<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ult1matum</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ult1matum"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Ult1matum"/>
	<updated>2026-06-04T14:24:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1616430</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1616430"/>
		<updated>2023-10-09T02:12:17Z</updated>

		<summary type="html">&lt;p&gt;Ult1matum: /* Heckler &amp;amp; Koch MP54 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears as the &amp;quot;Clipper .44&amp;quot; and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing AutoMags until 1970. Oddly, the gun's icon in the UI is a [[Wildey Magnum]]. &lt;br /&gt;
[[file:HiStandard44AutomagMod180.jpg|thumb|350px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 holding.jpg|thumb|none|600px|Lincoln takes his shiny new Auto Mag out for a spin for one of Vito's side missions.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 aim.jpg|thumb|none|600px|Before aiming it out into the bayou at passing gators.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 1.jpg|thumb|none|600px|Before dropping a mag.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 AMP Auto Mag Model 180 world.jpg|thumb|none|600px|Lincoln threatens his Auto Mag with his Grease Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available for use in the game as the &amp;quot;Elling 9mm&amp;quot; and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills. It can also be seen among other weapons in a stash from one of the promotional videos.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power .9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning hp holding.jpg|thumb|none|600px|Lincoln glowers at the screen and gives us a close look at his Hi-Power.]]&lt;br /&gt;
[[file:Mafia3 Browning hp aim.jpg|thumb|none|600px|Lincoln aims the Hi-Power at a menacing crate.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 1.jpg|thumb|none|600px|Having given the crate a 9mm penny for its thoughts, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning hp reloading 3.jpg|thumb|none|600px|And racking the slide letting us see the barrel.]]&lt;br /&gt;
[[file:Mafia3 Browning hp world.jpg|thumb|none|600px|While wandering some dock yards, Lincoln stumbles on a Hi-Power all alone.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander (not usable)==&lt;br /&gt;
Donovan uses what appears to be a [[Colt Commander]] with a suppressor in the main game final cutscene. This pistol is, like the Tokarev, not player-usable.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎|thumb|none|350px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of many available handguns in ''Mafia III'', known as the &amp;quot;Masterson Pistol&amp;quot;. There are two silenced variants in-game, the first being the &amp;quot;Silenced Masterson&amp;quot; which is given as a favor from Vito Scaletta during his first racket takeover. The second is &amp;quot;Silentium&amp;quot;, which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the &amp;quot;Judge, Jury &amp;amp; Executioner&amp;quot; weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the 1911.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 holding.jpg|thumb|none|600px|Lincoln hides at a local dock union with his M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 aim.jpg|thumb|none|600px|Lincoln aims the Colt M1911A1, revealing that the hammer is down which would render the gun unable to fire. All of the in-game semi auto handguns are rendered as DAO.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Lincoln reloads with a mag drop clipping through his hand.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|A fresh mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 reloading 3.jpg|thumb|none|600px|Before racking the slide, revealing that despite the hammer issue, it has a fully rendered barrel. Most of the other semi auto handguns have rendered barrels.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 world.jpg|thumb|none|600px|Lincoln has the Hi-Power finish off its ancestor M1911.]]&lt;br /&gt;
===Colt M1911A1 with silencer===&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd holding.jpg|thumb|none|600px|Lincoln gets sneaky with his suppressed M1911.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd aim.jpg|thumb|none|600px|Before aiming at some dastardly brickwork.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 1.jpg|thumb|none|600px|Having threatened the masonry with quiet .45 ACP, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Colt M1911A1 sd world.jpg|thumb|none|600px|While doing a side mission for Burke, Lincoln finds a discarded suppressed M1911.]]&lt;br /&gt;
===Silentium===&lt;br /&gt;
[[file:Mafia3Silentium.jpg|thumb|none|600px|Lincoln aims the Silentium at Grecco, thanks to the Definitive Edition making all DLC free.]]&lt;br /&gt;
[[file:Mafia3Silentiumreload.jpg|thumb|none|600px|Having used the Silentium for it's clearly intended purpose of shootouts in the middle of the street, Lincoln reloads it.]]&lt;br /&gt;
[[file:Mafia3Silentiumworld.jpg|thumb|none|600px|A Silentium on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Known as the &amp;quot;Masterson Phoenix&amp;quot;. Lincoln Clay and late game mobsters make use of the [[Colt Python]] throughout the game. A special skinned copy is available for My2K users known as &amp;quot;Il Duca&amp;quot; (The Duke in Italian).&lt;br /&gt;
[[File:Pythontar.jpg|thumb|none|350px|Colt Python with 8&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python holding.jpg|thumb|none|600px|Lincoln sneaks around with his Python]]&lt;br /&gt;
[[file:Mafia3 Colt Python aim.jpg|thumb|none|600px|Lincoln aims the Python at passing cars.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 1.jpg|thumb|none|600px|Lincoln reloads the Python by dramatically going for the cylinder release.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 2.jpg|thumb|none|600px|Dumping spent rounds.]]&lt;br /&gt;
[[file:Mafia3 Colt Python reloading 3.jpg|thumb|none|600px|And filling it with a speedloader full of .357 Magnum.]]&lt;br /&gt;
[[file:Mafia3 Colt Python world.jpg|thumb|none|600px|Lincoln threatens his Python for suddenly becoming shiny.]]&lt;br /&gt;
===Scoped Colt Python===&lt;br /&gt;
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.&lt;br /&gt;
[[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta holding.jpg|thumb|none|600px|Lincoln holds the scoped Python, now with a nickel finish.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 1.jpg|thumb|none|600px|Lincoln aims the scoped Python at some dastardly wood.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta aim 2.jpg|thumb|none|600px|The scope view, reusing the same scope reticle as all the other scoped rifles in-game.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 1.jpg|thumb|none|600px|Lincoln reloads his Scoped Python in the same way as the other, dramatic flick.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 2.jpg|thumb|none|600px|Dumping spent cases.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta reloading 3.jpg|thumb|none|600px|And a fresh speedloader.]]&lt;br /&gt;
[[file:Mafia3 Colt Python luneta world.jpg|thumb|none|600px|This time Lincoln questions his Python for actually being shiny.]]&lt;br /&gt;
===Il Duca===&lt;br /&gt;
[[file:Mafia3IlDuca.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Il Duca&amp;quot;]]&lt;br /&gt;
[[file:Mafia3IlDucareload.jpg|thumb|none|600px|Lincoln reloads the &amp;quot;Il Duca&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3IlDucaground.jpg|thumb|none|600px|The &amp;quot;Il Duca&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diana 5G Air Pistol==&lt;br /&gt;
An air pistol resembling a [[Air Guns|Diana 5G Air Pistol]] is found in-game as the &amp;quot;Dormer B128&amp;quot;, used as a tranquilizer gun for Bounty Hunting missions added in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[Image:Diana 5G.jpg|thumb|none|400px|Diana 5G Air Pistol]]&lt;br /&gt;
[[file:Mafia3 DartGun hold.jpg|thumb|none|600px|Lincoln gets to sneaking in the least subtle outfit known to man, with his trusty Diana 5G to tag and bag anyone who sees him.]]&lt;br /&gt;
[[file:Mafia3 DartGun aim.jpg|thumb|none|600px|Lincoln aims the Dormer B128 at a menacing sidewalk.]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 1.jpg|thumb|none|600px|Reloading the &amp;quot;Dormer&amp;quot; by cracking open the barrel...]]&lt;br /&gt;
[[file:Mafia3 DartGun rel 2.jpg|thumb|none|600px|And stuffing a dart in the pipe.]]&lt;br /&gt;
[[file:Mafia3 DartGun world.jpg|thumb|none|600px|Lincoln threatens the Dormer, convincing it to talk falsely now.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is usable throughout the game as the &amp;quot;Silenced Deacon .22&amp;quot; after unlocking a turf for Thomas Burke.  It has an integral suppressor, allowing for more stealthy gunplay.&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[file:Mafia3 High Standard HDM holding.jpg|thumb|none|600px|Lincoln holds the HDM while doing some sneaky business.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM aim.jpg|thumb|none|600px|Before threatening the road with it.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 1.jpg|thumb|none|600px|Having terrified the asphalt, he drops his mag.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM reloading 3.jpg|thumb|none|600px|And racks the slide.]]&lt;br /&gt;
[[file:Mafia3 High Standard HDM world.jpg|thumb|none|600px|Before executing it for knowing too much.]]&lt;br /&gt;
&lt;br /&gt;
==MAB PAP F1==&lt;br /&gt;
The [[MAB PA-15|MAB PAP F1]] appears as the &amp;quot;Blackburn FAF-33&amp;quot; as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns.&lt;br /&gt;
[[File:MAB-PAP-F1.jpg|thumb|none|350px|MAB PAP F1 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 unknown pistol holding.jpg|thumb|none|600px|Lincoln sneaks into his old bar with his F1, nicely modeled for a rare pistol.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol aim.jpg|thumb|none|600px|Lincoln aims the MAB PAP F1 in the same vague direction of a dead man.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 1.jpg|thumb|none|600px|Not letting the dead get to him, Lincoln drops the mag.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 2.jpg|thumb|none|600px|Inserts a new one.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol reloading 3.jpg|thumb|none|600px|Lincoln reloads the MAB PAP F1, revealing that some dastardly mobster has stolen his barrel and his hands keep clipping into the gun.]]&lt;br /&gt;
[[file:Mafia3 unknown pistol world.jpg|thumb|none|600px|Lincoln looks down on the F1 while on a dock.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39]] is known in-game as the &amp;quot;Alfredsson M419&amp;quot;. It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row.&lt;br /&gt;
[[File:S&amp;amp;W39.jpg|thumb|none|350px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power holding.jpg|thumb|none|600px|Lincoln clears a dock used for Cassandra's side missions with his Model 39.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power aim.jpg|thumb|none|600px|Before aiming it at some distant gators.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 1.jpg|thumb|none|600px|Having proven himself safe from alligators, he reloads by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 2.jpg|thumb|none|600px|Grabbing a new one.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power reloading 3.jpg|thumb|none|600px|And racking the slide.]]&lt;br /&gt;
[[file:Mafia3 Browning Hi-Power world.jpg|thumb|none|600px|Before looking down on it and it's weirdly shiny trigger and hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 19]] appears in-game as the &amp;quot;Alfredsson M200&amp;quot;, the standard sidearm of New Bourdeax's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Pheonix's 47%, implying that the former is used with .38 and the latter with .357.&lt;br /&gt;
[[file:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[file:Mafia3 revolver 1 holding.jpg|thumb|none|600px|Lincoln holds the Smith &amp;amp; Wesson Model 19, ignoring the fact that his HUD claims it's a [[Ruger Blackhawk]].]]&lt;br /&gt;
[[file:Mafia3 revolver 1 aim.jpg|thumb|none|600px|Not letting the pictures getting to him, he aims at a far away barrel.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 1.jpg|thumb|none|600px|He reloads it by popping the spent shells out.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 2.jpg|thumb|none|600px|Letting em rain.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 reloading 3.jpg|thumb|none|600px|Before stuffing it with a speed loader.]]&lt;br /&gt;
[[file:Mafia3 revolver 1 world.jpg|thumb|none|600px|Lincoln looks down on a discarded Model 19.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 (unusable)==&lt;br /&gt;
Connor Aldridge uses a pre-1947 [[Tokarev TT-33]] with an aftermarket and anachronistic muzzle brake in the ''Stones Unturned'' DLC as his sidearm of choice. The pistol is unusable by the player.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Wz48 compensator.jpg|thumb|none|350px|Polish M48 pistol with a compensator.]]&lt;br /&gt;
[[Image:Mafiaiii tt33.jpg|thumb|none|600px|Aldridge holds his custom TT-33 on a hostage, trying to remain threatening even with the hammer up on a single action only pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37]] appears in-game as the &amp;quot;Cornell 40&amp;quot;, used by mid-game mobsters.&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|350px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 holding.jpg|thumb|none|600px|Lincoln prepares to breach the old bar with his Ithaca 37.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 aim.jpg|thumb|none|600px|Lincoln aims the Ithaca 37, although it's best for close encounters.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 1.jpg|thumb|none|600px|Sending a shell down range and launching a shell magically from the side.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 2.jpg|thumb|none|600px|Not questioning how he broke the mechanics of the Ithaca 37 to do that, Lincoln just stuffs shells into the tube.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 reloading 3.jpg|thumb|none|600px|Before closing it.]]&lt;br /&gt;
[[file:Mafia3 Ithaca 37 world.jpg|thumb|none|600px|Lincoln looks down on the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with an extended magazine tube appears as &amp;quot;Riot 550&amp;quot; and used by late-game mobsters.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|350px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 holding.jpg|thumb|none|600px|Lincoln gets up close and personal with his 500.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 aim.jpg|thumb|none|600px|Aiming his weirdly shiny boomstick, vaguely familiar to a 500 Mariner which would be anachronistic for the game's 1968~ setting.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 1.jpg|thumb|none|600px|Firing reveals, voila! A working bolt that moves when the pump is racked.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 2.jpg|thumb|none|600px|Having found his gun works, Lincoln tops his shotgun off.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 reloading 3.jpg|thumb|none|600px|Before closing the gun up for more work.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 1 world.jpg|thumb|none|600px|Lincoln uses his shotgun to interrogate another shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A &amp;quot;Barker 390&amp;quot; pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a [[Remington 870]], and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|350px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[file:Mafia3 Remington 870 holding.jpg|thumb|none|600px|Lincoln takes his new-found 870 out for a spin.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 aim.jpg|thumb|none|600px|Lincoln aims the 870 at some dead mobsters.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 1.jpg|thumb|none|600px|Firing it reveals that the bolt and pumps do actually move.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 2.jpg|thumb|none|600px|Satisfied with sweeping some mafia goons away, Lincoln tops the gun off.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 reloading 3.jpg|thumb|none|600px|Before racking the pump.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 world.jpg|thumb|none|600px|Lincoln looks at a dropped 870, wondering why the gun is grey and blue at the same time.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
The [[Remington Model 1100]] appears as the &amp;quot;Barker 1500 Tactical&amp;quot;, given as a favor by Cassandra during the fifth racket takeover.&lt;br /&gt;
[[File:1100 classicfield-1-.jpg|thumb|none|350px|Remington Model 1100 - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 holding.jpg|thumb|none|600px|Lincoln prepares to breach and clear with his new 1100.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 aim.jpg|thumb|none|600px|Lincoln aims his 1100, marveling at its slightly too large charging handle that wouldn't actually allow the shotgun to properly cycle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 1.jpg|thumb|none|600px|Reloading by stuffing a shell in the tube.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 2.jpg|thumb|none|600px|Stuffing another one in.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 reloading 3.jpg|thumb|none|600px|And underhand racking of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 unknown shotgun 2 world.jpg|thumb|none|600px|Lincoln stares at the dropped shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off double barrel shotgun==&lt;br /&gt;
The classic [[Sawed-off Double Barrel Shotgun|Lupara]] appears in-game as the &amp;quot;Lupara&amp;quot; as one of the two sidearm shotguns.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun holding.jpg|thumb|none|600px|Lincoln plays with his Lupara at the local dock union.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun aim.jpg|thumb|none|600px|Before threatening the local pipes with it.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 1.jpg|thumb|none|600px|Having blown them away, he breaks the gun open and spits out 2 shells.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 2.jpg|thumb|none|600px|Before loading one.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun reloading 3.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:Mafia3 Sawed off double barrel shotgun world.jpg|thumb|none|600px|Lincoln aims down at a former mafioso owned Lupara.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Barker 390 (Gator Skin)&amp;quot;==&lt;br /&gt;
Supposedly a customized variant of the &amp;quot;Barker 390&amp;quot; (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, triggerguard, and furniture). The result is vaguely reminiscent of the (anachronistic) [[Mossberg 590]].&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special holding.jpg|thumb|none|600px|Lincoln sneaks around with his Gator gat.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special aim.jpg|thumb|none|600px|Aiming the Gator.]]&lt;br /&gt;
[[file:Mafia3 Remington 870 special world.jpg|thumb|none|600px|Lincoln uses his tactically camo'd bolt action to look upon the Gator, and see how it's more Mossberg than Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] resembling the configuration from ''[[Terminator 2]]'' is available for use in ''Mafia III'', and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the &amp;quot;Elmwood 1925&amp;quot; with a special version with the Judge, Jury &amp;amp; Executioner Weapon Pack, the &amp;quot;Exterminatore&amp;quot;.&lt;br /&gt;
[[file:Norinco Winchester 1887.jpg|thumb|none|350px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 holding.jpg|thumb|none|600px|Lincoln prepares to fix the future in the past with his 1887.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 aim.jpg|thumb|none|600px|Lincoln aims the 1887 at Vito's long suffering restaurant.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 1.jpg|thumb|none|600px|Reloading by inserting a shell while cradling the gun in the open lever.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 2.jpg|thumb|none|600px|Popping a few more in.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 reloading 3.jpg|thumb|none|600px|Before closing the gun with a flick of a thumb.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 1887 world.jpg|thumb|none|600px|Lincoln looks down at the 1887, noticing the normal lever loop.]]&lt;br /&gt;
===Exterminatore===&lt;br /&gt;
[[file:Mafia3Exterminatore.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatorereload.jpg|thumb|none|600px|Lincoln aims the &amp;quot;Exterminatore&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Exterminatoreground.jpg|thumb|none|600px|The &amp;quot;Exterminatore&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as &amp;quot;Carter M33-A&amp;quot;, rarely used by mid-game mafiosos.&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|350px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 holding.jpg|thumb|none|600px|Lincoln watches the street with his M12.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 aim.jpg|thumb|none|600px|Lincoln aims the M12 at a distant street car.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 1.jpg|thumb|none|600px|Having poked it from far away, the reload begins with a mag removal.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 2.jpg|thumb|none|600px|Mag insertion.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 reloading 3.jpg|thumb|none|600px|And a rack of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Beretta M12 world.jpg|thumb|none|600px|While sneaking around a racket, Lincoln eyes up a dropped M12.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP54]] appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as &amp;quot;Deutsche M11B&amp;quot; and is acquired as a favor from Cassandra for the third racket takeover. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it's more or less anachronistic to see in the hands of random street thugs in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.&lt;br /&gt;
[[file:H&amp;amp;K MP54.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP54 Earliest prototype of the H&amp;amp;K MP5 - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 holding.jpg|thumb|none|600px|Lincoln holds his MP54, enjoying his new toy.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 aim.jpg|thumb|none|600px|Before threatening the brick work.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 1.jpg|thumb|none|600px|Reloading begins by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 reloading 3.jpg|thumb|none|600px|And grabbing the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Heckler &amp;amp; Koch MP54 world.jpg|thumb|none|600px|Lincoln uses his AK to question this space age German thing.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in-game as the &amp;quot;Trench 1938&amp;quot; and used heavily by early game enemies. With the &amp;quot;Family Kick-back&amp;quot; pre-order pack, a special version of the M1A1 was included called the &amp;quot;Trench 1938 Drum&amp;quot; , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding outside Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson aim.jpg|thumb|none|600px|Lincoln aims down the road.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Before removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson world.jpg|thumb|none|600px|While in the middle of a fight, Lincoln stares down at a dropped Thompson.]]&lt;br /&gt;
===M1A1 Thompson with a drum magazine===&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum holding.jpg|thumb|none|600px|Lincoln holds the Thompson while hiding at the Dock Union, note the fact that the animations aren't changed for the grip.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum aim.jpg|thumb|none|600px|Lincoln aims the Thompson, wondering how the drum fits at all.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 1.jpg|thumb|none|600px|Before dropping the drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 2.jpg|thumb|none|600px|Shoving a new one in, against all the mechanics of the Thompson's drum.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum reloading 3.jpg|thumb|none|600px|And yanking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M1A1 Thompson 50 drum world.jpg|thumb|none|600px|Lincoln uses his sidearm to put this poor mutated M1A1 out of its misery.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M1N8&amp;quot;, used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first racket takeover as a favor.&lt;br /&gt;
[[file:M3_Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun holding.jpg|thumb|none|600px|Lincoln holds his Grease Gun while out in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun, revealing that its dust cover is closed, technically rendering it unable to fire.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 1.jpg|thumb|none|600px|Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun world.jpg|thumb|none|600px|Lincoln threatens one Grease Gun with another.]]&lt;br /&gt;
===OSS M3===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|OSS M3]].&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|350px|OSS M3 with suppressor attached - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd holding.jpg|thumb|none|600px|Lincoln takes his suppressed version for a whirl.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd aim.jpg|thumb|none|600px|Lincoln aims the Grease Gun down the block.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 1.jpg|thumb|none|600px|Before doing the standard move of removing the mag.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 2.jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd reloading 3.jpg|thumb|none|600px|And racking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 M3A1 Grease gun sd world.jpg|thumb|none|600px|Lincoln looks down upon one Grease Gun with another.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears as the &amp;quot;Suppressed Mk 1020&amp;quot;, given to Lincoln during the ''Faster, Baby!'' DLC and available to purchase from the Arms Dealer after finishing the final mission.&lt;br /&gt;
[[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[file:Mafia3 mac10 hold.jpg|thumb|none|600px|Hearing the winds cry Mary, Lincoln ducks for cover with his MAC-10.]]&lt;br /&gt;
[[file:Mafia3 mac10 aim.jpg|thumb|none|600px|Lincoln aims the MAC-10, with one hand.]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 1.jpg|thumb|none|600px|Reloading the MAC-10 by removing the empty mag...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 2.jpg|thumb|none|600px|Inserting a new one...]]&lt;br /&gt;
[[file:Mafia3 mac10 rel 3.jpg|thumb|none|600px|And locking the bolt back. Note it is actually modeled with an open bolt, which is a nice touch.]]&lt;br /&gt;
[[file:Mafia3 mac10 world.jpg|thumb|none|600px|Having been fooled by the UI image, Lincoln aims at his MAC-10 to make sure it isn't an anachronistic Cobray clone. Thankfully, it isn't. It's just weirdly big.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the &amp;quot;Binya&amp;quot;, a late-game single handed SMG rarely wielded by mafiosos and in certain locations.&lt;br /&gt;
[[file:Uzi.jpg|thumb|350px|none|Uzi - 9x19mm]]&lt;br /&gt;
[[file:Mafia3 uzi holding.jpg|thumb|none|600px|Lincoln holds his Uzi while running around an enemy racket.]]&lt;br /&gt;
[[file:Mafia3 uzi aim.jpg|thumb|none|600px|Lincoln aims the Uzi at a dead mafioso.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 1.jpg|thumb|none|600px|Before reloading by yanking the old mag out.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 2.jpg|thumb|none|600px|Putting the new one in.]]&lt;br /&gt;
[[file:Mafia3 uzi reloading 3.jpg|thumb|none|600px|And opening the bolt, revealing the Uzi is rendered with a moving bolt despite appearing as closed bolt in-game.]]&lt;br /&gt;
[[file:Mafia3 uzi world.jpg|thumb|none|600px|Lincoln gazes upon a dropped Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa._Vz.61_Skorpion#Sa._Vz._61_Skorpion|Sa. Vz.61 Skorpion]] appears in game as the &amp;quot;Czech Ver. Ba-65&amp;quot;, rarely used by mobsters in the early game and one of the first sidearm SMGs available for use.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion holding.jpg|thumb|none|600px|Lincoln sneaks around a racket with his Skorpion.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion aim.jpg|thumb|none|600px|Threatening the pipes with 20 rounds of .32 ACP.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 1.jpg|thumb|none|600px|After establishing dominance via .32, Lincoln reloads by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 2.jpg|thumb|none|600px|Stuffing a new one in.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion reloading 3.jpg|thumb|none|600px|And grabbing both charging handle nubs and giving them a yank.]]&lt;br /&gt;
[[file:Mafia3 Sa. Vz.61 Skorpion world.jpg|thumb|none|600px|While sneaking in a racket filled with enemies, Lincoln eyes up another Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 76]] SMG appears in the game as the &amp;quot;Alfredsson M833&amp;quot; available from the Arms Dealer as a slower ROF alternative to the Thompson.&lt;br /&gt;
[[file:S&amp;amp;W_M76.jpg‎|thumb|350px|none|Smith &amp;amp; Wesson M76]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 holding.jpg|thumb|none|600px|Lincoln holds his 76 while hiding in the Hollow.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 aim.jpg|thumb|none|600px|Before aiming down the street at a nearby car.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 1.jpg|thumb|none|600px|Before removing the magazine.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 reloading 3.jpg|thumb|none|600px|And yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Smith &amp;amp; Wesson 76 world.jpg|thumb|none|600px|Lincoln uses his Ithaca to do the talking to the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] appears in-game as the &amp;quot;Pasadena AR30&amp;quot; and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. A version painted black with tribal markings appears as the &amp;quot;Black Sacrament&amp;quot;, rewarded for completing the ''Signs Of The Times'' DLC.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Mafia3 AK-47 holding.jpg|thumb|none|600px|Lincoln holds the AKM while sneaking around Vito's dockside restaurant.]]&lt;br /&gt;
[[file:Mafia3 AK-47 aim.jpg|thumb|none|600px|Lincoln aims the AKM, note the safety selector smack on safe.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 1.jpg|thumb|none|600px|That doesn't stop him from reloading by removing the mag.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 2.jpg|thumb|none|600px|Racking a new one in.]]&lt;br /&gt;
[[file:Mafia3 AK-47 reloading 3.jpg|thumb|none|600px|And doing the underhand technique 50 years before it'd be popular.]]&lt;br /&gt;
[[file:Mafia3 AK-47 world.jpg|thumb|none|600px|Lincoln gazes upon the AKM, giving us a good view of its weird kit bashing.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1|Colt M16A1]] appears in-game as the &amp;quot;Stromer .223&amp;quot; as a favor from Burke during the fifth racket takeover or in a CIA Safehouse in the ''Stones Unturned'' DLC.&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:Mafia3 m16 holding.jpg|thumb|none|600px|Lincoln holds the M16A1 while running through the urban jungle.]]&lt;br /&gt;
[[file:Mafia3 m16 aim.jpg|thumb|none|600px|Lincoln aims the M16 at a menacing piece of asphalt.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 1.jpg|thumb|none|600px|Lincoln reloads the M16 by dropping the mag.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 2.jpg|thumb|none|600px|Grabbing one off of his persons.]]&lt;br /&gt;
[[file:Mafia3 m16 reloading 3.jpg|thumb|none|600px|Before inserting a new one and presumably hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears as the &amp;quot;Hartmann .30&amp;quot; and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the &amp;quot;Praecisione .30&amp;quot;.&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|350px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[file:Mafia3 M1 Carbine holding.jpg|thumb|none|600px|Lincoln skulks in the Hollow with his other M1.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine aim.jpg|thumb|none|600px|Lincoln aims the M1 Carbine, revealing the Korean War pattern rear sight with no bayonet lug, a common sight for Universal carbines of the era.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 1.jpg|thumb|none|600px|Having just shot a random pedestrian, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine reloading 3.jpg|thumb|none|600px|And yanking the charging handle in an overhand technique.]]&lt;br /&gt;
[[file:Mafia3 M1 Carbine world.jpg|thumb|none|600px|Lincoln interrogates an M1 Carbine, letting us get a good look.]]&lt;br /&gt;
===Praecisione .30===&lt;br /&gt;
&lt;br /&gt;
[[file:Mafia3Praecisione.30aim.jpg|thumb|none|600px|Lincoln aiming his &amp;quot;Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione.30reload.jpg|thumb|none|600px|Reloading the Praecisione .30&amp;quot;.]]&lt;br /&gt;
[[file:Mafia3Praecisione_.30.jpg|thumb|none|600px|Lincoln examines his &amp;quot;Praecisione .30&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A [[M1_Garand#M1_Garand|M1 Garand]] appears in-game as the &amp;quot;Mayweather .30&amp;quot; and commonly found on mid-game NPCs. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]]&lt;br /&gt;
[[file:Mafia3 m1 garand holding.jpg|thumb|none|600px|Lincoln holds his M1 while skulking around Vito's restaurant.]]&lt;br /&gt;
[[file:Mafia3 m1 garand aim.jpg|thumb|none|600px|Lincoln aims the M1 at a heavily shot piece of wall.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 1.jpg|thumb|none|600px|Reloading the M1 by yanking the charging handle open in a slightly uncomfortable looking underhand move.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 2.jpg|thumb|none|600px|Grabbing a spent clip.]]&lt;br /&gt;
[[file:Mafia3 m1 garand reloading 3.jpg|thumb|none|600px|And stuffing it into the rifle to threaten his Kaiser Darrin (known as the De'Leo Kashmir in-game).]]&lt;br /&gt;
[[file:Mafia3 m1 garand world.jpg|thumb|none|600px|Lincoln uses his AK to interrogate the M1 about its magical disappearing sling.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14]] appears as the &amp;quot;Automat SG&amp;quot; and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using its own separate ammo type, so you can only get ammo from other M14s with it. &lt;br /&gt;
[[file:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 M14 holding.jpg|thumb|none|600px|Lincoln holds the M14 while hiding around Sammy's Bar.]]&lt;br /&gt;
[[file:Mafia3 M14 aim.jpg|thumb|none|600px|Lincoln aims the M14 after shooting another random pedestrian.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 1.jpg|thumb|none|600px|After a job well done, he treats his M14 by taking the mag out with some good trigger discipline.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[file:Mafia3 M14 reloading 3.jpg|thumb|none|600px|And racking the bolt.]]&lt;br /&gt;
[[file:Mafia3 M14 world.jpg|thumb|none|600px|After one too many crimes against passersby, Lincoln ditches his M14, letting us take a look at its magically disappearing sling.]]&lt;br /&gt;
===M14 with night vision sight===&lt;br /&gt;
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the &amp;quot;Hawk 4540 Night Vision&amp;quot; as a favor from Vito for the fifth racket takeover.&lt;br /&gt;
[[file:Mafia3 m14 nvs holding.jpg|thumb|none|600px|Lincoln holds his sniper M14 after completing the favor.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 1.jpg|thumb|none|600px|Lincoln aims the M14 in normal iron sight mode.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs aim 2.jpg|thumb|none|600px|Before switching to the sniper mode and remembering it's a night vision scope. This reticle is shared by all scoped weapons in-game.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 1.jpg|thumb|none|600px|Having just melted his retinas by peering down a night vision scope in the middle of a bright New Orleans afternoon, he decides that reloading is a good idea.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 2.jpg|thumb|none|600px|Rummaging for a new mag.]]&lt;br /&gt;
[[file:Mafia3 m14 nvs reloading 3.jpg|thumb|none|600px|Before putting it in and giving the handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield_Rifle|Springfield M1903A1]] appears in-game as the &amp;quot;Mayweather M04A3&amp;quot; and is commonly used by Racket Enforcers in the mid-game. &lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|350px|Springfield M1903A1 - .30-06]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 holding.jpg|thumb|none|600px|Lincoln takes his new Springfield out for a test by Vito's place.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 1.jpg|thumb|none|600px|Lincoln aims the Springfield M1903A1 normally.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 aim 2.jpg|thumb|none|600px|And with the scope, inaccurate for the M84 scope attached to the gun.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 1.jpg|thumb|none|600px|Despite that, Lincoln decides to feed it some fresh .30-06 by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 3.jpg|thumb|none|600px|Feeding some rounds out of his pocket.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 reloading 2.jpg|thumb|none|600px|And closing it when he's done.]]&lt;br /&gt;
[[file:Mafia3 sniper rifle 1 world.jpg|thumb|none|600px|Lincoln stares at the scoped M1903A1 with his Model 70.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40|Tokarev SVT-40]] appears as the &amp;quot;Viper 55&amp;quot;, used by late game Racket Enforcers.&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 holding.jpg|thumb|none|600px|Lincoln sneaks onto a construction yard with his SVT.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Lincoln aims the SVT at his most powerful enemy yet, lumber.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 aim 2.jpg|thumb|none|600px|The scope view, same overly elaborate reticle as before.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 1.jpg|thumb|none|600px|Having vanquished the foe with 7.62x54R, Lincoln reloads by yanking the mag out.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 2.jpg|thumb|none|600px|Putting a new one in.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 reloading 3.jpg|thumb|none|600px|Before tilting the gun over and yanking the charging handle.]]&lt;br /&gt;
[[file:Mafia3 Tokarev SVT-40 world.jpg|thumb|none|600px|The SVT on the ground, as Lincoln considers a weapon swap.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in-game as the &amp;quot;Manitou Model 67&amp;quot; as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the &amp;quot;Camo Model 67&amp;quot;.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|350px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 holding.jpg|thumb|none|600px|Lincoln holds the Model 70, having liberated it from its mafia-affiliated owner.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 1.jpg|thumb|none|600px|Lincoln aims at some menacing pipework with the Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 aim 2.jpg|thumb|none|600px|Before using the scope to watch over his car.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 1.jpg|thumb|none|600px|Having confirmed his car is safe, he reloads by opening the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 3.jpg|thumb|none|600px|Popping in some new rounds.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 reloading 2.jpg|thumb|none|600px|And closing the bolt.]]&lt;br /&gt;
[[file:Mafia3 Winchester Model 70 world.jpg|thumb|none|600px|Lincoln eyes up a randomly spawned Model 70.]]&lt;br /&gt;
===Winchester Model 70 Camo Version===&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special holding.jpg|thumb|none|600px|Lincoln sneaks with his tactically camo'd Model 70.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special aim.jpg|thumb|none|600px|Lincoln aims his sneakily wrapped up rifle.]]&lt;br /&gt;
[[file:Mafia3 Winchester model 70 special world.jpg|thumb|none|600px|Looking it over with his handy Ithaca, the camo mostly consisting of tan and olive green straps.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning M2 Heavy Barrel]] appears in-game in the ''Stones Unturned'' DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:Mafia3 M2HB 1.jpg|thumb|none|600px|Having survived a gun fight, Lincoln eyes up a mounted M2.]]&lt;br /&gt;
[[file:Mafia3 M2HB 2.jpg|thumb|none|600px|Ignoring Donovan, he &amp;quot;takes aim&amp;quot; with the turret.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60_machine_gun#M60_Machine_Gun|M60]] appears as the &amp;quot;Hartmann 7.62&amp;quot;, first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final racket takeover.&lt;br /&gt;
[[file:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Mafia3 m60 holding.jpg|thumb|none|600px|Lincoln is reunited with an old friend from Vietnam.]]&lt;br /&gt;
[[file:Mafia3 m60 aim.jpg|thumb|none|600px|Lincoln aims his M60 at a particular piece of siding.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 1.jpg|thumb|none|600px|Reloading The Pig begins with a yank of the charging handle.]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 2.jpg|thumb|none|600px|Opening the top cover...]]&lt;br /&gt;
[[file:Mafia3 m60 reloading 3.jpg|thumb|none|600px|And seating a fresh belt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 hand grenade]] appears in-game as the &amp;quot;Frag Grenade&amp;quot;, acquired with the first level of &amp;quot;IRA Bomber&amp;quot; and frequently dropped by mid to late game NPCs.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]]&lt;br /&gt;
[[file:Mafia3 M67 hand grenade 1.jpg|thumb|none|600px|Using a scope to stare at a M67 and a cash wad dropped by a dead mafioso.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the &amp;quot;IRA Bomber&amp;quot; perk.&lt;br /&gt;
[[file:Mafia3 C4 1.jpg|thumb|none|600px|Lincoln points his F1 at a C4 block rigged on some filing cabinets.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Dynamite appears in certain black market shipments found in rackets in-game.&lt;br /&gt;
[[File:Dynamite bundle.jpg|thumb|none|500px|A bundle of German WWII-Era dynamite with fuse]]&lt;br /&gt;
[[file:Mafia3 dynamite.jpg|thumb|none|600px|Eyeing up some classic dynamite bundles in a crate.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Mine==&lt;br /&gt;
An unknown Mine was added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:Mafia3Mine.jpg|thumb|none|600px|The Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears as the &amp;quot;GL KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC.&lt;br /&gt;
[[file:China Lake.jpg|thumb|none|350px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 China Lake hold.jpg|thumb|none|600px|Having cleaned out a bootlegger's shack for Burke, Jimi Clay takes cover with his China Lake.]]&lt;br /&gt;
[[file:Mafia3 China Lake aim.jpg|thumb|none|600px|Lincoln aims the China Lake, sharing the same crosshair as the later-mentioned M79.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 1.jpg|thumb|none|600px|Having opted to remove his car from existence, Lincoln sends a 40mm its way and racks the action.]]&lt;br /&gt;
[[file:Mafia3 China Lake rel 2.jpg|thumb|none|600px|Before stuffing another round into the tube.]]&lt;br /&gt;
[[file:Mafia3 China Lake world.jpg|thumb|none|600px|With his mode of transportation deleted, he takes the time to look at the rather shiny model of the China Lake.]]&lt;br /&gt;
&lt;br /&gt;
==M72A1 LAW==&lt;br /&gt;
The [[M72 LAW]] appears as the &amp;quot;Hartmann AT-40&amp;quot; as Cassandra's final favor for the last racket in-game, although it does appear in the Royal Hotel before that.&lt;br /&gt;
[[file:M72A2LAW.jpg|thumb|none|350px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW holding.jpg|thumb|none|600px|Lincoln sneaks around Sammy's Bar with a very un-sneaky rocket launcher.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW aim.jpg|thumb|none|600px|Lincoln aims the M72A1 LAW down the block.]]&lt;br /&gt;
[[file:Mafia3 M72A1 LAW world.jpg|thumb|none|600px|Before threatening the spent tube with his suppressed M1911.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Hartmann HLP&amp;quot;, acquired through Burke's final favor for the last racket.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher holding.jpg|thumb|none|600px|Lincoln holds his new toy outside the old bar.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher aim.jpg|thumb|none|600px|Lincoln aims his M79 ready to wreak some havoc.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 1.jpg|thumb|none|600px|Reloading by yanking out the old shell.]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 2.jpg|thumb|none|600px|Grabbing...]]&lt;br /&gt;
[[file:Mafia3 M79 grenade launcher reloading 3.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears as the &amp;quot;RPG KORSKY&amp;quot;, added with the ''Stones Unturned'' DLC. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:Mafia3 rpg7 hold.jpg|thumb|none|600px|Back in-town, Lincoln takes his final toy from the previous adventure out for a spin.]]&lt;br /&gt;
[[file:Mafia3 rpg7 aim.jpg|thumb|none|600px|Lincoln aims the RPG-7, for some reason gripping the middle of the tube.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 1.jpg|thumb|none|600px|Not that it hampers his aim, as he grabs another PG-7VM rocket.]]&lt;br /&gt;
[[file:Mafia3 rpg7 rel 2.jpg|thumb|none|600px|And just stuffs it into the breech.]]&lt;br /&gt;
[[file:Mafia3 rpg7world.jpg|thumb|none|600px|RPG-7 on the ground, showing off its weirdly thin profile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Ult1matum</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=1540937</id>
		<title>Hitman 2: Silent Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=1540937"/>
		<updated>2022-12-12T17:16:46Z</updated>

		<summary type="html">&lt;p&gt;Ult1matum: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman 2: Silent Assassin&lt;br /&gt;
|picture = Hitman2_large.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Gamecube&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
:''Hitman 2 redirects here. For the 2018 video game, see [[Hitman (2016)]].''&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
[[file:Hitman2 all handguns.jpg|thumb|none|400px|Clockwise from top-right: '''Desert Eagle''','''Ruger Mk II''', '''Beretta 92FS Suppressed''', '''Dual Suppressed Silverballers''', '''Dual Silverballers''', '''Beretta 92FS''', '''PSM''' and '''Colt Python'''.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47 starts out with a pair of [[AMT Hardballer]]s, called &amp;quot;Silverballers&amp;quot;, by the start of the game, which he obtains from a stash in the church he worked in after he's forced out of retirement. These guns would later become synonymous with him, being one of his most iconic piece of equipment throughout the video game fandom, alongside his fibrewire and black suit with red tie.&lt;br /&gt;
&lt;br /&gt;
The weapon is incredibly powerful as both guns are fired simultaneously, but spare ammunition for it is incredibly rare as it is the only .45 caliber weapon in the game.&lt;br /&gt;
[[file:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - .45 ACP]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer holding 1.jpg|thumb|none|600px|Holding the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer holding 2.jpg|thumb|none|600px|Holding the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer reloading 1.jpg|thumb|none|600px|Reloading the AMT Hardballer. Apparently whoever custom-made these guns were thorough, as even the chamber is bright silver.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer reloading 2.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]&lt;br /&gt;
===AMT Hardballer suppressed variant===&lt;br /&gt;
Dual wield suppressed Silverballers are unlocked after completing any mission with a Silent Assassin rating.&lt;br /&gt;
[[file:Hitman2 AMT Hardballer sd holding 1.jpg|thumb|none|600px|Holding the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer sd holding 2.jpg|thumb|none|600px|Holding the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer sd reloading 1.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer sd reloading 2.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]&lt;br /&gt;
[[file:Hitman2 AMT Hardballer sd menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is the most common pistol in the game, being carried by Don Guilliani's bodyguards in &amp;quot;Anathema&amp;quot;, the FSB agent in &amp;quot;St. Petersburg Stakeout&amp;quot;, Makarov and Kubasko's bodyguards in &amp;quot;Kirov Park Meeting&amp;quot;, some of the soldiers in &amp;quot;Tubeway Torpedo&amp;quot;, embassy guards in &amp;quot;Invitation to a Party&amp;quot;, Masahiro Hayamoto Jr, Tanaka Kusahana, the cook and one of the bodyguards in &amp;quot;Tracking Hayamoto&amp;quot;, security guards in &amp;quot;Basement Killing&amp;quot;, &amp;quot;The Graveyard Shift&amp;quot; (also in the system administrator's office) and &amp;quot;The Jacuzzi Job&amp;quot;, Lieutenant Ahmed Zahir in &amp;quot;Murder at the Bazaar&amp;quot;, bodyguards in &amp;quot;The Death of Hannelore&amp;quot; and some of Sergei's men in &amp;quot;Redemption at Gontranno&amp;quot;. It is referred to as the '9mm Pistol'.&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:Hitman2 Beretta 92FS holding 1.jpg|thumb|none|600px|Holding the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Beretta 92FS holding 2.jpg|thumb|none|600px|Holding the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Beretta 92FS reloading 1.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Beretta 92FS reloading 2.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Beretta 92FS menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS suppressed variant===&lt;br /&gt;
Referred to as the 9mm Pistol SD, 47 starts out with one when playing below &amp;quot;Expert&amp;quot; mode in the mission &amp;quot;Anathema&amp;quot;. One can be found in the Agency pickup along with a Dragunov in &amp;quot;St. Petersburg Stakeout&amp;quot;, at the Agency pickup by the pier in &amp;quot;Kirov Park Meeting&amp;quot;, at the Agency pickup in the storage yard and carried by General Bardachenko in &amp;quot;Tubeway Torpedo&amp;quot;, at the Agency pickup by the pier in &amp;quot;Invitation to a Party&amp;quot;, inside locker 137 in the locker room in &amp;quot;Basement Killing&amp;quot;, inside the weapons box in the southern office in &amp;quot;The Graveyard Shift&amp;quot;, carried by one of the cult assassins in &amp;quot;Temple City Ambush&amp;quot; and in the storage room in &amp;quot;The Death of Hannelore&amp;quot;.&lt;br /&gt;
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 1.jpg|thumb|none|600px|Holding the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 2.jpg|thumb|none|600px|Holding the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 1.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 2.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]&lt;br /&gt;
[[file:Hitman2 Hitman2 Beretta 92FS SD menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A snub-nosed 2.5&amp;quot; [[Colt Python]] revolver appears in the game simply as the 'Revolver' and has some sort of custom grips. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in four levels: &amp;quot;Anathema&amp;quot; on the primary target Giuseppe Guilliani, &amp;quot;The Jacuzzi Job&amp;quot; carried by the bikini clad women in the hot tub with Charlie Sidjan and one in the office, &amp;quot;Murder at the Bazaar&amp;quot; carried by Colonel Mohammad Amin and &amp;quot;Temple City Ambush&amp;quot; carried by the cult members.&lt;br /&gt;
[[file:Pyth25snub.jpg|thumb|none|350px|Nickel plated, Snub nose Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:Hitman2 Colt Python holding 1.jpg|thumb|none|600px|Holding the Colt Python.]]&lt;br /&gt;
[[file:Hitman2 Colt Python holding 2.jpg|thumb|none|600px|Holding the Colt Python.]]&lt;br /&gt;
[[file:Hitman2 Colt Python reloading 1.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
[[file:Hitman2 Colt Python reloading 2.jpg|thumb|none|600px|Reloading the Colt Python.]]&lt;br /&gt;
[[file:Hitman2 Colt Python menu.jpg|thumb|none|600px|Colt Python in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the .357 Colt Python (Desert Eagle in .357 mag perhaps?). It is found in the levels &amp;quot;Anathema&amp;quot; carried by Guilliani's son and brother and also in the study, &amp;quot;Tubeway Torpedo&amp;quot; inside a desk in an office on the second floor, &amp;quot;Shogun Showdown&amp;quot; by some of the guards, &amp;quot;Basement Killing&amp;quot; inside the security office, &amp;quot;Tunnel Rat&amp;quot; carried by Lieutenant Yussef Hussein and a couple of soldiers, &amp;quot;Temple City Ambush&amp;quot; used by Agent Smith, &amp;quot;Terminal Hospitality&amp;quot; carried by most of the bodyguards and one can be found in the temple and in &amp;quot;St. Petersburg Revisited&amp;quot; by Agent 17 and some of the FSB agents. It is very powerful at close range but useless at a distance.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:Hitman2 Desert Eagle Mark XIX holding 1.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX.]]&lt;br /&gt;
[[file:Hitman2 Desert Eagle Mark XIX holding 2.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX.]]&lt;br /&gt;
[[file:Hitman2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|Reloading the Desert Eagle Mark XIX.]]&lt;br /&gt;
[[file:Hitman2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|Reloading the Desert Eagle Mark XIX.]]&lt;br /&gt;
[[file:Hitman2 Desert Eagle Mark XIX menu.jpg|thumb|none|600px|Desert Eagle Mark XIX in menu.]]&lt;br /&gt;
&lt;br /&gt;
==PSM==&lt;br /&gt;
A rusty and worn-out [[PSM]] is present in the game as the '.54 Pistol', they seem to get the decimal point wrong by one place (its calibre is 5.45 mm not .54 in). It is only seen in two levels, carried by a guard at one of the roadblocks in &amp;quot;St. Petersburg Stakeout&amp;quot; and by the Spetsnaz agent in &amp;quot;Invitation to a Party&amp;quot;. Its 8-round magazine incorrectly holds 10 rounds in-game.&lt;br /&gt;
[[file:Psmp.jpg|thumb|none|350px|PSM - 5.45x18mm]]&lt;br /&gt;
[[file:Hitman2 PSM holding 1.jpg|thumb|none|600px|Holding the PSM.]]&lt;br /&gt;
[[file:Hitman2 PSM holding 2.jpg|thumb|none|600px|Holding the PSM.]]&lt;br /&gt;
[[file:Hitman2 PSM reloading 1.jpg|thumb|none|600px|Reloading the PSM.]]&lt;br /&gt;
[[file:Hitman2 PSM reloading 2.jpg|thumb|none|600px|Reloading the PSM.]]&lt;br /&gt;
[[file:Hitman2 PSM menu.jpg|thumb|none|600px|PSM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MK II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]] appears in-game as the '.22 Suppressed' and is found in &amp;quot;Shogun Showdown&amp;quot; in the southeast corner of Hayamoto's museum and used by Agent 17 at the end of &amp;quot;Terminal Hospitality although it is unobtainable. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off. It also has an erroneous magazine capacity of 12 rounds instead of 10.&lt;br /&gt;
[[file:RugerMkIISilenced.jpg|thumb|none|350px|Ruger MK II - .22 LR]]&lt;br /&gt;
[[file:Hitman2 Ruger MK II holding 1.jpg|thumb|none|600px|Holding the Ruger MK II.]]&lt;br /&gt;
[[file:Hitman2 Ruger MK II holding 2.jpg|thumb|none|600px|Holding the Ruger MK II.]]&lt;br /&gt;
[[file:Hitman2 Ruger MK II reloading 1.jpg|thumb|none|600px|Reloading the Ruger MK II.]]&lt;br /&gt;
[[file:Hitman2 Ruger MK II reloading 2.jpg|thumb|none|600px|Reloading the Ruger MK II.]]&lt;br /&gt;
[[file:Hitman2 Ruger MK II menu.jpg|thumb|none|600px|Ruger MK II in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
[[file:Hitman2 all smg.jpg|thumb|none|400px|From top: '''Uzi''', '''MP5SD6''' and '''MP5A3'''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Referred to ingame as the SMG, the [[Heckler &amp;amp; Koch MP5A3]] can be found in &amp;quot;Invitation to a Party&amp;quot; being carried by most of the embassy guards, in &amp;quot;Tracking Hayamoto&amp;quot; carried by most of the guards and one can also be found in the bedroom in the northern part of the mansion, in &amp;quot;The Jacuzzi Job&amp;quot; being carried by the security guards who get called up in the elevator if the alarm is raised, in &amp;quot;Temple City Ambush&amp;quot; carried by one of the cult assassins, in &amp;quot;Terminal Hospitality&amp;quot; carried by a few of the bodyguards and in &amp;quot;Redemption at Gontranno&amp;quot; carried by a few of Sergei's men.&lt;br /&gt;
[[file:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5A5 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5A5 reloading 1.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5A5 reloading 2.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5A5 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] appears in the game referred to as the SMG-SD6 despite being modeled with the 3 position fire selector (as seen in the screenshots). Ninjas can be seen using them in the missions &amp;quot;Hidden Valley&amp;quot;, &amp;quot;At the Gates&amp;quot; and &amp;quot;Shogun Showdown&amp;quot; as can the cult assassin with the purple turban in &amp;quot;Temple City Ambush&amp;quot;. Four can also be found in the weapons room in &amp;quot;Shogun Showdown&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5SD6 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5SD3.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5SD6 reloading 1.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5SD3.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5SD6 reloading 2.jpg|thumb|none|600px|Reloading the Heckler &amp;amp; Koch MP5SD3. Note the fire selector.]]&lt;br /&gt;
[[file:Hitman2 Heckler &amp;amp; Koch MP5SD6 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD3 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] with stock extended can be only seen in the level &amp;quot;Terminal Hospitality&amp;quot; being used by some of the bodyguards near the dock area with one located in a hut. It has a good rate of fire but highly inaccurate as compared to the MP5s.&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:Hitman2 IMI Uzi holding.jpg|thumb|none|600px|Holding the IMI Uzi.]]&lt;br /&gt;
[[file:Hitman2 IMI Uzi reloading 1.jpg|thumb|none|600px|Reloading the IMI Uzi.]]&lt;br /&gt;
[[file:Hitman2 IMI Uzi reloading 2.jpg|thumb|none|600px|Reloading the IMI Uzi.]]&lt;br /&gt;
[[file:Hitman2 IMI Uzi menu.jpg|thumb|none|600px|IMI Uzi in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
[[file:Hitman2 all assault rifles.jpg|thumb|none|400px|From top: '''AKS-74U''' and '''M4A1'''.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is the rarest weapon in the game and comes with a Aimpoint 5000 scope that cannot be used. It can only be gained by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level &amp;quot;Motorcade Interception&amp;quot; (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will crash. &lt;br /&gt;
&lt;br /&gt;
Its one of the best weapons in the game and it provides the most accurate, full automatic fire of all the assault rifles.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Hitman2 Colt M4A1 holding.jpg|thumb|none|600px|Holding the Colt M4A1.]]&lt;br /&gt;
[[file:Hitman2 Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading the Colt M4A1.]]&lt;br /&gt;
[[file:Hitman2 Colt M4A1 reloading 2.jpg|thumb|none|600px|Reloading the Colt M4A1.]]&lt;br /&gt;
[[file:Hitman2 Colt M4A1 menu.jpg|thumb|none|600px|Colt M4A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is referred to as the 'AK Assault Rifle'. It has an extremely short handguard, reminiscent of some airsoft AKS-74U guns. It is seen in the missions &amp;quot;St. Petersburg Stakeout,&amp;quot; &amp;quot;Kirov Park Meeting&amp;quot; and &amp;quot;Tubeway Torpedo,&amp;quot; where it is used by Russian guards; in &amp;quot;Murder at the Bazaar,&amp;quot; &amp;quot;Motorcade Interception&amp;quot; and &amp;quot;Tunnel Rat&amp;quot; by Afghani guards; and in India in the mission &amp;quot;Terminal Hospitality,&amp;quot; where it is used by cult members. It can also be found in weapon caches in &amp;quot;Tubeway Torpedo&amp;quot; (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), &amp;quot;Tunnel Rat&amp;quot; (in the guard quarters), &amp;quot;The Death of Hannelore&amp;quot; (in the storage room) and &amp;quot;Terminal Hospitality&amp;quot; (three can be found in the temple).&lt;br /&gt;
&lt;br /&gt;
Since the AKS-74U was intended as a personal defense weapon for tank, gun, helicopter and other vehicle crews (as well as for police and military special operations forces, which require a compact but relatively powerful individual automatic weapon), its widespread use in the Russian levels comes off as inaccurate, as Russian Army soldiers in 2002 (the time of the game's setting) would carry AK-74Ms, the official service rifle of the Russian Army since after the collapse of the USSR in 1991 and the phasing out of the original AK-74.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[file:Hitman2 Izhmash AKS-74U holding.jpg|thumb|none|600px|Holding the Izhmash AKS-74U.]]&lt;br /&gt;
[[file:Hitman2 Izhmash AKS-74U reloading 1.jpg|thumb|none|600px|Reloading the Izhmash AKS-74U.]]&lt;br /&gt;
[[file:Hitman2 Izhmash AKS-74U reloading 2.jpg|thumb|none|600px|Reloading the Izhmash AKS-74U.]]&lt;br /&gt;
[[file:Hitman2 Izhmash AKS-74U menu.jpg|thumb|none|600px|Izhmash AKS-74U in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
[[file:Hitman2 all shotguns.jpg|thumb|none|400px|From top: '''SPAS-12''', '''Double Barreled Shotgun''' and '''Sawn-off Double Barreled Shotgun'''.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Double Barreled Shotgun]] can be found in the first level &amp;quot;Anathema&amp;quot; carried one of the guards outside of the mansion and by Guilliani's lawyer. This is the only mission where it appears.&lt;br /&gt;
[[file:StevesSBS1960s.jpg|thumb|none|350px|Savage/Stevens 311A - 12 Gauge.]]&lt;br /&gt;
[[file:Hitman2 Double Barreled Shotgun holding.jpg|thumb|none|600px|Holding the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|Reloading the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|Reloading the Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Double Barreled Shotgun menu.jpg|thumb|none|600px|Double Barreled Shotgun in menu.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-off Double Barreled Shotgun===&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off Double Barreled Shotgun]] is given to the player on getting the Silent Assassin rank in any two levels.&lt;br /&gt;
[[file:SBS-Shotgun Scarface.jpg|thumb|none|350px|Sawed-off Savage/Stevens 311A - 12 gauge.]]&lt;br /&gt;
[[file:Hitman2 Sawed-off Double Barreled Shotgun holding.jpg|thumb|none|600px|Holding the Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|Reloading the Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|Reloading the Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[file:Hitman2 Sawed-off Double Barreled Shotgun menu.jpg|thumb|none|600px|Sawed-off Double Barreled Shotgun in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12 ==&lt;br /&gt;
A [[Franchi SPAS-12]] shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game because of uncapped firerate and high damage. It is found in the levels &amp;quot;Temple City Ambush&amp;quot; at the first agency pickup along with ammo, &amp;quot;St. Petersburg Revisited&amp;quot; on certain FSB agents and lastly is used by the antagonist Sergei Zavorotko in the level &amp;quot;Redemption at Gontranno&amp;quot;, where it is obtainable only if you manage to pacify Sergei with anaesthetics as the game ends when he dies.&lt;br /&gt;
[[file:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Hitman2 Franchi SPAS-12 holding.jpg|thumb|none|600px|Holding the Franchi SPAS-12.]]&lt;br /&gt;
[[file:Hitman2 Franchi SPAS-12 reloading 1.jpg|thumb|none|600px|Reloading the Franchi SPAS-12.]]&lt;br /&gt;
[[file:Hitman2 Franchi SPAS-12 reloading 2.jpg|thumb|none|600px|Reloading the Franchi SPAS-12.]]&lt;br /&gt;
[[file:Hitman2 Franchi SPAS-12 menu.jpg|thumb|none|600px|Franchi SPAS-12 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
[[file:Hitman2 All Sniper Rifles.jpg|thumb|none|400px|From top: '''Barrett M95''', '''Custom WA 2000''', '''WA 2000''', '''SVD Dragunov''', and '''R93 LRS2'''.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level &amp;quot;Motorcade Interception&amp;quot;, where it used to kill the Khan.&lt;br /&gt;
[[file:Barrett M95 original.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[file:Hitman2 Barrett M95 holding.jpg|thumb|none|600px|Holding the Barrett M95.]]&lt;br /&gt;
[[file:Hitman2 Barrett M95 aim.jpg|thumb|none|600px|Aiming the Barrett M95.]]&lt;br /&gt;
[[file:Hitman2 Barrett M95 reloading 1.jpg|thumb|none|600px|Reloading the Barrett M95.]]&lt;br /&gt;
[[file:Hitman2 Barrett M95 reloading 2.jpg|thumb|none|600px|Reloading the Barrett M95.]]&lt;br /&gt;
[[file:Hitman2 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2]] features in the game as the 'R93 Sniper'. It is found in three levels: &amp;quot;Anathema&amp;quot; inside Guilliani's garage, &amp;quot;Temple City Ambush&amp;quot; on the two sniper assassins and in &amp;quot;Terminal Hospitality&amp;quot; inside the temple.&lt;br /&gt;
[[file:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Hitman2 Blaser R93 Tactical holding.jpg|thumb|none|600px|Holding the Blaser R93 Tactical.]]&lt;br /&gt;
[[file:Hitman2 Blaser R93 Tactical aim.jpg|thumb|none|600px|Aiming the Blaser R93 Tactical.]]&lt;br /&gt;
[[file:Hitman2 Blaser R93 Tactical reloading 1.jpg|thumb|none|600px|Reloading the Blaser R93 Tactical.]]&lt;br /&gt;
[[file:Hitman2 Blaser R93 Tactical reloading 2.jpg|thumb|none|600px|Reloading the Blaser R93 Tactical.]]&lt;br /&gt;
[[file:Hitman2 Blaser R93 Tactical menu.jpg|thumb|none|600px|Blaser R93 Tactical in menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov== &lt;br /&gt;
The [[SVD Dragunov]] is referred in-game as the 'SVD Sniper'. It is found in several levels &amp;quot;St. Petersburg Stakeout&amp;quot; at the agency pickup inside the Metro station and is used to kill the KGB General, &amp;quot;Kirov Park Meeting&amp;quot; at the agency pickup behind the garbage bins at the pier, &amp;quot;Murder at the Bazaar&amp;quot; inside a house marked by a point of interest, &amp;quot;St. Petersburg Revisited&amp;quot; at the agency pickup (loaded with blanks however) and in &amp;quot;Redemption at Gontranno&amp;quot; on several enemy snipers.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54 R]]&lt;br /&gt;
[[file:Hitman2 Izhmash SVD Dragunov holding.jpg|thumb|none|600px|Holding the SVD Dragunov.]]&lt;br /&gt;
[[file:Hitman2 Izhmash SVD Dragunov aim.jpg|thumb|none|600px|Aiming the SVD Dragunov.]]&lt;br /&gt;
[[file:Hitman2 Izhmash SVD Dragunov reloading 1.jpg|thumb|none|600px|Reloading the SVD Dragunov.]]&lt;br /&gt;
[[file:Hitman2 Izhmash SVD Dragunov reloading 2.jpg|thumb|none|600px|Reloading the SVD Dragunov.]]&lt;br /&gt;
[[file:Hitman2 Izhmash SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000== &lt;br /&gt;
The [[Walther WA 2000]] can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels &amp;quot;Invitation to a Party&amp;quot; on the balcony of the embassy and in &amp;quot;St. Petersburg Revisited&amp;quot; on Agent 47's nemesis Agent 17. It is inaccurately portrayed as bolt action rather than semi-automatic.&lt;br /&gt;
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 holding.jpg|thumb|none|600px|Holding the Walther WA 2000.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 aim.jpg|thumb|none|600px|Aiming the Walther WA 2000.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 reloading 1.jpg|thumb|none|600px|Reloading the Walther WA 2000.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 reloading 2.jpg|thumb|none|600px|Reloading the Walther WA 2000.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 menu.jpg|thumb|none|600px|Walther WA 2000 in menu.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000 Custom===&lt;br /&gt;
The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja snipers in towers in levels &amp;quot;Hidden Valley&amp;quot; and &amp;quot;At the Gates&amp;quot;. It also makes an appearance in the final level &amp;quot;Redemption at Gontranno&amp;quot; carried by enemy snipers.&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 Custom holding.jpg|thumb|none|600px|Holding the Walther WA 2000 Custom.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 Custom aim.jpg|thumb|none|600px|Aiming the Walther WA 2000 Custom.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 Custom reloading 1.jpg|thumb|none|600px|Reloading the Walther WA 2000 Custom.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 Custom reloading 2.jpg|thumb|none|600px|Reloading the Walther WA 2000 Custom.]]&lt;br /&gt;
[[file:Hitman2 Walther WA 2000 Custom menu.jpg|thumb|none|600px|Walther WA 2000 Custom in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
[[file:Hitman2 all machine guns.jpg|thumb|none|400px|'''M60''']]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
A [[M60E3]] appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in &amp;quot;The Motorcade Interception&amp;quot; used by the two UN soldiers in the jeeps and in &amp;quot;Tunnel Rat&amp;quot; where it is used by numerous enemy soldiers and can be found in the guard quarters.&lt;br /&gt;
[[file:USOM60E3.jpg|thumb|none|350px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Hitman2 M60E3 holding.jpg|thumb|none|600px|Holding the M60E3.]]&lt;br /&gt;
[[file:Hitman2 M60E3 reloading 1.jpg|thumb|none|600px|Reloading the M60E3.]]&lt;br /&gt;
[[file:Hitman2 M60E3 reloading 2.jpg|thumb|none|600px|Reloading the M60E3.]]&lt;br /&gt;
[[file:Hitman2 M60E3 menu.jpg|thumb|none|600px|M60E3 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
[[file:Hitman2 all Crossbow.jpg|thumb|none|200px|'''Crossbow''']]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
The Crossbow is included as a long range-weapon.  It is found in the level &amp;quot;The Hidden Valley&amp;quot; at the Agency pickup and gives silenced fire but has low stopping power. &lt;br /&gt;
[[file:Hitman2 Crossbow holding.jpg|thumb|none|600px|Holding the Crossbow.]]&lt;br /&gt;
[[file:Hitman2 Crossbow aim.jpg|thumb|none|600px|Aiming the Crossbow.]]&lt;br /&gt;
[[file:Hitman2 Crossbow reloading 1.jpg|thumb|none|600px|Reloading the Crossbow.]]&lt;br /&gt;
[[file:Hitman2 Crossbow reloading 2.jpg|thumb|none|600px|Reloading the Crossbow.]]&lt;br /&gt;
[[file:Hitman2 Crossbow menu.jpg|thumb|none|600px|Crossbow in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Unknown 7.62mm ammo==&lt;br /&gt;
Two packages of 7.62mm ammo found in level &amp;quot;Temple City Ambush&amp;quot; , this ammunition cannot used by any 7.62mm weapons in the game. This ammunition maybe used by a cut pistol.&lt;br /&gt;
[[File:Hitman2 762ammo.jpg|thumb|none|600px|Crossbow in menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Ult1matum</name></author>
	</entry>
</feed>