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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-07T06:24:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Watch_Dogs&amp;diff=1636527</id>
		<title>Watch Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watch_Dogs&amp;diff=1636527"/>
		<updated>2023-12-18T22:57:21Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Beretta Px4 Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WatchDogs.jpg|thumb|right|300px|''Watch_Dogs'' (2014)]]&lt;br /&gt;
{{DISPLAYTITLE:Watch_Dogs}}&lt;br /&gt;
'''''Watch_Dogs''''' is an open-world action game from Ubisoft for the Xbox 360, Xbox One, PS3, PS4, Windows, and Wii U.&lt;br /&gt;
&lt;br /&gt;
Most of the guns in ''Watch_Dogs'' are borrowed from other Ubisoft games; including ''[[Ghost Recon: Future Soldier]]'', ''[[Far Cry 3]]'', and ''[[Splinter Cell: Blacklist]]''. The player characters (Aiden and T-Bone) are allowed to carry every weapon at once.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Watch_Dogs'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] was supposed to be the default pistol of the game, but it was replaced with the Px4 in the final build. Aiden can be seen holding one in the main menu background.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:WD 92FS.jpg|thumb|600px|none|Aiden threatens Joshua Kramer with a Beretta, this piece of video playing in the main menu is from the &amp;quot;Exposed&amp;quot; trailer.]]&lt;br /&gt;
[[Image:WatchDogs 92FS 2.jpg|thumb|600px|none|Aiden with a 92FS on a promo image. Note the wooden grips and the missing takedown lever.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is Aiden's starting handgun. It also appears to be the sidearm of the Chicago Police Department. Maurice Vega also uses one in the assassination attempt that sets up the the events of the game. It has a magazine capacity of 10 rounds, implying it is the .45 ACP variant.&lt;br /&gt;
[[file:Px4 Storm.jpg|thumb|350px|none|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[file:WD Px4 1.jpg|thumb|600px|none|Pearce walks into the prison with his Px4 in hand.]]&lt;br /&gt;
[[file:WD Px4 2.jpg|thumb|600px|none|Pearce confronts Iraq with a Px4. The Px4 is used as the default weapon in most cutscenes.]]&lt;br /&gt;
[[file:WD Px4 3.jpg|thumb|600px|none|Pearce holds a Px4 at the lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears as simply, &amp;quot;1911.&amp;quot; The model is taken directly from ''[[Far Cry 3]]''. Like the PX4 this holds 10 rounds, which is incorrect for this model which holds 8+1 in the chamber. A suppressed version, called the &amp;quot;Spec Ops 1911&amp;quot; is also available.&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[Image:WD 1911 3.jpg|thumb|600px|none|Pearce does some sneaking with a suppressed Kimber Warrior.]]&lt;br /&gt;
[[Image:WD 1911 1.jpg|thumb|600px|none|Iraq holds his Warrior.]]&lt;br /&gt;
[[Image:WD 1911 2.jpg|thumb|600px|none|A classic [[Category talk:John Woo|Mexican standoff]]: Iraq with a Warrior and Pearce with a Px4.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;D50.&amp;quot; It has a magazine capacity of 8 rounds. A gold version can be acquired through the uPlay service. The gun is called &amp;quot;EMP Pistol&amp;quot; in the Digital Trip &amp;quot;Alone&amp;quot;.&lt;br /&gt;
[[Image:DEMkXIX44.jpg|thumb|320px|none|Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[Image:WD Desert 1.jpg|thumb|600px|none|Pearce aims at a cyborg with the Desert Eagle.]]&lt;br /&gt;
[[Image:WD Desert 2.jpg|thumb|600px|none|Pearce with a Golden Desert Eagle.]]&lt;br /&gt;
[[Image:wdempgunaim.jpg|thumb|600px|none|Pearce aim the &amp;quot;EMP Pistol&amp;quot; in the Digital Trip &amp;quot;Alone&amp;quot; while he stays, well... alone.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
A modernized version of the [[Mateba Autorevolver]] is offered in three versions. The three versions are the &amp;quot;M8-M,&amp;quot; &amp;quot;Chrome,&amp;quot; and &amp;quot;Auto-6.&amp;quot; They are semiautomatic, fully automatic, and burst fire respectively. All three versions feature picatinny rails above and below the barrel and custom vent holes.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:WD Mateba 1.jpg|thumb|none|600px|A Fixer tries to shoot T-Bone with a Mateba Autorevolver. This is the gun's base version known as the &amp;quot;M8-M&amp;quot;.]]&lt;br /&gt;
[[Image:WD Mateba 2.jpg|thumb|600px|none|Pierce holds a &amp;quot;Chrome&amp;quot;.]]&lt;br /&gt;
[[Image:WD Mateba 3.jpg|thumb|600px|none|The vigilante watches a crime about to happen with an &amp;quot;Auto-6&amp;quot; revolver in his hand.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] appears as the &amp;quot;MP-412.&amp;quot; The gun is obtained through a promotion on Monster Energy Drink's website. When the gun is broken open, no shell casings are ejected, nor does Aiden dump them out. He simply slaps the cylinder and that somehow magically reloads it. The weapon is also viewable in one of the Privacy Invasion events where a couple play Russian roulette during sex.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:WD MP412e 1.jpg|thumb|none|600px|The prostitute holds the REX. The image has been edited to be SFW.]]&lt;br /&gt;
[[File:WD MP412e 2.jpg|thumb|none|600px|Close-up of the prostitute's MP-412.]]&lt;br /&gt;
[[File:WD MP412 3.jpg|thumb|none|600px|Reloading animation of the MP-412.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] apears as the &amp;quot;R-33&amp;quot;. It incorrectly holds 30 rounds. The model is taken from ''[[Ghost Recon: Future Soldier]]''. A fictional variant called the &amp;quot;R-33B&amp;quot; also appears in certain versions of the game. It has brown grip panels and fires in 3-round burst mode (which would be possible on the earlier OTs-23 Drotik instead). Interestingly, this is the only pistol in the game that has the hammer correctly cocked.&lt;br /&gt;
[[Image:OTs-33 automatic pistol.jpg|thumb|320px|none|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:WD R33 1.jpg|thumb|600px|none|Pierce holds an OTs-33 machine pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears as the &amp;quot;P-9mm.&amp;quot; It incorrectly holds 17 rounds, which would be correct for the full size P250, not for the Compact. The gun's description incorrectly states that it was developed in Austria.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[Image:WD P250C 1.jpg|thumb|600px|none|A gang member holds a P250 Compact gangsta-style in the prologue of the main game.]]&lt;br /&gt;
[[Image:WD P250C 2.jpg|thumb|600px|none|T-Bone hands over a P250 Compact to the wounded Russian in the mansion.]]&lt;br /&gt;
[[Image:WD P250C 3.jpg|thumb|600px|none|Tobias Frewer pulls a P250 Compact on Aiden.]]&lt;br /&gt;
[[Image:WD P250C 4.jpg|thumb|600px|none|One of Iraq's men threatens Bedbug with a SIG.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] shotgun appears as the &amp;quot;ATSG-12&amp;quot;. It features a digital camo paint job and CQC barrel. It incorrectly holds 12 rounds in the box magazine.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[Image:WD AA12 1.jpg|thumb|600px|none|Pearce wields an AA-12 shotgun.]]&lt;br /&gt;
[[Image:WD AA12 2.jpg|thumb|600px|none|Destroying a car with the AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears as the &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:WD M4 1.jpg|thumb|none|600px|Pearce reloads the M4 during the prison mission.]]&lt;br /&gt;
[[Image:WD M4 2.jpg|thumb|none|600px|Pearce kills one of Lucky's men with a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D12&amp;quot;==&lt;br /&gt;
The D12 is a modern Over/Under shotgun with short barrels and an over-folding wire stock. The receiver, pistol grip, and trigger guard appear to be based on a [[Serbu Super Shorty|Mossberg Maverick 88 Serbu Super Shorty]].&lt;br /&gt;
[[Image:WD D12.jpg|thumb|none|350px|Render of the &amp;quot;D12&amp;quot; shotgun]]&lt;br /&gt;
[[Image:WD D12 1.jpg|thumb|none|600px|Pearce holds a D12 shotgun.]]&lt;br /&gt;
[[Image:WD D12 2.jpg|thumb|none|600px|Reloading animation of the D12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;SG-90&amp;quot;. The model is taken directly from ''[[Ghost Recon: Future Soldier]]'' and holds an unrealistic 8 rounds in a 5-round magazine tube. The gun features a Knoxx COPstock and a heat shield.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:WD Moss 1.jpg|thumb|600px|none|Pearce with a Mossberg, as seen through the eyes of a security camera.]]&lt;br /&gt;
[[Image:WD Piledriver.jpg|thumb|600px|none|Pearce holds the Piledriver, a unique Mossberg that fires in 3-round bursts. No, that is not a typo.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears as the &amp;quot;SGR-12&amp;quot; and holds 12 rounds in the box mag.&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]]&lt;br /&gt;
[[Image:WD Saiga 1.jpg|thumb|none|600px|T-Bone wields a Saiga 12K shotgun.]]&lt;br /&gt;
[[Image:WD Saiga 2.jpg|thumb|none|600px|T-Bone fires the Saiga.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears as the &amp;quot;MP-9mm.&amp;quot; Like most weapons, the model is taken from ''[[Ghost Recon: Future Soldier|GR:FS]]''. The weapon incorrectly fires in 3-round bursts.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:WD MP9 1.jpg|thumb|none|600px|Pearce holds an MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5N]] appears as the &amp;quot;MP5&amp;quot;. The model is taken from ''[[Far Cry 3]]'' for the most part, but interestingly they changed the odd rear sight of Far Cry's MP5 and put on the correct diopter sight.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5N with threaded muzzle - 9x19mm]]&lt;br /&gt;
[[Image:MP5 vented handguard.jpg|thumb|none|300px|Vented handguard for MP5 and HK94]]&lt;br /&gt;
[[Image:WD MP5 1.jpg|thumb|none|600px|Pearce holds an MP5N. Note the custom handguard and the unused rail on top of the receiver.]]&lt;br /&gt;
[[Image:WD MP5 2.jpg|thumb|none|600px|Pearce fires the MP5 during the auction mission. The MP5 is the best SMG in the game, but it is still weak when compared to assault rifles like the AK or ACR.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928/M1928A1 Thompson|M1928A1 Tommy Gun]] is available as part of the &amp;quot;Untouchables&amp;quot; DLC.  A unique variant called the &amp;quot;Gangster&amp;quot; can be acquired by finding 16 QR codes.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:WD Tommy 1.jpg‎ |thumb|none|600px|Pearce with a Tommy Gun. This version is incorrectly known as &amp;quot;M1 SMG&amp;quot;.]]&lt;br /&gt;
[[Image:WD Gangster 1.jpg‎ |thumb|none|600px|Pearce with the &amp;quot;Gangster&amp;quot;.]]&lt;br /&gt;
[[Image:WD Gangster 2.jpg‎ |thumb|none|600px|Pearce fires the &amp;quot;Gangster&amp;quot; after his plan to infiltrate the docks went south.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
Featured as the &amp;quot;SMG-11&amp;quot;, as well as a suppressed &amp;quot;Spec Ops&amp;quot; variant.  Both are available from weapon stores, but a free copy of the regular MAC-11 can be acquired by hacking a cTOS tower, while its &amp;quot;Spec Ops&amp;quot; variant can be acquired by completing 10 Gang Hideout assignments.&lt;br /&gt;
[[Image:Mac m11 9k.jpg‎|thumb|320px|none|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:WD MAC11 1.jpg|thumb|none|600px|Pearce holds a MAC-11 submachine gun.]]&lt;br /&gt;
[[Image:WD MAC11 2.jpg|thumb|none|600px|Pearce tries to sneak up on a guard while holding a suppressed MAC-11.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears as the &amp;quot;R-2000&amp;quot;.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|399px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:WD PP2000 1.jpg|thumb|none|600px|Pearce tries to infiltrate the Merlaut hotel armed with a PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears as the &amp;quot;Vector .45ACP&amp;quot;. A &amp;quot;Spec Ops&amp;quot; variant with a suppressor and a black finish is rewarded for successfully tailing 5 players online.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|320px|none|TDI / KRISS USA Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:WD Vector 1.jpg|thumb|600px|none|Pearce holds a Vector. Despite the tan colors, the gun is not based on the prototype Vector. Note that, seemingly in order to use the same hand positions as other SMGs, a huge blocky section has been added to the weapon above the grip.]]&lt;br /&gt;
[[Image:WD Vector 2.jpg|thumb|600px|none|Pearce fires the Vector at Iraq's hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears with a wooden furniture and is mis-labelled as an &amp;quot;AK-47&amp;quot;. This appears to be a reworked version of the AK-103 model from ''[[Far Cry 3]]'', with the gas block changed and the rail accessory mount removed. It still has the AK-103 stock and muzzle brake.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:WD AK 2.jpg|thumb|600px|none|Pearce holds the customized AKM. Note that the safety is on.]]&lt;br /&gt;
[[Image:WD AK 1.jpg|thumb|600px|none|T-Bone reloads the AK.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;416&amp;quot;.  The gun is a mandatory purchase as an Act I mission objective. A special version called the &amp;quot;Wildfire&amp;quot;, with special woodland camouflage and increased rate-of-fire, is acquired by finding all 6 Missing Persons. The in-game HK416 is modeled with the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4A1|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
[[Image:WD 416 1.jpg|thumb|none|600px|The HK416's model is clearly from ''[[Splinter Cell: Blacklist|Blacklist]]'', although with some minor changes such as the grey stock and forward assist.]]&lt;br /&gt;
[[Image:WD 416 3.jpg|thumb|none|600px|The special variant called &amp;quot;Wildfire&amp;quot;.]]&lt;br /&gt;
[[Image:WD 416 2.jpg|thumb|none|600px|Pearce fires the HK416 during the mission when his hideout gets ambushed by Fixers.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] appears as the &amp;quot;417&amp;quot;. The model is taken from ''[[Ghost Recon: Future Soldier]]''. The rifle is incorrectly shown to fire in 3-round bursts and it has no sights whatsoever.&lt;br /&gt;
[[Image:HK417 16.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WD 417 1.jpg|thumb|600px|none|T-Bone holds an HK417.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
The same fictional &amp;quot;OCP-11&amp;quot; from ''[[Ghost Recon: Future Soldier]]'' appears in the game, although with small differences: the top rail is shorter and the trigger guard is different. This is the weakest and cheapest assault rifle in the game. Blume security guards and cops can be seen using this gun often.&lt;br /&gt;
[[Image:OCP-11.jpg|400px|thumb|none|Render of the &amp;quot;OCP-11&amp;quot;]]&lt;br /&gt;
[[Image:WD OCP11 1.jpg|thumb|600px|none|Pearce poses with an OCP-11 after installing a backdoor virus to a ctOS server. Note the selector switch set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The P416 appears as the &amp;quot;Goblin.&amp;quot; Despite using the name of the ''[[Ghost Recon: Future Soldier]]'' P416, the actual model appears to be taken from ''[[Far Cry 3]]'' which is a different variant of the P416. Oddly, the in game rifle has the rear sight unfolded, but the front sight is folded. A &amp;quot;Spec Ops&amp;quot; version with a suppressor and a black finish is a reward for finding 9 weapons crate.&lt;br /&gt;
[[Image:P416.jpg|thumb|400px|none|Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD Goblin 2.jpg|thumb|600px|none|Pearce holds a Goblin.]]&lt;br /&gt;
[[Image:WD Goblin 3.jpg|thumb|600px|none|Pearce holds a Spec Ops Goblin.]]&lt;br /&gt;
[[Image:WD Goblin 1.jpg|thumb|600px|none|T-Bone with a &amp;quot;Gentleman's Piece&amp;quot; - a unique P416 introduced in Bad Blood.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is a high-tier assault rifle available for purchase from the in-game gun stores. The Biometric Assault Rifle is available in the Signature Shot Pack. The B.A.R. has an urban camo finish and a lowered fire rate to maintain accuracy.&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD ACR 1.jpg|thumb|600px|none|Pearce holds an ACR.]]&lt;br /&gt;
[[Image:WD Biometric AR 1.jpg|thumb|600px|none|Pearce acquires the Biometric Assault Rifle. It has a palm scanner around the pistol grip, locking the gun to the first person who uses it.]]&lt;br /&gt;
[[Image:WD Biometric AR 2.jpg|thumb|600px|none|Immediate field testing after unlocking the BAR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] appears as the &amp;quot;U100&amp;quot;. The drum mag holds 75 rounds. This weapon cannot be bought at gun stores; it must be picked up from killed enemies. Enforcers like to carry these alongside with the AA-12.&lt;br /&gt;
[[Image:Ultimax mk3 2.jpg‎|thumb|none|450px|CIS Ultimax 100 Mk.3 with detached magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD U100 2.jpg‎|thumb|none|600px|Pearce holds an Ultimax 100.]]&lt;br /&gt;
[[Image:WD U100 1.jpg‎|thumb|none|600px|An armed security camera fitted with an Ultimax 100 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107CQ==&lt;br /&gt;
The [[Barrett M107CQ]] appears as the &amp;quot;M107&amp;quot;. A special version called &amp;quot;Destroyer&amp;quot; is available after completing 10 criminal convoys. The Destroyer variant oddly holds only 2 rounds in the magazine while the regular version holds the correct 10 rounds.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|400px|none|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:WD M107 1.jpg|thumb|600px|none|Pearce holds an M107CQ.]]&lt;br /&gt;
[[Image:WD M107 2.jpg|thumb|600px|none|Pearce with a Destroyer. This weapon can disable any vehicle with one shot, including helicopters.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|Galil ACE 23]] appears as the &amp;quot;AC-AR.&amp;quot; It appears as a burst fire sniper rifle and holds 20 despite using 30 round STANAG magazines. It is missing the rail above the handguard and it is also missing the rear sight.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WD ACE 2.jpg|thumb|600px|none|T-Bone holds the Galil. Note how the mag is slightly more curved than an actual STANAG mag: it may well be that the rifle model was partially referenced from an ACE 31 or ACE 32, since these use a more curved 7.62x39mm magazine.]]&lt;br /&gt;
[[Image:WD ACE 1.jpg|thumb|600px|none|Scope of the ACE.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25]] is one of the usable sniper rifles. Despite the 20-round mag, it only holds 10 rounds.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:WD SR25 1.jpg|thumb|600px|none|T-Bone armed with an SR-25 rifle.]]&lt;br /&gt;
[[Image:WD SR25 2.jpg|thumb|600px|none|The SR-25's scope.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;SVD.&amp;quot; The model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', though unlike FC3, the gun in this game is correctly modeled as a right-handed weapon, and has the later production skeletonized synthetic stock. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on a [[PSL Sniper Rifle]]; it appears the receiver is a hybrid of the ones from the ''Far Cry 3'' SVD and the ''[[Ghost Recon: Future Soldier]]'' PSL-54C. &lt;br /&gt;
&lt;br /&gt;
The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|500px|Izhmash Tiger with synthetic stock and foreend, long barrel, long flash hider, bipod, and bayonet lug - 7.62x54mm R]]&lt;br /&gt;
[[Image:WD SVD 3.jpg|thumb|600px|none|Pearce holds a Dragunov. Note the shorter barrel and magazine release in contact with the trigger guard due to the shortened receiver.]]&lt;br /&gt;
[[Image:WD SVD 2.jpg|thumb|600px|none|Jordi holds a suppressed Dragunov at the beginning of the mission &amp;quot;Not the Pizza Guy&amp;quot;. After this cutscene his SVD changes into an SR-25 for some reason.]]&lt;br /&gt;
[[Image:WD SVD 1.jpg|thumb|600px|none|T-Bone lays down covering fire for Tobias Frewer.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
Like in ''[[Ghost Recon: Future Soldier]]'', the [[Brügger &amp;amp; Thomet GL-06]] grenade launcher appears as the &amp;quot;G106&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|320px|none|Brügger &amp;amp; Thomet GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:WD GL06 1.jpg|thumb|600px|none|T-Bone holds a GL-06.]]&lt;br /&gt;
[[Image:WD GL06 3.jpg|thumb|600px|none|Reloading the GL-06.]]&lt;br /&gt;
[[Image:WD GL06 2.jpg|thumb|600px|none|A camera fitted with a GL-06 grenade launcher. Armed cameras are introduced in Bad Blood.]]&lt;br /&gt;
&lt;br /&gt;
==GM-94==&lt;br /&gt;
The [[GM-94 grenade launcher]] appears as the &amp;quot;GL-94&amp;quot; as it did in ''[[Far Cry 3]]''.&lt;br /&gt;
[[Image:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43mm]]&lt;br /&gt;
[[Image:WD GM94 1.jpg|thumb|none|600px|Pearce holds a GM-94 grenade launcher.]]&lt;br /&gt;
[[Image:WD GM94 2.jpg|thumb|none|600px|Reloading the GM-94 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Gun Store==&lt;br /&gt;
These weapons can only be seen at gun stores.&lt;br /&gt;
[[Image:WD Store 1.jpg|thumb|600px|none|[[MAC-11]], [[Barrett M468]], [[SPAS-12]], [[M40A1]], [[MP7|MP7A1]], [[SG 552]], [[AKS-47]] with wrong magazine. These guns appear to be taken from ''[[Rainbow Six: Vegas 2]]''. The M468 was a usable weapon in the first trailer, but it is not available in the final build.]]&lt;br /&gt;
[[Image:WD Store 2.jpg|thumb|600px|none|Two [[Winchester Model 1873]] carbines and an [[Flintlock Pistol|Elgin Cutlass Pistol]].]]&lt;br /&gt;
[[Image:WD Store 3.jpg|thumb|600px|none|More MP7A1's and [[Desert Eagle]]s.]]&lt;br /&gt;
[[Image:WD Store 4.jpg|thumb|600px|none|Berettas, HK's, and a Glock.]]&lt;br /&gt;
[[Image:WD Store 5.jpg|thumb|600px|none|Disassembled [[USP]] likely from ''[[Rainbow Six: Vegas 2|Vegas 2]]''.]]&lt;br /&gt;
[[Image:WD Store 6.jpg|thumb|600px|none|Several shotguns and [[M1 Garand]]s.]]&lt;br /&gt;
&lt;br /&gt;
=Exposed Trailer=&lt;br /&gt;
&amp;quot;Exposed&amp;quot; was a 2013 E3 CGI pre-rendered trailer which follows Aiden taking down a slavery ring, similar to the events of one of the game's missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Aiden uses the [[Beretta 92FS]] in the trailer as well as Chicago Police Officers. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|320px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:WatchDogsExposedBeretta.jpg|thumb|600px|none|Aiden aims his Beretta at Joshua Kramer.]]&lt;br /&gt;
[[Image:WatchDogsExposedBerettaPolice.jpg|thumb|600px|none|A police officer distracted by Aiden's blackout holds his Beretta before Aiden disarms him.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
An unknown pistol resembling a 1911-model somewhat appears in the trailer being used by one guard briefly.&lt;br /&gt;
[[Image:WatchDogsExposedPistol.jpg|thumb|600px|none|The guard holds his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]] revolver appears being used by one of the men present in the meeting.&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[Image:WatchDogsRevolver.jpg|thumb|600px|none|The revolver mid-recoil.]]&lt;br /&gt;
[[Image:WatchDogsExposedRevolver2.jpg|thumb|600px|none|Another shot of the revolver, shortly before it's owner starts to reload it after firing six times.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A [[SPAS-12]] with the stock folded appears being used by security at the slave ring.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:WatchDogsExposedSpas-12.jpg|thumb|none|600px|A guard at the auction with his SPAS-12 during the shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Laptop screen==&lt;br /&gt;
Various firearms appear on a laptop screen.&lt;br /&gt;
[[Image:WatchDogsExposedLaptop.jpg|thumb|none|600px|The Laptop's screen with various firearms displayed.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Action]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Better_Call_Saul_-_Season_4&amp;diff=1621277</id>
		<title>Better Call Saul - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Better_Call_Saul_-_Season_4&amp;diff=1621277"/>
		<updated>2023-10-25T23:01:30Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Smith &amp;amp; Wesson M&amp;amp;P15 */ Changing from HD33 to Tru-Brite. HD33 is just the fake name it's referred to in Battlefield 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''Better Call Saul'' - Season 4&lt;br /&gt;
|picture = BCSS4.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = [[AMC]]&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|creator = [[Vince Gilligan]], Peter Gould&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; Spanish &amp;lt;br&amp;gt; German &amp;lt;br&amp;gt; French&lt;br /&gt;
|dates = 2018&lt;br /&gt;
|episodes = 10&lt;br /&gt;
|character1=James &amp;quot;Jimmy&amp;quot; McGill / Gene Takavic&lt;br /&gt;
|actor1=[[Bob Odenkirk]]&lt;br /&gt;
|character2=Michael &amp;quot;Mike&amp;quot; Ehrmantraut&lt;br /&gt;
|actor2=[[Jonathan Banks]]&lt;br /&gt;
|character3=Kimberly &amp;quot;Kim&amp;quot; Wexler&lt;br /&gt;
|actor3=[[Rhea Seehorn]]&lt;br /&gt;
|character4=Howard G. Hamlin&lt;br /&gt;
|actor4=Patrick Fabian&lt;br /&gt;
|character5=Ignacio &amp;quot;Nacho&amp;quot; Varga&lt;br /&gt;
|actor5=[[Michael Mando]]&lt;br /&gt;
|character6=Gustavo &amp;quot;Gus&amp;quot; Fring&lt;br /&gt;
|actor6=[[Giancarlo Esposito]]&lt;br /&gt;
|character7=Eduardo &amp;quot;Lalo&amp;quot; Salamanca&lt;br /&gt;
|actor7=[[Tony Dalton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the fourth season, Jimmy is forced to leave the law and find a new life path after his law license is suspended for a year. In the underworld, Gustavo plans to build an underground superlab, bringing in a talented engineer from Germany. After Hector is disabled, the Cartel sends his nephew Lalo, which leads to a new conflict with Gus. The season premiered on August 6, 2018.&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Better Call Saul}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
Mike's ([[Jonathan Banks]]) snub-nosed [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 Performance Center]] revolver only appears in &amp;quot;Winner&amp;quot; (S4E10) when he executes one of the co-workers.&lt;br /&gt;
[[File:Smith_&amp;amp;_Wesson_Model_629_with_Wooden_Grips.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 Performance Center with Wooden Grips - .44 Magnum]]&lt;br /&gt;
[[File:BCS S04E10 01.jpg|thumb|none|600px|The revolver is seen in the glove compartment of Mike's Chrysler.]]&lt;br /&gt;
[[File:BCS S04E10 02.jpg|thumb|none|600px|Mike pulls out his gun.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Leonel ([[Daniel Moncada]]) and Marco Salamanca ([[Luis Moncada]]) are seen with [[Beretta 92FS]]s when they respond to Nacho's call in &amp;quot;Something Beautiful&amp;quot; (S4E03). Marco pulls two Berettas out of the bag and uses it during the shootout with the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E03 09.jpg|thumb|none|600px|Seeing Arturo's car shot, Leonel ([[Luis Moncada]]) opens the trunk with his gun at the ready in &amp;quot;Something Beautiful&amp;quot; (S4E03). Note the safety on the slide and the shape of the markings, confirming that it is a Beretta and not a Taurus.]]&lt;br /&gt;
[[File:BCS S04E03 10.jpg|thumb|none|600px|The Cousins with pistols find Nacho seriously wounded.]]&lt;br /&gt;
[[File:BCS S04E04 05.jpg|thumb|none|600px|Marco takes the pistols before the gunfight in &amp;quot;Talk&amp;quot; (S4E04).]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Carry II==&lt;br /&gt;
Lalo Salamanca ([[Tony Dalton]]) uses a two-tone [[Kimber Ultra Carry II]] after a failed attempt to negotiate with a TravelWire agent named Fred Whalen (James Austin Johnson) in &amp;quot;Winner&amp;quot; (S4E10).&lt;br /&gt;
[[File:Kimber Ultra Carry II Two-Tone.jpg|thumb|none|300px|Kimber Ultra Carry II - .45 ACP ]]&lt;br /&gt;
[[File:BCS S04E10 03.jpg|thumb|none|600px|Lalo gets out of his Chevrolet Monte Carlo with the gun tucked in his pants.]]&lt;br /&gt;
[[File:BCS S04E10 04.jpg|thumb|none|600px|Lalo Salamanca ([[Tony Dalton]]) points his Kimber at Fred.]]&lt;br /&gt;
[[File:BCS S04E10 05.jpg|thumb|none|600px|Note the laser grip and Kimber logo.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
One of Espinosa gang guards carries a [[Colt M1911A1]] (or similar) tucked into his pants at the beginning of &amp;quot;Talk&amp;quot; (S4E04). Leonel Salamanca ([[Daniel Moncada]]) pulls two 1911s out of the bag and uses it during the shootout with the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BCS S04E04 02.jpg|thumb|none|600px|The gun is poorly visible, but the mainspring housing and grip safety help identify it as the M1911A1.]]&lt;br /&gt;
[[File:BCS S04E04 05.jpg|thumb|none|600px|Leonel on the right prepares his pistols for the shootout.]]&lt;br /&gt;
[[File:BCS S04E04 16.jpg|thumb|none|600px|Leonel ([[Daniel Moncada]]) pulls out his Colt again when his rifle runs out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP90==&lt;br /&gt;
One of Gus' enforcers, Nick ([[Eric Steinig]]), points a [[Ruger KP90]] at Nacho in &amp;quot;Breathe&amp;quot; (S4E02).&lt;br /&gt;
[[File:RugerP90Side.jpg|thumb|none|300px|Ruger KP90 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E02 03.jpg|thumb|none|600px|Nick pulls the Ruger at Nacho.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP95==&lt;br /&gt;
Marco Salamanca ([[Luis Moncada]]) saves his brother by shooting a [[Ruger KP95]] at the Espinosa Gang in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[Image:kp95.jpg|thumb|none|300px|Ruger KP95 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 18.jpg|thumb|none|600px|Marco ([[Luis Moncada]]) shoots the KP95.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Nacho ([[Michael Mando]]) continues to use a [[SIG-Sauer P226]] in Season 4. He pulls out the gun during a confrontation with Victor and Tyrus during the pickup in &amp;quot;Breathe&amp;quot; (S4E02). Gus' enforcer Nick ([[Eric Steinig]]) confiscates the gun at the end of the episode. Victor ([[Jeremiah Bitsui]]) returns the unloaded gun to Nacho at the beginning of &amp;quot;Something Beautiful&amp;quot; (S4E03). Varga, despite his wounds, joins the shootout with the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04). Nacho has his hand on the P226 during an unidentified man's visit to an El Michoacáno restaurant in &amp;quot;Coushatta&amp;quot; (S4E08).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 Promo 2.jpg|thumb|none|500px|Production image of Nacho ([[Michael Mando]]) with the P226.]]&lt;br /&gt;
[[File:BCS S04E02 02.jpg|thumb|none|600px|Nacho pulls out his P226 in &amp;quot;Breathe&amp;quot; (S4E02).]]&lt;br /&gt;
[[File:BCS S04E03 07.jpg|thumb|none|600px|Victor returns the empty gun in &amp;quot;Something Beautiful&amp;quot; (S4E03).]]&lt;br /&gt;
[[File:BCS S04E03 08.jpg|thumb|none|600px|Nacho ([[Michael Mando]]) release the slide catch.]]&lt;br /&gt;
[[File:BCS S04E04 07.jpg|thumb|none|600px|He pulls out the gun before attacking the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04). After a recent wound, his arm is incapacitated so he loads the gun with his leg.]] &lt;br /&gt;
[[File:BCS S04E04 08.jpg|thumb|none|600px|Varga advances down the alley, keeping his SIG-Sauer at the ready.]]&lt;br /&gt;
[[File:BCS S04E04 17.jpg|thumb|none|600px|Nacho is about to shoot gang member.]]&lt;br /&gt;
[[File:BCS S04E08 01.jpg|thumb|none|600px|The gun is briefly seen in &amp;quot;Coushatta&amp;quot; (S4E08).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R (Stainless)==&lt;br /&gt;
Gus' enforcer named Diego ([[David DeLao]]) is armed with a stainless [[SIG-Sauer P226R]] during the attack on Nacho and Arturo in &amp;quot;Breathe&amp;quot; (S4E02). He gives the gun to the Espinosa gang guard at the entrance to their compound at the beginning of &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:SIGP226Rstain.jpg|thumb|none|300px|SIG-Sauer P226R Stainless - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E02 01.jpg|thumb|none|600px|Diego with his P226R is seen far left in &amp;quot;Breathe&amp;quot; (S4E02).]]&lt;br /&gt;
[[File:BCS S04E04 01.jpg|thumb|none|600px|Diego gives up his gun before meeting the drug dealer in &amp;quot;Talk&amp;quot; (S4E04).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
An Omaha police officer is seen carrying a holstered [[Glock 17]] in the flash-forward at the beginning of &amp;quot;Smoke&amp;quot; (S4E01). At least two Espinosa gang members use [[Glock 17]]s during the shootout with the Salamancas in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E01 01.jpg|thumb|none|600px|The holstered Glock of the Omaha police officer is seen in &amp;quot;Smoke&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:BCS S04E04 10.jpg|thumb|none|600px|What appears to be a Glock is seen next to the dead body of the of an Espinosa gang member in &amp;quot;Talk&amp;quot; (S4E04).]]&lt;br /&gt;
[[File:BCS S04E04 11.jpg|thumb|none|600px|An Espinosa gang member shoots his gun at Leonel.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Sigma SW9VE==&lt;br /&gt;
Gus' high-ranking enforcer, Victor ([[Jeremiah Bitsui]]), uses a two-tone [[Smith &amp;amp; Wesson Sigma SW9VE]] as his primary weapon during the season. The gun first appears in &amp;quot;Breathe&amp;quot; (S4E02), but it is very difficult to see the gun. He shoots Arturo's car at the beginning of &amp;quot;Something Beautiful&amp;quot; (S4E03) to frame it as an attack by rival Espinosa gang. &lt;br /&gt;
[[File:13283.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9VE Two-Tone - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E03 05.jpg|thumb|none|600px|Victor ([[Jeremiah Bitsui]]) shoots his SW9VE at a car in &amp;quot;Something Beautiful&amp;quot; (S4E03).]]&lt;br /&gt;
[[File:BCS S04E03 04.jpg|thumb|none|600px|He reloads the gun while Tyrus continues to shoot.]]&lt;br /&gt;
[[File:BCS S04E03 06.jpg|thumb|none|600px|Following the plan, Victor also non-lethally wounds Nacho.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Marco Salamanca ([[Luis Moncada]]) saves his brother by shooting a [[Taurus PT92AFS]] at the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[Image:Taurus PT92 AFS.jpg|thumb|none|300px|Taurus PT92AFS (current production model with accessory rails) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 Promo 1.jpg|thumb|none|500px|Production image of Marco Salamanca ([[Luis Moncada]]) with the Taurus. Note the underbarrel rail.]]&lt;br /&gt;
[[File:BCS S04E04 17.jpg|thumb|none|600px|Marco ([[Luis Moncada]]) shoots his Taurus in his right hand at the Espinosa gang.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT99AF==&lt;br /&gt;
Tyrus Kitt ([[Ray Campbell]]), another Gus' high-ranking enforcers, uses a [[Taurus PT99AF]] as his primary weapon during the season. The gun first appears in &amp;quot;Breathe&amp;quot; (S4E02), but it is very difficult to see the gun. Tyrus shoots Arturo's car at the beginning of &amp;quot;Something Beautiful&amp;quot; (S4E03) to frame it as an attack by the rival Espinosa gang.&lt;br /&gt;
[[Image:MindPt99.jpg|thumb|none|300px|Nickel Taurus PT99AFS - 9x19mm Parabellum. The screen-used gun is fitted with a black grip.]]&lt;br /&gt;
[[File:BCS S04E03 01.jpg|thumb|none|600px|Tyrus Kitt ([[Ray Campbell]]) uses his Taurus to stage a murder in &amp;quot;Something Beautiful&amp;quot; (S4E03).]]&lt;br /&gt;
[[File:BCS S04E03 02.jpg|thumb|none|600px|Upon running out of ammo, he reloads the gun. Note the safety on the frame but not on the slide, adjustable sights, and clear &amp;quot;PT 99 AF&amp;quot; marking.]]&lt;br /&gt;
[[File:BCS S04E03 03.jpg|thumb|none|600px|After that, he shoots one more magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
An Espinosa gang member (Gabe Baca) carries what appears to be a two-tone [[Vektor CP1]] tucked into his pants at the beginning of &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 two-tone - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 04.jpg|thumb|none|600px|The gun is seen at left.]]&lt;br /&gt;
&lt;br /&gt;
==Unrecognizable Pistols==&lt;br /&gt;
Jimmy's bodyguards Clarence (David Mattey) and Huell Babineaux (Lavell Crawford) are armed with very poorly visible guns to scare teen thugs in &amp;quot;Piñata&amp;quot; (S4E06).&lt;br /&gt;
[[File:BCS S04E06 01.jpg|thumb|none|600px|The guns are seen at left. Note that Huell's gun has a stainless slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
An [[Intratec TEC-DC9]] is used by an Espinosa gang member during the shootout in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:Tec-DC9.jpg|thumb|none|325px|Intratec TEC-DC9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 12.jpg|thumb|none|600px|An Espinosa gang member shoots his TEC-DC9 at Leonel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A5]] can be seen on the ground next to a dead Espinosa gang member in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 15.jpg|thumb|none|600px|An MP5A5 can be seen in the hands of a dead gang member at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] is used by an Espinosa gang member as part of reinforcements during shootout in &amp;quot;Talk&amp;quot; (S4E04). Another gunman is armed with a sawed-off Remington, but it is seen only on the ground.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BCS S04E04 06.jpg|thumb|none|600px|An Espinosa gang member aims his shotgun, covering the only exit from the compound.]]&lt;br /&gt;
[[File:BCS S04E04 09.jpg|thumb|none|600px|The man falls down after being shot by Nacho.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawn-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:BCS S04E04 19.jpg|thumb|none|600px|The sawed-off Remington 870 can be seen laying next to a dead owner.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AKM==&lt;br /&gt;
An Espinosa gang member (Gabe Baca) holds an [[AKM]] at the beginning of &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:BCS S04E04 04.jpg|thumb|none|600px|The guard holds the AKM while the dealer (Jose Martinez) checks the product.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm== &lt;br /&gt;
A [[Beretta Cx4 Storm]] is seen in the Espinosa gang's compound at the beginning of &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:BerettaCX4.jpg|thumb|none|400px|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCS S04E04 03.jpg|thumb|none|600px|The carbine is behind the chair on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P15== &lt;br /&gt;
Leonel Salamanca ([[Daniel Moncada]]) uses a [[Smith &amp;amp; Wesson M&amp;amp;P15]] fitted with a Truglo Tru-Brite holographic sight during the shootout with the Espinosa gang in &amp;quot;Talk&amp;quot; (S4E04).&lt;br /&gt;
[[File:M&amp;amp;P15-base.jpg|thumb|none|450px|Smith &amp;amp; Wesson M&amp;amp;P15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BCS S04E04 13.jpg|thumb|none|600px|Leonel shoots the M&amp;amp;P15 at the gang member.]]&lt;br /&gt;
[[File:BCS S04E04 14.jpg|thumb|none|600px|After the rifle fails to fire, he checks the magazine and it turns out to be empty. The &amp;quot;Smith &amp;amp; Wesson M&amp;amp;P15&amp;quot; inscription on the receiver can be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Dynamite== &lt;br /&gt;
A German superlab builder named Kai (Ben Bela Böhm) plants some sticks of dynamite during construction in &amp;quot;Wiedersehen&amp;quot; (S4E09).&lt;br /&gt;
[[File:BCS S04E09 01.jpg|thumb|none|600px|Kai plants the TNT in a rock.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BrBa &amp;amp; BCS}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]] &lt;br /&gt;
[[Category:Crime]] &lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:AMC]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Terminator:_Dark_Fate&amp;diff=1620410</id>
		<title>Terminator: Dark Fate</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Terminator:_Dark_Fate&amp;diff=1620410"/>
		<updated>2023-10-23T01:10:06Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Arms cache */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Terminator: Dark Fate'' &lt;br /&gt;
|picture = Tdf poster.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Tim Miller]]&lt;br /&gt;
|date= 2019&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Paramount Pictures&amp;lt;br&amp;gt;20th Century Fox&amp;lt;br&amp;gt;Skydance Media&amp;lt;br&amp;gt;Lightstorm Entertainment&amp;lt;br&amp;gt;Tencent Pictures&amp;lt;br&amp;gt;&lt;br /&gt;
|distributor=Paramount Pictures &lt;br /&gt;
|character1=Sarah Connor&lt;br /&gt;
|actor1=[[Linda Hamilton]]&lt;br /&gt;
|character2=T-800 / Carl&lt;br /&gt;
|actor2=[[Arnold Schwarzenegger]]&lt;br /&gt;
|character3=Grace&lt;br /&gt;
|actor3=[[Mackenzie Davis]]&lt;br /&gt;
|character4=Dani Ramos&lt;br /&gt;
|actor4=[[Natalia Reyes]]&lt;br /&gt;
|character5=Rev-9&lt;br /&gt;
|actor5=[[Gabriel Luna]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Terminator: Dark Fate''''' is the sixth installment  in the ''[[Terminator]]'' film series and marks the return of ''[[The Terminator|original Terminator]]''  writer/director [[James Cameron]] to the franchise, this time as producer and co-writer of the film's story. [[Linda Hamilton]] returns as well to the role of Sarah Connor as the cast includes [[Mackenzie Davis]], [[Gabriel Luna]], and [[Natalia Reyes]] in addition to [[Arnold Schwarzenegger]] as another T-800 [[Terminator]].&lt;br /&gt;
&lt;br /&gt;
The film is set 25 years following the events of ''[[T2]]'', as an enhanced human soldier from the future returns to 2020 Earth with a mission to protect a new target from a new deadly Terminator designated as the &amp;quot;Rev-9&amp;quot;. ''Dark Fate'' was helmed by [[Tim Miller]] (''[[Deadpool]]'') and the feature was released on November 1, 2019.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Terminator: Dark Fate}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers|MAJOR SPOILERS!!!}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In 1998, Sarah is seen pulling a [[Beretta 92FS]] during a confrontation. When Grace ([[Mackenzie Davis]]) returns to 2020 Mexico, a policeman is seen drawing a [[Beretta 92FS]]. Grace later pulls a Beretta when confronting the Rev-9. A US Border Patrol agent is also seen with a Beretta.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TDF 07.jpg|thumb|none|600px|In 1998, Sarah is seen pulling what appears to be a [[Beretta 92FS]] during a confrontation.]]&lt;br /&gt;
[[File:TDF 502.jpg|thumb|none|600px|A Mexican policeman seen through Grace's perspective.]]&lt;br /&gt;
[[File:TDF 15.jpg|thumb|none|600px|Grace ([[Mackenzie Davis]]) uses the Beretta when confronting the Rev-9.]]&lt;br /&gt;
[[File:TDF-S-04.jpg|thumb|none|600px|A US Border Patrol agent holds his Beretta.]]&lt;br /&gt;
[[File:TDF-deleted-01.jpg|thumb|none|600px|A Beretta is seen in the middle in a deleted scene.]]&lt;br /&gt;
[[File:TDF-deleted-02.jpg|thumb|none|600px|In the foreground, a Beretta is seen in a deleted scene.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
At the automobile assembly plant, Rev-9, disguised as Vicente Ramos ([[Enrique Arce]]), uses what appears to be a [[Browning Hi-Power]] pistol to attempt to kill Dani.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mk III - 9x19mm]]&lt;br /&gt;
[[File:TDF 10.jpg|thumb|none|600px|What appears to be a [[Browning Hi-Power]] pistol is seen in closeup.]]&lt;br /&gt;
[[File:TDF 08.jpg|thumb|none|600px|Grace shoots at Rev-9, who is still holding the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
Sarah Connor ([[Linda Hamilton]]) carries a [[Chiappa Rhino 50DS]] in a vest holster.&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:TDF 106.jpg|thumb|none|600px|Sarah Connor with her holstered Chiappa Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistols are seen wielded by Sarah Connor ([[Linda Hamilton]]), Grace ([[Mackenzie Davis]]), Dani ([[Natalia Reyes]]), Major Dean ([[Fraser James]]) and the Rev-9 Terminator ([[Gabriel Luna]]).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:TDF 638.jpg|thumb|none|600px|Disguised as a Border Patrol agent, the Rev-9 Terminator ([[Gabriel Luna]]) checks in his unloaded Glock.]]&lt;br /&gt;
[[File:TDF 47.jpg|thumb|none|600px|Closeup of the Glock.]]&lt;br /&gt;
[[File:TDF 104.jpg|thumb|none|601px|Sarah fires the Glock.]]&lt;br /&gt;
[[File:TDF 52.jpg|thumb|none|600px|Grace reaches for her concealed Glock.]]&lt;br /&gt;
[[File:TDF 54.jpg|thumb|none|600px|Dani takes target practice with the Glock.]]&lt;br /&gt;
[[File:TDF-S-05.jpg|thumb|none|600px|Major Dean ([[Fraser James]]) draws his Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Sarah Connor ([[Linda Hamilton]]) uses what appears to be a [[Heckler &amp;amp; Koch VP9]] while questioning Grace. Grace is later seen with the pistol.&lt;br /&gt;
[[Image:HK-VP9-left.jpg|thumb|300px|none|Heckler &amp;amp; Koch VP9 - 9x19mm]]&lt;br /&gt;
[[File:TDF 27.jpg|thumb|none|600px|Grace with the pistol on Sarah.]]&lt;br /&gt;
[[File:TDF 28.jpg|thumb|none|600px|Grace holds the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Grace ([[Mackenzie Davis]]) and Dani ([[Natalia Reyes]]) are seen using a [[SIG-Sauer P226R]] with a lanyard ring.&lt;br /&gt;
[[File:P226R.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:TDF-S-01.jpg|thumb|none|600px|Grace holds the P226R.]]&lt;br /&gt;
[[File:TDF-S-02.jpg|thumb|none|600px|Closeup of the pistol.]]&lt;br /&gt;
[[File:TDF-S-03.jpg|thumb|none|600px|Dani picks up the pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
In a scene from the Future War, a survivor is seen armed with a [[Smith &amp;amp; Wesson M&amp;amp;P]].&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|300px|none|Smith &amp;amp; Wesson M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[File:TDF 62.jpg|thumb|none|600px|The survivor holds the pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Unknown=&lt;br /&gt;
[[File:TDF-deleted-03.jpg|thumb|none|600px|An unidentified pistol lies on the floor in a deleted scene.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AKM==&lt;br /&gt;
What appears to be an [[AKM]] is briefly handled by Grace ([[Mackenzie Davis]]) and Dani ([[Natalia Reyes]]).&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TDF-S-07.jpg|thumb|none|600px|Grace ([[Mackenzie Davis]]) picks up an AKM from the table.]]&lt;br /&gt;
[[File:TDF-S-08.jpg|thumb|none|600px|Dani ([[Natalia Reyes]]) carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160 A3==&lt;br /&gt;
The T-800 Terminator ([[Arnold Schwarzenegger]]) is seen wielding a [[Beretta ARX-160|Beretta ARX-160 A3]] fitted with a [[Beretta GLX-160|Beretta GLX-160 A1]] grenade launcher.  &lt;br /&gt;
[[File:ARX160 A3 GL.jpg|thumb|none|450px|Beretta ARX-160 A3 with GLX-160 A1 grenade launcher - 5.56x45mm]]&lt;br /&gt;
[[File:TDF 422.jpg|thumb|none|600px|The T-800 Terminator ([[Arnold Schwarzenegger]]) wields a Beretta ARX-160 A3.]]&lt;br /&gt;
[[File:TDF 421.jpg|thumb|none|600px|The ARX-160 A3 is pointed at the Rev-9 Terminator ([[Gabriel Luna]]).]]&lt;br /&gt;
[[File:TDF 111.jpg|thumb|none|600px|The T-800 Terminator fires the rifle.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:T6BTS 102.jpg|thumb|none|500px|A BTS image of the T-800 Terminator wielding the Beretta ARX-160/GLX-160 combo.]]&lt;br /&gt;
&lt;br /&gt;
==FAL Variants==&lt;br /&gt;
Two [[FAL]] Variants are seen in a deleted scene.&lt;br /&gt;
[[File:7.62_M964_A1_PARAFAL.jpg|thumb|none|450px|IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TDF-deleted-01.jpg|thumb|none|600px|FALs lie on the ground in a deleted scene. This shot appears to be mirrored.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
The Rev-9 ([[Gabriel Luna]]) is seen using a [[Heckler &amp;amp; Koch HK416D]] while pursuing the group in a helicopter, but loses it when he crashes. Several HK416Ds are also seen in Carl's armory.&lt;br /&gt;
[[File:HK416 current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416D with 10.4 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TDF-S-16.jpg|thumb|none|600px|The Rev-9 fires his HK416D through where the windscreen used to be.]]&lt;br /&gt;
[[File:TDF-S-17.jpg|thumb|none|600px|The Rev-9 searches for the protagonists with the HK416D.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Sarah Connor ([[Linda Hamilton]]), CBP agents, and US Air Force personnel wield [[M4A1 carbine]]s. M4A1s are also carried by Mexican federales in a deleted scene.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TDF-deleted-04.jpg|thumb|none|600px|A federale with the M4A1 in a deleted scene.]]&lt;br /&gt;
[[File:TDF-S-15.jpg|thumb|none|600px|Agents are armed with M4A1s.]]&lt;br /&gt;
[[File:TDF-S-18.jpg|thumb|none|600px|US Air Force personnel fire their M4A1s.]]&lt;br /&gt;
[[File:TDF 982.jpg|thumb|none|600px|Sarah about to fire the M4A1. This specific one has an [[M16_rifle_series#Colt_AR-15_Sporter-1|SP1]] lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
[[Olympic Arms K23B Tactical]] carbines are used by Sarah Connor ([[Linda Hamilton]]) and Grace ([[Mackenzie Davis]]).&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:TDF 243.jpg|thumb|none|600px|Sarah (right) with her Olympic Arms K23B Tactical.]]&lt;br /&gt;
[[File:TDF 34.jpg|thumb|none|600px|Grace ([[Mackenzie Davis]]) in the center holds the [[Olympic Arms K23B Tactical]] carbine.]]&lt;br /&gt;
[[File:TDF 451.jpg|thumb|none|600px|Grace ([[Mackenzie Davis]]) holding a K23B Tactical with a smooth match-styled handguard and an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Entry==&lt;br /&gt;
Sarah Connor ([[Linda Hamilton]]) carries a burnt bronzed [[Benelli M4|Benelli M4 Entry SBS]]. This shotgun is also seen in the hands of the T-800 as well as Dani.&lt;br /&gt;
[[File:Benelli M4 Entry CQB 14.jpg|thumb|none|500px|Benelli M4 Entry/CQB - 12 gauge]]&lt;br /&gt;
[[File:TDF 640.jpg|thumb|none|600px|Sarah with the Benelli.]]&lt;br /&gt;
[[File:TDF 63.jpg|thumb|none|600px|The shotgun is held by the Terminator.]]&lt;br /&gt;
[[File:TDF 64.jpg|thumb|none|600px|Dani uses the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
Sarah Connor uses a [[Fostech Origin-12]] automatic shotgun when engaging the Rev-9 on the Mexican highway. Grace also briefly handles the shotgun.&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|500px|Fostech Origin-12 with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:TDF 101.jpg|thumb|none|600px|Sarah Connor gets out of her car, Fostech Origin-12 in hands.]]&lt;br /&gt;
[[File:TDF 729.jpg|thumb|none|600px|Sarah fires the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Combat with Folding Stock==&lt;br /&gt;
Sarah Connor's signature shotgun from ''[[T2]]'', the [[Remington 870 Folding Stock|Remington 870 Police Combat]] with a folding stock, is again carried by her when confronting the T-800. Grace is later seen with the shotgun.&lt;br /&gt;
[[File:Remington870LONGFolder.jpg|thumb|none|500px|Remington 870 Police Magnum with folding stock and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:TDF 374.jpg|thumb|none|601px|Sarah (left) holding her shotgun during her meeting with the T-800.]]&lt;br /&gt;
[[File:TDF-S-09.jpg|thumb|none|600px|Grace holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In 1998, a T-800 uses a [[Serbu Super Shorty]] shotgun. In 2020, Sarah is also equipped with a Serbu Super Shorty shotgun during the highway encounter with the Rev-9; this is likely the same shotgun used by the T-800. &lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:TDF 06.jpg|thumb|none|600px|In 1998, a [[Serbu Super Shorty]] shotgun is seen in closeup.]]&lt;br /&gt;
[[File:TDF 07.jpg|thumb|none|600px|In 1998, the T-800 uses a [[Serbu Super Shorty]] shotgun during a confrontation.]]&lt;br /&gt;
[[File:TDF 107.jpg|thumb|none|600px|Sarah Connor takes out the Serbu Super Shorty.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
Dani Ramos ([[Natalia Reyes]]) is seen taking target practice with a [[Standard Manufacturing DP-12]] shotgun.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|500px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:TDF 142.jpg|thumb|none|600px|Dani about to fire the DP-12. In a somewhat unrelated bit of trivia, firearms expert Ian McCollum (of ForgottenWeapons) later used this exact shot as an example of the obscene unwieldiness of the DP-12, stating that for a smaller framed person it'd be near impossible to use it comfortably, though at 4'11&amp;quot;, Natalie Reyes is a bit of an outlier.]]&lt;br /&gt;
[[File:TDF 412.jpg|thumb|none|600px|Dani Ramos ([[Natalia Reyes]]) holds the [[Standard Manufacturing DP-12]] shotgun. Note the &amp;quot;DP12&amp;quot; imprint.]]&lt;br /&gt;
[[File:TDF-S-06.jpg|thumb|none|600px|Grace ejects the shells from the shotgun. At 5'10&amp;quot;, Mackenzie Davis is a better example of the DP-12's size, but even in her hands it's still unreasonably large.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
What appears to be a [[Winchester 1300]] shotgun is seen in the hands of Grace in the automobile factory fight against Rev-9.&lt;br /&gt;
[[Image:Win1300Defender_Black_Pre2000s.jpg|thumb|none|500px|Winchester Model 1300 Defender with black synthetic furniture (pre-2000s version) - 12 gauge]][[File:TDF 12.jpg|thumb|none|600px|Grace slam fires the Winchester 1300 shotgun at the Rev-9 ([[Gabriel Luna]]). In a typical Hollywood fashion, she fires more than the shotgun can hold.]]&lt;br /&gt;
[[File:TDF 13.jpg|thumb|none|600px|The extended mag tube of the shotgun seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 Paratrooper==&lt;br /&gt;
The T-800 Terminator ([[Arnold Schwarzenegger]]) uses an [[M249 Paratrooper]] loaded with a C-Mag 100-round drum magazine.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|500px|M249 Paratrooper with Picatinny rail - 5.56x45mm. This is a real blank adapted movie gun.]]&lt;br /&gt;
[[File:TDF 756.jpg|thumb|none|600px|The T-800 Terminator (right) about to fire the M249.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
Several F-35A Lightning IIs armed with [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A cannons]] are seen. &lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:TDF-S-22.jpg|thumb|none|600px|A pair of F-35A Lightning IIs are seen in flight.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Beretta GLX-160 A1==&lt;br /&gt;
A [[Beretta GLX-160|Beretta GLX-160 A1]] is mounted under the T-800 Terminator's [[Beretta ARX-160|ARX-160 A3]]. Grace uses a similar launcher.&lt;br /&gt;
[[File:GLX160 A1.jpg|thumb|none|450px|Beretta GLX-160 A1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:TDF-promo-01.jpg|thumb|none|500px|The T-800 and Grace with their Beretta ARX-160/GLX-160 combos in a promotional still.]]&lt;br /&gt;
[[File:TDF 57.jpg|thumb|none|600px|The GLX-160 A1 mounted under the T-800 Terminator's ARX-160.]]&lt;br /&gt;
[[File:TDF 61.jpg|thumb|none|600px|Grace uses a similar launcher.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:T6BTS 102.jpg|thumb|none|500px|The ARX-160 A3 with the underslung GLX-160 A1 grenade launcher in a BTS image.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
During the highway battle, Sarah ([[Linda Hamilton]]) uses an [[M72 LAW]] after firing her Fostech Origin-12 on the Rev-9.&lt;br /&gt;
[[File:M72A2LAW.jpg|thumb|none|450px|M72 LAW - 66mm]]&lt;br /&gt;
[[File:TDF 102.jpg|thumb|none|600px|Sarah drawing her M72 LAW.]]&lt;br /&gt;
[[File:TDF 16.jpg|thumb|none|600px|Sarah uses the LAW.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A [[Milkor MGL]] is used by the T-800 / Carl ([[Arnold Schwarzenegger]]). It appears to be an airsoft replica.&lt;br /&gt;
[[File:ICS-190 GLM.jpg|thumb|400px|none|ICS-190 GLM, an Airsoft replica of the Milkor MGL Mk 1L]]&lt;br /&gt;
[[File:TDF-S-10.jpg|thumb|none|600px|The launcher is seen in the hand of the Rev-9.]]&lt;br /&gt;
[[File:TDF-S-11.jpg|thumb|none|600px|The launcher is fired.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Endo Battle Rifle==&lt;br /&gt;
The fictional [[(Terminator 2: Judgment Day) - Endo Battle Rifle|Endo Battle Rifle]] is once again seen being used by the endoskeleton Terminators in the future scenes of ''Dark Fate''.&lt;br /&gt;
[[File:T2JDEndoBattleRifle-SteveBurg-01.jpg|thumb|none|400px|A printed Endo Battle Rifle rendering illustrated by Steve Burg. Image from Prop Store.]]&lt;br /&gt;
[[File:TDF 03.jpg|thumb|none|600px|The Endo Battle Rifle is once again seen being used by the endoskeleton Terminators in the future scenes of ''Dark Fate''.]]&lt;br /&gt;
&lt;br /&gt;
==Resistance Rifle==&lt;br /&gt;
Resistance troops, including William Hadrell (Tom Hopper) and Grace, carry futuristic rifles with various optical sights during a flashback. In the special features, the rifle is described as firing depleted uranium shells. The weapon appears to be constructed from a [[Sa vz. 58]] rifle.&lt;br /&gt;
[[File:800px-Sa 58-JH01.jpg|thumb|none|450px|Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[File:TDF-S-12.jpg|thumb|none|600px|The rifles are seen in closeup.]]&lt;br /&gt;
[[File:TDF-S-13.jpg|thumb|none|600px|Grace opens fire with her rifle.]]&lt;br /&gt;
[[File:TDF-promo-02.jpg|thumb|none|500px|Grace holds her rifle in a promotional still.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TDF-BTS-02.jpg|thumb|none|600px|Actors playing Resistance troops with their rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Rotary Cannon==&lt;br /&gt;
The Dragonfly, the troop carrier aircraft used by the Resistance, is armed with two rotary cannons.&lt;br /&gt;
[[File:TDF-S-14.jpg|thumb|none|600px|The cannon is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Arms cache==&lt;br /&gt;
The Terminator reveals a cache of weapons to Sarah, Grace and Dani. He states that he came by these simply after a number of years living in Texas, though not only would he need to be obscenely wealthy, it still doesn't quite explain everything here.&lt;br /&gt;
[[File:TDF 37.jpg|thumb|none|600px|The vertical rack features three 10.4&amp;quot; barreled [[Heckler &amp;amp; Koch HK416D]]s. In the center we see two [[Remington 870]]s. On the bottom of the second 870, an [[Heckler &amp;amp; Koch G36C]] is seen. Visible on the right side of the screen are a [[Chiappa Rhino 20DS]], [[Benelli M4]], [[SIG SG 551]] and what appears to be 5.56 AK variant, such as a [[Type 56 assault rifle#Type 84S|Norinco Type 84]].]]&lt;br /&gt;
[[File:TDF 38.jpg|thumb|none|600px|This angle introduces the aforementioned [[Benelli M4]], [[UMP45]], scoped [[Mini-14]], and two other rifles that can't be identified just below it. On the back wall we can see an [[Uzi]], [[M4A1]] with an ACOG, and an [[L85A2]] equipped with a SUSAT scope and Daniel Defense railed foregrip. Additionally, we can see an [[AR-15]] customized with a scope, suppressor, an HK Ergo PSG-1 style pistol grip, and a Magpul PRS stock. Both an Uzi and a scoped and suppressed AR-15 were used prominently in previous films in the franchise.]]&lt;br /&gt;
[[File:TDF 39.jpg|thumb|none|600px|Here we get a better view of the rack of [[Heckler &amp;amp; Koch HK416D]]s.]]&lt;br /&gt;
[[File:TDF 40.jpg|thumb|none|600px|Next to Dani's head we can see a [[Tavor TAR-21]], [[Tavor MTAR-21]], and the [[Standard Manufacturing DP-12]] she uses later. .]]&lt;br /&gt;
[[File:TDF 41.jpg|thumb|none|600px|Here we can see Carl's [[Beretta ARX-160]], the aforementioned SA80, customized AR-15, and Uzi, and a [[FAMAS G1]].]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TDF-BTS-01.jpg|thumb|none|600px| On the right side we can see an [[MP5K-PDW]], an [[M240]], [[M249]], [[M79 Grenade Launcher]], and what appears to be a [[CAA Tactical RONI]] with some kind an ELCAN Spectre DR. The rifle and pistol at the bottom right of the right wall cannot be identified. We also see a number of optics on the left, below the rack of HK416s, namely an M145 MGO, and what appear to be two Eotech 552 holographic sights and a 551. Just above them is a suppressed handgun that could be a Glock, but it's not very visible. Finally, on the shelf on the right is an [[Browning M2]] machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Various weapons==&lt;br /&gt;
Various weapons are seen in the hands of a group of human survivors in the future.&lt;br /&gt;
[[File:TDF-S-19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TDF-S-20.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TDF-S-21.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Terminator Series}}&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Tim Miller]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Siege_of_Jadotville&amp;diff=1616621</id>
		<title>The Siege of Jadotville</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Siege_of_Jadotville&amp;diff=1616621"/>
		<updated>2023-10-09T20:34:28Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Bren Mk. I */ fixing broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|The Siege of Jadotville&lt;br /&gt;
|name=''The Siege of Jadotville''&lt;br /&gt;
|picture=Siege_of_Jadotville.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Richie Smyth&lt;br /&gt;
|date=2016&lt;br /&gt;
|language=English&amp;lt;br&amp;gt;French&lt;br /&gt;
|studio= &lt;br /&gt;
|distributor= [[Netflix]]&lt;br /&gt;
|character1= Commander Quinlan&lt;br /&gt;
|actor1=[[Jamie Dornan]]&lt;br /&gt;
|character2=Sgt. Jack Prendergast&lt;br /&gt;
|actor2=[[Jason O'Mara]] &lt;br /&gt;
|character3=Rene Faulques &lt;br /&gt;
|actor3=[[Guillaume Canet]]&lt;br /&gt;
|character4=Sgt. Bill Ready &lt;br /&gt;
|actor4=[[Sam Keeley]]  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Siege of Jadotville''''' is a 2016 historical war drama covering the true story of ''The Siege at Jadotville'', a battle involving Irish UN Peacekeepers of 'A' Company, 35th Battalion and Katangese rebels in 1961 during the Congo Crisis. The film was released on [[Netflix]] in October of 2016. The cast included [[Jamie Dornan]], [[Jason O'Mara]], and [[Mark Strong]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Siege of Jadotville}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Rene Faulques ([[Guillaume Canet]]) carries a [[Walther P38]]. He unholsters it when confronting Commandant Quinlan for the last time.&lt;br /&gt;
[[File:P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:Jadotville_P38.jpg|thumb|none|601px|Rene Faulques ([[Guillaume Canet]]) firing his P38 after his Jeep is overturned.]]&lt;br /&gt;
[[File:Jadotville_P38_2.jpg|thumb|none|601px|Faulquet unholsters his P38 when confronting Commandant Quinlan for the last time.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is the sidearm carried by Commander Patrick Quinlan ([[Jamie Dornan]]). A mercenary carries the pistol as well.&lt;br /&gt;
[[File:BrowningHiPowerStd.jpg|thumb|none|300px|Browning Hi Power - 9x19mm]]&lt;br /&gt;
[[File:SOJ 126.jpg|thumb|none|601px|Closeup of the BHP. The external extractor and spur hammer indicate a post-1973 manufacture and thus anachronistic.]]&lt;br /&gt;
[[File:SOJ 141.jpg|thumb|none|601px|A mercenary carries the pistol as well.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Both the Irish Army and the mercenaries/Katangese rebels extensively use [[FN FAL]]s. They are shown to be capable of fully automatic fire.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jadotville_FAL.jpg|thumb|none|601px|Commander Patrick Quinlan carries the FN FAL on the right.]]&lt;br /&gt;
[[File:Jadotville_FAL_2.jpg|thumb|none|600px|Rebels charge the Irish compound with FALs.]]&lt;br /&gt;
[[File:Jadotville_FAL_3.jpg|thumb|none|600px|Quinlan fires an FN FAL.]]&lt;br /&gt;
[[File:Jadotville_FAL_4.jpg|thumb|none|600px|''&amp;quot;Breathe, squeeze, kill! Breathe again!&amp;quot;'' &amp;lt;br&amp;gt; Sgt. Jack Prendergast ([[Jason O'Mara]]) gives advice to the soldiers with the FN FAL rifles on shooting technique after firing too fast.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
At least one mercenary is seen with a [[Heckler &amp;amp; Koch G3]]. The exact variant cannot be determined, but it has a &amp;quot;slimeline&amp;quot; foregrip.&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 - 7.62x51mm NATO]]‎&lt;br /&gt;
[[File:Jadotville_Mauser1.jpg|thumb|none|600px|The mercenary to the right is armed with a G3. Note the diopter sight.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk. I==&lt;br /&gt;
Several members of 'A' Company carry [[Lee-Enfield No. 4 Mk I]]s instead of FALs.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I - .303 British]]&lt;br /&gt;
[[File:Jadotville_LE_No4.jpg|thumb|none|600px|'A' Company members carrying No. 4 Mk. Is as they first arrive in Jadotville.]]&lt;br /&gt;
[[File:Jadotville_LE_No4_2.jpg|thumb|none|600px|Irish soldiers fire their No. 4 rifles from an entrenched position.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk. I (T)==&lt;br /&gt;
Sgt. Bill Ready ([[Sam Keeley]]), the company sniper, carries a scoped [[Lee-Enfield No. 4 Mk I (T)]].&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I (T) - .303 British]]&lt;br /&gt;
[[File:Jadotville_LE_No4_T.jpg|thumb|none|601px|Bill Ready ([[Sam Keeley]]), the company sniper aims his Enfield.]]&lt;br /&gt;
[[File:Jadotville_FAL.jpg|thumb|none|601px|Ready on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
Some [[Lee-Enfield No. 1 Mk III]] rifles are also used by the Katangese mercenaries.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:Siege of Jadotville-LF57-1.jpg|thumb|none|600px|The mercenaries on the far left and right aim their Lee-Enfields.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifles==&lt;br /&gt;
Various Mauser rifles are used by the rebels.&lt;br /&gt;
[[File:Jadotville_Mauser1.jpg|thumb|none|600px|An African fights with a full-length Mauser rifle, that could be a Spanish or Turkish model.]]&lt;br /&gt;
[[File:Jadotville_Mauser2.jpg|thumb|none|600px|The unhooded front sight of the mercenary's rifle. Shortly after, the 'H'-type front barrel band and under-barrel mounted sling swivel are visible.]]&lt;br /&gt;
[[File:Jadotville_Mauser3.jpg|thumb|none|600px|Left side view of the receiver.]]&lt;br /&gt;
[[File:Jadotville_Mauser4.jpg|thumb|none|600px|The Kar98k-style rear sight can be seen.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
Several 'A' Company NCOs use [[Carl Gustav M/45]]s, namely Sgt. Jack Prendergast ([[Jason O'Mara]]).&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 (&amp;quot;Swedish K&amp;quot;) - 9x19mm‎]]&lt;br /&gt;
[[File:Jadotville_CG_M45.jpg|thumb|none|600px|The Carl Gustav is wielded.]]&lt;br /&gt;
[[File:Jadotville_FAL_4.jpg|thumb|none|600px|Sgt. Jack Prendergast ([[Jason O'Mara]]) opens fire with the [[Carl Gustav M/45]].]]&lt;br /&gt;
[[File:Jadotville_CG_M45_2.jpg|thumb|none|600px|Sgt. Jack Prendergast ([[Jason O'Mara]]) on the right with his M/45. Note the No. 9 bayonet affixed.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
Several mercenaries, including Faulques, use [[MAT-49]]s.&lt;br /&gt;
[[File:MAT-49.jpg‎|thumb|none|400px|MAT-49 - 9x19mm]]&lt;br /&gt;
[[File:Jadotville_MAT-49.jpg|thumb|none|601px|Faulques uses the [[MAT-49]].]]&lt;br /&gt;
&lt;br /&gt;
==Franchi LF-57==&lt;br /&gt;
[[Franchi LF-57]] SMGs are also used by mercenaries.&lt;br /&gt;
[[File:Franchi_lf57-2.jpg|thumb|none|400px|Franchi LF-57 - 9x19mm]]&lt;br /&gt;
[[File:Siege of Jadotville-LF57-1.jpg|thumb|none|600px|An African in green beret holds LF-57 in center.]]&lt;br /&gt;
&lt;br /&gt;
==Vigneron M2==&lt;br /&gt;
[[Vigneron M2]] SMGs are also seen.&lt;br /&gt;
[[File:Belgian Vigneron M2 SMG.jpg|thumb|none|400px|Vigernon M2 - 9x19mm]]&lt;br /&gt;
[[File:Siege of Jadotville-Vigneron-1.jpg|thumb|none|600px|A Vigneron M2 is seen when Irish soldiers scavenge weapons during a lull in the battle.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
Some mercenaries have [[Sten Mk II]]s.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mark II - 9x19mm]]&lt;br /&gt;
[[File:Siege of Jadotville-LF57-1.jpg|thumb|none|600px|The mercenary in the background near the M2HB aims a Sten Mk. II.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Mk. I==&lt;br /&gt;
'A' Company employs several [[Bren gun]]s. Sgt. Ready, the company sniper, switches to a Bren to make a long-distance shot, for unknown reasons, possibly because it is a more stable platform than his No. 4 (T).&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mark I - .303 British]]&lt;br /&gt;
[[File:Jadotville_LE_No4_2.jpg|thumb|none|600px|The Bren is seen fired at the right.]]&lt;br /&gt;
[[File:Jadotville_Bren.jpg|thumb|none|600px|The Bren after its operator receives a superficial wound to his cheek.]]&lt;br /&gt;
[[File:Jadotville_Bren_2.jpg|thumb|none|600px|The sniper preparing to fire the Bren in single shot.]]&lt;br /&gt;
[[File:Jadotville_Bren_3.jpg|thumb|none|601px|A .303 round being chambered by hand.]]&lt;br /&gt;
[[File:Jadotville_Bren_5.jpg|thumb|none|601px|Ready looks down the sight.]]&lt;br /&gt;
[[File:Jadotville_Bren_6.jpg|thumb|none|601px||Ready prepares to fire.]]&lt;br /&gt;
[[File:Jadotville_Bren_4.jpg|thumb|none|600px|The bolt closing when fired.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Katangese mercenaries use a [[Browning M2HB]] mounted on a vehicle.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Jadotville_M2.jpg|thumb|none|601px|Katangese mercenaries use a [[Browning M2HB]] mounted on a vehicle.]]&lt;br /&gt;
[[File:Jadotville_M2_2.jpg|thumb|none|601px|Firing the M2.]]&lt;br /&gt;
[[File:SOJ 148.jpg|thumb|none|601px|Note the heat shield's horizontal slots instead of the usual circular perforations.]]&lt;br /&gt;
[[File:Jadotville_M23.jpg|thumb|none|601px|Faulques calling a retreat while manning the Browning.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The mercenaries use several [[Browning M1919A4]]s mounted on vehicles and on tripods.&lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|450px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:Jadotville_M1919.jpg|thumb|none|600px|Faulques mans and fires a mounted M1919A4.]]&lt;br /&gt;
[[File:Jadotville_M1919_2.jpg|thumb|none|600px|A camouflaged Katangnese machine gunner with his M1919A4 is shot by Ready.]]&lt;br /&gt;
[[File:SOJ 107.jpg|thumb|none|600px|A mercenary fires a M191A4 from the hip.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
The mercenaries use a [[DShK heavy machine gun|DShKM Heavy Machine Gun]]. This appears to be the only Soviet-made firearm used by the fiercely anti-communist Katangese.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:SOJ 110.jpg|thumb|none|600px|Faulques fires a mounted DShk from a jeep.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG 58==&lt;br /&gt;
A mercenary uses an [[FN MAG 58]] fired from the hip. Another is mounted on a vehicle.&lt;br /&gt;
[[File:FNMAG.jpg|thumb|none|450px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jadotville_FN_MAG.jpg|thumb|none|601px|A mercenary uses the FN MAG 58 fired from the hip.]]&lt;br /&gt;
[[File:Jadotville_FN_MAG_2.jpg|thumb|none|600px|A Katangnese rebel mans a FN MAG from a vehicle. Note the mounted shield.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
'A' Company uses a [[Vickers Gun]] mounted on a Land Rover, then on its own with and without a tripod. Commander Patrick Quinlan uses it to shoot down a Fouga Magister.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|300px|Vickers Mark I - .303 British]]&lt;br /&gt;
[[File:Jadotville_Vickers.jpg|thumb|none|600px|Prendergast fires a mounted Vickers during the first assault.]]&lt;br /&gt;
[[File:Jadotville_Vickers_2.jpg|thumb|none|600px|The Vickers being removed from its tripod before the position is hit with mortar.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
An NCO picks up a [[Mk 2 hand grenade]] when his M/45 runs dry.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|185px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Jadotville_Mk_II_grenade.jpg|thumb|none|600px|An Irish NCO with his Mk 2 grenade at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
A Company's support platoon uses a 60mm [[M2 Mortar]] in counter-battery fire.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:Jadotville_60mm_Mortar.jpg|thumb|none|600px|Irish mortarmen cover the M2 motar's breech after firing.]]&lt;br /&gt;
[[File:Jadotville_60mm_Mortar_2.jpg|thumb|none|600px|Irish mortarmen prepare to load a 60mm mortar round.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance ML 3 inch Mortar==&lt;br /&gt;
The mercenaries use an [[Ordnance ML 3 inch Mortar]] to shell the compound.&lt;br /&gt;
[[File:3inch.jpg|thumb|none|350px|Ordnance ML Mortar Mark II - 3.20 in]]&lt;br /&gt;
[[File:Jadotville_81mm_Mortar.jpg|thumb|none|600px|A Kantangnese rebel sights his ML mortar to his target.]]&lt;br /&gt;
[[File:Jadotville_81mm_Mortar_2.jpg|thumb|none|600px|The mortar fires.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Siege of Jadotville, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=1613272</id>
		<title>Talk:M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=1613272"/>
		<updated>2023-09-21T19:00:58Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Super Duty/URG-I/Block III */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Other Images=&lt;br /&gt;
==Screen Used Rifles==&lt;br /&gt;
[[File:M16A1M203ScarfaceCombo.jpg |thumb|none|500px|World IMFDB Exclusive:  Screen used Faux M203 Launcher with M16A1 with Quadrant and Front ladder sight - 5.56x45mm.  This is verified screen used from the film ''[[Scarface (1983)|Scarface]]''. Two 30 round magazines have been taped together with black gaffer's tape to emulate the way Tony Montana loaded his weapon in the film.  What is interesting is that the tape in the movie does really appear to be motion picture gaffer's tape, which would only be common on ... a movie set.]]&lt;br /&gt;
[[File:M4 SWAT-1-.jpg|thumb|none|500px|M4A1 with Trijicon TA47 ACOG scope and Surefire M500AB weaponlight. This is one of the screen-used weapons seen in ''[[S.W.A.T. (2003)|S.W.A.T.]]'' - 5.56x45mm.]]&lt;br /&gt;
[[File:Colt Law Enforcement Model 6920 Carbine..jpg|thumb|none|400px|Colt Law Enforcement Carbine with ACOG scope and PentagonLight MD3R weaponlight, screen-used weapon from ''[[I Am Legend]]'' - 5.56x45mm]]&lt;br /&gt;
[[File:M16 Rubber Prop.jpg|thumb|none|500px|A rubber prop of M16, used in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
[[File:20131014 171117 .jpg|thumb|500px|none|Screen used custom AR-15 carbine carried by Sgt. Michael Stonebridge ([[Philip Winchester]]) in ''[[Strike Back - Season 4]]'' - 5.56x45mm]]&lt;br /&gt;
[[File:20131102 122415.jpg|thumb|500px|none|Screen used custom AR-15 sniper rifle carried by Sgt. Julia Richmond ([[Michelle Lukes]]) in ''[[Strike Back - Season 4]]'' - 5.56x45mm]]&lt;br /&gt;
[[File:SuicideS Ex 06.jpg|thumb|none|500px|Deadshot's custom AR-15. Note that as opposed to the one seen in the film, this one is fitted with a standard AR-15 pistol grip instead of the Magpul MOE and a Magpul AFG instead of an vertical foregrip.]]&lt;br /&gt;
[[File:AmericanSniperMk12Mod1.jpg|thumb|none|500px|Screen used stunt SEAL Team 3 Mk 12 Mod 1 SPR from ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:AmericanSniperMk12Mod12.jpg|thumb|none|500px|Screen used stunt SEAL Team 3 Mk 12 Mod 1. Image from Prop Store of London.]]&lt;br /&gt;
[[File:AmericanSniperMK18Mod0.jpg|thumb|none|500px|Screen used stunt MK 18 Mod 0 CQB (Kyle's) from ''American Sniper''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:AmericanSniperMK18Mod02.jpg|thumb|none|500px|Screen used stunt MK 18 Mod 0 (Kyle's). Image from Prop Store of London.]]&lt;br /&gt;
[[File:MK18 N4 Extraction2.jpg|thumb|none|400px|Daniel Defense MK18 upper fitted to Noveske N4 lower, used ''[[Extraction 2]]'' - 5.56x45mm. Image courtesy of '''ISS''' (Independent Studio Services).]]&lt;br /&gt;
&lt;br /&gt;
==AR15 Variants==&lt;br /&gt;
[[File:M16A1 with bayonet.jpg|thumb|none|500px|Colt M16A1 with M7 bayonet - 5.56x45mm]]&lt;br /&gt;
[[File:Colt 601 Green.jpg|thumb|none|500px|Colt 601 with M7 bayonet - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 with M9 bayonet.jpg|thumb|none|500px|Colt M16A2 with M9 bayonet - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 SP1 A2.jpg|thumb|none|500px|Colt AR-15 Sporter II (SPII) with M16A2 hand guards (M16A1 Barreled Upper receiver with M16A2 Handguards, built on a Full Auto Conversion SP1 Lower receiver) - 5.56x45mm]]&lt;br /&gt;
[[File:OlympicArmsAR15.jpg|thumb|none|500px|Olympic Arms AR-15 (note: Olympic arms did not renamed their rifles with the &amp;quot;K&amp;quot; designation until after the 1990s) with A2 Handguards and the Olympic Arms stowaway pistol grip - 5.56x45mm]]&lt;br /&gt;
[[File:Colt AR15 Match Target Competition HBAR II 6731.jpg|thumb|500px|none|Colt AR-15 Match Target HBAR II (Model MT6731) with 5-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15 Sporter 2 late.jpg|thumb|none|500px|Colt Sporter II Carbine (Model R6420), late model with A2 style upper receiver - 5.56x45mm. This is a &amp;quot;transitional&amp;quot; carbine being sold as both a late version of the R6420 Sporter II Carbine, and an early version of the R6520 Government Carbine.]]&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|500px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt P0923 APC.jpg|thumb|none|500px|Colt Advanced Piston Carbine - 5.56×45mm]]&lt;br /&gt;
[[File:M4A1 with suppressor.jpg|thumb|none|500px|Colt M4A1 with suppressor - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1-RAS-MRE.jpg|thumb|none|500px|Colt M4A1 with KAC RAS Modular Rail Extension, vertical foregrip, and Aimpoint CompM2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|500px|Modern M16A1 replica (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R0901.jpg|thumb|none|500px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|500px|Colt Sporter Competition - 5.56x45mm]]&lt;br /&gt;
[[File:Colt model 655.jpg|thumb|none|500px|Colt Model 655 with carry handle mounted scope - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Governemnt Carbine.jpg|thumb|none|500px|Colt AR-15A2 Government Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Match Target HBAR II.jpg|thumb|none|500px|Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15 Sporter Match HBAR R6601.jpg|thumb|none|500px|Colt AR-15 Sporter Match HBAR (Model R6601) - 5.56x45mm]]&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|500px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M653IDF.jpg|thumb|none|500px|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; with a 13&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:m4commando.jpg|thumb|none|450px|Colt M4 Commando with a 11.5&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt M733 with Flattop.jpeg|thumb|450px|none|Colt Model 933 with Fiberlite stock, A1 profile barrel, slim handguards, and no bayonet lug - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GeisseleSuperDuty.jpg|thumb|none|450px|Geissele Super Duty - 5.56x45mm]]&lt;br /&gt;
[[File:KM16A11.jpg|thumb|none|451px|Colt Model 603K/South Korean contract M16A1 with round forward assist - 5.56x46mm NATO]]&lt;br /&gt;
[[File:Bushy-XM15-Middy.jpg|thumb|none|450px|Bushmaster XM-15 MOE M4 A3 mid-length AR-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Additional Variants==&lt;br /&gt;
[[File:CAR-15 SMG 607.jpg|thumb|none|500px|Colt Model 607 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt Model 614.jpg|thumb|500px|none|Colt Model 614 - 5.56x45mm NATO. This is an export variant of the M16, and is equivalent to later models of the Model 604 used by the USAF.]]&lt;br /&gt;
[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]] &lt;br /&gt;
[[File:ColtModel605.jpg|thumb|none|500px|Colt Model 605 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt Model 607.jpg|thumb|none|500px|Colt Model 607 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|501px|Colt Model 609 (XM177E1), late model with full fence lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mockcommando.jpg|thumb|none|500px|Colt XM177E2 mock-up - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GAU-5AA with A1 flash hider.jpg|thumb|none|500px|Colt GAU-5A/A - 5.56x45mm NATO. This variant of the GAU-5 XM177 features an 11.5&amp;quot; barrel (in this case fitted also with an A1-style flash-hider) rather than the 10&amp;quot; barrel with moderator.]]&lt;br /&gt;
[[File:GAU5-upper-with-SP1-lower.jpg|thumb|none|500px|Colt Sporter upper cut down to emulate a USAF Variant of the XM177E2 upper, the slab side called GAU-5A/B with XM-style brake removed and standard birdcage installed, mounted on an SP1 lower - 5.56x45mm]]&lt;br /&gt;
[[File:K3BM4-A3.jpg|thumb|none|500px|Olympic Arms K3BM4-A3 with detached carrying handle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GUU-5P.jpg|thumb|none|500px|GUU-5/P - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|500px|Custom M16A1 with wooden furniture, similar to the one in ''[[Fallout: New Vegas]]'' -  5.56x45mm NATO]]&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|500px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN 15 M4.jpg|thumb|none|500px|FN-15 M4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Taser X26 (X-Rail mount).jpg|thumb|none|500px|A compact AR-15 carbine fitted with a [[Taser X26]] with Taser International's proprietary X-Rail mount.]]&lt;br /&gt;
[[File:CustomM16Pistol.jpg|thumb|none|500px|Custom Short M16 &amp;quot;Stubby&amp;quot; - this one was built by Canadian Manufacturers on a Fulton Armory F-AR-15 Lower. It is a select fire M16 pistol with the old style CAR-15 stock and A1 Upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blackwater AR-15.jpg|500px|thumb|none|Blackwater AR-15 (a.k.a. &amp;quot;BW15&amp;quot;) with Magpul PRS stock, Magpul PMAG magazine, Harris bipod, and scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ar15dissipator.jpg|thumb|none|500px|Astra Defense StG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PWS Diablo.jpg|thumb|500px|none|PWS MK1 Diablo - 5.56x45mm NATO]]&lt;br /&gt;
[[File:YHM Desert Enforcer.jpg|thumb|500px|none|YHM Desert Enforcer - 5.56x45mm NATO]]&lt;br /&gt;
[[File:C7NLD.jpg|thumb|none|500px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:C8NLD.jpg|thumb|none|500px|C8NLD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|500px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR-15-3G Skeletonized Pistol.jpg|thumb|none|500px|BDR-15-3G Skeletonized Pistol - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Olympic Arms Multimatch ML-2.jpg|500px|thumb|none|Olympic Arms Multimatch ML-2 - .223 Remington]]&lt;br /&gt;
[[File:LaFranceM16K.jpg|thumb|none|500px|LaFrance Specialties M16K - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ar15magpulmoe6920.jpg|thumb|none|500px|Colt LE6920 with a Magpul MOE handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MARCK-15 HYDRA 7.62X39.jpg|thumb|none|500px|MG Industries MARCK15-AK47-001 - 7.62x39mm]]&lt;br /&gt;
[[File:Colt Model 607A.jpg|thumb|none|450px|Colt Model 607A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DRD cdr-15.jpg|thumb|500px|none|DRD Tactical CDR-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|500px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:VLTOR TS3.jpg|thumb|none|500px|Vltor TS3 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Radian 10.5 SBR.jpg|thumb|none|500px|Radian Model 1 SBR - .223 Wylde]]&lt;br /&gt;
[[File:Hera Arms CQR.jpg|thumb|none|500px|Hera Arms CQR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:NDAD SURG 8.jpg|thumb|none|500px|Nous Defions Arsenal Democracy Suppressed Upper Receiver Group 8&amp;quot; (or NDAD SURG 8 for short) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ruger-SR556-E-rifle.jpg|thumb|none|500px|Ruger SR556E rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Savage Arms MSR 15 Recon.jpg|thumb|none|500px|Savage Arms MSR 15 Recon rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:RA-15.jpg|thumb|none|500px|Russian RA-15 rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ADMUICMOD2.jpg|thumb|500px|none|ADM UIC MOD2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1ColtModel611.jpg|thumb|none|500px|Colt M16A1 Model 611 with 20-round magazine and M60 bipod - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18-pistol2.jpg|thumb|none|400px|Daniel Defense MK18 AR Pistol with 10 inch barrel and SB Tactical SOB Pistol Brace. - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AR-15 ''RIGHTEOUS SIDE CHARGING EDITION'' Pistol Kit.jpg |thumb|none|450px|AR-15 &amp;quot;Righteous Side Charging Edition&amp;quot; Pistol Kit - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmaster Predator Rifle.jpg|thumb|none|450px|Bushmaster Predator Rifle - .223 Remington]]&lt;br /&gt;
[[File:M4CwRem870mcs Masterkey.jpg|thumb|none|450px|Colt M4A1 with 4 position collapsible stock, folding rear sight, ACOG scope and Remington 870 MSC Masterkey - 5.56x45mm]]&lt;br /&gt;
[[File:KE-15.jpg|thumb|none|450px|KE-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN F15.jpg|thumb|none|450px|FN-15 M4 w/ACOG scope and vertical grip and flashlight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JP7handguard.JPG|thumb|none|450px|JP Enterprises JP-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ATHENA PRECISION CHASSIS TACTICAL RIFLE.jpg|thumb|none|450px|Drake Associates Athena Precision Chassis - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Colt ACR.jpg|thumb|none|450px|Colt Advanced Combat Rifle, aka M16A2E2 - 5.56x45mm NATO / &amp;quot;Duplex&amp;quot;]]&lt;br /&gt;
[[File:Wilson Combat SBR Tactical.jpg|thumb|none|450px|Wilson Combat SBR Tactical - 5.56x45mm NATO/.300 AAC Blackout]]&lt;br /&gt;
[[File:M-15TBN.jpg|thumb|none|450px|ArmaLite M-15TBN - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hera-Arms-CQR.jpg|thumb|none|450px|Hera Arms CQR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Herring MSR.jpg|thumb|none|450px|Herring MSR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Zion-15 Rifle.jpg|thumb|none|450px|IWI Zion-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KM16A1.jpg|thumb|none|450px|South Korean-produced M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Olympic Arms M4.jpg|thumb|none|450px|Olympic Arms M4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver]]&lt;br /&gt;
[[File:AR15 RF 762R.jpg|thumb|none|450px|The Radical Firearms AR-15 RPR M-LOK 16 - 7.62x39mm]]&lt;br /&gt;
[[File:UKROP UAR-15.jpg|thumb|none|450px|UKROP UAR-15-like build - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1ACOGPEQ15.jpg|thumb|none|450px|Colt M4A1 carbine with Trijicon ACOG and AN/PEQ-15 ATPIAL - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15-3.jpg|thumb|450px|none|A mockup [[AAC Honey Badger]] Custom AR-15 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Custom.jpg|thumb|450px|none|Colt M16A4 with bipod, railed handguards, foregrip and a Magpul MOE collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===.22 LR Variants===&lt;br /&gt;
[[File:Adler-Jager AP-74 Subcompact.jpg|thumb|none|500px|Adler-Jäger AP-74/I - .22 LR]]&lt;br /&gt;
[[File:Compact AP-15.jpg|thumb|none|500px|Compact Armi-Jager AP-15 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Pistol-Caliber Variants===&lt;br /&gt;
[[File:Model 633 SMG DOE.jpg|thumb|none|450px|Colt 9mm SMG DOE (Model 633), shortened variant of the Model 635 produced for the Department Of Energy - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Double diamond 9mm lower vltor vis upper.jpg|thumb|none|500px|Custom 9mm AR-15 with Double Diamond dedicated 9mm lower, Vltor VIS upper, Vltor Modstock, and RIS foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:QC10 VLTOR MUR.jpg|thumb|none|500px|Custom AR-15 PCC with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[File:NFA15.jpg|thumb|none|500px|New Frontier Armory AR-15 Dedicated 9MM - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Quarter Circle 10 9mm Pistol.jpg|thumb|none|500px|Quarter Circle 10 Ranger (GSF) Rear Charging 9MM AR Pistol - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
===High-Caliber Variants===&lt;br /&gt;
[[File:Bohica Arms FAR-50 MK-III.jpg|thumb|none|500px|Bohica Arms FAR-50 MK-III - .50 BMG]]&lt;br /&gt;
[[File:Tactilite T2.jpg|thumb|none|500px|Tactilite T2 - .50 BMG]]&lt;br /&gt;
[[File:Falkor Defense Petra.jpg|thumb|none|500px|Falkor Defense Petra - .300 WinMag]]&lt;br /&gt;
&lt;br /&gt;
===Shotgun Variants===&lt;br /&gt;
[[File:T-14Classic.jpg|thumb|none|500px|Safir T-14 shotgun - .410 bore]]&lt;br /&gt;
&lt;br /&gt;
===Less-Lethal Variants===&lt;br /&gt;
[[File:Umarex T4E TM4.jpg|thumb|none|500px|Umarex T4E TM4]]&lt;br /&gt;
[[File:M4A1nongun.jpg|thumb|500px|none|M4A1 Non Gun]]&lt;br /&gt;
&lt;br /&gt;
===Variants with Underslung Launchers===&lt;br /&gt;
[[File:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher attached to M16/SP1 configured as seen in ''[[Predator]]'' - 39mm / 5.56x45mm NATO. © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[File:M148.jpg|thumb|none|500px|XM177E2 with a mounted [[XM148 grenade launcher]] - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M203xm177.jpg|thumb|none|500px|Colt XM177E2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4 m203 old.jpg|thumb|none|500px|Colt Model 727 with [[M203 grenade launcher]] - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:C7A2M203.jpg|thumb|none|500px|[[M16 rifle series#Diemaco C7/Colt Model 715|Colt Canada C7A2]] with ELCAN scope and [[M203 grenade launcher]] - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|500px|Artwork of an M16A4 rifle with ACOG scope and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M653M203.jpg|thumb|none|500px|Colt Model 653 with magazine removed and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 carbine with M203A1 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|500px|M4A1 carbine with Aimpoint CompM2 red dot scope, flip-up rear sight, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4 AGC.jpg|thumb|none|500px|Colt M4 carbine with mounted [[Heckler &amp;amp; Koch AG36|Heckler &amp;amp; Koch AG-C]] - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:RM Equipment M203PI carbine SOLA.jpg|thumb|none|500px|RM Equipment M203PI attached to an AR-15 carbine with a SOLA (Snap-On Launcher Assembly) interbar - 40x46mm]]&lt;br /&gt;
[[File:M4a1cobray.jpg|thumb|none|500px|Cobray CM203 mounted to an [[M4A1 carbine]] - 5.56x45mm / 37mm flare]]&lt;br /&gt;
[[File:XM148.jpg|thumb|none|500px|Colt XM16E1 with XM148 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
[[File:M303.jpg|thumb|none|500px|M16A2 rifle with [[FN 303]] this variant called M303) - 5.56x45mm NATO &amp;amp; 18mm less-lethal projectile]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|thumb|none|500px|M4A1 Block II with [[M203A1 grenade launcher]], ELCAN SpecterDR,AN/PEQ-15 ATPIAL, SureFire Scout light, and suppressor - 5.56x45mm NATO/40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Photoshopped Images==&lt;br /&gt;
&lt;br /&gt;
Note: It is possible that some of the images below are genuine photographs that are used as the basis for other photoshopped images.&lt;br /&gt;
&lt;br /&gt;
[[File:M16wEarlyCM203.jpg|thumb|none|500px|Colt M16A1 with Early Model Cobray CM203 Flare Launcher - 5.56x45mm / 37mm]]&lt;br /&gt;
[[File:M16A1wNewCM203.jpg‎|thumb|none|500px|Colt M16A1 with Updated Model Cobray CM203 Flare Launcher - 5.56x45mm / 37mm]]&lt;br /&gt;
[[File:M16-SP1-withM203launcher.jpg|thumb|none|500px|M16/SP1 with [[M203 grenade launcher]] - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M16wM203.jpg|thumb|none|500px|Colt M16A1 with [[M203 grenade launcher]] - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|500px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:UVARCarbine.jpg|thumb|500px|none|CAR-15 like the one used in ''[[Uncommon Valor]]'' - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CustomNorthHollywoodAR15.jpg|thumb|none|500px|Custom AR-15/M16 Hybrid gun (5.56x45mm NATO) made to resemble the firearm used by Emil Matasareanu in the 1997 North Hollywood Bank Of America Shootout, represented in the film ''[[44 Minutes: The North Hollywood Shootout]]''.]]&lt;br /&gt;
[[File:AR15 Sporter carbine solid.jpg|thumb|none|500px|Colt Sporter-II Carbine with solid stock (photoshopped image) - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed (photoshopped image) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft Replicas==&lt;br /&gt;
[[File:Lancer-Tactical-MK18-MOD-0-M4-CQB-AEG.jpg|thumb|none|450px|Lancer Tactical Mk 18 Mod 0 CQB Airsoft carbine]]&lt;br /&gt;
[[File:GP M4 MOE CQBR Black.jpg|thumb|none|500px|'''Airsoft''' G&amp;amp;P M4 MOE CQBR]] &lt;br /&gt;
[[File:AEG GG BB CQBR lg.jpg|thumb|none|500px|'''Airsoft''' G&amp;amp;G M4 CQB-R Combat Machine]]&lt;br /&gt;
[[File:WellFire M16A2 airsoft.jpg|thumb|500px|none|'''Airsoft''' WellFire &amp;quot;M16A2&amp;quot;]]&lt;br /&gt;
[[File:Wellfire M4 RIS.jpg|thumb|none|500px|'''Airsoft''' WellFire M4A1 carbine]]&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|500px|'''Airsoft''' Tokyo Marui M4A1 S-System]]&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|500px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake)]]&lt;br /&gt;
[[File:BW15 Carbine.jpg|thumb|none|500px|'''Airsoft''' BW15 Carbine]]&lt;br /&gt;
[[File:WELL M16A3.jpg|thumb|none|500px|'''Airsoft''' WELL &amp;quot;M16A3&amp;quot; with vertical foregrip, laser sight, and PAQ-4 styled flashlight, as seen in artwork for ''[[Saints Row: The Third]]'']]&lt;br /&gt;
[[File:CAXM177.jpg|thumb|none|500px|'''Airsoft''' Classic Army XM177 (of the type used by SF troops in some scenes of the movie ''[[Green Zone]]'').]]&lt;br /&gt;
[[File:CA-M15.jpg|thumb|none|500px|'''Airsoft''' Classic Army M15 rifle]]&lt;br /&gt;
[[File:Cam15a4tacticalcarbine.jpg|thumb|none|500px|'''Airsoft''' Classic Army M15A4 carbine]]&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|500px|'''Airsoft''' Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16 rifle, based on the M16 of similar configuration found in the manga ''Golgo 13''.]]&lt;br /&gt;
[[File:G&amp;amp;GM16A3.jpg|thumb|none|500px|'''Airsoft''' G&amp;amp;P M16A4 rifle with replica M203]]&lt;br /&gt;
[[File:Colt XM177E2 with M203 grenade launcher.jpg|thumb|none|500px|'''Airsoft''' G&amp;amp;P XM177E2 with replica M203]]&lt;br /&gt;
[[File:XM177 shorty.jpg|thumb|none|500px|'''Airsoft''' CAR-15]]&lt;br /&gt;
[[File:Icsm4ris2006.jpg|thumb|none|500px|'''Airsoft''' M4A1 carbine with a RIS foregrip and AN/PEQ-2 IR designator]]&lt;br /&gt;
[[File:GG GR4 G26.jpg|thumb|none|500px|'''Airsoft''' G&amp;amp;G GR4 G26]]&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|500px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:Magpul equipped M4 rifle.jpg|thumb|none|500px|'''Airsoft''' M4A1 with Tan Magpul furniture]]&lt;br /&gt;
[[File:MattelMarauder1.jpg|thumb|none|500px|Mattel M-16 Marauder Toy Gun]]&lt;br /&gt;
[[File:M4a1-fixed-stock.jpg|thumb|none|500px|'''Airsoft''' M4A1 with fixed M16 buttstock]]&lt;br /&gt;
[[File:A&amp;amp;K SPR Carbine.jpg|thumb|none|400px|'''Airsoft''' A&amp;amp;K SPR Mod 0 Carbine]]&lt;br /&gt;
[[File:T16LE.jpg|thumb|none|400px|RAP4 T16 - .68 caliber paintballs]]&lt;br /&gt;
[[File:Well-D99-M4-airsoft-rifle.jpg|thumb|none|500px|Well D99 M4]]&lt;br /&gt;
[[File:JG-M4-M231-Stubby-Tanker-AEG.jpg|thumb|none|500px|'''Airsoft''' JG M4 M231 Stubby Tanker]]&lt;br /&gt;
[[File:MGC M733 airsoft.jpg|thumb|none|500px|'''Airsoft''' MGC M733 with A2 upper]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Interesting ==&lt;br /&gt;
...I seriously doubt anyone will ever see an underslung version of the M203 used in a film, all by itself, ...&lt;br /&gt;
&lt;br /&gt;
but there have been stand alone M203 launchers (modified with a pistol grip and stock like the M79LF 37mm launchers) as well as the M203 being attached to guns other than the M16 (take Rambo III for example where they attached it to an AK).  Having a section on the M16 w M203 on the M16 page makes sense since that is where people will look if they're curious about that particular combo appearing in a movie.  But I like having a separate page for the M203 to address more detailed history of the launcher plus any applications where the launcher is used with other weapons.  Just a thought...&lt;br /&gt;
::We do need a page where M203s are used as stand alone launchers, rare, but it has happened.  But we should shift all M203s underslung to M16s to the M16 Page and have a note directing users to that page when looking for that combination on the M203 page.  Just IMHO.... [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:27, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Makes sense, that configuration. Also, there was a standalone M203 on Bones, and there might be others (sometime WAY in the future, when a director wants to use a &amp;quot;modern&amp;quot; version of an M79, like how James Cameron used the fictional roto-craft in place of the Huey).&lt;br /&gt;
&lt;br /&gt;
== Do well really need to have an &amp;quot;A2&amp;quot; and &amp;quot;A3&amp;quot; category?==&lt;br /&gt;
&lt;br /&gt;
[[User:MoviePropMaster2008|MoviePropMaster2008]] has already explained that just about all of the &amp;quot;M16A2s&amp;quot; used in movies are actually A2 uppers on A1 lowers, often with A1 flash hiders. By this definition, none of them are true &amp;quot;M16A2s&amp;quot;, and might actually be considered M16A3s roughly. But since they're usually seen impersonating M16A2s, I say designate by receiver style only (both the A2 and A3 have what is usually called the &amp;quot;A2 receiver&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
In other words, I think we should ditch the M16A3 category completely. It makes no sense to distinguish between A2s and A3s when basically all of the &amp;quot;Hollywood&amp;quot; A2s and A3s are the same type of gun. -[[User:MT2008|MT2008]] 20:39, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I never got anyone's feedback on this, but...I decided to go ahead and ditch the M16A3 entry, for the reasons I explained above. It doesn't make sense to try and distinguish between &amp;quot;A2s&amp;quot; and &amp;quot;A3s&amp;quot; in movies when MoviePropMaster has explained that they're all basically the same thing - A2-style uppers on fully automatic A1 lowers. By that definition, none of them are true &amp;quot;M16A2s&amp;quot;, but since they're obviously supposed to portray such rifles in movies, it makes more sense to call them A2s. -[[User:MT2008|MT2008]] 01:15, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I agree, because the M16A3 was made for Navy SEALs and SeeBees, no civilian hands hae touched them. -Winchester (1-26-09)&lt;br /&gt;
I believe the 1995 remake of Village of the Damned  portrayed the National Guard using burst fire. --[[User:AdAstra2009|AdAstra2009]] 03:12, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
(the above was in reply to a comment that the author deleted as i posted.) --[[User:AdAstra2009|AdAstra2009]] 03:28, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also I think Colt sold A3s to foreign entities, National police of allied countries, Elite units, etc.  Any country with which we are friendly and Colt has sold weapons in the past.  I've heard that A3s were sold as samples to France, U.K. and Germany (but that was a casual comment that I heard years ago).  There 'could' be A3s in the armories of foreign movie productions.  That is a completely grey area with which I have no one to verify anything.  :(   [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:15, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is strange. I posted a comment here a couple hours ago, asking how many movies are there were burst fire is portrayed? I know Black Hawk Down has one instant. [[User:Excalibur01|Excalibur01]] 05:22, 2 December 2009 (UTC)&lt;br /&gt;
::I've seen some films that had three round burst fire.  I will try to get the titles and list them [[Special:Contributions/205.172.16.102|205.172.16.102]] 01:38, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is a significant difference between a true A2 and A3 M16. Externally, they look identical, however the A3 is full auto and the A2 is 3 shot burst. Simply put: A1 and A3 are full auto, A2 and A4 are 3 shot burst. The external differences are what make it a little easier to identify. We all know what an A1, A2, and A4 M16 look like, but the A3 is just an A2 that is full auto. Hope this helps; Its my first time posting. --[[User:Ranger12|Ranger12]] 10:14, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The caption to the M16A1 w/ M16A2 handguards... ==&lt;br /&gt;
I was in the National Guard in the early '90's and that's exactly what we had.  I was also issued an M16A1 with A2 handguards in basic training.  It turns out that it's simpler and--from what I heard--cheaper to replace the 'A1 guards with 'A2 guards because the 'A2's are less complex and you only need to stock one type instead of 'lefts' and 'rights'.  Also, the 'A1'a in the national guard were freshly rebuilt, tested, and had the serial numbers laser etched into the bolt carriers.  They were issued with all 'A2 furniture.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I've seen plenty of A1s with A2 hand guards elsewhere. In fact, if you ever watch footage of the current offensive into Gaza, you can see both IDF personnel and Hamas militants using them. The Israelis received a lot of M16A1s and have updated many of them with the M16A2 hand guards. Many of these rifles were passed into Israeli's &amp;quot;allies&amp;quot; in Fatah, and then Hamas stole plenty of them during their war with Fatah (some were also probably stolen from the IDF themselves). -[[User:MT2008|MT2008]] 22:53, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
just for the record here is an M16A1 with A2 handguards in service &lt;br /&gt;
[[Image:RP Marines assault line DM-SD-06-10463.JPEG|thumb|none|600px|RP Marines armed with M16A1s with A2 handguards.]] &lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 22:06, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mark 12 Special Purpose Rifle ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have an image of one?&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
:I put one on the ''[[Live Free or Die Hard]]'' page that I took from another site. -[[User:MT2008|MT2008]] 01:06, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks I pasted it from that page but we should probably look into getting a noncopyrighted one.&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
::Well, you can ask MoviePropMaster2008 if he has a Mark 12 upper in his company's inventory. I imagine he also knows armorers at Cinema Weaponry (the guys who supplied the weapons for ''[[Live Free or Die Hard]]''), so he might even be able to get us one of the same guns used in that movie. But he's very busy of course and has LOTS of other image requests to tend to, so it might be a while before he gets around to it. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Rate of Fire on the M16A1 ==&lt;br /&gt;
Does anyone know the rate of fire on the M16A1?[[User:Oliveira|Oliveira]] 22:05, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I assume it's about 800 rounds a minute [[User:Excalibur01|Excalibur01]] 08:48, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That would be correct, it's around 750 to 800 RPM. [[User:Spartan198|Spartan198]] 15:28, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is this? ==&lt;br /&gt;
It's not really from a movie, but a music video, and I havn't been able to figure out what this AR is yet, there are two others in the video, one's an M16A1, the other an A2, but I just can't figure this one out.&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle1.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle2.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle3.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle4.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle5.JPG&lt;br /&gt;
&lt;br /&gt;
Looks like an M733, what is this from? [[User:Excalibur01|Excalibur01]] 08:47, 6 June 2009 (UTC)&lt;br /&gt;
:The gun in the first 'cap looks different from the CAR-15s in the other pictures. Maybe it's a fake XM177?-[[User:Oliveira|Oliveira]] 12:52, 6 June 2009 (UTC)&lt;br /&gt;
::It's from the music video for Hero Of War by Rise Against, the main soldier uses it, his two buddies use an M16A1 and M16A2, I'm almost 100% sure there are only three rifles in the video. Yeah, I'm thinking M733 too... [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
==XM607 Commando Carbine==&lt;br /&gt;
I do remember the weapon from ''[[Pink Cadillac]]'' an XM607, or an AR-15 modified to imitate one. The weapon may not have been officially adopted but kits were released to the public though:&lt;br /&gt;
&lt;br /&gt;
* [http://totalsilenceinc.com/XM607_pages/questions.html 1]&lt;br /&gt;
* [http://www.retroblackrifle.com/ModGde/CrbGde/607.html 2]&lt;br /&gt;
* [http://www.fototime.com/A2FFCE89093C8E7/standard.jpg 3]&lt;br /&gt;
&lt;br /&gt;
[[User:Cutaway|Cutaway]] 18:54PM, 3/7/2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I changed the entry after I watched the trailer for the movie. The trailer is on YouTube, and the gun in question is visible at the 00:27-00:28 mark:&lt;br /&gt;
&lt;br /&gt;
:http://www.youtube.com/watch?v=LddykTA8nVg&lt;br /&gt;
&lt;br /&gt;
:That is definitely an older-model LaFrance Specialties M16K. It doesn't have the triangular front sight post of the XM607. -[[User:MT2008|MT2008]] 18:08, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Photoshopped M16 images==&lt;br /&gt;
&lt;br /&gt;
Can people '''please''' stop posting the images of M16 variants that were edited using MPM's photos? There's a reason I've removed them before. We don't need to have every variant on the page, and many of them are inaccurate, anyway. The only one we allow is the XM16E1, because we don't have a good photo of one of those yet, and even that may get replaced. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
*The Colt 607 image I posted wasn't one of MPM's [unless someone stole it and re-hosted it], I got it from google. Only put it here because the page for the The World Is Not Enough videogame didn't have a 607 image. [[User:Vangelis|Vangelis]] 05:18, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Why do we have Colt Model 727 by itself==&lt;br /&gt;
When the Model 727 is just the commercial Colt name for the M4 carbine?  it doesn't make sense to have the exact GUN made by Colt with it's commercial name (for law enforcement sales or international sales) with a separate category, when it should just be merged in with the M4/M4A1 category.  The M16 page is getting out of control.   MPM2008&lt;br /&gt;
&lt;br /&gt;
:I agree that the Model 727 should be merged with the M4 category, but it's not exactly a commercial name for an M4.  The Model 777 is the commercial name for the very first M4 (the one that didn't have the detachable carry handle).  The 727 and 777 are identical, but the 727 is safe-semi-auto and the 777 is safe-semi-burst. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Good point.  But in the overall view, I think all that info (a) should be in the M4 category, (b) should be a footnote, NOT a separate category and (c) people are endlessly creating separate categories for weapons that are essentially the same guns as other categories.  Experienced IMFDB users/Mods already know that most of the M16 variants seen in films are build ups of other guns.  We usually just get the accessories and barreled uppers and put them on our full auto or semi auto lowers.  Why spend thousands to get new guns when we're sitting on dozens and dozens of other M16s?  Also, in VideoGames and Anime, again, they don't have to specify the new or commercial model unless it's specifically stated or named explicitly.  Even then it can be a footnote in the original category.   &lt;br /&gt;
&lt;br /&gt;
==Adding images==&lt;br /&gt;
&lt;br /&gt;
I'm getting a little annoyed with people adding images we don't need on the page, including many that are crap and which aren't necessary.  Not to mention that half of them aren't even using the &amp;quot;&amp;lt;nowiki&amp;gt;br clear=all&amp;lt;/nowiki&amp;gt;&amp;quot; command to ensure that the images won't drift into the next gun entry.  So, I'm putting a stop to this now.  No more without talking about it here first.  Next person who doesn't respect my wishes gets a 1-week time out. -[[User:MT2008|MT2008]] 17:23, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They're still doing it.  I have removed the custom A1 upper mounted on an SP1 lower with A2 handguards from this page several times.  It is not a common real like frankengun (but it has happened).  I originally built this and photographed it for the HEAT page until better screenshots proved that Wes Studi's AR15 was an A1 style lower, not an SP1.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:35, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I couldn't agree more, for some reason, these users seem to think that every single picture of a gun needs to be on it's page. It especially frustrates me when they're sticking all customized guns that only appear in one movie onto a page, they may look cool, but they're not even standard configurations! All they end up doing is turning the gun page into a cluttered, sloppy mess of pictures, I mean just look at the [[Remington 870]] and [[Mossberg 500]] pages.--[[User:Alienqueen11|Alienqueen11]] 22:37, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be alright if I added the following image to the [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4/M4A1 with M203 Grenade Launcher]] section?&lt;br /&gt;
&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|350px|M4A1 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
Figured that since the other sections on the page have pics of the 'basic' and 'tricked-out' versions, why not this one? [[User:Orca1 9904|Orca1 9904]] 21:40, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone have any pictures of a heavily modified M4 style platform? ex- The Unit, BlackHawk Down, Tears of the Sun? [[User:Dirtdiver6421|Dirtdiver6421]] 17:13, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So why not update this page to include current issue M16A4 rifles?&lt;br /&gt;
(unless you don't know what they are....)&lt;br /&gt;
&lt;br /&gt;
==A Warm Thank-You==&lt;br /&gt;
For years I have been trying to find out what the guns were Peter &amp;amp; Roger used in Dawn of the Dead. This site solved what the problem so many other &amp;quot;gun experts&amp;quot; on IMDb could not. Again, thank you.&lt;br /&gt;
:Thats what IMFDB is for =) --[[User:AdAstra2009|AdAstra2009]] 18:03, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Let's See If You Can Figure This Out==&lt;br /&gt;
I couldn't find a real picture so I put this together. Its an M4A1 with the old style stock, and a straight (no cuts) 16&amp;quot; barrel; or its a Sporter (or one of those older three number ones like that) with a removable carry handle; take your pick. I was just wondering what it actually is...&lt;br /&gt;
&lt;br /&gt;
P.S. Every detail is intentional and exactly how its supposed to be even though its not a real picture, just so everyone knows that. ;)&lt;br /&gt;
[[Image:M4A1COD4.jpg]]&lt;br /&gt;
&lt;br /&gt;
:It would be a hybrid commercial AR variant.  It has an M16A1 style lower receiver, so it is NOT a Sporter I or II.  Basically, it's an M4 Carbine with a flat top and detachable carry handle, with an old style buttstock and a civilian HBAR Carbine barrel outfitted with RIS forearms.  Various manufacturers made similar guns to this design, like Bushmaster and a few others.  Also many builders of AR15s made similar guns from parts kits from M&amp;amp;A, Patriot Arms, (the now defunct Nesard), Sun Valley, and others.  With the advent of custom builds from aftermarket parts from dozens of manufacturers, the AR15 has become the ultimate &amp;quot;mutt&amp;quot;.  I can tell you this is NOT an issued military variant, so it would NOT have an &amp;quot;M&amp;quot; designation unless it was built from an M4 to begin with.   Also nearly everyone uses the step down M4 style barrels for carbines, unless it's the ultra light.  The HBAR Carbine style barrels are becoming rarer by the day since their heyday was the 1990s. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:30, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks a lot, very informative answer. This is the &amp;quot;M4 Carbine&amp;quot; in Call Of Duty 4, and I've been trying to figure out exactly what it really is for a while. I didnt say where it was from because I figured the answer I'd get would be something like &amp;quot;its a videogame, so its probably not a real model&amp;quot;, but I knew that ;) I like the look and have been trying to make it as an airsoft project, this helps a lot... too bad airsoft HBAR barrels are very hard to come by. [[User:Alex T Snow|Alex T Snow]] 07:43, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::How did you make that? At first I thought it was Pimp My Gun, but PMG doesn't have an M16A1 pistol grip yet. [[User:Spartan198|Spartan198]] 14:22, 12 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::No, you thought right my friend, it is Pimp My Gun, I just used MS Paint to remove the little finger nub and made the HBAR barrel by copying and pasting the largest part of the barrel over the rest of it. That's all the &amp;quot;photoshopping&amp;quot; that I did. [[User:Alex T Snow|Alex T Snow]] 07:45, 13 &lt;br /&gt;
February 2010 (UTC)&lt;br /&gt;
::If it's from CoD4, then blame lack of details on modelers that made that gun model. They simply saved some poligons for improved performance of the game. Same thing with lack of gas-block when front sight is removed. It supposed to be M4A1 and i'm 100% sure they had pictures of military issued M4A1's as a reference.&lt;br /&gt;
:::I'm sure they wanted it to be an M4A1, but I've seen a lot of movies where HK94s were converted to be MP5s, or 92FSs were converted to be 93Rs and last I checked on this site we identify guns on what they are, not what they're supposed to be... [[User:Alex T Snow|Alex T Snow]] 00:03, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A1 series' portray ==&lt;br /&gt;
&lt;br /&gt;
In the present, does anyone think that like the Ak47 and its variants, the M16A1 series is sometimes stereotypically portrayed as a bad guy's gun?&lt;br /&gt;
I've seen the IRA, FARC guerillas, Mexican drug lords and some gangbangers use them.&lt;br /&gt;
Overall is this true?&lt;br /&gt;
:In the real world, the USSR dumped millions of AKs into the hands of satellite states and insurgents around the world.  In the Vietnam and immediate post Vietnam years the U.S. dumped millions of M16A1s to our allies.  With the fall of Vietnam, all of the South Vietnamese M16A1s ended up in the hands of communist guerillas (as well as the AK).  The AK and the M16 were the most prolifically distributed weapons of the last 50 years.  There is no conspiracy to make them 'look bad'.  They're in the hands of everyone so it is invevitable.&lt;br /&gt;
:Even Iran uses a variant of the M16A1, a copy of the Norinco CQ called the ''S-5.56'', as their standard rifle. [[User:Spartan198|Spartan198]] 15:18, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AR Series firing 5.7 Ammo??? ==&lt;br /&gt;
&lt;br /&gt;
I was in a gun shop in Michigan today and saw a weapon with an AR-15 type body but with the mag of a P-90 running along the rail.  I asked the guy at the shop and he did confirm the weapon did fire the 5.7 round.  Anyone have any idea who makes the weapon and what it may be called?  Incidentally the store was The Firing Line in Westland Michigan. --[[User:Charon68|Charon68]] 03:44, 9 May 2010 (UTC)&lt;br /&gt;
::They sell those uppers here in California all the time.  My local gun store has 5.7mm firing AR15 uppers that take the P90 magazine.  But I never bothered to check who made it, that's what GOOGLE is for.  I just never had an interest [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:07, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have seen examples of this conversion as well. It is actually a specially-made upper receiver that can be mounted onto pretty much any AR-15 style lower receiver. The magazine mounts along the top of the weapon as with the P90, and the original magazine well in the lower receiver becomes the ejection port with the spent brass falling down through there instead of being spit out to the side. As for the manufacturer, I can't quite recall who makes it, but it is definitely quite an interesting piece of hardware. [[User:Orca1 9904|Orca1 9904]] 07:16, 9 May 2010 (UTC)&lt;br /&gt;
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As long as my memory goes, is called the AR-57 and is manufactured by 57Center, or something like that --[[User:Yocapo32|Yocapo32]] 15:17, 9 May 2010 (UTC)&lt;br /&gt;
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::I remember when Impact Guns got those in.  You can buy them here: http://www.impactguns.com/store/AR-57%20UR.html&lt;br /&gt;
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::The manufacturer's web site, as Yocapo32 pointed out, is 57 Center.  Their web site is here: http://www.57center.com/&lt;br /&gt;
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::What's interesting is that the AR magazine well is where the brass gets ejected.  The only problem I can see with having a P90 magazine mounted on top is that it leaves limited rail space on top for mounting accessories.  You could have a scope or iron sights, and not much else. -[[User:MT2008|MT2008]] 15:44, 9 May 2010 (UTC)&lt;br /&gt;
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Thanks for the info guys, again, I know this was not germane to the topic, it was just a little odd to see something like that as I had never heard of it before. --[[User:Charon68|Charon68]] 16:05, 9 May 2010 (UTC)&lt;br /&gt;
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==Stolen M4A1s==&lt;br /&gt;
&lt;br /&gt;
In real life is there ever any incidents where police have seized M4A1 carbines from criminials or terrorists during raids?&lt;br /&gt;
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:Do you mean mil-spec M4s, as opposed to semi-auto AR-15 carbines that are patterned after the M4?  I would doubt it. -[[User:MT2008|MT2008]] 21:25, 14 May 2010 (UTC)&lt;br /&gt;
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::Never, or else it has never been reported anywhere, ever.  And I am talking about real select fire 14.5&amp;quot; barreled M4/M4A1 carbines.  However, California has had a rash of MP5s and MP5Ks stolen out of police cars, which were left unlocked when the cops were in a strip club.  Seriously.   they have not shown up since....[[User:MoviePropMaster2008|MoviePropMaster2008]] 06:31, 15 May 2010 (UTC)&lt;br /&gt;
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:::They're probably somewhere in Mexico right now, if you catch my drift. [[User:Spartan198|Spartan198]] 03:39, 29 March 2012 (CDT)&lt;br /&gt;
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==Suitable combat weapon==&lt;br /&gt;
&lt;br /&gt;
Which weapon is considered better for infantry? An M16A1/M203 combo or an OICW?&lt;br /&gt;
:M16A1/M203. The XM29 weighs damn near 20 lbs., compared to 8 or 9 lbs. for the M16 when fitted with a 203. Fire control system or not, the last thing I'd want to be stuck with on a 60 mile march is an F-ing 20 lbs. rifle. And sign your posts by typing four '''~''' after them. [[User:Spartan198|Spartan198]] 23:17, 14 May 2010 (UTC)&lt;br /&gt;
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:The M16/M203 combo is definitely superior; it has been proven in real-world combat situations over the last 30-plus years, whereas the only live-fire situation the XM29 has seen at the most is at the Aberdeen testing ranges. The closest replacement the M16/M203 will likely see anytime soon is an [[FN SCAR]]/[[Heckler &amp;amp; Koch M320|M320]], and even then the SCAR is only in limited use with the 75th Ranger Regiment at present. [[User:Orca1 9904|Orca1 9904]] 05:12, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The real question is whether or not the XM8 Carbine is better than the M4A1/derivatives (H&amp;amp;K 416, REC7, etc). And we probably won't ever know.  &lt;br /&gt;
&lt;br /&gt;
Also, the OICW was more of a man-portable version of a Doom gun than anything that you would actually bother carrying on duty. 20mm airburst auto-loader, saboted sub-5.56mm rounds? What could you use that for other than trying to clear a drug cartel's fortified mansion by yourself?&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
:One of the many things that led to the death of the XM29 was its sheer size. The Army wanted it scaled down to the size of an M4 [http://www.ghostrecon.net/images_arms/xm29_1.jpg] and 14 lbs max (which an M4 with all its mods gets pretty close to), but with today's technology, it just wasn't possible. Maybe in 20 years or so it will be, but the XM29 is presently dead for the foreseeable future. [[User:Spartan198|Spartan198]] 17:47, 28 May 2010 (UTC)&lt;br /&gt;
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== Installation of a front Flip up/down Iron sights. ==&lt;br /&gt;
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I was watching The Losers, and while I agree that those 4 characters all had M4A1s, they seemed to switch between fixed front sight and flip up/down iron sights.  I was wondering how hard it would be to take an M4A1, remove the front factory sight and replace it with a flip up/down sight.  I know it's pretty easy for the rear sight, but I wasn't sure about the front sight.  (OK, I also want to ask this question because I, like many people, have played Modern Warfare 2 and seen the M4 with a flip up/down front sight.) --[[User:Gunkatas|Gunkatas]] 03:46, 28 May 2010 (UTC)&lt;br /&gt;
:Not really that difficult. [[User:Spartan198|Spartan198]] 04:24, 28 May 2010 (UTC)&lt;br /&gt;
:I believe the process would involve removing the muzzle brake and the existing front sight/gas block assembly and replacing it with a gas block that has either a rail to mount your choice of front sight, or a folding front sight, then reinstalling the muzzle brake. You can find instructional videos for this process at various gunsmithing websites. [[User:Orca1 9904|Orca1 9904]] 14:31, 28 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Forward Assist ==&lt;br /&gt;
Does anyone know when reloading if it is a good idea to hit the forward assist after hitting the bolt release or its ok just to start firing after hitting the bolt release?&lt;br /&gt;
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:The idea behind hitting the forward assist after reloading is to ensure the bolt is fully seated and that the weapon is ready to fire. It's generally not really nessicary at the range, but when in a combat situation where you might have dirt or whatnot fouling the chamber, it's a good idea to do that to ensure that the weapon will fire when you need it to.[[User:Orca1 9904|Orca1 9904]] 23:22, 28 May 2010 (UTC)&lt;br /&gt;
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:The M16 series are the ONLY assault rifles (except the [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=83:g41-series&amp;amp;catid=8:the-automatic-rifles&amp;amp;Itemid=5/ HK G41], which is made to be like the M16 and is no longer produced) in the world to have a forward assist. Why don't other assault rifles have a forward assist? (ie. the AK-74, G36 etc.) Because other assault rifles are more reliable and don't need it. :)&lt;br /&gt;
::Uh more associated with the design of the Bolt than being more reliable.  The AK series have a bolt handle attached DIRECTLY to the bolt carrier as do many other designs.  If there is debris or fouling in the chamber which keeps a round from seating properly you can just jam the handle forward (I've done this in the field when my AK / Garand / Galil / M 14 / etc jammed)  I once had a tiny piece of bark (I was firing  under trees) which fell from above and fell into the ejection port and made the round 'stick' really badly in the chamber so that it would not seat properly.  The M16 design has no way other than the forward assist to nudge the bolt &amp;amp; carrier forward enough to fire and kick that crap free of the action.  But I wouldn't bash the M16 as an &amp;quot;unreliable&amp;quot; rifle.  I'd sure take it into battle right now. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:13, 23 August 2010 (UTC)&lt;br /&gt;
:::Alright, I understand. thanks for the extra info. I'm not saying the M16/M4 is a complete piece of crap, but it's definitely not the BEST ASSAULT RIFLE IN THE WORLD! like we Americans like to state all the time (*rolls eyes*). You and me both know the M16/M4 is no where as reliable as the G36 or the AK series. But at least it's better than the L85 series, now that's a piece crap rifle. :D *Edit: Well at least the L85A1, the L85A2 is OK. kinda like the M16/M16A1s sucks but the M16A2/A4s are good.&lt;br /&gt;
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::::I have to completely disagree with what you say, i don't wish to come off as passive aggresive but you sound like a mall ninja that learned their weapons knowledge from seeing them perform in videogames or hearing public opinions on weapons from the news or other sources. The M16 family of rifles are both fine and fairly reliable weapons, while much of that view has been skewed by the fact they were portrayed as unreliable during conflicts such as Vietnam, is incorrect to a degree. The M16 is a reliable and capable weapon when cleaned and properly maintained, it simply lacks the ability to stay so when not properly serviced, as some other rifles such as the AKM can function fine without cleaning, the M16 can not. As for your comment on the L85 series, yes they were somewhat poor and unreliable weapons at first, coupled with poor grips and clumsy to handle for certain users, however the newer models have made large improvements and are very capable firearms. As i feel it needs to be said (or typed) a common mistake people make is assuming that militaries have access and funding to field their troops with the best weapons available, which is not always the case as most countries don't have the money to field an Army with rifles that can cost up to $5000-10000 per unit. Which is where the workhorses like M16's come in, you go for the &amp;quot;good&amp;quot; rifle not the &amp;quot;great&amp;quot; one. Also, although off-topic it somewhat pertains to the M16, most mall ninja's assume the AK-family is better because it is more reliable and fires a heavier cartridge, I've always asked &amp;quot;would you want a round that's going to pierce right through an enemy and leave an easy to treat wound, or have a round that hits an enemy and fragments inside them causing an ungodly bloody mess?&amp;quot; Hopefully esteemed imfdb members such as MPM2008 will agree with and share my viewpoint concerning this subject, as well as not condemn me for my long comment. [[User:Doc345|Doc345]] 13:24, 06 March 2011 (UTC)&lt;br /&gt;
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::::The issues of jamming during the Vietnam War had more to do with ammunition and the lack of a chrome-lined chamber and barrel than the rifle's so-called &amp;quot;dirty&amp;quot; gas system. In 1964 the Army switched from stick powder to ball powder, which increased the rate of fire to over 1,000 RPM and left a lot of dirty residue in the weapon. This was only exacerbated by the lack of cleaning kits and training on how to maintain the weapon. They fixed the issue by fitting the rifle with a buffer system (which slowed the ROF down) and chrome-plated chamber. Training programs in weapon maintenance were instituted and an instruction book on how to maintain the rifle was circulated among troops. After further modifications resulted in the M16A1, many of the reliability issues disappeared (although even today, the weapon has yet to shed its bad reputation). The M16A2, A3, A4, and M4 carbine of today are an entirely different breed of warrior than the prototypes that were issued back in the 60s. While it may admittedly be a bit finicky, the M16 today is a good weapon. [[User:Spartan198|Spartan198]] 11:29, 19 June 2011 (CDT)&lt;br /&gt;
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:::::Yeah but it's still a very fussy weapon, it's not very durable, and it has much more malfunctions/jams then say the H&amp;amp;K G36, but none the less it's still a excellent weapons platform, mostly. - [[User:Mr. Wolf|Mr. Wolf]] 14:28, 19 June 2011 (CDT)&lt;br /&gt;
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::::: I was always taught that the forward assist, while useful in combat, in situations where dirt or grime can jam a weapon, overall, if you DO need to use it, its a good indication of a malfunction and should be addressed, especially if its at a range. Theres a video somewhere on youtube, of a guy shooting some sort of AR, and repeatedly hits the forward assist, without clearing or checking the bore, until the entire gun explodes, probably from a round hitting one stuck in the bore. -MissySummers- 18:47, 8 January 2012 (CST)&lt;br /&gt;
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:::::::Are you talking about the video where the magazine blows apart on one guy's AR-15 when he pulls the trigger? If so, I've seen it and while I don't recall exactly what the description said the cause was, I'm pretty sure it was an issue with the ammunition (probably a hot cartridge) rather than the oh-so-pined-upon gas system. [[User:Spartan198|Spartan198]] 03:48, 29 March 2012 (CDT)&lt;br /&gt;
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:::::::::One element to remember when criticising the AR-15's reliability is that when it was first issued in the field, it was touted to not need any maintenance nor be cleaned. Immediately, this was realised to be a mistake, but that initial belief that it never needed cleaning and inevitable memory of fouling sticks around. --[[User:Rebusdi|Rebusdi]] 14:20, 14 August 2012 (CDT)&lt;br /&gt;
::::::::::No, the AR-15 was ''never'' touted as not needing maintenance or cleaning. The belief that it was is a myth, one of the ''many'' surrounding the weapon system. It was an &amp;quot;educated&amp;quot; assumption made based on previous experiences with the AR-15's predecessor, the AR-10, which ''did'' prove to be quite reliable without maintenance or cleaning (I believe it was the Sudanese who used it in sub-Saharan Africa and gave reviews that were nothing short of glowing). Now whether AR-10s manufactured today share this trait, I don't know. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:50, 8 January 2013 (EST)&lt;br /&gt;
:::::::::::When soldiers were trained on it they were told it was pretty much self-cleaning, but don't know if this was from Colt of an invention by the US Army. Although there were cleaning kits they were only issued at a rate of something like 2 per platoon, as it was not believed that the weapon would require regular maintenance. When the Marines got it they had no cleaning kits at all. The parts which they were critically short of until the late 60s were the cleaning rods, and chamber brushes. Chamber brushes were not originally issued as the chamber was stated as not requiring specific cleaning, and it wasn't until 1966 after repeated protests from in theatre officers that it was procured. Something else that is worth bearing in mind, is that instructions on how to clean the M16 were not published until (I think) December 1966, so up until this point it was pretty much word of mouth and hearsay leading to a lot of misconceptions (for example a lot of troops were lubricating their ammunition, which was a big no-no leading to a lot of malfunctions with both the magazines and rifles). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:46, 8 January 2013 (EST)&lt;br /&gt;
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== The comment about the SPR Mk 12 shooting full auto... ==&lt;br /&gt;
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The design--at least the original ones--used a match grade trigger group that actually fired full auto.&lt;br /&gt;
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If my Web Fu is correct, NSN 1005-01-562-0901 from Knight's Armament.  &lt;br /&gt;
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The original, intended purpose was to allow the uppers to be swapped out for a short barreled model initially so a marksman could use a short range weapon on the way in and out and the more accurate upper at the objective.&lt;br /&gt;
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Sources:  https://www.fbo.gov/?s=opportunity&amp;amp;mode=form&amp;amp;id=003aa7475e95c9b56d5814227cc5d4ec&amp;amp;tab=core&amp;amp;_cview=0&lt;br /&gt;
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::https://www.fbo.gov/index?s=opportunity&amp;amp;mode=form&amp;amp;id=fbd46923c9e6d18cd916b8a6e7d3cfdf&amp;amp;tab=core&amp;amp;_cview=0  &lt;br /&gt;
&lt;br /&gt;
States the Special Purpose Receiver (Early designs) specifies:&lt;br /&gt;
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&amp;quot;(C) OTHER PERFORMANCE GOALS: (1) Increased reliability, durability, corrosion resistance, ease of cleaning, lubricity/reduced friction; fully functional for a minimum of 15,000 rounds (Threshold)/30,000 rounds (Objective), performing up to the standards and firing rates to be published in the Solicitation, functional reliability exceeding that of the standard M4A1 carbine at high and low temperature extremes as well as other hostile (sand/dust/dirt/mud/surf) environmental conditions (2) Improved safety- delay cook-off, fail-safe features, fires/functions safely and without delay of draining in the Over-The-Beach (surf zone, weapon flooded with water) environment. (3) User Acceptance: operational suitability, increased live-fire hit scores, decreased live-fire engagement times, speed/accuracy of engagement, '''controllability in semi-automatic and full automatic fire''', improved handling qualities, light weight, snag free in movement through vegetation and battlefield obstacles.&amp;quot;  (Accent added)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Standard Issue M4 vs. M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Does the Army issue regular infantry (i.e. 4th Inf. Div.) the three-round burst M4 or the M4A1? I always thought it was the M4A1 (and please forgive me if I got to the party late), but from what I've read, it seems like they issue the regulars the Model 920, leaving the 921 for Special Forces and the like. -&lt;br /&gt;
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i think it all depends on the on-base armory. for example some armory's might still have some M4s. but i think the regular infantry does use the M4A1. however. Special forces dont use the M4A1 or the M4. they use the hK416/417. [[User:Dirtdiver6421|Dirtdiver6421]] 17:11, 2 August 2010 (UTC)&lt;br /&gt;
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:- Though I don't know for certain, I wouldn't imply Spec-Ops units use ''only'' the new HK rifles - As you've said, it all depends on what's around, and to a degree what the soldiers prefer (in the case of Special units). Though the aforementioned HK rifles are in inventory, that doesn't automatically cancel the M4s out - some personnel might still use 'em. Plus there are other weapons around, namely the FN SCAR series. Though I would agree use of the M4 with Special Forces probably isn't as common these days.&amp;lt;br&amp;gt; As for a regular-issue weapon, I agree that the M4 and M4A1 are both in use nowadays, with the A1 perhaps being more prominent. [[User:StanTheMan|StanTheMan]] 19:40, 2 August 2010 (UTC)&lt;br /&gt;
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::Actually, Stan, my understanding is that it's the opposite.  The M4 is the most common version, not the M4A1.  U.S. military doctrine still discourages full-auto for infantry rifles, so it seems unlikely to me that the M4A1 is going to be more common.  As for the SCAR, SOCOM just decided this past June that they weren't going to order any more SCAR-Ls for the foreseeable future, which means that even amongst most SF units, the M4 will remain their standard weapon. -[[User:MT2008|MT2008]] 01:11, 3 August 2010 (UTC)&lt;br /&gt;
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:- Well, I wasn't too sure, but I guess that does make sense to stick with the burst-fire M4. Good point. [[User:StanTheMan|StanTheMan]] 01:51, 3 August 2010 (UTC)&lt;br /&gt;
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The only SF unit that uses the M4 (920) that I can think of is the Asymmetric Warfare Group, but that's only 'cause they had to hand in their HK416s. According to a book I've got, that decision went over like a lead balloon with the AWG. -&lt;br /&gt;
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thank god. im not a huge fan of the SCAR-L i find it pointless. if you want to go with a new alternative to the M4/M16. why the hell would you take an unfamiliar weapon. alas the hK416. same rate of fire. same Picatanny rail, same attachments, same stock, same barrel, same trigger group, and extremely similiar internals. and Stan, i do agree. if i made it sounds like all SF use the hK416, i didnt mean to. i/we really DONT no what they all use. they pick their own. they could carry an AK-47 or a CAR-15 if they wanted to. we cant make generalizations about units that get custom made equipment. [[User:Dirtdiver6421|Dirtdiver6421]] 20:07, 3 August 2010 (UTC)&lt;br /&gt;
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- No prob, dude - I'm just glad you got what I was gettin' at. [[User:StanTheMan|StanTheMan]] 20:56, 3 August 2010 (UTC)&lt;br /&gt;
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i would be shocked if they couldnt pick their weapons. their the best soldiers on the planet. it just doesnt make sense not to be able to. it would be like giving a star baseball player a 10 dollar glove. itll do but why wouldnt they get the best thats out there. [[User:Dirtdiver6421|Dirtdiver6421]] 01:52, 4 August 2010 (UTC)&lt;br /&gt;
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Reg army units use the burst M4, not the full auto A1. [[User:Spartan198|Spartan198]] 05:10, 4 August 2010 (UTC)&lt;br /&gt;
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A couple of months ago when I was at a military base there were Marines conducting a weapons demo with the M4 carbine. It was the 3-round burst rifle, but a question came up about the M4A1.  One Marine said that they got rid of all M4A1s and only have M4s.  I personally don't see the need for a full-auto rifle and 3-round burst is fine because it forces the user to slow down and most of the time the user uses semi-only, combat or not, but that is my opinion.  The M4A1 is still probabley used by the US Military, but I'm not sure, I haven't seen one in a long time.--[[User:MarineCorps1|MarineCorps1]] 23:29, 21 July 2011 (CDT)&lt;br /&gt;
:From what I hear, the Army is planning on replacing every full-size M16 and original M4 with the M4A1 by 2014; dunno how that'll work out. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:18, 2 March 2013 (EST)&lt;br /&gt;
::I think that has more to do with the trigger pull than fire modes. I've heard the burst trigger is shyte, though I'm not familiar with the technical side of it ATM. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:04, 5 March 2013 (EST)&lt;br /&gt;
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== Colt Accurized Rifle ==&lt;br /&gt;
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After seeing several pages of real firearms appearing in only one film or game, I was wondering if I should expand this page with a new section for the [http://www.colt.com/law/car.asp Colt Accurized Rifle], which to my knowledge has only ever appeared in [[S.W.A.T. 4]]. Before I do that, I need to confirm two things: &lt;br /&gt;
&lt;br /&gt;
*Is the Colt Accurized Rifle indeed another variant on the M16 line of rifles, or a separate take on the AR-15 design altogether? I suppose there's a reason why we don't include the [[Z-M LR 300]] in the M16 page because it's the latter--I need to know if the Colt Accurized Rifle falls in that category.&lt;br /&gt;
*Including it on this page would make it the first Designated Marksman Rifle variant here. So far I only see assault rifles or carbines here. Would including a DMR in this page be a problem or not? &lt;br /&gt;
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If there are no real problems, I'll make a new section for it, but I have no idea where I'll get a non-copyright infringment image of one. --[[User:Mazryonh|Mazryonh]] 01:44, 13 August 2010 (UTC)&lt;br /&gt;
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:It'd be the '''second''' DMR on the page. [[User:Spartan198|Spartan198]] 05:51, 24 August 2010 (UTC)&lt;br /&gt;
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Thanks for the info, but can someone confirm that the Colt Accurized Rifle is indeed descended from the M16 line of assault rifles and not a separate take on the AR-15 design like the aforementioned LR-300 is? I still have no idea where I can get a photo of this DMR that respects copyright. All I have are game screenshots. Some help here, please? --[[User:Mazryonh|Mazryonh]] 22:47, 24 August 2010 (UTC)&lt;br /&gt;
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== Removeable Carry Handle for Colt 9mm SMG? ==&lt;br /&gt;
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Does such a Gun exist?&lt;br /&gt;
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:Not as a production gun (Colt's website makes no mention of one, anyway), but the modular nature of the AR system makes such a configuration entirely possible. [[User:Spartan198|Spartan198]] 14:46, 14 November 2010 (UTC)&lt;br /&gt;
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==Why do we have a Colt AR-15 SP1 category that is separate from the M16/SP1 category?==&lt;br /&gt;
The guns look the same, sure the SP1 had a design change in 1978 (three prong flash hider was changed to birdcage, rear sling swivel was changed to A1 style and the color went from greenish grey to straight grey) but unless we see the stamp on the side that says &amp;quot;Property of  U.S. Government&amp;quot; we can't tell if it's a real M16 (which WERE sold via Title II dealers to armories) and a Colt AR15 SP1 which was converted to full auto (which was done A LOT prior to 1986).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:10, 30 January 2011 (UTC)&lt;br /&gt;
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== About M4 Commando and M16A4 Full Auto ==&lt;br /&gt;
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Full Auto M16A4 (Model 905) is [http://www.colt.com/mil/M16_2.asp Model 901]&lt;br /&gt;
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[http://www.colt.com/mil/M4Com_2.asp Model 933] ''is'' M4 Commando (Full Auto)&lt;br /&gt;
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[http://www.colt.com/mil/home.asp Manufacturer's site] says it all.&lt;br /&gt;
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== Colt Model 653 barrel length ==&lt;br /&gt;
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Am trying to pin down what a gun is for a page I'm working on. It has a forward assist but no deflector, A1 rear sight, M4 length tubular handguard, 16&amp;quot; barrel with birdcage flash hider and a solid stock. Basically it matches the gun in the picture for the Model 653 on the main page, apart from having a solid stock but that is easily changeable. However, every source I can find about the 653 says that it has a 14&amp;quot; barrel. Was the gun made in different barrel lengths but kept the same designation, and if not, anyone know what the gun is that is pictured as a 653? Also, while I'm on the topic of obscure colt carbines, does anyone know of a model that will match a 725 (original C8 without the flat-top) but has an A2 rear sight? Thanks, --[[User:Commando552|commando552]] 18:16, 16 April 2011 (CDT)&lt;br /&gt;
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== Can anyone figure out what this is? ==&lt;br /&gt;
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I found this hidden in my computer, I think it's a Colt Canada C7A1 as a base, I can tell it's C7 because of the Canadian leaf on the the lower receiver, it would be an A1 because of the removable carrying-handle. What the heck is that hand-guard? - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 28 April 2011 (CDT)&lt;br /&gt;
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[[Image:Colt Canada C7A1 SPW.jpg|thumb|none|600px|Colt Canada C7A1 SPW?]]&lt;br /&gt;
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:Colt Model 750/Diemaco C7 Light Support Weapon - A modified C7 with an enlarged gas tube (hence the square handguard) and a heavy barrel for sustained fire in the squad automatic weapon role. The C7 LSW is not used by the Canadian Forces but has seen service with the Dutch and Danish militaries. --[[User:Markit|Markit]] 01:34, 28 April 2011 (CDT)&lt;br /&gt;
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::Ha! I thought so, thanks. :) Should I remove this section or keep it. - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 28 April 2011 (CDT)&lt;br /&gt;
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:That's not Colt LSW, that's [http://www.colt.com/mil/CAR.asp Colt Automatic Rifle]. Follow the link and you will see that the image is the larger version of the official one. Meanwhile, [http://www.coltcanada.com/lsw-page.htm Colt LSW] has optional folding carry handle. --[[User:Masterius|Masterius]] 09:09, 29 April 2011 (CDT)&lt;br /&gt;
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::Thanks guys. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:02, 29 April 2011 (CDT)&lt;br /&gt;
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:Just to clarify, the Colt automatic rifle, LSW and LMG are all the same weapon. The original version that looks like the one above was the Colt Model 750, which featured a fixed A2 carry handle and barrel mounted bi-pod, and the newer version above is the current production Model 950, with the relocated bi-pod and A4 rear sights. As you said, the folding carry handle is removeable, and the picture on the Colt website is just one without it fitted (note the longer centre vent on the top of the handguard is the mounting point for the handle).  --[[User:Commando552|commando552]] 02:48, 1 May 2011 (CDT)&lt;br /&gt;
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::The original version was based on M16A1:&lt;br /&gt;
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::[[File:M16A1 CAR.jpg|thumb|none|600px|]]&lt;br /&gt;
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::The one you described was based on M16A2:&lt;br /&gt;
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::[[File:M16A2 CAR.jpg|thumb|none|600px|]]&lt;br /&gt;
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Guys, remember back in the 1980s when Colt was trying to vie for the SAW role?  Sure the FN Minimi was never knocked off its perch, but Colt came out with a Colt light Machine gun that looked a lot like this.  They were selling the barreled uppers on the market for a while in the early 1990s (I know a few friends who have them, but I never got one).  This looks like that reincarnated!!! LOL![[User:MoviePropMaster2008|MoviePropMaster2008]] 15:24, 29 April 2011 (CDT)&lt;br /&gt;
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:Well, that's all written on [http://world.guns.ru/machine/usa/m16-lsw-lmg-e.html Modern Firearms] :P&lt;br /&gt;
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::Ah yes, you only read about it monkeyboy ;)  I was handling and firing that sucker! LOL [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:11, 1 May 2011 (CDT)&lt;br /&gt;
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:Oh, and I've found articles of why AR is more advantageous than SAW to US Marine Corps:&lt;br /&gt;
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:[http://www.mca-marines.org/gazette/m249-employment-concepts M249 Employment Concepts]&lt;br /&gt;
:[http://www.mca-marines.org/gazette/m249-light-machinegun-automatic-rifle-role The M249 Light Machinegun In The Automatic Rifle Role]&lt;br /&gt;
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:Interesting reading, methinks :) --[[User:Masterius|Masterius]] 03:13, 30 April 2011 (CDT)&lt;br /&gt;
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::Yeah it was. :) You know, I kinda knew LMGs were dying out. :/ - [[User:Mr. Wolf|Mr. Wolf]] 01:07, 1 May 2011 (CDT)&lt;br /&gt;
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::: Not overall, it's just the role they are being used in (automatic rifleman). SAW is still very good in defensive role and laying fire on attacking forces ;) --[[User:Masterius|Masterius]] 11:33, 1 May 2011 (CDT)&lt;br /&gt;
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== Heat Dissipation Performance of Carbine Barrel Types? ==&lt;br /&gt;
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I was wondering, does anyone know what kind of effects the 'cuts' (originally meant for the mounting of the M203 grenade launcher) in the barrel of the M4 and similiarly-styled M16 &amp;amp; AR-15 series carbines has on the heat dissipation performance of the barrel? Do the cuts help the weapon release heat from prolonged firing better than a barrel that has a uniform thickness, or does it hamper that? Any input anyone can provide on this would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 17:46, 8 May 2011 (CDT)&lt;br /&gt;
:The step down for the grenade launcher is actually pretty negligible in terms of cooling (although it does create a point of weakness to bending), as what you can't see is the fact that as soon as the barrel goes under the handguard it is reduced down to the same narrow diameter as in the cut out, which creates a much bigger effect on cooling. The narrower profile sections have the effect of cooling down the barrel quicker, but they also conversely mean that the barrel heats up quicker, and the heat has a larger effect on the accuracy of the gun. The main advantage however is that it reduces the weight quite a bit. The original reason that the M4 barrel reduces in size behind the handguard is based on the M16A2, which does exactly the same thing where its heavy barrel is actually only thicker past the front sight. This was due to a cock up in the design, where they designed the gun with a full thickness straight barrel, and found that they could then no longer clamp the M203 to the barrel, so the barrels were simply turned down from behind the front sight post. The front of the barrel was left thick due to the fact that the thinner barrels on the M16A1 were being bent at the front from being used as pry-bars to get the loading bands off of shipping pallets.  --[[User:Commando552|commando552]] 04:53, 6 June 2011 (CDT)&lt;br /&gt;
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:There is a heavier &amp;quot;SOCOM-profile&amp;quot; barrel that maintains the same diameter beneath the handguards as the standard M4-profile barrel does around the M203 cut and it can mount the M203 just fine.[http://www.bravocompanyusa.com/v/vspfiles/photos/BCM-URG-M4-14SOCOM-2.jpg] [[User:Spartan198|Spartan198]] 11:40, 19 June 2011 (CDT)&lt;br /&gt;
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== can you tell me what model of m16/car 15 this is ==&lt;br /&gt;
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sorry i do not have a pic but i can tell you what is like. me and my dad were talikng about some of the guns he used in the army and he was telling me about this one he said was like an carbine version of the m16a2 and it was like the m4 but had a fixed carring handle and it was used befor the m4 it had safe semi and burst and he said it just had ar15 on the side.-Steviebleckley&lt;br /&gt;
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:Sounds like the first batch of M4s that were delivered. This is the Colt Model 777, which is basically an M4 with a fixed carry handle, and 3-round burst as opposed to full auto. It is the brother of and visually identical to the 727 mentioned on the main page, where the 727 as full auto as opposed to the burst. If it didn't have the M4 profile barrel though, god knows. Probably a model 654 on an M16 lower receiver or something. --[[User:Commando552|commando552]] 15:02, 13 June 2011 (CDT)&lt;br /&gt;
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yes it had the same profile as the m4. i gess it was the 777.I will show him the pic of the the 727 since there the same well the 727 is full auto thanks for the info - Steviebleckley&lt;br /&gt;
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== Question about the buffer tube ==&lt;br /&gt;
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I'm not one hundred percent sure what it does, and (like the forward assist) that almost no other guns have it. If someone could just clarify, what does it do, why does this rifle series have it, and why don't others/what replaces the buffer tube in other rifles? Thank you in advance. --[[User:Rebusdi|Rebusdi]] 07:27, 12 July 2011 (CDT)&lt;br /&gt;
:Basically, it was installed in order to slow down the rate of fire. The very first M16s ended up using a different ammunition powder than they were designed for, which caused a higher rate of fire than desired (about 800 to 1000 rpm I think), leading to excessive fouling in the chamber, and hence lots of stopages. From the M16E1 onwards a buffer tube was added to slow the rate of fire to about 600-700 rpm, and a chrome lined chamber and barrel was added as well.  --[[User:Commando552|commando552]] 11:47, 12 July 2011 (CDT)&lt;br /&gt;
I'm not sure if this is practical in any way, or even possible, but is their a way to increase the rate of fire on an M16 without the problems of the carbon build-up in the chamber?--[[User:MarineCorps1|MarineCorps1]] 23:29, 21 July 2011 (CDT)&lt;br /&gt;
:Why would you want to increase the rate of fire? - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 22 July 2011 (CDT)&lt;br /&gt;
No reason, just wondering if it's even possible with a full-auto M16.--[[User:MarineCorps1|MarineCorps1]] 08:09, 22 July 2011 (CDT)&lt;br /&gt;
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:Probably, I see no reason why you couldn't. - [[User:Mr. Wolf|Mr. Wolf]] 13:40, 22 July 2011 (CDT)&lt;br /&gt;
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:I'm assuming the reason that the high rate of fire caused fouling was that the rate of fire was so quick that the bolt was unlocking and opening before all the powder was fully burnt in the chamber, leaving residue. I'd imagine that you could increase the rate of fire by removing the buffer, and just make sure that whatever powder you were using was fully burnt in the time it takes the bolt to open.  --[[User:Commando552|commando552]] 14:29, 22 July 2011 (CDT)&lt;br /&gt;
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::That would make sense, since I heard the nightmare version of that was when the gas pressure was still holding the spent case in place while the extractor was trying to eject it, which tended to result in Horrible Things happening to the case while it was still inside the rifle. [[User:Evil Tim|Evil Tim]] 21:08, 27 July 2011 (CDT)&lt;br /&gt;
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This might be a silly question, but why is it that the AR-15 design required the buffer tube, and other rifles do not? Is it just located differently, and if so why? It just strikes me that the lack of a folding stock option is a poor design, especially when compared to most assault rifles designed today, SCAR, ACR, etc. --[[User:Rebusdi|Rebusdi]] 18:57, 27 July 2011 (CDT)&lt;br /&gt;
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:I'm guessing here, but from what I've read it's that the rifle had already been designed, so they had to work inside the box, as it were. The only options were either to make the components of the action a lot heavier so their momentum prevented the weapon cycling too fast (which would rather defy the point of using a lightweight aluminium receiver and suchlike) or add something on to slow it down, which is what they did. Rifles designed since have been designed from the ground up to avoid this kind of problem, so don't need to have a tube attached to a hole in the back of the receiver to fix them. [[User:Evil Tim|Evil Tim]] 21:08, 27 July 2011 (CDT)&lt;br /&gt;
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:The buffer tube does two things: 1) contains the buffer and spring and 2) allows the bolt carrier to recoil part of the way into it.  The combination means that the AR15-series rifles are functionally a long-recoil design where the bolt does not slam into anything rigid during recoil and stops based on the pressure of the buffer spring.  This--in turn--enhances the straight-line recoil and therefore controllability during automatic fire or rapid semi-automatic fire.  It also allows the AR15 design to use the rear of the bolt carrier to actuate the automatic sear meaning the probability in this design that you can set a round off with the bolt unlocked during automatic fire is nil.  (Look up some of the problems with the &amp;quot;Lightning Link&amp;quot; to get a better idea of why this works the way it does.)&lt;br /&gt;
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:Other designs often do incorporate additional recoil buffers in the stock, the FN FAL's without folding stocks do this and the plastic-stocked SAW's, but the AR15 design simply trades the ability to fold a stock for enhanced recoil handling...  The idea behind the design was to make a weapon where the entire recoil force is in a direct line between your shoulder and the end of the barrel with as little jarring as possible.  This is also one reason for the use of a direct gas impingement system and one reason why gas-piston AR's tend to eat the front of the buffer tube and buffer tube area of the lower receiver due to bolt carrier &amp;quot;tilt&amp;quot;.  The &amp;quot;lateral&amp;quot; forces of the piston tapping the top of the bolt carrier misaligns the bolt carrier off its straight line path and pushes that chunk of steel into the aluminum.&lt;br /&gt;
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:Oh, and the forward assist is to compensate for not having a rigidly connected bolt handle.  (Like someone already mentioned).  The reason why is the design is meant to be operated in a manner where you ONLY use the charging handle for initial loading and then unloading at the end (administratively).  Every other time, you actuate the bolt using the bolt release on the left side of the weapon...  --[[User:Deathbunny|Deathbunny]] 01:28, 11 September 2011 (CDT)&lt;br /&gt;
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== Noob Question ==&lt;br /&gt;
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Ok I have a really dumb question, what is the difference between the Colt M4A1 and the Colt M4A1 Carbine? Or are they the same exact thing? The only reason I asked is when I was looking at the page, the M4A1 and the M4 Carbine look exactly the same, so how can you tell one from the other? - [[User:1morey]] July 22, 2011 11:21 AM (EST)&lt;br /&gt;
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: The M4A1 and M4A1 'Carbine' are the same thing, the 'carbine' is just optionally showing the proper firearm type. As for the M4 and M4A1, well it ''does'' say the difference in the section but to answer - the M4 has Safe-Semi-Burst fire selection ala the M16A2/M16A4, the M4A1 has full-automatic instead of burst, ala the earlier M16s/M16A1/M16A3. Otherwise they're pretty much identical appearance wise (The M4A1 also has a heavier barrel inside the handguard, which of course you can't tell from the outside). It also notes some commercial AR-15 carbines are given an 'M4' moniker, but aren't the same as actual military M4s. [[User:StanTheMan|StanTheMan]] 12:17, 22 July 2011 (CDT)&lt;br /&gt;
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== Colt or not? ==&lt;br /&gt;
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If a M4 or M16 variant is listed on a page, should it by prefixed by Colt? I've noticed some people doing this but isn't it incorrect as the term M16 is the army designation as opposed to the Colt name (for example the Colt Model 603 for the M16A1). Either way, I would imagine that quite a few M16s or M4s in movies are manufactured by companies other than Colt, and even the US military rifles are not necessarily made by Colt these days.  --[[User:Commando552|commando552]] 17:43, 3 September 2011 (CDT)&lt;br /&gt;
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:I am curious... if the military M4 and M16 are not made by Colt these days then by whom? --[[User:Masterius|Masterius]] 14:58, 6 September 2011 (CDT)&lt;br /&gt;
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::There was a stretch in the 1990s when Colt lost the military contract and all the M16s were built by Fabrique Nationale (FN).   Though many companies build AR15 platforms, only the company who has the contract with the Dept. of Defense can  call the M16 theirs.  If there ARE any other manufacturers being represented on the battlefields of Afghanistan and Iraq, someone needs to find out.  I certainly don't have any contacts who would know information which is THAT current. :(  [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:48, 6 September 2011 (CDT)&lt;br /&gt;
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:::FN have stated that “the vast majority of M16A2, A3 and A4 contracts as well as spare parts contracts for these systems since 1989”, and they had a $7 million contract to make M16A4s between 2005 and 2008. Sabre defence also won a contract for a minimum of 4,952 M16A3 and 702 M16A4 rifles in July 2008 for the US navy/Marine corps respectively. Having said that FN also stated: ”...never was FN Manufacturing LLC, or any other small arms manufacturer, awarded M4 contracts. The M4 cannot be competed and always has been awarded sole source to Colt because of licensing rights restricting full and open competition until 2009” although it has stated its intention to bid for M4 contracts past this point. The US government took ownership of the M4 design on the 1st July 2009, so the M4 can now be manufactured for the government by other companies, but I don't know if this has actually been done yet. Regardless, M4 and M16 are government designations, so surely calling a gun a &amp;quot;Colt M4&amp;quot; is incorrect?  --[[User:Commando552|commando552]] 17:09, 6 September 2011 (CDT)&lt;br /&gt;
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::::Just checked the United States Army [http://www.army.mil/features/ official website]. It lists [http://www.army.mil/factfiles/equipment/individual/m4.html M4 Carbine] as being manufactured by Colt and [http://www.army.mil/factfiles/equipment/individual/m16.html M16 Rifle] by Colt and Fabrique Nationale.&lt;br /&gt;
::::Oh, and take a note of M16: ''&amp;quot;The '''M-16A3''' is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The '''M-16A4''' is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot;''&lt;br /&gt;
::::United States Marine Corps websites: [http://www.marines.mil/] [http://www.marines.com/] don't mention the current manufacturer for [http://www.marines.com/main/index/winning_battles/gear/weapons_and_equipment/m16 M16 Rifle]. So I am not sure about them. --[[User:Masterius|Masterius]] 02:24, 7 September 2011 (CDT)&lt;br /&gt;
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:::::Just to throw a bit of confusion in here, there are actually a number of different rifles designated as the M16A3 by the US military. The first is the Colt Model 646, also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) and I'm assuming this is the version that the above page refers to. You also have the Colt Models 941 and 942 which are the HBAR and HBAR LMG models respectively, but I don't know if they are used. Not that any of this really matters as we identify all these guns as A2/A4 anyway.  --[[User:Commando552|commando552]] 03:24, 7 September 2011 (CDT)&lt;br /&gt;
::::::Well, that's because armorers don't have access to military M16A3s, so they just slap A2/A4 uppers to A1 lowers (correct?) because what Hollywood film director would want fixed burst firing gun (ignoring the fact that that's what soldiers and marines use) ? Or modify civilian semi-automatic replicas to fully automatic fire. In which case the weapon is to be identified as such. --[[User:Masterius|Masterius]] 03:54, 7 September 2011 (CDT)&lt;br /&gt;
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:::::::Didn't mean to imply we are doing anything wrong, just that the definition of the A3 models isn't that important as they don't appear. Having said that, the original M16A3/M16A2E3 was just an A2 upper on an A1 lower, so this is actually what a number of movie guns are, but I understand that they are going for a standard A2. Regardless, back to my original question, do we call them Colt or not?  My opinion is no obviously, as it seems that some if not the majority of M16s are manufactured by other companies, and there is the future possibility of this with M4, and regardless it is a military designation of a rifle that goes by another Colt name.  --[[User:Commando552|commando552]] 05:31, 7 September 2011 (CDT)&lt;br /&gt;
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:::::::My opinion: M4 &amp;amp; M4A1 should remain as Colt. And so should older M16s. Modern M16s (M16A3 &amp;amp; M16A4), since they have ''at least'' 3 official manufacturers (Colt, Fabrique Nationale and Sabre Defence), should go without Colt. --[[User:Masterius|Masterius]] 06:37, 7 September 2011 (CDT)&lt;br /&gt;
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For the record, the M4/M4A1 was sole-source production from Colt between initial adoption up until just recently. This was because, unlike the M16, Colt was sole owner of the M4 technical data package. The US government providing this TDP to other manufacturers (Bushmaster, etc.), who built their own M4 carbines from it, was one of the reasons of the &amp;quot;M4&amp;quot; lawsuit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:25, 24 January 2013 (EST)&lt;br /&gt;
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== How to NOT shoot an M16 rifle! ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=Oh1lyMyejpI] - Seriously, this is either really funny, or just painful to watch... you decide. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:19, 25 September 2011 (CDT)&lt;br /&gt;
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:Wow, that was bad. Glad that guy's alright! - [[User:Mr. Wolf|Mr. Wolf]] 20:46, 25 September 2011 (CDT)&lt;br /&gt;
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::Also, notice how many times the gun clicks and the guy keeps saying it's a &amp;quot;bad primer&amp;quot;. And then he keeps hitting the forward assist, pulling on the charging handle (which is seen ejecting the unfired rounds) and hitting the bottom of the magazine even though it's already back in the gun after he kept taking it out and putting it back in prior (Someone else in the video even says 'Jesus [name withheld], you don't know how to load these.' and the shooter responds with 'I didn't load these, [name withheld] did.'). I think that could have been a contribution to the gun exploding in his hands. But then again, I'm not the expert on M16 rifles, I'm only guessing. Anyone else got a better explanation? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 17:05, 26 September 2011 (CDT)&lt;br /&gt;
:::It was the shooter saying that the guy who came to help didn't know how to load them, and then that assisting guy said it was someone else. There is nothing wrong with tapping the magazine even when it appears to be seated correctly, as it makes sure it is all the way into the well. Although he did hit forward assist unnecesarily once or twice, I don't think it would have done any harm or contributed to the kaboom. The file description and all the comments say that this was a squib, and it was all the shooters fault for not identifying it and checking the barrel (there are also quite a few people that seem to think it is possible the load 2 or 3 rounds into the chamber at a time by repeatedly pulling the charging handle, but this is Youtube after all). But I don't think it was, as on the first misfire there was only the click of the hammer, and when he pulled the bolt back a round was ejected which wouldn't have been chambered if the previous &amp;quot;bang&amp;quot; was a squib. I've never fired a round with primer but no powder, but surely there would still be an audible &amp;quot;bang&amp;quot; rather than just the click of the hammer? When exactly did the bullet get stuck in the barrel, or am I missing something? Regardless, I would never use ammo I hadn't loaded myself, particularly not done by a friend of a friend.  --[[User:Commando552|commando552]] 17:33, 26 September 2011 (CDT)&lt;br /&gt;
::::I think it's safe to say that the idea of unintentionally loading 2 or 3 rounds into the chamber of an M16 rifle is an overstatement and pretty much absurd (I've NEVER heard of such a thing happening with the M16 rifles). But one person's explanation in the comments is that when the hammer struck the primers of the &amp;quot;squib&amp;quot; rounds, the 'click' in question was the popping of the primer, which popped with enough force to lodge the bullets into the barrel of the gun, but without the 'bang' sound since the powder of the &amp;quot;squib&amp;quot; rounds were bad. So when the explosion happened, it was because the hammer struck a perfectly fine round, or one with enough charge in it's powder load, and that bullet impacted the other bullets stuck in the barrel, which caused a high-pressure situation ending with the magazine blowing apart, and leaving the M16 rifle damaged (probably for good). Talk about good craftsmanship going to waste! But at least the shooter in the video was not injured in any way. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:51, 30 September 2011 (CDT)&lt;br /&gt;
:::::I could be wrong as have never done it myself (I am not a moron) but I am fairly sure that a primer going off with no powder in the round makes a louder noise than just a click, which is all that is heard in this video. Anyone know how loud just the primer from a .223 would be?  --[[User:Commando552|commando552]] 07:05, 30 September 2011 (CDT)&lt;br /&gt;
::::::Apparently [http://www.youtube.com/watch?v=pS1K1zJQhOQ this] is a .308 primer. Now bear in mind how far down the audio is turned (as you don't have to wear ear protection when he fires), I can ''kinda'' see that might end up sounding like a click. [[User:Evil Tim|Evil Tim]] 07:52, 30 September 2011 (CDT)&lt;br /&gt;
:::::::Yeah, most of the time all cameras (except for maybe the professional ones used by filmmakers) capture certain sounds differently. It is possible for the primers of &amp;quot;squib&amp;quot; rounds to discharge with enough force to lodge the bullets into the barrel of whatever gun it's fired from (and sometimes it will stay there until the owner disassembles their weapon and removes the lodged bullet), and most of the time, the &amp;quot;popping&amp;quot; sound of the primers sounds like a &amp;quot;click&amp;quot; when captured on a camera similar to the one used in the video of the M16 blowing up in that guy's face. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:28, 1 October 2011 (CDT)&lt;br /&gt;
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:I've seen this video before, looks like the guy was pulling a half-assed SPORTS drill several times while the weapon was malfunctioning on him. But yeah, shooting custom-loaded ammo with no reliable means of quality control is definitely not a good idea, as this video clearly demonstrates. [[User:Orca1 9904|Orca1 9904]] 23:52, 4 October 2011 (CDT)&lt;br /&gt;
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== Not working ==&lt;br /&gt;
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Why is the M16 page not working. It locks up my computer, and the network wont respond. It takes about 5 to 10 minutes before it will work.[[User:Gunner5|Gunner5]]&lt;br /&gt;
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:It might be your browser and / or RAM is having trouble with the size of it; this is the largest page on the site. What's the spec of your PC? [[User:Evil Tim|Evil Tim]] 00:03, 5 October 2011 (CDT)&lt;br /&gt;
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==Difference between original M16 and M16A2==&lt;br /&gt;
I know how to distinguish XM16E1s, M16A1s, and M16A4s from each other, but how are both the M16 and the M16A2 different visually? Both rifles have no forward assist or removable carrying handles and the M16 can also appear with a &amp;quot;birdcage&amp;quot; flash hider. - [[User:Kenny99|Kenny99]] 00:34, 6 October 2011 (CDT)&lt;br /&gt;
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[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
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:I'll try.  Also with the caveat that I have to replace the movie M16s on the site.  An IMFDB member whom I am eternally grateful for, pointed out that I had A2 lowers on A1 uppers.  Though that works, it's also not correct.  I have to replace the M16 pics with exact versions of each one, but that will take time.  I just point this out to make sure that people know I'm aware of it.&lt;br /&gt;
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1) M16: original USAF contract in Vietnam and in the U.S.  slab side upper and lower, 1st pattern duckbill three prong flash hider, original buttstock with foldable rear sling swivel.  Early models had counter-turning screws in stead of pivot pins to attach the upper and lower receiver.&lt;br /&gt;
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1) XM16E1: 2nd pattern three prong flash hider, Chromed bolt, exposed mag release button (no ribbing) but there is a partial rib for the front pivot detent pin and spring, old M16 style buttstock and rear sling swivel, tear drop forward assist.&lt;br /&gt;
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2) M16A1: Birdcage Flash hider, Phosphate bolt but chromed chamber, mag release button ribbing to protect against accidental mag dump and full ribbing to the front pivot detent pin and spring, A1 style buttstock with fixed rear sling swivel (with stowaway compartment in the buttplate)&lt;br /&gt;
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3) M16A2: A2 style flash hider with no holes on the lower part, ring washer instead of lock washer, heavy barrel, round forearm, full ribbing on mag release button and front pivot detent pin and spring, front part of lower receiver is beefier and thicker as well as the rear part near the base of the tube ring.  Updated and longer (by about 1&amp;quot;) rear  buttstock and thicker buttplate, slight finger ledge on the pistol grip about midway down.  Adjustable rear sights with elevation control as well as side to side.  A2 does NOT have a detachable carry handle.  &lt;br /&gt;
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Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:26, 6 October 2011 (CDT)&lt;br /&gt;
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:Don't forget that the M16A2 has semi/3-round burst as opposed to semi/full auto in the M16 (though you rarely see this feature used on-screen as most directors feel the full auto looks better than a 3-round burst). [[User:Orca1 9904|Orca1 9904]] 04:15, 6 October 2011 (CDT)&lt;br /&gt;
No versions of the M16 has screws rather than push pins at the front of the receiver. The only rifles that have these are the Sporter 1 rifles (which is what all of the pictures on the main page are actually of). The M16s that pre-date the captive push pin (Models 601 and 602) have a large headed push pin that is held in place by a ball detent on the pin itself. Also, the &amp;quot;M16&amp;quot; category can be separated out into 3 different guns which the USAF used seqeuntially in turn. First is the original 601 which has green furniture, original &amp;quot;duckbill&amp;quot; flash hider and triangular charging handle (around 14,500 were made, 8,500 to USAF, 1,000 to the Army for evaluation and the rest to special forces, police, and a number of Asian countries). The 602 is the quintessential slab sided M16, and introduced the updated 3 pronged flash hider, black furniture, the current &amp;quot;T&amp;quot; shaped charging handle. The third &amp;quot;M16&amp;quot; is what is often called the USAF M16 and was the most produced variant, and was the Model 604. Early versions had the M16E1 type partial fence lower, whilst the later versions had the M16A1 full fence lower, and these weapons continued to be used by Air Force until 2001, when all M16s were updated to the A2 standard.  --[[User:Commando552|commando552]] 06:58, 6 October 2011 (CDT)&lt;br /&gt;
::Cool!  Thanks [[User:Commando552|commando552]]  As I've said before, I pulled movie armory weapons.  Very rarely do I get access to actual firearms museums, but then 99% of the full auto guns were probably sporter conversions, since it was much easier to convert a title I to a class III gun prior to 1986.  I have a LONG laundry list of photos to update thanks to you guys! ;)  But the information helps.  Also only in recent months have i realized how many franken guns were built in the 1970s/80s and 90s on the M16 platform.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:24, 21 October 2011 (CDT)&lt;br /&gt;
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Pics of the different M16s I mentioned above:&lt;br /&gt;
[[File:Colt 601.jpg|thumb|500px|none|Colt Model 601 - 5.56x45mm]]&lt;br /&gt;
[[File:Colt 602.jpg|thumb|500px|none|Colt Model 602 - 5.56x45mm]]&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|500px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
--[[User:Commando552|commando552]] 10:48, 6 October 2011 (CDT)&lt;br /&gt;
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== Historical Question ==&lt;br /&gt;
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Anyone knows why XM177 never dropped the 'X' letter in it? If 'X' usually implies the prototype and testing stage, then why did XM177 have it with both upgrades and use in service, and the jamming M16s in Vietnam didn't? Or some other reasons? --[[User:Masterius|Masterius]] 13:02, 23 October 2011 (CDT)&lt;br /&gt;
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:Ignoring the USAF rifles  (which got official GAU designations) the US Army only purchased  a few thousand XM177s and the kinks were never really ironed out, so it is fair to call it an XM program still. Rifle was still in development stages really when US Army cut the funding due to Vietnam war involvement being scaled back..  --[[User:Commando552|commando552]] 13:27, 23 October 2011 (CDT)&lt;br /&gt;
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::Were the Colt Commandos used in Somalia much more refined versions of XM177 program? If yes, I wonder why they were not put back in official service... --[[User:Masterius|Masterius]] 02:19, 24 October 2011 (CDT)&lt;br /&gt;
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:::Do you have a pic of them, not sure what rifles you are talking about. If you are talking about the Model 733, that is not really related to the XM177s. US forces purchased a small number of Model 733s for Special Forces and was called the M16A2 commando, although Colt later offered it as the M4 Commando. Rangers and Delta in Somalia also used both Model 723s (A1 rear sight a straight barrel) and 727s (A2 rear sight with M4 profile barrel) and these weapons were known initially as M16A2 carbines, before morphing into the M4. Till the early 90s there were still some Model 653s (called the M16A1 carbine) and XM177s with the long moderators replaced with birdcages knocking around as well, so there were probably a lot of different guns knocking around Somalia. These guns were not refinements though, they were guns from the 60/70s that were still being used due to the fact that the US Army did not produce a standard issue carbine till the M4. I'm not even gonna mention the franken-guns that would  have been used by the USAF special forces at the time. --[[User:Commando552|commando552]] 09:08, 24 October 2011 (CDT)&lt;br /&gt;
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::::Ah, thanks, that explains it. [http://www.ar15.com/forums/t_3_123/449652_going_for_a_1993_Somalia_car15_build_and_need_your_help.html Here are the various photos]. --[[User:Masterius|Masterius]] 10:26, 24 October 2011 (CDT)&lt;br /&gt;
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::::And keep in mind that the Air Force is too concerned with F-22s and F-35s to actually replace the majority of their small arms, so a GUU-5 today can run the gambit from identical in every way to an M4, all the way to a vintage 1960s XM177-style carbine complete with slabside/slickside receiver components. To put it simply, AF carbines are built from a hodgepodge of refurbished spare parts that in a lot of cases are older than the men using them. The only units I know of that have ''actual'' M4s are PJ and STS squadrons. Case in point [http://upload.wikimedia.org/wikipedia/commons/f/f0/USAFSecurity.jpg]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 29 September 2012 (EDT)&lt;br /&gt;
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== Colt Carbine/Model 653/Model 727/Model 733 ==&lt;br /&gt;
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Firstly, forgive my ignorance in things regarding the variety of AR-15 models. In the model description it says that it was 'never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.' However, in the following section where it lists the movies in which we can find this rifle it is often found as the M653. Can someone more knowledgeable either clear up why there is this discrepancy? Thanks --[[User:Rebusdi|Rebusdi]] 18:34, 23 October 2011 (CDT)&lt;br /&gt;
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:Editors (and video game developers) often confuse the 'Model', 'M' and 'MK' designations. M653 should be changed to Model 653. --[[User:Masterius|Masterius]] 02:14, 24 October 2011 (CDT)&lt;br /&gt;
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::Correct. Model &amp;quot;___&amp;quot; is the official COLT designation and usually comes first.  Only when the weapon is adopted as an official front line weapon does it get the &amp;quot;M&amp;quot; designation.  And all these minutia of details in the weapons history STILL gives me a headache! ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:01, 24 October 2011 (CDT)&lt;br /&gt;
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:::So does that mean we need to clean up this section to take all the 'M's away?--[[User:Rebusdi|Rebusdi]] 08:11, 24 October 2011 (CDT)&lt;br /&gt;
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::::I've replaced the &amp;quot;M&amp;quot;s with Models  --[[User:Commando552|commando552]] 09:22, 24 October 2011 (CDT)&lt;br /&gt;
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== Colt Model 978 ==&lt;br /&gt;
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'''I took this from Wikipedia, so it might be wrong.''' A lot of video games like to portray the M4A1 with additional burst mode. I read that the Colt Model 978 (a.k.a. &amp;quot;M4 Carbine Enhanced&amp;quot;) is an M4 that features a S-1-3-F trigger group. I wonder how popular this variant was/is and most importantly when was it finalized and released? (if it was ever) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:15, 25 October 2011 (CDT)&lt;br /&gt;
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:The four position fire selector weapons were adopted by nobody as far as I know, with the exception of Greece who bought the Model 778 (don't know how widespread this was, have just seen a few in some pics), which is basically a Model 727 with the four position selector. You can actually buy parts for a four position selectors, sears and disconnectors from Colt, so guns can be modified to this standard. However, I guarantee you that no guns in games actually have the correct four position selector, as it looks different to the standard one. Can't find any pics right now, but the four position selector is a flat plate with a ridge along the centre that ends in an odd knurled dome, sort of like a citrus juicer.&lt;br /&gt;
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:I have also heard of US Special Forces having the four posiiton M4A1s (Model 978), but may just be rumors, and if true there are very few of them and certainly not widespread. They could also be modifications to standard M4s. Below is a pic of the side of a Model 738 M4 Commando Enhanced (Model 733 with the four position selector) showing the selector switch design.&lt;br /&gt;
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:--[[User:Commando552|commando552]] 16:37, 25 October 2011 (CDT)&lt;br /&gt;
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:[[File:Colt Model 738.jpg|thumb|500px|none|Colt Model 738 &amp;quot;M4 Commando Enhanced&amp;quot; fire selector.]]&lt;br /&gt;
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:Which games portray the M4A1 with additional burst mode, for example? --[[User:Masterius|Masterius]] 06:40, 26 October 2011 (CDT)&lt;br /&gt;
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::Ghost Recon features the normal A1 and the &amp;quot;M4 SOCOM&amp;quot; which has the bonus burst mode. Same in The Sum of All Fears game (both Tom Clancy games). Cannot think of any other games right now. (Maybe I was a little exaggerating when I wrote &amp;quot;a lot of&amp;quot; since in most games you can't even toggle the rof.) So, according to what commando552 wrote, it is possible that the M4A1 with S-1-3-F group in Ghost Recon was intentional, since you control a (fictional) U.S. special force. (And the correct trigger groups: We (at least I) don't take the selectors into account, since in most games you cannot even see them, or are set to safe while the gun goes all rock&amp;amp;roll.)- [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:55, 26 October 2011 (CDT)&lt;br /&gt;
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:::Well, yeah, the universe of Tom Clancy is the one where the prototypes and ultra rare things come true, including weapons and vehicles, so the presence of AR-15-type firearm with four-position selector switch shouldn't come as surprise ;) --[[User:Masterius|Masterius]] 08:48, 26 October 2011 (CDT)&lt;br /&gt;
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::::Bozitojugg3rn4ut, the selector really should be taken into account, as apart from the receiver markings the selector switch is the only external difference between the regular Colt carbines and the Enhanced version with burst and auto. If it has the regular fire selector and lacks the markings on the receiver, then it is simply and M4 with the wrong fire control group. Is very hard to tell from the Ghost Recon screen shots as there aren't any of the relevant side, but you can just make out that there are only 3 positions marked on the right side of the receiver, making the physical model that of a regular M4/M4A1 rather than an Enhanced M4.  --[[User:Commando552|commando552]] 09:09, 26 October 2011 (CDT)&lt;br /&gt;
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Interestingly, this discussion is the first result when one Googles &amp;quot;Colt Model 978&amp;quot;. [[User:Spartan198|Spartan198]] 21:05, 19 December 2011 (CST)&lt;br /&gt;
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== Main Page ==&lt;br /&gt;
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There are 2 issues:&lt;br /&gt;
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1) Shouldn't it be called AR-15, since ArmaLite AR-15 is the weapon that started it all?&lt;br /&gt;
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2) There is at least 1 not-rifle on the page: [[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun]]&lt;br /&gt;
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--[[User:Masterius|Masterius]] 03:58, 30 October 2011 (CDT)&lt;br /&gt;
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:I agree, AR-15 makes much more sense to me. I would call the page &amp;quot;AR-15 Variants&amp;quot;, gets rid of the problem that &amp;quot;M16&amp;quot; is only relevant 5 or 6 of the 30 or so guns on the page, and the fact that rifle is not necessarily the correct term for all of them.  I'm not sure how the site mechanics work, but would changing the name of the page create a massive problem for the 1000+ pages that link here, or would the redirects sort it all out?  --[[User:Commando552|commando552]] 12:44, 30 October 2011 (CDT)&lt;br /&gt;
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::Need to contact admins and ask them about this. I support your version, as more appropriate one. --[[User:Masterius|Masterius]] 13:17, 30 October 2011 (CDT)&lt;br /&gt;
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:::Though you are technically correct, M16 is the most widely recognized nomenclature for the weapons that appear in films. Remember that we are not a gun encyclopedia, we are a weapons in MOVIE/TV/et al wiki.  Sure, we utilized those rules of starting with the original weapon when it came to more obscure weapons (like grouping the R4s in with the Galils), but really famous weapons have their own pages, weapons that a firmly entrenched with their own identity in the mind of the movie going public. We also did not start a StG-44 page and then branch the AK-47s out from that even though the AKs obviously were a stepchild of the StG-44 Design theory.  Very rarely are guns 'presented' as AR-15s in media.  In fact many movie goers don't even recognize the term. [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:13, 30 October 2011 (CDT)&lt;br /&gt;
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::::I don't remember many movies where the character says: &amp;quot;Here is my M16!&amp;quot; or where the weapon is listed in closing credits :\&lt;br /&gt;
::::The reason for AK-47 not being on the same page as StG-44 is having completely different design. AK-47 was ''inspired'' by StG project, nothing more. There are a lot of weapons that bear a ''resemblance'' to AK-47 or AR-15 but have different design and thus their own page. --[[User:Masterius|Masterius]] 02:29, 31 October 2011 (CDT)&lt;br /&gt;
::::'''P.S.''' Imagine IMFDB consisting of pages: ''&amp;quot;M1911&amp;quot;'', ''&amp;quot;Desert Eagle&amp;quot;'', ''&amp;quot;MP5&amp;quot;'', ''&amp;quot;Garand&amp;quot;'', ''&amp;quot;M14&amp;quot;'', ''&amp;quot;M16&amp;quot;'', ''&amp;quot;AK-47&amp;quot;'', ''&amp;quot;Everything Else&amp;quot;'' :D&lt;br /&gt;
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::::Now, [http://kingshamus.files.wordpress.com/2010/05/official.jpg THIS] made me laugh xD --[[User:Masterius|Masterius]] 13:34, 4 November 2011 (CDT)&lt;br /&gt;
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== What is the point of the Colt 9mm SMG? ==&lt;br /&gt;
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Every time I look at it just seems so useless. I mean, why would anyone want what is essentially an M4 that does less damage with less range? Recoil would be lower I presume, but I cant see an M4 having a gigantic amount of recoil. I'm sure someone could help provide me with some insight but at the moment I'm finding it very hard pressed to find a purpose of this thing. [[User:Lurker McNasty|Lurker McNasty]] 14:20, 14 December 2011 (CST)&lt;br /&gt;
:I imagine it had more to do with some guys at Colt wanting to get in on the 9mm subgun market but not wanting to design an entire new platform to do it with. The 9mm round also gives you less penetration, which is good if, say, you're trying to shoot the guy you're aiming at only rather than him and the three things behind him. This is why the majority of people who actually use it are police or police-like units. [[User:Evil Tim|Evil Tim]] 14:42, 14 December 2011 (CST)&lt;br /&gt;
::The main advantage of it is that it is an SMG with the same ergonomics as an AR-15 platform, which makes training easier. --[[User:Commando552|commando552]] 15:27, 14 December 2011 (CST)&lt;br /&gt;
:::9mm is much easier to suppress compared to 5.56. But Evil Tim's answer about Colt not wanting to design a whole new SMG is probably the right one.--[[User:Predator20|Predator20]] 16:13, 14 December 2011 (CST)&lt;br /&gt;
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== M4 Scope optics ==&lt;br /&gt;
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Can someone give me some info on what is the standard scope optic for the military, and what is the best scope optic to use on the M4? i was just curious--Gunner5&lt;br /&gt;
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:Which military? The M4 is used by a number of them in some capacity. [[User:Spartan198|Spartan198]] 20:53, 19 December 2011 (CST)&lt;br /&gt;
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U.S. Military.--Gunner5&lt;br /&gt;
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:The most common, I would think, are the ACOG and Aimpoint RDS, but just about any optic can be used on it. As far as what's the best optic to use, &amp;quot;best&amp;quot; is a relative term and depends on the individual shooter and what he/she prefers. [[User:Spartan198|Spartan198]] 02:01, 20 December 2011 (CST)&lt;br /&gt;
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::Not to mention different optics are more effective in certain situations than others; most ACOGs typically use 4x magnification and are effective for engaging targets at a distance, while red dot sights don't use magnification and are more suited for close-range engagements. [[User:Orca1 9904|Orca1 9904]] 21:21, 12 March 2012 (CDT)&lt;br /&gt;
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== USE WITH S.A.S ==&lt;br /&gt;
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Why does the S.A.S use the M16A2 as their standard rifle? In Bravo Two Zero (the book), Andy McNab calls the M16A2 a 4x4, and the SA80 a Rolls-Royce. Looking back, the S.A.S have a history of using foreign weapons. Why is this? Do Britain not make good enough weapons? Sure, the only thing we currently make and export are Accuraccy International's (which are the best sniper rifles in the world, and I don't care what anyone else says. It strikes me as strange, though, why the S.A.S use the AW50 and not the AS50 as their heavy-caliber sniper rifle), but why do the S.A.S have to use American weapons? Why not use German?&lt;br /&gt;
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:&amp;quot;...''have'' to use American weapons?&amp;quot; You have some kind of grudge against American weapons or something? :P In any case, the events of ''Bravo Two Zero'' took place during the first Gulf War, so I really doubt they're still using M16A2s in this age of optics and rail systems. It's my understanding that their ''current'' &amp;quot;standard&amp;quot; long gun is the C8FTHB carbine, which is essentially an M4A1 with a 16&amp;quot; barrel of different profile to that of a standard M4. As to why, well, they use what they ''want'' to use, whether it be British, American, German, whatever. Much like their American counterparts in CAG and DEVGRU, they have the leeway and budget to get a little bit of everything because their mission calls for it. [[User:Spartan198|Spartan198]] 10:30, 7 January 2012 (CST)&lt;br /&gt;
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::The SAS adopted the M16 as a replacement for the 7.62 L1A1 SLR which was the standard British rifle at the time. The SLR was superior in terms of reliability, accuracy and range, but the M16 had a major weight advantage in terms of both the weapon and the ammunition, could mount a grenade launcher, and was capable of automatic fire (so was the SLR, but a match was required to be inserted into the action). One of the reasons they continued to use it after the introduction of the SA80 rifles was due to initial reliability problems, along with the fact that until relatively recently the SA80 culd not use an underbarrel grenade launcher (M16s were also used by other units, such as some Royal Marine units and the Pathfinders). Don't really know the exact reason why the SAS (along with Military Police and Royal Marine close protection along with a few others) use the C8SFW/CQB rather than the SA80 but would imagine it is partially due to the lower weight and the modularity of the SFW (bear in mind that the SA80 didn't have a railed forened until a few years ago and has only just gotten a MIL-STD-1913 on the top for different sights). Unlike the M16s adopted before, the C8 has actually been officially adopted by the MOD as the L119A1 (both the SFW and the CQB share the same designation though).  --[[User:Commando552|commando552]] 16:17, 7 January 2012 (CST)&lt;br /&gt;
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:::L119A1 is the official designation for C8 SFW in British SF service. C8 CQB is just its variant. An analogy would be M4A1 (official service) and Colt Commando (unofficial service). --[[User:Masterius|Masterius]] 13:50, 8 January 2012 (CST)&lt;br /&gt;
::::The Colt Commando moniker has never been attached to the M4, it's been primarily used to refer to previous A1-pattern carbines like the XM177 series. [[User:Spartan198|Spartan198]] 15:30, 13 March 2012 (CDT)&lt;br /&gt;
:::::Colt currently markets the Model 933 as the M4 Commando, and several models have the &amp;quot;M4 Commando&amp;quot; rollmarks on the left side of the lower receiver as well. It is a bit messed up though also being stamped as the &amp;quot;M16A2 Commando&amp;quot; (making no sense as it is a flattop), or simply &amp;quot;M4LE&amp;quot; on law enforcement Commandos. The Commandos in particular demonstrate the practice of cobbling guns together from whatever bits are available.  --[[User:Commando552|commando552]] 19:44, 13 March 2012 (CDT)&lt;br /&gt;
::::::Colt adopted the M4 designation as a marketing ploy, the 11.5&amp;quot; 933 isn't used by the military in any capacity that I know of and not likely to start since those that need shorter barrels already have access to even ''shorter'' 10.3&amp;quot; CQBR URGs and 10.5&amp;quot; Mark 18s, neither of which are M4s since they don't match the physical specs of an M4. Heck, I can pull up a pic of a flat-topped GUU-5/P that to the untrained (or uncaring) eye would be identified as an M4A1, but isn't because it uses a slab-sided pre-A1 lower receiver. A lot of M4A1s in use by SOCOM units also can't technically by Colt naming standards be considered M4s since SOCOM now has 12.5&amp;quot; URGs for use on M4 lowers. [[User:Spartan198|Spartan198]] 01:55, 29 March 2012 (CDT)&lt;br /&gt;
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:::::::Delta Force used the weapon, when it was known as 'M16A2 Commando' (CAR-15 in article), in Somalia.[http://www.guns.com/the-us-special-forces-and-their-guns-and-gear-or-at-least-the-stuff-we-know-about.html] I'd also recommend to get the book &amp;quot;Weapons of Delta Force&amp;quot; by Fred Pushies.&lt;br /&gt;
::::::::I already have that book, of which the factual accuracy of it is dubious, and yes, I know they used the Model 727, as it's ''actually'' called. That website you linked to mistakenly refers to the M4 Commando as predating the M4, which at the time of the Battle of Mogadishu hadn't been formally adopted yet (maybe a few Deltas had them and were field testing, at best) and was still known as the XM4. How could there be a Commando version of the M4 before there was even an M4? Not to mention, they show a picture of a short-barreled ACC-M (Advanced Colt Carbine - Monolithic) on their M4 Commamndo page, instead of an actual so-called M4 Commando. M4 is a military designation that Colt adopted as a marketing ploy, just like they did with the Commando nickname when it was coined back in the '60s. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:59, 27 October 2012 (EDT)&lt;br /&gt;
:::::::Force Recon also knows Model 733 as 'Colt Commando'.[http://www.forcerecon.com/strongmenarmed3.htm]&lt;br /&gt;
::::::::That website isn't actually linked to the Marine Corps, it's some kind of fan site or unofficial biography or something. At any rate, &amp;quot;Commando&amp;quot; is still a nickname, not an official designation. With the exception of the Air Force, none of the various smatterings of M16-based carbines following the XM177 received any official designation until Colt started developing the XM4 (which was previously nicknamed the &amp;quot;Abu Dhabi Carbine&amp;quot;, BTW) in the '80s. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:59, 27 October 2012 (EDT)&lt;br /&gt;
:::::::::Colt do actually give their various rifles &amp;quot;names&amp;quot; for lack of a better word. They were used by Colt in marketing materials and catalogues and can, depending on the specific rifle, be found stamped on the lower receiver. For example the Model 733 was originally marketed as the &amp;quot;M16A2 Commando&amp;quot;, and you can find it with either this stamped on the lower, or simply &amp;quot;Colt Commando&amp;quot;. Colt did also start marketing 733s as &amp;quot;M4 Commandos&amp;quot; after the M4 was adopted, despite the fact it did not have a flat top rail. These names are not necessarily unique to a single rifle and can be used for multiple model numbers, for example the name &amp;quot;M16A2 Carbine&amp;quot; was used for the Model 723 and 727, as well as the 720 before it was given the XM4 designation.&lt;br /&gt;
:::::::In essence, more modern (meaning, without older parts) M4 CQBR and M4 Commando are just that. M4 Carbine with shorter barrel. --[[User:Masterius|Masterius]] 02:52, 29 March 2012 (CDT)&lt;br /&gt;
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::::Another reason the SAS don't use the SA80 is because you cannot use it in your left hand and they prefer to be able to use a weapon in both hands as it's better for shooting from behind cover. --[[User:Cool-breeze|cool-breeze]] 13:12, 12 February 2012 (CST)&lt;br /&gt;
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:::&amp;quot;Why not use German?&amp;quot; Aside from the fact that if you say SAS most people with think of &amp;quot;Black Kit&amp;quot; with an MP5, there is still some rumours flying around about them using the 416 and 417. [[User:The Wierd It|The Wierd It]] 04:30, 13 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Probably thrown around by HK's PR department, they sold a ton of MP5s off the back of the SAS using them to break up the Iranian Embassy Siege. [[User:Evil Tim|Evil Tim]] 07:20, 13 February 2012 (CST)&lt;br /&gt;
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:::::Using the HK416 might be BS, but British Special Forces do use the HK417. It was bought a few years ago as a DM rifle before the army got the L129A1. It was also more widely tested by the Royal Marines in the role, but was replaced when the L129A1 was adopted. [http://www.eliteukforces.info/images/gallery/uksf/sfsg-multicam-hr.jpg Here] is a photo of an SFSG team, the guy second from the left in the first row has a suppressed HK417. They guy behing may also have one, but can only make out the stock so could be another AR-15 pattern rifle.  --[[User:Commando552|commando552]] 07:51, 13 February 2012 (CST)&lt;br /&gt;
::::::He's got a Minimi Para with a PIP stock like the guy second from the right in the front row; you can see the iron sight against his shirt. [[User:The Wierd It|The Wierd It]] 11:50, 13 February 2012 (CST)&lt;br /&gt;
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== Page Title ==&lt;br /&gt;
&lt;br /&gt;
While this page contains many weapons based on the AR-15, shouldn't it be called &amp;quot;AR-15 family of weapons&amp;quot; or something like than rather that just &amp;quot;M16 rifle series&amp;quot;? --[[User:RaNgeR|RaNgeR]] 12:36, 15 February 2012 (CST)&lt;br /&gt;
:Look 4 topics above this one. If it was up to me I would call it &amp;quot;AR-15 rifle series&amp;quot; or something like that, but MPM2008 made the point that although this would be technically correct the average person coming to site would be much more familiar with the term M16, which is fair enough.  --[[User:Commando552|commando552]] 12:53, 15 February 2012 (CST)&lt;br /&gt;
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== Sniper Rifles? ==&lt;br /&gt;
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How are we defining &amp;quot;Sniper Rifles&amp;quot; for [[:Category:Sniper Rifle]]. It seems to me that all the guns on this page are Assault Rifles. I know that you can certainly convert an M16 to a sniper rifle but all the images seem to be of Assault rifles. Just curious! --[[User:Zackmann08|Zackmann08]] 19:47, 18 March 2012 (CDT)&lt;br /&gt;
:The main rifle on here that I would class as a sniper rifle is the Mk 12 SPR but there are also the Vietnam-era M16 sniper variants, the Model 655 and 656. There are also some &amp;quot;target&amp;quot; AR-15s like the Colt Accurized Rifle and the Match Target Competitions that I would probably class as sniper rifles if I had to put them into a category.  --[[User:Commando552|commando552]] 20:21, 18 March 2012 (CDT)&lt;br /&gt;
:::Sadly, it seems that Colt has discontinued the Colt Accurized Rifle for the time being. I checked my old link on the [[SWAT 4]] page and it no longer works, nor is the Colt Accurized Rifle anywhere to be found on their product page sections of their website (maybe it just couldn't compete with similar products from other companies?). I was hoping the Colt Accurized Rifle would have been included on this page--I guess that won't be the case now, for how can a firearm be included here on this wiki if it failed to make much of an impact (to the point that it was discontinued) and thus won't be in many pieces of audio-visual media? --[[User:Mazryonh|Mazryonh]] 21:57, 18 March 2012 (CDT)&lt;br /&gt;
::I missed the Mk 12 SPR. I 100% agree with you on that one, that is DEFINATELY a sniper. Thanks for clarifying! Any change we could could put a definition on the [[:Category:Sniper Rifle]] page like the one that is on the [[:Category:Assault Rifle]] page? --[[User:Zackmann08|Zackmann08]] 20:28, 18 March 2012 (CDT)&lt;br /&gt;
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::The 655 and 656 were full-auto capable, so I wouldn't exactly lump them in as sniper rifles. Same goes for the Mark 12, if you want to get technical. The Mark 12 grew out of a program to create a SOPMOD upper receiver component that the shooter could switch out with his M4 upper when in need of increased range and accuracy. So in its original form, the SPR was still technically an assault rifle (and as such it's still frequently used in that manner by SOF who switch out uppers on full-auto lowers), it just had a high-magnification scope, and we all know that just sticking a scope on an AR doesn't make it a sniper rifle. It didn't lose its full auto capability until it was type-classified as an individual weapon. Mark 12s in regular grunts' hands would likely be dedicated sniper rifles, but those you see in use by SOF are more than likely just SPR uppers on M4 lowers. There's a similar distinction between Mark 18s (complete type-classified weapon with 10.5&amp;quot; uppers on refurbished M16A1 lowers) and &amp;quot;M4A1 CQBRs&amp;quot; (10.3&amp;quot; uppers on M4 lowers). [[User:Spartan198|Spartan198]] 20:55, 18 March 2012 (CDT)&lt;br /&gt;
:::Just because something has full automatic capability doesn't mean it is not a sniper rifle. It is unusual and arguably unnecessary, but as far as I know there is no official definition of what a sniper rifle does and does not have. In my opinion it is a sniper rifle if it is designed for and used in the sniping role. Hell, you can even call small caliber stuff like the Ruger 10/22 a sniper rifle as it has been used as one. For the purposes of this site though, I think the category should be used if the rifle ''appears'' to be a sniper rifle to the average user who might be trying to identify something. In other words, a catch all term for sniper, designated marksman, target and hunting rifles.  --[[User:Commando552|commando552]] 21:14, 18 March 2012 (CDT)&lt;br /&gt;
:I was under the impression that a dedicated sniper rifle had to have (at a minimum) a scope, be chambered in a full-size rifle round (so as to allow for accurate distant shots with high stopping power, a key part of sniping), be ergonomically suited for use while prone (i.e., its magazine must not be so large as to create an obstruction when lying on the ground on your stomach, and preferably have a bipod) and allow for accurate semi-automatic/bolt-action fire (fully-automatic or burst-fire is possible but counter-productive for accurate long-range shots, and such capability is usually reserved for Designated Marksmen who must travel with a squad and still keep some close-quarters firepower if necessary). So something like the VSS Vintorez wouldn't count because its round is short-ranged (up to 400 meters only given its subsonic velocity, so it's more of an accurized &amp;quot;special purpose&amp;quot; assault rifle), while the SVD would, due to its scope, 7.62x54mmR caliber, small magazine size to ensure it doesn't get in the way when used while prone (I'm very confused as to why the Soviets never put a bipod on the SVD, however), and semiautomatic-only nature. --[[User:Mazryonh|Mazryonh]] 21:57, 18 March 2012 (CDT)&lt;br /&gt;
::As we only have the sniper rifle category here, I would class the VSS Vintorez as such, as it is designed as a suppressed sniper rifle. By virtue of the fact that it is suppressed it uses a lower power shorter range cartridge than a typical sniper rifle, but not all sniping is long range. If you were to use an integrally suppressed [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Suppressed|AWS]] with subsonic ammunition the range would be limited like on the Vintorez, but that doesn't mean it is no longer a sniper rifle. In particular, for police and some special forces uses long range is not as important in a sniper rifle as accuracy and other considerations. Like I said before, silenced Ruger 10/22s have been used by special forces for almost silent sniping. Another example would be the Russian SV-99, which is a silent sniper rifle based on a .22LR biathlon rifle. Weapons like these are specialized sniper rifles, but they are still sniper rifles none the less. I'm not sure whether trying to make a fixed definition for a sniper rifle is a good idea, as you will always find exceptions. Not all &amp;quot;sniper rifles&amp;quot; even use telescopic sights, an example being the Barrett M82A2 which uses a 1x red dot sight as it was actually designed for shooting from the shoulder as a low cost anti helicopter weapon. Another rifle that breaks your definition would be the [[BMS Milcam Rifle Series|BMS Snicam]] which is undeniably a sniper rifle, but uses a 5.56mm cartridge from 20/30 round STANAG magazine. Different sniper rifles have wildly different characteristics depending on the specific task they are designed for. The only thing I can say about what should be in the sniper rifle category is if it looks like one, put it in there. This isn't an encyclopaedia, the idea of the categories is to help people identify unknown guns, so if it looks like a sniper rifle that is the category they will be looking in.  --[[User:Commando552|commando552]] 07:13, 19 March 2012 (CDT)&lt;br /&gt;
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== About charging handle ==&lt;br /&gt;
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From [http://www.thetruthaboutguns.com/2011/11/foghorn/ask-foghorn-what-does-a-forward-assist-do/ The Truth About Guns]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ever since, part of the military’s manual of arms for loading the M16 and its variants includes a mandatory smacking of the charging handle even if it isn’t necessary.&amp;quot;''&lt;br /&gt;
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Is it about racking the charging handle? --[[User:Masterius|Masterius]] 01:51, 28 March 2012 (CDT)&lt;br /&gt;
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:That is a mistake, smacking the charging handle does nothing on an AR-15. As it had previously been talking about the introduction of the forward assist (the button on the right rear of the upper receiver), I assume it is meant to say ''&amp;quot;Ever since, part of the military’s manual of arms for loading the M16 and its variants includes a mandatory smacking of the '''forward assist''' even if it isn’t necessary.&amp;quot;''  --[[User:Commando552|commando552]] 05:01, 28 March 2012 (CDT)&lt;br /&gt;
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::Ah, thanks for the explanation. --[[User:Masterius|Masterius]] 07:50, 28 March 2012 (CDT)&lt;br /&gt;
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== AKM front sight on an M16? ==&lt;br /&gt;
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Was just doing a bunch more caps for the [[Bravo Two Zero]] page and came across this:&lt;br /&gt;
[[File:Bravo Two Zero (3634).jpg|thumb|500px|none|]]&lt;br /&gt;
This is the SP1 that is carried by Baz (Ian Curtis) fitted with a CM203 launcher but it looks as if (to me at least) it is fitted with an AKM front sight. Has anyone ever seen anything like this before or know of after-market parts that look like this? This seems like an absolutely random modifications for an armourer to do to a rifle, only thing I can think of would be if the sight on the gun wa damaged during filming so they slapped this on.  --[[User:Commando552|commando552]] 08:40, 2 April 2012 (CDT)&lt;br /&gt;
::The movie was filmed completely in South Africa.  Could the SA armorers be using any Vektor rifles disguised as American guns? [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::I really need to get around to updating the page to show it, but the weapon is a straight SP1 apart from the front sight so it isn't a Vektor. You can actually see the existing M16 gas block, and this looks like the top part of the gas block/sight has been sawed off and an AKM sight welded on. As it switches between a regular SP1 and this one with the cobbled together sight, I'm guessing that the rifle was broken part way during shooting and an AKM sight was the only vaguely suitable spare part they could get their hands on. I've actually taken a bundh of caps for this film bu have forgotten about them till now, will try and add them later to show what I mean.  --[[User:Commando552|commando552]] 14:44, 24 June 2012 (CDT)&lt;br /&gt;
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== RAS on M16A4 ==&lt;br /&gt;
What is this rail system?&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px]]&lt;br /&gt;
It doesn't appear to be a KAC M5 RAS because it lacks the cut-out in the upper half to accommodate the M203 barrel clamp. If you don't know what I mean, zoom in on the front sight area in this pic and notice how the side rails are shorter than the top and bottom [http://upload.wikimedia.org/wikipedia/commons/b/b4/USMC_M16A4_Rifle.JPG]. I've only seen this kind of rail on airsoft M16s. Is the rail in MPM's image above an airsoft replica? [[User:Spartan198|Spartan198]] 22:17, 13 April 2012 (CDT)&lt;br /&gt;
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:I was having hard time trying to find that specific handguard... While it looks very similar to the KAC's M5, maybe IT IS an airsoft replica, though not 100% sure. --[[User:RaNgeR|RaNgeR]] 10:27, 30 May 2012 (CDT)&lt;br /&gt;
::Nope it is NOT an airsoft replica.  Those rails are REAL and damned heavy as well. :D  I think on this particular gun it had an aftermarket rail system.  Not all guns on screen have KAC Rails.  I will hunt down the rifle and take more detailed pics of the rails. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:15, 24 June 2012 (CDT)&lt;br /&gt;
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== &amp;quot;M4 Commando&amp;quot; ==&lt;br /&gt;
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Both Model 933 and Mk 18 Mod 0 sections mention that the M4 Commando is not an official designations. I don't really understand this, as that is how Colt calls it on their webpage. [http://www.colt.com/ColtMilitary/Products/ColtM4CommandoR0923CQB.aspx]- [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:07, 12 May 2012 (CDT)&lt;br /&gt;
:About the Model 933, when they were first offered I'm not sure if they were marketed as &amp;quot;M4 Commandos&amp;quot; but they definitely are now. In fact, they even have &amp;quot;M4 Commando&amp;quot; stamped on the magazine well. The Mk 18 is a different kettle of fish, as that is not an &amp;quot;official&amp;quot; colt model and is just put on whatever lower receiver.  --[[User:Commando552|commando552]] 11:37, 12 May 2012 (CDT)&lt;br /&gt;
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== Question ==&lt;br /&gt;
Why isn't the M16A3 listed on here and just about every other site.Just wanted to know?Is that its an unofficial variant or is it just a M16A2 that fires full-auto?--[[User:DJsputnik|DJsputnik]] 00:50, 24 June 2012 (CDT)&lt;br /&gt;
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:It's just an M16A2 with full-auto in place of burst. Almost all &amp;quot;M16A2s&amp;quot; in movies are essentially M16A3s since they're A2 uppers on older A1 or SP1 full-auto lowers. [[User:Spartan198|Spartan198]] 11:57, 24 June 2012 (CDT)&lt;br /&gt;
::Let's not forget that it can be flat-top also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:05, 24 June 2012 (CDT)&lt;br /&gt;
:::I'm noy sure if the full auto version of the A2 that people call the A3 was ever actually officially designated as the A3, but for clarity I tend to call it the Model 646 or M16A2E3 (which was its official name). I save the M16A3 name for the full auto version of the M16A4, the Model 901, whih is currently officially designated by the US as the M16A3.  --[[User:Commando552|commando552]] 13:26, 24 June 2012 (CDT)&lt;br /&gt;
::::Defense Industry Daily disagrees. [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/] [[User:Spartan198|Spartan198]] 18:46, 24 June 2012 (CDT)&lt;br /&gt;
:::::The rifle that the DID article is referring to is the later Model 901. They may refer to it as a full auto version of the A2, but they also talk about the order from FN in 2007 for new A3s and A4s, which were definitely both using the flat top receiver. The flat top A3 was developed in the 90s with the A4, so rifles built in 2007 would not be to the old spec. That article is either unclear and is referring to two different models, or it is a typo (or just wrong) about referring to the &amp;quot;A3&amp;quot; they are talking about as being a full auto A2.  --[[User:Commando552|commando552]] 19:08, 24 June 2012 (CDT)&lt;br /&gt;
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== Anyone recognise this variant? ==&lt;br /&gt;
&lt;br /&gt;
I just came across this rifle on the ''[[Strike Back - Season 1]]'' page where it is listed as an M4A1:&lt;br /&gt;
[[File:Strikeback-M4-1.jpg|thumb|500px|none|]]&lt;br /&gt;
However, it isn't a Colt rifle as the flat top rail is higher than on a normal AR-15 pattern gun. Also, it has an A1 forward assist plunger, A1 lower receiver (although I imagine this is a replacement to allow full auto) and a non Colt stock (curved in front of the locking bolt as opposed to vertical, several companies like Tapco make their stocks like this). I've read somewhere on here (a ''[[Stargate]]'' page probably) that Olympic Arms flat top rifles have a higher scope rail compared to other AR-15s, is this one of them? I know bugger all about Olympic Arms rifles and can't seem to find many pictures of them, but all the ones I can find show them with a standard height rail, kind of like I can never find a picture of one with the &amp;quot;Stowaway&amp;quot; pistol grip that the ''[[Stargate]]'' pages also state that they have.  --[[User:Commando552|commando552]] 04:25, 11 July 2012 (CDT)&lt;br /&gt;
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:Doesn't look too different from a standard M4 carbine to me. The telescoping stock isn't much of an identifier as to the model of the weapon; the standard stock can be easily swapped out for third-party aftermarket stocks (in fact you'll note that there are images of the M4 with both four and six-position stocks on this site). As for the forward assist button, it can be swapped out just as easily as the stock. [[User:Orca1 9904|Orca1 9904]] 06:11, 11 July 2012 (CDT)&lt;br /&gt;
::The forward assist and stock are secondary, they just add to the likelihood of it not being a Colt gun. Another thing that is easily replaceable but just adds to the whole weirdness of this gun in that fact that it has an A1 rather than A2 flash hider. The main thing is the scope rail. It is higher than on a standard AR-15 pattern gun made by Colt, or the majority of other manufacturers. The easy place to see this is at the rear above the charging handle, where the receiver above the charging handle slot is about twice the thickness. I've just noticed as well that the brass deflector looks odd, the top edge of it slopes upwards and goes higher up the weapon. This is definitely a live fire gun as they are used throughout the series firing blanks, but it is definitely not a Colt M4. Was hoping someone would be able to recognise the profile of the upper receiver, as that is the unique part which makes this gun unidentifiable.  --[[User:Commando552|commando552]] 08:03, 11 July 2012 (CDT)&lt;br /&gt;
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::I am the one who wrote that comment about Olympic Arms flattop receivers on the ''[[Stargate: SG1]]'' page, and several other pages. If you want a better example of what the earliest OlyArms flattop rifles looked like, check out the pics of the K23B Stubby which is used by [[Gary Sinise]] in ''[[Reindeer Games]]''. My understanding (and I asked about this on the OA message board) is that OlyArms' first flattop receivers were a bit taller (by about .25&amp;quot;) than the current mil-spec standard seen on the M4/M16A4, and had a rail that was copied from the Colt ACR (which looks very different from the Picatinny rail). This style receiver was only produced for a short time before Oly started making their flattop ARs with the same type of receiver that Colt had introduced on the M4.&lt;br /&gt;
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::As for the M4 in ''[[Strike Back - Season 1|Strike Back]]'', I agree with you that the flattop receiver is clearly taller than that of a mil-spec M4, but unlike early OlyArms flattops, it appears to have the Picatinny rail. So unless Oly manufactured tall flattops that had Picatinny rails (and I have no idea if they did), that upper is probably from some other manufacturer. -[[User:MT2008|MT2008]] 19:44, 11 July 2012 (CDT)&lt;br /&gt;
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M4s with these uppers seem to be returning in Season 4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:37, 10 August 2013 (EDT)&lt;br /&gt;
:Here's a pic of one from season 4 (I made a special effort to get good shots of the rail when capping it):[[File:Strike Back S04E01 037.jpg|thumb|500px|none|]]My theory about these is that they are fixed carry handle uppers that have been modified (I made a [http://forum.imfdb.org/showthread.php?t=2081 topic] about this possibility in the forum due to the show having a flat top sniper AR-15 that somehow had what otherwise appeared to be an SP1 upper). If you look closely you can see that the rail is a separate piece of metal that has been bolted on, and also has a black finish rather than the grey of the receiver. Also, at the front and back of the rail you can see the shape of the receiver where the carry handle previously joined onto the upper. Either these guns are made by a company that took carry handle forgings and just machined off the handle and bolted a sight on rather than doing a new upper, or they are built form an original complete A1E1/A2 style upper that has been modified. I'm more inclined to believe the latter due to the scattershot nature of the variants on display, with slight differences in the heights of the rail or how they attach, different forward assists, different brass deflector sizing and different lowers. I don't have a good shot of it, but one of the rifles also had the finish totally worn off at the front of the receiver, but the rail was fine suggesting that this was installed when the gun was already old. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:25, 12 August 2013 (EDT)&lt;br /&gt;
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== M16 and SP1 sections ==&lt;br /&gt;
&lt;br /&gt;
As it is impossible to tell an original Model 602 M16 from a Model R6000 Sporter without seeing a detailed view of the front receiver pin (the M16 has a flat push pin whereas the SP1 has a screw headed pin) should they have separate sections? Furthermore from what I can tell the vast majority of the weapons listed in the M16 section are SP1s, as are all the images in that section. I would sugest merging the SP1 section into the M16 section and making a note of the fact that the vast majority of &amp;quot;M16s&amp;quot; in film/TV are actually SP1s. Also, I think the M16/M203 and M4/M203 sections should be merged into the main weapon sections as firstly (in the case of M16s) it doesn't distinguish by variant, and secondly most of the time an M203 is attached to a weapon people just list it under the notes section rather than putting it in these sections. Thoughts anyone?  --[[User:Commando552|commando552]] 07:43, 31 July 2012 (CDT)&lt;br /&gt;
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== 50-round mags ==&lt;br /&gt;
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Every time a video game includes a M16 or M4 with 50-round magazines it is listed as an incorrect capacity, why? According to some research, the M16 rifle series use STANAG magazines, which include the 50-round capacity, so why would a 50-round M16 be unrealistic? --[[User:Ultimate94ninja|Ultimate94ninja]] 03:03, 8 August 2012 (CDT) ''(I previously forgot to sign my post, so here it is)''&lt;br /&gt;
:I've never heard of a 50-round STANAG magazine, I thought they only came in 20 and 30 rounds. And please sign your posts. --[[User:Funkychinaman|Funkychinaman]] 14:14, 7 August 2012 (CDT)&lt;br /&gt;
Some companies do make quad stack 50 round magazine, Surefire for example. However, these magazine look different to a regular 30 rounder widening outside of the magazine well to double thickness. If the gun is modelled with a 30 round mag and has a capacity of 50 then it is incorrect, just as a gun modelled with a 20 round mag holding 30 rounds is incorrect. To the best of my knowledge no game has featured quad stack AR-15 magazines yet, so any game where the weapon holds 50 rounds is wrong.  --[[User:Commando552|commando552]] 14:31, 7 August 2012 (CDT)&lt;br /&gt;
::Edit: My mistake, Surefire mags only come in 60 or 100 rounds, not 50. Think there are still 50 round ones out there, Magpul have files a patent for a 50 round version of the PMAG. Come to think of it, I really don't know why surefire didn't make the mags 50 rounders, as then the length would be about the same as a 30 rounder making it less obtrusive and more compatible with existing vests and pouches, but whatever.  --[[User:Commando552|commando552]] 18:13, 7 August 2012 (CDT)&lt;br /&gt;
:I can't find anything on Google about 50-round STANAG mags. Maybe the OP could enlighten us? [[User:Spartan198|Spartan198]] 16:49, 7 August 2012 (CDT)&lt;br /&gt;
::On the Wikipedia page [http://en.wikipedia.org/wiki/STANAG_Magazine STANAG magazine] it says that there are 40, 50 and 90-round magazines (in addition of the usual 20, 30 and 100), which drew my attention on the 50-round mag --[[User:Ultimate94ninja|Ultimate94ninja]] 03:03, 8 August 2012 (CDT)&lt;br /&gt;
Wikipedia sucks as a source of information. STANAG Magazines are designed to fit into an M16 magazine well. STANAG magazines are supost to be 30 rounds. 5,10,20,40,50, 60,90,100 round magazines are not STANAG magazines although they will fit into a STANAG magazine well. There was a 50 round magazine made durring vietnam and it was proven unreliable and removed from service as fast as it was designed and built. Thus ever 50 round magazine in videogames is erronious. Standard magazine capacity for a M16 is a 30 round STANAG magazine.[[User:Rockwolf66|Rockwolf66]] 15:10, 14 August 2012 (CDT)&lt;br /&gt;
:Yeah, ''that'' wiki is a terrible source of info, according to someone on ''this'' wiki. I'm sure I can produce someone on ''another'' wiki that claims ''this'' wiki is also a terrible source of info. Calling the kettle black there, don't you think, Rock? ;) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:56, 25 October 2012 (EDT)&lt;br /&gt;
::Also, I don't think you are actually totally right in saying that STANAG mags are 30 round only. First off, as STANAG 4179 was never ratified there is no actual standard in the first place, just a proposed standard that some countries have chosen to adhere to. Every time something says &amp;quot;STANAG compliant&amp;quot; it should technically say &amp;quot;draft STANAG compliant&amp;quot; when talking about magazine dimensions. Further more, the proposal was only a dimensional standard for the top of the magazine not for the capacity, so any size of magazine would be draft STANAG compliant. Using the widely used term &amp;quot;STANAG magazine&amp;quot; can be kind of confusing as it implies that there is one single magazine that was '''the''' STANAG magazine, rather than the actual case where it is just a standard that a magazine can meet.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:09, 25 October 2012 (EDT)&lt;br /&gt;
[[File:Navyseal50round.jpg|thumb|500px|none|Navy SEAL with 50 round STANAG Magazine]]&lt;br /&gt;
Is this the 50-round STANAG magazine that was proven unreliable during Vietnam? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:22, 10 November 2012 (EST)&lt;br /&gt;
:Can't see all of it, but it looks like it. I have a very clear, full-body picture of the 40-round mag also tested during Vietnam and this looks longer than that one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:30, 22 November 2012 (EST)&lt;br /&gt;
Very old discussion, I know :P but [http://www.xproducts.com/high-quality-extremely-durable-fully-encased-alloy-50-round-drum-magazine-for-the-ar15-ar-15 here]'s a 50-round mag for it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:48, 20 January 2015 (EST)&lt;br /&gt;
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== Strange M16 upper reciever ==&lt;br /&gt;
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I was reading the Irish Sun newspaper and I seen an article where the Mexican police captured a big time cartel lad. There was a photo of 2 policemen in SWAT uniforms hold the suspect for the cameras and they had some m16 looking guns on slings with a strange upper reciever: It looked like the forward assist was integrated into the brass deflector. It was the 4th September edition if someone wants to have a look at it. I was looking for it on the interweb and I could'nt find anything like it?? Anyone ever seen anything like this? [[User:EoghanG93|EoghanG93]] ([[User talk:EoghanG93|talk]]) 15:38, 5 September 2012 (EDT)&lt;br /&gt;
:is [http://thestar.com.my/news/story.asp?file=/2012/9/5/worldupdates/2012-09-05T020017Z_1_DEE88401N_RTROPTT_0_MEXICO-CARTEL-DETENTION&amp;amp;sec=Worldupdates this] the story you are talking about ([http://static.vg.no/uploaded/image/bilderigg/2012/09/05/1346797246956_738.jpg higher res])? If so the brass deflectors and forward assists look normal to me (think they are [[Colt Model 727]]s). if this is a different story, the only thing that i can think of that has the two sort of combined is the [http://www.vltor.com/mur.htm Vltor MUR], which is used on the [[Noveske Rifleworks rifle series]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:49, 5 September 2012 (EDT)&lt;br /&gt;
Ah no that wasn't it lad. It was just like a regular brass deflector but with a button (like the forward assists button) on the back of the deflector. It could have been some custom job ?? [[User:EoghanG93|EoghanG93]] ([[User talk:EoghanG93|talk]]) 04:23, 9 September 2012 (EDT)&lt;br /&gt;
:If it was a .308 could have been a DPMS rifle, they combine the deflector and forward assist on some of their uppers such as [http://www.dpmsinc.com/COMPACT-HUNTER_ep_151-1.html this] one. There might be other companies that do this but this is the one that springs to mind. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:50, 9 September 2012 (EDT)&lt;br /&gt;
::Way late to the discussion.  Those look like normal A2 uppers except the wear pattern on the guns is odd.  Most of the gun is a nice, dark black, but the high points--including the &amp;quot;tip&amp;quot; of the deflector--are worn through the finish to the metal.  It's an odd look probably because that wear pattern is only on the high points and probably from regular, everyday carry without much else wear and tear.  So, casing, uncasing, and rubbing against uniforms instead of firing.  Download the picture, put it in a photo editor and crank the brightness up to see what I mean.  --[[User:Deathbunny|Deathbunny]] ([[User talk:Deathbunny|talk]]) 17:26, 24 January 2013 (EST)&lt;br /&gt;
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== CAR-A4 DEA Carbine ==&lt;br /&gt;
Since the only page it was used on was deleted and the pic of the weapon itself is placed under the Additional Variants section at the top of this page, maybe its section on the main page could be deleted? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 14 July 2013 (EDT)&lt;br /&gt;
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==Film Use of MGC Replica (moved from main page)==&lt;br /&gt;
* U.S. Air Force personnel in ''[[WarGames]]'' (1983)&lt;br /&gt;
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* [[Goldie Hawn]] as Pvt. Benjamin in ''[[Private Benjamin]]'' (1980)&lt;br /&gt;
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* [[Tom Berenger]] as Gen. Buck Swain in ''[[Diplomatic Siege]]'' (1999)&lt;br /&gt;
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* ''[[Apocalypse Now]]'' : mounted on the PBR boat, shot up by tracer rounds.&lt;br /&gt;
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* ''[[Full Metal Jacket]]'' : the MGC M16 was visible being held by all soldiers who carried the M16.  Only when they were firing on screen, did it switch to a live version of the weapon.&lt;br /&gt;
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* ''[[Hamburger Hill]]'' : used by background Airborne Soldiers during a medical Evac.&lt;br /&gt;
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* ''[[The Spy Who Loved Me]]'' : used by the British/Russian/US Navy Sailors during the gun battle on the ''Liparus''.&lt;br /&gt;
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* ''[[Octopussy]]'' : used by the South American soldiers during the pre-credits sequence.&lt;br /&gt;
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* ''[[Predator]]'' : Used by Dutch ([[Arnold Schwarzenegger]]), for a scene where his rifle is blown up by the Predator.&lt;br /&gt;
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* ''[[Commando]]'' : Used by bad guys who kidnap Matrix and hold their M16s on him.&lt;br /&gt;
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* ''[[Uncommon Valor]]'' : in any of the armory scenes or flashback scenes of soldiers not firing their M16s, the MGC M16 is evident.  Also the CAR-15 replica is heavily used by the LRRP teams in the beginning of the film.  &lt;br /&gt;
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* ''[[First Blood]]'' : the Army National Guardsmen are seen holding many MGC M16 rifles.  Only when an actor fired, did the weapon change to a real weapon. &lt;br /&gt;
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* ''[[Rambo: First Blood Part II]]'' : seen in the weapons hold of the pirate boat used to smuggle Rambo up river.&lt;br /&gt;
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* ''[[Hulk]]'' : when the Hulk explodes out of the ground on Powell Street in San Francisco, many of the U.S. Army Soldiers were carrying MGC-16 replica rifles (in addition to real AR15-A2 rifles).  One of the soldiers holding the fake rifle has a closeup in one of the 'split screen' shots of their reaction to the Hulk.  &lt;br /&gt;
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* ''[[The Final Countdown]]'' : used by Marines on the deck of the Nimitz in scenes where there is no firing.&lt;br /&gt;
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* ''[[Barb Wire]]'' : outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, held by Congressionals.&lt;br /&gt;
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* ''[[Dragon Wars: D-War]]'' :  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, used by background U.S. Army troops defending Los Angeles.&lt;br /&gt;
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* Used by many cadets in ''[[Taps]]''&lt;br /&gt;
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* ''[[Ghostbusters]]'' : some of the Army National Guard soldiers near the climax can be seen with these weapons fitted with A1-style flash hiders, supplimenting real M16A1's.&lt;br /&gt;
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* An L.A.P.D. SWAT officer in ''[[Bandits]]'' (fitted with A2-style handguards)&lt;br /&gt;
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* Used by soldiers in ''[[Land of the Dead]]''&lt;br /&gt;
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* Used briefly in ''[[Red Spectacles, The|The Red Spectacles]]''&lt;br /&gt;
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==Can someone find a picture of Daryl's M4?==&lt;br /&gt;
[[File:TWDS04E08M4A1.jpg|thumb|none|600px]] I think it's a 6 position collapsible stock, PMAG and EOTech holosight.&lt;br /&gt;
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== AR-15 Carbine Section  ==&lt;br /&gt;
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Well I don't remember my login on the form so I'll say it here. &lt;br /&gt;
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I think the &amp;quot;AR-15 Carbine&amp;quot; section is redundant and should me merged with the Colt AR-15A3 Tactical Carbine section since the &amp;quot;AR-15 Carbine&amp;quot; image is just a duplicate of the AR-15A3 Tactical Carbine image and the Colt AR-15A2 and Colt AR-15A3 '''''are''''' the AR-15 Carbines. Thoughts? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:02, 16 May 2014 (EDT)&lt;br /&gt;
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:''Very'' late reply, but I agree with you that something should be done here. Though I think that the two entries in the &amp;quot;AR-15 Carbine&amp;quot; should be moved to an &amp;quot;unidentified AR-15 derivatives&amp;quot; section because their work pages did not provide a clear identification to their weapons. The duplicate images should be deleted, and the description of the section might be reworked into a page introduction or something. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:32, 6 June 2020 (EDT)&lt;br /&gt;
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==Model 654 Image==&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|501px|none|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
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It states 'without forward assist' but unless I need a new prescription, there appears to be one on this image, which essentially means its a duplicate Model 653 image. Any possibility of getting an actual slab-side Model 654 image, or at least a decent Photoshop job of a slab receiver on on 653 to rectify this? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:04, 13 June 2014 (EDT)&lt;br /&gt;
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I think the lower is just scratched in just the right place to ''look'' like the back end of a forward assist button. If you look at the image at full size, you can see the lip where the upper and lower receivers join. On the 653 image, you can't see this lip because it's obscured by the forward assist. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:57, 15 June 2014 (EDT)&lt;br /&gt;
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: Bah, looking at it again closely (especially comparing the two images), seems like you're right. I hate that though, it really did look off. Still does actually. It wasn't just that piece at the rear though - There's a discoloration/demarcation behind the ejection port, which, on the 2D flat-on image, looks kinda like the angled rake for a forward assist - Most slab uppers look clearly and continuously smooth all the way back in most of all the other AR images, which is why I got thrown off -&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|none|500px|Colt Sporter I Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|none|500px|Colt Sporter II Carbine - 5.56x45mm.]]&lt;br /&gt;
Still looks off a bit, but thinking about it, the image isn't high-detail so that doesn't help. Could also just be a photoshop flub. Anyway.. guess this is nothing after all. Would be nice if the pic could be cleaned up a bit though, more like the 653 image, that might help. Just a thought. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:52, 15 June 2014 (EDT)&lt;br /&gt;
:I uploaded that image but i didn't make it, I got it is the old version of a different file but I can't remember which one. Originally I thought it was just discolouration on the upper making that mark (as it is not in quite the right place for the forward assist forging as I think it goes too far forward). On closer inspection though it looks like it is a transparent overlay of an A1 upper over a slickside one. I have tried to tweak it in photoshop to correct this and updated the image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:44, 15 June 2014 (EDT)&lt;br /&gt;
:: Looks substantially better there, thanks C552. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:55, 15 June 2014 (EDT)&lt;br /&gt;
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== M4 without carry handle pic ==&lt;br /&gt;
No offense to the person that did it, but that 'shop job is an eyesore. How about replacing it with this one[https://upload.wikimedia.org/wikipedia/commons/0/08/PEO_M4_Carbine_RAS.jpg]? It's an M4 rather than an M4A1, but I've been on the lookout for a suitable one and this is all I've been able to find that wasn't an obvious airsoft. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:09, 25 June 2014 (EDT)&lt;br /&gt;
: I don't like that picture, as it's at a slight angle and also has a fully railed handguard - I think getting/keeping an image like the present one (which isn't that good, I grant you) would be preferable, as there are several pages I have seen that show it in that config (regular handguard, no handle). But there are some that no doubt have it that way, too.. Bah, I don't know (The Burst trigger group doesn't mean anything, that is the only difference (visual or otherwise) between the M4 and M4A1). Perhaps MPM can get a better pic in due course, or someone can at least get a better edit job going for the meantime. But it's not my call. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:41, 25 June 2014 (EDT)&lt;br /&gt;
::I actually made the picture in question with MSPaint, years ago. Just to show a friend what a 'flat top' was. Granted, looking at it now, it's terrible. I could probably give it another crack if anyone cares?--[[User:MikeyACH|MikeyACH]] ([[User talk:MikeyACH|talk]]) 02:12, 17 January 2015 (EST)&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;*weighing in on an old discussion*&amp;lt;/nowiki&amp;gt; The image was even worse before, I remember years ago I (very slightly) improved it by adding parts of the version with an Aimpoint CompM2, but yeah it's gonna need more work. Another indication that the Aimpoint CompM2 image is photoshopped, and I'm pretty sure the SOPMOD image is too. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 20 November 2017 (EST)&lt;br /&gt;
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==M4A1 without forward assist==&lt;br /&gt;
Does such model exist? I browsed M16 Gallery and AR-15 identification page but I didn't find one. I'm currently documenting weapons of Conflict Global Storm, and the M4A1 in the game does not have forward assist, modelled on the weapon nor textured. Is it safe to assume it's just a low definition model and call it M4A1 anyway? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:19, 27 January 2015 (EST)&lt;br /&gt;
[[Image:CGS_M4A1_forward_assist.jpg|thumb|none|500px|M4A1 lacking forward assist.]]&lt;br /&gt;
:That is an M4/M4A1, it is just that the texture is of the left side of the gun. Note that on the upper receiver there is no ejection port, and on the lower there is no magazine release and the selector switch is visible. I do not know if they have simply gotten the textures reversed (in that on the left side of the gun there are all the right side features) but my guess is that more likely they only have a texture for one side of the gun and mirrored it. This is quite common on older games, particularly on the world model.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:48, 27 January 2015 (EST)&lt;br /&gt;
::They were doing it at least as recently as ''[[:File:MW2SpOpsM4.jpg|Modern Warfare 2]]''. ''Archer'' has flipped guns all the time as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:03, 27 January 2015 (EST)&lt;br /&gt;
:Actually, from the length of the barrel it could be a [[Colt Law Enforcement Carbine]], but I think more likely it is just that they have messed with the proportions as the relative end of the M4 and M203 barrel is more like that of an M4 (although the barrel of the M203 looks like it has been stretched so it really isn't clear what length it is meant to be).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:52, 27 January 2015 (EST)&lt;br /&gt;
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== M4 trademark lawsuit ==&lt;br /&gt;
I know this is an old subject, but it's kind of irking me. It states at the end of the M4 description paragraph that a court ruled that the name &amp;quot;M4&amp;quot; refers to a ''type'' of firearm, but this is factually false. It refers to a ''specific'' firearm, just like &amp;quot;Prius&amp;quot; refers to a specific car and &amp;quot;Portland&amp;quot; refers to a specific city. So by this court's logic, I should be well within my right to build a pick-up truck and market it as an F-150 with Ford unable to do a thing about it. So if you ask me, Colt had a legitimate beef in that other manufacturers were marketing their clones as &amp;quot;M4 carbines&amp;quot; when Colt was producing the ''real'' M4 carbine. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:19, 2 September 2015 (EDT)&lt;br /&gt;
:Even Colt use the term &amp;quot;M4&amp;quot; as a type though rather than a specific weapon though, they have probably had about a dozen different guns that have been marked and marketed as an &amp;quot;M4&amp;quot; of one kind or another. Lets not forget, it isn't like Colt actually came up with the M4 designation. Their original weapon was the Colt Model 920 which the US designated as the M4. Just like the M16s, if they are made by a company other than Colt they will still be M4s so as far as I see it Colt don't have a monopoly on the term.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:25, 2 September 2015 (EDT)&lt;br /&gt;
::That's what I was thinking. I don't see how Colt has a legal leg to stand on here. Did anyone ever appeal this? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:42, 2 September 2015 (EDT)&lt;br /&gt;
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::I agree with [[User:Commando552|Commando552]] and [[User:Funkychinaman|Funkychinaman]].  M4 is a designation that was put on the rifle by the US Military, not Colt.  Thus Colt doesn't 'own' the name and can't apply it to the civilian version of their product.  That's like DODGE RAM trucks suing anyone who makes an outwardly similar version of the CUCV / M880 Utility truck and sells it as such.  Dodge doesn't own those names, the US Army designated those names. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:19, 14 August 2016 (EDT)&lt;br /&gt;
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== When was the Colt Model 733 introduced? ==&lt;br /&gt;
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It was nagging me that I couldn't find the date when the Colt Model 733 was made, I scoured the internet and I personally couldn't find anything mentioning its date of introduction. I was guessing in the late 70's or early 80's. Anyone here know? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 02:48, 24 July 2016 (EDT)&lt;br /&gt;
:I believe it was actually 1985. It was in the 1985 colt catalogue but cant find an appearance of it earlier than that, and I believe that the type of stock that it is fitted with was introduced in 1985 for Colt's new carbines, like the 733 along with the 723.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:36, 24 July 2016 (EDT)&lt;br /&gt;
::Thank you, I really appreciate it. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:11, 24 July 2016 (EDT)&lt;br /&gt;
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== M4 First Model ==&lt;br /&gt;
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[[File:M4 Carbine First Model (1984).jpg|thumb|none|600px]]&lt;br /&gt;
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This is the first model of the XM4. The A2 Upper sight was made until 1986. This Rare gun was tested on May 1985.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 00:07, 12 October 2017 (EDT)&lt;br /&gt;
:I'm not certain that this gun is absolutely the first model, as I seem to remember hearing that the very first XM4s used a Commando length 11.5&amp;quot; barrel (after all, the reason it is M4 is that it was the successor to the M3 SMG) but they were quickly changed to the 14.5&amp;quot; barrel so that they could take a bayonet.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:27, 12 October 2017 (EDT)&lt;br /&gt;
::Like the GAU-5A/A, the first XM4 model has a slicksilde upper but it has a A1 Flash Hider.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 12:29, 12 October 2017 (EDT)&lt;br /&gt;
:::I have not idea if that gun has a slickside upper or not as it is only an image of the left side and I have never seen a picture of one of the 11.5&amp;quot; prototypes, but I have done some looking into it and it appears that all of these rifles that didn't have an A2 upper were just very early tests and proofs of concept (basically throwing shit at the wall to see what sticks) so I imagine that they could have been built form whatever parts they had lying around so they could have anything. Not sure, but I think that Colt had even stopped making the slickside uppers by this point, as I think that the last SP1s were in 1985 and they were using up existing stock. It wasn't until June 1985 when a contract was signed with Colt to deliver XM4 prototype rifles that a design was actually cemented and it was given its actual designation: &lt;br /&gt;
::::''&amp;quot;Design to utilize the newly adopted M855 Ball and M856 tracer cartridges. Also to be compatible with existing M193 Ball and M196 tracer ammunition as well as M200 blank cartridges. The carbine will use the current M16A2 upper receiver and three-round limited burst control. The carbine will use an improved handguard to enhance firing/handling under normal operation conditions. The carbine shall have a collapsible/sliding stock. Barrel should be 14 1/2 inches in length. Mean Rounds Between Stoppages (MRBS) will equal or exceed 600 rounds when using issue M855 ammunition. The carbine will be configured to accept MILES laser transmitter as well as the M203 grenade launcher.&amp;quot;''&lt;br /&gt;
:::I imagine that it was always their intent to use A2 receivers, as when the program was first launched they wanted maximum parts compatibility with the standard issue M16A2 (which was adopted by the USMC in 1983, a year before they started looking into a new carbine).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:43, 13 October 2017 (EDT)&lt;br /&gt;
[[File:Colt 720.jpeg|thumb|none|550px|Early model Colt 720 with M203 with grip. - 5.56x45mm NATO]]&lt;br /&gt;
Here's another one with a M203 GL with a grip, and you see that this gun has a slicksilde upper.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 10:24, 4 February 2019 (EST)&lt;br /&gt;
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== M16 Toy Gun ==&lt;br /&gt;
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I found this image in the IMFDB page for [[The Green Berets]]. I want to include this around the M16 subpages in case somebody might need to use it for ID, but I'm not comfortable with adding it to the categories at the top. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:49, 8 December 2017 (EST)&lt;br /&gt;
[[Image:MattelMarauder1.jpg|thumb|none|400px|Mattel M-16 Marauder Toy Gun]]&lt;br /&gt;
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Eh, the airsoft replica section seems like as good a place as any for it, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:32, 8 December 2017 (EST)&lt;br /&gt;
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== Custom XM177? ==&lt;br /&gt;
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[[File:Stinger R37.jpg|thumb|400px|none|]]&lt;br /&gt;
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This gun has a A1 Upper, a M4 Stock, a A1 full fence lower receiver, A1 pistol grip, A1 Flash Hider, a bayonet lug--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 15:27, 30 December 2017 (EST)&lt;br /&gt;
:Well, it is a cheap springer airsoft gun is it isn't really anything. It looks related to the Wellfire M4A1 listed in the images section at the top of this page, except it has a carry handle rather than a flat top and has an ARMS #51 type SIR handguard. Is this relevant to a page?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:46, 30 December 2017 (EST)&lt;br /&gt;
::I think is a Custom XM177, because the M4 don't have a A1 pistol grip. The gun's upper and lower receiver is the XM177E1's receiver. The M4 don't have a A1 Flash Hider, but rare XM177 do have A1 Flash Hider (Rare XM177). Even though the M4 has the SIR handgurad, it's possible for the XM177 has a SIR handgurad. I would say this gun is actually a XM177E1 with M4 Stock, and SIR handguard.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:32, 30 December 2017 (EST)&lt;br /&gt;
:::Like I said, it isn't really anything specific as with cheap springer guns like this they tend to be cobbled together from whatever parts they have. There aim is to make extra variants so they can make more money while still using the moulds that they have. That is why all of these guns use A1 style receivers, like [[Media:WellFire M16A2 airsoft.jpg|this &amp;quot;M16A2&amp;quot;]] and [[Media:Wellfire M4 RIS.jpg|this &amp;quot;M4A1 RIS&amp;quot;]]. The latter has a flat top, but it is still missing the brass deflector as the mould is based off of an A1 one. Also, note that all 3 of these guns use the same M4 profile barrel which has been chopped off at the front of the M203 step. Similarly, they all use A1 pistol grips to save on different parts. None of the cheap springers like this (even if they have different brand names they tend to be made in the same factories or use the same tooling) are very accurate replicas of particular guns, as that is not their goal. They want to crank out as many varieties as they can for as little cost as possible. Lastly, the flash hider is irrelevant to anything, as it is neither an A1 or A2 as it is symmetric like the A1 but this flash hider only has 4 ports rather than the correct 6.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:55, 30 December 2017 (EST)&lt;br /&gt;
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== Rare XM177s ==&lt;br /&gt;
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[[File:XM177 Handgaurd.jpg|thumb|none|500px]]&lt;br /&gt;
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A Rare handguard with a 57mm recoilless rifle shell during the Vietnam War.&lt;br /&gt;
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[[File:XM177 Prototype?.jpeg|thumb|none|500px]]&lt;br /&gt;
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I think this is a prototype Handguard.&lt;br /&gt;
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[[File:XM177 With A1 Hider.jpg|thumb|none|500px]]&lt;br /&gt;
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XM177E1 with A1 Flash Hider used by the MACV-SOG during the Vietnam War.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 00:12, 4 January 2018 (EST)&lt;br /&gt;
:::Your personal sandbox is probably a better place for this. I can help you set it up if need be. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:13, 4 January 2018 (EST)&lt;br /&gt;
:Could you stop uploading images of obscure weapons that don't appear in anything? We're not the internet ''firearms that exist'' database. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 4 January 2018 (EST)&lt;br /&gt;
::Yeah, we just list the firearms that have appeared in media. You really need to stop randomly spamming things like this... jeez, what's going on with your obsession with the AR-15s? Not to mention that you still haven't learned how to format the images' listing. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:33, 4 January 2018 (EST)&lt;br /&gt;
::::My Bad, where should I post the rare Vietnam CAR-15s?--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 10:16, 4 January 2018 (EST)&lt;br /&gt;
:::::I hear Twitter and Tumblr are both nice this time of year. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:19, 4 January 2018 (EST)&lt;br /&gt;
:::::Okay, and I also found a website called AR15.com. Now in this site, I'm only will post of weapons that had to do with the game now, I'm working on the weapon variants for Call of Duty WWII.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 12:55, 4 January 2018 (EST)&lt;br /&gt;
The book, from which this photo is taken, thinks (kek) that it is a regular XM177 modified by the Australian corps. Why did they do it? Well, maybe the plastic did not work well in the local climate, or they just managed to break the forend and so as not to wait for a replacement, they just did it from what was at hand. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:01, 10 August 2021 (EDT)&lt;br /&gt;
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== C7/C8 vs the M4 ==&lt;br /&gt;
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Why some countries adopted the C7 or the C8 (Like Denmark,Netherlands,UK SAS) instead of the M4? Is the Canadian variant better on what compared to a M4?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:04, 5 May 2018 (EDT)&lt;br /&gt;
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== When do we create a new article and when do we just add a new image into additional images? ==&lt;br /&gt;
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So I was doing some work on the Shooter TV series, and they have two AR derived guns (Modern Outfitters MC6 and MC7) from Modern Outfitters that do not have pages on IMFDB yet. Because they are AR derivatives, I'm not sure if I should just add their gun image to the additional images section and call it a day, or should I go ahead and create a new page for them? OR, should I create a new section on the M16 page about them? Is there a distinction between the guns that do not have their own pages and AR derivatives like the [[LWRC SRT rifle series]] that do have their own page? Or is it just that we're lazy and don't want a new page for every random AR derivative? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:26, 1 June 2018 (EDT)&lt;br /&gt;
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I did the page splits for the War Sports LVOA and the TTI TR-1. I'm primarily motivated to split them instead of adding them to this page because AFAIK they don't really fit any category on the main page. They're not by Colt, they're not Commercial Copies of Colt M16s, they're not non-firing replicas, they don't use .22 LR, and they're not air guns.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:00, 2 June 2018 (EDT)&lt;br /&gt;
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== Vintage M4 promo video==&lt;br /&gt;
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See [https://www.youtube.com/watch?v=p6u2pd2Y2zk here]; this is a 1993 promotional video for the M4 carbine. At the time, A2 receivers were still standard, but towards the end of the video, they discuss the flattop receiver (which was brand-new at the time). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 09:49, 2 June 2018 (EDT)&lt;br /&gt;
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== DDM4 as a &amp;quot;Clone&amp;quot;? ==&lt;br /&gt;
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Continuing from my questions above, why is the DDM4 categorized as a clone? Seems more of a derivative to me and it should have its own page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:06, 18 June 2018 (EDT)&lt;br /&gt;
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== What is the Block II? ==&lt;br /&gt;
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[[File:SOPMODBII.jpg|thumb|none|500px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
I'm really not sure what is the so-called &amp;quot;M4A1 Block II&amp;quot;, and the page is lacking a description for it. Searching for it on Google directs me to the Wikipedia page of SOPMOD, which is apparently a list of customizations for USSOCOM. Each section of the page then describes a list of weapon accessories, apparently the components of the SOPMOD and the &amp;quot;Block&amp;quot;. So is the M4A1 Block II just a list of customization parts that SOCOM operators can optionally have for their M4A1 and not an actual variant or configuration of the M4A1? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:49, 20 November 2018 (EST)&lt;br /&gt;
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::It means: an M4 fitted with the major accessories of the SOPMOD Block II kit. For the purposes of IMFDB, I propose that any M4 with a Daniel Defense RIS II quad rail = M4 Block II. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 21:57, 20 November 2018 (EST)&lt;br /&gt;
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:::Incidentally, an M4 with all the Block II mods but retaining the KAC RIS is informally called Block 1.5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:00, 12 December 2018 (EST)&lt;br /&gt;
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::::True, and that's why I think that the RIS II, not any of the Block II accessories, should be the distinguishing factor that leads us to label an M4 an &amp;quot;M4 Block II&amp;quot;. Or, if it's a rifle with a very similar quad rail design, maybe an &amp;quot;M4 Block II look-a-like&amp;quot; if we're not sure about specific manufacturer of the receiver and/or rail.&lt;br /&gt;
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::::I should also point out that I find it odd that we have an entry for the Mark 18 Mod 0, but the Mark 18 Mod 1 is grouped under that same section. I think they need to be separated (and obviously, the RIS II is the distinguishing feature between the Mod 0 and Mod 1). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 22:03, 12 December 2018 (EST)&lt;br /&gt;
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== Question about the older M16's ==&lt;br /&gt;
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I was trying to figure out what is the difference between the Colt 602 (XM16), the original M16, and the Colt 604 (USAF M16). I'm trying to figure out how is Call of Duty: Black Ops's M16 is the Colt 604, and not the Colt 602, and not the Original M16.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 15:03, 12 December 2018 (EST)&lt;br /&gt;
:The differences are stated [[Colt AR-15 Identification Guide|here]]. Now regarding Black Ops, I just checked the right side of the third-person model (for the record, there's an image of it in the BO page), and it has a partial fence on the lower receiver (although the dust cover is covering most of it), which makes it a Model 604. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:21, 12 December 2018 (EST)&lt;br /&gt;
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== Suggestion: re-adding the M16A3 ==&lt;br /&gt;
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So, as you can see in some discussions above, the M16A3 section was removed from the page years ago, mainly due to the unlikeliness of seeing actual M16A3s in movies – the M16A2 was often used to impersonate it by being depicted as full-auto. This is the earlier M16A2E3/M16A3 (Colt Model 646) we're talking about, which as a non-removable carrying handle. However, things are different when it comes to video games (it's not like their M16s are converted with A1 lower receivers or something like in movies). The current M16A3 (Colt Model 901) has a flattop upper receiver, and is almost identical to the M16A4, with the exception that it is full-auto. Such a configuration is seen in [[Combat Arms]] (as you can see [http://youtu.be/HTxak9uM0O4?t=62 here], it has a Safe/Semi/Auto selector switch). Thus, my suggestion is that we add back the M16A3 to the page, but of course while '''only''' mentioning the videogame appearances where the weapon is confirmed to have a full-auto firing position. Opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 11 January 2019 (EST) EDIT: IMO we could also do this for weapons currently IDed as &amp;quot;M16A4&amp;quot; but lacking any selector markings and clearly intended to be M16A3s (that is, named as such in-game and shown firing in full-auto) – such as in [[Battlefield Hardline]].&lt;br /&gt;
:I support this idea. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 14:52, 11 January 2019 (EST)&lt;br /&gt;
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::I don't. &amp;quot;M16A2&amp;quot; as we use the designation on IMFDB refers to a ''type'' of rifle (that is, a full-size rifle with an &amp;quot;A2&amp;quot;-style receiver and 20&amp;quot; barrel). I also don't want to invite tons of newbies who start once again assuming any full-auto A2-style rifle that they see in movies/TV shows (which is what we're primarily here for, not video games) is an &amp;quot;M16A3&amp;quot;. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 22:19, 16 January 2019 (EST)&lt;br /&gt;
:::Regarding your last point, we could easily add a note so that they don't start referring full-auto M16s from movies to as M16A3s – in fact, we already have one in the M16A2 section – but while specifying the selector thing. Also, while I admit that movies are more important, video games are also notable enough (after all, we do have the M21 mainly for them, while this weapon is unlikely to appear in major motion pictures). Plus, I'm rather concerned about having to call some weapons &amp;quot;M16A4&amp;quot; even though they're clearly M16A3s; the Combat Arms page is a case in point, as it implies that it's an M16A4 (just shown behaving like an A3), which isn't the case. Bah, just my two cents; I'll leave this up to you and the other admins. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:00, 17 January 2019 (EST)&lt;br /&gt;
:::With all due respect, using designations that differ from standard usage is a bad idea for an encyclopedia. If an M16A3 category is undesired (and I can't see why it would be, this site is hardly swarmed with &amp;quot;tons of newbies&amp;quot;), then it should be made much more clear that the A3 is an A2 variant and describing full auto A2s as A3s is not inaccurate. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:22, 17 January 2019 (EST)&lt;br /&gt;
:::: Describing an M16A2 or M16A4 as an M16A3 when it is not actually so is inaccurate by the plainest definition of the word. As it's been made perfectly clear firing full auto alone doesn't make it proper to call them M16A3s. They're different models of gun, end of. We may as well call every converted SP1 a 'M16' by that logic. As always we ID what the gun actually is, not what it's supposed to represent. In the case of video games I'm of the mind to point out unless the weapon is actually named M16A3 (or the respective Colt model number) AND everything matches up characteristically it isn't enough because games are no less immune to misidentifying or misrepresenting fire modes and so forth on particular types or even models of firearms any more than films and TV shows are. Now if that's what we're talking about.. I can see re-adding it but only if it is an absolute positive ID, not 'clearly what it's intended to be' because again we don't go by what something's 'intended' to be. Bottom line if full auto functionality is the only difference and that alone isn't enough for films or TV shows, I don't see why the standard for games should be any different. In such an instance, a 'fires in full auto/possibly meant to represent M16A3-Colt Model xxx' notation within the existing sections seems plenty enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:46, 17 January 2019 (EST)&lt;br /&gt;
:::::Yeah, that's the main point, it's about the appearance of the &amp;quot;M16A3&amp;quot; name + full-auto fire + appropriate selector. CA is the only game I have in my mind right now where the M16 matches these specific characteristics. I might check later if there are other games with the same occurrence. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:12, 19 January 2019 (EST)&lt;br /&gt;
:::::&amp;quot;As it's been made perfectly clear firing full auto alone doesn't make it proper to call them M16A3s&amp;quot;. Then the article needs to be rewritten, as it currently states that M16A3s are full-auto M16A2s. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 04:59, 19 January 2019 (EST)&lt;br /&gt;
::::::Update to my last comment: in addition to CA, here's a few games that feature the actual M16A3 model (with Safe/Semi/Auto selector switch) – had to watch footage of them on YouTube, especially those that have low-quality screencaps. They include but are not limited to: ''[[War Inc. Battlezone]]'' (correctly full-auto), ''[[Infestation: Survivor Stories]]'' (correctly full-auto), ''[[Soldier of Fortune: Payback]]'' (can somehow switch between full-auto and burst), and ''[[Homefront (2011 VG)|Homefront]]'' (restricted to semi-auto). I might add that ''[[Call of Duty: Modern Warfare 2]]'' and ''[[America's Army: Proving Grounds]]'' also have this model, but in these two it's called &amp;quot;M16A4&amp;quot; and functions like the latter. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:05, 27 January 2019 (EST)&lt;br /&gt;
::::::If you look closely at the War Inc Battlezone and Infestation examples, you can see the receivers actually have &amp;quot;M4A1 Carbine&amp;quot; marked on them.&lt;br /&gt;
[[Image:WarInc M16A3 reloaded.jpg|thumb|none|600px|The player reloading a Colt M16A3.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt M16A4 MWS&amp;quot;.]]&lt;br /&gt;
::::::The one is Soldier of Fortune has no markings at all and the images on the Homefront page are too low quality to determine anything. AA: Proving Grounds is a bit of an anomaly here as I'm unsure how such a blatant goof made it to production in an AA title. And anyone citing Combat Arms needs to take the game's supposed &amp;quot;[[Combat_Arms#ACR|ACR]]&amp;quot; into question before before doing so. I'll do you a favor and pretend you didn't mention MW2 where the rifle ''doesn't even have a right side'', though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:46, 27 January 2019 (EST)&lt;br /&gt;
:::::::Um... literally none of the points that you raised change the fact that the models are closer to M16A3 than A4, so I'm not sure why you chose to address them in this topic.  --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:28, 27 January 2019 (EST)&lt;br /&gt;
:::::::: He's pointing out that despite your insistence to what the weapons are 'closer' to, the markings don't match with your argument (not remotely, in fact) - Which again leads back to my point that games flub up weapon details just like films and TV do. We've seen crudely modified markings, selectors, and other details in movies for HK94s and SP1s (among other guns), doesn't mean we ID'd them as MP5s/M16s even though that's what 'clearly what they were intended to pass for'. If games for whatever reason can't have both properly marked receivers and selectors, among other details - especially by this day and age - I just don't feel we should give them benefit of the doubt when we don't do that for any other media. Technical accuracy in an ID matters. With that, if anything we should be more scrutinizing of video game pages, rather than less. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:01, 27 January 2019 (EST)&lt;br /&gt;
:::::::::My main intention here was to point out which pieces of media have the model with the auto selector switch as I promised earlier, not to claim what it &amp;quot;intended to pass for&amp;quot;. It's not about &amp;quot;my insistence&amp;quot;, it's about pointing out actual evidence regarding the selector, for the simple reason that it's indeed a characteristic of the M16A3 and not the A4 (which means it's even wronger to ID them as A4s as opposed to A3s, unless there are actual &amp;quot;M16A4&amp;quot; markings on the receiver). Granted, the &amp;quot;M4A1&amp;quot; markings (which are only in two of the aforementioned games, not all of them) don't match with the M16A3, but they don't match with the M16A4 either, so I don't see why you're trying to shift the blame on me and claiming that specifically &amp;quot;my&amp;quot; argument was &amp;quot;not remotely&amp;quot; valid. As for the other points (presence of the &amp;quot;ACR&amp;quot; thing, lack of a right side in MW even though it's the case on many weapons in the game), they are totally irrelevant to this situation and, once again, don't make the weapon an A4 as opposed to an A3 – they seem more like excuses for not wanting to include the A3.&lt;br /&gt;
:::::::::That said, if the mods still aren't interested in having an A3 section, I don't mind that, although I believe it was worth it to point out that most (if not all) of its characteristics did appear in some pieces of media. But then again, using the argument about the weapon modifications in movies raises the question of why we still have an [[M21]] section as opposed to referring its media appearances to as scoped M14. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:05, 28 January 2019 (EST)&lt;br /&gt;
:::::::::: Eh re-reading my earlier it definitely looks more personally overbearing than I thought, and so I apologize for that, not my intention. That said, the burden is still on you since you're the one who brought this whole thing up, beyond that I'm not trying to 'shift blame' as much as again point out as Spartan did only having some but not all correct details of a particular gun does not an ID make, especially when other details are plainly contradictory. When several of these cases are like this, it's just a bit too questionable to allow to my mind. With that I'm not seeing what merits a whole 'nother section being added in this page and the potential problems that may bring with it. For the time being I still think putting these guns in the existing section(s) with a note will suffice - If you really want they can be perhaps called as A3s on the media page though the discrepancies should likewise be noted there. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:32, 28 January 2019 (EST)&lt;br /&gt;
:::::::::::Eh, sounds good for now. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:21, 28 January 2019 (EST)&lt;br /&gt;
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== M16A2 vs M16A3 ==&lt;br /&gt;
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So carrying on from the discussion above, what precisely is the difference between an M16A2 and an M16A3? The page just says that A3s are full-auto A2s, and then seemingly contradicts identification rules by saying that full-auto A2s shouldn't be identified as A3s due to them being intended to pass as A2s (in all cases?). --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 12:27, 27 January 2019 (EST)&lt;br /&gt;
: Well the only difference aside from markings and Colt model numbers is full auto capability as I understand. I'll concede perhaps that section could be reworded slightly but nonetheless that's how we do it and it's that way for a reason which has been elaborated on before. But to recap: There is no known instance where a actual marked A3 model is used in media - nor an appearance where the rifle could conceivably be meant to pass for an A3 - that's why that policy exists. Putting the video game bit aside, MPM noted this long ago because he knows for fact that those appearances in films or TV are A2-marked rifles (or the civilian equivalent) with A2 uppers and features but fitted with A1 auto lowers - Which again does not make them truly the same as an actual A3. I admit this is something of a peculiarity but that's how it is here. The M16 and AR-15 SP1 are so finitely distinguished for the same reason despite the fact that again aside from markings select fire is really the only difference between the vast majority of those two models. I'll further add that in the case of 'what it's supposed to be' that since the M16A3 is only used in a couple select units of the armed forces the note that 'they are intended to pass for A2s' is again all but guaranteed to apply as well. Again I grant it is a peculiar and arguably contradictory policy but it is there for a reason - It didn't just pop out of somebody's ass. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:30, 27 January 2019 (EST)&lt;br /&gt;
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:: Frankly, for clarity those (A2 uppers, A1 lowers) instances probably should be marked as something else than just M16A2s. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:57, 27 January 2019 (EST)&lt;br /&gt;
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:::I disagree, Tamarin88. That is why the page clarifies that the majority of movie/TV “M16A2” rifles are actually A1 lower/A2 upper “Franken guns”, but we still refer to them as “M16A2s” in the interest of brevity. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 20:51, 27 January 2019 (EST)&lt;br /&gt;
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:::: &amp;quot;brevity&amp;quot; is not something that should be used in this instance, especially since it makes the argument against calling them A3s (A3s have full-auto A2 lowers) extremely confusing. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 04:36, 28 January 2019 (EST)&lt;br /&gt;
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:::::I must respectfully continue to disagree. Sometimes, we have to use a certain designation to refer to a '''type''' of firearm that meets a certain visual profile. Other examples for your consideration:&lt;br /&gt;
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:::::* We use the term &amp;quot;Norinco Type 56&amp;quot; to refer to all Chinese-made 7.62x39mm AK-pattern rifles, even though the U.S. importers used a plethora of different designations - such as &amp;quot;AKS-762&amp;quot;, &amp;quot;Type 56S&amp;quot;, &amp;quot;AK-47S&amp;quot;, etc. - which likely appear on the receivers of the actual firearms kept in Hollywood's rental armories.) &lt;br /&gt;
:::::* We use the term &amp;quot;Colt Model 715&amp;quot; to refer to any AR-15 pattern rifles which meet that visual profile (A2-style handguards, 20&amp;quot; A2-style barrel, with &amp;quot;A1E1&amp;quot; receiver). We do this even though most of the &amp;quot;Colt Model 715&amp;quot; appearances we have documented in movies/TV shows actually feature the similar Olympic Arms K4B copy.&lt;br /&gt;
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:::::Again, if you are interested in trying to add nuance to a page and explain that a particular M16A1 rifle is an A2 upper on an A1 lower, there's nothing stopping you from putting a note in the body of the entry, or maybe in the screenshot captions. (For an example of how the latter has been done, see the second screenshot on the M16A2 entry of our ''[[Con Air]]'' page.) What I find objectionable is the notion that we need to come up with new designations for page headers, or create a new M16A3 entry on this page, since the reality of movie guns (which is what we care about) is that there is not a single armorer who stocks genuine DoD-issue M16A3 rifles.&lt;br /&gt;
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:::::Another thing to consider: I don't know whether Colt ever used the designation &amp;quot;M16A3&amp;quot; in their catalog; as far as I know, this designation was almost exclusively used by the U.S. Navy (the only service which ever bought/issued the M16A3). It's been a while since I've looked at old Colt catalogs (I have several in my parents' attic), but I don't recall them ever using the &amp;quot;M16A3&amp;quot; designation for commercial sales. While the U.S. military's &amp;quot;M16A2&amp;quot; was only ever available as a burst-firing weapon, Colt's catalog sold full-auto versions of the rifle using the same &amp;quot;M16A2&amp;quot; designation. Then again, Colt's nomenclature frequently differed from the military's in other ways (e.g. when Colt first offered the M4 Carbine, the term &amp;quot;M4&amp;quot; referred to a fixed carry handle rifle, while &amp;quot;M4A1&amp;quot; referred to the flattop version; in the U.S. military, the only difference between the &amp;quot;M4&amp;quot; and &amp;quot;M4A1&amp;quot; was trigger pack). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 18:17, 29 January 2019 (EST)&lt;br /&gt;
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::::::The thing that you have to remember with Colt rifles is that the &amp;quot;M&amp;quot; names are US forces designations, and when these are used by Colt they are kind of more general names and tend to refer to families rather than a specific weapon. For example, the Colt Model 778 is a carbine that has a fixed A2 carry handle and a four position selector lower but it is called an &amp;quot;M4 Carbine Enhanced&amp;quot; despite having nothing to do with the military M4 except the barrel profile, and there are the 777 and 779 that are the same but burst and auto only respectively that are just marked &amp;quot;M4 Carbine&amp;quot;. It is not even that these are &amp;quot;early&amp;quot; guns, these were being made after the flat tops existed as partly Colt wanted to use up A2 uppers, but also because some customers (particularly less well developed countries) do not need to optics capability and preferred the simplicity of the fixed upper but Colt liked the &amp;quot;M4&amp;quot; name recognition and marketability. On to the A2/A3 distinction, I am for as a general rule just calling them A2s as the majority of the time that is what they are intended to be regardless of what lower is actually used. Similarly, when an M4 actually has an A1 receiver (pretty common as armourers can make new guns full auto by dropping them on older full auto lowers) we just call them M4s even though they pedantically aren't, sometimes noting what the lower is but most of the time not as it isn't really that important. If a gun in a game is genuinely supposed to be an A3 (not just an A2 with full auto because burst fire is less fun) then I have no problem with calling it an A3 on the game page, I just think that it can still go under the A2 section on the main M16 page as separating them is not really necessary (and I guarantee will lead to further arguments). Lastly, specifically for the M16A2E3 type M16A3s, if you are going by Colt's nomenclature there are actually M16A2s with full auto selectors that are separate from these US Navy guns. Colt has sold a lot of &amp;quot;M16A2&amp;quot; pattern guns to various countries on the commercial market and full auto is more popular, so they just made M16A2 with full auto selectors, for example the 701, 703 (not that weird piston one, the other one), 741 and 742. These guns are marked &amp;quot;M16A2&amp;quot; on the receiver and have the A2 profile but have a full auto selector, so even if you see an A2 profile lower firing in full auto that doesn't make it an A3. On that topic, you also have the weird thing that original A2s were actually built on A1 forgings so you can conversely have guns that have an &amp;quot;A1&amp;quot; style lower but are actually genuine A2s ([http://ultimatefirearmtechnologies.com/wp-content/uploads/Colt-M16A1-A2-Barrel-large3.png example image of both cases]). All in all, it is kind of shitshow and I see no reason to make it worse.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:57, 30 January 2019 (EST)&lt;br /&gt;
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== Colt 777 and Colt 778 ==&lt;br /&gt;
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I can find out what is the Colt 777, or Colt 778 M4s look like. I'm trying to find so Early M4 after the XM4 Carbine.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:14, 1 February 2019 (EST)&lt;br /&gt;
:Firstly, I do not believe that these are &amp;quot;early&amp;quot; M4s like the XM4, they have the features of what you might call an &amp;quot;early&amp;quot; gun but I think they post date the final design of the M4. As for what they look like, the 777, 778 and 789 are identical except for the fire selector with the first being burst, the second having the four position &amp;quot;enhanced&amp;quot; selector, and the third being full auto. They had M4 barrels and fixed A2 carry handle sights so they looked a lot like the 727. The only differences are firstly that being an earlier gun the 727 is stamped &amp;quot;M16A2&amp;quot; whereas the latter guns are stamped either &amp;quot;M4 CARBINE&amp;quot; or &amp;quot;M4 ENHANCED CARBINE&amp;quot; in the case of the 778, and also due to the fact that it post-dates the M4 development it has the wider M4 handguard with the double heat shield. There are a couple of pictures of the &amp;quot;enhanced&amp;quot; guns [https://www.ar15.com/forums/ar-15/Colt_andamp__34_Enhancedandamp__34__series_/118-223095/ here].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:00, 1 February 2019 (EST)&lt;br /&gt;
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== When did SureFire introduce the M500 series handguard light? ==&lt;br /&gt;
[[File:M4 SWAT-1-.jpg|thumb|none|500px|M4A1 with Trijicon TA47 ACOG scope and Surefire M500AB weaponlight. This is one of the screen-used weapons seen in ''[[S.W.A.T. (2003)|S.W.A.T.]]'' - 5.56x45mm.]]&lt;br /&gt;
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This is just general curiosity on my part. The earliest-datable pictorial representation of it I can find is an M500A version mounted to an AR-15 carbine on the box art for [[SWAT 3: Close Quarters Battle]], first released in 1999. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:50, 22 February 2019 (EST)&lt;br /&gt;
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:Couldn't find any info by Googling, but the late-1990s is when I personally remember them first becoming available, even though the 628 had been available for the MP5 for quite some time before that. Also, while it's not mentioned on the page for the movie, I seem to recall that some of the M4s in ''[[Universal Soldier: The Return]]'' (the M4s not fitted with M203s) also were fitted with them - I think that's the first time I ever saw them in a movie. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 21:04, 5 March 2019 (EST)&lt;br /&gt;
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:I'd have to rewatch Return to check for sure on that, since I haven't seen it in years (those DTV sequels with Matt Battaglia that came between the original and Return have traumatized me) and the only M4 screencap we have on its page shows one with a flashlight attached to a front sight post mount [http://www.gggaz.com/images/detailed/1/SLiC_Thing_Sling_And_Light_Combo_Mount.jpg like this]. The very first time I ever saw a Surefire handguard was either a picture of the loadout menu in a SWAT game shown in a gaming magazine or the cover art for Ghost Recon: Island Thunder (can't remember which one), which was in the early 2000s. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:57, 22 May 2019 (EDT)&lt;br /&gt;
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::It's been years since I saw ''[[Universal Soldier: The Return]]'' myself (and considering it's such an awful movie, I have no desire to see it again), but my recollection is that the M4s in the movie which have M203s have the flashlights attached by clamp to the FSP, while other Army Rangers in the movie are seen with M4s that have the Surefire M500A, and no M203 at all. Those are the ones to look for if you watch the movie again. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 20:48, 23 May 2019 (EDT)&lt;br /&gt;
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:::I'll have to push myself to watch it again to be sure, but I'm pretty sure ''all'' the Rangers in that scene had M203s because I do remember Deveraux being first handed an M16 and him saying that &amp;quot;unloading one of these into them will just piss them off&amp;quot;, after which he takes an M4/M203 and says something along the lines of &amp;quot;best to just blow them up and hope the pieces don't keep fighting.&amp;quot; Just to point out, though, you ''can'' put a Surefire M500 handguard on an M4-type carbine with an M203 since all the hardware and functionality for the light is contained in the upper handguard unit. I've seen a pic of an M4/M203 with an M500AB on it in a book I have, though I can't seem to find it online. Being able to reach the on/off switch for the light with your finger on such a configuration is a different matter entirely, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:16, 25 May 2019 (EDT)&lt;br /&gt;
:::::Found the pic[http://www.infobarrel.com/media/image/128212_max.jpg] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:57, 14 June 2019 (EDT)&lt;br /&gt;
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== Separating out the M4 Block II and Mark 18 Mod 1 / closing out the &amp;quot;Daniel Defense M4&amp;quot; page ==&lt;br /&gt;
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We had this discussion earlier on the page, but I think it's time to revive it. So, I'll ask again: Should we give the M4 Block II and Mark 18 Mod 1 their own separate entries?&lt;br /&gt;
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[[File:SOPMODBII.jpg|thumb|none|500px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|500px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II, and folding sights - 5.56x45mm]]&lt;br /&gt;
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To begin, I acknowledge that we need to define what the &amp;quot;M4 Block II&amp;quot; and &amp;quot;Mark 18 Mod 1&amp;quot; are, since both variants are by-products of the SOPMOD Block II kit, which also gave the U.S. military accessories such as the EOTech 553 and ATPIAL. So, I propose the following: '''IMFDB defines the &amp;quot;M4 Block II&amp;quot; and &amp;quot;Mark 18 Mod 1&amp;quot; as any 14.5-inch or 10-inch AR (respectively) which features the Daniel Defense RIS II forearm in any variant (with either the front-sight post slot or low-profile gas block).'''&lt;br /&gt;
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This should be a definition that is most easily comprehensible to most IMFDB users, since the RIS II was the primary difference between the SOPMOD Block II kit and the older Block I kit which featured KAC's rails. How we implement this new definition:&lt;br /&gt;
* Create a new &amp;quot;M4/M4A1 Block II&amp;quot; section just beneath the current &amp;quot;M4/M4A1 Carbine&amp;quot; section which explains how we define an &amp;quot;M4/M4A1 Block II&amp;quot;. The current picture of an M4 Block II that resides under the current section would be the lead picture in the new Block II section.&lt;br /&gt;
* Separate the Mark 18 Mod 0 and Mark 18 Mod 1 from each other - and take the Mark 18 Mod 1 picture currently under the &amp;quot;Mark 18 Mod 0&amp;quot; section and make it into the lead picture for the section.&lt;br /&gt;
* Consequently, we should also probably get rid of the [[Daniel Defense M4]] page that exists now, and add most of those rifles into the new M4 Block II and Mark 18 Mod 1 sections. I recognize, of course, that some of DD's ARs do not correspond to my typeology, since DD made AR rifles which featured the RIS II forearm, but also various barrel lengths other than 14.5&amp;quot; and 10.3&amp;quot; (such as the MK12, which actually appeared in a TV series). I have no problem giving those variants separate entries on this same page.&lt;br /&gt;
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We could also possibly re-title the current M4/M4A1 Carbine section to refer to the &amp;quot;M4/M4A1 Block I&amp;quot;, even though I realize that there are tons of pages on IMFDB which still refer to the weapons as just &amp;quot;M4&amp;quot; or &amp;quot;M4A1&amp;quot; and we can't change them all (some of those pages even pre-date the widespread fielding of the M4 Block II with SOCOM).&lt;br /&gt;
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What does everyone think? Is this a good idea, and is it practical? -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 21:04, 5 March 2019 (EST)&lt;br /&gt;
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The Block II setups only started appearing in media relatively recently, so if separating is done, best to do it sooner rather than later because the amount of work will only increase (the reason I'm hesitant about the below suggestion of dissolving the M16/M4 w/M203 sections is due to the sheer number of pages that would need to be modified). I think keeping the Daniel Defense M4 page is a good idea because we do have cases of legitimate DD guns (or at least upper receivers) appearing in movies and games ([[Mile 22]] and [[Ghost Recon Wildlands]] come to mind), but any ID of a DD gun should be based on something more defining, such as an armorer testimony or seeing the &amp;quot;DDM4&amp;quot; logo somewhere on it, than just having an RIS II forearm. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:39, 22 May 2019 (EDT)&lt;br /&gt;
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:: Good idea, I'll try to get started soon. Agree that we want to tackle this issue sooner, before M4 Block IIs start to appear more frequently in the media (IRL, it's only in the last few years that they were fully standardized within SOCOM).&lt;br /&gt;
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::Regarding the Daniel Defense page, I think what would make sense is to keep it, but also movie the DDM4A1 and DD Mark 18 entries (which are DD's equivalents to the M4 Block II and Mark 18 Mod 1, respectively) into the new entries that I am creating on this page. I'll add a re-direct at the top of the Daniel Defense page so that viewers know that those guns appear elsewhere. Though while I'm at it: I don't know why the Daniel Defense guns have their own page in the first place. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 21:11, 23 May 2019 (EDT)&lt;br /&gt;
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:::Having one set of rifles classified under headings on two different pages seems like it might be a bit confusing to me. Further, I think the DDM4 line being DD's &amp;quot;equivalent&amp;quot; to the military guns doesn't necessarily merit their inclusion in the Block II section since various other AR manufacturers have 14&amp;quot; and 10&amp;quot; guns that could meet that same hypothetical standard when applied to other headings (the Norinco CQ to the M4A1, for example), making it a jumbled mess with the only relating factor being that they're based on the AR-15 and have RIS II handguards. Also, not totally sure if this is entirely relevant here, but keep in mind that the RIS IIs originally designed for the M4 [https://i.ytimg.com/vi/0ybvLmohW5o/hqdefault.jpg had cutouts for the front sight post], just like many of DD's commercial guns. The version currently part of the Block II M4 configuration was meant for the M16, but somebody during testing had the idea that they could put the longer rail on the M4 with a low profile gas block and use a flip-up front sight instead of the fixed FSP, giving the user a cleaner sight picture. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:34, 24 May 2019 (EDT)&lt;br /&gt;
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::::About why the Daniel Defense guns have their own page, well that’s on me. These DD guns were originally in the &amp;quot;Commercial Copies of the M16 Rifle series&amp;quot; section of the page, and I thought that this didn’t make much sense since they didn’t seem like clones at all (one of my posts above was questioning it). I then figured that like the [[LWRC SRT rifle series]] page, I would split out the page into its own individual thing. Yes, I know, rash decision and all. Not gonna do that again. I understand. Just trying to explain why they were in their own page in the first place. If you want them merged back to the M16 page I can help with that. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:55, 24 May 2019 (EDT)&lt;br /&gt;
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:::::So, I haven't fixed the hyperlinks from the Daniel Defense guns on various movie/TV/video game pages which went to the Daniel Defense page, but I'll get to it. Otherwise, I've (mostly) separated out the M4 Block II and Mk 18 Mod 1 entries on this page - as you can see. (Work was delayed on the Mk 18 Mod 1 due to IMFDB server issues last night.)&lt;br /&gt;
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:::::I think that the basis for keeping the DD guns on this page, and not the Daniel Defense page, is that they are mil-spec equivalents and (as we've seen) are often used as stand-ins for the military guns (which use Colt/FN lowers, instead of being wholly manufactured by Daniel Defense). Being able to have the DD guns on this page allows me to compare the actual mil-spec guns to the DD clones so that I can point out visual differences for users - that's how we'll empower IMFDB's user base to make more accurate identifications. I have no problem with keeping a separate page for Daniel Defense's rifles that are not clones of military builds (such as the DDM4V1, which uses an Omega rail and 16&amp;quot; barrel - making it very different from the M4 Block II with the RIS II FSP, even though it has resemblance). Also, if we want to put other clones of the M4 Block II and Mk 18 Mod 1 under those entries, I have no problem with it - but I think you're going to find that it's moot because we have a unique circumstance (Independent Studio Services, the largest armory in Hollywood, stocks mostly DD guns and uses them to stand-in for the military rifles).&lt;br /&gt;
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:::::Spartan: Regarding the RIS II FSP: This is not the &amp;quot;original&amp;quot; version of the M4 RIS II. Both the standard RIS II and the RIS II FSP have been around since the inception of the SOPMOD Block II program. Actually, in the early years in which the RIS II began general issue in SOCOM (roughly 2010-2014), the standard version was more common, but in the last few years, there's been a trend (at least in USASOC) towards use of the RIS II FSP. See a really cool Reptile House entry on the RIS II FSP in the wild, [https://thereptilehouseblog.com/2018/05/14/fsp/ here]. Personally, I like the standard RIS II better - which is what I'm running on my own DDM4A1 - but I guess the Green Berets beg to differ. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 13:55, 25 May 2019 (EDT)&lt;br /&gt;
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::::::I guess I should have worded that differently. I know both versions have been around since the inception, but the RIS II FSP was the one originally made with the M4 in mind while the &amp;quot;standard&amp;quot; RIS II was intended for the M16. At least, that's what SMGLee said on MP.net back when SOCOM was still testing the different RIS II contenders (the others were the KAC URX and a modified ARMS SIR, IIRC). SF only ''just recently'' got their RIS IIs now with USASOC's URG-I undergoing field trials? Man, poor guys. But if they prefer the RIS II FSP over the RIS II, more power to them. I suppose a fixed front sight is one less thing to lose and a lot less easy to break than a folding rail-mounted one, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 25 May 2019 (EDT)&lt;br /&gt;
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:::::::Spartan: Gotcha, I misunderstood. What SMGLee said sounds plausible, but kinda unlikely to me, given that by 2005 (when the RIS II contenders were undergoing testing), nobody in SOCOM was using full-size M16s anymore. I'd have to see NSWC Crane's RIS II solicitation to see if it even mentioned that the rail had to be compatible with an M16-length rifle.&lt;br /&gt;
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:::::::Personally, I don't like the RIS II FSP because the gas block/front sight post is right where my thumb naturally falls when C-clamping my rifle. I'd also be worried about burning my thumb on the FSP after extended shooting sessions (500+ rounds), without wearing gloves (actually, even with gloves, I'd be nervous). As for the URG-I (read: M4A1 Block III), I suspect that those are still at least a few years away from service (vice testing), but I do think it's pretty ridiculous that the RIS II took as long as it did to become fully standardized in SOCOM, when the commercial AR-15 market started trending towards modular rails not too long after the first RIS II full-rate production contract was issued. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 12:48, 26 May 2019 (EDT)&lt;br /&gt;
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::::::::The URG-I is a USASOC-specific program and not officially part of the SOPMOD Block progression line, so calling it &amp;quot;M4A1 Block III&amp;quot; is a tad bit inaccurate. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:40, 28 June 2020 (EDT)&lt;br /&gt;
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== Dissolve the M16/M4/M4A1 with M203 sections? ==&lt;br /&gt;
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I don't see any reason for these sections' existence. M203 is generally covered as an attachment in the Notes or Mods section, and also have a full page for themselves. Some of the parts in these sections are also already covered elsewhere on the page, like the one in Scarface (which is neither an M16 or fitted with an M203; instead it's a full auto converted AR-15 with a faux M203) These sections in their current states serve little purpose and can be easily merged with the rest of the page for consistency. Can these sections be dissolved, and their contents moved to the M203 page or elsewhere on the page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:25, 20 March 2019 (EDT)&lt;br /&gt;
:Any opinions? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:48, 18 May 2019 (EDT)&lt;br /&gt;
:: ''&amp;quot;Shaddup! People are trying to sleep here!&amp;quot;'' &amp;lt;BR&amp;gt; Lol, I kid. That said, I'm fairly indifferent but I agree the sections seem quite redundant though. If one's willing to do the work of making sure the respective AR/M16 entries are in the appropriate AR sections and the particular M203 variant entries are on that page's sections likewise, along with making sure the links are squared away, I suppose it'd be ok. But don't look to me as a final say on that or anything. As for the work.. uh, I'm busy. :P [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:42, 18 May 2019 (EDT)&lt;br /&gt;
:::I don't have any problem with that. I was hesitant at first since the way they are presented right now could prevent the M16/M4 sections from being too long, but then again, many of the movies/video games mentioned in the M203 sections are indeed covered in the M16/M4 sections, so yeah it does make sense to get rid of the M203 section and merge the rest of the media. I'd like to see the opinion of an admin though. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:01, 19 May 2019 (EDT)&lt;br /&gt;
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Does any admins have any opinions? If nobody has any objections I'll get started on it soon. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:59, 21 May 2019 (EDT)&lt;br /&gt;
:It would actually make more sense for you to message one of them first (such as MT2008, given his noticeable involvement with this page), in case they didn't see this topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:11, 22 May 2019 (EDT)&lt;br /&gt;
:: I agree, direct messaging might be more expedient, but as for MT2008 while he was a main contributor to this page he's also not on too often - I'd go with one of the more regular Admins like Ben41, FCM, commando552, and/or Evil Tim. [[Administrators|There's a list]] showing all the admins including which ones are best for quick responses. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:39, 22 May 2019 (EDT)&lt;br /&gt;
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:::For what it's worth, I'm fine with getting rid of those entries on this page, and moving them to the M203 page. Those entries are, as far as I can recall, an artifact of the early days of IMFDB, when the M203 didn't have its own page. Of course, when documenting M16/M4/etc. entries on this page, continue to make footnotes that an M203 is attached, and maybe hyperlink to the appropriate M203 entry. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 20:45, 23 May 2019 (EDT)&lt;br /&gt;
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::::: Right. I'll start merging the section with the M203 page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:15, 24 May 2019 (EDT)&lt;br /&gt;
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== M4 History &amp;amp; XM4 Carbine Facts ==&lt;br /&gt;
&lt;br /&gt;
So the M4 Carbine all started in 1982, when the US Government ask Colt for a new M16 Carbine. In 1983, Colt want to improve the XM177E2 with some features with the M16A2. So they created the first model of the XM4 (Colt 720). The XM4 at first was suppose to be the variant of the CAR-15/Colt Commando series. At first, it was an CAR-15 with Slickside upper receiver (Came from the Colt AR-15 Sporter Carbine), an A2 lower receiver, an A2 pistol grip, an 14 inch barrel, a 2nd Generation Collapsible, and a A1 Flash Hider, Front sight block with bayonet lug. In 1986, Colt reworked on the weapon with big improvements. With a full A2 receiver, and improve 3rd Generation Collapsible, and a A2 Flash Hider. In 1987 Colt improve the new prototype handguard to protect the shooter's hand from heat. However the gun have a lot of problems with the bolt. In 1987, Colt focus on other weapons. Now, the GAU-5A was improve to become the GUU-5P, and the XM177 was improve to become the M4, but the Colt 653 (M16A1 Carbine) become the Colt 723. Colt was focusing on developing on the Colt 723 which was an improvement Colt 653 with the A2 parts. The weapon was used by Delta Force though out the 1980's. In 1988, Colt created the Colt 727, which is was an improvement version of the Colt 723. The Colt 727 was not part of the XM4 Program. The XM4 Carbine was ignore at that time. In fact, the Colt 727 was going to be the standard issue weapon at the time. In 1990, Bushmaster joins Colt to help out with the XM4 Program. In 1991, Colt finished the gun, and it was later become the M4. The M4 was a fix A2 upper receiver, until Colt add the flattop in 1993. It was first used in combat in the Invasion of Haiti. So any weapon in video game that has the Colt 727 with three round burst should be renamed to the Colt 720 or XM4 Carbine. So I hope that you have understand the history of this weapon. I been studying a these weapons. If there's one thing I have a hard time, is the history of the M4A1. Many people believe that the M4A1 was the Colt 727. Some people are saying that the weapon was the Colt 721, which is a fully auto Colt 720. Some people are saying that the Colt 727 came from the Colt 721. Some people are saying that the weapon was originally going to be called the M4E1 when it first appear. Some people are saying that the M4A1 is a Colt 727 with improve handguard. I really don't know. Let me know about the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:17, 31 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Commercial Copies of the M16 Rifle series&amp;quot;==&lt;br /&gt;
I'm somewhat confused by what this section is talking about. Is this section about derivatives of the AR-15 platform or actual commercial copies of the military weapons? Is Ferfrans SCW, with its Delayed Sear Activation System thingamajig, a clone of a military weapon? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:23, 27 August 2019 (EDT)&lt;br /&gt;
:Any answers? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 00:53, 22 September 2019 (EDT)&lt;br /&gt;
::Perhaps the section could be named a bit better; it essentially seems to be any AR derivative that isn't an original Colt/Diemaco, whether civilian- or military-oriented. It's a bit of an odd way to name the section, but it does make some sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:06, 22 September 2019 (EDT)&lt;br /&gt;
:::What do we call it then? &amp;quot;Non-Colt AR-15 Derivatives&amp;quot;? We also have to deal with the intro paragraph of the section, which is not that relevant to things like the Ferfarns SCW. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:25, 22 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna argue that due to the widespread nature of the AR-15 platform, and the sheer number of derivatives of it, it is impossible to meaningfully distinguish a commercial clone of a military Colt-made AR-15 and an AR-15 derivative that is not based on any Colt model; this distinction may have once been meaningful during a time when there's less AR-15 derivative models out there, but by the present day the class of &amp;quot;commercial clone of a military Colt-made AR-15&amp;quot; is no longer so clear, and all of these models are just AR-15 derivatives. As such, I am going to argue that all of the individual guns in that section should be split off into their own pages (most likely sorted by company), and the section should then be cut. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:32, 21 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is anyone willing to offer any comments on my proposal? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:50, 10 August 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M4LE and LE6921==&lt;br /&gt;
In a rare bit of confusion I'm having on AR variants, are the M4LE carbine and LE6921 the same model or two different models with similar specs? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:47, 29 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Should the Colt ACR have a sub section on the M16 rifle series page or get its own separate page? ==&lt;br /&gt;
&lt;br /&gt;
I'm willing to write an article for it, I'm just wondering is it different enough to get its own page or should be another sub section on the M16 rifle series page. --[[User:Living Corpse|Living Corpse]] ([[User talk:Living Corpse|talk]]) ??:??, 27 December 2021 (EST)&lt;br /&gt;
:Does it appear in any media that is currently listed on IMFDB? I see that Colt ACR is mentioned as a base for sci-fi &amp;quot;Bolt ACR&amp;quot; in ''Cruelty Squad'' but I'm not sure it's enough to make an entry for this gun as the gun in the game resembles the real ACR only marginally. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 10:21, 27 December 2021 (EST)&lt;br /&gt;
: P.S. Please don't forget to sign your posts by using the Signature button or simply &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 10:21, 27 December 2021 (EST)&lt;br /&gt;
:Sorry, I'm still new to the site. Yeah sadly I don't see it appearing in media again anytime soon in a more realistic depiction of the rifle. Shame, a lot of prototype guns are cool but unless your name is G11, HK CAWS or Steyr ACR to a lesser extent, you go mostly unknown. The H&amp;amp;R SPIW was lucky to get a video game appearance as a mostly realistic gun instead of a sci-fi weapon. --[[User:Living Corpse|Living Corpse]] ([[User talk:Living Corpse|talk]]) 12:54, 28 December 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== Very first prototype of the M4 Carbine (or Colt Commando) developed in 1959 ==&lt;br /&gt;
&lt;br /&gt;
I’m going to introduce to you the Colt ArmaLite AR-15 Tanker. The prototype of the Colt 607 (CAR-15 Submachine Gun).&lt;br /&gt;
[[File:Colt ArmaLite AR-15 Tanker.jpeg|thumb|none|450px|Colt ArmaLite AR-15 Tanker - 5.56x45mm NATO]]&lt;br /&gt;
This weapon was developed in late 1959, and it was an experimental weapon for close quarters. It was the very first AR-15 that used a telescopic stock, and it was also one of the first carbine AR-15s. Only 10 of these weapons were produced. They are other variants of the Colt ArmaLite AR-15 (Colt 601). There’s the Colt ArmaLite AR-15 SBR (which became the CAR-15 Carbine), Colt ArmaLite AR-15 Carbine (which became the CAR-15 Survival Rifle), Colt ArmaLite AR-15 LMG (which became the CAR-15 HBAR), and the Colt ArmaLite AR-15 with an experimental forward assist (which became the XM16E1 and resulted into the M16A1), although this weapon was developed in 1961. I have photos of all these weapons with the exception of the experimental forward assist.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:16, 3 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry for being a killjoy, but that image looks like a Small Arms Illustrated photoshop. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:06, 3 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AR15 Variants/Additional Variants==&lt;br /&gt;
Why is there a separate &amp;quot;[[#AR15 Variants|AR15 Variants]]&amp;quot; section above [[#Additional Variants|Additional Variants]]? They appear to both store Colt and non-Colt AR variants, so I think they should be combined. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 10:52, 4 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Duty/URG-I/Block III ==&lt;br /&gt;
&lt;br /&gt;
Because the Block III is not an official variant of the M4A1, there's no reason to make an &amp;quot;M4/M4A1 Block III&amp;quot; section. Instead, the [[Geissele Super Duty]] page has been made for the URG-I/Super Duty.&lt;/div&gt;</summary>
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		<title>Payday 3</title>
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|350px|Glock 17 (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Currently, the model's selector is set to semi-automatic despite firing in fully automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Geissele URG-I/Super Duty==&lt;br /&gt;
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a [[Geissele Super Duty|Geissele URG-I 14.5&amp;quot; upper]], and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones.&lt;br /&gt;
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in its unadorned configuration.]]&lt;br /&gt;
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]&lt;br /&gt;
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Geissele_Super_Duty&amp;diff=1613265</id>
		<title>Geissele Super Duty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Geissele_Super_Duty&amp;diff=1613265"/>
		<updated>2023-09-21T18:53:33Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:URG-I145Upper.jpg|thumb|right|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GeisseleSuperDuty.jpg|thumb|right|450px|The full Super Duty carbine, in a 14.5&amp;quot; barrel configuration and FDE finish - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blk 16 rifle sizeedit 05162023 view2.jpg|thumb|right|450px|The Super Duty rifle, in a 16&amp;quot; barrel configuration and Geissele's &amp;quot;Luna black&amp;quot; finish - 5.56x45mm NATO. Someone should perhaps tell Geissele that the moon is not in fact black.]]&lt;br /&gt;
The Geissele Super Duty is an AR-15 platform rifle sold by Geissele Automatics, based on the URG-I configuration of the M4A1 in use by US special forces units. The original URG-I carbines were only ever used with original M4A1 uppers, which are black, and FDE rails, so Geissele markets their rifles with black receivers and FDE rails as &amp;quot;URG-I clones&amp;quot; and every other configuration under the Super Duty name. &lt;br /&gt;
&lt;br /&gt;
The URG-I's replacement of the [[M4/M4A1 Block II]] has lead to it being colloquially referred to as &amp;quot;M4A1 Block III&amp;quot;, but URG-I rifles are NOT an officially adopted configuration, and thus cannot really be referred to as any actual variant of the M4A1 (hence the Super Duty being it's own page, and not a subsection under the [[M16]]).&lt;br /&gt;
&lt;br /&gt;
It is also sold by Geissele as just an upper, to be mounted on any AR-15 lower.&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || Background extras || Berbers|| Same props (in the same configuration) that would later star in The Tomorrow War. || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]] || [[Chris Pratt]] || Dan || All are just the upper, in 10.5&amp;quot; URG-I configuration, mounted on a BCM lower, suppressed and used with Trijicon MRO red dot sights on Geissele super precision mounts, a Streamlight Protac weaponlights, Magpul PMAGs, MS3 strap slings, Insight AN/PEQ-15, and Rugged Micro 30 7.62 suppressors.|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Richardson]] || Charlie || Same configuration as Dan's&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 6]]''||[[Raffi Barsoumian]]||Omar Hamza|| Just the Super Duty upper, mounted on an HK-416 lower|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)]]'' || &amp;quot;M4&amp;quot; || Uses a A2 pistol grip and Magpul CTR carbine stock by default, but both can be changed out for other options. Optics, handguards, barrels, muzzle attachments, underbarrel launchers, grips, magazines, and even ammo types are all modular and decided by the player.|| Fictionalized receivers and handguard. || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' ||  || Magpul K2 pistol grip, CTR stock, and PMags, as well as KAC sights. || Appears in various configurations, used by NPCs and shown in promotional material, but not available to players. || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SEAL_Team_-_Season_6&amp;diff=1613264</id>
		<title>SEAL Team - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SEAL_Team_-_Season_6&amp;diff=1613264"/>
		<updated>2023-09-21T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Geissele Super Duty/HK416 Combo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}} &lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''SEAL Team - Season 6''&lt;br /&gt;
|picture = ST S06 DVD cover.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = Paramount+&lt;br /&gt;
|genre = Drama/War&lt;br /&gt;
|dates = 2022&lt;br /&gt;
|seasons =  &lt;br /&gt;
|episodes = 10&lt;br /&gt;
|character1= Jason Hayes&lt;br /&gt;
|actor1=[[David Boreanaz]]&lt;br /&gt;
|character2=Sonny Quinn&lt;br /&gt;
|actor2=[[A.J. Buckley]] &lt;br /&gt;
|character3=Ray Perry&lt;br /&gt;
|actor3=[[Neil Brown Jr.]] &lt;br /&gt;
|character4=Clay Spenser&lt;br /&gt;
|actor4=[[Max Thieriot]]  &lt;br /&gt;
|character5=Lisa Davis &lt;br /&gt;
|actor5=[[Toni Trucks]]&lt;br /&gt;
|character6=Omar Hamza&lt;br /&gt;
|actor6=[[Raffi Barsoumian]] &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|6|SEAL Team (TV Series){{!}}SEAL Team}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Noveske Hybrid Rifle==&lt;br /&gt;
As of &amp;quot;Growing Pains&amp;quot; (S6E03), the majority of Bravo team (with the exception of Omar) appears to have switched from the [[HK416]] to the new [[Noveske Rifleworks rifle series|Noveske]] as their primary rifles. Their rifles appear to be Noveske 10.5″ Gen III Shorty variants. The rifles are fitted with EOTech XPS3, EOTech magnifiers, L3 NGALs, flashlights, Magpul RVG, Mission First stocks and Dead Air Sandman-S suppressors.&lt;br /&gt;
[[File:Current Noveske diplomat.jpg|thumb|500px|none|Noveske N4 Diplomat - 5.56x45mm. This weapon is built on a Noveske Gen 3 billet lower receiver, which differs visually from the Gen 1 seen above in that it has a more flared magazine well.]]&lt;br /&gt;
[[File:SealTS6E03_05.jpg|thumb|none|600px|A suppressed [[Noveske Rifleworks rifle series|Noveske]] Hybrid Rifle is seen used by Jason Hayes ([[David Boreanaz]]) in &amp;quot;Growing Pains&amp;quot; (S6E03).]]&lt;br /&gt;
[[File:STS06E04 00.jpg|thumb|none|600px|While carrying his suppressed [[Noveske Rifleworks rifle series|Noveske]] rifle, Sonny Quinn ([[A.J. Buckley]]) speaks to a female Yekîneyên Parastina Gel (YPG) fighter in &amp;quot;Phantom Pattern&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:STS06E05 06.jpg|thumb|none|600px|Ray engages Al-Sham Brigade fighters  with his suppressed Noveske Hybrid Rifle in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:SealTS6E05_01.jpg|thumb|none|600px|A suppressed [[Noveske Rifleworks rifle series|Noveske]] Hybrid Rifle is seen used by Sonny Quinn ([[A.J. Buckley]]) in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:STS06E08 00.jpg|thumb|none|600px|Trent opens fire with his suppressed [[Noveske Rifleworks rifle series|Noveske]] rifle during a helicopter-based interdiction op in Jordan in &amp;quot;Aces and 8s&amp;quot;(S6E08).]]&lt;br /&gt;
[[File:SealTS6E09_02.jpg|thumb|none|600px|The suppressed Noveske Hybrid Rifle is seen carried by Sonny Quinn ([[A.J. Buckley]]) in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:SealTS6E09_19.jpg|thumb|none|600px|Sonny Quinn ([[A.J. Buckley]]) carries the suppressed [[Noveske Rifleworks rifle series|Noveske]] Hybrid Rifle in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:SealTS6E09_24.jpg|thumb|none|600px|At the right, Sonny Quinn ([[A.J. Buckley]]) carries the suppressed [[Noveske Rifleworks rifle series|Noveske]] Hybrid Rifle as he and Omar walk away from destroying a Drone fleet in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:STS06E10 00.jpg|thumb|none|600px|Brock conducts overwatch in &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==Geissele Super Duty/HK416 Combo==&lt;br /&gt;
Bravo Team's newest operator, Omar Hamza ([[Raffi Barsoumian]]), is seen carrying an odd combo of a 14.5&amp;quot; [[Geissele Super Duty]] (commercial version of the M4A1 URGI) upper fitted on an HK416 lower. His weapon is set up with Nightforce LVPO, an L3 NGAL, an Atlas bipod, and a Dead Air Sandman-S suppressor. The most likely reason for this combination is because they weren't able to get a full Super Duty, so they settled for the upper receiver and mounted it on a 416 lower which has select fire and match trigger.&lt;br /&gt;
[[File:GeisseleSuperDuty.jpg|thumb|none|500px|Geissele Super Duty - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SealTS6E03_02.jpg|thumb|none|600px|A suppressed Super Duty/HK416 is seen used by Omar Hamza ([[Raffi Barsoumian]]) in &amp;quot;Growing Pains&amp;quot; (S6E03).]]&lt;br /&gt;
[[File:SealTS6E04_02.jpg|thumb|none|600px|At the right, Omar handles his suppressed Super Duty/HK416 in &amp;quot;Phantom Pattern&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:SealTS6E04_06.jpg|thumb|none|600px|Omar takes down enemy snipers with his suppressed Super Duty/HK416 in &amp;quot;Phantom Pattern&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:STS06E05 05.jpg|thumb|none|600px|The hybrid rifle used by Omar, fired at ASB fighters near the end of &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:SealTS6E09_24.jpg|thumb|none|600px|At the left, Omar Hamza ([[Raffi Barsoumian]]) carries his suppressed Super Duty/HK416 as he and Sonny Quinn walk away from destroying a Drone fleet in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:STS06E09 00.jpg|thumb|none|600px|In an ambush, Omar Hamza ([[Raffi Barsoumian]]) engages Al-Hashd fighters with his suppressed Super Duty/HK416 in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Members of the Bravo team prior to  &amp;quot;Growing Pains&amp;quot; (S6E03) all carry [[Heckler &amp;amp; Koch HK416]] carbines with 10.4-inch barrels, Magpul PMags, Magpul CTR stock, Geissele Super Modular Rail HK handguard, EOTech XPS3, Magpul RVG, Surefire M300 Scout mounted on a Unity Tactical Fusion and a Surefire SOCOM-RC2 556 suppressor.  All the HK416 carbines are painted in dark earth camo.&lt;br /&gt;
&lt;br /&gt;
[[File:HK 416 D.jpg|thumb|none|450px|HK416 D10RS - 5.56x45mm NATO]]   &lt;br /&gt;
[[File:SealTS6E01_15.jpg|thumb|none|600px|A closeup of Jason's damaged Heckler &amp;amp; Koch HK416 carbine in &amp;quot;Low-Impact&amp;quot; (S6E01).]]&lt;br /&gt;
[[File:STS06E01 02.jpg|thumb|none|600px|Brock's HK416 slung on his back while helping SEALs put Clay on a stretcher in &amp;quot;Low-Impact&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]] &lt;br /&gt;
[[File:STS06E01 03.jpg|thumb|none|600px|Clay's dropped HK416 seen at the start of &amp;quot;Low-Impact&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Defense SDX/MDX 508==&lt;br /&gt;
Bravo team is seen using the [[Maxim Defense SDX]] chambered in 7.62x39mm as one of their &amp;quot;indigenous&amp;quot; weapons, The specific model used by the team is SDX 508 (8.5” barrel) a new integrally suppressed variant of the Maxim Defense MDX 508. The weapon is seen fitted with EOTech XPS3, EOTech G33 magnifier, B.E. Meyers MAWL, INFORCE WML flashlight, forward grip and backup sights.&lt;br /&gt;
  &lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|450px|Maxim Defense MDX 508 - 7.62X39mm]] &lt;br /&gt;
[[Image:SealTS6E02_01.jpg|thumb|none|600px|In &amp;quot;Crawl, Walk, Run&amp;quot; (S6E02), both Trent Sawyer ([[Tyler Grey]]) and Sonny Quinn ([[A.J. Buckley]]) are seen armed with what appear to be suppressed [[Maxim Defense SDX]] rifles.]] &lt;br /&gt;
[[Image:SealTS6E02_06.jpg|thumb|none|600px|In &amp;quot;Crawl, Walk, Run&amp;quot; (S6E02), Jason is armed with what appears to be a suppressed [[Maxim Defense SDX]] rifle.]] &lt;br /&gt;
[[Image:SealTS6E02_05.jpg|thumb|none|600px|What appears to be a suppressed [[Maxim Defense SDX]] rifle is used by Ray in &amp;quot;Crawl, Walk, Run&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
What appears to be a  suppressed [[FN SCAR-H]] rifle is used by Ray as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SealTS6E01_13.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), what appears to be a suppressed [[FN SCAR-H]] rifle is used by Ray at the right.]]&lt;br /&gt;
[[File:SealTS6E09_20.jpg|thumb|none|600px|What appears to be a suppressed [[FN SCAR-H]] rifle is used by Ray in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] with a gold receiver is seen on display inside Bravo's briefing room in Virginia Beach.&lt;br /&gt;
[[File:Denix Gold AK-47 assault rifle.jpg|thumb|none|450px|Denix Gold AK-47]] &lt;br /&gt;
[[File:STS06E03 03.jpg|thumb|none|600px|In &amp;quot;Growing Pains&amp;quot; (S6E03) , a gold AK is seen on display inside Bravo's briefing room in Virginia Beach.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] rifle is seen with enemy forces in the season. YPG and ASB fighters use them when the team is deployed to Syria. In &amp;quot;Strange Bedfellows&amp;quot; (S6E07), Bravo is seen disguised as ISIS fighters and carrying what appear to be suppressed AKM rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm]]&lt;br /&gt;
[[File:STS06E01 00.jpg|thumb|none|600px|A Sahaba of the Greater Sahel (SGS) fighter fires his [[AKM]] in &amp;quot;Low-Impact&amp;quot; (S6E01).]]&lt;br /&gt;
[[File:STS06E03 00.jpg|thumb|none|600px|ISIS prisoners attempt a prison breakout  &amp;quot;Growing Pains&amp;quot; (S6E03).]]&lt;br /&gt;
[[File:STS06E03 01.jpg|thumb|none|600px|Armed YPJ guards are armed with the [[AKM]] in &amp;quot;Growing Pains&amp;quot; (S6E03) as they assault the prison to regain control.]]&lt;br /&gt;
[[File:STS06E05 04.jpg|thumb|none|600px|The [[AKM]] used by an ASB fighter in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:STS06E07 00.jpg|thumb|none|600px|An ISIL bride takes out her AKM in &amp;quot;Strange Bedfellows&amp;quot; (S6E07) in Al-Hawl refugee camp.]]&lt;br /&gt;
[[File:SealTS6E07_03.jpg|thumb|none|600px|At the right, a member of Bravo team disguised as an ISIS fighter is seen armed with what appears to be a suppressed AKM rifle in &amp;quot;Strange Bedfellows&amp;quot; (S6E07).]]&lt;br /&gt;
[[File:STS06E09 01.jpg|thumb|none|600px|Al-Hash fighters shot by Omar during a gunfight in &amp;quot;Damage Assessment&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
What appears to be an [[AKMS]] rifle is seen used by both enemy and partner forces throughout the season. In &amp;quot;Low-Impact&amp;quot; (S6E01), Jason takes one off a dead enemy fighter and uses it during the firefight after his HK416 is damaged. YPG fighters including Commander Nouri, are seen armed with the AKMS when the team is deployed to Syria.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]] &lt;br /&gt;
[[Image:SealTS6E01_05.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Jason fires what appears to be an [[AKMS]] rifle.]]&lt;br /&gt;
[[File:STS06E03 02.jpg|thumb|none|600px|Female YPG fighters armed with [[AKMS]] rifles leave after taking the prison back from ISIS escapees in &amp;quot;Growing Pains&amp;quot; (S6E03).]]&lt;br /&gt;
[[File:STS06E05 01.jpg|thumb|none|600px|An Al-Sham Brigade fighter with the [[AKMS]] rifle in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:STS06E05 02.jpg|thumb|none|601px|A female YPG fighter opens fire with her [[AKMS]] rifle on Al-Sham Brigade fighters in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:STS06E05 03.jpg|thumb|none|601px|Commander Nouri ([[Mouzam Makkar]]) with her [[AKMS]] rifle during a firefight in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
In &amp;quot;Strange Bedfellows&amp;quot; (S6E07), Jason is seen disguised as an ISIS fighter and carries what appears to be a suppressed [[AKMSU]] rifle.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|500px|Converted AKM pistol - 7.62x39mm.]]&lt;br /&gt;
[[File:SealTS6E07_04.jpg|thumb|none|600px|Jason disguised as an ISIS fighter is seen armed with what appears to be a suppressed [[AKMSU]] rifle in &amp;quot;Strange Bedfellows&amp;quot; (S6E07).]]&lt;br /&gt;
[[File:SealTS6E07_07.jpg|thumb|none|600px|At the left, Jason, while disguised as an ISIS fighter, is seen carrying what appears to be a suppressed [[AKMSU]] rifle in &amp;quot;Strange Bedfellows&amp;quot; (S6E07).]]&lt;br /&gt;
&lt;br /&gt;
=Carbines=&lt;br /&gt;
&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
In &amp;quot;Watch Your 6&amp;quot; (S6E06), Brock ([[Justin Melnick]]) is seen wielding what appears to be a [[Marlin Model 336]] carbine while inside Full Metal's former cabin. &lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[File:SealTS6E06 08.jpg|thumb|none|600px|In &amp;quot;Watch Your 6&amp;quot; (S6E06), Brock ([[Justin Melnick]]) at the left is seen wielding what appears to be a [[Marlin Model 336]] carbine while inside Full Metal's former cabin.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 carbine ==&lt;br /&gt;
In &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10), a Colt [[M4A1 carbine]] appears to be used by an American helicopter crew chief of a downed US helo.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:SealTS6E10 06.jpg|thumb|none|600px|In &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10), a Colt [[M4A1 carbine]] appears to be used by an American helicopter crew chief of a downed US helo.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
A [[Remington 870 Field Gun]] is  visible on the gun rack in Full Metal's deserted cabin in &amp;quot;Watch Your 6&amp;quot; (S6E06).&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[File:STS06E06 00.jpg|thumb|none|601px|At the right, the [[Remington 870 Field Gun]] is visible on the gun rack in Full Metal's deserted cabin  in &amp;quot;Watch Your 6&amp;quot; (S6E06).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Scoped AK==&lt;br /&gt;
What appears to be a scoped [[AK]]-style rifle is used by an Al-Sham Brigade sniper in &amp;quot;Phantom Pattern&amp;quot; (S6E04).&lt;br /&gt;
&lt;br /&gt;
[[File:AKMSL-NSP3A.jpg|thumb|none|400px|AKMSL with NSP-3A night scope - 7.62x39mm]]&lt;br /&gt;
[[File:STS06E04 01.jpg|thumb|none|600px|An Al-Sham Brigade fighter shot by Omar in &amp;quot;Phantom Pattern&amp;quot; (S6E04).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
What appears to be a scoped [[Winchester Model 70]] rifle is used by Clay ([[Max Thieriot]]) in &amp;quot;Watch Your 6&amp;quot; (S6E06).&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[File:SealTS6E06 12.jpg|thumb|none|600px|What appears to be a scoped [[Winchester Model 70]] rifle is used by Clay ([[Max Thieriot]]) in &amp;quot;Watch Your 6&amp;quot; (S6E06).]]&lt;br /&gt;
&lt;br /&gt;
=Pistols= &lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] pistol is seen with one of General Rajavi's bodyguards in Mosul in &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|none|300px|Current American made Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:STS06E09 03.jpg|thumb|none|600px|On the left, a [[Beretta 92FS]] pistol is seen used by one of General Rajavi's bodyguards in Mosul in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] pistol is briefly used by an ASB fighter in &amp;quot;Thunderstruck&amp;quot; (S6E05).&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:STS06E05 09.jpg|thumb|none|601px|What appears to be a [[Browning Hi-Power]] pistol is seen in the hand of a slain ASB fighter in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P365==&lt;br /&gt;
A [[SIG-Sauer P365]] pistol appears to be pulled by Sonny Quinn when he notices someone in his apartment in &amp;quot;Watch Your 6&amp;quot; (S6E06).&lt;br /&gt;
[[File:SIG P365.jpg|thumb|none|350px|Sig Sauer P365 - 9x19mm.]]&lt;br /&gt;
[[File:SealTS6E06 03.jpg|thumb|none|600px|Sonny ([[A.J. Buckley]]) is armed with what appears to be a Sig Sauer P365 pistol in &amp;quot;Watch Your 6&amp;quot; (S6E06).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] pistol is seen used by a security guard during a confrontation at the USAF recruiting office in &amp;quot;Aces and 8s&amp;quot; (S6E08). The [[Glock 17]] pistol is seen used by Trent in &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SealTS6E08 04.jpg|thumb|none|600px|In &amp;quot;Aces and 8s&amp;quot; (S6E08), what appears to be a [[Glock 17]] pistol is seen used by the security guard during a confrontation at the USAF recruiting office.]]&lt;br /&gt;
[[File:SealTS6E09 08.jpg|thumb|none|600px|The [[Glock 17]] pistol is seen used by Trent in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] pistol is the usual sidearm used by Bravo Team, which would have a suppressor if required depending on the mission.  &lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SealTS6E01 14.jpg|thumb|none|600px|When his HK416 is rendered inoperable, Jason pulls his sidearm, which appears to be a [[Glock 19]], in &amp;quot;Low-Impact&amp;quot; (S6E01).]]&lt;br /&gt;
[[File:SealTS6E04 05.jpg|thumb|none|600px|Sonny ([[A.J. Buckley]]) with what appears to be a [[Glock 19]] pistol drawn in &amp;quot;Phantom Pattern&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:SealTS6E09 13.jpg|thumb|none|600px|A [[Glock 19]] pistol is seen used by Jason in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:SealTS6E10 11.jpg|thumb|none|600px|In &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10), both Omar and a disguised Jason use what appear to be [[Glock 19]] pistols while confronting an enemy checkpoint.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 X-Carry==&lt;br /&gt;
Brock ([[Justin Melnick]]) uses what appears to be a [[SIG-Sauer P320]] X-Carry pistol with a magwell in &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
[[File:P320 XCarry.jpg|thumb|none|300px|SIG-Sauer P320 XCarry - 9x19mm]]&lt;br /&gt;
[[File:SealTS6E09 09.jpg|thumb|none|600px|Brock ([[Justin Melnick]]) uses what appears to be a [[SIG-Sauer P320]]  X-Carry pistol in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:SealTS6E09 12.jpg|thumb|none|600px|Brock ([[Justin Melnick]]) is seen in pursuit while armed with what appears to be the [[SIG-Sauer P320]] X-Carry pistol in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
In &amp;quot;Aces and 8s&amp;quot; (S6E08), Ben, a distraught Air Force veteran, contemplates suicide with what appears to be a stainless [[Taurus PT92]] pistol. This pistol later is seen in the hands of Clay. &lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) - 9x19mm]]&lt;br /&gt;
[[File:SealTS6E08 01.jpg|thumb|none|600px|In &amp;quot;Aces and 8s&amp;quot; (S6E08), Ben, a distraught Air Force veteran, contemplates suicide with what appears to be a stainless [[Taurus PT92]] pistol. ]]&lt;br /&gt;
[[File:SealTS6E08 02.jpg|thumb|none|600px|In &amp;quot;Aces and 8s&amp;quot; (S6E08), what appears to be a stainless [[Taurus PT92]] pistol is later seen in the hands of Clay at the left during a confrontation. ]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] pistol is used by YPG Commander Nouri ([[Mouzam Makkar]]) in &amp;quot;Thunderstruck&amp;quot; (S6E05).&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:STS06E05 07.jpg|thumb|none|601px|The [[Tokarev TT-33]] pistol is seen pulled by Commander Nouri ([[Mouzam Makkar]]) in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
One of General Rajavi's bodyguards is seen using what appears to be a [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 K PRO]] submachine gun in &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 K PRO with Aimpoint ACRO P-1 sight - 9x19mm]]&lt;br /&gt;
[[File:STS06E09 03.jpg|thumb|none|600px|At the right, one of General Rajavi's bodyguards is armed with what appears to be a [[Brügger &amp;amp; Thomet APC9]]  K PRO submachine gun  in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen with an Al-Hashd fighter in Mosul in  &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[File:STS06E09 02.jpg|thumb|none|600px|An Al-Hashd fighter armed with the [[Heckler &amp;amp; Koch MP5A3]] in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is seen with one of General Rajavi's bodyguards in Mosul in &amp;quot;Damage Assessment&amp;quot; (S6E09).&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMP5KA5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KA5 with PDW stock and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:STS06E09 02.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5K]] being used by one of General Rajavi's bodyguards in &amp;quot;Damage Assessment&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
[[DShK heavy machine gun]]s appear to be used by Al-Hashd forces throughout &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).&lt;br /&gt;
&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:STS06E10 03.jpg|thumb|none|600px|The technical being used to engage Bravo team in &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
The [[FN MAG]] machine gun is seen mounted as a doorgun on a Royal Jordanian Air Force UH-60 &amp;quot;Black Hawk&amp;quot; helicopter carrying Jason and Trent in &amp;quot;Aces and 8s&amp;quot; (S6E08).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN MAG 58 Aircraft.jpg|thumb|none|400px|FN MAG 58 (FN MAG 60.30) mounted on a Eurocopter EC 725 Cougar MkII - 7.62x51mm NATO]]&lt;br /&gt;
[[File:STS06E08 01.jpg|thumb|none|600px|The mounted [[FN MAG]] machine gun mounted on the Royal Jordanian Air Force UH-60 &amp;quot;Black Hawk&amp;quot; helicopter in &amp;quot;Aces and 8s&amp;quot; (S6E08).]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 1==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 1|FN Mk 48 Mod 1]] is the machine gun used by Sonny for certain missions. It's outfitted with an Elcan SpectreDR and a Magpul RVG grip. &lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SealTS6E01_02.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Sonny fires what appears to be his [[FN Minimi#Mk 48 Mod 1|FN Mk 48 Mod 1]] machine gun outfitted with an Elcan SpectreDR and a Magpul RVG grip.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx Close-In Weapon System==&lt;br /&gt;
A [[Phalanx CIWS|Phalanx Close-In Weapon System]] is seen on the Arleigh Burke-class destroyer USS ''Crampton'' on a morning news program in &amp;quot;Crawl, Walk, Run&amp;quot; (S6E02). In reality, there's no ship named ''Crampton'' in the US Navy.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:STS06E02 00.jpg|thumb|none|600px|The [[Phalanx CIWS|Phalanx Close-In Weapon System]] is visible at the left on the damaged USS ''Crampton'' seen on a morning news program in &amp;quot;Crawl, Walk, Run&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM]] machine gun is seen used by an Al-Sham Brigade fighter in &amp;quot;Thunderstruck&amp;quot; (S6E05). In &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10),  Sonny uses a [[PKM]] machine gun from an Al-Hashd technical.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pk machine gun.jpg|thumb|none|450px|PK Machine Gun, note the larger curved gas block and the thicker fluted barrel that was found on the original weapon - 7.62x54mm R]]&lt;br /&gt;
[[File:STS06E05 00.jpg|thumb|none|600px|The [[PKM]] machine gun fired by an Al-Sham Brigade fighter in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:SealTS6E05_09.jpg|thumb|none|600px|A closeup of the [[PKM]] machine gun in &amp;quot;Thunderstruck&amp;quot; (S6E05).]] &lt;br /&gt;
[[File:STS06E10 02.jpg|thumb|none|600px|The PKM fired by Sonny in the middle of &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:SealTS6E10 09.jpg|thumb|none|600px|Sonny secures the PKM after he and Trent secure the Al-Hashd technical.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
An [[AN/M8 HC smoke grenade]] is used by Omar in the middle of &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).&lt;br /&gt;
&lt;br /&gt;
[[File:AN-M8HC.jpg|thumb|150px|none|AN-M8 HC smoke grenade]]&lt;br /&gt;
[[File:STS06E10 04.jpg|thumb|none|600px|Omar preps the smoke grenade in the middle of &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by the SEALs as an offensive weapon.&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]] &lt;br /&gt;
[[File:STS06E01 02.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Brock's [[M67]] strapped on a grenade pouch on his belt while helping SEALs put Clay on a stretcher.]]&lt;br /&gt;
[[File:STS06E10 01.jpg|thumb|none|600px|Sonny grips his M67 in the middle of &amp;quot;Fair Winds and Following Seas&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is seen in the hands of Commander Nouri ([[Mouzam Makkar]]) in &amp;quot;Thunderstruck&amp;quot; (S6E05).&lt;br /&gt;
[[File:Dummy RGD-5 grenade.jpg|thumb|none|200px|Dummy RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:STS06E05 08.jpg|thumb|none|600px|The [[RGD-5]] HE Hand Grenade is seen in the hands of Commander Nouri ([[Mouzam Makkar]]) in &amp;quot;Thunderstruck&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
An [[M79 grenade launcher]] with a cutdown barrel and stock, aka &amp;quot;the Pirate Gun&amp;quot;, is used by Bravo Team. During the firefight, Clay uses the weapon to take down enemy fighters in &amp;quot;Low-Impact&amp;quot; (S6E01).&lt;br /&gt;
[[File:KA sawed off M79 GL.jpg|thumb|none|400px|'''Airsoft''' King Arms sawed off M79.]] &lt;br /&gt;
[[Image:SealTS6E01_12.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Clay holds the &amp;quot;the Pirate Gun&amp;quot;, an [[M79 grenade launcher]] with a cutdown barrel and stock.]]&lt;br /&gt;
[[Image:SealTS6E01_18.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Clay holds the &amp;quot;the Pirate Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is seen used by various enemy factions in the season. In &amp;quot;Low-Impact&amp;quot; (S6E01), Jason uses the launcher to take out several enemy fighters.&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:SealTS6E01_08.jpg|thumb|none|600px|In &amp;quot;Low-Impact&amp;quot; (S6E01), Jason uses the captured [[RPG-7]] launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{SEAL team}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Tomorrow_War&amp;diff=1613263</id>
		<title>The Tomorrow War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Tomorrow_War&amp;diff=1613263"/>
		<updated>2023-09-21T18:52:43Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Bravo Company BCM4 / Geissele URG-I */ linking to super duty and urgi page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Tomorrow War''&lt;br /&gt;
|picture=TheTomorrowWar_Poster.jpg&lt;br /&gt;
|caption=''Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Chris McKay&lt;br /&gt;
|date=2021&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Amazon Studios&lt;br /&gt;
|distributor=Amazon Studios&lt;br /&gt;
|character1= James Daniel &amp;quot;Dan&amp;quot; Forester Jr.&lt;br /&gt;
|actor1=[[Chris Pratt]]&lt;br /&gt;
|character2=Muri Forester&lt;br /&gt;
|actor2=[[Yvonne Strahovski]]&lt;br /&gt;
|character3=James Daniel Forester Sr.&lt;br /&gt;
|actor3=[[J.K. Simmons]]&lt;br /&gt;
|character4=Emmy Forester&lt;br /&gt;
|actor4=Betty Gilpin&lt;br /&gt;
|character5=Charlie&lt;br /&gt;
|actor5=[[Sam Richardson]]&lt;br /&gt;
|character6=Dorian&lt;br /&gt;
|actor6=[[Edwin Hodge]]&lt;br /&gt;
|character7=Lt. Hart&lt;br /&gt;
|actor7=Jasmine Mathews&lt;br /&gt;
|character8=Sergeant Diaz&lt;br /&gt;
|actor8=[[Seychelle Gabriel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Tomorrow War''''' is a 2021 [[Amazon Prime]] science fiction action film directed by Chris McKay and produced by David Ellison, Dana Goldberg, Don Granger, David S. Goyer, Jules Daly, and Adam Kolbrenner from a script written by Zach Dean. The film stars [[Chris Pratt]] as James Daniel &amp;quot;Dan&amp;quot; Forester Jr., a teacher and former Special Forces soldier who along with a mix of present-day military personnel and civilians, are sent 30 years into the future to fight an alien species that threatens the human race with extinction. The cast includes [[Yvonne Strahovski]], [[J.K. Simmons]], Betty Gilpin, [[Sam Richardson]], [[Edwin Hodge]], Jasmine Mathews, Ryan Kiera Armstrong, Keith Powers, and [[Seychelle Gabriel]]. The film was originally scheduled by Paramount Pictures for a theatrical release in December of 2020, but premiered on the [[Amazon Prime]] streaming service on July 2, 2021.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Tomorrow War}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==IWI Desert Eagle Mark XIX==&lt;br /&gt;
James Forester Sr. ([[J.K. Simmons]]) carries a .50 AE [[Desert Eagle Mark XIX]] pistol as his sidearm, which he uses against the alien queen in the climactic battle.&lt;br /&gt;
[[Image:Desert_Eagle_Ported.jpg|thumb|none|350px|IWI/Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Tomorrow War 05.jpg|thumb|none|600px|James Forester Sr. ([[J.K. Simmons]]) holding the .50 AE [[Desert Eagle Mark XIX]] pistol.]]&lt;br /&gt;
[[File:TheTomorrowWar-Deagle-2.jpg|thumb|none|600px|James Forester Sr. ([[J.K. Simmons]]) firing his .50 AE [[Desert Eagle Mark XIX]] pistol at the queen.]]&lt;br /&gt;
[[File:TheTomorrowWar-Deagle-1.jpg|thumb|none|600px|From another angle.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior SOC==&lt;br /&gt;
Dan Forester Jr.  ([[Chris Pratt]]) brings his personal [[Kimber Warrior|Kimber Warrior SOC]] fitted with a Surefire X300 and extended magazine release when he is drafted and uses it as his sidearm throughout the film. He uses it most prominently during the first encounter with the Whitespikes in Miami Beach and during the climax in the Russian Arctic.&lt;br /&gt;
[[Image:WarriorSOCTFS.jpg|thumb|none|350px|Kimber Warrior SOC (TFS) - .45 ACP]]&lt;br /&gt;
[[File:TheTomorrowWar-Pistol1-1.jpeg|thumb|none|600px|Dan ([[Chris Pratt]]) retrieves the gun from his safe in his home.]]&lt;br /&gt;
[[File:Tomorrow War 01.jpg|thumb|none|600px|Dan does a brass check on his Kimber.]]&lt;br /&gt;
[[File:TheTomorrowWar-Pistol1-0.jpeg|thumb|none|600px|Dan is seen removing the magazine and emptying the chamber when he reports for duty.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ M2==&lt;br /&gt;
Charlie ([[Sam Richardson]]) carries a [[Walther PPQ M2]] as his sidearm.&lt;br /&gt;
[[Image:Walther PPQ-M2 9mm.jpg|thumb|none|350px|Walther PPQ M2 - 9x19mm]]&lt;br /&gt;
[[Image:TheTomorrowWar-Pistol2-0.jpeg|thumb|none|600px|Charlie ([[Sam Richardson]]) dramatically dropping the slide on his [[Walther PPQ M2]] pistol on the C-130 in flight to the final battle in the Arctic. In this scene he is deliberately NOT loading his sidearm due to being concerned with a negligent discharge in the pressurized cabin he and the rest of the characters are in.]]&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
Muri Forester ([[Yvonne Strahovski]]), as well as several soldiers from the future can be seen armed with an unknown Glock-type handgun, likely Glock 19s, though there is rarely a good look given at any.&lt;br /&gt;
[[File:Tomorrow War 11.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==BCM rifles (as the &amp;quot;MK III&amp;quot; and &amp;quot;MK IV&amp;quot;)==&lt;br /&gt;
The main rifles issued to conscripted soldiers sent forward in time are modified [[BCM rifle series|BCM]] carbines with HERA Arms CQR furniture. They are seen with various accessories, including Trijicon ACOG scopes, Trijicon SRO reflex sights in offset mounts, V Seven Helios linear compensators, Mission First Tactical 30-round magazines, and Inforce Gen2 WMLs. As seen in the image below, Xtreme Props, which supplied the weapons for the production, built two different BCM rifle designs: the &amp;quot;MK III&amp;quot;, which has an 8&amp;quot; barrel, and the &amp;quot;MK IV&amp;quot;, which has a 14.5&amp;quot; barrel. Since the weapons' rail handguards are completely covered by BCM rail cover sections, it is not clear whether they are BCM KMR (KeyMod) or MCMR (M-LOK) rails.&lt;br /&gt;
&lt;br /&gt;
[[File:BCM CQR TomorrowWar.jpg|thumb|none|450px|BCM rifles with HERA Arms CQR furniture used in the movie - 5.56x45mm NATO. Image courtesy of '''Xtreme Props'''.]]&lt;br /&gt;
[[File:The Tomorrow War promo.jpg|thumb|none|600px|A promotional image. From left to right: Diablo ([[Alexis Louder]]) with BCM, Dan Forester ([[Chris Pratt]]) with BCM, Dorian ([[Edwin Hodge]]) with Beretta 1301 Tactical, Charlie ([[Sam Richardson]]) with BCM.]]&lt;br /&gt;
[[File:TheTomorrowWarBCMMkIII.jpg|thumb|none|600px|''&amp;quot;I'm Sgt. Diaz. I am not your friend. This is.&amp;quot;''&amp;lt;BR&amp;gt;Sgt. Diaz ([[Seychelle Gabriel]]) shows off the &amp;quot;MK III&amp;quot; at the base.]]&lt;br /&gt;
[[File:TheTomorrowWar-HERA-ARMS-CQR-AR15-2.jpeg|thumb|none|600px|Sgt. Diaz demonstrates the rifle on the range.]]&lt;br /&gt;
[[File:TheTomorrowWar-HERA-ARMS-CQR-AR15-1.jpeg|thumb|none|600px|Dan ([[Chris Pratt]]) fires his 8&amp;quot; barreled BCM at an alien.]]&lt;br /&gt;
[[File:TheTomorrowWar-HERA-ARMS-CQR-AR15-3.jpeg|thumb|none|600px|Dan scans the area ahead as he moves forward with the group.]]&lt;br /&gt;
[[File:TheTomorrowWar-HERA-ARMS-CQR-AR15-4.jpeg|thumb|none|600px|Cowan ([[Mike Mitchell]]) and Norah ([[Mary Lynn Rajskub]]) take up a defensive position outside the lab.]]&lt;br /&gt;
[[File:Tomorrow War 03.jpg|thumb|none|600px|Dorian ([[Edwin Hodge]]) fires a long-barreled &amp;quot;Mk IV&amp;quot; at an alien. Note his right-handed hand positioning but left-handed shouldering position.]]&lt;br /&gt;
[[File:Tomorrow War 09.jpg|thumb|none|600px|Colonel Muri Forester ([[Yvonne Strahovski]]) points her BCM rifle at alien queen.]]&lt;br /&gt;
&lt;br /&gt;
==Bravo Company BCM4 / Geissele URG-I==&lt;br /&gt;
&lt;br /&gt;
Different BCM rifles are used by the team at the end of the movie during the mission in the Arctic. These rifles are 10.3&amp;quot; [[Geissele Super Duty|Geissele URG-I upper receiver groups]] with the MK16 Rail, fitted to Bravo Company BCM4 lower receiver groups with the BCM Gunfighter Mod 1 SOPMOD stock. The rifles are also equipped with Trijicon MRO red dot sights on Geissele super precision mounts, a Streamlight Protac weaponlights, Magpul PMAGs, MS3 strap slings, Insight AN/PEQ-15, and Rugged Micro 30 7.62 suppressors.&lt;br /&gt;
&lt;br /&gt;
[[File:TTW BCM4 Geissele.jpg|thumb|none|450px|A cache of Geissele URG-I / BCM4 10.3&amp;quot; rifles as used in the movie. '''Image courtesy of Xtreme Props.''']]&lt;br /&gt;
[[File:TheTomorrowWar-Rifle2-1.jpeg|thumb|none|600px|Charlie ([[Sam Richardson]]) holding the hybrid Geissele URG-I/BCM rifle. In this image, it is clear that the film has been reversed, as the ejection port is on the left side.]]&lt;br /&gt;
[[File:TheTomorrowWar-Rifle2-4.jpeg|thumb|none|600px|Dan holding the rifle.]]&lt;br /&gt;
[[File:Tomorrow War 06.jpg|thumb|none|600px|Charlie ([[Sam Richardson]]) aiming his rifle.]]&lt;br /&gt;
[[File:TheTomorrowWar-Rifle2-7.jpg|thumb|none|600px|Dan performs a brass check.]]&lt;br /&gt;
[[File:Tomorrow War 08.jpg|thumb|none|600px|Dan ([[Chris Pratt]]) searches for queen.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
US military personnel (including [[Shane Berengue]]) at the present-day base are seen armed with [[M4A1 carbine]]s.&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|none|450px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tomorrow War 02.jpg|thumb|none|600px|A soldier with an M4A1 looks on as Dorian shows that his shotgun has no shell chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
An [[F&amp;amp;D Defense FD338]] is used by James Forester Sr. ([[J.K. Simmons]]) at the end of the movie. &lt;br /&gt;
[[File:F&amp;amp;D Defense FD338.jpg|thumb|none|450px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Tomorrow War 13.jpg|thumb|none|600px|James Forester Sr aiming the  [[F&amp;amp;D Defense FD338]].]]&lt;br /&gt;
[[File:Tomorrow War 12.jpg|thumb|none|600px|''&amp;quot;Surprise, dumbass.''&amp;quot;&amp;lt;BR&amp;gt;James Forester Sr. ([[J.K. Simmons]])  fires his rifle at an alien queen.]]&lt;br /&gt;
[[File:TheTomorrowWar-Sniper.jpeg|thumb|none|600px|James Sr. ([[J.K. Simmons]]) firing at an alien during the final battle.]]&lt;br /&gt;
[[File:TheTomorrowWar-Sniper-1.jpeg|thumb|none|600px|A closer look at the rifle.]]&lt;br /&gt;
[[File:Tomorrow War 14.jpg|thumb|none|600px|searches for queen.]]&lt;br /&gt;
[[File:Tomorrow War 15.jpg|thumb|none|600px|James Forester Sr holding the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 1301 Tactical==&lt;br /&gt;
A custom [[Beretta 1301|Beretta 1301 Tactical]] is used by Dorian ([[Edwin Hodge]]) as his primary weapon throughout the film.&lt;br /&gt;
[[File:TomorrowWar Dorian's Custom Beretta 1301 Tactical.jpg|thumb|none|450px|Custom Beretta 1301 fitted with Aridus Industries stock adaptor, Magpul SGA stock, Aridus Industries YT-1301 bolt release, Primary Arms Microdot on an Aridus CROM, Aridus 1301 Zhukov Handguard Assembly, Inforce WML light, and Nordic Components mag tube extension - 12 gauge. Image courtesy of '''Xtreme Props''']]&lt;br /&gt;
[[File:The Tomorrow War promo.jpg|thumb|none|600px|A promotional image. From left to right: Diablo ([[Alexis Louder]]) with BCM, Dan Forester ([[Chris Pratt]]) with BCM, Dorian ([[Edwin Hodge]]) with Beretta 1301 Tactical, Charlie ([[Sam Richardson]]) with BCM.]]&lt;br /&gt;
[[File:Tomorrow War 02.jpg|thumb|none|600px|Dorian demonstrates that his shotgun has no shell in the chamber.]]&lt;br /&gt;
[[File:TheTomorrowWar-Mossberg-1.jpg|thumb|none|600px|Dorian aims while advancing.]]&lt;br /&gt;
[[File:Tomorrow War 04.jpg|thumb|none|600px|Dorian ([[Edwin Hodge]]) searches with his Beretta 1301.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==X Products Can Cannon/Fightlite Raider==&lt;br /&gt;
Soldiers are seen using AR-15 style launchers to subdue the alien queen. These appear to be [[X Products Can Cannon]]s, blank-fired, projectile-launching AR-15 uppers designed to fire 12 oz soda cans. The lower receivers of these launchers appear to be [[FightLite Raider]] lowers as shown by their &amp;quot;traditional stock&amp;quot; grips and their shortened magazine wells. The magazines used in these launchers are X-Products X-15 skeletonized drum magazines, standing in for a spool of cable for the harpoons they fire in the movie.&lt;br /&gt;
[[File:CanCannonAR15.jpg|thumb|none|450px|X Products Can Cannon and &amp;quot;ammunition&amp;quot;]] &lt;br /&gt;
[[File:FightLite_Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO / .300 Blackout]]&lt;br /&gt;
[[File:Tomorrow War 20.jpg|thumb|none|600px|Lt. Ikemba ([[Chibuikem Uche]]) points his X Products Can Cannon at alien queen.]]&lt;br /&gt;
[[File:TheTomorrowWarCanCannon(1).jpg|thumb|none|601px|]]&lt;br /&gt;
[[File:Tomorrow War 19.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The HMMWVs used by soldiers in the future are fitted with [[Browning M2HB]]s mounted on top.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TheTomorrowWar-MachineGun-1.jpg|thumb|none|600px|Colonel Muri Forester ([[Yvonne Strahovski]]) mans the .50 cal atop an HMMWV as the aliens close in.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A2==&lt;br /&gt;
F-22 Raptors are seen with [[General Electric M61A2]] cannons. The film uses actual footage, including cockpit shots via GoPro, of the US Air Force's F-22 Demonstration and Heritage Flight Team for both takeoff and some flight sequences.&lt;br /&gt;
[[File:M-61A1 Vulcan cannon display.jpg|thumb|none|400px|GE M61A1 Vulcan Cannon - 20x102mm. The M61A2 is identical in function and reliability, but 20% lighter.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
Modified UH-60 Black Hawks in 2059 are seen with door-mounted [[General Dynamics GAU-17/A]] miniguns as their defensive armament.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
Drones in 2059 are armed with [[General Dynamics GAU-19/A]] rotary cannons.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with fighter pilot, helicopter pilot, and PASGT helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:TheTomorrowWarGAU19(1).jpg|thumb|none|600px|A GAU-19/A firing.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Tomorrow War, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Amazon Prime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Geissele_Super_Duty&amp;diff=1613261</id>
		<title>Geissele Super Duty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Geissele_Super_Duty&amp;diff=1613261"/>
		<updated>2023-09-21T18:51:39Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:URG-I145Upper.jpg|thumb|right|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ddc 14.5 rifle sizeedit 05162023 view1.jpg|thumb|right|450px|The full Super Duty carbine, in a 14.5&amp;quot; barrel configuration and FDE finish - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blk 16 rifle sizeedit 05162023 view2.jpg|thumb|right|450px|The Super Duty rifle, in a 16&amp;quot; barrel configuration and Geissele's &amp;quot;Luna black&amp;quot; finish - 5.56x45mm NATO. Someone should perhaps tell Geissele that the moon is not in fact black.]]&lt;br /&gt;
The Geissele Super Duty is an AR-15 platform rifle sold by Geissele Automatics, based on the URG-I configuration of the M4A1 in use by US special forces units. The original URG-I carbines were only ever used with original M4A1 uppers, which are black, and FDE rails, so Geissele markets their rifles with black receivers and FDE rails as &amp;quot;URG-I clones&amp;quot; and every other configuration under the Super Duty name. &lt;br /&gt;
&lt;br /&gt;
The URG-I's replacement of the [[M4/M4A1 Block II]] has lead to it being colloquially referred to as &amp;quot;M4A1 Block III&amp;quot;, but URG-I rifles are NOT an officially adopted configuration, and thus cannot really be referred to as any actual variant of the M4A1 (hence the Super Duty being it's own page, and not a subsection under the [[M16]]).&lt;br /&gt;
&lt;br /&gt;
It is also sold by Geissele as just an upper, to be mounted on any AR-15 lower.&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || Background extras || Berbers|| Same props (in the same configuration) that would later star in The Tomorrow War. || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Tomorrow War]] || [[Chris Pratt]] || Dan || All are just the upper, in 10.5&amp;quot; URG-I configuration, mounted on a BCM lower, suppressed and used with Trijicon MRO red dot sights on Geissele super precision mounts, a Streamlight Protac weaponlights, Magpul PMAGs, MS3 strap slings, Insight AN/PEQ-15, and Rugged Micro 30 7.62 suppressors.|| 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Richardson]] || Charlie || Same configuration as Dan's&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 6]]''||[[Raffi Barsoumian]]||Omar Hamza|| Just the Super Duty upper, mounted on an HK-416 lower|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot;|Appears As&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot;|Notes&lt;br /&gt;
! width=&amp;quot;100&amp;quot;| Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)]]'' || &amp;quot;M4&amp;quot; || Uses a A2 pistol grip and Magpul CTR carbine stock by default, but both can be changed out for other options. Optics, handguards, barrels, muzzle attachments, underbarrel launchers, grips, magazines, and even ammo types are all modular and decided by the player.|| Fictionalized receivers and handguard. || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 3]]'' ||  || Magpul K2 pistol grip, CTR stock, and PMags, as well as KAC sights. || Appears in various configurations, used by NPCs and shown in promotional material, but not available to players. || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Blk_16_rifle_sizeedit_05162023_view2.jpg&amp;diff=1613259</id>
		<title>File:Blk 16 rifle sizeedit 05162023 view2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Blk_16_rifle_sizeedit_05162023_view2.jpg&amp;diff=1613259"/>
		<updated>2023-09-21T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ddc_14.5_rifle_sizeedit_05162023_view1.jpg&amp;diff=1613258</id>
		<title>File:Ddc 14.5 rifle sizeedit 05162023 view1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ddc_14.5_rifle_sizeedit_05162023_view1.jpg&amp;diff=1613258"/>
		<updated>2023-09-21T18:32:57Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613256</id>
		<title>Payday 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613256"/>
		<updated>2023-09-21T18:14:29Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Geissele URG-I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|350px|Glock 17 (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Currently, the model's selector is set to semi-automatic despite firing in fully automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Geissele URG-I==&lt;br /&gt;
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a Geissele URG-I 14.5&amp;quot; upper, and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones.&lt;br /&gt;
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in it's unadorned configuration.]]&lt;br /&gt;
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]&lt;br /&gt;
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613255</id>
		<title>Payday 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613255"/>
		<updated>2023-09-21T18:13:14Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Rifles */ Added Geissele URG-I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|350px|Glock 17 (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Currently, the model's selector is set to semi-automatic despite firing in fully automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Geissele URG-I==&lt;br /&gt;
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a Geissele URG-I 14.5&amp;quot; upper, and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.&lt;br /&gt;
[[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in it's unadorned configuration.]]&lt;br /&gt;
[[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]]&lt;br /&gt;
[[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
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		<updated>2023-09-21T18:12:36Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
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		<updated>2023-09-21T18:11:39Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
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		<updated>2023-09-21T18:06:57Z</updated>

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		<id>https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613249</id>
		<title>Payday 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_3&amp;diff=1613249"/>
		<updated>2023-09-21T18:03:02Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Colt Law Enforcement Carbine */&lt;/p&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Payday 3''&lt;br /&gt;
|picture = Payday3 logo.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= September 21, 2023&lt;br /&gt;
|developer=Overkill Software &amp;lt;br&amp;gt; Starbreeze Studios&lt;br /&gt;
|publisher= Prime Matter&lt;br /&gt;
|platforms=PC, PS5, Xbox Series X/S&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called &amp;quot;Overkill weapons&amp;quot;. These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of &amp;quot;preset weapons&amp;quot;. These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the &amp;quot;preset weapons&amp;quot; and the regular weapons with the same attachments.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 version and renamed to &amp;quot;Stryk 7&amp;quot;, referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|&amp;quot;Glock 7&amp;quot;]] scene from ''Die Hard 2''.&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|350px|Glock 17 (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:PD3 G17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 G17 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Legion==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name &amp;quot;Signature 40&amp;quot;.&lt;br /&gt;
[[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Sig.jpg|thumb|none|600px|&amp;quot;Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!&amp;quot;]]&lt;br /&gt;
[[File:PD3 P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320-M17==&lt;br /&gt;
The [[SIG-Sauer P320-M17]] appears as the &amp;quot;Signature 403&amp;quot;.&lt;br /&gt;
[[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]]&lt;br /&gt;
[[File:PD3 P320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
A silver-coloured [[STI Perfect 10]] appears as the &amp;quot;SP Model 11&amp;quot;. For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''Payday 2'' as the &amp;quot;J&amp;amp;M Castigo 44&amp;quot; (combining its original ''Payday 2'' name with a spoof of [[Smith &amp;amp; Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.''&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:PD3B-M29.jpg|thumb|none|600px|&amp;quot;[[Dirty Harry#Smith &amp;amp; Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 50DS==&lt;br /&gt;
A [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Sforza Bison&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A2]] returns from the previous game, renamed to &amp;quot;SG Compact-7&amp;quot;, taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&amp;amp;K in real life.&lt;br /&gt;
[[File:MP7A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:PD3 MP7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the &amp;quot;ZIV Commando&amp;quot;.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:PD3B-Uzi.jpg|thumb|none|600px|&amp;quot;Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner.&amp;quot; Pictured is the &amp;quot;Kick-Murder&amp;quot; preset for the submachine gun, complete with an Osprey silencer.]]&lt;br /&gt;
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to &amp;quot;FIK PC9&amp;quot;, with the company name &amp;quot;FIK&amp;quot; being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Currently, the model's selector is set to semi-automatic despite firing in fully automatic.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:PD3B-MPX.jpg|thumb|none|600px|&amp;quot;A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff.&amp;quot;]]&lt;br /&gt;
[[File:PD3 MPX.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from ''Payday 2'' under the new name &amp;quot;KU-59&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PD3 AKM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PD3 AKM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] returns as the &amp;quot;VF-7S&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3 SCAR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;CAR-4&amp;quot; returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.&lt;br /&gt;
[[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PD3B-M4.jpg|thumb|none|600px|&amp;quot;The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan.&amp;quot;]]&lt;br /&gt;
[[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in it's default configuration in gameplay.]]&lt;br /&gt;
[[File:PD3 M4A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Equipping the &amp;quot;CQC Barrel&amp;quot; turns the LE Carbine into a [[Mk 18 Mod 0]].&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 901===&lt;br /&gt;
The &amp;quot;Ranged Barrel&amp;quot; is a full 20&amp;quot; [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-191==&lt;br /&gt;
The rather obscure [[QBZ-191]] appears as the &amp;quot;Northwest B-9&amp;quot;. Its description correctly identifies its place of origin and manufacture as China.&lt;br /&gt;
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]]&lt;br /&gt;
[[File:PD3B-QBZ.jpg|thumb|none|600px|&amp;quot;A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A (in EBR chassis)==&lt;br /&gt;
A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the &amp;quot;SA-A144&amp;quot;.&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PD3B-M1.jpg|thumb|none|600px|&amp;quot;This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''&amp;quot;MAKE WAY! FOR THE DOZER!&amp;quot;''''']]&lt;br /&gt;
[[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those &amp;lt;span style=&amp;quot;text-decoration:line-through;&amp;quot;&amp;gt;heisters&amp;lt;/span&amp;gt; ''&amp;quot;SHITHEADS LIKE A F**KING PIANO&amp;quot;''  with his Origin-12]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A stubby variant of the [[Remington Model 870]] also returns, retaining its &amp;quot;Reinfield 880&amp;quot; name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]&lt;br /&gt;
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]]&lt;br /&gt;
[[File:PD3B-870.jpg|thumb|none|600px|&amp;quot;Your old friend Reinfeld's back! Well rounded, pump-action fun awaits.&amp;quot;]]&lt;br /&gt;
[[File:PD3 M870.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
[[File:PD3 M870 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name &amp;quot;Mosconi 12 Classic&amp;quot;.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]], named the &amp;quot;HET-5 Red Fox&amp;quot;, appears as an &amp;quot;Overkill Weapon&amp;quot;. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] appears as the &amp;quot;Marcom Mamba MGL&amp;quot; as an &amp;quot;Overkill weapon&amp;quot; and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard grenade, under the basic name of &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] appears as the &amp;quot;Flashbang Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:PD3 M84.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Turret==&lt;br /&gt;
[[File:PD3 Turret.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Payday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pd3URG1.jpg&amp;diff=1613248</id>
		<title>File:Pd3URG1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pd3URG1.jpg&amp;diff=1613248"/>
		<updated>2023-09-21T18:02:05Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Six_Underground&amp;diff=1603678</id>
		<title>Six Underground</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Six_Underground&amp;diff=1603678"/>
		<updated>2023-08-15T19:56:03Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created&lt;/p&gt;
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&lt;div&gt;#Redirect [[6 Underground]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jack_Ryan_-_Season_2&amp;diff=1601535</id>
		<title>Jack Ryan - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jack_Ryan_-_Season_2&amp;diff=1601535"/>
		<updated>2023-08-02T16:30:47Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Embassy Bunker */&lt;/p&gt;
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&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Jack Ryan - Season 2&lt;br /&gt;
|picture = JRS2.jpg&lt;br /&gt;
|caption = Video Cover&lt;br /&gt;
|country = [[Image:USA.jpg|border|23px]] United States&lt;br /&gt;
|genre = Drama/Crime&lt;br /&gt;
|date= 2019&lt;br /&gt;
|language =  English&lt;br /&gt;
|studio= Amazon Studios&lt;br /&gt;
|episodes=8&lt;br /&gt;
|character1=[[Jack Ryan]]&lt;br /&gt;
|actor1=[[John Krasinski]]&lt;br /&gt;
|character2=Matice&lt;br /&gt;
|actor2=[[John Hoogenakker]] &lt;br /&gt;
|character3=James Greer&lt;br /&gt;
|actor3=[[Wendell Pierce]]&lt;br /&gt;
|character4=Harriet Baumann&lt;br /&gt;
|actor4= [[Noomi Rapace]]&lt;br /&gt;
|character5=Jost Van Der Byl&lt;br /&gt;
|actor5=[[Arnold Vosloo]]&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|2|Jack Ryan (TV Series){{!}}Jack Ryan}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols= &lt;br /&gt;
  &lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is seen used by several characters, including Eprius mercenary Jost Van Der Byl ([[Arnold Vosloo]]) and James Greer ([[Wendell Pierce]]).&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|none|300px|Current American made Beretta 92FS - 9x19mm. Note the slanted dust cover, recurved backstrap and hex grip screws which distinguish this from earlier versions.]]&lt;br /&gt;
[[File:JRS2E02_11.jpg|thumb|none|600px|Jost Van Der Byl ([[Arnold Vosloo]]) pulls the Beretta 92FS in &amp;quot;Tertia Optio&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:JRS2E08 01.jpg|thumb|none|600px|James Greer ([[Wendell Pierce]]) with the 92FS after Jack finds him near the end of &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
[[File:Beretta92FSCustom.jpeg|thumb|none|300px|Beretta 92F (Custom Reverse Two-Tone) - 9x19mm]]&lt;br /&gt;
[[File:JRS2E01 06.jpg|thumb|none|600px|A masked Max Schenkel ([[Tom Wlaschiha]]) confronts Captain Filiberto Ramos of the Bolivarian National Police near the end of &amp;quot;Cargo&amp;quot; (S2E01).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion ==&lt;br /&gt;
In &amp;quot;Cargo&amp;quot; (S2E01), DSS agents appear to be armed with the [[Beretta 92FS|Beretta 92FS Centurion]] pistols during an ambush.&lt;br /&gt;
[[Image:Beretta92Centurion.jpg|thumb|none|300px|Beretta 92FS Centurion - 9mm]]&lt;br /&gt;
[[File:JRS2E01_04.jpg|thumb|none|600px|In &amp;quot;Cargo&amp;quot; (S2E01), DSS agent appears to be armed with a [[Beretta 92FS|Beretta 92FS Centurion]] pistol during an ambush.]]&lt;br /&gt;
[[File:JRS2E01_08.jpg|thumb|none|600px|In &amp;quot;Cargo&amp;quot; (S2E01), another DSS agent uses the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen with various characters in the season including Jack Ryan ([[John Krasinski]]), Matice ([[John Hoogenakker]]), Mike November ([[Michael Kelly]]), and James Greer ([[Wendell Pierce]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:JRS2E02 00.jpg|thumb|none|600px|A Marine Security Guard pulls a [[Glock 17]] while confronting a suspicious vehicle in &amp;quot;Tertia Optio&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:JRS2E02_08.jpg|thumb|none|600px|Jack Ryan ([[John Krasinski]]) holds the Glock on Harriet in &amp;quot;Tertia Optio&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:JRS2E02_09.jpg|thumb|none|600px|A closeup of Jack Ryan ([[John Krasinski]]) with the [[Glock 17]] in &amp;quot;Tertia Optio&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:JRS2E04 08.jpg|thumb|none|600px|In &amp;quot;Dressed to Kill&amp;quot; (S2E04), Jack pulls the [[Glock 17]] .]]&lt;br /&gt;
[[File:JRS2E06 00.jpg|thumb|none|600px|A Venezuelan soldier armed with a [[Glock 17]] detains Greer and John in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:JRS2E06 10.jpg|thumb|none|600px|A closeup of the [[Glock 17]]  held by Matice ([[John Hoogenakker]]) in &amp;quot;Persona non Grata&amp;quot; (S2E06). Note the lack of markings.]]&lt;br /&gt;
[[File:JRS2E06 21.jpg|thumb|none|600px|The [[Glock 17]]  is held by James Greer ([[Wendell Pierce]]) while hiding in a car trunk in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:JRS2E07 201.jpg|thumb|none|600px|Caracas Chief of Station Mike November ([[Michael Kelly]]) confronts a traitor in &amp;quot;Dios y Federacion&amp;quot; (S2E07).]]&lt;br /&gt;
[[File:JRS2E08 02.jpg|thumb|none|600px|Coyote ([[Allan Hawco]]) conducts a brass check in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 with Evolution suppressor.jpg|thumb|none|350px|Suppressed Glock 17 (3rd Gen) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS2E05 04.jpg|thumb|none|600px|Max uses his suppressed Glock to warn Harriet off in &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
[[File:GLOCK Timeline 1988.jpg|thumb|none|350px|Glock 17 (early second generation model from 1988) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS2E05 00.jpg|thumb|none|600px|Harriet Baumann ([[Noomi Rapace]]) takes a loaded Glock 17 in the middle of &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact Tactical==&lt;br /&gt;
Max uses what appears to be a [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Compact Tactcal|H&amp;amp;K USP Compact Tactical]] as well.&lt;br /&gt;
[[Image:usp comp tact.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP Compact Tactical - .45 ACP]]&lt;br /&gt;
[[File:JRS2E04 03.jpg|thumb|none|600px|In &amp;quot;Dressed to Kill&amp;quot; (S2E04), Max cleans the pistol.]]&lt;br /&gt;
[[File:JRS2E05 03.jpg|thumb|none|600px|Max with the pistol in &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is used by Jack during a confrontation with Max in &amp;quot;Blue Gold&amp;quot; (S2E05).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W659 RD-MrPink.jpg|thumb|none|350px|Smith &amp;amp; Wesson 659 - 9x19mm.]]&lt;br /&gt;
[[File:JRS2E05 104.jpg|thumb|none|600px|The Smith &amp;amp; Wesson 659 used by Jack during a confrontation with Max in &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A [[SIG-Sauer P228]] pistol is seen used by Harriet Baumann ([[Noomi Rapace]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:JRS2E04 04.jpg|thumb|none|600px|In &amp;quot;Dressed to Kill&amp;quot; (S2E04), Harriet Baumann ([[Noomi Rapace]]) ''kindly'' warns Jack with the P228.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
What appears to be a [[Taurus PT92]] appears briefly in &amp;quot;Dios y Federacion&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|300px|Taurus PT92AF - 9x19mm. This is the latest model of the PT92AF with an accessory rail, safety lock and larger trigger guard.]]&lt;br /&gt;
[[File:JRS2E07 04.jpg|thumb|none|600px|The Taurus PT92 in a canvas bag. Note the frame mounted safety lever, distinguishing the handgun from the [[Beretta 92FS]].]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns= &lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Venezuelan soldiers are armed with IMI [[Uzi]] submachine guns, first seen in &amp;quot;Persona non Grata&amp;quot; (S2E06). &lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:JRS2E06 00.jpg|thumb|none|600px|A soldier detains Greer and Jack in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:JRS2E06 01.jpg|thumb|none|600px|A soldier keep an eye on Greer and Jack in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] is carried by Jack as well as CIA Special Activities Division operators Coyote and Disco ([[Victor Rasuk]]) with Marcus Bishop ([[Jovan Adepo]]) using it near the end of the season. The rifles used by the SAD team are equipped with EOTech sights, FAB Defese FGR 3 tri-rail foregrips, FAB Defense buttstocks and FAB Defense magwell grips, while the one Jack uses during the prison camp raid has a carry handle-mounted ACOG, SureFire rail handguard, vertical foregrip, and flashlight. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:JRS2E03 02.jpg|thumb|none|600px|Disco ([[Victor Rasuk]]) uses the [[M4A1 Carbine]] in &amp;quot;Orinoco&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:JRS2E04 01.jpg|thumb|none|600px|In &amp;quot;Dressed to Kill&amp;quot; (S2E04), a young boy holds the [[M4A1 Carbine]] that was carried by Bishop.]]&lt;br /&gt;
[[File:JRS2E05 02.jpg|thumb|none|600px|Coyote holds the M4A1 Carbine in &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
[[File:JRS2E07 01.jpg|thumb|none|600px|Jack with the carbine when he leads a raid on a political prison camp in &amp;quot;Dios y Federacion&amp;quot; (S2E07).]]&lt;br /&gt;
[[File:JRS2E08 03.jpg|thumb|none|600px|Bishop holds his carbine as he confronts a wounded Bastos in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47#AK-47|AK-47]] is seen leaning against a tree in a Fuerzas Armada de Liberacion camp in &amp;quot;Tertia Optia&amp;quot; (S2E02).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|Type 1 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:JRS2E02 02.jpg|thumb|none|600px|The unloaded AK in a FAL camp at the start of &amp;quot;Tertia Optia&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] with modern assault rifle furniture is seen in the OP sequence. &lt;br /&gt;
&lt;br /&gt;
[[File:JRS04OP 01.jpg|thumb|none|600px|The AKM with rails and Magpul-type stock in the OP sequence.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
An &amp;quot;[[AKMSU]]&amp;quot; is seen with one Eprius mercenary in &amp;quot;Dios y Federacion&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|Converted AKM pistol - 7.62x39mm. This is a blank adapted full auto transferable AKM pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[File:JRS2E07 02.jpg|thumb|none|600px|The Eprius merc with the AKMSU in &amp;quot;Dios y Federacion&amp;quot; (S2E07).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Mateos Bastos ([[Eduar Salas]]) uses a [[Colt Model 933]] while working with the Venezuelan Army on anti-guerrilla ops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JRS2E02_07.jpg|thumb|none|600px|Mateos uses the 933 rifle in &amp;quot;Tertia Optia&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Matisse uses a [[Colt Model 733]] with a FAB Defense FGR-3 buttstock and handguard, foregrip, and Aimpoint red dot sight during the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|none|450px|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.]]&lt;br /&gt;
[[File:JRS2E03 03.jpg|thumb|none|600px|Matisse uses the Colt Model 733 with a foregrip, Aimpoint red dot sight and FAB Defense buttstock in &amp;quot;Orinoco&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:JRS2E05 01.jpg|thumb|none|600px|Matisse holds the Colt Model 733 in &amp;quot;Blue Gold&amp;quot; (S2E05).]]&lt;br /&gt;
[[File:JRS2E06 03.jpg|thumb|none|600px|A Marine guarding the US Embassy entrance in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
&lt;br /&gt;
==Colt XM177==&lt;br /&gt;
Jack and Mike are seen with [[Colt XM177]]s during the raid on the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08). Mike's has an A1 flash hider rather than the standard flash suppressor like Jack's. This also presents a continuity error in Jack's case as he was seen loading up an [[M4A1]] in the helicopter on the way there.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|none|XM177 Carbine (AKA Colt Model 610) - 5.56x45mm. In USAF service, this weapon was known as the GAU-5/A.]]&lt;br /&gt;
[[File:JRS2E08 04.jpg|thumb|none|600px|Jack is seen firing the XM177 in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
[[File:JRS2E08 00.jpg|thumb|none|600px|''&amp;quot;Can we go now?&amp;quot;''&amp;lt;br&amp;gt;Mike with the XM177 during the raid on the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08). Note 10&amp;quot; barrel with A1 flash hider and lack of forward assist or fencing on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN FNC]] is seen briefly with PNB officers reinforcing Presidential Honor Guard forces inside the grounds of the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FNC.jpg|thumb|none|500px|FN FNC - 5.56x45mm.]]&lt;br /&gt;
[[File:JRS2E08 13.jpg|thumb|none|600px|PNB officers keep an eye on the gates of the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil|IMI Galil AR]] is the main rifle used by Venezuelan forces in addition to most Eprius mercenaries. Bishop also uses it briefly in &amp;quot;Persona Non Grata&amp;quot; (S2E06). Since the South American scenes are shot in Colombia, the armorers are able to access the Galils.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[File:JRS2E01_03.jpg|thumb|none|600px|In &amp;quot;Cargo&amp;quot; (S2E01), a Galil AR is used during an ambush.]]&lt;br /&gt;
[[File:JRS2E02_03.jpg|thumb|none|600px|Venezuelan forces use the rifle in &amp;quot;Tertia Optia&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:JRS2E03 00.jpg|thumb|none|600px|An Eprius mercenary searches for intruders at the end of &amp;quot;Orinoco&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:JRS2E06 06.jpg|thumb|none|600px|In &amp;quot;Persona Non Grata&amp;quot; (S2E06), Bishop uses the Galil AR .]] &lt;br /&gt;
[[File:JRS2E06 08.jpg|thumb|none|600px|In &amp;quot;Persona Non Grata&amp;quot; (S2E06), Marcus Bishop ([[Jovan Adepo]]) with the Galil AR.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] is used by SCO19 CTSFO operators in &amp;quot;Dressed to Kill&amp;quot; (S2E04).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX 11.5.jpg|thumb|none|450px|SIG-Sauer MCX SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JRS2E04 02.jpg|thumb|none|600px|A CTSFO operator makes an arrest at the end of &amp;quot;Dressed to Kill&amp;quot; (S2E04).]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.58 Tactical==&lt;br /&gt;
A SA Vz.58 Tactical is seen with some Venezuelan Army soldiers in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[File:Savz58 tactical.jpg|thumb|none|400px|SA Vz. 58 Tactical with railed handguards and a M4-style buttstock - 7.62x39mm ]]&lt;br /&gt;
[[File:JRS2E08 05.jpg|thumb|none|600px|An armed Venezuelan Army soldier ''secures'' a polling table in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
The [[SIG SG 551]] is seen with some Venezuelan Army soldiers in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[File:JRS2E08 08.jpg|thumb|none|600px|The Venezuelan Army soldier shot by Jack and the SAC operators in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
[[File:JRS2E08 09.jpg|thumb|none|600px|Venezuelan Army soldier shot by Jack and the SAC operators in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AR-15==&lt;br /&gt;
An AR-15 type carbine with a free-float rail handguard is seen with US Marine Corp personnel at the embassy in Caracas. It's not seen very clearly, making identification difficult.&lt;br /&gt;
&lt;br /&gt;
[[File:JRS2E01 02.jpg|thumb|none|600px|Marines guarding the US Embassy perimeter in downtown Caracas in &amp;quot;Cargo&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:JRS2E02 01.jpg|thumb|none|600px|A MSG aims his carbine at a suspicious vehicle in &amp;quot;Tertia Optio&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Galil 7.62==&lt;br /&gt;
A [[Galil|Galil 7.62]] is seen with some Venezuelan soldiers. Since parts of the season were shot in Colombia, the armorers have access to Indumil or IMI-made Galils.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil 7.62SAR Cropped.jpg|thumb|450px|none|IMI Galil AR - 7.62x51mm]]&lt;br /&gt;
[[File:JRS2E06 02.jpg|thumb|none|600px|The Galil 7.62 AR with a Venezuelan soldier in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
&lt;br /&gt;
=Muzzleloaders=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
What seems to be a [[Brown Bess Flintlock Musket]] is used by the Presidential Honor Guard on guard duty inside and out the Miraflores Palace.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Brown Bess Flintlock Musket - .75 caliber.]]&lt;br /&gt;
[[File:JRS2E01 01.jpg|thumb|none|600px|PHG soldiers in ceremonial uniforms outside the Miraflores palace in &amp;quot;Cargo&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:JRS2E08 12.jpg|thumb|none|600px|Closeup of the musket inside the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
Max uses a suppressed [[AR-15]]-type sniper rifle in Season 2's premiere &amp;quot;Cargo&amp;quot; (S2E01). The rifle also has a FAB Defense magwell grip and an upper receiver that is marked &amp;quot;SR-16 M4&amp;quot;, which suggests that the rifle may be an airsoft replica. &lt;br /&gt;
&lt;br /&gt;
[[File:M16DMR.jpg|thumb|none|450px|Knight's Armament SR-15 in DMR configuration - 5.56x45mm NATO]] &lt;br /&gt;
[[File:JRS2E01_11.jpg|thumb|none|600px|In &amp;quot;Cargo&amp;quot; (S2E01), Max uses a suppressed [[AR-15]]-type sniper rifle.]] &lt;br /&gt;
[[File:JRS2E01 00.jpg|thumb|none|600px|Closeup of the Stoner SR-16 M4 markings and the fire selector. Notice the selector is not all the way over. Also note the take down pins are screws, strongly indicating that this is an airsoft gun.]]&lt;br /&gt;
[[File:JRS2E01_14.jpg|thumb|none|600px|Max retreats from an ambush with the suppressed [[AR-15]]-type sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
A Remington M24 is seen with SCO19 snipers in downtown London in &amp;quot;Dressed to Kill&amp;quot; (S2E04), which is unusual since they're not known to use it as their standard sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:JRS2E04 00.jpg|thumb|none|600px|A SCO19 sniper keeps an eye on the streets in &amp;quot;Dressed to Kill&amp;quot; (S2E04).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M3==&lt;br /&gt;
The [[Browning M3]] is seen mounted on a Venezuelan Army vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|450px|none|Browning M3 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:JRS2E06 04.jpg|thumb|none|600px|The VA KM450 truck with the machine gun mounted in &amp;quot;Persona non Grata&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:JRS2E07 03.jpg|thumb|none|600px|A VA truck being used to attack a CIA safehouse in &amp;quot;Diyos y Federacion&amp;quot; (S2E07).]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
[[FN_MAG#M240_Machine_Gun|M240D]] machine guns with spade grips are seen mounted on US military Black Hawks.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:JRS2E06 16.jpg|thumb|none|600px|In &amp;quot;Persona Non Grata&amp;quot; (S2E06), M2400D machine guns with spade grips are seen mounted on US military Black Hawks.]]&lt;br /&gt;
[[File:JRS2E08 201.jpg|thumb|none|600px|In &amp;quot;Strongman&amp;quot; (S2E08), an M240D machine gun with spade grips seen mounted on the Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249==&lt;br /&gt;
The [[M249]] is seen mounted as a door gun on a Black Hawk when Jack, Mike and the SAC element raid Miraflores near the end of &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[File:New Model M249.jpg|thumb|none|450px|FNH USA M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JRS2E08 10.jpg|thumb|none|600px|The LMG fired on incoming VA soldiers in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
[[File:JRS2E08 208.jpg|thumb|none|600px|The [[M249]] is seen mounted as a door gun on a Black Hawk in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx Close-In Weapon System==&lt;br /&gt;
A Phalanx Close-In Weapon System is seen on board the USS Rafael Peralta in the Carribean Sea at the end of &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx Block 1A.jpg|thumb|none|300px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[File:JRS2E08 14.jpg|thumb|none|600px|The Phalanx CIWS on the deck of the USS Rafael Peralta in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
The [[M72 LAW]] is used by Mike when a safehouse in raided in &amp;quot;Dios y Federacion&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72OldModel.jpg|thumb|none|450px|Early production M72 LAW (inert drill version) - 66mm]]&lt;br /&gt;
[[File:JRS2E07 00.jpg|thumb|none|600px|Mike aims the LAW at an incoming Venezuelan Army truck in &amp;quot;Dios y Federacion&amp;quot; (S2E07).]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
A [[M26 hand grenade]] is seen with Jack when taking on armed Unidad de Operaciones Tácticas Especiales (UOTE) operators and PHG officers in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:JRS2E08 206.jpg|thumb|none|600px|In &amp;quot;Strongman&amp;quot; (S2E08), Disco hands off the grenade to Mike.]]&lt;br /&gt;
[[File:JRS2E08 06.jpg|thumb|none|600px|Jack preps the grenade near the end of &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==M33 Hand Grenade==&lt;br /&gt;
A M33 Hand Grenade is seen as a continuity error on Jack's use of the M26 in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[Image: M33HG.jpg|thumb|none|300px|M33 Fragmentation hand grenade]]&lt;br /&gt;
[[File:JRS2E08 07.jpg|thumb|none|600px|The primed M33 used at the end of &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is seen in the OP sequence.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:JRS04OP 00.jpg|thumb|none|600px|The M67 in the OP sequence.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
A [[M83 Smoke Grenade]] is seen used by the BNP against anti-government protestors in &amp;quot;Strongman&amp;quot; (S2E08).&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[File:JRS2E08 11.jpg|thumb|none|600px|The M83 hurled at protestors outside the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
What seems to be a [[DefTech 37mm launcher]] is used by BNP officers in &amp;quot;Strongman&amp;quot; (S2E08) to fire smoke grenades and disperse anti-Reye protest groups.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|none|450px|Defense Technologies/Federal Laboratories launcher 37mm with fixed stock]]&lt;br /&gt;
[[File:JRS2E08 13.jpg|thumb|none|600px|The LTL grenade launcher fired to launch smoke grenades outside the Miraflores in &amp;quot;Strongman&amp;quot; (S2E08).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Embassy Bunker==&lt;br /&gt;
In &amp;quot;Persona Non Grata&amp;quot; (S2E06), Mike accesses the underground bunker of the US embassy, which contains cash, alcohol and several firearms.&lt;br /&gt;
&lt;br /&gt;
[[File:JRS2E06 18.jpg|thumb|none|600px|In &amp;quot;Persona Non Grata&amp;quot; (S2E06), Mike accesses the underground bunker of the US embassy, which contains cash, alcohol and several firearms.]] &lt;br /&gt;
[[File:JRS2E06 05.jpg|thumb|none|600px|Closeup of the gun rack while Jack secures a carbine. To the left is a row of what appear to be [[Mossberg 590]] shotguns, and on the right we can see [[M16A4]] assault rifles, all fitted with the KAC M5 RAS handguard and loaded with Magpul PMAGs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Amazon Prime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jack_Ryan_-_Season_4&amp;diff=1593264</id>
		<title>Jack Ryan - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jack_Ryan_-_Season_4&amp;diff=1593264"/>
		<updated>2023-07-28T02:19:53Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Unknown */ changed to unknown AR-15 and mentioned bizarre SMR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Jack Ryan - Season 4&lt;br /&gt;
|picture = JRS4.jpg&lt;br /&gt;
|caption = Video Cover&lt;br /&gt;
|country = [[Image:USA.jpg|border|23px]] United States&lt;br /&gt;
|genre = Drama/Crime/Espionage&lt;br /&gt;
|date= 2023&lt;br /&gt;
|language =  English&lt;br /&gt;
|studio= Amazon Studios&lt;br /&gt;
|episodes=6&lt;br /&gt;
|character1=[[Jack Ryan]]&lt;br /&gt;
|actor1=[[John Krasinski]] &lt;br /&gt;
|character2=James Greer&lt;br /&gt;
|actor2=[[Wendell Pierce]]&lt;br /&gt;
|character3=Mike November&lt;br /&gt;
|actor3= [[Michael Kelly]]&lt;br /&gt;
|character4=Cathy&lt;br /&gt;
|actor4= [[Abbie Cornish]] &lt;br /&gt;
|character5=Domingo Chavez&lt;br /&gt;
|actor5= [[Michael Peña]] &lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Jack Ryan (TV Series){{!}}Jack Ryan}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols= &lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen in &amp;quot;Triage&amp;quot; with a covert operator.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS04E01 04.jpg|thumb|none|600px|A covert operator infiltrating Lagos in &amp;quot;Triage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier==&lt;br /&gt;
A [[Beretta 92FS Brigadier]] is seen used by armed guards at the Wukong Casino in &amp;quot;Wukong&amp;quot;.&lt;br /&gt;
[[Image:92FS Brigadier pistol.jpg|thumb|none|300px|Beretta 92FS Brigadier - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS04E05 12.jpg|thumb|none|600px|A guard in &amp;quot;Wukong&amp;quot; checks a parked SUV.]]&lt;br /&gt;
[[File:JRS04E05 13.jpg|thumb|none|600px|Armed guards in an underground vault. Note the heavier slide.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
Domingo Chavez ([[Michael Peña]]) carries an [[FNP-45]] Tactical pistol with a Trijicon RMR red dot sight as his sidearm of choice for Season 4.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight .45 ACP]]&lt;br /&gt;
[[File:JackRyanS4E01 06.jpg|thumb|none|600px|Domingo Chavez ([[Michael Peña]]) uses an [[FNP-45]] Tactical pistol with a Trijicon RMR red dot sight during a shootout in &amp;quot;Triage&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is a recurring sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS04E03 03.jpg|thumb|none|600px|A Federal Ministerial Police (PGM) officer in a tactical unit with his sidearm in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E04 12.jpg|thumb|none|600px|The Glock 17 used in &amp;quot;Bethesda&amp;quot; by Josip Olafsky (Visar Vishka).]]&lt;br /&gt;
[[File:JRS04E04 13.jpg|thumb|none|600px|Mike November ([[Michael Kelly]]) uses Josip's own sidearm against him.]]&lt;br /&gt;
[[File:JRS04E05 16.jpg|thumb|none|600px|In &amp;quot;Wukong&amp;quot;, Chao Fah ([[Louis Ozawa Changchien]]) opens fire in the underground vault.]]&lt;br /&gt;
[[File:JRS04E05 14.jpg|thumb|none|600px|James Greer (Wendell Pierce) uses a Glock to get Dominic's wife to shut up during a raid.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|300px|4th Generation Glock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:JRS04E06 01.jpg|thumb|none|600px|James takes out a terrorist at the American-Mexican land border crossing in Texas in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E06 02.jpg|thumb|none|600px|Jack scopes out deserted cars for active threats.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock-17-with-Suppressor.jpg|thumb|none|400px|Glock 17 (3rd Generation) with suppressor - 9x19mm]]&lt;br /&gt;
[[File:JRS04E04 09.jpg|thumb|none|600px|Jack fires the suppressed Glock 17 in &amp;quot;Bethesda&amp;quot; during a raid in Croatia.]]&lt;br /&gt;
[[File:JRS04E04 10.jpg|thumb|none|600px|Katarina Celar (Katarina Cas) takes the Glock from Jack.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
What appears to be a suppressed [[Heckler &amp;amp; Koch P30L]] pistol is used by Domingo Chavez ([[Michael Peña]]).&lt;br /&gt;
&lt;br /&gt;
[[File:P30L with suppressor.jpg|thumb|400px|none|Heckler &amp;amp; Koch P30L w/ suppressor - 9x19mm]]&lt;br /&gt;
[[File:JackRyanS4E01 07.jpg|thumb|none|600px|What appears to be a suppressed [[Heckler &amp;amp; Koch P30L]] pistol is used by Domingo Chavez ([[Michael Peña]]) during a confrontation with Jack Ryan in &amp;quot;Triage&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:JackRyanS4E02 01.jpg|thumb|none|600px|The suppressed [[Heckler &amp;amp; Koch P30L]] pistol is seen in the hands of Domingo Chavez ([[Michael Peña]]) in &amp;quot;Convergence&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP9]] is seen in a safe in &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP9 - 9x19mm]]&lt;br /&gt;
[[File:JRS04E03 04.jpg|thumb|none|600px|The VP9 in a safe in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
Chao uses a [[Springfield Armory XD|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] pistol as his sidearm in &amp;quot;Triage&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:XDM5.25.jpg|thumb|none|300px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 5.25 – .45 ACP]]&lt;br /&gt;
[[File:JackRyanS4E01 02.jpg|thumb|none|600px|Chao uses a [[Springfield Armory XD|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] pistol during the pier shootout in &amp;quot;Triage&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
A [[Walther P99]] is seen in &amp;quot;Proof of Concept&amp;quot; with a Southeast Asian contractor in Shan State.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[File:JRS04E06 08.jpg|thumb|none|600px|The P99 in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
[[Brügger &amp;amp; Thomet MP9]]s with silencers are used by Jack, Chavez and Mike in Croatia in &amp;quot;Bethesda&amp;quot;.&lt;br /&gt;
[[File:B&amp;amp;T MP9 suppressed.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 with suppressor, red dot scope and unfolded stock - 9x19mm]]&lt;br /&gt;
[[File:JRS04E04 01.jpg|thumb|none|600px|Jack and Mike aiming the silenced MP9s in &amp;quot;Bethesda&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E04 02.jpg|thumb|none|600px|Another shot of Jack and Mike with the silenced MP9s.]]&lt;br /&gt;
[[File:JRS04E04 03.jpg|thumb|none|600px|Jack clears a room on the boat.]]&lt;br /&gt;
[[File:JRS04E04 04.jpg|thumb|none|600px|Mike clears the staircase.]]&lt;br /&gt;
[[File:JRS04E04 06.jpg|thumb|none|600px|Jack with the silenced MP9 during a raid on an underground party.]]&lt;br /&gt;
[[File:JRS04E04 05.jpg|thumb|none|600px|Chavez with his silenced MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
In &amp;quot;Bethesda&amp;quot;, an armed man is seen with the [[CZ Scorpion Evo 3 A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:JRS04E04 11.jpg|thumb|none|600px|An armed man on guard duty in &amp;quot;Bethesda&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
Chavez uses a suppressed [[Heckler &amp;amp; Koch UMP9]] with Picatinny rails while operating in Shan State in &amp;quot;Wukong&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK UMP Suppressed 9mm.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 with RIS rail and suppressor - .45 ACP]]&lt;br /&gt;
[[File:Domingo Chavez UMP9.jpg|thumb|none|600px|Chavez carrying a Heckler &amp;amp; Koch UMP9 prior to the raid in a BTS photo.]]&lt;br /&gt;
[[File:JRS04E05 02.jpg|thumb|none|600px|Chavez clears the underground parking lot in &amp;quot;Wukong&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E05 03.jpg|thumb|none|600px|Chavez examines a room.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is used by a Southeast Asian contractor in &amp;quot;Wukong&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:JRS04E05 01.jpg|thumb|none|600px|The Uzi being fired in &amp;quot;Wukong&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] with modern assault rifle furniture is seen in the OP sequence. One with regular furniture appears to be used in &amp;quot;Proof of Concept&amp;quot; at the American-Mexican land border crossing.&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04OP 01.jpg|thumb|none|600px|The AKM with rails and Magpul-type stock in the OP sequence.]]&lt;br /&gt;
[[File:JRS04E06 07.jpg|thumb|none|600px|The wounded terrorist taken out by Chavez in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-type rifle==&lt;br /&gt;
An [[AKS-47|AKS]]-type rifle is used by a terrorist in &amp;quot;Proof of Concept&amp;quot; at the American-Mexican land border crossing.&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04E06 06.jpg|thumb|none|600px|The dropped AKS rifle in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
An [[AK-74M]] is seen in &amp;quot;Triage&amp;quot; with a Nigerian soldier. Southeast Asian contractors use them in Shan State, Myanmar from &amp;quot;Covergence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|400px|none|AK-74M, left side - 5.45x39mm]]&lt;br /&gt;
[[File:JRS04E01 05.jpg|thumb|none|600px|The AK-74M in &amp;quot;Triage&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E02 00.jpg|thumb|none|600px|The SEA contractor with the AK-74M in &amp;quot;Convergence&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E03 02.jpg|thumb|none|600px|A SEA contractor in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal SLR-104UR==&lt;br /&gt;
The [[Arsenal SLR-104UR]] is used by Jack in Shan State in &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal SLR104UR.jpg|thumb|none|400px|Arsenal SLR104UR with solid folding stock - 5.45x39mm]]&lt;br /&gt;
[[File:JRS04E05 07.jpg|thumb|none|600px|Jack with the carbine in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E05 08.jpg|thumb|none|600px|A better shot of the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal SLR-107UR==&lt;br /&gt;
An [[Arsenal SLR-107UR]] is seen with a terrorist at the American-Mexican land border crossing in Texas in &amp;quot;Proof of Concept&amp;quot;.&lt;br /&gt;
[[File:SLR-107UR.jpeg|thumb|none|400px|Arsenal SLR-107UR - 7.62x39mm]]&lt;br /&gt;
[[File:JRS04E06 03.jpg|thumb|none|600px|The SLR-107UR in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Century Arms C39 V2==&lt;br /&gt;
A [[Century Arms C39 V2]] is seen in &amp;quot;Convergence&amp;quot; with a Southeast Asian contractor. Caucasian and African contractors are seen with the C39 V2 in &amp;quot;Wukong&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:C39v2Magpul.jpg|thumb|none|400px|Century Arms C39 V2 fitted with Magpul MOE Furniture - 7.62x39mm]] &lt;br /&gt;
[[File:JRS04E02 00.jpg|thumb|none|600px|The SEA contractor with the C39V2 in &amp;quot;Convergence&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E05 09.jpg|thumb|none|600px|Armed contractors on a RHIB in &amp;quot;Wukong&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Some Nigerian soldiers use the [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px| Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E01 00.jpg|thumb|none|600px|A Nigerian soldier shot during a raid in &amp;quot;Triage&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E01 01.jpg|thumb|none|600px|Another angle of the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JRS04E01 07.jpg|thumb|none|600px|The SOG team open fire at Yucatan State Police.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The [[IWI Tavor CTAR-21]] is seen with Royal Thai Air Force Security Command at Don Muang Royal Thai Air Force Base in &amp;quot;Proof of Concept&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E06 10.jpg|thumb|none|600px|RTAFSC airmen check a suspicious vehicle in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E06 11.jpg|thumb|none|600px|Another shot of RTAFSC airmen checking Mike. Note that they're not wearing actual digital camos used by the actual RTAF.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
A [[M16A1]] rifle appears to be used by a terrorist in &amp;quot;Proof of Concept&amp;quot; at the American-Mexican land border crossing.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E06 12.jpg|thumb|none|600px|A terrorist is taken out by Jack and Mike in &amp;quot;Proof of Concept&amp;quot;. It appears to be a bit bent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt CAR-15==&lt;br /&gt;
A [[Colt CAR-15]] carbine appears to be used by a terrorist in &amp;quot;Proof of Concept&amp;quot; at the American-Mexican land border crossing.&lt;br /&gt;
&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|400px|Colt CAR-15 - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E06 05.jpg|thumb|none|600px|The terrorist fires the CAR-15 in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Suppressed [[Mk 18 Mod 0]]s are seen carried by Chavez's operatives in &amp;quot;Triage&amp;quot;. PGM officers in tactical units use them in Mexico, first seen in &amp;quot;Sacrifice&amp;quot;. Chavez uses one at the American-Mexican land border crossing in &amp;quot;Proof of Concept&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:JackRyanS4E01 01.jpg|thumb|none|600px|Suppressed Mk 18s are seen carried by operatives in &amp;quot;Triage&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:JRS04E03 05.jpg|thumb|none|600px|A Mk 18 is picked up in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E03 06.jpg|thumb|none|600px|A PGM officer is deployed in a raid with Mike November.]]&lt;br /&gt;
[[File:JRS04E06 04.jpg|thumb|none|600px|Chavez opens fire at an armed terrorist in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Suppressed [[M4A1]]s are used by Chavez's SOG team during the Progreso Port shootout in &amp;quot;Triage&amp;quot;.&lt;br /&gt;
[[File:M4A1 with suppressor.jpg|thumb|none|500px|Colt M4A1 with suppressor - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E01 06.jpg|thumb|none|600px|A suppressed M4A1 in &amp;quot;Triage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AR variant==&lt;br /&gt;
Jack uses an extraordinarily short AR-15 variant fitted with what is clearly a Geissele SMR Mk16 handguard, but in a length not offered on Geissele's website. Note that it is only long enough for three M-LOK rail segments, whereas the shortest SMR handguards available are still long enough for four.&lt;br /&gt;
[[File:JRS04E05 05.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:JRS04E05 06.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] is used in &amp;quot;Proof of Concept&amp;quot; by a terrorist at the American-Mexican land border crossing.&lt;br /&gt;
[[File:Sawed off exposed hammers.jpg|thumb|none|350px|Sawed off side by side shotgun with exposed hammers - 12 gauge]]&lt;br /&gt;
[[File:JRS04E06 00.jpg|thumb|none|600px|The sawed-off shotgun fired at a Customs and Border Protection (CBP) officer in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Muzzleloaders=&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04E01 02.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:JRS04E01 03.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04E05 17.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK417]] is used in &amp;quot;Sacrifice&amp;quot; by Tin Tun (Jim Lau) to execute Chao.&lt;br /&gt;
&lt;br /&gt;
[[File:HK417 12MOD.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel, scope, Harris bipod and suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:JRS04E05 04.jpg|thumb|none|600px|The suppressed HK417 to shoot Chao in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
A [[Steyr SSG 69]] with an OD body and no scope is used by Chavez in &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SSG 69 OD body no scope.jpg|thumb|none|500px|Steyr SSG 69 (OD Body) with no scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:JRS04E03 00.jpg|thumb|none|600px|Chavez practices firing the SSG 69 in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E03 01.jpg|thumb|none|600px|Good shot of the body.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on Yucatan State Police motorboats in &amp;quot;Triage&amp;quot; (S4E01). It appears that this weapon is actually a mockup. They're seen with Southeast Asian contractors using Land Rover pickup-type trucks in &amp;quot;Wukong&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB .50 BMG]]&lt;br /&gt;
[[File:JackRyanS4E01 03.jpg|thumb|none|600px|What appears to be a [[Browning M2HB]] machine gun is seen mounted on motorboats in &amp;quot;Triage&amp;quot; (S4E01). It appears that this is an acetylene gas-firing mockup.]]&lt;br /&gt;
[[File:JRS04E05 00.jpg|thumb|none|600px|The Land Rover-type trucks with the M2HB in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E05 01.jpg|thumb|none|600px|The M2HB being fired.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Dual [[Browning M2 Aircraft]] HMGs are mounted on a MD Helicopters MD 500 in &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:JRS04E05 15.jpg|thumb|none|600px|The MD Helicopters MD 500 taking off in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
A [[Mk 46 Mod 0]] appears to be used in &amp;quot;Proof of Concept&amp;quot; by a CBP officer.&lt;br /&gt;
[[Image:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:JRS04E06 13.jpg|thumb|none|600px|The Mk 46 Mod 0 on top of a CBP MRAP in &amp;quot;Proof of Concept&amp;quot; after receiving words that terrorists are shooting up the American-Mexican land border crossing.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor M32A1==&lt;br /&gt;
The [[Milkor M32A1]] is seen with Chavez in &amp;quot;Bethesda&amp;quot; when he clears out a corridor full of armed men.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor M32A1 black.jpg|thumb|none|450px|Milkor M32A1 MSGL in black finish - 40x46mm]]&lt;br /&gt;
[[File:JRS04E04 07.jpg|thumb|none|600px|Chavez sees the M32A1 in &amp;quot;Bethesda&amp;quot;.]]&lt;br /&gt;
[[File:JRS04E04 08.jpg|thumb|none|600px|Chavez fires the MGL.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is seen in the OP sequence. Chavez uses one M67 in &amp;quot;Proof of Concept&amp;quot; when raiding a Shan State blacksite to rescue Jack.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:JRS04OP 00.jpg|thumb|none|600px|The M67 in the OP sequence.]]&lt;br /&gt;
[[File:JRS04E06 09.jpg|thumb|none|600px|The tossed M67 in &amp;quot;Proof of Concept&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Gun Rack==&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04E04 00.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
==Gun Cache==&lt;br /&gt;
&lt;br /&gt;
[[File:JRS04E05 10.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:JRS04E05 11.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Amazon Prime]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571368</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571368"/>
		<updated>2023-04-16T06:02:41Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Kimber / Colt M1911 hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare'''s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with two episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''BOCW''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, Al Mazrah at launch and Ashika Island at Season 2. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs (in the form of Al-Qatala insurgents and Shadow Company infantry) as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. &lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require challenge completion), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has 10 temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages, each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto is slated to be added as a separate weapon in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no ability to lock the bolt open. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design). It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|601px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|601px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|601px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|601px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|601px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|601px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] will be added during Season 3.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with a Midwest Industries-style M-LOK handguard), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. &lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun.&lt;br /&gt;
There are two ways to unlock the KV Broadside:&lt;br /&gt;
1. Complete the Multiplayer Challenge: Get 50 One-shot Kills with Shotguns&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiivepr01.jpg|thumb|none|600px|Spawning with the Vepr-12, the player performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the player examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous Modern Warfare's pump-action shotgun, this weapon is chamber-loaded upon running empty, a rare instance in the Call of Duty franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; makes the &amp;quot;Bryson 800&amp;quot; be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:MWII AK underfolding.jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to MW19's AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW. Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
The ISO Hemlock can be unlocked by two ways:&lt;br /&gt;
1. Complete a Multiplayer Challenge: Get 50 Longshots with Assault Rifles&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is chambered in 6.5mm Creedmoor like the SCAR 20S. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277 / Desert Tech MDR hybrid==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel and gas system by default, with a &amp;quot;16&amp;quot; Chrome-Lined RFX40 Barrel&amp;quot; option similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin a [[Mk 14 Mod 0 EBR]] by default given the chassis. It uses 10-round mags by default, along with an [[M14 EBR-RI]] / [[M39 EMR]] style 22&amp;quot; barrel, and can be modified with a Mk 14 EBR sized barrel with the “18&amp;quot; Lonestar” and “18&amp;quot; T300” barrel options.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen, with its default 22&amp;quot; barrel.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish semi-auto only M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A closer approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at an RV.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's main weapon throughout the campaign. It was added to multiplayer as part of Season 1 content. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas holds the rifle on Pelayo's Lighthouse, a spiritual successor to Estate from the original MW2. Note the character also holds the gun in the same position as the original game.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Reloading. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Empty reload. The sleight of hand perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty casings (with unstruck primers).]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his pseudo-PSG-1.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The name is likely a reference to the original &amp;quot;Ares&amp;quot; manufacturer name, as both refer to mythical Greek figures.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. &lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features). It can also equip a fictional polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR variants, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, under the name &amp;quot;KL40-M2&amp;quot;, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a Milkor MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
A retextured version of the [[M18 smoke grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' under a new model, with the general look may be similar in both of the games. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed [[M197 Vulcan]] turret.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons though the more forward one is functioning as if it was an M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The same pseudo-AC-130 from ''Modern Warfare'' returns, now with an appearance in the Campaign and again as a multiplayer killstreak reward. Its [[M102 Howitzer|M102 105mm howitzer]] appears prominently in the pre-rendered cutscenes of the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==Mortar==&lt;br /&gt;
Some yet-to-be-identified mortars are seen outside a building in the mission &amp;quot;Recon by Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24 &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2 content; unlocked by completing all of the &amp;quot;Path of the Ronin&amp;quot; event challenges or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber / Colt M1911 hybrid==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic [[M1911 pistol series|Colt M1911]]-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
&lt;br /&gt;
Modern Warfare II is (as of Season 3) the only non-futuristic game in the series to not feature a usable 1911 variant.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011==&lt;br /&gt;
An unusable STI 2011 resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot;, outside the outbuildings next to the lighthouse. It appears to be the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
A [[FAMAS Valorisé]] is seen in the &amp;quot;Triple Threat&amp;quot; loading screen.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571367</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571367"/>
		<updated>2023-04-16T05:56:38Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Barrett MRAD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare'''s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with two episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''BOCW''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, Al Mazrah at launch and Ashika Island at Season 2. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs (in the form of Al-Qatala insurgents and Shadow Company infantry) as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. &lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require challenge completion), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has 10 temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages, each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto is slated to be added as a separate weapon in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no ability to lock the bolt open. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design). It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|601px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|601px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|601px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|601px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|601px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|601px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] will be added during Season 3.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with a Midwest Industries-style M-LOK handguard), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. &lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun.&lt;br /&gt;
There are two ways to unlock the KV Broadside:&lt;br /&gt;
1. Complete the Multiplayer Challenge: Get 50 One-shot Kills with Shotguns&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiivepr01.jpg|thumb|none|600px|Spawning with the Vepr-12, the player performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the player examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous Modern Warfare's pump-action shotgun, this weapon is chamber-loaded upon running empty, a rare instance in the Call of Duty franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; makes the &amp;quot;Bryson 800&amp;quot; be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:MWII AK underfolding.jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to MW19's AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW. Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
The ISO Hemlock can be unlocked by two ways:&lt;br /&gt;
1. Complete a Multiplayer Challenge: Get 50 Longshots with Assault Rifles&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is chambered in 6.5mm Creedmoor like the SCAR 20S. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277 / Desert Tech MDR hybrid==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel and gas system by default, with a &amp;quot;16&amp;quot; Chrome-Lined RFX40 Barrel&amp;quot; option similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin a [[Mk 14 Mod 0 EBR]] by default given the chassis. It uses 10-round mags by default, along with an [[M14 EBR-RI]] / [[M39 EMR]] style 22&amp;quot; barrel, and can be modified with a Mk 14 EBR sized barrel with the “18&amp;quot; Lonestar” and “18&amp;quot; T300” barrel options.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen, with its default 22&amp;quot; barrel.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish semi-auto only M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A closer approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at an RV.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's main weapon throughout the campaign. It was added to multiplayer as part of Season 1 content. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas holds the rifle on Pelayo's Lighthouse, a spiritual successor to Estate from the original MW2. Note the character also holds the gun in the same position as the original game.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Reloading. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Empty reload. The sleight of hand perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty casings (with unstruck primers).]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his pseudo-PSG-1.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The name is likely a reference to the original &amp;quot;Ares&amp;quot; manufacturer name, as both refer to mythical Greek figures.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. &lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features). It can also equip a fictional polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR variants, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, under the name &amp;quot;KL40-M2&amp;quot;, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a Milkor MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
A retextured version of the [[M18 smoke grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' under a new model, with the general look may be similar in both of the games. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed [[M197 Vulcan]] turret.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons though the more forward one is functioning as if it was an M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The same pseudo-AC-130 from ''Modern Warfare'' returns, now with an appearance in the Campaign and again as a multiplayer killstreak reward. Its [[M102 Howitzer|M102 105mm howitzer]] appears prominently in the pre-rendered cutscenes of the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==Mortar==&lt;br /&gt;
Some yet-to-be-identified mortars are seen outside a building in the mission &amp;quot;Recon by Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24 &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2 content; unlocked by completing all of the &amp;quot;Path of the Ronin&amp;quot; event challenges or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber / Colt M1911 hybrid==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic [[M1911 pistol series|Colt M1911]]-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011==&lt;br /&gt;
An unusable STI 2011 resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot;, outside the outbuildings next to the lighthouse. It appears to be the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
A [[FAMAS Valorisé]] is seen in the &amp;quot;Triple Threat&amp;quot; loading screen.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571366</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1571366"/>
		<updated>2023-04-16T05:49:37Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* &amp;quot;M4&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare'''s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with two episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''BOCW''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, Al Mazrah at launch and Ashika Island at Season 2. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs (in the form of Al-Qatala insurgents and Shadow Company infantry) as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. &lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require challenge completion), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has 10 temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages, each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto is slated to be added as a separate weapon in Season 3.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides.&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no ability to lock the bolt open. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design). It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|601px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|601px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|601px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|601px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|601px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|601px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] will be added during Season 3.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with a Midwest Industries-style M-LOK handguard), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. &lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun.&lt;br /&gt;
There are two ways to unlock the KV Broadside:&lt;br /&gt;
1. Complete the Multiplayer Challenge: Get 50 One-shot Kills with Shotguns&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiivepr01.jpg|thumb|none|600px|Spawning with the Vepr-12, the player performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the player examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous Modern Warfare's pump-action shotgun, this weapon is chamber-loaded upon running empty, a rare instance in the Call of Duty franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; makes the &amp;quot;Bryson 800&amp;quot; be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:MWII AK underfolding.jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to MW19's AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller sibling, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO&amp;quot; from ''MW19''. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW. Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
The ISO Hemlock can be unlocked by two ways:&lt;br /&gt;
1. Complete a Multiplayer Challenge: Get 50 Longshots with Assault Rifles&lt;br /&gt;
2. Purchase a store bundle&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is chambered in 6.5mm Creedmoor like the SCAR 20S. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==LoneStar Future Weapons RM277 / Desert Tech MDR hybrid==&lt;br /&gt;
A [[LoneStar Future Weapons RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|LoneStar Future Weapons RM277-R (First publicly revealed protoype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22_M4_Flatline_2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel and gas system by default, with a &amp;quot;16&amp;quot; Chrome-Lined RFX40 Barrel&amp;quot; option similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin a [[Mk 14 Mod 0 EBR]] by default given the chassis. It uses 10-round mags by default, along with an [[M14 EBR-RI]] / [[M39 EMR]] style 22&amp;quot; barrel, and can be modified with a Mk 14 EBR sized barrel with the “18&amp;quot; Lonestar” and “18&amp;quot; T300” barrel options.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14 EBR-RI.jpg|thumb|none|450px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen, with its default 22&amp;quot; barrel.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish semi-auto only M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A closer approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at an RV.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's main weapon throughout the campaign. It was added to multiplayer as part of Season 1 content. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas holds the rifle on Pelayo's Lighthouse, a spiritual successor to Estate from the original MW2. Note the character also holds the gun in the same position as the original game.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Reloading. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Empty reload. The sleight of hand perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty casings (with unstruck primers).]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his pseudo-PSG-1.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|The ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The name is likely a reference to the original &amp;quot;Ares&amp;quot; manufacturer name, as both refer to mythical Greek figures.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. &lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features). It can also equip a fictional polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR variants, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, under the name &amp;quot;KL40-M2&amp;quot;, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in Spec Ops, Warzone Battle Royale, DMZ and multiplayer it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a Milkor MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:MWII MSGL (4).jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
A retextured version of the [[M18 smoke grenade]] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As before, it is used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' under a new model, with the general look may be similar in both of the games. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed [[M197 Vulcan]] turret.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons though the more forward one is functioning as if it was an M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The same pseudo-AC-130 from ''Modern Warfare'' returns, now with an appearance in the Campaign and again as a multiplayer killstreak reward. Its [[M102 Howitzer|M102 105mm howitzer]] appears prominently in the pre-rendered cutscenes of the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
==Mortar==&lt;br /&gt;
Some yet-to-be-identified mortars are seen outside a building in the mission &amp;quot;Recon by Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24 &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2 content; unlocked by completing all of the &amp;quot;Path of the Ronin&amp;quot; event challenges or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber / Colt M1911 hybrid==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic [[M1911 pistol series|Colt M1911]]-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011==&lt;br /&gt;
An unusable STI 2011 resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot;, outside the outbuildings next to the lighthouse. It appears to be the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
A [[FAMAS Valorisé]] is seen in the &amp;quot;Triple Threat&amp;quot; loading screen.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Man_from_U.N.C.L.E._(2015)&amp;diff=1560050</id>
		<title>The Man from U.N.C.L.E. (2015)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Man_from_U.N.C.L.E._(2015)&amp;diff=1560050"/>
		<updated>2023-03-01T04:13:08Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Unidentified sniper rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Man from U.N.C.L.E.''&lt;br /&gt;
|picture=The_Man_from_U.N.C.L.E._poster.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States of America&lt;br /&gt;
|director=[[Guy Ritchie]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|language=&lt;br /&gt;
|studio= Wigram Productions &lt;br /&gt;
|distributor= Warner Bros. Pictures&lt;br /&gt;
|character1=Napoleon Solo&lt;br /&gt;
|actor1=[[Henry Cavill]]&lt;br /&gt;
|character2= Illya Kuryakin&lt;br /&gt;
|actor2=[[Armie Hammer]]&lt;br /&gt;
|character3=Mr. Waverly&lt;br /&gt;
|actor3=[[Hugh Grant]] &lt;br /&gt;
|character4=Gaby Teller&lt;br /&gt;
|actor4=[[Alicia Vikander]]&lt;br /&gt;
|character5=Victoria Vinciguerra&lt;br /&gt;
|actor5=[[Elizabeth Debicki]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Man from U.N.C.L.E.''''' is the 2015 feature film adaptation of [[The Man from U.N.C.L.E. (1964)|the 1964 television series of the same name]] that was created by Sam Rolfe and starred [[Robert Vaughn]] and [[David McCallum]].  Like the series, the film is set during the height of the Cold War in the early 1960's and chronicles the meeting and subsequent teaming up of American CIA agent Napoleon Solo ([[Henry Cavill]]) and Russian KGB Agent Illya Kuryakin ([[Armie Hammer]]) in order to stop a mysterious international criminal organization, whose goal is to destabilize the fragile balance of power through the proliferation of nuclear weapons and technology.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Man from U.N.C.L.E.}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Napoleon Solo ([[Henry Cavill]]) carries a [[Browning Hi-Power]] as his personal sidearm. Illya Kuryakin ([[Armie Hammer]]) uses one later in the film as well.&lt;br /&gt;
[[File:Browning High Power &amp;amp; suppressor.JPG|thumb|none|400px|Browning Hi-Power fitted with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:ManFrom-Browning.jpg|thumb|none|600px|Napoleon screws a suppressor onto his HP.]]&lt;br /&gt;
[[Image:ManFrom-browning2.jpg|thumb|none|500px|Napoleon with the suppressed Browning in an official image. Looking very James Bond-esque, perhaps a little foreshadowing?!?]]&lt;br /&gt;
[[Image:UNCLE2015_BHP_01.jpg|thumb|none|600px|The same shot as above from the film.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:UNCLE2015_BHP_02.jpg|thumb|none|600px|Illya draws his own HP at the end of the film.]]&lt;br /&gt;
[[Image:UNCLE2015_BHP_03.jpg|thumb|none|600px|Illya's HP laying on the ground.]]&lt;br /&gt;
[[Image:UNCLE2015_BHP_04.jpg|thumb|none|600px|The HP in Alexander Vinciguerra ([[Luca Calvani]]) hand, hammer now cocked.]]&lt;br /&gt;
[[Image:UNCLE2015_BHP_05.jpg|thumb|none|600px|Napoleon prepares his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Illya Kuryakin ([[Armie Hammer]]) and East German police (''Volkspolizei'') officers are seen with the [[Makarov PM]] as their primary firearm.  &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:UNCLE2015_PM_01.jpg|thumb|none|600px|An East German officer with his PM drawn on Illya.]]&lt;br /&gt;
[[Image:UNCLE2015_PM_02.jpg|thumb|none|600px|Illya now with that officer's PM.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Makarov PM silenced.jpg|thumb|none|300px|Silenced Makarov PM.]]&lt;br /&gt;
[[Image:UNCLE2015_PM_03.jpg|thumb|none|600px|Illya draws his own suppressed PM.]]&lt;br /&gt;
[[Image:UNCLE2015_PM_04.jpg|thumb|none|600px|Illya with his suppressed PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
One of the muggers ([[Riccardo Flammini]]) draws a [[SIG P210]] on Illya.&lt;br /&gt;
[[Image:SIGP210_Side.jpg|thumb|300px|none|SIG P210 (1970s Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:UNCLE2015_P210_01.jpg|thumb|none|600px|The mugger with his P210 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Victoria Vinciguerra ([[Elizabeth Debicki]]) is seen firing a [[Walther PPK]].&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:ManFromUncle-PPK-1.jpg|thumb|none|600px|Vinciguerra firing her PPK]]&lt;br /&gt;
&lt;br /&gt;
==Walther GSP Expert==&lt;br /&gt;
Illya Kuryakin ([[Armie Hammer]]) uses a modified [[Walther GSP Expert]] at the end of the film. Equipped with a custom pistol grip, shoulder stock, suppressor, scope, extended magazine and extended barrel, this appears to be an homage to the [[U.N.C.L.E. Custom Pistol]] from the [[The Man from U.N.C.L.E. (1964)|series]], which was a similarly modified [[Walther P38]]. But, as Illya is the only one to use it in the film, and since the United Network Command for Law and Enforcement only came about at the end of the film, this can be more accurately described as a KGB Custom Pistol. Also unlike the original UNCLE pistol, it's never seen used as a pistol, only as a carbine. The only shot of it disassembled is during the end credits.&lt;br /&gt;
[[File:Walther gsp expert.jpg|thumb|300px|none|Walther GSP Expert - .22LR]]&lt;br /&gt;
[[Image:UNCLE2015_GSP_01.jpg|thumb|none|600px|Illya with the custom carbine during the final assault.]]&lt;br /&gt;
[[Image:UNCLE2015_GSP_02.jpg|thumb|none|600px|Illya clears the compound with his custom carbine.]]&lt;br /&gt;
[[Image:UNCLE2015_GSP_03.jpg|thumb|none|600px|Illya clears the compound with his custom carbine.]]&lt;br /&gt;
[[Image:ManFrom-Custom.jpg|thumb|none|600px|Illya with the custom pistol.]]&lt;br /&gt;
[[Image:UNCLE2015_GSP_04.jpg|thumb|none|600px|The custom carbine slung on Illya's back. This is almost definitely a rubber stunt prop.]]&lt;br /&gt;
[[Image:U.N.C.L.E. Pistol 2015.jpg|thumb|none|600px|A shot of the disassembled weapon during the end credits. Firstly, we can see that the compensator has been removed entirely, secondly, that it has a front sight post, just forward of the front scope mount, and thirdly, that the pistol has some barrel (threaded) even without the extended barrel, and finally that the extended barrel's muzzle end is the same diameter as the pistol's barrel, and that its rear end is far larger, all implying that it is actually an optional screw-over extension, and that not only can the pistol be used without the extension (like the original) but that it can be suppressed while doing so.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
East German border guards and police are armed with [[PPSh-41]]s.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:UNCLE2015_PPSh_01.jpg|thumb|none|600px|East German border guards with their PPSh's at Checkpoint Charlie.]]&lt;br /&gt;
[[Image:UNCLE2015_PPSh_02.jpg|thumb|none|600px|East German border guards with their PPSh's at Checkpoint Charlie.]]&lt;br /&gt;
[[Image:UNCLE2015_PPSh_03.jpg|thumb|none|600px|East German border guards prepare to open fire with their PPSh's.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
Vinciguerra henchmen are armed with [[Walther MPK]]s.&lt;br /&gt;
[[Image:Walther mpk unfolded.jpg|thumb|none|350px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[Image:UNCLE2015_MPK_01.jpg|thumb|none|600px|An unconscious Vinciguerra henchman with his MPK slung across his back. The stock is still folded here.]]&lt;br /&gt;
[[Image:ManFrom-WaltherMPreup.jpg|thumb|none|600px|The henchman in the foreground is armed with an MPL, the one in the back has an MPK.]]&lt;br /&gt;
[[Image:UNCLE2015_MPK_02.jpg|thumb|none|600px|A Vinciguerra henchman firing his MPK.]]&lt;br /&gt;
[[Image:UNCLE2015_MPK_03.jpg|thumb|none|600px|A pair of Vinciguerra henchman with their MPKs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
At least one Vinciguerra henchman is armed with a [[Walther MPL]].&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|350px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:ManFrom-WaltherMPreup.jpg|thumb|none|600px|The henchman in the foreground is armed with an MPL. Note the position of the bolt handle relative to the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
Napoleon Solo ([[Henry Cavill]]) as well as members of the Royal Marines are seen using [[Sterling SMG]]s.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:UNCLE2015_Sterling_01.jpg|thumb|none|600px|Napoleon and the Royal Marine commandos with their Sterlings.]]&lt;br /&gt;
[[Image:UNCLE2015_Sterling_02.jpg|thumb|none|600px|Napoleon and the Royal Marine commandos with their Sterlings.]]&lt;br /&gt;
[[Image:UNCLE2015_Sterling_03.jpg|thumb|none|600px|Napoleon with a Sterling and Illya with his custom carbine as they clear the compound.]]&lt;br /&gt;
[[Image:UNCLE2015_Sterling_04.jpg|thumb|none|600px|A Royal Marine guard with his Sterling back on the HMS ''Ark Royal''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
American troops are armed with [[M1 Carbine]]s at Checkpoint Charlie.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|400px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:UNCLE2015_M1C_01.jpg|thumb|none|600px|An American soldier with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov-type==&lt;br /&gt;
East German border guards are armed with a Kalashnikov-type weapon, and other than the fact that they're chambered in 7.62x39mm, it's impossible to determine anything more precise than that.&lt;br /&gt;
[[Image:UNCLE2015_AK_01.jpg|thumb|none|600px|Two border guards with their AKs at Checkpoint Charlie. It does appear that the AK in the foreground has an open front sight and does not have the slanted compensator.]]&lt;br /&gt;
[[Image:UNCLE2015_AK_02.jpg|thumb|none|600px|Two border guards with their AKs. It's obvious this one is chambered in 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 542==&lt;br /&gt;
Vinciguerra henchmen are also armed with [[SIG SG 542]]s, which would be anachronistic since this rifle was introduced in 1977 and this movie takes place in 1963.&lt;br /&gt;
[[Image:Sig_sg542.jpg|thumb|none|400px|SIG SG 542 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UNCLE2015_SG542_01.jpg|thumb|none|600px|A Vinciguerra guard with his rifle.]]&lt;br /&gt;
[[Image:UNCLE2015_SG542_02.jpg|thumb|none|600px|A Vinciguerra guard with his rifle.]]&lt;br /&gt;
[[Image:UNCLE2015_SG542_03.jpg|thumb|none|600px|A Vinciguerra guard with his rifle.]]&lt;br /&gt;
[[Image:UNCLE2015_SG542_04.jpg|thumb|none|600px|A Vinciguerra guard with his SG 542 in the sights of a Royal Marine sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified sniper rifle (Probably a Lee-Enfield L42A1)==&lt;br /&gt;
A Royal Marine sniper uses a bolt-action sniper rifle to pick off guards during the final assault. It's not possible to make a positive ID, as the same netting that breaks up the sniper's outline also hinders proper identification, but based on the Lee-Enfield bolt handle, time period, and its usage with Royal Marines, this is ''most likely'' the [[L42A1]].&lt;br /&gt;
[[Image:UNCLE2015_sniper_01.jpg|thumb|none|600px|The Royal Marine sniper and his spotter.]]&lt;br /&gt;
[[Image:UNCLE2015_sniper_02.jpg|thumb|none|600px|The sniper works the bolt as he dispatches the guards during the assault.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
Royal Marines guards are armed with [[L1A1 SLR]]s.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UNCLE2015_SLR_01.jpg|thumb|none|600px|A marine with his SLR. This one has wooden furniture.]]&lt;br /&gt;
[[Image:UNCLE2015_SLR_02.jpg|thumb|none|600px|While another marine has one with plastic furniture.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns/Other=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is mounted on an American M41 Walker Bulldog at Checkpoint Charlie.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:UNCLE2015_M2_01.jpg|thumb|none|600px|An M2HB mounted on the M41 Walker Bulldog to the left.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
A Vinciguerra patrol boat has a pair of [[FN MAG]] machine guns mounted in a twin turret.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UNCLE2015_MAG_01.jpg|thumb|none|600px|The dual MAGs firing.]]&lt;br /&gt;
[[Image:UNCLE2015_MAG_02.jpg|thumb|none|600px|The dual MAGs firing from behind.]]&lt;br /&gt;
[[Image:UNCLE2015_MAG_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Hispano Mk V 20mm cannon==&lt;br /&gt;
The Hawker Sea Hawks on board the HMS ''Ark Royal'' are presumably armed with four 20mm [[Hispano-Suiza HS.404|Hispano Mk V]] cannons. &lt;br /&gt;
[[Image:Hispano_Suiza_HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 20mm with ammo drum]]&lt;br /&gt;
[[Image:UNCLE2015_Hispano_01.jpg|thumb|none|600px|Hawker Sea Hawks on the flight deck of the ''Ark Royal''. The Ace of Diamonds on the planes indicate that they belong to 806 Naval Air Squadron, who were the first, and last FAA squadron to fly Sea Hawks, but was decommissioned in December of 1960, which makes their presence in the film an anachronism.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Guy Ritchie]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=1556153</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=1556153"/>
		<updated>2023-02-14T15:39:45Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Explaining how the story explains the weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the ''Bioshock'' series, developed by Irrational Games and published by 2K Games in 2013 for the Xbox 360, PS3 and PC. For the most part it is a sequel in name only; instead of the 1960s underwater city of Rapture it takes place in an alternate 1912, where a flying city called Columbia has been constructed by a self-styled prophet named Zachary Comstock, the game taking place shortly after Columbia's secession from the United States. The player controls Booker Dewitt, a former Pinkerton agent and soldier now working as a private detective, who is hired by a mysterious benefactor to track down a young woman named Elizabeth who is being held by Columbia for unknown reasons. He soon finds himself embroiled in a civil war between the &amp;quot;Founders&amp;quot; who control Columbia and the revolutionary &amp;quot;Vox Populi&amp;quot; guerillas who seek to overthrow Comstock's dictatorial rule, and that Elizabeth may be the key to unravelling the mystery of Columbia.&lt;br /&gt;
&lt;br /&gt;
The Lutece twins, people working for Comstock that see into/travel between alternate realities, &amp;quot;provide&amp;quot; all of the scientific discovery for the technology that makes Colombia possible by stealing it from more advanced worlds. Because of that, the weapons in the game are Columbia-made renditions of other, real-world weapons that have absolutely no business being in an American nation in 1912, especially one so deeply anti-foreigner. Similarly, the plasmids of the earlier games have been reappropriated by Columbians as &amp;quot;Vigors&amp;quot;, upwards of 40 years before their invention in the universe of the first two games.&lt;br /&gt;
&lt;br /&gt;
Three DLC packs have been released since Infinite's success; the arena-style ''Clash in the Clouds'' and the two-part sub-story ''Burial at Sea''. Episode 1 (released November 12th 2013) transplants Booker and Elizabeth to the underwater city of Rapture, mere hours before the New Years Riots of 1959, on the search for this Booker's adopted daughter &amp;quot;Sally&amp;quot;. Episode 2 (released March 25th 2014) features Elizabeth trying to escape Rapture with Sally in tow (and things get strange from there). Both episodes of ''Burial at Sea'' include new weapons, new skins for old weapons and new &amp;quot;Plasmids&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
&lt;br /&gt;
An ornately engraved [[Colt 1851 Navy]] revolver is the second pistol available in the game, referred to as the &amp;quot;Hand Cannon&amp;quot; in game and the &amp;quot;Paddywhacker&amp;quot; in the trophy / achievement listing; unused text refers to it as the &amp;quot;Paddywhacker US5&amp;quot;. Early footage showed it with an incorrect swing-out cylinder, but the version in the final game is instead a still-incorrect top-break design with an automatic extractor and the frame extended over the top of the cylinder. Bizarrely, the weapon still appears to have the loading lever of the percussion cap model, though it is encased in a surround which would render it useless. Booker reloads it using a speedloader which somehow causes the extractor to retract itself when the rounds are inserted, and it is shown as single-action with Booker thumb-cocking the hammer after each shot.&lt;br /&gt;
&lt;br /&gt;
The same model of pistol can be seen in the hands of statues of Cornelius Slate and Zachary Comstock in the Hall of Heroes. It reappears in ''Burial at Sea'' Episode 1 and 2 with a cleaner appearance and golden decor, featuring as the first weapon in Booker's inventory in Episode 1 (seemingly standing in for the Webley from Bioshock 1). Elizabeth's animations with the weapon in Episode 2 are slower and more clunky, showing her inexperience with firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-1.jpg|thumb|600px|none|Booker holds his Colt as he looks over the &amp;quot;Volley Gun&amp;quot; weapon, which is a fictious grenade launcher.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-2.jpg|thumb|600px|none|Reloading the Colt causes the automatic extractor to cough out a shower of empty casings, which have clearly not actually been fired since the primers are unstruck; as usual in a shooter there are six empty casings even though the ammo counter shows five rounds remaining. Note the frame under the barrel surrounding either an offset and useless extractor rod or an immobilised and even more useless loading lever, and that the neither of the top two chambers are actually in line with the barrel.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-3.jpg|thumb|600px|none|Booker then tosses aside the speedloader after putting the new rounds in place; note the automatic extractor has retracted by itself. Following this he snaps the revolver closed by swinging the barrel upwards, in a manner that will not earn him any favour from the hinge. Elizabeth from ''Burial at Sea'' Episode 2 is a bit kinder to it.]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-4.jpg|thumb|600px|none|Booker encounters a Colt resting on a table; note the extremely strange trigger guard with added pointless finger guard.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|600px|none|Earlier version of the Colt 1851 Navy with a swing-out cylinder.]]&lt;br /&gt;
[[Image:Infinitehandcannonconcept.jpg|thumb|600px|none|Concept art for the &amp;quot;Hand Cannon&amp;quot;, showing various alternate designs.]]&lt;br /&gt;
[[Image:Infiniteweaponupgradeconcept.jpg|thumb|600px|none|Concept art for a capacity upgrade for one of the alternate revolvers shown above, similar to that in the original Bioshock. The final game has no visual changes for weapon upgrades, and the Colt doesn't have capacity upgrades anyway.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
A modified [[Mauser C96]] is the first weapon received in the game and a common sight among Columbia's security forces and the Vox Populi guerrillas; it is simply called the &amp;quot;Pistol&amp;quot; in-game, while the trophy / achievement list calls it the &amp;quot;Broadsider&amp;quot;; unused text refers to it as the &amp;quot;Broadsider C-99&amp;quot;. Booker receives one in a box at the very start of the game, but loses it almost immediately, dropping it as the rocket which takes him to Columbia starts up. He acquires an identical weapon after being outed as the &amp;quot;False Shepherd&amp;quot; and attacked by Columbia security forces.&lt;br /&gt;
&lt;br /&gt;
The C96 model in the game is a fictional hybrid of the standard C96 and the M712 ''Schnellfeuer''; it is semi-automatic only, but features a detachable box magazine; despite the magazine being a 10-rounder which does not project below the magazine well, it has a capacity of 12 rounds, upgradable to 18. On the left side of the weapon is a lever resembling the magazine release of a Thompson SMG, which replaces the push-button release of the real weapon, and the magazine well features ribs which serve no obvious purpose. The in-game pistol also has a short barrel, making it more like a &amp;quot;Bolo&amp;quot; model. If the player pre-ordered the game (or bought later DLC), they will receive a gold-plated version with more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|400px|Mauser C96 Short-Barreled &amp;quot;Bolo&amp;quot; Model - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:712good.jpg|thumb|none|400px|Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-1.jpg|thumb|none|601px|Following his discovery as the &amp;quot;False Prophet,&amp;quot; Booker attempts to live up to his name by making good his escape, using a hybrid Mauser pistol to gun down Columbia's finest in the process. Note that as with the Colt, the ejected casing is unfired.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-3.jpg|thumb|none|600px|Booker brandishes his Mauser as he views the results of Columbia's dastardly cloning program. He will adopt this as an idle pose if he has not used the weapon for a while. Note the side-mounted extended mag release lever and strange ribbed magazine well.]]&lt;br /&gt;
[[Image:BioshockInfinite-Mauser-2.jpg|thumb|none|600px|On reloading, he attempts to remember why he bought his giant empty casing along.]]&lt;br /&gt;
[[Image:Infinitepistolconcept.jpg|thumb|none|600px|Concept art for the pistol, showing that a [[Luger P08]] was also considered, as well as a scrapped Vox Populi variant.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
One of the most common weapons in the game is a heavily modified and shortened [[ZK-383]], an early Czech SMG, with a lower angled magazine, no forestock, and an enlarged heat shield. The weapon is incorrectly referred to as the &amp;quot;Machine Gun&amp;quot; in-game and the &amp;quot;Triple R&amp;quot; (for &amp;quot;Rolsten Reciprocating Repeater&amp;quot;) in the trophy / achievement list. Weirdly enough, in some upgrade stations, it'll be mistakenly referred to as the &amp;quot;Rolson Reciprocating Rifle&amp;quot;, somewhat nonsensically. Booker uses the magazine as a grip, which is generally a bad idea with weapons where this is possible since it tends to cause jams and damaged magazines, but since the heat shield somehow becomes incandescent during protracted firing it is probably the safer option. The weapon has a 35-round magazine, which increases to a rather implausible 70 when the weapon is fully upgraded.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is simply called the &amp;quot;Repeater,&amp;quot; and boasts increased damage but a slower rate of fire. Despite having a large MP18-style snail drum magazine, it actually has a lower capacity of just 20 rounds, and has different iron sights and a rounded charging handle that appears to be taken from a hand tool like a hole punch or screwdriver.&lt;br /&gt;
&lt;br /&gt;
The Triple-R appears in ''Burial at Sea'' Episode 1 through tears to replenish ammo for the Thompson M1928A1. This seems to indicate that the weapon and its Repeater variant fire .45 ACP, but the damage and ammo box models of both say otherwise.&lt;br /&gt;
[[Image:Zk383-1.jpg|thumb|none|400px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BI Machine Gun Concept (1).jpg|thumb|none|500px|The &amp;quot;Triple R&amp;quot;'s concept art, showing both some of the other designs considered (each marked with its country of origin and an approximate year of production), and how the ZK-383 gradually became more cartoonishly proportioned, with a more tilted magazine, a left-side charging handle, a forestock that was first shrunken, then completely removed, and a larger receiver and barrel jacket. The submachine guns on the left, starting from the top-left and going downwards, are: an [[MP40]] (oddly dated to 1939), a [[Bergmann MP18]] (a later/earlier developmental straight-magazine version, dated to 1916), a [[PPSh-41]], a [[Beretta Model 38/44]] (though the 1942 date would suggest that it's meant to be a [[Beretta Model 38/42|38/42]]), a [[MAT-49]], a [[Steyr MP34]], an [[Villar Perosa M1915#OVP M1918|OVP M1918]] with no magazine, an [[M1928A1 Thompson]] (labeled as an [[M1 Thompson|M1]]), something that's stated to be the selected ZK-383, but doesn't quite look the part, a [[MAS-38]], a [[Beretta PM12S]] (incorrectly stated to come from the 1990s, rather than the early 60s), a [[Vz. 61 Skorpion]], a [[Star Si35]], a [[Sten Mk II]] with an odd curved magazine, a [[Walther MPL]], an [[M3 Grease Gun]] (labeled as the later [[M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 model]], despite the shorter dust-cover, although it does have the M3A1's stock; it is incorrectly dated to 1940), and a [[PP-90M1]].]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-2.jpg|thumb|none|600px|Booker holds his mutant ZK-383 as he encounters an advertisement for it, grumbling that he's already got one. Note the ridiculously large heat shield and the note that it is &amp;quot;friend of the Indian fighter,&amp;quot; despite the game taking place some two decades after anyone would regard this as a selling point. Also note that the charging handle is forward, implying the weapon to be closed-bolt, unlike the real-life ZK-383.]]&lt;br /&gt;
[[Image:BioshockInfinite-Lanchester-1.jpg|thumb|none|600px|Reloading after a protracted bout of firing makes it ''very'' clear why Booker does not grip it by the heat shield. Note that while the heat shield is glowing red hot, the barrel inside is the same colour it usually is. This leads to certain questions about where the heat is actually supposed to have come from.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
The [[Thompson]] (called the Tommy Gun) returns from Bioshock 1 and 2 in the ''Burial at Sea'' DLC, replacing the ZK-383 as the main sub-machine gun. Compared to its Bioshock 1 model, it's far more polished. The proportions are much better (bar the oversized barrel with absurdly large compensator which doesn't do much for the recoil), the weapon has a much cleaner appearance, a ghost ring rear sight, custom charging handle, gold decor, and a horizontal foregrip as opposed to the vertical one seen in previous games. It has a reduced magazine capacity of 35 rounds and can only hold about two magazines at any one time, so conserving ammo and saving it for when it is absolutely necessary is recommended. The words &amp;quot;Magazine Rapture 50 Caliber&amp;quot; engraved on the back side of the drum magazine, implying that this gun somehow uses .50 rounds instead of .45 ACP.&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Smgworldrapture_bsi.jpg|thumb||none|600px|The M1928A1 as it appears in ''Burial at Sea'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] lever action shotgun is referred to as the &amp;quot;Shotgun&amp;quot; in-game and the &amp;quot;China Broom&amp;quot; in the trophy / achievement list. The weapon has the barrel and stock sawed down and is shown with a massively oversized barrel with a top rib and flared muzzle, and a tiny magazine tube which could not possibly contain actual cartridges. The words &amp;quot;Memento Mori&amp;quot; (&amp;quot;remember you must die&amp;quot;) can be seen on the side of the receiver. The shotgun has a capacity of 4 rounds by default, rising to an impossible eight rounds when fully upgraded. A gold-deccorated variant appears in the ''Burial at Sea'' DLC in both episodes. Rather oddly, it holds only two rounds in Episode 2.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version, the &amp;quot;Heater,&amp;quot; appears to be some sort of blunderbuss: it features an even larger barrel, is loaded one round at a time and can basically be described as firing explosions, with massive recoil and a much lower ammo limit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|600px|Booker holds the shotgun after powering up a gondola with the Shock Jockey vigor.  This gold-plated shotgun variant comes with the Season Pass and does more damage than the regular shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is a general-use semi-automatic rifle found fairly early in the game (although this would be anachronistic), referred to as the &amp;quot;Carbine&amp;quot; in-game and the &amp;quot;Huntsman&amp;quot; in the trophy / achievement list; unused text refers to it as the &amp;quot;Huntsman M1&amp;quot;. The weapon features a post-war style rear sight, a mirrored double-sided charging handle with an odd projection behind it which resembles the magazine cutoff of an old-model [[Lee-Enfield]], uncomfortable-looking metal bands around the handguard, and the words &amp;quot;Acta Non Verba&amp;quot; (&amp;quot;actions not words&amp;quot;) engraved on the left side of the receiver. The weapon uses an oversized [[M14]]-esque magazine which quite clearly contains 7.62mm NATO rounds instead of .30 Carbine; by default the magazine only holds eight rounds despite visually being a 20-rounder; this increases to a still-too-small 12 when the magazine size upgrade is purchased.&lt;br /&gt;
&lt;br /&gt;
A second version made by Vox Populi rebels is available later in the game; the &amp;quot;Burstgun&amp;quot; has a default 30-round magazine (despite using the same 20-round model) and is fitted with a scope (or more accurately a magnifying lens with an X drawn on it which would be practically useless for aiming) and a machine gun-style barrel jacket. This version somehow fires in three-round bursts despite having a receiver which is identical to that of the standard semi-auto variant.&lt;br /&gt;
&lt;br /&gt;
Early trailers showed a version of the Huntsman equipped with a scope and with a full-circle front sight with no sight pin, but this version seems to have been removed from the final game. Another variation appears in the ''Burial at Sea'' DLC; visually it is almost identical to the regular Carbine, with some slight modifications to fit the art deco style of Rapture, but gameplay-wise it is far closer to the Burstgun, including firing in three-round bursts.&lt;br /&gt;
[[Image:M1c.jpg|thumb|400px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-1.jpg|thumb|none|600px|Booker holds his modified M1 Carbine following his successful attempt to make everything go horribly wrong.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-3.jpg|thumb|none|600px|Threatened by a fearsome cartoon eagle, Booker realises he needs his 2D bullets and to this effect quickly stuffs an M14 magazine into his M1 Carbine.]]&lt;br /&gt;
[[Image:BioshockInfinite-M1Carb-2.jpg|thumb|none|600px|Occasionally in combat Booker's companion Elizabeth will announce she has found ammo, with a prompt appearing to receive it. For some reason she then elects to throw an entire gun at Booker rather than just the ammo itself, which seems less than optimal. She can also do this regardless of the distance or height difference between her and Booker.]]&lt;br /&gt;
[[Image:Bioshock infinite semi-automatic rifle.jpg|thumb|none|600px|A shot from a pre-release trailer, showing the M1 Carbine with a scope and full-circle front sight.]]&lt;br /&gt;
[[Image:Bioshockinfinite carbinerender.jpg|thumb|none|600px|The model of the Carbine.]]&lt;br /&gt;
[[Image:Bioshockinfinite burstgunrender.jpg|thumb|none|600px|The model of the Burstgun.]]&lt;br /&gt;
[[Image:Bioshockinfinite carbinerenderbas.jpg|thumb|none|600px|The model of the Carbine in ''Burial at Sea''.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mauser-Action Rifle==&lt;br /&gt;
The only sniper rifle in the game is a hybrid of the [[M1903 Springfield|M1903A3 Springfield]] and [[Karabiner 98k]], referred to simply as the &amp;quot;Sniper Rifle&amp;quot; in game and as the &amp;quot;Bird's Eye&amp;quot; in the trophy / achievement list; unused text refers to it as the &amp;quot;Bird's Eye G10&amp;quot;. It is always fitted with a scope and incorrectly uses a detachable box magazine with a capacity of just four rounds (which lacks any sort of visible magazine release). The in-game model has the barrel of a Springfield along with the front sling attachment point and a C-type pistol grip stock, but has other features from the Kar 98 including a section of exposed barrel near the front, a straight bolt handle, rounded trigger guard, and a Kar 98 rear tangent sight. Just to confuse matters further, it also has the front sight of a [[M1917 Enfield]], and a [[Mossberg 144 LS]]-esque trigger guard.&lt;br /&gt;
[[File:M1903A3_Rifle_made_by_Remington_Arms.jpg‎|thumb|none|400px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06 Springfield]]&lt;br /&gt;
[[File:Mauser_g98_Sniper.jpg‎‎|thumb|none|400px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:m1917enfield.jpg|thumb|none|400px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:Mossberg144ls.jpg|thumb|none|400px|Mossberg 144 LS - .22 LR]]&lt;br /&gt;
[[File:BioshockInfinite-SpringfieldA3-1.jpg|thumb|none|600px|Booker examines a rifle sneaking around on the floor, wary of the bits and pieces it has been built from.]]&lt;br /&gt;
[[File:Bioshockinfinite riflerender.jpg|thumb|none|600px|The model of the sniper rifle. Note that the scope's rings don't actually go all the way around its body, which would make them somewhat less than useful; the scope itself also has only one adjustment knob, meaning that it can only be adjusted for either windage or elevation, but not both.]]&lt;br /&gt;
&lt;br /&gt;
= Machine guns =&lt;br /&gt;
&lt;br /&gt;
== Fictional machine gun ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon based loosely on the [[Maxim]] or [[Vickers]] machine guns is used by the robot gun turrets found scattered throughout the game. The weapon's barrel is shown in the middle of the water jacket rather than at the bottom as on these two weapons, and the receiver is incorrect for either.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|400px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[Image:BioshockInfinite-FictionalMG-1.jpg|thumb|none|600px|Booker discovers that Columbia takes the phrase &amp;quot;robot gun turret&amp;quot; a little too literally.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
&lt;br /&gt;
A handheld, hand-cranked [[Gatling Gun|Gatling Gun]] referred to in-game as the &amp;quot;Crank Gun&amp;quot;, in the trophy / achievement list as the &amp;quot;Peppermill Gun&amp;quot;, and in unused text as the &amp;quot;Peppermill C1878&amp;quot; is used by the Motorized Patriots, and can sometimes be acquired through a Tear. The weapon uses a right-side-mounted hundred-round ammunition box, though Patriots are never seen to reload it. It has no iron sight mode, nor does it have the usual option in games to pre-spin the barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|M1865 Gatling Gun - .50 Rimfire / .50-70]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-3.jpg|thumb|none|600px|Booker holds his hand-cranked Gatling warily as he looks at a poster of an inexplicably creepy lamb.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-2.jpg|thumb|none|600px|Firing the Gatling gun; somehow, spent rounds are ejected on the same side the weapon feeds from, and as with other weapons have obviously unstruck primers.]]&lt;br /&gt;
[[Image:BioshockInfinite-Gatling-1.jpg|thumb|none|600px|Booker gets closer to a Motorized Patriot than is strictly advisable, showing off the robot's Gatling gun. In early footage the Motorized Patriot was shown using this gun without the ammunition box mounted, but it is present in the final game.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|600px|Concept art of the Gatling gun; note this early version has a rear-mounted single-spade grip, which would make holding the gun level while cranking it even more impossible than it would be on the final model.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional crank-operated rocket launcher with a 3-round magazine called the &amp;quot;RPG&amp;quot; in game, the &amp;quot;Barnstormer&amp;quot; in the trophy / achievement list, and the &amp;quot;Barnstormer M43&amp;quot; in unused text is the game's only such weapon. Despite its status, it is not a powerful weapon and the few enemies that would warrant its use usually have some sort of resistance to it. It is also a rare weapon.&lt;br /&gt;
&lt;br /&gt;
Notably, studying the model of the weapon shows it has no exhaust port, meaning Booker would be pushed over upon firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved shirt with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional revolver grenade launcher with a 8-round magazine called the &amp;quot;Volley Gun&amp;quot; in game and the &amp;quot;Pig Flak&amp;quot; in the trophy / achievement list. Their appearance was obviously, inspired by the [[Milkor MGL]]. It is a grenade launcher with a very high rate of fire, as fast as the player can pull the trigger, making it generally useful for suppressing large groups of weaker enemies with constant explosive damage.&lt;br /&gt;
&lt;br /&gt;
The Vox Populi version is called the &amp;quot;Hail Fire&amp;quot;. While Volley Gun grenades explode on impact with any surface, Hail Fire grenades only explode in normal circumstances when they hit a target, otherwise bouncing off surfaces until a time limit is reached and the grenades self-detonate. Hail Fire grenades can also be detonated manually, if the player holds the trigger when firing, as the grenade automatically explodes when the player lets go of the trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:BI grenade launcher concept.jpg|thumb|none|600px|Concept art of the &amp;quot;Pig Flak&amp;quot; grenade launcher; note that in the process of development of a in-game grenade launcher is very far gone from the prototype: the barrel has become ridiculously large, removed the stock and the front handle is moved to the side.]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
&lt;br /&gt;
A poster for Chen-Lin's gunsmith shows a pair of [[Remington 1858 New Army]] revolvers. The weapon is shown with a shorter-than-normal barrel, garnished the projection under the loading lever, and an incorrect [[Colt SAA]]-style 5-shot fluted cylinder.&lt;br /&gt;
[[Image:Rem1858Brass.jpg|thumb|none|400px|Remington 1858 New Army Brass Frame - .44 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Colt-5.jpg|thumb|600px|none|The left gun is incorrectly just a mirror of the right gun, a typical mistake games still make.]]&lt;br /&gt;
&lt;br /&gt;
==Philadelphia Derringer==&lt;br /&gt;
In the headquarters of the Order of the Raven, a strange cult of enforcers in Columbia, a painting can be seen of John Wilkes-Booth pointing his [[Philadelphia Derringer]] pistol at Abraham Lincoln, with Wilkes Booth shown with a halo and Lincoln as a red-eyed devil with horns. The statue of Wilkes Booth in the room next door is equipped with a very low-detail handgun which resembles a generic semi-automatic pistol from most angles, though a hammer can be seen on its right side.&lt;br /&gt;
[[Image:PhiladelphiaDerringer.jpg|thumb|none|400px|Actual Philadelphia Derringer pistol used by John Wilkes Booth to assassinate Abraham Lincoln - .41 caliber]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-1.jpg|thumb|none|600px|Columbia doesn't exactly see things the way normal people do.]]&lt;br /&gt;
[[Image:BioshockInfinite-Derringer-2.jpg|thumb|none|600px|Outside, meanwhile, a statue built by people who hadn't seen the painting shows Wilkes Booth posing dramatically with a stone banana.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield M1903 ==&lt;br /&gt;
&lt;br /&gt;
A frequently-seen poster for Columbia's &amp;quot;Hall of Heroes&amp;quot; memorial shows a US soldier in WW1-era uniform, armed with an [[M1903 Springfield]] with fixed bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:BioshockInfinite-Springfield-1.jpg|thumb|none|600px|Booker takes a moment from eating everything he encounters to admire a poster for Columbia's &amp;quot;Hall of Heroes,&amp;quot; showing an American soldier with an M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Bioshock]]&lt;br /&gt;
*[[Bioshock 2]]&lt;br /&gt;
*'''Bioshock Infinite'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Hunters&amp;diff=1552082</id>
		<title>The Hunters</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Hunters&amp;diff=1552082"/>
		<updated>2023-02-01T15:59:40Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:THPoster.jpg|300px|right|thumb|''The Hunters'' (1958)]]&lt;br /&gt;
''For the similarly named 2020 series, visit [[Hunters]]''&lt;br /&gt;
&lt;br /&gt;
'''''The Hunters''''' is a 1958 film based on the best-selling novel by veteran fighter pilot James Salter. Set during the height of the Korean War, the story centers on Major Cleve Saville ([[Robert Mitchum]]), an F-86 Sabre fighter jet pilot. As he is flying combat missions against the Chinese, he falls in love with his wingman Lieutenant Carl Abbott's ([[Lee Philips]]) wife Kris (May Britt). Saville also must cope with hot-shot rookie Ed Pell ([[Robert Wagner]]) in his flight element. When Abbott is shot down, Saville and Pell embark on a daring rescue missions that threatens all their lives. The film is directed by Dick Powell.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Hunters}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M1911A1 Pistol==&lt;br /&gt;
US personnel use the [[Colt M1911A1]].&lt;br /&gt;
[[Image:M1911Colt.jpg|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:TH 1.jpg|500px|thumb|none|Colonel Dutch Imil ([[Richard Egan]]) carrying a pair of nickel M1911A1s.]]&lt;br /&gt;
[[Image:TH 4.jpg|500px|thumb|none|Major Cleve Saville ([[Robert Mitchum]]) holding an M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==M8 Flare Pistol==&lt;br /&gt;
A Chinese airman signals for rescue with an [[M8 Flare Pistol]].&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|300px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:TH 2.jpg|500px|thumb|none|The downed Chinese airman firing his flare pistol. ]]&lt;br /&gt;
&lt;br /&gt;
==Browning M3 Aircraft==&lt;br /&gt;
North American F-86 Sabre fighters have nose-mounted [[Browning M3]] machine guns as their primary weapon.&lt;br /&gt;
[[Image:Browning-M3A.jpg|400px|thumb|none|Browning M3 Aircraft Machine Gun - .50 cal.]]&lt;br /&gt;
[[Image:TH 3.jpg|500px|thumb|none|Saville's F-86 Saber firing its Browning M3s.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
People's Volunteer Army troops use the [[Browning M2HB]] as an anti-aircraft weapon. It may be intended to stand-in for a [[DShK heavy machine gun]] or simply captured from United Nations forces.&lt;br /&gt;
[[Image:BrowningM2.jpg|400px|thumb|none|Browning M2 Heavy Barrel - .50 cal.]]&lt;br /&gt;
[[Image:TH 5.jpg|500px|thumb|none|Chinese troops firing a pair of Browning M2 Heavy Barrel machine guns from a half track]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
PVA troops use the [[PPSh-41]]. Lieutenant Ed Pell uses a captured PPSh-41. &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|400px|thumb|none|PPSh-41 Sub Machine Gun - 7.62 x 25mm]]&lt;br /&gt;
[[Image:TH 6.jpg|400px|thumb|none|Lieutenant Ed Pell ([[Robert Wagner]]) firing a [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
PVA troops also use the [[Mosin Nagant M91/30]].&lt;br /&gt;
[[Image:M9130.jpg|450px|thumb|none|Mosin Nagant M91/30 Rifle - 7.62 x 54mmR]]&lt;br /&gt;
[[Image:TH 7.jpg|400px|thumb|none|Chinese troops with Mosins.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] is carried by a Chinese officer and a Greek sergeant.&lt;br /&gt;
[[Image:Nagant-1895.jpg|300px|thumb|none|Nagant M1895 Revolver - 7.62 x 38mmR]]&lt;br /&gt;
[[Image:TH 8.jpg|600px|thumb|none|A Chinese officer uses a Nagant M1895 to threaten a Korean family.]]&lt;br /&gt;
[[Image:TH 9.jpg|400px|thumb|none|The Greek sergeant ([[Jimmy Baya]]) holding a Nagant M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk III*==&lt;br /&gt;
Greek soldiers carry the [[Lee-Enfield No. 1 Mk III*]].&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|460px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:TH 10.jpg|400px|thumb|none|A Greek soldier holding a Lee-Enfield No. 1 Mk III*.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tiffany_Boone&amp;diff=1552081</id>
		<title>Tiffany Boone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tiffany_Boone&amp;diff=1552081"/>
		<updated>2023-02-01T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created page with &amp;quot;Boone holds an [[AK-47 as Roxy in Hunters.]] {{Actor TV Title}}  ==Television== {| class=&amp;quot;wikitable&amp;quot; style...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HuntersRoxyAK1.JPG|thumb|right|400px|Boone holds an [[AK-47]] as Roxy in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Sawn-off shotgun || Roxy || ''[[Hunters - Season 1|Hunters]]'' || Episode 3 || 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]] || Roxy || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Female]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552080</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552080"/>
		<updated>2023-02-01T15:56:49Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Sawed-off shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The whole thing satirizes Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Josh_Radnor&amp;diff=1552079</id>
		<title>Josh Radnor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Josh_Radnor&amp;diff=1552079"/>
		<updated>2023-02-01T15:53:30Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created page with &amp;quot;Beretta Cheetah in an FS model in Hunters - Sea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HuntersLonnyBeretta.JPG|thumb|right|400px|Radnor as &amp;quot;Lonny Flash&amp;quot; holding a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
Josh Radnor is an American actor best known for his starring role in ''How I Met Your Mother''.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|FS model of some Beretta Cheetah]] || Actor &amp;quot;Lonny Flash&amp;quot; || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Louis_Ozawa&amp;diff=1552078</id>
		<title>Louis Ozawa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Louis_Ozawa&amp;diff=1552078"/>
		<updated>2023-02-01T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created page with &amp;quot;Ozawa (on the hood of the car) as Joe Mizushima performs a brass check with an [[M1911A1 in Hunters - Season 1|Hunters...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HuntersJoeChecking1911.JPG|thumb|right|400px|Ozawa (on the hood of the car) as Joe Mizushima performs a brass check with an [[M1911A1]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
[[Image:HuntersJoe1911.JPG|thumb|right|400px|Ozawa in [[Hunters - Season 1|Hunters]] demonstrating his stance.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Joe Mizushima || ''[[Hunters - Season 1|Hunters]]'' || Episode 3 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rebekka_Hinton&amp;diff=1552072</id>
		<title>Rebekka Hinton</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rebekka_Hinton&amp;diff=1552072"/>
		<updated>2023-02-01T15:46:38Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created page with &amp;quot;Hinton as agent Morris aims a [[Smith &amp;amp; Wesson Model 66 in Hunters.]] {{Actor TV Title}}  ==Television...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HuntersMillieAims.JPG|thumb|right|400px|Hinton as agent Morris aims a [[Smith &amp;amp; Wesson Model 66]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Special Agent Millie Morris || ''[[Hunters - Season 1|Hunters]]'' || Episode 10 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Female]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552069</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552069"/>
		<updated>2023-02-01T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Ithaca 37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dylan_Baker&amp;diff=1552068</id>
		<title>Dylan Baker</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dylan_Baker&amp;diff=1552068"/>
		<updated>2023-02-01T15:44:12Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Changing film title to film/tv title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fm102.jpg|thumb|right|400px|Dylan Baker holds a [[Smith &amp;amp; Wesson Model 10]] as Bill Robinson  in ''[[Fido]]'' .]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|right|400px|Dylan Baker as Biff Simpson takes off the safety on his [[Colt Model 1903]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || Bill Robinson  || ''[[Fido]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington 870]]||Bill Robinson||''[[Fido]]''||||2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Model 1903]] || Biff Simpson || ''[[Hunters - Season 1|Hunters]]'' || Episode 1 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Al_Pacino&amp;diff=1552067</id>
		<title>Al Pacino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Al_Pacino&amp;diff=1552067"/>
		<updated>2023-02-01T15:43:53Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Changing film title to film/tv title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dogday-m1c1.jpg|thumb|right|450px|Al Pacino holds an [[M1 Carbine]] as Sonny Wortzik in ''[[Dog Day Afternoon]]'' (1975).]]&lt;br /&gt;
[[Image:Scarface-bc6.jpg|thumb|right|450px|Al Pacino aiming a suppressed [[Beretta Cheetah]] as Tony Montana in ''[[Scarface]]'' (1983).]]&lt;br /&gt;
[[File:HeatOfficersACP-8.jpg|thumb|right|450px|Al Pacino takes aim with his [[M1911 pistol series|Colt M1991A1]] Series 80 Officers ACP as Lt. Vincent Hanna in ''[[Heat]]'' (1995).]]&lt;br /&gt;
[[Image:Insomnia015.jpg|thumb|right|450px|Al Pacino draws his [[Smith &amp;amp; Wesson 4505]] as Detective Will Dormer in ''[[Insomnia (2002)]]''.]]&lt;br /&gt;
[[File:SONO 18.jpg|thumb|right|450px|Al Pacino holds a [[Beretta 92FS]] as Detective Charles Stanford in ''[[The Son of No One]]'' (2011).]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|right|450px|Al Pacino holds an [[ASP]] as Meyer Offerman in [[Hunters - Season 1|Hunters]], his only armed television role as of yet.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Michael Corleone ||''[[The Godfather]]'' ||with K/L frame grips ||1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Official Police]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Hi-Power]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Escort]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Carbine]] || Sonny Wortzik || ''[[Dog Day Afternoon]]'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Official Police]] || Sonny Wortzik ||''[[Dog Day Afternoon]]'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[M16 Rifle|M16/SP1]] || Tony Montana ||''[[Scarface]]'' || mags taped jungle style, fitted with [[M203 grenade launcher]] || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[M203 grenade launcher]]  || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || sometimes suppressed || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta M951]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Uzi]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Tom Dobb ||''[[Revolution (1985)|Revolution]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kentucky Flintlock Rifle]] || Tom Dobb ||''[[Revolution (1985)|Revolution]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Detective Frank Keller || ''[[Sea of Love]]'' |||| 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[Harrington &amp;amp; Richardson Revolvers|H&amp;amp;R Premier]] || Detective Frank Keller ||''[[Sea of Love]]'' || || 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[Blank_Fire_Only_Guns#New_England_Firearms_Model_B22|NEF Model B22 starter pistol]] || Detective Frank Keller ||''[[Sea of Love]]'' || || 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[M1911]] || Alphonse &amp;quot;Big Boy&amp;quot; Caprice ||''[[Dick Tracy]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Lt. Colonel Frank Slade || ''[[Scent of a Woman]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Carlito Brigante ||''[[Carlito's Way]]'' ||  Chrome plated with pearl grips || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Carlito Brigante ||''[[Carlito's Way]]'' || anachronism || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[FN FNC]] || Lt. Vincent Hanna ||''[[Heat]]'' || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Officer's ACP]] || Lt. Vincent Hanna ||''[[Heat]]'' || Full-Sized Trigger, Ivory Grips, and Ring Hammer || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 590]] || Lt. Vincent Hanna ||''[[Heat]]'' || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 39]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta M1934]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] ||Det. Will Dormer ||''[[Insomnia (2002 film)|Insomnia]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4505]] ||Det. Will Dormer || ''[[Insomnia (2002 film)|Insomnia]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Walter Burke || ''[[The Recruit]]'' |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9]] || Starkman || ''[[Gigli]]'' |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || Dr. Jack Gramm || ''[[88 Minutes]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Det. David &amp;quot;Rooster&amp;quot; Fisk ||''[[Righteous Kill]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' ||Stainless, suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Gold Cup National Match]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' ||Stainless || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympic Arms K23B]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Charles Stanford || ''[[The Son of No One]]'' |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory M1911A1]] || Val || ''[[Stand Up Guys]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP]] || Val || ''[[Stand Up Guys]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 67]] || Phil Spector|| ''[[Phil Spector]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Ray Archer || ''[[Hangman]]'' |||| 2017&lt;br /&gt;
|}&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ASP]] || Meyer Offerman || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Greg_Austin&amp;diff=1552066</id>
		<title>Greg Austin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Greg_Austin&amp;diff=1552066"/>
		<updated>2023-02-01T15:43:32Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Created page with &amp;quot;Austin as Travis Leich aims a [[Colt Model 1903 in Hunters.]] {{Actor TV Title}}  ==Television== {| cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HuntersTravis1903.JPG|thumb|right|400px|Austin as Travis Leich aims a [[Colt Model 1903]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Model 1903]] || Travis Leich || ''[[Hunters - Season 1|Hunters]]'' || Episode 1 || 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ithaca Model 37]] || Travis Leich || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dylan_Baker&amp;diff=1552060</id>
		<title>Dylan Baker</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dylan_Baker&amp;diff=1552060"/>
		<updated>2023-02-01T15:33:51Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Adding hunters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fm102.jpg|thumb|right|400px|Dylan Baker holds a [[Smith &amp;amp; Wesson Model 10]] as Bill Robinson  in ''[[Fido]]'' .]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|right|400px|Dylan Baker as Biff Simpson takes off the safety on his [[Colt Model 1903]] in [[Hunters - Season 1|Hunters]].]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || Bill Robinson  || ''[[Fido]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington 870]]||Bill Robinson||''[[Fido]]''||||2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Model 1903]] || Biff Simpson || ''[[Hunters - Season 1|Hunters]]'' || Episode 1 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Al_Pacino&amp;diff=1552059</id>
		<title>Al Pacino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Al_Pacino&amp;diff=1552059"/>
		<updated>2023-02-01T15:31:27Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Adding hunters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dogday-m1c1.jpg|thumb|right|450px|Al Pacino holds an [[M1 Carbine]] as Sonny Wortzik in ''[[Dog Day Afternoon]]'' (1975).]]&lt;br /&gt;
[[Image:Scarface-bc6.jpg|thumb|right|450px|Al Pacino aiming a suppressed [[Beretta Cheetah]] as Tony Montana in ''[[Scarface]]'' (1983).]]&lt;br /&gt;
[[File:HeatOfficersACP-8.jpg|thumb|right|450px|Al Pacino takes aim with his [[M1911 pistol series|Colt M1991A1]] Series 80 Officers ACP as Lt. Vincent Hanna in ''[[Heat]]'' (1995).]]&lt;br /&gt;
[[Image:Insomnia015.jpg|thumb|right|450px|Al Pacino draws his [[Smith &amp;amp; Wesson 4505]] as Detective Will Dormer in ''[[Insomnia (2002)]]''.]]&lt;br /&gt;
[[File:SONO 18.jpg|thumb|right|450px|Al Pacino holds a [[Beretta 92FS]] as Detective Charles Stanford in ''[[The Son of No One]]'' (2011).]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|right|450px|Al Pacino holds an [[ASP]] as Meyer Offerman in [[Hunters - Season 1|Hunters]], his only armed television role as of yet.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Michael Corleone ||''[[The Godfather]]'' ||with K/L frame grips ||1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Official Police]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Hi-Power]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Escort]] || Officer Frank Serpico ||''[[Serpico]]'' || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Carbine]] || Sonny Wortzik || ''[[Dog Day Afternoon]]'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Official Police]] || Sonny Wortzik ||''[[Dog Day Afternoon]]'' || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[M16 Rifle|M16/SP1]] || Tony Montana ||''[[Scarface]]'' || mags taped jungle style, fitted with [[M203 grenade launcher]] || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[M203 grenade launcher]]  || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Cheetah]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || sometimes suppressed || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta M951]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Uzi]] || Tony Montana ||''[[Scarface (1983)|Scarface]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bess Flintlock Musket]] || Tom Dobb ||''[[Revolution (1985)|Revolution]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kentucky Flintlock Rifle]] || Tom Dobb ||''[[Revolution (1985)|Revolution]]'' || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Detective Frank Keller || ''[[Sea of Love]]'' |||| 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[Harrington &amp;amp; Richardson Revolvers|H&amp;amp;R Premier]] || Detective Frank Keller ||''[[Sea of Love]]'' || || 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[Blank_Fire_Only_Guns#New_England_Firearms_Model_B22|NEF Model B22 starter pistol]] || Detective Frank Keller ||''[[Sea of Love]]'' || || 1989 &lt;br /&gt;
|-&lt;br /&gt;
| [[M1911]] || Alphonse &amp;quot;Big Boy&amp;quot; Caprice ||''[[Dick Tracy]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt MK IV Series 80]] || Lt. Colonel Frank Slade || ''[[Scent of a Woman]] |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Carlito Brigante ||''[[Carlito's Way]]'' ||  Chrome plated with pearl grips || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92F]] || Carlito Brigante ||''[[Carlito's Way]]'' || anachronism || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[FN FNC]] || Lt. Vincent Hanna ||''[[Heat]]'' || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Officer's ACP]] || Lt. Vincent Hanna ||''[[Heat]]'' || Full-Sized Trigger, Ivory Grips, and Ring Hammer || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 590]] || Lt. Vincent Hanna ||''[[Heat]]'' || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 39]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta M1934]] || Benjamin &amp;quot;Lefty&amp;quot; Ruggiero ||''[[Donnie Brasco]]'' || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] ||Det. Will Dormer ||''[[Insomnia (2002 film)|Insomnia]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4505]] ||Det. Will Dormer || ''[[Insomnia (2002 film)|Insomnia]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Walter Burke || ''[[The Recruit]]'' |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9]] || Starkman || ''[[Gigli]]'' |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P99]] || Dr. Jack Gramm || ''[[88 Minutes]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Det. David &amp;quot;Rooster&amp;quot; Fisk ||''[[Righteous Kill]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' ||Stainless, suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Gold Cup National Match]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' ||Stainless || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Olympic Arms K23B]] || Det. David &amp;quot;Rooster&amp;quot; Fisk || ''[[Righteous Kill]]'' |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Det. Charles Stanford || ''[[The Son of No One]]'' |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory M1911A1]] || Val || ''[[Stand Up Guys]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP]] || Val || ''[[Stand Up Guys]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 67]] || Phil Spector|| ''[[Phil Spector]]'' |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Ray Archer || ''[[Hangman]]'' |||| 2017&lt;br /&gt;
|}&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ASP]] || Meyer Offerman || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Logan_Lerman&amp;diff=1552057</id>
		<title>Logan Lerman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Logan_Lerman&amp;diff=1552057"/>
		<updated>2023-02-01T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;U7355608: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Three-TenColt1851CC-4.jpg|thumb|400px|right|Logan Lerman with a [[Colt 1851 Navy (Richards-Mason Conversion)]] as William Evans in ''[[3:10 to Yuma (2007)]]''.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|400px|right|Lerman as Jonah Heidelbaum aims his [[Colt Detective Special]] in [[Hunters - Season 1| Hunters]].]]&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt 1851 Navy (Richards-Mason Conversion)]] || William Evans || ''[[3:10 to Yuma (2007)|3:10 to Yuma]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Spencer 1860 Carbine]] || William Evans || ''[[3:10 to Yuma (2007)|3:10 to Yuma]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[M3A1 &amp;quot;Grease Gun&amp;quot;]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson M1917]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M1919A4]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Detective Special]] || Jonah Heidelbaum || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Logan_Lerman&amp;diff=1552056</id>
		<title>Logan Lerman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Logan_Lerman&amp;diff=1552056"/>
		<updated>2023-02-01T15:27:23Z</updated>

		<summary type="html">&lt;p&gt;U7355608: Adding hunters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Three-TenColt1851CC-4.jpg|thumb|400px|right|Logan Lerman with a [[Colt 1851 Navy (Richards-Mason Conversion)]] as William Evans in ''[[3:10 to Yuma (2007)]]''.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|400px|right|Lerman as Jonah Heidelbaum aims his [[Colt Detective Special]] in [[Hunters - Season 1| Hunters]].&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt 1851 Navy (Richards-Mason Conversion)]] || William Evans || ''[[3:10 to Yuma (2007)|3:10 to Yuma]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Spencer 1860 Carbine]] || William Evans || ''[[3:10 to Yuma (2007)|3:10 to Yuma]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[M3A1 &amp;quot;Grease Gun&amp;quot;]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson M1917]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M1919A4]]||Norman Ellison||''[[Fury (2014)|Fury]]''||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Detective Special]] || Jonah Heidelbaum || ''[[Hunters - Season 1|Hunters]]'' || Episode 6 || 2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552053</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552053"/>
		<updated>2023-02-01T15:24:18Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552051</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552051"/>
		<updated>2023-02-01T15:23:35Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Steyr AUG A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552049</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552049"/>
		<updated>2023-02-01T15:22:46Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* M16 rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552048</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552048"/>
		<updated>2023-02-01T15:22:35Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Remington Model 700 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552046</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552046"/>
		<updated>2023-02-01T15:21:48Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* M16 rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|M16 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552045</id>
		<title>Hunters - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hunters_-_Season_1&amp;diff=1552045"/>
		<updated>2023-02-01T15:20:32Z</updated>

		<summary type="html">&lt;p&gt;U7355608: /* Mk 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Hunters''&lt;br /&gt;
|picture = HuntersS1.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Amazon Prime Video&lt;br /&gt;
|genre = Conspiracy Drama&lt;br /&gt;
|dates = 2020&lt;br /&gt;
|episodes = 11&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|1|Hunters}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==ASP==&lt;br /&gt;
In episode 6 Meyer Offerman ([[Al Pacino]]) briefly sports a pistol that seems to be [[ASP]]. It is only used twice and is only seen clearly once.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|400px|ASP - 9x19mm.  This is the firearm used in the production of the film ''[[Cobra (1986)|Cobra]]''.]]&lt;br /&gt;
[[Image:HuntersMeyersPistol.JPG|thumb|none|600px|Offerman levels the pistol. Note that the vertical ridge towards the front of the slide has been worn (or ground) smooth. The massive rear sight block, small size, aggressively forwards tilting trigger guard, light synthetic grip with the corner cut out for the also massive slide stop and the slide mounted safety all suggest the ASP, even though it is never seen perfectly clearly. Despite all of this, the trigger guard isn't an exact match. It could be a lighting issue or it could have been modified, but it could also suggest that this is not actually an ASP.]]&lt;br /&gt;
==Beretta Cheetah==&lt;br /&gt;
Lonny Flash ([[Josh Radnor]]) carries a [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta Cheetah in an FS model]]. It can be identified as a Cheetah (meaning 80 series) by its size and barrel length, and as an FS model by the squared trigger guard, but it cannot be discerned between the only two Cheetahs that came in the FS models, the Beretta 84FS (double stack magazine) and Beretta 85FS (single stack), because the only time he is seen loading the gun it far too blurred. While he uses it many times, his dramatic waving of it, and its small size make it fairly unidentifiable, save for a few quick shots.&lt;br /&gt;
[[Image:Beretta-85FS.jpg‎ |thumb|none|350px|Beretta 85FS - .380 ACP]]&lt;br /&gt;
[[Image:HuntersLonnyBeretta.JPG|thumb|none|600px|Lonny creeps around a house with his Beretta.]]&lt;br /&gt;
==Colt Model 1903==&lt;br /&gt;
The first weapon seen in the series is Biff Simpson's ([[Dylan Baker]]) personal pistol, a blued [[Colt Model 1903/1908|Colt Model 1903]] with pearl grips and a large suppressor. It appears a number of times more in the show, in the hands of him and Travis Leich ([[Greg Austin]]).&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Colt_Model_1903 Ni.jpg|thumb|none|400px|Colt Model 1903 Pocket Hammerless Pistol Nickel with pearl grips - .32 ACP]]&lt;br /&gt;
[[Image:HuntersBiff1903.JPG|thumb|none|600px|Biff Simpson takes off the safety on his 1903.]]&lt;br /&gt;
[[Image:HuntersTravis1903.JPG|thumb|none|600px|Travis takes aim with Biff's 1903.]]&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Joe Mizushima ([[Louis Ozawa]]), a Vietnam war veteran, carries with him a [[Colt M1911A1]] and is shown to be extremely proficient with it. Two are seen in Meyer Offerman’s armory. A nickel-plated one appears in Meyer's armory.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:HuntersJoeChecking1911.JPG|thumb|600px|none|In the third episode, when Jonah is watching the rest of the crew ready up, he sees Joe perform a one-handed brass check.]]&lt;br /&gt;
[[File:HuntersJoe1911.JPG|thumb|600px|none|In the third episode, Joe performs an impressive quick-draw. Note his technique: his grip and stance correspond to the modern Isosceles technique, and while impressive it wouldn't have been something he'd have learned in Vietnam. It was cutting-edge professional shooting technique in the mid-'80s and wouldn't be taught widely in the U.S. military until the late '80s and early '90s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The bottom pistol there is an M1911A1 with the slide back, leaving some barrel sticking out.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The bottom pistol there is a nickel-plated M1911A1. It is the only pistol in his armory that is in battery with the hammer cocked.]]&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The main weapon seen in nearly every flashback is the [[Luger P08]]. In the real world, the Luger was meant to have been phased out in favor of the [[Walther P38]] by the start of the second World War, but its high cost and relatively high accuracy meant that it was a mainstay for officers and SS.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a blank adapted movie gun.]]&lt;br /&gt;
[[File:HuntersWolfLuger.JPG|thumb|none|600px|Wilhelm Zuchs ([[Christian Oliver]]) holds his Luger to young Ruth (Annie Hägg)'s head.]]&lt;br /&gt;
[[File:HuntersMusicSceneLuger.JPG|thumb|none|600px|In episode 3, a guard at Auschwitz II-Birkenau levels his P08 to the head of a man conducting traditional Jewish music.]]&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
In the third episode, Sister Harriet ([[Kate Mulvaney]]) uses some 1911 derivative fitted with a Springfield M1911-A2 SASS upper conversion kit, with an additional suppressor. However, this kit turns the pistol into a single-shot breech-loaded pistol, but Harriet fires two shots back to back. Because of the way she holds it, the receiver itself can't be seen so the base pistol can't be identified.&lt;br /&gt;
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|400px|The screen used Springfield Armory M1911-A2 SASS pistol from [[Léon: The Professional]]]]&lt;br /&gt;
[[File:HuntersM1911A2SASS.JPG|thumb|none|600px|Sister Harriet levels the contraption at a security camera. Note that its front sight is missing.]]&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Like Joe’s M1911A1, the weapon carried most often by Sister Harriet ([[Kate Mulvaney]]) is Walther’s [[PPK]], in line with her background with MI6. While they were originally developed for Nazi police inspectors, after the war, Walther relatively quickly became a major supplier for groups all over Europe, and MI6 supposedly used the PPK. She often dual wields them and occasionally uses a suppressor. Her intro card sees her doing both, and the chess piece modeled after her seems to try to emulate them.&lt;br /&gt;
[[File:HuntersHarrietIntro.JPG|thumb|none|600px|Sister Harriet’s intro card shows her dual-wielding suppressed PPKs.]]&lt;br /&gt;
[[File:HuntersHarrietPPKs.JPG|thumb|none|600px|Harriet dual wields PPKs in disguise.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistols==&lt;br /&gt;
Offerman's armory holds two unidentified pistols. The first has two rare attributes: the lower extends all the way out to the muzzle and it has a skinny slightly squared trigger guard that bends down, and one seemingly totally unique attribute: the lower is parallel with the barrel until the last inch or so when it aggressively slants up at an angle.&lt;br /&gt;
[[File:HuntersMeyerArmory1.JPG|thumb|600px|none|The mystery gun on top.]]&lt;br /&gt;
[[File:HuntersMeyerArmory2.JPG|thumb|600px|none|The other mystery gun.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In episode 8, Jonah ([[Logan Lerman]]) wields a [[Colt Detective Special]].&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special 1st Gen with Round Butt - .38 Special]]&lt;br /&gt;
[[File:HuntersJonahRevolver.JPG|thumb|600px|none|Jonah holds his Detective Special at low-ready.]]&lt;br /&gt;
[[File:HuntersJonahAims.JPG|thumb|600px|none|Jonah aims his Detective Special.]]&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
In episode 3, Travis ([[Greg Austin]]) uses a suppressed [[Nagant M1895]]. While eagle-eyed viewers crying out &amp;quot;Wait a second! That's a revolver! You can't suppress those!&amp;quot; would be correct in most cases, the M1895 is noted for its unique gas seal, which forced its cylinder forwards, trapping any gasses and allowing it to be suppressed. This came at the cost of a remarkably heavy trigger pull, requiring about 20 pounds in double action.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:HuntersNagant.JPG|thumb|none|600px|Travis plays a game of duck-duck-goose with the M1895.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10 HB==&lt;br /&gt;
In episode 8 FBI agents opposite Offerman's bodyguards wield the heavy-barreled version of the [[Smith &amp;amp; Wesson Model 10]]. Later, both Murray and Mindy use one in scenes that cannot be screenshotted without spoiling story elements.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:HuntersFBIAims.JPG|thumb|none|600px|An FBI agent holds his revolver.]]&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Special Agent Millie Morris ([[Rebekka Hinton]]) carries a snubnosed [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-686.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose  with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:HuntersMillieAims.JPG|thumb|none|600px|Millie points her service weapon.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In episode 6, Travis Leich ([[Greg Austin]]) rampages with an [[Ithaca 37]] with rifle sights and an extended magazine tube.&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with rifle sights and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:HuntersTravisAimingShotgun.JPG|thumb|none|600px|Travis has some fun with his extended tube shotgun.]]&lt;br /&gt;
[[File:HuntersTravisShotgunSide.JPG|thumb|none|600px|While an unfortunately blurry screenshot, it's the only time the gun's right side is shown, which displays the lack of an ejection port, confirming it to be an Ithaca 37, which ejects shells through its loading port on the bottom of the receiver.]]&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
In episode 3, Roxy ([[Tiffany Boone]]) poses with a sawed-off shotgun in her intro card. Like almost all instances of double-barreled shotguns in media, it is unidentifiable.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:HuntersRoxyIntro.JPG|thumb|none|600px|Roxy sports a sawed-off double barrel. The captions satirize Blaxploitation films of the late ‘70s, but the pose itself singles out [[Cleopatra Jones]].]]&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is used by a number of Offerman’s unnamed bodyguards, as well as Tobias (Jonno Davies). Whether or not the neo-nazis resorting to cutting-edge Israeli military gear that wouldn’t be available to anyone outside of the IDF was intentional irony or a simple oversight is not totally clear.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|275px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:HuntersTobiasMicroUzi.JPG|thumb|none|600px|While brief and blurry, the gun is seen for long enough to discern the short front end of the receiver, the barrel length, and the overall size. (And where was he concealed-carrying that entire gun in his tight '70s leather pants?)]]&lt;br /&gt;
==Uzi==&lt;br /&gt;
In one particular scene, Offerman’s bodyguards can be seen sporting the full-sized [[Uzi]] with stocks collapsed.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:HuntersUzi.JPG|thumb|none|600px|All three of Offerman's bodyguards (on the right) hold Uzis.]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In episode 10 Roxy talks to Joe while manipulating an [[AK-47]]. It can be identified as such (meaning an original AK-47, and not the more common [[AKM]]) by its visible “lightning cut”, indicating a milled receiver, clearly seen when she holds the rifle on its side. In another shot, its pistol grip and stock can be seen, confirming it to be a Type II.&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:HuntersRoxyAK1.JPG|thumb|none|600px|Roxy holds her AK.]]&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a mainstay of flashbacks, seen quite often in the hands of Nazi soldiers in the ghetto arresting people, and occasionally in the hands of Auschwitz guards.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:HunterKar98.JPG|thumb|none|600px|A camp guard holds a K98k in the bottom left corner.]]&lt;br /&gt;
==M16 rifle==&lt;br /&gt;
In episode 2, Meyer Offerman has an M16 rifle in the armory in his house. In the intro card for Joe in episode 3, soldiers can be seen carrying them. In both cases, they are too blurred for the upper receiver to be seen clearly, so it can’t be discerned between an [[M16]] with a “slickside” upper (no forward assist) or [[M16A1]] with its standard A1 upper (with forward assist).&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|In Joe’s intro card, the soldiers at the bottom of the screen carry M16s.]]&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|To Jonah's right is an M16.]]&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
In episode 2, Meyer’s armory also contains a scoped [[Remington Model 700]].&lt;br /&gt;
[[File:HuntersMeyerArmory3.JPG|thumb|none|600px|The rifle is next to the M16.]]&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
In episode 2, Mindy holds a [[Steyr AUG A1]] in her and her husband Murray’s intro card. The AUG A1 was adopted for military use (in Austria) in 1977. It wasn’t sold in the U.S. until civilian models hit the market in the early 1980s. Technically, she could have purchased it off of someone who stole it from Steyr’s factory, but more likely than not, this was an oversight on an anachronistic weapon.&lt;br /&gt;
[[File:HuntersMindyMurrayIntro.JPG|thumb|none|600px|Mindy holds the AUG.]]&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Also in Joe’s intro card, a soldier is seen carrying the [[M60]] machine gun.&lt;br /&gt;
[[File:HuntersJoeIntro.JPG|thumb|none|600px|The M60 can be seen in the hands of the right-most soldier at the bottom.]]&lt;br /&gt;
=Other=&lt;br /&gt;
==Weapon Collection==&lt;br /&gt;
While suiting up for a mission in episode 10, we see Offerman's armory, plus a large collection of additional weapons. They are:&amp;lt;br&amp;gt;&lt;br /&gt;
1. An [[M60]]&amp;lt;br&amp;gt;&lt;br /&gt;
2. An [[RPG-7]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. An unloaded [[M1 Carbine]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. An unloaded [[M14]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. Four [[M16]]s&amp;lt;br&amp;gt;&lt;br /&gt;
6. An [[M1911A1]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. Two [[Smith &amp;amp; Wesson 76]] submachine guns (on either side of the number)&amp;lt;br&amp;gt;&lt;br /&gt;
8. A 5.56 [[Valmet Assault Rifle Series#M95 Pattern|Valmet M95]] that has been refitted with the older folding stock of the [[Valmet Assault Rifle Series#Valmet M76|Valmet M76F]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. An [[Olympic Arms K23B]] (to the right of the number). It appears to be standing in for a more appropriate carbine like an [[XM177]]. They craftily gave it the original CAR-15 collapsible stock and A1 upper, but the K23B's unique barrel length and handguard is still quite visible.&amp;lt;br&amp;gt;&lt;br /&gt;
10. A later [[L1A1 SLR]] with black fiberglass furniture (just below the number). It can be identified as such (and not an original [[FN FAL]]) by its unique carryhandle.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HuntersEp10Table.JPG|thumb|none|1080px|]]&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
In episode 10, a pair of visibly fake plastic [[Mk 2 Hand Grenade]]s are seen.&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|200px|Mk 2 training grenade.]]&lt;br /&gt;
[[File:HuntersRoxyAK.JPG|thumb|none|600px|This angle also confirms the K23B]]&lt;/div&gt;</summary>
		<author><name>U7355608</name></author>
	</entry>
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