza]] from ''Black Ops Cold War'' was added in 2023 as part of Season 11: Siren Song.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Peacekeeper MK2&amp;quot;==&lt;br /&gt;
The &amp;quot;Peacekeeper MK2&amp;quot; from future-era ''Black Ops'' games was added in Season 13. This specific designation was used in ''Black Ops III'', but the weapon actually uses the model of the &amp;quot;Peacekeeper&amp;quot; from ''Black Ops 4'', which is nearly identical to the ''BO3'' counterpart, but has some tiny differences such as the serial number.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Peacekeeper.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] from ''Modern Warfare'' (2019) was added in the 2021 Season 8: 2nd Anniversary as the &amp;quot;M13&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M13-1.jpg|thumb|none|600px|The base MCX VIRTUS.]]&lt;br /&gt;
[[File:CoDM-M13-2.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Heavy Long Barrel&amp;quot; and the &amp;quot;RTC Assault Tactical&amp;quot; stock.]]&lt;br /&gt;
[[File:CoDM-M13-3.jpg|thumb|none|600px|The &amp;quot;M13&amp;quot; with the &amp;quot;RTC Mini Barrel&amp;quot;, &amp;quot;M13 Skeleton Stock&amp;quot;, and .300 Blackout magazine (known as &amp;quot;.300 RTC&amp;quot; in-game).]]&lt;br /&gt;
[[File:CoDM-M13-4.jpg|thumb|none|600px|The MCX with the &amp;quot;RTC Silencer Barrel&amp;quot;, &amp;quot;RTC Combat Stock&amp;quot;, and &amp;quot;.300 RTC Double Stack 40 Round&amp;quot; magazine attachment (actually two magazines clamped together).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] from ''Modern Warfare'' (2019) was added 2023 as part of Season 6: Templar's Oath, as the &amp;quot;Grau 5.56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|none|450px|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SG552-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Minisaf1.jpg|thumb|none|400px|FAMAE Mini-SAF with picatinny rail - 9x19mm]]&lt;br /&gt;
[[File:CoDM-SG552-3.jpg|thumb|none|600px|The &amp;quot;Grau 5.56&amp;quot; with the &amp;quot;ZLR Drifter A-08&amp;quot; barrel assembly that resembles the FAMAE Mini-SAF, along with a 60-round extended magazine and no stock.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 550===&lt;br /&gt;
The “Tempus 26.4&amp;quot; Archangel” attachment gives the rifle a full-sized barrel and a custom full-length handguard, making it resemble a [[SIG SG 550#SIG SG 550|SIG SG 550]].&lt;br /&gt;
&lt;br /&gt;
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-5.jpg|thumb|none|600px|The rifle with the “Tempus 26.4&amp;quot; Archangel” barrel.]]&lt;br /&gt;
[[File:SIG 550-1.jpg|thumb|none|450px|SIG SG 550-1 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-6.jpg|thumb|none|600px|An [[SIG SG 550 SR|SG 550 SR]]-like build with the aforementioned barrel, along with the &amp;quot;OWC 4.4X Tactical Scope&amp;quot;, &amp;quot;FSS Blackjack&amp;quot; stock and &amp;quot;Cronen Sniper Elite&amp;quot; pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
The “FSS 20.8&amp;quot; Nexus” attachment gives the weapon a medium-sized barrel and handguard; this makes it resemble a [[SIG SG 551]].&lt;br /&gt;
&lt;br /&gt;
[[File:SG 551 LB.jpg|thumb|none|450px|SIG SG 551 LB - 5.56x45mm]]&lt;br /&gt;
[[File:CoDM-SG552-4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added to the submachine gun class as the &amp;quot;AGR 556&amp;quot;. It uses the model of the &amp;quot;Airshot&amp;quot; blueprint from ''Modern Warfare'' (2019), which has a different stock and a railed handguard. When the weapon was added in Season 12, it was modeled with a 5.56x45mm magazine by default like a standard AUG A3 assault rifle, despite being in the SMG category and having the option to be converted to use 5.56mm ammunition in different-looking 30 or 60-round magazines.&lt;br /&gt;
&lt;br /&gt;
In Season 13, the &amp;quot;AGR 556&amp;quot; got modified with a custom magwell and an SMG-sized magazine, both looking different from AUG submachine gun variants. When a 5.56mm conversion attachment was used, said magwell used to be retained (resulting in the 5.56mm magazine clipping through it), but this was later fixed.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matchstick&amp;quot; and &amp;quot;Al Rukh&amp;quot; blueprints using 5.56mm magazines have proper AUG A3 stocks. They are returning blueprints from ''Modern Warfare''; the former is fitted with a top rail similar to the civilian AUG A3 M1, while the latter has an AUG A3 M1-like flash hider and an AUG A3 SF-style scope.&lt;br /&gt;
&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-1.jpg|thumb|none|600px|The earlier model from Season 12.]]&lt;br /&gt;
[[File:CoDM-AUG-2.jpg|thumb|none|600px|The current unmodified model. Note how the magazine is curved (rather than straight, as seen on real AUG SMG variants).]]&lt;br /&gt;
[[File:CoDM-AUG-4.jpg|thumb|none|600px|The AUG with a 5.56mm modification, as well as the &amp;quot;RTC Light Muzzle Brake&amp;quot; and &amp;quot;Merc Foregrip&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-AUG-7.jpg|thumb|none|600px|The &amp;quot;Tree Topper&amp;quot; blueprint has a dual drum magazine not available on the base weapon (although it is purely cosmetic; it visually replaces the 60-round magazine attachment).]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|450px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-3.jpg|thumb|none|600px|The &amp;quot;Matchstick&amp;quot; blueprint.]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-5.jpg|thumb|none|600px|The &amp;quot;Al Rukh&amp;quot; blueprint. Note that the scope is mounted on a Picatinny rail, whereas the ''Modern Warfare'' counterpart actually has an integrated scope.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
The &amp;quot;Reptilian Camouflage&amp;quot; blueprint is modeled after the &amp;quot;Emerald Archer&amp;quot; blueprint from ''Black Ops Cold War'', which is an [[Steyr AUG A2|AUG A2]] with a fictionalized trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-AUG-6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; from ''Black Ops 4'', a burst-firing bullpup rifle taking cues from the [[Vektor CR-21]] and the [[FN F2000]], was added in 2021 as part of Season 9: Nightmare. It fires in 4-round bursts by default, but the &amp;quot;Halberd Mag&amp;quot; attachment changes the fire mode to 5-round burst.&lt;br /&gt;
&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
The &amp;quot;Type 25&amp;quot;, a futuristic [[QBZ-95-1]] from ''Black Ops II'' (with an original QBZ-95 style trigger guard), appears in the game. It previously used 5.56mm ammo in Battle Royale (which is used by the [[QBZ-97]] in reality), but now it uses the generic &amp;quot;heavy&amp;quot; ammo for assault rifles and LMGs.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Phoenix Inferno&amp;quot; is a returning blueprint of the &amp;quot;QBZ-83&amp;quot; from ''Black Ops Cold War'', which is a differently stylized QBZ-95-1.&lt;br /&gt;
&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:CoDMobile-Type25-1.jpg|thumb|none|600px|Gunsmith view of the &amp;quot;Type 25&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Type25-2.jpg|thumb|none|600px|The &amp;quot;Phoenix Inferno&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor MTAR-21===&lt;br /&gt;
The &amp;quot;Demise&amp;quot; blueprint of the &amp;quot;Type 25&amp;quot; is modeled after a [[MTAR-21|Micro Tavor MTAR-21]]. It uses the model of the &amp;quot;Tavor-21 Tech&amp;quot; from ''Call of Duty Online'', which has a longer barrel and a modified stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-MTAR-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M59/66==&lt;br /&gt;
The [[Zastava M59/66]] from ''Modern Warfare'' (2019), which has a furniture similar to the Tapco Intrafuse Stock System, was added in the 2021 Season 1: New Order. Like in that game, it is referred to as the &amp;quot;SKS&amp;quot;, and appears under the marksman rifle class.&lt;br /&gt;
&lt;br /&gt;
[[File:Sks tapco stock.jpg|thumb|none|450px|Zastava M59/66 with Tapco Intrafuse Stock System - 7.62x39mm]]&lt;br /&gt;
[[File:CODM SKS.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-SKS-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears as the &amp;quot;Arctic .50&amp;quot;, using the ''Call of Duty Online'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-AS50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett XM109==&lt;br /&gt;
The [[Barrett XM109]] from ''Modern Warfare'' (2019), a hybrid of the earlier and the later model, returns as the &amp;quot;Rytec AMR&amp;quot;. It was added in 2021 as part of Season 6: The Heat.&lt;br /&gt;
&lt;br /&gt;
[[File:SoldierTech XM109-2.jpg|thumb|none|450px|Barrett XM109 - 25x59mm]]&lt;br /&gt;
[[File:Xm109 2.jpg|thumb|none|450px|Later Barrett XM109 with Barrett BORS ballistic computer - 25x59mm. Note the new handguard with bulges for additional recoil springs, full-length rail and M107A1-style muzzle brake]]&lt;br /&gt;
[[File:CODM Rytec AMR.jpg|thumb|none|600px|The Barrett with the base .50 BMG magazine.]]&lt;br /&gt;
[[File:CoDM-Rytec-2.jpg|thumb|none|600px|The weapon with a 25x59mm magazine, &amp;quot;Monolithic Suppressor&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-Rytec-3.jpg|thumb|none|600px|A [[Barrett M82A3]]-like build with the &amp;quot;MIP Extended Light Barrel&amp;quot; and &amp;quot;RTC Compensator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Rytec-4.jpg|thumb|none|600px|The rifle with an early [[Barrett M82#Barrett M82/M82A1|Barrett M82]] style &amp;quot;RTC Steady Stock&amp;quot;, along with the &amp;quot;OWC Marksman&amp;quot; barrel and &amp;quot;RTC Light Muzzle Brake&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DL Q33&amp;quot;==&lt;br /&gt;
The &amp;quot;DL Q33&amp;quot; is a fictional bolt-action sniper rifle with possibly some minor inspiration from the [[Cheyenne Tactical M200 Intervention]] seen in previous games, along with a few parts reminiscent of the Cadex Defence Dual Strike Chassis.&lt;br /&gt;
&lt;br /&gt;
One of its blueprints, the &amp;quot;Doomed Chorus&amp;quot;, is more directly based on the M200 Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Dual Strike Chassis for the [[Remington 700]].]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-1.jpg|thumb|none|600px|The default &amp;quot;DL Q33&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-DLQ33-4.jpg|thumb|none|600px|The &amp;quot;Doomed Chorus&amp;quot; blueprint, with more resemblance to the Intervention.]]&lt;br /&gt;
[[File:CoDM-DLQ33-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Fatigue&amp;quot;===&lt;br /&gt;
The &amp;quot;Fatigue&amp;quot; blueprint is modeled after one of the cosmetic variants of the [[Remington MSR]] from ''Call of Duty Online''. It has an MSR-style handguard, and the receiver takes various visual cues from the &amp;quot;D-25S&amp;quot;, an [[F&amp;amp;D Defense FD308|FD308]]-based sniper rifle from ''Modern Warfare Remastered''. It also has a Tyrant Designs skeletonized pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:FD308.jpg|thumb|none|450px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:CoDMobile-DLQ33-3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HDR&amp;quot;==&lt;br /&gt;
The &amp;quot;HDR&amp;quot; from ''Modern Warfare'' (2019), a hybrid bolt-action sniper rifle with parts that resemble the [[Victrix Corvus]], [[PGM Mini-Hecate]] and [[Armalite AR-50A1]], was added in 2023 as part of Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Victrix Corvus.jpg|thumb|none|450px|Victrix Corvus - .50 BMG]]&lt;br /&gt;
[[File:PGM 338.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Armalite AR-50A1.jpg|thumb|none|450px|Armalite AR-50A1 - .50 BMG]]&lt;br /&gt;
[[File:CoDM-HDR-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; from ''Black Ops 4'', a bullpup bolt-action sniper rifle somewhat resembling the [[SVU Dragunov|SVU]], was added in 2022 as part of Season 4: Wild Dogs.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-Koshka-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Koshka-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a futuristic sniper rifle based on the [[PGM Mini-Hecate]] and previously appearing in ''Black Ops III'' and ''Black Ops 4'', was added to the game in Season 2. It specifically uses the ''BO3'' design.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] returns from ''Call of Duty Online'' as the &amp;quot;M21 EBR&amp;quot;, still fitted with an AR-style stock assembly like a [[Mk 14 Mod 1 EBR]].&lt;br /&gt;
&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14EBR-1.jpg|thumb|none|600px|The &amp;quot;M21 EBR&amp;quot; in Gunsmith.]]&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-M14EBR-3.jpg|thumb|none|600px|The &amp;quot;Politician&amp;quot; blueprint has an appearance similar to a Mk 14 Mod 1 EBR, but with a longer barrel and gas system.]]&lt;br /&gt;
[[File:CoDM-M14EBR-2.jpg|thumb|none|600px|Due to some left side components being mirrored on the right side, there is no visible charging handle or safety on this blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
The &amp;quot;Flesh Wound&amp;quot; blueprint is a modified [[M14]] with a shorter barrel. It is a returning blueprint from ''Modern Warfare'' (2019), having a stock that seems to be a hybrid of an Archangel chassis and Magpul's [[Remington 700]] stock.&lt;br /&gt;
&lt;br /&gt;
In addition, full-sized M14 rifles are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] from ''Modern Warfare'' (2019) was added to the marksman rifle class in the 2021 Season 2: Day of Reckoning, as the &amp;quot;SP-R 208&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM SPR208.jpg|thumb|none|600px|The base &amp;quot;SP-R 208&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-SPR208-2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:CoDM-SPR208-3.jpg|thumb|none|600px|The weapon with the &amp;quot;RTC Steady Stock&amp;quot; chassis, &amp;quot;OWC Marksman&amp;quot; barrel, &amp;quot;6X Tactical Scope 3&amp;quot;, .300 Norma Magnum magazine, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-4.jpg|thumb|none|600px|Right side view with the &amp;quot;YKM Light Stock&amp;quot;, &amp;quot;Heavy Bolt&amp;quot;, &amp;quot;MIP Light&amp;quot; barrel, and .338 Lapua Magnum magazine.]]&lt;br /&gt;
[[File:CoDM-SPR208-5.jpg|thumb|none|600px|The &amp;quot;SP-R 208&amp;quot; with the &amp;quot;YKM Combat Stock&amp;quot;, &amp;quot;Light Bolt&amp;quot;, &amp;quot;YKM Integral Suppressor Light&amp;quot;, and bipod.]]&lt;br /&gt;
[[File:CoDM-SPR208-6.jpg|thumb|none|600px|The rifle fitted with the &amp;quot;OWC Skeleton Stock&amp;quot;, &amp;quot;MIP Extended Light Barrel&amp;quot;, &amp;quot;6X Tactical Scope 2&amp;quot;, and 10-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] from ''Black Ops Cold War'' was added 2022 as part of Season 8: Train to Nowhere, as the &amp;quot;ZRG 20mm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:CoDM-NTW20-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;NA-45&amp;quot;==&lt;br /&gt;
The &amp;quot;NA-45&amp;quot; from ''Advanced Warfare'' was added in Season 11.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-NA45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDMobile-NA45-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot;, a bolt-action revolving (yeah...) sniper rifle seemingly inspired by a [[Blaser R93]] and previously appearing in ''Black Ops 4'', was added in Season 6.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-Outlaw-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] from ''Modern Warfare'' (2019) was added in the 2021 Season 10: Shadows Return as the &amp;quot;SVD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVD-1.jpg|thumb|none|600px|The base SVD.]]&lt;br /&gt;
[[File:CoDM-SVD-2.jpg|thumb|none|600px|The rifle with an [[SVDS]]-like &amp;quot;OWC Skeleton Stock&amp;quot;, along with the &amp;quot;RTC 510mm Light&amp;quot; barrel, &amp;quot;MIP Light Flash Guard&amp;quot;, &amp;quot;6X Tactical Scope C&amp;quot;, and a 15-round extended magazine.]]&lt;br /&gt;
[[File:CoDM-SVD-3.jpg|thumb|none|600px|The Dragunov with the &amp;quot;YKM Light Stock&amp;quot;, which is very similar to the synthetic stock of the post-1990s military SVDs, along with a bipod and a 20-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The &amp;quot;XPR-50&amp;quot;, a semi-automatic sniper rifle somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], returns from ''Black Ops II'' and ''Black Ops III''. It specifically uses the ''BO3'' model.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod and scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CoDMobile-XPR50-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Dingo&amp;quot;==&lt;br /&gt;
The &amp;quot;Dingo&amp;quot; from ''Black Ops III'' was added in 2023 as part of Season 1: Reawakening.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Dingo-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms RPD==&lt;br /&gt;
The altered [[RPD|DS Arms RPD]] from ''Call of Duty Online'' appears as the &amp;quot;RPD&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDMobile-RPD-1.jpg|thumb|none|600px|Gunsmith view of the base RPD.]]&lt;br /&gt;
[[File:CoDMobile-RPD-2.jpg|thumb|none|600px|Equipping the bipod attachment replaces the default unusable bipod by a different-looking one.]]&lt;br /&gt;
[[File:CoDM-RPD-3.jpg|thumb|none|600px|The RPD fitted with a short barrel and wood parts via the &amp;quot;OWC Compact Barrel&amp;quot; and &amp;quot;RTC Steady Stock&amp;quot;, along with a bipod and a 200-round belt box.]]&lt;br /&gt;
&lt;br /&gt;
===RPD===&lt;br /&gt;
The &amp;quot;Wave Lord&amp;quot; and &amp;quot;Big Comrade&amp;quot; returning blueprints from ''Black Ops Cold War'' take the appearance of a standard [[RPD]] with some accessories.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CoDM-RPD-5.jpg|thumb|none|600px|The &amp;quot;Wave Lord&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-RPD-4.jpg|thumb|none|600px|The &amp;quot;Big Comrade&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] from ''Modern Warfare'' (2019) was added in 2023 as the &amp;quot;Bruen MK9&amp;quot; with the release of Season 10: 4th Anniversary. Additionally, a Minimi/M249 with a custom stock and a vertical foregrip is seen on the &amp;quot;Love Hurts&amp;quot; calling card; the latter is a returning card from ''Modern Warfare'' (2019), where it is labeled &amp;quot;Sending Love&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Minimi Para is seen on the &amp;quot;Camper&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-Minimi-1.jpg|thumb|none|600px|Gunsmith view of the Minimi.]]&lt;br /&gt;
[[File:CoDM-Minimi-4.jpg|thumb|none|600px|The Minimi with the “XRK Summit” 26.8&amp;quot; barrel and deployed bipod.]]&lt;br /&gt;
[[File:CoDM-Minimi-3.jpg|thumb|none|600px|Another build with the “XRK Horizon” 23.0&amp;quot; barrel and &amp;quot;FORGE TAC Stalker&amp;quot; stock.]]&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|450px|FN Minimi Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDM-M249Para.jpg|thumb|none|600px|The Minimi Para on the &amp;quot;Camper&amp;quot; calling card.]]&lt;br /&gt;
[[File:CoDM-Minimi-2.jpg|thumb|none|600px|A paratrooper length Minimi with the “Bruen 18.0&amp;quot; Para” barrel, along with the &amp;quot;Skeleton Stock&amp;quot; and a 60-round box magazine loaded into the STANAG adaptor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; from ''Black Ops 4'', a machine gun resembling the [[Mk 48 Mod 0]] but with the depiction of a helical feeding mechanism, was added in 2021 as part of Season 7: Elite of the Elite.&lt;br /&gt;
&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODM Hades.jpg|thumb|none|600px|The default &amp;quot;Hades&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Hades-2.jpg|thumb|none|600px|The weapon fitted with the &amp;quot;Crossbar&amp;quot;, &amp;quot;Long-Range Barrel&amp;quot;, &amp;quot;Light Weight Stock&amp;quot;, and &amp;quot;84 Round Hybrid Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==KAC ChainSAW==&lt;br /&gt;
The [[Knight's Armament ChainSAW]] was added in Season 7 as the &amp;quot;Chopper&amp;quot;. Its model was taken from ''Call of Duty: Ghosts'', though the proper circular vent holes have been replaced by elongated ones. Furthermore, the only parts remaining from the underslung [[Spike's Tactical Havoc Launcher|Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher]] are the mount and the receiver; the barrel assembly has been replaced by some kind of rail system. The &amp;quot;Chain Reaction&amp;quot; Legendary blueprint of the &amp;quot;Chopper&amp;quot; does have a Havoc underbarrel launcher attached, albeit still unusable.&lt;br /&gt;
&lt;br /&gt;
In Season 9, with the introduction of Gunsmith, the weapon got modified with a pistol grip and a stock, allowing it to be properly aimed by default. However, it retains the KAC ChainSAW's unique lower receiver (rather than making it akin to the original [[Knight's Armament Stoner LMG|KAC LMG]]), resulting in a bulky appearance. Equipping the &amp;quot;heavy handle&amp;quot; attachment re-adds the chainsaw grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|400px|Knight's Armament ChainSAW with 200-round belt box, suppressor and Spike's Tactical &amp;quot;Havoc&amp;quot; flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-3.jpg|thumb|none|600px|The current model of the &amp;quot;Chopper&amp;quot;.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-1.jpg|thumb|none|600px|The weapon with the &amp;quot;heavy handle&amp;quot; attachment. This was the base model prior Season 9, except that it lacked the sights shown here.]]&lt;br /&gt;
[[File:CoDM-ChainSAW-4.jpg|thumb|none|600px|An even more cursed build with the &amp;quot;Chopper Heavy&amp;quot; barrel, &amp;quot;YKM Combat Stock&amp;quot;, bipod, and 150-round belt box.]]&lt;br /&gt;
[[File:CoDMobile-ChainSAW-2.jpg|thumb|none|600px|The &amp;quot;Chain Reaction&amp;quot; blueprint with a &amp;quot;monolithic suppressor&amp;quot;. Notice how the underbarrel Havoc launcher lacks a trigger (not that it makes a large difference, considering that it's unusable).]]&lt;br /&gt;
&lt;br /&gt;
===KAC LAMG===&lt;br /&gt;
The &amp;quot;Klondike&amp;quot; and &amp;quot;Become War&amp;quot; blueprints are modeled after the &amp;quot;FiNN LMG&amp;quot; from ''Modern Warfare'' (2019), a modified [[Knight's Armament LAMG]]. Additionally, the &amp;quot;Firewall&amp;quot; blueprint is a KAC LAMG fitted with KAC ChainSAW-style grips.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LAMG.jpg|thumb|none|400px|KAC LAMG (prototype 3D render)]]&lt;br /&gt;
[[File:CoDM-LAMG-1.jpg|thumb|none|600px|The &amp;quot;Klondike&amp;quot;, a returning blueprint from ''Modern Warfare''. It is visually equipped with the &amp;quot;XRK LongShot Adverse&amp;quot; barrel attachment from that game.]]&lt;br /&gt;
[[File:CoDM-LAMG-2.jpg|thumb|none|600px|The &amp;quot;Firewall&amp;quot;, another returning blueprint. In addition to the aforementioned barrel, this version has the &amp;quot;XRK ChainSAW&amp;quot; attachment from ''MW''.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
A heavily modified [[L86A1]] appears as the &amp;quot;UL736&amp;quot;. Its design is similar to the modified L86A2 from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X Marks the Spot&amp;quot; blueprint uses the design of the L86 from ''Modern Warfare'' (2019), which is much more accurately modeled, albeit still having a few differences compared to the real weapon, such as an [[L85]]-style handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-L86-1.jpg|thumb|none|600px|The base &amp;quot;UL736&amp;quot;. Its drum magazine originally held 75 rounds by default, but the capacity was reduced to a mere 30 rounds following the Season 9 update.]]&lt;br /&gt;
[[File:CoDM-L86-3.jpg|thumb|none|600px|The weapon fitted with a bipod and a dual drum magazine that only holds 50 rounds.]]&lt;br /&gt;
[[File:CoDM-L86-2.jpg|thumb|none|600px|The &amp;quot;X Marks the Spot&amp;quot; blueprint, which specifically uses the color scheme of the &amp;quot;Marooned&amp;quot; blueprint from ''Modern Warfare''. In addition to the more realistic design of the weapon, the magazine has a more plausible shape for its capacity.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4LMG&amp;quot;==&lt;br /&gt;
The &amp;quot;M4LMG&amp;quot;, a squad automatic weapon overall reminiscent of a [[Barrett REC7#Barrett REC7|Barrett REC7]] but with an Astra Defense StG4-esque upper receiver, returns from ''Call of Duty Online''.&lt;br /&gt;
&lt;br /&gt;
[[File:REC 7.JPG|thumb|none|450px|Barrett REC7 - 6.8x43mm Remington SPC]]&lt;br /&gt;
[[File:Astra StG4 Guernica Commando.jpg|thumb|none|450px|Astra Defense StG4 Guernica Commando - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-1.jpg|thumb|none|600px|The &amp;quot;M4LMG&amp;quot; with its default dual drum magazine.]]&lt;br /&gt;
[[File:CoDMobile-M4LMG-2.jpg|thumb|none|600px|The right side.]]&lt;br /&gt;
[[File:CoDM-M4LMG-3.jpg|thumb|none|600px|A carbine build with the &amp;quot;MIP Short Barrel&amp;quot; and &amp;quot;YKM Combat Stock&amp;quot;, along with a quad stack magazine that only holds 30 rounds.]]&lt;br /&gt;
[[File:CoDM-M4LMG-4.jpg|thumb|none|600px|The &amp;quot;Black Gold&amp;quot; blueprint.]]&lt;br /&gt;
[[File:CoDM-M4LMG-Salamander.jpg|thumb|none|600px|The &amp;quot;Salamander&amp;quot; blueprint, a belt-fed rotary gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] from ''Modern Warfare'' (2019) was added in 2021 as part of Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-PKM-1.jpg|thumb|none|600px|The PKM in-game. It is fitted by default with the handguard that the ''Modern Warfare'' version gains when equipped with a foregrip.]]&lt;br /&gt;
[[File:CoDM-PKM-2.jpg|thumb|none|600px|The weapon with a [[PKP Pecheneg]] style barrel assembly via the &amp;quot;OWC Marksman&amp;quot; attachment, along with the &amp;quot;RTC Steady Stock&amp;quot;, &amp;quot;Granulated Grip Tape&amp;quot;, and bipod (which, again, replaces the default unusable one).]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1 / QBZ-97 Hybrid==&lt;br /&gt;
A hybrid of the [[QJB-95-1]] and the [[QBZ-97]] appears as the &amp;quot;S36&amp;quot;, being based on the futurized QJB-95-1 from ''Black Ops II''. It has a selector switch above the pistol grip like the QJB-95-1, but feeds from AR-15 style magazines like the QBZ-97 (and the QJB-97), as well as having a QBZ-95/97 style trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|QBZ-97 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-QBB-1.jpg|thumb|none|600px|The in-game QJB with a 60-round quad-stack magazine.]]&lt;br /&gt;
[[File:CoDM-QJB-2.jpg|thumb|none|600px|Curiously enough, the magazine has &amp;quot;5.6x42mm&amp;quot; written on it.]]&lt;br /&gt;
[[File:CoDM-QJB-3.jpg|thumb|none|600px|When equipping the bipod attachment, the folded bipod mounted on the base weapon's barrel is replaced by a different bipod attached to the handguard. Here, the weapon is also fitted with a 110-round dual drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;FHJ-18&amp;quot;==&lt;br /&gt;
The &amp;quot;FHJ-18 AA&amp;quot; from ''Black Ops II'' appears with a new model, and with the &amp;quot;AA&amp;quot; suffix removed from the name.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDMobile-FHJ18-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher from the rebooted ''Modern Warfare'' franchise was added in the 2023 Season 2: Heavy Metal as an underbarrel option for the &amp;quot;M4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:CoDM-M203-1.jpg|thumb|none|600px|The M203 mounted on a customized &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] was added in the 2021 Season 9: Nightmare as the &amp;quot;Thumper&amp;quot;. It uses the ''Black Ops Cold War'' design with a few differences.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:CoDM M79.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Pansarskott m/86==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4|Pansarskott m/86]] from ''Call of Duty Online'' returns as the &amp;quot;SMRS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|450px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:CoDMobile-SMRS-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Operator Skills&amp;quot;=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The [[Taurus Raging Bull]]-based &amp;quot;Annihilator&amp;quot; from ''Black Ops III'' was added in Season 6, and is still used in single-action mode.&lt;br /&gt;
&lt;br /&gt;
In Season 7, the Battle Royale version gained the ability to be reloaded. This is done while the hammer is still cocked, something not possible on real similar revolvers.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|375px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-Annihilator-1.jpg|thumb|none|600px|Preview of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-Annihilator-2.jpg|thumb|none|600px|The &amp;quot;Aim Carefully&amp;quot; calling card features He &amp;quot;Seraph&amp;quot; Zhen-Zhen using the ''Black Ops 4'' version of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Machine Pistol==&lt;br /&gt;
The &amp;quot;Ballistic Shield&amp;quot; operator skill comes with a futuristic machine pistol. It previously appeared in ''Call of Duty: Black Ops 4'', and was added to ''Call of Duty: Mobile'' in Season 12.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-Shield-MachinePistol.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Handheld General Dynamics GAU-19/A==&lt;br /&gt;
The futuristic handheld [[General Dynamics GAU-19/A]] from ''Black Ops II'' returns as the &amp;quot;Death Machine&amp;quot;. It is available as an &amp;quot;operator skill&amp;quot;, and is also equipped on the &amp;quot;XS1 Goliath&amp;quot; armor killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CoDMobile-DeathMachine-1.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CODM Goliath.jpg|thumb|none|600px|The &amp;quot;XS1 Goliath&amp;quot; with the weapon.]]&lt;br /&gt;
[[File:CoDM-HeavyGunner.jpg|thumb|none|600px|In the Zombies mode Undead Siege, the &amp;quot;Heavy Gunner&amp;quot; uses a futuristic three-barreled rotary gun reminiscent of the GAU-19/A. This one is actually modeled after the &amp;quot;Ripped MG Turret&amp;quot; from ''Call of Duty: Advanced Warfare'', which consists of the &amp;quot;Remote Turret&amp;quot; scorestreak from that game with the head ripped off via a module.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;War Machine&amp;quot; is a futuristic grenade launcher based on the [[Milkor MGL Mk 1L]].&lt;br /&gt;
&lt;br /&gt;
In Season 11, the Battle Royale version gained the ability to be reloaded, in which case the whole cylinder is detached and replaced.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CoDMobile-WarMachine-1.jpg|thumb|none|600px|The &amp;quot;War Machine&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:CoDM-WarMachine-2.jpg|thumb|none|600px|In the 2022 comics of Season 10: World Class and Season 11: Ultimate Frontier, Vladimir Makarov is seen firing the ''Black Ops III'' version of the &amp;quot;War Machine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==&amp;quot;Cluster Smoke Grenade&amp;quot;==&lt;br /&gt;
The &amp;quot;Cluster Smoke Grenade&amp;quot; is a fictional smoke grenade loosely based on the [[M47 CS grenade]]. It is exclusive to Battle Royale mode, and is available to the Smoke Bomber class.&lt;br /&gt;
&lt;br /&gt;
[[File:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[File:CODM Cluster Smoke Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag Grenade&amp;quot;==&lt;br /&gt;
The same futuristic frag grenade from ''Black Ops II'' returns, being a cross between the [[M67 hand grenade|M67]] and [[Mk 2 hand grenade|Mk 2]] hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODM Frag Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Gammon Bomb==&lt;br /&gt;
The [[Gammon Grenade|No. 82 &amp;quot;Gammon Bomb&amp;quot;]] from ''Call of Duty: Vanguard'' was added in the 2022 Season 4: Wild Dogs, under the name the &amp;quot;Contact Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|175px|Gammon Grenade]]&lt;br /&gt;
[[File:CoDM-GammonGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The same futurized [[M84 stun grenade]] from ''Black Ops II'' returns, once again serving as the base model for two grenades, &amp;quot;Flashbang Grenade&amp;quot; and &amp;quot;Concussion Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[File:CODM Flashbang.jpg|thumb|none|600px|&amp;quot;Flashbang Grenade&amp;quot;.]]&lt;br /&gt;
[[File:CODM Concussion Grenade.jpg|thumb|none|600px|&amp;quot;Concussion Grenade&amp;quot;. The only difference between these grenades externally is their color schemes.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The modernized depiction of the [[Mk.V CN Gas Grenade]] from ''Modern Warfare'' (2019) returns as the &amp;quot;Gas Grenade&amp;quot;. It was added in 2021 as part of Season 1: New Order.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDM-GasGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGS-17==&lt;br /&gt;
The [[AGS-17]] automatic grenade launcher is mounted on the &amp;quot;Wheelson&amp;quot; UGV scorestreak from ''Modern Warfare'' (2019), which was added to ''Mobile'' in the 2023 Season 3: Rush.&lt;br /&gt;
&lt;br /&gt;
[[File:Ags17.jpg|thumb|none|400px|AGS-17 &amp;quot;Plamya&amp;quot; on tripod - 30x29mm]]&lt;br /&gt;
[[File:CoDM-Wheelson.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is available for use on the pseudo PL-01 tank added to Battle Royale in Season 7 (as well as the Ground War mode added later). It is referred to as &amp;quot;Tank Machine Gun&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It also became usable in the regular multiplayer in Season 9 as the &amp;quot;Shield Turret&amp;quot; scorestreak, reusing the model from ''Modern Warfare'' (2019). Said &amp;quot;Shield Turret&amp;quot; later became available in Battle Royale in the 2021 Season 1: New Order, for the Desperado class.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Tank Battle&amp;quot; gametype of Battle Royale (released in the 2021 Season 2: Day of Reckoning), tank-mounted M2s are also available with a &amp;quot;Purifier&amp;quot; flamethrower modification or a &amp;quot;War Machine&amp;quot; grenade launcher modification.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:CODM Shield Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger Dual Mount System==&lt;br /&gt;
The same mockup of the [[FIM-92 Stinger]] Dual Mount System seen in ''[[Call of Duty: Black Ops]]'' and ''Call of Duty Online'' appears as the SAM Turret scorestreak. It is also seen in the practice range (the latter having been added in Season 7), where it is used to rather comically launch rockets at an impossible angle and absurdly slow speed as to emulate skeet shooting.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|400px|FIM-92 Stinger DMS (dual mount system) - 70mm. This system provides a power and coolant supply for two LTAs, and includes a radio set and datalink to provide the gunner with information from external early warning systems such as portable radars.]]&lt;br /&gt;
[[File:CODM SAM Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the Zombies mode Undead Siege, the &amp;quot;Heavy Sentry Turret&amp;quot; consists of twin-mounted and shortened [[General Dynamics GAU-17/A]] rotary guns. Each one is depicted with five barrels instead of six.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDM-HeavySentryTurret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A tripod-mounted version of the previously mentioned futuristic GAU-19/A is used for the unmanned sentry gun killstreak. The gun is also mounted on the &amp;quot;Antelope A20&amp;quot; assault vehicle in Battle Royale and Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CODM Sentry Gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/B==&lt;br /&gt;
Two [[General Dynamics GAU-19/A|General Dynamics GAU-19/B]] rotary guns are mounted on the &amp;quot;Combat Helicopter&amp;quot; in the Ground War: Skirmish mode from the 2023 Season 4: Veiled Uprising, as well as the 3.0 update of Ground War.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-19B.jpg|thumb|none|450px|General Dynamics GAU-19/B - .50 BMG]]&lt;br /&gt;
[[File:CoDM-GAU19B-1.jpg|thumb|none|600px|A GAU-19/B on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is the chin armament of the &amp;quot;Stealth Chopper&amp;quot; scorestreak, a fictional helicopter based on the RAH-66 Commanche. What appears to be an M197 Vulcan is also mounted on the top of the &amp;quot;Gunboat&amp;quot; introduced with Ground War 3.0 in the 2023 Season 6: Templar's Oath.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:CoDM-StealthChopper.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; in the scorestreak menu.]]&lt;br /&gt;
[[File:CoDM-Scythe-1.jpg|thumb|none|600px|In the 2022 Season 11: Ultimate Frontier comic, &amp;quot;Reaper&amp;quot; robots are seen with the &amp;quot;Scythe&amp;quot; from ''Call of Duty: Black Ops III'', which appears to have been based on the M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
An [[M134 Minigun]] is mounted at the front of the &amp;quot;Gunboat&amp;quot; in Ground War 3.0. It uses the ''Black Ops Cold War'' model, which has a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An autocannon based on the [[M230 Chain Gun]] is mounted underneath the &amp;quot;Combat Helicopter&amp;quot; in Ground War: Skirmish and Ground War 3.0&lt;br /&gt;
&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mmB]]&lt;br /&gt;
[[File:CoDM-ChainGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==NSV heavy machine gun==&lt;br /&gt;
What appears to be a stylized [[NSV heavy machine gun|NSV]] is available for use on the &amp;quot;Kriegshammer&amp;quot; tank (also known as &amp;quot;War Beast&amp;quot;) and on the &amp;quot;Shrike AAV&amp;quot; in Ground War, following the 2023 Season 4: Veiled Uprising update.&lt;br /&gt;
&lt;br /&gt;
Low-detail NSV machine guns can also be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot; and in Battle Royale.&lt;br /&gt;
&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-TankMG-1.jpg|thumb|none|600px|The machine gun on the &amp;quot;Kriegshammer&amp;quot;.]]&lt;br /&gt;
[[File:CoDM-TankMG-2.jpg|thumb|none|600px|A low-detail NSV on an abandoned T-72 tank.]]&lt;br /&gt;
&lt;br /&gt;
===DShK heavy machine gun===&lt;br /&gt;
Prior to the aforementioned update, the Kriegshammer instead featured a [[DShK]] when it was introduced with Ground War 2.0 in the 2022 Season 11: Ultimate Frontier.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:CoDM-DShK-1.jpg|thumb|none|600px|The DShK in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
The reverse draw crossbow from ''Modern Warfare'' (2019), which is a hybrid of the Barnett Headhunter and the Scorpyd Aculeus crossbows, was added in 2021 as part of Season 7: Elite of the Elite under the pistol class.&lt;br /&gt;
&lt;br /&gt;
A different crossbow is strapped to the back of Seraph's &amp;quot;Gravekiller&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Crossbow.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D13 Sector&amp;quot;==&lt;br /&gt;
The &amp;quot;D13 Sector&amp;quot; from ''Black Ops III'' was added in the 2021 Season 11: Final Snow.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-D13Sector.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Nail Gun&amp;quot;==&lt;br /&gt;
The &amp;quot;Nail Gun&amp;quot; from ''Black Ops Cold War'' was added in 2023 as part of Season 10: 4th Anniversary, under the pistol class.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-NailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RayGun&amp;quot;==&lt;br /&gt;
The &amp;quot;Ray Gun&amp;quot; from the ''Black Ops'' franchise is available in Zombies mode (introduced in Season 2), this time labeled &amp;quot;RayGun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CoDM-RayGun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tinder Bag&amp;quot;==&lt;br /&gt;
The &amp;quot;Tinder Bag&amp;quot; consists of an [[M2 Flamethrower]]'s tank group. It is available to the Igniter class added to Battle Royale in the 2022 Season 8: Train to Nowhere.&lt;br /&gt;
&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|250px|M2-2 Flamethrower]]&lt;br /&gt;
[[File:CoDM-TinderBag.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Trip Sensor&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; from ''Black Ops 4'' is set to be added in the 2023 Season 11: Siren Song, under the name &amp;quot;Trip Sensor&amp;quot;. Like in that game, it is delivered via a pistol that appears to be based on a [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
&lt;br /&gt;
[[File:VP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;.357&amp;quot;==&lt;br /&gt;
The &amp;quot;Gun Rattler&amp;quot; calling card returns from ''Modern Warfare'' (2019), featuring the &amp;quot;.357&amp;quot; revolver from that game.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6&amp;quot; barrel and Pachmayr grips - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms Strike One-style pistol==&lt;br /&gt;
The &amp;quot;Lightgun Trainer&amp;quot; and &amp;quot;Bubblegun&amp;quot; calling cards feature an [[Arsenal Firearms Strike One]] style pistol. Said design is seen in ''Modern Warfare'' (2019) on some blueprints of the [[Glock 21]], such as the &amp;quot;Urban Defiler&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|325px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:CoDM-StrikeOne-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-StrikeOne-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is holstered by Thomas Merrick. It is also seen on Merc 5 and Mil-Sim operators skins.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|325px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:CODM Merrick.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Kard==&lt;br /&gt;
The futurized [[TDI Kard|KRISS Kard]] from ''Black Ops II'' is seen in the 2021 comics of Season 7: Elite of the Elite and Season 10: Shadows Return.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|KRISS Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:CoDM-Kard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
A pair of [[LeMat 1861]] revolvers are seen on the &amp;quot;Deadshot&amp;quot; and &amp;quot;Funny Bone&amp;quot; sprays. Their design is the same as the &amp;quot;M1 Irons&amp;quot; from ''Call of Duty: Advanced Warfare'', with a top rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDMobile-Deadshot.jpg|thumb|none|600px|The &amp;quot;Deadshot&amp;quot; spray.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
A [[Nambu Type 14]] is featured on the &amp;quot;Gold Standard&amp;quot; charm.&lt;br /&gt;
&lt;br /&gt;
[[File:Hudson Nambu Type 14.jpg|thumb|none|325px|Hudson Nambu Type 14]]&lt;br /&gt;
[[File:CoDM-Nambu-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858==&lt;br /&gt;
A [[Remington 1858]] revolver is seen on the &amp;quot;Cyborg Showdown&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington New Model Police Percussion.jpg|thumb|none|350px|Remington 1858 New Model Police - .36 cap and ball]]&lt;br /&gt;
[[File:CoDM-Remington1858.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 Long Colt]]&lt;br /&gt;
[[File:CoDMobile-WildWest-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''Black Ops 4'' is holstered on &amp;quot;The Fire Team&amp;quot; skin of Krystof &amp;quot;Firebreak&amp;quot; Hejek and on &amp;quot;The 'Stache&amp;quot; skin of Jarrah &amp;quot;Crash&amp;quot; Bazley.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm]]&lt;br /&gt;
[[File:CoDM-Strife-1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
What appears to be a slightly altered [[Taurus Raging Bull]] is seen in the Season 6 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull stainless with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:CoDMobile-WildWest-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] is seen in Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|325px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
An unidentified pistol is holstered by Leni &amp;quot;Zero&amp;quot; Vogel.&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Two unidentified revolvers are seen on Gabriel Rorke's &amp;quot;Man Hunter&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Rorke.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
An icon of the custom [[Remington 870]] from ''Black Ops II'' is featured on the &amp;quot;I Am Back&amp;quot; medal for Battle Royale.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire weaponlight, and M4-type stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified shotgun==&lt;br /&gt;
An unidentified shotgun is used by Nikolai Belinski in the 2021 Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot;, a futuristic [[Thompson Submachine Gun|Thompson]] submachine gun from ''Advanced Warfare'', is seen in Battle Pass comics, first appearing in the 2022 Season 9: Zombies Are Back comic.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt1921AC.jpg|thumb|none|450px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDM-ASM1-1.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; on the left.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
An [[MP40]] is used by Edward Richtofen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[AK-74M]] rifles are seen the 2021 Season 2: Day of Reckoning comic.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CoDM-AK74-1.jpg|thumb|none|600px|These rifles are depicted with wood style furniture.]]&lt;br /&gt;
[[File:CoDM-AK74-2.jpg|thumb|none|600px|An AK-74M on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
[[Gustloff Volkssturmgewehr]] rifles are seen on the &amp;quot;Hold the Line&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CoDM-Volkssturmgewehr.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
An [[M1 Carbine]] is seen in the Season 6: The Heat comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] is seen on the &amp;quot;Embers&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDMobile-Embers.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
A pair of [[M16A1]]s are seen on the &amp;quot;Shadow Corps&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CoDMobile-M16-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
[[Mosin Nagant M38 Carbine]]s are seen in the Season 9 comic.&lt;br /&gt;
&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MORS&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;MORS&amp;quot;, a bolt-action sniper rifle/railgun from ''Advanced Warfare'', was seen in the cinematic trailer for ''Call of Duty: Mobile'', but was cut from the game.&lt;br /&gt;
&lt;br /&gt;
==SVU==&lt;br /&gt;
An [[SVD Dragunov#SVU|SVU]] is held by operator Merc 5 in the menu of the Counterattack event.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDM-SVU.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG 42==&lt;br /&gt;
An [[MG 42]] is seen on the &amp;quot;Rainsoaked&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDM-MG42-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is seen in the Season 12 comic, as well as on the &amp;quot;Heart Breaker&amp;quot; calling card and the &amp;quot;Lava Launcher&amp;quot; sticker.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
An unusable [[F-1 hand grenade]] is seen on Simon &amp;quot;Ghost&amp;quot; Riley's &amp;quot;Retribution&amp;quot; character model.&lt;br /&gt;
&lt;br /&gt;
[[File:deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
[[M26 hand grenade]]s are seen on Firebreak's &amp;quot;Carat Thief&amp;quot; and &amp;quot;White Fox&amp;quot; skins, as well as on John Baker's &amp;quot;Motocross&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M26 Grenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-M26-1.jpg|thumb|none|600px|Baker with two M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are seen on Frank Woods' character model, as well as on John Price's &amp;quot;Counter-Terror&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|An M67 grenade on Woods' &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M67-HG.jpg|thumb|none|600px|What appear to be visually modified M67 grenades are visible on John Price's &amp;quot;Counter-Terror&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen in a loading screen featuring the &amp;quot;Gold Standard&amp;quot; Legendary blueprint of the &amp;quot;HG 40&amp;quot;. Mk 2 grenades are also seen on Carver Butcher's and Lucas Riggs' character models.&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDM-Mk2-HG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDM-Mk2-HG-2.jpg|thumb|none|400px|Riggs with the grenades.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
[[RGD-5 hand grenade]]s are seen on the character models of Tian Zhao, Nikto, Yirina Portnova and Maxim Antonov.&lt;br /&gt;
&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDMobile-RGD5.jpg|thumb|none|350px|Nikto with an RGD-5 grenade.]]&lt;br /&gt;
[[File:CoDM-RGD5-3.jpg|thumb|none|600px|Zhao with an RGD-5.]]&lt;br /&gt;
[[File:CoDM-RGD5-2.jpg|thumb|none|600px|Two RGD-5 grenades are visible on Portnova's &amp;quot;Ghost&amp;quot; uniform]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[M18 smoke grenade]]s are seen on Russell Adler's &amp;quot;Glitz&amp;quot; skin, John Baker's &amp;quot;Dissident&amp;quot; skin, Maxim Antonov's &amp;quot;Crusher&amp;quot; skin, and Frank Woods' &amp;quot;Gladiator&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:CoDM-M18smoke-2.jpg|thumb|none|600px|Woods with two yellow M18 smoke grenades on his &amp;quot;Gladiator&amp;quot; skin.]]&lt;br /&gt;
[[File:CoDM-M18smoke-1.jpg|thumb|none|600px|Antonov with a white M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
What appears to be the same [[M83 smoke grenade]] model from ''Call of Duty Online'' is part of Terrance Brooks' character model.&lt;br /&gt;
&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[File:CODM Terrence Brooks Smoke Grenades.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL==&lt;br /&gt;
Rheinmetall MK13 Mod 0 BTV-EL flash grenades are seen on Adler's &amp;quot;Glitz&amp;quot; skin, Kwan Song's &amp;quot;Foresight&amp;quot; skin, and Antonov's &amp;quot;Crusher&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|175px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:CoDM-MK13-flash.jpg|thumb|none|600px|Song with two flash grenades.]]&lt;br /&gt;
[[File:CoDM-MK13-flash-2.jpg|thumb|none|600px|Antonov with a flash grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
==Dart gun==&lt;br /&gt;
What appears to be a dart gun is seen on Benjamin &amp;quot;Otter&amp;quot; Lee's &amp;quot;Backstroke&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
[[File:CODM Otter.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==GBU-12 Paveway II==&lt;br /&gt;
The GBU-12 Paveway II laser guided bomb represents the Cluster Strike killstreak.&lt;br /&gt;
&lt;br /&gt;
==1v1 Duel Icons==&lt;br /&gt;
[[File:CoDMobile-1v1.jpg|thumb|none|600px|In 1v1 Duel matches, the weapon category selection consists of icons of the following weapons: [[Colt AR-15A3 Tactical Carbine]], [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International AW]], [[M249|FN M249]], [[Heckler &amp;amp; Koch MP5]] (with MP5F stock), [[Remington 870]], [[Beretta M9A3]], Randall Model 18 Attack Survival Knife, and [[RPG-7]].]]&lt;br /&gt;
[[File:CoDMobile-WeaponXP.jpg|thumb|none|600px|The Colt AR-15A3 is also seen on weapon XP cards.]]&lt;br /&gt;
&lt;br /&gt;
=Red Dot / Holographic Sights=&lt;br /&gt;
==&amp;quot;Classic Red Dot Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Red Dot Sight 1&amp;quot;==&lt;br /&gt;
The &amp;quot;G.I. Mini Reflex&amp;quot; from ''Modern Warfare'' (2019) was added in Season 9 under the name &amp;quot;Red Dot Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 1&amp;quot; (MW11 - Neon Shuriken)===&lt;br /&gt;
On the &amp;quot;Neon Shuriken&amp;quot; blueprint of the M1911, the sight takes the form of the &amp;quot;Quickdot LED&amp;quot; from ''Black Ops Cold War'', which appears to be inspired by the C-More red dot sight.&lt;br /&gt;
&lt;br /&gt;
==Vortex Venom Red Dot==&lt;br /&gt;
The &amp;quot;Solozero Optics Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer ROMEO3 MAX==&lt;br /&gt;
The SIG-Sauer ROMEO3 MAX-like &amp;quot;Cronen LP945 Mini Reflex&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Kobra Red Dot==&lt;br /&gt;
The &amp;quot;Viper Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==OKP-7==&lt;br /&gt;
The &amp;quot;Monocle Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==HoloSun HS510C==&lt;br /&gt;
The &amp;quot;Operator Reflex Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Red Dot Sight 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Red Dot Sight 6&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the KRISS Vector, the &amp;quot;Red Dot Sight 6&amp;quot; looks different. It is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight. A red dot sight of the same basis was seen in some previous ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Classic Holographic Sight&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==BelOMO PK-AS-W==&lt;br /&gt;
The &amp;quot;APX5 Holographic Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==EOTech EXPS2==&lt;br /&gt;
The &amp;quot;Corp Combat Holo Sight&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;Holographic Sight 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Holographic Sight 3&amp;quot;==&lt;br /&gt;
The &amp;quot;PBX Holo 7 Sight&amp;quot; from ''Modern Warfare'', based on a Hartman MH1 reflex sight, was added as the &amp;quot;Holographic Sight 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Scopes=&lt;br /&gt;
==&amp;quot;Tactical Scope&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==1P29 Scope==&lt;br /&gt;
The &amp;quot;VLK 3.0x Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 1&amp;quot; (&amp;quot;3X Tactical Scope A&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 1&amp;quot; (Fennec - Ascended)===&lt;br /&gt;
On the &amp;quot;Ascended&amp;quot; blueprint of the Vector, the scope seems to take some visual cues from the Trijicon ACOG seen in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
==Raytheon ELCAN Specter DR 1-4x==&lt;br /&gt;
The &amp;quot;Scout Combat Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 2&amp;quot; (&amp;quot;3X Tactical Scope B&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;Cronen C480 Pro Optic&amp;quot; from ''Modern Warfare'' was added as the &amp;quot;3X Tactical Scope 3&amp;quot; (&amp;quot;3X Tactical Scope C&amp;quot; for sniper rifles).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (AGR 556 - Al Rukh)===&lt;br /&gt;
On the &amp;quot;Al Rukh&amp;quot; blueprint of the AUG A3, the scope takes the form of ''Modern Warfare''’s &amp;quot;Integral 3.0x Optic&amp;quot;, resembling an AUG A3 SF's scope.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;3X Tactical Scope 3&amp;quot; (MK2 - Brushstroke)===&lt;br /&gt;
On the &amp;quot;Brushstroke&amp;quot; blueprint of the Marlin Model 1895, the scope is modeled after the &amp;quot;Solozero NVG Enhanced&amp;quot; scope from ''Modern Warfare'', which resembles the L3 Insight CNVD-T thermal sight.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;4X Tactical Scope&amp;quot;==&lt;br /&gt;
The &amp;quot;4X Tactical Scope&amp;quot; uses the model of the EOTech G33-like magnifier used as part of the &amp;quot;4.0x Flip Hybrid&amp;quot; in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OWC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 2&amp;quot;==&lt;br /&gt;
The &amp;quot;OWC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 2&amp;quot; use the model of the &amp;quot;Variable Zoom Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, while the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope B&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RTC 4.4X Tactical Scope&amp;quot; / &amp;quot;6X Tactical Scope 3&amp;quot;==&lt;br /&gt;
The &amp;quot;RTC 4.4X Tactical Scope&amp;quot; and the &amp;quot;6X Tactical Scope 3&amp;quot; use the model of the &amp;quot;Sniper Scope&amp;quot; from ''Modern Warfare''. The 4.4X scope is for the assault rifles and LMGs, and the 6X is for the marksman rifles and the sniper rifles (on the latter, the attachment is called &amp;quot;6X Tactical Scope C&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;6X Tactical Scope 3&amp;quot; (SP-R 208)===&lt;br /&gt;
On the M24 SWS, the &amp;quot;6X Tactical Scope 3&amp;quot; uses the model of the &amp;quot;Solozero SP-R 28mm&amp;quot; scope from ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermal Scope&amp;quot;==&lt;br /&gt;
A thermal scope appears exclusively in Battle Royale, where it is attached to the Mythic variant of the AS50. Its overall shape is reminiscent of the thermal scope seen in ''[[Call of Duty: Infinite Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
=Stocks=&lt;br /&gt;
==Fortis LA-style stock==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, AK-102, M16A4, &amp;quot;ICR-1&amp;quot;, &amp;quot;HBRa3&amp;quot;, M14 EBR-RI, RPD, &amp;quot;M4LMG&amp;quot;, PKM and Origin-12, the &amp;quot;YKM Light Stock&amp;quot; is inspired by the Fortis LA stock (despite the Origin-12 being modeled with that stock by default). This model is also used for the &amp;quot;Light Weight Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;, the &amp;quot;OWC Skeleton Stock&amp;quot; on the HK433, and the stock seen on the &amp;quot;Flood&amp;quot; and &amp;quot;Melting Point&amp;quot; blueprints of the MP5A3.&lt;br /&gt;
&lt;br /&gt;
==Magpul ACS / KRISS DS150 Hybrid==&lt;br /&gt;
On the &amp;quot;M4&amp;quot;, SVD and PKM, the &amp;quot;RTC Steady Stock&amp;quot; takes the form of a hybrid of the Magpul ACS and the KRISS Defiance DS150 stock. This is also the case for the &amp;quot;MIP Strike Stock&amp;quot; on the M16A4 and M14 EBR-RI, the &amp;quot;OWC Skeleton Stock&amp;quot; on the &amp;quot;HBRa3&amp;quot;, the &amp;quot;RTC Assault Tactical&amp;quot; stock on the MCX VIRTUS, and the &amp;quot;FTAC Stalker-Scout&amp;quot; on the &amp;quot;HDR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==MFT Minimalist Stock==&lt;br /&gt;
A slightly altered MFT Minimalist stock appears as the &amp;quot;YKM Combat Stock&amp;quot; on the &amp;quot;M4&amp;quot;, &amp;quot;ICR-1&amp;quot;, Galil ACE, &amp;quot;M4LMG&amp;quot; and Origin-12, and as the &amp;quot;Marathon Stock&amp;quot; on the &amp;quot;Peacekeeper MK2&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1637126</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1637126"/>
		<updated>2023-12-21T20:28:49Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* &amp;quot;HAMR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption = ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as ''CoD: Blops 2'') is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''[[Call of Duty: World at War|World at War]]''). Developed by Treyarch, with assistance from Sledgehammer Games and Raven Software, it was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game features a singleplayer campaign, a multiplayer mode, and a co-op zombie mode. The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, the final years of the Cold War from 1986 to 1989, and the technologically advanced future of 2025, during a Second Cold War between the United States and China. The past era has CIA operative Alex Mason continue his top-secret work for the United States, and in doing so inadvertently, create the powerful terrorist leader Raul Menendez. In the future era, Alex's son and Navy SEAL operative David &amp;quot;Section&amp;quot; Mason has to face Menendez and his global populist movement Cordis Die, which seeks to topple the world order so Menendez can extract his revenge on the United States. The multiplayer is entirely set in the future era, while Zombies is set in its own continuity that continues the storyline started in ''World at War'' and continued in ''Black Ops''. &lt;br /&gt;
&lt;br /&gt;
The first DLC pack, &amp;quot;Revolution&amp;quot;, was released on January 29th, 2013 for Xbox 360 and on February 28th for other platforms, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising&amp;quot;, was released on Xbox 360 on April 16th, 2013, with other platforms a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]], and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance&amp;quot;, featuring more multiplayer maps and an additional Zombies level, was released on Xbox on July 2nd, 2013, with other platforms following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featuring a final set of multiplayer maps and the Zombies map &amp;quot;Origins&amp;quot;, that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs were also released, consisting of new multiplayer weapon skins, reticle models, and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'', like previous ''CoD'' games, allows the player to carry two weapons at a time; what weapons can be started with depends on the game mode.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, unlike previous games, the player can choose the specific weapons they will start a mission with in a multiplayer-like loadout screen, which also allows them to customize the weapons. New weapons and attachments are unlocked as the story progresses. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past - beating the game unlocks the ability to use the future weapons in the past, and there is an achievement for doing so. Special weapon crates are placed through the maps which contain copies of the player's initial weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, players by default can choose a primary and a secondary weapon to spawn with; most weapons are classed as primaries, with secondary weapons consisting of pistols, launchers, and a crossbow and ballistic knife. The &amp;quot;Overkill&amp;quot; wildcard allows the player to replace the secondary with a second primary weapon. The multiplayer portion of the game is set entirely in 2025, and so the &amp;quot;past&amp;quot; weapons that appear in the campaign are not available.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, like previous games, players start with an M1911 (or an M712 Schnellfeuer on the ''Origins'' DLC map) as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Specific weapons can be bought from chalk outlines on the walls, or players can use the &amp;quot;Mystery Box&amp;quot; to spawn a random weapon, including a selection of weapons not otherwise available in the levels. Zombies freely uses both &amp;quot;past&amp;quot; and &amp;quot;future&amp;quot; weapons (regardless of setting, so the player can use a SCAR-H on the battlefields of 1918 France), and even has several unique weapons (both real and fictional) of its own.&lt;br /&gt;
&lt;br /&gt;
Weapons can be customized with various attachments. In singleplayer, weapons can have up to three attachments. In Multiplayer, by default a primary weapon can have two attachments and a secondary weapon one, however the &amp;quot;Primary Gunfighter&amp;quot; and &amp;quot;Secondary Gunfighter&amp;quot; wildcards allow this to be upped to three and two, respectively. In Zombies, weapons cannot be customized beyond upgrading them with the &amp;quot;Pack-A-Punch&amp;quot; machine, which in addition to granting heavy stat buffs and giving the weapon unique camouflage, may also grant the weapon specific attachments (usually sights) - some weapons allow the player to Pack-A-Punch the same weapon multiple times to cycle through attachments. Some weapons found in the Mystery Box also feature attachments; these are built-in and cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
There are a couple of particularly notable attachments; the first is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire. The second is &amp;quot;Fast Mags&amp;quot;, a combination of the &amp;quot;Sleight of Hand&amp;quot; perk from previous ''CoD'' games and the &amp;quot;Dual Mags&amp;quot; attachment from ''BO1''. For most weapons, using Fast Mags grants double side-by-side magazines like the dual mags from ''BO1''; unlike that game, however, reloads where the magazines are replaced entirely are also sped up, as they now use modified high-speed reload animations. Some weapons don't, and just feature the modified reload animations. The MP7, for example, has its charging handle racked during a normal empty reload, but reloading from empty while using Fast Mags will instead involve a tap of the bolt release.&lt;br /&gt;
&lt;br /&gt;
Weapons in singleplayer and multiplayer can also be customized with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45, which includes an incorrect 10-round magazine that increases to the correct 13 with the &amp;quot;Extended Clip&amp;quot;. There is a real Hi-Power variant with a 10-round magazine, that being the .40 S&amp;amp;W variant, but that variant would be anachronistic for the time period; .40 S&amp;amp;W was not designed until 1990, and Hi-Powers chambered for it were first marketed in 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|Classic Browning Hi-Power (Belgian Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu; note the thicker and widely spaced slide serrations.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, regardless if the player equipped one as a sidearm or not in the loadout screen.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|''&amp;quot;You can't kill me.&amp;quot;'' At the end of the same mission, a worse-for-wear Woods takes out a soldier with a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
Just like in the previous game, the [[M1911]] has a WW2 A1 slide and trigger and Colt Series 80 frame and hammer. It is available from the start of the game for campaign missions and is once again the starting weapon for all Zombies maps except &amp;quot;Origins&amp;quot;. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models - unlike ''Black Ops'', the M1911 used in Zombies is parkerized.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his uncocked M1911A1 (despite Mason having previously pulled the slide) during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|On the Zombies map TranZit, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The fixed sights USG [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Five-seveN FDE fixed sights.jpg|thumb|350px|none|FN Five-seveN USG FDE (Flat Dark Earth) &amp;amp; fixed sights - 5.7x28mm FN]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|The FN Five-seveN in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead. Despite the bottlenecked shape of the 5.7x28mm cartridges, the gun will eject pistol-like shells when fired.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer from the beginning. It has an erroneous 10-round capacity by default, which becomes a still-too-low 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen; the real weapon's magazines hold 15 rounds. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range. In the game files, it is called the &amp;quot;FNP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight (which seems to be based on a Docter red dot) and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible on all but two of the guns it is available on.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation, where the user grabs a new magazine and apparently ''slaps'' the heel-mounted magazine release to drop out the old magazine. As it is the same model from ''Black Ops'', it is still modeled with an incorrect adjustable rear sight which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu; note the adjustable rear sight.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
A [[Mauser M712 Schnellfeuer]] with various retro-futuristic embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. While it does not have a standard M712 fire selector, it does have a switch at the same location which presumably has the same function - there is no way to confirm it, as the in-game weapon is semi-auto only. It has an incorrect magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine), as it is statistically identical to the M1911 used in the other Zombies maps.&lt;br /&gt;
&lt;br /&gt;
Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from ''[[Star Wars: The Original Trilogy|Star Wars]]''. A piece of official artwork suggests one of the in-game characters developed this variant of the Mauser and called it the &amp;quot;CXS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2 Mauser.jpg|thumb|none|600px|Takeo aiming his M712 in the map's intro.]]&lt;br /&gt;
[[Image:Blackops2-m712-idle1.jpg|thumb|none|600px|Dempsey holds his M712 in the starting bunker.]]&lt;br /&gt;
[[Image:Blackops2-m712-aiming.jpg|thumb|none|600px|Aiming at the oncoming horde.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload1.jpg|thumb|none|600px|Reloading. Dropping out the old mag.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] appears as the &amp;quot;KAP-40&amp;quot; (a name presumably standing either for &amp;quot;Kriss Automatic Pistol&amp;quot; or &amp;quot;Kard Automatic Pistol&amp;quot;); it incorrectly fires fully-automatic, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; their models are semi-auto only and can be picked up and used by the player, and their reloading animation shows them pulling on a slide the weapon does not actually have. Despite the weapon's name implying it being chambered for .40 S&amp;amp;W, the weapon's markings display its chambering as .45 ACP. A dual wielded pair of &amp;quot;KAP-40&amp;quot;s make up the second weapon tier in Gun Game. The gun appears to be using Glock magazines, which would make the 10 round capacity incorrect, but the extended magazine would bring it to a realistic 15.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
==WE Hi-Capa 5.1 Dragon B==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurized&amp;quot; version of the [[WE Hi-Capa 5.1|WE Hi-Capa 5.1 Dragon B]] appears as a three-round burst-firing handgun called the &amp;quot;B23R&amp;quot;, and is available in the future levels. It appears to be intended as a &amp;quot;futurized&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games (and is referred to as such in the game files), but the WE airsoft gun's influences remain visible throughout the gun, most notably its &amp;quot;dragon&amp;quot;-styled half-exposed barrel configuration.&lt;br /&gt;
&lt;br /&gt;
Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. A B23R with a tactical knife &amp;quot;attachment&amp;quot; (technically a misnomer, as the knife isn't actually attached to the pistol in any way) is the starting weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R. &lt;br /&gt;
&lt;br /&gt;
[[File:WE Hi-Capa 5.1 Dragon B.jpg|thumb|none|350px|WE Hi-Capa 5.1 Dragon B - 6mm BB]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|350px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|The &amp;quot;B23R&amp;quot; in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his B23R as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC as the &amp;quot;Remington New Model Army&amp;quot;. It incorrectly operates in double-action mode instead of single-action. It is statically identical to the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman about to fire the Remington.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner,&amp;quot; though the game files use the weapon's real name. Judging by the cylinder it appears to be the cancelled 28-gauge XXVIII model. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the Python, the default reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC. Using the Fast Mags attachment uses a speedloader instead (the model being based on a 5 Star .410 bore Taurus Judge speedloader upscaled to 28 gauge), reloading the entire cylinder at once. A Raging Judge with a laser pointer serves as the 3rd weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other being the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as the &amp;quot;Skorpion EVO&amp;quot;. It is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium&amp;quot;. It has the highest rate of fire of any submachine gun in the game. A Scorpion Evo with an attached laser pointer is the 7th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A on the singleplayer weapon select menu. Note the handstop that is fitted to the gun by default.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_FirstRaise.jpg|thumb|none|600px|A few missions further into the future, Section brandishes an unmolested Scorpion Evo. Also visible is Section's wrist-mounted grenade launcher, which he somehow got past Colossus security.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_Reload1.jpg|thumb|none|600px|Reloading the Scorpion Evo. The magazine lacks proper feed lips and the visible bullets are just a static texture and will not deplete. Note the &amp;quot;CZ SCORPION EVO 3A1&amp;quot; marking on the upper receiver, and the fire selector correctly set to full-auto.]]&lt;br /&gt;
[[File:BO2 ScorpionEvo Reload2.jpg|thumb|none|600px|And a press of the bolt release to complete the reload. As was the case for most games from the same generation, the bolt release is not animated.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode. It is used by PDF troops during &amp;quot;Time and Fate&amp;quot;, available in the player's loadout from the beginning and is the recommended primary weapon for &amp;quot;Suffer With Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has. Note the Aimpoint Electronic red dot sight returning from the first Black Ops which, considering the 1980s setting, this time is not anachronistic.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended if it has a &amp;quot;grip&amp;quot; attachment. When it doesn't, the player character performs an HK slap.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodeled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5A3 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD3 ===&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group&amp;quot;. Note the dual magazine clamp; while the concept of MP5 magazine clamps existed back in the 80s, the depicted model appears to be of fictional design.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7A1 here, when control passes to him he will end up with whatever Farid was carrying; the MP7 is not actually available for the player's loadout until ''after'' this mission.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7A1 as he examines a 12-tube RBU-6000 &amp;quot;Smerch-2&amp;quot; ASW / anti-torpedo rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot; The actual ''Liaoning'' mounts two of a Chinese-produced copy of the RBU-6000 for torpedo defence (as opposed to the single 10-tube UDAV-1 launcher of a baseline ''Kuznetsov''-class), though they are on the rear hull sponsons below the level of the main deck rather than up on the superstructure.]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7A1; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modeled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate&amp;quot;. If fitted with a grip attachment, the weapon will visibly gain a stock, which is unfolded during the weapon's draw animation. Without that attachment, the charging handle is pulled instead, with a right-side view of the weapon showing that it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu. While this icon shows it with the stock, the Uzi in-game only gains one (unfolded) with the Grip attachment.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
A modified [[QCW-05#CS/LS2|Jianshe CS/LS2]] is called the &amp;quot;Chicom CQB&amp;quot;. By default, it is equipped with a carry handle iron sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. The carrying handle is removed when alternate sights are used. It was originally named the &amp;quot;[[QCW-05]]&amp;quot; (or more accurately, the QCQ-05 as it lacks a suppressor) in the pre-alpha stages of the game, but it is modeled with the same FMG-9 carry handle iron sight.&lt;br /&gt;
&lt;br /&gt;
It erroneously fires in three-round bursts by default in multiplayer and Zombies (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is selectable with the &amp;quot;Select Fire&amp;quot; attachment. A CS/LS2 with a reflex sight is the eighth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|CS/LS2 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|CS/LS2 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his CS/LS2 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns previous CoD games in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Blackops2-mp40-idle.jpg|thumb|none|600px|The MP40 in first person, held by Nikolai. As in ''World at War'' and ''Black Ops'', the character grips it by the magazine well.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload1.jpg|thumb|none|600px|Reloading the MP40 as a giant dieselpunk robot approaches. Releasing the old magazine.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine. An MSMC fitted with a foregrip is used as the sixth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with the &amp;quot;Millimetre Scanner&amp;quot; (&amp;quot;MMS&amp;quot;) and the Foregrip attachment, a Magpul Rail Vertical Grip. Despite the Uzi rendering the Grip attachment as unfolding its stock, the MSMC's stock remains permanently collapsed in favor of an actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. It has a Spider's Tactical Barking Spider 2 muzzle brake. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
During development, the PDW-57 took the form of an [[AR-57]].&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu. Note the Spider's Tactical Barking Spider 2 muzzle brake. A collapsing stock is also visible, though like the MSMC it is never extended. The Grip attachment also does not visually modify the gun in anyway, presumably due to having a P90-style foregrip by default.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Peacekeeper&amp;quot; SMG is a fictional weapon exclusive to the &amp;quot;Revolution&amp;quot; DLC, and can only be used in multiplayer. It appears to take some design cues from the [[AAC Honey Badger]], and is equipped with an angled front grip and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]]; in any case, it is presented as a submachine gun with accuracy and range closer to the larger assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits had apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|Final model of the &amp;quot;Peacekeeper&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his Peacekeeper SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down rather than tossed off the dam with the presence of an alternate optic. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however. Also note that the BAD lever would prevent the player character from disassembling the gun unless removed first.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version. The 36 and 48 round capacities available for the Vector are incorrect. The correct number of rounds for the magazine depicted in game would be 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; presumably intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie. Note that it is incorrectly depicted as firing from a closed bolt instead of an open one.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:RS Olympia 72.jpg|thumb|500px|none|Rottweil Skeet Olympia 72 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using &amp;quot;Spicy&amp;quot; 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. The weapon's stock is unfolded in its menu image, absent in the viewmodel, and folded on the worldmodel. The weapon functions in semi-automatic mode with the forend in its proper forward position, but the player character will always incorrectly rack it at the end of a reload; this shouldn't be possible, because the forend is locked into this position when the weapon is set to semi-automatic. When used by Raul Menedez at the end of &amp;quot;Suffer With Me&amp;quot;, the stock is unfolded and he uses it in pump-action with the forend in the rearward position.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier, during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tiger-stripe camo during &amp;quot;Suffer With Me&amp;quot;, as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama''. Like in ''Modern Warfare 3'', the default reload animation still shows playable character loading all 14 shells into only one magazine tube, and there is still no animation for switching the tube selector.&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;Fast Mag&amp;quot; attachment is used, shells are inserted into both magazine tubes simultaneously, increasing ammo count 2 shells per animation loop instead of 1. While this does address the issue of putting 14 shells in one tube, this is mechanically impossible in a different way, since only one magazine tube can be reloaded at one time; putting the tube selector in the middle position blocks ''both'' magazine tubes from loading and feeding.&lt;br /&gt;
&lt;br /&gt;
The KSG fires buckshot in the campaign, and slugs in multiplayer and Zombies. Weirdly enough, green shells are inserted during a reload, but the weapon ejects red ones when firing. A KSG with the &amp;quot;Quickdraw&amp;quot; attachment appears as the 4th tier weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG two at a time.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A custom tactical configuration of the [[Remington Model 870]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount on the receiver which includes aftermarket sights and a spare shell holder on the left and a two-round one on the right. it also sports a Surefire weaponlight forend, an M4-type stock with a Magpul-style pistol grip, and a stand-off muzzle device for breaching purposes. It is not actually an MCS model as it does not have any of features of the 870 MCS, mainly its distinctive forend. &lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Fast Mags&amp;quot; attachment, the user shoves in two shells per motion when reloading, doubling the reload speed.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|An actual Remington 870 MCS for comparison - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, a Magpul MOE stock, a large stand-off muzzle device, and rails that for some reason mounts HK-style iron sights by default. When reloading from empty by default, the player character locks back the charging handle and releases it after changing the magazine; this can be done with some later-model Saigas, which feature manual bolt hold-open devices to ease reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|400px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The game's Saiga 12K worldmodel (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium&amp;quot;, armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake and, bizarrely, a side-mounted scope bracket. Anything actually mounted on it would interfere with its left-sided action.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube. An M1216 with the aforementioned &amp;quot;Extended Clip&amp;quot; attachment appears as the 5th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AK47&amp;quot; from the first ''Black Ops'' is available from the start of the campaign, being the same conglomerate model that features an [[AKS-74]]'s receiver and magazine, an [[AKM]]'s front sight and gas block, an [[AK-47]]'s smooth handguard, a Type II AK-47's wooden stock with mounting bracket, and a Type III AK-47's receiver-mounted rear sling loop. Soviet troops in Afghanistan use the &amp;quot;AK47&amp;quot; in &amp;quot;Old Wounds&amp;quot;, despite the fact that the AK-47 had been phased out of frontline service by that time, being replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past campaign levels and appears in zombies mode. It uses the same model as in ''Black Ops'' (including the slightly elongated barrel and gas tube), and is still referred to as the &amp;quot;AK74u&amp;quot; and erroneously classified as a submachine gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces, and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025; in reality, production of the AN-94 was discontinued in 2006, and it was never made available for export. It is attached with a rubber recoil buttpad on the stock, a Mission First Tactical Tekko Polymer AK-47 Integrated Rail System, and a RS Regulate AKML Gen 1 micro red dot mount, which, instead of mounting its designated Aimpoint Micro sight, mounts a rail with an aftermarket AK-style rear sight, and has a new a taller front sight to match. The weapon still retains the original, now-useless rear sight though.&lt;br /&gt;
&lt;br /&gt;
The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in full-auto mode. The recoiling barrel incorrectly moves back when the charging handle is pulled on an empty reload, which does not happen in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses. This might be explained by the fact that this is a fictional export variant in the Black Ops universe.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF [[M16]] returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot;, it lacks a birdcage flash hider and a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic. One point of interest is that this is Rio Hato airfield, which was actually attacked not by F-4s (which do not appear to have participated in Operation Just Cause at all) but a pair of F-117s, in the aircraft's first combat deployment.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto. It has an ACE M4 SOCOM stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|The reload procedure is similar to the speed reload technique used in ''Modern Warfare 2'', but with one key difference: the user's right index finger actuates the magazine release lever, and the magazine held in the left hand is only used to knock the old magazine away. As in MW2, the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully-automatic, which is incorrect since the G Series model is a civilian semi-auto only rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge. The reload animation has been changed, with the old magazine dropped away instead of being taken away by the left hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the &amp;quot;HAMR&amp;quot;, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HAMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR-H]] with a drum magazine, a bipod and a bulkier stock is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the SCAR-L entered for the USMC's IAR trials; the in-game weapon does not have the deeper handguard of that version of the rifle and is just a standard SCAR-H with a large drum magazine (which has the 75-round capacity of a 5.56mm drum: given the size, it should only hold 50 rounds if the weapon is assumed to be chambered in 7.62mm, and it is visually based on the 50-round drum used on some G8 ([[Heckler &amp;amp; Koch HK11]]) rifles used by the German police and military or the X-Products X-91, an American clone made primarily for the [[Heckler &amp;amp; Koch G3]] and [[Heckler &amp;amp; Koch HK91]]; the &amp;quot;Extended Clip&amp;quot; attachment raises the capacity to 100).&lt;br /&gt;
&lt;br /&gt;
Strangely, in Multiplayer and Zombies the weapon has a variable fire rate not unlike that of the AN-94; the first 7 shots in full-auto are fired at 937 RPM, and the rest are fired at 625 RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a mere (and consistent) 7 rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. The version in the campaign forgoes this nonsense altogether, and fires at a constant 937 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|World model of the &amp;quot;HAMR&amp;quot; (without the magazine); the viewmodel has a noticeably longer barrel. Note the wide SCAR-H magwell, and how the side of the weapon reads 7.62x51mm, which is correct for a SCAR-H, but not for a HAMR IAR.]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil&amp;quot;, Section holds a &amp;quot;HAMR&amp;quot; with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that, as with the regular SCAR-H, it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is equipped with a MagPul BAD Lever, a Raptor charging handle, and a 10.5-inch Super Modular Rail HK. The Foregrip attachment adds a SureFire M900A vertical foregrip with an unusable flashlight, an accessory that by 2025 would be extremely outdated both as a vertical grip and as a flashlight. An HK416 with an &amp;quot;MMS&amp;quot; sight is the 9th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The game's HK416 model (without the magazine). Note the later production HK pistol grip and stock but older style front sight.]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever, which is never used, as apparently the hold open device is broken and the user opts to use the charging handle on empty reloads (unless the gun is equipped with &amp;quot;fast mags&amp;quot;, then the user will use the bolt release like a standard ping pong paddle, and not take advantage of the BAD lever).]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8/G36 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military and Yemeni Army as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8. An &amp;quot;M8A1&amp;quot; with an EOtech sight is used as the tenth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 R for reference's sake - 5.56x45mm.]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the &amp;quot;M8A1&amp;quot; on top.]]&lt;br /&gt;
[[Image:Black Ops II props 2.JPG|thumb|none|600px|Top view of the &amp;quot;M8A1&amp;quot; prop showing that the carry handle is actually attached on top of a rail, it is hollow from the inside and lacks the rear sight featured in game.]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany&amp;quot;. The NWU Type I uniform worn by the US Navy Sailors in this mission was in service when the game was developed and released, but the US Navy has since officially replaced it with the temperate-styled NWU Type III from 2016-2019, making the uniforms seen in-game an unintended anachronism.]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. The reload animation is changed; the basic reload motions are now more similar to the AK-type rifles, and the cocking animation is now done with the left hand instead of the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|The Galil ARM on the singleplayer weapon selection menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt. Note that, as ever, adding a sight requires the removal of the ones that were already there, regardless of the amount of hacksawing that doing so would require.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;. In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model. It is equipped with an MFI Sig MAD front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a Magpul Rail Vertical Grip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a synthetic black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and folding vertical grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage, despite only holding 8 rounds in its 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR&amp;quot; is a common weapon among enemy soldiers in the future levels. The weapon is based on the [[Saritch]] design concept, and is presumably supposed to represent a military version of it. This is supported by the fact that the game files and [https://youtu.be/q0i-cwB2Pi0 pre-Alpha builds] of ''Black Ops II'' refer to it as the &amp;quot;Saritch&amp;quot;, and it is even directly modeled after the Saritch in the pre-alpha builds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added; the real Saritch was only ever mocked up as a semi-auto, though the designer did consider a select-fire military variant. An SMR fitted with an ACOG sight is the 11th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|&amp;quot;SMR&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer SIG556 HOLO ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 HOLO]] with Magpul MOE stock is available late in the singleplayer campaign, and as a relatively early unlock in multiplayer. It is equipped with an MFI Sig MAD front sight and the standard rear SIG drum sight is depicted with an aiming aperture instead of the proper drum. While early footage showed it called &amp;quot;SIG556&amp;quot; (with this name still being seen in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts, or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped (reversed in singleplayer); some military/LE variants of the SIG556 do have these fire modes, but the in-game model has the semi-auto only fire selector of the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG556 HOLO on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG556 HOLO with a white ACOG optic (based on Trijicon ACOG 6x48 Machine Gun Scope) at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the StG 44 (and by extension, the MP40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Blops2-STG44.jpg|thumb|none|600px|Soldiers firing their StG 44s.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a &amp;quot;futurised&amp;quot; [[QBZ-95-1]] (evidenced by the fire selector above the pistol grip), but with a trigger guard similar to that of the original QBZ-95. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day&amp;quot;. Pre-alpha builds refer to this as the &amp;quot;Type-95&amp;quot;, further alluding its original model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|&amp;quot;Type 25&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate&amp;quot;; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is highly anachronistic for the past levels, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action, and it has an incorrect magazine capacity of 5 rounds instead of 3. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat. A DSR-50 with a variable zoom scope appears as the 15th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon. The spare magazine stored in front of the pistol grip is sadly never used for anything other than holding the gun (in lieu of using the handguard).]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched). A Ballista with the aforementioned iron sights appears as the 16th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FN Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled (rotatory, no less) sniper rifle based on [[Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Hybrid==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] appears in two past missions, &amp;quot;Pyrrhic Victory&amp;quot; and &amp;quot;Time and Fate&amp;quot;. It is a modified version of the ''Black Ops'' SVD hybrid model, with a lower-profile front sight and the wooden furniture textures replaced with a grayish green texture, apparently trying to make it look more like a modernized variant with synthetic furniture. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, referred to as the &amp;quot;SVU-AS&amp;quot;, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect forehand and also has a modified Leupold Mark 4 CQ/T scope incorrectly depicted with a pseudo PSO-1 reticle. It is fitted with a folded-forward Harris-style bipod instead of the correct one for an SVU/SVU-AS, and in the create-a-class menu icon it is mounted backwards and seemingly floating in the air; the icon also includes a flash suppressor. It also lacks select fire, being semi-auto only, making it an SVU. An SVU with a &amp;quot;Dual Band&amp;quot; scope appears as the 14th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage. Note the HUD displaying an incorrect 12-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic and is chambered in .338 Lapua Magnum. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is semi-auto and chambered in .50 BMG, even though it looks noticeably different from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50.jpg|thumb|none|400px|The &amp;quot;XPR-50&amp;quot; in the game's menu selection.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun presenting a better view of the Trijicon ACOG 6x48 Machine Gun Scope. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is reused in the singleplayer campaign as a past weapon; as before it is very powerful, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|400px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to. Note that unlike the future era weapons, the cold war guns use the old Colt scope from the first game as an &amp;quot;ACOG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC; as with the M712 it is rather substantially stylized, in particular featuring a rather squashed receiver, along with several purely decorative additions including a water hose that leads from the rear of the cooling jacket to the bottom of the receiver for no discernible reason. It has an excessive fire rate of 750 RPM compared to the real 450-500, and features an anti-aircraft front sight which is never properly aligned with the standard (i.e. non-anti-aircraft) rear sight. Notably, when reloading, the player character doesn't pull the belt into the action; he simply replaces the belt drum and works the charging handle, as though it were a drum magazine and not simply a round, drum-shaped belt box (a bit like the MG42 from ''[[Call of Duty: World at War]]''). There is a lip depicted on the feed tray, but there's no way it could pull the belt on its own (nevermind that the belt drum is always shown empty); the weapon also ejects disintegrating belt links, rather than using a non-disintegrating belt like the real weapon was issued with.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Blops2 MG08.jpg|thumb|none|600px|Dempsey firing the MG08/15. Note that it's a bit too small, with some parts being even smaller proportionally (the belt box and bipod being visible here); the modeler was also apparently not acquainted with the purpose of the MG08/15's water jacket, seeing as they've put a bunch of holes in the front of it. The weapon is also incorrectly shown ejecting casings out of the left side here (rather than out the bottom-front of the receiver like it should); in first-person, it only ejects belt links out this side like it should (barring the &amp;quot;disintegrating&amp;quot; bit mentioned earlier), while ejected casings aren't visible at all. Then again, Dempsey is also right-handed in first-person, so this cutscene should be taken with a pinch of salt in general.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun, despite technically being a medium machine gun, as it fires a full-sized rifle round rather than an intermediate one. A Mk. 48 with a Leupold HAMR optic appears as the 13th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
[[File:BO2_Mk48_Idle.jpg|thumb|none|600px|Mason wields a Mk 48 Mod 1 in the middle of Nowhere, Afghanistan. Presumably he procured the machine gun from the same place that ''[[Call of Duty: Vanguard]]'' got the F2000.]]&lt;br /&gt;
[[File:BO2_Mk48_ADS.jpg|thumb|none|600px|Dialing in the Mk 48's sights. Note the red stripe on the rear aperture that is slightly misaligned to the left.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload1.jpg|thumb|none|600px|Reloading the Mk 48; here can be seen seating in a new ammo pouch of fresh 7.62. The camouflage on the pouch appears to be based on the US Army's spectacularly useless Universal Camouflage Pattern, and also features a ''[[Punisher]]'' skull-esque motif sprawled on the back.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload2.jpg|thumb|none|600px|Seating in a new belt.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload3.jpg|thumb|none|600px|And with the feed cover down, working the action. The LSAT uses a slightly modified variation of this reload animation, itself reused from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
== QJB-95-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[QJB-95-1]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been &amp;quot;futurized&amp;quot; in the same manner as the QBZ-95-1 (i.e. bulkier furniture), and has the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip. A QJB-95-1 with a fictional &amp;quot;Target Finder&amp;quot; sight appears as the 12th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;QBB&amp;quot; is the historical name of the QJB-95, used in multiple historical Chinese sources in the 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|400px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|QBZ-95 - 5.8x42mm. Image used to show the trigger guard.]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QJB-95-1 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead seemingly based on the one from ''[[Avengers,_The_(2012)#Airtronic_RPG-7|The Avengers]]''. An Airtronic RPG-7 appears as the 18th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AvengersAirtronic.jpg|thumb|none|400px|The Avengers AirTronic RPG-7 custom warhead.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92 Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil&amp;quot;. Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
[[File:BO2_FHJ18_Idle.jpg|thumb|600px|none|On the other hand, Section is faced with the only valid target for the FHJ-18 in the 2025 era.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS.jpg|thumb|600px|none|Targeting the &amp;quot;MQ Drone&amp;quot;. As far as valid targets go, the FHJ-18 can only lock onto MiG-23 fighter-bombers, Mi-35M/24P franken-Hind and Mi-17 Hip helicopters in the level &amp;quot;Old Wounds&amp;quot;, as well as the aforementioned drone in the level &amp;quot;Fallen Angel&amp;quot;. It cannot lock onto quadrotor drones, and for some reason, the franken-Hind that appears in the opening level &amp;quot;Pyrrhic Victory&amp;quot;. Additionally, despite being able to lock onto ground assets such as the sentry gun in multiplayer, it is incapable of doing so in the campaign.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS_MiG23.jpg|thumb|600px|none|And zeroing in on the MiG-23; the speed of the jet makes it incredibly difficult to acquire lock and essentially impossible to land direct hits on, as the MiG will immediately despawn after it has passed over the map. The FIM-92 Stinger also has the same range of targets in its anti-aircraft mode, but the targeting circles on the FHJ-18's optics makes the validity of said targets more apparent.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. As in previous games, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite that VOG grenades are built like mortar rounds and are ejected from the launcher in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP-30.jpg|thumb|none|400px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. Like in ''Black Ops'' (and unlike the entire ''Modern Warfare'' series), a VOG-25 grenade is correctly used (though modeled somewhat poorly, being quite clearly the Western 40mm round model modified to approximate the shape of a VOG grenade). The reload animation still includes a flick of the launcher to eject a spent casing that should not exist, and this &amp;quot;casing&amp;quot; uses the same model as the live grenade.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|600px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. Its grenades are also not affected by gravity, acting more like rockets. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected. Unlike the M203, reloading the M320 shows that the ejected casing does have its own model, instead of having a full 40mm grenade standing in for the casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SIG556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike most previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation. It is the same model from the first ''Black Ops''. Like all M203 grenade launchers in the COD series, there is no model for a spent casing, and so on reloading an unfired grenade round is dumped out of the launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine&amp;quot;. It is a killstreak reward in multiplayer; it cannot be found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. In Zombies it can only be obtained from the Mystery Box; unlike in the campaign and multiplayer, in Zombies it fires regular grenades that do not explode on impact. It suffers from exactly the same reloading issues as the Taurus Raging Judge. Ironically, it is also one of the few MGL reload animations to (sorta) depict the real weapon's reload procedure, where the cylinder is wound up before any new rounds are loaded, though the player character doesn't make a full rotation to fully wind up the cylinder, and mid-cylinder reloads neglect the fact that the cylinder cannot be manually rotated when it's partially wound up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs. A SMAW appears as the 17th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is an available weapon in the past levels. An RPG-7 is inaccurately used to disable Noriega's private jet in &amp;quot;Suffer With Me&amp;quot;. In reaity, the SEALs [https://soldiersystems.net/2020/12/20/scubapro-sunday-operation-just-cause/ used] an AT-4 to deal with the plane.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 72mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|140px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the future grenade under the tomahawk.]]&lt;br /&gt;
[[Image:Blops 2-Futuregrenade-1.jpg|thumb|none|600px|Mason locates a future grenade, made from condensed future.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs. As in ''Black Ops'', they are incorrectly shown painted green, which was not done in real life before the adoption of NATO STANAG 2321 in 1987: period M34 grenades should be white.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nightingale&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nightingale&amp;quot; is a grenade only available in the singleplayer mission &amp;quot;Suffer With Me,&amp;quot; and uses the same model as the Decoy Grenade from ''Black Ops''. It appears to be an improvised device made using rifle bullets and some kind of clockwork striker array to set them off, making it bounce around and produce gunfire sounds.&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and BTR-60 APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR-60.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shock Charge&amp;quot; ==&lt;br /&gt;
A fictional device known as &amp;quot;Shock Charge&amp;quot; is featured in multiplayer. It resembles a futurized stake mine similar to the POMZ mines but it has miniaturized taser cartridges instead of fragmentation knobs and the stake resembles the blade of United Cutlery M48 Cyclone knife.&lt;br /&gt;
[[Image:POMZ-2M.jpg|thumb|none|200px|POMZ-2M anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DShK as a series of Russian-made patrol boats attack his barge. For some reason, the operator's hands are not shown in this game even though the model is recycled from ''Modern Warfare 3'' where they were clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods, and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
Like previous games in the series, it reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== Denel MG4 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Browning M1919]], the Denel MG4, can be seen in coaxial mounts alongside the Denel GT-2 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4_pintle.jpg|thumb|400px|none|Browning M1919A4 - 7.62x51mm NATO. The vehicles in the game use a version built by Denel]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm Denel GT-2 cannon. The muzzle of the MG4 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; (&amp;quot;Autonomous Ground Robot&amp;quot; in multiplayer) tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their right-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|600px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'' (CV-16 of the People's Liberation Army Navy (this is not a typo) Surface Force), formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck as opposed to the three installations around the perimeter that the real ship has; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation. Most likely it is because in all photographs of ''Liaoning'' available at the time, the pod was covered with a tarp, and the designers did not realise it was concealing part of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm. Note the green tarp covering the sensor pod next to the fire control radar.]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
== Tactical High Energy Laser ==&lt;br /&gt;
A futuristic version of the Tactical High Energy Laser appears as the &amp;quot;Laser Turret&amp;quot;. It is mounted on a conventional looking SAM trailer.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Two crossbow weapons can be acquired in singleplayer by completing 5 challenges in the mission &amp;quot;Karma,&amp;quot; one of them also appearing in multiplayer. Both fire explosive bolts: one is the manually loaded weapon from the first ''Black Ops'', while the second is a reverse-draw crossbow which resembles a Barnett BC Raptor. This version is somehow fed from a small magazine, which doubles as the handguard, and in multiplayer has the even more unfathomable ability to fire three bolts at once with the correct attachment. This crossbow (unmodified) is the 19th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-Crossbow-1.jpg|thumb|none|600px|The ''Black Ops'' crossbow, now called the &amp;quot;Manual Crossbow&amp;quot;. At full size, it has what looks like part of an AR carry handle at the rear: this is actually the remains of the belt feed opening from the M60 model.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-2.jpg|thumb|none|600px|The new repeating crossbow.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-3.jpg|thumb|none|600px|Mason holds the new crossbow as he contemplates a nearby wall. At full size it is easy to distinguish the rear section has an ACR mag release and, as in ''MW3'', has the fire selector markings of a civilian semi-only variant.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|350px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== SDU-5/E Marker Distress Light ==&lt;br /&gt;
&lt;br /&gt;
While not actually a weapon at all, this portable IR strobe is used as a grenade in &amp;quot;Suffer With Me,&amp;quot; allowing fire to be called down from an orbiting AC-130 gunship. The version in the game is a retextured version of ''Black Ops''' &amp;quot;Tactical Insertion&amp;quot; device, swapping the incorrect olive drab colour scheme (which was the colour of the SDU-5/E's FG1C flash guard case, not the device itself) for a still-incorrect black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orange-beacon-2.jpg|thumb|none|400px|SDU-5/E Marker Distress Light]]&lt;br /&gt;
[[Image:Orange-beacon-3.JPG|thumb|none|400px|SDU-5/E Marker Distress Light in FG1C flash guard case]]&lt;br /&gt;
[[Image:Blops2-strobe-1.jpg|thumb|none|600px|As Woods encounters the SDU-5/E, Mason decides to be extremely rude to it. Note that it has the raised base of the flash guard case, but still has the switch and battery cover on the base of the device itself visible.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a two-round burst shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
== AK Variants ==&lt;br /&gt;
Many AK variants such as the [[AKMS]] and the [[AK-74]] are seen during the introduction to &amp;quot;Old Wounds&amp;quot;. Some AKs with milled receiver are also seen (one with a fixed stock and the others with underfolding ones), though it is unclear if they are [[AK-47]]/AKS-47 or early versions of the [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]]/Type 56-1.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an [[FN Five-seveN]]. Most likely a placeholder that was never replaced, seeing as the Five-seveN and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|350px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Sporter Competition ==&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton&amp;quot;, the guard he ambushes is shown armed with the &amp;quot;M16A4&amp;quot; model (actually a Colt Sporter Competition) from ''[[Call of Duty 4: Modern Warfare]]'', decades before the [[M16A4]] would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|400px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot;, a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with L3A1 bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80 rifle with bayonet.jpg|thumb|none|450px|SA80 with rifle bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle British Army rifles to Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
Similarly to the Beretta 92SB, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] is not a usable weapon, only seen holstered on the character models of mercenary enemies in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-USP-1.jpg|thumb|none|600px|Section finds himself unduly fascinated by a dead mercenary's holstered USP45.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|250px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] is briefly seen during the introduction to &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Guns==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from the Vengeance DLC. The models shown are the [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]], the Tippmann X7 X36 and probably a variant of the Dye Matrix. The map also has multiple images of a figure with what appears to be a fictional paintball TAR-21.&lt;br /&gt;
[[File:Tippmann98.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|400px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
[[File:Blops2-Paintball.jpg|thumb|none|600px|The Tippmann X7 X36 guns are on the right, while the Dye Matrix-looking variants are at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_SCAR&amp;diff=1637124</id>
		<title>FN SCAR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_SCAR&amp;diff=1637124"/>
		<updated>2023-12-21T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Fabrique Nationale SCAR series of rifles have appeared in the following television series and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The SCAR-Light, also known as MK 16, is a member of the SCAR family that shoots the 5.56 NATO round. &lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|right|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|right|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|right|400px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|400px|right|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L CQC Black.jpg|thumb|400px|right|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCAR-L LB.jpg|thumb|400px|right|Third Generation FN SCAR-L LB - 5.56x45mm NATO]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2004 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.24 lbs (3.28 kg) (Standard)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 25 in (63.5 cm) - 35 in (88.9 cm) (Standard)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 10 in (25.4 cm) (CQC), 14 in (35.6 cm) (Standard), 18 in (45.72 cm) (LB)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angels &amp;amp; Demons]]''|| || ||Seen in Swiss Guard HQ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]]''|| ||Cryon Private Security Contractor|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inception]]''||[[Joseph Gordon-Levitt]]||Arthur||w/ ACOG Scope||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]''||[[Kenny Sheard]] ||Ex-N.E.S.T soldier||EOTech 553 HOLOsight, PEQ-15 ATPIAL and foregrip||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]]''|| ||Sang gunmen|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cockneys vs. Zombies]]''||||||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[G.I. Joe: Retaliation]]''||[[Bruce Willis]]||General Joe Colton||w/ suppressor, Aimpoint Micro T-1 red dot sight and an AN/PEQ-15 ATPIAL||rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
|| ||G.I. Joe soldiers||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast &amp;amp; Furious 6]]''||[[Gal Gadot]]||Gisele Harabo||With a [[FN GL-1|Mk 13 Mod 0]] grenade launcher||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Elysium (2013)|Elysium]]''||[[Matt Damon]]||Max De Costa|| ||rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
||[[Diego Luna]]||Julio||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Project: Panacea (Proyekt: Panatseya)]]''||Konstantin Gartsman||Molchun|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dawn of the Planet of the Apes]]||[[Jason Clarke]]||Malcom||ACOG scope, foregrip, AN/PEG-15 laser designator, weaponlight||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]''||[[Sam Spruell]]||Oleg Malankov||SCAR-L STD with multiple magazines attached||2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Kingsman: The Secret Service]]||[[Taron Egerton]]||Eggsy||rowspan=2|With white stock||rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
|  ||Henchmen &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Gunman]]||[[Sean Penn]]||Jim Terrier||rowspan=2|SCAR-L STD||rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
|  ||&amp;quot;Indig&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Marine 4: Moving Target, The|The Marine 4: Moving Target]]''|| ||Mercenaries||SCAR-L STD||2015&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Squad]]''||[[Jakob Cedergren]]||Kasper||SCAR-L with [[FN 40GL/Mk 13 Mod 0]] attached||rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| ||Mercenaries||SCAR-L CQC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Batman v Superman: Dawn of Justice]]''||[[Ben Affleck]]||[[Batman]]||rowspan=2|Two-tone stock||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| ||Mercenaries and henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Vincent Cassel]]||Asset||SCAR-L CQC, with suppressor||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Mummy, The (2017)|The Mummy]]''||[[Tom Cruise]]||Nick Morton||rowspan=2| ||rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Jake Johnson]]||Chris Vail&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[American Assassin]]''||[[Dylan O'Brien]]||Mitch Rapp||EOTech sight, Skeletonized front rail||rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
|[[Taylor Kitsch]]||Ghost||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic World: Fallen Kingdom]]''||[[Ted Levine]]||Ken Wheatley|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sicario: Day of the Soldado]]''|| ||Operative|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[All The Devil's Men]]''|| ||Gunmen|| ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of the Dead]]''||[[Garret Dillahunt]]||Martin||||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sentinelle]]''|| ||French special forces soldiers|| ||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Wolf Hunting]]''|| ||Soldiers||SCAR-L CQC||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho]]''|| ||Mercenary ||&amp;quot;Termination for Cause&amp;quot; ||3/11/08&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 8]]''||[[Kiefer Sutherland]]||Jack Bauer||telescopic sight and foregrip bipod; Episode 23 &amp;quot;2:00 P.M. - 3:00 P.M&amp;quot;||5/24/10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' ||||Reese's Team|| &amp;quot;Center of the Storm&amp;quot;||8/04/10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-O (2010) - Season 1|Hawaii Five-O]]''||||U.S Army soldiers||w/ ACOG sight; &amp;quot;Pilot&amp;quot; ||9/20/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 3|Continuum]]'' || [[Mike Dopud]] ||Stefan Jaworski|| visually modified and fitted with a [[FN GL-1|Mk 13 Mod 0]] || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Zachary Knighton]] || Orville &amp;quot;Rick&amp;quot; Wright ||  || 2018-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sweet Home - Season 1]]'' ||  ||  || CQC variant, black || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||||First Gen ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' ||MK16 SCAR-L||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||||1st-generation model with M68 Aimpoint red dot scope and Grippod foregrip||Added in Special Forces expansion pack||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' ||Scar L||Available w/ [[FN EGLM]]||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' ||||Aimpoint CompM2 red dot sight||First Gen model||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;SCAR Light&amp;quot; |||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' ||TCW-L||Available w/ [[FN EGLM]]||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' ||||Available w/ [[FN EGLM]]||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mirror's Edge]]'' || || ||First gen CQC version ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||&amp;quot;FN SCAR&amp;quot;  ||  || w/ CQC barrel and Holographic sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]''  ||&amp;quot;SCAR&amp;quot;|||Fitted with suppressor || First gen CQC version, with desert camo finish ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' ||Combat Rifle||w/ flashlight fastened by zip ties and optional laser sight&amp;lt;br /&amp;gt;60 rounds||Three round burst&amp;lt;br /&amp;gt;Civilian version 16.25&amp;quot; barrel and M16A2 flash-hider||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' ||Mk.16  || Fitted with M68 Aimpoint Scope, w/o Suppressor and [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] Grenade Launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' || || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|Goldeneye 007]]'' ||Kallos TT9||Available w/ ACOG, EOTech, suppressor, laser pointer, and [[FN EGLM]]||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || SCAR-L Carbine |||suppressor and optional red dot or ACOG sight|| First gen with CQC barrel ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' ||SCAR-L||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||&amp;quot;AR 21&amp;quot;, &amp;quot;Hawk&amp;quot; and &amp;quot;Eagle&amp;quot;||erroneously shown with ejection port cover||Third Gen with CQC barrel||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' |||||| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || SCAR-L || w/ various attachments || black finish || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || SCAR-L || various optional attachments ||1st Gen with 14.5&amp;quot; barrel, gray finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]''||&amp;quot;SCAR-L Rifle&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;SCAR-L&amp;quot; || CQC configuration || With optional EOTech or Sightmark Sure Shot red dot sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ravaged]]'' ||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]'' ||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Operation Raccoon City]]'' ||Ravager||||customized||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]'' ||||||not usable||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]'' ||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Mk.16 Mod.0&amp;quot; || EOTech sight with magnifier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]'' ||Mk 16||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || FN SCAR-L  ||tactical grip, laser sight, flashlight and Aimpoint sight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;SC-45 AR&amp;quot; || w/ various optional attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || Scar 16 (Mk 16 Mod. 0)|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]] ||FN SCAR-L 5.56x45 assault rifle ||AR-15 Pistol grips and mags, 10, 14 and 18&amp;quot; barrels, PWS SRX and Kinetic MREX M-LOK rail  ||Black and FDE; Added in 0.12.12.0.16029 patch (2021)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || &amp;quot;SCAR-L GL&amp;quot; || FN EGLM, EOTech 556 sight and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || &amp;quot;SCAR-L&amp;quot; || w/ various optional attachments || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow of the Tomb Raider]]'' || || EOTech-style sight || CQC barrel, tan finish. Only used by NPCs || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;TAQ-56&amp;quot; || || || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The SCAR-Heavy, also known as the MK 17, is similar to the SCAR-L with the main difference being that it fires the 7.62 NATO allowing it to shoot longer distances.&lt;br /&gt;
[[File:FN_SCAR_-1-.jpg|thumb|right|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|right|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Scar h std.jpg|thumb|right|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|right|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCAR-H Long Barrel.jpg|thumb|right|400px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2004 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.91 lbs (3.59 kg) (Standard)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 28 in (71.1 cm) - 38 in (96.5 cm) (Standard)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 13 in (33 cm) (CQC), 16 in (40.6 cm) (Standard), 20 in (50.8 cm) (LB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[A Good Day to Die Hard]]||[[Bruce Willis]]||John McClane||rowspan=&amp;quot;2&amp;quot;|EOTech sights, Magpul foregrips, AN/PEQ-15 ATPIALs|| rowspan=&amp;quot;2&amp;quot; |2013&lt;br /&gt;
|-&lt;br /&gt;
||[[Jai Courtney]]||Jack McClane&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[G.I. Joe: Retaliation]]||[[Channing Tatum]]||Duke||rowspan=&amp;quot;3&amp;quot;|Aimpoint Micro T-1 red dot sight, Magpul foregrip, AN/PEQ-15 ATPIAL|| rowspan=&amp;quot;3&amp;quot; |2013&lt;br /&gt;
|-&lt;br /&gt;
||[[Adrianne Palicki]]||Lady Jaye&lt;br /&gt;
|-&lt;br /&gt;
||[[D.J. Cotrona]]||Flint&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Sabotage]]||[[Joe Manganiello]]||Grinder||rowspan=&amp;quot;3&amp;quot;|Aimpoint Micro T-1 sight, AN/PEQ-15 ATPIAL|| rowspan=&amp;quot;3&amp;quot; |2014&lt;br /&gt;
|-&lt;br /&gt;
||[[ Arnold Schwarzenegger ]]||John &amp;quot;Breacher&amp;quot; Wharton&lt;br /&gt;
|-&lt;br /&gt;
||[[Kevin Vance]]||Bryce &amp;quot;Tripod&amp;quot; McNeely&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Edge of Tomorrow]]||[[Tom Cruise]]||Major William Cage||rowspan=&amp;quot;3&amp;quot;|Mounted on robotic &amp;quot;Combat Jacket&amp;quot; and as a standalone rifle|| rowspan=&amp;quot;3&amp;quot; |2014&lt;br /&gt;
|-&lt;br /&gt;
||[[ Emily Blunt ]]||Sgt. Rita Rose Vrataski 	&lt;br /&gt;
|-&lt;br /&gt;
||||UDF soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Be Cops]]''||[[Jake Johnson]]||Ryan O'Malley||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Golshifteh Farahani]]||Nik Khan||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghosted]]''||||mercenaries||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Revolution (TV Series)|Revolution]]'' ||   || Militia Monroe || || rowspan=&amp;quot;2&amp;quot; |2013&lt;br /&gt;
|-&lt;br /&gt;
||[[Billy Burke]]||Miles Matheson||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| ||Scoped, w/ long barrel; seen on a screen; &amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||||1st-generation model with M68 Aimpoint red dot scope and Grippod foregrip||Added in Special Forces expansion pack, inaccurately shown firing 30 rounds from a 20-round magazine||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' ||SCAR-H CQC||Available w/ ACOG, reflex sight, or laser||first gen, erroneously holds 30 rounds in a 20-round magazine||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]||||w/ ACOG, foregrip and STD barrel||DLC for X360 version||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]||Scar H||Available w/ [[FN EGLM]]||CQC barrel||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]||TCW-H||Available w/ [[FN EGLM]]||black finish||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]||||Available w/ [[FN EGLM]]||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;SCAR Heavy&amp;quot; ||sight, vertical grip ||First Generation||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]||SCAR-H CQC||Available w/ ACOG, reflex sight, or laser||first gen, erroneously holds 30 rounds in a 20-round magazine||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]||MK. 17||Available w/ optics, laser, and foregrip||second generation||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killing Floor]]||SCARMK17||Available w/ reflex red dot sight and foregrip||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]] || SCAR-H || Available w/ M203 grenade launcher, Masterkey underbarrel shotgun, suppressor, red dot sight, EOTech holographic sight, Trijicon ACOG, thermal scope and/or extended magazine || Second gen, CQC version || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]||Mk.17|| || 2nd Gen, fitted with AN/PEQ-2 IR Designator, available w/ Trijicon TA31F ACOG or AN/PAS-13 Thermal Scope ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]||||1st Gen CQC version w/ fore-grip and aimpoint sight||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]||SCAR-H||CQC barrel, with various upgrades||erroneously holds 30 rounds in a 20-round magazine, modeled with first-gen pistol grip and trigger guard||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Singularity]]||||1st Gen CQC version w/ fore-grip and aimpoint sight||Not usable by the player||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||Mk.16 &amp;amp; Mk. 17||Available w/ ACOG, EOTech, thermal sights and [[FN EGLM]]||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homefront]]||&amp;quot;SCAR-H LMG&amp;quot;||w/ 75-round drum mag||appears as a light machine gun||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM 4: US Navy SEALs]]||SFCR-HW||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]] || SCAR-H CQC || Various optional attachments || 1st Gen with CQC barrel ||2011 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]||||||w/ sliding stock, Arctic Strike DLC||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]]||SCAR-H||Available w/ [[FN EGLM]]||CQC barrel, M16-style flash hider||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]] || MK. 17 || With SpecterDR scope || 3rd Gen with standard barrel, SP only ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]] || &amp;quot;SCAR-H&amp;quot; &amp;amp; &amp;quot;HAMR&amp;quot; || w/ various attachments || The &amp;quot;HAMR&amp;quot; is fitted with a drum mag and a bipod ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;MK.17 Mod.0&amp;quot; || || added in Breakdown DLC  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||CQC||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]||Eagle Heavy || ||optional CQB and LB variants ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||FN SCAR-H ||tactical grip, laser sight, flashlight and Aimpoint sight || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]||Mk 17||w/ various attachments||||2014 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]] || || || Unusable; &amp;quot;HAMR&amp;quot; model from BO2, seen in DLC map || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Scar 17 (Mk17 Mod 0)&amp;quot; || With handguard rail extension || LB variant || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Scar 17 CQC&amp;quot; || || CQC variant&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''|| Mk17 CQB || Various Attachments || Added in Operation Dust Line || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]] ||FN SCAR-H 7.62x51 assault rifle ||AR-15 Pistol grips, 13, 16 and 20&amp;quot; barrels, PWS SRX and Kinetic MREX M-LOK rail  ||Black and FDE; Added in 0.12.12.0.16029 patch (2021)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || Mk. 17 || Can be customized || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || SCAR-H || Specter sight, canted red dot sight, AN/PEQ-15 and vertical foregrip || Mk17 Mod 0 markings || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || SCAR-H || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War 3]]'' || SCAR-H || || Added with the 0.3 patch || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency Sandstorm]]'' || &amp;quot;Mk 17 Mod 0&amp;quot; || || SCAR-H CQC || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || FN SCAR-H STD || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Breakpoint]]|| || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;FN Scar 17&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;FN-17&amp;quot; || w/ various attachments, swap full-auto for 3-round burst || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;SFAR-M GL&amp;quot;  || || SCAR-H CQC || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;TAQ-V&amp;quot;, &amp;quot;TAQ-M&amp;quot; || || SCAR-H and SCAR 17S 6.5CM || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;TAQ Eradicator&amp;quot; || || LMG-like configuration || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' ||  || Airsoft, Hanging in the background || 2013&lt;br /&gt;
|-[[File:Example.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|right|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|right|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
The SSR (Sniper Support Rifle) - also known as the SCAR SSR or Mk 20 SSR in USSOCOM service - is a modified SCAR-H, tailored to fulfill the role of a DMR (Designated Marksman Rifle) with a semi-auto only trigger, lengthened receiver and a fixed buttstock adjustable for length and height.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(Late 2000s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Designated Marksman Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO, 6.5 Creedmoor&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 10.69 lbs (4.85 kg) &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 40.5 in (102.87 cm) - 42.5 in (107.95 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20 in (50.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-, 20-round box magazines&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM 4: US Navy SEALs]]''||Mk 20||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Global Offensive]]''||SCAR-20||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit 13]]''||Mk 20||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]||Eagle Heavy || ||as a modified SCAR-H ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FN CSR-20 ==&lt;br /&gt;
[[File:CSR-20.jpg|thumb|right|400px|FN CSR-20 - 7.62x51mm NATO]]&lt;br /&gt;
A modification of the FN SSR designed for the United States Army's CSASS program with a shorter barrel. Early prototype models were fitted with the same stock as the SSR, but production models replaced this with an AR-15 stock adapter fitted with a Magpul CTR stock to be more compact and reduce weight.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 4]]''|| || Romeo Team SEAL || &amp;quot;Forever War&amp;quot; S4E02 || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 4]]''|| [[Neil Brown Jr.]] || CWO2 Raymond &amp;quot;Ray&amp;quot; Perry || &amp;quot;A Question of Honor&amp;quot; (S4E10) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 4]]''|| [[Mike Wade]] || Lt. Wes Soto || &amp;quot;One Life to Live&amp;quot; (S4E16). || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW / FN SCAR-SC==&lt;br /&gt;
[[File:FN SCAR PDW (old).jpg|thumb|right|400px|FN SCAR PDW (old version) with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN SCAR PDW.jpg|thumb|right|400px|FN SCAR PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-SC.jpg|thumb|right|400px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
These are compact variants of the SCAR-L. The original version was marketed as a Personal Defense Weapon (PDW); it has been succeeded by the SCAR-SC (subcompact).&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2010 - ????) (SCAR PDW)&amp;lt;br&amp;gt;(2017 - Present) (SCAR-SC)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, .300 AAC Blackout (SCAR-SC only)&lt;br /&gt;
* '''Weight:''' {{convert|lbs|5.5}} (PDW), 6.9 lbs (3.15 kg) (SCAR-SC, 5.56), 7.05 lbs (3.2 kg) (.300 BLK)&lt;br /&gt;
* '''Length:''' 20.5-24.9 in (52.1-63.2 cm) (PDW), 21.1-25.7 in (53.6-65.3 cm) (SCAR-SC, 5.56), 23.3-27.9 in (59.1-70.8 cm) (.300 BLK)&lt;br /&gt;
* '''Barrel length:''' 6.75 in (17.1 cm) (PDW), {{convert|mm|190.5}} (SCAR-SC, 5.56), {{convert|mm|228.6}} (.300 BLK)&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Underground]]'' || [[Mélanie Laurent]] || &amp;quot;Two&amp;quot; || SCAR-SC || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || &amp;quot;Mk 16 PDW&amp;quot; || w/ various attachments || prototype SCAR PDW || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;SCAR-L PDW&amp;quot; || || prototype SCAR PDW || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FN HAMR IAR==&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|right|450px|FN HAMR IAR with 30 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
A LMG/LSW variant of the SCAR-L, modified with a heavy barrel and featuring an interesting mechanism allowing the weapon to switch from closed-bolt to open-bolt. HAMR stands for Heat Adapted Modular Rifle. The weapon was designed for the US Army Infantry Automatic Rifle trials, but it lost out to the [[M27 IAR]]. A variant in 6.8mm was also submitted to the Next Generation Squad Weapon program, but was eliminated early on.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - 2015)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun/Light Support Weapon&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO (6.8mm Federal Cartridge Company for NGSW HAMR variant)&lt;br /&gt;
* '''Weight:''' {{convert|lbs|11.2}} (unloaded)&lt;br /&gt;
* '''Length:''' 38.8 in (99 cm) (stock extended)&lt;br /&gt;
* '''Barrel length:''' &lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
* '''Fire Modes:''' Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantom Forces]]'' || SCAR HAMR || || 50 round drum || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FN Herstal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1637123</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1637123"/>
		<updated>2023-12-21T20:21:45Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops III''''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic (which can be done by anyone, regardless of whether or not they own the DLC).&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single-action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
[[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map &amp;quot;Knockout&amp;quot;.]]&lt;br /&gt;
[[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the [[OTs-38 Stechkin]] silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the &amp;quot;Bloodhound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat Wagon&amp;quot; is the name for the pack-a-punched version, which is dual wielded and fires grenades that explode on impact, like the M1911 in [[Call of Duty: Black Ops|previous]] [[Call of Duty: Black Ops II|games]] when upgraded into the &amp;quot;Mustang &amp;amp; Sally&amp;quot;.&lt;br /&gt;
[[Image:OTs-38 Stechkin.jpg|thumb|none|325px|OTs-38 Stechkin silent revolver - 7.62x42mm SP-4. The lower cylindrical shape is the barrel, the top one is the laser sight.]]&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload. Note the 8 rounds, which have unstruck primers.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person close-up view of the Bloodhound in the Shadows of Evil trailer. The model lacks detail in 3rd person, and the rounds do appear to be properly modelled 7.62x42mm SP-4 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A slightly altered version of the [[Springfield Armory Loaded|Springfield Armory PX9109L]]/[[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as &amp;quot;1911&amp;quot;. An update added it as the starting weapon in all Zombies Chronicles maps except for &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|325px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]]&lt;br /&gt;
[[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]]&lt;br /&gt;
[[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]]&lt;br /&gt;
[[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, from the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto, and once again only holds 8 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO3-Mauser.jpg|thumb|none|600px|Tank Dempsey holds the Mauser during the start of a match; note how the hammer is not cocked. While it is annoyingly difficult to capture in-game, the hammer does physically move before the gun fires.]]&lt;br /&gt;
[[File:BO3MauserReload1.jpeg|thumb|none|600px|Elsewhere at the dig site, Takeo Masaki reloads his Mauser, first by dumping out the magazine. Note the dieselpunk embellishments and the magazine being solid with no feed lips.]]&lt;br /&gt;
[[File:20200520210115 1.jpg|thumb|none|600px|Mashing in a new magazine...]]&lt;br /&gt;
[[File:BO3MauserReload3.jpeg|thumb|none|600px|And pulling back the bolt as one of the Giant Robots decides to spice up the image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
The &amp;quot;RK5&amp;quot; is a three-round burst pistol seemingly loosely based on a two-tone [[Heckler &amp;amp; Koch USP Match]] with an extended magazine. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]]&lt;br /&gt;
[[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Austen|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|A player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]]&lt;br /&gt;
[[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is usable in five of the remastered Zombies maps from previous games included in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It also appears in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in &amp;quot;Kino der Toten&amp;quot;.]]&lt;br /&gt;
[[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call of Duty 3#MP40|CoD3]], the bolt is pulled back before inserting a new magazine.]]&lt;br /&gt;
[[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&amp;amp;K MP5 slap.]]&lt;br /&gt;
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
Prior to the availability of the aforementioned MP40, a futuristic version of it called &amp;quot;HG 40&amp;quot; was added to multiplayer via a March 2016 update. It is also available in the Zombies maps &amp;quot;Zetsubou No Shima&amp;quot; and &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
[[File:BO3-HG1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was added via an update on August 15, 2017, and is referred to as the &amp;quot;XMC&amp;quot;.&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|400px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:BO3-MSMC.jpg|thumb|none|600px|The MSMC in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[JS 9mm|&amp;quot;Chicom CQB&amp;quot;]] from ''Black Ops II''. &lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-Pharo1.jpg|thumb|none|600px|The &amp;quot;Pharo&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]]&lt;br /&gt;
[[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] was added to multiplayer via an update on April 30, 2018. As with the aforementioned &amp;quot;Bootlegger&amp;quot;, it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the &amp;quot;Stock&amp;quot; attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:BO3 Sten.jpg|thumb|none|600px|The Sten in the customization menu.]]&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;, but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1921.jpg|thumb|none|600px|Richtofen firing a Pack-a-Punched M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in ''Black Ops 2'': an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]]&lt;br /&gt;
[[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The &amp;quot;VMP&amp;quot; is a submachine gun based on the [[Beretta Mx4 Storm]]. Its function and role however is identical to the MP7 from ''Black Ops 2''; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]]&lt;br /&gt;
[[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[File:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
[[File:Bo3weevil1.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; in-game.]]&lt;br /&gt;
[[File:Wee (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]]&lt;br /&gt;
[[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 682==&lt;br /&gt;
The [[Beretta 682]] was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as &amp;quot;AK-74u&amp;quot;, as well as still being incorrectly classified as a submachine gun. It lacks a stock by default, but can be fitted with a folding one in the customization menu, albeit looking different from that of a normal AKS-74U. In both cases, the receiver lacks the real gun's folding stock latch at the front and the button at the rear; there are also only two rivets at the rear rather than three. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned barrel, gas tube and handguard.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''. As in BO2, the recoiling barrel incorrectly moves with the charging handle when the charging handle is racked in the empty reload.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]] was added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refer it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]]&lt;br /&gt;
[[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; is a heavily stylized AR-15 pattern rifle chambered in 7.62x35mm (the metric designation of .300 AAC Blackout). Its billet style receiver resembles the [[AAC Honey Badger]], while its vented tubular handguard is similar to the Daniel Defense M4ISR. Unlike both, the HVK does not come with a suppressor by default. It is also stated to be of American origin in the campaign's data vault.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|450px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]]&lt;br /&gt;
[[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3hvk3.jpg|thumb|none|600px|Palming in a new box magazine.]]&lt;br /&gt;
[[File:Bo3hvk4.jpg|thumb|none|600px|Yanking the ArmaLite &amp;quot;T&amp;quot;-style charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]], a ribbed receiver cover like the [[AKM]], and a deeper magazine well. The combo gasblock/front sight post is similar to some rifle-length AK builds made in the US such as the [[Rifle Dynamics RD700 rifle series|Rifle Dynamics RD700]].&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.&lt;br /&gt;
&lt;br /&gt;
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 photoshop with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Rifle Dynamics RD 700.jpg|thumb|none|450px|Rifle Dynamics RD700 Rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]]&lt;br /&gt;
[[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]]&lt;br /&gt;
[[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3m8-1.jpg|thumb|none|600px|The &amp;quot;M8A7&amp;quot; in-game.]]&lt;br /&gt;
[[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. It was only available in multiplayer via supply drops for a limited time, and is currently unavailable to those who did not unlock it during that period. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18&amp;quot; barrel, Knight's Armaments RAS, and synthetic furniture.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]]&lt;br /&gt;
[[File:BO3M14Zombies.jpeg|thumb|none|600px|The M14 as it appears in Zombies mode. Being upgraded from a wall weapon to a Mystery Box weapon (its place taken by the fictional Shieva rifle), the M14 rifle is much stronger here than in previous iterations of Zombies, though it is still saddled with its pitiful 8-rounds-in-a-20-round magazine. Having its upgraded form's foregrip (plus a laser sight) as standard helps.]]&lt;br /&gt;
[[File:BO3M14ZombiesReload.jpeg|thumb|none|600px|It's reload has also changed, no longer being a copy of of the EBR's from ''Modern Warfare 2''. Instead, it is a copy of the KN-44's animation of knocking the magazine out and reaching over to tug the charging handle. It isn't a ''fantastic'' fit for the M14 and its deeper magwell. Indeed, there is noticeable clipping when the new magazine is inserted.]]&lt;br /&gt;
[[File:BO3M14ZombiesPaP.jpeg|thumb|none|600px|The M14's upgraded form, once again deemed the Mnesia. Already featuring the old Mnesia's foregrip, the new iteration has the standard Pack-a-Punch embellishments given to weapons in Black Ops 3; the FMJ attachment (note the bulkier heatshield) and the still underloaded Extended Mags...]]&lt;br /&gt;
[[File:BO3M14ZombiesPaPReload.jpeg|thumb|none|600px|Which gives the M14 the classic Call of Duty AK Reload instead.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
An [[M16A1]]-type rifle was added via an update on February 7, 2017. It is referred to as the &amp;quot;M16&amp;quot;, and uses the reloading animation of the FN SCAR from previous games. Its lower receiver has semi-auto only (Safe/Fire) selector markings and it has the A1 3-prong flash hider. It is also modeled with a round forward assist rather than the original teardrop style - this is a feature of M16A1 rifles produced for South Korea. Despite the selector markings, the weapon still fires in three-round bursts like its counterpart from previous games. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is &amp;quot;semi-automatic with three-round burst fire&amp;quot; (although this most likely refers to the fact that it fires a burst with every pull of the trigger, to differentiate it from the game's &amp;quot;auto-burst&amp;quot; weapons).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KM16A11.jpg|thumb|none|451px|Colt Model 603K/South Korean contract M16A1 with round forward assist - 5.56x46mm NATO]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] was added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is a real rifle called the &amp;quot;MX Garand&amp;quot;, but it bears little relation to the ''BO3'' gun, being a select-fire Korean version of the Garand, with a detachable magazine, making the weapon fairly similar to the later [[M14]].&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map &amp;quot;Infection&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]]&lt;br /&gt;
[[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BO3-StG44.jpg|thumb|none|600px|Richtofen at the right, &amp;quot;holding&amp;quot; a comically oversized StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
[[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]]&lt;br /&gt;
[[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the &amp;quot;48 Dredge&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]]&lt;br /&gt;
[[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; magazine.]]&lt;br /&gt;
[[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]]&lt;br /&gt;
[[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]]&lt;br /&gt;
[[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]]&lt;br /&gt;
[[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]]&lt;br /&gt;
[[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote-controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3-MG08.jpg|thumb|none|600px|Dempsey firing his MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and was later made available in Zombies. The model has some similarities with its counterpart from the first ''Black Ops''; as in that game, it is simply referred to as &amp;quot;RPK&amp;quot;, and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, a PM md. 64's carrying handle, and a 40-round capacity in a 45-round magazine. This time, however, the weapon is more accurately modeled: it has an actual RPK-74 receiver (albeit depicted with three rivets at the rear, similarly to the folding-stock RPKS-74 and RPK-74M), and has a proper RPK-74's wooden handguard and stock. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration.&lt;br /&gt;
&lt;br /&gt;
The weapon is fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. With the extended mag attachment, it gains an original [[RPK#RPK|RPK]]'s drum magazine that weirdly holds 65 rounds. In addition, it can be fitted with an RPK-74M's ribbed handguard and synthetic folding stock, the former when the FMJ attachment is used, and the latter with the &amp;quot;Stock&amp;quot; attachment. Equipping &amp;quot;Rapid Fire&amp;quot; gives the gun a ribbed receiver cover, a feature of certain variants such as early Soviet RPKs, Romanian RPKs and airsoft RPK-74 replicas.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Dragoon&amp;quot;==&lt;br /&gt;
Added in the June 11, 2018 update, the &amp;quot;Dragoon&amp;quot; sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as &amp;quot;Mosin&amp;quot;. It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once.&lt;br /&gt;
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[Walther WA 2000|WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:FG42 2nd with bipod and bayonet.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
[[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]]&lt;br /&gt;
[[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]]&lt;br /&gt;
[[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot; bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
[[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]]&lt;br /&gt;
[[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]]&lt;br /&gt;
[[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine (interestingly, its &amp;quot;ammoDisplayName&amp;quot; parameter in the game files indicates &amp;quot;.308 RFB&amp;quot;). Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
[[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]]&lt;br /&gt;
[[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]]&lt;br /&gt;
[[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision SIX12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The semi-automatic &amp;quot;XPR-50&amp;quot; from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], was added via an update in March 2018.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO3-XPR50.jpg|thumb|none|600px|The &amp;quot;XPR-50&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
[[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flashbang&amp;quot;==&lt;br /&gt;
[[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag&amp;quot;==&lt;br /&gt;
[[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
[[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semtex&amp;quot;==&lt;br /&gt;
[[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Screen&amp;quot;==&lt;br /&gt;
[[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on &amp;quot;Der Eisendrache&amp;quot; and &amp;quot;Zetsubou No Shima&amp;quot; Zombie maps.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]]&lt;br /&gt;
[[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Several Flak 37s can be seen on the Zombie map &amp;quot;Der Eisendrache&amp;quot;. A FlaK is usable during the Easter egg of the Zombies map &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zetsubou No Shima map.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much CIWS armament as a 1980s era ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a &amp;quot;dream logic&amp;quot; reconstruction of a WWII battle - and a dying dream at that.&lt;br /&gt;
&lt;br /&gt;
Mounted MG42s also appear in some Zombies DLC maps; specifically, they are purchasable auto-turrets in Kino Der Toten, usable in defense areas in Gorod Krovi and appear as props in the remastered Shangri-La and Nacht Der Untoten maps.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|An MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]]&lt;br /&gt;
[[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map &amp;quot;Kino der Toten&amp;quot;. It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]]&lt;br /&gt;
[[File:BO3ShangriLaMG.jpeg|thumb|none|600px|An MG42 next to the remains of its former owner in the remastered Zombies map &amp;quot;Shangri-La&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]]&lt;br /&gt;
[[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
Two [[Type 99 cannon]]s are mounted on the crashed &amp;quot;Zero&amp;quot; at the starting point of &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map &amp;quot;Origins&amp;quot; in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The shoulder-holstered TDI Kard, seen directly next to the &amp;quot;KN-44&amp;quot; assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Boost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the &amp;quot;Der Eisendrache&amp;quot; map.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The &amp;quot;HAMR&amp;quot; model from ''Black Ops II'', which is actually a [[SCAR-H]] with a bipod and a bulkier buttstock, is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking &amp;quot;ICR-1&amp;quot;.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
An unknown repeating rifle, most likely of 19th century US origin, hangs on a wall in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1637118</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1637118"/>
		<updated>2023-12-21T20:13:51Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* &amp;quot;HAMR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption = ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as ''CoD: Blops 2'') is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''[[Call of Duty: World at War|World at War]]''). Developed by Treyarch, with assistance from Sledgehammer Games and Raven Software, it was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game features a singleplayer campaign, a multiplayer mode, and a co-op zombie mode. The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, the final years of the Cold War from 1986 to 1989, and the technologically advanced future of 2025, during a Second Cold War between the United States and China. The past era has CIA operative Alex Mason continue his top-secret work for the United States, and in doing so inadvertently, create the powerful terrorist leader Raul Menendez. In the future era, Alex's son and Navy SEAL operative David &amp;quot;Section&amp;quot; Mason has to face Menendez and his global populist movement Cordis Die, which seeks to topple the world order so Menendez can extract his revenge on the United States. The multiplayer is entirely set in the future era, while Zombies is set in its own continuity that continues the storyline started in ''World at War'' and continued in ''Black Ops''. &lt;br /&gt;
&lt;br /&gt;
The first DLC pack, &amp;quot;Revolution&amp;quot;, was released on January 29th, 2013 for Xbox 360 and on February 28th for other platforms, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising&amp;quot;, was released on Xbox 360 on April 16th, 2013, with other platforms a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]], and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance&amp;quot;, featuring more multiplayer maps and an additional Zombies level, was released on Xbox on July 2nd, 2013, with other platforms following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featuring a final set of multiplayer maps and the Zombies map &amp;quot;Origins&amp;quot;, that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs were also released, consisting of new multiplayer weapon skins, reticle models, and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'', like previous ''CoD'' games, allows the player to carry two weapons at a time; what weapons can be started with depends on the game mode.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, unlike previous games, the player can choose the specific weapons they will start a mission with in a multiplayer-like loadout screen, which also allows them to customize the weapons. New weapons and attachments are unlocked as the story progresses. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past - beating the game unlocks the ability to use the future weapons in the past, and there is an achievement for doing so. Special weapon crates are placed through the maps which contain copies of the player's initial weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, players by default can choose a primary and a secondary weapon to spawn with; most weapons are classed as primaries, with secondary weapons consisting of pistols, launchers, and a crossbow and ballistic knife. The &amp;quot;Overkill&amp;quot; wildcard allows the player to replace the secondary with a second primary weapon. The multiplayer portion of the game is set entirely in 2025, and so the &amp;quot;past&amp;quot; weapons that appear in the campaign are not available.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, like previous games, players start with an M1911 (or an M712 Schnellfeuer on the ''Origins'' DLC map) as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Specific weapons can be bought from chalk outlines on the walls, or players can use the &amp;quot;Mystery Box&amp;quot; to spawn a random weapon, including a selection of weapons not otherwise available in the levels. Zombies freely uses both &amp;quot;past&amp;quot; and &amp;quot;future&amp;quot; weapons (regardless of setting, so the player can use a SCAR-H on the battlefields of 1918 France), and even has several unique weapons (both real and fictional) of its own.&lt;br /&gt;
&lt;br /&gt;
Weapons can be customized with various attachments. In singleplayer, weapons can have up to three attachments. In Multiplayer, by default a primary weapon can have two attachments and a secondary weapon one, however the &amp;quot;Primary Gunfighter&amp;quot; and &amp;quot;Secondary Gunfighter&amp;quot; wildcards allow this to be upped to three and two, respectively. In Zombies, weapons cannot be customized beyond upgrading them with the &amp;quot;Pack-A-Punch&amp;quot; machine, which in addition to granting heavy stat buffs and giving the weapon unique camouflage, may also grant the weapon specific attachments (usually sights) - some weapons allow the player to Pack-A-Punch the same weapon multiple times to cycle through attachments. Some weapons found in the Mystery Box also feature attachments; these are built-in and cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
There are a couple of particularly notable attachments; the first is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire. The second is &amp;quot;Fast Mags&amp;quot;, a combination of the &amp;quot;Sleight of Hand&amp;quot; perk from previous ''CoD'' games and the &amp;quot;Dual Mags&amp;quot; attachment from ''BO1''. For most weapons, using Fast Mags grants double side-by-side magazines like the dual mags from ''BO1''; unlike that game, however, reloads where the magazines are replaced entirely are also sped up, as they now use modified high-speed reload animations. Some weapons don't, and just feature the modified reload animations. The MP7, for example, has its charging handle racked during a normal empty reload, but reloading from empty while using Fast Mags will instead involve a tap of the bolt release.&lt;br /&gt;
&lt;br /&gt;
Weapons in singleplayer and multiplayer can also be customized with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45, which includes an incorrect 10-round magazine that increases to the correct 13 with the &amp;quot;Extended Clip&amp;quot;. There is a real Hi-Power variant with a 10-round magazine, that being the .40 S&amp;amp;W variant, but that variant would be anachronistic for the time period; .40 S&amp;amp;W was not designed until 1990, and Hi-Powers chambered for it were first marketed in 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|Classic Browning Hi-Power (Belgian Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu; note the thicker and widely spaced slide serrations.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, regardless if the player equipped one as a sidearm or not in the loadout screen.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|''&amp;quot;You can't kill me.&amp;quot;'' At the end of the same mission, a worse-for-wear Woods takes out a soldier with a Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
Just like in the previous game, the [[M1911]] has a WW2 A1 slide and trigger and Colt Series 80 frame and hammer. It is available from the start of the game for campaign missions and is once again the starting weapon for all Zombies maps except &amp;quot;Origins&amp;quot;. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models - unlike ''Black Ops'', the M1911 used in Zombies is parkerized.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his uncocked M1911A1 (despite Mason having previously pulled the slide) during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|On the Zombies map TranZit, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The fixed sights USG [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Five-seveN FDE fixed sights.jpg|thumb|350px|none|FN Five-seveN USG FDE (Flat Dark Earth) &amp;amp; fixed sights - 5.7x28mm FN]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|The FN Five-seveN in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead. Despite the bottlenecked shape of the 5.7x28mm cartridges, the gun will eject pistol-like shells when fired.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer from the beginning. It has an erroneous 10-round capacity by default, which becomes a still-too-low 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen; the real weapon's magazines hold 15 rounds. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range. In the game files, it is called the &amp;quot;FNP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight (which seems to be based on a Docter red dot) and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible on all but two of the guns it is available on.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation, where the user grabs a new magazine and apparently ''slaps'' the heel-mounted magazine release to drop out the old magazine. As it is the same model from ''Black Ops'', it is still modeled with an incorrect adjustable rear sight which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu; note the adjustable rear sight.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
A [[Mauser M712 Schnellfeuer]] with various retro-futuristic embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. While it does not have a standard M712 fire selector, it does have a switch at the same location which presumably has the same function - there is no way to confirm it, as the in-game weapon is semi-auto only. It has an incorrect magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine), as it is statistically identical to the M1911 used in the other Zombies maps.&lt;br /&gt;
&lt;br /&gt;
Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from ''[[Star Wars: The Original Trilogy|Star Wars]]''. A piece of official artwork suggests one of the in-game characters developed this variant of the Mauser and called it the &amp;quot;CXS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2 Mauser.jpg|thumb|none|600px|Takeo aiming his M712 in the map's intro.]]&lt;br /&gt;
[[Image:Blackops2-m712-idle1.jpg|thumb|none|600px|Dempsey holds his M712 in the starting bunker.]]&lt;br /&gt;
[[Image:Blackops2-m712-aiming.jpg|thumb|none|600px|Aiming at the oncoming horde.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload1.jpg|thumb|none|600px|Reloading. Dropping out the old mag.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] appears as the &amp;quot;KAP-40&amp;quot; (a name presumably standing either for &amp;quot;Kriss Automatic Pistol&amp;quot; or &amp;quot;Kard Automatic Pistol&amp;quot;); it incorrectly fires fully-automatic, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; their models are semi-auto only and can be picked up and used by the player, and their reloading animation shows them pulling on a slide the weapon does not actually have. Despite the weapon's name implying it being chambered for .40 S&amp;amp;W, the weapon's markings display its chambering as .45 ACP. A dual wielded pair of &amp;quot;KAP-40&amp;quot;s make up the second weapon tier in Gun Game. The gun appears to be using Glock magazines, which would make the 10 round capacity incorrect, but the extended magazine would bring it to a realistic 15.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
==WE Hi-Capa 5.1 Dragon B==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurized&amp;quot; version of the [[WE Hi-Capa 5.1|WE Hi-Capa 5.1 Dragon B]] appears as a three-round burst-firing handgun called the &amp;quot;B23R&amp;quot;, and is available in the future levels. It appears to be intended as a &amp;quot;futurized&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games (and is referred to as such in the game files), but the WE airsoft gun's influences remain visible throughout the gun, most notably its &amp;quot;dragon&amp;quot;-styled half-exposed barrel configuration.&lt;br /&gt;
&lt;br /&gt;
Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. A B23R with a tactical knife &amp;quot;attachment&amp;quot; (technically a misnomer, as the knife isn't actually attached to the pistol in any way) is the starting weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R. &lt;br /&gt;
&lt;br /&gt;
[[File:WE Hi-Capa 5.1 Dragon B.jpg|thumb|none|350px|WE Hi-Capa 5.1 Dragon B - 6mm BB]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|350px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|The &amp;quot;B23R&amp;quot; in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his B23R as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC as the &amp;quot;Remington New Model Army&amp;quot;. It incorrectly operates in double-action mode instead of single-action. It is statically identical to the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman about to fire the Remington.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner,&amp;quot; though the game files use the weapon's real name. Judging by the cylinder it appears to be the cancelled 28-gauge XXVIII model. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the Python, the default reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC. Using the Fast Mags attachment uses a speedloader instead (the model being based on a 5 Star .410 bore Taurus Judge speedloader upscaled to 28 gauge), reloading the entire cylinder at once. A Raging Judge with a laser pointer serves as the 3rd weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other being the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as the &amp;quot;Skorpion EVO&amp;quot;. It is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium&amp;quot;. It has the highest rate of fire of any submachine gun in the game. A Scorpion Evo with an attached laser pointer is the 7th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A on the singleplayer weapon select menu. Note the handstop that is fitted to the gun by default.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_FirstRaise.jpg|thumb|none|600px|A few missions further into the future, Section brandishes an unmolested Scorpion Evo. Also visible is Section's wrist-mounted grenade launcher, which he somehow got past Colossus security.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_Reload1.jpg|thumb|none|600px|Reloading the Scorpion Evo. The magazine lacks proper feed lips and the visible bullets are just a static texture and will not deplete. Note the &amp;quot;CZ SCORPION EVO 3A1&amp;quot; marking on the upper receiver, and the fire selector correctly set to full-auto.]]&lt;br /&gt;
[[File:BO2 ScorpionEvo Reload2.jpg|thumb|none|600px|And a press of the bolt release to complete the reload. As was the case for most games from the same generation, the bolt release is not animated.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode. It is used by PDF troops during &amp;quot;Time and Fate&amp;quot;, available in the player's loadout from the beginning and is the recommended primary weapon for &amp;quot;Suffer With Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has. Note the Aimpoint Electronic red dot sight returning from the first Black Ops which, considering the 1980s setting, this time is not anachronistic.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended if it has a &amp;quot;grip&amp;quot; attachment. When it doesn't, the player character performs an HK slap.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodeled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5A3 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD3 ===&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group&amp;quot;. Note the dual magazine clamp; while the concept of MP5 magazine clamps existed back in the 80s, the depicted model appears to be of fictional design.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7A1 here, when control passes to him he will end up with whatever Farid was carrying; the MP7 is not actually available for the player's loadout until ''after'' this mission.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7A1 as he examines a 12-tube RBU-6000 &amp;quot;Smerch-2&amp;quot; ASW / anti-torpedo rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot; The actual ''Liaoning'' mounts two of a Chinese-produced copy of the RBU-6000 for torpedo defence (as opposed to the single 10-tube UDAV-1 launcher of a baseline ''Kuznetsov''-class), though they are on the rear hull sponsons below the level of the main deck rather than up on the superstructure.]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7A1; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modeled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate&amp;quot;. If fitted with a grip attachment, the weapon will visibly gain a stock, which is unfolded during the weapon's draw animation. Without that attachment, the charging handle is pulled instead, with a right-side view of the weapon showing that it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu. While this icon shows it with the stock, the Uzi in-game only gains one (unfolded) with the Grip attachment.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
A modified [[QCW-05#CS/LS2|Jianshe CS/LS2]] is called the &amp;quot;Chicom CQB&amp;quot;. By default, it is equipped with a carry handle iron sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. The carrying handle is removed when alternate sights are used. It was originally named the &amp;quot;[[QCW-05]]&amp;quot; (or more accurately, the QCQ-05 as it lacks a suppressor) in the pre-alpha stages of the game, but it is modeled with the same FMG-9 carry handle iron sight.&lt;br /&gt;
&lt;br /&gt;
It erroneously fires in three-round bursts by default in multiplayer and Zombies (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is selectable with the &amp;quot;Select Fire&amp;quot; attachment. A CS/LS2 with a reflex sight is the eighth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|CS/LS2 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|CS/LS2 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his CS/LS2 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns previous CoD games in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Blackops2-mp40-idle.jpg|thumb|none|600px|The MP40 in first person, held by Nikolai. As in ''World at War'' and ''Black Ops'', the character grips it by the magazine well.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload1.jpg|thumb|none|600px|Reloading the MP40 as a giant dieselpunk robot approaches. Releasing the old magazine.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine. An MSMC fitted with a foregrip is used as the sixth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with the &amp;quot;Millimetre Scanner&amp;quot; (&amp;quot;MMS&amp;quot;) and the Foregrip attachment, a Magpul Rail Vertical Grip. Despite the Uzi rendering the Grip attachment as unfolding its stock, the MSMC's stock remains permanently collapsed in favor of an actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. It has a Spider's Tactical Barking Spider 2 muzzle brake. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
During development, the PDW-57 took the form of an [[AR-57]].&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu. Note the Spider's Tactical Barking Spider 2 muzzle brake. A collapsing stock is also visible, though like the MSMC it is never extended. The Grip attachment also does not visually modify the gun in anyway, presumably due to having a P90-style foregrip by default.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Peacekeeper&amp;quot; SMG is a fictional weapon exclusive to the &amp;quot;Revolution&amp;quot; DLC, and can only be used in multiplayer. It appears to take some design cues from the [[AAC Honey Badger]], and is equipped with an angled front grip and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]]; in any case, it is presented as a submachine gun with accuracy and range closer to the larger assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits had apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|Final model of the &amp;quot;Peacekeeper&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his Peacekeeper SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down rather than tossed off the dam with the presence of an alternate optic. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however. Also note that the BAD lever would prevent the player character from disassembling the gun unless removed first.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version. The 36 and 48 round capacities available for the Vector are incorrect. The correct number of rounds for the magazine depicted in game would be 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; presumably intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie. Note that it is incorrectly depicted as firing from a closed bolt instead of an open one.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:RS Olympia 72.jpg|thumb|500px|none|Rottweil Skeet Olympia 72 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using &amp;quot;Spicy&amp;quot; 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. The weapon's stock is unfolded in its menu image, absent in the viewmodel, and folded on the worldmodel. The weapon functions in semi-automatic mode with the forend in its proper forward position, but the player character will always incorrectly rack it at the end of a reload; this shouldn't be possible, because the forend is locked into this position when the weapon is set to semi-automatic. When used by Raul Menedez at the end of &amp;quot;Suffer With Me&amp;quot;, the stock is unfolded and he uses it in pump-action with the forend in the rearward position.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier, during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tiger-stripe camo during &amp;quot;Suffer With Me&amp;quot;, as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama''. Like in ''Modern Warfare 3'', the default reload animation still shows playable character loading all 14 shells into only one magazine tube, and there is still no animation for switching the tube selector.&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;Fast Mag&amp;quot; attachment is used, shells are inserted into both magazine tubes simultaneously, increasing ammo count 2 shells per animation loop instead of 1. While this does address the issue of putting 14 shells in one tube, this is mechanically impossible in a different way, since only one magazine tube can be reloaded at one time; putting the tube selector in the middle position blocks ''both'' magazine tubes from loading and feeding.&lt;br /&gt;
&lt;br /&gt;
The KSG fires buckshot in the campaign, and slugs in multiplayer and Zombies. Weirdly enough, green shells are inserted during a reload, but the weapon ejects red ones when firing. A KSG with the &amp;quot;Quickdraw&amp;quot; attachment appears as the 4th tier weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG two at a time.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A custom tactical configuration of the [[Remington Model 870]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount on the receiver which includes aftermarket sights and a spare shell holder on the left and a two-round one on the right. it also sports a Surefire weaponlight forend, an M4-type stock with a Magpul-style pistol grip, and a stand-off muzzle device for breaching purposes. It is not actually an MCS model as it does not have any of features of the 870 MCS, mainly its distinctive forend. &lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Fast Mags&amp;quot; attachment, the user shoves in two shells per motion when reloading, doubling the reload speed.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|An actual Remington 870 MCS for comparison - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, a Magpul MOE stock, a large stand-off muzzle device, and rails that for some reason mounts HK-style iron sights by default. When reloading from empty by default, the player character locks back the charging handle and releases it after changing the magazine; this can be done with some later-model Saigas, which feature manual bolt hold-open devices to ease reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|400px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The game's Saiga 12K worldmodel (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium&amp;quot;, armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake and, bizarrely, a side-mounted scope bracket. Anything actually mounted on it would interfere with its left-sided action.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube. An M1216 with the aforementioned &amp;quot;Extended Clip&amp;quot; attachment appears as the 5th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AK47&amp;quot; from the first ''Black Ops'' is available from the start of the campaign, being the same conglomerate model that features an [[AKS-74]]'s receiver and magazine, an [[AKM]]'s front sight and gas block, an [[AK-47]]'s smooth handguard, a Type II AK-47's wooden stock with mounting bracket, and a Type III AK-47's receiver-mounted rear sling loop. Soviet troops in Afghanistan use the &amp;quot;AK47&amp;quot; in &amp;quot;Old Wounds&amp;quot;, despite the fact that the AK-47 had been phased out of frontline service by that time, being replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past campaign levels and appears in zombies mode. It uses the same model as in ''Black Ops'' (including the slightly elongated barrel and gas tube), and is still referred to as the &amp;quot;AK74u&amp;quot; and erroneously classified as a submachine gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces, and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025; in reality, production of the AN-94 was discontinued in 2006, and it was never made available for export. It is attached with a rubber recoil buttpad on the stock, a Mission First Tactical Tekko Polymer AK-47 Integrated Rail System, and a RS Regulate AKML Gen 1 micro red dot mount, which, instead of mounting its designated Aimpoint Micro sight, mounts a rail with an aftermarket AK-style rear sight, and has a new a taller front sight to match. The weapon still retains the original, now-useless rear sight though.&lt;br /&gt;
&lt;br /&gt;
The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in full-auto mode. The recoiling barrel incorrectly moves back when the charging handle is pulled on an empty reload, which does not happen in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses. This might be explained by the fact that this is a fictional export variant in the Black Ops universe.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF [[M16]] returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot;, it lacks a birdcage flash hider and a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic. One point of interest is that this is Rio Hato airfield, which was actually attacked not by F-4s (which do not appear to have participated in Operation Just Cause at all) but a pair of F-117s, in the aircraft's first combat deployment.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto. It has an ACE M4 SOCOM stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|The reload procedure is similar to the speed reload technique used in ''Modern Warfare 2'', but with one key difference: the user's right index finger actuates the magazine release lever, and the magazine held in the left hand is only used to knock the old magazine away. As in MW2, the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully-automatic, which is incorrect since the G Series model is a civilian semi-auto only rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge. The reload animation has been changed, with the old magazine dropped away instead of being taken away by the left hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the &amp;quot;HAMR&amp;quot;, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HAMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR-H]] with a drum magazine and a bipod is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the SCAR-L entered for the USMC's IAR trials; the in-game weapon does not have the deeper handguard of that version of the rifle and is just a standard SCAR-H with a large drum magazine (which has the 75-round capacity of a 5.56mm drum: given the size, it should only hold 50 rounds if the weapon is assumed to be chambered in 7.62mm, and it is visually based on the 50-round drum used on some G8 ([[Heckler &amp;amp; Koch HK11]]) rifles used by the German police and military or the X-Products X-91, an American clone made primarily for the [[Heckler &amp;amp; Koch G3]] and [[Heckler &amp;amp; Koch HK91]]; the &amp;quot;Extended Clip&amp;quot; attachment raises the capacity to 100).&lt;br /&gt;
&lt;br /&gt;
Strangely, in Multiplayer and Zombies the weapon has a variable fire rate not unlike that of the AN-94; the first 7 shots in full-auto are fired at 937 RPM, and the rest are fired at 625 RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a mere (and consistent) 7 rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. The version in the campaign forgoes this nonsense altogether, and fires at a constant 937 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|World model of the &amp;quot;HAMR&amp;quot; (without the magazine); the viewmodel has a noticeably longer barrel and a different stock. Note the wide SCAR-H magwell, and how the side of the weapon reads 7.62x51mm, which is actually correct for a SCAR-H, but not for a HAMR IAR.]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil&amp;quot;, Section holds a &amp;quot;HAMR&amp;quot; with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that, as with the regular SCAR-H, it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is equipped with a MagPul BAD Lever, a Raptor charging handle, and a 10.5-inch Super Modular Rail HK. The Foregrip attachment adds a SureFire M900A vertical foregrip with an unusable flashlight, an accessory that by 2025 would be extremely outdated both as a vertical grip and as a flashlight. An HK416 with an &amp;quot;MMS&amp;quot; sight is the 9th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The game's HK416 model (without the magazine). Note the later production HK pistol grip and stock but older style front sight.]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever, which is never used, as apparently the hold open device is broken and the user opts to use the charging handle on empty reloads (unless the gun is equipped with &amp;quot;fast mags&amp;quot;, then the user will use the bolt release like a standard ping pong paddle, and not take advantage of the BAD lever).]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8/G36 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military and Yemeni Army as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8. An &amp;quot;M8A1&amp;quot; with an EOtech sight is used as the tenth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 R for reference's sake - 5.56x45mm.]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the &amp;quot;M8A1&amp;quot; on top.]]&lt;br /&gt;
[[Image:Black Ops II props 2.JPG|thumb|none|600px|Top view of the &amp;quot;M8A1&amp;quot; prop showing that the carry handle is actually attached on top of a rail, it is hollow from the inside and lacks the rear sight featured in game.]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany&amp;quot;. The NWU Type I uniform worn by the US Navy Sailors in this mission was in service when the game was developed and released, but the US Navy has since officially replaced it with the temperate-styled NWU Type III from 2016-2019, making the uniforms seen in-game an unintended anachronism.]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. The reload animation is changed; the basic reload motions are now more similar to the AK-type rifles, and the cocking animation is now done with the left hand instead of the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|The Galil ARM on the singleplayer weapon selection menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt. Note that, as ever, adding a sight requires the removal of the ones that were already there, regardless of the amount of hacksawing that doing so would require.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;. In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model. It is equipped with an MFI Sig MAD front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a Magpul Rail Vertical Grip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a synthetic black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and folding vertical grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage, despite only holding 8 rounds in its 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR&amp;quot; is a common weapon among enemy soldiers in the future levels. The weapon is based on the [[Saritch]] design concept, and is presumably supposed to represent a military version of it. This is supported by the fact that the game files and [https://youtu.be/q0i-cwB2Pi0 pre-Alpha builds] of ''Black Ops II'' refer to it as the &amp;quot;Saritch&amp;quot;, and it is even directly modeled after the Saritch in the pre-alpha builds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added; the real Saritch was only ever mocked up as a semi-auto, though the designer did consider a select-fire military variant. An SMR fitted with an ACOG sight is the 11th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|&amp;quot;SMR&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer SIG556 HOLO ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 HOLO]] with Magpul MOE stock is available late in the singleplayer campaign, and as a relatively early unlock in multiplayer. It is equipped with an MFI Sig MAD front sight and the standard rear SIG drum sight is depicted with an aiming aperture instead of the proper drum. While early footage showed it called &amp;quot;SIG556&amp;quot; (with this name still being seen in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts, or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped (reversed in singleplayer); some military/LE variants of the SIG556 do have these fire modes, but the in-game model has the semi-auto only fire selector of the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG556 HOLO on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG556 HOLO with a white ACOG optic (based on Trijicon ACOG 6x48 Machine Gun Scope) at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the StG 44 (and by extension, the MP40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Blops2-STG44.jpg|thumb|none|600px|Soldiers firing their StG 44s.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a &amp;quot;futurised&amp;quot; [[QBZ-95-1]] (evidenced by the fire selector above the pistol grip), but with a trigger guard similar to that of the original QBZ-95. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day&amp;quot;. Pre-alpha builds refer to this as the &amp;quot;Type-95&amp;quot;, further alluding its original model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|&amp;quot;Type 25&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
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= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate&amp;quot;; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is highly anachronistic for the past levels, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action, and it has an incorrect magazine capacity of 5 rounds instead of 3. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat. A DSR-50 with a variable zoom scope appears as the 15th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon. The spare magazine stored in front of the pistol grip is sadly never used for anything other than holding the gun (in lieu of using the handguard).]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched). A Ballista with the aforementioned iron sights appears as the 16th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FN Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled (rotatory, no less) sniper rifle based on [[Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Hybrid==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] appears in two past missions, &amp;quot;Pyrrhic Victory&amp;quot; and &amp;quot;Time and Fate&amp;quot;. It is a modified version of the ''Black Ops'' SVD hybrid model, with a lower-profile front sight and the wooden furniture textures replaced with a grayish green texture, apparently trying to make it look more like a modernized variant with synthetic furniture. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, referred to as the &amp;quot;SVU-AS&amp;quot;, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect forehand and also has a modified Leupold Mark 4 CQ/T scope incorrectly depicted with a pseudo PSO-1 reticle. It is fitted with a folded-forward Harris-style bipod instead of the correct one for an SVU/SVU-AS, and in the create-a-class menu icon it is mounted backwards and seemingly floating in the air; the icon also includes a flash suppressor. It also lacks select fire, being semi-auto only, making it an SVU. An SVU with a &amp;quot;Dual Band&amp;quot; scope appears as the 14th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage. Note the HUD displaying an incorrect 12-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic and is chambered in .338 Lapua Magnum. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is semi-auto and chambered in .50 BMG, even though it looks noticeably different from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50.jpg|thumb|none|400px|The &amp;quot;XPR-50&amp;quot; in the game's menu selection.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun presenting a better view of the Trijicon ACOG 6x48 Machine Gun Scope. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is reused in the singleplayer campaign as a past weapon; as before it is very powerful, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|400px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to. Note that unlike the future era weapons, the cold war guns use the old Colt scope from the first game as an &amp;quot;ACOG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC; as with the M712 it is rather substantially stylized, in particular featuring a rather squashed receiver, along with several purely decorative additions including a water hose that leads from the rear of the cooling jacket to the bottom of the receiver for no discernible reason. It has an excessive fire rate of 750 RPM compared to the real 450-500, and features an anti-aircraft front sight which is never properly aligned with the standard (i.e. non-anti-aircraft) rear sight. Notably, when reloading, the player character doesn't pull the belt into the action; he simply replaces the belt drum and works the charging handle, as though it were a drum magazine and not simply a round, drum-shaped belt box (a bit like the MG42 from ''[[Call of Duty: World at War]]''). There is a lip depicted on the feed tray, but there's no way it could pull the belt on its own (nevermind that the belt drum is always shown empty); the weapon also ejects disintegrating belt links, rather than using a non-disintegrating belt like the real weapon was issued with.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Blops2 MG08.jpg|thumb|none|600px|Dempsey firing the MG08/15. Note that it's a bit too small, with some parts being even smaller proportionally (the belt box and bipod being visible here); the modeler was also apparently not acquainted with the purpose of the MG08/15's water jacket, seeing as they've put a bunch of holes in the front of it. The weapon is also incorrectly shown ejecting casings out of the left side here (rather than out the bottom-front of the receiver like it should); in first-person, it only ejects belt links out this side like it should (barring the &amp;quot;disintegrating&amp;quot; bit mentioned earlier), while ejected casings aren't visible at all. Then again, Dempsey is also right-handed in first-person, so this cutscene should be taken with a pinch of salt in general.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun, despite technically being a medium machine gun, as it fires a full-sized rifle round rather than an intermediate one. A Mk. 48 with a Leupold HAMR optic appears as the 13th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
[[File:BO2_Mk48_Idle.jpg|thumb|none|600px|Mason wields a Mk 48 Mod 1 in the middle of Nowhere, Afghanistan. Presumably he procured the machine gun from the same place that ''[[Call of Duty: Vanguard]]'' got the F2000.]]&lt;br /&gt;
[[File:BO2_Mk48_ADS.jpg|thumb|none|600px|Dialing in the Mk 48's sights. Note the red stripe on the rear aperture that is slightly misaligned to the left.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload1.jpg|thumb|none|600px|Reloading the Mk 48; here can be seen seating in a new ammo pouch of fresh 7.62. The camouflage on the pouch appears to be based on the US Army's spectacularly useless Universal Camouflage Pattern, and also features a ''[[Punisher]]'' skull-esque motif sprawled on the back.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload2.jpg|thumb|none|600px|Seating in a new belt.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload3.jpg|thumb|none|600px|And with the feed cover down, working the action. The LSAT uses a slightly modified variation of this reload animation, itself reused from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
== QJB-95-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[QJB-95-1]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been &amp;quot;futurized&amp;quot; in the same manner as the QBZ-95-1 (i.e. bulkier furniture), and has the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip. A QJB-95-1 with a fictional &amp;quot;Target Finder&amp;quot; sight appears as the 12th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;QBB&amp;quot; is the historical name of the QJB-95, used in multiple historical Chinese sources in the 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|400px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|QBZ-95 - 5.8x42mm. Image used to show the trigger guard.]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QJB-95-1 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead seemingly based on the one from ''[[Avengers,_The_(2012)#Airtronic_RPG-7|The Avengers]]''. An Airtronic RPG-7 appears as the 18th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AvengersAirtronic.jpg|thumb|none|400px|The Avengers AirTronic RPG-7 custom warhead.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92 Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil&amp;quot;. Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
[[File:BO2_FHJ18_Idle.jpg|thumb|600px|none|On the other hand, Section is faced with the only valid target for the FHJ-18 in the 2025 era.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS.jpg|thumb|600px|none|Targeting the &amp;quot;MQ Drone&amp;quot;. As far as valid targets go, the FHJ-18 can only lock onto MiG-23 fighter-bombers, Mi-35M/24P franken-Hind and Mi-17 Hip helicopters in the level &amp;quot;Old Wounds&amp;quot;, as well as the aforementioned drone in the level &amp;quot;Fallen Angel&amp;quot;. It cannot lock onto quadrotor drones, and for some reason, the franken-Hind that appears in the opening level &amp;quot;Pyrrhic Victory&amp;quot;. Additionally, despite being able to lock onto ground assets such as the sentry gun in multiplayer, it is incapable of doing so in the campaign.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS_MiG23.jpg|thumb|600px|none|And zeroing in on the MiG-23; the speed of the jet makes it incredibly difficult to acquire lock and essentially impossible to land direct hits on, as the MiG will immediately despawn after it has passed over the map. The FIM-92 Stinger also has the same range of targets in its anti-aircraft mode, but the targeting circles on the FHJ-18's optics makes the validity of said targets more apparent.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. As in previous games, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite that VOG grenades are built like mortar rounds and are ejected from the launcher in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP-30.jpg|thumb|none|400px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. Like in ''Black Ops'' (and unlike the entire ''Modern Warfare'' series), a VOG-25 grenade is correctly used (though modeled somewhat poorly, being quite clearly the Western 40mm round model modified to approximate the shape of a VOG grenade). The reload animation still includes a flick of the launcher to eject a spent casing that should not exist, and this &amp;quot;casing&amp;quot; uses the same model as the live grenade.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|600px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. Its grenades are also not affected by gravity, acting more like rockets. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected. Unlike the M203, reloading the M320 shows that the ejected casing does have its own model, instead of having a full 40mm grenade standing in for the casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SIG556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike most previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation. It is the same model from the first ''Black Ops''. Like all M203 grenade launchers in the COD series, there is no model for a spent casing, and so on reloading an unfired grenade round is dumped out of the launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine&amp;quot;. It is a killstreak reward in multiplayer; it cannot be found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. In Zombies it can only be obtained from the Mystery Box; unlike in the campaign and multiplayer, in Zombies it fires regular grenades that do not explode on impact. It suffers from exactly the same reloading issues as the Taurus Raging Judge. Ironically, it is also one of the few MGL reload animations to (sorta) depict the real weapon's reload procedure, where the cylinder is wound up before any new rounds are loaded, though the player character doesn't make a full rotation to fully wind up the cylinder, and mid-cylinder reloads neglect the fact that the cylinder cannot be manually rotated when it's partially wound up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs. A SMAW appears as the 17th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is an available weapon in the past levels. An RPG-7 is inaccurately used to disable Noriega's private jet in &amp;quot;Suffer With Me&amp;quot;. In reaity, the SEALs [https://soldiersystems.net/2020/12/20/scubapro-sunday-operation-just-cause/ used] an AT-4 to deal with the plane.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 72mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|140px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the future grenade under the tomahawk.]]&lt;br /&gt;
[[Image:Blops 2-Futuregrenade-1.jpg|thumb|none|600px|Mason locates a future grenade, made from condensed future.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs. As in ''Black Ops'', they are incorrectly shown painted green, which was not done in real life before the adoption of NATO STANAG 2321 in 1987: period M34 grenades should be white.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nightingale&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nightingale&amp;quot; is a grenade only available in the singleplayer mission &amp;quot;Suffer With Me,&amp;quot; and uses the same model as the Decoy Grenade from ''Black Ops''. It appears to be an improvised device made using rifle bullets and some kind of clockwork striker array to set them off, making it bounce around and produce gunfire sounds.&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and BTR-60 APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR-60.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shock Charge&amp;quot; ==&lt;br /&gt;
A fictional device known as &amp;quot;Shock Charge&amp;quot; is featured in multiplayer. It resembles a futurized stake mine similar to the POMZ mines but it has miniaturized taser cartridges instead of fragmentation knobs and the stake resembles the blade of United Cutlery M48 Cyclone knife.&lt;br /&gt;
[[Image:POMZ-2M.jpg|thumb|none|200px|POMZ-2M anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DShK as a series of Russian-made patrol boats attack his barge. For some reason, the operator's hands are not shown in this game even though the model is recycled from ''Modern Warfare 3'' where they were clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods, and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
Like previous games in the series, it reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== Denel MG4 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Browning M1919]], the Denel MG4, can be seen in coaxial mounts alongside the Denel GT-2 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4_pintle.jpg|thumb|400px|none|Browning M1919A4 - 7.62x51mm NATO. The vehicles in the game use a version built by Denel]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm Denel GT-2 cannon. The muzzle of the MG4 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; (&amp;quot;Autonomous Ground Robot&amp;quot; in multiplayer) tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their right-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|600px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'' (CV-16 of the People's Liberation Army Navy (this is not a typo) Surface Force), formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck as opposed to the three installations around the perimeter that the real ship has; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation. Most likely it is because in all photographs of ''Liaoning'' available at the time, the pod was covered with a tarp, and the designers did not realise it was concealing part of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm. Note the green tarp covering the sensor pod next to the fire control radar.]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
== Tactical High Energy Laser ==&lt;br /&gt;
A futuristic version of the Tactical High Energy Laser appears as the &amp;quot;Laser Turret&amp;quot;. It is mounted on a conventional looking SAM trailer.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Two crossbow weapons can be acquired in singleplayer by completing 5 challenges in the mission &amp;quot;Karma,&amp;quot; one of them also appearing in multiplayer. Both fire explosive bolts: one is the manually loaded weapon from the first ''Black Ops'', while the second is a reverse-draw crossbow which resembles a Barnett BC Raptor. This version is somehow fed from a small magazine, which doubles as the handguard, and in multiplayer has the even more unfathomable ability to fire three bolts at once with the correct attachment. This crossbow (unmodified) is the 19th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-Crossbow-1.jpg|thumb|none|600px|The ''Black Ops'' crossbow, now called the &amp;quot;Manual Crossbow&amp;quot;. At full size, it has what looks like part of an AR carry handle at the rear: this is actually the remains of the belt feed opening from the M60 model.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-2.jpg|thumb|none|600px|The new repeating crossbow.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-3.jpg|thumb|none|600px|Mason holds the new crossbow as he contemplates a nearby wall. At full size it is easy to distinguish the rear section has an ACR mag release and, as in ''MW3'', has the fire selector markings of a civilian semi-only variant.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|350px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== SDU-5/E Marker Distress Light ==&lt;br /&gt;
&lt;br /&gt;
While not actually a weapon at all, this portable IR strobe is used as a grenade in &amp;quot;Suffer With Me,&amp;quot; allowing fire to be called down from an orbiting AC-130 gunship. The version in the game is a retextured version of ''Black Ops''' &amp;quot;Tactical Insertion&amp;quot; device, swapping the incorrect olive drab colour scheme (which was the colour of the SDU-5/E's FG1C flash guard case, not the device itself) for a still-incorrect black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orange-beacon-2.jpg|thumb|none|400px|SDU-5/E Marker Distress Light]]&lt;br /&gt;
[[Image:Orange-beacon-3.JPG|thumb|none|400px|SDU-5/E Marker Distress Light in FG1C flash guard case]]&lt;br /&gt;
[[Image:Blops2-strobe-1.jpg|thumb|none|600px|As Woods encounters the SDU-5/E, Mason decides to be extremely rude to it. Note that it has the raised base of the flash guard case, but still has the switch and battery cover on the base of the device itself visible.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a two-round burst shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
== AK Variants ==&lt;br /&gt;
Many AK variants such as the [[AKMS]] and the [[AK-74]] are seen during the introduction to &amp;quot;Old Wounds&amp;quot;. Some AKs with milled receiver are also seen (one with a fixed stock and the others with underfolding ones), though it is unclear if they are [[AK-47]]/AKS-47 or early versions of the [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]]/Type 56-1.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an [[FN Five-seveN]]. Most likely a placeholder that was never replaced, seeing as the Five-seveN and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|350px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Sporter Competition ==&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton&amp;quot;, the guard he ambushes is shown armed with the &amp;quot;M16A4&amp;quot; model (actually a Colt Sporter Competition) from ''[[Call of Duty 4: Modern Warfare]]'', decades before the [[M16A4]] would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|400px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot;, a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with L3A1 bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80 rifle with bayonet.jpg|thumb|none|450px|SA80 with rifle bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle British Army rifles to Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
Similarly to the Beretta 92SB, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] is not a usable weapon, only seen holstered on the character models of mercenary enemies in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-USP-1.jpg|thumb|none|600px|Section finds himself unduly fascinated by a dead mercenary's holstered USP45.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|250px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] is briefly seen during the introduction to &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Guns==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from the Vengeance DLC. The models shown are the [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]], the Tippmann X7 X36 and probably a variant of the Dye Matrix. The map also has multiple images of a figure with what appears to be a fictional paintball TAR-21.&lt;br /&gt;
[[File:Tippmann98.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|400px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
[[File:Blops2-Paintball.jpg|thumb|none|600px|The Tippmann X7 X36 guns are on the right, while the Dye Matrix-looking variants are at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1637116</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1637116"/>
		<updated>2023-12-21T19:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* FN SCAR-H (modified) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]'') Unlike the weapon that was featured in ''MW2019'', it lacks the side-mounted grip. A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It was added in an update on 29 November 2023. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the FN40GL from ''MWII''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the FN40GL, the inspect animation is the same. This means that even after using all 40mm drill charges, the top of one can still be seen when inspecting. This is due to the launcher not having the extra section in the tube which hides the top of the round on the FN40GL.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1637103</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1637103"/>
		<updated>2023-12-21T16:54:31Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* LWRC SMG-45 (9mm conversion) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
Replacing the Special Ops (and by extension, DMZ) mode from its prequel, ''Modern Warfare III'' is the first ''Modern Warfare'' series game to feature Zombies as one of its playable modes developed by Treyarch.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Modern Warfare III'' continues using the Gunsmith system as a way to customize weapons in multiplayer modes, and follow the same weapon categories as its predecessor. New weapons are unlocked by leveling up, though the &amp;quot;Weapon Platform&amp;quot; system introduced in ''MWII'' cannot unlock variants of other weapons of the same family available in the game (only a limited selection of platform-specific attachments). &lt;br /&gt;
&lt;br /&gt;
Reaching level 25 unlocks various Armory Challenges (also known as the Armory Unlock system) which allows the player to choose a weapon they want to unlock and complete a specific amount of daily challenges (from 2 to 8 challenges) in order to unlock the weapon in question, winning matches also counts towards daily challenge progression. Reaching level 55 allows the player to unlock most weapons from ''MWII'' by completing those challenges. As with DMZ, the Zombies mode allows the player to extract weapons and unlock them if they haven't owned it for free.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated (while seemingly avoiding hitting the hammer).]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:MWIII G40 3rdc.jpg|thumb|none|600px|Operator Izzy with the Glock. The sights are incorrectly in the spot they were on the standard slide, instead of moved to the front of the slide. Note the threaded barrel.]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. The slide stop is not engaged, and the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Mid-Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm Parabellum]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
===CZ Scorpion Evo 3 S1 Carbine===&lt;br /&gt;
Added in Season 1, the &amp;quot;JAK Headhunter Carbine Kit&amp;quot; gives the weapon a 16&amp;quot; barrel with a large muzzle brake (though the latter can be swapped for other muzzle devices) and a Manticore Arms-esque M-LOK handguard (albeit with a gap under the top rail reminiscent of the [[Heckler &amp;amp; Koch G36C]]'s carrying handle), along with the same 3D-printed/carbon-fiber appearance as the other JAK conversions; gameplay-wise, it improves the weapon's range, muzzle velocity, controllability, and damage at the cost of handling, and swaps its full-auto fire mode for 3-round burst (despite the fire selector remaining in the same position).&lt;br /&gt;
&lt;br /&gt;
Interestingly, this particular conversion has more real-world basis than any other in the game: there is an actual 3D-printable Scorpion Evo 3 file package available, the AWCY? Scz0rpion EVO, which can include M-LOK handguards of varying lengths; at least one version was built into a select-fire SMG (legally, by a registered SOT) using a factory S/1/3/A trigger pack, though no known examples are restricted to burst fire exclusively (whatever &amp;quot;known&amp;quot; means in the context of home-manufacturable firearms).&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; or &amp;quot;Mag Holster&amp;quot; gear, the operator simply thumbs the bolt release instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; in an official image.]]&lt;br /&gt;
[[File:Microuziextendedstock.jpg|thumb|none|450px|IMI Micro Uzi with stock extended - 9x19mm]]&lt;br /&gt;
[[File:MWIII MicroUzi stockc.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot; fitted with the folding &amp;quot;Rampart-IV&amp;quot; stock.]]&lt;br /&gt;
[[File:MWIII MicroUzi 01 equip.jpg|thumb|none|600px|Operator &amp;quot;Doc&amp;quot; chambering the Micro Uzi with her left hand when first equipping it.]]&lt;br /&gt;
[[File:MWIII MicroUzi 02 Equip.jpg|thumb|none|600px|When using the &amp;quot;Rampart-IV&amp;quot; stock, the operator instead unfolds the stock with their left hand.]]&lt;br /&gt;
[[File:MWIII MicroUzi 03 idle.jpg|thumb|none|600px|Idle with the Uzi, holding it in a low-centered-tilted position like most of the pistols across the ''Modern Warfare'' reboot series.]]&lt;br /&gt;
[[File:MWIII MicroUzi 04 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII MicroUzi 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII MicroUzi 06 reload2.jpg|thumb|none|600px|Cocking the bolt on empty. Due to a bug or developer oversight, the barrel has a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII MicroUzi 07 equip.jpg|thumb|none|600px|The operator flicking the safeties off two Micro Uzis when first equipping them.]]&lt;br /&gt;
[[File:MWIII MicroUzi 08 idle.jpg|thumb|none|600px|Idle with the SMGs. They can be fitted with the folding stock options even in this form.]]&lt;br /&gt;
[[File:MWIII MicroUzi 09 reload.jpg|thumb|none|600px|Stylishly dumping the empty magazines by tossing the Uzis upward and catching them on their magazine releases.]]&lt;br /&gt;
[[File:MWIII MicroUzi 10 akimboc.jpg|thumb|none|600px|&amp;quot;Doc&amp;quot; with the two SMGs. Note due to a bug her left hand is positioned as if she was holding a long rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded. When equipping lasers/lights, the game places them on the groves on the receiver, despite there being no mounting point or rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII UziPro 01 equip.jpg|thumb|none|600px|Chambering the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII UziPro 02 idle.jpg|thumb|none|600px|Holding the Uzi Pro.]]&lt;br /&gt;
[[File:MWIII UziPro 03 aim.jpg|thumb|none|600px|The rear sight is quite low while aiming. This somewhat similar to the low rear sight of the [[Mini Uzi]] in ''[[Call of Duty 4: Modern Warfare]]''.]]&lt;br /&gt;
[[File:MWIII UziPro 04 reload1.jpg|thumb|none|600px|Changing the magazine. Unlike the other two Uzi variants, the operator uses a conventional reload technique for the tactical reload.]]&lt;br /&gt;
[[File:MWIII UziPro 05 reload2.jpg|thumb|none|600px|Cocking the side mounted charging handle on empty.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII UziPro 06 akimbo1.jpg|thumb|none|600px|Pretending to flick the safeties off when first equipping the dual Uzi Pros. Unlike the Micro Uzi, the selectors are not animated so the player character simply moves their fingers over selectors already set to fire.]]&lt;br /&gt;
[[File:MWIII UziPro 07 akimbo2.jpg|thumb|none|600px|Amusingly, optics can still be mounted on the weapons despite there being no way in-game to use them. Note the barrels have been customized to be shorter; the default barrel length and the shorter barrel options are somewhere in-between the real Uzi Pro barrel length.]]&lt;br /&gt;
[[File:MWIII UziPro 08 akimbo3.jpg|thumb|none|600px|Dropping the magazines during an empty reload. Unfortunately there appears to only be a loaded magazine model. Note the &amp;quot;Hardened 9mm&amp;quot; rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch. Perhaps the weapon was originally intended to be a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] but was changed during production. &lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SMG9 01 equip.jpg|thumb|none|600px|HK slapping the SMG when first equipping it.]]&lt;br /&gt;
[[File:MWIII SMG9 02 idle.jpg|thumb|none|600px|Idle. Visually most of the gun remains the same as its SMG-45 incarnation in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare 2019'']]...]]&lt;br /&gt;
[[File:MWIII SMG9 03 aim.jpg|thumb|none|600px|...including the Magpul MBUS Pro sights.]]&lt;br /&gt;
[[File:MWIII SMG9 04 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWIII SMG9 05 reload2.jpg|thumb|none|600px|Locking the charging handle back on empty...]]&lt;br /&gt;
[[File:MWIII SMG9 06 reload3.jpg|thumb|none|600px|...and gently releasing it into battery after changing the magazine.]]&lt;br /&gt;
[[File:MWIII SMG9 07 reload4.jpg|thumb|none|600px|About to thumb the bolt release for the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:MWIII SMG9 stock.jpg|thumb|none|600px|Fitting the &amp;quot;Lachmann MK2 Light Stock&amp;quot; gives the SMG its proper stock, albeit slightly altered. This particular build is based on [[:File:LWRC SMG-45 2016.jpg|this image]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]'') Unlike the weapon that was featured in ''MW2019'', it lacks the side-mounted grip. A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; or &amp;quot;Gunner Vest&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|An official image of the left side view of the ACR in .450]]&lt;br /&gt;
[[File:MWIII BushACR450.jpg|thumb|none|600px|A &amp;quot;Sidewinder&amp;quot; in-game modified to resemble the ACR in the above image.]]&lt;br /&gt;
[[File:MWIII ACR450 01 idle.jpg|thumb|none|600px|The .450 ACR out on Rust.]]&lt;br /&gt;
[[File:MWIII ACR450 02 aim.jpg|thumb|none|600px|Aiming. The flip sights are identical to the other two models, with the only differences being how close the player's perspective is to the rear sight.]]&lt;br /&gt;
[[File:MWIII ACR450 03 inspect.jpg|thumb|none|600px|Checking the load in an animation similar to the equip one. The topmost round appears to clip into the barrel.]]&lt;br /&gt;
[[File:MWIII ACR450 04 reload1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:MWIII ACR450 05 reload1.jpg|thumb|none|600px|Flicking out the spent magazine on empty...]]&lt;br /&gt;
[[File:MWIII ACR450 06 reload2.jpg|thumb|none|600px|...and tugging the charging handle after loading a new one.]]&lt;br /&gt;
[[File:MWIII ACR450 07 reload3.jpg|thumb|none|600px|The operator about to (incorrectly) push the bolt release up. The real ACR bolt release is pushed down when releasing the bolt; moving the bolt release upwards locks the bolt in place. Note that the operators' thumb clips into the button for a very brief moment before the bolt gets pushed (this is more noticeable when using a character with gloves).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available (which gives the rifle the stock of the standard ACR). In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
[[File:MWIII ACRDMR 01 equip.jpg|thumb|none|600px|Checking the chamber when first equipping/when inspecting the ACR DMR.]]&lt;br /&gt;
[[File:MWIII ACRDMR 02 idle.jpg|thumb|none|600px|Holding the rifle in front of a fazenda.]]&lt;br /&gt;
[[File:MWIII ACRDMR 03 aim.jpg|thumb|none|600px|Using the flip-sights.]]&lt;br /&gt;
[[File:MWIII ACRDMR 04 reload1.jpg|thumb|none|600px|Chamging the small magazines which somehow contain 20 rounds of 6.8x51mm.]]&lt;br /&gt;
[[File:MWIII ACRDMR 05 reload2.jpg|thumb|none|600px|Loading a new magazine from empty (note the dropped bolt release, which unlike the other two ACR iterations isn't used for the &amp;quot;Fast Hands&amp;quot; reload).]]&lt;br /&gt;
[[File:MWIII ACRDMR 06 reload3.jpg|thumb|none|600px|Pulling the folding charging handle. When using a scope, the operator's hand will sometimes clip into the side of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|The Bren 2 DMR in-game on Quarry.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the FAMAS. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|The FAMAS in multiplayer, on Karachi. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
[[File:MWIII FAMAS F1 FAMAS Valorise.jpg|thumb|none|600px|Pham Lan Minh with a FAMAS F1 and  [[FAMAS Valorisé]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The Holger 556 can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the SL8.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Charging the Tavor upon spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the CTAR-21 in Mykonos, Greece, hoping that his wife won't find out.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-56&amp;quot; (originally &amp;quot;DG-58&amp;quot;, but renamed following the release of Season 1). Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-56&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The DG-56 in an official render, known as the &amp;quot;DG-58&amp;quot; back then. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-56&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-56 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the pound the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image. The barrel is relocated to where an AK's gas system would be, which raises the question of how it still manages to feed rounds from regular AK magazines that seat below the new turnbolt chamber.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the turnbolt AK when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the CDX-50.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the Steyr HS .50 in Derailed's winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Mid-Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore. The launcher has a tri-rail on the forend which is never used. One has to wonder if they could have designed a 40x103mm round for the &amp;quot;Drill Charge&amp;quot; and reused the GP-25 like for the other AK family weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MWIII Burrow 500 01.jpg|thumb|none|600px|The grenade launcher from ''Wish.com'' mounted on the AN-94n't.]]&lt;br /&gt;
[[File:MWIII Burrow 500 02.jpg|thumb|none|600px|Other side and front.]]&lt;br /&gt;
[[File:MWIII Burrow 500 03.jpg|thumb|none|600px|Idle with the launcher. It shares most of its animations with the FN40GL from ''MWII''.]]&lt;br /&gt;
[[File:MWIII Burrow 500 04.jpg|thumb|none|600px|The rear appears to have a standalone stock mount.]]&lt;br /&gt;
[[File:MWIII Burrow 500 05.jpg|thumb|none|600px|Checking the load. Note that since the animations are shared with the FN40GL, the inspect animation is the same. This means that even after using all 40mm drill charges, the top of one can still be seen when inspecting. This is due to the launcher not having the extra section in the tube which hides the top of the round on the FN40GL.]]&lt;br /&gt;
[[File:MWIII Burrow 500 06.jpg|thumb|none|600px|Dumping a spent casing.]]&lt;br /&gt;
[[File:MWIII Burrow 500 07.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] returns from ''Modern Warfare II'', again called the &amp;quot;RGL-80&amp;quot;. This time it's loaded with fictional high-explosive grenades which seemingly glow from some form of propellant while in flight.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
New and missing entries for explosives will be featured here, while ones returning from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' won't be included and instead can be found on that page.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermobaric Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scatter Mine&amp;quot; Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==&amp;quot;Line Launcher&amp;quot; fictionalized REBS Standard Launcher==&lt;br /&gt;
In the opening level, &amp;quot;Operation 627&amp;quot;, Konni Group operatives use grapnel hook launchers to scale to the Zordaya Prison walls. These appear to have been inspired by the [https://helixoperations.com/Tactical/Products/Grapnel-Launchers/REBS-Standard-Launcher REBS Standard Launcher]. Note the brightness of the screenshots has been increased due to the lighting in the level being very dark.&lt;br /&gt;
&lt;br /&gt;
[[File:REBS Standard Launcher.jpg|thumb|none|450px|A REBS Standard Launcher without grapple hook]]&lt;br /&gt;
[[File:MWIII LauncherG 01.jpg|thumb|none|600px|Konni frogmen with the launchers attached to their diver propulsion vehicles.]]&lt;br /&gt;
[[File:MWIII LauncherG 02.jpg|thumb|none|600px|Ivan Alexxeve with his launcher. Note the unused picatinny rail on the top of the launcher. The text on the side has the text &amp;quot;&amp;lt;-18,81-&amp;gt;&amp;quot;, although it is unknown what it stands for.]]&lt;br /&gt;
[[File:MWIII LauncherG 03.jpg|thumb|none|600px|Right side of the launcher. Note that the launcher is mirrored.]]&lt;br /&gt;
[[File:MWIII LauncherG 04.jpg|thumb|none|600px|Andrei Nolan brings up his own launcher...]]&lt;br /&gt;
[[File:MWIII LauncherG 05.jpg|thumb|none|600px|...and all three operatives fire their lines. They then use the fictional zipline ascenders which were first introduced in ''MW2019''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;JAK Purifier&amp;quot; Underbarrel Flamethrower==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stormender&amp;quot; Fictional Drone Gun/EMP Launcher==&lt;br /&gt;
A fictional drone gun possibly based on a CERBAIR Chimera was added in Season 1 as the &amp;quot;Stormender.&amp;quot; Unlike real drone guns which act as jammers and simply disable the drones, the Stormender fires a directional EMP which outright destroys drones, cruise missiles and certain electronics, detonate explosives while damaging and temporarily disabling others. The weapon has an infinite supply of electricity and never needs to be reloaded, but requires a short period to &amp;quot;recharge&amp;quot; between shots. It can somehow destroy enemy equipment such as Tac Insert flares and Munition Boxes (though not Decoys balloons), despite not being electronic. It cannot stop explosive drones summoned by the &amp;quot;Swarm&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
This weapon cannot obviously practically kill players within (as it deals only a ''single'' point of damage), they will be affected by an EMP effect on the HUD. The &amp;quot;projectile&amp;quot; can pierce through solid objects.&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-STORMENDER.jpeg|thumb|none|600px|An official image of the &amp;quot;Stormender&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Stormender front.jpg|thumb|none|600px|Closeup of the front of the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 01 idle.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:MWIII Stormender 02 aim.jpg|thumb|none|600px|Using the fictionalized Aimpoint T2 on the top to scan for enemy drones while guarding a Hind V. The optic cannot be changed and has a fictional reticule. Note the hair and dirt trapped inside the optic.]]&lt;br /&gt;
[[File:MWIII Stormender 03 inspect.jpg|thumb|none|600px|Fiddling with one of the dials on top, which presumably controls the output.]]&lt;br /&gt;
[[File:MWIII Stormender 04 shoot.jpg|thumb|none|600px|Attempting to cook a passing bird with the &amp;quot;Stormender&amp;quot;. The &amp;quot;projectiles&amp;quot; fired by the launcher can reach the height of UAVs and &amp;quot;Cruise Missiles&amp;quot; instantaneously, though it cannot reach towards Advanced UAVs.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category:Shotgun&amp;diff=1637102</id>
		<title>Category:Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category:Shotgun&amp;diff=1637102"/>
		<updated>2023-12-21T16:45:31Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Automatic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're creating a new page for a shotgun make sure to add '''&amp;lt;nowiki&amp;gt;[[Category:Gun]]&amp;lt;/nowiki&amp;gt;''' and '''&amp;lt;nowiki&amp;gt;[[Category:Shotgun]]&amp;lt;/nowiki&amp;gt;''' to the page so that it will be listed here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Pump-Action==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;PUMP-ACTION SHOTGUNS&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
Akkar Karatay Tactical.jpg|[[Akkar Karatay|Akkar Karatay Tactical]]&lt;br /&gt;
Shotgunr6.jpg|[[Armscor M30 Series Shotguns|Armscor M30 (Many Variants)]]&lt;br /&gt;
Atis Pump.jpg|[[Atis R.G. 700]]&lt;br /&gt;
IZh-81.jpg|[[Baikal IZh-81]] (Many Variants)&lt;br /&gt;
Mp133-1.jpg|[[Baikal MP-133]]&lt;br /&gt;
Benelli m3-1-.jpg|[[Benelli M3 Super 90]]&lt;br /&gt;
Nova.jpg|[[Benelli Nova]]&lt;br /&gt;
Benelli Supernova Tactical.jpg|[[Benelli Supernova Tactical]]&lt;br /&gt;
LTLX7000.jpg|[[Beretta LTLX7000]]&lt;br /&gt;
BerettaM3P.jpg|[[Beretta M3P]]&lt;br /&gt;
RS-200 Riot.jpg|[[Beretta Model RS-200]]&lt;br /&gt;
Beretta RS-202 M2.jpg|[[Beretta Model RS-202 M2]]&lt;br /&gt;
BrowningBPS.jpg|[[Browning BPS]]&lt;br /&gt;
SAP6.jpg|[[Dagger SAP6]]&lt;br /&gt;
Old Fabarm.jpg|[[Fabarm SDASS]]&lt;br /&gt;
Fabarm_Sdass_tactical_-1-.jpg‎|[[Fabarm SDASS|Fabarm SDASS Tactical (Many Variants)]]&lt;br /&gt;
Fabarm STF12 COMPACT.jpg|[[FABARM STF 12]]&lt;br /&gt;
FN-P-12.jpg|FN P-12&lt;br /&gt;
Fn tactical police-1-.jpg|[[FN Tactical Police]]&lt;br /&gt;
Fort-500 T.jpg|[[Fort-500 shotgun series|Fort-500]]&lt;br /&gt;
FranchiPA3.jpg|[[Franchi PA3]]&lt;br /&gt;
PA7.jpg|[[Franchi PA7]]&lt;br /&gt;
SAS-12.jpg|Franchi SAS-12&lt;br /&gt;
SPAS12.jpg|[[Franchi SPAS-12]]&lt;br /&gt;
Franchi spas15.jpg|[[Franchi SPAS-15]]&lt;br /&gt;
Photo pardnerpump youth.jpg|[[Harrington &amp;amp; Richardson Pardner Pump]]&lt;br /&gt;
HatsanEscortShotgun.jpg‎|[[Hatsan Escort Shotgun Series]]&lt;br /&gt;
HawkInterstateArms372.jpg|[[Hawk shotgun series]]&lt;br /&gt;
Hi-Standard-8113-Flite-King.jpg|[[High Standard Flite King Shotgun Series|High Standard Flite King]]&lt;br /&gt;
Hunt Group MH12.jpg|[[Hunt Group MH12]]&lt;br /&gt;
IthacaModel37.jpg|[[Ithaca 37]]&lt;br /&gt;
Stakeout-1-.jpg|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
Iron Horse Firearms Sentry 12.jpg|[[Iron Horse Firearms Sentry 12]]&lt;br /&gt;
SearsModel200.jpg|[[J.C. Higgins Shotgun Series]]&lt;br /&gt;
Kel-Tec KS7.jpg|[[Kel-Tec KS7]]&lt;br /&gt;
Kel-Tec KSG Shotgun Oleg Volk 1.jpg|[[Kel-Tec KSG]]&lt;br /&gt;
Masterkey02.jpg|[[Knight's Armament Masterkey]]&lt;br /&gt;
Ks23-1.jpg|[[KS-23]]&lt;br /&gt;
MagTech MT 586.jpg|[[MagTech MT 586]]&lt;br /&gt;
Mag7.jpg|[[MAG-7]]&lt;br /&gt;
Manufrance Rapid.jpg|[[Manufrance Rapid]]&lt;br /&gt;
M1_Shotgun_1982.jpg|Marchenko M1&lt;br /&gt;
Marlin Model 1898.jpg|[[Marlin Model 1898]]&lt;br /&gt;
Bekas 12m-1.jpg|[[Molot Bekas-M]]&lt;br /&gt;
MonolithP12.jpg|Monolith Arms P-12 (bottom)&lt;br /&gt;
Mossberg500.jpg|[[Mossberg 500|Mossberg 500 (Many Variants)]]&lt;br /&gt;
Mossberg500Cruiser.jpg|[[Mossberg 500 Cruiser|Mossberg Cruisers (Many Variants)]]&lt;br /&gt;
Mossberg835Ulti-MagDuckCommanderWaterfowl.jpg|[[Mossberg 835 Ulti-Mag]]&lt;br /&gt;
Neostead.jpg|[[NeoStead 2000]]&lt;br /&gt;
RMB-93.jpg|[[RMB-93]]&lt;br /&gt;
Remington Model 10.jpg|[[Remington Model 10]]&lt;br /&gt;
RemMod29.jpg|Remington Model 29&lt;br /&gt;
RemingtonModel31.jpg|[[Remington Model 31]]&lt;br /&gt;
Remington870BlackSynthetic.jpg|[[Remington 870|Remington 870 (Many Variants)]]&lt;br /&gt;
Remington-887-12GA.jpg|[[Remington Model 887]]&lt;br /&gt;
Musgrave pump.jpg|[[Republic Arms Musler]]&lt;br /&gt;
Savage 69RXL.jpg|Savage 69RXL&lt;br /&gt;
Super Shorty (870).jpg|[[Serbu Super Shorty]]&lt;br /&gt;
Smith-&amp;amp;-Wesson-916A-Shotgun.jpg|[[Smith &amp;amp; Wesson 916 Shotgun Series|Smith &amp;amp; Wesson 916]]&lt;br /&gt;
S&amp;amp;W3000shotgun.jpg|[[Smith &amp;amp; Wesson 3000 Shotgun|Smith &amp;amp; Wesson 3000]]&lt;br /&gt;
SpencerShotgun.jpg|[[Spencer 1882]]&lt;br /&gt;
Standard Manufacturing DP-12.jpg|[[Standard Manufacturing DP-12]]&lt;br /&gt;
Stevens520.jpg|[[Stevens Model 520]]&lt;br /&gt;
StevensModel620.jpg|[[Stevens Model 620]]&lt;br /&gt;
Savage-SpringfieldModel67.jpg|[[Stevens Model 67]]&lt;br /&gt;
StevensSavage350.jpg|[[Stevens / Savage Model 350]]&lt;br /&gt;
Toz194.jpg|[[TOZ-194]]&lt;br /&gt;
TaserX12.jpg|[[Taser X12]]&lt;br /&gt;
UTAS UTS-15.jpg|[[UTAS UTS-15]]&lt;br /&gt;
File:Valtro Pump.jpg|[[Valtro R05]]&lt;br /&gt;
Valtro-PM5.jpg|[[Valtro PM5 Shotgun|Valtro PM5]]&lt;br /&gt;
WeatherbyPA459.jpg|Weatherby PA 459 Tactical&lt;br /&gt;
Winchester 120.jpg|[[Winchester Model 120]]&lt;br /&gt;
Winchester1200Police.jpg|[[Winchester Model 1200|Winchester Model 1200 (Many Variants)]]&lt;br /&gt;
WinchesterModel1300Defender.jpg|[[Winchester Model 1300|Winchester Model 1300 (Many Variants)]]&lt;br /&gt;
WinchesterM1897.jpg|[[Winchester Model 1897|Winchester Model 1897 (Many Variants)]]&lt;br /&gt;
WinchesterModel12Riot.jpg|[[Winchester Model 1912|Winchester Model 1912 (Many Variants)]]&lt;br /&gt;
NORINCO YL12-1JZ.JPG|[[Ithaca 37#YL12-1JZ|YL12-1JZ]]&lt;br /&gt;
Zastava LP 12 PAS.jpg|[[Zastava LP 12 PAS]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Automatic==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;SEMI-AUTO/FULL-AUTO SHOTGUNS&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
AA12FullAutoShotGun.jpg|[[AA-12]]&lt;br /&gt;
Akdal Arms MKA 1919.jpg|[[Akdal Arms MKA 1919]]&lt;br /&gt;
Armalite AR-17.jpg|[[ArmaLite AR-17]]&lt;br /&gt;
Omni410.jpg|ATI Omni&lt;br /&gt;
Baikal MP-153-SYNTHETIC11.jpg|[[Baikal MP-153]]&lt;br /&gt;
Mp155 new 1.jpg|[[Baikal MP-155]]&lt;br /&gt;
MP-155K.jpg|[[Baikal MP-155K]]&lt;br /&gt;
M4 Tactical.jpg|[[Benelli M Series Super 90 Shotguns]]&lt;br /&gt;
Benelli 121.jpg|[[Benelli 121]]&lt;br /&gt;
Benelli Super Black Eagle 3.jpg|[[Benelli Super Black Eagle 3]]&lt;br /&gt;
BenelliVinci.jpg|[[Benelli Vinci]]&lt;br /&gt;
1201FP.jpg|[[Beretta 1201]]&lt;br /&gt;
Beretta 1301 Tactical.jpg|[[Beretta 1301]]&lt;br /&gt;
Beretta-A391 Extreme.jpg|Beretta A391&lt;br /&gt;
BerettaM3P.jpg|[[Beretta M3P]]&lt;br /&gt;
Tx4 Storm.jpg|[[Beretta Tx4 Storm]]&lt;br /&gt;
Black Aces Peacekeeper.jpg|Black Aces Tactical Peacekeeper&lt;br /&gt;
Browning B-2000.jpg|[[Browning 2000]]&lt;br /&gt;
BrowAut5.jpg|[[Browning Auto-5]]&lt;br /&gt;
Cosmi.jpg|Cosmi Deluxe Lusso&lt;br /&gt;
Anakon-ak-100-avtufegi1.jpg|[[Derya Anakon Semi Automatic Shotgun|Derya Anakon]]&lt;br /&gt;
Derya MK-10 VR 100.jpg|[[Derya MK-10]]&lt;br /&gt;
DeryaMk12.jpg|[[Derya MK-10|Derya MK-12]]&lt;br /&gt;
Fabarm PSS10.jpg|[[FABARM P.S.S.10]]&lt;br /&gt;
FABARM SAT 8 PRO TELESCOPIC.jpg|[[FABARM SAT 8]]&lt;br /&gt;
Fabarm XLR5 Velocity LR.jpg|[[FABARM XLR5]]&lt;br /&gt;
SLP Standard.jpg|[[FN SLP]]&lt;br /&gt;
Fostech Origin 12.jpg|[[Fostech Origin-12]]&lt;br /&gt;
Franchi48AL-Shotgun.jpg|Franchi 48 AL&lt;br /&gt;
Franchi LAW-12.jpg|[[Franchi LAW-12]]&lt;br /&gt;
SPAS12.jpg|[[Franchi SPAS-12]]&lt;br /&gt;
Franchi spas15.jpg|[[Franchi SPAS-15]]&lt;br /&gt;
Gen-12 SBM 10.jpg|[[Genesis Arms Gen-12]]&lt;br /&gt;
Hatsan Escort Semi-Auto.jpg|[[Hatsan Escort]]&lt;br /&gt;
Hawk-Semiauto.jpg|[[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto]]&lt;br /&gt;
Hkcaws.jpg|[[Heckler &amp;amp; Koch CAWS]]&lt;br /&gt;
High standard 10 SHG.jpg|[[High Standard Model 10]]&lt;br /&gt;
Roadblocker a.jpg|[[Ithaca Mag-10 &amp;quot;RoadBlocker&amp;quot;]]&lt;br /&gt;
Tavor TS12.jpg|[[IWI Tavor TS12]]&lt;br /&gt;
Manufrance Perfex.jpg|[[Manufrance Perfex]]&lt;br /&gt;
MAUL Shotgun.jpg|[[Metal Storm Weapons#Metal Storm MAUL|Metal Storm MAUL]]&lt;br /&gt;
Mossberg 930.jpg|[[Mossberg 930]]&lt;br /&gt;
1411066 03 mossberg 12 gauge semi auto ri 640.jpg|[[Mossberg 5500]]&lt;br /&gt;
MC-21-12.jpg|[[MTs 21-12]]&lt;br /&gt;
Jackhammer.jpg|[[Pancor Jackhammer]]&lt;br /&gt;
Panzer Arms BP12.jpg|[[Panzer Arms BP12]]&lt;br /&gt;
Qbs-09.jpg|[[QBS-09]]&lt;br /&gt;
Remington 11-48.jpg|[[Remington Model 11-48]]&lt;br /&gt;
1187sportsman.jpg|[[Remington Model 11-87]]&lt;br /&gt;
Remington1100Tactical.jpg|[[Remington Model 1100|Remington Model 1100 (Many Variants)]]&lt;br /&gt;
Remington Model 58 Sportsman.jpg|[[Remington Model 58]]&lt;br /&gt;
SP-10.jpg|[[Remington Model SP-10]]&lt;br /&gt;
V3 TAC-13.jpg|[[Remington V3 TAC-13]]&lt;br /&gt;
VersaMax-Wood.jpg|[[Remington Versa Max]]&lt;br /&gt;
ROCK ISLAND ARMORY VRBP-100.jpg|[[Rock Island Armory VRBP-100]]&lt;br /&gt;
T-14Classic.jpg|Safir T-14&lt;br /&gt;
Saiga 12k-1.jpg|[[Saiga 12]]&lt;br /&gt;
Sjogren Inertia.jpg|[[Sjögren]]&lt;br /&gt;
SRM 1212.jpg|[[SRM Arms 1200 Series Shotguns|SRM Arms 1200 series]]&lt;br /&gt;
Standard Manufacturing SKO-12.jpg|[[Standard Manufacturing SKO-12]]&lt;br /&gt;
Stoeger Model 2000 Defense Steady Grip.jpg|[[Stoeger Model 2000]]&lt;br /&gt;
Tula TOZ 87.jpg|[[TOZ-87]]&lt;br /&gt;
Typhoon F12 Maxi.jpg|[[Typhoon F12]]&lt;br /&gt;
USAS12.jpg|[[USAS-12]]&lt;br /&gt;
UNG-12.jpg|[[Uzkon UNG-12]]&lt;br /&gt;
Vepr-12.jpg|[[Vepr-12]]&lt;br /&gt;
Walther shotgun.jpg|[[Walther automatic shotgun]]&lt;br /&gt;
Weatherby SA-08 Synthetic.jpg|[[Weatherby SA-08]]&lt;br /&gt;
WinchesterModel59.jpg|Winchester Model 59&lt;br /&gt;
Winchester Super X3.jpg|[[Winchester Super X3]]&lt;br /&gt;
SWATriplex-18.jpg|Winter SWATriplex-18&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Break-Action==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Break-Action Shotguns&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
Dubeltowkaizh43emjg6.jpg|[[Baikal IZh-43]]&lt;br /&gt;
Baikal-IZH27-Shotgun.jpg|[[Baikal MP-27]] (aka IZh-27)&lt;br /&gt;
Beretta 470 Silver Hawk.jpg|[[Beretta 470 Silver Hawk]]&lt;br /&gt;
Beretta 682.jpg|[[Beretta 682]]&lt;br /&gt;
Blaser BBF97 Luxus.jpg|[[Blaser B95|Blaser BBF97]]&lt;br /&gt;
Blaser F3.jpg|[[Blaser F3]]&lt;br /&gt;
Defiance.jpg|[[California Arms Co Defiance]]&lt;br /&gt;
Colt Model 1878 Shotgun.jpg|[[Colt Model 1878]]&lt;br /&gt;
ChiappaTripleThreat.jpg|[[Chiappa Triple Threat]]&lt;br /&gt;
CZ-581.jpg|[[CZ-581]]&lt;br /&gt;
Derya TK-104.jpg|[[Derya TK-104]]&lt;br /&gt;
Generic Drilling.jpg|''Drilling'' combination gun&lt;br /&gt;
Exposed hammer German Drilling.jpg|''Drilling'' combination gun with exposed hammers&lt;br /&gt;
Dickson Triple Barrel.jpg|John Dickson &amp;amp; Son Triple Barrel&lt;br /&gt;
FIEBRUTE.jpg|FIE Brute&lt;br /&gt;
Snake Charmer shotgun.jpg|[[H. Koon Snake Charmer]]&lt;br /&gt;
H&amp;amp;R Handy Gun.jpg|[[Harrington &amp;amp; Richardson &amp;quot;Handy-Gun&amp;quot;]]&lt;br /&gt;
NewEnglandpardner.jpg|[[Harrington &amp;amp; Richardson Pardner]]&lt;br /&gt;
HenrySingleShotShotgun12Guage.jpg|[[Single barreled shotgun|Henry Single Shot Shotgun]]&lt;br /&gt;
H&amp;amp;HParadox.jpg|[[Holland &amp;amp; Holland Paradox]]&lt;br /&gt;
MA.jpg|[[Ithaca Auto &amp;amp; Burglar]]&lt;br /&gt;
IZhK-16-Gauge.jpg|[[Izhmekh IZh-K]]&lt;br /&gt;
IZh17.jpg|[[Izhmekh IZh-17]]&lt;br /&gt;
IZh-18EM-M.jpg|[[IZh-18|Izhmekh IZh-18]]&lt;br /&gt;
IZh-56-3.jpg|[[Izhmekh IZh-56]]&lt;br /&gt;
M30LuftwaffenDrilling.jpg|[[M30 Luftwaffe Drilling]]&lt;br /&gt;
M6 Survival Rifle.jpg|[[M6 Aircrew Survival Weapon]]&lt;br /&gt;
Maverick HS12.jpg|[[Mossberg HS12]]&lt;br /&gt;
MTs-8.jpg|[[MTs 8]]&lt;br /&gt;
OF-93.jpg|[[OF-93]]&lt;br /&gt;
RemingtonSPR210.jpg|[[Baikal IZh-43#Remington SPR 210 / SPR 220|Remington SPR 210]]&lt;br /&gt;
Sawed-off-shotgun-b.jpg|[[Rocky Mountain Arms Stakeout]]&lt;br /&gt;
RossiOverlandShortSBS.jpg|[[Rossi Overland]]&lt;br /&gt;
RS Olympia 72.jpg|Rottweil Skeet Olympia 72&lt;br /&gt;
RugerRedLabel12g.jpg|[[Red Label|Ruger Red Label]]&lt;br /&gt;
SK 1878 shotgun.jpg|[[SK 1878 shotgun|SK 1878]]&lt;br /&gt;
SP81HB.jpg|[[SP81|SP81 Flare Gun]] (Combat version, technically)&lt;br /&gt;
TX-12.jpg|[[Ten-X Ammunition TX-12 Special Task Weapon]]&lt;br /&gt;
TOZ Model B.jpg|[[TOZ Model B]]&lt;br /&gt;
TOZ-34.jpg|[[TOZ-34]]&lt;br /&gt;
TOZ-66.jpg|[[TOZ-66]]&lt;br /&gt;
TP-82.jpg|[[TP-82]]&lt;br /&gt;
Valmet Model 412.jpg|[[Valmet Model 412]]&lt;br /&gt;
Tremor8ga.jpg|[[William Moore &amp;amp; Co. Shotgun 8 ga.]]&lt;br /&gt;
WinchesterModel101.jpg|[[Winchester Model 101]]&lt;br /&gt;
WinchesterModel37.jpg|[[Winchester Model 37]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&amp;lt;!-- THIS TABLE ALLOWS FOR THE TITLE AND FOR CAPTION ALIGNMENT --&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|&amp;lt;div style=font-size:300%&amp;gt;Other Shotguns&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align=center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- START OF GALLERY --&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px perrow=5&amp;gt;&lt;br /&gt;
AlofsShotgun.jpg|The Alofs Repeating Shotgun mechanism&lt;br /&gt;
Striker.jpg|[[Armsel Striker and variants|Armsel Striker]]&lt;br /&gt;
Becker shotgun.jpg|[[Becker revolving shotgun]]&lt;br /&gt;
EnglishBlunderbuss1766.jpg|[[Blunderbuss]]&lt;br /&gt;
Browning A-Bolt 12Gauge.jpeg|[[Browning A-Bolt]]&lt;br /&gt;
CobrayTerminator.jpg|[[Cobray Terminator]]&lt;br /&gt;
Defender MkI.jpg|Colt Defender&lt;br /&gt;
Crye Precision SIX12 2016.jpg|[[Crye Precision SIX12]]&lt;br /&gt;
Enarm Pentagun short.jpg|[[ENARM Pentagun]]&lt;br /&gt;
Le Page Flintlock fowler.jpg|[[Flintlock Fowler]]&lt;br /&gt;
Mosin-Frolov Shotgun.jpg|[[Frolov Shotgun]]&lt;br /&gt;
GForce Arms Huckleberry.jpg|[[GForce Arms Huckleberry]]&lt;br /&gt;
H018G-410R.jpg|[[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]]&lt;br /&gt;
MossyboltshotgunModel396.jpg|Mossberg Model 395&lt;br /&gt;
M26 MASS 5 round.jpg|[[M26 Modular Accessory Shotgun System]]&lt;br /&gt;
MirokuMSS20.jpg|Miroku MSS-20&lt;br /&gt;
MTs255.jpg|[[MTs255]]&lt;br /&gt;
Murata Type 16 shotgun.jpg|[[Murata Rifle|Murata shotgun]]&lt;br /&gt;
PercussionDBS.jpg|[[Percussion Shotgun]]&lt;br /&gt;
Stevens124C.jpg|[[Stevens Model 124C]]&lt;br /&gt;
StevensModel58Boltactionshotgun.jpg|Stevens Model 58&lt;br /&gt;
TOZ-106.jpg|[[TOZ-106]]&lt;br /&gt;
TOZ-81_Mars.jpg|[[TOZ-81 Mars]]&lt;br /&gt;
Liberator MkII.jpg|[[Winchester Liberator]]&lt;br /&gt;
PaulNewmanShotgunActual.jpg|[[Winchester Model 1887]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1637100</id>
		<title>Payday 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1637100"/>
		<updated>2023-12-21T16:40:10Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 MOS version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|350px|Glock 17 MOS (5th Generation) - 9x19mm. The in-game weapon does not have front slide serrations, but does have the grip of this version.]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;. Despite firing in full-auto, it is modeled after the pistol variant, and the fire selector is incorrectly set to safe.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] was added into the game as the &amp;quot;WAR-45&amp;quot; in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack.&lt;br /&gt;
[[File:SMG-45 2.jpg|thumb|none|450px|LWRC SMG-45, 2020 model - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Despite firing in fully-automatic mode, the model currently has a safe/semi-auto only safety, with the selector set to semi-automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Geissele URG-I/Super Duty==&lt;br /&gt;
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a [[Geissele Super Duty|Geissele URG-I 14.5&amp;quot; upper]], and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones.&lt;br /&gt;
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in its unadorned configuration.]]&lt;br /&gt;
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]&lt;br /&gt;
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Customized Ruger 10/22==&lt;br /&gt;
A customized [[Ruger 10/22]] with aftermarket parts referred to as the &amp;quot;FIK-22 TLR&amp;quot; was added in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR (for reference)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Genesis Arms Gen-12==&lt;br /&gt;
The [[Genesis Arms Gen-12]] shotgun was added to the game in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack as the &amp;quot;FSA-12&amp;quot;. It is the SBM version with a crown muzzle device, and is configured with dual charging handles.&lt;br /&gt;
[[File:Gen-12 SBM 10.jpg|thumb|none|400px|Genesis Arms Gen-12 SBM with 10.5&amp;quot; barrel, SB Tactical SBA3 brace and 5-round magazine - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Genesis_Arms_Gen-12&amp;diff=1637099</id>
		<title>Genesis Arms Gen-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Genesis_Arms_Gen-12&amp;diff=1637099"/>
		<updated>2023-12-21T16:33:27Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GA Gen-12 10.5.jpg|thumb|right|400px|Genesis Arms Gen-12 with 10.5&amp;quot; barrel, SB Tactical SBA3 brace and 10-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Gen-12 SBM 10.jpg|thumb|right|400px|Genesis Arms Gen-12 SBM with 10.5&amp;quot; barrel, SBA3 brace and 5-round magazine - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || [[Keanu Reeves]] || John Wick || TTI Dracarys Gen-12 || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' || &amp;quot;FSA-12&amp;quot; ||  || Added in &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Gen-12_SBM_10.jpg&amp;diff=1637098</id>
		<title>File:Gen-12 SBM 10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Gen-12_SBM_10.jpg&amp;diff=1637098"/>
		<updated>2023-12-21T16:29:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: {{GI}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1637096</id>
		<title>Payday 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1637096"/>
		<updated>2023-12-21T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 MOS version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|350px|Glock 17 MOS (5th Generation) - 9x19mm. The in-game weapon does not have front slide serrations, but does have the grip of this version.]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;. Despite firing in full-auto, it is modeled after the pistol variant, and the fire selector is incorrectly set to safe.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] was added into the game as the &amp;quot;WAR-45&amp;quot; in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|400px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Despite firing in fully-automatic mode, the model currently has a safe/semi-auto only safety, with the selector set to semi-automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Geissele URG-I/Super Duty==&lt;br /&gt;
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a [[Geissele Super Duty|Geissele URG-I 14.5&amp;quot; upper]], and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones.&lt;br /&gt;
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in its unadorned configuration.]]&lt;br /&gt;
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]&lt;br /&gt;
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Customized Ruger 10/22==&lt;br /&gt;
A customized [[Ruger 10/22]] with aftermarket parts referred to as the &amp;quot;FIK-22 TLR&amp;quot; was added in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR (for reference)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Genesis Arms Gen-12==&lt;br /&gt;
The [[Genesis Arms Gen-12]] shotgun was added to the game in the &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC pack as the &amp;quot;FSA-12&amp;quot;. The shotgun also appears to have elements of the Taran Tactical Innovations JW4 Dracarys Gen-12 shotgun, as made popular in [[John Wick: Chapter 4]].&lt;br /&gt;
[[File:GA Gen-12 10.5.jpg|thumb|none|400px|Genesis Arms Gen-12 with 10.5&amp;quot; barrel, SB Tactical SBA3 brace and 10-round magazine - 12 gauge]]&lt;br /&gt;
[[File:TTI Gen-12.jpg|thumb|none|400px|TTI Dracarys Gen-12 with 10.5&amp;quot; barrel, quick-detach muzzle brake, EOTech EXPS3-1 holographic sight and 10-round magazine - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=LWRC_SMG-45&amp;diff=1637094</id>
		<title>LWRC SMG-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=LWRC_SMG-45&amp;diff=1637094"/>
		<updated>2023-12-21T15:55:46Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LWRC SMG-45.jpg|thumb|right|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|right|400px|LWRC SMG-45, 2019 model - .45 ACP]]&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|right|400px|LWRC SMG-45, 2019 model with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:SMG-45 2.jpg|thumb|right|400px|LWRC SMG-45, 2020 model with stabilizing brace - .45 ACP]]&lt;br /&gt;
The '''LWRC SMG-45''' is a submachine gun from LWRC International, first revealed at SHOT Show 2015.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2019 - Present) ''(prototypes 2015-2018)''&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Submachine Gun, Carbine&lt;br /&gt;
*'''Caliber:''' .45 ACP (9x19mm Parabellum and .40 S&amp;amp;W versions were planned, but have not been released so far)&lt;br /&gt;
*'''Weight:''' {{convert|lbs|5.9}}&lt;br /&gt;
*'''Length:''' {{convert|in|26}} (unfolded, not extended)&lt;br /&gt;
*'''Barrel Length:''' {{convert|in|8.5}}&lt;br /&gt;
*'''Feed System:''' [[Heckler &amp;amp; Koch UMP]] magazines&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto/Full-Auto, Semi-Auto only for civilian versions&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;240&amp;quot;|'''Game Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || LWRC SMG-45 || 2015 prototype, added post-release || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || LWRC SMG-45 || 2016 prototype, added post-release || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || &amp;quot;LWRC 45&amp;quot; || 2015 prototype || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Striker 45&amp;quot; || Added in Season 2 (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;PBX-45&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' || &amp;quot;WAR-45&amp;quot; || Added in &amp;quot;Chapter 1 - Syntax Error&amp;quot; DLC || 2023&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare III (2023)|Call of Duty: Modern Warfare III]]'' || &amp;quot;Striker 9&amp;quot; || 9x19mm conversion || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;240&amp;quot;|'''Title'''&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
! width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
! width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (2022)|Spriggan]]'' || Kutheimer's faction || &amp;quot;The Crystal Skull&amp;quot; (S1E05); 2016 prototype || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SMG-45_2.jpg&amp;diff=1637090</id>
		<title>File:SMG-45 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SMG-45_2.jpg&amp;diff=1637090"/>
		<updated>2023-12-21T15:47:31Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: {{GI}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:LWRC_SMG-45_brace.jpg&amp;diff=1637089</id>
		<title>File:LWRC SMG-45 brace.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:LWRC_SMG-45_brace.jpg&amp;diff=1637089"/>
		<updated>2023-12-21T15:41:04Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:LWRC SMG-45 brace.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frommerstopautomaticmp.jpg&amp;diff=1636501</id>
		<title>File:Frommerstopautomaticmp.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frommerstopautomaticmp.jpg&amp;diff=1636501"/>
		<updated>2023-12-18T21:47:09Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja reverted File:Frommerstopautomaticmp.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frommerstopautomaticmp.jpg&amp;diff=1636498</id>
		<title>File:Frommerstopautomaticmp.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frommerstopautomaticmp.jpg&amp;diff=1636498"/>
		<updated>2023-12-18T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:Frommerstopautomaticmp.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1636478</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=1636478"/>
		<updated>2023-12-18T16:58:03Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Steyr HS .50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
=== Blackhawk Tatang ===&lt;br /&gt;
The Blackhawk Tatang returns from ''Modern Warfare 2''. It is once again used as the main melee weapon, the Tactical Knife, and the Throwing knife.&lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|400px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
=== Boker Plus Tactical Tanto Fixed ===&lt;br /&gt;
The Boker Plus Tactical Tanto Fixed returns from ''Modern Warfare 2''. It is used by Price in &amp;quot;Stronghold&amp;quot; and is seen on a table in &amp;quot;Back on the Grid&amp;quot; but can't be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
=== Spyderco Military ===&lt;br /&gt;
A Spyderco Military is used by Sandman to cut the seatbelt in the wrecked humvee at the beginning of &amp;quot;Black Tuesday&amp;quot;. The same model is also used by Price to kill one of Makarov's MH-6 Little Bird pilots in &amp;quot;Dust to Dust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Ocean Master Diving Knife ===&lt;br /&gt;
An Ocean Master Diving Knife is carried by Sandman in &amp;quot;Hunter Killer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== M1942 Machete ===&lt;br /&gt;
A slightly modified version of the M1942 Machete model from ''Black Ops'' is used by an African militant in &amp;quot;Back on the Grid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mark 82 Bomb ===&lt;br /&gt;
Mark 82 Bombs are dropped by the B-2 Spirit as part of the &amp;quot;Stealth Bomber&amp;quot; killstreak which itself is recycled from ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
=== Adco SOLO Sight System/Sightmark Sure Shot ===&lt;br /&gt;
Like in ''Call of Duty 4'', the &amp;quot;Red Dot Sight&amp;quot; is based on the Adco SOLO Sight System or some of its numerous copies like the Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
=== Docter/Burris Fastfire 3 Hybrid ===&lt;br /&gt;
The Docter/Burris Fastfire 3-esque red dot sight from ''Modern Warfare 2'' appears on some AK-47s found in the Special Ops mission &amp;quot;Kill Switch&amp;quot;. It is not available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== Aimpoint CompM2 ===&lt;br /&gt;
The Aimpoint CompM2 appears on some AK-47s found in the Special Ops mission &amp;quot;Kill Switch&amp;quot;. It is erroneously treated like the ACOG, even sharing its reticle. It is not available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=== EOTech EXPS3 ===&lt;br /&gt;
The EOTech EXPS3 appears as the &amp;quot;Holographic Sight&amp;quot;. It is inaccurately depicted with a quick detach lever from the EOTech 553.&lt;br /&gt;
&lt;br /&gt;
=== Trijicon ACOG TA31 ===&lt;br /&gt;
The Trijicon ACOG TA31 appears as the &amp;quot;ACOG Sight&amp;quot;. The ACOG is depicted with an electronic reticle instead of the etched tritium-illuminated reticle.&lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
&lt;br /&gt;
=== Leupold Mark 4 HAMR ===&lt;br /&gt;
The Leupold Mark 4 High Accuracy Multi-Range HAMR scope appears as the &amp;quot;HAMR Scope&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== T14/TAM-14 Thermal Scope ===&lt;br /&gt;
The &amp;quot;Thermal Scope&amp;quot; is based on the SPI CORP T14 Thermal Scope or Nivisys TAM-14 Thermal Acquisition Monocular.&lt;br /&gt;
&lt;br /&gt;
=== EOTech MPO III ===&lt;br /&gt;
The EOTech MPO III close-/long-range sighting system appears as the &amp;quot;Hybrid Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Leupold Mark 8 1.1-8x24mm CQBSS ===&lt;br /&gt;
The Leupold Mark 8 1.1-8x24mm CQBSS M5B1 Front Focal scope appears as the &amp;quot;Variable Zoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Heartbeat Sensor ===&lt;br /&gt;
The fictional heartbeat sensor returns from ''Modern Warfare 2'', albeit with a slightly different design, but nevertheless still based on the M314 Motion Tracker from the ''Alien'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== Grip ===&lt;br /&gt;
An unknown vertical foregrip appears in the menu image for the &amp;quot;Grip&amp;quot; attachment, though when used on weapons, the actual model is of a KAC foregrip.&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911 after learning from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Find Makarov live action short film==&lt;br /&gt;
Identified most weapons in Find Makarov and Find Makarov: Operation Kingfish. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda===&lt;br /&gt;
Lieutenant General Shepherd (David Brandon George) uses a [[Colt Anaconda]] during the events of &amp;quot;Endgame&amp;quot; from ''Modern Warfare 2''.&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:FindMakarov-ColdAnaconda.jpg|thumb|none|600px|The dropped Cold Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
===Colt MK IV Series 80===&lt;br /&gt;
What appears to be a [[Colt MK IV Series 80]] is slid by John Price (David Kinsman) to John &amp;quot;Soap&amp;quot; MacTavish (Michael Heathcote).&lt;br /&gt;
[[File:Series80blued.jpg|thumb|none|350px|Blued Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-M1911-1.jpg|thumb|none|600px|Price sliding the Colt.]]&lt;br /&gt;
[[File:FindMakarov-M1911-2.jpg|thumb|none|600px|Soap aiming the pistol at Zakhaev.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Soap (Michael Heathcote) uses a [[Heckler &amp;amp; Koch MP5SD3]] during the obstacle course. However, the weapon fires as if it was not suppressed, as evidenced by the firing sound and the muzzle flash.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:FindMakarov-MP5SD.jpg|thumb|none|600px|Soap readying his MP5.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is seen in the hands of Shadow Company soldiers. Soap (Michael Heathcote) also picks up one in the helicopter at the end.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:FindMakarov-UMP.jpg|thumb|none|600px|The UMP in the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===AK variant===&lt;br /&gt;
The two Russian Ultranationalists accompanying Imran Zakhaev (Mic Boogie) are seen using [[AK-47|AK rifles]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FindMakarov-AK.jpg|thumb|none|600px|The two soldiers with their AKs. Zakhaev in the center uses an unidentified gun, although in the actual events of ''Call of Duty 4: Modern Warfare'' he used a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by John &amp;quot;Soap&amp;quot; MacTavish (Michael Heathcote) and Simon &amp;quot;Ghost&amp;quot; Riley (Cameron Rufelds), as well as several other team members.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-M4A1.jpg|thumb|none|600px|Ghost and another team member at the left with their M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG===&lt;br /&gt;
One of the Shadow Company soldiers caries a [[Steyr AUG]].&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:FindMakarov-AUG.jpg|thumb|none|600px|A soldier about to be knifed by Soap.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
What appears to be a [[Remington 870]] is held by an S.A.S. soldier during Soap's briefing with Price.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:FindMakarov-R870.jpg|thumb|none|600px|The second soldier from the left with his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Find Makarov: Operation Kingfish==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
An [[M1911A1]] is seen on the table at the end of Soap's briefing with Lt Gen Shepherd (David Brandon George).&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:FMOK-M1911.jpg|thumb|none|600px|The unloaded M1911A1 with the slide pulled back, seen as Soap has stabbed Vladimir Makarov's picture in the eye.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
John Price (David Kinsman) uses a [[SIG-Sauer P226]] at the end. The P226 also appears to be the pistol previously used by John &amp;quot;Soap&amp;quot; MacTavish (Jon Morgan).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-P226-2.jpg|thumb|none|600px|Soap with the pistol in his left hand.]]&lt;br /&gt;
[[File:FMOK-P226.jpg|thumb|none|600px|Price pulls out his P226 after being wounded.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
Some [[Heckler &amp;amp; Koch MP5A3]] submachine guns are seen in the weapons cache during the briefing with Shepherd.&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:FMOK-MP5.jpg|thumb|none|600px|The MP5s seen at the end of the briefing.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Like in the Modern Warfare series, Russian troops anachronistically use the [[AK-47]] instead of the [[AK-74M]].&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AK.jpg|thumb|none|600px|Russian soldiers running towards Price.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Some of the Russian soldiers carry [[AKS-47]] rifles rather than the more historically accurate [[AKS-74]].&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|400px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:FMOK-AKS-2.jpg|thumb|none|600px|A Russian soldier with his AKS-47; note the folded stock.]]&lt;br /&gt;
[[File:FMOK-AKS.jpg|thumb|none|600px|An AKS-47 dropped by a soldier blown up by Soap's M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 727 w/ M203 Grenade Launcher===&lt;br /&gt;
A [[Colt Model 727]] with an [[M203 grenade launcher]] is used by Soap (Jon Morgan). Judging by the large white logo on the magazine well, it is likely an airsoft replica.&lt;br /&gt;
[[File:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm/40x46mm]]&lt;br /&gt;
[[File:FMOK-M727-M203.jpg|thumb|none|600px|Soap about to engage Russian soldiers.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
Simon &amp;quot;Ghost&amp;quot; Riley (Keagan Wilson) uses an [[FN SCAR-L]].&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|450px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FMOK-SCAR.jpg|thumb|none|600px|Ghost checking the hallway.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
Gary &amp;quot;Roach&amp;quot; Sanderson (Dennis Allcock) uses a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-G36C.jpg|thumb|none|600px|Roach advancing with his team.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1 Carbine]] is used by Price (David Kinsman), Sandman (Ray Davids), and Derek &amp;quot;Frost&amp;quot; Westbrook (Justin Major).&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:FMOK-M4A1-1.jpg|thumb|none|600px|Price with his M4A1.]]&lt;br /&gt;
[[File:FMOK-M4A1-2.jpg|thumb|none|600px|Frost firing his M4A1 while Soap is retreating with his M727/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
When Soap hits the table and screams &amp;quot;Who is Kingfish?!&amp;quot; at the end, several rifles, along with an [[Accuracy International AW]] variant, are seen behind him.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FMOK-AW.jpg|thumb|none|600px|The Arctic Warfare is seen above the other rifles.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr HS .50===&lt;br /&gt;
Frost (Justin Major) uses a [[Steyr HS .50]] while wearing a Ghillie suit at the start.&lt;br /&gt;
[[File:Steyr50hs.jpg|thumb|none|450px|Steyr HS .50 - .50 BMG]]&lt;br /&gt;
[[File:FMOK-HS50-1.jpg|thumb|none|600px|Frost zeroing the scope.]]&lt;br /&gt;
[[File:FMOK-HS50-2.jpg|thumb|none|600px|The HS .50 about to be fired.]]&lt;br /&gt;
[[File:FMOK-HS50-3.jpg|thumb|none|600px|Frost fires the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is used by two Russian soldiers, one who shoots down an AC-130 (!) and one who wounds Soap.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:FMOK-RPG.jpg|thumb|none|600px|A soldier about to fire the RPG, which is erroneously depicted with homing capabilities. The explosion seen at the right is that of a previously fired rocket that has been directed away by the AC-130's flares. Note also how, instead of having the appropriate PGO-7 scope, the launcher has an ACOG scope seemingly fixed with a tape.]]&lt;br /&gt;
&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
Soap's Colt Model 727 is fitted with an [[M203 grenade launcher]].&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:FMOK-M727-M203.jpg|thumb|none|600px|Soap about to fire the grenade launcher, but without touching the trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Some [[Browning M2HB]]s can be seen in the weapons cache during the briefing with Shepherd.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FMOK-M2.jpg|thumb|none|600px|The M2HB machine guns in front of Soap.]]&lt;br /&gt;
&lt;br /&gt;
===M84 stun grenade===&lt;br /&gt;
After Roach detonates a breaching charge, Soap shouts &amp;quot;9-Bang out!&amp;quot;, but he actually throws an [[M84 stun grenade]], not a Rheinmetall &amp;quot;9-Bang&amp;quot;. Nevertheless, the grenade detonates multiple times like a 9-Bang, but six times instead of nine.&lt;br /&gt;
[[File:M84stun.jpg|thumb|none|125px|M84 stun grenade]]&lt;br /&gt;
[[File:FMOK-StunGrenade.jpg|thumb|none|600px|The M84 stun grenade being thrown by Soap.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The AC-130 is armed with a [[Bofors 40mm]] L/60 gun, a [[General Dynamics GAU-12/U]] and an M102 howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|300px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[File:FMOK-Bofors.jpg|thumb|none|600px|The Bofors 40mm L/60 is between the two other guns.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25mm]]&lt;br /&gt;
[[File:FMOK-GAU12.jpg|thumb|none|600px|The GAU-12/U at the front.]]&lt;br /&gt;
&lt;br /&gt;
===M102 105mm Howitzer===&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|400px|Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R]]&lt;br /&gt;
[[File:FMOK-Howitzer.jpg|thumb|none|600px|The M102 howitzer at the rear.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|none|600px|Colt Law Enforcement Carbine looks like a used in the game - 5.56x45mm.]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 02:34, 9 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Not quite, this thing doesn't have a continuous top rail, there's a gap between the handguard and upper. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:37, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yes, you're right. Here's another resembling version.&lt;br /&gt;
[[Image:Colt_6720_Lightweight_Carbine.jpg|thumb|none|600px|Colt LE 6720 Lightweight 16 Carbine - 5.56x45mm.]]&lt;br /&gt;
M4A1 model in the game seems to be drawn from these two versions.&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 00:21, 15 December 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MG36&amp;quot; is fitted with iron sights from the MP7 model, except they're actually raised when not equipped with an optic attachment. Just sayin'. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 12:56, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
&lt;br /&gt;
When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
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==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
&lt;br /&gt;
:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
On the topic of the P99, I want to say it's the 9mm version with the capacity of the .40 version, but I'm not sure - the is ''shaped'' like the .40 version, but the textures look like they're trying to imitate the indentations of the 9mm slide. My guess is either they thought the 9mm version would be more recognizable but got lazy about it, or the models and textures were made by different people who weren't on the same page as to what exact gun they were trying to make. What do you think? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:02, 25 December 2012 (EST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
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:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
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::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
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::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
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:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
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:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
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::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
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== UMP.45 Manufacturer ==&lt;br /&gt;
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Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
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Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
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== Overkill perk icon ==&lt;br /&gt;
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Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
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== FAD three round burst ==&lt;br /&gt;
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Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
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==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
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== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
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At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
[http://images.wikia.com/callofduty/images/1/17/M9_Goalpost_MW3.jpg Here's a shot].[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:35, 12 February 2013 (EST)&lt;br /&gt;
:Heh, I uploaded that one. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
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== M16A4 with optics ==&lt;br /&gt;
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The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
&lt;br /&gt;
1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
&lt;br /&gt;
2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
&lt;br /&gt;
3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
&lt;br /&gt;
4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
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:I've figured out what makes allies pull their sidearms but it's going to be a pain to actually make it happen deliberately; they have to fire their last shot from their main weapon away from cover (otherwise they reload) and without killing whoever they were firing at. And without dying, which is what usually happens when they're in such a position. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 17 January 2013 (EST)&lt;br /&gt;
::Well, [http://www.imfdb.org/wiki/File:MW3-Beretta.jpg I managed it.] And also, since I apparently refuse to let this topic drift away from the M16A4, [http://www.imfdb.org/wiki/File:MW3-M16MW2.jpg I found this too]: equip the M203 on an M16A4 with it in singleplayer and the whole thing will switch to the ''MW2'' model. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
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:::Does that happen in every level, or just that one? The reason I ask is that Goalpost is the one with the different Mk 14 player model, so it's rather likely it's yet another placeholder. I'll have to go back through to get 16:9 caps of those two anyway.&lt;br /&gt;
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:::I swear this is some horrible conspiracy to make everyone play the worst level in the entire game over and over. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:27, 11 February 2013 (EST)&lt;br /&gt;
::::I'm pretty sure it's just this level, considering the M16A4 is generally only available in one mission per game in this series. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 01:37, 21 February 2013 (EST)&lt;br /&gt;
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== QBZ-97 3-round burst ==&lt;br /&gt;
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In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
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== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
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I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
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== Is the AA-12 the full scale version? ==&lt;br /&gt;
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The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
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== Interview with Infinity Ward animator ==&lt;br /&gt;
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http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
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Interesting interview with one of the animators.&lt;br /&gt;
&lt;br /&gt;
== Caption note ==&lt;br /&gt;
&lt;br /&gt;
Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the &amp;quot;dual scope&amp;quot; attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 15:40, 24 December 2012 (EST)&lt;br /&gt;
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:No it can't, you're thinking of the hybrid scope. The HAMR scope is never available in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 25 December 2012 (EST)&lt;br /&gt;
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Harold is right. I've used it in at least two of the single player missions. It's hard to mix up the HAMR with the hybrid since the former only works on SMG's in the game and the latter is for Assault Rifles/Carbines along with the fact that they look completely different. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 11:56, 25 December 2012 (EST)&lt;br /&gt;
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:Could you tell me in which missions the HAMR appears, then? The P90 picture says the ''HAMR'' duel optic isn't in any of the missions, I know very well the Hybrid Scope is since I have pictures of it on this page in the first level and &amp;quot;Scorched Earth.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2012 (EST)&lt;br /&gt;
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I know for sure you can use it in the first level. I can't remember the name of it but it is in the level where you're in India and you have to escort Soap to the Little Bird and you're playing as Yuri. Those are the only ones I can remember it in. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 13:06, 26 December 2012 (EST)&lt;br /&gt;
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:I've never seen it in the first level, and I'm fairly sure there aren't even any SMGs in Persona Non Grata, let alone ones with HAMR Scopes. I really think you're just mis-remembering this. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:21, 26 December 2012 (EST)&lt;br /&gt;
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::Eh, I may very well have been. It's been awhile since I played through the campaign. But Puppet claims to have seen it, now; I don't know. At any rate, feel free to disregard this now... blame it on my senility. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 18:43, 26 December 2012 (EST)&lt;br /&gt;
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Well I know I'm not mis-remembering because I've used them and played the single player more times than I can count. And there are SMG's in Persona Non Grata(Thank you by the way for saying what the mission was called) because I've picked up quite a few P90's while working my way through the mission. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 19:29, 26 December 2012 (EST)&lt;br /&gt;
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:I'm not saying I don't believe you (well, ok, I am) but I've played through those levels plenty of times too and I've never seen the HAMR outside multiplayer. Could you get a screenshot? Even a photo of a TV screen is fine, but obviously it's much easier for you to prove it is there than for me to show you a picture of something that isn't in the picture. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:18, 29 December 2012 (EST)&lt;br /&gt;
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Understandable. I'll see what I can do. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:26, 29 December 2012 (EST)&lt;br /&gt;
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If this hasn't already been settled yet, I just replayed the first three levels in search of a HAMR scope, and from what I've seen it appears that Evil Tim is right on both counts - there are no SMGs at all in Persona Non Grata (they could be dropped by allies for all I know, but this time through it seemed every one of them had a PKP), and the ones available in Black Tuesday and Hunter Killer do not have HAMR scopes. ACOGs, red dots, and holographics, yes, but no HAMRs. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:41, 14 January 2013 (EST)&lt;br /&gt;
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Sorry it took so long but I have a screenshot of a P90 in the mission &amp;quot;Persona Non Grata&amp;quot; but I have no idea how to add it. I'm still looking for a P90 with a HAMR sight in the game, but so far no luck. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 12:35, 17 January 2013 (EST)&lt;br /&gt;
:Do like I did for that MP7 image above: upload it and link to it here on the talk page. Even if nobody puts it on the actual page, at least you have proof. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:25, 7 February 2013 (EST)&lt;br /&gt;
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&lt;br /&gt;
==AT4==&lt;br /&gt;
&lt;br /&gt;
The AT4 is available in Persona non Grata but cannot be seen without noclip. Anyone want to take a shot?&lt;br /&gt;
Source:&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/0/0d/Loyalist_holding_AT4_Persona_Non_Grata_MW3.png screenshot]&lt;br /&gt;
*[http://callofduty.wikia.com/wiki/AT4#Call_of_Duty:_Modern_Warfare_3 section on COD wiki.]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:38, 12 February 2013 (EST)&lt;br /&gt;
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== Got to laugh ==&lt;br /&gt;
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You've got to laugh at some of the captions on the MW3 page. You'd actually think this was real-world and not a game. It isn't real life and is bound to make a few mistakes!! --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 01:49, 5 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've gotta laugh at you for expecting a website dedicated to the portrayal of firearms in media to ''not'' point out the mountains of ridiculous mistakes that IW and Treyarch make time after time after time after time in these games. The constant screw ups are what actually turned me off to this game series. You might find the CoD wiki is a better community for you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:27, 5 April 2013 (EDT)&lt;br /&gt;
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:You reckon it might be a better community for me? Oh well, thanks for the suggestion. I think I'll stick around here seeing as I am entitled to my opinion and I'm not a fan of the game. I came to this page for information and just said what I found. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 12:16, 13 April 2013 (EDT)&lt;br /&gt;
::You came to the page for information and are objecting that there is too much? With any piece of media if there are glaring errors with how a particular gun is portrayed (for example films with pump action noise on a double barrelled shotgun, safety catch talk for a Glock, stuff like that) there is not problem with mentioning it. With games like this that are played by a wide audience who are not necessarily knowledgeable about firearms, they can lead to a lot of misinformation about certain guns, and if we can help prevent that then I don't see the issue with pointing out the mistakes and inaccuracies that were made. What captions in particular do you think are over the top nit-picky?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 13 April 2013 (EDT)&lt;br /&gt;
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::The fact that it makes mistakes is not a good reason to ignore them. Nothing wrong with the captions here, I should know because I wrote them. Also, the statement &amp;quot;you are entitled to your opinion&amp;quot; means people will not come around your house with tyre irons and beat it out of you, it does ''not'' mean that ''we'' are entitled to your opinion, or that your opinion is automatically considered worthwhile, logically justified or factual. Lose the attitude, please. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:41, 14 April 2013 (EDT)&lt;br /&gt;
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== RPD ==&lt;br /&gt;
The [http://images.wikia.com/callofduty/images/c/ce/Africa_militiaman_holding_the_RPD_Return_to_Sender_MW3.png RPD Model from COD4] appears in a cutscene for the mission Return to Sender.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:32, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I uploaded the image, but it appears the page is locked so that only admins can edit it.&lt;br /&gt;
&lt;br /&gt;
[[File:Modwar3RPD.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:52, 15 June 2013 (EDT)&lt;br /&gt;
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:Yeah, I uploaded my own a little after anyway, it's up there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:45, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changing Minebea M-9 image==&lt;br /&gt;
&lt;br /&gt;
I made a change on the Minebea M-9 image to make it consistent so that the filenames consist of &amp;quot;File:Minebea M-9 submachine gun (New).jpg&amp;quot; and &amp;quot;File:Minebea M-9 (old).jpg&amp;quot;. I can't change it since the page is locked. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 00:40, 26 September 2013 (EDT)&lt;br /&gt;
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== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
Perhaps it just seems to me, but the first generation of the FN SCAR-L is much larger in appearance resembles a model represented in the game?&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|600px|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 04:06, 15 December 2013 (MSK)&lt;br /&gt;
:Wouldn't have surprised me if it were the case (games like this seem to be in some bizarre time-loop where everything in current military use has been replaced, but solely by prototypes and concept mock-ups of 5+-year-old guns), but the [http://callofduty.wikia.com/wiki/File:SCAR-L_3rd_person_MW3.png third-person model] and [http://callofduty.wikia.com/wiki/File:SCAR-L_menu_icon_MW3.png Create-a-Class icon] indicate it's third-gen. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:17, 22 February 2014 (EST)&lt;br /&gt;
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== ACR ==&lt;br /&gt;
&lt;br /&gt;
The ACR 6.8 in-game as a longer barrel than the military Remington ACR (as seen [http://callofduty.wikia.com/wiki/File:ACR_6.8_Red_Dot_Sight_Third_Person_MW3.png here] and [http://callofduty.wikia.com/wiki/File:Russian_Commando_firing_ACR_6.8_MW3.png here], though I'm not sure if this also applies to the 1st person model). Should this make it the civilian Bushmaster variant? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:54, 6 January 2015 (EST)&lt;br /&gt;
:It looks like it's the 14.5 on the in-game model ([http://callofduty.wikia.com/wiki/File:ACR_6.8_Cocking_MW3.png this] doesn't look as long as the one on the third person model), but we've got some pictures of Remington ACRs with 16 inch barrels on [[Talk:Bushmaster ACR]], so I don't think it would mean it's a different model. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:04, 6 January 2015 (EST)&lt;br /&gt;
::Eh, right, I forgot about the 16.5 barrel. But what specific components allow us to to differentiate between the Remington and Bushmaster ACR? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:45, 6 January 2015 (EST)&lt;br /&gt;
:::Well, aside from the giant Remington logo that's a but of a giveaway as to which version it's supposed to be, I think the handguard with bigger vents is only on the Remington ACR. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:01, 6 January 2015 (EST)&lt;br /&gt;
::::Yeah, regarding the handguard, that was in my mind, thanks for clarifying. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:29, 6 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
It can actually be used in singleplayer, in the mission &amp;quot;Bag and Drag&amp;quot;, though it is extremely rare (just like the Beretta 92SB in Goalpost) since it can only be obtained from the allied GIGN if they get into CQC fights with the enemies. I can post a couple of screencaps if someone wants proof, but they're unusable on the main page since they're taken off the TV and I don't have the game on PC. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:00, 21 May 2016 (EDT)&lt;br /&gt;
:I always thought that the only way they ever got those out was if they emptied their primary weapon at an enemy without killing them, they'd transition to their pistol rather than doing their reloading animation for their rifle. I've never got one of the guys in Goalpost to pull his sidearm and I finally got tired of it since it's the most boring level in the franchise, but I might give bag and drag a go to see if I can find one. Crap screenshot would be ok here on the talk page just to confirm it happens, I'll add it to the article then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 21 May 2016 (EDT)&lt;br /&gt;
::I wouldn't really recommend you to try checking it, since finding these two handguns is a freakin' pain in the ass :P Anyway, allies do usually draw their handguns after emptying their primary weapon in the middle of a gunfight, but this didn't work for me in Bag and Drag, and neither did it in Goalpost, as they kept on stupidly reloading their primaries in front of the enemy. It's by pure luck that I managed to get akimbo 92SBs in the latter, from an ally's body (regarding this pistol you can find YouTube videos showing it in the mission). Anyway, here you go:&lt;br /&gt;
::[[File:MW3-Magnum.jpg|thumb|none|600px|The solider on the right is Sabre, who got into a hand-to-hand fight with an enemy and finished him off with his Colt Anaconda.]]&lt;br /&gt;
::In this playthrough, I got the Colt Anaconda from Tueur, another GIGN soldier who usually gets killed in this mission (unlike Sabre and Faucon). He got into a CQC fight and drew his revolver, but lost against his opponent. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:49, 21 May 2016 (EDT)&lt;br /&gt;
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:::Another fine example of Infinity Ward's realistic choices in weapons. Kinda glad they gave up and moved to sci-fi crap. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:18, 22 May 2016 (EDT)&lt;br /&gt;
::::Unlike most YouTubers :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 22 May 2016 (EDT)&lt;br /&gt;
:::::Doesn't GIGN actually use revolvers? (A few seconds later) Yes they [http://foxtrotalpha.jalopnik.com/meet-frances-elite-revolver-toting-counter-terrorism-un-1678793691 do!]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:24, 22 May 2016 (EDT)&lt;br /&gt;
::::::Reason being that they're easier to use in front of riot shield, I wish Montagne could do that in Rainbow 6.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 22 May 2016 (EDT)&lt;br /&gt;
:::::::Seemed like Mr Wolf didn't know that they use revolvers, that's why i linked to that article.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 22 May 2016 (EDT)&lt;br /&gt;
::::::::They don't use Anacondas though, so the point still stands. That is like justifying a Navy SEAL carrying a Desert Eagle by saying that they use SIGs. As for why they use revolvers still, although the shield thing is debatable true, it is not really the reason. They just historically preferred the .357 cartridge and the reliability and simplicity of a revolver as a CQB weapon. They are used by GIGN more widely than just shield carriers. In fact, I believe that they have started to use Glocks with a 33 magazine with a shield due to it being so hard to reload (they may also carry their MR-73 still as a secondary weapon). S&amp;amp;W made a revolver which they tried to market for police use with a shield (M&amp;amp;P R8) but I have never heard of anyone using it in this capacity.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:36, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::The difference between an Anaconda and whatever revolvers the GIGN use is not nearly as big as the difference between a SIG and a damn Desert Eagle. But why waste time arguing about this anyway...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:48, 22 May 2016 (EDT)&lt;br /&gt;
::::::::::They are two weapons of very different size and weight, firing a different cartridge, one of which is a serious military/police weapon whilst the other is a novelty/niche hunting weapon. Doesn't seem that far off to me.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:56, 22 May 2016 (EDT)&lt;br /&gt;
:::::::::::I wasn't saying it was unrealistic for the GIGN to use revolvers, just the Colt Anaconda specifically. It's pretty cool that they still use .357 revolvers.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:54, 22 May 2016 (EDT)&lt;br /&gt;
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== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.thefirearmblog.com/blog/2012/02/07/chiappa-t-series-1887-shotgun-pistol/ Another attempt] of replicating video games stuff. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:01, 5 August 2016 (EDT)&lt;br /&gt;
:It's name implies it's suppose to be Terminator 2 inspired. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:24, 5 August 2016 (EDT)&lt;br /&gt;
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== Fictional Drone is not so fictional... ==&lt;br /&gt;
&lt;br /&gt;
According to Howe Technologies Ripsaw MS2. At least according to www.igcd.net --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:50, 2 December 2016 (EST)&lt;br /&gt;
:You realise a Ripsaw is like six or seven feet tall, right? Also the tracks and running gear are completely wrong for a Ripsaw.[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:23, 2 December 2016 (EST)&lt;br /&gt;
::There are some similarities in general shape, but at the most this is only vaguely based on a Ripsaw. If you compare [http://img.scout.com/sites/default/files/styles/primary_image/public/2016/04/19/ripsaw-army-test.png this] to [http://vignette2.wikia.nocookie.net/callofduty/images/c/c2/UVG_MW3.png/revision/latest?cb=20121013175636 this] there are a lot of differences. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:38, 2 December 2016 (EST)&lt;br /&gt;
Immediatly after I seen that on igcd i put here, so well, thanks commando... and Evil Tim I never seen a Ripsaw in my life before commando552 showed.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 14:57, 2 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
On another note, the PP-90M1 section incorrectly has &amp;quot;9x18mm&amp;quot; in the caption, whereas it's actually chambered in 9x19mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:56, 15 January 2017 (EST)&lt;br /&gt;
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== &amp;quot;Starstreak&amp;quot; launcher in Spec Ops ==&lt;br /&gt;
&lt;br /&gt;
Should we add it. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:24, 28 February 2017 (EST)&lt;br /&gt;
:It is a made up launcher based on the Stinger model, so have just added a note for it in that section. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 28 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some caption notes ==&lt;br /&gt;
&lt;br /&gt;
Two additions I can think of:&lt;br /&gt;
&lt;br /&gt;
1.) In the last screenshot from the RSASS section: while the production Mi-28N showing up in 1996 is an anachronism, it might be worth noting that those still at least actually showed up in the original CoD4 level - the RSASS's leaning on a crate weren't there the first time around.&lt;br /&gt;
&lt;br /&gt;
2.) In the section for the GP-30: this is more of a nitpick, but I'm not sure I like picking on Bad Company specifically for loading an incorrect M203 grenade into a GP-series launcher, as if it was the first game to do so and/or the reason everyone else does it, when Call of Duty was doing it first (November 2007 for CoD4 vs June 2008 for Bad Company). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 19:23, 12 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
: On that second one, TBH, I think you're reading a bit too much into it (one link is 'picking on' said game?). That said, we make notes like that all over the site, I don't see a real issue. I certainly see no reason to replace it with a note about CoD4, if that's what you're asking. I'd suggest removing it entirely before that, but I don't think that necessary either. As for the first, I'm not quite sure what you're going for there.. I suppose a reference to the previous game wouldn't hurt but again I don't necessarily see the need for it either. All-told, for your complaint about the page supposedly poking at one game it sounds like you're wanting it to instead poke at CoD4, which well, I just don't see as actually adding anything to the page itself. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:20, 13 July 2017 (EDT)&lt;br /&gt;
::The first suggestion is just going along with the &amp;quot;time travel&amp;quot; joke that's already there - Zakhaev not only has multiple units of a helicopter at a point in time where even its prototype hadn't ever flown yet, but now he also has sniper rifles that not only didn't exist at that point in time, but also ''were not there'' the first time we were made privy to the events of that day. As for the second, I'm not complaining that we're calling out ''Bad Company'' for making the same mistake, because there's no doubt that it did - my issue is that the wording in the caption suggests that it was the first and/or only other game to ever do that, when as I demonstrated above that is clearly not the case. I wouldn't disagree to keeping the link to ''Bad Company'' there alongside one to ''Call of Duty 4'' if we change it, but still, CoD4 would be a more accurate and reasonable comparison because A) it made the same mistake half a year before ''Bad Company'' was even released, and B) it's actually in the same series and at least at some point in time had most of the same developers as ''Modern Warfare 3''. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 23:54, 13 July 2017 (EDT)&lt;br /&gt;
:::: I gotcha now. Most of that sounds fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:05, 14 July 2017 (EDT)&lt;br /&gt;
:::On a side note, the Mi-28 was developed in the 1980s and the Mi-28N prototype was first flown in November of 1996 (at least according to Wikipedia), so I don't think it's as anachronistic as whoever stated that originally. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:29, 14 July 2017 (EDT)&lt;br /&gt;
::::Well, from the CoD wiki, the mission in which the Havoc is seen takes place in winter 1996, so depending when that season is, it mightn't be as erroneous as some people believe it to be. (Link: http://callofduty.wikia.com/wiki/All_Ghillied_Up) -Ft763&lt;br /&gt;
:::::Talking about the Mi-28 Havoc here, not the Mi-24 Hind. For some reason, all the Hinds are replaced with Havocs in &amp;quot;One Shot, One Kill&amp;quot; mission that comes after &amp;quot;All Ghillied Up.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:22, 14 July 2017 (EDT)&lt;br /&gt;
Yeah, that's what I was talking about. Fixed it. -Ft763&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: previously, the site's M60E4 image was incorrectly named M60E3. I renamed it, so can someone of the admins please make the appropriate change in the M60E4 section? (as well as delete the old &amp;quot;M60E3.jpg&amp;quot; redirect). Also, the AWM section lists some incorrect things; &lt;br /&gt;
in reality both the AW and AWM can have either folding or non-folding stocks, and it wouldn't have been correct to call the in-game weapon &amp;quot;L115A1&amp;quot; (could have been simply called &amp;quot;AWM&amp;quot; or something), because according to what is stated on Ghosts page the real L115A1 has a non-folding stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:14, 21 August 2017 (EDT)&lt;br /&gt;
:Oh and another fun fact: the in-game SCAR-L only has 1-S selector markings, just like the civilian SCAR 16S. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 23 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== The page is locked from edits, so I can't add screenshots ==&lt;br /&gt;
&lt;br /&gt;
I'd like to add a few pictures or info about the MW3 guns, but whoever locked the page was angry that day and never unlocked it back. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 05:20, 1 October 2017 (EDT)&lt;br /&gt;
[[Image:MW3_SP_M60E4_grip.jpg|thumb|none|600px|The M60E4 (which is actually an M60E3) in single player has a grip attached. It is gray because no camo or base color is applied, and the player never touches it. It is also different from the multiplayer grip.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203.jpg|thumb|none|600px|The M16A4 with an M203 in single player.]]&lt;br /&gt;
[[Image:MW3_SP_M16A4_M203_MW2.jpg|thumb|none|600px|When the M203 is selected, it instantly morphs into an MW2 model. This has to be seen to be believed.]]&lt;br /&gt;
:It's locked to prevent vandalism and / or addition of 4:3 aspect ratio images. I'll have to redownload it and get those in the right aspect ratio when it's done. Yaaaay, I get to play Hamburg again, it's only one of the worst levels in the series. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:49, 1 October 2017 (EDT)&lt;br /&gt;
::The &amp;quot;worst level in the series&amp;quot; honor definitely goes to Ghosts' Sin City. Also yeah, von CAHEK, keep in mind that some games have horrible-looking images when taken in 4:3 aspect ratio; notice how your second screenshot is vertically stretched. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:48, 1 October 2017 (EDT)&lt;br /&gt;
:::@Ultimate94ninja, my screenshots aren't stretched, note the crosshair is perfectly square, unlike some shots on Black Ops page. I play with a FOV changer, because, bloody hell, it's a PC! The default fov 65 is downright horrible and my eyes start bleeding after half an hour of playing. CoD:Ghosts was a pain due to their zero-policy to fov changers. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 13:37, 2 October 2017 (EDT)&lt;br /&gt;
:::I dunno, Hamburg is certainly the laziest, since it's basically three wide right-angled corridors filled with random junk with cutscenes between them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:33, 1 October 2017 (EDT)&lt;br /&gt;
::::I can try to retake those screenshots in 1280x720, if you want. What am I supposed to tell my FoV Changer then, &amp;quot;106&amp;quot;? And yeah, SCREW the goddamn Hamburg mission. That &amp;quot;storm the beach&amp;quot; moment was teeth-grinding at Veteran, as well as the uselessness of a single SMAW round, it doesn't one-shot the tank anyway. [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 12:36, 2 October 2017 (EDT)&lt;br /&gt;
:::::It's ok, I've got it reinstalled now, I'll get the shots tomorrow in 1920x1080 like the rest on the page. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:03, 2 October 2017 (EDT)&lt;br /&gt;
::::::Very well, because for some reason, my game is horribly stretched when set to widescreen resolution. &amp;quot;Image quality&amp;quot; option used to fix that, but it doesn't now. Also, the FOV changer doesn't allow value higher than 100. Good luck in Hamburg, lol [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 13:37, 2 October 2017 (EDT)&lt;br /&gt;
Yeah, Hamburg is by far and away the worst. Moving up those streets where you get shot from tons of people you can't even see was a huge buzzkill. It makes me wonder how I was able to play that campaign on repeat when I was younger.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 09:52, 1 October 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Yeah, and I'm still baffled by them giving you a SMAW with 1 shot as your second starting weapon, what the hell is it even supposed to be for? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 1 October 2017 (EDT)&lt;br /&gt;
::I think you could optionally destroy one of the tanks at the start of the level, but you were 10 times more likely to be killed while doing so, and it would later be destroyed either way. And yeah, I agree that it's the laziest level, but I mentioned Sin City as the worst due to horrible 8-year old kids style writing (like the rest of the Ghosts campaign), as well as Hesh saying &amp;quot;Logan, pick up Riley! Logan, pick up Riley! Logan, pick up Riley!&amp;quot; literally every 5 seconds and I was like SHUT THE FUCK UP I'M SHOOTING HUNDREDS OF INCOMING FEDERATION DUDES I DON'T HAVE FOUR ARMS. And this is before we start to consider the fact that despite this, he pretty much wrote off [spoiler]'s death like it's nothing. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:04, 1 October 2017 (EDT)&lt;br /&gt;
:::Oh yeah, I love how awful the writing in Ghosts was, they even did the whole &amp;quot;they killed all the bad dudes BUT THEY LEFT ONE ALIVE TO TELL HIS COMRADES&amp;quot; thing which was bought up in ''Band of Brothers'' as a ''joke''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 1 October 2017 (EDT)&lt;br /&gt;
I haven't played the Ghosts campaign in a thousand years, so I don't remember much of that level. Was that the one when your in the mall with an escalator for a bit? 'Cause I do remember hating that one--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:23, 1 October 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:No, Sin City's the one where you're in a disused ''Spec Ops: The Line'' set in Vegas and you have to...I don't know, that pyramid that's in Vegas turns up at some point. Mainly known for an incredibly hard QTE on Veteran that a lot of people thought was outright broken when the game came out. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:42, 1 October 2017 (EDT)&lt;br /&gt;
::All jokes aside, yeah it's the one that involves the mall and escalators, you start in the casino. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:47, 1 October 2017 (EDT)&lt;br /&gt;
:::Still, it was all worth it for shooting a smiley face into that monitor in Federation Day and then trying to breathe as the deadly serious cutscene played out. And I though when he was talking about the mall and escalators he meant the one where you have the grenade launcher and deadly 50 cal SVD, then I belated remembered that's a stadium. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:57, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please move cut weapons to the talk page ==&lt;br /&gt;
&lt;br /&gt;
The TDI Vector is a weapon cut from the final game. Please move it to the talk page because it does not merit an appearance on the main page because it did not formally appear in-game. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:12, 25 July 2018 (EDT)&lt;br /&gt;
:Eh, we have weapons in trailers and pre-release materials too if we know what they are, it's only leaks we don't put up. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:27, 26 July 2018 (EDT)&lt;br /&gt;
::I would personally argue that trailers and pre-release materials are not a part of the game proper, and weapons only appearing in them thus do not constitute weapons that appear in-game, and therefore should not be on the page. I personally believe that they should be on the talk page, but not on the main page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 09:21, 26 July 2018 (EDT)&lt;br /&gt;
:::Well I think it's more a question of if someone might question what they are and if we know. Mostly they're holdovers from when all we had was trailers, and I don't really see the point of removing this information from a page when the game comes out. I mean, we also have behind-the-scenes images on movie pages, they don't appear in the movie. The trailer up there is a special case in that isn't part of the game and never was ''and'' has far too many weapons to just put it on the main page (we do that for live-action trailers that only have one or two guns in them like the one for FEAR 3). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:22, 27 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Striker variant ==&lt;br /&gt;
&lt;br /&gt;
The in-game Striker variant is a Sentinel Arms Striker-12 because it features the unique drum advancing thumb tab found only on that variant. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:04, 20 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weird &amp;quot;MG36&amp;quot; rails ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-FakeMG36-2.jpg|thumb|none|600px|MG36.]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[Image:MW3-FakeMG36-3.jpg|thumb|none|600px|.]]&lt;br /&gt;
Despite the identification as a G36K-based mockup of the MG36, this in-game rail looks nothing like any of the G36 rails that we have images of right now, not even that of the reference image. It doesn't even look like the G36C rails in the same game. Does anybody have any idea what rail this is? &lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|G36C rails for comparison.]] --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:27, 14 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:Might be based on the ones used by some of the Airsoft G36s made by Evike, [https://www.evike.com/products/69387/ example]. They seem to have increased the spacing between rail sections, probably just to avoid visual artifacting. Looks like the normal attachment screws have been replaced with bigger thumbscrews, which is the sort of change you could easily get away with on an Airsoft weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:19, 14 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::Poor modeling I'd say, CoDs tend to have poor details in the models, just look at the difference between the realistic rendition of the troy sights in BO1 and the poor attempt in MW2. Oh and btw the &amp;quot;abnormally raised sights&amp;quot; are MP7 sights. Also why is the MW3 page still locked? I understand it was to prevent some trolling and vandalism but come on, its locked like for years now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:41, 14 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== M14 EBR and MK14 ==&lt;br /&gt;
&lt;br /&gt;
So if I'm reading this correctly, the only appearance of the Magpul CTR-stocked Mk 14 Mod 1 is a third-person model right? Shouldn't the first person images of the &amp;quot;M14 EBR&amp;quot; be moved to the Mk 14 Mod 0 section, since the first-person model is more or less the same model as the Mk 14 Mod 0 &amp;quot;MK14&amp;quot;? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:50, 19 January 2019 (EST)&lt;br /&gt;
:It's not exactly the same model, though, and putting them there would make it even more needlessly hard to explain what's going on. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:26, 19 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Since the page will never be unlocked I will leave this here ==&lt;br /&gt;
&lt;br /&gt;
The handguard of the M4A1 is not KAC. It is obviously recycled from the SIR quad from MW2 but I think it is meant to resemble Surefire M73 as it is somewhat slimmed down but still has weirdly angled vent holes. The charging handle latch is either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one. Its grip is also not the A1 but incorrectly depicted A2 confirmed by the ridging on the back of the grip--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:29, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Request to unlock the page for edits==&lt;br /&gt;
The Striker section is outdated. The reload animation in-game likely cannot work in real life, as there is no evidence that the thumb tab on the Striker can advance the drum magazine. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:20, 15 October 2019 (EDT)&lt;br /&gt;
: Requesting another edit to add this line to the FAD section: The empty reload animation completely ignores the cocking handle (a hook-shaped extension on the right side of the gun, next to the ejection port), and the user instead just slaps the mag again to lengthen the reload time. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:33, 16 October 2019 (EDT)&lt;br /&gt;
:: Requesting an edit with the development. Treyarch and Neversoft also help out with Modern Warfare 3. Not only Treyarch help out the actual Modern Warfare 3 game, they also ported the Wii version of the game. The whole development of Modern Warfare 3 appears in the end credits.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:05, 26 October 2019 (EDT)&lt;br /&gt;
::: Requesting another edit: The PKP's reload animation disregards the release button on the rear of the feed tray cover, and just lifts up the feed tray cover by the rear sight. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:21, 10 November 2019 (EST)&lt;br /&gt;
:::: Minor edit request: the portrayal of the SMAW as a disposable launcher should be described as inaccurate instead of incorrect. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:58, 18 November 2019 (EST)&lt;br /&gt;
More: The MG36's bipod is recycled from the M60E3. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:22, 8 January 2020 (EST)&lt;br /&gt;
:Limpet mine used to breach the sub resembles this thing called &amp;quot;[https://www.slideshare.net/navydiver/pmseod21-exchange-officer-end-of-tour-report MK 3 CLAM]&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:34, 31 January 2020 (EST)&lt;br /&gt;
::Another one on the pile: unlike the one in ''MW2'', the SPAS-12 here has no charging handle; its ejection port also never opens, since it's just part of the texture, meaning that applying some camouflage finishes can remove the ejection port entirely. This in spite of the fact that the pumping animation has you flip the gun over to look directly at said non-functional and/or nonexistent ejection port. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:20, 2 February 2020 (EST) P.S.: Also, the M240B section calls it an &amp;quot;M20B&amp;quot; at one point. Should probably deal with that.&lt;br /&gt;
&lt;br /&gt;
The M4A1's handguard appears to have [https://www.amazon.com/YWNYT-Picatinny-Handguard-Sections-Lightweight/dp/B07YJS3TQ6/ref=sr_1_56?dchild=1&amp;amp;qid=1583805863&amp;amp;s=sports-and-fitness&amp;amp;sr=1-56 lightweight hollow-out rails]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:12, 9 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Someone recreated the MW3 M4A1 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/ar15/comments/bdz3lm/a_modern_warfare_3_ar15/ Here it is]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:49, 14 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
: I wonder if the 20-round magazine on the M4A1 in this is an artifact from the Mk 12 that was also supposed to be in the game.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:19, 8 January 2020 (EST) PS - I've been considering installing this game on the Xbox and trying to find that AK with the Aimpoint M68 that's supposed to be in a DLC Spec Ops mission.&lt;br /&gt;
&lt;br /&gt;
== Request to add info to the M4A1 and the Colt CM901==&lt;br /&gt;
&lt;br /&gt;
Also, why are pages protected in the first place? Almost every page is always a work in progress anyways, this just makes it harder to edit. If anyone vandalizes the page, someone will see it and fix it.--[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 21:18, 17 April 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-HS50-3.jpg&amp;diff=1636477</id>
		<title>File:FMOK-HS50-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-HS50-3.jpg&amp;diff=1636477"/>
		<updated>2023-12-18T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AKS-2.jpg&amp;diff=1636476</id>
		<title>File:FMOK-AKS-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AKS-2.jpg&amp;diff=1636476"/>
		<updated>2023-12-18T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AKS-2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AW.jpg&amp;diff=1636475</id>
		<title>File:FMOK-AW.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AW.jpg&amp;diff=1636475"/>
		<updated>2023-12-18T16:38:58Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AW.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AKS.jpg&amp;diff=1636474</id>
		<title>File:FMOK-AKS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AKS.jpg&amp;diff=1636474"/>
		<updated>2023-12-18T16:37:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AKS.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AKS.jpg&amp;diff=1636473</id>
		<title>File:FMOK-AKS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AKS.jpg&amp;diff=1636473"/>
		<updated>2023-12-18T16:35:56Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AKS.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AKS-2.jpg&amp;diff=1636472</id>
		<title>File:FMOK-AKS-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AKS-2.jpg&amp;diff=1636472"/>
		<updated>2023-12-18T16:31:27Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AKS-2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SS}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FMOK-AW.jpg&amp;diff=1636471</id>
		<title>File:FMOK-AW.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FMOK-AW.jpg&amp;diff=1636471"/>
		<updated>2023-12-18T16:17:34Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:FMOK-AW.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Daewoo_dr200.jpg&amp;diff=1636469</id>
		<title>File:Daewoo dr200.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Daewoo_dr200.jpg&amp;diff=1636469"/>
		<updated>2023-12-18T15:53:44Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:Daewoo dr200.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Daewoo_K2C1.jpg&amp;diff=1636468</id>
		<title>File:Daewoo K2C1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Daewoo_K2C1.jpg&amp;diff=1636468"/>
		<updated>2023-12-18T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: Ultimate94ninja uploaded a new version of File:Daewoo K2C1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online_2&amp;diff=1636467</id>
		<title>Counter-Strike Online 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online_2&amp;diff=1636467"/>
		<updated>2023-12-18T15:51:40Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Daewoo K2C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike Online 2&lt;br /&gt;
|picture = CSOL2 Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Nexon&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= Nexon&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
The sequel to ''[[Counter-Strike Online]]'' by Nexon.&lt;br /&gt;
&lt;br /&gt;
It was announced that the game's servers would shut down in early 2018.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are found in the video game ''Counter-Strike Online 2'':'''&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms AF2011-A1==&lt;br /&gt;
[[Arsenal Firearms AF2011-A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:AF2011.jpg|400px|thumb|none|Arsenal Firearms AF2011-A1 - .45 ACP]]&lt;br /&gt;
[[File:CSOL2 AF2011-A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
A pair of [[Beretta 92G Elite II]] is dual-wielded as the Dual Beretta 92.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|400px|Beretta 92G - 9x19 mm]]&lt;br /&gt;
[[File:CSOL2 Berettas.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Berettas Idle.jpg|thumb|none|600px|Holding the Dual Berettas.]]&lt;br /&gt;
[[File:CSOL2 Berettas Reload 1.jpg|thumb|none|600px|You could always use some gratuitous flipping when dropping out magazines.]]&lt;br /&gt;
[[File:CSOL2 Berettas Reload 2.jpg|thumb|none|600px|Inserting the right magazine with a smack.]]&lt;br /&gt;
[[File:CSOL2 Berettas Reload 3.jpg|thumb|none|600px|And inserting the left magazine normally.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K5==&lt;br /&gt;
[[Daewoo K5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|400px|Daewoo K5 - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 K5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
[[FN Five-seveN]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28 mm]]&lt;br /&gt;
[[File:CSOL2 Five Seven.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock 17]] and is called a Glock 18C despite not having compensator cuts nor a fire selector. It can fire in bursts and holds 20 rounds a magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:CSOL2 Glock.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Glock Draw.jpg|thumb|none|600px|A brass check when drawing the weapon.]]&lt;br /&gt;
[[File:CSOL2 Glock Idle.jpg|thumb|none|600px|Holding the Glock.]]&lt;br /&gt;
[[File:CSOL2 Glock Reload.jpg|thumb|none|600px|Reloading the Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
[[Heckler &amp;amp; Koch USP Match]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 USP Match.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 USP Draw.jpg|thumb|none|600px|Drawing the USP Match.]]&lt;br /&gt;
[[File:CSOL2 USP Idle.jpg|thumb|none|600px|Holding the USP Match.]]&lt;br /&gt;
[[File:CSOL2 USP Reload.jpg|thumb|none|600px|Reloading the USP Match.]]&lt;br /&gt;
[[File:CSOL2 USP Suppressed 1.jpg|thumb|none|600px|Attaching the suppressor. Note the flipped &amp;quot;Match&amp;quot; text, indicating that this is a left-handed model and animation flipped for right-handed view, though the game has right-handed viewmodels by default.]]&lt;br /&gt;
[[File:CSOL2 USP Suppressed 2.jpg|thumb|none|600px|The USP Match with the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
[[Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]&lt;br /&gt;
[[File:CSOL2 Desert Eagle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Desert Eagle Draw.jpg|thumb|none|600px|Drawing the Desert Eagle involves a quick spin of the gun.]]&lt;br /&gt;
[[File:CSOL2 Desert Eagle Idle.jpg|thumb|none|600px|Holding the Deagle.]]&lt;br /&gt;
[[File:CSOL2 Desert Eagle Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==QSZ-92==&lt;br /&gt;
The [[QSZ-92]] is a pistol in CSOL2.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92-9 - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 QSZ-92.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 QSZ-92 Idle.jpg|thumb|none|600px|Holding the QSZ-92. Note the 20-round capacity.]]&lt;br /&gt;
[[File:CSOL2 QSZ-92 Reload 1.jpg|thumb|none|600px|Dropping out the magazine.]]&lt;br /&gt;
[[File:CSOL2 QSZ-92 Reload 2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
[[SIG-Sauer P228]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 P228.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Triple Action Thunder==&lt;br /&gt;
[[Triple Action Thunder]]&lt;br /&gt;
[[File:Thunder 50.jpg|thumb|none|500px|Thunder - .50 BMG]]&lt;br /&gt;
[[File:CSOL2 Thunder.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
[[Sentinel Arms Striker-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18&amp;quot; barrel with top folding stock - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 Striker.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Striker Draw.jpg|thumb|none|600px|Drawing the weapon involves awkwardly grabbing the weapon by the grip.]]&lt;br /&gt;
[[File:CSOL2 Striker Idle.jpg|thumb|none|600px|Holding the Striker.]]&lt;br /&gt;
[[File:CSOL2 Striker Reload.jpg|thumb|none|600px|Reloading. A new shell is loaded and the lever is pressed.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
[[Benelli M3 Super 90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 M3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M3 Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M3 Pump.jpg|thumb|none|600px|Like other CS games, there are multiple pump animations for the M3 (2 in this game), at slightly different angles.]]&lt;br /&gt;
[[File:CSOL2 M3 Reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
[[Benelli M4 Super 90]] &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 M1014.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Triple Threat==&lt;br /&gt;
[[Chiappa Triple Threat]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChiappaTripleThreat.jpg|thumb|none|450px|Chiappa Triple Threat - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 Triple Threat.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
[[Daewoo USAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge.]]&lt;br /&gt;
[[File:CSOL2 USAS-12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBS-09 ==&lt;br /&gt;
The [[QBS-09]] is one of the weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Qbs-09.jpg|thumb|none|500px|QBS-09 - 12 Gauge]]&lt;br /&gt;
[[File:CSOL2 QBS-09.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 QBS-09 Idle.jpg|thumb|none|600px|Holding the QBS-09.]]&lt;br /&gt;
[[File:CSOL2 QBS-09 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
[[Remington Model 870]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with Folding Stock - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[Standard Manufacturing DP-12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|500px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 DP-12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Double Defense==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Stoeger Double Defense]] with a sawed-off stock is one of the shotguns in the game. Both barrels are always fired simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoeger Double Defense.jpg|thumb|500px|none|Stoeger Double Defense - 12 gauge]]&lt;br /&gt;
[[File:CSOL2 Double Defence.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Double Defence Draw.jpg|thumb|none|600px|The weapon is flicked shut when being drawn.]]&lt;br /&gt;
[[File:CSOL2 Double Defence Idle.jpg|thumb|none|600px|Holding the Double Defense.]]&lt;br /&gt;
[[File:CSOL2 Double Defence Reload 1.jpg|thumb|none|600px|Removing the spent shells.]]&lt;br /&gt;
[[File:CSOL2 Double Defence Reload 2.jpg|thumb|none|600px|Inserting two new shells.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== AR-57 ==&lt;br /&gt;
An [[AR-57]] with an assortment of tan-colored accessories (including a red dot sight that zooms in the player's view classic CS style) appears as the AR-57 PDW, with a 50 round capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:CSOL2 AR-57.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 AR-57 Draw.jpg|thumb|none|600px|Cocking the weapon when drawing it.]]&lt;br /&gt;
[[File:CSOL2 AR-57 Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 AR-57 Reload 1.jpg|thumb|none|600px|Dramatically throwing away the old magazine.]]&lt;br /&gt;
[[File:CSOL2 AR-57 Reload 2.jpg|thumb|none|600px|Inserting a new P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is one of the game's available SMGs; it comes pre-equipped with a vertical foregrip and, curiously enough, the longer barrel of the civilian [[Beretta Cx4 Storm|Cx4]] variant.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BerettaCX4.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CSOL2 MX4.jpg|thumb|none|600px|The long-barreled Mx4 (or possibly just a mis-labeled Cx4) in the weapon-purchasing menu.]]&lt;br /&gt;
&lt;br /&gt;
==CS/LS06==&lt;br /&gt;
[[CS/LS06]]&lt;br /&gt;
&lt;br /&gt;
[[File:CS LS06.jpg|thumb|none|450px|CS/LS06 - 9x19mm.]]&lt;br /&gt;
[[File:CSOL2 CS06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
Called [[Steyr TMP]] &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;T MP9 suppressed.jpg|thumb|none|400px||Brügger &amp;amp; Thomet MP9 with suppressor, red dot scope and unfolded stock - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 TMP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 TMP Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 TMP Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 TMP Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
[[MAC-10]] &lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[File:CSOL2 MAC-10.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 MAC-10 Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 MAC-10 Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 MAC-10 Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:CSOL2 MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP45]] &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CSOL2 UMP.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
[[FN P90 TR]] &lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[File:CSOL2 P90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP7A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 PDW - 4.6x30 mm]]&lt;br /&gt;
[[File:CSOL2 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
[[M1A1 Thompson]] &lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CSOL2 Thompson.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:CSOL2 Grease Gun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:CSOL2 Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Assault &amp;amp; Battle Rifles =&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
What is likely an [[Alexander Arms .50 Beowulf]] with a RIS handguard, a compensator, and a red dot sight (with no gameplay use) is found in CSO2 as the Alexander Beowulf, with a 10-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA Beowulf.jpg|thumb|none|451px|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:CSOL2 Beowulf Draw.jpg|thumb|none|600px|The charging handle is pulled when drawing the weapon.]]&lt;br /&gt;
[[File:CSOL2 Beowulf Idle.jpg|thumb|none|600px|Holding the Beowulf.]]&lt;br /&gt;
[[File:CSOL2 Beowulf Reload 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[File:CSOL2 Beowulf Reload 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-973==&lt;br /&gt;
[[AEK-973]]&lt;br /&gt;
[[Image:AEK-973.jpg|thumb|none|500px|AEK-973 with scope - 7.62x39mm]]&lt;br /&gt;
[[File:CSOL2 AEK-973.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]]&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|500px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|500px|7.62x39mm AK-12 prototype (photoshopped mock-up)]]&lt;br /&gt;
[[File:CSOL2 AK-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 AK-12 Draw.jpg|thumb|none|600px|Drawing the AK-12.]]&lt;br /&gt;
[[File:CSOL2 AK-12 Idle.jpg|thumb|none|600px|Holding the AK-12.]]&lt;br /&gt;
[[File:CSOL2 AK-12 Reload 1.jpg|thumb|none|600px|The original magazine is chopped out.]]&lt;br /&gt;
[[File:CSOL2 AK-12 Reload 2.jpg|thumb|none|600px|After inserting a new magazine, the charging handle is pulled.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:CSOL2 AK47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[AKM]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:CSOL2 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
[[Colt M16A2]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[File:CSOL2 M16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSO2 M16 Idle.jpg|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
[[File:CSO2 M16 Reload 1.jpg|thumb|none|600px|The STANAG magazine is flicked out.]]&lt;br /&gt;
[[File:CSO2 M16 Reload 2.jpg|thumb|none|600px|After loading in a new magazine, the charging handle is racked.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1==&lt;br /&gt;
[[M4A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 SOPMOD with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:CSOL2 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
The [[Daewoo K1A]] uses its Korean military classification of SMG in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 K1A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2C ==&lt;br /&gt;
[[Daewoo K2C]]&lt;br /&gt;
&lt;br /&gt;
[[File:K2C.jpg|thumb|none|500px|Daewoo K2C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 K2C.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
[[FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 FAMAS.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 FAMAS Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 FAMAS Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 FAMAS Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
[[FN F2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 F2000.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL==&lt;br /&gt;
[[FN FAL]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSOL2 FAL.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
[[FN FNC]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 FNC.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
[[FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]&lt;br /&gt;
[[File:CSOL2 SCAR-H.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 SCAR-H Draw.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 SCAR-H Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 SCAR-H Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 SCAR-H Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
[[FN SCAR-L]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 SCAR-L.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36KV]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[File:CSOL2 G36K.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G3SG/1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51 mm NATO]]&lt;br /&gt;
[[File:CSOL2 G3SG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3KA4 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G3KA4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSOL2 G3KA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416C ==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK416C]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 HK416C.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Carbine ==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
[[Galil ARM]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|500px|IMI Galil ARM with wood handguard  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 Galil.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Galil Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Galil Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Galil Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
[[QBZ-95]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]&lt;br /&gt;
[[File:CSOL2 QBZ-95.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
Called by [[Bushmaster ACR|ACR]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|500px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 ACR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 ACR Draw.jpg|thumb|none|600px|Drawing the Masada.]]&lt;br /&gt;
[[File:CSOL2 ACR Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 ACR Reload 1.jpg|thumb|none|600px|Flicking out the magazine. Here you can see Magpul text on the side of the gun.]]&lt;br /&gt;
[[File:CSOL2 ACR Reload 2.jpg|thumb|none|600px|Loading new magazine. Here you can see that the serial number on the side has Masada in it.]]&lt;br /&gt;
[[File:CSOL2 ACR Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CSOL2 ACR Suppressed 1.jpg|thumb|none|600px|The weapon can also use a suppressor.]]&lt;br /&gt;
[[File:CSOL2 ACR Suppressed 2.jpg|thumb|none|600px|The weapon with the suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 ==&lt;br /&gt;
[[SIG SG 550]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
[[File:CSOL2 SG550.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
[[SIG SG 552 Commando]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 SG 552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 SG 552 Draw.jpg|thumb|none|600px|Drawing the weapon.]]&lt;br /&gt;
[[File:CSOL2 SG 552 Idle.jpg|thumb|none|600px|Holding the SG 552.]]&lt;br /&gt;
[[File:CSOL2 SG 552 Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CSOL2 SG 552 Reload 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
[[Steyr AUG A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 AUG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Silver Shadow Gilboa Snake ==&lt;br /&gt;
[[Gilboa Snake]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|500px|Gilboa Snake - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 Gilboa Snake.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==T65K1==&lt;br /&gt;
[[T65 rifle series|T65K1]]&lt;br /&gt;
[[Image:T65k1.jpg|thumb|none|500px|Combined Service Forces T65 Rifle - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 T65K1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==T86==&lt;br /&gt;
[[File:T86.jpg|thumb|none|500px|Combined Service Forces T86 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[File:CSOL2 T86.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==T91==&lt;br /&gt;
[[Image:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45 mm NATO]]&lt;br /&gt;
[[File:CSOL2 T91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XT-97==&lt;br /&gt;
[[XT-97]]&lt;br /&gt;
[[File:XT97.jpg|thumb|none|500px|XT97 - 5.56x45mm.]]&lt;br /&gt;
[[File:CSOL2 XT97.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MK18&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[File:CSOL2 MK18.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
[[M249-E2 SAW]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 M249.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M249 Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M249 Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M249 Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M249 Reload 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mk43 Mod 1 ==&lt;br /&gt;
The Mk43 Mod 1, a variant of the [[M60E4]] with additional RIS mounts appears in CSOL2 as the M60E4.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSOL2 M60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M60 Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M60 Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M60 Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M60 Reload 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[PKM]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]&lt;br /&gt;
[[File:CSOL2 PKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K12==&lt;br /&gt;
[[Daewoo K12]]&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo K12.jpg|thumb|500px|none|Daewoo K12 - 7.62x51mm]]&lt;br /&gt;
[[File:CSOL2 K12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
[[MG3]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:CSOL2 MG3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M1918A2 BAR ==&lt;br /&gt;
The [[M1918A2 BAR]] is categorized as an assault rifle in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]&lt;br /&gt;
[[File:CSOL2 BAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
[[Norinco QJY-88]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:CSOL2 QJY-88.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M27 IAR==&lt;br /&gt;
[[Heckler &amp;amp; Koch M27 IAR]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CSOL2 M27 IAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
[[Steyr Scout]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]&lt;br /&gt;
[[File:CSOL2 Scout.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Scout Idle.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Scope.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Scout Bolt.jpg|thumb|none|600px|Pulling the bolt after a shot.]]&lt;br /&gt;
[[File:CSOL2 Scout Reload 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 Scout Reload 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
[[Accuracy International Arctic Warfare Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CSOL2 AWM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 AWP.jpg|thumb|none|600px|&amp;quot;AWP&amp;quot;, different weapon]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[Barrett M107A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M107A1.jpg|thumb|none|500px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[File:CSOL2 M107A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
[[Barrett M95]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[File:CSOL2 M95.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
[[Barrett M99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|500px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[File:CSOL2 M99.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CSOL2 M99 Idle.jpg|thumb|none|600px|Holding the M99.]]&lt;br /&gt;
[[File:CSOL2 M99 Reload 1.jpg|thumb|none|600px|Pulling open the chamber.]]&lt;br /&gt;
[[File:CSOL2 M99 Reload 2.jpg|thumb|none|600px|Inserting a new round.]]&lt;br /&gt;
[[File:CSOL2 M99 Reload 3.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
== Galil Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Galil Sniper Rifle]]&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|500px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CSOL2 Galil Sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher==&lt;br /&gt;
[[M79 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:CSOL2 M79.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL==&lt;br /&gt;
[[Milkor MGL]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|550px|Milkor MGL Mk 1L - 40x46mm.]]&lt;br /&gt;
[[File:CSOL2 M32.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Denel Inkuzi PAW ==&lt;br /&gt;
[[Denel PAW-20|Denel Inkuzi PAW]]&lt;br /&gt;
&lt;br /&gt;
[[File:Neopup PAW20 drum.jpg|thumb|550px|none|Denel Inkuzi PAW with EOTech Holographic Sight, current model with double stack magazine well and 6 round drum magazine - 20x42mm]]&lt;br /&gt;
[[File:CSOL2 PAW-20.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==China Lake==&lt;br /&gt;
[[China Lake Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|550px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:CSOL2 China Lake.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== M26 Frag Grenade ==&lt;br /&gt;
[[M26 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[File:CSO2 HE Grenade.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade ==&lt;br /&gt;
[[M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CSO2 Smoke Grenade.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang==&lt;br /&gt;
&lt;br /&gt;
[[File:CSO2 Flashbang.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Daewoo_K1_/_K2&amp;diff=1636466</id>
		<title>Talk:Daewoo K1 / K2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Daewoo_K1_/_K2&amp;diff=1636466"/>
		<updated>2023-12-18T15:50:42Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:K1A rifle with rails.jpg|thumb|none|400px|Daewoo K1A with railed handguard and angled foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Daewoo-K1-Custom-Rail.jpg|thumb|none|400px|Daewoo K1A with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:Daewoo-K1-Custom-Rail-Stock.jpg|thumb|none|400px|Daewoo K1A with railed handguard and Magpul CTR stock - 5.56x45mm]]&lt;br /&gt;
[[File:K2 rifle with scope mount and sling.jpg|thumb|none|400px|Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Daewoo K2 with RIS.jpg|thumb|none|400px|Daewoo K2 with railed handguard, Aimpoint CompM2 red dot &amp;amp; AN/PVS-14 night-vision sights, AN/PEQ-2 IR designator, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Daewoo K2 with OKC-3S bayonet.jpg|thumb|none|400px|Daewoo K2 with OKC-3S bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Daewoo K2 with KM7 bayonet.jpg|thumb|none|400px|Daewoo K2 with KM7 bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Daewoo K2C.jpg|thumb|none|400px|Daewoo K2C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Variants==&lt;br /&gt;
[[File:Daewoo k1.jpg|thumb|none|400px|Daewoo K1A1 (semi-auto civilian version) with shortened barrel - 5.56x45mm]]   &lt;br /&gt;
[[File:K1A1 RIS.jpg|thumb|none|400px|Daewoo K1A1 with railed handguard and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MAX-1.jpg|thumb|none|400px|Daewoo MAX-1 Civilian Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CurseoftheKomodoDaewoo.jpg|thumb|none|400px|Daewoo DR-200 (semi-auto civilian version) - .223 Remington]]&lt;br /&gt;
&lt;br /&gt;
===Airsoft Images===&lt;br /&gt;
[[File:Ja-Seng K2.jpg|thumb|none|400px|Airsoft Replica of Daewoo K2]]&lt;br /&gt;
[[File:Dong-San K1A.jpg|thumb|none|400px|Dong-San K1 airsoft carbine]]&lt;br /&gt;
[[File:Toystar K2 AEG.jpg|thumb|none|400px|Toystar K2 AEG]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Daewoo_K1_/_K2&amp;diff=1636465</id>
		<title>Daewoo K1 / K2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Daewoo_K1_/_K2&amp;diff=1636465"/>
		<updated>2023-12-18T15:48:50Z</updated>

		<summary type="html">&lt;p&gt;Ultimate94ninja: /* Daewoo K2C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Daewoo assault rifles are the standard issue rifles for the South Korean military and police forces. The K1/K1A short carbines were developed first, the full sized K2 assault rifle was developed later. The K1A is the upgraded version of the K1 carbine (developed as a submachine gun to replace the [[M3 &amp;quot;Grease Gun&amp;quot;]] for the South Korean military). The K1A is considered a submachine gun by the South Korean military, despite the fact that it fires an intermediate cartridge (5.56x45mm NATO/.223 Remington) like the full sized assault rifle.&lt;br /&gt;
&lt;br /&gt;
* '''K1/K1A Carbine''' - telescoping wire stock, short barrel, 1 in 12 rifle twist&lt;br /&gt;
* '''K2 Rifle''' - Folding full sized stock, 16&amp;quot; barrel, 1 in 7.3 rifle twist&lt;br /&gt;
&lt;br /&gt;
While some people regard the K1 as just a shorter 'carbine' version of the K2, they are somewhat different internally. The K1 (which was made first) uses a gas impingement system like the [[M16 rifle series|AR15/M16]] rifles. The K2 full sized rifle has a gas piston system, just like the [[AK-47]] rifles. Most parts (including the firing pin) are not interchangeable except the bottom stock. Also, Daewoo S&amp;amp;T has recently released a K2 Carbine version along with K3 Para version along with the [[Daewoo K12|K12]], a 7.62x51mm machine gun to replace the [[M60 machine gun|M60]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Daewoo K1/K1A=&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|right|500px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Carbine_Daewoo_K1.jpg|thumb|right|500px|Daewoo K1A with stock collapsed and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1980 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.87}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|653}} (stock retracted), {{convert|mm|838}} (stock extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|263}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Allan Graf]] || Sal's bodyguard ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||   || Detroit Police officers || With 90-round drum magazines and [[M16A1]] flash-hiders || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Host, The (2006)|The Host]]'' ||   || South Korean security forces || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard Post, The|The Guard Post]]'' ||   || South Korean MP soldier || Airsoft Replica made by Dong-San Model Co.|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Fire of Conscience]]'' || [[Kai Tan]] || Blade ||   || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Laiqun Jin]] || Lao Er ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean pararescueman ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Northern Limit Line]]'' ||  || ROKMC military policeman ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Peninsula]]'' || Lee Jung-hyun|| Min-Jung ||   || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Kwon Hae-hyo || Elder Kim ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kill Point]]'' ||   || &amp;quot;Mr. Pig&amp;quot; || Semi-automatic K1A1 carbine || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris (2009 TV Series)|Iris]]'' ||  || IRIS mercenaries || with railed handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweet Home - Season 1]]'' ||  ||  ||  || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Happiness]]'' ||  || ROK Armed Forces soldiers ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||&amp;quot;K1A1 Rail&amp;quot;|| With railed handguard, RIS foregrip, and EOTech red dot sight ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;K1A&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  || K1A Submachine Gun, with plastic and dragon finishes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' ||   || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;GU1&amp;quot;  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||||various attachments||added in Operation White Nosie||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marauders (video game)|Marauders]]''||&amp;quot;K1 Assault&amp;quot;||Various attachments; default 20-round mag||Wire stock and muzzle missing by default; can be reattached as add-ons||2022&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Daewoo K2=&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|right|500px|Daewoo K2 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:K2 rifle with K201 UBGL.jpg|thumb|right|500px|Daewoo K2 with K201 UBGL - 5.56x45mm NATO]] &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1984 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56 x 45 mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.26}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|980}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|465}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' [[STANAG|STANAG Magazines]]&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard Post, The|The Guard Post]]'' ||  || South Korean MP soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Northern Limit Line]]''|| ||South Korean navy boatcrew || ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Train to Busan]]''|| ||South Korean army soldiers || ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time to Hunt (2020)|Time to Hunt]]'' || || || Seen in armory || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Peninsula]]'' || || South Korean soldiers ||   || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
|  || Unit 631 members ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Carter]]''|| ||South Korean army || ||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The - Season 4|The A-Team]]'' || [[Dwight Schultz]] || Captain H.M Murdock  || &amp;quot;Wheel of Fortune&amp;quot; || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]''||  || soldiers ||&amp;quot;CQB&amp;quot;, archive footage|| 2009-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp]]'' || || Revenant thug || &amp;quot;Bury Me With My Guns On&amp;quot; (S1E09)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweet Home - Season 1]]'' || || various characters || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Happiness]]'' ||  || ROK Armed Forces soldiers ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duty After School]]'' || ||  || || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] || || Urban Operations expansion South Korea Exclusive Mission Pack || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' ||  ||   || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||&amp;quot;K2 Rail&amp;quot;||With railed handguard, RIS foregrip, skeletonized stock, and EOTech red dot sight or M68 Aimpoint red dot scope   || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;K-2&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' ||   ||  || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Modern Warfare 2]]'' ||   || no usable || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' ||   ||   || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||   ||   || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||railed handguard, LMT SOPMOD stock and scope riser mount|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' ||K22 ||Various attachments|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || &amp;quot;K2&amp;quot; || railed upper receiver || added in 2021, #Update 12.2 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || Seishou Academy student || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Daewoo K2C=&lt;br /&gt;
[[File:K2C.jpg|thumb|right|500px|Daewoo K2C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Daewoo K2C1.jpg|thumb|right|500px|Daewoo K2C1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online 2]] || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || K2C GL || Various attachments || fitted with EoTech 552 soghts ||2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironsight]] || K2C ||  || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweet Home - Season 1]]'' || ||  ||K2C1|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=DR-200=&lt;br /&gt;
[[Image:Daewoo dr200.jpg|thumb|right|500px|Daewoo DR-200 (semi-auto civilian version) - .223 Remington, without magazine; note the &amp;quot;post-1994 ban&amp;quot; thumbhole non-folding buttstock, required by American Federal laws at the time, but is no longer required as of 2004.]]   &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Curse of the Komodo]]'' || [[Paul Logan]] || Drake ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[S&amp;amp;T Daewoo]] - A list of all firearms manufactured by S&amp;amp;T Daewoo. &lt;br /&gt;
*[[Daewoo K7]] - A submachine gun developed from the K1 and K2. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Ultimate94ninja</name></author>
	</entry>
</feed>