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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tim</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Tim"/>
	<updated>2026-05-09T05:26:47Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=142570</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=142570"/>
		<updated>2009-07-02T20:50:50Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Mk.19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
:Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black&amp;diff=142567</id>
		<title>Black</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black&amp;diff=142567"/>
		<updated>2009-07-02T20:45:17Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Colt Anaconda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black_Coverart.png‎|thumb|225px|right|''[[Black]]'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
Black is gun porn. The developers took an extremely methodical approach to this; the guns have been &amp;quot;Hollywoodized&amp;quot; during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.&lt;br /&gt;
&lt;br /&gt;
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.&lt;br /&gt;
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.&lt;br /&gt;
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.&lt;br /&gt;
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.&lt;br /&gt;
*The game's weapon reloading system is similar to [[Battlefield: Bad Company]], where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for &amp;lt;s&amp;gt;foreplay&amp;lt;/s&amp;gt; additional actions.&lt;br /&gt;
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.&lt;br /&gt;
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more &amp;quot;dynamic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following weapons appear in the video game ''Black'':&lt;br /&gt;
&lt;br /&gt;
== DC3 Elite Pistol ==&lt;br /&gt;
A crossover of the [[Beretta M92F]] and the IMI [[Desert Eagle]], having the looks of a M92F and the damage and recoil of the Desert Eagle.&lt;br /&gt;
[[Image:Dc3elitepistol.jpg‎|thumb|300px|none|DC3 Elite Pistol in game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
[[Image:Glock19black.jpg|thumb|300px|none|Glock 19 in game.]]&lt;br /&gt;
&lt;br /&gt;
The Glock 19 has an optional silencer for people who haven't really understood the idea of this game.&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]]&lt;br /&gt;
&lt;br /&gt;
This is the only one shot kill pistol in the game.&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is featured, with a doubled magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:P90black.jpg|thumb|none|300px|The RIS rails are for mounting ''more'' RIS rails.]]&lt;br /&gt;
&lt;br /&gt;
== Mac-10 ==&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|Real MAC-10 - .45 acp]]&lt;br /&gt;
[[Image:Mac10.jpg|thumb|none|300px|MAC-10 in game. The best you can really say is it's in there somewhere.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.&lt;br /&gt;
[[Image:Uziblack.jpg|thumb|none|300px|Uzi in game.]]&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
[[Image:Mp5a5black.jpg|thumb|none|300px|MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[Image:Ak47black.jpg|thumb|none|300px|AK47 in game.]]&lt;br /&gt;
&lt;br /&gt;
== HK G36C ==&lt;br /&gt;
[[Image:G36cblack.jpg|thumb|none|300px|G36C in game.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M16black.jpg|thumb|none|300px|M16 in game.]]&lt;br /&gt;
&lt;br /&gt;
This gun has over three times the magazine capacity of the real M16.&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
[[Image:Wa2000black.jpg‎ |thumb|none|300px|WA2000 in game.]]&lt;br /&gt;
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
[[Image:M249black.jpg|thumb|none|300px|M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
[[Image:Remington870black.jpg|thumb|none|300px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
[[Image:Spas12black.jpg|thumb|none|300px|SPAS-12 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
[[Image:M203black.jpg|thumb|none|300px|M203 in game.]]&lt;br /&gt;
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:RedJedRevolver&amp;diff=141912</id>
		<title>User talk:RedJedRevolver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:RedJedRevolver&amp;diff=141912"/>
		<updated>2009-07-01T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Interesting. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RE: Deletion Page ==&lt;br /&gt;
Nope. It would help but we don't have it here.-[[User:Oliveira|Oliveira]] 10:41, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:Thanks==&lt;br /&gt;
I didn't really help that much, but sure. I didn't finish fixing the BDA section and I got pulled from the computer before I could. I'll fix it up now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I noticed. I'm kind of annoyed by the 800px images, and commented on them in the discussion section, which no one apparently is looking at. &amp;gt;:|. AdAstra2009 switched them back from 600px to 800px which really annoyed me. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::It's because AdAstra2009 is redoing the screencaps to replae MT2008s AVI rip shots, and he's making all the images 800px. It's kind of annoying. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Interesting. ==&lt;br /&gt;
&lt;br /&gt;
Out of curiousity, why don't they ''call'' it 9.27x18mm if it's that size, then? [[User:Tim|Tim]] 07:01, 1 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=141911</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=141911"/>
		<updated>2009-07-01T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm. Despite the game specifically noting it as a .45, the weapon shares ammo with the two Makarovs, making it the world's first .45 chambered in .365.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
[[Image:FC2-Star45-kB.jpg|thumb|none|600px|The Star 45 blows up; the slide and hammer fly off and the magazine drops out; there's just enough time to notice the gun has no magazine well before Frank discards it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-Makarov-hold.jpg|thumb|none|600px|Frank holds a Makarov PM as an enemy soldier is struck dead by the vileness of his own shirt.]]&lt;br /&gt;
[[Image:FC2-Makarov-shot.jpg|thumb|none|600px|Taking an aimed shot at an explosive barrel with the Makarov; ''Far Cry 2's'' pistols are effective at surprisingly long range for videogame handguns. Note the depth of field blur at the edges of the screen.]]&lt;br /&gt;
[[Image:FC2-Makarov-load.jpg|thumb|none|600px|Reloading the Makarov; many of the reload animations in the game show the new magazine actually empty.]]&lt;br /&gt;
[[Image:FC2-Makarov-jam.jpg|thumb|none|600px|The Makarov's jam animation; the slide locks up, the player character repeatedly trying to pull it back between making hand gestures. Pressing the button pulls it back sharply enough to actually clear the jam.]]&lt;br /&gt;
[[Image:FC2-Makarov-kB.jpg|thumb|none|600px|The Makarov blows up; that is indeed the hammer about to subject Frank to a life of pirate jokes.]]&lt;br /&gt;
&lt;br /&gt;
==6P9 suppressed pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part suppressor, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only suppressed weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 suppressed pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9-hold.jpg|thumb|none|600px|''Far Cry 2's'' Africa is a somewhat condensed version of all African environments; here, Frank sneaks through the local rainforest.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 suppressed pistol.]]&lt;br /&gt;
[[Image:FC2-6P9-jam.jpg|thumb|none|600px|The 6P9 jams. &amp;quot;Why are you jammed, 6P9?&amp;quot;]]&lt;br /&gt;
[[Image:FC2-6P9-kB1.jpg|thumb|none|600px|The 6P9's failure animation; as with the Star and Makarov, the magazine falls out, the slide flies off, and the hammer attempts to remove Frank's depth perception. But at least it didn't-]]&lt;br /&gt;
[[Image:FC2-6P9-kB2.jpg|thumb|none|600px|Oh.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown calibre. The weaker and less accurate of the two SMGs, it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
[[Image:FC2-Ingram-jam.jpg|thumb|none|600px|The Ingram jams; this animation consists almost entirely of the player character struggling with the charging handle, with a short pause to fiddle with the magazine.]]&lt;br /&gt;
[[Image:FC2-Ingram-kB.jpg|thumb|none|600px|The Ingram blows up; while it might seem not much has happened, it seems the bolt sponteously disintegrates; the charging handle simply ''vanishes'' at the start of this animation.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Number 4 Mark 1 Flaregun==&lt;br /&gt;
&lt;br /&gt;
A single-shot signal flare gun is usable as a secondary weapon and seen in the hands of some enemies; while they use it when alerted to call for reinforcements, for the player it is only useful as a means of starting fires from a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|450px|Number 4 Mk 1 flaregun, 1.5 in.]]&lt;br /&gt;
[[Image:FC2-flaregun.jpg|thumb|none|600px|Frank holds the flaregun in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-flaregun-fire.jpg|thumb|none|600px|A fired flare detonates. While not hugely useful as a direct-fire weapon, a few flares can level an entire checkpoint with the fires they cause.]]&lt;br /&gt;
[[Image:FC2-flaregun-load.jpg|thumb|none|600px|Frank reloads his flaregun.]]&lt;br /&gt;
[[Image:FC2-flaregun-airburst.jpg|thumb|none|600px|The flaregun as it's intended to be used, ie how nobody in their right mind would use it in this game.]]&lt;br /&gt;
&lt;br /&gt;
==IEDs==&lt;br /&gt;
&lt;br /&gt;
Improvised explosive devices can be used in the secondary weapon slot, and are essentially crude remotely triggered bombs made from one of three types of explosive device, a cell phone, duct tape, a battery and some randomly placed transistors.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-IEDs.jpg|thumb|none|600px|The three IEDs on the hood of a handy car; an anti-tank mine, a 60mm mortar round from the Norinco Type 63, and a cluster of pipe bombs. The player character always holds the detonator with at least one finger clipped inside it.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire1.jpg|thumb|none|600px|Frank prepares to detonate the IEDs.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire2.jpg|thumb|none|600px|With predictable consequences.]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version and having a side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Long-barreled Ithaca 37 in ''Far Cry 2''. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds an AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock. The FAL paratrooper can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds an FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And I don't think that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidence seems to fail just after launch and the round drops sharply downwards. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the pressure and fuel tanks breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-kB.jpg|thumb|none|600px|The LPO-50 blows up; the pressure tank is blasted off the weapon, the fuel tank briefly dangles off nothing in particular, and Frank is doused in highly flammable fuel which has no real effect on anything.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Referred to in promotional materials as the &amp;quot;Silenced Shotgun,&amp;quot; this is a fourth shotgun for the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140982</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140982"/>
		<updated>2009-06-30T07:42:37Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Star Model-P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm. Despite the game specifically noting it as a .45, the weapon shares ammo with the two Makarovs, making it the world's first .45 chambered in .357.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 suppressed pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part suppressor, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only suppressed weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 suppressed pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 suppressed pistol.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown calibre. The weaker and less accurate of the two SMGs, it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version and having a side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Long-barreled Ithaca 37 in ''Far Cry 2''. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds an AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock. The FAL paratrooper can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds an FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And I don't think that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidence seems to fail just after launch and the round drops sharply downwards. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Referred to in promotional materials as the &amp;quot;Silenced Shotgun,&amp;quot; this is a fourth shotgun for the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140980</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140980"/>
		<updated>2009-06-30T07:41:03Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* 6P9 silenced pistol */  In my defence, a movie / videogame can *is* a silencer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 suppressed pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part suppressor, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only suppressed weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 suppressed pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 suppressed pistol.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown calibre. The weaker and less accurate of the two SMGs, it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version and having a side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Long-barreled Ithaca 37 in ''Far Cry 2''. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds an AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock. The FAL paratrooper can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds an FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And I don't think that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidence seems to fail just after launch and the round drops sharply downwards. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Referred to in promotional materials as the &amp;quot;Silenced Shotgun,&amp;quot; this is a fourth shotgun for the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140953</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140953"/>
		<updated>2009-06-30T06:49:03Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Unidentified Suppressed Pump Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 silenced pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 silenced pistol.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown calibre. The weaker and less accurate of the two SMGs, it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version and having a side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Long-barreled Ithaca 37 in ''Far Cry 2''. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
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==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds an AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
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==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock. The FAL paratrooper can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked.&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds an FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
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==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
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[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
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==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And I don't think that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
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==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
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&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
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==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
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==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
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==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidence seems to fail just after launch and the round drops sharply downwards. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
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==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
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==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
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==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
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[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
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==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
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[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
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==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
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[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
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==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
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==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Referred to in promotional materials as the &amp;quot;Silenced Shotgun,&amp;quot; this is a fourth shotgun for the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140944</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140944"/>
		<updated>2009-06-30T06:42:32Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 silenced pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 silenced pistol.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown calibre. The weaker and less accurate of the two SMGs, it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version and having a side ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Long-barreled Ithaca 37 in ''Far Cry 2''. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds an AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock. The FAL paratrooper can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds an FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And I don't think that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidence seems to fail just after launch and the round drops sharply downwards. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140327</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140327"/>
		<updated>2009-06-29T07:35:37Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* 6P9 silenced pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot; the weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 silenced pistol, 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140326</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140326"/>
		<updated>2009-06-29T07:35:02Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* 6P9 silenced pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 silenced pistol, 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140325</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140325"/>
		<updated>2009-06-29T07:28:45Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Ithaca Model 37 &amp;quot;Homeland Security&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 long barrel==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37,&amp;quot; despite being the long-barreled hunting version.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140324</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140324"/>
		<updated>2009-06-29T07:23:28Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==6P9 silenced pistol==&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part silencer, and is available for use in the secondary weapon slot. The only silenced weapon available for this slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140322</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140322"/>
		<updated>2009-06-29T07:13:44Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* AS50 jam and failure? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
:Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140223</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140223"/>
		<updated>2009-06-29T04:31:21Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Couple of mystery M16s here. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
:Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Beast_of_War&amp;diff=140221</id>
		<title>Talk:The Beast of War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Beast_of_War&amp;diff=140221"/>
		<updated>2009-06-29T04:16:45Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* &amp;quot;The use of a Browning M2 is curious, since Israeli Armorers have easy access to real DShK guns they have captured from the Arab armies over the years.&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I'm doing more screencaps of this film==&lt;br /&gt;
MoviePropmaster2008&lt;br /&gt;
&lt;br /&gt;
:Very nice work MPM, the page came out great. The screencaps on here before were pretty low res but I love when you cover Israeli made film because you know so much about the guns (and vehicles). Great job! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The use of a Browning M2 is curious, since Israeli Armorers have easy access to real DShK guns they have captured from the Arab armies over the years.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Obvious counterpoint to this: they may have the guns, but I imagine unless they captured an Arab army film studio they probably don't have huge amounts of movie-safe 12.7x109mm ammo for the DshKs; similarly, there's the issue of familiarity with the M2, spare parts availability, etc. If it was going to be used a lot, I can't see them being able to justify the cost of using a real DshK over a mockup to the producers, especially when they were already faking the helo and had the wrong gun on the T-55. [[User:Tim|Tim]] 04:16, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mutant_Chronicles&amp;diff=140202</id>
		<title>Mutant Chronicles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mutant_Chronicles&amp;diff=140202"/>
		<updated>2009-06-29T03:35:15Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Medievel English Sword */  argh my teminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheMutantChroniclesPoster.jpg‎|thumb|300px|right|Mutant Chronicles (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''The Following guns appeared in the film:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fantasy 'Wheel lock style' Rifle==&lt;br /&gt;
In keeping with the 'Steam punk' style of the film's technology (of the year 2207 AD) a lot of the soldiers look like a mish mash of World War 1 soldiers with mixed European gear and a very bulky fantasy rifle that looks like it has a 'wheel lock' looking mechanism in the middle.  &lt;br /&gt;
[[Image:MutantChronicles02a.jpg‎|thumb|none|600px|Soldiers line up to fight the mutants with their &amp;quot;Wheel-lock style&amp;quot; fantasy rifles.  Note the mix of helmets, British P-1944 Turtle MK IV Steel Helmet, Small Kevlar &amp;quot;Fritz&amp;quot; helmet, another MK IV and a Dispatch Rider helmet.]]&lt;br /&gt;
[[Image:MutantChronicles03a.jpg|thumb|none|600px|Soldiers wearing British P-1944 Turtle MK IV Steel Helmets line up in trench warfare with the charging mutants.]]&lt;br /&gt;
[[Image:MutantChronicles04a.jpg‎|thumb|none|600px|A Closer Shot of the Fantasy 'Wheel lock style' rifle]]&lt;br /&gt;
[[Image:MutantChronicles06a.jpg|thumb|none|600px|Trench Soldiers face off with the Mutants with their bulky fantasy rifles.]]&lt;br /&gt;
[[Image:MutantChronicles10a.jpg‎|thumb|none|600px|Maj. 'Mitch' Hunter ([[Thomas Jane]]) fires his Fantasy Rifle]]&lt;br /&gt;
[[Image:MutantChronicles05a.jpg|thumb|none|600px|A reverse of the previous shot to indicate a different angle!]]&lt;br /&gt;
[[Image:MutantChronicles09a.jpg‎|thumb|none|600px|Two Soldiers battle the mutants in the rain with their fantasy rifles.]]&lt;br /&gt;
[[Image:MutantChronicles08a.jpg‎|thumb|none|600px|A nice closeup of the 'wheel lock design' of the side of the rifle.  Of course it's NOT a Wheel lock, but the &amp;quot;Steam punk&amp;quot; design is evocative of the classic Wheel lock mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==SMLE==&lt;br /&gt;
One of the soldiers in the trench in the beginning has an Short Magazine Lee Enfield (No1Mk.III) with a bayonet just before he is blown up by a mortar round.&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
Early on Lt. Maximillian von Steiner ([[Benno Fürmann]]) aims a highly modified MAC-11 pistol at Capt. Nathan Rooker ([[Sean Pertwee]]).  Though it is decorated with science fiction add ons, it is clearly a MAC-11 as the base pistol.&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle==&lt;br /&gt;
Heavily modified Mauser rifles are disguised as future weapons, however, the receivers and bolts are clearly visible.  Most notably carried by Cpl. Valerie Duval([[Devon Aoki]]) and Maj. 'Mitch' Hunter ([[Thomas Jane]])&lt;br /&gt;
&lt;br /&gt;
==Fictional pistol==&lt;br /&gt;
Major characters appear to hold a heavily customized pistol.  It's hard to say if it is based on a real live firing pistol design since the gun fire seems to be all CGI and not blank fire in the film.&lt;br /&gt;
[[Image:MutantChronicles11a.jpg|thumb|none|600px|Maj. 'Mitch' Hunter ([[Thomas Jane]]) fires his pistol.]]&lt;br /&gt;
[[Image:MutantChronicles07a.jpg‎|thumb|none|600px|Capt. Nathan Rooker ([[Sean Pertwee]]) fires his fictional pistol.]]&lt;br /&gt;
&lt;br /&gt;
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==Medievel English Sword==&lt;br /&gt;
* Any sword experts here?  Help me out. &lt;br /&gt;
: I'm no expert but I think that may be a longsword --[[User:AdAstra2009|AdAstra2009]] 03:21, 29 June 2009 (UTC)&lt;br /&gt;
*Yeah, looks to be around the right size. Longsword's a two-handed grip and a blade &amp;gt; 35in, I think. [[User:Tim|Tim]] 03:34, 29 June 2009 (UTC)&lt;br /&gt;
[[Image:MutantChronicles14a.jpg‎|thumb|none|600px|Benno Fürmann and Devon Aoki ready their swords]]&lt;br /&gt;
[[Image:MutantChronicles15a.jpg|thumb|none|600px|A lineup of the cast with their Medievel English style Swords.  Cast from left to right: Lt. Maximillian von Steiner ([[Benno Fürmann]]), Cpl. Valerie Duval ([[Devon Aoki]]),Brother Samuel ([[Ron Perlman]]),Severian  ([[Anna Walton]]),Cpl. Jesus 'El Jesus' de Barrera ([[Luis Echegaray]]),and Maj. 'Mitch' Hunter ([[Thomas Jane]]). ]]&lt;br /&gt;
&lt;br /&gt;
==Trivia Special==&lt;br /&gt;
===Nice CGI Effect===&lt;br /&gt;
Despite the small budget there are some nice effects shots in the film, shown below for purely movie trivia reasons.&lt;br /&gt;
[[Image:MutantChronicles12a.jpg|thumb|none|600px|A nice CGI landscape from the film ''[[Mutant Chronicles]]'']]&lt;br /&gt;
[[Image:MutantChronicles13a.jpg‎|thumb|none|600px|A shuttle explodes in a scene from the film ''[[Mutant Chronicles]]'']]&lt;br /&gt;
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[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mutant_Chronicles&amp;diff=140201</id>
		<title>Mutant Chronicles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mutant_Chronicles&amp;diff=140201"/>
		<updated>2009-06-29T03:34:36Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Medievel English Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheMutantChroniclesPoster.jpg‎|thumb|300px|right|Mutant Chronicles (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''The Following guns appeared in the film:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fantasy 'Wheel lock style' Rifle==&lt;br /&gt;
In keeping with the 'Steam punk' style of the film's technology (of the year 2207 AD) a lot of the soldiers look like a mish mash of World War 1 soldiers with mixed European gear and a very bulky fantasy rifle that looks like it has a 'wheel lock' looking mechanism in the middle.  &lt;br /&gt;
[[Image:MutantChronicles02a.jpg‎|thumb|none|600px|Soldiers line up to fight the mutants with their &amp;quot;Wheel-lock style&amp;quot; fantasy rifles.  Note the mix of helmets, British P-1944 Turtle MK IV Steel Helmet, Small Kevlar &amp;quot;Fritz&amp;quot; helmet, another MK IV and a Dispatch Rider helmet.]]&lt;br /&gt;
[[Image:MutantChronicles03a.jpg|thumb|none|600px|Soldiers wearing British P-1944 Turtle MK IV Steel Helmets line up in trench warfare with the charging mutants.]]&lt;br /&gt;
[[Image:MutantChronicles04a.jpg‎|thumb|none|600px|A Closer Shot of the Fantasy 'Wheel lock style' rifle]]&lt;br /&gt;
[[Image:MutantChronicles06a.jpg|thumb|none|600px|Trench Soldiers face off with the Mutants with their bulky fantasy rifles.]]&lt;br /&gt;
[[Image:MutantChronicles10a.jpg‎|thumb|none|600px|Maj. 'Mitch' Hunter ([[Thomas Jane]]) fires his Fantasy Rifle]]&lt;br /&gt;
[[Image:MutantChronicles05a.jpg|thumb|none|600px|A reverse of the previous shot to indicate a different angle!]]&lt;br /&gt;
[[Image:MutantChronicles09a.jpg‎|thumb|none|600px|Two Soldiers battle the mutants in the rain with their fantasy rifles.]]&lt;br /&gt;
[[Image:MutantChronicles08a.jpg‎|thumb|none|600px|A nice closeup of the 'wheel lock design' of the side of the rifle.  Of course it's NOT a Wheel lock, but the &amp;quot;Steam punk&amp;quot; design is evocative of the classic Wheel lock mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==SMLE==&lt;br /&gt;
One of the soldiers in the trench in the beginning has an Short Magazine Lee Enfield (No1Mk.III) with a bayonet just before he is blown up by a mortar round.&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
Early on Lt. Maximillian von Steiner ([[Benno Fürmann]]) aims a highly modified MAC-11 pistol at Capt. Nathan Rooker ([[Sean Pertwee]]).  Though it is decorated with science fiction add ons, it is clearly a MAC-11 as the base pistol.&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle==&lt;br /&gt;
Heavily modified Mauser rifles are disguised as future weapons, however, the receivers and bolts are clearly visible.  Most notably carried by Cpl. Valerie Duval([[Devon Aoki]]) and Maj. 'Mitch' Hunter ([[Thomas Jane]])&lt;br /&gt;
&lt;br /&gt;
==Fictional pistol==&lt;br /&gt;
Major characters appear to hold a heavily customized pistol.  It's hard to say if it is based on a real live firing pistol design since the gun fire seems to be all CGI and not blank fire in the film.&lt;br /&gt;
[[Image:MutantChronicles11a.jpg|thumb|none|600px|Maj. 'Mitch' Hunter ([[Thomas Jane]]) fires his pistol.]]&lt;br /&gt;
[[Image:MutantChronicles07a.jpg‎|thumb|none|600px|Capt. Nathan Rooker ([[Sean Pertwee]]) fires his fictional pistol.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Medievel English Sword==&lt;br /&gt;
* Any sword experts here?  Help me out. &lt;br /&gt;
: I'm no expert but I think that may be a longsword --[[User:AdAstra2009|AdAstra2009]] 03:21, 29 June 2009 (UTC)&lt;br /&gt;
*Yeah, looks to be around the right size. Longsword's a two-handed hilt and a blade &amp;gt; 35in, I think. [[User:Tim|Tim]] 03:34, 29 June 2009 (UTC)&lt;br /&gt;
[[Image:MutantChronicles14a.jpg‎|thumb|none|600px|Benno Fürmann and Devon Aoki ready their swords]]&lt;br /&gt;
[[Image:MutantChronicles15a.jpg|thumb|none|600px|A lineup of the cast with their Medievel English style Swords.  Cast from left to right: Lt. Maximillian von Steiner ([[Benno Fürmann]]), Cpl. Valerie Duval ([[Devon Aoki]]),Brother Samuel ([[Ron Perlman]]),Severian  ([[Anna Walton]]),Cpl. Jesus 'El Jesus' de Barrera ([[Luis Echegaray]]),and Maj. 'Mitch' Hunter ([[Thomas Jane]]). ]]&lt;br /&gt;
&lt;br /&gt;
==Trivia Special==&lt;br /&gt;
===Nice CGI Effect===&lt;br /&gt;
Despite the small budget there are some nice effects shots in the film, shown below for purely movie trivia reasons.&lt;br /&gt;
[[Image:MutantChronicles12a.jpg|thumb|none|600px|A nice CGI landscape from the film ''[[Mutant Chronicles]]'']]&lt;br /&gt;
[[Image:MutantChronicles13a.jpg‎|thumb|none|600px|A shuttle explodes in a scene from the film ''[[Mutant Chronicles]]'']]&lt;br /&gt;
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[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=140170</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=140170"/>
		<updated>2009-06-29T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* TDI &amp;quot;Kriss&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brazillian Militia? ==&lt;br /&gt;
&lt;br /&gt;
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/BOPE/ BOPE] or i am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns from the new teaser==&lt;br /&gt;
This SMG looks like a [[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]].&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|300px|[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch MP-10]]]]&lt;br /&gt;
[[Image:MW2teastrail1.png|thumb|none|400px|I thought it was a MP5K but if we look closer, it doesn't seem to be one.]]&lt;br /&gt;
:It could be a K with the forward grip removed? [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
looks like an MP5 with a tactical end-cap, kinda like the end cap on the MP5K. no idea why there's a 15 round magazine though&lt;br /&gt;
[[Image:MW2teastrail2.png|thumb|none|400px|And this one looks like a UMP but the the silhouette isn't exactly the same (maybe the model of the game was not loaded enough).]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 08:27, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It definitely resembles a UMP, it probably has rails on the handguard, as well as the front sight removed, as they did in the last game ~[[user:Revolver|Revolver]]&lt;br /&gt;
&lt;br /&gt;
The one in the first picture is I think a Special Weapons MP-10. Check it out at the bottom of the mp5 page.&lt;br /&gt;
::The forearm doesn't look as large as the MP-10 though... everything else looks like a MP-10 indeed.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
The two guns look similar minus the stock and clip. I could be wrong but I'm sure that if it isn't a special weapons mp-10 then it is an UMP.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:Magazine goddamit![[User:Oliveira|Oliveira]] 23:30, 26 May 2009 (UTC)&lt;br /&gt;
What's wrong with saying clip? It means the same thing.&lt;br /&gt;
:.. Uh, no. It's not. A 'clip' is the device that loads a magazine. You either use it to load your detachable magazines, or you carry the clips to load the fixed magazine in your rifle (on old rifles). You don't carry 'clips' around any more. They're two different things. It's like saying rim and tyre mean the same thing. --[[User:Joffeloff|Joffeloff]] 12:44, 27 May 2009 (UTC)&lt;br /&gt;
I've never heard that before. I can see where clip comes from stripper clip that they used in rifles. Everyone around me says clip and mag is interchangeable but people use mag more often. If it really bothers you that much then I'll just say mag then.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|Special Weapons MP-10 9x19mm]]&lt;br /&gt;
The second one looks like an UMP. I'm pretty sure we're dealing with two guns here.&lt;br /&gt;
::Yeah but there is no rear sight on the one in the screenshot, and it's disturbing me... maybe they took it away because of the Red Dot on it.--[[User:PhantomT1412|PhantomT1412]] 11:10, 26 May 2009 (UTC)&lt;br /&gt;
Actually if you look closely that kinda square shape towards the back of the gun is the iron sight so it's pretty much an UMP with what looks like an ACOG. If you're talking about the front sight for the UMP which does appear to be missing, remember that they removed the front sights from the M4/M16 when you attach a sight even though that's not standard.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
I've got a clearer shot of the weapon thanks to a friend :)&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|400px|]]--[[User:PhantomT1412|PhantomT1412]] 17:05, 18 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==what AK is this?==&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=2&amp;amp;newsid=20387 &lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=4&amp;amp;newsid=20387&lt;br /&gt;
http://www.gamegrep.com/showimage.php?pos=5&amp;amp;newsid=20387&lt;br /&gt;
&lt;br /&gt;
In the first image I can see that it has a waffle magazine. In the second image I can see that a muzzle brake is present, and in the last image I can see what appears to be a Tapco Intrafuse AK-47 Handguard. So what is it? Oh and it appears to have a synthetic stock. [[Special:Contributions/72.133.253.21|72.133.253.21]] 21:10, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Guns from the trailer ==&lt;br /&gt;
[[Image:MW2brazil.png|thumb|none|400px|FN FAL or Imbel MD-3 (brazilian variant of the FAL)?]]&lt;br /&gt;
I hope it's an FAL. You barely ever see them in video games-S&amp;amp;Wshooter&lt;br /&gt;
:Me too. I love fals. And the gun above looks like a IMBEL MD2. Heres the wikipedia article: [http://en.wikipedia.org/wiki/IMBEL_MD2]. Note how it has a STANAG Magazine like the MD2.I also love how ridiculous looking the Brazilian gang members are.[[User:Oliveira|Oliveira]] 17:39, 25 May 2009 (UTC)&lt;br /&gt;
::rather MD-3 isn't it? Since it hasn't a foldable stock.--[[User:PhantomT1412|PhantomT1412]] 18:51, 25 May 2009 (UTC)&lt;br /&gt;
:::Yeah without the folding stock it is a MD3.[[User:Oliveira|Oliveira]] 20:38, 25 May 2009 (UTC)&lt;br /&gt;
::::However, the gun's long barrel looks more like a FAL... ahh sh*t! This fuc*ing game is driving me mad, every guns don't look exactly the same as their originals^^--[[User:PhantomT1412|PhantomT1412]] 21:11, 25 May 2009 (UTC)&lt;br /&gt;
:I think there are Imbel MD2s or MD3s with the regular barrel.[[User:Oliveira|Oliveira]] 21:14, 25 May 2009 (UTC)&lt;br /&gt;
:Ok, there are no Imbel MD3s with regular barrels. It's most likely a design error by the developters.[[User:Oliveira|Oliveira]] 21:59, 25 May 2009 (UTC)&lt;br /&gt;
(comment: It better be a FAL. I'm getting tired of M4's, M16's, AK's and G36's. I want to be able to use a gun ingame that in't too small for me in real life.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]])&lt;br /&gt;
:I agree. the game better have G3s and IMI galils. I also love the fact that is a Brazilian made Fal. You don't see those in movies.[[User:Oliveira|Oliveira]] 23:45, 26 May 2009 (UTC)&lt;br /&gt;
:I also want a MG3 or some kind of big, dumb machine gun chambered to 7.62x51mm NATO. Machine guns chambered to 7.62 tear shit up.[[User:Oliveira|Oliveira]] 00:04, 27 May 2009 (UTC)&lt;br /&gt;
: Hell yeah man! Thats exactly what I'm saying. I would also like to see some more bolt action jobs that aren't crappy( DSR-1, Enfield Enforcer, Steyr SSG) in video games- [[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:22, 27 May 2009 (UTC)&lt;br /&gt;
::''This would probably be the IMBEL MD-2 (folding stock) or MD-3 (fixed stock) which is manufactured locally in Brazil.  The weapons are based, pretty much, on the FAL with the exception that they fire a 5.56 round'' [[User:Charon68|Charon68]]&lt;br /&gt;
:::And are fed from STANAG Magazines and have different handguards.[[User:Oliveira|Oliveira]] 16:31, 28 May 2009 (UTC)&lt;br /&gt;
:I'm tired of .223 guns. I would like to see a FAL, M14 or G3 that isn't emasculated (made innacurate, weak or make ammo for it scarce)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]]&lt;br /&gt;
::I want a M14 that is not tricked out with rails like the one in Call of Duty 4. I want a M14 like the one below:&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|A real M14.]]&lt;br /&gt;
I do like the Mk 14 Mod 0 EBR rifle though. I also want A M16A4 that doesn't fire on Full Auto and a AK-74. AK-74s don't get enough love.[[User:Oliveira|Oliveira]] 18:02, 29 May 2009 (UTC)&lt;br /&gt;
:::::CoD 7 will be about Vietnam War according to rumours, maybe they'll put in one.--[[User:PhantomT1412|PhantomT1412]] 19:33, 29 May 2009 (UTC)&lt;br /&gt;
::And smaller conflicts in africa. I hope they also put atleast one level that takes place in the portuguese colonial war.&lt;br /&gt;
[[User:Oliveira|Oliveira]] 01:29, 31 May 2009 (UTC)&lt;br /&gt;
:::Now i think the FAL above may be a FN FAL with rails on the handguards and a 30 round magazine but i think it's too curved and big to be 7.62x51mm NATO.[[User:Oliveira|Oliveira]] 17:06, 31 May 2009 (UTC)&lt;br /&gt;
[[Image:MW2smg.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2Brazilpistol.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 16:54, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*A Kriss Super V?&lt;br /&gt;
Cool. The pistol is a Desert Eagle, by the way.-protoAuthor&lt;br /&gt;
:I think the pistol is a Jericho 941  since it's too small to be a desert eagle.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
::No, it's an Eagle. Check out the ejection port.&lt;br /&gt;
:::''I concur.  It's not terribly visible, but there's that familiar slide mounted safety in both shots.  It appears to be a totally game-created custom finish though - the barrel and the underlying section of the frame (where the gas pistons are housed) look to be blued and the grips and the rest of the frame looks silver.  On a couple of related notes, wow at the graphics - I took these for pictures of the developers testing out their guns at first - and wow at the handling of the Desert Eagle by this guy.  Usually in these games, you see handguns being handled only somewhat compentently at best.  This guy looks like he sleeps with the damn thing.'' ---[[User:Clutch|Clutch]] 02:09, 27 May 2009 (UTC)&lt;br /&gt;
::::Also, take note of the sound it makes when it fires. Exact same sound as the Desert Eagle in CoD4.&lt;br /&gt;
&lt;br /&gt;
== The machine gun ==&lt;br /&gt;
I think the machine gun that the russian terrorists are using is a M240.[[User:Oliveira|Oliveira]] 17:42, 25 May 2009 (UTC)&lt;br /&gt;
::I think it's a M249 SAW, the M240 (GP Machine gun) is bigger.--[[User:PhantomT1412|PhantomT1412]] 18:00, 27 May 2009 (UTC)&lt;br /&gt;
:::Could it possibly be a Mk. 46?&lt;br /&gt;
:Makes sense since most of the guns are special forces guns.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
==New AK==&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|400px|]]&lt;br /&gt;
I think its just an amped up AK-47. It has an AR-15 stock, waffle magazine, and has a synthetic handguard.&lt;br /&gt;
Found a similar image:&lt;br /&gt;
[[Image:Ak-47-weapon-accessories-desert-colourb.jpg|thumb|none|400px|]]&lt;br /&gt;
[[User:Rock and Metal|Rock and Metal]] 22:22, 25 May 2009 (UTC)&lt;br /&gt;
:Good god, look what they did to that AK! That's just horrible. I hope the AK in the game isn't like that.[[User:Oliveira|Oliveira]] 22:37, 25 May 2009 (UTC)&lt;br /&gt;
::I watched the trailer again. I am sure that i saw a AK with a AK-74 style flash hider.[[User:Oliveira|Oliveira]] 22:55, 25 May 2009 (UTC)&lt;br /&gt;
:::Maybe a AK-101 since NATO forces use 5.56mm.--[[User:PhantomT1412|PhantomT1412]] 11:05, 26 May 2009 (UTC)&lt;br /&gt;
::I think it could be a AK-74M or just a AK-74 since the russian army might make a apparence and they need to arm the russian soldiers.[[User:Oliveira|Oliveira]] 18:38, 26 May 2009 (UTC)&lt;br /&gt;
:::I said &amp;quot;NATO forces&amp;quot;--[[User:PhantomT1412|PhantomT1412]] 22:42, 26 May 2009 (UTC) because the one having it in the screenshot is Soap... well, maybe or surely, he captured because he had a M14 at the beginning.&lt;br /&gt;
::Well...the game's plot is a about a Uber badass special forces unit that works alone and is headed by our buddy Soap up there. So, i guess the badass special forces unit is not part of NATO.[[User:Oliveira|Oliveira]] 23:35, 26 May 2009 (UTC)&lt;br /&gt;
:::Neither AK-101 or AK-74, the magazine in the image holds 7.62x39mm. [[User:Rock and Metal|Rock and Metal]] 00:16, 27 May 2009 (UTC)&lt;br /&gt;
::::Maybe theres the tricked out AK up there and the AK-74 style AK.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
:::::Well, seems like we won't know until we'll have a level walkthrough with the name of the weapon in it...--[[User:PhantomT1412|PhantomT1412]] 15:45, 29 May 2009 (UTC)&lt;br /&gt;
::I saw the Gameplay videos and i saw two different AKs. One with a AKM style muzzle brake and another one with a AK-74 style flash hider. Maybe we can build guns from the ground up? like, you can have a AK-47 with a kobra sight, snow camo, fires 7.62x39mm and has a AK-74 flash hider?-[[User:Oliveira|Oliveira]] 16:39, 8 June 2009 (UTC)&lt;br /&gt;
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== Unrealeted ==&lt;br /&gt;
Ok, i know this has nothing to do with the game or releted to guns but, i was reading the Modern Warfare 2 thread on the Something Awful forums and they were calling the Brazilian gangters africans. What the fuck? and they seen to think the scenes in Rio De Janeiro are set in Africa. What the motherfuck? it offends me that people are dumb enough to ignore the line &amp;quot;he's got a contact in rio&amp;quot; and Christ the Redeemer and the huge mountains with favelas full of illiterate drug dealers and the Brazilian made Imbel MD-3.[[User:Oliveira|Oliveira]] 23:43, 26 May 2009 (UTC)&lt;br /&gt;
:What do you expect? It's Something Awful!&lt;br /&gt;
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To be fair all the favela gangsters that are seen so far are Afro-Brazilians, even if there are plenty of gang members of all races in real life. With so many games having levels in destroyed urban areas in Africa it's not surprising that some people would get a Black Hawk Down style vibe from the pictures.&lt;br /&gt;
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Personally I hate something Awful as they break their own rules on posting. One member has a post on there with my first and last names and it's a bloody poison pen hitpeice. I asked the frigging syop to remove the shit and he laughed at me. Personally I find the site the home of a bunch of elitist idiots who have at least one member dumb enough to set the fuel line for a weilding torch on fire.[[User:Rockwolf66|Rockwolf66]] 19:17, 27 May 2009 (UTC)&lt;br /&gt;
:Hey, i like something awful but you have to be really dumb not to see the Christ the redeemer.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
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==Hopes For New Game==&lt;br /&gt;
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Want a little realism and some weapons like standard battle rifles not all trick out with rails. Hoping russians have ak-74s and makarovs or that new 9x19 pistol they developed, not ak47s. Militias and gangs should have a mix of guns, not all berettas and 1911s. A makarov, cz-75, hk or two, glock, model 19 smiths.....just variety.&lt;br /&gt;
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What the fick is an &amp;quot;akarov&amp;quot;? Lol-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:08, 28 May 2009 (UTC)&lt;br /&gt;
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Makarov, a 9x18mm pistol that has been issued in several variants to the russian military. Come on, seriously, sticky keys some things are mspelled.&lt;br /&gt;
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I knew that. I was just kidding-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:35, 28 May 2009 (UTC)&lt;br /&gt;
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I think the brazilians should use taurus and stoeger guns too, that would be realistic. And the militia should have some sxs coach guns and taurus revolvers, you know, the non tatcticla stuff. And psitols should be portrayed as hard to shoot, not coming back exactly on target after each round and it should wobble a bit while aiming.&lt;br /&gt;
:The Brazilian gangsters are using tricked out guns with rails. At least the IMBEL MD-3 up there has a Eotech reflex sight and what looks like rails on the handguards but they could be the regular MD-3 hand guard. We know the AKs are going to be tricked out as fuck like the image above but i think i saw a AK-74 that was not tricked out. I hope they have a AK-74.[[User:Oliveira|Oliveira]] 16:26, 28 May 2009 (UTC)&lt;br /&gt;
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==Winchester 1200==&lt;br /&gt;
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We all know the 1200 is old and not used since vietnam. The 1300 is used. Would it be safe to say these are mis-named winchester 1300s? Or is it more video game nonsense?&lt;br /&gt;
:The 1200 in this game is the same 1200 from Modern Warfare 1 so it's safe to say that the Winchester is a 1200 even though is pretty retarded to militarys still be using the 1200 today.[[User:Oliveira|Oliveira]] 18:52, 31 May 2009 (UTC)&lt;br /&gt;
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I seriously doubt the 1200 was ever made in this configuration.&lt;br /&gt;
:Me too but it is a video game and video game developters are pretty retarded when it comes to guns. Still, this and COD4 have the best Gun porn in video game history atleast by now.[[User:Oliveira|Oliveira]] 20:11, 31 May 2009 (UTC)&lt;br /&gt;
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== Alright ==&lt;br /&gt;
Alright you son-of-a-bitches there's a gameplay video in gametrailers. It's pretty low quality but some new guns were seen, including the gun with the heartbeat sensor and some others. Now, i don't know how to screencap trailers so someone else will have to do it.[[User:Oliveira|Oliveira]] 20:58, 1 June 2009 (UTC)&lt;br /&gt;
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Here they come:&lt;br /&gt;
[[Image:MW2AR1.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|]]&lt;br /&gt;
--[[User:PhantomT1412|PhantomT1412]] 21:15, 2 June 2009 (UTC)&lt;br /&gt;
YOU FOOL! It's &amp;quot;sons-of-bitches&amp;quot;. That's a pretty awesome-looking cap, though.-protoAuthor&lt;br /&gt;
:Thanks for the correction. I am sure Soap and Roach we using AKs with AK-74 flash hiders. Anyone have any idea what kind of AKs were those?-[[User:Oliveira|Oliveira]] 21:20, 3 June 2009 (UTC)&lt;br /&gt;
::Oliveira, do you think you could post a link of the trailer for me, please? Thanks so much. --[[User:Blemo|Blemo]] 04:43, 5 June 2009 (UTC)&lt;br /&gt;
:::Which trailer?-[[User:Oliveira|Oliveira]] 12:11, 7 June 2009 (UTC)&lt;br /&gt;
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== gameplay demo ==&lt;br /&gt;
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did anyone see the new gameplay demo for Modern Warfare 2&lt;br /&gt;
it showed &amp;quot;Roach&amp;quot;(main protagonist) with a IMBEL MD-3 with a dot sight and a...radar&lt;br /&gt;
im not good with gun attachments but is there really a radar attatchment?&lt;br /&gt;
:It's a heartbeat sensor and the gun wasn't a MD-3. it looked like a fictional gun of some sort.[[User:Oliveira|Oliveira]] 17:52, 2 June 2009 (UTC)&lt;br /&gt;
::some says it's a SCAR--[[User:PhantomT1412|PhantomT1412]] 21:16, 2 June 2009 (UTC)&lt;br /&gt;
:::Makes sense since the charging handle is on the right side. But i think the SCAR charging handle is on the left side.[[User:Oliveira|Oliveira]] 21:46, 2 June 2009 (UTC)&lt;br /&gt;
-It looks like a Sig 556 variant to me - Mythekal&lt;br /&gt;
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Yeah looks like the sig556 itself thogh, not the military versions?  Also, would it be safe to say the glock is a glock 18, no idea how anyone would mistake a full auto as a g22/.&lt;br /&gt;
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It could just be a fully automatic Glock 22. Gun rules dont necessarily matter to video games - Mythekal&lt;br /&gt;
:Mythekal is right. Hell, Modern Warfare 1 had a M16A4 that fired on full auto.[[User:Oliveira|Oliveira]] 22:30, 2 June 2009 (UTC)&lt;br /&gt;
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All that matters is the real weapon that the in-game version is modeled from. Call of Duty 4 had an Aks-74u modeled from an Airsoft gun - Mythekal&lt;br /&gt;
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I'm starting to think that this rifle could be a Bushmaster ACR, as it shares similar traits, except for the placement of the charging handle - Mythekal&lt;br /&gt;
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:My thoughts too. The charging handle is consistent to the ACR, but the SCAR has the same kind of charging handle. We can't see the stock and both could accept a thermold mag. So it could be either. I really doubt they make up an entire fiction rifle for the sake of it. Modern Warfare was always all about guns that are real. [[User:Excalibur01|Excalibur01]] 02:34, 3 June 2009 (UTC)&lt;br /&gt;
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::Though the weird part is, the ACR has a slide release right next to the trigger, similiar to the XM8. You reload and just press forward with your trigger finger, no need to slap or pull the charging handle. The SCAR has the slide release like the AR-15 rifles, you can just slap it to release, but yet in the gameplay, you don't slap a slide release or push a slide release, you pull the charging handle back. Strange [[User:Excalibur01|Excalibur01]] 02:36, 3 June 2009 (UTC)&lt;br /&gt;
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It could be a Magpul Masada. It is very similar to the weapon in the videos, and has a charging handle on the right side of the receiver. In the video, the stock has a hinge, indicating a folding stock, which looks almost identical to the Masada. - Mythekal&lt;br /&gt;
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The rifle also has ambidexterous charging handles - Mythekal&lt;br /&gt;
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:That sumbitch is most certainly a Masada.&lt;br /&gt;
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new gameplay vid says it's a silenced ACR with heartbeat sensor.&lt;br /&gt;
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I think it is a Magpul Masada [[User:Choi117|Choi117]]&lt;br /&gt;
:I watched the Gameplay and i'm sure that the gun is a ACR.[[User:Oliveira|Oliveira]] 22:32, 3 June 2009 (UTC)&lt;br /&gt;
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ACR is the masada. Same gun, switched manufacturer.&lt;br /&gt;
:Sorry, i didn't know that.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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But the stock is that of the Masada - Mythekal&lt;br /&gt;
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::ACR man, I know the Masada sounds cooler, but it isn't call that anymore. It's like people still calling the REC 7 a Barret M468 [[User:Excalibur01|Excalibur01]] 04:42, 4 June 2009 (UTC)&lt;br /&gt;
:::Or any of the M16 series of weapons a AR-15.-[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
:Well if it's called AR15, you would be referring to the civilian M16 rifles. M16 is a military weapon and an AR-15 isn't. [[User:Excalibur01|Excalibur01]] 04:11, 5 June 2009 (UTC)&lt;br /&gt;
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I think the pistol is a [[Glock#Glock 18|Glock 18C]]&lt;br /&gt;
:Most likely since it was firing on Full auto.[[User:Oliveira|Oliveira]] 18:13, 4 June 2009 (UTC)&lt;br /&gt;
::It was pointed out that the firing rate wasn't the same speed as a real [[Glock#Glock 18|Glock 18]], but it could be that the developers couldn't quite get the slide and sound speed for a [[Glock#Glock 18|Glock 18]]. [[User:Excalibur01|Excalibur01]] 19:31, 4 June 2009 (UTC)&lt;br /&gt;
:::Or it could be a [[Glock]] firing on semi-automatic. [[User:Oliveira|Oliveira]] 20:16, 4 June 2009 (UTC)&lt;br /&gt;
::::That little fucker fires fast if its semi auto (pardon my language)&lt;br /&gt;
:::::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. [[Glock#Glock 18|Glock 18's]] did not have this color available. [[Glock#Glock 22|Glock 22's]] just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a [[Glock#Glock 18|Glock 18]] with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
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==Weapons-trailers==&lt;br /&gt;
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Been seeing trailers online annoncing weapons and perks. How much cred do they have? Theres no footage to back it up, bt several announced weapons are in the screenshots. They also list the  110 SASR, L85, L85 mg version, etc.&lt;br /&gt;
:Weapon trailers? Where the hell can i find those? They could be really useful for the article.[[User:Oliveira|Oliveira]] 00:07, 4 June 2009 (UTC)&lt;br /&gt;
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Youtube, theres a &amp;quot;weapons&amp;quot; one that just lists guns, and a weapons and perks thing, the perks it actually ahs proof from the original teaser.&lt;br /&gt;
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:I wouldn't trust any of those youtube bull. One said there might be an XM8 in the game. I hope it does not. That's one more step towards having all the guns Rainbow Six have. [[User:Excalibur01|Excalibur01]] 04:55, 4 June 2009 (UTC)&lt;br /&gt;
::Those videos are pure speculation. I'm sure those are all bullshit. We will only document weapons that are confirmed by the developters and seen in gameplay.[[User:Oliveira|Oliveira]] 16:20, 4 June 2009 (UTC)&lt;br /&gt;
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== Hbar? ==&lt;br /&gt;
I don't want to offend anyone but, what the motherfuck is a Hbar?-[[User:Oliveira|Oliveira]] 22:19, 4 June 2009 (UTC)&lt;br /&gt;
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Its the Heavy barreled variant of the Aug meant to be a squad based machine gun - Mythekal&lt;br /&gt;
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:Hbar could also be refering to anything really. Heavy barrel anything. I've seen plenty of AR-15 variants in movies with Hbars. [[User:Excalibur01|Excalibur01]] 04:01, 5 June 2009 (UTC)&lt;br /&gt;
::[http://e3.gamespot.com/video/6211390/?hd=1&amp;amp;tag=live-schedule] Sometime when the player passes over ennemies' corpses, he can take their weapons. One of them (the other is often a FA-MAS) is a AUG. There is four letter after it, a H at the beginning and I don't see well the other 3. But there is only one variant of the AUG with a &amp;quot;H&amp;quot; in its name, and that's the HBar.--[[User:PhantomT1412|PhantomT1412]] 08:24, 5 June 2009 (UTC)&lt;br /&gt;
:::Could someone upload a image of the icon in the above video? The link isn't working for me.-[[User:Oliveira|Oliveira]] 21:43, 5 June 2009 (UTC)&lt;br /&gt;
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I just watched the E3 gameplay again. The AUG HBAR pick up symbol looks amazingly like the SA80 British service rifle. Might be a place holder or something.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:I made a note of it in the actual page. It DOES look like an SA80 [[User:Excalibur01|Excalibur01]] 04:27, 8 June 2009 (UTC)&lt;br /&gt;
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::My money's on a mislabel. We know the standard AUG is confirmed (all those screenshots) so why not the HBAR too?--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:12, 27 June 2009 (UTC)&lt;br /&gt;
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== Correct Name ==&lt;br /&gt;
I think we should call this game Call Of Duty: Modern Warfare 2 instead of just [[Modern Warfare 2]] because we have a entire alphabetized series of Call Of Duty in the Video Games Category and just putting this in the &amp;quot;M&amp;quot; section does not look we even have this page. If somebody knows how to put this in the &amp;quot;C&amp;quot; section with out changing the name that will be organized.&lt;br /&gt;
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:Well that's the problem. Originally it WAS called Call of Duty: Modern Warfare 2 and some still do, but officially, the publishers decided to shorten the title for some reason. We COULD for alphabetize sake, put Call of Duty in front so it fits with the others. [[User:Excalibur01|Excalibur01]] 04:08, 5 June 2009 (UTC)&lt;br /&gt;
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:And I've successfully changed the name [[User:Excalibur01|Excalibur01]] 04:10, 5 June 2009 (UTC)&lt;br /&gt;
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::Wait, I thought the reason that this was called Modern Warfare 2 was because Infinity Ward no longer wanted to make any more WWII related games and as such gave the &amp;quot;Call of Duty&amp;quot; moniker to Treyarch. Modern Warfare is supposedly now a separate series from Call of Duty. [[User:Markit|Markit]]&lt;br /&gt;
:Modern Warfare is its own series now and isn't a CoD game anymore.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:39, 5 June 2009 (UTC)&lt;br /&gt;
::Or we could make a new &amp;quot;Call of Duty: Modern Warfare 2&amp;quot; page which bring it here.--[[User:PhantomT1412|PhantomT1412]] 08:12, 5 June 2009 (UTC)&lt;br /&gt;
::[[Call of Duty: Modern Warfare 2]]--[[User:PhantomT1412|PhantomT1412]] 08:19, 5 June 2009 (UTC)&lt;br /&gt;
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:Actually, this game is still being published by Activision that published the previous game. It is STILL apart of the Call of Duty franchise, they just chose to officially call this game just Modern Warefare 2.  [[User:Excalibur01|Excalibur01]] 08:33, 5 June 2009 (UTC)&lt;br /&gt;
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Keep it modern warfare 2, but link them together, like GM did linking all the dirty harry movies together.&lt;br /&gt;
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== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
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A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and fucks everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
== More weapons comfirmed ==&lt;br /&gt;
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It seems that p90 is making a return and spas 12 will also be ingame&lt;br /&gt;
http://www.youtube.com/watch?v=MFKBEQoSpu8&lt;br /&gt;
:That guy got a lot of the guns wrong and that AUG Hbar looked more like a SA80 to me. And what the hell is up the people thinking that the FAL in the trailer is a AK? It looks nothing like it!-[[User:Oliveira|Oliveira]] 13:00, 6 June 2009 (UTC)&lt;br /&gt;
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:Well, most people are unaware of all the different kinds of firearms. I'm surprise this guy in the vid ID as much as there was. [[User:Excalibur01|Excalibur01]] 04:32, 8 June 2009 (UTC)&lt;br /&gt;
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== CPT. Price ==&lt;br /&gt;
I hope we get to find out if CPT. Price from CoD4 survived or not. That's been bugging me... [[User:Spartan198|Spartan198]] 20:47, 7 June 2009 (UTC)&lt;br /&gt;
:I think it would cheapen the ending of Modern Warfare 1 if he survived.-[[User:Oliveira|Oliveira]] 20:51, 7 June 2009 (UTC)&lt;br /&gt;
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How would that cheapen the ending of the first game? It was never clear if any of the team's survived. What about the Mile High Club mission where you hear Price and Gaz talk? [[User:Excalibur01|Excalibur01]] 04:33, 8 June 2009 (UTC)&lt;br /&gt;
:Gaz got shot in the face with a Desert Eagle, he's dead.-protoAuthor&lt;br /&gt;
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Captain Price leads the Task Force in this game!&lt;br /&gt;
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No, Soap leads the Task Force&lt;br /&gt;
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Soap does sound kind of similar to Cpt. Price. I guess Price rubbed off on him a little or something.&lt;br /&gt;
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*Price managed to last for sixty years without ageing, dying or trimming his moustache, so I can't see a little thing like being shot dead getting to him. [[User:Dongs|Dongs]] 10:16, 10 June 2009 (UTC)&lt;br /&gt;
:Well...I would like if he came back right at the end and save Soap and Roach. But, he better have a even glourious moustache.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
::Actually, recalling CoD1 a little more, Price has ''already'' died once in the series. He was shot dead on board the ''Tirpitz'' and you just left him there, only for him to turn up again in CoD2 apparently none the worse for it. [[User:Dongs|Dongs]] 08:26, 11 June 2009 (UTC)&lt;br /&gt;
:::Didn't COD2 take place before COD1?-[[User:Oliveira|Oliveira]] 11:25, 11 June 2009 (UTC)&lt;br /&gt;
::::Can't remember, to be honest, I didn't play it that much; I was busy being an Annoyed PC Gamer because they took away my quicksaves, fire modes and health packs and replaced them with Not Being Killed Grenades [throw one to not be killed by that machinegun!]. Still, this is his second death in the series, so I wouldn't expect it to cramp his style much. [[User:Dongs|Dongs]] 12:22, 11 June 2009 (UTC)&lt;br /&gt;
:Gaz and Griggs got wasted though.-[[User:Oliveira|Oliveira]] 13:03, 11 June 2009 (UTC)&lt;br /&gt;
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The Cpt. Price in CoD 1 and 2 is a diffrent Price, most probably  grandfather. And it is unsure if Price died or if he got promoted and got a higher position...&lt;br /&gt;
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*Oh come on, it's either a clone or the same guy, they just came up with that when people started seriously questioning an extremely silly off-hand reference. [[User:Dongs|Dongs]] 07:09, 16 June 2009 (UTC)&lt;br /&gt;
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Don't talk about something you don't know sh¤t about... [http://callofduty.wikia.com/wiki/Price_(Call_of_Duty_4)] the two Cpt. Price are two diffrent guys&lt;br /&gt;
&lt;br /&gt;
*Two different, totally identical guys. It's an elaborate cover story to hide that Price is invincible and immortal. [[User:Dongs|Dongs]] 11:48, 16 June 2009 (UTC)&lt;br /&gt;
:Captain Price is a symbol representing the glourious British Military. Ok, he is just a tradition for the Guys at Infinity Ward but it would be really cool if he was a symbol.-[[User:Oliveira|Oliveira]] 17:11, 18 June 2009 (UTC)&lt;br /&gt;
==General Observations==&lt;br /&gt;
Though I freely admit I got wood watching this trailer one thing I noticed is that the guys from ''Infinity Ward'' seemed to have recycled some scenery.  When they showed the guys running through the alleyways of Rio I swear it reminded me of the alleyways of the Arab capital the Marines run through in [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
:Not really. [[User:Excalibur01|Excalibur01]] 18:38, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The New pictures ==&lt;br /&gt;
Could someone tell me where did that picture of the american soldier with the M4 came from?-[[User:Oliveira|Oliveira]] 22:10, 22 June 2009 (UTC)&lt;br /&gt;
:http://www.modernwarfare247.com/news/special-ops-characters --[[User:PhantomT1412|PhantomT1412]] 17:30, 24 June 2009 (UTC)&lt;br /&gt;
::Jesus Christ, is the weapons section of that website all kinds of fucked up. Thet called an FN-FAL a G3 and they called an AK-74 a AK-47. What the motherfuck? At least that means that we, IMFDB members, have the best website documenting weapons in Modern Warfare 2. But still, what the motherfuck?-[[User:Oliveira|Oliveira]] 17:38, 24 June 2009 (UTC)&lt;br /&gt;
== TAR-21 or F2000? ==&lt;br /&gt;
[[Image:MW2TR6.jpg‎|thumb|none|400px|A Brazilian Militia firing the unknown rifle, presumably a[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]]]&lt;br /&gt;
Isn't it a TAR-21 rather than a F2000?--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:It's way too big to be a Tavor. Most likely an F2000.-[[User:Oliveira|Oliveira]] 17:40, 24 June 2009 (UTC)&lt;br /&gt;
::Yeah... the form is rather an F2000 too...--[[User:PhantomT1412|PhantomT1412]] 08:44, 25 June 2009 (UTC)&lt;br /&gt;
:My question is where the fuck is the scope?-[[Special:Contributions/76.31.5.208|76.31.5.208]] 15:25, 25 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::There is an version of the FN2000 that has the scope replaced with rails. I guess that's the one in the picture above.-[[User:Oliveira|Oliveira]] 16:18, 25 June 2009 (UTC)&lt;br /&gt;
:::Whats that under the F2000? Its too skinny to be an M203, I think its a shotugn--[[User:M14fanboy|M14fanboy]] 03:59, 28 June 2009 (UTC)&lt;br /&gt;
::::Looks like an Remington 870.-[[User:Oliveira|Oliveira]] 13:49, 28 June 2009 (UTC)&lt;br /&gt;
How the hell would they fit a shotgun/Masterkey on the three inches of forward rails that the F2000 has? More like a shotgun with an F2000 attachment, rather than the other way around.--[[User:Halorocka888|Halorocka888]] 18:33, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7? Are you sure? ==&lt;br /&gt;
&lt;br /&gt;
Where do you exactly see MP7?&lt;br /&gt;
&lt;br /&gt;
I only see custom MP5 (or MP5k without foregrip) on the right and two copies of another unidentified weapons on the left.&lt;br /&gt;
They have curved magazines where MP7 has foregrip and their casing is completly different.&lt;br /&gt;
MP7 doesn't match...&lt;br /&gt;
[[User:Morihaus|Morihaus]] 17:51, 25 June 2009 (UTC)Morihaus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAL Please ==&lt;br /&gt;
&lt;br /&gt;
I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM8!!!!!! ==&lt;br /&gt;
&lt;br /&gt;
Dear god no, someone is saying an XM8 is in this game?! Is there no GOD!? [[User:Excalibur01|Excalibur01]] 04:17, 27 June 2009 (UTC)&lt;br /&gt;
:I don't even know where those non-confirmed guns came from. Did they come from those youtube videos about the game's weapons?-[[User:Oliveira|Oliveira]] 12:26, 27 June 2009 (UTC)&lt;br /&gt;
: There better not be an XM8.-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 15:45, 27 June 2009 (UTC)&lt;br /&gt;
::The XM8 is a piece of fucking shit so it better not be in this game.-[[User:Oliveira|Oliveira]] 15:48, 27 June 2009 (UTC)&lt;br /&gt;
:::I have to agree. The XM8 is overused in games as it is, and it sucks shit. It couldn't even stand up to the M4A1 or M16A4 in US Army testing for christ's sakes!--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:11, 27 June 2009 (UTC)&lt;br /&gt;
::At least it was better than those fucking Air Burst rifles. I can't fucking believe most NATO countries though that would work. Just look at those things! They look like something outta a fucking Anime!-[[User:Oliveira|Oliveira]] 17:24, 27 June 2009 (UTC)&lt;br /&gt;
:::Yeah, the air burst idea was a massive fail. and remember the OICW program? A multishot grenade launcher and IR scope attached to a rifle, and they wanted a single soldier to carry all that?--[[User:M14fanboy|M14fanboy]] 17:47, 27 June 2009 (UTC)&lt;br /&gt;
::At least the XM25 is working.-[[User:Oliveira|Oliveira]] 18:03, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Guys, chill out, will ya? If you want some enlightenment, the XM8 competed in a &amp;quot;dust test&amp;quot; with the M4A1, HK416, and the SCAR-L, and scored lowest number of stoppages [http://www.armytimes.com/news/2007/12/army_carbine_dusttest_071217/]. Here's the score:&lt;br /&gt;
&lt;br /&gt;
XM8: 127 Stoppages&lt;br /&gt;
M4: 882 Stoppages&lt;br /&gt;
HK416: 233 Stoppages&lt;br /&gt;
SCAR-L: 226 Stoppages&lt;br /&gt;
&lt;br /&gt;
The M4 was outperformed by the HK416, SCAR, and XM8, but the army is still standing by the M4A1. Read the article that I've linked to to learn more. -[[User:500Magnum|500Magnum]]&lt;br /&gt;
:The M4 is still superior since stoppages don't mean anything.-[[User:Oliveira|Oliveira]] 18:53, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Actually: It does. The US Army and you can say what you want, 80% of the soldiers do have confidence in the weapon, but the M4A1 still has some problems that the remaining 20% complain about.&lt;br /&gt;
&lt;br /&gt;
1. The handguards can rattle and can become very hot when fired.&lt;br /&gt;
&lt;br /&gt;
2. There can be difficulty zeroing the M68 reflex sight.&lt;br /&gt;
&lt;br /&gt;
3. The rifle has had double-feeding issues, jamming, and feeding problems with the magazine.&lt;br /&gt;
&lt;br /&gt;
55% of Soldiers have also complained that the weapon is too heavy, and want it to be made lighter, and 20% want a bigger magazine. Have you even fired one? Because your statement seems a fit unfounded if you have nothing to support your claim.-[[User:500Magnum|500Magnum]]&lt;br /&gt;
:No i never fired one because here in Brazil, weapons for civilian use were banned in the entire country. However, i did read Wikipedia's entire article on the M16 and its varients and the M4. And the M4 even when it's loaded, weights a mere 3.1 kilograms.-[[User:Oliveira|Oliveira]] 19:14, 27 June 2009 (UTC)&lt;br /&gt;
*Out of all the weapons tested, I much prefer the SCAR, and so do US Special Forces as they're adopting it already--[[User:M14fanboy|M14fanboy]] 03:58, 28 June 2009 (UTC)&lt;br /&gt;
: Lets hope that the military will ditch the M4/M16 for a Battle Rifle like the SCAR-H or an FAL derivative (Maybe the shorty DSA model) so the troops can use a more effective bullet, cuz that 5.56 BS isn't cutting it-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:45, 28 June 2009 (UTC)&lt;br /&gt;
::I think they could just rechamber most of the M4s and M16s to 6.8 mm Remington SPC. I don't know if that would be a easy thing to do though.-[[User:Oliveira|Oliveira]] 00:51, 29 June 2009 (UTC)&lt;br /&gt;
== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140161</id>
		<title>Alien: Resurrection</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140161"/>
		<updated>2009-06-29T01:48:29Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''Alien: Resurrection''''' &lt;br /&gt;
[[Image:AlnResPoster.jpg|350px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Again, I am seriously thinking about deleting this page cause I see no mentioning of these weapons being dressed up from real guns or just props meant to appear like they are shooting something. [[User:Excalibur01|Excalibur01]] 11:06, 19 May 2009 (UTC)&lt;br /&gt;
:: I restored this page, because I do recall reading from a British Cinema journal that some of the sci fi weapons were built around real guns and the shapes were really hidden well by the outlandish decorative shells.  I don't have the exact details, but will make it a task to research which guns were used as the basis for the sci fi weapons.  This page is weak, I admit, but I hope to get better images and information on the weapons used.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:23, 22 May 2009 (UTC)&lt;br /&gt;
:::I googled up a prop page ( http://www.yourprops.com/view_item.php?movie_prop=8662 ) which claims the rifles are all prop; essentially jury-rigged electrically operated revolvers using pyro charges inside a machined aluminium frame; similarity, the pistols are apparently resin kits and the grenade launcher another prop with a spring-loaded pump, machined aluminium reciever and a metal barrel. One wonders how much the phrase &amp;quot;non-gun technology&amp;quot; has to do with the presence of a certain miss Weaver on the same set as a bunch of icky weapons. [[User:Tim|Tim]] 23:11, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Handgun==&lt;br /&gt;
The standard United Systems Military Sidearm. It is famously used by Johner [[Ron Perlman]] in both hands, to dispatch the Alien hanging on Christie's ([[Gary Dourdan]]) leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:Handgun.jpg|200px|thumb|none|The Handgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Zipgun==&lt;br /&gt;
Call's ([[Winona Ryder]]) Zipgun, which she gives to Wren, who shoots her.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zipgun.jpg|500px|thumb|none|The Zipgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Arm-Anchored Pistols==&lt;br /&gt;
&lt;br /&gt;
Christie's ([[Gary Dourdan]]) main handgun in the movie, he keeps two on arm-anchors, similarily to [[Antonio Banderas]]'s character in [[Desperado]]. After the Gym scene, he is only seen with one, with which he threatens Wren with, and tries to kill the Alien hanging on his leg, in his final moments.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienResSC6.jpg|250px|thumb|none|Christie with his Arm-Anchored Pistols]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
When Johner ([[Ron Perlman]]), Christie ([[Gary Dourdan]]), and Call ([[Winona Ryder]]) are watching the Home Shopping network, one of the various objects displayed is some various [[M1911 pistol series|1911 clone]]. It resembles the Colt/Detonics 1911 Hybrid seen in [[Terminator 2: Judgement Day| Terminator 2]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Double-Barreled shotgun==&lt;br /&gt;
A Shotgun is seen on Vriess' Wheel chair, disassembled. He assembles it when Vriess sees an Alien in the Cieling. It later Jams after going through the flooded kitchen. It leaves Christie ([[Gary Dourdan]]) to fend for himself against the Alien hanging on his leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDBShotty.jpg|500px|thumb|none|The Concealed Carry Shotgun Prop seen in the film.]]&lt;br /&gt;
[[Image:AlienResSC5.jpg|500px|thumb|none|The Shotgun in the hands of Vriess]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Shockrifle 'Burner'==&lt;br /&gt;
The Standard Assault Rifle weapon used by United Systems Military. It's main setting is a Shock setting similar to that of a taser, but without causing physical harm. That setting is used on Ripley 8 ([[Sigourney Weaver]]) when she is strangling Wren. It's backup setting allows it to fire solid slugs. This is the setting seen used by DiStephano right up until the end, Johner ([[Ron Perlman]]). The weapon is also very notably dual-wielded by Elgyn, but he never gets to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockrifle.jpg|500px|thumb|none|The Shockrifle Prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC4.jpg|500px|thumb|none|DiStephano with his Shockrifle]]&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Assault Rifle mode is seen used by Johner ([[Ron Perlman]]) at the end of the film when killing the Alien that had birthed from Purvis through Wren's forehead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC1.jpg|500px|thumb|none|Christie with the Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Grenade launcher mode is seen used by Johner ([[Ron Perlman]]) in the Flooded Kitchen, it is fired at one Alien, but it dodges it, only for it to destroy the other one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Grenade Launcher==&lt;br /&gt;
Another of Vriess' concealed disassembled weapons, it is unknown where he stores it, but he is seen assembling it after the 'What were you expecting, Santa Claus?' line. It is later used by Christie ([[Gary Dourdan]]) to destroy the egg trap set by the Aliens, right after the flood Kitchen.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDGrenLauncher.jpg|500px|thumb|none|The Launcher prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC2.jpg|500px|thumb|none|Christie firing the Grenade Launcher underwater]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Flamethrower mode is seen used by Ripley 8 ([[Sigourney Weaver]]) to destroy the previous seven attempts at recreating the Queen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC3.jpg|500px|thumb|none|The Incinerator in the hand of Ripley 8 ([[Sigourney Weaver]]), when she is destroying the 'failures']]&lt;br /&gt;
&lt;br /&gt;
=='Thermos' Gun==&lt;br /&gt;
The 'Thermos Gun' is snuck through security by Johner ([[Ron Perlman]]) with the crass quip 'My own Recipe, way more dangerous'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Thermos_Gun.jpg|500px|thumb|none|The Thermos Gun Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
When [[Ron Perlman]] was hanging from the ladder with the two handguns mentioned above, he found that he had severely cut up the backs of his legs during the filming of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an aside.Notice in this film,you can see the bullets sometimes,most notably in the ladder scene.Jean-Pierre Jeunet is French,like Luc Besson.Seen the scene in The Transporter when Frank(Jason Statham)gets his house shot up?Visible bullets again.Looks cool,and separates from Hollywood action a bit,methinks&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=140160</id>
		<title>User talk:MoviePropMaster2008 (Archive)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=140160"/>
		<updated>2009-06-29T01:46:40Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Alien resurrection */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of my uploaded firearms pics were photographed by me and thus offered for use by IMFDB with my permission.&lt;br /&gt;
&lt;br /&gt;
BTW: Please IDENTIFY yourself when you leave a message.  I shouldn't have to sleuth your identity through the Wiki/History page to figure out who asked what. ;)  Thanks.  &lt;br /&gt;
== RE Smith &amp;amp; wesson 916A ==&lt;br /&gt;
Yes definitely, I'd appreciate it :) --[[User:AdAstra2009|AdAstra2009]] 04:31, 1 June 2009 (UTC)&lt;br /&gt;
== Movie Firearms Functionality==&lt;br /&gt;
This is just a general question but do firearms that are converted for blank fire for use in film/tv etc are they still able to fire live rounds?&lt;br /&gt;
I was wondering because how apparently they cut a piece of the Glock off here I'm assuming because of blank usage or something. [[Image:DVglockload.jpg|thumb|600px|none]] --[[User:AdAstra2009|AdAstra2009]] 21:45, 27 May 2009 (UTC)&lt;br /&gt;
== AMT Automag ==&lt;br /&gt;
I created a new page for the AMT Automag as the Automag III and Automag IV are completely separate designs than the .357 Auto Mag pistol that I have had the luck to be able to examine. Also AMT was never involved in manufacturing the origional Auto Mag pistol. Basically they were useing the name for marketing purposes. I'm just giving my reasoning. [[User:Rockwolf66|Rockwolf66]] 18:03, 16 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
As I don't have an form of Automag to examine again in person(of the three different models I have examined two were of questionable origin and the third was out of my pricerange). I have been looking up both the Auto mag and the AMT Automag Models. The Automag Mosels look to be based on Longslide M1911s rather than the AMC Automag. If you look at the control layout the AMC model and the AMT Models have vastly differety control setups.[[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Stryker==&lt;br /&gt;
Dear Sir,&lt;br /&gt;
I was wondering if you had any information about the Sentinel Arms Stryker that is shown on the Desparado page. I know it's an Armsel Striker varient but I don't know enough about it to say anything about it on the Armsel striker page. I've also seen a Striker Varient made by Penn Arms and i want to know what the differance is. [[User:Rockwolf66|Rockwolf66]]&lt;br /&gt;
&lt;br /&gt;
==Wesley's Beretta==&lt;br /&gt;
Hi, I am requesting a picture of Wesley's Beretta 92S used in Wanted (2008). If you don't mind.[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
&lt;br /&gt;
==US Navy Mark 12 MOD X Special Purpose Rifle==&lt;br /&gt;
Hi I was referred by MT2008 that you may have access to a MK 12 SPR or a similar weapon. If you have access to an image to add to the Mk 12 SPR section of the M16 page that would be appreciated. The current image has a watermark and is a graphic from somewhere and probably copyrighted so It would be cool if that image could be replaced. thanks, -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
Well thanks for looking into it, I appreciate it -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
==YES!==&lt;br /&gt;
&lt;br /&gt;
Thank you SO much! Those look great, and actually, they look very close to the ones that have appeared in quite a few movies. We can start replacing the two-tone SIG pics that we have on our other pages with these immediately! Again, I ''greatly'' appreciate you doing this for me. How will I ever repay you?&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, since you told me that they usually don't fit, how did you make them work together? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re: MP5A5==&lt;br /&gt;
&lt;br /&gt;
Huh, that's interesting. I always figured Stembridge would have mostly -90 series guns that looked just like those &amp;quot;MP5s&amp;quot; that appear in so many productions they've rented to. Any idea why those HK94s were never converted further to make them look like more realistic MP5s? As my ''[[Air Force One]]'' page shows, Stembridge basically left those guns as-is well into the 1990s.&lt;br /&gt;
&lt;br /&gt;
Thanks for the MP5A5 picture...I was actually close to replacing it myself (albeit with something from a Google image search). And yes, I'm sure more people than me appreciate them! At least, I hope so. You're pretty much the most important person we've got when it comes to gun images. I mean, how many sites out there get to have pictures of the same prop weapons used in many films?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for the new pictures==&lt;br /&gt;
&lt;br /&gt;
You've uploaded a lot of good pictures recently...I especially like the S&amp;amp;W 4506 and the SIG P220 Sport (is that the one from Cinema Weaponry that's appeared in several movies?) I thought of taking a picture of my own personal 4506 for a while, but gave up because I knew I couldn't take one as good as what you could do. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
Thanks for the pics, they are great- Beeteles&lt;br /&gt;
&lt;br /&gt;
==One other thing...==&lt;br /&gt;
&lt;br /&gt;
I know I keep asking for stuff from you lately, but this time it's talk only.&lt;br /&gt;
&lt;br /&gt;
I just finished working on the ''[[Air Force One]]'' page for this site. That movie features some type of short-barreled AK which looks just like the one from ''[[True Lies]]''. Here's a picture:&lt;br /&gt;
&lt;br /&gt;
[[Image:AFO-shortyAK-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The next time you talk to Harry Lu, would you mind asking him what these guns are and who owns them (Stembridge?) Thanks! -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
The new pictures are really cool, as usual. I especially love the M16A1 with A2 handguards picture, because there are a lot of Hollywood movies featuring guns with that config, and it's great that we now have a picture to prove to our visitors how you sneaky armorers have deceived so many of us common folk action movie fans with those fake M16A2s! Haha, just kidding. Anyway, how did you get your hands on a Diemaco? Remember Al Vrkljan, the Canadian armorer who helped me out on ''[[The Incredible Hulk (2008)]]''? He told me that Diemaco/Colt Canada wouldn't sell any of their guns to his company or any civilian companies, so where did it come from?&lt;br /&gt;
&lt;br /&gt;
Also, you brought up an interesting point on the ''[[American Gun (2006)]]'' page...as an armorer who works in the film industry, how do you feel about the anti-gun attitudes that seem so prevalent in Hollywood? Does it ever frustrate you and make you not want to rent your guns out to people who are so overtly anti-RKBA? I've always wondered how armorers feel about the people they work with.&lt;br /&gt;
&lt;br /&gt;
Appreciate the effort on the Type 84 and two-tone P226 pics. Whenever you get a chance!&lt;br /&gt;
&lt;br /&gt;
==What do you think...==&lt;br /&gt;
&lt;br /&gt;
...of the article on the [[Colt Flare Launcher]]? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:Trust me, I'm not offended. I respect and share your commitment to ensuring accuracy on this site, especially since you're obviously far more qualified to talk about guns in film (and guns in general) than I will ever be. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Oh, yes, and one other request...==&lt;br /&gt;
&lt;br /&gt;
I have another request, this one a bit more unusual. I recently did a page for ''[[2 Fast 2 Furious]]'', which features a two-tone SIG P226 of West German manufacture that has a stainless frame and a regular black slide and barrel. It looks like the armorer just combined two existing guns to make it (since the two-tone P226s usually have black frame and stainless slide), and I'd love to have a picture of something identical for my page. So if you ever get out those two P226s that you photographed for IMFDB back in June, do you mind combining this:&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|]]&lt;br /&gt;
&lt;br /&gt;
..and this...&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|250px|]]&lt;br /&gt;
&lt;br /&gt;
...to make this?&lt;br /&gt;
&lt;br /&gt;
[[Image:2F2F-P226-10.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:2F2F-P226-13.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
...and then taking a picture of it for me? Also, if you put the slide and barrel from the stainless P226 on the frame of the black P226, you'd have a gun identical to the one from ''[[Face/Off]]'' which we could use for that page.&lt;br /&gt;
&lt;br /&gt;
:Now THAT is news to me. I'm really surprised...finishes really make the fit of the parts THAT difficult? Wow. I don't think the gun above is a factory job because the two-tone P226s that SIG has sold are always black frame and stainless slide, not the other way around. Do you by chance know who supplied the weapons for ''[[2 Fast 2 Furious]]''?&lt;br /&gt;
&lt;br /&gt;
:Thanks for the info, as always.&lt;br /&gt;
&lt;br /&gt;
==Re: Back for a bit==&lt;br /&gt;
&lt;br /&gt;
I do think you're right and that there are some SKS rifles in ''[[Platoon]]'' (which may or may not be Chinese Type 56 copies, for all I know). I own that movie on DVD, so as soon as I get back to my place, I'm gonna have to pop it in my laptop and watch again to be sure. Also, thanks for backing me up on the CAR-15 variants in the film - I was pretty sure they were 653s, and I know that particular model was exported in large numbers to U.S. allies during the 1970s (if you ever check out any Arab-Israeli war photos from the news, even today, you'll see many IDF personnel using them).&lt;br /&gt;
&lt;br /&gt;
I was also suspicious of the &amp;quot;MAC-9&amp;quot; page, because I have never heard of that variant. On the other hand, I had no idea that the 9mm variant of the MAC-10 was called the &amp;quot;MAC-10/9&amp;quot;; I've usually just heard it referred to as a MAC-10. I figure &amp;quot;MAC-9&amp;quot; was just somebody butchering the spelling of &amp;quot;M11/9&amp;quot;, which has appeared in lots of movies (I made the entry for that gun under the MAC-10 page myself, though someone else put down - inaccurately - that it was used in ''[[Blue Streak]]'').&lt;br /&gt;
&lt;br /&gt;
Sorry to hear Josh Brolin broke a gun...indeed, how DO you bend a trigger guard? Then again, he's had some issues with the law lately, so maybe it's not too surprising. What film is he working on that required him to carry a Police Chief Special, anyway? Some period piece, I take it? I don't know how frustrating it is to be an armorer, but I can imagine...I mean, if you've rented out dozens of guns to one production, doesn't that make you lose your nerve to think how much those guns must be getting tossed around, even with armorers on-set to supervise their use? Also, remember when you sent me that picture of guns to ID from your vault? How many did I get right?&lt;br /&gt;
&lt;br /&gt;
That's cool if you can get a picture of a Chinese Tokarev. Later. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tokarev==&lt;br /&gt;
&lt;br /&gt;
MP2008,&lt;br /&gt;
&lt;br /&gt;
Nice to see you're back on the site! Hope you've seen some of GunMaster45's recent work (especially on ''[[Heartbreak Ridge]]'' and ''[[Platoon]]''.&lt;br /&gt;
&lt;br /&gt;
Anyway, I'm curious...do you by chance have a Chinese Type 54 copy of a Tokarev in your company's inventory? I ask only because I've seen those in quite a few movies, and I figure we should have a picture of one for this site. Also, I thought that only Chinese Tokarevs have the frame-mounted safety? I have little experience with them, but I thought I remembered reading that...please educate me if I'm wrong!&lt;br /&gt;
&lt;br /&gt;
==Re: A pic and an update==&lt;br /&gt;
&lt;br /&gt;
Good lord, is that what Heaven on Earth looks like? I can see (from left to right), an AR with a triangular forearm (M16A1 or AR15 SP1, I can't tell, but the selector appears to be on semi!), an FN MAG, an MP5A2 with slim forearm, a shorty AR with a 10&amp;quot; barrel, an AKM variant, an FN Minimi, a G36E, two AR carbines with what appear to be 14.5&amp;quot;+ barrels, what I believe to be an MG3 and an MG42, and then a PK or PKM. Behind the MG3, I see the barrel shroud of what might be an M1919, but I can't tell for sure. All I know is that I seriously hope my own safe looks like that...some day (as it stands, my GSA-imported Chinese AK is the only &amp;quot;evil&amp;quot;-looking gun I own).&lt;br /&gt;
&lt;br /&gt;
As far as changing the pages...totally fine. I never intended to leave our conversations on there permanently...only long enough to make sure that the guns were properly identified. Of course, I'm quickly learning that you're usually right!&lt;br /&gt;
&lt;br /&gt;
Sorry you've got so many guns to clean...I've heard stories about the way that blanks wear guns in comparison to live rounds, so I know how busy you must be! As far as replacement parts go, please replace that slim forearm on the MP5 (which I see has a tag). I've always found those slim forearms on ANY H&amp;amp;K long gun to be annoying because I can't get a comfortable grip on them; they're just way too narrow (and this is coming from a guy with pretty small hands!) I imagine anyone who has to fire hundreds of rounds out of that gun (until the director gets a satisfying take of an action scene) would also start to hate it.&lt;br /&gt;
&lt;br /&gt;
Haha...thanks for the vault picture. Talk to you later. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Long-barreled AK under-folder==&lt;br /&gt;
&lt;br /&gt;
Here is the gun from ''[[The X-Files]]'' I mentioned to you. Found these on a fan site for the show. They're not great quality, but you can see it pretty well:&lt;br /&gt;
&lt;br /&gt;
[[Image:X-files-Type84-4.jpg|thumb|800px|none|]]&lt;br /&gt;
[[Image:X-files-Type84-3.jpg|thumb|800px|none|]]&lt;br /&gt;
[[Image:X-files-Type84-2.jpg|thumb|800px|none|]]&lt;br /&gt;
[[Image:X-files-Type84.jpg|thumb|800px|none|(This one is from a different episode)]]&lt;br /&gt;
&lt;br /&gt;
It's clearly an under-folder, it has a long barrel, but it also has what appears to be a .223 mag. And it seems to have a hooded front sight in the first pic. Any idea what this might be? It's appeared in several episodes of the show from a couple of seasons, and I always thought it was a Type 84 under-folder fitted with the barrel from an RPK clone. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Mike Sudrow is listed on IMDB as having worked on a few episodes of ''[[The X-Files]]''. Since the show lasted so long (nine years), I imagine they probably had many, many different armorers depending on the season/filming location.&lt;br /&gt;
&lt;br /&gt;
::As far as Canadian armorers go, Al Vrkljan of Movie Armaments Group was on here a couple months ago. He corrected me on the ''[[The Incredible Hulk (2008)|Incredible Hulk]]'' page by telling me that, interestingly enough, Diemaco/Colt Canada won't sell its weapons to film armorers in Canada! He also told me more about those mystery grenade launchers we were discussing earlier, plus he updated the page with more guns that I had missed. I really hope he comes back; he said he might be able to get some pictures of the launchers for us.&lt;br /&gt;
&lt;br /&gt;
::No worries on the ''[[Heat]]'' stuff, although I think you actually mean Gunmaster45, not me. As far as buying handguns go, I have yet to even try it in my home state (NC) because I live in Orange County and you have to get three &amp;quot;references&amp;quot; (people who are county residents) to apply for a purchase permit at the sheriff's dept. Sadly, Chapel Hill is full of overly-liberal people whom I wouldn't be comfortable asking to sign my permit application, so I've never bought a pistol here even though I'm of age - I've just inherited pistols from my grandfather. Ah, well, maybe if I wind up re-locating to Texas for this new job, I can finally buy that SIG P226 I've always wanted... -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re:Re:Sahara==&lt;br /&gt;
&lt;br /&gt;
Thanks for going so far out of your way to get the photo of the Type 84 with the AKM-style sight...I realize it must have been a hassle! However, I wasn't saying they put an AKM sight on a Type 84; I simply thought the front sight itself indicated the gun was a Type 84 because my eyes suck and it looked hooded to me from that perspective.&lt;br /&gt;
&lt;br /&gt;
As far as the source goes, I believe Crowntower Limited supplied the weapons that were used in ''[[Sahara]]''. I say that based on a couple of deductions: Sascha Robey was one of the armorers who worked on ''[[Casino Royale]]'' as well as ''[[Sahara]]'', Crowntower is listed in the credits of ''[[Casino Royale]]'' (but not ''[[Sahara]]'') as the weapons supplier, and finally, if you look at our ''[[Casino Royale]]'' page, the AKs in that film top look identical to the one in ''[[Sahara]]'' that we were talking about. Perhaps this Sascha Robey rented the same guns for two films.&lt;br /&gt;
&lt;br /&gt;
==Re:Sahara==&lt;br /&gt;
&lt;br /&gt;
A lot of what you've said makes sense...BUT, there's still something bugging me about the third screenshot. Either my eyes really suck, or that is still a Norinco-style sight in that shot. HOWEVER, the first screenshot does, admittedly, show what appears to be a standard AKM-style front sight. Compare:&lt;br /&gt;
&lt;br /&gt;
[[Image:ComparisonSaharaAK.JPG|thumb|800px|none|]]&lt;br /&gt;
&lt;br /&gt;
I'm also confused because I have seen Type 84s fitted with mags that LOOK like the Romak mags, even if they aren't, like the one in the picture I posted. Anyway, is it possible that they used two different weapons for this &amp;quot;hero&amp;quot; gun use, and one was a Romak (or whatever) and the other was a Type 84 re-styled to look more like the Romak?&lt;br /&gt;
&lt;br /&gt;
BTW, I didn't correct that typo; Gunmaster45 did. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
Oh, yeah, and the screens are really cool. As far as people's sudden interest in ignored pages, I guess it has to do with the fact that once they see somebody's worked on it in the &amp;quot;Recent Changes&amp;quot; section, they glance at it, and then they're more likely to spot mistakes they didn't see before.&lt;br /&gt;
&lt;br /&gt;
:OK, you know what? My eyes ''do'' suck! I just stood way, way back from my monitor and squinted, and now I see that it's not a hooded Norinco sight; it's just the angle makes it appear circular. You are right; it can't be a Type 84, or anything that uses Type 84 parts. And I'm guessing that also means I could be wrong about the ''[[Casino Royale]]'' AKs, too.&lt;br /&gt;
&lt;br /&gt;
:It's kinda strange, though...I wouldn't have figured British armorers would use civilian AK variants that were essentially geared towards the U.S. firearms market.&lt;br /&gt;
&lt;br /&gt;
==I, Robot SMG==&lt;br /&gt;
&lt;br /&gt;
Excellent, I'm glad to see you found the scene in ''[[I, Robot]]'' where it shows a close-up of the SMG's receiver and the Spectre's safety is visible. I was beginning to think my memory had failed me and that I was wrong...but I remember seeing this movie in the theater, on the big screen, and seeing that exact same image in your screenshot. Immediately, I thought to myself, &amp;quot;Spectre M4!&amp;quot; Actually, only a few months before the movie came out, I was at a gun show where one of the dealers had the semi-auto carbine version on his table...probably how I recognized it so quickly! &lt;br /&gt;
&lt;br /&gt;
BTW, I believe the trigger and pistol grip are one unit on the Spectre. It looks to me like the armorers who worked on ''[[I, Robot]]''  just removed it and added that PSG1-style grip, but never bothered to put on a replacement trigger guard. - [[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==M70==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you think we should really have a separate page for the [[Zastava M70]], instead of just putting it under the [[AK-47]] page, as we did for the [[AK-47#Norinco Type 56|Type 56]]? - [[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:I see your point. However, my personal criteria is that we should keep all conventional 7.62x39mm AK-type assault rifles on one page. Although the M70 series are by no means straightforward AK-47/AKM copies (due to the ladder sight and the mix of stamped receiver with traditional AK layout, like on the Type 56), they are still basically pretty conventional rifles, as opposed to say, the Norinco Type 86 or the Saiga and Vepr series. I feel it'd probably be better to keep the M70 on the [[AK-47]] page, especially since I haven't seen any movies yet that feature weapons like the M76 or M77. This is, of course, sort of a gray area and one of the biggest problems with this site, IMO.&lt;br /&gt;
&lt;br /&gt;
:Also, I feel compelled to point out...there's an episode in ''[[Ultimate Force]]'' where &amp;quot;Russian&amp;quot; soldiers are actually seen using M70Bs and Type 56s, which is of course ridiculously inaccurate (the episode takes place in the present-day Chechen conflict).&lt;br /&gt;
&lt;br /&gt;
==RE: RE: Studio Weapons==&lt;br /&gt;
You more than answered the question, thank you.  I have seen some pictures of places that do the rentals and, frankly, privately list them as places I would most want to work. ''&amp;quot;No we don't have a .50 cal minigun on the shelves but I can check in the back.&amp;quot;''  Once again thanks for the info and for the earlier compliments.  Incidentally, I am working on a new one...&amp;quot;Farewell to the King&amp;quot; (1989)..should have it ready in a few days.&lt;br /&gt;
&lt;br /&gt;
Do studios still keep their own &amp;quot;arsenals&amp;quot;?  I was given the impression that most, if not all, firearms for movies were in the private sector.&lt;br /&gt;
&lt;br /&gt;
== RE: Images ==&lt;br /&gt;
No skin off of my nose what images you use mate.  Fact of the matter is, when you boil it down, pretty much all the images we are using on here are not &amp;quot;legal&amp;quot;.  So which ones you use, from whatever site are ok with me.  Frankly, as far as I go, I try to only use images which do not have another web site's watermark on them.&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
First of all, cheers for the update on the Type 84 picture. There's no hurry; I understand if it takes a while to get the appropriate mags (since obviously, a Type 84 doesn't look very different from a Type 56 without them).&lt;br /&gt;
&lt;br /&gt;
Second, while I don't speak for everyone on here, I can say that I personally do not have any problem with you replacing pictures of guns on this site (even those that I uploaded) with any that you took. Nor do I see why anyone else would. The only reason I can imagine anyone getting offended would be if they went to the same effort you do to get the guns and photograph them on their own. But pretty much everyone else on here just uploads pictures they copied from other gun sites, in some cases ''airsoft'' web sites (like that picture we used to have of the SP89, which was just an airsoft MP5K fitted with an SP89 handguard from DenTrinity; terrible!). And it doesn't take much time or effort to copy and upload someone else's work.&lt;br /&gt;
&lt;br /&gt;
Additionally, your gun photos are obviously of superior quality to anything else on here, and they're of guns that have actually appeared in movies (possibly the same movies as the pages they're on), so as far as I am concerned, there really isn't any reason why we can't replace any existing photos of guns with the ones you've taken. In fact, I would encourage you to ''not'' be so timid in the future when it comes to replacing photos. If you want an example of what I mean by this, take a look at the [[Armalite AR-18]] page. Your AR-18 picture is way better than any of those on the page, so I don't see any reason why you can't just remove some of the others (maybe keep ONE of the other photos of the gun with the scope, and even that could be replaced if you took an equivalent picture).&lt;br /&gt;
&lt;br /&gt;
One thing I will point out, though: I have sometimes used pictures on my pages that are from the web site of Rick Washburn's company Weapons Specialists, Inc. (http://www.weaponspecialists.com/index.php). They provided the guns for ''[[I Am Legend]]'', so the page for that movie now features pictures of the guns used in the film that I copied and uploaded from them (including the tan-framed Mark 23). In cases like that, I'd prefer those particular photos stay up (you'll know them because I always provide links and info mentioning where they're from) because they feature the actual movie guns, and they're decent quality. Besides that, I don't have any problem with you replacing any and all photos of guns on this site with yours.&lt;br /&gt;
&lt;br /&gt;
==Chinese Type 56==&lt;br /&gt;
&lt;br /&gt;
First of all, I GREATLY appreciate the photo you took of one of the ''[[Goldeneye]]'' AKs for me. I didn't know you had access to any British armories?&lt;br /&gt;
&lt;br /&gt;
However, I have one question: Do you think it's really appropriate to classify the Chinese Type 56 rifles with stamped receivers as &amp;quot;AK-47&amp;quot; and &amp;quot;AKS-47&amp;quot; clones, as opposed to AKM/AKMS derivatives? I realize that the Type 56s with stamped receivers lack just about all of the other features of the AKMs (including the muzzle break, ribbed receiver cover, rate reducer, grip rails, narrower front sight, etc.), but I've usually heard them described as AKM copies simply to distinguish them from the earlier milled-receiver versions. I know this is an over-simplification of sorts because the Type 56s aren't really orthodox AK-47s or AKMs (they're more like a weird hybrid version), but I figured it would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
:Well, I would say I know the differences between the two. I must point out that I own a Chinese AK (mine was imported by Golden State Arms and simply has 'AK47S 7.62x39mm - Made in China' stamped on the receiver). I was simply curious whether the presence of a stamped receiver on the Type 56 made it worthy of being designated an AKM variant or not.&lt;br /&gt;
&lt;br /&gt;
:Personally, I think the best bet might be to literally just create a new sub-entry for the Type 56 under the [[AK-47]] page and then we can focus on finding any and all movies that feature the Type 56 and putting them under there. This would reflect best the fact that the Type 56 is sort of a weird hybrid AK-47/AKM with distinctly Chinese characteristics (such as the hooded front sight), which most other AK derivatives (like the Maadis) don't have.&lt;br /&gt;
&lt;br /&gt;
::Haha, no offense taken, just wanted you to know I'm not a complete newbie when it comes to AKs, though obviously you completely blow me out of the water. Anyway, I would definitely appreciate the Type 84 pic whenever you get a chance. Not sure if there's anything else I need at the moment...but I would strongly encourage you to just take pictures of whatever you can get your hands on. As I've said, it's really great that we have you because this site is full of pictures that are copied from sites like world.guns.ru or (in some cases) AIRSOFT websites (i.e. the SP89 picture that we used to have before I replaced it).&lt;br /&gt;
&lt;br /&gt;
::BTW, these are some incredible pics you've gotten us lately, moreso than usual. How on earth did you get that Romanian AIMS from &amp;quot;44 Minutes&amp;quot;? Do you know Thell Reed, too? Also, I'm going to do a LITTLE bit of additional work on the [[AK-47#Type 56|Type 56]] entry, and I think I'm also gonna ditch the AKS-47 one for now (simply because there don't seem to be any movies I'm aware of that have actual milled-receiver Russian AKS-47s or close copies) and move all the Type 56-1 entires down. If you disagree, you can revert (or partially modify) the edits and I won't mind. Also, good work on the [[RPG-7]] article getting the Type 69 mentioned (it's something I wanted to do myself - mostly because &amp;quot;Kingdom of the Crystal Skull&amp;quot; also has a Type 69).&lt;br /&gt;
&lt;br /&gt;
==Re: Editing Dogs of War==&lt;br /&gt;
&lt;br /&gt;
Thanks for the info. I've seen those guns in a whole bunch of movies and I always wondered what they were, who made them, and why. I think they've also appeared in a couple episodes of ''[[The A-Team]]'' and a Chuck Norris movie or two.&lt;br /&gt;
&lt;br /&gt;
I have some great screenshots of the fake Uzis which I took for my ''[[Raw Deal]]'' page (I've been meaning to work on it for ages, but so far, I just never have managed to get around to it). Here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-59410.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-59747.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re: image ==&lt;br /&gt;
&lt;br /&gt;
Sorry for the mixup. Feel free to replace the image with a better one if you have one handy. It's good to have a professional armourer on the site to help out, you've been doing some good work so far. [[User:Orca1 9904|Orca1 9904]] 10:58, 8 June 2008 (UTC) Orca1_9904&lt;br /&gt;
&lt;br /&gt;
== Contact? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, is there any way we could chat off-site? I'd enjoy the opportunity to talk with you about your work as an armourer and about some various weapons and films. My contact info can be found on my user page. I hope to hear from you soon, and wish you well. [[User:Orca1 9904|Orca1 9904]] 22:43, 9 June 2008 (UTC) Orca1_9904&lt;br /&gt;
&lt;br /&gt;
== Red Dawn ==&lt;br /&gt;
&lt;br /&gt;
OK, I was simply confused because I thought you were saying that the Egyptians didn't call the full-auto version they made for their armed forces the Misr, which would contradict almost every book and web site on AKs I've read. You obviously know far, FAR more than I do, so I think it's perfectly fine if you want to edit the page to refer to the guns as Maadi ARMs. Perhaps it might also be reasonable to put in a note that the ARM is the semi-automatic version of the Misr or something? Also, please post the picture of the &amp;quot;Red Dawn&amp;quot; AKM you took.&lt;br /&gt;
&lt;br /&gt;
Appreciate your contributions, and (especially) your photographs. It's really cool that we have somebody like you on here. Do you by chance have any pictures of the Norinco/Poly Tech AKs that the rental armories purchased in the 80s? A long, LONG time ago, somebody put one of them up for sale on GunBroker; I wish I had saved the picture. I'm also curious to know if you have pics of the Norinco Type 84...I've been trying to get a good one to add to the ''[[Casino Royale]]'' page and my ''[[Harsh Realm]]'' page for a while now.&lt;br /&gt;
&lt;br /&gt;
:Wow, thanks! Yeah, I'd prefer the basic fixed-stock configuration since the ones in ''[[Casino Royale]]'' and ''[[Harsh Realm]]'' seem to have that (except the wood on the CR guns looks like it can't be factory), but I wouldn't encourage you to go TOO far out of your way, as I recognize you must be really busy.&lt;br /&gt;
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:Which armory is it that you have access to?&lt;br /&gt;
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==Re: My two cents on the Hulk Launchers==&lt;br /&gt;
Yeah, I think you're probably right...it looks to me that the armorers were shooting for an M32 look but couldn't get the real deal, so they took civilian launchers (most likely DefTech) and modified them heavily. I notice that there seem to be a lot of 37mm launchers which are depicted as HE grenade launchers in movies (i.e. Colt 37mm Flare Launchers substituting for M203s). I guess this is another case of the same deal.&lt;br /&gt;
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Sure, you can re-post the CZ99 pic. It isn't &amp;quot;mine&amp;quot;; I took it from world.guns.ru, which is where many of the photographs of guns on this site come from (as you can imagine, that's why I'm happy to have someone like you who is willing to give us original photos, especially when they're of actual movie guns).&lt;br /&gt;
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&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
[[The Dogs of War]] was one of my first &amp;quot;efforts&amp;quot; here.  I knew, already, that you saw a guy running around with a [[MAC-10]] during the weapons training phase but did not know there was one of those cheesy ass &amp;quot;fake&amp;quot; [[Uzi]]s.  Oh, the same goes for the Car-15s.&lt;br /&gt;
&lt;br /&gt;
Incidentally, I forget what movie I saw it in but there was a fake [[Uzi]] in it and the foregrip on it was rotated so that the front sight was actually pointed downward!!!&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey MoviePropMaster, I'm Alienqueen11, and I seen the images you have uploaded, and they're great. I also want to know if you can do me a favor, if you can upload a picture of a [[Remington 870]] with Ghost Ring Sights and a High Capacity Tube like the one in the screenshot below for the [[Dawn of the Dead (2004)]] page, I would greatly appreciate it, and great work so far.&lt;br /&gt;
[[Image:DotD_Mossberg2.jpg|thumb|none|350px|]]&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for complitementing my knowledge on guns, I also reverted a version of one of your MP5 pictures because someone copied over it with an airsoft image, I really wish some people would checked the thing while they're uploading an image to make sure the name isn't already used to avoid mistakes like this. And once again, thanks for your contributions and keep up the good work. Alienqueen11.&lt;br /&gt;
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== Heartbreak Ridge M16's ==&lt;br /&gt;
&lt;br /&gt;
I just saw ''[[Heartbreak Ridge]]'' on TV this afternoon, and all the [[M16 rifle series|M16]]'s I saw on-screen were the A1 variant, complete with bolt-forward assist buttons at the rear of the upper recievers. Even saw one fitted with an [[M203 grenade launcher]] used by one of the Recon Marines under Gunnery Sergeant Highway's command.&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] 08:01, 22 July 2008 (UTC) Orca1_9904&lt;br /&gt;
- He might want to look at my page and see they weren't ''all'' M16A1s.&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]: Hi, I was just wondering how is it you take a picture of a gun and get a perfectly white clear background? What method is used to get that effect? My other question is that on the [[Hollow Point]] page I made recently, did I get the AK varient right? I figured I'd ask you as you seem to be the AK pro on the site. Thanks.&lt;br /&gt;
(My list of pages is on my profile if you feel like checking any of my other work as well.)&lt;br /&gt;
&lt;br /&gt;
==M14 rifle==&lt;br /&gt;
I've noticed that the M14 and M21 rifle pictures on this site aren't really that great, is there any chance you could take some good shots? The pictures now are blurry, or black and white.&lt;br /&gt;
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==37mm Launcher==&lt;br /&gt;
Thanks for fixing up that page, I was told by MT2008 it was a Colt Launcher, I guess it was a Cobray. Finding the pictures of them was probably the hardest thing on the page. Do you think we should keep the M203 to launcher comparison picture or is it irrelevant? -GM&lt;br /&gt;
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::I built the colt launcher page based on what MT said, but your input greatly helped it. It's a shame taking professional pictures is so complex. The best I have is photoshop and an erase brush. I have a Norinco Type 54 pistol and I wanted to put pictures of it on the site soon. I'm not bad with editing, it should come out okay. I just need to find the time to do it. The M14 rifle pics came out great, let me know if you get your hands on an M21. I'll have plenty of films to be corrected in the future, my to do list touches the sky.  One or two every friday or saturday. Stay cool. -GM&lt;br /&gt;
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==Bren 10 &amp;quot;Peregrine Falcon&amp;quot;==&lt;br /&gt;
:Here's a tricky task, do you think you could find a Bren 10 &amp;quot;Peregrine Falcon&amp;quot;? Aparently it is what John Practice uses in [[Last Action Hero]] according to user input, and I can't find a good picture of it. Until I do find a good picture, I'll have to keep my horrible AR-24 picture I had on their before. If it isn't a Bren 10 PF, I'd assume you of all people would shoot me straight.&lt;br /&gt;
[[Image:StarMegastarLastActionHero.jpg|thumb|none|400px|This is the picture of him with the Bren 10 &amp;quot;Peregrine Falcon&amp;quot;. His is a tutone model, but I'm not that picky. If both can be had, it would make a nice page in the Bren 10 gun section.]]&lt;br /&gt;
==M1911/M1911A1==&lt;br /&gt;
::I apoligize for asking one more thing of you, but the M1911 and M1911A1 pistols are infamous works of art in the firearms world, commonly used in films. We got a repro M1911 picture (modernized), a Springfield M1911A1 (when Colt M1911A1 is the genuine picture desired), another M1911A1 with pachmyr grips (better than springfield, but see how it sticks out on Platoon? It's ''too'' modern) So is their any chance you could find a genuine (or prefered, an ''authentic'' reproduction) of a Colt M1911 and Colt M1911A1 to snap some shots of, that would be awesome. I trust you know them apart, your a pro. Thanks. Good luck. -GM&lt;br /&gt;
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==Re:Last Action Hero==&lt;br /&gt;
I saw [[Last Action Hero]] when I was young and loved it. Now, it is still one of my favorites. I like how it makes fun of action movies, by showing how Arnold can fire a billion rounds from a Desert Eagle and cars just explode for no reason. I'll fix those problems you mentioned. Your saying they are more likely civilian TEC-9s instead of TEC-DC9's? What physical traits help determine this, just the sling? And they were firing full-auto so they were probably converted.&lt;br /&gt;
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== Hi! ==&lt;br /&gt;
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Still no replacement grip for the M70? &lt;br /&gt;
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Shame, it looks strange with that grip - I'm used to seeing them on M76s and M72s... which reminds me: about that mystery long barreled AK - I know that Crvena Zastava makes under-folder RPKs, namely the M72A (7.62 - based on M70), and the M90A (5.56 - based on an assault rifle of the same designation). The under-folder RPKs (those with an &amp;quot;A&amp;quot;) have removable bipods (the standard, solid-stock ones have fixed), so w/ the folding stocks and w/o bipods they would look like those mystery AKs, no? Also, one more improtant fact: unlike the Yugo AKs (which have 3 holes), the Yugo RPKs have TWO holes in the forward grip (like the original AKs). http://pookieweb.dyndns.org:61129/Yugo/pics/m72a.jpg&lt;br /&gt;
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I hope this was hepful, keep up the good work!&lt;br /&gt;
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== Request ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry to ask, but if you get the chance, can you upload a [[Beretta M92F|Beretta M92FS]]? I know the ones on the site are already good enough, but I want to see how great one by you would be. I know you're already busy, so don't do it if you're too busy, and if you can't upload it, it's okay. Anyway, welcome back, the new pictures for the M16 and M14 are great. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
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== RE:870 ==&lt;br /&gt;
&lt;br /&gt;
I think you're right about the Mossberg sights on the 870, they seem to match those on the Mossberg more then anything.&lt;br /&gt;
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Here the picture I had on the page when I thought his shotgun was a Mossberg 500:&lt;br /&gt;
[[Image:Mossberg500.gif|thumb|none|335px|[[Mossberg 500]] 12 ga. with optional ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
And this is the image I have on the page now, seeing it now, they look nothing like the sights in the screencap:&lt;br /&gt;
[[Image:870p.jpg|thumb|none|335px|Remington 870 Police Magnum with magazine extention tube and ghost ring sights.]]&lt;br /&gt;
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And it looks like the armorer must have put the Mossberg sights on the Remington:&lt;br /&gt;
[[Image:DotD Mossberg2.jpg|thumb|none|300px]]&lt;br /&gt;
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Hope this helps, and thanks for the favor, I appreciate it. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
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== Done ==&lt;br /&gt;
&lt;br /&gt;
Don't worry, he won't be able to edit again, if it happens again, I'll be sure to make so only registered users can edit the [[Commando]] page. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
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==Karabiner 98k sniper rifle==&lt;br /&gt;
:I recently noticed while working on the [[Saving Private Ryan]] page that we have no sniper rifle varient Kar98k rifle pic. I've noticed you [[Enemy at the Gates]] page is in need of this picture as well too. I apoligize for adding yet another gun to your to-do list but just let me know if you find one. -GM45&lt;br /&gt;
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==Re: FINALLY==&lt;br /&gt;
&lt;br /&gt;
Excellent! I already have a use for the 870 folder, too - just put it on the ''[[RoboCop]]'' page (which features an identical weapon). And thanks for the UMP-45 and the Gen 2 Glock-17 as well! There are so many movies that feature Gen 2 Glocks, yet all we have is that stock picture of a Gen 3. When I get back to my place later today, I'm going to start using your Glock in every movie page that features such a gun.&lt;br /&gt;
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Also...that AR15A2 you photographed; can we consider it an M16A2? Is it converted to auto or burst? We really need a good M16A2 picture, because the one that appears throughout the site is yet another crappy airsoft picture.&lt;br /&gt;
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==RE:==&lt;br /&gt;
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Hmmm, I'll have to see. There's lots of loose women and great beer over here in Texas that I ''might'' be able to offer you, but the gold's gonna be hard to come by! Haha.&lt;br /&gt;
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Thanks yet AGAIN for the improved two-tone P226 picture. Weirdly enough, I completely failed to notice that the one in ''[[Face/Off]]'' had a silver hammer until you pointed it out. But it's great that you have a better eye for detail than I do, and moreso that you corrected it. And, of course, thank you for answering my questions about movie guns to the best of your ability. I think your idea for a 12-gauge pump page is perfectly useful, though I must point out that if it can't be categorized, it's gonna be hard for other users to find it. In order to make sure people see it, please add links to it on pages for the shotguns it distinguishes from each other. That would be the best way to make sure your word gets out.&lt;br /&gt;
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Hope you don't mind, but I've already shown your SIG pics on SIGforum.com to draw attention to our site. I'd show your H&amp;amp;K pictures on HKPRO forum (where I also post), too, if their forum wasn't down every other minute. I dunno if you post on any other gun-related boards, but if you do, show off your pics and point folks to IMFDB. The more attention, the better. We've already got 55,000 views from the ''[[Heat]]'' page (which features your P220 and M16A1 pictures, among others), so spread the word and more people will discover the beauty of IMFDB with its original movie gun pictures, taken by an actual movie armorer!&lt;br /&gt;
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Oh, yeah, and I will respond to the topic of vandals on Bunni's talk page shortly. -[[User:MT2008|MT2008]]&lt;br /&gt;
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==Re:Dibbs==&lt;br /&gt;
Feel free, one less thing for me to do. I only ask that you keep the bow and knife on the page so it fits the other two. I'll eventually add them to [[Rambo (2008)]] so that one fits as well. If anything I'll likely just add some shots like I tend to do. Thanks for asking me and not just doing it. Can't wait to see it. -[[User:Gunmaster45|GM45]]&lt;br /&gt;
::Almost forgot, MT2008 may have asked already but we really need a Poly Tech Legend AK pic.&lt;br /&gt;
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:::Nope, I forgot, too! Yeah, it wouldn't be a bad idea. I've been looking for one on Google image search, but no go on any good ones. Also, speaking of AKs (and here I go again making your request list longer), a new AKM pic would be nice. Not to sound unappreciative, but I tend to shy away from the one you took just because the red stock looks out-of-place and ugly, plus the magazine is the plastic type rather than the ribbed type. If you can get a picture of one of the Maadi AKMs with the right stock, plus a metal ribbed-style mag (which is more the &amp;quot;classic&amp;quot; style, if you will)...great. If not, no worries. -[[User:MT2008|MT2008]]&lt;br /&gt;
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==Re:Casino Royale==&lt;br /&gt;
&lt;br /&gt;
Yep, that's the exact same picture I looked up to remind myself what an M76 was. Actually, I think I always thought that the M76 just referred to their long-range rifle, and I didn't remember that their smaller-caliber AKs were called M76. But I did know off the top of my head that it couldn't be Zastava because their full-sized AKs always have the folding GL sight, and the ''[[Casino Royale]]'' AKs don't.&lt;br /&gt;
&lt;br /&gt;
BTW, any idea what's wrong with the [[Taurus PT92]] picture you gave us? I just put it on the page for ''[[The X-Files]]'', and now it's disappeared. A search of the page history indicates no act of vandalism.&lt;br /&gt;
&lt;br /&gt;
Oh, yeah, and one other thing: I never thanked you for getting that Australian Automatic Arms carbine picture for ''[[The Matrix]]'' page. So...thanks! -[[User:MT2008|MT2008]]&lt;br /&gt;
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== DotD 870 ==&lt;br /&gt;
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I don't mean to bug you, but did you have any luck with the Dawn of the Dead Remington 870, and did the message I sent you about about the sights help at all, please let me know. Also excellent work lately, The new Mossberg 500 and Remington 870 pictures are great, and so are the many other pictures you uploaded lately, I really like the two tone Sig P226s you got for MT2008, those are one of kind. Good luck, and keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 03:10, 10 October 2008 (UTC)&lt;br /&gt;
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==Kelly's Heroes==&lt;br /&gt;
I was aware they were using FN BAR type D 8mm guns instead of american .30-06 BARs but I didn't know they were using the wrong mag pouches. Thanks for the info. -GM45&lt;br /&gt;
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==Re:M1911 pistols==&lt;br /&gt;
The 1911 pictures are absolute perfection. The M1911 from 1913 looks great. I have one from 1913 too and yours puts mine to shame. Thanks very much. -GM45&lt;br /&gt;
&lt;br /&gt;
:And thanks for the P38, too! Feel free to just delete the one that's been on the P38 already, and insert your image into any and all movie pages featuring P38s. I've been replacing old gun images on many pages with your new gun images (i.e. the Glock you uploaded earlier in the week). -[[User:MT2008|MT2008]]&lt;br /&gt;
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== Need some help ==&lt;br /&gt;
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Hello, I just added a few more guns in The Unit page and I need some help IDing some of them that I can't seem to put my finger on. Care to give me a hand if you can?&lt;br /&gt;
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-Excaliber&lt;br /&gt;
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== Re: Beretta M92FS ==&lt;br /&gt;
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It looks excellent, I don't mind an American made Beretta, an Italian made one isn't too different, is it? If you come across an Italian one in the future, you can upload that, but you don't have to, like I said, I like the new one as it is. Thank you soo much for the favor, you never disappoint.--[[User:Alienqueen11|Alienqueen11]] 23:28, 13 October 2008 (UTC)&lt;br /&gt;
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==Thanks for the USP!==&lt;br /&gt;
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I was thinking of asking you for a USP pic, but figured I should hold off on it, just to prevent you from getting bogged down.&lt;br /&gt;
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As you can tell, we're embarking on a campaign to replace any and all older images of guns taken from other sites, with the pictures you've uploaded. I'm also curious...what would you think of a page dedicated to explaining the importance of your gun images to new users of the site, and featuring examples of your work? It would be linked from the main page. -[[User:MT2008|MT2008]]&lt;br /&gt;
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== Should cartoons be allowed? ==&lt;br /&gt;
&lt;br /&gt;
I want to know if it is either no one cares about the fact that cartoons like Family Guy, The Simpsons, American Dad, and recently South Park had been allowed to this site. I have don't think these pages should exist because do you think about the rare guns that appears on those shows and wonder what they are? Cause I sure don't. I'm too busy laughing my ass off to how funny these series are, not wondering if the shotgun Homer used in the Zombie episode was a Winchester Model 1887 or that it never appeared in any other episode following. I don't care and I dont think anyone else should care. We're getting cartoon fanboys that thinks just because Family Guy has an episode where Stewie has a closet full of look alike guns, means we should write a page about them. Those guns are not the point of the show and the artist that drew them obviously didn't take much consideration for them or mention. I think Family Guy, The Simpsons, American Dad, and South Park be removed at once. None of them deserve to be on this site. And whoever puts them here doesn't respect this site enough.&lt;br /&gt;
::That's a little harsh. I added some of the info on those pages, thank you. I was eventually going to do the South Park movie, because it does in fact have some pretty obvious guns in it. Personally I think they shouldn't be removed but if they are to stay, someone should take the time to screencap them and show us what they are talking about. -GM45&lt;br /&gt;
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==Reign of Fire==&lt;br /&gt;
I just finished screencapping [[Reign of Fire]] and before I upload them on the page, I wanted to see if you knew what this gun is. Based on what I see I'm assuming it is a .577 Nitro Tyrannosaurus Rex rifle built personally by the Mauser company's greatest gunsmiths based on the Mauser rifle type extractor/bolt release and the Mauser style firing pin striker seen on the gun. At first I thought it was a Model 70 or a Mauser sporterized and then they show what big ass rounds he loads in it so now I just don't know. I figured of all, you'd likely know best. Also, if it is a T-rex rifle, I'd likely need a picture of it because as usual, the internet sucks for finding gun pics. I know this gun is rare but so is the .600 Nitro double barreled rifle, but that is seen in [[The Lost World: Jurassic Park]] despite that. I'm not expecting a picture from you because I know how rare and expensive it is but I figured if it ever came up I could count on you. &lt;br /&gt;
&lt;br /&gt;
Here's the pics:&lt;br /&gt;
[[Image:ROFbigrifle-1.jpg|thumb|none|500px|His rifle resting up against the table.]]&lt;br /&gt;
[[Image:ROFbigrifle-2.jpg|thumb|none|500px|Note the extractor/bolt release and Mauser style striker.]]&lt;br /&gt;
[[Image:ROFbigrifle-3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-5.jpg|thumb|none|500px|This scope symbol looks familiar, what brand is this?]]&lt;br /&gt;
[[Image:ROFbigrifle-6.jpg|thumb|none|500px|Look at the monstrous rounds he loads it with. Only two fit in the gun! They look like either .577 or .600 Nitro rounds.]]&lt;br /&gt;
[[Image:ROFbigrifle-7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-9.jpg|thumb|none|500px|He fires the rifle at the big bull dragon, which does nothing and tosses it away after two shots.]]&lt;br /&gt;
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Hope you respond soon. -[[User:Gunmaster45|GM45]]&lt;br /&gt;
::I've decided to upload the movie tommorow to give you more time to respond. -GM&lt;br /&gt;
&lt;br /&gt;
: I didn't expect you'd have one, after all it isn't a mass produced company gun. Major members of the Mauser company make it customly crafted. You'll see it all on the page in a sec. Also, the pic I uploaded I had to edit so it was horizontal and since it had 4 whited corners after turning it, I had to clone the corners in. Once you know, it is far more obvious to tell where I edited.&lt;br /&gt;
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==Re: New Pics==&lt;br /&gt;
&lt;br /&gt;
What I meant is that I want to make sure people on this site see how thorough you are, and how accurately you match guns to requests. Remember that AR15 Sporter that you visually modified to look like an XM177 from ''[[The Dogs of War]]''? Or the two SIG P226s you made to look the ones in ''[[Face/Off]]'' and ''[[Bad Boys II]]''? Those are the kinds of gun pics that I want to show off to new folks. What I would do is just make a page that briefly explains your contributions, and then shows guns you've photographed and how close they are to those in the movies. This is an unformed idea, I admit, but basically, I want people browsing this sight to understand (1.) That your images are exclusive to IMFDB, and (2.) That they're basically close representations of what those users have seen in movies. I know I'm not being terribly articulate, but do you understand what I mean?&lt;br /&gt;
&lt;br /&gt;
And don't worry about replacing previous pics with your pics. The rest of us will continue to do that for you, as we've been doing. So far, we've pretty much replaced all of the old M16s, M4s, Berettas, Glocks, Kar98s, MP40s, etc. with your guns. I think I'm gonna start putting your USP pic on our pages, too (except those that feature the larger .45 variant of the USP, like ''[[Collateral]]'').-[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 recognition page==&lt;br /&gt;
Now that you've made a Shotgun page, why not make an AK page to tell a Norinco from a Maadi from a genuine, from a poly tech, etc.&lt;br /&gt;
Also, maybe an M16 page for slab sides, A1s, A2s, etc.&lt;br /&gt;
It would probably help the users out a lot. I'm sure the shotgun page did. Personally, I have trouble telling a Norinco Type 56 aside from its hooded sight. Perhaps a couple of close ups of sight placement, recievers and all that will make me a more efficient I.Der. -GM45&lt;br /&gt;
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== Dawn of the Dead ==&lt;br /&gt;
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Hey, MPM2008, I uploaded some more shots of Ving Rhames' shotgun in [[Dawn of the Dead (2004)]] if you want to take a look, it's in the Custom Remington 870 section of the page. Thanks in advance.--[[User:Alienqueen11|Alienqueen11]] 03:48, 19 October 2008 (UTC)&lt;br /&gt;
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== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM2008, do you want me to put protections on your images so no one can revert them if they've been upload over with images from the internet in the past, or upload over them? I'm asking this because some user keeps uploading a crappy picture from the internet over your H&amp;amp;K USP40 image. And if you want, I could ask Bunni to make you a mod or I can take the protections off them whenever you want to edit them or upload a new version of them. Let me know what you want to do.--[[User:Alienqueen11|Alienqueen11]] 20:24, 22 October 2008 (UTC)&lt;br /&gt;
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Update: I protected all your images, and I also asked Bunni to make you an adminstrator so you can upload new versions of or revert them if want. If you not made an admin right away, just tell me what image you want to access, and I'll unlock it for you. I'm sorry I had to do this, but I wanted to prevent idiots like the guy who kept uploading over your H&amp;amp;K USP40 from changing your pictures, and I promise, if I ever get the ability to block users back, I will undo the protections. See you soon and good luck.--[[User:Alienqueen11|Alienqueen11]] 03:07, 23 October 2008 (UTC)&lt;br /&gt;
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:Made you a mod, enjoy. [[User:WikiSysop|WikiSysop]] 22:42, 23 October 2008 (UTC)&lt;br /&gt;
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== Response ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I will always make sure your images stay the way they are. And I didn't understand that user either, I told him politely a bunch of times to stop, but he wouldn't listen. What really intrigues me most is how somebody could prefer a crappy image they probably found on Google Images over an excellent well photographed image such as yours. As for being a mod, congratulations, but I most warn you that the block function is not working at this time, but Bunni is trying his best to fix it, but you will be able to delete any pages or images you don't want, and you will also be able to protect pages. And if we ever get the ability to block back, that one user is going to be the first on my list.--[[User:Alienqueen11|Alienqueen11]] 02:20, 24 October 2008 (UTC)&lt;br /&gt;
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As for the 870, take as much time as you need to, I'm sure it'll be worth the wait when it's uploaded. I will also have more requests in the future, but I won't bother you with them right now. And I also I have a question, I read your new project pictures thing on your user page, and when you say 870 riot configurations, do mean Remington 870s similar in appearence to the one seen in [[Walking Tall]]? Thanks, and good luck, I can't wait to see any future images you upload.--[[User:Alienqueen11|Alienqueen11]] 02:20, 24 October 2008 (UTC)&lt;br /&gt;
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Update- MPM2008, you are now able to block vandals.&lt;br /&gt;
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==Re:Special page==&lt;br /&gt;
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Well, that's fine. But now that you're a mod and your images can be protected, I don't think there's much to worry about. I also think it would just be cool if new users understood right off the bat that IMFDB has essentially its own movie armorer. -MT2008&lt;br /&gt;
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== Other Request ==&lt;br /&gt;
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Hey, MPM2008, whenever you get the chance, is there a possiblity you can get me a Beretta 92FS Inox or Stainless model of the Beretta 92FS? Thanks in advance. Also, good work with your recent images, I really like the new Walther P99, I was going to ask for one, but you thought about it before I did. Keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 21:51, 25 October 2008 (UTC)&lt;br /&gt;
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==Sin City Yellow Bastard's custom 92FS==&lt;br /&gt;
YB's Beretta 92FS in [[Sin City]] is a unique blend of a factory black and an Inox model, similair to SIG-Sauer used in 2 fast 2 furious. Since AQ11 just asked for an Inox, if you get your hands on one, do yuo think you could mix the two together. This is the gun in the movie.&lt;br /&gt;
[[Image:SC92FS-3.jpg|thumb|none|500px|Note how it has reverse tutone rather than the typical factory style.]]&lt;br /&gt;
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Thanks -GM45&lt;br /&gt;
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== Re: Pop Quiz ==&lt;br /&gt;
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I think that may be a [[Smith &amp;amp; Wesson Model 27]], as it comes in both .357 Magnum and .38 Special and looks similar to the one used in ''[[Bad Boys]]'' by the main villian. [[User:Orca1 9904|Orca1 9904]] 06:55, 27 October 2008 (UTC)Orca1_9904&lt;br /&gt;
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:Isn't the Mod 27 a larger frame?  That's what's stumping me.  It looks like the frame of a model 10. MPM2008.&lt;br /&gt;
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::That one in the ''Bad Boys'' screenshot looks pretty huge, unless the actor has small hands. [[User:Orca1 9904|Orca1 9904]] 07:38, 27 October 2008 (UTC)Orca1_9904&lt;br /&gt;
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::Arghhh. I had better go back to the vault and check.  I keep on thinking it's a Model 19-2, primarily because the Mod 27-2 barrel looks different than this one.  Thanks so much for the effort.  MPM2008  &lt;br /&gt;
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BTW, I'll let you know what I find out. :)&lt;br /&gt;
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[[Image:S&amp;amp;WRev.jpg‎|thumb|none|450px|Smith &amp;amp; Wesson Model 27 .357 Magnum?]]&lt;br /&gt;
[[Image:BB_Python.jpg|thumb|none|400px|Fouchet dual wields with both his [[Beretta Cheetah]] and a [[Smith &amp;amp; Wesson Model 27]].]]&lt;br /&gt;
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==RE:animated gifs==&lt;br /&gt;
I have a lot of high-tec computer editing crap, I likely could do it. I just don't know how. My sister is computer wiz, I see if she can figure it out. I had all three of those Heat GIFs saved on my Myspace. Just a heads up, I'm gonna be doing [[The Punisher (2004)]] soon, so you can check that out. I can't make you any promises on the animated GIFs tho. -GM&lt;br /&gt;
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==Re: Reign of Fire==&lt;br /&gt;
Thanks. Take your time on the Ultimax, it isn't a big deal right now. Wiki just made me an Admin. so I'm feeling pretty damn special right now. I'm going to get the Punisher (2004) on today, than I'm finally back on track with my original list. -GM45&lt;br /&gt;
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==&amp;quot;Non Guns&amp;quot;==&lt;br /&gt;
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I just made a page for the [[&amp;quot;Non Guns&amp;quot;]], and I'm curious to know what you think of it. I don't know a whole lot about them besides what I've read online, whereas I imagine you've probably got some experience with them, since I've heard many armorers rent them for scenes where blanks are unsafe. Any thoughts? Would say the summary I've done at the top of the page is a pretty good description of what they do?&lt;br /&gt;
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Cheers.-[[User:MT2008|MT2008]]&lt;br /&gt;
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:Haha, trust me, I hear you on the &amp;quot;fugly&amp;quot; part. I cringe every time I spot a Non Gun in a movie or TV show, because they're ''soooooo'' fake-looking and too many idiot directors don't even think to film them at angles/lighting conditions where it won't be so obvious what they are. But, like you've said, our goal here is to be educational and informative, and no matter how crappy Non Guns might look, they are still important to the topic of guns in cinema, and that's what we're here for. :) The images are from Weapons Specialists' web site, which apparently subrents them; ISS has their own pictures, but I prefer Weapons Specialists' because theirs don't have the measuring tape above the gun.&lt;br /&gt;
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:Sorry to hear you've been sick, but don't worry...you never have to apologize for anything. I really like the idea of your &amp;quot;Hello IMFDB!&amp;quot; card and think it would be great for our site. I will, of course, not demand it or anything, but it would be awesome if we had something like that. I agree with the idea of using the IMFDB logo, though if I can think of anything else, I'll tell you. As usual, thanks for all the work you've been doing (for us AND Hollywood), and thanks for the kind words on my Non Guns page. -[[User:MT2008|MT2008]]&lt;br /&gt;
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== 2nd-Gen Glock 23 ==&lt;br /&gt;
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Hey, I was wondering if you could possibly provide an image of a 2nd-Generation [[Glock#Glock 23|Glock 23]] for the article on ''[[The Fugitive]]'', since the image for that weapon on the page is of a 3rd-Generation model with accessory rails on the frame as opposed to the smooth-framed 2nd-Generation model seen in the screenshots? I already edited the [[Glock#Glock 22|Glock 22]] section similarly for that article and the sequel ''[[U.S. Marshals]]'', and was wondering if you could help me out with that one image so I don't have to chase down an image on Google. Thanks in advance. [[User:Orca1 9904|Orca1 9904]] 08:11, 1 November 2008 (UTC)Orca1_9904&lt;br /&gt;
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:I asked for Second-Generation Glocks, those are 3rd generation (note the accessory rails at the front of the frame). Seeing as someone identified the compact Glock model in the film in question as a Glock 19 it's something of a moot point now. However, a 2nd-Generation [[Glock#Glock 19|Glock 19]] image would be appreciated as there's none available here yet and there's several pages here that could benefit from an image of that weapon. [[User:Orca1 9904|Orca1 9904]] 07:50, 12 November 2008 (UTC)Orca1_9904&lt;br /&gt;
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== Get Well Soon ==&lt;br /&gt;
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Hey MPM2008, I heard you were sick so I wanted to stop by and say get well soon.--[[User:Alienqueen11|Alienqueen11]] 20:45, 1 November 2008 (UTC)&lt;br /&gt;
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==My man!==&lt;br /&gt;
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Awesome! The AKM and Type 84 look great; they're just what we needed. It's weird that I haven't been able to find a good picture of a standard fixed-stock Type 84 anywhere; yours might just be one of the best pics of this gun on the entire 'net right now. Question...is the AKM a Maadi, or is some other make? I would like to edit the entry on the AK-47 page to say if it is or not.&lt;br /&gt;
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I will start phasing out the old pictures and replacing them, although it seems you guys have a head start on me. And thanks for the other new pictures as well - love that new PSG-1, the Uzi Carbine, and of course the &amp;quot;plain&amp;quot; 870 police (which, like you said, was something we REALLY needed). I'm also glad to see you're better, too. Take care. -[[User:MT2008|MT2008]] 15:19, 2 November 2008 (UTC)&lt;br /&gt;
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(BTW...dunno if you've noticed, but I only discovered this recently; if you hit the &amp;quot; ~ &amp;quot; key four times, it signs your posts automatically so that you don't have to type out your username. I've been using Wikis for several years now and I only just figured that out. Alienqueen discovered this long before I did, but just a heads-up.)&lt;br /&gt;
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== Great work ==&lt;br /&gt;
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Thanks for the police 870, it looks excellent. we really needed a standard since so many of the 870s on the site look like that. I'll be sure to replace all the 870s that need to be replaced with that. And also, I'm glad to hear you got better.--[[User:Alienqueen11|Alienqueen11]] 18:27, 2 November 2008 (UTC)&lt;br /&gt;
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== Oops ==&lt;br /&gt;
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I didn't read correctly who gave me the PSG1 pic&lt;br /&gt;
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==Pics==&lt;br /&gt;
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Hi,&lt;br /&gt;
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First of all, thanks yet again for the new pics! The SR9s are nice, but...I had no idea that some SR9s in movies are actually converted from HK91s? If that's the case, then by all means, you should still go ahead and put down those pics under the SR9 section of the G3 page. But does this also mean that the SR9(T) from ''[[The Replacement Killers]]'' is one of these guns? Again, this is just a huge revelation for me. I still see no reason to put them under the HK91 entry, simply because if they're meant to be SR9s, just as the converted HK94s are meant to be MP5s, then I think it's appropriate to label them as such.&lt;br /&gt;
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And, thanks for the Type 56 that looks like the ''[[Goldeneye]]'' ones. If you want to shoot it again with the regular non-blued bolt carrier, that's fine by me. However, I should also point out that the ones in ''Goldeneye'' also have red bakelite magazines, so you might wanna give it one of those, too. Then, you'll have something identical to the ''Goldeneye'' &amp;quot;AKS-74s&amp;quot;. But I will still use the picture you have in the meantime. -[[User:MT2008|MT2008]] 00:15, 3 November 2008 (UTC)&lt;br /&gt;
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:Hmmm. Yeah, I guess I figured when I noticed the trigger, but I wasn't sure if the gun from ''[[The Replacement Killers]]'' was genuine or not. Was this sort of thing done because real SR9s were too expensive? I figured since the SR9 used to be a readily available civilian &amp;quot;assault rifle&amp;quot;, armorers would use it.&lt;br /&gt;
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:However, if your guns are a fairly accurate representation of the SR9s that have appeared in movies, then it's better that you've given us images of these particular guns. I agree with you that our goal should be to have the most accurate representations of movie guns possible, and since you're an armorer, we can anticipate that yours represent what movies use.-[[User:MT2008|MT2008]] 04:15, 3 November 2008 (UTC)&lt;br /&gt;
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::''only 125 TCs were imported into the entire USA and only 100 T models''&lt;br /&gt;
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::Wow, it was really that few? OK, that explains everything. I had no idea they were so rare to begin with. Even HKPRO, which has import data for most of the -90 series guns, didn't have that info. Thanks for those numbers.&lt;br /&gt;
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::Like I've said, I think this means it's good that we have the pics you've taken because they are a very accurate representation of the SR9s actually used in movies. I would recommend you do one of those &amp;quot;Movie Armorer's Notes&amp;quot; in the SR9 section of the G3 page, just like you did for the Colt Commando section on the M16 page, explaining what you've told me. Hope it doesn't bother you that we're unmasking all of the various tricks that you armorers have been using over the years to convince moviegoers they're seeing one gun when it's actually another! -[[User:MT2008|MT2008]] 02:59, 4 November 2008 (UTC)&lt;br /&gt;
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==Re: SR9==&lt;br /&gt;
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I think part of the problem is that there just aren't enough people who take Wikis in general seriously. As far as HK aficionados go, one of my pet peeves is that way too many of them I meet are way too arrogant towards non-HK owners for not being able to appreciate the &amp;quot;Teutonic superiority&amp;quot; (as Larry Correia put it) of HK weapons. Sorry to say that I dunno if you can please some of them no matter what you do. :)&lt;br /&gt;
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Personally, I accept that there's some stuff that even Hollywood's people have to do in order to make our movie experience satisfactory. Like when we were talking about the ''[[Jarhead]]'' Abrams tanks...it's a necessary evil for Hollywood vehicle wranglers to dress up an English Centurion to look like an M1A1 simply because unless you're Spielberg, it's very hard to get the DoD to lend you a real one for a show. And likewise, in 1984, it was not possible to get real Soviet AKMs, RPG-7s, and DShKs, so the Stembridge armorers had to find the next best thing. But I also enjoy uncovering these tricks simply because I'm an enthusiast of firearms and military equipment in general, so I always like seeing how Hollywood's people think on the fly in adverse circumstances. There's an art to it, no? -[[User:MT2008|MT2008]] 02:16, 6 November 2008 (UTC)&lt;br /&gt;
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Thanks for the correction on the Four Brothers' HK33, it was labeled as a HK41 long before I started editing the page, I just took the screenshot. And also, thanks for the new images, I'm putting up the new M16A2 on pages right now.--[[User:Alienqueen11|Alienqueen11]] 19:34, 6 November 2008 (UTC)&lt;br /&gt;
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No problem, every image you upload is great. I also have a question, how do you get the pictures so perfect? Because your gun images are probably some of the best, if not the best gun images I ever seen on the internet. And yea, your new camera really does make a difference, the new versions of the images look great. Anyway, good job on your recent images, and can't wait to see your future M16s.--[[User:Alienqueen11|Alienqueen11]] 20:33, 6 November 2008 (UTC)&lt;br /&gt;
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I see, you put alot of effort into your images and that's exactly what makes them great. I agree that alot of gun sites have bad images, some gun books don't have the best pictures either. One problem with some sites is that they also don't use the best examples, like they'll have a picture of gun but it'll have a whole bunch of modifications on it when the unmodified one is what's really needed, and I agree which should replace as many as the old images as possible. And I think visitors do notice your images because if you look at your Remington 870 Riot Model's file page, it has almost 200 views anad it's only been there since Sunday. And good work on the new M4, if you noticed, Hieloco (the user who kept trying to replace your images with &amp;quot;Net&amp;quot; Images) uploaded a version of the ColtM4 file with similar attachments, but yours beats his by by a long shot. And also is that the same M4 you mentioned on MT2008's talk page that the actor dropped? Just wondering.--[[User:Alienqueen11|Alienqueen11]] 21:40, 6 November 2008 (UTC)&lt;br /&gt;
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==re:M16A2==&lt;br /&gt;
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First of all, thanks so much for the new M16A2! The AR15 A2 picture was nice, too, but I just thought it'd be better to have the real deal, and it's nice that we have it now. AlienQueen's already been getting to work on replacing the old M16A2 with the new one, and I'll help out, too. The Luger is another image we needed - and the fact that it's from ''Hogan's Heroes'' is especially cool! As far as the HK91 goes, I didn't notice the shadow, but the new one is fine by me. There's only one that troubles - I think the newer Taurus 85 image is a bit fuzzier compared to the old one.&lt;br /&gt;
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As far as future stuff goes, I have another recommendation. You know how we have an AR15 section under the M16 rifle page? I'd like to get some more un-modified, basic civvie AR15 variants on there, especially Colt Sporters, because I've seen them used in quite a few movies and TV shows that stand in for mil-spec M16s. We've already got an SP1 with an A2 hand guard that you took for the ''[[Heat]]'' page, but I think we should also have SP1s without the forward assist (both A1 and A2 forearms) and a carbine with a 16&amp;quot; barrel. What do you think? (Sadly, I have added more guns to your to-do list...inevitable.)&lt;br /&gt;
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And yes, we definitely have some of the best gun pics on the 'Net thanks to you. I must admit I'm still smitten with the fact that Norinco Type 84 pics are basically non-existent in just about any gun image site around (even World Guns, which is usually pretty reliable)...except here. -[[User:MT2008|MT2008]] 00:05, 7 November 2008 (UTC)&lt;br /&gt;
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Actually, one other thing occurred to me, something we need more than the Colt Sporter ARs...do you think you could get some pics of [[Thompson Submachine Gun]]s? All of our Tommy images are jacked from elsewhere on the Net. It's about time they were replaced. Of course, I know we've already given you a ridiculous number of requests, so I won't bug you too much. Thanks. -[[User:MT2008|MT2008]] 00:41, 7 November 2008 (UTC)&lt;br /&gt;
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==Sergio Leone Trilogy==&lt;br /&gt;
I finished the Leone Trilogy yesterday and I was wondering if you could I.D. the machine gun used in ''[[A Fistful of Dollars]]'', someone said it was a fake but wasn't very specific. I figured if it was some type of fake movie gun, you'd know best.&lt;br /&gt;
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:Also, excellent Single Action Army picture, that's a beautiful gun. Care to tell me a little about the one you uploaded? Thanks. -GM&lt;br /&gt;
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P.S. Check out [[Last Man Standing]], I just got that done.&lt;br /&gt;
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Good job on the Luger P08, it looks great. I don't think the finishes are a big deal, to tell you the truth, I don't even notice it. And it's cool that it was used in Hogan's Heroes, because not only is it a special gun, but someone's destined to make a Hogan's Heroes page eventually, and it will be of a great use when someone does. Keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 01:13, 7 November 2008 (UTC)&lt;br /&gt;
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::Speaking of LMS, his two .45s uniquely have diamond grips and I was wondering if you could take a special picture of A1s with diamond grips. I made a rough draft picture of what I had in mind.&lt;br /&gt;
[[Image:CrossM1911A1s-w-diamondgrips-roughdraft.jpg|thumb|none|400px|Cross placed, fitted with diamond grips.]]&lt;br /&gt;
Let me know what you can do. -GM&lt;br /&gt;
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==re: Taurus 85 &amp;amp; G3==&lt;br /&gt;
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Haha...whoops, you're right. I keep forgetting, but...when you upload a new version of an existing image, IMFDB doesn't instantly replace it. Instead, the old image goes fuzzy for a period of time (which seems to vary from hours to days; no clue why) before the new image replaces it. I saw your Taurus Mod 85 pic when it was in this fuzzy &amp;quot;transitional&amp;quot; phase and the thought slipped my mind that this happens. The filter from my brain to my mouth (or rather, my keyboard) doesn't work sometimes, I guess.&lt;br /&gt;
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As far as the G3 page goes, it is unfortunate. One thing I find annoying about Wikis is that there's apparently no way to confine an image to a particular section of a page when you use the &amp;quot;align&amp;quot; code, so when we follow page conventions and force an image to shift left, right, or center, it totally fucks up the formatting if the images are bigger than the text (which is going to be common for guns that don't have very many movie appearances listed). The only thing you can do is just add lots of space in between each section manually so that the images fit into the section.&lt;br /&gt;
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But I do agree with you on one thing...why do we need a regular sporter SR9 with the thumbhole stock? Have you seen a movie with one? Do you or any of your fellow armorers have any in stock? Better yet, is there any movie or TV show that would NEED some heavily neutered civilian version of a G3? I kinda doubt it, so I would say it doesn't make sense to include the image. -[[User:MT2008|MT2008]] 06:18, 7 November 2008 (UTC)&lt;br /&gt;
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:Well, I ditched the other two SR9 pics. Til we get movies with them (and I know I haven't heard of any yet), no point in having them on there.&lt;br /&gt;
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:Nice that you found those long-barreled AK folders. I'm pretty sure that Vollmer had at least one at sale (years ago, back when their sales site was still online), but they are quite rare in this country indeed. As far as the pics from World Guns go...it's a mix, just like here. Some of them are pics that the site's editors took themselves, others are jacked from other sites, and some are scanned from books or gun rags. I've usually just used them because (before us), they were one of the most comprehensive gun sites on the net. But I definitely think that because of you, IMFDB now has not only good movie gun images, but some of the best gun images, PERIOD.&lt;br /&gt;
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:Good luck on your current projects, and don't let those idiot Obama-supporting actors fuck up any more of your guns. -[[User:MT2008|MT2008]] 00:06, 8 November 2008 (UTC)&lt;br /&gt;
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==The special page==&lt;br /&gt;
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Remember how a while ago I asked you if I could try making a page that explained to new IMFDB users just how significant it was that we have a movie armorer who photographs his company's guns for us? Well, I finally got around to trying it out. Here it is:&lt;br /&gt;
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[[MoviePropMaster2008: IMFDB's Own Armorer]]&lt;br /&gt;
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The title is kinda cheesy, I admit, but it was the best I could think of. The other issue is that I'm not always sure my facts are straight, so if you want to correct anything, go right ahead. And I realize this might be kind of a lame idea - but I just feel it's important for everyone to understand how important your work is to this site. What do you think? -[[User:MT2008|MT2008]] 01:32, 8 November 2008 (UTC)&lt;br /&gt;
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:Oh, trust, I fully understand what you mean about wanting to remain anonymous. Even if you weren't a pro-RKBAer working in an industry that is hostile to gun ownership (and non-liberals in general), it would still be perfectly reasonable to want to remain anonymous. When you're a professional of any sort, working in any industry, you don't want to do post something on a web site under your own name that could get you in trouble. As far as the page goes, however, I don't think it should be too big a deal for your anonymity as long as you avoid giving us your name. It's mostly just a way for us to brag that we have someone who can provide us with such great pictures, and to make sure that our new users understand the significance of those pictures. :-) But if you really are uncomfortable with it, that's fine, too...I can ditch it. It took all of 15 minutes to make.&lt;br /&gt;
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:BTW, I dunno if you're OK telling me this or not (if not I understand), but are you a member of the American Entertainment Armorers' Association? I remember Dan Shea announcing its creation on a forum I used to visit, a couple years ago now. I understand that it was created specifically to address the threat from Cali's gun laws upon your businesses? -[[User:MT2008|MT2008]] 01:35, 11 November 2008 (UTC)&lt;br /&gt;
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==More SAAs==&lt;br /&gt;
Your Colt Peacemakers are great, my western pages greatly need them. Thank you, thank you, thank you. Be sure to check out [[Hellboy II: The Golden Army]], I just finished it. -GM&lt;br /&gt;
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==Image use on WIkipedia?==&lt;br /&gt;
Hi, I am an editor on the English Wikipedia. I came across this great site as it completes the media appearances lacking in our firearms pages. You've got some fantastic images of some obscure equipment in the idea configuration - that is, clear background and side profile shots. These would really help us illustrate some of our pages that are lacking in media content. Would you be kind enough to allow us to use these images on Wikipedia? We could upload them under an attribution license and provide a link to this Wiki in return. Kind regards, Koalorka from the WP:Firearms teams. [[Special:Contributions/99.232.219.131|99.232.219.131]] 12:09, 18 November 2008 (UTC)&lt;br /&gt;
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:Any chance of obtaining a response? I can be reached at koalora at rogers.com. [[Special:Contributions/99.232.219.131|99.232.219.131]] 12:09, 18 November 2008 (UTC)&lt;br /&gt;
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::If you are hesitant or have any further questions regarding licensing, feel free to ask. Wikipedia is by principle an entirely non-profit organization as you are probably aware and we could not compensate you financially for the images. I do recognize that there was some considerable effort involved in collecting some of these rare specimens (still salivating over the CETME Ameli) and then setting up a studio with professional lighting, hardware etc. What we can offer to do is attribute you properly and generate additional traffic and awareness for this site and any other organization you specify (even the armory/studio that owns the firearms). If you agreed to have your images uploaded to our server, every one of them would be licensed under a Creative Commons Attribution-Share Alike 3.0 Unported license that requires the copyright holder to be properly credited every time the image is displayed, in either modified or unmodified form. The license does not impair or restrict your moral rights. Here is the [http://creativecommons.org/licenses/by-sa/3.0/ license description]. We can do a &amp;quot;test&amp;quot; image so to speak, upload an individual image to see if that satifies your expectations.&lt;br /&gt;
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:In other words, don't make me beg.. :D At least the Ameli, pretty please.&lt;br /&gt;
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:Regards.&lt;br /&gt;
:: To Koaloarka,  I appreciate your kind words and gracious offer.  As you can probably tell, I've been thinking about the offer.  I'm obviously not jumping at the opportunity or else I would have communicated much earlier than now.  I must assess what I've been trying to do for the last six months.  Since I joined IMFDB I've been working extraordinarily hard to provide the site with exclusive gun images that are available nowhere else.  Everyone here knows the hard work, time and $$ spent on trying to get the best quality images of the weapons available anywhere (on the net).  And obviously I do it for the benefit of IMFDB.   I'm torn by the upside of increased awareness to the site, but I am also not eagerly anticipating the inevitable diluting of the 'exclusivity' of IMFDB's images when they start showing up everywhere on the web.  &lt;br /&gt;
&lt;br /&gt;
:: Some background to my thinking - I would not have done the images for a simple firearms site.  I probably would not have worked so hard for six months to get these types of images for a gun wiki.  IMFDB's unique focus is that it mixes weapons and CINEMA, especially movie trivia and factoids which are not part of the 'regular gun owner's lexicon.  '''That is the field I'm in''', and I welcomed the idea of a place where I can contribute my experience and information (mostly 'lost' on the 'regular firearms crowd').  Many of my images are hybrid guns  (M16a2s with A1 features or vice versa), or some of custom guns made for the movies (Custom Type 84s or AMD-65s), or weird combinations of uppers and lowers (like the M16 variants, or the 2 toned handguns,etc). which are not factory standards nor are they historically accurate.  I remember once, when a firearms historian and enthusiast looked at some of my handguns (SIG P226s and USPs) and was wondering what was wrong with my barrels.  He didn't fathom nor appreciate the fact that these were REAL movie guns.  He was just disdainful that they were 'ruined' because of the customization needed for blank firing in movies.  Anyway, I was toying with the possibility of a limit release of images with a specific watermark or copyright.  I was thinking of using similar but not identical images (but still identifying IMFDB.org as the source of the image) with a translucent copyright logo, but that would take some time.  But I have not decided yet and I hope you understand my reluctance at this time.  I've only been doing this for six months and I don't think I'm ready right now to 'give away' the work I've done when I'm not complete updating the gun images for IMFDB.  Perhaps when I've stopped or retired from getting gun pics for IMFDB ....&lt;br /&gt;
::''Now there are some sites who already have MY permission to use some MY images, but each one of those entities provided weapons to be photographed, so they helped me personally with the photography itself. (some FFLs, a few collector friends, other armorers, etc.) So you might see a recognizable shot somewhere else, but they will be watermarked and copyrighted as license granted to that entity.  &lt;br /&gt;
&lt;br /&gt;
::Anyway I'm still thinking about it.  Give me a little time.  I am also conferring with other Administrators of IMFDB and I welcome their input.  Ultimately, I will have to make some sort of decision (as the original photographer and copyright holder) as to where I wish to release the rights.  Hope that helps. &lt;br /&gt;
&lt;br /&gt;
::[[User:MoviePropMaster2008|MoviePropMaster2008]] 02:31, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree with what you say about how many people in the gun-owning community aren't going to appreciate what these guns are if they see them on any random gun site. Like, who the hell is going to understand that in Hollywood, HK91s are converted to look like SR9s, or AR15 SP1 carbines converted to look like XM177s? However, one thing I think you should consider is that some of the guns you've photographed are hard to find pictures of, and your pictures represent not only good &amp;quot;movie gun&amp;quot; images, but good gun images, period. The Type 84 pics you've taken are a very good example, because like I said earlier, good pics of the Type 84 seem extraordinarily hard to come by. The new FG42 image is also one that I think can be considered particularly special.&lt;br /&gt;
&lt;br /&gt;
:::I would say that at the very least, you should consider it on a case-by-case basis; whether the gun image you have stands as both an important gun image as well as an important &amp;quot;movie gun&amp;quot; image. But ultimately, these are your images, so the decision is yours. Take my opinion only for what it's worth. -[[User:MT2008|MT2008]] 03:50, 20 November 2008 (UTC)&lt;br /&gt;
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::::I was not asking for a blanket-release of your work into the public domain or any such thing, just a few individual photographs of authentic and obscure and unmodified firearms, i.e. the CETME Ameli, FG42. Cheers. [[Special:Contributions/99.232.226.200|99.232.226.200]] 18:11, 21 November 2008 (UTC)&lt;br /&gt;
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:::::I KNEW that. But work on Wikipedia WILL be jacked and seen all over the web.  And the more removed the image is from the original source (here) the harder it is to force people to remove pirated images on their own sites.  I fully intend to slam pirates who steal my images (which is my right), but it's harder when they can say'' &amp;quot;Oh I got it from Wikipedia, who are you? What authority do YOU have to tell me not to use a stolen pic?&amp;quot;''  It might be helpful to make a list of what you are interested in.  I am considering creating an alternate image of the same gun with watermarks and attributions for 3rd parties (though it's not something I was planning to do at this time).  Let me know your list and we can discuss it. thanks [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:21, 21 November 2008 (UTC)&lt;br /&gt;
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::::::The attribution license is for that purpose specifically, if you are not properly attributed when the image is displayed, that person has violated your rights to the image and is liable for prosecution under international or US copyright laws. Keep in mind that those willing to pirate your images will do so whether or not you agree with it, this will happen at a higher frequency once your sites gains in popularity; by letting Wikipedia use your images, your images will proliferate the net with the proper license, exposing your work and Imfdb.org to the mainstream. Right now, we can do just one image to determine if you'd be satisfied with the end result; how about the Ameli? The CETME Ameli page does not receive too many hits due to the scarcity of the gun. Kind regards. [[Special:Contributions/99.232.226.200|99.232.226.200]] 19:28, 21 November 2008 (UTC)&lt;br /&gt;
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::Any progress here? You asked for a list, we would just like the AMELI at this time. Regards. [[Special:Contributions/99.232.219.131|99.232.219.131]] 17:21, 26 December 2008 (UTC)&lt;br /&gt;
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==Smiths==&lt;br /&gt;
&lt;br /&gt;
Thanks so much for the Smiths, but especially the Model 29! All the ones on the page before now were 629s, and I figured we needed an original blued M29. In fact, it seems almost like blasphemy that this is exactly what Dirty Harry used and we haven't had the right gun until tonight. -[[User:MT2008|MT2008]] 06:04, 13 November 2008 (UTC)&lt;br /&gt;
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:Oh, yeah, forgot about that other S&amp;amp;W 29, hehe. But still, an MPM2008 photo of a Smith is always preferable to some random image from Google. And to answer your question - yes, you should feel free to replace old pictures jacked from Google with yours. There's no reason why anyone should complain, because...&lt;br /&gt;
&lt;br /&gt;
:*(A.) Your pictures are always vastly superior to the old ones&lt;br /&gt;
:*(B.) It takes no effort to copy an image off the web, whereas taking your own pics is a time-consuming process (especially the way you do it)&lt;br /&gt;
:*(C.) You're an administrator now, so you have the final word anyway.&lt;br /&gt;
&lt;br /&gt;
:As far as the other Wiki guy's offer goes, I agree that you should only do it if you can mark the images as your own first, or if they give you proper credit (and link to this site, guaranteeing us more hits :). Come to think of it, it might not be a bad idea to do that with ALL of your gun images from now on, just to make sure that we mark them definitively as ours. But although I like being able to think of your gun images as exclusively IMFDB's, not so sure I like the idea of clamping down on other users. I mean, let's face it, we'd look like hypocrites because many of the images on IMFDB are still jacked from other sites (though this will change eventually, of course). World Guns would probably throw a fit if they saw this site. -[[User:MT2008|MT2008]] 01:08, 14 November 2008 (UTC)&lt;br /&gt;
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:Well, I suppose you're right...if World Guns did ask us to remove all of the images we've used without permission, I would immediately comply with their request. However, you gotta admit that it's still going to be kind of flattering if people decide that IMFDB is a great source of gun images (not just &amp;quot;movie gun&amp;quot; images) and want to use our pics.&lt;br /&gt;
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:BTW, have you talked to any of the other armorers about IMFDB? -[[User:MT2008|MT2008]] 04:04, 14 November 2008 (UTC)&lt;br /&gt;
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==Predator==&lt;br /&gt;
I never knew they tend to used A1 muzzle breaks but it does make sense, A1 star flashes look cool (I'm still in awe over the shot when the muzzle flash is out 2ft in each direction)&lt;br /&gt;
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I hope you don't mind that I edited your pictures together, I just used what I had. I'll just leave them on the page like that until you take some SP1 pics. Thanks. More to come on the Predator page. -GM&lt;br /&gt;
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Same film different subject. Do you know who mounted the Shotgun under Billy's Rifle. It looks like a Ciener Ultimate only it uses a Mossberg 500 and it's several years before Jane's says such systems came out. [[User:Rockwolf66|Rockwolf66]] 08:31, 25 December 2008 (UTC)&lt;br /&gt;
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==Hollow Point==&lt;br /&gt;
[[Image:Type84HybridRifle.jpg]]&lt;br /&gt;
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Thanks for the Type 84S specific to the [[Hollow Point]] page. I really apprieciate it. Was the gun actually used in the movie or do you mean it is made to look the same? -GM&lt;br /&gt;
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==The Mask==&lt;br /&gt;
I have it on my list, so I'll get it done eventually. -GM&lt;br /&gt;
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Alienqueen11 here, sorry if I got in the way when you were uploading gun images when I was uploading those Resident Evil screenshots. --[[User:Alienqueen11|Alienqueen11]] 00:38, 17 November 2008 (UTC)&lt;br /&gt;
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==Thanks for the new guns==&lt;br /&gt;
&lt;br /&gt;
I really like those new SIGs you uploaded (just ditched the old P220R image and replaced it with yours on all pages), as well as the Type 84 folder and the Madsen M50 (the movie ''[[City of God]]'' features those, so we gotta get that image on that page whenever someone screencaps it).&lt;br /&gt;
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Also, can you by chance tell me what kind of shotgun this is (from my page for ''[[The Crow]]''):&lt;br /&gt;
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[[Image:Vlcsnap-269025.png|thumb|none|500px|]]&lt;br /&gt;
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Who makes that bullpup stock? I think it's a Muzzelite, but I dunno, and a Google search seems to turn up negative for info or images on this gun. I know I've seen it in at least a couple of action movies from the 1990s. -[[User:MT2008|MT2008]] 03:07, 17 November 2008 (UTC)&lt;br /&gt;
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:Ah, OK, thanks for clarifying the type of gun used to kill Lee. I figured it was the 629 that killed him because I have heard from various articles that the gun was definitely a .44 Magnum, and the character of Funboy uses the 629 throughout the movie. Any idea why they switched to another gun for that one scene? Seems like it would have been identifiable as a continuity error had the scene been finished and Lee had not been killed.&lt;br /&gt;
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:And don't worry; I do fully appreciate (have heard it many times) that the entire reason that the accident happened was because the production sent the armorer home in order to save money. And I have heard it was the fault of some clueless property assistant(s) who were responsible for the fuck-up that got Lee killed.&lt;br /&gt;
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:Also, I appreciate the ID on Grange's shotgun. -[[User:MT2008|MT2008]] 02:13, 18 November 2008 (UTC)&lt;br /&gt;
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==Re:Dibbs==&lt;br /&gt;
I didn't think of it that way but I completely understand what you mean. I'll change the word. Dibbs is kind of declaring it is mine, simply saying that a movie is on my to-do list changes it sort of. The only movies I would really want to declare &amp;quot;dibbs&amp;quot; on are the ones I ordered on DVD, even when I own them on VHS already, just so I can screencap them. I'll remove my dibbs messages and just let people know I plan to do it, and if no one else plans to do it, I would like to. &amp;quot;Dibbs&amp;quot; was simply a poor choice of words. It's not like I'm locking the page from someone else to work on though. When Orca1 9904 asked to do [[Tears of the Sun]], I let him. (AQ11 even cut off the widescreen bars now). When you asked to do Rambo III, I let you. (P.S. Let me know if you need me to finish that.) I agree tho, it was a dumb idea.&lt;br /&gt;
P.S. I screencapped Iron Man, sorry. -GM&lt;br /&gt;
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== One more request ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, when I asked for the Beretta 92FS Inox, I happened to notice GM45 asked for a reversed Two Tone Beretta 92FS for use on the [[Sin City]]. If you happen to get ahold of them, I would like to know if you can combine them the factory style way as well and photograph it if you can, because a Beretta like that would be useful for pages such as [[Hostage (2005)]]. Here's a screenshot of the gun in the movie:&lt;br /&gt;
&lt;br /&gt;
[[Image:HostageBerettatutone-1.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:HostageBerettatutone-2.jpg|thumb|none|400px|]]&lt;br /&gt;
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Thanks in advance.--[[User:Alienqueen11|Alienqueen11]] 01:42, 19 November 2008 (UTC)&lt;br /&gt;
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That's an awesome shot as always, aAnd you're right that has to be the best shot of the gun on the entire internet. I like it the way it is, and excellent work on your most recent images too, I really like the M16A4. Also, are you still considering the Wikipedia user's offer?--[[User:Alienqueen11|Alienqueen11]] 01:53, 19 November 2008 (UTC)&lt;br /&gt;
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==AK-104==&lt;br /&gt;
It looks great. The magazine is no big deal. Even with that magazine, you still have the only well-taken AK-104 on the net. Don't worry about fixing it right away, it looks awesome even with the wrong mag. One thing though. You never know when one day a movie could have an AK-104 with a waffle mag so don't just cover over it if you take a new pic. You replaced the MAC-10 with the after market mag with the newer image, but you never know when one could be seen using one. Just a pointer. I'm almost done with [[Hot Fuzz]], then I'm gonna do [[Tropic Thunder]], [[Crank]], [[Shawshank Redemption]], and [[The Dirty Dozen]]. Should have them all done by the end of the month. (With deer season, my job to fix guns has been pulling me away. Plus, I hunt myself on occasion.) Keep up the good work. -GM&lt;br /&gt;
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:If I use the word &amp;quot;sexy&amp;quot; to describe a gun picture, what does that say about me? LOL.&lt;br /&gt;
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:I like it. And I agree with Alienqueen; I wouldn't worry too much about the mag. However, I must say that I'm a little more excited about some of the other pics you uploaded while I was at work today...thanks so much for re-doing that Type 56-1 picture for the ''[[Goldeneye]]'' page with the AK-74 muzzle break and plastic mag, and I also really appreciate you getting the Benelli M1 Super 90 (oddly enough, we don't have a page for that gun, for whatever reason). And the new XM177 pic is something we REALLY needed; time to ditch that old XM177 picture we've been using to represent &amp;quot;Colt Commandos&amp;quot; in movies (I think it's actually a Tokyo Marui airsoft replica, anyway).&lt;br /&gt;
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:But...for now, I must do more GRE studying and personal statements for grad school apps. Sadly, I'm getting way too busy to make regular contributions these days, but real life keeps calling. -[[User:MT2008|MT2008]] 02:44, 19 November 2008 (UTC)&lt;br /&gt;
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:I wouldn't worry too much about the stock, because if you notice every image you upload always finds a use. There's no telling if a movie will come up with an AK 104 in the same configuration, plus if it's a movie gun, the movie it was used in will have to come up eventually. But if you want to upload a new one, that's entirely up to you.--[[User:Alienqueen11|Alienqueen11]] 02:50, 19 November 2008 (UTC)&lt;br /&gt;
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:So finishes can cause that much trouble when combining parts? Makes you wonder how they do it because I see soo many Berettas in wierd configurations in movies, I remember seeing a Beretta 92FS Inox with a black barrel in Kiss of The Dragon. And also, how rare is it to see a two tone Beretta 92FS? Because even if you search it on Google, there aren't many images of one.&lt;br /&gt;
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And about the FG421, that is one wierd looking gun, is it German made? Because it resembles the MG42's from [[Saving Private Ryan]] a little bit, but I must say the grip dosen't look too comfortable with the way it's positioned. But another great image none the less.--[[User:Alienqueen11|Alienqueen11]] 04:18, 19 November 2008 (UTC)&lt;br /&gt;
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==FG-42==&lt;br /&gt;
Nice piece. It must be rare, I don't ever see them in my typical order books like Southern Ohio Guns or any other vintage firearms catalogs. Like AQ said, I think the grip is positioned ackwardly and seems uncomfortable. Like all the other cool German guns, I can't own it sadly. I don't see why they would make it a paratrooper gun, way too big. Nice pic. Glad you didn't ignore it in the back. -GM&lt;br /&gt;
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==No Problem==&lt;br /&gt;
You're welcome. Despite not being such a great movie, it was quite interesting gun-wise :))&lt;br /&gt;
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==Taps and Mr. &amp;amp; Mrs. Smith==&lt;br /&gt;
I don't own Tapps and have never seen it but I own the Extended Cut of Mr. &amp;amp; Mrs. Smith, which includes a scene with a Mini-gun and cool other things. It is on my list and once my to-do list pile is reduced, I'll get on it. Right now I'm working on Tropic Thunder and The Shawshank Redemption.  -GM&lt;br /&gt;
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==The FG42==&lt;br /&gt;
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Damn, that thing is beautiful! Reminds me why one can never fail to give the Nazis points for ingenuity when it came to weapons. I seriously want one, along with a Sturmgewehr. Good news though! Have you heard about this? http://www.ssd-weapon.com/engl_web/produkte_en/fg42_en/fg42_en.htm  Apparently, they've got civvie reproductions of these guns now! Dunno if/when they'll get imported/manufactured in the States. -[[User:MT2008|MT2008]] 03:57, 20 November 2008 (UTC)&lt;br /&gt;
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:Your choice, I guess. Are they being imported to the states yet, though? The site doesn't list a U.S. distributor, and I haven't seen any for sale yet. But yeah, it would be cool to have a picture of a nice new FG42, plus you can get the 2nd version which you told Alienqueen you didn't have.&lt;br /&gt;
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:BTW, speaking of rare German weapons, do you have access to a Sturmgewehr (either -42 or -44)? There aren't too many movies with them that I'm aware of (besides ''[[Escape to Athena]]''), but they do appear in lots of WWII-themed games. -[[User:MT2008|MT2008]] 01:51, 21 November 2008 (UTC)&lt;br /&gt;
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==Remington 870==&lt;br /&gt;
Closest thing I can find is this bird gun in [[The Unit]].&lt;br /&gt;
[[Image:Unit-Mack'sshotty2.jpg|thumb|none|500px|]]&lt;br /&gt;
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:I read your story on Brandon Lee, that's tragic. I sometimes make dummy bullets and I ''always'' fire the primers before I reload the bullet. Your supposed to use super glue to make sure the round stays in the brass. Then you go to a wire wheel and polish the brass and get rid of any super glue that seeped out. I wonder why they never made &amp;quot;dud&amp;quot; primers that could look live but not go &amp;quot;bang&amp;quot; when the hammer falls on them. I first made dummy rounds with 8mm rounds for my Kar98k, but I didn't super-glue them in, and eventually they all fell into the shells and got stuck. It sucked. I'm sick with something bad and Tropic Thunder is gonna have to wait because I feel like crap. Have a good day. -GM&lt;br /&gt;
==Re:Morita==&lt;br /&gt;
Thanks, I'm feeling a little better. I was filling out some of the fictional firearms pages and I figured of all of them, you'd like the Morita page since I remembered you said you owned one. I deleted my page because yours came out better than mine. You know more about the movie any way, I have yet to see it fully and last time I saw it was too long ago to remember. -GM&lt;br /&gt;
:Nice SMLE pic! And I forgot to mention, the Colt Navy is beautiful. -GM&lt;br /&gt;
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==Bankok Dangerous==&lt;br /&gt;
You made the page look much better now. Your shots are ''far'' clearer than mine. Thanks. -GM&lt;br /&gt;
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==Tropic Thunder==&lt;br /&gt;
A Sporter II pic would be much apprieciated. To test the whole blank safety distance, I tested various blank calibers to a piece of paper and found 10 yards to be the ''dead zone''. Since I'm trying to make a movie with a few friends of mine (maybe something to show a film school), I'm going to use some blanks and want to know my limits. Obviously, since I'm the only one with true experiance and weapons intelligence, I'll be handling the blanks, post-production edits on my computer will fill the rest. I'll try my best to make them look like they know what their doing with guns, but they are pretty dumb. If you have any movie making tips, please let me know.&lt;br /&gt;
:P.S. I plan to make it a DVD and might even screencap it as a section on my profile. -GM&lt;br /&gt;
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==Re:590==&lt;br /&gt;
Go for it, fine by me. Your pics are always better than what we find on google. -GM&lt;br /&gt;
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==The new Cobray M11 picture==&lt;br /&gt;
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The new Cobray M11/9 picture looks really cool! Thanks so much for that! Also, do you think it's appropriate to classify the M11/9 under the MAC-10 page? I have been thinking about giving that guns its own page for a while now. What do you think? -[[User:MT2008|MT2008]] 17:02, 22 November 2008 (UTC)&lt;br /&gt;
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:First of all, I completely missed the MAC-11. I've just been getting busier and busier (currently at work - on a Saturday! - indexing prior art PDF files now), and you upload so many images that I've missed a few here and there. I did like the SG550, though, and the the AMD-65 pics were also something nice (it's cool that you found the same style BFA as the Israelis). But that Type 56 is just...ugh, who the hell treats a nice gun that way? (in Africa or Afghanistan, sure, but not here in the states!) It's odd because I had no clue that the Type 56 was imported to the U.S. back when Uncommon Valor was filmed (82-83). I remember hearing it wasn't until 1984 that they reached these shores.&lt;br /&gt;
&lt;br /&gt;
:As far as the Cobray page goes, I know what you mean about the mistake, but then again, we have the [[Taurus PT92]] page separate from the Beretta 92 page even though the PT92 is commonly mistaken for the 92F. The best thing to do would put a note at the top of the page suggesting people look at the Cobray page just in case.&lt;br /&gt;
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:Appreciate the effort on the Thompson pics...like I said, we REALLY need some good ones. I hate the fact that someone put an Auto-Ordnance semi-auto Thompson clone with a long barrel to represent an &amp;quot;M1921&amp;quot;. Also, from now on, whenever you upload pictures, please do the same thing you did with the Cobray; just upload them as a new version over the old ones. The way, we don't have to go back and replace the old image with your new image on every single page that has the old one. And like I said before, nobody should mind if you get rid of the old images, because yours are always better and you're an admin anyway. -[[User:MT2008|MT2008]] 21:55, 22 November 2008 (UTC)&lt;br /&gt;
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::Yeah, it makes sense, what you're saying. Were the Type 56s from ''[[Deer Hunter]]'' also the same as the ones from ''[[Uncommon Valor]]''? I mean, let's face it...you don't see that many Chinese AKs (or AK-type firearms, period) in American movies before about the mid-80s. -[[User:MT2008|MT2008]] 22:26, 23 November 2008 (UTC)&lt;br /&gt;
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==That Type 56==&lt;br /&gt;
Holy shit, who handled that gun to make it that FUBAR?! One of my main jobs in my dad's shop is to clean up guns, so I understand how horrible that is. Mail it to me, I'll clean it up. -GM&lt;br /&gt;
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Woah, that thing looks like it's 70 years old with every thing it been through. What did they do to it? I'll give it credit for one thing, that's a very good example of how durable and rugged an AK type assault rifle can be, especially with that kind of treatment.--[[User:Alienqueen11|Alienqueen11]] 02:25, 23 November 2008 (UTC)&lt;br /&gt;
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==Couple of questions regarding Walther pistols==&lt;br /&gt;
&lt;br /&gt;
1) Has the current-generation P99 been converted or modified into a movie blank-firing gun that you know of?  I ask because I see on the back cover of one of Wesley Snipes' DTV movies that he's holding one that appears to be a new-model P99, but it also looks like they took an UMAREX airsoft model and painted the tip black.  Insight?&lt;br /&gt;
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2) Word on a couple of forums is that the Walther PPS makes an appearance in Quantum of Solace, wielded by Olga Kurylenko.  If possible, could you confirm?  --[[User:Clutch|Clutch]] 02:41, 23 November 2008 (UTC)&lt;br /&gt;
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::I don't know, but I will keep it in mind when I ask around. MPM2008&lt;br /&gt;
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==Request==&lt;br /&gt;
&lt;br /&gt;
[[User:Revolver|Revolver]] here&lt;br /&gt;
Just curious, could you get a good picture of the M4s used by the Air force in Iron Man? The ones with the ISM-V Scopes?&lt;br /&gt;
Possibly other pictures from the movie? Like the G36Ks and G36Cs?&lt;br /&gt;
::I'll add it to the gigantic list of things to do.  best regards. MPM2008&lt;br /&gt;
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==.577 Rifle==&lt;br /&gt;
That would be awesome. Do you think you could one pic before he mounts a scope and one when he does? You'd have the best picture of such a rifle on the internet. [[User:Gunmaster45|Gunmaster45]] 00:42, 25 November 2008 (UTC)&lt;br /&gt;
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== Another Request ==&lt;br /&gt;
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I was wondering, would it be possible for you to get your hands on a stainless steel [[Jericho 941]]? There's at least a couple pages here such as ''[[The Kill Point]]'' and ''[[Transporter 2]]'' that could benefit from it. I'm also still waiting for a 1st-gen [[Glock#Glock 19|Glock 19]] (or whichever version of the 19 it is that doesn't have rails on the frame). Thanks in advance. [[User:Orca1 9904|Orca1 9904]] 21:29, 25 November 2008 (UTC)Orca1_9904&lt;br /&gt;
:I didn't know it was an order, rather than a request (re the Glock) and I don't have a 2nd gen  of my own or I would have posted it already.  I have to track down someone with one and take the time to do the photoshoot, a real  hassle BTW. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:25, 25 November 2008 (UTC)&lt;br /&gt;
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== About Png ==&lt;br /&gt;
Hi, for some strange reason VLC does not catches screenshots in jpg, only in png. In the future I will convert them in jpg before uploading. [[User:Fimvit|Fimvit]]&lt;br /&gt;
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==Re: Goldeneye==&lt;br /&gt;
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That's fine. In all honesty, it's a bad habit that I'm afraid I have, and I seem to be influencing other forum members to do it even though it does ruin the &amp;quot;encyclopedic&amp;quot; format of the pages, as you've said. I'll try to remember in the future; bad habits die hard for me. -[[User:MT2008|MT2008]] 23:31, 25 November 2008 (UTC)&lt;br /&gt;
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== Re:  ==&lt;br /&gt;
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I know, I had already changed the settings. Regardless, it takes the snapshots in png. Can't figure out why...&lt;br /&gt;
Kind regards [[User:Fimvit|Fimvit]]&lt;br /&gt;
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==Crank==&lt;br /&gt;
Hahahahahahaha, Blu-ray. I can't afford half a Blu-ray player. I'm still using DVDs, I guess this one just looks a little better. I've noticed some people use png files now, but they take too long to load and if you click on the image, it's just as clear as a jpg, so that's what I use. Thanks. Sorry I'm taking so long with it, I keep getting sidetracked. Go check out AQ11's profile talk and see my list of movies in my pile. Ugh. It's gonna be a long month. -GM&lt;br /&gt;
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==Thanks==&lt;br /&gt;
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Thanks so much for the new images (i.e. the USAS-12), and thanks for getting the Benelli shotgun page in order. It really needed an overall badly, and it's crazy that we never even had an entry anywhere for the M1 series before now. Also, nice work on ''[[Ultraviolet]]''; I've had that DVD in my collection for a while, but, like a lot of movies, simply never got around to capping it. No matter; yours are better than mine would have been.&lt;br /&gt;
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Hope you've had a great Thanksgiving! -[[User:MT2008|MT2008]] 04:48, 28 November 2008 (UTC)&lt;br /&gt;
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:Yeah, I agree, the Molotov cocktail doesn't need a page. This is the Internet Movie ''Firearms'' Database, not the Internet Movie ''Weapons'' Database. Also, dunno if you saw, but some anonymous user tried to delete your user page, and has thus been nuked. -[[User:MT2008|MT2008]] 22:14, 28 November 2008 (UTC)&lt;br /&gt;
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::Oh, yeah, almost forgot...I'm not really sure how to see page views besides going to &amp;quot;Special Pages&amp;quot; (under Toolbox on the left side) and there's a &amp;quot;Popular pages&amp;quot; section, but that's not quite what you need... -[[User:MT2008|MT2008]] 18:41, 29 November 2008 (UTC)&lt;br /&gt;
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==Re: Molotovs==&lt;br /&gt;
I understand what you mean fully but many pages link to the Molotov page and it's one of those mistakes that kind of has to be there now. I'm making [[The Whole Nine Yards]] as we speak and that had a molotov. I don't think it is a weapon deserving a spot but too many pages already have it and it's just easier if it is there. [[User:Gunmaster45|Gunmaster45]] 22:58, 28 November 2008 (UTC)&lt;br /&gt;
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==Question about the SIGs from Double Team==&lt;br /&gt;
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First of all, nice job so far on the ''[[Double Team]]'' page, even though it's not yet complete.&lt;br /&gt;
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Anyway, I was looking at this picture:&lt;br /&gt;
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[[Image:DoubleTeam-Gun-WallA.jpg|thumb|none|600px|]]&lt;br /&gt;
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What type of laser controls are those on the grip of the SIGs? I ask because I've seen the same setup on a SIG P228 that Denzel Washington uses in the movie ''[[Virtuosity]]'', and I was wondering who makes it. Or was it something done just for both movies? -[[User:MT2008|MT2008]] 00:07, 2 December 2008 (UTC)&lt;br /&gt;
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==The Thompsons==&lt;br /&gt;
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YES! They're awesome. Thanks so much...we ''really'' needed some good pics of Thompson SMGs. -[[User:MT2008|MT2008]] 18:12, 3 December 2008 (UTC)&lt;br /&gt;
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== Response (Sorry for being late) ==&lt;br /&gt;
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Thanks for wishing me a Happy Thanksgiving, I hope you had a great one as well. As for improvised weapons, I agree with you, Propane tanks even though they were made to be bombs shouldn't be listed as weapons. But I agree the molotov should stay since it's already a page for it and it's on quite a few pages. Also good work on Starship Troopers, the page looks great, and the Thompson pictures are great as well. Keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 03:05, 4 December 2008 (UTC)&lt;br /&gt;
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==Thompson==&lt;br /&gt;
Sounds good to me, we need some Thompsons. - [[User:Gunmaster45|Gunmaster45]] 21:22, 4 December 2008 (UTC)&lt;br /&gt;
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:Please, in the future, never hesitate to replace the old pics with yours. Yours are always better, plus when you just upload over the old ones, we don't have to replace the gun pics on each movie/TV/video game page individually. -[[User:MT2008|MT2008]] 23:49, 4 December 2008 (UTC)&lt;br /&gt;
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== Good Job ==&lt;br /&gt;
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Good job on replacing all the [[Thompson]]s, the new pictures look great. Also, are you still going to upload an M16A3? And also did some of the M16 type guns you uploaded come from Iraq? I mean like the M16A4, and the M4A1 with the scope and RIS Foregrip.--[[User:Alienqueen11|Alienqueen11]] 02:02, 5 December 2008 (UTC)&lt;br /&gt;
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==Taegukgi==&lt;br /&gt;
I can barely stand anime let alone flash animation shorts. I think it disrespects the hard work we do to screencap movies (and you great efforts to make sure we have images galore) and we have a page for some little short? I don't see why someone would watch it and wonder &amp;quot;Would someone like to know what guns are used in this?&amp;quot; Maybe if someone froze and capped the short it MIGHT be acceptable.&lt;br /&gt;
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P.S I've been working on [[Wanted]] for 2 days, there are so many guns and continuity errors (guns switch to others in seconds), it is driving me crazy. While most I can figure out, some user input such as your own would be much apprieciated. I feel like I'm lying to the people who read my message at the top of the page that says &amp;quot;I'll have it done today&amp;quot; and can't because I busy. I hope they all understand. I'll make sure I give them the excellent page they've been waiting for (and get rid of the abismal bootleg images). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:I think at the very least, a re-direct is in order. The flash animation should be something like &amp;quot;Taegukgi (Flash Animation)&amp;quot;. But personally, I'm really kinda skeptical of including stuff that's not professional media. Next thing we know, any kid who makes action movies with his friends and their airsoft guns is gonna try and make an IMFDB page. This is an even bigger problem with mods for first-person shooter games, because there are lots of user-made mods on the 'Net.&lt;br /&gt;
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:That reminds me...when I get done with the GRE, I need to get the FAQ done that I've been meaning to do. Once I draft it, I would like all the Admins on here to take a look, and we should all agree on particular terms. In it, I will specify rules on stuff like including Flash Animation. -[[User:MT2008|MT2008]] 04:19, 6 December 2008 (UTC)&lt;br /&gt;
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::Agreed. I have already warned several users that I will not allow images from bootleg copies of movies not out on DVD to be posted on IMFDB, but I missed ''[[Tunnel Rats]]'' because I had no idea what it was or when it was coming out. -[[User:MT2008|MT2008]] 21:25, 6 December 2008 (UTC)&lt;br /&gt;
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::I also think Anime is ok because it is something licienced, and more official. It's like saying Anime is to films and TV shows is to Flash and Fan made shorts with their home cameras and posted on youtube. I mean, should we start looking up shorts that people film themselves and then upload on Youtube? I don't think so. It's annoying, kinda insulting and a waste of time at the same time to even think of it. I do some of the Anime because I believe how they draw the weapons make them worthy of mention and images worth showing to see how real they drew them. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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== Care to take a look at my RE:E movie page? ==&lt;br /&gt;
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Since no one did this page since the DVD release, I decided to do so. I need some check ups cause I always have a hard time telling Taurus from Beretta. Also see if you can ID the Cobray M11 for me if it is one. The previous guy posted up and even I thought it was an MP7 until I looked closer. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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*''[[Resident Evil: Extinction]]''&lt;br /&gt;
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== I can't be nice anymore ==&lt;br /&gt;
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Someone has to draw the line. This guy Don whatever. He just posted a NEW flash animation on this site. What the hell? I've see the pics or trash that resembles pictures of guns and he thinks those are what they are? Is he high or some punk kid that thinks it's so cool that it deserves to be on this site. Sift Head and that other flash animation thing, Taegukgi. Those are pardon my language, pieces of shit that are NOT worthy of this place that some of us hold with respect. Yeah, they seem entertaining, but if we decide to let something this slide, then whose to stop from putting other flash animations that have &amp;quot;drawings&amp;quot; of guns on them because &amp;quot;Oh they have guns, so therefore they should be on this site&amp;quot;. I want to remove it, but I like a majority vote instead of me acting pissed of. I'm asking everyone else their thoughts. [[User:Excalibur01|Excalibur01]] 02:05, 17 December 2008 (UTC)&lt;br /&gt;
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== My airsoft ==&lt;br /&gt;
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So what do you think of my airsoft? I know a lot of people have a bad idea about what airsoft is, so what do you think? I'm a guy who likes to show off sometimes, that's one reason why I ask since I've updated pictures on my page, but more to ask what others think, particularly people who are more into firearms. [[User:Excalibur01|Excalibur01]] 02:34, 20 December 2008 (UTC)&lt;br /&gt;
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:Just the same, I know you can tell my ONE Glock is real over the others listed that aren't. I don't go to the range as often as I want. Bullets are expensive and so is renting time on the range closest to me. I only play with Airsoft because it's the only time where I get to shoot people and not feel the slightest remorse whatsoever. I'm killing them in a manner of speaking. I have ran into the types of guys that only knows Airsoft brand names. I on the other hand am really interested in the real life counter parts that inspires Airsoft, this is where I found out so much info on real guns...but I still have trouble telling Berettas from Taurus and between shotguns sometimes. [[User:Excalibur01|Excalibur01]] 10:23, 20 December 2008 (UTC)&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
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Could take a picture of an FN-FAL?[[User:Oliveira|Oliveira]] 00:04, 22 December 2008 (UTC)&lt;br /&gt;
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==Re:Predator==&lt;br /&gt;
Thanks, it wasn't on my list but I saw the page was incomplete so I made time for it. Sorry I edited your pictures, but it looks better than an empty spot for now.&lt;br /&gt;
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Also, excellent job with the Uzi pic, it looks great. I too never liked that Uzi pic before. I just finished screencapping [[Unforgiven]] so be sure to check that out. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Winchester 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
Do you think you could check your armory for a [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] rifle? Also, a lot of the ones in films are used as Henry rifles by removing the forend, the advantage being the lack of a spring follower pinching the shooter's hand. So if you do find a Yellow Boy, could you remove the forend and snap a shot of that as well? Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== H&amp;amp;K USP and H&amp;amp;K MK 23 ==&lt;br /&gt;
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Could you replace the pictures of the H&amp;amp;K USP .45 and the H&amp;amp;K MK23 with better images. Thanks.&lt;br /&gt;
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==Type 84 Target/Match==&lt;br /&gt;
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So you finally got to take pictures of them. Nice! -[[User:MT2008|MT2008]] 01:19, 25 December 2008 (UTC)&lt;br /&gt;
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And thanks for the new .308 Valmet. Those appear in lots of movies, so I can use it on my ''[[Hard Target]]'' and ''[[The Negotiator]]'' pages.&lt;br /&gt;
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==The HK94/MP5 conversion==&lt;br /&gt;
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Thank you so much for this! I wanted it as much as GM did. Where did you find it? And you've actually confirmed already that it's one of the ''[[Air Force One]]'' MP5s? -[[User:MT2008|MT2008]] 03:38, 26 December 2008 (UTC)&lt;br /&gt;
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:Nah, of course that doesn't ruin it. If it's a movie gun, and it's the same type of conversion seen in those action movies from the 1980s and 90s, it's fine by me. It's the same ''type'', and that's more than enough for us. As far as Jedi Mind Powers, yeah, I guess I got something like that. Actually, I've just been glued to Facebook extending Christmas wishes to people most of today, and I check IMFDB pretty regularly. Also was working on ''[[24: Redemption]]'' earlier today.&lt;br /&gt;
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:As far as your watermarking idea goes, I encourage it. However, there may be some way to actually disable right clicking on just your images so people can't save them to their HDs and re-post them later. Or, there may be a way of embedding copyrights into them. Not sure. But we'll figure out something. Asking Bunni about this would be the way to go, I think.&lt;br /&gt;
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:Hope you've had a great Christmas. Over here on the East Coast, I've only got 1 hr. left before it ends, but you're in Cali, so I guess you still get a few hours left to enjoy today. And thanks for all the wonderful Christmas presents you've given IMFDB (again, I appreciate the HK94, the M78, and the long-barreled Type 84s). -[[User:MT2008|MT2008]] 04:08, 26 December 2008 (UTC)&lt;br /&gt;
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:The HK94 is great, I felt really bad chopping your pictures. Now I can get rid of them. And I read about your water marking idea. You should put one of your own personal insignias and maybe an imfdb logo. I hope you had a happy holiday. I got lots of movies to screencap including [[The Great Escape]]. I'm going to buy Romeo + Juliet and a few other gun movies with the money I got as well. I'm stilling working on Starsky and Hutch right now though. Great work with Stripes btw, I loved that movie. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Terminator 2 page==&lt;br /&gt;
What do you think of the T2 page? Did I over do it on the &amp;quot;fun facts&amp;quot;? As far as the guns go, did I get my info right? Colt Commandos are kind of hard to ID for me. Hope you have a happy new year. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==re: the images==&lt;br /&gt;
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First, thanks again for the new images. It's nice to have a USP45 (especially since ''[[Collateral]]'' is one of the more popular pages on here, and Tom Cruise used one in that movie). The FNC is another nice one to have. Did you ever find out if the ''[[Heat]]'' FNCs were chopped-down Sporters with auto sears and M16A1 flash hiders installed, as you suspected?&lt;br /&gt;
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As far as copyrights go...yes, it was inevitable. I know people have been talking about IMFDB and its images on quite a few gun forums, but I had no clue anybody would have the audacity to take your images and claim them as their own! How has your electronic tagging worked? Any particular software you used? The last time you and I discussed watermarking, I did a quick search for software that might be used. I found this: http://www.filetransit.com/view.php?id=10611 . But if you have a better one, that works, too. I do think you should start getting the images tagged ASAP, because I don't think people should be stealing your stuff. I still do worry somewhat about the &amp;quot;hypocrite&amp;quot; accusations, though, but as long as you keep getting new images up, especially for well-known guns (like ARs, H&amp;amp;Ks, AKs, Glocks, 1911s, etc.), those cries will have little validity.&lt;br /&gt;
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Anyway, sorry to add to your growing list, but I have another request. I recently did a major re-vamp on the [[Accuracy International Arctic Warfare series]] page, which used to be called just the &amp;quot;L96A1&amp;quot; page. All of the gun images I have on there now are jacked from Remtek's Accuracy International site, which I hated doing, but had no other choice. If you get a chance to photograph ''any'' of the AW rifles in your company's inventory, I'd be most grateful. I'm especially interested in the basic AW and the AWP (because my ''[[Jericho (TV series)|Jericho]]'' page has the latter), but anything else you have in stock would be great. Thanks so much for all your hard work. -[[User:MT2008|MT2008]] 18:55, 30 December 2008 (UTC)&lt;br /&gt;
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:The USP-45 looks great. As MT said, it will work well on the Collateral page (especially because I'm going to be adding shots to it later) and the FNC is excellent. Bravo. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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::Check IMDB for gun-heavy movies (you won't find specific IMDB forum topics in a Google search). It's very common now to see somebody ask a question about a gun in a movie and some other forum user will point them to us. Last one I recall looking at was &amp;quot;Hitman&amp;quot; where somebody mentioned us. I have also seen people make topics about us on everywhere from the AR-15.com to the 1911 forum to the Firing Line.&lt;br /&gt;
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::As far as reactions go, sorta mixed. Some people draw attention to our mistakes (and let's face it - we had a LOT, especially before you came in), others say we're neat. However, there don't seem to be a whole lot of folks so far who understand the fact that our images are exclusive to us - which is another reason why your watermarking is such a good idea. -[[User:MT2008|MT2008]] 06:22, 31 December 2008 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
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Hey MPM2008, I just wanted to say thanks for all your recent pictures, I really like the USP 45, and the Mossberg 590 Mariner. Thanks to you, Imfdb now has genuine pictues of all three calibers the USP is available in. Keep up the excellent work.--[[User:Alienqueen11|Alienqueen11]] 04:01, 1 January 2009 (UTC)&lt;br /&gt;
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==Screencaps==&lt;br /&gt;
I was trying not to do too many shots in Commando since I didn't want to muck up your page but I didn't know your limit was 4. I add so many shots usually because they illustrate different users and different scenes. I don't try to spoil the story but I try to run a path with my images. I was trying to respect your format more than how many screencaps (you'll see I kept the calibers after each description like you do and kept the size image under 600px. I'll admit that LMS had too many shots but don't hold that on me every time I go a little over on my screencapping. Hope you had a happy new year. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re:Finally Got It!==&lt;br /&gt;
The AKMS pistol looks great. Nice work. I just finished ''[[The Mist]]'' and ''[[X-Men Origins: Wolverine]]''. Now I'm gonna work on ''[[Van Helsing]]''. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Re:Finally Got It! ==&lt;br /&gt;
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That is one Sweet AK! Is that the actual gun used in the movie? Happy New Year By the way.--[[User:Alienqueen11|Alienqueen11]] 07:01, 3 January 2009 (UTC)&lt;br /&gt;
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== Re:Finally Got It! ==&lt;br /&gt;
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It looks awesome! Where did you find? Is it one of Cinema Weaponry's guns, as I suspected? Also, that gun appeared again this past summer in ''[[Pineapple Express]]'', so I added it to that page. But nice job. And Happy New Year! Thanks for the wonderful gifts you have given us! -[[User:MT2008|MT2008]] 15:33, 3 January 2009 (UTC)&lt;br /&gt;
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==Rambo==&lt;br /&gt;
I noticed you are adding some new shots to Rambo. Do you think you could grab some shots of his knife and bow, since all the othe Rambo pages have them. If you can't, I'll do it eventually. If you can, note that he has two knives. His mini machete that Stallone actually made for the movie and the knife from Rambo II. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==The Auto 9==&lt;br /&gt;
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You had access to the Auto 9? Wow, I had no idea they had any of them intact after all these years. Of course, ''[[Sin City]]'' features one, but theirs was actually a modified 92FS, not a 93R. How did you get your hands on this thing? Whatever...nice job, and thanks for the awesome pic. -[[User:MT2008|MT2008]] 15:57, 4 January 2009 (UTC)&lt;br /&gt;
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== RE: Finally Answering your questions ==&lt;br /&gt;
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I understand now, thanks for the reply. So you can basically make it look like any kind of M16 if you have the right parts, anyway I can't wait to see your C7. Also, are you uploading more Mossbergs? Because if you want, I can edit the Mossberg 500 with the Heatshield out of the Comparision picture and upload it if want me to:&lt;br /&gt;
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[[Image:MossbergComparisonMain.jpg‎|thumb|none|600px|]]&lt;br /&gt;
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But if you prefer to upload your own image, it's okay.--[[User:Alienqueen11|Alienqueen11]] 22:07, 4 January 2009 (UTC)&lt;br /&gt;
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About the Mossbergs, So you do want me to edit it out? Anyway, A simple Mossberg 500 with a High Capacity magazine tube to replace this image would be nice:&lt;br /&gt;
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[[Image:50577.jpg|thumb|none|450px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
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Also, if you can get an image of a Mossberg 500 with a pistol grip like the one in [[Training Day]] it would be apprecited. Thanks.--[[User:Alienqueen11|Alienqueen11]] 22:37, 4 January 2009 (UTC)&lt;br /&gt;
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== Mossberg 500 ==&lt;br /&gt;
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Hey MPM2008, I cropped and edited the comparison image, and uploaded the Mossberg 500 with the heatshield as a seperate image. I just want to want to know if it's okay before I add it to the page. I wrote that it belongs to you in the image description. What do you think?&lt;br /&gt;
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[[Image:Mossberg500withHeatShield.jpg|thumb|none|500px|]]&lt;br /&gt;
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Thanks, I tried to make it looked as much like one of yours as possible. I'll put on the page now. Feel free to edit or overwrite it whenever you like.--[[User:Alienqueen11|Alienqueen11]] 22:30, 5 January 2009 (UTC)&lt;br /&gt;
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==The PT92C==&lt;br /&gt;
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Thanks for this! I just put it on the ''[[Hard Boiled]]'' page. I'm guessing it might even be the same one seen in ''[[Gates of Hell (1995)|Gates of Hell]]''. -[[User:MT2008|MT2008]] 04:11, 6 January 2009 (UTC)&lt;br /&gt;
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==Re: 24 Redemption==&lt;br /&gt;
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Yep, I understand. I was just giving a reason to everyone why I was. I realize you wouldn't make that mistake. I think the page used to have the USPc simply because it appears on the DVD cover, before I screencapped it and generally gave it a huge overhaul. -[[User:MT2008|MT2008]] 03:53, 7 January 2009 (UTC)&lt;br /&gt;
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==Thanks for the new FALs!==&lt;br /&gt;
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They look great! We can always use more. Only question is...do you by chance have a picture of a 50.61 like the gun from ''Heat''? (or rather, something that looks like one)&lt;br /&gt;
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The new Mossberg Bullpup also looks good. While I liked the one with the extended magazine tube, I like this new one better, simply because the standard models without the extended tube seem to be the ones which appear in movies most often. -[[User:MT2008|MT2008]] 22:52, 8 January 2009 (UTC)&lt;br /&gt;
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:Excellent, that 50.61 is perfect. Thanks again! -[[User:MT2008|MT2008]] 03:24, 9 January 2009 (UTC)&lt;br /&gt;
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==Trapdoor Springfield==&lt;br /&gt;
Thanks for uploading pics of the Trapdoor Springfield rifles, they complete a few of my pages better. I added your pictures to those pages as well.&lt;br /&gt;
&lt;br /&gt;
I've been working on ''[[The Dirty Dozen]]'', have you seen it? I have the guns down but I've only seen the movie twice and don't know all 12 guy's names. If you have, can you help me out with that? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== RE: Above ==&lt;br /&gt;
I am sorry in advance for the language I am about to use but this douche Gunmaster45 completely erased the &amp;quot;Dirty Dozen&amp;quot; page I had ALREADY created.  Not a single piece of the page I had created still exists.  Admin or not where does this asshole get off destroying a page I worked on???&lt;br /&gt;
&lt;br /&gt;
==Help with ''Transformers'' 1911 pistol ID?==&lt;br /&gt;
&lt;br /&gt;
Hey, I was wondering if you could take a look at the M1911 being used by Captain William Lennox ([[Josh Duhamel]]) in my screenshots of ''[[Transformers]]'' and see if you could ID it? It appears to be a mostly standard M1911 pistol but has a Kimber-style hammer and slight beavertail to the grip safety. Any help you could provide would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 08:00, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Just took another look at the M1911 page and it almost looks like the [[M1911 pistol series#Colt XSE|Colt XSE]], only the weapon in the film lacked the second set of cocking serrations at the front of the slide. What do you think? [[User:Orca1 9904|Orca1 9904]] 05:59, 14 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:KIN93==&lt;br /&gt;
&lt;br /&gt;
Not really. He has been warned before this, so being a bit frustrated is understandable. And yes, I agree that being released in theaters does not justify using bootlegs, and will certainly still be noticed by any studio police on the prowl. After all, if a movie hasn't been released on DVD yet, there's no way to get screenshots other than bootlegging. And that's why it's unacceptable. -[[User:MT2008|MT2008]] 01:45, 13 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the images on the Predator 2 page ==&lt;br /&gt;
&lt;br /&gt;
Could i replace them?[[User:Oliveira|Oliveira]] 20:28, 14 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screencaps==&lt;br /&gt;
I've been trying to cut back on the amount but I have my specific way I make my pages. I don't just tell what guns are used. I tell you what guns are used, who uses them, goofs, and fun facts. It makes the page a little larger but I like to think of it as being thorough, more like an article then just a &amp;quot;page&amp;quot;. Since we have pages for actors, guns, and films/TV, it is good to show you the info. Sometimes I just can't pass up good shots. If you notice on my Last Man Standing page, the shot is either good, or is telling information. I understand that some of my pages are cluttered, but I've been doing my best to keep them organized. My limit now is usually ten or less images, but I sometimes have to makd exceptions. You are free to remove screencaps I add if you find them to be to many on one of ''your'' pages. You are free to do whatever you want to your own pages, if I add something you find it not needed, you have the right to remove it. I took some of the Mini 14 shots off your ''[[Commando]]'' page for that reason. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I was looking at the [[Rambo (2008)]] page and saw some of the changes you made. As always, I was a little sad to see those images you removed go but it is your page and your right. While I understand the removal of the shot of the soldier sent airborne by the .50 caliber (I just thought it was worth noting how dumb &amp;quot;movie logic&amp;quot; can get, but it doesn't have a gun in it, so it is not needed), but why did you remove the shot of Diaz with his FN FAL Carbine? I thought it was a pretty clear shot. &lt;br /&gt;
&lt;br /&gt;
I just added some shots to [[Flashpoint]] and soon I'm going to do [[Get Smart]] and a revamp on the Matrix series (the three films and that awful Animatrix) since I bought the four pack DVD - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your comments about my pictures from [[The Sting]]; it's always been one of my favorite movies (despite its use of suppressed revolvers!) Feel free to make the screencaps any size you feel appropriate, I appreciate your comments and interest! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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&lt;br /&gt;
== A little help ==&lt;br /&gt;
&lt;br /&gt;
I just started my [[Police Story 3: Supercop]] page, but I need some help IDing some of the guns. Can you give me a hand? [[User:Excalibur01|Excalibur01]] 14:36, 18 January 2009 (UTC)&lt;br /&gt;
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== Question About Bond Actor Category ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, in the &amp;quot;James Bond Actor&amp;quot; category page, should we limit it to actors who've played James Bond himself, or should we allow 'supporting' actors such as Bond girls (ie, [[Halle Berry]] &amp;amp; [[Honor Blackman]]) and villians (such as [[Robert Carlyle]] &amp;amp; [[Gert Fröbe]])? I'm proposing this to several admins and would like to get some feedback on this before making a decision. [[User:Orca1 9904|Orca1 9904]] 22:09, 19 January 2009 (UTC)&lt;br /&gt;
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== Screencap limit? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just looking at some of my own pages and seeing that I tend to really really overdo it with screencaps (which makes some pages take way too long to load). I was just wondering if you know what a good suggested amount might be for the same gun? Thanks - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
:That sounds like a very good amount for each. I'll try and go through some of my pages (especially ''[[Dillinger (1973)]]'' and ''[[Bonnie and Clyde]]'') and reduce some of the redundancy. I'll keep it in mind from now on. Thanks for getting back to me so soon! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hi!==&lt;br /&gt;
&lt;br /&gt;
Sorry I haven't been on IMFDB in a few days. To answer your question: It's not so much that life is kicking me in the ass, it's mostly that I'm in Washington, DC right now without my laptop. Even though I didn't vote for Obama, I came here for his inauguration, mostly because my Mom is a big fan, and because my boss got us the tickets, and well...you know, I do try to do nice things for Mom, even if I don't like the guy she helped elect President. Plus, I got several days off from work, which is always nice.&lt;br /&gt;
&lt;br /&gt;
I should be back tomorrow, and I'll catch up on everything I've missed for the past few days. -[[User:MT2008|MT2008]] 01:16, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
&lt;br /&gt;
I really like how you edit those jacked pics and make them look so much better. So, I figured I'd ask...if you get time, do you want to edit this pic of a Gen 1 Glock 19 that we've been using on several pages?&lt;br /&gt;
&lt;br /&gt;
[[Image:Wviewpoint 0430.jpg|thumb|none|300px|Glock 19 9mm]]&lt;br /&gt;
&lt;br /&gt;
If you get around to it, cool, but I realize it might be a while. It could use some removal of white space and shadows, and any other touch-ups you can do. Thanks! -[[User:MT2008|MT2008]] 00:58, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, alright, well, that's fine then. Just figured I'd ask because I thought I remembered you telling Orca that you didn't have a Gen 1 Glock 19 in stock at the time, and I wasn't sure if that had changed recently. And yes, DC was a whole lotta fun...until I had to go to the party where all the people from my firm were celebrating the inauguration. Try being the only Libertarian in a room full of mindless liberal douchebags and it's quite awkward. I loved how they were all clapping and cheering even when Obama was saying things that weren't really all that profound or moving. I don't think it matters how good or bad Obama turns out to be as President...this Stalin-esque cult of personality around the man is something I will never get used to. -[[User:MT2008|MT2008]] 01:21, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It looks WAY better. Only thing is, next time, please just upload a new version over the old one. Thanks for doing this. -[[User:MT2008|MT2008]] 19:55, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::By the way, is there really a difference between the T3 AKMS pistol and the ones from Rambo and Pineapple Express? I keep comparing photos and I still can't see the difference in barrel length. The only thing I see is that the Rambo one may or may not have a smooth receiver cover (like the standard Type 56) instead of the AKM-style ribbed. And the True Lies gun is a different one entirely. -[[User:MT2008|MT2008]] 21:03, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rambo (2008==&lt;br /&gt;
&lt;br /&gt;
Just to give you a heads up I changed the info on Rambo M2 Brownings. I talked to Kevin @ ISS about them and he told me they were M2. He was with the show in Thailand working on the 50's. As for the designation AN/M2 was used by the military to discribe the Browning Aircraft gun both 50cal and 30cal unitl 1944 it was changed in September 44 to M2 Aircraft. Thanks. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the new 870, It looks amazing. Even the color of the stock and pump match the gun in the movie, excellent work. So are you working on the ghost ring version right now or still looking for the accessories? Either way, I'm sure it'll be worth the wait. Thanks again, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 22:10, 28 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M1-C Garand==&lt;br /&gt;
Beautiful M1-C, thanks for uploading it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Browning M2==&lt;br /&gt;
That is definately useable! It's great! I was going to ask that you replace the M2 pic but figured you had enough to do already. You might want to take a picture of it on a pintle mount though because that is the most commonly seen .50 in films. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:I like your picture! If you can do the pintle mount, great, but right now, I'm just happy we have a picture of an M2 at all that we can call our own. -[[User:MT2008|MT2008]] 20:11, 29 January 2009 (UTC)&lt;br /&gt;
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== Browning M2 ==&lt;br /&gt;
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Thanks for the M1 Garand info, that picture helped me alot, I now understand how the scope and gun work. As for the M2, That is definitely a usable picture, it's excellent! .50 cals are huge, and I would say that type of format is perfect for them. If you want my photo wishlist again, it is these besides the ghost ring 870:&lt;br /&gt;
&lt;br /&gt;
Beretta 92FS Inox&lt;br /&gt;
&lt;br /&gt;
Two Tone Beretta 92FS (If you're able to combine the parts)&lt;br /&gt;
&lt;br /&gt;
Heckler &amp;amp; Koch Mark 23 (&amp;quot;SOCOM&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
And if it's possible, can you obtain a U.S Military issue Beretta M9, I know it's very much the same as a Beretta 92FS, but I heard there were some slight differences, and it would go great with the M9A1 you uploaded before. But if you can't get ahold of it, it's okay. The 870 and the Beretta 92FS Inox are the main things I want. Thanks.--[[User:Alienqueen11|Alienqueen11]] 19:36, 29 January 2009 (UTC)&lt;br /&gt;
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Nevermind the M9 actually, MT2008 is right. We don't need it.--[[User:Alienqueen11|Alienqueen11]] 20:14, 29 January 2009 (UTC)&lt;br /&gt;
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==Re: Help on Alex Reid==&lt;br /&gt;
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Looks like my Jedi Mind Powers are at work again. Creepy, eh?&lt;br /&gt;
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Alex Reid uses several types of weapons in ''[[Ultimate Force]]''. She uses a SIG-Sauer P226 in at least a couple of episodes. In the episode where the SAS goes against the IRA, she uses an MP5KA1 to shoot at the terrorists during the ambush, and later briefly has a Glock 17 (the same one you see being pointed at her) before the bad guy takes it away. In the season 1 finale, she is given a PPK, but never gets to fire it herself. In another episode where the SAS goes after a Christian cult, she has an MP5SD3. In the season 2 finale where Red Troop goes to South Ossetia, she uses an FN Minimi. Here are some pics from the ''[[Ultimate Force]]'' page:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-77839.jpg|thumb|none|400px|Caroline Walsh ([[Alex Reid]]) unloads a SIG P226 at French special forces in Episode 2.1, &amp;quot;Communication&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-136363.jpg|thumb|none|500px|Captain Caroline Walsh ([[Alex Reid]]) firing an FN Minimi in Episode 2.6, &amp;quot;Dead Is Forever&amp;quot;.]]&lt;br /&gt;
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Only problem is, these don't really show her face that clearly, so you can't tell who she is. I'll see about getting others... -[[User:MT2008|MT2008]] 20:23, 29 January 2009 (UTC)&lt;br /&gt;
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I think I got one. Give me a sec to cap it. Season 1, and the episode was &amp;quot;Just a Target&amp;quot; [[User:Excalibur01|Excalibur01]] 06:34, 30 January 2009 (UTC)&lt;br /&gt;
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Also, just remembering, in season 1, forgot which episode, she is seen with a full length double barrel shotgun, but never fires it. [[User:Excalibur01|Excalibur01]] 06:34, 30 January 2009 (UTC)&lt;br /&gt;
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Here's the pic of her with her SIG&lt;br /&gt;
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[[Image:UFCWalsh.jpg|thumb|none|400px|]]&lt;br /&gt;
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== Wikipedia pirate? ==&lt;br /&gt;
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Hi, I requested several images from you a while back, but there appears to be an editor on Wikipedia going by the name Josh Woolstenhulme who appears to be uploading some of your gun photos and claiming to be the author. Here are his uploads: http://en.wikipedia.org/wiki/Special:Contributions/Josh_Woolstenhulme&lt;br /&gt;
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If this isn't you, just a heads up.&lt;br /&gt;
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[[Special:Contributions/99.232.226.200|99.232.226.200]] 21:31, 29 January 2009 (UTC)&lt;br /&gt;
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::Thanks.  He IS stealing images.  A quick pass and I noticed these.&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/5/51/Simonov-Russian-SKS45.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/1/10/M1_Garand.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/7/74/M1903Mark1.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/7/71/AKMRifle.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/2/27/SMLE.jpg&lt;br /&gt;
&lt;br /&gt;
so how do I complain and get these down?&lt;br /&gt;
&lt;br /&gt;
:I'm not a Wikipedia member at present (I usually post anonymously), but it seems this user is already setting himself up to get your images removed. Note on the AKM image, it now says this:&lt;br /&gt;
&lt;br /&gt;
:''This image or media does not have information on its copyright status. Unless the copyright status is provided, the image will be deleted after Friday, 6 February 2009. Please remove this template if a copyright license tag has been added.''&lt;br /&gt;
&lt;br /&gt;
:But you should keep working with Koalorka to make sure your stuff isn't being taken, because I'm afraid I dunno what to do besides leave requests on a moderator's talk page. -[[User:MT2008|MT2008]] 19:45, 30 January 2009 (UTC)&lt;br /&gt;
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::Yes, that was me that put up the warning tags. All violating images have now been removed and the pirate warned. Thanks again for the Ameli, you can find the article [http://en.wikipedia.org/wiki/CETME_Ameli here]. [[Special:Contributions/99.232.226.200|99.232.226.200]] 16:46, 31 January 2009 (UTC)&lt;br /&gt;
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==My requests==&lt;br /&gt;
I don't have much but here's a few I thought of:&lt;br /&gt;
&lt;br /&gt;
* [[MG42]]&lt;br /&gt;
&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock#Glock 18|Glock 18]] with/without 33 round mag&lt;br /&gt;
&lt;br /&gt;
* I mentioned before how I'd really like a [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester 1866]] with the forearm and without it fro when they mimick Henry rifles in movies.&lt;br /&gt;
&lt;br /&gt;
* Any western guns are great, I'm one of the few who can apprieciate them (since about 90% of the western pages are mine)&lt;br /&gt;
&lt;br /&gt;
* We still need a [[Mossberg 500]] with wood furniture for pages like ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* Some more [[Desert Eagle]]s. The images are all .50AEs, we need some .44s and .357 DEs. We also need a black model.&lt;br /&gt;
&lt;br /&gt;
* [[RPG-7]] (still using that ugly picture taken off google)&lt;br /&gt;
&lt;br /&gt;
* [[M60]] series machine guns&lt;br /&gt;
&lt;br /&gt;
That's all I got for now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Was the extra holding that M60 an extra or someone well known? By the way, I could never do your job. The idea of so many idiots handling and breaking my guns would drive me to insanity. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Good Luck ==&lt;br /&gt;
&lt;br /&gt;
I would like to wish you good luck on your most recent business trip, and I hope you have a good time or try to, and thanks for notifying us about it. Also, sorry to put more requests on your list, but can you look around for these as well?:&lt;br /&gt;
&lt;br /&gt;
* Browning Automatic Rifle or B.A.R&lt;br /&gt;
&lt;br /&gt;
* Mossberg 500 with High Capacity Magazine tube&lt;br /&gt;
&lt;br /&gt;
* Mossberg 590 with Ghost ring sights (I think this is what the Remington 870 on the [[Hostage]] page really is, and I seen them in movies such as The Last Castle)&lt;br /&gt;
&lt;br /&gt;
* M1 and M1A1 Thompson&lt;br /&gt;
&lt;br /&gt;
Thanks, and I wish you the best of luck on your trip.--[[User:Alienqueen11|Alienqueen11]] 02:20, 31 January 2009 (UTC)&lt;br /&gt;
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:Have fun! -[[User:MT2008|MT2008]] 03:53, 31 January 2009 (UTC)&lt;br /&gt;
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==Revolvers==&lt;br /&gt;
I have a question. I know auto pistols need to be milled and threaded to fire blanks but do revolvers need to be modified to fire reliably? I once had some acorn crimped .45 LC blanks which I put through a SAA. The primers backed out from a lack of recoil and the gun locked up. I tried putting it though a Colt M1917 and it hardly fired unless I angled it right. I've seen in movies how some of the firing pins are removed from the hammers (like the S&amp;amp;W 36 from ''[[Running Scared]]''). If they do need to be modified, could you tell me how exactly? Thanks.&lt;br /&gt;
&lt;br /&gt;
P.S. If we have any more things to add to your list, can we just add them directly or should w ask you first in discussion? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I also forgot to ask, what movie was the M60 used on? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
Have you seen the trailers for the new movie ''[[Push]]'' coming out soon? I'd screencap the hi-def trailer but my computer is too slow to do it right. If you're free, could you give it a look? I'd rather you made a page with HD trailer shots than some anonymous user making an empty page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==RE: Got a gift for you! ;) More coming==&lt;br /&gt;
You are awesome! These guns are great! I'll be sure to add them to the page. I'm going to have to go back and snap a shot of Ace with an SAA (they didn't show him too clear but I think I can find one). I can't wait to see what else is coming. Thanks! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm glad to see you've gotten more famous guns, they look great. It's quite impressive how many guns you're uploading that are well known as used guns by the actors. Did you meet with some important people lately? Keep up the good work, the pics look great. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::All I can say is...Oh, my, God. You have outdone yourself this time. This is one of the best updates you've given us yet. I don't even know how to begin thanking you. I can't even express how giddy with excitement I am that we have these pictures. -[[User:MT2008|MT2008]] 01:37, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yep, I saw those too! Really awesome. More than awesome, actually. And the new Desert Eagles and the Mark 23 are also VERY highly appreciated, too. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Desert Eagles are great! We really needed a black model and you gave us all three! Thanks much. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K Mk 23 SOCOM==&lt;br /&gt;
Outstanding work with the SOCOM pistols! How did you come across a REAL knight's arament suppressor? You've really outdone yourself this time! Keep up the good work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Photos==&lt;br /&gt;
Nice photos you got the other day from our friend. I did not mean to rub you the wrong way last week. We could work better together and put this behind us. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== Babylon .A.D/ SPAS 15 ==&lt;br /&gt;
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I don't think the gun under the M4 is a SPAS 15. The gun pictured has a full lengh forend and the reciver doesn't match. I have seached every where and can't figure out what the gun pictured is. But thanks for help. Gunner313&lt;br /&gt;
&lt;br /&gt;
== Welcome back ==&lt;br /&gt;
&lt;br /&gt;
Welcome back from your trip, hope you enjoyed it, and thanks for the new goodies. I put your newest Smith &amp;amp; Wesson handgun pictures on most of the pages except the ones that had no screencaps or if I couldn't tell which kind of model it was, and I also put the movies guns you got on the S.W.A.T., Untouchables, and Pulp Fiction pages. Best regards.--[[User:Alienqueen11|Alienqueen11]] 21:59, 4 February 2009 (UTC)&lt;br /&gt;
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== RE: Thanks ==&lt;br /&gt;
&lt;br /&gt;
Sorry about taking the honors away from you, those are amazing pictures though especially those guns from The Quick and The Dead. If you would like help replacing the pictures, let me know.--[[User:Alienqueen11|Alienqueen11]] 06:23, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the new pictures, how many armorers did you meet with? Also the Berettas from Die Hard and Lethal Weapon are nice, so they took it out of the case for you? It looks well worn.&lt;br /&gt;
Also, about formatting, I noticed one or two users put &amp;lt;BR&amp;gt; at the bottom of sections a few times to space out their pages, I previewed it on pages a few times, it seems to work, but you have do it a few times in a row. Not sure how effective it is, but I figured it's worth noting.--[[User:Alienqueen11|Alienqueen11]] 08:24, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Two requests==&lt;br /&gt;
&lt;br /&gt;
Star Ultrastar, And a S&amp;amp;W 5906 w/ Adjustable sights&lt;br /&gt;
Nice job on the Beretta 92 section, by the way &lt;br /&gt;
~ Revolver&lt;br /&gt;
&lt;br /&gt;
==Weapon Photos==&lt;br /&gt;
Nice photos you just posted. I hope you do well getting your next gig. This SAG BS will put a damper on things. I will have some non-industry related work coming into my shop so it should not hurt that bad. If you need anything PM me on the forum and I will see what I can do. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== Re: Update ==&lt;br /&gt;
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You have really outdone yourself this time, all these new images are amazing. It's cool that you had help from the armorer of True Romance, and that you got to photograph the Beretta from the Die Hard and Lethal weapon films, it makes me wonder why so many why so many actors and directors are so anti gun, especially when they worked around guns so much. Anyway, no one should mind if you replace their pictures, yours are superior to anything else on the site, and I have seen the XXX guns, and those are cool, thanks for finding out what the mystery M1911 on XXX 2 was. It's also cool that IMFDB now has it's own pictures of these unique guns. It was nice of those guys to help you, that was by far the most guns I have ever seen you upload. One thing is for certain, if people don't come here to see what guns were used in which movie, it'll most likely be to see your pictures.  &lt;br /&gt;
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No problem about the formatting, a user named [[User: Vinniebar|Vinniebar]] used it when this site first started, hopefully it'll be the answer to our formatting problems. Anyway you did good with those Berettas, they came out great with what you had there, do the they still work good? Anyway I have to get to bed now. You can keep uploading gun pictures if you want, but you can take a break if you want, you derserve one. Thanks again.&lt;br /&gt;
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P.S, sorry if it took me long to respond, I'm not the fastest typer.--[[User:Alienqueen11|Alienqueen11]] 09:06, 8 February 2009 (UTC)&lt;br /&gt;
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==The new stuff==&lt;br /&gt;
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Your updates just keep getting more and more incredible. Having actual movie guns was cool enough, but having ''specific'' guns from movies handled by stars is just beyond cool. The new Berettas and the Tokarevs are especially appreciated. I just don't even know how to thank you anymore, and words just ain't gonna cut it.&lt;br /&gt;
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BUT...I must ask you a really quick question. You say that this Beretta was used in ''[[Die Hard]]'':&lt;br /&gt;
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[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|400px|none|Beretta 92F 9mm used by Bruce Willis in the film with extended mag release and slide release.]]&lt;br /&gt;
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Only thing is, this gun clearly doesn't have the extended mag release and slide release, which is visible in this screencap from our movie page:&lt;br /&gt;
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[[Image:DH_McClane2.jpg|thumb|none|400px|McClane with his [[Beretta M92F|Beretta 92F]] drawn while taking cover from incoming fire from both Hans and Karl.]]&lt;br /&gt;
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My question is, isn't THIS the gun that Bruce Willis used in the first ''[[Die Hard]]'':&lt;br /&gt;
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[[Image:BerettaM92FS-DieHard2-4.jpg|thumb|400px|none|Beretta 92FS - 9mm.  This is the actual screen used Beretta carried and fired by [[Bruce Willis]] in the film.]]&lt;br /&gt;
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...because this one actually DOES have an extended slide release and mag release. Also, LMO has a picture of this gun on their page for ''[[Die Hard]]'' (which isn't as good as yours) and it looks identical to this.&lt;br /&gt;
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Furthermore, I doubt this gun (the one right above) was in ''[[Die Hard 2]]'' or ''[[Die Hard with a Vengeance]]'' because I don't think either of the Berettas in that movie had the extended slide release. On the ''[[Die Hard with a Vengeance]]'', I posted a picture of one of the Berettas which I took from LMO's site.&lt;br /&gt;
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Anyway, point is, are you sure you didn't reverse the images? Thanks. -[[User:MT2008|MT2008]] 18:20, 8 February 2009 (UTC)&lt;br /&gt;
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:Also, I could have sworn the Beretta Gibson used in the first ''Lethal Weapon'' had a gold Beretta logo on the grips. Did they replace it with the blacked-out one later on? [[User:Orca1 9904|Orca1 9904]] 18:45, 8 February 2009 (UTC)&lt;br /&gt;
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::Oh, crap...you know, I barely even grasped the scale of what you uploaded because you did so many. The Auto Ord 1911 from &amp;quot;Pulp Fiction&amp;quot;, the S&amp;amp;W 629 and the 1911 from &amp;quot;XXX 2&amp;quot;, the P7 from &amp;quot;True Romance&amp;quot;...excuse me while I go pee myself with excitement. -[[User:MT2008|MT2008]] 18:51, 8 February 2009 (UTC)&lt;br /&gt;
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::And not only do we have a Jericho 941 that's stainless, but it's the '''same''' gun used in ''[[Live Free or Die Hard]]''? (faints) -[[User:MT2008|MT2008]] 19:30, 8 February 2009 (UTC)&lt;br /&gt;
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==The Berettas==&lt;br /&gt;
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First of all, Cinema Weaponry has a display case for some of their famous movie guns? That's really awesome...do you other pictures of it? What else is in it?&lt;br /&gt;
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Anyway, like I said, I'm pretty sure you just reversed the two Beretta images. THIS one is from ''[[Die Hard]]'':&lt;br /&gt;
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[[Image:BerettaM92FS-DieHard2-4.jpg|thumb|400px|none|Beretta 92FS - 9mm.  This is the actual screen used Beretta carried and fired by [[Bruce Willis]] in the film.]]&lt;br /&gt;
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Again, if you look at the picture of Willis with the 92F from &amp;quot;Die Hard&amp;quot;, it looks identical. Also, wasn't there more than one of them? I've always understood that you guys are in the habit of having at least one or two back-up weapons for each &amp;quot;hero gun&amp;quot; use? Did Mike Papac configure multiple Berettas in the same way as the one used by Bruce Willis in the first &amp;quot;Die Hard&amp;quot;? -[[User:MT2008|MT2008]] 20:25, 8 February 2009 (UTC)&lt;br /&gt;
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:OK, I'm looking at your picture of the display case. If you want my opinion, it looks like the 92F in the center of the picture (next to the &amp;quot;Enemy of the State&amp;quot; 1911) actually was used in &amp;quot;Die Hard 2&amp;quot; and &amp;quot;Demolition Man&amp;quot;. You can see that it hasn't been modified for Bruce Willis (no left-hand mag release, probably because Sylvester Stallone used it later, and he's no lefty). However, the next Beretta over is definitely the one from the first &amp;quot;Die Hard&amp;quot; - it '''does''' have the left-handed, extended mag release. However, you probably just can't see the label for the gun because it's out of the picture.&lt;br /&gt;
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:Do you think that might explain things? We should ask Steve about this, as I'm sure he knows well. -[[User:MT2008|MT2008]] 20:30, 8 February 2009 (UTC)&lt;br /&gt;
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::But I forget...didn't Syd Stembridge basically take all of his remaining assets to Cinema Weaponry? I've been under the impression that Stembridge and CW essentially merged with each other after Stembridge closed down in '99. So aren't the guns that Syd kept now in Mike's hands?&lt;br /&gt;
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::And yes, I imagine Mike must have a lot of cool stuff to photograph. One other thing you should ask about...remember the H&amp;amp;K G11 from ''[[Demolition Man]]''? If you can at least get the story on where that gun came from, that would be awesome. I've always wondered...did they build it themselves?&lt;br /&gt;
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::''ALOT of them in films are still those HK94 conversions, but now we can't tell visually if they are or not.''&lt;br /&gt;
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::True, but that just means they're identical to almost every single other transferable MP5 within the chain of commerce, which were also converted from HK94s. I forgot...was it La France that did most of the conversions of HK94s for Stembridge, Ellis, etc.? Anyway, it's good that you got the picture of the one that you have. Those things may be obvious conversions, but they're still an important part of movie gun history! -[[User:MT2008|MT2008]] 21:38, 8 February 2009 (UTC)&lt;br /&gt;
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:::I figured Syd was still in business even though he doesn't seem to get many armorer credits these days - if you watch ''[[A Man Apart]]'', for instance, it says, &amp;quot;Weapons provided by Stembridge &amp;amp; Cinema Weaponry&amp;quot; in the credits. But I've been confused about what weapons he retained, what LMO sold, what CW received or what came under their umbrella, etc. Thanks for clearing that up.&lt;br /&gt;
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:::So as far as the G11 goes, are you saying that the one in ''[[Demolition Man]]'' was actually a real G11 and not something that was built specially for the film? I figured it was built around something else, sort of like the way that &amp;quot;XXX 2&amp;quot; features G36Ks mocked up to look like XM8s (and I think Steve may have had a hand in that film as well). As far as getting a picture, don't worry, I won't pressure you. I realize how hard it must be. I was just curious to know if the gun in the movie was the real deal or not, because I couldn't imagine HK would ever trust some moronic actor with one of their rare prototype weapons (no offense to Wesley Snipes). -[[User:MT2008|MT2008]] 02:37, 9 February 2009 (UTC)&lt;br /&gt;
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==Confusion + Overseas visit==&lt;br /&gt;
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I think I'm about to make you a whole lot more confused...&lt;br /&gt;
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''Mike recalls that he didn't install the extended mag release button and slide release until the second movie''&lt;br /&gt;
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If that's what Mike recalls, then it doesn't seem to match the evidence. Here is a screencap from the '''first''' ''[[Die Hard]]'' showing the Beretta:&lt;br /&gt;
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[[Image:Vlcsnap-62528.jpg|thumb|none|600px]]&lt;br /&gt;
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So again, this is the ''first'' movie that this image came from. If you look closely, you can see that McClane's (Willis') Beretta '''does''' have the extended slide release. Again, compare to the picture you took:&lt;br /&gt;
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[[Image:BerettaM92FS-DieHard2-4.jpg‎|thumb|400px|none|]]&lt;br /&gt;
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So Mike's memory must be failing him on this, with all due respect. It looks like he ''did'' put on the extended slide release (and mag release) for the first movie. I don't know about the Lethal Weapon movies (I don't have those on DVD), but the 92F from Die Hard 1 is a gun that has an extended slide release.&lt;br /&gt;
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Also, did Mike do any work on ''[[Die Hard With a Vengeance]]''? I've always been under the impression that because that movie was filmed in New York, Weapons Specialists, Inc. provided the guns for that film. Rick Washburn is credited on IMDB as the armorer on ''[[Die Hard With a Vengeance]]'' (though it looks like Dave Fencl also did some work on the film). -[[User:MT2008|MT2008]] 20:45, 10 February 2009 (UTC)&lt;br /&gt;
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==re:==&lt;br /&gt;
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''I MAY have an opportunity to go overseas (France) and I will try to photograph some of Christophe Maratier's guns (Leon/Ronin/LaFemme Nikita/District B13/Taken/etc) I would like to also go picture taking in Britain at Bapty's or Sascha Robey's collection, but who knows? I don't have a connection/introduction yet with those guys. And with all the retarded gun restrictions going on over there...... ''&lt;br /&gt;
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That is pretty wild! Unfortunately, Bapty auctioned off a whole bunch of the James Bond movie guns (including several of the original Walthers, plus the OICW replica from ''[[Die Another Day]]''), back in 2006, before the recent ban on &amp;quot;realistic imitation replicas&amp;quot; took place (they were all deactivated prior to the auction). Still, it would be really cool to see some of the stuff they still have. You would probably be able to get them to let you in, though. Dan Shea went to Bapty's back in 2003 (I think) and they let him photograph a lot of their guns (which appear on LMO's site), so if you told them who you were, you could probably get in. Have fun! -[[User:MT2008|MT2008]] 20:48, 10 February 2009 (UTC)&lt;br /&gt;
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::''Yeah, but WHO is the better photographer? ;)''&lt;br /&gt;
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::Well, obviously...hehe. :-) The coolest thing is how you got a lot of the same guns as his site, but yours are 100x the quality. Speaking of which, have you ever considered professional gun photography for a living? Or do you already do it? Your pictures are the kind of thing that gun rags and books would kill for.&lt;br /&gt;
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::''I was thinking of doing an actual table top book with the pics (including a bunch of other angles that I did not upload)''&lt;br /&gt;
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::What about a book showing off specific &amp;quot;hero guns&amp;quot; from movies? Have any of you (the armorers) talked about that in the past? Of course, I guess the great thing about IMFDB is that you guys are free to use it for precisely this purpose, except that anyone can access it for free.&lt;br /&gt;
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::''Either that or I'll say &amp;quot;MT2008 says you're full of SHIT!&amp;quot; heheheh. Those were done 23 years ago and we're all doing this from recollection.''&lt;br /&gt;
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::Ugh, I dunno if I could stomach the idea of correcting Mike on his own work, being as I'm not an armorer. But I do realize that it's unreasonable to expect him to know all this stuff from memory. I have trouble remembering details about specific guns I shot as recently as 5 years ago. 23 years is a ''long'' time to keep details in your head, for any human being.&lt;br /&gt;
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::As far as the (nearly) blank pages go...screw 'em. I've deleted several already. Also, one user made a page for ''[[The War Briefing]]''. I'm not sure it fits with the scope of the site. What do you think? -[[User:MT2008|MT2008]] 05:02, 11 February 2009 (UTC)&lt;br /&gt;
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==re:Asshat==&lt;br /&gt;
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It's just some dude who's upset because I gave him a temporary suspension for fucking up the ''[[Live Free or Die Hard]]'' page with inaccurate info when he didn't even have the courtesy to ''ask'' before editing. Maybe I over-reacted a ''little'', being that I did most of the screencapping and other work on that page, but the sheer audacity of his rudeness just pissed me off so much that I figured he deserved a time-out.&lt;br /&gt;
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Don't worry, I wasn't fooled for even a second when I saw the &amp;quot;Warning&amp;quot; on my talk page (you can see my responses to him [[User talk:68.233.138|here]]). And yes, I ''could'' actually report '''him''' for impersonating an FBI agent and they might complain. But, this loser is too pathetic to even bother. Besides, I have the flu right now, so I don't feel like it anyway. -[[User:MT2008|MT2008]] 20:27, 11 February 2009 (UTC)&lt;br /&gt;
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==Arachnid==&lt;br /&gt;
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OK, it's really interesting you made a page for this movie...I watched it on Sci-Fi not too long ago, but couldn't remember the title! And even though I'm an ''[[Ultimate Force]]'' fan, I completely failed to recognize [[Alex Reid]] in the movie. Weird...&lt;br /&gt;
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As far as the guns in the movie, I may be wrong, but I remember the AR-15 carbine (the long-barreled one) being a Colt Sporter-1. Or at least, I think the upper was from a Sporter-1, because that looks to me like a 16&amp;quot; barrel. I can't remember - was the gun ever fired on auto? I remember the Model 733 was, but I remember the other AR only being fired on semi. In which case, I suspect it's most likely a factory civilian Sporter-1.&lt;br /&gt;
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Also, I think Chris Potter's MAC (the one which magically becomes an Uzi) is an RPB clone or something else that's smaller. Unless Chris Potter is a huge guy with huge hands (and he doesn't seem that way in any of the other stuff I've seen him in where he handles guns), the receiver on the MAC looks a bit too small for it to be an original MAC-10. -[[User:MT2008|MT2008]] 20:39, 12 February 2009 (UTC)&lt;br /&gt;
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:No worries! I would have been really upset myself. My first week here, I remember editing a page while another user made a minor edit simultaneously, and I was really pissed off too because I lost all my edits which I hadn't backed up, which was nearly an hour of work down the drain. Nowadays, I'm in the habit of copying anything I write into a Word file before submitting in case that happens.&lt;br /&gt;
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:Anyway, back to the movie...I'm not sure if Chris Potter has such huge hands or not. Not too long ago, I was watching episodes of ''[[Kung Fu: The Legend Continues]]'' on YouTube, which he starred in. His sidearm in that show was a Beretta 92FS Inox (which had a habit of turning into a Taurus PT92 in some scenes), and it didn't seem any bigger in his hands than mine, and I don't have big hands (just long fingers). I haven't compared a MAC-10 to an Uzi in size, so I dunno what the difference is.&lt;br /&gt;
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:Oh, yeah, and I love how he fires his MAC/Uzi sideways, &amp;quot;gangsta style&amp;quot;. He used to do that with his Beretta in &amp;quot;Kung Fu&amp;quot; as well! -[[User:MT2008|MT2008]] 00:06, 13 February 2009 (UTC)&lt;br /&gt;
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==Browning A5==&lt;br /&gt;
Do you by any chance have any [[Browning A5]] shotguns in your armory, as well as a Remington Model 11 copy, since I've noticed a few pages featuring them (like [[User:Speakeasy804|Speakeasy804]]'s [[Thunderball]] page).&lt;br /&gt;
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And you never got back to me on my qeustion about blank converting revolvers. It's a little further up your discussion page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==The Rundown==&lt;br /&gt;
I've had [[The Rundown]] screencapped for some time now (hadn't had time to upload) but would you mind if I replaced some of your shots with mine (they are larger resolution), but if you don't want me to, I could always delete my caps, but it took me a while to save them. I've had it on my list for some time now, it would really make me happy if I could upload mine. Get back to me on this. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I realized this, so I only replaced one shot of the Remington 870 because it shows just a little bit more. You're shots are still on the page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Thanks, I felt (I guess the word is self-conceous) since I knew I was uploading more screencaps than you would have, but as you see, I add comments on the crazy movie logic and other fun facts to fill out stuff (I always have a plan when I save screencaps, so I know when I plan to label these facts early, hence I sometimes have a heavy screencap load). I try to always catch EVERY gun in a movie, so I never use scene skip and rarely fast forward. When I do fast forward, I have a strange sixth sense that allows me to see guns that are only seen briefly on even normal speed. Anyway, I'll be uploading a movie called [[Legends of the Fall]] tommorow, I'm working on it now. I think it is a perfect gun movie because it covers the early 1900s, so we see old west guns, WWI guns, and prohibition gangster guns. It's great. Incredible film too, I recommend it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Revolvers again==&lt;br /&gt;
Copied from above:&lt;br /&gt;
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I have a question. I know auto pistols need to be milled and threaded to fire blanks but do revolvers need to be modified to fire reliably? I once had some acorn crimped .45 LC blanks which I put through a SAA. The primers backed out from a lack of recoil and the gun locked up. I tried putting it though a Colt M1917 and it hardly fired unless I angled it right. I've seen in movies how some of the firing pins are removed from the hammers (like the S&amp;amp;W 36 from [[Running Scared]]). If they do need to be modified, could you tell me how exactly? Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Thanks for clearing up the SKS, that was the only model I was aware of (not an SKS pro, only know what I've seen or held at shows) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I guess I just had crappy blanks. I can't remember the brand but they were written in french or italian or something. They were acorn blanks, not those longer movie blanks. Plenty loud though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Shoot 'Em Up==&lt;br /&gt;
I usually use my desktop computer for screencapping and it keeps the master images at a relatively simple size so I don't need to resize them. But I screencapped [[Shoot 'Em Up]] on my sister's HP Pavilian DV-6000 laptop because my screencapper on the desktop didn't except SEU's format. Her computer is HIGH-DEF and the images were gigantic, even after I resized them. I thought they were small enough after resizing but they were still pretty big. They certainly look nice though. You can tell based on the number of screencaps that I wasn't up to re-resizing all the images because they were a tad over sized. Next time I use her laptop to screencap (get ready for a much better documentation of the Matrix films), I'll be sure to resize them correctly. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Smith and Wesson 1006 ==&lt;br /&gt;
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Hey, MPM, could you get me a pic of a Smith and Wesson 1006? That'd be awesome, thanks.&lt;br /&gt;
from ProtoAuthor.&lt;br /&gt;
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Also, from me again, how about making an UziMac10, like in Dogs of War?&lt;br /&gt;
::Those guns don't exist any more.  Once regular Uzis became more prevalent (including the influx of semi automatic Uzi Model A and Model B carbines that were then converted into full auto guns in the 1980s) the MAC 10s were converted back to MAC-10s.  And good riddance in my book. ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:59, 18 February 2009 (UTC)&lt;br /&gt;
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Dang. Well, how about the 1006?&lt;br /&gt;
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== M1911 Question ==&lt;br /&gt;
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I was wondering, would it be possible to take the hammer and grip safety from a [[M1911 pistol series#Colt XSE|Colt XSE]] and put them on a standard M1911A1? I was thinking this might be what was done to create [[Josh Duhamel]]'s 1911 in ''[[Transformers]]''. Any input you have on this would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 04:15, 15 February 2009 (UTC)&lt;br /&gt;
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== More Requests ==&lt;br /&gt;
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I have a couple more requests&lt;br /&gt;
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* The Custom Mossberg 590 from ''[[Rambo (2008)]]'' and ''[[Transformers]]''&lt;br /&gt;
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* Beretta 92FS fitted with Silencier&lt;br /&gt;
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* M40 and M40A3 Sniper Rifles&lt;br /&gt;
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* Barrett M82A1&lt;br /&gt;
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Thanks &lt;br /&gt;
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From 76..219.156.200&lt;br /&gt;
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== Badlands image sizes ==&lt;br /&gt;
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Hey, a user converted all the 500px images I used on ''[[Badlands]]'' to 300px, but I was wondering if that was too small? I would change it back to my original 500px (or at least 400px) but I don't want to rub anyone the wrong way by undoing what was done (if they had good reason). Also, good call on the 03A3 rifle used, I had completely misidentified it! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
:Thanks for clearing that up, I appreciate it. I didn't want to cause any trouble but since you'd seen the page for sure I figured you'd know best how to handle it. - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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==Colt 1903 Pocket Hammer==&lt;br /&gt;
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Hi MPM. The Colt 1903 Pocket Hammer is a completely different weapon compared to the Colt 1903 Pocket Hammerless. The Colt 1903 Pocket Hammer is a shorter version of the Colt 1902 Military and is chambered in 38 ACP. You don't see them that much any more since the 1911 came out. We did send one out on Public Enemies but do not know if Harry used it. -[[User:Phoenixent|Phoenixent]]&lt;br /&gt;
: No problem but someone at Colt was not think when they named their models. I can see the salesman trying to explain it and the customer rolling their eyes and saying what are you talking about. They had some neat weapons in those early movies. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Ever used one of these?==&lt;br /&gt;
While I was screencapping [[3:10 to Yuma (2007)]] (I'll be uploading it very soon), I saw in the special features that they use this special gun that fires balls of dust or spark so you don't have to set up squibs anywhere to imitate bullet impact. It looked pretty cool and I was wondering if you were familiar with these. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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Some shots:&lt;br /&gt;
[[Image:SquibGun-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SquibGun-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SquibGun-3.jpg|thumb|none|600px|]]&lt;br /&gt;
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:''Mythbusters had something remotely similar on an episode a while back.  I say remotely, because while they created the same mini-bombs (for lack of a better term), they hand-launched them at their door instead of shooting them.'' --[[User:Clutch|Clutch]] 07:49, 17 February 2009 (UTC)&lt;br /&gt;
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==Watermarked Image==&lt;br /&gt;
Since people have been using your images without permission, I made one of your pics with a water mark. What do you think? If you like, I'll be more than happy to add it to all your images so no one steals them.&lt;br /&gt;
[[Image:ColtMkIVSeries70watermarked.jpg|thumb|none|400px|Colt MK IV Series 70 with IMFDB watermark.]]&lt;br /&gt;
All I did was Hardlight the logo to remove the back color and faded it so it was just the logo alone. It's really easy. Get back to me. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:For now do you mind if I just warn of spoilers at the top of the page? Later I'll decide what I can get rid of (if I do). If that guy on the Rambo page is a jerk, by all means remove his images, I personally don't know him so I couldn't have known that. &lt;br /&gt;
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Don't forget to tell me what you think of the watermark. If it is too big, I can make it smaller. Whatever you want. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Re: Saturday Shoot --- more pics coming --- just a heads up ==&lt;br /&gt;
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Thanks for the heads up, and good luck with the shoot. It sounds cool that you're going to photograph more great guns, I can't wait to see the McMillan TAC-50 and M249 , and anything else you have, you never dissapoint. If you get more western guns, that will be great, those guns look amazing and GM45 will be thrilled. It's cool that Imfdb will have pictures that no one else has or will have. Anyway, good luck with your shoot, don't work too hard. Also, can you try to get more cool Beretta handguns like the ones you uploaded last time? sorry if I'm bugging you with Berettas alot, I'm just really anxious to see you upload a Beretta 92FS Inox, it's one of the pictures I want most, that's all. Once again, good luck. Also did you tell any other armorers about Imfdb?--[[User:Alienqueen11|Alienqueen11]] 05:05, 19 February 2009 (UTC)&lt;br /&gt;
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:Hey, sorry I didn't respond earlier, but I have a '''burning''' request and I'm hoping you get this message before you go to CW again.&lt;br /&gt;
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:You know those weird AKMSU clones (in 7.62x39mm) that have AKS-74U-style folding stocks? They've appeared in a zillion movies, and I know they must be the same guns being reused a lot. I think they're just full-size AK variants (Type 56s or Maadis, maybe) that have been converted with Krinkov parts kits. I have no idea whose inventory they're in, but I've seen them in a lot of movies that Mike Papac and other CW armorers worked on, which leads me to guess that CW must have at least a couple of them in inventory (unless they sub-rented from a different armory).&lt;br /&gt;
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:Here is what I'm talking about:&lt;br /&gt;
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[[Image:XxXAKMSU.jpg|thumb|none|500px|''[[XXX]]'']]&lt;br /&gt;
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[[Image:BB2AKS-74U.jpg|thumb|none|500px|''[[Bad Boys II]]'']]&lt;br /&gt;
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[[Image:A_MAN_APART-19.jpg|thumb|none|500px|''[[A Man Apart]]'']]&lt;br /&gt;
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[[Image:TtAKMSU-9.jpg|thumb|none|600px|''[[Tropic Thunder]]'']]&lt;br /&gt;
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They've also appeared in movies like ''[[Three Kings]]'', ''[[Crank]]'', ''[[The Kingdom]]'', etc. If you were to take a picture of one of these guns, I think it would probably become our standard AKMSU photo, because probably 90% of the AKMSU-type guns I've seen in movies seem to be these same guns. If you can get one on short notice, great. If not, no worries. But have fun! -[[User:MT2008|MT2008]] 04:06, 21 February 2009 (UTC)&lt;br /&gt;
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==Titles starting with &amp;quot;the&amp;quot;==&lt;br /&gt;
Personally I've always hated the format of putting &amp;quot;The&amp;quot; at the end, despite it being considered &amp;quot;prop format&amp;quot; and personally I like the titles the way they are. If it is absolutely necessary to make this change, go ahead, but I don't like it. I think titles look fine the way the are &amp;quot;MoviePropMaster2008, User:&amp;quot;. &lt;br /&gt;
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And for the people who make fun of us in chatrooms, FUCK EM! People make diggs at us all the time, but the ten or so admins. on the site work hard and productive and are constantly combating 1000s of anonymous users daily, which is more than most can say. We do what we do right and anyone who mocks our work is a dumbass. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:Getting tired of pictures? Every time you upload more guns, I feel like I'm getting presents, because I love seeing awesome new pictures of guns, especially movie guns. I almost peed myself with excitement when you uploaded all those screen-used weapons (like the P220 from &amp;quot;Live Free or Die Hard&amp;quot;) on your last update.&lt;br /&gt;
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:The titles thing may be able to be fixed as well, without actually doing any redirects. There may be a way to sort titles so that the word &amp;quot;The&amp;quot; is ignored. I know that on my iPod, bands that have the word &amp;quot;The&amp;quot; before them are grouped by the next word in their names on my &amp;quot;Artists&amp;quot; list. It can't be that hard to find a command which sorts them differently. I'll see if I can find it.&lt;br /&gt;
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:And I share GM's sentiments on the people's who talk shit about us. They're just lames. Who cares what they think? If they were better than us, they'd actually make their own sites that are as thorough and informative as ours. Besides, I think IMFDB has already been influential in a lot of ways. I already see people on other gun boards distinguish now between a basic &amp;quot;AK-47&amp;quot; and a Norinco Type 56 look-a-like, which seems to be a trend we helped start, now that we've told people what to look for. For every negative comment I read about IMFDB, I see 10x as many people who love our site. Besides, how else do you explain the ridiculous number of views we've had in the last year? (nearly 3x as many in 2008 as 2007, the first year of operations) The numbers don't lie. -[[User:MT2008|MT2008]] 20:06, 23 February 2009 (UTC)&lt;br /&gt;
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::Nah, dude, I don't disagree with you that it's annoying, what I'm saying is that there may be a way to fix it besides doing re-directs (which is going to take ages if you want to do it). You may be able to fix the page code so that the listing ignores the word &amp;quot;The&amp;quot; if it comes at the beginning of a title. That way, a movie like &amp;quot;The Dark Knight&amp;quot; would be grouped under &amp;quot;D&amp;quot; even if it was listed as &amp;quot;The Dark Knight&amp;quot; instead of &amp;quot;Dark Knight, The&amp;quot;. -[[User:MT2008|MT2008]] 20:55, 23 February 2009 (UTC)&lt;br /&gt;
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==re: AK issues==&lt;br /&gt;
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No, I don't hate you...actually, I've had the same thought myself for a while. The AK-47 page is getting too long and now includes variants it wasn't really meant to include. However, my idea for the solution is a bit different - that is, I'm not so sure we need to give the guns their own pages based on country of origin.&lt;br /&gt;
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Broadly speaking, I think the AK-47 page should be limited to AK variants that are 7.62x39mm. You and I both know that the 7.62x39mm AKs which appear in movies and TV shows are the same types that used to be imported to the U.S. in the 1980s as civilian sporters. What that means is that the list is actually pretty limited - you've got the Egyptian Maadis, the Chinese Type 56s, the Hungarian SA-85Ms, and the Yugo M70s, and that's pretty much it. Of course, we've also seen the Romanian AIMS in a couple of movies (like &amp;quot;44 Minutes&amp;quot;), so maybe that one, too. So we can still classify the 7.62x39mm AKs by country, but on the SAME page instead of separate pages. You've told me yourself that armorers mostly stick to the old 1980s-vintage AKs and don't ever buy any of the newer guns (like the crappy Romaks and the Century Arms POSs), so doesn't that make our job pretty simple? We don't necessarily have to look for the more obscure derivatives that will only (at best) show up in movies filmed in countries where those guns were manufactured.&lt;br /&gt;
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Besides grouping the 7.62x39mm AKs by their country of origin, I propose we also do the following:&lt;br /&gt;
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*-'''Put the Norinco Type 84 on the [[AK-74]] page instead''': The logic being, the Type 84 often stands in for the AK-74 in American and Canadian movies/TV shows (&amp;quot;Stargate: SG1&amp;quot; being a good example), so why not put it on a page with the gun it's meant to imitate?&lt;br /&gt;
*-'''Move ALL AK-100 variants to their own page''' Even though they're basically modest updates of the classic AK-47 design, they're still different enough by name that I think they need their own page.&lt;br /&gt;
*-'''Keep any AK derivatives that are significantly different on their pages''' What this means is that something like the AEK-971 should not be on the AK-47 page. And likewise, the Galil and Valmet (which already have their own pages) need to be kept there.&lt;br /&gt;
*-'''Refuse to allow any foreign-made derivatives that don't appear in at least a few movies'''&lt;br /&gt;
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How do you think that sounds? Maybe my defensive reflex is a bit strong on this, but I do really want to keep weapons that are basically identifiable as AK-47s and AKMs on one page. -[[User:MT2008|MT2008]] 21:49, 23 February 2009 (UTC)&lt;br /&gt;
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Question:&lt;br /&gt;
Hey, MPM, how do movie effects people do RPG fire? Is it all CG, do they launch a dummy tip and edit it out, or what?&lt;br /&gt;
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== Re: Titles ==&lt;br /&gt;
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I knew somebody would start changing the titles like that eventually, a few users complained about it, and a website even noted to look for titles beginning with '''The''' in the '''T''' section. The redirects you did worked out great, I think the movies with '''The''' in their titles will be easier to find that way, good work.--[[User:Alienqueen11|Alienqueen11]] 02:37, 26 February 2009 (UTC)&lt;br /&gt;
:I agree, that makes things much easier! Should we also do the same with titles beginning with &amp;quot;A&amp;quot; or &amp;quot;An&amp;quot;? - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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==Mr &amp;amp; Mrs Smith==&lt;br /&gt;
I just finished [[The Boondock Saints]] and am in a pause between movies, were you planning to do this one or can I (I noticed you added shots)? It's been at the bottom of my pile for a while and it wouldn't hurt to start digging from the bottom now. If you have stuff saved, you can of course do it, but if not let me know if I can. Thanks. Great gun pics you've uploaded, we've needed a G36 for a while and the StG 44 is excellent. Superb work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I did the Matrix on my sister's laptop, which puts out some really big pics. I sent them to my desktop and uploaded them on the site but didn't have time to resize them. They look fuzzy? I thought they looked great. I'll be doing the other Matrix movies on the laptop too, but I'll try to resize those shots first. I'm super pissed right now because I screencapped Mr. &amp;amp; Mrs. Smith and 50 of the screencaps didn't save. So now I have to go back and grab the shots, many of which are from gun heavy scenes. So I had planned to upload the caps by tommorow but my crappy as computer has other plans. BTW, I only use my sister's laptop when the DVD doesn't have the right format and won't play on my screencapper (a rarity, but it happens), so I don't use it too often. It's her computer so I obviously can't bogart it for my own means alone. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Your images look a lot better, but didn't you buy this special machine that screencaps VHS and DVDs? I'd assume that would put out better images than any simple DVD player like mine. If I had put more time into it, I could have brightened the pictures to look better (I do that more commonly when adding caps to one of your pages, because my caps look like crap next to yours if I don't edit them). Compared to my regular desktop images, you can see why I would find the laptop ones more appealing. You'll see when I upload Mr. &amp;amp; Mrs. Smith that I brightened the pics. My personal favorite screencap from the Matrix is the Desert Eagle cycling blanks, it just looks cool. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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::BTW, how come your images are so small? Usually when I upload images, they are just a little bigger than the sample picture with a full resolution preview. Yours have no higher resolution. Do you resize them to this point to save space or does your screencapper just produce small pics? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re:Admins==&lt;br /&gt;
I had figured he had had quite a probabtion period, but the one with power makes the decisions, not me. It was just a suggestion. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== re: Congratulations! ==&lt;br /&gt;
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Thanks! It's an honor to be a part of such a talented group. And I certainly understand, no need taking a risk when it's not necessary! While we're on the subject of controlling some of the stuff anonymous users add, I recall seeing a section about spoilers on the forums. I noticed today that someone had changed some of the words on my page for ''[[Godfather Part III, The]]'' to include some spoilers about the action happening (such as main characters getting killed, etc.) I realize this user was probably trying to help others specifically note when the gun was used, but that's what the screencaps are for. Would it be rude to rollback some of this user's suggestions to the previous format (which was more vague about deaths and killings in the film) or were they correct in adding this information?  - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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== re: Spoilers ==&lt;br /&gt;
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Absolutely, that helped a ton! There are also a few in the ''[[Scarface]]'' page which, in my opinion, needs some revamping (especially since its one of our most popular pages). I'm thinking of capping it sometime soon when I have about four hours to spare, so hopefully it'll look very cleaned up relatively soon. - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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==Mr. &amp;amp; Mrs. Smith pistols==&lt;br /&gt;
I had them IDed as a Browning Buckmark Camper with a suppressor and a Ruger Mk III with a suppressor. Your caps are a tad clearer than mine, and now I'm even more sure I was right. (I'll likely use your caps instead of mine since they show the guns better)&lt;br /&gt;
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As for the big room full of pistols, that is awesome. I can just image that when you open the door, blinding light shines through and a choir sings. I could spends hours upon hours in there.&lt;br /&gt;
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BTW, the Beretta 93R pic looks great.&lt;br /&gt;
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I'm almost done working on M&amp;amp;MS, it's a big movie and has been taking me a long time to finish. I've also brightened my caps so they look nice. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Gun Room Pic ==&lt;br /&gt;
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Just saw the pic you posted of the Stembridge handgun room, and to quote [[James Earl Jones]] in ''[[The Hunt for Red October]]'': '''&amp;quot;Mother of god...&amp;quot;''' [[User:Orca1 9904|Orca1 9904]] 23:04, 28 February 2009 (UTC)&lt;br /&gt;
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:Yeah, I love when you post the pictures of vaults/armories and such. Thanks for sharing those with us. Also, the new gun pics lately (the G36, Sturmgewehr, Beretta 93R, etc.) are much appreciated! Sorry I haven't been around as much lately; I have kind of a lot going on right now. -[[User:MT2008|MT2008]] 02:59, 1 March 2009 (UTC)&lt;br /&gt;
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== RE: You might get a kick out of this ==&lt;br /&gt;
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Wow, all I can say is Handgun Heaven! That collection truly is amazing, it has everything from Flintlocks to Semi-Automatics, I enjoy it when you take pictures of vaults and museum cases, they're really cool. Btw, the G36 rifles, the Beretta 93R, and the other photos you uploaded this past week are amazing, thank you for uploading.--[[User:Alienqueen11|Alienqueen11]] 03:48, 1 March 2009 (UTC)&lt;br /&gt;
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== Who supplied armorers [[CornerShot|CornerShot's]] ==&lt;br /&gt;
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I been to every gun selling site and read every youtube video and could not ever find a &lt;br /&gt;
[[CornerShot|CornerShot]] on auction. Probably because CNN said this weapon system will onfortunately not be sold to civilians. Were these weapons systems real or replicas if they were real how could armorer's get them when they originated from IRAQ?[[User:Btracy1994|Btracy1993]] 22:21, 1 March 2009 (UTC)&lt;br /&gt;
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== gun room picture ==&lt;br /&gt;
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They have an incredibly impressive collection there! That seems like one of those places that once you enter, you'd never want to leave! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
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==SP89 used in ''The Rock''==&lt;br /&gt;
Hi, I would like to know more about the H&amp;amp;K SP89 used in The Rock (1996). &lt;br /&gt;
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Was it actually, based on a H&amp;amp;K SP-89? or just a H&amp;amp;K MP5k plus a SP89 type front grip?&lt;br /&gt;
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Also,i would like to know What's the trigger set of it? 0-1? S-E-F? or with Navy type?&lt;br /&gt;
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Would you mind to post a photo of it?&lt;br /&gt;
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Thx a lot~&lt;br /&gt;
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[[User:Friendsever|Friendsever]]&lt;br /&gt;
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==Proper Quote==&lt;br /&gt;
That was my bad, I could have sworn he said &amp;quot;Kids.&amp;quot; Thanks for clearing that up and going through the effort of screencapping it with subtitles. I'm working on the Glocks now, then I won't have much more to add. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reply==&lt;br /&gt;
I'd probably stick my hand in the cubby with the MP5K-PDWs or the one with the sawed off/pistol grip shotguns below it to the left.&lt;br /&gt;
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As for the &amp;quot;Colt 25&amp;quot;, it is indeed a Colt 1908 Pocket chambered in .25 ACP, but most newcomers (and the person who made the page) know the cheap airsoft gun's name, which is the &amp;quot;Colt 25&amp;quot;. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I was reading the Dawn of the Dead page, and I agree that the M16 they used looks more real than an Armscor. I own an Armscor M1600, it hits almost dead-on at 80yards but the pistol grip cracked so I don't use it much anymore. It hardly looks like an M16 at all. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::How do I get my own room like that? -[[User:MT2008|MT2008]] 01:34, 5 March 2009 (UTC)&lt;br /&gt;
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== Re: Imagine if you will....... ==&lt;br /&gt;
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Wow, how big is Cinema Armory? I would look in the one that the green Beretta looking handgun in it. What is that green handgun anyway? That is a very cool picture btw.--[[User:Alienqueen11|Alienqueen11]] 01:27, 5 March 2009 (UTC)&lt;br /&gt;
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==Sigma SW9F==&lt;br /&gt;
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Thanks so much for that one! It's cool that we now have a standard black Sigma as well as the grey one. -[[User:MT2008|MT2008]] 02:27, 5 March 2009 (UTC)&lt;br /&gt;
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==Re: Colt Mustang==&lt;br /&gt;
I don't know. I had originally changed the Mustang because it had its own page and added it to the 1911. Basically it is still a Compact 1911 variant in .380 ACP (even refered to as Colt Government Model .380 by some and derived from such), but then again they make the Imbel M973 in 9mm and the Imbel MD1 in .38 Super Auto and both of them are fit for the 1911 page and based on the 1911 model. So my vote is no. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re: Chamelot Delvigne Model 1873==&lt;br /&gt;
The Chamelot Delvigne Model 1873 was issued in the white only they were never blued by the French. Strange to us that someone would issue a bare metal weapon any finishing or caliber mods were done by gunsmith here in the states. We had ten of them at Ellis and they were beautiful in the white. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Re: Die Hard 2 &amp;quot;MP5s&amp;quot;==&lt;br /&gt;
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I don't think we can call the MP5A3s in ''[[Die Hard 2]]'' &amp;quot;fake&amp;quot; MP5A3s because if you look closely, they don't seem to be partial conversions. On Stewart's MP5, you can see that it has a barrel with three attachment lugs, and the lower receiver has a pushpin (for swapping out different types) and a flipper magazine release. The partially-converted HK94s wouldn't have any of that stuff.&lt;br /&gt;
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The MP5 handled by McClane (the one with the scope) may or may not be an HK94 partial conversion; I will have to check my DVD to be sure. But for now, I'm just going to call them MP5A3s because unless the gun is a partial HK94 conversion, we shouldn't call it a &amp;quot;fake&amp;quot; MP5 (even though we both know that 99% of transferable MP5s in the U.S. were actually converted from HK94s). -[[User:MT2008|MT2008]] 18:53, 10 March 2009 (UTC)&lt;br /&gt;
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:Oh, I don't disagree with you that we should separate the HK94s from the MP5 if they are '''partial''' conversions. I've been trying to do that more and more often myself (see my ''[[Air Force One]]'' page, for instance). But the only thing I'm saying is, '''the Die Hard 2 MP5s are ''not'' partial conversions.''' Therefore, we can't really call them &amp;quot;fake&amp;quot;. I think your eye just slipped. The ones in the movie are the full conversions which are visually indistinguishable from standard MP5A3s. -[[User:MT2008|MT2008]] 19:04, 10 March 2009 (UTC)&lt;br /&gt;
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::Just checked my DVD. The scoped MP5A3 used by McClane is also a full conversion (it has an SEF lower and barrel lugs, which are visible when he pulls it out of the snow, takes out the mag, and realizes it's loaded with blanks). But it's all good, since we're on the same page now, as you said. ;)&lt;br /&gt;
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::I do appreciate the new pics! The AKMS and SL8 are quite nice, but the main one I was happy about was the S&amp;amp;W Sigma SW9F you gave me for my ''[[American Dragons]]'' page. Even though the Sigma doesn't appear in too many movies, it's really great we have one those now! Thanks again for all your hard work! As far as new users making too many gun pages...screw 'em. I mentioned my stance on this in that topic on the forum. Check it out.&lt;br /&gt;
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::Oh, yeah, and did you see that we were able to use your Daewoo DP51/K5 picture on the page for the game ''[[Combat Arms]]''? -[[User:MT2008|MT2008]] 19:32, 10 March 2009 (UTC)&lt;br /&gt;
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== Smith &amp;amp; Wesson Model 60 Hammerless ==&lt;br /&gt;
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I was wondering, did you ever upload a picture of a [[Smith &amp;amp; Wesson Model 60]] with a shaved hammer? I could have sworn we had a pic of such a gun here but when I went looking for it for the ''[[CSI: NY]]'' page I couldn't find one. Any help you could provide on this would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 21:36, 10 March 2009 (UTC)&lt;br /&gt;
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== Re: ''The Beast of War'' Screenshots ==&lt;br /&gt;
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I love the new screenshots, way better than the crappy Youtube stills I had up. Thanks a lot for screencapping this page for me. One note though; the tank used in the film is actually a Ti-67; a T55 that was modified by the Israeli's , most notably having the main gun upgraded from the original 100mm D-10T to a western-built 105mm L7 gun (the same kind used in the American M60 Patton and the earliest version of the M1 Abrams). Thanks again for the new screencaps, looking forward to seeing the rest of them. [[User:Orca1 9904|Orca1 9904]] 06:21, 12 March 2009 (UTC)&lt;br /&gt;
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== Thanks so much ==&lt;br /&gt;
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Thank you so much for the 870, it looks amazing! I'm wondering the same thing, maybe he wanted to mock the 870 up to look like a Mossberg 590 with Ghost ring sights. But we got to admit, it sure does look badass, thanks again for the shotgun. if you need anything, just ask.--[[User:Alienqueen11|Alienqueen11]] 19:49, 12 March 2009 (UTC)&lt;br /&gt;
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== Re: Thanks for the Beast updates ==&lt;br /&gt;
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I saw this film several times on TV a few years back, but I haven't been able to catch more than Youtube clips (where the previous low-res screenshots came from) lately. Some of the info came from those clips, while the rest came from memory and research on IMDB and Wikipedia. As for the screenshot captions, I don't mind at all, makes my job easier. I remember the film also has a firearm-related Rudyard Kipling quote at the beginning. [[User:Orca1 9904|Orca1 9904]] 23:14, 12 March 2009 (UTC)&lt;br /&gt;
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== Re: Dawn of the Dead Shotgun ==&lt;br /&gt;
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If anyone deserves thanks it's you, but you're welcome. Also, since we're talking about shotguns, do you think you could get an old wood stock set on a Mossberg 590 for the Dead Presidents page? ~[[User:yournamehere|Yournamhere]] (I forgot my name, silly me.)&lt;br /&gt;
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== Re: Dawn of the Dead Shotgun ==&lt;br /&gt;
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Thanks again, it looks even more menacing now, a true zombie killer. One question, did you have to do something specific to the shotgun to get the sights on? such as drilling holes?. Anyway, thanks again for the shotgun, it was well worth the wait.--[[User:Alienqueen11|Alienqueen11]] 05:30, 13 March 2009 (UTC)&lt;br /&gt;
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== Omega Man pictures ==&lt;br /&gt;
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Hey great work on the OM page. I don't have the ability to capture stills from a DVD with my PC (I don't think I do) so way to go. [[User:Jcordell|Jcordell]]&lt;br /&gt;
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== Yep I'm a fan of Omega Man. ==&lt;br /&gt;
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I'm forty-one and I remember going to a drive in with my parents back in the summer of 73 and watching Omega Man. It was the second feature, but dad says that I stayed awake for the entire movie. Pretty impressive for a five year old. &lt;br /&gt;
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I own a copy of I Am Legend, but I prefer OM. Own both actually. &lt;br /&gt;
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The only guns I own from the movie are a 1911A1 and a 1903A3.Whoops sorry I do own an M-1 carbine as well. I own several S&amp;amp;W revolvers , but unfortunately they never make an appearance in the movie. And I belong to a couple Omega Man websites. For those who like the movie.&lt;br /&gt;
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I don't own any selective fire weapons. Out of my price range right now. &lt;br /&gt;
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My wife hates it. Oh well. [[User:Jcordell|Jcordell]]&lt;br /&gt;
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==Re: Orphaned Image==&lt;br /&gt;
It belonged to the ''[[Quigley Down Under]]'' page, but I had replaced all the images later on since QDU was my first page I screencapped and had all widescreen shots. I didn't know that if you saved over an image, it eventually stopped getting stretched, and I wasn't an Admin. yet so I couldn't delete them myself. I deleted that image and any other from that movie that pop up in random images. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Mauser Rifle Series==&lt;br /&gt;
I was wondering since you added the Mauser 98 to the page if you think the Gew 98 should be on the same page instead of a separate page? I was thinking that it should be for everything else except the popular Gew98 ans K98k rifles. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
:: You rock on the Mauser photos they are beautiful. At Ellis we had 1891, 1895, 1898. Model 1935 and VZ's I just have to find my repair records before I list them. Thanks Steve&lt;br /&gt;
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==re:==&lt;br /&gt;
&lt;br /&gt;
I'm in the habit of making LOTS of new redirects, meaning that I do new pages for gun variants that we have grouped on particular pages, and then I redirect to the group page. The advantage is that it makes it simpler to insert gun page links when I'm doing a movie/TV page. Like, who wants to write '''&amp;lt;nowiki&amp;gt;[[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]]&amp;lt;/nowiki&amp;gt;''' when you can just write '''&amp;lt;nowiki&amp;gt;[[Heckler &amp;amp; Koch USP Tactical]]&amp;lt;/nowiki&amp;gt;''' and be done with it? -[[User:MT2008|MT2008]] 21:44, 15 March 2009 (UTC)&lt;br /&gt;
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==Heckler &amp;amp; Koch MP7A1 and Heckler &amp;amp; Koch 416 ==&lt;br /&gt;
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HI MoviePropMaster, I'm Gerry.I want to know if you can do me a favor, if you can upload  pictures of a Heckler &amp;amp; Koch MP7A1 and the Keckler &amp;amp; Koch 416 I would greatly appreciate it, and great work so far.&lt;br /&gt;
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==XM16E1 Photo==&lt;br /&gt;
Hey MPM, I hope that it did not upset you on the XM16E1 photo it was a configuration that most people have never seen or own. It was just one that was missing and the mod was a flash hider, chrome carrier to go with We Were Soldiers. If I did sorry. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Your Break==&lt;br /&gt;
You deserve a break, you've done a lot of hard work for us. I hope you find taking pics fun again, just remember, you alone have taken more movie gun pics than any other on the net. It was my fault for starting the whole Frankengun thing, but I think the best way to fix it is to not allow it from now on, and credit you for any of the ones in current use. I can imagine it must be frustrating to have people messing with your work. It annoys me how people like Kin93 almost MASS-PRODUCE your images in this manner, and I don't see your name anywhere on &amp;quot;his&amp;quot; pics. At least Steve told you he used your M16A1 and M16 pics. Kin93 never even contacted you. Anyway, hope your hiatus ends soon, we all love your gun pics and apoligize for those who don't appreciate them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:On the one hand, I think you definitely deserve a break. IMFDB doesn't pay the bills, after all, and anything you do for us should be done because you enjoy it, not because you feel obligated to do it.&lt;br /&gt;
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:On the other hand, I don't think you should take it too personally if IMFDB users make &amp;quot;franken gun&amp;quot; pictures. Yes, they should give you credit (as Kin93 failed to do), but it doesn't mean they don't appreciate your work. Whenever someone does that to you again, you should warn them that you don't like them butchering your work, but please don't treat all of IMFDB as if we're like this. Besides your gun pictures (which are awesome), you're one of the most valuable people on this site. Even if you never post another gun picture again, your presence would be greatly missed. -[[User:MT2008|MT2008]] 18:34, 20 March 2009 (UTC)&lt;br /&gt;
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== Break ==&lt;br /&gt;
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Sorry to hear about your most recent problem, and I agree, they should atleast give you credit when they edit your pictures, that's what I would do. And believe me, there are a quite a few users on here who apprecite your work. You are one of the most important users on this site because you have helped bring this site very far, and if there is anyone who deserves a break, it is definitely you. Hopefully you'll be able to find taking gun pictures fun again, and come back, but until then, enjoy your break. You will be missed.--[[User:Alienqueen11|Alienqueen11]] 04:14, 25 March 2009 (UTC)&lt;br /&gt;
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'''Edit''' MPM2008, When you come back, I think you should see this:[http://guns.wikia.com/wiki/Heckler_&amp;amp;_Koch_MK23]&lt;br /&gt;
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==RE: THANKS! for the note of support==&lt;br /&gt;
I'm glad to see your back and I'm sorry you had a tough time. We all missed you though, the site felt a little less complete without you. Sorry to hear that guy took credit for your work, I'm sure he'll get his soon enough &amp;gt;:)&lt;br /&gt;
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BTW, check out the Dirty Harry movies, I've been working on them lately (I finished [[Enforcer, The|The Enforcer]] most recently) and am trying to get [[Sudden Impact]] done by tommorow. Anyway, welcome back! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Re: THANKS! for the note of support ==&lt;br /&gt;
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Glad to have you back, and sorry to hear about the tough time you had during your break. Sorry to hear about the shotgun too, hopefully the credit found it's way to who it really belongs to. And I find those Franken Gun picture amusing too, everytime I see one, I wonder to myself how they do that, but figured it was photoshoping, did you see this one?: &lt;br /&gt;
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[[Image:CustomNorthHollywoodAR15.jpg|thumb|none|500px|Custom Hybrid gun made to resemble the firearm used by Emil Matasareanu in the North Hollywood Shootout - 5.56mm]]&lt;br /&gt;
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About the Wiki page I showed you, [[User:Cutaway|Cutaway]] uploaded your picture of the Mark 23 with the supressor on it on that site, but I also contacted MT2008 about it as well, and Cutaway agreed to take it off the page, don't be hard on Cutaway though, I don't think he knew that you didn't want your pictures on other sites.--[[User:Alienqueen11|Alienqueen11]] 00:40, 2 April 2009 (UTC)&lt;br /&gt;
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==Glad you're back!==&lt;br /&gt;
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I'm relieved you came back. The past couple weeks just have not been the same with you gone. I totally understand what you said, though.&lt;br /&gt;
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In your absence, we've still been enforcing rules regarding your pictures. Alienqueen and I took care of the pictures that Cutaway posted on the Gunpedia Wiki (he complied with my request to remove them). -[[User:MT2008|MT2008]] 01:23, 2 April 2009 (UTC)&lt;br /&gt;
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==Welcome back!==&lt;br /&gt;
Hey MPM, Glad that you are back hope things went well. I have been putting in some long hours down south also. Good to see your back at it. If there is anything we can do to help let us know. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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==Re: AMT Pistols page==&lt;br /&gt;
I haven't been talking to Rockwolf actually, I just figured I'd make the page because we needed it. It's understandable that no one wanted them, they are ugly and fire mostly unique cartridges. They are like 1911s on steroids. Anyway, I had Auto Mags on the mind because of the Sudden Impact page I'm soon to upload. BTW, how the hell do you write Auto Mag? Is it Auto Mag, AutoMag, or Automag? I figured it was the first since that's what's written on the gun in your pic (which looks great). That's a 180, right?&lt;br /&gt;
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I'm proud of my Auto Mag III picture, since it was originally a gun on a rug, but I took the rug out. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::So should I change the page name to [[AMT Auto Mag Pistol Series|AMT AUTOMAG Pistol Series]]? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==re: Executive Decision==&lt;br /&gt;
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Thank you, sir. Though I think did get maybe a ''little'' carried away with pics of the Glock 19 (seven total, one of which shows just the magazine). Usually, when I do that, it's because a movie has made me enamored with the particular gun that gets more screencaps than the rest. Watching &amp;quot;Executive Decision&amp;quot; has given me the worst urge to go out and blow $$$$$ I need for tuition on a Gen 1 Glock 19.&lt;br /&gt;
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''When I see the 'crazy terrorist' with the Norinco Type 56-1 I always expect him to scream &amp;quot;I Blow You! Mother Bitches!!!!!&amp;quot; hahahahahaha.''&lt;br /&gt;
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Haha, I should have recognized him! It was indeed Shaun Toub [http://www.imdb.com/name/nm0869467/] who played both the crazy(er) terrorist with the AK folder in &amp;quot;Executive Decision&amp;quot;, as well as the store clerk in &amp;quot;Bad Boys&amp;quot;. -[[User:MT2008|MT2008]]&lt;br /&gt;
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OK, wow, it happens that you post on my Talk Page at the same time I'm writing a response on yours! Haha. Thanks for the new &amp;quot;44 Minutes&amp;quot; M16 pic. Again, whenever you get around to it...Best, [[User:MT2008|MT2008]]&lt;br /&gt;
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==Request==&lt;br /&gt;
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Excuse me, but I have a request. Could you combine your Remington 870 Folding stock, Ithaca 37, and MP40 images to make the cool looking Ithaca 37 from ''[[The Professionals]]''?  You just take the a pistol grip of the Remington, add it on to the Ithaca 37, and then put MP40 stock on it. I would really appreciate it. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
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::Here's a picture&lt;br /&gt;
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[[Image:Prosm37.jpg|thumb|none|300px]]&lt;br /&gt;
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==The Last Crusade==&lt;br /&gt;
Excellent work with the page, that was always my favorite Indy film (Indiana Jones, I mean). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm glad to here you're doing all the Indiana Jones films, I was so sick of how crappy they were. And I agree, your screencaps look very clear. I have to brighten and sharpen my images just so they can even come close to yours. I just finished brightening and resaving all the Sudden Impact caps so I'll upload them tommorow if all things go well. I should probably go to sleep, it's 3:35am. But tommorow's Saturday and it's spring break from school so who cares? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Re:Redacted==&lt;br /&gt;
I can image that movie offended you (and other veterans), it made all soldiers look like pyschopathic rapists. But I cannot say I would want it removed. Why? Because then we are just as one-sided as the admins. on Wikipedia who delete all the negative crap about President Obama (remember how much we criticized that?). While the movie is offensive (as is Bowling for Columbine), they still have guns so who are we to say they are unfit to be documented on here. (but understand I still am for what you said, the movie was very offensive). &lt;br /&gt;
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I'm a good example of why Redacted should stay on the site (about 4 years ago). I watched the film but didn't know all the guns that well, and thought &amp;quot;I wonder what they are using. What AK is that?&amp;quot; Even though I didn't like the movie these questions still arose. I doubt I'm the only person in the world who's done this, so those who hated the movie but still wanted to know what guns were used are at a loss.&lt;br /&gt;
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So my vote for deletion is &amp;quot;no&amp;quot;. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Edit: I understand you aren't picking on me, you have every right to hate the movie, as does every veteran. I just think that how you feel about a movie doesn't mean it should be removed from the site. Hopefully you understand what I mean and not think I'm being on sided or anything. I totally agree with you about the film. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== imfdb is now controversial? ==&lt;br /&gt;
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When did this happen? I haven't seen or heard anything.And if the site is now controversial who is upset about us? [[User:Jcordell|Jcordell]]&lt;br /&gt;
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==V.I.P.==&lt;br /&gt;
Great job with [[V.I.P.]] so far. I haven't seen that show in a million years. I finally got the Dirty Harry movies done! Now I have a ton of other Eastwood films I'm going to do. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm not positive on what it is but it ''might'' be a Beretta 21A Bobcat threaded for suppressor, similair to this one:&lt;br /&gt;
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[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|500px|Beretta 21A Bobcat threaded for a suppressor - .22 LR.]]&lt;br /&gt;
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==Fictional Firearm article moves==&lt;br /&gt;
I like the changes you made to the fictional firearm titles, but gramatically speaking, the apostrophe should be before the 's'. It would only be placed after if it is a plural word ending in 's'. For example, the possessive of oceans would be oceans'. If it is singular it always ends in &amp;quot;'s&amp;quot; even if the word ends in 's' such as Jesus's. Hope that helps, if you care. -[[User:Unbreakablewatcher|UW]]&lt;br /&gt;
::fuck  I should have known that.  I was tired and it was late.  I will change it later.  Thx.  MPM&lt;br /&gt;
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==re: Browning BDA==&lt;br /&gt;
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Nah, unfortunately, I totally forgot about the BDA when I did the page. Gunmaster was the one who recognized it based on your picture. For some reason, I kept thinking it was a Beretta of some kind and spent 20 minutes searching Beretta photos. My brain is kinda dead right now because I let myself get talked into running 8 miles this afternoon, on only 4 hrs. sleep.&lt;br /&gt;
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I don't think it's a problem if you want to create pages for some new guns that may/may not be in movies. The only thing I find annoying is when people make pages for guns that ''couldn't'' appear in movies because they're only rare prototypes or variants that you know armorers wouldn't have (like the original SR9). Also, if you ever want to upload your MAG-7 shotgun picture, we can put it on the ''[[Romeo + Juliet]]'' page. -[[User:MT2008|MT2008]]&lt;br /&gt;
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==Barb Wire==&lt;br /&gt;
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Hey,&lt;br /&gt;
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It's awesome you're screencapping ''[[Barb Wire]]'', but I thought I'd make some comments here (so we don't have edit conflicts) after looking at the screencaps with my eagle eyes ;)&lt;br /&gt;
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*(1.) The SIG-Sauer is a P228, not a P226. You can see in the first shot that the trigger guard is rounded, not squared like on the 226. Denzel Washington used an identical gun (maybe even the same one) in the movie &amp;quot;Virtuosity&amp;quot;, with that same custom laser-control grip. LMO has a picture of it on their site under their &amp;quot;Movie Guns&amp;quot; section.&lt;br /&gt;
*(2.) The gun you IDed as a Browning Hi-Power also seems to be the two-tone P228.&lt;br /&gt;
*(3.) The Congressionals' M16s look to me like the MGC replica M16s, except with A2 handguards and A1 flash hiders. If you look closely, it seems they have the same style forward assist as the MGC M16s.&lt;br /&gt;
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Here's the &amp;quot;Virtuosity&amp;quot; P228, which, again, looks like it's the same one that's used in &amp;quot;Barb Wire&amp;quot;: http://www.longmountain.com/movieguns/Virtuosity&lt;br /&gt;
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-[[User:MT2008|MT2008]] 04:26, 9 April 2009 (UTC)&lt;br /&gt;
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:''also you notice that there's a bunch more guys posting FULL frame screengrabs? versus widescreen? should I replace a full frame shot with a widescreen of the same shot (thus showing more of the picture?)..... MPM''&lt;br /&gt;
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:I don't think it matters TOO much. I use widescreen myself when I can, but full frame is fine, too. As long as the guns are visible, that will do. :)&lt;br /&gt;
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:As far as replacing the Franken-guns, go for it. I've said before - nobody's entitled to complain when you replace images because yours are better (and they involve actual effort besides just going to Google or Photoshopping other pics). However, I'm starting to wonder how we can even begin to get every single variant. I mean, let's face it...there are SO many different Franken-M16s, H&amp;amp;Ks, etc. that you'd go insane trying to get every little variation. I wouldn't sweat it too much. -[[User:MT2008|MT2008]] 21:25, 9 April 2009 (UTC)&lt;br /&gt;
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== Image ==&lt;br /&gt;
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About the picture, remember when the servers switched back in October? Well, two images you uploaded were lost. I wasn't sure if you noticed or not, so I took that image from the old server and uploaded here, and credited to you.--[[User:Alienqueen11|Alienqueen11]] 23:43, 10 April 2009 (UTC)&lt;br /&gt;
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== images ==&lt;br /&gt;
&lt;br /&gt;
What with people overwriting images with the same images that are already on the site?&lt;br /&gt;
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[http://www.imfdb.org/index.php/Image:Glock23.jpg]&lt;br /&gt;
[http://www.imfdb.org/index.php/Image:Walther-P99-Pistol.jpg]&lt;br /&gt;
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--[[User:Alienqueen11|Alienqueen11]] 03:10, 11 April 2009 (UTC)&lt;br /&gt;
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==Crank: High Voltage==&lt;br /&gt;
I was watching the red band trailer for [[Crank: High Voltage]] and I took some caps but the video quality was so crappy only one of the pics was even close to site-worthy. Since you seem pretty good at finding excellent quality HD trailers, I was wondering if you could take a look at it. That is if you aren't too busy. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Enemy at the Gates==&lt;br /&gt;
I watched ''[[Enemy at the Gates]]'' last night and saw some guns you missed, so I added the caps to the page, as well as a few minor add ons to the existing guns. It's your page of course so you decide what can stay or go. I tried to make every shot I took very important and took as few as possible. You may notice my images match yours pretty close, I finally figured out how to match your cap format. I need to brighten a little more though, they still look too dark. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
: Like I said, it is ''your'' page, you can remove any images I added if you don't like them. I only added one image to the Mosin Nagant section so Joseph Fiennes could have an image for his page if needed, and added two to the sniper version, because they were pretty good close ups. I also added three shots to the Kar98k sniper section, although the closeup in his room isn't the best so I suppose it could go. It's all up to you. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==RE:==&lt;br /&gt;
&lt;br /&gt;
I definitely do not remember that one being in the third &amp;quot;Die Hard&amp;quot; movie. Our page doesn't have it, either. Hmmm...&lt;br /&gt;
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As for the last post: '''&amp;quot;All you need for a movie is a girl and a gun.&amp;quot;''' - Jean-Luc Godard (and yeah, he was a commie bastard, but he spoke wisdom on this point) -[[User:MT2008|MT2008]] 22:38, 12 April 2009 (UTC)&lt;br /&gt;
:A DEA agent used one in ''[[Con Air]]'' if you were wondering. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Yeah, I'm replying to what you said in Matt's talk page. Now that I think of it, that ''could'' be th gun Pamela Anderson is holding. I'll check out Bionic Woman now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Category:B&amp;amp;W==&lt;br /&gt;
Hey MPM, I like your new sub-category for B&amp;amp;W films I came up with an idea for you. How about a category for Widescreen since it did not exist until after World War II somewhere about 1951 or 1952. Just a thought for you. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
: Happy Easter to you too MPM. Don't let them get to you.  - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==Bionic Woman==&lt;br /&gt;
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Nice job on the page! It needs gun photos and links, of course, but we'll get on that. Anyway, here are some quick observations...&lt;br /&gt;
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*(1.) The MP5s you IDed as MP5A4s seem to have collapsible stocks, which makes them MP5A5s.&lt;br /&gt;
*(2.) The Serbian gangster's pistol, which you IDed as an S&amp;amp;W 5904, looks like a Browning BDA (the DA version of the Hi-Power, not the BDA-380).&lt;br /&gt;
*(3.) John got the last two right...they are a CZ-75 (or some clone) and a two-tone Walther P99, respectively.&lt;br /&gt;
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Take care. Hope you had a happy Easter! Also, when I get home (I'm at work now...ugh) I'll have to put in my &amp;quot;Die Hard III&amp;quot; DVD and see where that Seecamp 32 that's on LMO's site appeared. I really don't remember it, but I'll look for you. -[[User:MT2008|MT2008]] 19:53, 13 April 2009 (UTC)&lt;br /&gt;
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==RE:==&lt;br /&gt;
&lt;br /&gt;
Ah, thanks for the new gun pictures! We '''really''' needed a two-tone Walther P99 because there are a LOT of movies that have them (''[[The Bourne Supremacy]]'', ''[[Underworld]]'', ''[[A History of Violence]]'', ''[[Far Cry (2009)|Far Cry]]'', etc.) I thought about asking you for one a while ago, but decided I should let you prioritize other stuff. Also, while I don't have screencaps for it, there were Browning BDAs used by Tibetan separatists in an episode of ''[[Ultimate Force]]'', so we can use that one on that page, too.&lt;br /&gt;
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''Also what is with the gigantic ... but blurry ... screenshots that I see other users uploading?''&lt;br /&gt;
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What do you mean? Can you show me examples? -[[User:MT2008|MT2008]] 21:31, 13 April 2009 (UTC)&lt;br /&gt;
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==Spawn AMT 380 Backup Pistol==&lt;br /&gt;
Hey MPM, That AMT 380 Backup Pistol that's used in Spawn is just dirty or due to the lighting. AMT built the Backups in Stainless Steel only with the frame and top of the slide bead blasted. My aunt worked at AMT and I knew Harry Sanford since I was a kid until he passed away. - [[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, No problem on the id for the Backup. AMT which was the last name for that company had several locations. As a kid I went to two different El Monte shops and my aunt worked at both Covina and Irwindale. I think my aunt has a couple of the earlier Backups I will see if I can get a photo of them. I filled in a few blank spots on unknown weapons on pages. It was fun doing that as making new pages can get a little tiring. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==AMT==&lt;br /&gt;
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The AMT Backup is really nice! It's good we have a picture of one for my ''Spawn'' page. I was about to upload a Google image search result, but obviously, yours is waaayy better.&lt;br /&gt;
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So, I checked &amp;quot;Die Hard III&amp;quot; (got through about an hour last night, another hour this afternoon) and I don't know where the hell that Seecamp .32 appears in the movie. Either my eagle eyes are failing me (possible), or LMO got their facts wrong. Or maybe it was rented for &amp;quot;Die Hard III&amp;quot; for a scene that wasn't filmed. But it appears nowhere in the finished film that I can tell. -[[User:MT2008|MT2008]] 01:32, 15 April 2009 (UTC)&lt;br /&gt;
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== Re: Scarface talk page ==&lt;br /&gt;
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Yeah, now that I read what it said you're probably right. I just assumed it was some anonymous user trying to cause trouble. Whether it was or not, you're right - the discussion there is invalid now so I got rid of it again. Thanks for prompting me to take a second look, you were definitely right. Oh and a quick sidenote, the ''[[Bionic Woman]]'' page is looking great! You certainly put a good deal of work into that it looks like. I didn't get to see it when it was on but it looks pretty good from the caps you got. [[User:Speakeasy804|Speakeasy804]] 03:53, 15 April 2009 (UTC)&lt;br /&gt;
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==High Standard 8111 page==&lt;br /&gt;
Hey MPM,I placed your High Standard K120 Shotgun photo on this page although the page name is not correct. [[User:Jcordell|Jcordell]] listed it by the High Standard catalog number 8111 instead of the Model name '''High Standard FLITE KING'''. If you could fix this please. Thanks - [[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, Thanks for the correction on the page. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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== Re: Thanks ==&lt;br /&gt;
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I can certainly understand the burnout feeling, especially when working with TV shows with so many episodes. That would be great if they would get those pictures; IMFDB is certainly indebted to you for all the hard work you're doing to get us exclusive pictures like that! [[User:Speakeasy804|Speakeasy804]] 07:35, 17 April 2009 (UTC)&lt;br /&gt;
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==RE: Did you take this picture?==&lt;br /&gt;
No, I just jacked it from google and touched it up with photoshop. Feel free to replace it whenever you want. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==RE:==&lt;br /&gt;
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That would be REALLY cool if you got pictures of some of the sci-fi guns. There are a lot of pics of the Moritas floating around the 'Net, but most of them are (A.) shit quality, or (B.) the rubber stunt versions. We both know yours will inevitably be 100x better! Haha.&lt;br /&gt;
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Also, I notice you were curious about these machine pistols from ''[[Timecop]]'':&lt;br /&gt;
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[[Image:TimeCop-AutoGunS00a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
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I don't know what this damn thing is called, but it appears in quite a few TV shows and movies. Excalibur got some GREAT pics of them appearing in ''[[Smallville]]'':&lt;br /&gt;
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[[Image:Clownrobbers2.jpg|thumb|none|500px|]]&lt;br /&gt;
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They also appeared in at least one episode of the TV show ''[[Viper]]'' (which also had the ''[[Timecop]]'' Taurus PT99 in its pilot episode) and I think I remember seeing them in an episode of ''[[The X-Files]]'' as well. Some of the ones used in ''[[Smallville]]'' seem to be the same ones used in ''[[Battlestar Galactica]]'', and we have a picture of a rubber stunt version:&lt;br /&gt;
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[[Image:Gun Cylon stunt.jpg|thumb|none|500px|]]&lt;br /&gt;
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Do you think your Canadian armorer acquaintances would have any idea what they might be? -[[User:MT2008|MT2008]] 22:46, 18 April 2009 (UTC)&lt;br /&gt;
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That &amp;quot;Cylon Gun&amp;quot; is a different one, look at the cocking handle on the side. It's similar, but different. Also, I can get some Moritas up, though they are Watermarked from the site I got them off. -protoAuthor&lt;br /&gt;
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== Re: Image overwrites ==&lt;br /&gt;
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I agree with you about the overwrites, I think you should be only one who is allowed to decide whether your images are to be overwritten or not. It just annoys me when some random user overwrites one of your images when it's not theirs. BTW, Great job on you most recent gun pictures.--[[User:Alienqueen11|Alienqueen11]] 20:55, 19 April 2009 (UTC)&lt;br /&gt;
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==Re: Old Movies==&lt;br /&gt;
Hey MPM, Thanks for the compliment on the old movies that I have been posting. Some of them are harder to get clean screencaps on as the master has not been restored. But that is something I a lot of in my own library so I will keep filling the empty spots. I also have westerns dating back than also those will come in due time. One more note for you as it is important to both of us SAG signed Friday and will announce Monday. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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== re: bourne ==&lt;br /&gt;
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Thanks! Yeah, I figured that because of its age and its less action-oriented story it would have less guns but it surprised me! Trying to identify that rifle really bothered me, I looked through a bunch of H&amp;amp;K and SIG rifles but then when I saw the side shot of it (which is much too brief), I wondered the same thing about the Ruger. That was really the only trouble I had save for the two pistols I currently have labelled as &amp;quot;unidentified&amp;quot; and the CZ-82 I had labelled as a Makarov (but GM45 helped out a good bit with identifying that, as well as noting the Beretta as an original 92 model rather than the 92S I had it labelled as). All in all it wasn't a bad movie at all, if some parts were a little slow (probably to draw in a more diverse audience rather than the typical espionage/action crowd. [[User:Speakeasy804|Speakeasy804]] 18:56, 20 April 2009 (UTC)&lt;br /&gt;
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==Re: New images==&lt;br /&gt;
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'''Nice!''' I'm so glad we have a two-tone Jericho now. It seems like every other action movie made these days features the lead bad guy using a gun in the exact same configuration. As far as getting a two-tone FS model, I think it's mostly the British armorers who use that model because as best I know, the 941FS was the only version ever sold in Europe. I think the two-tone 941FS pistols that you see in ''[[Hot Fuzz]]'', ''[[Casino Royale]]'', ''[[Tomb Raider: The Cradle of Life]]'', and ''[[Children of Men]]'' are all the exact same gun, because all of those shows were supplied by Crowntower, Ltd. (according to credits). It's likely that you're seeing the same pistol being reused in many films. Fortunately, there are plenty of American action movies which use the original model with the slide safety in two-tone (i.e. my page for ''[[Under Siege 2: Dark Territory]]'').&lt;br /&gt;
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I'm also happy to have a good Benelli M3, too! Thanks again for all of these. -[[User:MT2008|MT2008]] 18:51, 23 April 2009 (UTC)&lt;br /&gt;
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== Nice! ==&lt;br /&gt;
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Awesome work on the new pictures, we needed a two tone Jericho 941. From the looks of it many of the movies on here use the early model Jerichos, the only page I've seen that had a Jericho without the safety on the slide is [[District B13]]. Anyway, Thanks for the new gun pictures, they're highly appreciated. By the way, is there a such thing as a reverse two tone Jericho 941? Just wondering.--[[User:Alienqueen11|Alienqueen11]] 21:11, 23 April 2009 (UTC)&lt;br /&gt;
::Excellent work, I kind of missed seeing your work. Screencaps improve the site but your images complete it :). If the '94 doesn't have a saddle ring or holes for one, it isn't a saddle ring. I'd say its a Trapper Carbine, is the barrel 16&amp;quot;?&lt;br /&gt;
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==Re:==&lt;br /&gt;
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Nice picture...I would say how about a Vertec section under the Beretta 92 page? -[[User:MT2008|MT2008]] 03:42, 26 April 2009 (UTC)&lt;br /&gt;
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if you watch 2:55:58 of a bridge to far you will see german soldiers with m1 garands , I think they must have had a shortage of k98k's in this film.&lt;br /&gt;
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== Hey MPM ==&lt;br /&gt;
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Someone is using your Lee-enfield No1 MkIII picture in this wikipedia page: http://en.wikipedia.org/wiki/Lee_Enfield_rifle&lt;br /&gt;
[[User:Oliveira|Oliveira]] 15:06, 3 May 2009 (UTC)&lt;br /&gt;
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==Taps==&lt;br /&gt;
I remember you asked if I had Mr. &amp;amp; Mrs. Smith and Taps, and guess what? I bought Taps. I have it sitting in my screencapping box and will try to do it soon. I also grabbed Appaloosa, which I've been meaning to grab for a while. I'll be screencapping that now. :) &lt;br /&gt;
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This is irrelevant, but I got to hand a Federal M201-Z gas gun today. I went to this man's house who was a former Correctional Officer, and he owns one. He said he owned a gas gun and I asked if it was a Federal M201-Z, which shocked him since most people don't know these guns off the top of their head. Needless to say I thought it was awesome. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Thank you for Troll Removal==&lt;br /&gt;
Thank you for removing the troll who was among other things messing with the content of the M16 page. I've gone through and undid several other posts by this person as they contributed nothing to the pages modified. Rockwolf66&lt;br /&gt;
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==Re:Chuck guns==&lt;br /&gt;
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An armorer from ISS has been sending me photographs of stuff from their inventory that has appeared in movies and TV shows, including the guns from &amp;quot;Chuck&amp;quot;. I'm also going to be posting photos of an M1903 Springfield from &amp;quot;Letters from Iwo Jima&amp;quot; and a nickel PPK from the &amp;quot;Austin Powers&amp;quot; movies that he sent me, too.&lt;br /&gt;
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Also, did you check out some of the pics I posted on ''[[The Spirit]]'' page? I got great pics of Samuel L. Jackson's revolvers from that movie, and of the O/U shotguns he used, plus Eva Mendes' Beretta Jetfire. -[[User:MT2008|MT2008]] 13:38, 9 May 2009 (UTC)&lt;br /&gt;
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== RE:WTF? ==&lt;br /&gt;
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As much as I love the Resident Evil videogames and it's guns, I would have to say no to a Samurai Edge page. The Samurai Edge is basically a Beretta 92FS with modified parts, but is still visually the same looking gun, not too different to be worth noting on anything else beside the videogame pages, mockups such as the Aliens' Pluse Rifle are a different story. Plus, not only did he make the page, but it seems that the user copied and pasted the entire article off the Resident Evil Wiki up to the placement of the images, See here [http://residentevil.wikia.com/wiki/Samurai_Edge], and you'll notice everything is the same. I would say delete the page, but I would get word from MT2008, and GM45 before doing anything.--[[User:Alienqueen11|Alienqueen11]] 00:45, 12 May 2009 (UTC)&lt;br /&gt;
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:Plagiarism is a huge no-no. So, it is now gone. I would maybe say OK to an entry on the Beretta 92 pistol series page, but certainly not if everything is copied word-for-word from another Wiki. If we see that, there's no reason not to shoot (delete) on sight. -[[User:MT2008|MT2008]] 00:57, 12 May 2009 (UTC)&lt;br /&gt;
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No problem MPM2008, I deleted the article.--[[User:Alienqueen11|Alienqueen11]] 02:22, 12 May 2009 (UTC)&lt;br /&gt;
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==Re: 7.7mm Arisaka Type 02 Paratrooper Takedown rifle==&lt;br /&gt;
Hey MPM, Same that people have to chisel others out of what they have. I know how that goes I just try not to think about it anymore. The 7.7mm Arisaka Type 02 Paratrooper Takedown rifle was at Ellis Mercantile as that was were the guns came from for Dirty Harry except for the Model 29. I looked at it and just shook my head at what they did to sporterize them. We also had the 7.7mm Arisaka Type 02 Paratrooper Takedown rifle that was used in the Manchurian Candidate. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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==Tutone Taurus PT92 AFS==&lt;br /&gt;
Your images are always useful. I put it on the [[Shoot 'Em Up]] page, as that is the only page off the top of my head that I know has that gun in it. Excellent work as always. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Thanks, I didn't even notice that. Again, excellent image. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Remington 700P==&lt;br /&gt;
MPM, as far as the PSS entry goes someone was converting all of the 700PSS entries to 700P entries. I put a bit of data on the 700 Police entry so that hopefully People will realize that not every black remington 700 is a P model. I myself own a 700P in .300 Winmag and someday I should try and get a good photo of is so that we can referance the barrel contures. [[User:Rockwolf66|Rockwolf66]] 23:02, 13 May 2009 (UTC)&lt;br /&gt;
:I am changing all the 700P entrys back to PSS enties.Still as I'm not at home and I don't own a PSS I'm not going to make any judgements on if the rifles really are P models or PSS models. [[User:Rockwolf66|Rockwolf66]] 20:37, 14 May 2009 (UTC)&lt;br /&gt;
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==Shotgun Blanks==&lt;br /&gt;
Hi MPM, I was wondering if you could help me out with something. Me and my dad are building 12 Gauge shotgun blanks with a reloading press for a movie I'm making in June with some friends, and we were wondering, is there an alternative method of packing in the power than to keep the plastic wad in? Because that plastic wad can be lethal and while we know are safety, sometimes we have to fire blanks at people. Now, he figures something like a wad of cardboard could replace it, but we don't want to try anything unsafe without some more information.&lt;br /&gt;
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Since a box of 20 blanks is $30 bucks, we figure shotgun blanks are way cheaper to make ourselves. I hope you know a method, or else I may have to pull out the heavy kevlar vests my dad has ;). Or we are going to have to use a LOT more camera tricks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== Taurus PT92 ==&lt;br /&gt;
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Hey MPM2008, thanks for the new Taurus PT92 pictures, they're amazing, especially the two tone ones, keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 06:03, 14 May 2009 (UTC)&lt;br /&gt;
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:Yeah, I greatly appreciate those pics, too! The one with the wood grips looks identical to the PT92 that I used to own (although I replaced the wood grips with a set of Hogues not long after I got it). And the two-tone is awesome - did you make it with ''Darkman II'' in mind? -[[User:MT2008|MT2008]] 02:36, 15 May 2009 (UTC)&lt;br /&gt;
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== Reply ==&lt;br /&gt;
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You're welcome, and yeah, I remember the days when we had those crappy images. I even used to be impressed by some of them, but then when you came along, you showed we otherwise, and now I can't stand looking at airsoft images on this site. No one can shoot gun pictures better then you. And awesome work on the Mossberg 590, [[User: Yournamehere|Yournamehere]] asked for it, and there's a place for it on the [[Dead Presidents]] page, I'll be sure to put it there right now. Thanks once again, you have out did yourself once again.--[[User:Alienqueen11|Alienqueen11]] 03:36, 15 May 2009 (UTC)&lt;br /&gt;
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No problem, and don't worry, I'm sure you're fine. We all get that way after alot of hard work. And by the way, is that Mossberg 590 something that should go on [[MoviePropMaster2008: IMFDB's Own Armorer|your page]]?--[[User:Alienqueen11|Alienqueen11]] 03:55, 15 May 2009 (UTC)&lt;br /&gt;
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:Haha, Alienqueen beat me to the punch. But I agree...of course your images are so much better than airsoft images. Remember when our SP89 image used to be a picture of an airsoft MP5K with an SP89-style hand guard? I cringe at the memory now.&lt;br /&gt;
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:BTW, sorry I haven't been on so much recently, but between the move out of my apartment in TX and my crash-course in Arabic, I've been pretty busy. -[[User:MT2008|MT2008]] 04:00, 15 May 2009 (UTC)&lt;br /&gt;
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==Mossberg 590 from Dead Presidents==&lt;br /&gt;
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Thanks for finally uploading it with the wood furniture, now the page looks cooler. I also saw you uploaded a Model 36 Flat Latch so I'll change that if it hasn't already been altered. ~[[User:yournamehere|Yournamehere]]&lt;br /&gt;
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==Re: Inox==&lt;br /&gt;
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Yeah, two-tone P226s are pretty common in movies. The &amp;quot;reverse two-tone&amp;quot; from ''[[2 Fast 2 Furious]]'' is rare (mostly because it wasn't available that way from the factory), but the normal two-tone (nickel slide, black frame, nickel controls) has been in plenty of movies. At the very least, I figured we needed one for the ''[[Face/Off]]'' and ''[[Bad Boys II]]'' pages, since the tutone P226 is very prominently featured in both of those movies.&lt;br /&gt;
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As far as the Inox goes, whenever you can get around it, please do it. The fact that we don't have a good image of a 92FS Inox is kind of embarrassing, since the stock image used on our Beretta 92 series page has appeared on almost 75 movie/TV show pages now. The way I see it, the more a gun image appears on IMFDB, the more urgent it is that it needs to be replaced if it hasn't received the MPM2008 treatment yet.&lt;br /&gt;
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And yes, I agree that the newer Inox Berettas are pretty ugly; the fact that the controls are now black was obviously done to lower production costs. The older ones look way better. Also, I don't think I've seen an Inox with black controls in a movie (besides ''[[Shaft]]'', which featured those cheap 8mm blank replicas that also had black controls), and as I know we agree, it's best to use guns that look identical to the ones which our visitors have seen in their favorite action films. -[[User:MT2008|MT2008]] 01:29, 17 May 2009 (UTC)&lt;br /&gt;
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==Something you should check out==&lt;br /&gt;
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Have you seen this:&lt;br /&gt;
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http://www.imfdb.org/index.php/Special:MostImages&lt;br /&gt;
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This shows the most-used images on IMFDB, and of course, they're all gun images. Anyway, you can see that most of them are gun images you uploaded, but a few in the Top 25 aren't. The Browning M2 image that was uploaded by Bunni when this site was started has been on 108 pages, the Inox image has been on 74, and the M60 has been on 70.&lt;br /&gt;
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Anyway, I mention it because I think it's a good guide for stuff to prioritize. -[[User:MT2008|MT2008]] 01:37, 17 May 2009 (UTC)&lt;br /&gt;
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==MP5K request==&lt;br /&gt;
I apoligize for requesting an image (I'm not sure if I'm allowed to yet or not [?]) but I've noticed that more and more movies use SEF MPK5s with the foregrips removed to make them machine pistols (including ''[[Taken]]'' which I just finished screencapping) so I figured you'd be the man to find one. Thanks, and again sorry. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== RE: Calico Weapons page ==&lt;br /&gt;
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Great work, The page looks great. The Calico Rifles are probably the most futuristic guns I've seen, they look like something out of Star Wars. I'll be sure to keep a look out for any Calicos on movie pages, I listed Bad Boys on th page just now.--[[User:Alienqueen11|Alienqueen11]] 19:51, 18 May 2009 (UTC)&lt;br /&gt;
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:Well, it's interesting you say that, Alienqueen, considering that the Calicos have been around for over 20 years now!&lt;br /&gt;
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:MPM: The page looks much, MUCH better now. I suck with Calicos myself (now that they're so much harder to find), and I get lost with the different variants. Also, have you ever noticed that Calico used to call their weapons the &amp;quot;Liberty I&amp;quot; and &amp;quot;Liberty II&amp;quot;? What is with the &amp;quot;Liberty&amp;quot; nomenclature, and which guns does it apply to?&lt;br /&gt;
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:Oh, yeah, and are you sure the ''Deep Rising'' Calicos are the M955A? Not saying you're wrong, just that I personally can't tell the barrel length with those fake rotating barrels on them. -[[User:MT2008|MT2008]] 22:50, 18 May 2009 (UTC)&lt;br /&gt;
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::OK, thanks for the explanation about the &amp;quot;Liberty&amp;quot; thing. As far as ''Deep Rising'' goes, what you are saying makes sense.&lt;br /&gt;
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::I have one other question which you might be able to help me with...can you tell what kind of optics are used on the M1-L1s in ''[[Deep Rising]]''? -[[User:MT2008|MT2008]] 01:12, 19 May 2009 (UTC)&lt;br /&gt;
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Hey MPM, I have a request for you. When I was at Ellis Mercantile we had a pair of custom M-100's built by LaFrance Specialties for a show. Would it be okay to change your M-100 into that configuration? Or you can set it up yourself as there is a photo of it on World Guns.ru smg .Let me know when you can. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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:Hey MPM, Ellis supplied LaFrance with M100 rifles and he made pistols out of them. They are different then the M110 pistols as they still have the rifle looks. I can mod you photo with you permission and then upload it under LaFrance Specialties M100 Calico Pistol. If it's not up to you standard on the photo when I upload it delete it.Let me know when you can. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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::Hey MPM, The LaFrance Calicos were sold when the Ellis Gun Room was sold off. I have access to the rental records for them so I can find out what show they were built for. As for a photo World Guns.ru has a photo of one from LaFrance. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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:Hey MPM, I uploaded the image of the LaFrance built M100 Calico Pistol. I know that Ellis had two of these I will check with Syd to see if they had them also. The photo is not as good as yours but it will work for now unless you modify one of you photos to match. I don't think we will ever see these in the film industry again. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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== Small Request ==&lt;br /&gt;
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Hey, MPM2008, I'm not sure if you're still calling a hiatus on requests at this time, but if you're not, I would like to know if you can upload another Remington 870 Police riot shotgun like the one here [http://www.imfdb.org/index.php/Image:Remington870PoliceStd.jpg], but with synthetic furniture if you get the chance. Thanks, and sorry if I added to your list.--[[User:Alienqueen11|Alienqueen11]] 19:51, 18 May 2009 (UTC)&lt;br /&gt;
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== Experimental Guns ==&lt;br /&gt;
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I say get rid of any experimental or old gun pages, since they have no chance of appearing in anything anyway, Cutaway created way too many pages like that. But we should keep the ones you created since you're a movie armorer, and like you said, they're already blank adopted, so they have a chance at appearing in a movie eventually, plus they're nice pictures. So my opinion is to get rid of the experimental guns, and keep the pages you created even if they don't appear in anything because you never when you'll be called to a set or work on a movie that will need them.--[[User:Alienqueen11|Alienqueen11]] 20:51, 20 May 2009 (UTC)&lt;br /&gt;
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:I've already deleted a whole bunch of Cutaway's gun pages that don't appear in movies. If you want to delete any more, I think it's fine. -[[User:MT2008|MT2008]] 03:17, 22 May 2009 (UTC)&lt;br /&gt;
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== Greetings! ==&lt;br /&gt;
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Hello MPM2008, I'm a new user to this site, 500Magnum. I just would like to express how I think your pictures are the bomb! I have never seen such fine looking pictures in my lifetime. Keep up all that hard work!&lt;br /&gt;
- [[User:500Magnum|500Magum]]&lt;br /&gt;
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==S&amp;amp;W 60==&lt;br /&gt;
It's okay, it seems like a pretty easy mistake to make when a gun is improperly labeled by the factory. I'm actually somewhat relieved it actually IS a model 60, because now I don't have to find the image and change it to a Model 36 Satin nickel on all the captions where the image was used on a movie page. I'm glad you cleared that up. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Ich verstehe nicht==&lt;br /&gt;
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I figured this would be your kinda movie! It even has the hottie from ''Downfall'' toting automatic weapons (though she gets killed early on, sadly). It's a pretty good movie; one of the CT analysts I used to work with recommended it to me.&lt;br /&gt;
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I'm going to start uploading my screencaps soon. Maybe you can help me with some of the guns I'm not sure about. -[[User:MT2008|MT2008]] 01:22, 23 May 2009 (UTC)&lt;br /&gt;
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==FN 303 pic==&lt;br /&gt;
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Thanks for the new FN303 pic-[[User:SB2296|SB2296]]&lt;br /&gt;
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==Use of Pictures==&lt;br /&gt;
Hey, MPM, a friend of mine on another forum is making a continuing thread about &amp;quot;Fantastic Firearms&amp;quot;. With pictures. I was wondering if I could say he could use your pictures in his article, since they're so awesome. -protoAuthor&lt;br /&gt;
:Also, could you get a good picture of a sawed-off Remington 870 with an Enforcer pistol grip?&lt;br /&gt;
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==RE:==&lt;br /&gt;
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First of all, I'm sorry I merged the Zastava M70 page without asking you. However, I didn't '''delete''' the page for that gun; I simply copied the text onto the AK-47 page and then '''re-directed''' the page to go to the Zastava M70 entry on the AK-47 page. If you type in &amp;quot;Zastava M70&amp;quot; in the search engine, it will take you to the new page.&lt;br /&gt;
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If you want to change it back, that's cool, but I must ask you to consider whether your objections have merit. You seem to be worried that people won't be able to find the Zastava M70; if we do '''re-directs''', then this doesn't happen. And remember that our previous discussion about where to put the M70 was before we knew how to do re-directs.&lt;br /&gt;
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Also, if SB2296 actually '''deleted''' the PSL page without doing a re-direct, then he is '''not''' doing the same thing I do. I would never want users to be confused; but I think that with re-directs, this doesn't happen. -[[User:MT2008|MT2008]] 15:39, 24 May 2009 (UTC)&lt;br /&gt;
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:The M70 may be built on an RPK receiver, but surely you can't deny that its '''role''' is that of an automatic rifle, not an LMG or squad automatic weapon (like the RPK)? Everything else about the gun is roughly AK-based (albeit with the many modifications specific to Serb needs, like the GL sight). That's how I see it - the AK-47 page is more-or-less intended for AK-type '''rifles''', not light machine guns. And the M70 is, fundamentally, still a rifle, even if it's built on an LMG receiver. -[[User:MT2008|MT2008]] 04:12, 27 May 2009 (UTC)&lt;br /&gt;
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::You raise a good point, and I actually considered moving the Galil and Valmet pages a while ago. Which raises another point - I wound up not doing it because the Valmet M78 and Galil look very different from the AK-47 or AKM, even though the receiver design is very similar. Whereas the M70 still does look like an AK, and is usually used to impersonate Russian AK variants in movies. On the other hand, I would ''maybe'' consider moving the Valmet M78 to the RPK page, since we both know that the M78 has most often been used in Hollywood to impersonate RPKs.&lt;br /&gt;
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::Again, I don't want to sound like I'm fighting you too much or anything, and I don't want us to get '''too''' upset about this. I only raise these points because I think it's worth asking ourselves how to be consistent in our classification scheme. These are, of course, issues that are inherent to guns that don't fit into a particular page or category so easily.&lt;br /&gt;
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::Also, before I forget...thanks so much for the new pictures you've uploaded recently! Where did you get those Howa Type 89s? It says on Wikipedia that the Type 89 was never exported out of Japan. It's also really nice that we have a good Blaser R93 picture. -[[User:MT2008|MT2008]] 04:30, 27 May 2009 (UTC)&lt;br /&gt;
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==FPK / PSL Sniper Rifle Page==&lt;br /&gt;
Hey MPM, I changed the FPK / PSL Sniper Rifle page back to it original format and added info explaining that the weapon is based on the stamped receiver RPK and not the Dragunov. Some think that it's a SVD but it's not it's more like a Yugo .308 AK. So all in good now. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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==RE: Why do people forget Category:Movie?==&lt;br /&gt;
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Yeah, I agree with you there. It just annoyed me because it's right in the description before they create page using the box, but like you said, it's probably better if they don't. One thing I hate the most is having a visitor find their favorite movie in the Categories, and clicking on it to find a blank or poorly made page, but hopefully that problem will be phased out with time. By the way, I got rid of and deleted those crappy movie templates that [[User: Dragon]] made, so you guys don't have to worry about seeing them anymore. Best Regards.--[[User:Alienqueen11|Alienqueen11]] 07:01, 25 May 2009 (UTC)&lt;br /&gt;
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== Picture Request ==&lt;br /&gt;
i am really sorry to bother you with this but i would like you to take a picture of a AK-74 and AK-74M. I am really sorry MPM2008 but i love your pictures and we need a AK-74 and AK-74M Picture.[[User:Oliveira|Oliveira]] 11:34, 31 May 2009 (UTC)&lt;br /&gt;
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==Bren Ten &amp;quot;Peregrine Falcon&amp;quot;. I can get you a picture.==&lt;br /&gt;
Hey, MPM, I've got a book with a picture of the Bren Ten, I could scan that for you if you'd like. It is old and black and white, though.-protoAuthor&lt;br /&gt;
:Done, put it on the &amp;quot;Last Action Hero&amp;quot; page. It also appears that tutone is standard, because that picture is from a gun digest.-protoAuthor&lt;br /&gt;
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== PT99 ==&lt;br /&gt;
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We can use these images to the page of the PT99? - [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
[[Image:MindPt99.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:TauPt99O.jpg|thumb|none|300px]]&lt;br /&gt;
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== Re: Red Heat Link ==&lt;br /&gt;
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No problem, I think those linked headings were there for ages before you started editing. Anyway, awesome work on the page, it looks hundreds of times better now. Is the Podbyrin picture you uploaded the actual gun from the movie? It looks great.--[[User:Alienqueen11|Alienqueen11]] 21:37, 3 June 2009 (UTC)&lt;br /&gt;
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== Re: Podbyrin ==&lt;br /&gt;
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Yeah, I just noticed the trigger guard after I sent the message, but no, don't remove it, despite the trigger guard, it's perfect. Plus it's nice to have another unique gun on this site, and it may be the only high resolution picture of the Podbyrin on the net. Thanks again for the new picture, and by the way, thanks alot for the Two Tone M1911A1 you uploaded a few days, it's one of my favorite images on the site.--[[User:Alienqueen11|Alienqueen11]] 00:59, 4 June 2009 (UTC)&lt;br /&gt;
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== Nice Podbyrin Pic! ==&lt;br /&gt;
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Sweet! I like that picture. I haven't seen [[Red Heat]], but I've been dying to see the Podbyrin 9.2mm. Good work MPM2008! -[[User:500Magnum|500Magnum]]&lt;br /&gt;
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:It looks better! But please don't butcher a 92SB (which are kind of rare nowadays) to achieve the same effect in real life! -[[User:MT2008|MT2008]] 00:26, 5 June 2009 (UTC)&lt;br /&gt;
::I can't even tell it is photoshopped. You may have noticed my comment on the Podbyrin page noting the wrong trigger guard. Maybe I'm wrong, but wouldn't a Walther P38 trigger guard be better suited, since the gun is a &amp;quot;P38 on steroids&amp;quot;? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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Sorry MPM2008, I cut and pasted your sig block by mistake as a quick means of leaving my signature. I sometimes have the habit of pasting and modding words to get things done quicker, anyway i have corrected the mistake on the talk page - [[User:Cutaway]] 03:21AM (UTC)&lt;br /&gt;
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==Matrix screencap==&lt;br /&gt;
I noticed you replaced my screencap with this:&lt;br /&gt;
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[[Image:Matrix-TwinMP5Kfirea.jpg|thumb|none|600px|]]&lt;br /&gt;
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If it is any consolation, I had planned to reupload all of the images resized, sharpened, and brightened. Now that school will be over at the end of next week, I'll have more free time to get it done (as well as the other Matrix films). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It's no big deal or anything (and I did think it was cool you grabbed the same frame), I just thought I'd let you know incase you had planned to replace my screencaps or something. My sisters laptop stretches images for some reason, I can fix that too but it is a tad harder... - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I didn't do it to be immature, I did it because your images make mine look like crap in comparison and I figured it stood out too much. Even with all the image editing I did I couldn't get the color contrast correct. Sorry... - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::It's alright, I understand your frustration and I've definately run into petty people on the net before. Keep an eye out for Matrix Reloaded, it's my next project. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Czech BRNO VZ24 Mauser==&lt;br /&gt;
Hey MPM, The Czech BRNO VZ24 Mauser Rifles built before the war were similar to the M24 Yugo or 1935 Peruvian with straight bolt handle, long handguard and different rear sight. It was during the war that the Germans changed them to K98K standard. We had them both in Ellis Mercantile pre-war VZ24 and wartime production. I think that if it is a VZ24 wartime production it should be in the K98k page as they were K98k but the pre war rifles should be on the Mauser Rifle page. - [[User:Phoenixent|Steve]]&lt;br /&gt;
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==Small Request==&lt;br /&gt;
MPM, I know you're not taking requests right now, but I have a small one compared to my last request (The Proffessionals Ithaca 37; I'm sorry about adding it to your to-do list). Could you possibly  create a Cobray M11/9 with a MAC-11 style stock (the parts are interchangable, right)? We could use it for our ''[[S.W.A.T.]]'' and ''[[Hard Boiled]]'' pages. Thanks and have a great summer. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
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==CZ75 WITHOUT Ring Hammer==&lt;br /&gt;
Hey, MPM, protoAuthor here. Do you have an early-edition CZ75? One without the ring hammer, but with the...damn, forget the term, but the 1911-looking hammer. Just wondering if you could get a picture of one up here, for articles like Gunsmith Cats. No biggie if you don't, I can probably find a good picture on JC Devine some day-protoAuthor&lt;br /&gt;
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==Seven Days==&lt;br /&gt;
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Yes, I am an absent-minded moron. I admit it. I even checked the page history and then forgot who I was planning to address. :)&lt;br /&gt;
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Anyway, watching the AVIs of ''[[Seven Days]]'' has made me realize what a ridiculous number of franken-M16s there are in the biz. This show has some of the same XM177 mock-ups seen in ''[[The Rock]]'' and other movies/TV shows - the ones that have M16A2 receivers but chopped barrels with the fake XM177-style compensators. I've seen some episodes that also feature M16 SP1s with A2 hand guards and A1 flash hiders (just like in ''[[The X-Files]]''). Any chance you'd be willing to do some more franken-M16 pictures, or let me Photoshop a few? (of course, I won't do it without your permission)&lt;br /&gt;
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Here's a couple from Season 1 episodes:&lt;br /&gt;
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[[Image:Vlcsnap-00061.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00067.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00023.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00040.jpg|thumb|none|600px|]]&lt;br /&gt;
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Thanks again. Hope work hasn't been too bad for you. I just watched a TV show where an actor threw down his M16A1 (a real one, not one of the rubber stunt versions) and thought of what you told us in that forum topic. Haha. -[[User:MT2008|MT2008]] 02:58, 8 June 2009 (UTC)&lt;br /&gt;
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== Re: Honoring Actors who have passed away ==&lt;br /&gt;
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Read your suggestion about the addon for the pages of deceased actors/ actresses, and I think it'd be a good idea. I also have a couple other additions for that list, namely [[Alexander Godunov]] and [[Heath Ledger]]. [[User:Orca1 9904|Orca1 9904]] 04:23, 9 June 2009 (UTC)&lt;br /&gt;
::I think it's a great idea. I could find some good screenshots of Carradine from the Kill Bill movies if you want, so we don't grab a google image or something. (edit: I checked the page, your image is just fine). It's a shame about Carradine, not the most honorable way to go :( - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Hey MPM, I think it's a GREAT idea to honor the actors that have passed away. I think that it would raise the level of IMFDB another notch considering that people from the industry are now checking out this site more often. What ever you do on this I will use on a lot of my pages since it's mostly B&amp;amp;W and those actors are gone for the most part. - [[User:Phoenixent|Steve]]&lt;br /&gt;
Glad you liked the Heston photo with his DOB and DOD. That was my contribution. I think you're onto something.--[[User:Jcordell|Jcordell]] 06:02, 9 June 2009 (UTC)&lt;br /&gt;
== Re: Godunov? ==&lt;br /&gt;
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According to his Wikipedia article, he passed away in May 1995 due to a combination of alcohol abuse and Hepatitis complications. [[User:Orca1 9904|Orca1 9904]] 04:28, 9 June 2009 (UTC)&lt;br /&gt;
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==Honoring Actors who have passed away==&lt;br /&gt;
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That's a very good idea, I say go for it. I would be great to honor some of the greatest actors seen in movies. [[Roy Scheider]] is a good one too, I was going to put something on the Jaws page for him, but I wasn't sure how it would work.--[[User:Alienqueen11|Alienqueen11]] 21:17, 9 June 2009 (UTC)&lt;br /&gt;
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== Over reacting ==&lt;br /&gt;
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Ok, I might agree the Team America one deleting might have been over doing it. I was just pissed off that no one cares about South Park, The Simpsons, and American Dad, not to mention Family Guy. I see HUGE discussions on what kind of weapons they are using when clearly most of them were fictional guns drew up because the guy drawing doesnt know a thing about guns or wasnt told to be more detail with them, the rest of the shows look like doodles, why make the guns look like guns. [[User:Excalibur01|Excalibur01]] 07:34, 10 June 2009 (UTC)&lt;br /&gt;
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== VG guns ==&lt;br /&gt;
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Well some games can be forgiven to be a little bit lack of detail, but quite a few games do go out, record the sound of the real gun shots and use those in the final production, the bigger problem most gamers has with VG guns is more on their accuracy and power compared to the real thing. VG developers sometimes significantly just make guns that would be powerful and accurate as hell weak as fuck for the sake of game balance. And going with Modern Warfare 2, some of the guns are just stupid for what real world special forces would use. I mean the Bushmaster ACR? I can see how it has military uses, but I don't even think it was even considered for military use. Russian Ultranationalist using AUGs and FAMAS? Spas 12s? Oh yeah and the one big thing a Kriss Super V. That thing last I heard wasn't even in full production yet and they somehow have Russian terrorists get ahold of one? At least with COD4, they were semi consistent with what primary guns people use, the SAS and Marines using M4 weapons, the enemy using AKs, but the random USPs, Berettas and the one mission where you as the SAS trooper holding and M24 sniper rifle was just piss poor. [[User:Excalibur01|Excalibur01]] 07:54, 10 June 2009 (UTC)&lt;br /&gt;
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== RE: VG guns ==&lt;br /&gt;
I agree with you MPM, but only because most of those experimental and rare guns are pieces of shit. For exemple, look at how many games have the XM8! The XM8 sucks ass and video game developers love them. The same thing happens with the XM29. It's a piece of shit and video game developers love them because it looks futuristic and cool. It also happens wtih the SPAS-12. It's really fucking weird to see a discontinued, really expensive shotgun being used by police or Military soldiers in video games.-[[User:Oliveira|Oliveira]] 18:55, 10 June 2009 (UTC)&lt;br /&gt;
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:Speaking as someone who first got into modern military/LE weaponry by doing weapons skins for ''[[Half-Life]]'' mods in my teens, I can say that most game dev teams really have no common sense when it comes to weapons. The SPAS-12 is actually a very good example. I remember on my first mod (which never got finished), there was a lot of disagreement amongst the members of my team over what type of shotgun we were going to have. Most members wanted the SPAS-12 because they all thought it looked cooler, while I wanted a pistol-grip Mossberg with heat shield (I had just been to a gun show where I had the chance to hold one, and being 17, I thought it was the coolest gun ever). Ultimately, the SPAS-12 won out when we voted on our forum. Of course, this was an unprofessional mod being designed by high school and college students, but most of the professional teams in the business aren't that much different - the designers are all geeks who have zero real-life experience with firearms. Whenever they choose which guns are going to appear in the game, the team members almost always pick what they've seen in other video games or their favorite movies. -[[User:MT2008|MT2008]] 19:10, 10 June 2009 (UTC)&lt;br /&gt;
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== RE: SPAS 12 ==&lt;br /&gt;
Yes, the SPAS-12 apears in movies all the time, however, i was talking about how it's weird to see SPAS-12s being used by Militarys and terrorist/criminals because they are discountinued(I probably spelled that wrong) and expensive. The SPAS-12 does needs a place in IMFDB. So does the XM8 even though the only XM8s that appear in movies and television are Mock-ups like the ones in XXX 2.-[[User:Oliveira|Oliveira]] 20:52, 10 June 2009 (UTC)&lt;br /&gt;
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==Understood==&lt;br /&gt;
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Yeah, I should've responded on Oliveira's page. I got carried away again... -[[User:MT2008|MT2008]] 21:07, 10 June 2009 (UTC)&lt;br /&gt;
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== thank you for editing ==&lt;br /&gt;
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Thank you for your editing of things specifically the star trek page which looks great now. You're Awsome!!!!!!&lt;br /&gt;
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==Re: Our own movie==&lt;br /&gt;
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OK, so the idea of IMFDB doing its own action movie (with an actual budget, storyline, and production staff) is a total fantasy, but here's something a little more grounded in reality: What would you think of a short home-made video where we show off some blank-adapted firearms, provide narration describing how they work, maybe even do a brief firing demo where we fire a few rounds through a pistol at someone's range? IMFDB already has a YouTube account (under Bunni's name) - we would just post it there. Nothing too fancy - just a video that would explain to people that, contrary to popular belief, the guns they see in movies are real. I'm still amazed at how many people seem to think they're &amp;quot;fake&amp;quot; (just talked to another gun owner on another message board who initially didn't believe me).&lt;br /&gt;
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Also, that reminds me...what are rental fees at the armories nowadays? Does it cost significantly more to rent adapt a blank-adapted pistol as it costs me to rent an unmodified pistol from my local range? Of course, I'm guessing blanks themselves are the bigger expense (since the armories all do their own loads). -[[User:MT2008|MT2008]] 23:55, 12 June 2009 (UTC)&lt;br /&gt;
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:Oh, yeah, and by this, I mean that the blank-adapted firearms in the video would be rented/borrowed from one of the major rental armories. If that's even possible... -[[User:MT2008|MT2008]] 00:00, 13 June 2009 (UTC)&lt;br /&gt;
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::I don't see why the action movie is a fantasy. I could get someone to write us a script, and if we all pooled our resources... We have people who can be actors on this site (myself included), I'm sure. We just need money. How many members do we have?-protoAuthor&lt;br /&gt;
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:::ProtoAuthor, I have been on some film sets (mostly when I was younger and several major shows were filmed in my home town), and I know enough about the industry to know that that's not a realistic goal.&lt;br /&gt;
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:::MPM, wow, I had no idea blank costs had risen THAT high, even though my sources have always told me they are more expensive than live rounds. And sorry to hear about the SAG losses, though I remember hearing about it earlier (you're actually one of a couple people I know working in showbiz who have told me the same story about how it affects them).&lt;br /&gt;
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:::That being said, the best I can say is that I'd rent one of the guns that hasn't &amp;quot;paid for itself&amp;quot; in rentals yet (i.e. one of your Springfield XDs or FNPs), so it would be a step forward to a return on the investment. But I do understand the issue with blanks, that and the fact that I appreciate how hard it is given your schedule. -[[User:MT2008|MT2008]] 20:22, 13 June 2009 (UTC)&lt;br /&gt;
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:::''rule of thumb is usually 10% of full replacement costs for one week.''&lt;br /&gt;
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:::So, in other words, an $800 pistol would rent for $80 a week? Does it adjust as a gun loses Blue Book value? (i.e. do Gen 2 Glocks rent for lower prices than Gen 3 Glocks)? Also, I'm guessing daily rentals or student rates aren't SOP? -[[User:MT2008|MT2008]] 00:13, 14 June 2009 (UTC)&lt;br /&gt;
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== SAG Strike ==&lt;br /&gt;
Ok, i know some things about the SAG strike but i didn't knew it was that bad! Can you tell me how the SAG strike affected movie armourers?-[[User:Oliveira|Oliveira]] 02:18, 13 June 2009 (UTC)&lt;br /&gt;
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== new user issue ==&lt;br /&gt;
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My guess would be an issue with his browser. To troubleshoot I'd suggest first creating a new account using the same computer, if the problem persists I would change to a different browser (ie. Firefox) and if it still persists try a different computer. I bet simply changing browsers will take care of it though. [[User:Bunni|bunni]] 02:31, 13 June 2009 (UTC)&lt;br /&gt;
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== Much as I hate to be down on a page obvious work has gone into... ==&lt;br /&gt;
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[[Einhander]]&lt;br /&gt;
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It's a scrolling shooter where the player controls a spaceship. I can see how two of the pictured weapons could be based on real-life weaponry, but you could say the same of Halo [sniper rifle as NTW-20, assault rifle as FN F2000] and I don't think that's around anymore. [[User:Dongs|Dongs]] 08:45, 13 June 2009 (UTC)&lt;br /&gt;
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==Holland &amp;amp; Holland Page==&lt;br /&gt;
Thanks for the compliment. Boy I wish one of those H&amp;amp;H rifles pictured were mine. But I'm just a mere mortal who has only held an H&amp;amp;H Double (owned by a wealthy local businessman). And I count myself lucky for that experience. The photos are from the Nitro Express Forums site. http://nitroexpress.com/&lt;br /&gt;
But thanks again. I figured it was time that we had a page for those great (and expensive) doubles. --[[User:Jcordell|Jcordell]] 14:43, 14 June 2009 (UTC)&lt;br /&gt;
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== Thanks, and Little help please ==&lt;br /&gt;
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First thanks for your revamp of the Calico weapons, great photos. Second I was wondering if you could help ID this gun from the Australian show [[Sea Patrol]]:&lt;br /&gt;
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[[Image:Sea Patrol Revolver 2.png]]&lt;br /&gt;
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Nothing I find seems right, it looks like a Smith and Wesson but the pattern on the handle seems off. Revolvers aren't my strong suit.&lt;br /&gt;
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Thanks, and keep up the great photographing.&lt;br /&gt;
[[User:Sci Fi Gunner|Sci Fi Gunner]] 22:51, 14 June 2009 (UTC)&lt;br /&gt;
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==Memorial Photos==&lt;br /&gt;
I'm flexible. If that is what folks want done or want to do I won't throw a hissy fit if they replace the photos I added. I've heard from different contributors regarding the memorial photos. Some people like what I've been doing - gives it a Hollywood feeling. But you an a couple others have suggested using screencaps with the actors in their iconic roles. That's the nice thing about imfdb. we can all contribute. For me it's just fun. Good hearing from you. Glad to know that folks are not against the memorial photo idea. Just have different opinions on how to format them. Or is it present? Well you know what I mean. --[[User:Jcordell|Jcordell]] 18:47, 15 June 2009 (UTC)&lt;br /&gt;
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==Test Template Page==&lt;br /&gt;
Hey MPM, Nice test page showing the difference between old and new. Adding a new column is easy just have to figure out what to name the column and how wide to max it out. I am working on the AK and M1911 right now to test but I can see right now to add a note section. Let me know what you think. -[[User:Phoenixent|Steve]]&lt;br /&gt;
: Hey MPM, Added the notes column check it out. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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==The Daewoo K3==&lt;br /&gt;
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Hey, MPM, I just made a page for the [[Daewoo K3]]. I just figured out last night (with Steve's help) that some &amp;quot;M249s&amp;quot; in movies are visually-modified K3s (like the one used by [[Kevin Costner]] in ''[[3000 Miles to Graceland]]''). Can you tell me more about the obstacles to buying M249s which led armorers to use the K3? I figured I should get input from both of you on this so that the summary is accurate as possible. Thanks. -[[User:MT2008|MT2008]] 16:13, 16 June 2009 (UTC)&lt;br /&gt;
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:Steve says they were apparently cheaper at one time. One thing I've noticed is that the K3s seem to appear mostly in action movies filmed in Canada. If you happen to run into one of the K3s made to look M249-ish, please do tell. -[[User:MT2008|MT2008]] 01:36, 17 June 2009 (UTC)&lt;br /&gt;
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== I hate puppets ==&lt;br /&gt;
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It's not that I hate puppets. It's that I hate taking it seriously. I mean come on. We're talking about what kind of guns they armed little string puppets. Where did they come to the conclusion that I hate puppets? [[User:Excalibur01|Excalibur01]] 01:40, 17 June 2009 (UTC)&lt;br /&gt;
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:Yeah, well I got tired of looking at the cartoons, screen caps or not. [[User:Excalibur01|Excalibur01]] 04:49, 17 June 2009 (UTC)&lt;br /&gt;
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==Rock Island Armory Commander==&lt;br /&gt;
Hey MPM, You would not happen to have a photo of a Rock Island Armory Commander. Ben Stiller uses one in [[Starsky &amp;amp; Hutch (2004)]]. -[[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, Good to see that you are busy working I know several that are just looking for some work. The RIA Commander in the photo has Colt Series 70 checkered grips on it. No hurry on the photo as I will put a filler in it place for now. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
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== Template ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I just want to say amazing work on the new template. That is a good example of how a template should look, I can actually see that successfully showing up on more page in the future. It looks millions of times better then the crappy ones Dragon made months ago. Good work.--[[User:Alienqueen11|Alienqueen11]] 01:36, 19 June 2009 (UTC)&lt;br /&gt;
:::Thanks but PhoenixEnt designed the original template.  I am just playing around with it to try to see what format seems best, and boy is it hard.  I sure hope we all agree on something :)  MPM2008&lt;br /&gt;
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I Concur, this will help keep the information neat and organized. This will especially be good to have on certain pages. -[[User:500Magnum|500Magnum]]&lt;br /&gt;
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The only issue I can potentially see is if no character is seen using something; for example, a remote weapon who's controller isn't identified, a weapon found on the ground but not picked up, or whatever. [[User:Dongs|Dongs]] 06:17, 19 June 2009 (UTC)&lt;br /&gt;
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:Hey MPM, Thanks for the compliment on the template layout. You really brought it out to the for front. I just brought to IMFDB some items we used on another wiki. I do believe that all the Admins will come to the same page on how the final layout will look. It will look great when we all get on board the same train. Thanks Again. -[[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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::I think we should use more, although it'll take alot of work getting used to. I agree to anything that will help the site look neater, plus I would like to see that template on more pages.--[[User:Alienqueen11|Alienqueen11]] 22:42, 20 June 2009 (UTC)&lt;br /&gt;
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==Re:==&lt;br /&gt;
&lt;br /&gt;
*slaps forehead* OK, I admit it, I really am going senile at 23. Either that or the fact that I had my Arabic final yesterday and have been sleep-deprived for the better part of the week. Sorry, but don't take it personally. Oh, and nice job. ;) -[[User:MT2008|MT2008]] 00:08, 21 June 2009 (UTC)&lt;br /&gt;
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==Standardize Template Layout==&lt;br /&gt;
Hi, As we are moving forward with the new layout on the Guns and Actors pages. We need to finalize a standard layout for the Template. We have been changing gun pages over and they do look better but everyone has their own style. Dates for instance some are on the right side some on the left, some have the most current movie at the top and some have the oldest. Then we have other issues like the headers are different from one poster to another. We need to fix these issues now before we have a ton of double work to do. Please give you feedback on pages completed like the [[M1911 pistol series]] and the [[Steyr AUG]] so we can have a standard on these pages. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
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I prefer Chronological order as well, since it neatly documents each year the guns appeared each year without needing a character to use it.--[[User:Alienqueen11|Alienqueen11]] 04:37, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I figured there was already a consensus that we do things by chronological order? I definitely agree with the idea, 100%. Also, in situations where we have multiple movies featuring the same gun in one year, then we go to alphabetical order within those years only. For example, if we have listed ten films, all released in 1996, that feature the Beretta 92F, those ten films should be alphabetical order. There might even be a way to change the columns so that we won't have to write &amp;quot;1996&amp;quot; for all ten films, though I have no idea how right now. -[[User:MT2008|MT2008]] 04:58, 21 June 2009 (UTC)&lt;br /&gt;
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==Updated Template==&lt;br /&gt;
Thanks to everyone for the response. I have changed the first entry in the [[M1911#M1911|1911]] page to a blend of both mine, MPM and MT2008 which looks very nice right now. As to the other suggestions on lines for each entry I have posted samples at [[Talk:Test Template Page#Anime|Talk:Test Template Page]]. The third sample looks the best as in not quite as busy as the others. The colors can be changed to a lighter gray or blue if that need to be changed to make it a little more eye appealing. It looks like we are getting close to a standard on this pretty quick. As for added actors using the same weapon I have always included them on the listing instead of trying to place multiple actors on one entry that way it has less clutter. Thanks on your input on this. -  [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Zombieland Mare's Leg pistol==&lt;br /&gt;
I understand my comment on the Mare's Leg gun disrupted the flow of the page, so I figured I'd tell you a little bit about it. I'd assume it is a C.B. Custom model. They've been selling the &amp;quot;Mare's Leg&amp;quot; in typical pistol calibers (.38spl, .45LC, .357Mag) and consider it a pistol so civilians can buy it without paying a tax for a cut down rifle. Since the gun looks so new and shiny, this could be assumed. Also, they sell the gun with a non-loop lever. LSI (Legacy Sports International) has also been reproducing Mare's Leg guns since 2008, so perhaps this film bought one brand new from the company to show it off (but since the movie was filmed at this time it would be BRAND new). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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== The Hills Have Eyes ==&lt;br /&gt;
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Sorry about that, I couldn't figure out why it was doing that, so I just deleted the redirect page, if you can make a better redirect, go ahead. I'm not too good at doing redirects myself.--[[User:Alienqueen11|Alienqueen11]] 17:06, 25 June 2009 (UTC)&lt;br /&gt;
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No problem, I was going to try getting rid of the Category: Movie tab at first, but everytime I hit the Edit tab, it would bring me to the page it redirected to, so I just decided to get rid of it, thanks for creating a better redirect by the way. --[[User:Alienqueen11|Alienqueen11]] 22:38, 26 June 2009 (UTC)&lt;br /&gt;
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== Alien resurrection ==&lt;br /&gt;
&lt;br /&gt;
I added a note to [[Alien: Resurrection]] about a page I found on the props, you might want to take a look and see if it's legit since it implies most or all the sci-fi firearms are just props made from machined aluminium. [[User:Tim|Tim]] 01:46, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140155</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=140155"/>
		<updated>2009-06-29T01:31:26Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Mk.19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
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::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
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No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
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::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
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No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
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Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
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== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
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== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
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*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
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First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
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Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
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*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
:Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
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*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
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*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
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**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
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***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
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*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
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::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
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::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
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== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140152</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140152"/>
		<updated>2009-06-29T01:13:43Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Norinco Type 63 60mm light mortar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140151</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140151"/>
		<updated>2009-06-29T01:10:53Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Mk. 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles. It's the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found mounted near enemy strongholds and on some vehicles. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140150</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140150"/>
		<updated>2009-06-29T01:08:21Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* FFV Carl Gustav */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140146</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140146"/>
		<updated>2009-06-29T01:01:29Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140145</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140145"/>
		<updated>2009-06-29T01:00:51Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Episodes_from_Liberty_City&amp;diff=140143</id>
		<title>Talk:Grand Theft Auto: Episodes from Liberty City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Episodes_from_Liberty_City&amp;diff=140143"/>
		<updated>2009-06-29T00:55:56Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is already a section for GTA IV, and it includes the DLC, so what's thepoint of this page?&lt;br /&gt;
*From the looks of it it's a compilation pack. This pack should probably be changed to redirect to GTA IV and any new content put there. [[User:Tim|Tim]] 00:55, 29 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=140102</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=140102"/>
		<updated>2009-06-28T23:50:05Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Molotov Cocktails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
[[Image:Gta-iv-boxart.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
= Grand Theft Auto IV (the main game) =&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== [[Glock 22]] ===&lt;br /&gt;
&amp;lt;!--This is visibly confirmed to be a Glock 22, not a 21 as previously believed. See the discussion for more info--&amp;gt;&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Jacob gives Niko one in &amp;quot;Jamaican Heat&amp;quot;, and Niko uses it to cover Jacob during the level, and he later uses it to execute various characters, notably Vlad Glebov, and Mikhail Faustin. He later uses one when he and Roman enter the apartment of Bernie Crane (aka Florian Cravic), and in the &amp;quot;Deal: Mr and Mrs. Bellic&amp;quot;, a hitman uses one to try and kill Niko, but ends up killing Roman with it. In the &amp;quot;Revenge: Out of Commission&amp;quot; Level, Jimmy Pegorino uses one during his last stand against Niko. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect.&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|350px|3rd-generation Glock 22 .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|Glock 22]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]&lt;br /&gt;
&lt;br /&gt;
=== [[Desert Eagle|IMI Desert Eagle]] ===&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. In the mission: &amp;quot;The Holland Play&amp;quot;, if you decide to kill Playboy X without a cinematic execution,and before he retreats into an alley, you can pick one up next to his dead body. This comes in handy, as the pistol is not available for purchase until much later, after the mission &amp;quot;Museum Piece&amp;quot; is completed. In &amp;quot;The Lost and Damned&amp;quot;, Ray Boccino uses one to threaten Johnny Klebitz and Jim Fitzgerald in the opening cinematic of the mission: &amp;quot;Was it Worth it?&amp;quot;.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Riding shotgun.jpg|thumb|none|400px|Concept art for GTA IV showing the 'Combat Pistol']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns: ==&lt;br /&gt;
&lt;br /&gt;
=== [[Ithaca 37]] &amp;quot;Stakeout&amp;quot;  === &lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 &amp;quot;Stakeout&amp;quot;, appears as the &amp;quot;Pump Shotgun&amp;quot;. It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than it's real-life counterpart. Packie McReary uses one during the bank robbery in &amp;quot;Three Leaf Clover&amp;quot; before switching to his M4A1, Packie's friend Gordon King uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;, and Jimmy Pegorino briefly uses one to threaten Niko in the opening cinematic to the mission &amp;quot;Flat Line&amp;quot;.&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica nearly identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shortyshotty.jpg|none|400px|thumb|Ithaca 37 &amp;quot;Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 11-87 ===&lt;br /&gt;
The Remington 11-87 semi-auto appears as the &amp;quot;Combat Shotgun&amp;quot;, it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when prevoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock. In &amp;quot;The Lost and Damned&amp;quot;, there are two versions of this particular weapon avaliable for some reason. The first is the thumbhole stocked version from the original game which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with an LE style stock. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission: &amp;quot;Buyers Market&amp;quot;. This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1187sportsman.jpg|none|350px|thumb|Remington Model 11-87 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|Remington 11-87]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Sub Machine Guns: ==&lt;br /&gt;
&lt;br /&gt;
=== [[Uzi|IMI Micro Uzi]] ===&lt;br /&gt;
&lt;br /&gt;
The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the &amp;quot;Russian Revolution&amp;quot; level, and later brandishes one in the final levels of the game. Mikail Faustin also uses one briefly before he is killed by Niko in &amp;quot;The Master and the Molotov&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=== [[MP5#Special_Weapons_MP-10_and_SP-10|SW MP-10]] ===&lt;br /&gt;
&lt;br /&gt;
The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|SW MP-10]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.png|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles: ==&lt;br /&gt;
&lt;br /&gt;
=== [[AK-47]] ===&lt;br /&gt;
&lt;br /&gt;
The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. Notably, it is used by Jimmy Pegorino in the &amp;quot;Revenge: Mr. and Mrs. Bellic&amp;quot; level when trying to kill Niko, but he accidentally kills Kate McReary instead. In either ending, Niko is seen with it as he stands before either Dmitri Rascalov, or Jimmy Pegorino. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|350px|none|Original AK-47 design, hybrid stamped/milled receiver; 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] ===&lt;br /&gt;
&lt;br /&gt;
The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he rob the Bank of Liberty in the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are not removed - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|M4A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles: ==&lt;br /&gt;
&lt;br /&gt;
=== [[Remington 700]] ===&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG1 ===&lt;br /&gt;
&lt;br /&gt;
The semi automatic sniper rifle is a PSG1. Pinpoint accuracy, but overpriced in the game. Holds 10 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|Heckler &amp;amp; Koch PSG1]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7V ===&lt;br /&gt;
&lt;br /&gt;
The RPG-7V is the only rocket launcher in the game. Niko uses one when on a mission for Derrick McReary, using it to shoot down a helicopter from a boat. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== M26A1 Grenade ===&lt;br /&gt;
&lt;br /&gt;
The Grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktails ===&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' (Xbox 360 Exclusive Downloadable Content) =&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 Automatic ===&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission: &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 17 even seems to do more damage than this pistol. &lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm with spare magazine]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
=== [[12 Gauge Double Barreled Shotgun|Sawn-off double barreled shotgun]] === &lt;br /&gt;
Called a &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equiped with in the game. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Armsel Striker.  &lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|350px|none|A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== [[Armsel Striker and variants|Armsel Striker]] ===&lt;br /&gt;
Called an &amp;quot;Assault Shotgun&amp;quot; in the game, but is also reffered to as a &amp;quot;Street Sweeper&amp;quot; by characters. This weapon is arguably the best new weapon introduced in the Lost and Damned. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of ememies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission: &amp;quot;Heavy Toll&amp;quot;, but is notably used during the Saints Row style mission: &amp;quot;Shifting Weight&amp;quot;, in which you ride on the back of a speeding bike and take out numerous cop cars, SWAT vans, and helicopters with infinite ammo from this shotgun.&lt;br /&gt;
[[Image:Striker.jpg|thumb|350px|none|Armsel Striker 12-gauge]]&lt;br /&gt;
[[Image:SWDBSG3.jpg|thumb|400px|none|The Armsel Striker's in-game icon.]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The Armsel Striker in-game clone.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch HK69A1 40mm Launcher]]===&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission: &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.  &lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GTAIV69.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK69A1 in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Pipe Bombs===&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission: &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140101</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140101"/>
		<updated>2009-06-28T23:45:49Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher after every shot and pulling out a fresh one; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Secondary armament of both Metal Gear Rex and Metal Gear Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Rex mounts these either side of the driver's cab in the vehicle's &amp;quot;beak,&amp;quot; while Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140100</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140100"/>
		<updated>2009-06-28T23:41:33Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* M2HB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher after every shot and pulling out a fresh one; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140097</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140097"/>
		<updated>2009-06-28T23:39:42Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* FGM-148 Javelin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher after every shot and pulling out a fresh one; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140096</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140096"/>
		<updated>2009-06-28T23:35:40Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Heckler &amp;amp; Koch XM25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140095</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140095"/>
		<updated>2009-06-28T23:31:26Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140094</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140094"/>
		<updated>2009-06-28T23:29:17Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Heckler &amp;amp; Koch XM8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140093</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140093"/>
		<updated>2009-06-28T23:26:03Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Patriot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140091</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140091"/>
		<updated>2009-06-28T23:22:48Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine like a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140090</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140090"/>
		<updated>2009-06-28T23:22:08Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Star Model-P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears in the game as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accomodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140088</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140088"/>
		<updated>2009-06-28T23:20:12Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]] appears in the game as the &amp;quot;Star 45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140080</id>
		<title>Alien: Resurrection</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140080"/>
		<updated>2009-06-28T23:14:17Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''Alien: Resurrection''''' &lt;br /&gt;
[[Image:AlnResPoster.jpg|350px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Again, I am seriously thinking about deleting this page cause I see no mentioning of these weapons being dressed up from real guns or just props meant to appear like they are shooting something. [[User:Excalibur01|Excalibur01]] 11:06, 19 May 2009 (UTC)&lt;br /&gt;
:: I restored this page, because I do recall reading from a British Cinema journal that some of the sci fi weapons were built around real guns and the shapes were really hidden well by the outlandish decorative shells.  I don't have the exact details, but will make it a task to research which guns were used as the basis for the sci fi weapons.  This page is weak, I admit, but I hope to get better images and information on the weapons used.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:23, 22 May 2009 (UTC)&lt;br /&gt;
:::I googled up a prop page ( http://www.yourprops.com/view_item.php?movie_prop=8662 ) which claims the rifles are all prop; essentially jury-rigged electrically operated revolvers using pyro charges inside a machined aluminium frame; similarity, the pistols are apparently resin kits and the shotgun another prop with a spring-loaded pump, machined aluminium reciever and a metal barrel. One wonders how much the phrase &amp;quot;non-gun technology&amp;quot; has to do with the presence of a certain miss Weaver on the same set as a bunch of icky weapons. [[User:Tim|Tim]] 23:11, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Handgun==&lt;br /&gt;
The standard United Systems Military Sidearm. It is famously used by Johner [[Ron Perlman]] in both hands, to dispatch the Alien hanging on Christie's ([[Gary Dourdan]]) leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:Handgun.jpg|200px|thumb|none|The Handgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Zipgun==&lt;br /&gt;
Call's ([[Winona Ryder]]) Zipgun, which she gives to Wren, who shoots her.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zipgun.jpg|500px|thumb|none|The Zipgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Arm-Anchored Pistols==&lt;br /&gt;
&lt;br /&gt;
Christie's ([[Gary Dourdan]]) main handgun in the movie, he keeps two on arm-anchors, similarily to [[Antonio Banderas]]'s character in [[Desperado]]. After the Gym scene, he is only seen with one, with which he threatens Wren with, and tries to kill the Alien hanging on his leg, in his final moments.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienResSC6.jpg|250px|thumb|none|Christie with his Arm-Anchored Pistols]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
When Johner ([[Ron Perlman]]), Christie ([[Gary Dourdan]]), and Call ([[Winona Ryder]]) are watching the Home Shopping network, one of the various objects displayed is some various [[M1911 pistol series|1911 clone]]. It resembles the Colt/Detonics 1911 Hybrid seen in [[Terminator 2: Judgement Day| Terminator 2]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Double-Barreled shotgun==&lt;br /&gt;
A Shotgun is seen on Vriess' Wheel chair, disassembled. He assembles it when Vriess sees an Alien in the Cieling. It later Jams after going through the flooded kitchen. It leaves Christie ([[Gary Dourdan]]) to fend for himself against the Alien hanging on his leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDBShotty.jpg|500px|thumb|none|The Concealed Carry Shotgun Prop seen in the film.]]&lt;br /&gt;
[[Image:AlienResSC5.jpg|500px|thumb|none|The Shotgun in the hands of Vriess]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Shockrifle 'Burner'==&lt;br /&gt;
The Standard Assault Rifle weapon used by United Systems Military. It's main setting is a Shock setting similar to that of a taser, but without causing physical harm. That setting is used on Ripley 8 ([[Sigourney Weaver]]) when she is strangling Wren. It's backup setting allows it to fire solid slugs. This is the setting seen used by DiStephano right up until the end, Johner ([[Ron Perlman]]). The weapon is also very notably dual-wielded by Elgyn, but he never gets to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockrifle.jpg|500px|thumb|none|The Shockrifle Prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC4.jpg|500px|thumb|none|DiStephano with his Shockrifle]]&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Assault Rifle mode is seen used by Johner ([[Ron Perlman]]) at the end of the film when killing the Alien that had birthed from Purvis through Wren's forehead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC1.jpg|500px|thumb|none|Christie with the Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Grenade launcher mode is seen used by Johner ([[Ron Perlman]]) in the Flooded Kitchen, it is fired at one Alien, but it dodges it, only for it to destroy the other one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Grenade Launcher==&lt;br /&gt;
Another of Vriess' concealed disassembled weapons, it is unknown where he stores it, but he is seen assembling it after the 'What were you expecting, Santa Claus?' line. It is later used by Christie ([[Gary Dourdan]]) to destroy the egg trap set by the Aliens, right after the flood Kitchen.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDGrenLauncher.jpg|500px|thumb|none|The Launcher prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC2.jpg|500px|thumb|none|Christie firing the Grenade Launcher underwater]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Flamethrower mode is seen used by Ripley 8 ([[Sigourney Weaver]]) to destroy the previous seven attempts at recreating the Queen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC3.jpg|500px|thumb|none|The Incinerator in the hand of Ripley 8 ([[Sigourney Weaver]]), when she is destroying the 'failures']]&lt;br /&gt;
&lt;br /&gt;
=='Thermos' Gun==&lt;br /&gt;
The 'Thermos Gun' is snuck through security by Johner ([[Ron Perlman]]) with the crass quip 'My own Recipe, way more dangerous'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Thermos_Gun.jpg|500px|thumb|none|The Thermos Gun Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
When [[Ron Perlman]] was hanging from the ladder with the two handguns mentioned above, he found that he had severely cut up the backs of his legs during the filming of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an aside.Notice in this film,you can see the bullets sometimes,most notably in the ladder scene.Jean-Pierre Jeunet is French,like Luc Besson.Seen the scene in The Transporter when Frank(Jason Statham)gets his house shot up?Visible bullets again.Looks cool,and separates from Hollywood action a bit,methinks&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140078</id>
		<title>Alien: Resurrection</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140078"/>
		<updated>2009-06-28T23:11:23Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''Alien: Resurrection''''' &lt;br /&gt;
[[Image:AlnResPoster.jpg|350px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Again, I am seriously thinking about deleting this page cause I see no mentioning of these weapons being dressed up from real guns or just props meant to appear like they are shooting something. [[User:Excalibur01|Excalibur01]] 11:06, 19 May 2009 (UTC)&lt;br /&gt;
:: I restored this page, because I do recall reading from a British Cinema journal that some of the sci fi weapons were built around real guns and the shapes were really hidden well by the outlandish decorative shells.  I don't have the exact details, but will make it a task to research which guns were used as the basis for the sci fi weapons.  This page is weak, I admit, but I hope to get better images and information on the weapons used.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:23, 22 May 2009 (UTC)&lt;br /&gt;
:::I googled up a prop page ( http://www.yourprops.com/view_item.php?movie_prop=8662 ) which claims the rifles are all prop; essentially jury-rigged electrically operated revolvers using pyro charges inside a machined aluminium frame. One wonders how much the phrase &amp;quot;non-gun technology&amp;quot; has to do with the presence of a certain miss Weaver on the same set as a bunch of icky weapons. [[User:Tim|Tim]] 23:11, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Handgun==&lt;br /&gt;
The standard United Systems Military Sidearm. It is famously used by Johner [[Ron Perlman]] in both hands, to dispatch the Alien hanging on Christie's ([[Gary Dourdan]]) leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:Handgun.jpg|200px|thumb|none|The Handgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Zipgun==&lt;br /&gt;
Call's ([[Winona Ryder]]) Zipgun, which she gives to Wren, who shoots her.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zipgun.jpg|500px|thumb|none|The Zipgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Arm-Anchored Pistols==&lt;br /&gt;
&lt;br /&gt;
Christie's ([[Gary Dourdan]]) main handgun in the movie, he keeps two on arm-anchors, similarily to [[Antonio Banderas]]'s character in [[Desperado]]. After the Gym scene, he is only seen with one, with which he threatens Wren with, and tries to kill the Alien hanging on his leg, in his final moments.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienResSC6.jpg|250px|thumb|none|Christie with his Arm-Anchored Pistols]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
When Johner ([[Ron Perlman]]), Christie ([[Gary Dourdan]]), and Call ([[Winona Ryder]]) are watching the Home Shopping network, one of the various objects displayed is some various [[M1911 pistol series|1911 clone]]. It resembles the Colt/Detonics 1911 Hybrid seen in [[Terminator 2: Judgement Day| Terminator 2]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Double-Barreled shotgun==&lt;br /&gt;
A Shotgun is seen on Vriess' Wheel chair, disassembled. He assembles it when Vriess sees an Alien in the Cieling. It later Jams after going through the flooded kitchen. It leaves Christie ([[Gary Dourdan]]) to fend for himself against the Alien hanging on his leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDBShotty.jpg|500px|thumb|none|The Concealed Carry Shotgun Prop seen in the film.]]&lt;br /&gt;
[[Image:AlienResSC5.jpg|500px|thumb|none|The Shotgun in the hands of Vriess]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Shockrifle 'Burner'==&lt;br /&gt;
The Standard Assault Rifle weapon used by United Systems Military. It's main setting is a Shock setting similar to that of a taser, but without causing physical harm. That setting is used on Ripley 8 ([[Sigourney Weaver]]) when she is strangling Wren. It's backup setting allows it to fire solid slugs. This is the setting seen used by DiStephano right up until the end, Johner ([[Ron Perlman]]). The weapon is also very notably dual-wielded by Elgyn, but he never gets to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockrifle.jpg|500px|thumb|none|The Shockrifle Prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC4.jpg|500px|thumb|none|DiStephano with his Shockrifle]]&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Assault Rifle mode is seen used by Johner ([[Ron Perlman]]) at the end of the film when killing the Alien that had birthed from Purvis through Wren's forehead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC1.jpg|500px|thumb|none|Christie with the Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Grenade launcher mode is seen used by Johner ([[Ron Perlman]]) in the Flooded Kitchen, it is fired at one Alien, but it dodges it, only for it to destroy the other one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Grenade Launcher==&lt;br /&gt;
Another of Vriess' concealed disassembled weapons, it is unknown where he stores it, but he is seen assembling it after the 'What were you expecting, Santa Claus?' line. It is later used by Christie ([[Gary Dourdan]]) to destroy the egg trap set by the Aliens, right after the flood Kitchen.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDGrenLauncher.jpg|500px|thumb|none|The Launcher prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC2.jpg|500px|thumb|none|Christie firing the Grenade Launcher underwater]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Flamethrower mode is seen used by Ripley 8 ([[Sigourney Weaver]]) to destroy the previous seven attempts at recreating the Queen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC3.jpg|500px|thumb|none|The Incinerator in the hand of Ripley 8 ([[Sigourney Weaver]]), when she is destroying the 'failures']]&lt;br /&gt;
&lt;br /&gt;
=='Thermos' Gun==&lt;br /&gt;
The 'Thermos Gun' is snuck through security by Johner ([[Ron Perlman]]) with the crass quip 'My own Recipe, way more dangerous'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Thermos_Gun.jpg|500px|thumb|none|The Thermos Gun Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
When [[Ron Perlman]] was hanging from the ladder with the two handguns mentioned above, he found that he had severely cut up the backs of his legs during the filming of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an aside.Notice in this film,you can see the bullets sometimes,most notably in the ladder scene.Jean-Pierre Jeunet is French,like Luc Besson.Seen the scene in The Transporter when Frank(Jason Statham)gets his house shot up?Visible bullets again.Looks cool,and separates from Hollywood action a bit,methinks&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140077</id>
		<title>Alien: Resurrection</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien:_Resurrection&amp;diff=140077"/>
		<updated>2009-06-28T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the movie ''Alien: Resurrection''''' &lt;br /&gt;
[[Image:AlnResPoster.jpg|350px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Again, I am seriously thinking about deleting this page cause I see no mentioning of these weapons being dressed up from real guns or just props meant to appear like they are shooting something. [[User:Excalibur01|Excalibur01]] 11:06, 19 May 2009 (UTC)&lt;br /&gt;
:: I restored this page, because I do recall reading from a British Cinema journal that some of the sci fi weapons were built around real guns and the shapes were really hidden well by the outlandish decorative shells.  I don't have the exact details, but will make it a task to research which guns were used as the basis for the sci fi weapons.  This page is weak, I admit, but I hope to get better images and information on the weapons used.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:23, 22 May 2009 (UTC)&lt;br /&gt;
::I googled up a prop page ( http://www.yourprops.com/view_item.php?movie_prop=8662 ) which claims the rifles are all prop; essentially jury-rigged electrically operated revolvers using pyro charges inside a machine aluminium frame. One wonders how much the phrase &amp;quot;non-gun technology&amp;quot; has to do with the presence of a certain miss Weaver on the same set as a bunch of icky weapons. [[User:Tim|Tim]] 23:11, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Handgun==&lt;br /&gt;
The standard United Systems Military Sidearm. It is famously used by Johner [[Ron Perlman]] in both hands, to dispatch the Alien hanging on Christie's ([[Gary Dourdan]]) leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:Handgun.jpg|200px|thumb|none|The Handgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Zipgun==&lt;br /&gt;
Call's ([[Winona Ryder]]) Zipgun, which she gives to Wren, who shoots her.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zipgun.jpg|500px|thumb|none|The Zipgun prop used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Arm-Anchored Pistols==&lt;br /&gt;
&lt;br /&gt;
Christie's ([[Gary Dourdan]]) main handgun in the movie, he keeps two on arm-anchors, similarily to [[Antonio Banderas]]'s character in [[Desperado]]. After the Gym scene, he is only seen with one, with which he threatens Wren with, and tries to kill the Alien hanging on his leg, in his final moments.&lt;br /&gt;
&lt;br /&gt;
[[Image:AlienResSC6.jpg|250px|thumb|none|Christie with his Arm-Anchored Pistols]]&lt;br /&gt;
&lt;br /&gt;
==1911==&lt;br /&gt;
When Johner ([[Ron Perlman]]), Christie ([[Gary Dourdan]]), and Call ([[Winona Ryder]]) are watching the Home Shopping network, one of the various objects displayed is some various [[M1911 pistol series|1911 clone]]. It resembles the Colt/Detonics 1911 Hybrid seen in [[Terminator 2: Judgement Day| Terminator 2]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Double-Barreled shotgun==&lt;br /&gt;
A Shotgun is seen on Vriess' Wheel chair, disassembled. He assembles it when Vriess sees an Alien in the Cieling. It later Jams after going through the flooded kitchen. It leaves Christie ([[Gary Dourdan]]) to fend for himself against the Alien hanging on his leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDBShotty.jpg|500px|thumb|none|The Concealed Carry Shotgun Prop seen in the film.]]&lt;br /&gt;
[[Image:AlienResSC5.jpg|500px|thumb|none|The Shotgun in the hands of Vriess]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Shockrifle 'Burner'==&lt;br /&gt;
The Standard Assault Rifle weapon used by United Systems Military. It's main setting is a Shock setting similar to that of a taser, but without causing physical harm. That setting is used on Ripley 8 ([[Sigourney Weaver]]) when she is strangling Wren. It's backup setting allows it to fire solid slugs. This is the setting seen used by DiStephano right up until the end, Johner ([[Ron Perlman]]). The weapon is also very notably dual-wielded by Elgyn, but he never gets to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shockrifle.jpg|500px|thumb|none|The Shockrifle Prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC4.jpg|500px|thumb|none|DiStephano with his Shockrifle]]&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Assault Rifle mode is seen used by Johner ([[Ron Perlman]]) at the end of the film when killing the Alien that had birthed from Purvis through Wren's forehead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC1.jpg|500px|thumb|none|Christie with the Incinerator]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Grenade launcher mode is seen used by Johner ([[Ron Perlman]]) in the Flooded Kitchen, it is fired at one Alien, but it dodges it, only for it to destroy the other one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
==Concealed Carry Grenade Launcher==&lt;br /&gt;
Another of Vriess' concealed disassembled weapons, it is unknown where he stores it, but he is seen assembling it after the 'What were you expecting, Santa Claus?' line. It is later used by Christie ([[Gary Dourdan]]) to destroy the egg trap set by the Aliens, right after the flood Kitchen.&lt;br /&gt;
&lt;br /&gt;
[[Image:CCDGrenLauncher.jpg|500px|thumb|none|The Launcher prop used in the film]]&lt;br /&gt;
[[Image:AlienResSC2.jpg|500px|thumb|none|Christie firing the Grenade Launcher underwater]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Incinerator 'Flamer'==&lt;br /&gt;
This is one of the most versatile weapons available to the United Systems Military. It is primarily a Flame thrower unit, but can be used as an Assault Rifle and a Grenade Launcher. The Flamethrower mode is seen used by Ripley 8 ([[Sigourney Weaver]]) to destroy the previous seven attempts at recreating the Queen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Incinerator.jpg‎|500px|thumb|none|The Incinerator Prop seen used in the film]]&lt;br /&gt;
[[Image:AlienResSC3.jpg|500px|thumb|none|The Incinerator in the hand of Ripley 8 ([[Sigourney Weaver]]), when she is destroying the 'failures']]&lt;br /&gt;
&lt;br /&gt;
=='Thermos' Gun==&lt;br /&gt;
The 'Thermos Gun' is snuck through security by Johner ([[Ron Perlman]]) with the crass quip 'My own Recipe, way more dangerous'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Thermos_Gun.jpg|500px|thumb|none|The Thermos Gun Prop seen used in the film]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
When [[Ron Perlman]] was hanging from the ladder with the two handguns mentioned above, he found that he had severely cut up the backs of his legs during the filming of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an aside.Notice in this film,you can see the bullets sometimes,most notably in the ladder scene.Jean-Pierre Jeunet is French,like Luc Besson.Seen the scene in The Transporter when Frank(Jason Statham)gets his house shot up?Visible bullets again.Looks cool,and separates from Hollywood action a bit,methinks&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Live_Free_or_Die_Hard&amp;diff=140073</id>
		<title>Live Free or Die Hard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Live_Free_or_Die_Hard&amp;diff=140073"/>
		<updated>2009-06-28T23:03:29Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* GAU-22/A Gatling 25mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Live Free or Die Hard]]'':'''&lt;br /&gt;
[[Image:Live free or Die hard.jpg|thumb|right|300px|''Live Free or Die Hard (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
Detective Lieutenant John McClane's ([[Bruce Willis]]) main sidearm throughout the film is a [[SIG-Sauer P220|SIG-Sauer P220R]] (nowadays, this model is simply known as the standard P220). During the confrontation with Mai Linh ([[Maggie Q]]) in the power plant, she takes the P220 and holds it on Matthew Farrell ([[Justin Long]]). After McClane hits her with an SUV, she loses the gun and it is never seen again; McClane later takes a [[Beretta Px4 Storm]] from Russo ([[Yorgo Constantine]]), which becomes his weapon for the rest of the movie. &lt;br /&gt;
[[Image:SIGP220R LiveFreeDieHard.jpg|thumb|none|500px|SIG-Sauer P220R - .45 ACP. This is the screen used gun in the film and was carried and fired by ''[[Bruce Willis]]''.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-1.jpg|thumb|none|600px|Detective Lt. John McClane shows Matthew Farrell his SIG-Sauer P220R in his shoulder holster when he accuses him of being fake.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-2.jpg|thumb|none|600px|McClane shoots a fire extinguisher with his SIG-Sauer P220R in the hallway of Farrell's apartment building and succeeds in launching a terrorist out of the window with the blast. It should be noted this is Hollywood fiction.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-3.jpg|thumb|none|600px|McClane drops an empty magazine out of his SIG-Sauer P220R before reloading. For some reason the magazines stick and require vigorous shaking to drop fully.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-4.jpg|thumb|none|600px|McClane's SIG-Sauer P220R is knocked out of reach when a terrorist bumps the door open.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-5.jpg|thumb|none|600px|A security guard at the power plant who is shot by a terrorist disguised as an FBI agent is seen holding a SIG-Sauer P220R.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-6.jpg|thumb|none|600px|Mai holds McClane's SIG-Sauer P220R on Farrell before being run over by McClane in an SUV.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
&lt;br /&gt;
The terrorist Russo ([[Yorgo Constantine]]) in the film is seen carrying a [[Beretta Px4 Storm]] in several scenes, both with and without a sound suppressor. After killing him, John McClane ([[Bruce Willis]]) takes it and uses it in the second half of the film. During the final confrontation with Thomas Gabriel ([[Timothy Olyphant]]), McClane drops the pistol, and it is then used by Matthew Farrell ([[Justin Long]]) to kill Emerson ([[Edoardo Costa]]) with.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|500px|Beretta Px4 Storm - .45 ACP (particular caliber in film).]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-1.jpg|thumb|none|600px|Russo guns down a security guard with his suppressed Beretta Px4 Storm.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-2.jpg|thumb|none|600px|Russo holds his Beretta Px4 Storm on McClane.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-3.jpg|thumb|none|600px|McClane speaks to Thomas Gabriel on the radio before being attacked by Rand ([[Cyril Raffaelli]]).]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-4.jpg|thumb|none|600px|McClane fires his Beretta Px4 Storm at Rand as he avoids the shots using his advanced Parkour skills.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-5.jpg|thumb|none|600px|McClane kills the semi-truck driver by firing his Beretta Px4 Storm through the door.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-6.jpg|thumb|none|600px|McClane kills the last of Gabriel's thugs.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-7.jpg|thumb|none|600px|Farrell kills Emerson with McClane's Beretta Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of the terrorists is seen using a [[Beretta 92FS]] to gun down the hackers in the semi-truck, including Casper ([[Andrew Friedman]]). An interesting note, the particular Beretta used in the film was the same prop gun used by [[Bruce Willis]] in the second and third '''Die Hard''' films. Call it a &amp;quot;cameo&amp;quot; role, if you will.&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg|thumb|none|500px|Beretta 92FS - 9mm. This is the gun carried and used by [[Bruce Willis]] in ''[[Die Hard 2]]'' and ''[[Die Hard with a Vengeance]]'', as well as guest appearing in this film.]]&lt;br /&gt;
[[Image:LFDH-Beretta92FS-1.jpg|thumb|none|600px|A terrorist guns down Casper using the Beretta 92FS of the second and third Die Hard films.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
A patrolman in Washington D.C. is seen briefly holding a [[Beretta 92SB]], noted by its rounded trigger guard and ambidextrous decocking safety.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|500px|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:LFDH-Beretta92SB-1.jpg|thumb|none|600px|A D.C. patrolman holding a Beretta 92SB, finger on the trigger like an untrained extra.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
One of the terrorists is briefly seen holding a [[Beretta 92 pistol series|Beretta 92G Elite 1A]]. The same gun is seen used in ''[[Mission: Impossible 3]]''.&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|500px|Beretta 92G Elite 1A - 9mm.]]&lt;br /&gt;
[[Image:LFDH-Beretta92GElite1A-1.jpg|thumb|none|600px|A terrorist holding a Beretta 92G Elite 1A.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
&lt;br /&gt;
Many of the terrorists are seen using [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]]s throughout the film. They are all fitted with C-More red-dot sights, Surefire M900A vertical grip/flashlight combinations, and flash hiders. McClane ([[Bruce Willis]]) commandeers one after the shootout at Matthew Farrell's ([[Justin Long]]) apartment, but never uses it.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|Heckler &amp;amp; Koch UMP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-UMP45-1.jpg|thumb|none|600px|One of the terrorists fires his Heckler &amp;amp; Koch UMP-45 at McClane.]]&lt;br /&gt;
[[Image:LFDH-UMP45-2.jpg|thumb|none|600px|The terrorist fires his Heckler &amp;amp; Koch UMP-45 through the walls of Farrell's apartment.]]&lt;br /&gt;
[[Image:LFDH-UMP45-3.jpg|thumb|none|600px|The terrorist firing his UMP-45.]]&lt;br /&gt;
[[Image:LFDH-UMP45-4.jpg|thumb|none|600px|McClane picks up the debris covered UMP-45 after the terrorist is killed by the C4 rigged to Farrell's computer.]]&lt;br /&gt;
[[Image:LFDH-UMP45-5.jpg|thumb|none|600px|The UMP-45 sitting in the back seat of McClane's car.]]&lt;br /&gt;
[[Image:LFDH-UMP45-6.jpg|thumb|none|600px|Emerson ([[Edoardo Costa]]) holds his UMP-45 on Farrell.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Another weapon used by the terrorists are [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]]s. Like the UMPs, they have C-More sights and tactical flashlights mounted on them.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-G36C-0.jpg|thumb|none|600px|A terrorist runs through the hallway armed with his Heckler &amp;amp; Koch G36C.]]&lt;br /&gt;
[[Image:LFDH-G36C-1.jpg|thumb|none|600px|The terrorist fires his Heckler &amp;amp; Koch G36C through the door of Matthew Farrell's ([[Justin Long]]) apartment.]]&lt;br /&gt;
[[Image:LFDH-G36C-2.jpg|thumb|none|600px|The terrorist attempts to indirectly sweep the apartment by firing his G36C through a hole in the door.]]&lt;br /&gt;
[[Image:LFDH-G36C-3.jpg|thumb|none|600px|A terrorist armed with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
[[M16 rifle series#M4 Carbine|M4A1 Carbine]]s are used by the FBI agents and security guards at the Woodlawn facility, being fitted with flip-up rear sights, M68 Aimpoint scopes, AN/PEQ-2 lasers, and Surefire M900 weaponlight foregrips. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-M4A1-1.jpg|thumb|none|600px|An FBI agent fires his M4A1 Carbine at the terrorist helicopter.]]&lt;br /&gt;
[[Image:LFDH-M4A1-2.jpg|thumb|none|600px|The FBI agent is shot up while holding his M4A1 Carbine.]]&lt;br /&gt;
[[Image:LFDH-M4A1-3.jpg|thumb|none|600px|Russo holding one of the Woodlawn security guard's M4A1 Carbines.]]&lt;br /&gt;
[[Image:LFDH-M4A1-4.jpg|thumb|none|600px|A rack filled with M4A1 Carbines at the FBI headquarters.]]&lt;br /&gt;
[[Image:LFDH-M4A1-5.jpg|thumb|none|600px|An FBI HRT operator aims his M4A1 Carbine at Matt Farrell ([[Justin Long]]).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
Thomas Gabriel ([[Timothy Olyphant]]) uses a stainless steel [[Jericho 941]] as his sidearm, which he holds on Lucy McClane ([[Mary Elizabeth Winstead]]) in the final confrontation and uses to shoot Matthew Farrell ([[Justin Long]]) in the leg. Later, he sticks the muzzle of the Jericho into John McClane's ([[Bruce Willis]]) gunshot wound, so McClane simply forces him to pull the trigger, causing him to shoot through his pre-existing wound and into Gabriel.&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|500px|Jericho 941 &amp;quot;Baby Eagle&amp;quot; with stainless steel finish - 9mm. This is the actual gun used by [[Timothy Olyphant]] in the film.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-2.jpg|thumb|none|600px|Gabriel holds his stainless Jericho 941 on Lucy when trying to persuade Farrell into undoing his hacking lock.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-3.jpg|thumb|none|600px|Gabriel approaches a wounded John McClane while holding his Jericho 941.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-4.jpg|thumb|none|600px|Garbiel aims his Jericho 941 at McClane.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-5.jpg|thumb|none|600px|Gabriel holds his Jericho 941 to McClane's head.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-6.jpg|thumb|none|600px|Gabriel attempts to revive McClane from his gunshot wound daze by sticking the muzzle of the Jericho 941 into his wound.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-7.jpg|thumb|none|600px|''&amp;quot;Yippie-ki-yay, motherfucker!&amp;quot;'' McClane forces Gabriel to shoot himself through McClane's wound.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
FBI agents, including Director Bowman ([[Cliff Curtis]]) and some of the Washington D.C. patrolmen are seen using 3rd Generation [[Glock 22]] pistols. They are noted as such by their muzzle diameters and by the fact the FBI actually carries Glock 22s in real life. John McClane ([[Bruce Willis]]) at one point takes a Glock 22 off of one of a terrorist disguised as an FBI agent and uses it to kill him.&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|500px|Glock 22 3rd Generation - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:LFDH-G22-1.jpg|thumb|none|600px|A D.C. Patrolman fires his Glock 22 at the terrorist helicopter.]]&lt;br /&gt;
[[Image:LFDH-G22-2.jpg|thumb|none|600px|Close up on the Glock 22 in the terrorist's holster before McClane grabs it and shoots him in the foot through the holster. Note how the trigger is in the fired position, meaning it wouldn't actually fire if McClane pulled the trigger.]]&lt;br /&gt;
[[Image:LFDH-G22-3.jpg|thumb|none|600px|McClane shoots the terrorist with his own Glock 22.]]&lt;br /&gt;
[[Image:LFDH-G22-4.jpg|thumb|none|600px|McClane holding the Glock 22 after shooting the terrorist.]]&lt;br /&gt;
[[Image:LFDH-G22-5.jpg|thumb|none|600px|A Glock 22 is seen in Bowman's ([[Cliff Curtis]]) holster.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The rifle used by Rand ([[Cyril Raffaelli]]), first in the shootout at Matt Farell's ([[Justin Long]]) apartment, and later during chase scene in Washington D.C., is the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mark 12 Mod 0 SPR (Special Purpose Rifle)]]. This is a little-known AR-15 derivative developed by Crane and is used by U.S. SOCOM personnel in Iraq, Afghanistan, and other hot-spots globally. The Mod 0 uses a PRI carbon fiber handguard where the Mod 1 uses either a Knight Armament or LaRue Tactical free-floating aluminum handguard. The weapons in the film are fitted with suppressors, brass catchers, Surefire M900 weaponlight foregrips, as well as AN/PEQ-2 IR designators and are fired on automatic (which suggests that the terrorists simply took the upper receivers/barrels and slapped them on full-auto lowers). &lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-1.jpg|thumb|none|600px|Rand ([[Cyril Raffaelli]]) fires his Mark 12 Mod 0 SPR at McClane in Farrell's apartment. Here we see how the suppressor is clearly fake as it does nothing to dampen the muzzle flash on the weapon.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-2.jpg|thumb|none|600px|Rand scans the room after barraging it with automatic fire, a poor choice for the sniping role.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-3.jpg|thumb|none|600px|Rand aiming his Mark 12 Mod 0 SPR.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-4.jpg|thumb|none|600px|A terrorist fires his Mark 12 Mod 0 SPR at the police vehicle McClane and Farrell are in. Since the weapon is fitted with a brass catcher (a safety precaution in a helicopter), it is not neccessary to use blanks during this scene and instead CGI muzzle flashes are used. They are quite obvious to spot since they are shown as emitting a &amp;quot;star&amp;quot; pattern flash, despite coming out of a flat-tube suppressor.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-5.jpg|thumb|none|600px|Rand climbs out of the co-pilot's seat and prepares to fire on the police car in the tunnel. Here we see the brass catchers are attached by electrical tape wrapped all the way around the gun, including the magazine. This completely eliminates the possibility of reloading the weapon...]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-6.jpg|thumb|none|600px|Rand unloads his Mark 12 Mod 0 SPR on the incoming police car.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000SK==&lt;br /&gt;
&lt;br /&gt;
Mai Lihn ([[Maggie Q]]) uses a suppressed [[Heckler &amp;amp; Koch P2000|Heckler &amp;amp; Koch P2000SK]] when she and some of the terrorists infiltrate the power plant.&lt;br /&gt;
[[Image:H&amp;amp;KP2000SK left.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch P2000SK - 9mm.]]&lt;br /&gt;
[[Image:MaggieQ-P2000SK.jpg|thumb|none|600px|A publicity photo of Mai Lihn ([[Maggie Q]]) with her suppressed Heckler &amp;amp; Koch P2000SK.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-1.jpg|thumb|none|600px|Mai kisses Gabriel with her Heckler &amp;amp; Koch P2000SK in her holster.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-2.jpg|thumb|none|600px|Mai shoots one of the computer operators with her Heckler &amp;amp; Koch P2000SK.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-3.jpg|thumb|none|600px|Mai sets down her P2000SK.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
&lt;br /&gt;
During the scene at the power plant, McClane ([[Bruce Willis]]) runs into a terrorist who is armed with a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]] fitted with a KAC suppressor. McClane fires his [[SIG-Sauer P220|SIG-Sauer P220R]] and the terrorist fires the USP Tactical simultaneously over each other's heads before knocking each other's guns away. McClane eventually gets a [[Glock 22]] out of the terrorist's holster and uses it to kill him.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-USPTactical-1.jpg|thumb|none|600px|A terrorist tries to shoot McClane with his suppressed Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[Image:LFDH-USPTactical-2.jpg|thumb|none|600px|Alternate shot of same scene.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
One of the terrorists at the power plant is seen using a [[SIG-Sauer P226|SIG-Sauer P226R]] fitted with a suppressor. When the terrorist is shoved into the elevator shaft by Matthew Farrell ([[Justin Long]]), his gun falls into the SUV lodged in the shaft. Mai Lihn ([[Maggie Q]]) tries to use the gun to kill John McClane ([[Bruce Willis]]), but the car falls to the bottom of the shaft before she can fire off a shot.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|500px|SIG-Sauer P226R - 9mm.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-1.jpg|thumb|none|600px|One of the terrorists at the power plant kills a security guard with his suppressed SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-2.jpg|thumb|none|600px|The terrorist watches the SUV zoom by with his SIG-Sauer P226R in hand.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-3.jpg|thumb|none|600px|The terrorist fires his SIG-Sauer P226R and shows us how well the Hollywood suppressor dampens muzzle flash.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-4.jpg|thumb|none|600px|Mai pulls the SIG-Sauer P226R out from under her back after having fallen on it.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-5.jpg|thumb|none|600px|Mai tries to aim the SIG-Sauer P226R at McClane.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2 Navy==&lt;br /&gt;
A few of the FBI agents in Washington D.C. are seen carring [[Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2 Navy]] submachine guns.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A2 Navy - 9mm.]]&lt;br /&gt;
[[Image:LFDH-MP5A2N-1.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A2 Navy.]]&lt;br /&gt;
[[Image:LFDH-MP5A2N-2.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A2 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 Navy==&lt;br /&gt;
An FBI agent is very briefly seen holding a [[Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3 Navy]] in Washington D.C.&lt;br /&gt;
[[Image:MP5A3N.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A3 Navy - 9mm.]]&lt;br /&gt;
[[Image:LFDH-MP5A3N-1.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A3 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
Nation Guardsmen are seen with [[M16A2]]s slung over their back while in Washington D.C. They appear to be resin props.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-M16A2-1.jpg|thumb|none|600px|National Guardsmen with M16A2s slung over their backs. Also note that the African-American extra has his patch on the top flap of his shoulder pocket, rather than the lower part where it should be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
Emerson ([[Edoardo Costa]]) uses a [[Heckler &amp;amp; Koch MP7A1]] to wound John McClane ([[Bruce Willis]]) moments before the rescue of his daughter Lucy ([[Mary Elizabeth Winstead]]) during the final confrontation. Later, Lucy knocks the MP7A1 out of Emerson's hands and tries to kick it to McClane, but Thomas Gabriel ([[Timothy Olyphant]]) intercepts the weapon before it reaches McClane.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight - 4.6x30mm.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-1.jpg|thumb|none|600px|Emerson points his Heckler &amp;amp; Koch MP7A1 at McClane.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-2.jpg|thumb|none|600px|Emerson holding his MP7A1 while struggling with Lucy.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-3.jpg|thumb|none|600px|Emerson drops his MP7A1 when Lucy shoots his foot with his own sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
&lt;br /&gt;
Emerson's ([[Edoardo Costa]]) sidearm is a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]] which Lucy ([[Mary Elizabeth Winstead]]) grabs after she knocks the MP7A1 out of his hands and shoots him in the foot with it, but he restrains her and holds it on her.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP Compact - 9mm.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-1.jpg|thumb|none|600px|An excellent close up of the Heckler &amp;amp; Koch USP Compact in Emerson's holster.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-2.jpg|thumb|none|600px|Emerson holds his USP Compact on Lucy.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-3.jpg|thumb|none|600px|Emerson tries to shoot McClane but is shot by Farrell first.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-552==&lt;br /&gt;
A terrorist is briefly seen handling a pair of [[SIG SG 552|SIG SG-552]] rifles when Gabriel's ([[Timothy Olyphant]]) men load up.&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|500px|SIG SG-552 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-SIGSG552-1.jpg|thumb|none|600px|A terrorist handling two SIG SG-552s.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
Rand ([[Cyril Raffaelli]]) carries a [[Kimber Custom TLE II]] as his sidearm in the film.&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|none|500px|Kimber Custom TLE II - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-1.jpg|thumb|none|600px|Rand tries to fire his Kimber Custom TLE II at McClane.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-2.jpg|thumb|none|600px|Rand fires his Kimber Custom TLE II at McClane.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-3.jpg|thumb|none|600px|McClane kicks Rand's Kimber Custom TLE II away.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A Gatling 25mm==&lt;br /&gt;
At one point in the film, John McClane ([[Bruce Willis]]) is forced to face a Lockheed Martin F-35B jet (noted from the F-35A model by its short takeoff and vertical landing (STOVL) system similar to a Harrier jet). This jet is erroneously outfitted with a pair of [[GAU-12/U Gatling|GAU-22/A Gatling]] 25mm guns (a four-barrel version of the older GAU-12/U) under the fuselage when the actual F-35B is only outfitted with a single external gunpod; it's hard to find information on ''where'' this is mounted, so it's possible the filmmakers simply assumed the F-35 used twin external pods like some versions of the Harrier. The guns devastate the semi-truck McClane is driving but the pilot recklessly hovers the craft around a demolished cluster of overpasses and eventually crashes when debris falls in the engine.&lt;br /&gt;
[[Image:LFDH-GAU-12U-1.jpg|thumb|none|600px|The F-35B somehow effortlessly flying around a collection of overpasses while inaccurately firing off two GAU-22/A 25mm Gatling guns. Note the nearby car suffering no ill-effects from a high-powered jet exhaust mere feet from it.]]&lt;br /&gt;
[[Image:LFDH-GAU-12U-2.jpg|thumb|none|600px|The F-35B jet demolishes the semi-truck with its erroneous pair of GAU-22/A 25mm Gatling guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Live_Free_or_Die_Hard&amp;diff=140072</id>
		<title>Live Free or Die Hard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Live_Free_or_Die_Hard&amp;diff=140072"/>
		<updated>2009-06-28T23:01:11Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* GAU-22/A Gatling 25mm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Live Free or Die Hard]]'':'''&lt;br /&gt;
[[Image:Live free or Die hard.jpg|thumb|right|300px|''Live Free or Die Hard (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220R==&lt;br /&gt;
&lt;br /&gt;
Detective Lieutenant John McClane's ([[Bruce Willis]]) main sidearm throughout the film is a [[SIG-Sauer P220|SIG-Sauer P220R]] (nowadays, this model is simply known as the standard P220). During the confrontation with Mai Linh ([[Maggie Q]]) in the power plant, she takes the P220 and holds it on Matthew Farrell ([[Justin Long]]). After McClane hits her with an SUV, she loses the gun and it is never seen again; McClane later takes a [[Beretta Px4 Storm]] from Russo ([[Yorgo Constantine]]), which becomes his weapon for the rest of the movie. &lt;br /&gt;
[[Image:SIGP220R LiveFreeDieHard.jpg|thumb|none|500px|SIG-Sauer P220R - .45 ACP. This is the screen used gun in the film and was carried and fired by ''[[Bruce Willis]]''.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-1.jpg|thumb|none|600px|Detective Lt. John McClane shows Matthew Farrell his SIG-Sauer P220R in his shoulder holster when he accuses him of being fake.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-2.jpg|thumb|none|600px|McClane shoots a fire extinguisher with his SIG-Sauer P220R in the hallway of Farrell's apartment building and succeeds in launching a terrorist out of the window with the blast. It should be noted this is Hollywood fiction.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-3.jpg|thumb|none|600px|McClane drops an empty magazine out of his SIG-Sauer P220R before reloading. For some reason the magazines stick and require vigorous shaking to drop fully.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-4.jpg|thumb|none|600px|McClane's SIG-Sauer P220R is knocked out of reach when a terrorist bumps the door open.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-5.jpg|thumb|none|600px|A security guard at the power plant who is shot by a terrorist disguised as an FBI agent is seen holding a SIG-Sauer P220R.]]&lt;br /&gt;
[[Image:LFDH-SIGP220R-6.jpg|thumb|none|600px|Mai holds McClane's SIG-Sauer P220R on Farrell before being run over by McClane in an SUV.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
&lt;br /&gt;
The terrorist Russo ([[Yorgo Constantine]]) in the film is seen carrying a [[Beretta Px4 Storm]] in several scenes, both with and without a sound suppressor. After killing him, John McClane ([[Bruce Willis]]) takes it and uses it in the second half of the film. During the final confrontation with Thomas Gabriel ([[Timothy Olyphant]]), McClane drops the pistol, and it is then used by Matthew Farrell ([[Justin Long]]) to kill Emerson ([[Edoardo Costa]]) with.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|500px|Beretta Px4 Storm - .45 ACP (particular caliber in film).]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-1.jpg|thumb|none|600px|Russo guns down a security guard with his suppressed Beretta Px4 Storm.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-2.jpg|thumb|none|600px|Russo holds his Beretta Px4 Storm on McClane.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-3.jpg|thumb|none|600px|McClane speaks to Thomas Gabriel on the radio before being attacked by Rand ([[Cyril Raffaelli]]).]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-4.jpg|thumb|none|600px|McClane fires his Beretta Px4 Storm at Rand as he avoids the shots using his advanced Parkour skills.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-5.jpg|thumb|none|600px|McClane kills the semi-truck driver by firing his Beretta Px4 Storm through the door.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-6.jpg|thumb|none|600px|McClane kills the last of Gabriel's thugs.]]&lt;br /&gt;
[[Image:LFDH-BerettaPx4-7.jpg|thumb|none|600px|Farrell kills Emerson with McClane's Beretta Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of the terrorists is seen using a [[Beretta 92FS]] to gun down the hackers in the semi-truck, including Casper ([[Andrew Friedman]]). An interesting note, the particular Beretta used in the film was the same prop gun used by [[Bruce Willis]] in the second and third '''Die Hard''' films. Call it a &amp;quot;cameo&amp;quot; role, if you will.&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg|thumb|none|500px|Beretta 92FS - 9mm. This is the gun carried and used by [[Bruce Willis]] in ''[[Die Hard 2]]'' and ''[[Die Hard with a Vengeance]]'', as well as guest appearing in this film.]]&lt;br /&gt;
[[Image:LFDH-Beretta92FS-1.jpg|thumb|none|600px|A terrorist guns down Casper using the Beretta 92FS of the second and third Die Hard films.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
A patrolman in Washington D.C. is seen briefly holding a [[Beretta 92SB]], noted by its rounded trigger guard and ambidextrous decocking safety.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|500px|Beretta 92SB - 9mm.]]&lt;br /&gt;
[[Image:LFDH-Beretta92SB-1.jpg|thumb|none|600px|A D.C. patrolman holding a Beretta 92SB, finger on the trigger like an untrained extra.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
One of the terrorists is briefly seen holding a [[Beretta 92 pistol series|Beretta 92G Elite 1A]]. The same gun is seen used in ''[[Mission: Impossible 3]]''.&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|500px|Beretta 92G Elite 1A - 9mm.]]&lt;br /&gt;
[[Image:LFDH-Beretta92GElite1A-1.jpg|thumb|none|600px|A terrorist holding a Beretta 92G Elite 1A.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
&lt;br /&gt;
Many of the terrorists are seen using [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]]s throughout the film. They are all fitted with C-More red-dot sights, Surefire M900A vertical grip/flashlight combinations, and flash hiders. McClane ([[Bruce Willis]]) commandeers one after the shootout at Matthew Farrell's ([[Justin Long]]) apartment, but never uses it.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|Heckler &amp;amp; Koch UMP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-UMP45-1.jpg|thumb|none|600px|One of the terrorists fires his Heckler &amp;amp; Koch UMP-45 at McClane.]]&lt;br /&gt;
[[Image:LFDH-UMP45-2.jpg|thumb|none|600px|The terrorist fires his Heckler &amp;amp; Koch UMP-45 through the walls of Farrell's apartment.]]&lt;br /&gt;
[[Image:LFDH-UMP45-3.jpg|thumb|none|600px|The terrorist firing his UMP-45.]]&lt;br /&gt;
[[Image:LFDH-UMP45-4.jpg|thumb|none|600px|McClane picks up the debris covered UMP-45 after the terrorist is killed by the C4 rigged to Farrell's computer.]]&lt;br /&gt;
[[Image:LFDH-UMP45-5.jpg|thumb|none|600px|The UMP-45 sitting in the back seat of McClane's car.]]&lt;br /&gt;
[[Image:LFDH-UMP45-6.jpg|thumb|none|600px|Emerson ([[Edoardo Costa]]) holds his UMP-45 on Farrell.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Another weapon used by the terrorists are [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]]s. Like the UMPs, they have C-More sights and tactical flashlights mounted on them.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-G36C-0.jpg|thumb|none|600px|A terrorist runs through the hallway armed with his Heckler &amp;amp; Koch G36C.]]&lt;br /&gt;
[[Image:LFDH-G36C-1.jpg|thumb|none|600px|The terrorist fires his Heckler &amp;amp; Koch G36C through the door of Matthew Farrell's ([[Justin Long]]) apartment.]]&lt;br /&gt;
[[Image:LFDH-G36C-2.jpg|thumb|none|600px|The terrorist attempts to indirectly sweep the apartment by firing his G36C through a hole in the door.]]&lt;br /&gt;
[[Image:LFDH-G36C-3.jpg|thumb|none|600px|A terrorist armed with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
[[M16 rifle series#M4 Carbine|M4A1 Carbine]]s are used by the FBI agents and security guards at the Woodlawn facility, being fitted with flip-up rear sights, M68 Aimpoint scopes, AN/PEQ-2 lasers, and Surefire M900 weaponlight foregrips. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-M4A1-1.jpg|thumb|none|600px|An FBI agent fires his M4A1 Carbine at the terrorist helicopter.]]&lt;br /&gt;
[[Image:LFDH-M4A1-2.jpg|thumb|none|600px|The FBI agent is shot up while holding his M4A1 Carbine.]]&lt;br /&gt;
[[Image:LFDH-M4A1-3.jpg|thumb|none|600px|Russo holding one of the Woodlawn security guard's M4A1 Carbines.]]&lt;br /&gt;
[[Image:LFDH-M4A1-4.jpg|thumb|none|600px|A rack filled with M4A1 Carbines at the FBI headquarters.]]&lt;br /&gt;
[[Image:LFDH-M4A1-5.jpg|thumb|none|600px|An FBI HRT operator aims his M4A1 Carbine at Matt Farrell ([[Justin Long]]).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
Thomas Gabriel ([[Timothy Olyphant]]) uses a stainless steel [[Jericho 941]] as his sidearm, which he holds on Lucy McClane ([[Mary Elizabeth Winstead]]) in the final confrontation and uses to shoot Matthew Farrell ([[Justin Long]]) in the leg. Later, he sticks the muzzle of the Jericho into John McClane's ([[Bruce Willis]]) gunshot wound, so McClane simply forces him to pull the trigger, causing him to shoot through his pre-existing wound and into Gabriel.&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|500px|Jericho 941 &amp;quot;Baby Eagle&amp;quot; with stainless steel finish - 9mm. This is the actual gun used by [[Timothy Olyphant]] in the film.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-2.jpg|thumb|none|600px|Gabriel holds his stainless Jericho 941 on Lucy when trying to persuade Farrell into undoing his hacking lock.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-3.jpg|thumb|none|600px|Gabriel approaches a wounded John McClane while holding his Jericho 941.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-4.jpg|thumb|none|600px|Garbiel aims his Jericho 941 at McClane.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-5.jpg|thumb|none|600px|Gabriel holds his Jericho 941 to McClane's head.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-6.jpg|thumb|none|600px|Gabriel attempts to revive McClane from his gunshot wound daze by sticking the muzzle of the Jericho 941 into his wound.]]&lt;br /&gt;
[[Image:LFDH-Jericho941-7.jpg|thumb|none|600px|''&amp;quot;Yippie-ki-yay, motherfucker!&amp;quot;'' McClane forces Gabriel to shoot himself through McClane's wound.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
FBI agents, including Director Bowman ([[Cliff Curtis]]) and some of the Washington D.C. patrolmen are seen using 3rd Generation [[Glock 22]] pistols. They are noted as such by their muzzle diameters and by the fact the FBI actually carries Glock 22s in real life. John McClane ([[Bruce Willis]]) at one point takes a Glock 22 off of one of a terrorist disguised as an FBI agent and uses it to kill him.&lt;br /&gt;
[[Image:Glock22.jpg|thumb|none|500px|Glock 22 3rd Generation - .40 Smith &amp;amp; Wesson.]]&lt;br /&gt;
[[Image:LFDH-G22-1.jpg|thumb|none|600px|A D.C. Patrolman fires his Glock 22 at the terrorist helicopter.]]&lt;br /&gt;
[[Image:LFDH-G22-2.jpg|thumb|none|600px|Close up on the Glock 22 in the terrorist's holster before McClane grabs it and shoots him in the foot through the holster. Note how the trigger is in the fired position, meaning it wouldn't actually fire if McClane pulled the trigger.]]&lt;br /&gt;
[[Image:LFDH-G22-3.jpg|thumb|none|600px|McClane shoots the terrorist with his own Glock 22.]]&lt;br /&gt;
[[Image:LFDH-G22-4.jpg|thumb|none|600px|McClane holding the Glock 22 after shooting the terrorist.]]&lt;br /&gt;
[[Image:LFDH-G22-5.jpg|thumb|none|600px|A Glock 22 is seen in Bowman's ([[Cliff Curtis]]) holster.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The rifle used by Rand ([[Cyril Raffaelli]]), first in the shootout at Matt Farell's ([[Justin Long]]) apartment, and later during chase scene in Washington D.C., is the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mark 12 Mod 0 SPR (Special Purpose Rifle)]]. This is a little-known AR-15 derivative developed by Crane and is used by U.S. SOCOM personnel in Iraq, Afghanistan, and other hot-spots globally. The Mod 0 uses a PRI carbon fiber handguard where the Mod 1 uses either a Knight Armament or LaRue Tactical free-floating aluminum handguard. The weapons in the film are fitted with suppressors, brass catchers, Surefire M900 weaponlight foregrips, as well as AN/PEQ-2 IR designators and are fired on automatic (which suggests that the terrorists simply took the upper receivers/barrels and slapped them on full-auto lowers). &lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-1.jpg|thumb|none|600px|Rand ([[Cyril Raffaelli]]) fires his Mark 12 Mod 0 SPR at McClane in Farrell's apartment. Here we see how the suppressor is clearly fake as it does nothing to dampen the muzzle flash on the weapon.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-2.jpg|thumb|none|600px|Rand scans the room after barraging it with automatic fire, a poor choice for the sniping role.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-3.jpg|thumb|none|600px|Rand aiming his Mark 12 Mod 0 SPR.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-4.jpg|thumb|none|600px|A terrorist fires his Mark 12 Mod 0 SPR at the police vehicle McClane and Farrell are in. Since the weapon is fitted with a brass catcher (a safety precaution in a helicopter), it is not neccessary to use blanks during this scene and instead CGI muzzle flashes are used. They are quite obvious to spot since they are shown as emitting a &amp;quot;star&amp;quot; pattern flash, despite coming out of a flat-tube suppressor.]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-5.jpg|thumb|none|600px|Rand climbs out of the co-pilot's seat and prepares to fire on the police car in the tunnel. Here we see the brass catchers are attached by electrical tape wrapped all the way around the gun, including the magazine. This completely eliminates the possibility of reloading the weapon...]]&lt;br /&gt;
[[Image:LFDH-Mk12SPR-6.jpg|thumb|none|600px|Rand unloads his Mark 12 Mod 0 SPR on the incoming police car.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000SK==&lt;br /&gt;
&lt;br /&gt;
Mai Lihn ([[Maggie Q]]) uses a suppressed [[Heckler &amp;amp; Koch P2000|Heckler &amp;amp; Koch P2000SK]] when she and some of the terrorists infiltrate the power plant.&lt;br /&gt;
[[Image:H&amp;amp;KP2000SK left.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch P2000SK - 9mm.]]&lt;br /&gt;
[[Image:MaggieQ-P2000SK.jpg|thumb|none|600px|A publicity photo of Mai Lihn ([[Maggie Q]]) with her suppressed Heckler &amp;amp; Koch P2000SK.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-1.jpg|thumb|none|600px|Mai kisses Gabriel with her Heckler &amp;amp; Koch P2000SK in her holster.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-2.jpg|thumb|none|600px|Mai shoots one of the computer operators with her Heckler &amp;amp; Koch P2000SK.]]&lt;br /&gt;
[[Image:LFDH-P2000SK-3.jpg|thumb|none|600px|Mai sets down her P2000SK.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
&lt;br /&gt;
During the scene at the power plant, McClane ([[Bruce Willis]]) runs into a terrorist who is armed with a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]] fitted with a KAC suppressor. McClane fires his [[SIG-Sauer P220|SIG-Sauer P220R]] and the terrorist fires the USP Tactical simultaneously over each other's heads before knocking each other's guns away. McClane eventually gets a [[Glock 22]] out of the terrorist's holster and uses it to kill him.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-USPTactical-1.jpg|thumb|none|600px|A terrorist tries to shoot McClane with his suppressed Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[Image:LFDH-USPTactical-2.jpg|thumb|none|600px|Alternate shot of same scene.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
One of the terrorists at the power plant is seen using a [[SIG-Sauer P226|SIG-Sauer P226R]] fitted with a suppressor. When the terrorist is shoved into the elevator shaft by Matthew Farrell ([[Justin Long]]), his gun falls into the SUV lodged in the shaft. Mai Lihn ([[Maggie Q]]) tries to use the gun to kill John McClane ([[Bruce Willis]]), but the car falls to the bottom of the shaft before she can fire off a shot.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|500px|SIG-Sauer P226R - 9mm.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-1.jpg|thumb|none|600px|One of the terrorists at the power plant kills a security guard with his suppressed SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-2.jpg|thumb|none|600px|The terrorist watches the SUV zoom by with his SIG-Sauer P226R in hand.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-3.jpg|thumb|none|600px|The terrorist fires his SIG-Sauer P226R and shows us how well the Hollywood suppressor dampens muzzle flash.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-4.jpg|thumb|none|600px|Mai pulls the SIG-Sauer P226R out from under her back after having fallen on it.]]&lt;br /&gt;
[[Image:LFDH-SIGP226R-5.jpg|thumb|none|600px|Mai tries to aim the SIG-Sauer P226R at McClane.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2 Navy==&lt;br /&gt;
A few of the FBI agents in Washington D.C. are seen carring [[Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2 Navy]] submachine guns.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A2 Navy - 9mm.]]&lt;br /&gt;
[[Image:LFDH-MP5A2N-1.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A2 Navy.]]&lt;br /&gt;
[[Image:LFDH-MP5A2N-2.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A2 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 Navy==&lt;br /&gt;
An FBI agent is very briefly seen holding a [[Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3 Navy]] in Washington D.C.&lt;br /&gt;
[[Image:MP5A3N.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A3 Navy - 9mm.]]&lt;br /&gt;
[[Image:LFDH-MP5A3N-1.jpg|thumb|none|600px|An FBI agent holding a Heckler &amp;amp; Koch MP5A3 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
Nation Guardsmen are seen with [[M16A2]]s slung over their back while in Washington D.C. They appear to be resin props.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-M16A2-1.jpg|thumb|none|600px|National Guardsmen with M16A2s slung over their backs. Also note that the African-American extra has his patch on the top flap of his shoulder pocket, rather than the lower part where it should be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
Emerson ([[Edoardo Costa]]) uses a [[Heckler &amp;amp; Koch MP7A1]] to wound John McClane ([[Bruce Willis]]) moments before the rescue of his daughter Lucy ([[Mary Elizabeth Winstead]]) during the final confrontation. Later, Lucy knocks the MP7A1 out of Emerson's hands and tries to kick it to McClane, but Thomas Gabriel ([[Timothy Olyphant]]) intercepts the weapon before it reaches McClane.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight - 4.6x30mm.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-1.jpg|thumb|none|600px|Emerson points his Heckler &amp;amp; Koch MP7A1 at McClane.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-2.jpg|thumb|none|600px|Emerson holding his MP7A1 while struggling with Lucy.]]&lt;br /&gt;
[[Image:LFDH-MP7A1-3.jpg|thumb|none|600px|Emerson drops his MP7A1 when Lucy shoots his foot with his own sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
&lt;br /&gt;
Emerson's ([[Edoardo Costa]]) sidearm is a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]] which Lucy ([[Mary Elizabeth Winstead]]) grabs after she knocks the MP7A1 out of his hands and shoots him in the foot with it, but he restrains her and holds it on her.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|500px|Heckler &amp;amp; Koch USP Compact - 9mm.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-1.jpg|thumb|none|600px|An excellent close up of the Heckler &amp;amp; Koch USP Compact in Emerson's holster.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-2.jpg|thumb|none|600px|Emerson holds his USP Compact on Lucy.]]&lt;br /&gt;
[[Image:LFDH-USPCompact-3.jpg|thumb|none|600px|Emerson tries to shoot McClane but is shot by Farrell first.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-552==&lt;br /&gt;
A terrorist is briefly seen handling a pair of [[SIG SG 552|SIG SG-552]] rifles when Gabriel's ([[Timothy Olyphant]]) men load up.&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|500px|SIG SG-552 - 5.56x45mm.]]&lt;br /&gt;
[[Image:LFDH-SIGSG552-1.jpg|thumb|none|600px|A terrorist handling two SIG SG-552s.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
Rand ([[Cyril Raffaelli]]) carries a [[Kimber Custom TLE II]] as his sidearm in the film.&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|none|500px|Kimber Custom TLE II - .45 ACP.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-1.jpg|thumb|none|600px|Rand tries to fire his Kimber Custom TLE II at McClane.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-2.jpg|thumb|none|600px|Rand fires his Kimber Custom TLE II at McClane.]]&lt;br /&gt;
[[Image:LFDH-KimberTLEII-3.jpg|thumb|none|600px|McClane kicks Rand's Kimber Custom TLE II away.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A Gatling 25mm==&lt;br /&gt;
At one point in the film, John McClane ([[Bruce Willis]]) is forced to face a Lockheed Martin F-35B jet (noted from the F-35A model by its short takeoff and vertical landing (STOVL) system similar to a Harrier jet). This jet is erroneously outfitted with a pair of [[GAU-12/U Gatling|GAU-22/A Gatling]] 25mm guns (a four-barrel version of the older GAU-12/U) under the fuselage when the actual F-35B is only outfitted with a single external gunpod; it's hard to find information on ''where'' this is mounted, so it's possible the filmmakers simply assumed the F-35 used twin external pods like some versions of the Harrier. The guns devastate the semi-truck McClane is driving but the pilot recklessly hovers the craft around a demolished cluster of overpasses and eventually crashes when debris falls in the engine.&lt;br /&gt;
[[Image:LFDH-GAU-12U-1.jpg|thumb|none|600px|The F-35B somehow effortlessly flying around a collection of overpasses while inaccurately firing off two GAU-22/A 25mm Gatling guns.]]&lt;br /&gt;
[[Image:LFDH-GAU-12U-2.jpg|thumb|none|600px|The F-35B jet demolishes the semi-truck with its erroneous pair of GAU-22/A 25mm Gatling guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Liev_Schreiber&amp;diff=140058</id>
		<title>Liev Schreiber</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Liev_Schreiber&amp;diff=140058"/>
		<updated>2009-06-28T22:28:55Z</updated>

		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Liev Schreiber is seen using the following weapons in the following films:'''&lt;br /&gt;
[[Image:ViktorRifle.JPG|thumb|right|450px|Liev Schreiber fires an M60 machine gun as Victor Creed/Sabretooth in ''X-Men Origins: Wolverine'']]&lt;br /&gt;
&lt;br /&gt;
* [[Glock#Glock 17|Glock 17]] as Cotton Weary in ''[[Scream 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[12 Gauge Double Barreled Shotgun]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[MP40]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Walther PP Pistol Series#Walther PP|Walther PP]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mauser Rifle Series|Turkish Mauser M38]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mosin Nagant Rifle|Mosin Nagant M91/30]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Degtyarev DP Series Machine Gun|Degtyarev DP]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[M60 machine gun]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[MG34|MG34 machine gun]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1903 Springfield]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1911 pistol series#M1911A1|M1911A1]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Browning Automatic Rifle]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1911 pistol series#M1911A1|M1911A1]] as John Clark in ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
* [[AK-47|Norinco Type 84S]] as John Clark in ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
* [[M60 machine gun]] as Raymond Shaw in ''[[Manchurian Candidate (2004), The|The Manchurian Candidate (2004)]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Liev_Schreiber&amp;diff=140057</id>
		<title>Liev Schreiber</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Liev_Schreiber&amp;diff=140057"/>
		<updated>2009-06-28T22:28:18Z</updated>

		<summary type="html">&lt;p&gt;Tim: It doesn't work like that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Liev Schreiber is seen using the following weapons in the following films:'''&lt;br /&gt;
[[Image:ViktorRifle.JPG|thumb|right|450px|Liev Schreiber fires an M60 machine gun as Victor Creed/Sabretooth in ''X-Men Origins: Wolverine'']]&lt;br /&gt;
&lt;br /&gt;
* [[Glock#Glock 17|Glock 17]] as Cotton Weary in ''[[Scream 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[12 Gauge Double Barreled Shotgun]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[MP40]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Walther PP Pistol Series#Walther PP|Walther PP]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mauser Rifle Series|Turkish Mauser M38]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mosin Nagant Rifle|Mosin Nagant M91/30]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Degtyarev DP Series Machine Gun|Degtyarev DP]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tokarev TT-33]] as Zus Bielski in ''[[Defiance]]''&lt;br /&gt;
&lt;br /&gt;
* [[M60 machine gun]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[MG34|MG34 machine gun]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1903 Springfield]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1911 pistol series#M1911A1|M1911A1]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Browning Automatic Rifle]] as Victor Creed/Sabertooth in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
* [[M1911 pistol series#M1911A1|M1911A1]] as John Clark in ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
* [[AK-47|Norinco Type 84S]] as John Clark in ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
* [[M60 machine gun]] as Raymond Shaw in ''[[Manchurian Candidate, The|The Manchurian Candidate (2004)]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140052</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140052"/>
		<updated>2009-06-28T22:09:24Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]] appears in the game as the &amp;quot;Star 45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140051</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=140051"/>
		<updated>2009-06-28T22:09:01Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]] appears in the game as the &amp;quot;Star 45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44. The Desert Eagle is also used if you choose to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|450px|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a partial ejection. Most of this animation consists of the player character hitting the opposite side of the reciever, with some attempts to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. This is the last time you're going to see NPCs holding well-maintained weapons.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|The secret and more violent cousin of the HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is usable in the special weapon slot; the model in ''Far Cry 2'' has the newer flash hider. As in a lot of video games, the recoil on the PKM is exaggerated when one is standing, to the point where the weapon is uncontrollable. In reality the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. The PKM uses 100-round belts, making it less useful for sustained fire than the M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for, and uses a 200-round belt box which appears to be made of metal. Surprisingly, this weapon is one of the only ones where the spent casings eject to the right. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon and mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Suppressed Pump Shotgun==&lt;br /&gt;
&lt;br /&gt;
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140034</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140034"/>
		<updated>2009-06-28T19:50:36Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140033</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=140033"/>
		<updated>2009-06-28T19:48:43Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=139814</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=139814"/>
		<updated>2009-06-28T00:15:51Z</updated>

		<summary type="html">&lt;p&gt;Tim: /* FN M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Star Model-P==&lt;br /&gt;
The [[Star Model-P]] appears in the game as the &amp;quot;Star 45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star 45&amp;quot; at the beginning of ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in the game in standard and suppressed versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|600px|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
-Could be that its .50 AE with a round chambered.&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, in an unknown caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things you can pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] can be used as a secondary weapon&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|600px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] can be used as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round. Yay for chemical warfare!]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5SD==&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD, 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 &amp;quot;Homeland Security&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] can be used as a primary weapon. It is found on the arms dealer's website as &amp;quot;Homeland 37&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually ''pull'' the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC-USAS.jpg|thumb|none|600px|USAS-12 shotgun in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Several of these are hidden throughout the map, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. For some reason it is named as the &amp;quot;Paratrooper&amp;quot; variant (folding stock) on the arms dealer's website, even though it has a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|G3KA4]] carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] appears in the game.&lt;br /&gt;
&lt;br /&gt;
This looks to me like a G3A4, espcially since the barrel is longer than the G3KA4's&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-16 ==&lt;br /&gt;
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Armalite.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Tranq.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2'']]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS-50==&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|AS50 in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK machine gun]] appears in the game. Like alot of video games the recoil on the PKM is exagerated when one is standing to the point where the weapon is uncontrolable while standing. In reality the PKM's slow roughly 600 round per minute rate of fire allows for controled full auto from the shoulder.&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted; while handheld the M249 will never overheat no matter how long it's fired for. Surprisingly, this weapon is one of the only one where the shells are ejecting on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC-SAW.jpg|thumb|none|600px|M249 Squad Automatic Weapon in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about you screwing around with their mounted guns, provided you don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|An M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
This version of the [[Milkor MGL]] appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when you're not looking through it, since it doesn't appear to be illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
&lt;br /&gt;
==FFV Carl Gustav==&lt;br /&gt;
The [[Carl Gustav]] is a Swedish-made 84mm man-portable multi-purpose recoilless rifle produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63 60mm light mortar==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.&lt;br /&gt;
&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
The [[LPO-50]] is a Russian-made flamethrower that can be found in the game. While promotional images show it correctly as an almost featureless tube with a pistol grip hooked up to a backpack containing three fuel tanks, the in-game model has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-LPO.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2]] appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real difference between it and the regular trucks is that Unimogs will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire is slow even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as an emplaced weapon mounted on vehicles.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
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These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
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[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
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==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.&lt;br /&gt;
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[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawnoff shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
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==Unidentified Suppressed Pump Shotgun.==&lt;br /&gt;
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Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.&lt;br /&gt;
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[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppessed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
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Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
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*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.&lt;br /&gt;
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[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|The ''Fortunes Pack'' crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>
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