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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974812</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974812"/>
		<updated>2015-10-31T12:44:59Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* TOZ-194 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974811</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974811"/>
		<updated>2015-10-31T12:44:29Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Mossberg 590 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=974418</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=974418"/>
		<updated>2015-10-29T20:10:09Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Sterling L34A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36, Commando 553, Kobus 90 etc.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the seven pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the grip. The &amp;quot;Solid Stock&amp;quot; comes standard in the MP9N-A4 model, the 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches. It is one of seven pistols that can be dual-wielded&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification. This is one of the seven pistols that can be dual-wielded&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra bullet or two inside the moulded magazine extension.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine. It is one of seven pistols that can be dual-wielded (along with all variants below)&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the seven pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and operates in strange ways uncharacteristic of the real TEC-9. &lt;br /&gt;
&lt;br /&gt;
The in-game weapon fires from a closed bolt, meaning that it was based on the US-import KG-9 model which was a forced redesign by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully automatic. This also suggest that the Blaster was based partly on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;. Note the closed bolt which is '''not''' a native feature of the baseline TEC-9.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the Butcher's Western Pack DLC. By default it is the 7.5&amp;quot; &amp;quot;Cavalry&amp;quot; model, but the &amp;quot;Shootout Barrel&amp;quot; and &amp;quot;Precision Barrel&amp;quot; modifications turn it into the 5.5&amp;quot; &amp;quot;Artillery&amp;quot; and 12&amp;quot; &amp;quot;Buntline Special&amp;quot; models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.&lt;br /&gt;
&lt;br /&gt;
The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings, if any, will fall out on their own.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:2015-05-08 00006.jpg|600px|thumb|none|Right side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00007.jpg|600px|thumb|none|Left side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00027.jpg|600px|thumb|none|Drawing the Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00029.jpg|600px|thumb|none|7.5&amp;quot; Single Action Army in idle]]&lt;br /&gt;
[[File:2015-05-07 00031.jpg|600px|thumb|none|Iron sights]]&lt;br /&gt;
[[File:2015-05-07 00033.jpg|600px|thumb|none|Opening the loading gate]]&lt;br /&gt;
[[File:2015-05-07 00036.jpg|600px|thumb|none|Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. &amp;quot;ready-to-fire&amp;quot; position, which is not a very safe thing considering the activity in question.]]&lt;br /&gt;
[[File:2015-05-07 00038.jpg|600px|thumb|none|Snapping the loading gate closed, yeah I winced too.]]&lt;br /&gt;
[[File:2015-05-07 00054.jpg|600px|thumb|none|Pistol whipping with the Single Action Army]]&lt;br /&gt;
[[File:2015-05-09 00030.jpg|600px|thumb|none|A Modified &amp;quot;Cavalry&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army w/ 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips]]&lt;br /&gt;
[[File:PAYDAY2SingleActionArmyArtilleryPreview.jpeg|600px|thumb|none|Right side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00010.jpg|600px|thumb|none|Left side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00057.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00058.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00024.jpg|600px|thumb|none|A Modified &amp;quot;Artillery&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|350px|thumb|none|Colt Single Action Army w/ 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot;.]]&lt;br /&gt;
[[File:2015-05-08 00011.jpg|600px|thumb|none|Right side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00012.jpg|600px|thumb|none|Left side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00066.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00067.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00023.jpg|600px|thumb|none|A Modified &amp;quot;Buntline Special&amp;quot; Single Action Army]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of Update 13, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
The Mateba 2006M was added into the game with the Alesso Heist DLC. It's called Matever .357 in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell Stand Alone Complex]].  It's chambered in .357 magnum and holds a correct 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba 2006M PD2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Mateba 2006M ingame PD2.jpg|thumb|none|600px|The Player holding the Mateba 2006M]]&lt;br /&gt;
[[File:Mateba 2006M reload PD2.jpg|thumb|none|600px|Reloading the Mateba. Notice the unusual cylinder placement]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of two mags. If the long barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:P90 PD2 modified left.jpg|thumb|none|600px|Modded.]]&lt;br /&gt;
[[file:P90 PD2 modified right.jpg|thumb|none|600px|Modded]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed, via the combination of different mods, into the MP5A5, MP5/10, MP5SD5, MP5SD6 or MP5KA4. The Cloaker enemy has a MP5/40 with various mods that only they can use, as of update 61 however, it's possible to use the MP5 with 10mm ammo. The actual weapon is not converted into a MP5/10 however, as it lacks the bolt release and the magazines aren't proprietary HK mags.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|MP5A5.]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|MP5/10.]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|The unique MP5/10 wielded by the Cloaker enemy. Didn't help him much...]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|MP5SD5.]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|MP5SD6.]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|MP5KA4.]]&lt;br /&gt;
[[file:MP5A4 PD2 idle.jpg|thumb|none|600px|Holding the MP5A4.]]&lt;br /&gt;
[[file:MP5A5 PD2 Iron sights.jpg|thumb|none|600px|Iron sights of the MP5A5.]]&lt;br /&gt;
[[file:MP5SD6 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
[[file:MP5.10 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5/10.]]&lt;br /&gt;
[[file:MP5KA4 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5KA4. Instead of slapping the bolt it's instead gently pushed down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and comes equipped with the distinctive &amp;quot;K&amp;quot; foregrip by default.&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the Yakuza Character Pack.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Reloading. Note how there is no bullet in the chamber.]]&lt;br /&gt;
[[File:Micro Uzi PD2 left modified.jpg|thumb|none|600px|Modified]]&lt;br /&gt;
[[File:Micro Uzi PD2 right modified.jpg|thumb|none|600px|Modified]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to 30, closer to the correct 34. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the &amp;quot;Thompson M1928A1&amp;quot;. Note how the charging handle isn't locked back when the reload is started, which in reality would make the &amp;quot;L&amp;quot; drum unable to be removed.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The KRISS Vector was added with the Gage Ninja Pack DLC. It's called Kross Vertex in game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. Ingame, the weapon uses the 30 round magazine and is chambered in .45 ACP.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|KRISS Vector - .45 ACP.]]&lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the '''AK5''', all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best - which isn't stellar. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model. One of the less popular rifles.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Cesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;. Decorated here with a yellow laser module and a fancy polymer magazine.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the FN Ak's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20 rounds magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the '''AMCAR''', the very first primary weapon. Its damage output is outright miserable compared to every other long arm and little can be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified AMCAR, aside from the magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its dismal damage puts the AMCAR closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the AMCAR's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]] &lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version. Note that the rail extension is for an AR-15 and not the SCAR platform.]]&lt;br /&gt;
[[File:SCAR-H PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36K]] makes an appearance as the '''JP36''', unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy and a deep 180 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination folding-collapsing H&amp;amp;K stock, the fake vent holes on the foregrip texture and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K G36C===&lt;br /&gt;
Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It is known internally as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the Short Barrel.&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec Sub 2000==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the Sub 2000 appears as the '''Cavity 9mm'''. A unique weapon to put it in gentle terms, it is a pistol-sized primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semiauto, a first since the old update that introduced different fire modes.&lt;br /&gt;
[[file:KTSUB2000.jpg|thumb|none|350px|Kel-Tec SUB 2000 9x19mm, folded open.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the Sub 2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
&lt;br /&gt;
===Sub 2000 Gen 2===&lt;br /&gt;
Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model.&lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the Sub 2000, viewed against a distant mercenary's upper body. The ring sight doesn't really work in games, either.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The '''Para''' SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|350px|Olympic Arms K23B - 5.56x45mm.]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - the Para gets different rails and no foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the gas block/front sight being all wrong.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|350px|Mk. 18 Mod 0 - Navy markings and special accessories.]]&lt;br /&gt;
[[File:Payday2 K23B Mk48.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon. - 5.56x45mm]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note the empty, translucent magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Reloading. Hitting the bolt release.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:SIG 552-2 PD2 modified left.jpg|thumb|none|600px|Modified version. Notice the railed handguard.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode. The weapon can be modified to look like an M1A SOPMOD. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading1.jpg|thumb|none|600px|Reloading. Here the weapon has been modified to resemble the M1A SOPMOD.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading2.jpg|thumb|none|600px|Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 right.jpg|thumb|none|600px|Modified Version made to resemble the M1A SOPMOD.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61,the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|350px|Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:AUG A2 PD2 modified left.jpg|thumb|none|600px|Modified Version. Here the weapon has been modified with the Raptor polymer body, making the weapon resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
[[file:AUG A2 PD2 modified right.jpg|thumb|none|600px|Modified Version.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300ML==&lt;br /&gt;
The CAR-4 fitted with the &amp;quot;Aftermarket Special&amp;quot; handguard, &amp;quot;Folding Stock&amp;quot; and &amp;quot;Short Barrel&amp;quot; closely impersonates the [[Z-M LR 300|Z-M LR 300ML]], though not completely as the pistol grip remains the M4A1's, the handguard is not a perfect copy, and it still lacks the LR 300's gas block.&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|400px|The Z-M LR 300ML - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:2015-04-23 00019.jpg|thumb|none|600px|In-game preview of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00002.jpg|thumb|none|600px|Player holding the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00003.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00004.jpg|thumb|none|600px|Player reloading the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00018.jpg|thumb|none|600px|Stock attack of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The AS Val was added with the Sokol character pack. It can be modified into the VSS vintorez if the solid stock is applied.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:AS val rightside PD2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 reloading1.jpg|thumb|none|600px|Reloading the AS Val. Note the bullets in the magazine]]&lt;br /&gt;
[[File:AS Val PD2 reloding2.jpg|thumb|none|600px|Reloading. Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Added with the release of The Butcher's BBQ Pack was an [[AA-12|MPS AA-12 CQB]] as evident by its short barrel, known internally as the &amp;quot;Steakout 12G&amp;quot;. Comes with a default capacity of 8 shells, an unusable shell rack and entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon.&lt;br /&gt;
Optional enhancements includes a 20-round drum, a long barrel and custom integral suppressor.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|350px|The MPS AA-12 CQB without its magazine - 12 gauge.]]&lt;br /&gt;
[[File:2015-04-22 00009.jpg|thumb|none|600px|In-game preview of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00010.jpg|thumb|none|600px|Player holding the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00011.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00013.jpg|thumb|none|600px|Player reloading the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00023.jpg|thumb|none|600px|Stock attack of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12==&lt;br /&gt;
The &amp;quot;Steakout 12G&amp;quot; becomes a regular AA-12 when fitted with the Long Barrel mod.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|350px|The MPS AA-12 - 12 gauge.]]&lt;br /&gt;
[[File:2015-04-22 00018.jpg|thumb|none|600px|In-game preview of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00019.jpg|thumb|none|600px|Player holding the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00020.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00021.jpg|thumb|none|600px|Player reloading the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00023.jpg|thumb|none|600px|Stock attack of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the '''Street Sweeper'''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|350px|Cobray Street Sweeper, 12g.]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta S3/CZ Redhead Deluxe hybrid ==&lt;br /&gt;
The [[Beretta S3 O/U/CZ Redhead Deluxe O/U]]. An over/under shotgun introduced with the Bonnie character update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the &amp;quot;Joceline O/U 12G&amp;quot; in-game.&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|none|350px|Beretta S3 O/U - 12 Gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|350px|CZ Redhead Deluxe O/U - 12 Gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading1.jpg|thumb|none|600px|Reloading. Unlike the other double-barrel shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading. Note the unstuck primers.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Reloading. Two shells, one hand.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified left.jpg|thumb|none|600px|Modified version. The barrels has been sawed-off...]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified right.jpg|thumb|none|600px|..and a fancy shell holder has been put on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Remington MSR PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent]]&lt;br /&gt;
[[File:Remington MSR PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine. Note the backup iron sights.]]&lt;br /&gt;
[[File:Remington MSR PD2 reloading2.jpg|thumb|none|600px|Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:R93 PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:R93 PD2 reloading1.jpg|thumb|none|600px|Reloading. How the top most bullet stays in place is a mystery.]]&lt;br /&gt;
[[File:R93 PD2 reloading2.jpg|thumb|none|600px|Reloading. The new magazine is in and a round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2880''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10,000 damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|350px|none|The 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel]]&lt;br /&gt;
[[File:2015-05-08 00013.jpg|thumb|none|600px|Right side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-08 00014.jpg|thumb|none|600px|Left side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-07 00059.jpg|thumb|none|600px|The Winchester Model 1873 in-game.]]&lt;br /&gt;
[[File:2015-05-07 00061.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
[[File:2015-05-07 00062.jpg|thumb|none|600px|Loading a round in.]]&lt;br /&gt;
[[File:2015-05-07 00063.jpg|thumb|none|600px|Cocking the lever.]]&lt;br /&gt;
[[File:2015-05-07 00065.jpg|thumb|none|600px|Stock melee attack.]]&lt;br /&gt;
[[File:2015-05-09 00031.jpg|thumb|none|600px|A modified Winchester Model 1873]]&lt;br /&gt;
[[File:2015-05-09 00032.jpg|thumb|none|600px|Another modified Winchester Model 1873]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The Walther WA 2000 was added with the Gage Ninja Pack DLC. It's called Lebensauger .308 in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6 round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|350px|none|WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:WA2000 PD2 rightside.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WA2000 PD2 idle.jpg|thumb|none|600px|The WA 2000 in game.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped Walther in the pack's trailer whilst doing his best Agent 47 impression.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. Like its previous incarnation, grenades fired by the M79 in Payday 2 does not have a minimum arming range, and can detonate immediately upon being shot if the player is facing an obstacle.&lt;br /&gt;
The front leaf sight on the M79 model acts as an in-built gadget, and pressing the enable gadget key (default &amp;quot;G&amp;quot;), allows the player to fire grenades at a much higher arc than usual.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Added with the release of The Butcher's BBQ Pack DLC was a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]], known internally as the &amp;quot;Piglet&amp;quot; grenade launcher. It has similar damage per shot to the M79 but boasts a wider range of modifications and much larger ammo pool.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|The Milkor MGL Mk 1S with its Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[Image:M32.jpg|thumb|none|600px|In-game preview of the Milkor MGL Mk 1S, or &amp;quot;Piglet&amp;quot; as it is called in-universe.]]&lt;br /&gt;
[[Image:2015-04-22 00001.jpg|thumb|none|600px|Player holding the &amp;quot;Milkor MGL Mk 1S&amp;quot; in-game.]]&lt;br /&gt;
[[Image:2015-04-22 00002.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;Milkor MGL Mk 1S&amp;quot;.]]&lt;br /&gt;
[[Image:2015-04-22 00003.jpg|thumb|none|600px|Player reloading the &amp;quot;Milkor MGL Mk 1S&amp;quot;. This becomes the single longest reload process of the entire series should the player fire all six grenades prior to reloading, at an uncomfortably lengthy 15.25 seconds.]]&lt;br /&gt;
[[Image:2015-04-22 00008.jpg|thumb|none|600px|Stock attack of the &amp;quot;Milkor MGL Mk 1S&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974376</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974376"/>
		<updated>2015-10-29T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Sterling Mk. IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974374</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974374"/>
		<updated>2015-10-29T18:40:08Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Sterling Mk. IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inspector_George_Gently&amp;diff=759180</id>
		<title>Inspector George Gently</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inspector_George_Gently&amp;diff=759180"/>
		<updated>2013-11-16T22:39:20Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Webley Mk IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GG_cover.jpg|thumb|right|300px|''Inspector George Gently'' (2007- )]]&lt;br /&gt;
&lt;br /&gt;
'''''Inspector George Gently''''' is a British/Irish detective series set in the 1960's based on the novels of Alan Hunter starring [[Martin Shaw]] as the titular character and [[Lee Ingleby]] as his young partner DS John Bacchus. Each series consists of no more than four ninety minute episodes, and a total of eleven episodes have aired as of June 2012. The pilot, series 1 and 2 were filmed in Ireland, but filming moved to County Durham in northeast England, where the episodes are actually set, for series 3 onward.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}} &lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the television program ''Inspector George Gently'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
Although British plain-clothes detectives (as well as uniformed officers) are usually unarmed, circumstances sometimes dictate that Detective Chief Inspector George Gently ([[Martin Shaw]]) and Detective Sergeant John Bacchus ([[Lee Ingleby]]) sign out firearms. When that happens, they are issued [[Webley Mk IV]] revolvers. &lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:GG_Webley_01.jpg|thumb|none|600px|DCI Gently and DS Bacchus sign out their Webley's.]]&lt;br /&gt;
[[Image:GG_Webley_02.jpg|thumb|none|600px|Gently confronts Joe Webster in the pilot.]]&lt;br /&gt;
[[Image:GG_Webley_03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_Webley_04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_Webley_05.jpg|thumb|none|600px|At various times in the pilot, Gently and Bacchus are shown cocking their revolvers.]]&lt;br /&gt;
[[Image:GG_Webley_06.jpg|thumb|none|600px|Bacchus prepares to storm a room in &amp;quot;Gently in the Night&amp;quot; (S02E02).]]&lt;br /&gt;
[[Image:GG_Webley_07.jpg|thumb|none|600px|Gently with his Webley in the same episode.]]&lt;br /&gt;
[[Image:GG_Webley_08.jpg|thumb|none|600px|Charles Hexton ([[Warren Clarke]]) with a Webley Mk IV in &amp;quot;Peace and Love&amp;quot; (S03E02).]]&lt;br /&gt;
&lt;br /&gt;
==Short Magazine Lee-Enfield==&lt;br /&gt;
When needed, Police Constables are issued [[SMLE|Lee-Enfield No.1 Mk.III]] rifles.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[Image:GG_SMLE_01.jpg|thumb|none|600px|A constable in the background with an SMLE.]]&lt;br /&gt;
[[Image:GG_SMLE_02.jpg|thumb|none|600px|Gently and armed constables surround a suspect.]]&lt;br /&gt;
[[Image:GG_SMLE_03.jpg|thumb|none|600px|Gently takes the SMLE for himself.]]&lt;br /&gt;
[[Image:GG_SMLE_04.jpg|thumb|none|600px|Gently says he fought with Monty's Eighth Army, which would explain his competence with the SMLE.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M951==&lt;br /&gt;
Joe Webster ([[Philip Davis]]) is armed with a [[Beretta M951]] in the pilot, &amp;quot;Gently Go Man&amp;quot; (S01E00).&lt;br /&gt;
[[Image:Beretta 951.jpg|thumb|none|300px|Beretta M951 - 9x19mm]]&lt;br /&gt;
[[Image:GG_B951_01.jpg|thumb|none|600px|Webster with the Beretta M951.]]&lt;br /&gt;
[[Image:GG_B951_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_B951_03.jpg|thumb|none|600px|Gently prepares for the end, but the Beretta is not cocked.]]&lt;br /&gt;
[[Image:GG_B951_04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_B951_05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The plot of &amp;quot;The Burning Man&amp;quot; (S01E01) involves the theft of 144 [[Sten Mk II]] submachine guns by the IRA. &lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:GG_Sten_01.jpg|thumb|none|600px|Doyle discovers that the Stens are missing their bolts.]]&lt;br /&gt;
[[Image:GG_Sten_bolts_01.jpg|thumb|none|600px|A box full of Sten bolts. (Although it doesn't look big enough for 144 bolts).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
Doyle ([[John Kavanagh]]) is armed with a [[Smith &amp;amp; Wesson Model 27]]. There is a goof in the dialogue however, as his revolver is supposed to be chambered in .38 Webley.&lt;br /&gt;
[[Image:Model28g.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 27 with 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:GG_SW27_01.jpg|thumb|none|600px|Doyle with the S&amp;amp;W 27.]]&lt;br /&gt;
[[Image:GG_SW27_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
Gate guards at an RAF base appear to be armed with [[Sterling]] SMGs. &lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:GG_Sterling_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
Gently rushed off after a suspect with a game warden's [[Double Barreled Shotgun]] in &amp;quot;Bomber's Moon&amp;quot; (S01E02).&lt;br /&gt;
[[Image:RemingtonSPR210.jpg|thumb|none|400px|Remington SPR210 Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:GG_DBS_01.jpg|thumb|none|600px|The game warden's shotgun and bandoleer.]]&lt;br /&gt;
[[Image:GG_DBS_02.jpg|thumb|none|600px|Gently loads the shotgun. For some reason, he only loads two shells and then leaves the rest before taking off after a suspect.]]&lt;br /&gt;
[[Image:GG_DBS_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Pellet Gun==&lt;br /&gt;
Bacchus handles a break action pellet gun in the Blackburn house in &amp;quot;Goodbye China&amp;quot; (S04E02). &lt;br /&gt;
[[Image:GG_Airgun_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_Airgun_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GG_Airgun_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown handgun==&lt;br /&gt;
Ruairi O'Connell ([[Finbar Lynch]]) is armed with an unknown handgun during a flashback. But since it's filmed in the dark, it's almost impossible to identify the handgun.&lt;br /&gt;
[[Image:GG_unknown_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;br /&gt;
[[Category: British Produced/Filmed]]&lt;br /&gt;
[[Category: Irish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Inspector_George_Gently&amp;diff=759179</id>
		<title>Talk:Inspector George Gently</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Inspector_George_Gently&amp;diff=759179"/>
		<updated>2013-11-16T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Good show */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Good show==&lt;br /&gt;
I've watched the first two seasons (series - sorry. I'm from the U.S.) on Netflix and I like this show. It's pretty well done and grittier than the usual British detective shows. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 20:18, 25 July 2013 (EDT)&lt;br /&gt;
:I like that it's set in the sixties. I like foreign police procedurals as is, but a retro one is even better. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:44, 25 July 2013 (EDT)&lt;br /&gt;
I agree. I like the theme music. I know it's intentionally retro, but it reminds me of the theme from &amp;quot;The Saint&amp;quot; with Roger Moore. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 11:55, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2's==&lt;br /&gt;
I have removed &amp;quot;meaning they can't be [[Enfield No.2]]s.&amp;quot; from the main page as the Enfield No. 2 Mk1 can be thumb-cocked, it's the Mk1* that is Double Action Only. In fact, judging by the pictures, I can't tell whether they are Webleys or Enfields, but somebody would have to back me up on that. --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 17:38, 16 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:ZombiU&amp;diff=662580</id>
		<title>Talk:ZombiU</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:ZombiU&amp;diff=662580"/>
		<updated>2013-02-23T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== trailer weapons ==&lt;br /&gt;
&lt;br /&gt;
In the inventory management segment it shows the L9A1 (browning), Sig P226, Remington M870 and M4 Super 90.&lt;br /&gt;
http://www.youtube.com/watch?v=vcybfCdegeY&lt;br /&gt;
&lt;br /&gt;
== London...? ==&lt;br /&gt;
&lt;br /&gt;
Did anyone making these games actually go to London? Everything looks wrong on so many levels it horrifies me... --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 17:50, 23 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Gangster_Squad&amp;diff=651683</id>
		<title>Talk:Gangster Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Gangster_Squad&amp;diff=651683"/>
		<updated>2013-01-21T15:43:54Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Hudson M3A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknowns==&lt;br /&gt;
Anyone know what this weapon is? --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 18:50, 12 October 2012 (EDT)&lt;br /&gt;
[[File:GangsterSquad-pistol-1.jpg|thum|600px|none|Sgt. Wooters holds a pistol.]]&lt;br /&gt;
Looks like a Non Gun PPK to me. When I saw the trailer I don't think the slide moved --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 05:11, 13 October 2012 (EDT).&lt;br /&gt;
&lt;br /&gt;
==Title unsure==&lt;br /&gt;
IMDB has this movie listed as &amp;quot;THE Gangster Squad&amp;quot; but all other media, posters, ads and articles I've seen have it listed merely as &amp;quot;Gangster Squad&amp;quot;.  We can change it when we have definitive proof one way or another. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:59, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Not sure about the Winchester Model 12==&lt;br /&gt;
The foregrip is too far forward, but the mag tube end looks just like a Win Model 12.  Thoughts?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:18, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes footage==&lt;br /&gt;
&lt;br /&gt;
I had originally posted this on the main page discussion section, since for some reason I can't create a thread in the forum. I'll re-post it here:&lt;br /&gt;
&lt;br /&gt;
The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
&lt;br /&gt;
This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
&lt;br /&gt;
The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
&lt;br /&gt;
--[[User:Phillb36|Phillb36]] 01:30, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
** The guy between the cars has a Sten gun, the magazine's sticking out to the side. And yes, it's a Lewis gun in the building. This movie looks realy cool.--[[User:Mandolin|Mandolin]] 07:58, 24 July 2012 (CDT)&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
This movie hasn't been released yet, so why is it written like it has been released? I'm just curious.&lt;br /&gt;
--[[User:Quatermain|Quatermain]]&lt;br /&gt;
&lt;br /&gt;
There's a bunch of guns in the trailer, so why not get some caps now? [[User:BeardedHoplite|BeardedHoplite]] 12:28, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What I meant was, why doesn't the page say this is  an upcoming movie? [[User:Quatermain|Quatermain]]&lt;br /&gt;
:There.  Done. [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Well in my opinion it's better written like it is, because once the said thing comes out articles often don't change it. See [[Call of Duty: Modern Warfare 3|MW3]], [[Battlefield 3|BF3]], and especially [[Operation Flashpoint: Red River]] for this.[[User:Sith Venator|Sith Venator]] 16:43, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In light of the recent shooting in Aurora it has been revealed that the Theatre scene in this film will either be A)Cut or B)Reshot. Not sure which but they are doing something. [[User:Bristow8411|Bristow8411]] 17:21, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Indeed it looks like it's gonna geet pospones to the 2013 for refilm that scene, since it was important for  the plot of the film.--[[User:Dillinger|Dillinger]] 23:03, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hudson M3A1 ==&lt;br /&gt;
Not that you really get a clear shot, but in the middle some guys have suppressed weapons, and they look like the Hudson M3A1, aka the Silenced Grease Gun made for the OSS, can anyone confirm? [Couldn't get spoiler tag to work, so apologies for vagueness, but its the only bit] --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 18:29, 11 January 2013 (EST)&lt;br /&gt;
::Just FYI, I think you're getting the real suppressed M3A1 confused with the model gun version made by the Hudson company. The suppressed barrel was designed by Bell Laboratories and manufactured by High Standard, there was no company with the name Hudson involved. So it would be incorrect to refer to the suppressed version as a &amp;quot;Hudson&amp;quot;, unless you're are suggesting the movie employed model gun versions of the weapon in the place of real M3A1s. I haven't seen the movie yet, but when I do it will be interesting to see if suppressed M3s are used.--[[User:Phillb36|Phillb36]]&lt;br /&gt;
:::Cool, the only book I have with a supressed Grease Gun in it calls it the Hudson, I'm no expert on American weaponry so thanks for the heads up. Do look for it, someone's added it to the page so I can't be the only one who saw it. --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 10:43, 21 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Gangster_Squad&amp;diff=648812</id>
		<title>Talk:Gangster Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Gangster_Squad&amp;diff=648812"/>
		<updated>2013-01-11T23:29:21Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknowns==&lt;br /&gt;
Anyone know what this weapon is? --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 18:50, 12 October 2012 (EDT)&lt;br /&gt;
[[File:GangsterSquad-pistol-1.jpg|thum|600px|none|Sgt. Wooters holds a pistol.]]&lt;br /&gt;
Looks like a Non Gun PPK to me. When I saw the trailer I don't think the slide moved --[[User:Taurus96|Taurus96]] ([[User talk:Taurus96|talk]]) 05:11, 13 October 2012 (EDT).&lt;br /&gt;
&lt;br /&gt;
==Title unsure==&lt;br /&gt;
IMDB has this movie listed as &amp;quot;THE Gangster Squad&amp;quot; but all other media, posters, ads and articles I've seen have it listed merely as &amp;quot;Gangster Squad&amp;quot;.  We can change it when we have definitive proof one way or another. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:59, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Not sure about the Winchester Model 12==&lt;br /&gt;
The foregrip is too far forward, but the mag tube end looks just like a Win Model 12.  Thoughts?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:18, 12 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes footage==&lt;br /&gt;
&lt;br /&gt;
I had originally posted this on the main page discussion section, since for some reason I can't create a thread in the forum. I'll re-post it here:&lt;br /&gt;
&lt;br /&gt;
The upcoming movie Gangster Squad will be released this year, and someone managed to record scenes being filmed, then posted the videos on Youtube. A couple of the videos feature shootouts.&lt;br /&gt;
&lt;br /&gt;
This first one shows the &amp;quot;Gangster Squad&amp;quot; involved in a firefight and has a lot of M1 Thompson action:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=tNlUBrd0uTc&amp;amp;feature=endscreen&amp;amp;NR=1 Gangster Squad 1]&lt;br /&gt;
&lt;br /&gt;
The second video shows what I'm assuming are gangster-types, which is shot too far away to make positive ID's on all the weapons, but I think I know what most of them are. Two of them are using the usual Thompsons, but the guy kneeling between the cars seems to have a Sten, judging by the way he's holding it. There's another guy firing an smg, which due to the way he's holding it and it's rate of fire, I think is either an MP-40 or M-3. It's impossible to tell because he's obscured by a car. I'm pretty sure the guy up in the building is using a Lewis Gun.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=0Xf0iEgtzBw&amp;amp;feature=related Gangster Squad 2]&lt;br /&gt;
&lt;br /&gt;
--[[User:Phillb36|Phillb36]] 01:30, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
** The guy between the cars has a Sten gun, the magazine's sticking out to the side. And yes, it's a Lewis gun in the building. This movie looks realy cool.--[[User:Mandolin|Mandolin]] 07:58, 24 July 2012 (CDT)&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
This movie hasn't been released yet, so why is it written like it has been released? I'm just curious.&lt;br /&gt;
--[[User:Quatermain|Quatermain]]&lt;br /&gt;
&lt;br /&gt;
There's a bunch of guns in the trailer, so why not get some caps now? [[User:BeardedHoplite|BeardedHoplite]] 12:28, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What I meant was, why doesn't the page say this is  an upcoming movie? [[User:Quatermain|Quatermain]]&lt;br /&gt;
:There.  Done. [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
Well in my opinion it's better written like it is, because once the said thing comes out articles often don't change it. See [[Call of Duty: Modern Warfare 3|MW3]], [[Battlefield 3|BF3]], and especially [[Operation Flashpoint: Red River]] for this.[[User:Sith Venator|Sith Venator]] 16:43, 28 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In light of the recent shooting in Aurora it has been revealed that the Theatre scene in this film will either be A)Cut or B)Reshot. Not sure which but they are doing something. [[User:Bristow8411|Bristow8411]] 17:21, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Indeed it looks like it's gonna geet pospones to the 2013 for refilm that scene, since it was important for  the plot of the film.--[[User:Dillinger|Dillinger]] 23:03, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hudson M3A1 ==&lt;br /&gt;
Not that you really get a clear shot, but in the middle some guys have suppressed weapons, and they look like the Hudson M3A1, aka the Silenced Grease Gun made for the OSS, can anyone confirm? [Couldn't get spoiler tag to work, so apologies for vagueness, but its the only bit] --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 18:29, 11 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:In_Bruges&amp;diff=642624</id>
		<title>Talk:In Bruges</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:In_Bruges&amp;diff=642624"/>
		<updated>2012-12-24T13:26:13Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks like Harry has a [[Beretta M951]] on the film's poster. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
yeah , im trying to rember , when harry says &amp;quot;dum-dum&amp;quot; bullets , what dose he mean, FMJS simmons 8492&lt;br /&gt;
&lt;br /&gt;
Dum Dum is just an alternate British name for hollow/soft points. [[User:PraetorianD|PraetorianD]] 22:12, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
thanks for getting back so quickly. simmons 8492&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:In_Bruges.jpg]]&lt;br /&gt;
&lt;br /&gt;
Can anyone identify this revolver? [[User:Stephenf1234|Stephenf1234]] 23:05, 3 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some sort of Rohm I believe. - [[User:Nyles|Nyles]]&lt;br /&gt;
&lt;br /&gt;
Possibly the Olympic 6 blank-firing revolver - although the cylinder fluting looks slightly different so it may be a variant chambered for 8 or 9mm blanks rather than .22&amp;quot;. IKD&lt;br /&gt;
&lt;br /&gt;
== Ray's priest assassination gun ==&lt;br /&gt;
&lt;br /&gt;
The page labels it as a S&amp;amp;W 5946, which is a 9mm double action only pistol with the hammer hidden by the slide and no manual safety.  In the picture of Ray firing the gun into the priest, you can clearly see the manual safety lever and the exposed silver hammer, indicating its a mid-production S&amp;amp;W 5906, or possibly the more rare aluminum framed 5903.  &lt;br /&gt;
&lt;br /&gt;
This is not a 5946 and has been corrected. The frame is alloy based on the color contrast which would not be present if it was a stainless frame. This eliminates both 5906 and 5946. The ambidextrous safety/decocker is evident on both sides in the scene where Ray shoots the priest in the back. This definitely eliminates 5946. Though it very well could be a 4003, the most likely scenario is a 5903 (stainless slide, alloy frame, ambidextrous safety) since the 9mm is much more common in European countries.&lt;br /&gt;
&lt;br /&gt;
New screenshots have been added and gun ID has been updated. --[[User:Luckyluciano|Luckyluciano]] 22:34, 6 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Variable Penetrations ==&lt;br /&gt;
Could someone clear up for me the capacity of damage between the &amp;quot;dum-dums&amp;quot; (JHP) and what we assume are normal jacketed rounds:&lt;br /&gt;
The &amp;quot;dum-dums&amp;quot; pass straight through Ray before 'exploding' the head of the dwarf behind, wouldn't they have just blown a fist sized chunk out of Ray's torso...? Cheers --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 08:26, 24 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:L.A._Noire&amp;diff=642623</id>
		<title>Talk:L.A. Noire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:L.A._Noire&amp;diff=642623"/>
		<updated>2012-12-24T13:22:58Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Facial Expressions ==&lt;br /&gt;
I've got to say, the facial expressions I've seen for this game are amazingly realistic. I hear you have to do a lot of interrogations and that facial emotions are a big part. --[[User:FirearmsNewbie|FirearmsNewbie]] 05:18, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not a gamer. Too old I guess. But I am a fan of film noir and the old school detective flicks. Not to mention the newer twists such as ''[[L.A. Confidential]]'' and ''[[Black Dahlia, The|The Black Dahlia]]''. This game looks interesting. --[[User:Jcordell|Jcordell]] 04:48, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Star Model B ==&lt;br /&gt;
As seen in [http://images4.wikia.nocookie.net/__cb20110106233345/lanoire/images/2/29/Screen_shot_34.jpg  this screenshot], the weapon that the protagonist uses is a [[Star Model B]], not a Colt M1911. Presumably the weapon designers got access to a movie armory, and subsequently mapped the trademarks off a Star (preferred by movie armorers due to its reliability when cycling 9mm blanks) rather than a Colt.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:MiPod|MiPod]] 21:34, 28 January 2011 (UTC)&lt;br /&gt;
:''&amp;quot;preferred by movie armorers due to its reliability when cycling 9mm blanks rather than a Colt.&amp;quot;'' That might have been the case.. in the 70s. Since the mid 80s a better .45 acp blank was developed for use with pistols such as the 1911, prior to this .45 acp blanks were made from cut down .30-06 cases that had hard rifle primers. Other than Pulp Fiction which is old now anyways, do you ever see a Star Model B in a new film? It is cool that they went with the Star rather than the standard Colt 1911. --[[User:Predator20|Predator20]] 21:54, 28 January 2011 (UTC)&lt;br /&gt;
::It doesn't have an external extractor, so I think that the game designers chose the name Star for the in-game gun so that they wouldn't have to pay Colt for naming rights, but I don't think that they are aware of the Star Model B. But thats just what I think --[[User:Jackbel|Jackbel]] 21:58, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well a couple things to add in addition to what Jackbel mentioned. It says Cal .45 on the slide, so that would make it a model P, if it is a Star at all. In addition the dev company's name is Rock*star* games, so they probably used the last half &amp;quot;Star&amp;quot; as a generic name and/ or a nod to themselves.-[[User:Ranger01|Ranger01]] 22:09, 28 January 2011 (UTC)&lt;br /&gt;
:haha, just noticed that --[[User:Jackbel|Jackbel]] 22:22, 28 January 2011 (UTC)&lt;br /&gt;
::Ah! I didn't even think of that. However, you can just see the Star emblem behind the word &amp;quot;STAR&amp;quot; on the slide in that picture, so it seems to me that the &amp;quot;Star&amp;quot; is intentional. Also, the two lines of writing, one above the other, in front of the Star name matches the trademarks on a real Star. [[User:MiPod|MiPod]] 00:04, 29 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's a hybrid gun if anything. Sure it has the Star markings but there is a noticeable lack of the external extractor, also that gun has no bushing. [[User:ShootingLiberal|ShootingLiberal]] 19:07, 29 January 2011 (UTC)&lt;br /&gt;
:Of course! I knew there was something wrong with the muzzle! [[User:MiPod|MiPod]] 00:46, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe naming it Star is itelf a nod to what the armorers did. Rockstar is known for some far-reaching movie references. [[User:BeardedHoplite|BeardedHoplite]] 00:52, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Rockstar isn't making the game, they're distributing it.&lt;br /&gt;
&lt;br /&gt;
Sorry folks, but it is modeled after a Colt M1911, only the textures are from a Star Model P. - [[User:Mr. Wolf|Mr. Wolf]] 18:45, 17 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Browning model 1922 ==&lt;br /&gt;
&lt;br /&gt;
In the new &amp;quot;Orientation&amp;quot; gameplay video the protagonist recovers a Browning model 1922 from the trash, interestingly the serial no. appears to be &amp;quot;1138&amp;quot;. Perhaps a nod to George Lucas?--[[User:Burton123|Burton123]] 18:11, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added some images.--[[User:Flavio|Flavio]] 19:14, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering (As many other are too), whether you will have the ability to be able to kill civilians (Even though you are a police officer), as Red Dead Redemption itself had John Marston &amp;quot;canonically&amp;quot; be a good guy, yet inbetween missions, you could be a cold-hearted killer. I'm wondering if they will do what Assassin's Creed did. You could kill civilians, but you are punished for it, and after completion of the story mode, you have the ability to kill civilians with no punishment (Other than ingame law enforcement). By the way, this game is looking good (Gameplay wise, as well as graphics (I am in no way a graphics whore, as I believe Jurassic: The Hunted graphics were also pretty good). [[User:1morey]] March 19, 2011 4:51 PM (EST)&lt;br /&gt;
&lt;br /&gt;
I heard somewhere (I think GamesRadar) that Cole can't even ''aim'' at civvies. Like in The Punisher game. EDIT: you can't, even grazing one will fail the current case.[[User:BeardedHoplite|BeardedHoplite]] 19:51, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Actually, you can't even ''take your gun out when you want to'', only when the game instructs you to for a mission --[[User:Jackbel|Jackbel]] 01:41, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
&lt;br /&gt;
WOAH WOAH WOAH!!!! Stop them wagons. How can an M1911 be single-action AND a Semi-Automatic pistol??? It sounds contradictory to me... [[User:1morey]] April 8, 2011 10:25 PM (EST)&lt;br /&gt;
&lt;br /&gt;
It's semi-auto, because it's &amp;quot;one shot per trigger pull, no questions asked&amp;quot;.  It's single-action, because all the trigger does is drop the hammer.  The hammer is automatically re-cocked by the slide's movement when cycling through ammunition.  If the hammer is down, you can't fire the weapon unless you cock it manually or by cycling the slide. --[[User:HashiriyaR32|HashiriyaR32]] 21:30, 8 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W ==&lt;br /&gt;
&lt;br /&gt;
It looks like the registered Magnum is at least a 7-shot cylinder. from the screen can any one clarify? the bottom round should be hidden behind the crane and frame on a six shot where as the 7 or 8s are exposed on either side. --FuriousOyster&lt;br /&gt;
:Nah, it's 6-shot cylinder, it's the angle that makes it look like that I guess. - [[User:Mr. Wolf|Mr. Wolf]] 19:52, 25 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Are we sure the Hi-power isn't usable in the game? I read on another message board that [WARNING: Possible spoiler ahead] when playing as the character of Jack Kelso the FN Browning is your default weapon. I wasn't sure if this referred to the Hi-power model, so I watched the walkthrough video for the case &amp;quot;A Polite Invitation&amp;quot; on Youtube, and while I couldn't get a clear view of his pistol, he did appear to fire it 12-13 times before reloading. This would definitely indicate a Hi-Power and not a .45.--[[User:Phillb36|Phillb36]] 01:38, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It is. I just got to that point in the game. It is exactly 13 rounds before reloading. Close up you can see it's a Hi-Power. I moved the article up to usable weapons. -- [[User:Glamdring|Glamdring]]&lt;br /&gt;
&lt;br /&gt;
== m1 carbine ==&lt;br /&gt;
&lt;br /&gt;
in some of the war flashbacks you can see m1 carbines.&lt;br /&gt;
&lt;br /&gt;
:Read the page before you post, I've already added that --[[User:Jackbel|Jackbel]] 02:00, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Disappointment ==&lt;br /&gt;
&lt;br /&gt;
Anyone else disappointed in the lack of useable guns? I mean what the's got to be like 9 useable guns in the game, including the flamethrower. I want to get this game, but I am surprised Team Bondi didn't put in activities or minigames for you to do. I know your a cop and this isn't supposed to be GTA: Vice Cop Stories, but come on! What back in 1947 cops weren't allowed to go home after work, they had 24/7 work hours? I personally think they were so excited about the facial animation system they kinda forgot they were making a game :\. - [[User:1morey]] June 28, 2011 10:57 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:I really don't think every game needs dozens of useable guns. What would be the point of a minigame which taught you to use weapons that weren't in the main game? Just get an FPS if you want that. [[User:Evil Tim|Evil Tim]] 12:17, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Right on Tim. :)  [[User:Mr. Wolf|Mr. Wolf]] 15:51, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
What I meant by minigames was stuff like playing golf, going to a bar getting a drink, participating in road shows, going to the movies, etc. And I wanted an assortment of guns that way I'm not always pulling out an Ithaca 37, maybe I would like to use a Winchester Model 1912, or something, give me variety (If they did this, I probably would have &amp;quot;assignmed&amp;quot; weapons for each outfit to use.) - [[User:1morey]] June 28, 2011 5:33 PM (EST)&lt;br /&gt;
&lt;br /&gt;
:Then it would be too much like GTA IV, I don't think it ''needs'' to be too &amp;quot;sandboxy&amp;quot;, I think the developers thought the players would be too busy with the cases themselves. --[[User:Jackbel|Jackbel]] 16:42, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:-^right, and it's also in line with the kind of film they are trying to pay homage to. Take a look at some pages for movies of that genre on the site - the same kinds of weapon are either used by many characters, or there are few weapons in the film itself. Rockstar is probably trying to copy that. --[[User:APMG]] January 1st 2012&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W 36? ==&lt;br /&gt;
&lt;br /&gt;
This is listed as an S&amp;amp;W 36, but as you can see, it's got a six rounds in it. It's also listed as a .32. Were S&amp;amp;W 36s ever made in .32? Does S&amp;amp;W make a six shot, snub nosed .32? --[[User:Funkychinaman|Funkychinaman]] 21:25, 12 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:ScreenHunter 01 Jun. 18 22.24.jpg|thumb|none|600px|Cole finds the Smith &amp;amp; Wesson]]&lt;br /&gt;
[[File:ScreenHunter 02 Jun. 18 22.24.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:It could be a snub nosed [[Smith &amp;amp; Wesson Model 30]]. --[[User:SmithandWesson36|SmithandWesson36]] 22:49, 12 January 2012 (CST)&lt;br /&gt;
::I agree, like the one below. --[[User:Commando552|commando552]] 11:57, 13 January 2012 (CST)&lt;br /&gt;
::[[File:S&amp;amp;W Model 30 snub Nickel.jpg|thumb|400px|none|Smith &amp;amp; Wesson model 30 with 2&amp;quot; barrel and nickel finish - .32 S&amp;amp;W Long]]&lt;br /&gt;
:::Alright then. I'll change it. Thanks. --[[User:Funkychinaman|Funkychinaman]] 12:05, 13 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Handgun ID ==&lt;br /&gt;
&lt;br /&gt;
Is this a Model 10 or a Model 15?  I'm just not sure.  It is found in the house of the two dealers with Thompsons in the Downloadable Extra &amp;quot;Reefer Madness&amp;quot;--[[User:Gunkatas|Gunkatas]] 20:21, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:LANoireS&amp;amp;WHandgun.jpg|600px|thumb|none|Model 10 or 15 Smith and Wesson]]&lt;br /&gt;
&lt;br /&gt;
:If it's fixed sights, then Model 10. But I can't really tell in this picture. --[[User:Funkychinaman|Funkychinaman]] 20:50, 15 January 2012 (CST)&lt;br /&gt;
::As it has the semi circular front sight it is a Model 10 (I believe this front sight was only found on the earlier model 10s when it was still called the M&amp;amp;P but not sure). It does have a random sight looking thing slapped on the back, but I think this is just a modelling goof to make it more obvious that the revolver has a rear sight.  --[[User:Commando552|commando552]] 03:44, 16 January 2012 (CST)&lt;br /&gt;
:Now that you mention it, I believe it is a Model 10 also.  I'll put it as such and put it under the Non-Usable: Handguns section.  I'll replay the beginning of the game and see if it is Cole's duty gun when he was a beat cop and  move it accordingly if needed.--[[User:Gunkatas|Gunkatas]] 21:45, 16 January 2012 (CST)&lt;br /&gt;
::It would seem odd that there would be two different &amp;quot;duty sized&amp;quot; .38's in-game. It very well could be a copy of Cole's sidearm, and unless someone could screencap the &amp;quot;Colt Offical Police&amp;quot; in the game, I doubt there are two different revolvers.[[User:Glock172|Glock172]] 14:58, 29 January 2012 (CST)&lt;br /&gt;
:::Okay, I've confirmed this, the .38 &amp;quot;patrol&amp;quot; revolver that Cole uses in uniform appears to simply be a Detective Special with a longer barrel animated on. This is because it has a snub nosed length ejector rod under the barrel, and is not, in fact, the same as the S&amp;amp;W M&amp;amp;P Victory revolver seen above. Can someone try to screencap the patrolman's revolver? I'm afraid I don't know how. Right now, I can tell you the closest thing it resembles is a Police Positive. [[User:Glock172|Glock172]] 16:09, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Type 92 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
Hi, the Type 92 in-game seems to be belt-fed (see [http://www.youtube.com/watch?v=Ib4IvBq7Vhc], halfway through), while in reality it's fed by a metallic strip. Does it seem so to you too? --[[User:Amendola90|Amendola90]] 07:23, 21 January 2012 (CST)&lt;br /&gt;
:I thought that it was belt fed too, but decided not to put that in the description.  Feel free to if you want.--[[User:Gunkatas|Gunkatas]] 22:06, 29 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== OT: References ==&lt;br /&gt;
&lt;br /&gt;
Does anyone has idea of which movies are referenced in the game?, thank you in advance for you answers. --[[User:Dillinger|Dillinger]] 20:53, 16 February 2012 (CST)&lt;br /&gt;
:Well, in regards to [[L.A. Confidential]] at least, Cole Phelps reminded my of Edmund Exley, Roy Earle of Jack Vincennes and Captain Donelly of Captain Smith. --[[User:Crackshot|Crackshot]] 13:34, 17 February 2012 (UTC)&lt;br /&gt;
::You can collect film cans that are 1940s noir films. I only found a few, but there was The Maltese Falcon and The Big Sleep.&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
Was playing last night and noticed the M1 Garand was firing off 16 rounds before reloading, anyone else noticed this? --[[User:Theocd|Theocd]] ([[User talk:Theocd|talk]]) 08:22, 24 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=559896</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=559896"/>
		<updated>2012-05-09T12:22:16Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Guns Mirrored? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still think it should be called a Custom AR-15. As far as the name goes, I think Ubisoft just combined AR-15 and M16, I don't think they ever meant it to be an actual AR-16. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
* It's possible, certainly, but there's a few AR-18-like aspects to it that suggest they were at least ''aware'' there was a 7.62mm version. I'm kinda guessing they modeled the weapon first, then said &amp;quot;what's an AR-15-like rifle that shoots 7.62mm NATO&amp;quot; and picked the name that way. Having &amp;quot;Armalite&amp;quot; in the name is curiously specific and suggests someone on the team was aware there actually was an AR-16, even if they didn't try to make the game gun look like it in the slightest. Regardless, I stand by the label: it's a quote-unquote AR-16, because we can't really put a specific name to it so we might as well stick to what they call it. [[User:Vangelis|Vangelis]] 09:13, 5 March 2011 (MSK)&lt;br /&gt;
::What exactly is &amp;quot;AR-18-like about it? Cus' it's differently not the handguards, look at this [[http://www.imfdb.org/index.php?title=File:Armalite-AR18.jpg]] and look carefully at the above pic; they look nothing alike. Oh and to add to the confusion, it also has a HK front sight. :\ - [[User:Mr. Wolf|Mr. Wolf]] 10:54, 5 March 2011 (MSK)&lt;br /&gt;
:::Looks like if you took that, made it so the bottom of it was flat almost the entire length with a steep diagonal step at the back, then added the holes from the actual AR-16 handguard to it (with one extra one). [[User:Vangelis|Vangelis]] 11:22, 5 March 2011 (MSK)&lt;br /&gt;
::::I remember some Amins said something along the lines of: (regarding video games) &amp;quot;On IMFDB we identify firearms based off their appearance, not what the developers/creators might call them&amp;quot;, And I severely doubt the developers wanted to make it a AR-16 just because it use 7.62x51mm, I don't that ever crossed their minds. Come on, they made Desert Eagle, a .45, '''and''' a Makarov share the same ammo! I still think they just mixed the M16 and AR-15's names together, didn't you say a similar thing about the DSG-1 in Crysis. Sorry, I'm not trying to be mean or anything. - [[User:Mr. Wolf|Mr. Wolf]] 12:11, 5 March 2011 (MSK)&lt;br /&gt;
:::::Yeah, the problem with doing that ''here'' is you'd need about fifteen images of various gun bits. We ''can't'' really name it as a specific weapon (because all we can really say is it's some kind of AR-15 pattern) so I figured it was better to label it as they do, in quote marks, and then explain that it isn't what they say it is. About the only thing we have to go on for a name is that they ''might'' have intended it to be an AR-16 because all the other ARs use 7.62mm ammunition, but it's basically a fictional AR-15. Same with the Fortunes Pack shotguns, which also have the game's names rather than say &amp;quot;unknown shotgun.&amp;quot; That rule's really intended for when you ''can'' ID the weapon (for example, it's why the heading for the Desert Eagle isn't &amp;quot;Eagle.50&amp;quot;), it's not really much use when we have a weapon that has no definate ID. Really, here, any name is as good as any other. [[User:Vangelis|Vangelis]] 12:31, 5 March 2011 (MSK)&lt;br /&gt;
::::::So should we change the title to &amp;quot;Unknown Custom AR-15&amp;quot; instead because it's still a AR-15 of-some-sort, but we can still keep the &amp;quot;AR-16&amp;quot; pic and the name in description and the captions, and since it's a &amp;quot;Unknown Custom AR-15&amp;quot;, we don't ''have'' to add additional pics. Plus we can't trust all the weapon names in the game anyway, remember the &amp;quot;G3'''K'''A4&amp;quot; and the FAL &amp;quot;'''Paratrooper'''&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
:I dunno, I prefer quote-unquote name for weapons that are unknowable rather than just unknown (see also Dark Sector's &amp;quot;Trooper Gun&amp;quot; which is not down as &amp;quot;unknown pneumatic gatling gun&amp;quot;). &amp;quot;Unknown&amp;quot; tends to imply an answer may theoretically exist. [[User:Vangelis|Vangelis]] 13:03, 5 March 2011 (MSK)&lt;br /&gt;
::So what, just &amp;quot;Custom AR-15&amp;quot; then? I go with custom because I know there's like millions of custom AR-15s out there. - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 5 March 2011 (MSK)&lt;br /&gt;
:::Well, I don't think there's anything wrong with how it is, personally. It's now really misleading since it is in quotes, and it's certainly how I've formatted other articles I've written with hard-to-identify weapons we don't want further guessing on. [[User:Vangelis|Vangelis]] 13:27, 5 March 2011 (MSK)&lt;br /&gt;
::::So should I remove the quotes? - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 5 March 2011 (MSK)&lt;br /&gt;
:::::Um, why would you do that? [[User:Vangelis|Vangelis]] 13:33, 5 March 2011 (MSK)&lt;br /&gt;
::::::You said &amp;quot;It's now really misleading since it is in quotes&amp;quot;, did you mean quotation marks? - [[User:Mr. Wolf|Mr. Wolf]] 13:36, 5 March 2011 (MSK)&lt;br /&gt;
:::::::Oops. I meant ''not'' really misleading. D: [[User:Vangelis|Vangelis]] 13:46, 5 March 2011 (MSK)&lt;br /&gt;
::::::::lol. XD Alright I'll leave it as is, until we find something out. - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 5 March 2011 (MSK)&lt;br /&gt;
I think that the gun in the game is just meant to be a generic AR-15 style rifle with little or no concern for what kind it is. The burst feature is taken from an M16A2 or A4, but the actual appearance of the weapon suggests that there may not have been one specific gun used for a model. [[User:Chitoryu12|Chitoryu12]] 19:22, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**SG: The AR in the game seems to be actually mostly based on the Taiwan T 91 Assult Rifle. The barrell, the front, grip, lower reciever all look very similar. only there's no gap between the barrell and the reciever in the real one, and it seems the ingame version has a solid stock my like the T 65s. the rail ontop is a bit different to with ingame version having holes on the side below the picatinny rail, and of course the ejection port and bullet push assist being on the wrong side. This is just my guess and how i see it. I'm no gun expert but i couldnt help but notice how similar they looked. check it out.&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
 Haha. I lauged so hard when I read this --[[User:Chablar|Chablar]] 14:30, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.lovettartillery.com/pics/60mm_Chinese_image.JPG Well, I sure hope the internet likes being damned.] --[[Special:Contributions/85.3.48.132|85.3.48.132]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Yeah, you try googling for it in 2009, though. I tried again recently and found a whole page of them rather than a page of random objects none of which were mortars. [[User:Vangelis|Vangelis]] 13:00, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The trend started with [[Counter-Strike]], since the creator was left-handed. When he decided to go for right-handed characters to make it less unusual, he simply mirrored the models. They've basically been following the leader since then, but Crytek apparently went just completely blindly and figured that mirroring every model was just &amp;quot;the thing to do.&amp;quot; [[User:Chitoryu12|Chitoryu12]] 19:29, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dart rifle - Actually a Pneu-Dart Model 389?==&lt;br /&gt;
I think the article might be completely wrong on the dart rifle. Rather than being based on an actual rifle, it looks like a Pneu-Dart Model 389 tranquilizer rifle to me. [http://shop.pneudart.com/cartridge-fired/model-389-rifle/ Check it here]. Thoughts? -[[User:Mujoe|Mujoe]] 04:18, 20 August 2011 (CDT)&lt;br /&gt;
:Wow, that looks a hell of a lot if not exactly the same as the Dart rifle in the game! Makes me wonder if there's a real version of the game's &amp;quot;AR-16&amp;quot; aka the unknown custom '''AR-15'''. - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 20 August 2011 (CDT)&lt;br /&gt;
::That actually does seem possible, but they've messed it up if that's what they were going for, since they've dropped the break-open barrel down to the level it would be on a normal rifle; certainly not what I'd call identical. They probably either half-and-halfed that and an M40 or just didn't know how the 389 was supposed to be loaded with the barrel up there and so made it a bolt-action. [[User:Evil Tim|Evil Tim]] 01:45, 25 August 2011 (CDT)&lt;br /&gt;
:::I see what you mean, had to look at the Dart rifle again. - [[User:Mr. Wolf|Mr. Wolf]] 02:41, 25 August 2011 (CDT)&lt;br /&gt;
::::So, change it to &amp;quot;Tranquilizer Rifle&amp;quot; (quotes) and add the picture and explaination? I always did wonder what that thingy under the scope was, it looks like it's the back end of the Pneu-Dart's barrel with the gas regulator's setting knob missing. Also, the Pneu-Dart actually does have that weird little magazine-thingy underneath; I wonder what it's for? [[User:Evil Tim|Evil Tim]] 07:51, 25 August 2011 (CDT)&lt;br /&gt;
:::::I think that works fine. By the way, it says the little magazine-thingy is for .22 cal &amp;quot;Power Loads&amp;quot;, high-power .22 blanks propel the darts I guess. lol, It also says 5 Shot &amp;quot;Clip&amp;quot;, lol. - [[User:Mr. Wolf|Mr. Wolf]] 09:49, 25 August 2011 (CDT)&lt;br /&gt;
::::::Ah, so it's not pneumatic. I guess that makes sense, though I have to raise an eyebrow at what ends up as a bolt-action, break-open rifle with two breeches; seems to just be complex for the sake of being complex. Still, FC2 seems to think the magazine is a gas bottle (it hisses when he removes it), so they got that wrong, too. Edit: Wait, what the hell: how does [http://shop.pneudart.com/cartridge-fired/model-196-rifle/ this one] work? o_O [[User:Evil Tim|Evil Tim]] 11:24, 25 August 2011 (CDT)&lt;br /&gt;
:::::::I... Have... No... Idea.  0_o - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I'm Drebin. Thi is my first comment, so be cool, I'm just trying to help. I've been playing Far Cry 2 for a couple of years now, and like you, I have always believed this gun to be a Makarov. However, I stumbled upon a Hungarian PPK &amp;quot;copy&amp;quot; that I believe is the one in the game. I'm talking about the FEG PA-63. The shape and, more to the point, the colors, match perfectly. Check it out - http://www.imfdb.org/wiki/FEG_PA-63&lt;br /&gt;
Great page by the way, really thorough in the picture department, showing all the actions and what not. Thanks a lot.&lt;br /&gt;
Drebin&lt;br /&gt;
&lt;br /&gt;
:I've taken a look, and while the colours are similar there's differences; for example, the FC2 Makarov's grip has a gap between the top and the slide like a Makarov, while the PA-63's goes all the way up to the bottom of the cocking serrations. The PA-63 also has a round button (mag release) on the frame while the only thing there on the FC2 Mak and real Mak is the slide release (a vaguely rectangular tab). Grip spur on the PA-63 forms a straight line with the back of the slide while on the Mak and FC2 Mak it's a curve. [[User:Evil Tim|Evil Tim]] 02:07, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Golden AKs ==&lt;br /&gt;
Who sais that the golden AKs have to be based off the one in [[Lord of War]], there have been several games with golden AKs so why is this particular  one based on Lord of War. Furthermore, the golden AKs in this game are full sized with removed stocks, where as the one in LOW is a more compact AK with a side folding stock. [[User:1911isthebestgunever]]&lt;br /&gt;
:That's why it says &amp;quot;it's possible&amp;quot; it's a reference, not that it is one. [[User:Evil Tim|Evil Tim]] 02:47, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Guns Mirrored? ==&lt;br /&gt;
Is it me or do most of the guns in the game seem mirrored? The writer notes the oddity of a left handed bolt on the Springfield, but the Dart Rifle has a left-handed bolt as well. Again, according to the writer, the SAW and the PKM eject and feed from the opposite sides from real life. My points to add are that the charging handles for the AS-50, Dragunov and the AK-47 are on the left when they should be on the right and the FAL is vice versa. The ejection port on the Makarov is on the left when it should be on the right the same with the Star and the Mac-10. The SPAS 12 and USAS-12 cock and eject on the left when they should on the right. Do you reckon the models were made and animated right before being flipped or they just payed that little attention to photos of the weapon they were drawing? [[theocd]]&lt;br /&gt;
&lt;br /&gt;
:They're mirrored. According to the designers of ''STALKER: Shadow of Chernobyl'' the logic behind this is that throwing brass across the screen looks more &amp;quot;dynamic,&amp;quot; and I imagine the logic was the same here. Though the SAW is right (ejecting to the right), presumably because this showed more of the belt during loading (which is why they in turn mirrored the PKM). [[User:Evil Tim|Evil Tim]] 11:39, 8 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But things like the 6P9 and the Uzi eject correctly to the right throwing the brass off-screen. I thought it would be for 'drama' but then why do it on a random selection? Gah, game developers.... Thanks anyway. --[[User:Theocd|Theocd]] 07:22, 9 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:V_for_Vendetta&amp;diff=559521</id>
		<title>Talk:V for Vendetta</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:V_for_Vendetta&amp;diff=559521"/>
		<updated>2012-05-08T16:35:13Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* British Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't Colt Pythons all have a vented rib over the barrel?--[[User:156.26.12.72|156.26.12.72]] 16:35, 29 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've looked everywhere on the net and no one seems to have noticed that the scene which uses the 686 is inaccurate in regards to the mechanics of that weapon.  The camera shows the gun lining up on an empty chamber and firing.  Am I missing something here?&lt;br /&gt;
&lt;br /&gt;
:Ever seen Lord or War, just after the intro from Nicolas Cage?  It's almost the same thing, except the camera is on the tip of the bullet (with the exception of when it is on an actual empty chamber).--[[User:Gunkatas|Gunkatas]] 03:04, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Reverends Gold Gun ==&lt;br /&gt;
Was watching this movie again, and I realized that the gun the reverend used (the guy that Evey is sent to as a prostitute) wasn't in here.  It looks like the gun Michael Shanks used in Burn Notice (that's the actors name, the character's name is Victor).  Anyone confirm? --[[User:Gunkatas|Gunkatas]] 23:55, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Correction, it's a Berretta Jetfire with gold plating.  Can clearly see the Berretta logo.  Can anyone get a screenshot? --[[User:Gunkatas|Gunkatas]] 03:01, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done, but for the record it doesn't look like a Jetfire to me. [[User:Crazycrankle|Crazycrankle]] 19:08, 22 October 2009 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Doesn't look like a Jetfire. The trigger guard is different, and the one in the movie doesn't appear to have a hammer or the hinge on the front of the slide. Plus, it looks like it has a grip safety. It doesn't have the Jetfire's horned backstrap, either. Try comparing it to a Beretta Model 1919 [http://www.littlegun.be/arme%20italienne/beretta/a%20beretta%201919%20gb.htm]. I believe you'll find it to be a much closer match.&lt;br /&gt;
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Just an anon. user's two cents.--[[Special:Contributions/141.165.142.42|141.165.142.42]] 22:13, 22 October 2009 (UTC)&lt;br /&gt;
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Thanks, looks almost identical to me. Minus the movies customization of course. [[User:Crazycrankle|Crazycrankle]] 22:29, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== USP pic ==&lt;br /&gt;
&lt;br /&gt;
Mine does not offer any greater detailing than the other, but it will probably look better on the actor and Main Page.&lt;br /&gt;
[[Image:Vendetta3.JPG|thumb|600px|none|Old]]&lt;br /&gt;
[[Image:V Vendett - USP.jpg|thumb|600px|none|New]]&lt;br /&gt;
Alternatively, we could put both in the article. --[[User:Milkovich|Milkovich]] 21:04, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I don't see a problem with putting them both on the page, myself. Your pic may not have any more detail but it is a good close-up shot. Good job on getting a pic of the 'army' soldiers with the Mossberg 590s. [[User:StanTheMan|StanTheMan]] 00:37, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== British Weapons ==&lt;br /&gt;
&lt;br /&gt;
I find it curious that in a movie about a heavily British nationalist government, there isn't a single British manufactured weapon in the entire film.  We've got Italian, German, and Austrian weapons in the hands of most agents and the occasional American gun.  Maybe this is just a detail too expensive to implement.&lt;br /&gt;
&lt;br /&gt;
What would you have them use? The only real British 'assault' weapons any more are the Enfield SA-80, even then its been over-hauled by Heckler and Koch, and the L7 GPMG, which is essentially a FN Mag. Shame there are no Sniper Rifles as Accuracy-International make some good weapons. The only other things I can think that we still make are a selection of hunting rifles and shotguns. [[theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=559520</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=559520"/>
		<updated>2012-05-08T16:28:33Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
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&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
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::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
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True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
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No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
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::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
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Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
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No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
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Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
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I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
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*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
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**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
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:*The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
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Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
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[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
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For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
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I still think it should be called a Custom AR-15. As far as the name goes, I think Ubisoft just combined AR-15 and M16, I don't think they ever meant it to be an actual AR-16. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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* It's possible, certainly, but there's a few AR-18-like aspects to it that suggest they were at least ''aware'' there was a 7.62mm version. I'm kinda guessing they modeled the weapon first, then said &amp;quot;what's an AR-15-like rifle that shoots 7.62mm NATO&amp;quot; and picked the name that way. Having &amp;quot;Armalite&amp;quot; in the name is curiously specific and suggests someone on the team was aware there actually was an AR-16, even if they didn't try to make the game gun look like it in the slightest. Regardless, I stand by the label: it's a quote-unquote AR-16, because we can't really put a specific name to it so we might as well stick to what they call it. [[User:Vangelis|Vangelis]] 09:13, 5 March 2011 (MSK)&lt;br /&gt;
::What exactly is &amp;quot;AR-18-like about it? Cus' it's differently not the handguards, look at this [[http://www.imfdb.org/index.php?title=File:Armalite-AR18.jpg]] and look carefully at the above pic; they look nothing alike. Oh and to add to the confusion, it also has a HK front sight. :\ - [[User:Mr. Wolf|Mr. Wolf]] 10:54, 5 March 2011 (MSK)&lt;br /&gt;
:::Looks like if you took that, made it so the bottom of it was flat almost the entire length with a steep diagonal step at the back, then added the holes from the actual AR-16 handguard to it (with one extra one). [[User:Vangelis|Vangelis]] 11:22, 5 March 2011 (MSK)&lt;br /&gt;
::::I remember some Amins said something along the lines of: (regarding video games) &amp;quot;On IMFDB we identify firearms based off their appearance, not what the developers/creators might call them&amp;quot;, And I severely doubt the developers wanted to make it a AR-16 just because it use 7.62x51mm, I don't that ever crossed their minds. Come on, they made Desert Eagle, a .45, '''and''' a Makarov share the same ammo! I still think they just mixed the M16 and AR-15's names together, didn't you say a similar thing about the DSG-1 in Crysis. Sorry, I'm not trying to be mean or anything. - [[User:Mr. Wolf|Mr. Wolf]] 12:11, 5 March 2011 (MSK)&lt;br /&gt;
:::::Yeah, the problem with doing that ''here'' is you'd need about fifteen images of various gun bits. We ''can't'' really name it as a specific weapon (because all we can really say is it's some kind of AR-15 pattern) so I figured it was better to label it as they do, in quote marks, and then explain that it isn't what they say it is. About the only thing we have to go on for a name is that they ''might'' have intended it to be an AR-16 because all the other ARs use 7.62mm ammunition, but it's basically a fictional AR-15. Same with the Fortunes Pack shotguns, which also have the game's names rather than say &amp;quot;unknown shotgun.&amp;quot; That rule's really intended for when you ''can'' ID the weapon (for example, it's why the heading for the Desert Eagle isn't &amp;quot;Eagle.50&amp;quot;), it's not really much use when we have a weapon that has no definate ID. Really, here, any name is as good as any other. [[User:Vangelis|Vangelis]] 12:31, 5 March 2011 (MSK)&lt;br /&gt;
::::::So should we change the title to &amp;quot;Unknown Custom AR-15&amp;quot; instead because it's still a AR-15 of-some-sort, but we can still keep the &amp;quot;AR-16&amp;quot; pic and the name in description and the captions, and since it's a &amp;quot;Unknown Custom AR-15&amp;quot;, we don't ''have'' to add additional pics. Plus we can't trust all the weapon names in the game anyway, remember the &amp;quot;G3'''K'''A4&amp;quot; and the FAL &amp;quot;'''Paratrooper'''&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
:I dunno, I prefer quote-unquote name for weapons that are unknowable rather than just unknown (see also Dark Sector's &amp;quot;Trooper Gun&amp;quot; which is not down as &amp;quot;unknown pneumatic gatling gun&amp;quot;). &amp;quot;Unknown&amp;quot; tends to imply an answer may theoretically exist. [[User:Vangelis|Vangelis]] 13:03, 5 March 2011 (MSK)&lt;br /&gt;
::So what, just &amp;quot;Custom AR-15&amp;quot; then? I go with custom because I know there's like millions of custom AR-15s out there. - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 5 March 2011 (MSK)&lt;br /&gt;
:::Well, I don't think there's anything wrong with how it is, personally. It's now really misleading since it is in quotes, and it's certainly how I've formatted other articles I've written with hard-to-identify weapons we don't want further guessing on. [[User:Vangelis|Vangelis]] 13:27, 5 March 2011 (MSK)&lt;br /&gt;
::::So should I remove the quotes? - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 5 March 2011 (MSK)&lt;br /&gt;
:::::Um, why would you do that? [[User:Vangelis|Vangelis]] 13:33, 5 March 2011 (MSK)&lt;br /&gt;
::::::You said &amp;quot;It's now really misleading since it is in quotes&amp;quot;, did you mean quotation marks? - [[User:Mr. Wolf|Mr. Wolf]] 13:36, 5 March 2011 (MSK)&lt;br /&gt;
:::::::Oops. I meant ''not'' really misleading. D: [[User:Vangelis|Vangelis]] 13:46, 5 March 2011 (MSK)&lt;br /&gt;
::::::::lol. XD Alright I'll leave it as is, until we find something out. - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 5 March 2011 (MSK)&lt;br /&gt;
I think that the gun in the game is just meant to be a generic AR-15 style rifle with little or no concern for what kind it is. The burst feature is taken from an M16A2 or A4, but the actual appearance of the weapon suggests that there may not have been one specific gun used for a model. [[User:Chitoryu12|Chitoryu12]] 19:22, 19 March 2012 (CDT)&lt;br /&gt;
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**SG: The AR in the game seems to be actually mostly based on the Taiwan T 91 Assult Rifle. The barrell, the front, grip, lower reciever all look very similar. only there's no gap between the barrell and the reciever in the real one, and it seems the ingame version has a solid stock my like the T 65s. the rail ontop is a bit different to with ingame version having holes on the side below the picatinny rail, and of course the ejection port and bullet push assist being on the wrong side. This is just my guess and how i see it. I'm no gun expert but i couldnt help but notice how similar they looked. check it out.&lt;br /&gt;
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== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
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Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
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== New screencaps ==&lt;br /&gt;
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I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
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*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
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Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
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First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
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Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
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*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
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however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
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The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
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*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
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*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
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**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
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***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
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*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
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::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
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:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
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::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
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==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
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This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
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== Couple of mystery M16s here. ==&lt;br /&gt;
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Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
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[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
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== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
 Haha. I lauged so hard when I read this --[[User:Chablar|Chablar]] 14:30, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.lovettartillery.com/pics/60mm_Chinese_image.JPG Well, I sure hope the internet likes being damned.] --[[Special:Contributions/85.3.48.132|85.3.48.132]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Yeah, you try googling for it in 2009, though. I tried again recently and found a whole page of them rather than a page of random objects none of which were mortars. [[User:Vangelis|Vangelis]] 13:00, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The trend started with [[Counter-Strike]], since the creator was left-handed. When he decided to go for right-handed characters to make it less unusual, he simply mirrored the models. They've basically been following the leader since then, but Crytek apparently went just completely blindly and figured that mirroring every model was just &amp;quot;the thing to do.&amp;quot; [[User:Chitoryu12|Chitoryu12]] 19:29, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dart rifle - Actually a Pneu-Dart Model 389?==&lt;br /&gt;
I think the article might be completely wrong on the dart rifle. Rather than being based on an actual rifle, it looks like a Pneu-Dart Model 389 tranquilizer rifle to me. [http://shop.pneudart.com/cartridge-fired/model-389-rifle/ Check it here]. Thoughts? -[[User:Mujoe|Mujoe]] 04:18, 20 August 2011 (CDT)&lt;br /&gt;
:Wow, that looks a hell of a lot if not exactly the same as the Dart rifle in the game! Makes me wonder if there's a real version of the game's &amp;quot;AR-16&amp;quot; aka the unknown custom '''AR-15'''. - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 20 August 2011 (CDT)&lt;br /&gt;
::That actually does seem possible, but they've messed it up if that's what they were going for, since they've dropped the break-open barrel down to the level it would be on a normal rifle; certainly not what I'd call identical. They probably either half-and-halfed that and an M40 or just didn't know how the 389 was supposed to be loaded with the barrel up there and so made it a bolt-action. [[User:Evil Tim|Evil Tim]] 01:45, 25 August 2011 (CDT)&lt;br /&gt;
:::I see what you mean, had to look at the Dart rifle again. - [[User:Mr. Wolf|Mr. Wolf]] 02:41, 25 August 2011 (CDT)&lt;br /&gt;
::::So, change it to &amp;quot;Tranquilizer Rifle&amp;quot; (quotes) and add the picture and explaination? I always did wonder what that thingy under the scope was, it looks like it's the back end of the Pneu-Dart's barrel with the gas regulator's setting knob missing. Also, the Pneu-Dart actually does have that weird little magazine-thingy underneath; I wonder what it's for? [[User:Evil Tim|Evil Tim]] 07:51, 25 August 2011 (CDT)&lt;br /&gt;
:::::I think that works fine. By the way, it says the little magazine-thingy is for .22 cal &amp;quot;Power Loads&amp;quot;, high-power .22 blanks propel the darts I guess. lol, It also says 5 Shot &amp;quot;Clip&amp;quot;, lol. - [[User:Mr. Wolf|Mr. Wolf]] 09:49, 25 August 2011 (CDT)&lt;br /&gt;
::::::Ah, so it's not pneumatic. I guess that makes sense, though I have to raise an eyebrow at what ends up as a bolt-action, break-open rifle with two breeches; seems to just be complex for the sake of being complex. Still, FC2 seems to think the magazine is a gas bottle (it hisses when he removes it), so they got that wrong, too. Edit: Wait, what the hell: how does [http://shop.pneudart.com/cartridge-fired/model-196-rifle/ this one] work? o_O [[User:Evil Tim|Evil Tim]] 11:24, 25 August 2011 (CDT)&lt;br /&gt;
:::::::I... Have... No... Idea.  0_o - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I'm Drebin. Thi is my first comment, so be cool, I'm just trying to help. I've been playing Far Cry 2 for a couple of years now, and like you, I have always believed this gun to be a Makarov. However, I stumbled upon a Hungarian PPK &amp;quot;copy&amp;quot; that I believe is the one in the game. I'm talking about the FEG PA-63. The shape and, more to the point, the colors, match perfectly. Check it out - http://www.imfdb.org/wiki/FEG_PA-63&lt;br /&gt;
Great page by the way, really thorough in the picture department, showing all the actions and what not. Thanks a lot.&lt;br /&gt;
Drebin&lt;br /&gt;
&lt;br /&gt;
:I've taken a look, and while the colours are similar there's differences; for example, the FC2 Makarov's grip has a gap between the top and the slide like a Makarov, while the PA-63's goes all the way up to the bottom of the cocking serrations. The PA-63 also has a round button (mag release) on the frame while the only thing there on the FC2 Mak and real Mak is the slide release (a vaguely rectangular tab). Grip spur on the PA-63 forms a straight line with the back of the slide while on the Mak and FC2 Mak it's a curve. [[User:Evil Tim|Evil Tim]] 02:07, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Golden AKs ==&lt;br /&gt;
Who sais that the golden AKs have to be based off the one in [[Lord of War]], there have been several games with golden AKs so why is this particular  one based on Lord of War. Furthermore, the golden AKs in this game are full sized with removed stocks, where as the one in LOW is a more compact AK with a side folding stock. [[User:1911isthebestgunever]]&lt;br /&gt;
:That's why it says &amp;quot;it's possible&amp;quot; it's a reference, not that it is one. [[User:Evil Tim|Evil Tim]] 02:47, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Guns Mirrored? ==&lt;br /&gt;
Is it me or do most of the guns in the game seem mirrored? The writer notes the oddity of a left handed bolt on the Springfield, but the Dart Rifle has a left-handed bolt as well. Again, according to the writer, the SAW and the PKM eject and feed from the opposite sides from real life. My points to add are that the charging handles for the AS-50, Dragunov and the AK-47 are on the left when they should be on the right and the FAL is vice versa. The ejection port on the Makarov is on the left when it should be on the right the same with the Star and the Mac-10. The SPAS 12 and USAS-12 cock and eject on the left when they should on the right. Do you reckon the models were made and animated right before being flipped or they just payed that little attention to photos of the weapon they were drawing? [[theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Captain_America:_The_First_Avenger&amp;diff=558607</id>
		<title>Captain America: The First Avenger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Captain_America:_The_First_Avenger&amp;diff=558607"/>
		<updated>2012-05-06T11:13:40Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Sten MkII SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CapAmer.jpg|thumb|right|301px|''Captain America: The First Avenger'' (2011)]]&lt;br /&gt;
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'''Captain America: The First Avenger''' is the 2011 feature film adaptation of the Marvel comic book series.  Directed by Joe Johnston (''[[The Rocketeer]]''), the film stars [[Chris Evans]] as Steve Rogers, a young man from Brooklyn who during the Second World War, desires to join the war effort, but is rejected due to his undersized stature.  When he volunteers to be part of a secret US program, he then finds himself genetically transformed into the world's first super soldier.  The film is also part of the same Marvel film universe that includes ''[[Iron Man]]'', ''[[Iron Man 2]]'', ''[[The Incredible Hulk]]'', and ''[[Thor]]'' and will culminate in 2012's ''[[The Avengers]]''.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Captain America: The First Avenger'':'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] appears as the sidearm of the US forces in the film. Steve Rogers, aka Captain America ([[Chris Evans]]) uses one as his chief firearm during the film. Peggy Carter ([[Hayley Atwell]]) also uses one during a scene in which she tests Captain America's shield. Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]) also wields his sidearm during the attack on the HYDRA train.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:CapA 504.jpg|thumb|none|600px|Peggy picks up the M1911A1.]]&lt;br /&gt;
[[Image:Cap 15.jpg|thumb|none|600px|Peggy Carter ([[Hayley Atwell]]) tests Cap's shield with the M1911A1.]]&lt;br /&gt;
[[Image:CapA 506.jpg|thumb|none|600px|Cap chambers his M1911A1 before going into battle.]]&lt;br /&gt;
[[Image:CapA 22.jpg|thumb|none|600px|Cap holds his M1911A1 aboard the HYDRA train.]]&lt;br /&gt;
[[Image:CATFABucky1911.jpg|thumb|none|600px|Bucky fires his M1911A1 at a HYDRA soldier.]]&lt;br /&gt;
[[Image:Cap 10.jpg|thumb|none|600px|Captain America charges into battle with the M1911A1.]]&lt;br /&gt;
[[Image:CapA 312.jpg|thumb|none|601px|Captain America opens fire with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Johann Schmidt, aka Red Skull ([[Hugo Weaving]]) uses a [[Luger P08]] as his sidearm in the film, later on making it into an energy-based weapon. An actor portraying Hitler is seen with a [[Luger P08]] before he's &amp;quot;knocked out&amp;quot; during Captain America's war bonds tour.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:CapA 03.jpg|thumb|none|600px|The actor holds the Luger.]]&lt;br /&gt;
[[Image:CATFA-Luger.jpg|thumb|none|600px|Captain America &amp;quot;knocks&amp;quot; the actor portraying Hitler to the ground.]]&lt;br /&gt;
[[Image:CATFALugerRedSkull.jpg|thumb|none|600px|Red Skull holds his modified Luger on Captain America.]]&lt;br /&gt;
[[Image:CATFALuger.jpg|thumb|none|600px|Red Skull holds the Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
As Peggy picks up an M1911A1, several [[Smith &amp;amp; Wesson Model 10]] revolvers can be seen.&lt;br /&gt;
[[File:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|none|300px]]&lt;br /&gt;
[[File:CapA 504.jpg|thumb|none|600px|Peggy picks up the M1911A1, and several revolvers are seen.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Peggy Carter ([[Hayley Atwell]]) uses a [[Walther PPK]] as her sidearm in the film. She most notably wields it after Rogers is made into the Captain America, trying to shoot HYDRA spy Heinz Kruger ([[Richard Armitage]]).&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:CATFAPPK-2.jpg|thumb|none|600px|Peggy fires her PPK at Kruger.]]&lt;br /&gt;
[[Image:CapA 304.jpg|thumb|none|600px|Peggy takes aim with her PPK.]]&lt;br /&gt;
[[Image:CATFAPPKPeggy.jpg|thumb|none|600px|Peggy fires the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Heinz Kruger ([[Richard Armitage]]) uses a [[Walther P38]] during his attack on the SSR laboratory early in the film, and his subsequent escape through the streets of New York. In typical film fashion, he fires far more rounds than the pistol can hold. Another notable goof is that it does not lock empty, but simply clicks when Kruger tries to fire it.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 pistol (manufactured at the Mauser Factory; World War II dated) - 9x19mm]]&lt;br /&gt;
[[Image:CATFAWaltherKruger.jpg|thumb|none|600px|Kruger fires his P38.]]&lt;br /&gt;
[[Image:CATFA-Walther.jpg|thumb|none|600px|Kruger fires his P38 at Steve Rogers, but misses each time.]]&lt;br /&gt;
[[Image:CapA 02.jpg|thumb|none|600px|Kruger holds a boy as his human shield as he tries to flee.]]&lt;br /&gt;
[[Image:CATFA-Waltherb.jpg|thumb|none|600px|Kruger threatens to shoot the boy before finding his P38 empty. Note that the slide does not lock back and when Kruger tries to fire it, it simply clicks.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sten MkII SMG==&lt;br /&gt;
James Montgomery Falsworth ([[J. J. Feild]]) and Jacques Dernier ([[Bruno Ricci]]) carry [[Sten]] MkII submachine guns as their chief firearms after joining Steve Rogers'/Captain America's ([[Chris Evans]]) &amp;quot;Howling Commandos&amp;quot;. Some of the energy-based HYDRA weapons also appear to be mocked-up Stens submachine guns as well.&lt;br /&gt;
[[Image:Unitsten2.jpg|450px|thumb|none|Sten MkII Sub Machine Gun - 9x19mm]]&lt;br /&gt;
[[File:CapA 511.jpg|thumb|none|600px|James Montgomery Falsworth ([[J. J. Feild]]) on the left holds the Sten. Note how the bolt is locked on safe.]]&lt;br /&gt;
[[Image:CapA 509.jpg|thumb|none|600px|Falsworth holds his Sten during the &amp;quot;Howling Commandos&amp;quot; montage.]]&lt;br /&gt;
[[Image:Cap 05.jpg|thumb|none|600px|Jacques Dernier to the very left aiming his Sten.]]&lt;br /&gt;
[[Image:Cap 11.jpg|thumb|none|600px|James Montgomery Falsworth, the British Howling Commando to the left, holding his Sten.]] &lt;br /&gt;
[[Image:CATFASten-2.jpg|thumb|none|600px|Falsworth fires his Sten during the attack on the HYDRA base.]]&lt;br /&gt;
&lt;br /&gt;
==M1921 Thompson==&lt;br /&gt;
An old woman has a [[Thompson Submachine Gun|M1921 Thompson]] submachine gun under her desk at the entrance of the SSR research facility. The woman tries to fire the Thompson at Heinz Kruger ([[Richard Armitage]]) after his attack on the facility, but is gunned down by Kruger. Kruger takes the Thompson and subsequently uses it until it runs out of ammo.&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CATFAM1921Thompson.jpg|thumb|none|600px|The Thompson lies under the desk. Note the &amp;quot;Model of 1921&amp;quot; markings.]]&lt;br /&gt;
[[Image:CATFAM1921Thompson-2.jpg|thumb|none|600px|The old woman tries to fire her Thompson, but is gunned down.]]&lt;br /&gt;
[[Image:CapA 306.jpg|thumb|none|600px|Heinz Kruger ([[Richard Armitage]]) firing his M1928 Thompson from a car.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Steve Rogers, aka Captain America ([[Chris Evans]]) uses a [[M1_Thompson#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] fitted with a 50 round drum magazine in a promotional movie reel.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:CapA 05.jpg|thumb|none|601px|Captain America wielding the M1928 Thompson in an American propaganda film.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Peggy Carter ([[Hayley Atwell]]), Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]), and Gabe Jones ([[Derek Luke]]) as well as other American soldiers use the [[M1928A1 Thompson]] throughout the film. Captain America ([[Chris Evans]]) also has one slung over his shoulder in some scenes.  In a deleted scene, both Gabe and Dum Dum Dugan ([[Neal McDonough]]) are seen with the Thompson.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|500px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:Cap04.jpg|thumb|none|400px|A production image of Peggy Carter ([[Hayley Atwell]]) leading American troops while carrying the Thompson.]]&lt;br /&gt;
[[Image:CaptainAmerica16.jpg|thumb|none|300px|A production image of Captain America with a Thompson slung.]]&lt;br /&gt;
[[Image:CapA 312.jpg|thumb|none|600px|Bucky Barnes on the near left opens fire with the Thompson.]]&lt;br /&gt;
[[Image:CapA 23.jpg|thumb|none|600px|Bucky reloads his Thompson submachine gun aboard the HYDRA train.]]&lt;br /&gt;
[[Image:CapA 18.jpg|thumb|none|600px|Gabe Jones holds his Thompson on the HYDRA train.]]&lt;br /&gt;
[[File:CapA 200.jpg|thumb|none|600px|US trooper armed with the the Thompson on the right.]]&lt;br /&gt;
[[File:CapA 203.jpg|thumb|none|600px|Peggy fires her Thompson.]]&lt;br /&gt;
[[File:CapADS 10.jpg|thumb|none|600px|In a deleted scene, Dum Dum Dugan ([[Neal McDonough]]) uses the Thompson.]]&lt;br /&gt;
[[File:CapADS 05.jpg|thumb|none|600px|In a deleted scene, Gabe is seen with the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers and HYDRA soldiers use the [[MP40]] submachine gun throughout the film, most notably during the opening scene in Norway.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:CapA 06.jpg|thumb|none|600px|German soldiers carry the [[MP40]] submachine gun throughout the film, most notably during the beginning scene in Norway.]]&lt;br /&gt;
[[Image:CATFAMP40.jpg|thumb|none|600px|A German soldier holds his MP40.]]&lt;br /&gt;
[[Image:CATFAMP40-2.jpg|thumb|none|600px|A couple of German soldiers hold their MP40 submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
==M3/M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Jim Morita ([[Kenneth Choi]]), one of the &amp;quot;Howling Commandos&amp;quot;, uses a [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] as his primary firearm throughout the film. A US soldier is also seen with an M3 during the final attack on the HYDRA base.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:CATFAGreaseGun.jpg|thumb|none|600px|Morita with his Grease Gun on his lap.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand Rifle==&lt;br /&gt;
Steve Rogers ([[Chris Evans]]) uses an [[M1 Garand]] during his training for the super soldier test. Several American soldiers also carry and use the [[M1 Garand]] during battle scenes.&lt;br /&gt;
[[Image:M1 Garand.jpg|550px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[Image:Cap 01.jpg|thumb|none|600px|Steve Rogers crawls with his Garand.]]&lt;br /&gt;
[[File:CATFAM1Garand.jpg|thumb|none|600px|US troops during the final attack.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Various US soldiers use the [[M1 Carbine]] in both regular and A1 folding-stock configurations throughout the film.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[Image:CapA 05.jpg|thumb|none|600px|In a war film, US soldiers behind Captain America are armed with the M1 Carbine.]]&lt;br /&gt;
[[Image:CATFA-M1A1.jpg|thumb|none|600px|A &amp;quot;Howling Commando&amp;quot; with an M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]) uses a customized, scoped [[M1941 Johnson rifle]] in the mountains. &lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|550px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Cptamerica-bucky-barnes.jpg|thumb|none|500px|A production image of Bucky aiming the M1941 Johnson.]]&lt;br /&gt;
[[Image:M1941Johnson-CATFA.jpg|thumb|none|600px|Looking through the sniper scope mounted on the M1941 Johnson rifle.]]&lt;br /&gt;
[[Image:CapA 13.jpg|thumb|none|600px|Bucky takes aim with the M1941 Johnson rifle.]]&lt;br /&gt;
[[Image:CapA 15.jpg|thumb|none|600px|Bucky chambers a fresh round. Note that pulling the bolt would actually waste a shell since that the M1941 Johnson rifle is semi-automatic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
In a deleted scene, Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]) uses an [[M1903 Springfield|M1903A1 Springfield]] with scope.&lt;br /&gt;
[[Image:ScopedSpringfield.jpg|thumb|none|400px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:CapADS 07.jpg|thumb|none|600px|In a deleted scene, Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]) uses an [[M1903 Springfield|M1903A1 Springfield]] with scope.]]&lt;br /&gt;
[[File:CapADS 06.jpg|thumb|none|600px|In a deleted scene, Sgt. James &amp;quot;Bucky&amp;quot; Barnes ([[Sebastian Stan]]) with the [[M1903 Springfield|M1903A1 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]), one of Captain America's &amp;quot;Howling Commandos&amp;quot; carries a [[Winchester Model 1897|Winchester Model 1897]] &amp;quot;Trench&amp;quot; gun as his primary firearm throughout the film. Colonel Chester Phillips ([[Tommy Lee Jones]]) also carries one during the the final battle at the HYDRA base. &lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester 1897 - 12 gauge]]&lt;br /&gt;
[[Image:CapA 301.jpg|thumb|none|600px|A shot of Dugan with his Winchester.]]&lt;br /&gt;
[[Image:Cap 05.jpg|thumb|none|600px|&amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) on the right holds the Winchester &amp;quot;trench gun&amp;quot;.]]&lt;br /&gt;
[[Image:Cap 10.jpg|thumb|none|600px|Dugan fires the Winchester.]]&lt;br /&gt;
[[Image:CapA 07.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CATFADumDum.jpg|thumb|none|600px|&amp;quot;Dum Dum&amp;quot; Dugan fires his Winchester on HYDRA soldiers during the final attack.]]&lt;br /&gt;
[[Image:CATFALeeJonesTrench.jpg|thumb|none|600px|Col. Phillips holds his Winchester shotgun after dispatching a HYDRA soldier.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Gabe Jones ([[Derek Luke]]), one of Captain America's &amp;quot;Howling Commandos&amp;quot; carries a [[Browning M1919A4]] machine gun freehand as his primary firearm of choice.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:CapA 508.jpg|thumb|none|600px|Gabe is seen to the right of Captain America firing his Browning M1919A4.]]&lt;br /&gt;
[[Image:CapA 11.jpg|thumb|none|600px|Gabe Jones fires his M1919 during the final attack.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A dummy [[Mk 2 hand grenade]] is thrown by Colonel Chester Phillips ([[Tommy Lee Jones]]) at the U.S. Army super soldier boot camp.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:Mk2grenade-CA.jpg|thumb|none|600px|Colonel Phillips holds the dummy grenade.]]&lt;br /&gt;
[[Image:M2grenadeb-CA.jpg|thumb|none|600px|Pvt. Steve Rogers shows heroism by landing on top of the dummy grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
James Montgomery Falsworth ([[J. J. Feild]]), one of the &amp;quot;Howling Commandos&amp;quot;, carries several Mills bombs in the film.&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|200px|Mills Bomb High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:CapA 515.jpg|thumb|none|600px|James Montgomery Falsworth ([[J. J. Feild]]), one of the &amp;quot;Howling Commandos&amp;quot;, carries several Mills bombs in the film.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s are used by several freed &amp;quot;Howling Commandos&amp;quot; during the raid on a HYDRA base imprisoning them.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|none|thumb|300px|]]&lt;br /&gt;
[[Image:M24-CATFA.jpg|thumb|none|600px|Model 24 Stielhandgranates on a rack mounted on the side of a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Weapons==&lt;br /&gt;
The HYDRA organization wields several custom weapons including custom machine guns, energy weapons, and flamethrowers.&lt;br /&gt;
[[Image:Cap 11.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Cap 07.jpg|thumb|none|600px|Note a possible MP40 on the ground next to the feet of the HYDRA soldier on the very left of the screencap.]]&lt;br /&gt;
[[Image:Cap 12.jpg|thumb|none|600px|A Hydra soldier uses the flamethrowers.]]&lt;br /&gt;
[[Image:CATFA-cannon.jpg|thumb|none|600px|Closeup of the tank's pulse cannon.]]&lt;br /&gt;
[[Image:Cap 14.jpg|thumb|none|600px|Hydra soldiers box Captain America in with their flamethrowers.]]&lt;br /&gt;
[[Image:CaptainAmerica15.jpg|thumb|none|500px|Good shot of the flamethrowers in a production still.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Full_Metal_Jacket&amp;diff=516491</id>
		<title>Full Metal Jacket</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Full_Metal_Jacket&amp;diff=516491"/>
		<updated>2012-02-02T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* USAF M16 (Colt Model 604) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Full Metal Jacket- 1987.jpg|right|thumb|300px|''Full Metal Jacket'' (1987)]]&lt;br /&gt;
&lt;br /&gt;
'''''Full Metal Jacket''''' is the 1987 Vietnam War film directed by [[Stanley Kubrick]] (''[[Paths of Glory]]'') that follows Pvt. Joker ([[Matthew Modine]]) through Marine boot camp up until his involvement in the Battle of Hue during the 1968 Tet Offensive.  The screenplay was adapted from Gustav Hasford's novel &amp;quot;The Short-Timers&amp;quot;, the film provided breakthrough acting roles for [[R. Lee Ermey]] and [[Vincent D'Onofrio]].  At the time, the film was unfairly compared to [[Oliver Stone]]'s ''[[Platoon]]'' (which was released just over six months prior to this film).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Full Metal Jacket'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING - Possible Spoilers'''&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle|M14 rifle]] features prominently in the U.S. Marine boot camp scenes in the film. Once the Marines arrive in Vietnam they are issued [[M16 rifle series|M16]]s. It is with an M14 rifle locked and loaded with full metal jacketed 7.62x51mm NATO ammo that Pvt. Leonard &amp;quot;Gomer Pyle&amp;quot; Lawrence ([[Vincent D'Onofrio]]) uses on both Gunnery Sgt. Hartman ([[R. Lee Ermey]]) and himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FMJ-M14.jpg|thumb|600px|none|&amp;quot;There are many like it, but this one is mine.&amp;quot; Pvt. Pyle ([[Vincent D'Onofrio]]) with his [[M14 Rifle|M14]] along with the rest of the boots recite the Rifleman's creed as a prayer before bed.]]&lt;br /&gt;
[[Image:FMJ-M14-2.jpg|thumb|600px|none|&amp;quot;This is my rifle, this is my gun! This is for fightin', this is for fun!&amp;quot; Gunnery Sgt. Hartman marches with the men.]]&lt;br /&gt;
[[Image:Fmj20.jpg|thumb|600px|none|Pvt. Leonard &amp;quot;Gomer Pyle&amp;quot; Lawrence ([[Vincent D'Onofrio]]) fires the M14 on the range and shoots the most accurate.]]&lt;br /&gt;
&lt;br /&gt;
==USAF M16 (Colt Model 604)==&lt;br /&gt;
The [[M16 rifle series#M16 Rifle|M16 rifle]] appears in the film as the standard-issue weapon of most of the US Marines in Vietnam.  Since the film takes place during the Tet offensive in 1968, the use of M16s is correct since it was adopted by the USMC in 1967. However, the rifle adopted by the USMC was the [[M16A1]] whereas the rifle featured in the film is a Colt Model 604, which was the version of the M16 adopted by the US Air Force which lacked a forward assist and had the partial magazine fence of the [[M16A1#XM16E1_Rifle|M16E1]]. Cowboy ([[Arliss Howard]]) has his M16 with two magazines taped together &amp;quot;jungle style&amp;quot;, a practice that originated during World War II for the [[Thompson]] that was carried over to the M16 during Vietnam. During his encounter with the VC sniper, Pvt. Joker's rifle jams on him, something early M16's were notorious for due to poor maintenance habits and faulty ammunition.&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|500px|&amp;quot;USAF&amp;quot; M16 (Colt Model 604) - 5.56x45mm]]&lt;br /&gt;
[[Image:Fmj6.jpg|thumb|600px|none|Crazy Earl ([[Kieron Jecchinis]]) holds his M16 after shooting some NVA.]]&lt;br /&gt;
[[Image:Fmj29.jpg|thumb|600px|none|Cowboy ([[Arliss Howard]]) fires his M16 at the NVA sniper.  Note the mags taped &amp;quot;jungle style&amp;quot;.]]&lt;br /&gt;
[[Image:FMJ-M16.jpg|thumb|none|600px|Rafterman ([[Kevyn Major Howard]]) unloads his [[M16 rifle series#M16 Rifle|M16 rifle]] into the VC sniper ([[Ngoc Le]]).]]&lt;br /&gt;
[[Image:FMJ-M16-2.jpg|thumb|none|600px|Ducking the snipers' fire, Pvt. Joker ([[Matthew Modine]]) lets go of his [[M16 rifle series#M16 Rifle|M16 rifle]] and lets it fall to the ground, after it jams on him.]]&lt;br /&gt;
&lt;br /&gt;
==MGC Replica M16 rifle==&lt;br /&gt;
A number of characters were seen carrying [[M16|MGC M16]] Replica rifles for scenes where they didn't carry the blank-firing M16 rifles.&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television.]]&lt;br /&gt;
[[Image:FullMetalJacket MGC16.jpg|thumb|none|500px|A production image of  [[Matthew Modine]] as Pvt. Joker holding a Model Gun Corp MGC M16 as he walks a column.]]&lt;br /&gt;
[[Image:Fmj25.jpg|thumb|none|600px|Cowboy ([[Arliss Howard]]) holds the replica MGC M16.  Note the fake forward assist indicating that this is the replica.]]&lt;br /&gt;
[[Image:Fmj23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The Doorgunner ([[Tim Colceri]]) on the helicopter that takes Joker ([[Matthew Modine]]) and Rafterman ([[Kevyn Major Howard]]) to join Pvt. Cowboy's ([[Arliss Howard]]) 1st Platoon repeatedly fires an [[M60 machine gun]] at random Vietnamese they pass. The M60 is also the weapon Animal Mother ([[Adam Baldwin]]) carries throughout the film. Pvt. Joker can also be seen firing an M60 when their base is attacked at the start of the Tet Offensive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FMJ-M60.jpg|thumb|600px|none|The Doorgunner ([[Tim Colceri]]) with his [[M60 machine gun]].]]&lt;br /&gt;
[[Image:FMJ-M60-2.jpg|thumb|600px|none|Animal Mother ([[Adam Baldwin]]) hugs the dirt and his [[M60 machine gun|M60]].]]&lt;br /&gt;
[[Image:Fmj001.jpg|thumb|none|600px|Joker holds the M60 as the Marines prepare for the NVA assault on the base.]]&lt;br /&gt;
[[Image:Fmj005.jpg|thumb|600px|none|&amp;quot;Better you than me&amp;quot; Animal Mother ([[Adam Baldwin]]) shoulders his M60 while looking over the dead Marines.]]&lt;br /&gt;
[[Image:FMJ 406.jpg|thumb|none|600px|Animal Mother lays down fire with the M60.]]&lt;br /&gt;
[[Image:FMJ 401.jpg|thumb|none|600px|Animal Mother charges into the city blazing away with the M60.]]&lt;br /&gt;
[[Image:FMJ 402.jpg|thumb|none|600px|Animal Mother fires the M60.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Pvt. Joker draws his [[M1911 pistol series#M1911A1|M1911A1]] pistol after his [[M16 rifle series|M16 rifle]] jams on him. He uses the .45 to &amp;quot;waste&amp;quot; the already-wounded VC sniper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:FMJ-1911.jpg|thumb|600px|none|Pvt. Joker ([[Matthew Modine]]) with his M1911 drawn.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
&lt;br /&gt;
The VC sniper ([[Ngoc Le]]) that &amp;quot;wastes&amp;quot; Eightball ([[Dorian Harewood]]), Cowboy ([[Arliss Howard]]) and Doc Jay ([[Jon Stafford]]) is armed with a Czech made [[SA Vz.58 assault rifle|SA Vz.58]]. It should be also noted that the Sa vz 58 series rifles were commonly used by the Việt Cộng and the North Vietnamese Army alongside the more predominant [[AK-47]] and [[SKS rifle]]s; all used the Soviet 7.62x39mm round.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|500px|SA Vz.58 - 7.62x39mm]]&lt;br /&gt;
[[Image:Fmj34.jpg|thumb|none|600px|An NVA soldier runs through the flames with an SA Vz.58 during the assault on the base.]]&lt;br /&gt;
[[Image:FMJ-AK-47.jpg|thumb|none|600px|The VC sniper ([[Ngoc Le]]) with her SA Vz.58 just before Rafterman ([[Kevyn Major Howard]]) kills her.]]&lt;br /&gt;
[[Image:FMJ-Sa-vz-58.jpg|thumb|none|600px|The VC sniper ([[Ngoc Le]]) lines up her SA Vz.58 on Eightball ([[Dorian Harewood]]).]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
We briefly see a U.S. Marine firing a 66mm [[M72 LAW]] at the VC Sniper's ([[Ngoc Le]]) position.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:FMJ-M72-LAW.jpg|thumb|600px|none|A U.S. Marine firing an [[M72 LAW]].]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] is mainly carried by T.H.E. Rock ([[Sal Lopez]]) in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:FMJ-M79-3.jpg|thumb|600px|none|T.H.E. Rock ([[Sal Lopez]]) fires his 40mm [[M79 grenade launcher]] during the Battle of Hue.]]&lt;br /&gt;
[[Image:FMJ-M79-2.jpg|thumb|600px|none|T.H.E. Rock firing his [[M79 grenade launcher|M79]].]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
Several [[Browning M2|Browning M2HB]] heavy machine guns mounted on M41A Walker Bulldog tanks are seen firing in the background of several scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB .50 BMG in vehicle mounting]]&lt;br /&gt;
[[Image:Fmj22.jpg|thumb|none|600px|A .50 cal Browning M2HB is seen mounted on the M41A Walker Bulldog tank.]]&lt;br /&gt;
[[Image:FMJ-Browning-M2.jpg|thumb|600px|none|A .50 cal Browning M2HB is seen mounted on the M41A Walker Bulldog tanks as they enter Hue.]]&lt;br /&gt;
[[Image:FMJ-Browning-M2-2.jpg|thumb|600px|none|An M2HB is glimpsed behind Animal Mother.]]&lt;br /&gt;
&lt;br /&gt;
== Daisy Red Ryder ==&lt;br /&gt;
Crazy Earl carries a lever action Daisy Red Ryder BB gun in addition to his [[M16 rifle series|M-16]] throughout the movie, as carried by his character in the book on which the film is based, ''The Short Timers'', although we never see it closely.&lt;br /&gt;
[[Image:FMJ-1.jpg|thumb|none|600px|Daisy Red Ryder BB gun in &amp;quot;Full Metal Jacket&amp;quot; (arrow). Also, note how the character of Crazy Earl is carrying an MGC [[M16]] replica rifle.]]&lt;br /&gt;
[[Image:FMJ-2.jpg|thumb|none|600px|Daisy Red Ryder BB gun in &amp;quot;Full Metal Jacket&amp;quot; (arrow)]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
[[M26 hand grenade]]s are seen several times on the flak vests of various Marines in Hue.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 &amp;quot;Lemon&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:Fmj21.jpg|thumb|none|600px|Joker gets a dressing-down from a Marine Colonel, a pair of M26 hand grenades visible on his vest above his camera]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
Several Marines carry [[M67 hand grenade]]s on their flak vests as well. An interesting note about this is that during the late-1960's (when the events of the film take place), the M67 was just starting to see use among frontline US military units, and beginning to phase out older designs such as the M26 hand grenade mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[Image:Fmj24.jpg|thumb|none|600px|Lt. Touchdown ([[Ed O'Ross]]) has an M67 grenade on his vest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stanley Kubrick]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Full_Metal_Jacket&amp;diff=516425</id>
		<title>Talk:Full Metal Jacket</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Full_Metal_Jacket&amp;diff=516425"/>
		<updated>2012-02-02T13:20:10Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Timeframe?==&lt;br /&gt;
Anyone know the actual YEAR this is supposed to take place?  I noticed that the 'Marines' are wearing the M69 flak vests, which came out in late 67-early 68, and Marines got everything later than the Army did. [[User:MoviePropMaster2008|MoviePropMaster2008]] 15:12, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tet Offensive took place on January 31, 1968, so I believe the equipment would be correct.&lt;br /&gt;
&lt;br /&gt;
:Yeah, thanks DUH! (slap head), I forgot that the Tet Offensive was shown in the movie.  It's been that long since I've seen it.   But as I recall, all of the Marines I saw in actual combat footage of the Tet offensive still wore the old M58 flak vests (with the rib on the shoulder to hold the rifle sling), so these 'marines' in the movie are getting their gear BEFORE the Army, lol! [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:46, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
By the Vietnam sequence (set a couple years after Boot Camp), Joker is Sergeant and Cowboy is a Corporal, the page continually still refers to them as Pvt though.&lt;br /&gt;
:Cowboy is a Staff Sergeant or so. Crazy Earl is a Gunnery Sergeant and Touchdown is a Lt. I don't think Joker is supposed to be an sergent though.-[[User:Oliveira|Oliveira]] 20:40, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- I definitely recall Joker referring to himself as a 'Sergeant' in the film (I believe when he talks to the Lt. after finding the mass grave, right before he gets chewed out by that Colonel.) [[User:StanTheMan|StanTheMan]] 16:46, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== VC Sniper (Ngoc Le) ==&lt;br /&gt;
&lt;br /&gt;
I thought the sniper has a rifle with scope? Every sniper has a rifle with scope I thought, but the VC sniper seems to shoot very accurate on big distances? Or has she got a scope?&lt;br /&gt;
:No, she didn't have a scope. They called her a sniper because they didn't know or give a damn what kind of gun she was using. - [[User:Kilgore|Kilgore]] 23:47, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not all snipers have a scoped rifle. Its not the rifle that makes the person a sniper.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:32, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, the original snipers didn't have scopes. - [[User:Mr. Wolf|Mr. Wolf]] 01:59, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Simo Hayha had 505 confirmed kills with Finnish M/28 version of the Mosin Nagant. He preferred using iron sights because he could present a smaller target, without having to raise his head to the scope, as well in the cold climate of the Winter War, scopes could fog up. He also would pack the snow down infront of his position so the shot wouldnt disturb the snow around him, as well as keeping snow in his mouth to keep his breath from giving away his position.&lt;br /&gt;
::A sniper is someone who shoots from cover at distance to kill with accuracy and efficiency. Atleast thats how i always saw it. -MissySummers- 20:50, 8 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blank cartridges? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me, that in the scene Joker uses the M60 at the enemy assault on the marine base (Timecode 55:30), he only has blank cartridges in his ammo belt.&lt;br /&gt;
See http://de.wikipedia.org/wiki/Datei:Blank_cartridge_7.62_x_51mm.jpg to compare.&lt;br /&gt;
Might this be possible?&lt;br /&gt;
:It's very possible, movies use blanks instead of live ammunition for safety, and because blank rounds on belts can't hide the fact they're blanks because they're out in the open. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It's also illegal to use live ammo on a film set due to health and safety as well isn't it? --[[User:Cool-breeze|cool-breeze]] 09:17, 13 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16? Accurate? ==&lt;br /&gt;
&lt;br /&gt;
The original M16 wasn't used by the Marines, Only by the Air Force. The Marines and Army (not sure about Navy) used the XM16E1 and M16A1, and since the film takes place in 1968, they should be using the M16A1, not the original M16(SP1). Unless the M16 was the only one they could find then thats acceptable. --[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Jungle Style&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Want to make sure this right before I post but on this page it says that &amp;quot;Jungle Style&amp;quot; originated in the 'Nam war with the M16, correct if I'm wrong, but wasn't it World War II with the 20 round Thompson mags that caused the creation of &amp;quot;Jungle Style&amp;quot;...?&lt;br /&gt;
[[theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sky_Captain_and_the_World_of_Tomorrow&amp;diff=403948</id>
		<title>Sky Captain and the World of Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sky_Captain_and_the_World_of_Tomorrow&amp;diff=403948"/>
		<updated>2011-03-30T21:17:58Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Enfield No.2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sky captain.jpg|thumb|right|300px|''Sky Captain and the World of Tomorrow'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Sky Captain and the World of Tomorrow'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enfield No.2 ==&lt;br /&gt;
&amp;quot;Sky Captain&amp;quot; Joe Sullivan ([[Jude Law]]) is seen carrying a [[Enfield No.2]] revolver as his sidearm in the film.&lt;br /&gt;
[[Image:Enfield No2.jpg|thumb|none|300px|Enfield No.2 (Tanker's version lacking the hammer tang that Joe Sullivans has)]]&lt;br /&gt;
[[Image:Jude Law SkyCaptain Enfield No2.jpg|thumb|none|600px|Dexter &amp;quot;Dex&amp;quot; Dearborn ([[Giovanni Ribisi]]) looks at Sky Captain Joe Sullivan ([[Jude Law]]) drawing his Enfield No.2 revolver.]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
Sky Captain ([[Jude Law]]) is also seen using a nickel [[M1911]].&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|300px|Nickel M1911]]&lt;br /&gt;
[[Image:Jude_Law_SkyCaptain_M1911.jpg‎|thumb|none|600px|Sky Captain ([[Jude Law]]) aims his Nickel 1911.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson Submachine Gun ==&lt;br /&gt;
Police forces use [[M1928A1 Thompson]] submachine guns to open fire on invading towering robots before they call for Sky Captain.&lt;br /&gt;
[[Image:M1921Thompson.jpg|thumb|none|400px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[Image:SkyCap 04.jpg|thumb|none|600px|Police forces use [[M1928A1 Thompson]] submachine guns to open fire on invading towering robots.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] heavy machine gun appears in the film as the primary armament of various aircraft, specifically the P-40 Warhawk fighter flown by Sky Captain.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|350px|none|Browning M2 aircraft heavy machine gun .50 BMG]]&lt;br /&gt;
[[Image:SkyCap 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SkyCap 11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft Cannons==&lt;br /&gt;
The flying drones that attack the airbase are armed with quad cannons.&lt;br /&gt;
[[Image:SkyCap 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Holstered Handgun==&lt;br /&gt;
Commander Franky Cook ([[Angelina Jolie]]) is seen having a handgun in her holster when she meets up with Sky Captain.&lt;br /&gt;
[[Image:SkyCap 12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
Dexter &amp;quot;Dex&amp;quot; Dearborn ([[Giovanni Ribisi]]) uses a Ray Gun in the film during the base attack and later gives it to Sky Captain ([[Jude Law]]).&lt;br /&gt;
[[Image:Dex-captain.jpg|thumb|none|600px|Dexter &amp;quot;Dex&amp;quot; Dearborn ([[Giovanni Ribisi]]) fires the Ray Gun.]]&lt;br /&gt;
[[Image:SkyCap 13.jpg|thumb|none|600px|]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Fantasy]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Mask_of_Zorro&amp;diff=379362</id>
		<title>Talk:The Mask of Zorro</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Mask_of_Zorro&amp;diff=379362"/>
		<updated>2011-01-19T16:28:19Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about the over/under shotgun Rafael Montero uses at the end? I'm sure I remember that in there.&lt;br /&gt;
&lt;br /&gt;
I swear there is a Buntline Special in there as well...? [[theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370908</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370908"/>
		<updated>2010-12-26T17:17:28Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Mosin Nagant Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
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[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
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== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
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[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
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[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
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[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
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[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
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== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
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[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
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[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
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==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
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[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
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[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
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[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
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[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
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[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
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==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
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[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
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[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
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[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
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==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
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[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
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[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
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= Assault Rifles =&lt;br /&gt;
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== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
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[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
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[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
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[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
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== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
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[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
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[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
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== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
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[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
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== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
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[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
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[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
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[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
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== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
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[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
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[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
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[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers (an explanation on how to receive it is on the weapon's main article). It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Winter's Howl ==&lt;br /&gt;
&lt;br /&gt;
This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
&lt;br /&gt;
[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370907</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370907"/>
		<updated>2010-12-26T17:16:58Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Mosin Nagant Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
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[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
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== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
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[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
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[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
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[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
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[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
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= Shotguns =&lt;br /&gt;
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== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
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[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
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[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
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[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
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[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
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asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip. In addiiton all of the models have the downturned Bolt handle that was onyl seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers (an explanation on how to receive it is on the weapon's main article). It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Winter's Howl ==&lt;br /&gt;
&lt;br /&gt;
This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
&lt;br /&gt;
[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=370353</id>
		<title>Watchmen (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=370353"/>
		<updated>2010-12-24T12:33:57Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* CAR-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Watchmen]]'':'''&lt;br /&gt;
[[Image:WatchmenCover.jpg|thumb|right|300px|''Watchmen (2009)'']]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M79 grenade launcher]] to fire smoke rounds at people trying to vandalize the buildings with the phrase &amp;quot;Who watches the Watchmen?&amp;quot; in the rioting crowds. He even hits one rioter dead on with a smoke round during the &amp;quot;American Dream&amp;quot; scene. It is also seen in his closet when Rorschach ([[Jackie Earle Haley]]) is checking out his apartment.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:ComedianFull.jpg|thumb|none|260px|The Comedian fires his M79 grenade launcher on the rioting crowds in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-1.jpg|thumb|none|600px|An M79 grenade launcher is seen in The Comedian's hidden closet armory when Rorschach investigates.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-2.jpg|thumb|none|600px|The Comedian fires smoke rounds from his M79 grenade launcher at rioters.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-3.jpg|thumb|none|600px|The Comedian talks with Night Owl II ([[Patrick Wilson]]) before shooting a rioter directly with a smoke round.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M1 Flamethrower|M1A1 Flamethrower]] to light his cigar with the pilot and then burn a VC soldier while in Vietnam. He can also be seen posing with it in promotional movie posters. &lt;br /&gt;
[[Image:M1A1 Flamethrower.JPG|thumb|none|400px|Schematical drawing of M1A1 Flamethrower]]&lt;br /&gt;
[[Image:ComedianFlamethrower.jpg|thumb|none|250px|The Comedian lights his cigar with his M1A1 Flamethrower. Note how he isn't squeezing the trigger yet flame is still coming out.]]&lt;br /&gt;
[[Image:ComedianFlamethrower-2.jpg|thumb|none|285px|A Vietnam-era picture of The Comedian with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-1.jpg|thumb|none|600px|The Comedian lights his cigar with the burning pilot of his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-2.jpg|thumb|none|600px|The Comedian burns a wounded Vietcong soldier with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-3.jpg|thumb|none|600px|The Comedian sadistically burns the soldier to death, all while grinning.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses his issued [[M1911A1]] sidearm in the film to kill a pregnant Vietnamese woman ([[Nhi Do]]) when she slashes him with a broken bottle for leaving her and the baby behind. During the film's opening credits, a criminal armed with an M1911A1 is shown being foiled by a young Night Owl I ([[Clint Carleton]]). We also see a criminal try to draw a nickel plated 1911 fitted with ivory grips when attempting to kill Dr. Manhattan ([[Billy Crudup]]), but is blown up horrifically before he can fire off a shot.  &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-1.jpg|thumb|none|600px|Nite Owl I beats a criminal armed with an M1911A1.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-2.jpg|thumb|none|600px|The Comedian fires his M1911A1 from a UH-1 Huey helicopter in the Director's Cut version of the film.]]&lt;br /&gt;
[[Image:Comedian1911-1.jpg|thumb|none|600px|The Comedian aims his M1911A1 in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-3.jpg|thumb|none|600px|The Comedian aims his M1911A1 at the Vietnamese woman after she slashes his face with a broken bottle.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-4.jpg|thumb|none|600px|A side shot of the M1911A1 as The Comedian guns down the Vietnamese women. The only non-standard implication on the handgun is the obvious square trigger guard, which may be a custom improvement. For some reason the rear-sights are not visible in this shot, possibly due to depth of field.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-5.jpg|thumb|none|600px|A criminal draws a nickel plated M1911A1 with ivory grips before being blown up by Dr. Manhattan.]]&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;L Sports Professional Model Longslides==&lt;br /&gt;
The Comedian's ([[Jeffrey Dean Morgan]]) sidearms right up to his murder are custom [[M1911 pistol series|1911]]-series D&amp;amp;L Sports Professional Model Longslides with ornate smiley-face grips to match the Comedian logo. They have &amp;quot;Nixon 1970&amp;quot; written on the grips, indicating they were a gift from Nixon for serving in the Vietnam war. At the beginning of the film, Comedian tries to bring up one of his 1911s (fitted with a sound suppressor) to combat the attacking assailant in his home but fires off one stray shot to no avail and is disarmed. For the most part, these guns are only seen in his holsters or in a presentation case any other time.&lt;br /&gt;
[[Image:Comedian1911s.jpg|thumb|left|200px|The Comedian's pistols prop replica display.]]&lt;br /&gt;
[[Image:P1010522ig5.jpg|thumb|none|350px|Actual movie props used by the Comedian.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Image:FC Comedian10B-1.jpg|thumb|none|450px|The Comedian poses in a promotional still while armed with one of his D&amp;amp;L Sports Professional Model Longslide pistols.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-1.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides fitted with a suppressor and resting on a Hustler magazine. Classy.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-2.jpg|thumb|none|600px|The Comedian fires off a stray round when the assailant gains control of the weapon. Note the large muzzle flash, which a real suppressor would dampen significantly.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-3.jpg|thumb|none|600px|The shell casing ejects in slow motion, and surprisingly looks like a real shell (as opposed to a crimp-nosed blank shell).]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-4.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides on display in his hidden closet armory.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
Vietnamese soldiers destroyed by Dr. Manhattan ([[Billy Crudup]]) wield folding stock [[Zastava M70|Zastava M70AB2]] rifles (anachronistically) noted by their folding grenade launcher sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎|thumb|none|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-1.jpg|thumb|none|600px|A Vietnamese soldier fires his Zastava M70AB2 at Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-2.jpg|thumb|none|600px|The soldiers look on in awe at the unstoppable blue giant.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-3.jpg|thumb|none|600px|As the soldiers flee, the folding stocks are visible.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Vietnamese soldier whose leg is blown off (seen in better detail in the Director's Cut) is seen with a milled receiver [[AK-47]] before being burned to death by The Comedian ([[Jeffrey Dean Morgan]]). &lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 Type III Pattern - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-AK47-1.jpg|thumb|none|600px|A Vietnamese soldier with a severed leg has an AK-47 at his side.]]&lt;br /&gt;
&lt;br /&gt;
==CAR-15==&lt;br /&gt;
Seen in the hands of NYPD ESU and US soldiers in Vietnam are [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] carbines with slab-side receivers and full stocks (as opposed to the more traditional collapsing stock). Based on the fact the weapons actually have safe-semi-full selector switches, they could very well be GAU-5/A models, or at least very close copies.&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|none|400px|XM177E1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-1.jpg|thumb|none|600px|In The Comedian's hidden closet armory a CAR-15 with a collapsing stock is visible.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-2.jpg|thumb|none|600px|US Soldiers are seen armed in Vietnam with CAR-15 carbines.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-3.jpg|thumb|none|600px|An NYPD ESU officer aims his CAR-15.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-4.jpg|thumb|none|600px|Note slab-side upper reciever.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-5.jpg|thumb|none|600px|Note lack of magazine fencing.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-6.jpg|thumb|none|600px|Rorschach uses a can of Veidt Hairspray and a lit match to burn NYPD ESU officers armed with CAR-15s, unrealistic as NYPD ESU are equipped with fireproof overalls.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-7.jpg|thumb|none|600px|Rorschach smacks away a CAR-15 before it can be used on him.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-8.jpg|thumb|none|600px|An ESU officer flicks the selector switch on his CAR-15 to full-auto. This indicates the lower on this rifle is not from a civilian copy like most film-used CAR-15, and it may possibly indicate the lower is from a GAU-5/A or similar unit. The writing is inlaid with white paint, which isn't correct but likely done so it can be read in low-lighting conditions.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-9.jpg|thumb|none|600px|An ESU officer unloads his CAR-15 on full-auto, and manages to miss Rorschach from less than ten feet away. A real SWAT officer would know to lead a running target, but doing such would have made this a much shorter movie.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
ESU officers trying to apprehend Rorschach ([[Jackie Earle Haley]]) in Moloch's ([[Matt Frewer]]) house are seen armed with [[Ruger Mini-14|Ruger AC556]] rifles with folding stocks.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|none|400px|Ruger AC556 - 5.56x45mm. Versions in the film have folding stocks.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-1.jpg|thumb|none|600px|A ESU officer leads the charge armed with a Ruger AC556.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-2.jpg|thumb|none|600px|The ESU officer is blinded by the burning flame emitted from Rorschach's improvised flamethrower while trying to aim his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
An MP is seen armed with an [[M16A1]] outside the Rockefeller Military Base. Rikers prison guards are also seen firing M16A1s at the owl-ship &amp;quot;Archie&amp;quot; in the Director's Cut.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-1.jpg|thumb|none|600px|An MP guard the perimeter of the Rockefeller Base while armed with an M16A1.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-2.jpg|thumb|none|600px|A Rikers prison guard fires his M16A1 at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) is seen holding a scoped [[Carcano Rifle Series#Carcano M91/38 Short Rifle|Carcano M91/38]] while watching John F. Kennedy's car drive by. This implies that he assassinated JFK rather than, or in partnership with, Lee Harvey Oswald. The rifle seen in the movie is the same one used by Oswald himself.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:Watchmen-Carcano-1.jpg|thumb|none|600px|The Comedian prepares to leave the grassy knoll wielding Oswald's infamous rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the Director's Cut of the film, prison guards fire [[Remington 870]] shotguns at Night Owl II's ([[Patrick Wilson]]) owl ship &amp;quot;Archie&amp;quot; as they spring Rorshach ([[Jackie Earle Haley]]) from the prison.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge.]]‎ &lt;br /&gt;
[[Image:Watchmen promo 01.jpg|thumb|none|500px|The Comedian ([[Jeffrey Dean Morgan]]) poses with a [[Remington 870]] and his [[M79 grenade launcher]] in a promotional image.]]&lt;br /&gt;
[[Image:Watchmen-Rem870-1.jpg|thumb|none|600px|Prison guards fire their Remington 870s at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) fires on rampaging crowd members with an [[Ithaca 37]] shotgun. He has loaded it with less-lethal rubber bullets, as as he claims in the scene.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-1.jpg|thumb|none|600px|The Comedian hangs from the side of &amp;quot;Archie&amp;quot; the owl-ship while holding his Ithaca 37 shotgun.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-2.jpg|thumb|none|600px|The Comedian fires his Ithaca 37 at rioters.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-3.jpg|thumb|none|600px|The Comedian ejects a shell from the chamber with a small amount of powder still burning in it.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3/215==&lt;br /&gt;
A [[Franchi PA3|Franchi PA3/215]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory when Rorschach ([[Jackie Earle Haley]]) investigates his home. In the original graphic novel, the only thing seen in the closet was his costume, a [[MAC-10]], two 1911s in his holsters, and a few knives. &lt;br /&gt;
[[Image:Franchimodpa3.jpg|thumb|none|400px|Franchi PA3/215 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-1.jpg|thumb|none|600px|A Franchi PA3/215 in The Comedian's closet, circled in red.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-2.jpg|thumb|none|600px|A shot of the Franchi PA3/215 pistol grips.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-3.jpg|thumb|none|600px|Another shot of the Franchi PA3/215.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Launcher==&lt;br /&gt;
A [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory, standing in for the HE-grenade launching [[M203 grenade launcher]]. Aside from the error that this weapon is recognized as standing in for a destructive device, this is also the newer model CM203 (not released in 1985), so it is anachronistic as well.&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Cobray CM203 Flare Launcher - 37mm Flare.]]&lt;br /&gt;
[[Image:Watchmen-Cobray37mm-1.jpg|thumb|none|600px|A Cobray CM203 Flare Launcher (and a two sound suppressors, one for a MAC-10, the other for his D&amp;amp;L Sports custom) next to his costume.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 machine gun]] is seen used by one of the US soldiers in Vietnam (Director's Cut only), and one is also seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.  I don't think this is an M60, rather an FG42 - SAS.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-M60-1.jpg|thumb|none|600px|An M60 machine gun is seen circled in red.]]&lt;br /&gt;
[[Image:Watchmen-M60-2.jpg|thumb|none|600px|A soldier fires an M60 machine gun from the door of a UH-1 Huey helicopter in Vietnam.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3]] is seen on a rack in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-MP5SD3-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP5SD3 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Detonics Combat Master 1911==&lt;br /&gt;
A stainless steel Detonics Combat Master is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory. Not the flat top cutaway section after the rear sight, and the dip in the ejection port.&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Watchmen-Compact1911-1.jpg|thumb|none|600px|An Officer's-sized 1911 pistol circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:HK Model 91.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-HK91-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK91 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
An unknown rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:Watchmen-Unknown-1.jpg|thumb|none|600px|The rifle farthest on the right circled in red.]]&lt;br /&gt;
[[Image:Watchmen-Unknown-2.jpg|thumb|none|600px|A farther shot of the rifle circled in red.]]&lt;br /&gt;
&lt;br /&gt;
Is that a G3 variant? Look at where the buttstock joins the receiver (the two bolts), and the pistol-grip.  They are distinctly G3-ish.  ALso, in comparison to the other arms on the gun-rack, it would be of the appropriate length.[[User:SAWGunner89|SAWGunner89]] 21:38, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remington 700 (Marksman's Rifle MR-700 Conversion)==&lt;br /&gt;
A [[Remington 700|Remington 700 (Marksman's Rifle MR-700 Conversion)]] rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|none|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-Rem700-1.jpg|thumb|none|600px|A close up on a Remington 700 MR-700 Conversion rifle, with a spare six-shot cartridge holder.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]] revolver is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W686-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 686 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 10]] revolvers are used by the guards in Riker's prison, one of which is taken by Silk Spectre II ([[Malin Akerman]]) and later used to shoot Adrian Veidt ([[Matthew Goode]]), who impressively catches the bullet. They are also carried by some of the NYPD police.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-1.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 as ESU enters Moloch's house.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-2.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 at Rorschach as police try to restain him.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-3.jpg|thumb|none|600px|A guard at Riker's prison aims his Smith &amp;amp; Wesson Model 10 at Silk Spectre II ([[Malin Akerman]]) and Night Owl II ([[Patrick Wilson]]).]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-4.jpg|thumb|none|600px|''&amp;quot;You're such an asshole...&amp;quot;'']]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-5.jpg|thumb|none|600px|Silk Spectre II tries to kill Veidt with the Smith &amp;amp; Wesson Model 10 she took from a prison guard.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
Some of the NYPD police in the film carry [[Smith &amp;amp; Wesson Model 15]] revolvers, noteably an officer in Edward Blake's ([[Jeffrey Dean Morgan]]) apartment who fires his at Rorschach ([[Jackie Earle Haley]]) to no avail.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 15 is seen in an officer's holster as he finds two criminals tied to a fire hydrant by Rorschach.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-2.jpg|thumb|none|600px|An officer fires his Smith &amp;amp; Wesson Model 15 at Rorschach.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] with a four inch barrel is used by Roy Chess ([[Douglas Chapman]]) to fire at Adrian Veidt ([[Matthew Goode]]) and shoot two employees (killing one) before Veidt hits him with a pole. In the novel the gun was a Beretta Cheetah modeled gun.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-1.jpg|thumb|none|600px|Roy Chess levels his Smith &amp;amp; Wesson Model 586 on Veidt and his associates.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-2.jpg|thumb|none|600px|Another close up on the Smith &amp;amp; Wesson Model 586, revealing it is loaded with hollow points.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-3.jpg|thumb|none|600px|Chess firing his Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-4.jpg|thumb|none|600px|Close up on the hammer of the Smith &amp;amp; Wesson Model 586 as Chess tries to use his last round to kill Veidt, which he fails to do.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is left at Moloch's ([[Matt Frewer]]) side after he is murdered in which we see the person planting it unscrews the suppressor and places it next to him. Rorschach ([[Jackie Earle Haley]]) later finds it when he comes to ask Moloch questions, finding himself trapped by the police and framed for the murder.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK with suppressor - .380 ACP.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-1.jpg|thumb|none|600px|Rorschach finds the Walther PPK at Moloch's side.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-2.jpg|thumb|none|600px|Moloch's murderer unscrews the suppressor on the Walther PPK.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-3.jpg|thumb|none|600px|The assassin places the Walther PPK at Moloch's side.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
When Daniel Dreiberg ([[Patrick Wilson]]) and Laurie Juspeczyk ([[Malin Akerman]]) fight off &amp;quot;Knot-Tops&amp;quot; in the alleyway, one of them draws a [[Colt Detective Special]] and fires several shots at Laurie but only succeeds in shooting one of his comrades in the back and is dispatched by Dan.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-1.jpg|thumb|none|600px|A Knot-Top aims his Colt Detective Special.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-2.jpg|thumb|none|600px|The Knot-Top fires his Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive Target==&lt;br /&gt;
A [[Colt Police Positive|Colt Police Positive Target]] is seen drawn by Gerald Grice, the man  who murdered the little girl Blair Roche, when he enters his house, but he is quickly disarmed by Rorschach ([[Jackie Earle Haley]]).&lt;br /&gt;
[[Image:PolicePositiveTarget.22.jpg|thumb|none|400px|Colt Police Positive Target - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-1.jpg|thumb|none|600px|Gerald Grice draws his Colt Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-2.jpg|thumb|none|600px|Grice enters his home with his Colt Police Positive Target at the ready.]] &lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-3.jpg|thumb|none|600px|Grice searches his house with his Colt Police Positive Target at the ready.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-4.jpg|thumb|none|600px|When Grice is knocked down, we see the Colt-styled cylinder latch on the Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-5.jpg|thumb|none|600px|Grice searches his house after having one of his butchered German Shepards thrown at him through the window.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-6.jpg|thumb|none|600px|Rorschach knocks away Grice's Colt Police Positive Target.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Veidt security guards standing behind Adrian Veidt ([[Matthew Goode]]) as he attempts to stop Roy Chess ([[Douglas Chapman]]) from swallowing a poison capsule are armed with [[Glock 17]] pistols. An anachronism in this scene is the fact that they are 2nd Generation G17s, when only the 1st Generations were available in 1985.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-G17-1.jpg|thumb|none|600px|Veidt guards stands behind Veidt armed with a Glock 17.]]&lt;br /&gt;
[[Image:Watchmen-G17-2.jpg|thumb|none|600px|A better shot showing the anachronistic 2nd Generation features.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
During the opening sequence summing up the past, Hippies stick flowers into US Army Military Policemen's [[M1 Garand]] rifles before the MPs fire them on the hippies, flowers still in the muzzles. This is an homage to the famous photograph where a protestor places a flower in the barrel of an MP's [[M14 Rifle]]. In reality, MPs in the U.S. did use [[M14 Rifle]]s during this time period. National Guardsmen (as in the Kent State shooting in 1970) were armed with M1 Garands. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-1.jpg|thumb|none|600px|MPs train their M1 Garands (with fixed bayonets) on rioting protestors.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-2.jpg|thumb|none|600px|A flower is stuck in the muzzle of one of the MP's M1 Garands by a protestor.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-3.jpg|thumb|none|600px|The MPs open fire on the protestors with no prior instigation.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-4.jpg|thumb|none|600px|MPs guarding the military research facility witness a glimpse at the return of Jon Osterman ([[Billy Crudup]]) while armed with M1 Garands.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1921AC Thompson==&lt;br /&gt;
A thug is seen foiled by The Comedian ([[Jeffrey Dean Morgan]]) in the opening credits while firing an [[Thompson Submachine Gun#M1921 Thompson|Colt M1921AC Thompson]] into the air. In the special features the gun is revealed to be a specially built prop (likely a battery operated airsoft gun) that cycles the bolt slowly so the shot could be achieved. A rod was attached to the barrel to keep it level, as the weight would surely make holding it at such an angle one-handed difficult.&lt;br /&gt;
[[Image:M1921Thompson.jpg|thumb|none|400px|Colt M1921AC Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1921Thompson-1.jpg|thumb|none|600px|A bank robber is held in a head-lock by The Comedian whilst firing his M1921AC Thompson into the air. Note how the post-production added muzzle flash doesn't show flame emmiting from the Cutts compensator's top ports.]]&lt;br /&gt;
&lt;br /&gt;
:Another thing wrong with this scene, I believe if you watch closely you can see a casing eject from the Tommy gun several times even though the bolt hasn't even made one complete cycle (and subsequently only one casing should come out, not two or three).&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed Off Double Barreled Shotgun]] with exposed hammers is drawn by a criminal before he is blown up by Dr. Manhattan ([[Billy Crudup]]).&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|Sawed Off Rossi Overland Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-1.jpg|thumb|none|600px|A criminal attempts to draw a sawed-off double barreled shotgun when facing Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-2.jpg|thumb|none|600px|On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Mad Max ([[Mel Gibson]]) wield his iconic sawed-off double barreled shotgun in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In the Director's Cut of the film, Laurie Juspeczyk ([[Malin Akerman]]) disarms a government agent of his [[Beretta 92FS]] and unloads it. While in 1985, the 92F would have been the only squared trigger guard Beretta model available, it is more likely the newer 92FS was used.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-1.jpg|thumb|none|600px|Laurie grabs the agent's Beretta 92FS.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-2.jpg|thumb|none|600px|Laurie locks the slide back and lets the round in the chamber drop through the magazine well.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-3.jpg|thumb|none|600px|Laurie drops the empty Beretta 92FS on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Nite Owl II's ([[Patrick Wilson]]) owl-ship &amp;quot;Archie&amp;quot; is outfitted with a single [[GE M134 Minigun]] unit, which he uses to chop down a water tower and partially douse the flames on a burning building.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-1.jpg|thumb|none|600px|Close up on the barrels of the GE M134 Minigun firing from inside &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-2.jpg|thumb|none|600px|Outside view of the GE M134 Minigun firing from &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-3.jpg|thumb|none|600px|The empty brass (which is live brass, not crimp-nosed blanks) is dumped out of the ship through a small port in the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Lord Humungous ([[Kjell Nisson]]) aiming a scoped [[Smith &amp;amp; Wesson Model 29]] from a scene in ''[[Mad Max 2|The Road Warrior]]''.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W29-1.jpg|thumb|none|600px|Lord Humungous aims a scoped Smith &amp;amp; Wesson Model 29 in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Rifles==&lt;br /&gt;
On a wall rack in The Comedian's ([[Jeffrey Dean Morgan]]) apartment, three percussion rifles/muskets of unknown make and model are seen.&lt;br /&gt;
[[Image:ThompsonHawkinsrifle.jpg|thumb|none|400px|Thompson Center Arms Hawkins Plains rifle - .50 caliber.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-1.jpg|thumb|none|600px|Percussion fire rifles are seen hanging on the wall in Edward Blake's apartment.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-2.jpg|thumb|none|600px|The Percussion rifles hanging on the wall as Blake battles the assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
In a display case several [[Flintlock Pistol]]s are seen hanging, along with several decorative swords in The Comedian's ([[Jeffrey Dean Morgan]]) apartment.&lt;br /&gt;
[[Image:Watchmen-FlintlockPistols-1.jpg|thumb|none|600px|Flintlock pistols are seen in a display case in Blake's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Seen mounted on the bottom turret of a US B-29 &amp;quot;Superfortress&amp;quot; bomber plane flying over Japan are a pair of [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] air-cooled units.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft - .50 BMG.]]&lt;br /&gt;
[[Image:Watchmen-M2Aircraft-1.jpg|thumb|none|600px|A US B-29 Superfortress&amp;quot; outfitted with a bottom turret of Browning M2 Aircraft machine guns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rorschach's Grapple Gun==&lt;br /&gt;
Specifically designed by Nite Owl II/Daniel Dreiberg ([[Patrick Wilson]]) for him, Rorschach ([[Jackie Earle Haley]]) uses this grapple gun to enter Edward Blake's ([[Jeffrey Dean Morgan]]) apartment and later uses it as a weapon to shoot an ESU officer as they break into Moloch's apartment . In the graphic novel, the police report says that Rorschach broke the officer's sternum with it, but it appears to hit the ESU officer in the stomach in the film.&lt;br /&gt;
[[Image:Rorschachgrapplinggun.jpg|thumb|left|300px|Replica prop of Rorschach's grappling gun on display with his mask.]]&lt;br /&gt;
[[Image:RorschachGrapple.jpg|thumb|none|200px|Film poster featuring Rorschach posing with his grapple gun.]] &lt;br /&gt;
[[Image:Rorschachgrapplegun.jpg|thumb|none|600px|Rorschach fires the grapple gun to get into Blake's apartment in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-1.jpg|thumb|none|600px|Rorschach draws his grapple gun from his coat.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-2.jpg|thumb|none|600px|The prongs extend on the grapple gun.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-3.jpg|thumb|none|600px|We see the prongs extend again when Rorschach draws the weapon on NYPD ESU.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-4.jpg|thumb|none|600px|Rorschach shoots an ESU officer with the grapple gun.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Pre-9/11==&lt;br /&gt;
In one scene, we see a view from Adrian Veidt's ([[Matthew Goode]]) building revealing the World Trade Center (Twin Towers) still standing. Since the film takes place in 1985 (well before September 11, 2001), it is historically accurate for the towers to still be standing in the New York City skyline.&lt;br /&gt;
[[Image:Watchmen-Pre911-1.jpg|thumb|none|600px|The World Trade Center still stands in the film, taking place in 1985.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(New_Series)&amp;diff=369810</id>
		<title>Doctor Who (New Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(New_Series)&amp;diff=369810"/>
		<updated>2010-12-22T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the television series ''Doctor Who'':'''&lt;br /&gt;
[[Image:DoctorWhoSeason2.jpg‎|thumb|right|300px|''Doctor Who'' (2005 - ????)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] (in all three variants) is the most frequently used weapon in the series. They have been used by several henchmen, soldiers from both Torchwood and UNIT, and Captain Jack Harkness ([[John Barrowman]]) throughout the four seasons of the show. Most of the G36s used are fitted with the G36C style top rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:DW-G36-2.JPG|thumb|400px|none|Adipose Industries security guards with G36s in the episode &amp;quot;Partners in Crime&amp;quot;]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K 5.56mm]]&lt;br /&gt;
[[Image:Flyingdalek.jpg‎|thumb|none|400px|One of Henry Van Statten's ([[Corey Johnson]]) mercenaries firing his Heckler &amp;amp; Koch G36K at a Dalek in the episode &amp;quot;Dalek&amp;quot;. This one has the export-style integrated optic. ]]&lt;br /&gt;
[[Image:DW-G36K1.jpg‎|thumb|none|400px|British Army Soldiers with G36Ks in &amp;quot;Turn Left&amp;quot;]]&lt;br /&gt;
[[Image:DW-G36-1.JPG‎|thumb|none|400px|British Army Soldiers with a mix of G36Ks and G36Cs in &amp;quot;Doomsday&amp;quot;]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:DW4.jpg‎|thumb|none|400px|Captain Jack Harkness ([[John Barrowman]]) carrying two Heckler &amp;amp; Koch G36Cs in the episode &amp;quot;Bad Wolf.&amp;quot;]]&lt;br /&gt;
[[Image:DW-G36-3.JPG‎|thumb|none|400px|Torchwood soldiers aiming their Heckler &amp;amp; Koch G36Cs at the Daleks in the episode &amp;quot;Doomsday&amp;quot;.]]&lt;br /&gt;
[[Image:UnitG36c.JPG|thumb|none|400px|A UNIT soldier with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K UMP]] is used some of Henry Van Statten ([[Corey Johnson]])'s mercenaries in the episode &amp;quot;Dalek&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ump3vs.png‎|thumb|none|400px|Heckler &amp;amp; Koch UMP9 used by one of Henry Van Statten's ([[Corey Johnson]]) mercenaries.]]&lt;br /&gt;
[[Image:Dalek UMP9.jpg‎|thumb|none|400px|A mercenary holding his Heckler &amp;amp; Koch UMP9 while getting hit by a Dalek's laser.]]&lt;br /&gt;
&lt;br /&gt;
                                                                           [[Image:Hk ump9.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch UMP9 9x19mm (note curved magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928 ==&lt;br /&gt;
Brainwashed humans use Dalek-enhanced [[M1 Thompson|Thompson M1928]] sub-machine guns in 1930 to kill Dalek Thay and Dalek Jast in the episode &amp;quot;Evolution of the Daleks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Dalek human guns.jpg‎|thumb|none|400px|Dalek-enhanced Thompsons in the hands of brainwashed humans.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]] with stainless slide was used by Thomas Milligan ([[Tom Ellis]]) in the episode &amp;quot;Last of the Time Lords&amp;quot;. A USP Compact is also used by a member of the resistance group, The Preachers, in a parallel world in the episode &amp;quot;Rise of the Cybermen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact, 9x19mm]]&lt;br /&gt;
[[Image:DW-USP1.JPG|thumb|400px|none|Thomas Milligan with his USP Compact]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 rifle ==&lt;br /&gt;
&lt;br /&gt;
Norinco Type 56-1 folding stock rifles were used by the resistance group, the Preachers, in a parallel universe in the episodes &amp;quot;Rise of the Cybermen&amp;quot; and &amp;quot;The Age of Steel&amp;quot;.&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Glock#Glock 17|Glock 17]]s were used by CO16 (Diplomatic Protection Group) officers in ''The Aliens Of London'' and ''World War Three'', bodyguards in the episode &amp;quot;Dalek&amp;quot; and by Lucy Saxon ([[Alexandra Moen]]) and Francine Jones ([[Adjoa Andoh]]) in &amp;quot;Last of the Time Lords.&amp;quot;, most notably being used by Mrs Saxon to kill the Master. &lt;br /&gt;
&lt;br /&gt;
John Jefferson ([[Danny Webb]]) also uses it as a desperate measure to hold off the Ood in &amp;quot;The Satan Pit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|250px|none|Glock 17, 9x19mm]]&lt;br /&gt;
[[Image:DW-G171.JPG|thumb|250px|none|John Jefferson fires his Glock 17 at the Ood in &amp;quot;The Satan Pit&amp;quot;]]&lt;br /&gt;
[[Image:DW-G172.JPG‎|thumb|none|400px|A Member of CO16 prepares to shoot the Doctor with a Glock 17]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale P90-TR ==&lt;br /&gt;
&lt;br /&gt;
The Picatinny Rail version of the [[FN P90]] is used by John Maynard Jefferson ([[Danny Webb]]) and various other crewmembers in the episodes &amp;quot;The Impossible Planet&amp;quot; and &amp;quot;The Satan Pit&amp;quot;. The P90s in the episode are fitted with blue flashlights mounted on the top rail and fitted with silencers.&lt;br /&gt;
&lt;br /&gt;
Also, P90s can be seen in the armoury room of Torchwood Cardiff.&lt;br /&gt;
&lt;br /&gt;
A curious acetylene torch variant can be seen used in &amp;quot;The Doctor's Daughter&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
The Church soldiers in &amp;quot;The Time of Angels&amp;quot; carry weapons based on a P-90 with an M60 flash hider and the top rail extended over the magazine. A black version is used by the prison guards at the beginning of 'The Pandorica Opens'&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn p90 3.jpg|thumb|none|400px|Fabrique Nationale P90-TR, 5.7x28mm]]&lt;br /&gt;
[[Image:DW-P901.JPG|thumb|none|400px|A Sanctuary Base Six guard armed with a P-90TR]]&lt;br /&gt;
[[Image:DW-p90-2.jpg|thumb|none|400px|A Church soldier with a modified P-90]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
[[SA80|Enfield L85A2]]s are used by British Army Paratroopers guarding Albion Hospital and the Big Ben that was destroyed by a crashed Slitheen spacecraft and inside 10 Downing Street in the episode &amp;quot;Aliens of London&amp;quot;. The Paratroopers inside 10 Downing Street and the hospital use Surefire tactical lights on their L85A2s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|Enfield L85A2, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DW-SA801.JPG|thumb|none|400px|Members of the Parachute Regiment in the Albion Hospital threaten the Doctor with L85A2s. Note the fliashlights under the barrels]]&lt;br /&gt;
[[Image:DW-SA802.JPG|thumb|none|400px|A Member of the Parachute Regiment at a roadblock in Central London after the Slitheen ship crashes in the Thames.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
CO16 (Diplomatic Protection Group) members inside 10 Downing Street are armed with [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s in the episodes &amp;quot;Aliens of London&amp;quot; and &amp;quot;World War Three&amp;quot;. The weapons are fitted with Surefire fore-ends and scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9mm]]&lt;br /&gt;
[[Image:DW-G172.JPG‎|thumb|none|400px|Members of CO16 prepare to execute the Doctor with MP5A3s]]&lt;br /&gt;
&lt;br /&gt;
== Webley &amp;quot;British Bulldog&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[Webley Bulldog]] is used by the Scots Guard Captain Reynolds ([[Jamie Sives]]) and is carried by Queen Victoria ([[Pauline Collins]]) in 1879 in the episode &amp;quot;Tooth and Claw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:WebleyBulldog.jpg|thumb|none|400px|Webley &amp;quot;British Bulldog&amp;quot;, .442]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#Beretta 92F|Beretta 92FS]] is used Jack Harkness ([[John Barrowman]]) in his Last stand against the Dalek in the episode &amp;quot;The Parting of the Ways&amp;quot; and by Jake Simmonds ([[Andrew Hayden-Smith]]) of the Preachers resistance group in a parallel universe in the episode &amp;quot;Rise of the Cybermen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS, 9x19mm]]&lt;br /&gt;
[[Image:DW1.jpg|thumb|500px|none|Jack Harkness ([[John Barrowman]])aims his Beretta 92FS in &amp;quot; The Parting Of The Ways &amp;quot;.]]&lt;br /&gt;
[[Image:DW2.jpg‎|thumb|500px|none|]]&lt;br /&gt;
[[Image:DW-M921.jpg|thumb|400px|none|Jake pulls an 92FS on Mickey Smith]]&lt;br /&gt;
&lt;br /&gt;
== SIG P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG P226]] is used by Jake Simmonds ([[Andrew Hayden-Smith]]) of the Preachers resistance group in a parallel universe in &amp;quot;The Age of Steel&amp;quot;. It also appears as the sidearm of various UNIT soldiers in ''The Sontaran Stratagem'' and ''The Poison Sky''.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|400px|none|SIG P226, 9x19mm]]&lt;br /&gt;
[[Image:DW-P226-1.JPG|thumb|400px|none|UNIT Private Ross Jenkins with a SIG P226 drawn]]&lt;br /&gt;
&lt;br /&gt;
== Webley Mk. VI ==&lt;br /&gt;
&lt;br /&gt;
A [[Webley Mk VI]] prop gun is used by Tallulah ([[Miranda Raison]]) to threaten The Doctor ([[David Tennant]]), Martha Jones ([[Freema Agyeman]]) and Solomon ([[Hugh Quarshie]]) in the episode &amp;quot;Daleks in Manhattan&amp;quot; in 1930. &lt;br /&gt;
The Doctor uses the this revolver in the season 4 episode &amp;quot;The Doctor's Daughter&amp;quot; to threaten Cobb ([[Nigel Terry]]), after Cobb uses it to shoot Jenny ([[Georgia Moffet]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk VI, .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
&lt;br /&gt;
[[M1903 Springfield]] rifles are used by Solomon ([[Hugh Quarshie]]) and other Hooverville citizens to trying to defend themselves against the Daleks in &amp;quot;Daleks in Manhattan&amp;quot; in 1930.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield==&lt;br /&gt;
&lt;br /&gt;
A number of Hooverville citizens were armed with [[M1917 Enfield]] rifles in the episode &amp;quot;Daleks in Manhattan&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield .30-06]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield ==&lt;br /&gt;
&lt;br /&gt;
British Soldiers guarding the crashed Chula Warship in the episodes &amp;quot;The Empty Child&amp;quot; and &amp;quot;The Doctor Dances&amp;quot; during the London Blitz in 1941 are armed with [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 MkIII*]] rifles. Lee-Enfield No.1 MkIII rifles were also used by school pupils and The Doctor ([[David Tennant]]) in 1913 to repel the Family of Blood from the school in &amp;quot;The Family of Blood.&amp;quot;&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:DW-SMLE1.JPG|thumb|none|500px|&amp;quot;John Smith&amp;quot; armed with a Lee-Enfield No.1 MkIII]]&lt;br /&gt;
&lt;br /&gt;
British Soldiers in the Cabinet War Rooms in the episode &amp;quot;Victory Of the Daleks&amp;quot; were armed with Lee-Enfield No4 Mk.I rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[Image:DWLE4-1.jpg|thumb|none|450px|British soldiers armed with Lee-Enfield No.4 Mk.I rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca M37 ==&lt;br /&gt;
&lt;br /&gt;
A [[Ithaca 37|Ithaca M37]] is used by Frank ([[Andrew Garfield]]) to help defend Hooverville against the Daleks in the episode &amp;quot;Evolution of the Daleks&amp;quot; in 1930.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|400px|none|Ithaca M37, 12 Guage]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[M16 rifle series#M4 Carbine|M4A1 Carbines]] are used by the Ood Operations security forces during the episode &amp;quot;Planet of the Ood&amp;quot;, they are used to defend the Ood Operations facility from the &amp;quot;processed&amp;quot; Ood. The M4A1s are being seen used with Beta C-Mags, ACOGs, tactical lights, Eotechs and front grips.  This weapon also appears in the episode “The Stolen Earth”, where it is used the by UNIT Soldiers stationed in New York City to fight the Daleks, as well as in the episode &amp;quot;The Poison Sky&amp;quot;, during the assault on the ATMOS factory.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|400px|none|M4A1 Carbine, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DW-M4A1-1.JPG|thumb|400px|none|Ood Operations security guards with M4A1 carbines. This one equipped with a Beta C-Mag 100 round Magazine. Note that the large appearance of the flash-light is a result of the perspective; compare it with the other guards in shot.]]&lt;br /&gt;
[[Image:DW-M4A1-3.jpg|thumb|400px|none|UNIT Soldiers with M4A1 carbines.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale Minimi ==&lt;br /&gt;
&lt;br /&gt;
A [[FN Minimi]] with an Elcan sight is seen briefly being fired by a Ood Operations security operative at the Ood in the episode &amp;quot;Planet of the Ood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|400px|none|FN Minimi, 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther PPK]] is used by Klineman Halpen ([[Tim McInnerny]]) to threaten the Doctor ([[David Tennant]]) and Donna Noble ([[Catherine Tate]]), before he becomes an Ood in the episode &amp;quot;Planet of the Ood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|400px|none|Walther PPK, .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The Doctor ([[David Tennant]]) uses a water pistol styled on a [[Walther P38]] to fight the Pyroviles in the episode ''The Fires of Pompeii''.&lt;br /&gt;
[[Image:P38.jpg|thumb|400px|none|Walther P-38 9x19mm Para]]&lt;br /&gt;
[[Image:Dw_p38wp.JPG|thumb|400px|none|Walther P-38 styled Water pistol]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk.I Machine Gun==&lt;br /&gt;
A Vickers Gun is seen being used for both gunnery practice and in defence of the school in &amp;quot;Human Nature&amp;quot; and &amp;quot;The Family of Blood&amp;quot;&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|400px|none|Vickers MkI Machine Gun]]&lt;br /&gt;
[[Image:DW-VIC1.JPG|thumb|400px|none|Grammar school students at a defensive position with a Vickers Mk.I]]&lt;br /&gt;
&lt;br /&gt;
==Strayer Voigt Infinity==&lt;br /&gt;
A black Strayer Voight Infinity is used by the clone Martha Jones and Luke Rattigan in &amp;quot;The Poison Sky&amp;quot;, as well as by the Church soldiers and the Doctor to shoot out a light source in &amp;quot;The Time of Angels&amp;quot;. The weapon is a replica, not a real firearm, as explained by a producer in 'Doctor Who Confidential'. It is a Tokyo Marui airsoft Hi-Capa 4.3 (Due to the dust cover being flush to the frame, similar props are used on the spin-off ''[[Torchwood]]''). &lt;br /&gt;
[[Image:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:DW-INF-1.jpg|thumb|none|400px|The Eleventh Doctor with Tokyo Marui Hi-Capa 4.3 airsoft replica]]&lt;br /&gt;
&lt;br /&gt;
==Luger==&lt;br /&gt;
A [[Luger P08]] is used by the German woman at Osterhagen Station One in Germany to try and stop Martha from destroying Earth.&lt;br /&gt;
[[Image:DW-P08-1.jpg|thumb|400px|none|The keeper of Osterhagen Station One with a Luger P08]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 26 Advance==&lt;br /&gt;
&lt;br /&gt;
A Tokyo Marui Glock 26 Advance airsoft replica is used by a prison guard at the beginning of 'The Pandorica Opens' in the year 5145 who is tricked by River Song into thinking a drawing on cell wall is a prisoner.&lt;br /&gt;
The Glock 26 Advance is a fictional weapon designed by Tokyo Marui. It is a Glock 26 with a compensator, extended grip (so it can use 17 round full-size Glock magazines), and a mounting rail forward of the trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:DWG26ADV-1.jpg‎|thumb|none|400px|A prison guard with a Glock 26 Advance]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
An [[FIM-92A Stinger]] is misused as a conventional rocket launcher against the Cybermen in 'Doomsday', and as an anti-structure weapon in 'The Poison Sky'.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:DW-FIM92-1.JPG|thumb|none|400px|A British Army soldier with an FIM-92A. Also note the G-36s]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=359919</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=359919"/>
		<updated>2010-11-27T20:02:17Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Guns with Unknown real counterpart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye_007_Cover_2010.jpg‎‎|thumb|right|400px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A variant with winter camouflage and a silencer can be found in the first Severnaya mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|400px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
This weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|350px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|400px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|400px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|400px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|400px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|350px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|400px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7==&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|400px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|400px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|400px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|400px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|400px|Heckler &amp;amp; Koch equipped with laser in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:04_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|350px|The weapon USP appears also in Nintendo DS version of the game, some other guys are thinking that it's a [[Walther P99|P99]], but actually it's a USP.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface and Bunker missions, usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|400px|Blackened version of Walther WA 2000 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as James Bond's sidearm, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|400px|Walther P99 in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|400px|Bond suppresses his Walther P99 while sneaking behind an opponent]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|400px|Bond knocks an opponent with his Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|400px|James Bond with his Walther P99]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Nickel finish) ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in the game as the &amp;quot;Wolfe .44&amp;quot;. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens...&lt;br /&gt;
&lt;br /&gt;
One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 == &lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare == &lt;br /&gt;
&lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector == &lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8 == &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 == &lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
== FN Tactical Police == &lt;br /&gt;
&lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|400px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|400px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun. Possibly a Winchester 1200 Defender, closest I could find [[theocd]]?&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=359918</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=359918"/>
		<updated>2010-11-27T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye_007_Cover_2010.jpg‎‎|thumb|right|400px|''GoldenEye 007 (2010)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary [[GoldenEye 007]] and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other James Bond games. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] can be found in many levels, sometimes with a silencer, an M68 Aimpoint sight, or an ACOG scope.  It's called the &amp;quot;Sigmus 9&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the Sigmus 9's model when reloading are the main giveaways.  A variant with winter camouflage and a silencer can be found in the first Severnaya mission. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1&amp;quot;, appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Mirroring the film's events, the guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself.  Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|400px|AK-47 in the game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
This weapon is only seen in the Nintendo DS screen-shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:01_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|350px|]][[Image:02_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg‎‎|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7&amp;quot;.  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|400px|FN P90 in the game]]&lt;br /&gt;
[[Image:Oddjob-FNP90.jpg|thumb|none|400px|Oddjob -who only appears in the multiplayer- is holding an FN P90 while someone is aiming him with a sniper]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9&amp;quot;.  It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher.  Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|400px|FN SCAR-H in the game]]&lt;br /&gt;
[[Image:Ge2010_june_01.jpg‎|thumb|none|400px|A Snow-Guard in Severnaya holds an FN SCAR-H, equipped with suppressor, scope, and grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:05_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|350px|FN SCAR-H in Nintendo DS version of the game]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in [[007: Nightfire|''NightFire'']] and [[007: Everything or Nothing|''Everything or Nothing'']] video games. It is called the Drumhead Type-12 in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|400px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7==&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the MJR-409 in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|400px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov Sniper]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|400px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer.  It shows up in the hands of enemies in the Bunker and Depot levels. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|400px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|400px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C|G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence.  It can be found with an EOTech sight, an ACOG sight, a laser aiming module, or an [[Heckler &amp;amp; Koch AG36 Grenade Launcher|AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|400px|Heckler &amp;amp; Koch equipped with laser in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:04_Goldeneye_007_-_Nintendo_DS_(August_20th).jpg|thumb|none|350px|The weapon USP appears also in Nintendo DS version of the game, some other guys are thinking that it's a [[Walther P99|P99]], but actually it's a USP.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface and Bunker missions, usually with a silencer.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|400px|Blackened version of Walther WA 2000 in the game]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as James Bond's sidearm, instead of the classic &amp;quot;PP7&amp;quot; ([[Walther PPK]]) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|400px|Walther P99 in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|400px|Bond suppresses his Walther P99 while sneaking behind an opponent]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|400px|Bond knocks an opponent with his Walther P99]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|400px|James Bond with his Walther P99]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 (Nickel finish) ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in the game as the &amp;quot;Wolfe .44&amp;quot;. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or up. Strangely, when you shoot someone with it, there is a violent blood spray, similar to Call of Duty. This is odd because the game is only rated &amp;quot;T&amp;quot; for Teens...&lt;br /&gt;
&lt;br /&gt;
One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 == &lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R&amp;quot;.  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare == &lt;br /&gt;
&lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208&amp;quot;.  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector == &lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400&amp;quot;.  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8 == &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8 Tactical Sniper Rifle, Aftermarket &amp;quot;re-black&amp;quot; of the grey synthetic body of the SL8 and upgraded with G36 high capacity magazine well and G36 bipod  -  5.56x45mm.  However, most snipers use the 10 round magazines when they fire from the prone position.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 == &lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]], known widely as the original Goldeneye's &amp;quot;DD44 Dostovei&amp;quot;, appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3&amp;quot;.  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
&lt;br /&gt;
== FN Tactical Police == &lt;br /&gt;
&lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 SR ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400&amp;quot;.  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|400px|SIG SG 550, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except [[Tomorrow Never Dies (VG)|''Tomorrow Never Dies'']] and [[007: Quantum of Solace (VG)|''Quantum of Solace'']]. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|400px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Guns with Unknown real counterpart ==&lt;br /&gt;
&lt;br /&gt;
* '''SEGS 550'''. Generic shotgun. 8 shell magazine.&lt;br /&gt;
* '''Sly 2020'''. powerful shotgun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shaun_of_the_Dead&amp;diff=345801</id>
		<title>Shaun of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shaun_of_the_Dead&amp;diff=345801"/>
		<updated>2010-10-20T14:20:28Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''The following guns were used in the film ''[[Shaun of the Dead]]'':'''&lt;br /&gt;
[[Image:ShaunoftheDeadDVDcover.jpg|thumb|right|300px|''Shaun of the Dead (2006)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester 1866 &amp;quot;Golden Boy''==&lt;br /&gt;
A [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] rifle with engraving sits upon the rack of &amp;quot;The Winchester&amp;quot; pub and is used by Shaun ([[Simon Pegg]]) to kill several Zombies before it runs out of ammo.&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44/40.]]&lt;br /&gt;
[[Image:Shaun1a.jpg|thumb|none|500px|The Winchester on the wall in the Winchester pub before the outbreak.]]&lt;br /&gt;
[[Image:Shaun8.jpg|thumb|none|500px|Ed ([[Nick Frost]]) throws the [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] to Shaun ([[Simon Pegg]]).]]&lt;br /&gt;
[[Image:Shaun9.jpg|thumb|none|500px|Shaun ([[Simon Pegg]]) discovers the joys of being a gunowner. That's the former owner of The Winchester laying in the jukebox.Dead of course.]]&lt;br /&gt;
[[Image:Shaun2.jpg|thumb|none|500px|Shaun ([[Simon Pegg]]) takes aim at the Zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
The British troops are armed with [[Heckler &amp;amp; Koch G36]] rifles.&lt;br /&gt;
The rifles are the G36C varient, most fitted with export model carrying handle with the single 1.5x sight, however some are also fitted with standard G36C carrying handle, and at least one of the G36C is fitted with a silencer. Each has three tac-lights attached to the pictanny rails, presumably to dazzle the oncoming zombies. [[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Export version carrying handle seen here on a standard G36E are fitted on the G36C rifles used in Shaun of the Dead]]&lt;br /&gt;
[[Image:Shaun3.jpg|thumb|none|500px|The British Army in action.]]&lt;br /&gt;
[[Image:Shaun5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Shaun6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Shaun7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen on the television show after the apocalypse, and in humorously bad FX, is seen blowing the back of a zombie's head up.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ShaunItalian.jpg|thumb|none|500px|A police officer finishes off a zombie.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
An unknown [[12 Gauge Pump Shotgun]] is used by Enrique Ramirez on the 'Zombies from Hell' advertisement.&lt;br /&gt;
[[Image:ShaunRicky.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock Pistol==&lt;br /&gt;
A unknown [[Glock 17|Glock Pistol]] is seen in the hands of a police officer when zombies are being caged on the news&lt;br /&gt;
program.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Edgar Wright]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shaun_of_the_Dead&amp;diff=345800</id>
		<title>Shaun of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shaun_of_the_Dead&amp;diff=345800"/>
		<updated>2010-10-20T14:19:56Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''The following guns were used in the film ''[[Shaun of the Dead]]'':'''&lt;br /&gt;
[[Image:ShaunoftheDeadDVDcover.jpg|thumb|right|300px|''Shaun of the Dead (2006)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester 1866 &amp;quot;Golden Boy''==&lt;br /&gt;
A [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] rifle with engraving sits upon the rack of &amp;quot;The Winchester&amp;quot; pub and is used by Shaun ([[Simon Pegg]]) to kill several Zombies before it runs out of ammo.&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44/40.]]&lt;br /&gt;
[[Image:Shaun1a.jpg|thumb|none|500px|The Winchester on the wall in the Winchester pub before the outbreak.]]&lt;br /&gt;
[[Image:Shaun8.jpg|thumb|none|500px|Ed ([[Nick Frost]]) throws the [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] to Shaun ([[Simon Pegg]]).]]&lt;br /&gt;
[[Image:Shaun9.jpg|thumb|none|500px|Shaun ([[Simon Pegg]]) discovers the joys of being a gunowner. That's the former owner of The Winchester laying in the jukebox.Dead of course.]]&lt;br /&gt;
[[Image:Shaun2.jpg|thumb|none|500px|Shaun ([[Simon Pegg]]) takes aim at the Zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
The British troops are armed with [[Heckler &amp;amp; Koch G36]] rifles.&lt;br /&gt;
The rifles are the G36C varient, most fitted with export model carrying handle with the single 1.5x sight, however some are also fitted with standard G36C carrying handle, and at least one of the G36C is fitted with a silencer. Each has three tac-lights attached to the pictanny rails, presumably to dazzle the oncoming zombies. An unusual choice being as the standard weapon for the British Army is the SA80, perhaps the G36 was chosen for its more 'futurisitic' look.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Export version carrying handle seen here on a standard G36E are fitted on the G36C rifles used in Shaun of the Dead]]&lt;br /&gt;
[[Image:Shaun3.jpg|thumb|none|500px|The British Army in action.]]&lt;br /&gt;
[[Image:Shaun5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Shaun6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Shaun7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen on the television show after the apocalypse, and in humorously bad FX, is seen blowing the back of a zombie's head up.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:ShaunItalian.jpg|thumb|none|500px|A police officer finishes off a zombie.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
An unknown [[12 Gauge Pump Shotgun]] is used by Enrique Ramirez on the 'Zombies from Hell' advertisement.&lt;br /&gt;
[[Image:ShaunRicky.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock Pistol==&lt;br /&gt;
A unknown [[Glock 17|Glock Pistol]] is seen in the hands of a police officer when zombies are being caged on the news&lt;br /&gt;
program.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Edgar Wright]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=345799</id>
		<title>Talk:Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=345799"/>
		<updated>2010-10-20T14:13:22Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a commercial for the HD DVD release of ''Hot Fuzz'' and they showed a scene wherein a Catholic priest says &amp;quot;Stop this mindless violence!&amp;quot; and whips out two small-frame handguns hidden in the sleeves of his outfit. I was unable to identify them because the camera cut to the next scene in the commercial too quickly. Can anyone else ID these weapons and add them to the article? [[User:Orca1 9904|Orca1 9904]] 01:01, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've got a boatload of screenshots for Hot Fuzz I need to upload... pics of the pistols are in there, though I wasn't able to identify them... [[User:Bunni|bunni]] 01:20, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Snarky Commentary==&lt;br /&gt;
I am removing snarky commentary from this page.  If you're one of the folks who put in sarcastic insults to the actors .... tough titties.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:28, 20 May 2009 (UTC)&lt;br /&gt;
==Mossberg==&lt;br /&gt;
In the Mossberg section, the gun in Andy's hand is NOT a Mossberg, it has a cross bolt safety, and is marked Squires Bingham, so not a Mossberg, idk what it is  though, maybe someone else can help with that. Oh and Mary Porter's isn't either, the rear of the receiver has a slight hump. Looks like a Charles Daly.-[[User:RedJedRevolver|RedJedRevolver]] 23:58, 1 July 2009 (UTC)&lt;br /&gt;
==Annette Roper==&lt;br /&gt;
The shop owner lady's name is Annette Roper, played by Patricia Franklin.&lt;br /&gt;
==Fake Gun?==&lt;br /&gt;
Since the air rifle used at the fete and the fake gun used by Eve Draper are included, can anyone else ID the fake gun used by Danny while watching Point Break?&lt;br /&gt;
&lt;br /&gt;
:LOL, that's his TV remote! -[[User:MT2008|MT2008]] 12:49, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
:you know, for a town in Britain (A country whose top three most hated things are the Irish, Indians and guns) that little town in the movie sure does have alot of firearms-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 1 August 2009 (UTC)&lt;br /&gt;
::Irish, immigrants and guns. Only the extreme right wing of the british goverment hates immigrants and the Irish however.-[[User:Oliveira|Oliveira]] 13:14, 1 August 2009 (UTC)&lt;br /&gt;
:Sure they do. That totally explains the Troubles hahaha-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:56, 3 August 2009 (UTC)&lt;br /&gt;
::I think the Troubles is much more easily blamed on the far-right Ulster Unionists than the British government. And in my experience, the Brits hate the Northern Irish Protestants (who claim to be British) almost as much as the Catholics. But anyway, this isn't the place for this discussion... -[[User:MT2008|MT2008]]&lt;br /&gt;
:I don't think the UDA or IRA are going to keep up there antics for much longer, thank god-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:02, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
if heckler and koch can send an 82 yr old a MP5 that lives in a small country town mistaking here for a police station anythings posable - scarecrow&lt;br /&gt;
&lt;br /&gt;
The last time I checked, the Conservatives and other right-wing political parties in the UK were as equally against legal gun ownership as their Labour and left-wing counterparts. Don't forget that the 1988 gun laws (the laws that prohibited the legal ownership of semi-automatic centrefire rifles in the UK) that were introduced in the UK after the Hungerford massacre in 1987 were done by Margaret Thatcher's Tory Government.&lt;br /&gt;
It seems that the conservatives in both the UK and Australia are against gun ownership and support draconian gun laws (I know because I live in Australia, I own a few firearms and I saw first hand the anti-gun hysteria the conservative government of John Howard and the Australian media whipped up in Australia in the days and weeks after the Port Arthur massacre in April 1996)-[[Roughneck Jase]] 10:09AM AEST, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That sums up the the UK gun situation quite well ''Roughneck Jase''. However, the conservatives opinions of guns (UK atleast) can partly be blamed on wanting to appear friendly and liberal - in other words, gain votes. There are that many MAG type groups in the UK, they're bound to get some votes by appearing anti-gun. @ ''Scarecrow'' - if you're talking about what I think you are, it was actually the ''Police Firearms training centre'', not H&amp;amp;K who sent the elderly lady the submachine gun! And finally - trust me S&amp;amp;WShooter, the Brits hate far more than the Irish, Indians and guns.&lt;br /&gt;
&lt;br /&gt;
== Anyone notice maybe... ==&lt;br /&gt;
&lt;br /&gt;
How Mr. Webleys name may be a reference to the british webley revolvers? thought crossed my mind. I know the name comes up a lot in the UK but y'know...something to think about.--[[User:ConditionNone|ConditionNone]] 07:50, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re-organize==&lt;br /&gt;
Hope you people don't mind if I re-organized it so it looks cleaner.--[[User:ThePotShot|ThePotShot]] 21:00, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outtake firearm ==&lt;br /&gt;
In one of the outtakes which you can find on youtube, it shows Simon Pegg failing to do the S019 scene and you can briefly see the Police officer behind him with a shotgun which resembles a Remington 870 but it could be a Winchester or Mossberg used later on, infact The British armed forces use Remingtons for door breaching.&lt;br /&gt;
&lt;br /&gt;
==Old People==&lt;br /&gt;
&lt;br /&gt;
it may be just me, but it seems most of the older townspeople in the movie do a better job of firing their weapons than the younger ones, case in point being Mr. Treacher and the shopkeeper with the Steyr. I guess that proves the old adage, with age comes experience. :P -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:13, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mr. Treacher is so good with firarms because the actor playing him ([[Tim Barlow]]) is actually deaf! He had lost his hearing for over fifty years before having a cochlea transplant in 2008, one year after this film was made. ([[User:jackbel]])&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
&lt;br /&gt;
During the SO19 scene at the beginning, Simon Pegg fires an automatic burst into the offender with the Kalashnikov. This is incorrect as all weapons used by British Police are limited to Semi-Automatic fire only, as an officer may only use the number of bullets necessary to stop the suspect. This does not apply to Military Police.&lt;br /&gt;
[[Theocd]]&lt;br /&gt;
&lt;br /&gt;
:This is not entirely true. It is the case that standard ARV (Armed Response Vehicle) officers and foot officers will only be issued semi-automatic weapons. However SFOs (Specialist Firearms Officers) do on occasion use fully automatic weapons. SFOs would be used for hostage or terrorism related situations, making this case slightly more possible.--[[User:Commando552|Commando552]] 13:08, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could you provide a source? Not being anal, just want to make sure my facts are straight. Cheers. [[Theocd]]&lt;br /&gt;
&lt;br /&gt;
I always thought it was only one shot fired anyway. As for sources: [http://www.eliteukforces.info/police/CO19/weapons/ clicky!] [[User:The Wierd It|The Wierd It]] 15:58, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I watched it a few times and as far as I can tell there are at least two muzzle flahes and accompanying sounds. As for the source, the only things I can find is &amp;quot;all MP5s used by British police are single fire / semi-automatic only. &amp;quot; and &amp;quot;As with their MP5s, CO19 G36s are fitted with single-fire trigger groups.&amp;quot; [[Theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=345147</id>
		<title>Talk:Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=345147"/>
		<updated>2010-10-19T15:37:55Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a commercial for the HD DVD release of ''Hot Fuzz'' and they showed a scene wherein a Catholic priest says &amp;quot;Stop this mindless violence!&amp;quot; and whips out two small-frame handguns hidden in the sleeves of his outfit. I was unable to identify them because the camera cut to the next scene in the commercial too quickly. Can anyone else ID these weapons and add them to the article? [[User:Orca1 9904|Orca1 9904]] 01:01, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've got a boatload of screenshots for Hot Fuzz I need to upload... pics of the pistols are in there, though I wasn't able to identify them... [[User:Bunni|bunni]] 01:20, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Snarky Commentary==&lt;br /&gt;
I am removing snarky commentary from this page.  If you're one of the folks who put in sarcastic insults to the actors .... tough titties.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:28, 20 May 2009 (UTC)&lt;br /&gt;
==Mossberg==&lt;br /&gt;
In the Mossberg section, the gun in Andy's hand is NOT a Mossberg, it has a cross bolt safety, and is marked Squires Bingham, so not a Mossberg, idk what it is  though, maybe someone else can help with that. Oh and Mary Porter's isn't either, the rear of the receiver has a slight hump. Looks like a Charles Daly.-[[User:RedJedRevolver|RedJedRevolver]] 23:58, 1 July 2009 (UTC)&lt;br /&gt;
==Annette Roper==&lt;br /&gt;
The shop owner lady's name is Annette Roper, played by Patricia Franklin.&lt;br /&gt;
==Fake Gun?==&lt;br /&gt;
Since the air rifle used at the fete and the fake gun used by Eve Draper are included, can anyone else ID the fake gun used by Danny while watching Point Break?&lt;br /&gt;
&lt;br /&gt;
:LOL, that's his TV remote! -[[User:MT2008|MT2008]] 12:49, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
:you know, for a town in Britain (A country whose top three most hated things are the Irish, Indians and guns) that little town in the movie sure does have alot of firearms-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 1 August 2009 (UTC)&lt;br /&gt;
::Irish, immigrants and guns. Only the extreme right wing of the british goverment hates immigrants and the Irish however.-[[User:Oliveira|Oliveira]] 13:14, 1 August 2009 (UTC)&lt;br /&gt;
:Sure they do. That totally explains the Troubles hahaha-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:56, 3 August 2009 (UTC)&lt;br /&gt;
::I think the Troubles is much more easily blamed on the far-right Ulster Unionists than the British government. And in my experience, the Brits hate the Northern Irish Protestants (who claim to be British) almost as much as the Catholics. But anyway, this isn't the place for this discussion... -[[User:MT2008|MT2008]]&lt;br /&gt;
:I don't think the UDA or IRA are going to keep up there antics for much longer, thank god-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:02, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
if heckler and koch can send an 82 yr old a MP5 that lives in a small country town mistaking here for a police station anythings posable - scarecrow&lt;br /&gt;
&lt;br /&gt;
The last time I checked, the Conservatives and other right-wing political parties in the UK were as equally against legal gun ownership as their Labour and left-wing counterparts. Don't forget that the 1988 gun laws (the laws that prohibited the legal ownership of semi-automatic centrefire rifles in the UK) that were introduced in the UK after the Hungerford massacre in 1987 were done by Margaret Thatcher's Tory Government.&lt;br /&gt;
It seems that the conservatives in both the UK and Australia are against gun ownership and support draconian gun laws (I know because I live in Australia, I own a few firearms and I saw first hand the anti-gun hysteria the conservative government of John Howard and the Australian media whipped up in Australia in the days and weeks after the Port Arthur massacre in April 1996)-[[Roughneck Jase]] 10:09AM AEST, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That sums up the the UK gun situation quite well ''Roughneck Jase''. However, the conservatives opinions of guns (UK atleast) can partly be blamed on wanting to appear friendly and liberal - in other words, gain votes. There are that many MAG type groups in the UK, they're bound to get some votes by appearing anti-gun. @ ''Scarecrow'' - if you're talking about what I think you are, it was actually the ''Police Firearms training centre'', not H&amp;amp;K who sent the elderly lady the submachine gun! And finally - trust me S&amp;amp;WShooter, the Brits hate far more than the Irish, Indians and guns.&lt;br /&gt;
&lt;br /&gt;
== Anyone notice maybe... ==&lt;br /&gt;
&lt;br /&gt;
How Mr. Webleys name may be a reference to the british webley revolvers? thought crossed my mind. I know the name comes up a lot in the UK but y'know...something to think about.--[[User:ConditionNone|ConditionNone]] 07:50, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re-organize==&lt;br /&gt;
Hope you people don't mind if I re-organized it so it looks cleaner.--[[User:ThePotShot|ThePotShot]] 21:00, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outtake firearm ==&lt;br /&gt;
In one of the outtakes which you can find on youtube, it shows Simon Pegg failing to do the S019 scene and you can briefly see the Police officer behind him with a shotgun which resembles a Remington 870 but it could be a Winchester or Mossberg used later on, infact The British armed forces use Remingtons for door breaching.&lt;br /&gt;
&lt;br /&gt;
==Old People==&lt;br /&gt;
&lt;br /&gt;
it may be just me, but it seems most of the older townspeople in the movie do a better job of firing their weapons than the younger ones, case in point being Mr. Treacher and the shopkeeper with the Steyr. I guess that proves the old adage, with age comes experience. :P -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:13, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mr. Treacher is so good with firarms because the actor playing him ([[Tim Barlow]]) is actually deaf! He had lost his hearing for over fifty years before having a cochlea transplant in 2008, one year after this film was made. ([[User:jackbel]])&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
&lt;br /&gt;
During the SO19 scene at the beginning, Simon Pegg fires an automatic burst into the offender with the Kalashnikov. This is incorrect as all weapons used by British Police are limited to Semi-Automatic fire only, as an officer may only use the number of bullets necessary to stop the suspect. This does not apply to Military Police.&lt;br /&gt;
[[Theocd]]&lt;br /&gt;
&lt;br /&gt;
:This is not entirely true. It is the case that standard ARV (Armed Response Vehicle) officers and foot officers will only be issued semi-automatic weapons. However SFOs (Specialist Firearms Officers) do on occasion use fully automatic weapons. SFOs would be used for hostage or terrorism related situations, making this case slightly more possible.--[[User:Commando552|Commando552]] 13:08, 19 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could you provide a source? Not being anal, just want to make sure my facts are straight. Cheers. [[Theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dark_Knight&amp;diff=344604</id>
		<title>The Dark Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dark_Knight&amp;diff=344604"/>
		<updated>2010-10-18T14:34:13Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Blaser 93 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Dark Knight'' is director [[Christopher Nolan]]'s 2008 sequel to ''[[Batman Begins]]''.   [[Christian Bale]] returns as Batman, this time having to save Gotham from the grips of The Joker ([[Heath Ledger]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Dark Knight'':'''&lt;br /&gt;
[[Image:The Dark Knight.jpg|thumb|right|300px|''[[The Dark Knight]]'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WZ.83 Pallad D==&lt;br /&gt;
One of the Joker's henchmen named &amp;quot;Happy&amp;quot; uses a 40mm grenade launcher to break a window and to fire a grappling hook to the bank's roof. They are later seen used once more by his men to fire a line between two buildings to take down a GCPD helicopter.&lt;br /&gt;
[[Image:Grenade_launcher_wz.83_Pallad_D-1-.jpg‎|thumb|400px|none|WZ.83 Pallad D - 40mm.]]&lt;br /&gt;
[[Image:TDKPallad-1.jpg|thumb|none|600px|&amp;quot;Happy&amp;quot; shoots out the window with his WZ.83 Pallad D.]]&lt;br /&gt;
[[Image:TDK 20002.jpg|thumb|none|600px|&amp;quot;Happy&amp;quot; fires a grappling line over to the bank roof.]]&lt;br /&gt;
[[Image:TDK 00009.jpg|thumb|none|600px|One of the Joker's men fires a line across the building.]]&lt;br /&gt;
[[Image:TDK 00010.jpg|thumb|none|600px|Another one of Joker's men fires another line to create a block for the police chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB-C==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta 92SB-C|Beretta 92SB-C]] equipped with a suppressor is used by one of The Joker's henchmen, &amp;quot;Happy&amp;quot; during the bank heist to kill &amp;quot;Dopey&amp;quot;. An officer is also seen pointing his 92SB-C at The Joker when he takes Detective Stephens ([[Keith Szarabajka]]) hostage with a shard of glass, demanding to get his one phone call.&lt;br /&gt;
&lt;br /&gt;
[[Image:92SB-C.jpg|thumb|300px|none|Beretta 92SB-C 9x19mm, compact model of the 92SB.]]&lt;br /&gt;
[[Image:TDK 20004.jpg|thumb|none|600px|The Joker's henchman &amp;quot;Happy&amp;quot;, stands over &amp;quot;Dopey's&amp;quot; dead body with his suppressed Beretta 92SB-C after killing him.]]&lt;br /&gt;
[[Image:TDK 00011.jpg|thumb|none|600px|An officer aims his Beretta 92SB-C at the Joker.]]&lt;br /&gt;
[[Image:Picture 102.jpg|thumb|none|600px|Production Images of The Dark Knight.]]&lt;br /&gt;
[[Image:Happy'sBeretta.jpg|thumb|none|600px|Production Photo of Happy's suppressed Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92 pistol series|Beretta 92FS Inox]] is seen used by a Batman copycat against Scarecrow ([[Cillian Murphy]]). Several Beretta Inoxes are also seen used by Joker's henchmen at Gambol's ([[Michael Jai White]]) ambush.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:TDK 5003.jpg|thumb|none|600px|One of the Batman copycats tries to hold up Scarecrow with a Beretta 92FS Inox before he sprays fear toxin in his face.]]&lt;br /&gt;
[[Image:TDK 5103.jpg|thumb|none|600px|The Beretta Inox is held to the head of one of Gambol's men.]]&lt;br /&gt;
[[Image:TDK 5104.jpg||thumb|none|600px|Another one of Gambol's men is overcome at gunpoint.]]&lt;br /&gt;
[[Image:TDK 5007.jpg||thumb|none|600px|A wide shot shows the Joker's men with Beretta Inox's as they overcome Gambol's men.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&amp;quot;Grumpy&amp;quot;, one of The Joker's henchmen in the bank heist, uses a [[Glock#Glock 17|Glock 17]] to kill &amp;quot;Happy&amp;quot; in the vault. He also uses it to hold up The Joker, suspecting he will kill him as well, only for Joker to tell him he is going to kill the bus driver. This confuses Grumpy until he is hit by a bus that smashes into the building. Several other Glocks are seen in the hands of Lau's henchmen and Gotham City police throughout the film.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 3rd Generation - 9mm.]]&lt;br /&gt;
[[Image:TDK 20003.jpg|thumb|none|600px|&amp;quot;Grumpy&amp;quot; leads the robbery with his Glock 17 drawn.]]&lt;br /&gt;
[[Image:TDK 4001.jpg|thumb|none|600px|&amp;quot;Where'd you learn to count?&amp;quot; Grumpy nurses a bullet wound after being hit by an unexpected sixth shot from the bank manager's shotgun.]]&lt;br /&gt;
[[Image:TDK 20005.jpg|thumb|none|600px|Grumpy kills Happy with his Glock 17.]]&lt;br /&gt;
[[Image:TDK 20006.jpg|thumb|none|600px|Grumpy holds his Glock 17 on The Joker.]]&lt;br /&gt;
[[Image:TDK 5017.jpg|thumb|none|600px|Batman disarms one of Lau's men of his Glock 17.]]&lt;br /&gt;
[[Image:TDK 5024.jpg|thumb|none|600px|One of Lau's men lay unconscious with a Glock 17 in hand.]]&lt;br /&gt;
[[Image:TDKGlock17-7.jpg|thumb|none|600px|A GCPD officer apprehends Thomas Schiff, one of The Joker's men.]]&lt;br /&gt;
[[Image:TDKGlock17-8.jpg|thumb|none|600px|One of The Joker's men disguised as a doctor wields a Glock 17.]]&lt;br /&gt;
[[Image:TDKGlock17-9.jpg|thumb|none|600px|A SWAT officer points a Glock 17 at Batman before he is yanked out the window.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Converted to full-auto)==&lt;br /&gt;
The Joker ([[Heath Ledger]]) uses a [[Glock#Glock 17|Glock 17]] that has been converted to full-auto, as the gun lacks the Glock 18's firing selector switch on the side of the slide. His Glock is fitted with a stainless slide and a G18's standard 33 round magazine. He is seen using it as his main weapon several times in the film. For someone as bizarre as The Joker, the gun fits him well as it is very rare, destructive, stylish although in some ways impractical. The extremely high cyclic rate makes it difficult to control, although in the hands of an experienced shooter, it is all the more deadly. The armorer referred to the gun as a Glock 18, but this is less of a mouthful then &amp;quot;Glock 17 converted to full-auto to resemble a Glock 18&amp;quot;. Not to mention, he likely assumed no one would know the difference anyway. The armorer also mentioned how three Glocks were used, including two converted Glock 17s and one flashpaper model for close shooting scenes where blanks are harmful.  Trivia: To make the Joker's Glock sound more impressive, the sound editors mixed in the report of a [[GE M134 Minigun]].  Despite the extreme cyclic rate difference (roughly 1300rpm to 4000rpm), this sound fits quite nicely. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_17.jpg|thumb|none|400px|Glock 17 fitted with a chrome slide - 9mm.]]&lt;br /&gt;
[[Image:TDK 3022.jpg|thumb|none|600px|The Joker disguised as one of the low-life robbers loads a 33 round magazine into his converted Glock.]]&lt;br /&gt;
[[Image:TDK 3013.jpg|thumb|none|600px|He then locks the slide back and chambers the gun.]]&lt;br /&gt;
[[Image:TDK 20008.jpg|thumb|none|600px|The Joker shoots the bank manager with his Glock.]]&lt;br /&gt;
[[Image:TDK 3016.jpg|thumb|none|600px|Joker shoots the bus driver with his Glock.]]&lt;br /&gt;
[[Image:TDK 00014.jpg|thumb|none|600px|Joker fires a burst from his Glock at the SWAT van. Note how the gun jammed after a single shot, although the sound editor and continuity director chose to ignore this.]]&lt;br /&gt;
[[Image:TDK 00015.jpg|thumb|none|600px|Joker continues to fire his Glock on full at the SWAT van.]]&lt;br /&gt;
[[Image:TDK 00016.jpg|thumb|none|600px|Joker's Glock locks empty, so he switches to a Remington 870 sawed-off.]]&lt;br /&gt;
[[Image:TDK 5036.jpg|thumb|none|600px|&amp;quot;This city deserves a better class of criminal...&amp;quot;  The Joker holds his Glock as he explains his philosophy to the Chechen.]]&lt;br /&gt;
[[Image:TDK 5032.jpg|thumb|none|600px|As mob's money burns, Joker holds his Glock on The Chechen ([[Ritchie Coster]]).]]&lt;br /&gt;
[[Image:TDKGlockMod-10.jpg|thumb|none|600px|Joker shoots the officer while crudely disguised as a nurse. Note how the gun is a flashpaper gun due to close proximity for safety concerns.]]&lt;br /&gt;
[[Image:TDKGlockMod-11.jpg|thumb|none|600px|Joker with his suppressed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26 (fictional mock up)==&lt;br /&gt;
During Harvey Dent's ([[Aaron Eckhart]]) cross-examination in a trial of mobster Sal Maroni ([[Eric Roberts]]), the witness Al Rossi([[Michael Vieau]]) draws a [[Glock 26]] cosmetically changed to look like a different gun.  He pulls the trigger, but the gun misfires. After dissarming Rossi, Dent identifies the gun as a &amp;quot;Carbon fiber... 28 Caliber, made in China.&amp;quot; Though, admittedly, this is just movie-talk, and therefore not actually pertaining to the gun.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|400px|Glock 26 - 9mm]]&lt;br /&gt;
[[Image:TDK 6008.jpg|thumb|none|600px|Al Rossi([[Michael Vieau]]) pulls his mocked up Glock 26 on Dent.]]&lt;br /&gt;
[[Image:TDKGlock26mock-2.jpg|thumb|none|600px|Note how the back plate has been covered up and the sights removed, further helping to hide its origins.]]&lt;br /&gt;
[[Image:TDK 7020.jpg|thumb|none|600px|Dent unloads the pistol. Note that one of the officers in the background carries a Beretta 92FS in his holster.]]&lt;br /&gt;
[[Image:TDK 6003.jpg|thumb|none|600px|Dent ID's the pistol to Maroni.]]&lt;br /&gt;
[[Image:TDK 6005.jpg|thumb|none|600px|Dent puts the pistol down in front of Maroni.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Lau ([[Chin Han]]) is seen pulling a [[Walther P99]] from his desk when Batman ([[Christian Bale]]) cuts the power to the building. Lau then uses the Walther to fire several shots at Batman. &lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9mm.]]&lt;br /&gt;
[[Image:TDK 5023.jpg|thumb|none|600px|Lau chambers his Walther P99.]]&lt;br /&gt;
[[Image:TDK 5019.jpg|thumb|none|600px|Lau fires his Walther P99 at Batman. This type of low grip makes recoil control difficult and would definitely throw off sight alignment.]]&lt;br /&gt;
[[Image:TDK 5122.jpg|thumb|none|600px|Lau with his Walther P99.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub==&lt;br /&gt;
The Joker takes a [[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson Model 19 Snub]] off of one of his men at Harvey Dent's fundraiser after Batman knocks him unconscious. He then uses it to hold Rachel Dawes ([[Maggie Gyllenhaal]]) hostage before shooting out the window behind him and dropping her out of it.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 with 3&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:TDK 6012.jpg|thumb|none|600px|Joker holds Rachel hostage with a snub nose Smith &amp;amp; Wesson Model 19.]]&lt;br /&gt;
[[Image:TDK 6013.jpg|thumb|none|600px|Joker demands Batman to take off his mask as he waves around the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Harvey Dent ([[Aaron Eckhart]]) uses a [[Smith &amp;amp; Wesson Model 36]] to interrogate Thomas Schiff, one of The Joker's thugs.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W36-1.jpg|thumb|none|600px|Dent swings open the cylinder on the Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W36-2.jpg|thumb|none|600px|Dent checks the Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W36-3.jpg|thumb|none|600px|Dent holds the Model 36 on Schiff.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The Joker ([[Heath Ledger]]) gives Harvey Dent ([[Aaron Eckhart]]) a stainless [[Smith &amp;amp; Wesson Model 64]] with a 3&amp;quot; heavy barrel to kill his perceived &amp;quot;enemies&amp;quot;, flipping his coin to decide their fate.&lt;br /&gt;
[[Image:TwoFaceS&amp;amp;WModel64.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-1.jpg|thumb|none|600px|''Introduce a little anarchy, upset the established order, and everything becomes chaos.'' The Joker gives Dent a Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-2.jpg|thumb|none|600px|Dent holds the Smith &amp;amp; Wesson Model 64 on The Joker.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-3.jpg|thumb|none|600px|Dent holds the Model 64 to Joker.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-4.jpg|thumb|none|600px|Dent points the Model 64 at Det. Wuertz.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-5.jpg|thumb|none|600px|Dent fires the Model 64.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-6.jpg|thumb|none|600px|Dent with the Model 64 in Maroni's limo.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-8.jpg|thumb|none|600px|A closeup of the Model 64 that Dent holds on Maroni's driver.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-9.jpg|thumb|none|600px|Dent holds the Model 64 on Det. Anna Ramirez ([[Monique Curnen]]).]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-10.jpg|thumb|none|600px|After shooting Batman, Dent puts the gun to his own head and flips his coin.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W64-11.jpg|thumb|none|600px|Note how even after shooting Batman and cocking the hammer, the chambers are fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16 rifle series#M16A2 Rifle|M16A2]] rifles are used by National Guardsmen, and by some of the GCPD officers at the funeral.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:TDK 6014.jpg|thumb|none|600px|A police officer covers the funeral with his M16A2.]]&lt;br /&gt;
[[Image:TDK 5037.jpg|thumb|none|600px|An officer charges his M16A2 fitted with a Trijicon Reflex sight while riding in a chopper.]]&lt;br /&gt;
[[Image:TDKM16A2-3.jpg|thumb|none|600px|A National Guardsman is seen on the news report with an M16A2.]]&lt;br /&gt;
[[Image:TDKM16A2-4.jpg|thumb|none|600px|A Guardsman with an M16A2 at the docks.]]&lt;br /&gt;
[[Image:Batman 45.jpg|thumb|none|600px|Guardsmen guard the civilians on one of the carriers threatened by The Joker.]]&lt;br /&gt;
[[Image:TDKM16A2-6.jpg|thumb|none|600px|Guardsmen on the ferry are armed with M16A2s.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M16 rifle series#M4 Carbine|M4A1]] carbines are used by the GCPD SWAT teams throughout the film, and police snipers during the funeral. The M4A1s are seen mainly fitted with reflex sights, foregrips, and M900 Surefire tactical lights.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with LE stock and factory grips - 5.56x45mm.]]&lt;br /&gt;
[[Image:TDKM4A1-1.jpg|thumb|none|600px|A SWAT sniper fires his M4A1 at a window when a timer opens the shades to distract the snipers from The Joker and his men.]]&lt;br /&gt;
[[Image:TDKM4A1-2.jpg|thumb|none|600px|A SWAT officer armed with an M4A1 guards Harvey Dent in the transport van.]]&lt;br /&gt;
[[Image:TDKM4A1-3.jpg|thumb|none|600px|A SWAT officer loads his M4A1 fitted with a Surefire M900 light before breaching the building.]]&lt;br /&gt;
[[Image:TDKM4A1-4.jpg|thumb|none|600px|Batman disarms a SWAT officer of his M4A1.]]&lt;br /&gt;
[[Image:TDKM4A1-5.jpg|thumb|none|600px|SWAT officers ride the elevator armed with M4A1s.]]&lt;br /&gt;
[[Image:TDKM4A1-6.jpg|thumb|none|600px|SWAT officers do a sweep armed with M4A1s and MP5A3s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2== &lt;br /&gt;
[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A2]]s are used by GCPD SWAT teams and Lau's men in Hong Kong throughout the film.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9mm.]]&lt;br /&gt;
[[Image:TDKMP5A2-1.jpg|thumb|none|600px|A GCPD SWAT officer under the command of Comm. Gordon wields a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:TDKMP5A2-2.jpg|thumb|none|600px|Batman uses one of Lau's men's MP5A2 as a club to dispatch him.]]&lt;br /&gt;
[[Image:TDKMP5A2-3.jpg|thumb|none|600px|GCPD SWAT storm the building with MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A3]]s are also used by the GCPD SWAT and Hong Kong police SDU teams.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9mm.]]&lt;br /&gt;
[[Image:TDKMP5A3-1.jpg|thumb|none|600px|Hong Kong police SDU teams storm Lau's building armed with Heckler &amp;amp; Koch MP5A3s.]]&lt;br /&gt;
[[Image:TDKMP5A3-2.jpg|thumb|none|600px|SDU armed with MP5A3s.]]&lt;br /&gt;
[[Image:TDKMP5A3-3.jpg|thumb|none|600px|GCPD SWAT enter the building armed with MP5A3s.]]&lt;br /&gt;
[[Image:TDKMP5A3-4.jpg|thumb|none|600px|A SWAT officer is yanked from the building with his MP5A3 in hand.]]&lt;br /&gt;
[[Image:TDKMP5A3-5.jpg|thumb|none|600px|A SWAT officer aims his MP5A3 at Batman before being yanked out of the building.]]&lt;br /&gt;
[[Image:TDKMP5A3-6.jpg|thumb|none|600px|A SWAT officer points his MP5A3 at The Joker as he dangles from Batman's grappling hook line.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700PSS==&lt;br /&gt;
A GCPD SWAT sniper scouts windows for shooters during the funeral armed with a [[Remington 700|Remington 700PSS]].&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS - .300 Win Mag.]]&lt;br /&gt;
[[Image:Batman 31.jpg|thumb|none|600px|&amp;quot;Tightly, but frankly, there's alot of windows up here.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser 93==&lt;br /&gt;
[[Blaser 93 sniper rifle]]s are used by the GCPD SWAT snipers over looking the building The Joker is in from the neighboring rooftop. While the poor light makes them kind of hard to see, the basic shape of the rifle and the obvious straight pull bolt-action makes it easy to identify. &lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser 93 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:TDK 704.jpg|thumb|none|600px|A SWAT sniper trains his Blaser 93 on the &amp;quot;clowns&amp;quot;, unaware they are hostages disguised as henchmen against their will.]]&lt;br /&gt;
[[Image:TDK 705.jpg|thumb|none|600px|A SWAT sniper waits for the order to fire.]]&lt;br /&gt;
[[Image:TDK 707.jpg|thumb|none|600px|Any sniper with a brain would find such easy shots bizarre. The fact they are standing still with their hands bound would likely cause suspicion as well.]]&lt;br /&gt;
[[Image:TDK 706.jpg|thumb|none|600px|The sniper chambers his Blaser 93 which clearly has a straight pull bolt-action.]]&lt;br /&gt;
[[Image:TDK 708.jpg|thumb|none|600px|Like in most films, the rifles are shown to have lasers which reveal to the target they are under a sniper scope. In reality, lasers are very tactically unsound.]]&lt;br /&gt;
[[Image:TDKBlazer93-6.jpg|thumb|none|600px|A sniper prepares to fire his Blaser 93.]]&lt;br /&gt;
[[Image:TDK 710.jpg|thumb|none|600px|A sniper fires his Blaser 93.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The Joker ([[Heath Ledger]]) and his men use [[M1 Garand]] rifles during the assassination attempt on the Mayor while disguised as the honor guard who carry out the 3-volley salute during the funeral of Commissioner Loeb ([[Colin McFarlane]]). Since funeral procession guns are blank converted or fitted with blank adapters (they could lack both but these guns clearly fire in semi-automatic), the guns are either following the movie myth that blanks and live rounds both work in live guns, or they removed the adapters and are firing live rounds into the air for the first two volleys!&lt;br /&gt;
* Note: Theoretically, (however unlikely) the rifles might be unmodified Garands firing grenade-launching blanks during the first two volleys.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:TDKM1Garand-1.jpg|thumb|none|600px|Thomas Schiff ([[David Dastmalchian]]) fires an M1 Garand into the air.]]&lt;br /&gt;
[[Image:TDKM1Garand-2.jpg|thumb|none|600px|The Joker and his men fire the M1 Garands.]]&lt;br /&gt;
[[Image:TDKM1Garand-3.jpg|thumb|none|600px|The Joker fires an M1 Garand into the air.]]&lt;br /&gt;
[[Image:TDKM1Garand-4.jpg|thumb|none|600px|Joker fires the M1 Garand at the Mayor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 RPG==&lt;br /&gt;
A Chinese [[RPG-7#Type 69|Norinco Type 69]] copy of the [[RPG-7]] is used by the Joker during the armored car chase scene. He uses it to destroy a police cruiser, but fails to hit the armored car protecting Harvey Dent ([[Aaron Eckhart]]). When Batman ([[Christian Bale]]) joins the chase, The Joker fires on the armored car again, only to hit the Tumbler inadvertently (after Batman bridges his Tumbler in front of the van). The Tumbler damaged beyond viability, Batman is forced to switch to his secondary vehicle hidden within the Tumbler, the Batpod. The SWAT officer riding shotgun referred to this rocket propelled grenade launcher as a &amp;quot;bazooka&amp;quot;, which meant that this officer probably did not have any prior military experience before joining GCPD.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 70mm.]]&lt;br /&gt;
[[Image:TDKType69RPG-1.jpg|thumb|none|600px|The Joker fires his Norinco Type 69 RPG.]]&lt;br /&gt;
[[Image:TDK 711.jpg|thumb|none|600px|The Joker reloads the Type 69 RPG.]]&lt;br /&gt;
[[Image:TDK 5004.jpg|thumb|none|600px|Joker fires the RPG.]]&lt;br /&gt;
[[Image:TDK 5025.jpg|thumb|none|600px|Joker prepares to fire another rocket.]]&lt;br /&gt;
[[Image:TDK 5026.jpg|thumb|none|600px|Joker takes out the Tumbler with the RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 61==&lt;br /&gt;
One of Scarecrow's ([[Cillian Murphy]]) men uses a [[Skorpion SA Vz 61]] during the meeting with the Russians.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:TDK 714.jpg|thumb|none|600px|One of Scarecrow's men fires his Skorpion SA Vz 61 at the Tumbler, holding the gun by the magazine like an amateur.]]&lt;br /&gt;
[[Image:TDK 718.jpg|thumb|none|600px|The thug ducks as the Tumbler switches to &amp;quot;intimidate&amp;quot; mode.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
An [[AK-47|AKMSU]] is used by one of Scarecrow's men during the meeting with the Russians.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:TDKAKMSU-1.jpg|thumb|none|600px|A thug fires his AKMSU at the Tumbler.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
One of the Batman copycats is seen using an [[Uzi|IMI Mini Uzi]] to shoot at the Chechen's mobsters.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:TDKMiniUzi-1.jpg|thumb|none|600px|One of the Batman copycats fires his IMI Mini Uzi at the mobsters.]]&lt;br /&gt;
[[Image:TDKMiniUzi-2.jpg|thumb|none|600px|The Batman copycat with his Mini Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14== &lt;br /&gt;
&lt;br /&gt;
A [[Ruger Mini-14]] is used by one of the Batman copycats who attacks the meeting between Scarecrow and the Chechen. Batman twists the barrel on the rifle with his Mangler before knocking him out.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|400px|none|Ruger Mini-14 - 5.56x45mm.]]&lt;br /&gt;
[[Image:TDKMini14-1.jpg|thumb|none|600px|A Batman copycat wields a Ruger Mini-14.]]&lt;br /&gt;
[[Image:TDKMini14-2.jpg|thumb|none|600px|Batman bends the barrel on the Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
James Gordon ([[Gary Oldman]]) uses a [[Smith &amp;amp; Wesson 5900 pistol series| Smith &amp;amp; Wesson 5904]] as his sidearm in the film.&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|350px|Early Model Smith &amp;amp; Wesson 5904 - 9x19mm.  This has the finger step contoured trigger guard that would later be replaced by the round trigger guard.]]&lt;br /&gt;
[[Image:TDK 720.jpg|thumb|none|600px|Lt. Gordon raids a bank vault with his Smith &amp;amp; Wesson 5904 drawn.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W5904-2.jpg|thumb|none|600px|Lt. Gordon with his 5904 at the ready.]]&lt;br /&gt;
[[Image:TDKS&amp;amp;W5904-3a.jpg|thumb|none|600px|Gordon with his 5904.]]&lt;br /&gt;
[[Image:TDK 721.jpg|thumb|none|600px|Gordon enters a crime scene with his 5904 at the ready.]]&lt;br /&gt;
[[Image:TDK 701.jpg|thumb|none|600px|Comm. Gordon draws his 5904 at Batman.]]&lt;br /&gt;
[[Image:TDK 723.jpg|thumb|none|600px|Comm. Gordon searches for Dent and his family.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
Several of The Joker's men are seen using [[Beretta PM12S]] submachine guns throughout the film.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9mm.]]&lt;br /&gt;
[[Image:TDK 724.jpg|thumb|none|600px|One of The Joker's men holds a Beretta PM12S on the party goers at the fundraiser. Apparently they didn't have enough plastic clown masks in stock and had to paint pantyhose instead.]]&lt;br /&gt;
[[Image:TDK 725.jpg|thumb|none|600px|One of The Joker's men disguised as a doctor readies his Beretta PM12S as the SWAT enters.]]&lt;br /&gt;
[[Image:TDK 727.jpg|thumb|none|600px|One of Joker's men readies his PM12S.]]&lt;br /&gt;
[[Image:TDK 728.jpg|thumb|none|600px|The thug with his PM12S.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Several officers in Hong Kong following the SDU teams are seen using [[Smith &amp;amp; Wesson Model 10]] revolvers with heavy barrels and rubber grips.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (post-1950s model) - .38 Special.  Later incarnations of the Model 10 had a non-tapered heavy barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:TDK 5109.jpg|thumb|none|600px|A lobby guard in Lau's building is seen with a rubber-gripped Smith &amp;amp; Wesson Model 10 in his holster.]]&lt;br /&gt;
[[Image:TDK 5203.jpg|thumb|none|600px|A Hong Kong officer aims his Smith &amp;amp; Wesson Model 10 at Batman.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&amp;quot;Chuckles&amp;quot; is seen holding a [[Smith &amp;amp; Wesson Model 29]] in his left hand when he is shot by the Bank Manager.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum]]&lt;br /&gt;
[[Image:TDKrevolver-1.jpg|thumb|none|600px|Chuckles is gunned down with a [[Smith &amp;amp; Wesson Model 29]] in his left hand and his MAC-11 in the other.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Some of the men employed by The Chechen ([[Ritchie Coster]]) are seen using [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols during the meeting with Scarecrow.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:TDK 712.jpg|thumb|none|600px|One of the Chechen's men with his SIG P226 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The Chechen ([[Ritchie Coster]]) are seen using a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] pistol during the meeting with Scarecrow.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|450px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:TDKSIGP226-1.jpg|thumb|none|600px|The Chechen ([[Ritchie Coster]]) holds his SIG-Sauer P228 as he and his men are ambushed by the Batman copycats.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
Detective Stephens ([[Keith Szarabajka]]) uses a [[SIG-Sauer P220 pistol series#SIG P229|SIG-Sauer P229]] as his sidearm in the film most notably during the funeral when The Joker fires at the mayor.&lt;br /&gt;
[[Image:P229.jpg|thumb|none|400px|SIG-Sauer P229 - .357 Sig.]]&lt;br /&gt;
[[Image:TDKSIGP229-1.jpg|thumb|none|600px|Det. Stephens draws his SIG P229 when The Joker's men strike.]]&lt;br /&gt;
[[Image:TDKSIGP229-2.jpg|thumb|none|600px|With his SIG drawn, Stephens stands over Lt. Gordon's &amp;quot;dead&amp;quot; body.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive==&lt;br /&gt;
After The Joker announces on the news that if Coleman Reese (Joshua Harto) isn't killed within the hour, he will blow up a hospital in Gotham, one citizen tries to shoot Reese with his old nickel plated [[Colt Police Positive]] before he is tackled by the police.&lt;br /&gt;
[[Image:Colt Police Positive Nickel.jpg|thumb|none|400px|Nickel Colt Police Positive - .32/.38 Special.]]&lt;br /&gt;
[[Image:TDKColtpolicepositive-1.jpg|thumb|none|600px|A citizen draws his Colt Police Positive.]]&lt;br /&gt;
[[Image:TDKColtpolicepositive-2.jpg|thumb|none|600px|The citizen fires his Police Positive, eyes closed. It's highly unlikely that this guy really has shot this gun many times and therefore it's understandable for his eyes to be closed.]]&lt;br /&gt;
[[Image:TDKColtpolicepositive-3.jpg|thumb|none|600px|A GCPD officer takes the Police Positive away from the citizen.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Sawed-off==&lt;br /&gt;
During the bank robbery, the Bank Manager ([[William Fichtner]]) uses a sawed-off [[Remington 870]] shotgun  to kill &amp;quot;Chuckles&amp;quot; and fires at Joker and Grumpy, firing five shots in total. Grumpy asks Joker if he is out and when he jumps up to fire, an unexpected sixth round grazes him before Joker shoots him. After he kills his remaining men, Joker takes the shotgun for himself. He is later seen using it to gun down a traffic cop who walks up to his semi-truck and to fire at the SWAT van transporting Harvey Dent before switching to his RPG. Multiple times in the film he is seen firing the gun with one hand, which in reality would produce more recoil than shown. Since blanks produce little to no recoil, this factor doesn't present a problem in movie guns.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 Sawed-off - 12 Gauge.]]&lt;br /&gt;
[[Image:TDK 3019.jpg|thumb|none|600px|The Bank Manager readies his sawed-off Remington 870.]]&lt;br /&gt;
[[Image:Tdk 20088.jpg|thumb|none|600px|The Bank Manager fires his Remington 870.]]&lt;br /&gt;
[[Image:Tdk20087.jpg|thumb|none|600px|The Bank Manager realizes that he has fired his last round.]]&lt;br /&gt;
[[Image:TDK 3020.jpg|thumb|none|600px|The Manager lays wounded with his 870 at his side.]]&lt;br /&gt;
[[Image:TDK 5018.jpg|thumb|none|600px|&amp;quot;We made it.&amp;quot; The Joker with his 870 crashes Wayne's party.]]&lt;br /&gt;
[[Image:TDK 5022.jpg|thumb|none|600px|Joker fires his 870 into the air to get the party goers attention at Dent's fundraiser.]]&lt;br /&gt;
[[Image:TDK 5021.jpg|thumb|none|600px|Joker points his 870 at the party goers. Note 870 MAGNUM on the receiver.]]&lt;br /&gt;
[[Image:TDK 5028.jpg|thumb|none|600px|Joker shoots a traffic cop with his 870.]]&lt;br /&gt;
[[Image:TDK 5014.jpg|thumb|none|600px|Joker fires his 870 at the SWAT van.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Remington 870]] shotguns are seen as the standard long arms of the Gotham City Police Department. One of the Batman copycats is also seen firing one during the meeting between the Chechan and Scarecrow.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge.]]‎&lt;br /&gt;
[[Image:TDK 5002.jpg|thumb|none|600px|One of the Batman copycats fires a Remington 870.]]&lt;br /&gt;
[[Image:TDK 729.jpg|thumb|none|600px|GCPD officers stand guard armed with Remington 870s.]]&lt;br /&gt;
[[Image:TDK 731.jpg|thumb|none|600px|GCPD officers stand guard armed with Remington 870s.]]&lt;br /&gt;
[[Image:TDK 732.jpg|thumb|none|600px|An officer escorts Coleman Reese (Joshua Harto) armed with a Remington 870 after The Joker demands he is killed within the hour or a hospital is blown up.]]&lt;br /&gt;
[[Image:TDK 734.jpg|thumb|none|600px|Officer Berg (Matt Shallenberger) checks the chamber on his Remington 870 while escorting Reese.]]&lt;br /&gt;
[[Image:TDK 735.jpg|thumb|none|600px|A SWAT officer holds the Remington 870 with a saddle shell holder.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] is seen wielded by one of The Joker's henchmen at the fundraiser. Bruce Wayne ([[Christian Bale]]) disarms the henchman of the shotgun and then disassembles the gun. This gun was likely selected because it is arguably one of the simplest guns to disassemble of many.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Stevens Hammerless 1960s era shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:TDK 4403.jpg|thumb|none|600px|Bruce takes the shotgun from one of Joker's men.]]&lt;br /&gt;
[[Image:TDK 4404.jpg|thumb|none|600px|Bruce removes the forend.]]&lt;br /&gt;
[[Image:TDK 4405.jpg|thumb|none|600px|He then removes the barrels. Simple.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
[[Mossberg 500]]s can be seen in the hands of the correctional officers on the carrier guarding both the civilian boat and the convict boat.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[Image:TDKMossberg500-3.png|thumb|none|600px|An officer guards the civilians on the carrier armed with a Mossberg 500.]]&lt;br /&gt;
[[Image:TDKMossberg500-4.png|thumb|none|600px|The officer to the left is armed with a Mossberg 500 while the one to the right has a 590 on the convict carrier.]]&lt;br /&gt;
[[Image:TDKMossberg500-5.png|thumb|none|600px|An officer holds the prisoners at bay with his Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
[[Mossberg 500|Mossberg 590s]] are also seen used by the correctional officers on the carriers. 590s are also used by GCPD officers.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
[[Image:TDKMossberg590-1.jpg|thumb|none|600px|A GCPD officer arrests one of Dent's heavy load of convicts with a Mossberg 590 in hand.]]&lt;br /&gt;
[[Image:TDK 4402.jpg|thumb|none|600px|A GCPD officer with a Mossberg 590.]]&lt;br /&gt;
[[Image:Batman 40.jpg|thumb|none|600px|A correctional officer fires his Mossberg 590 into the air to break up the convicts.]]&lt;br /&gt;
[[Image:TDKMossberg590-4.png|thumb|none|600px|An officer with a Mossberg 590.]]&lt;br /&gt;
[[Image:TDKMossberg590-5.png|thumb|none|600px|The officer with his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
Commissioner Gordon ([[Gary Oldman]]) uses a [[Benelli M3 Super 90]] with a Surefire dedicated forend (which he took from the SWAT officer ([[Nicky Katt]]) who rides in the front seat with him in the armor transport carrying Dent) to apprehend The Joker only seconds before he tries to get to Batman. Several other GCPD SWAT officers use Benelli M3 shotguns as well.&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 Gauge.]]&lt;br /&gt;
[[Image:TDK 5043.jpg|thumb|none|600px|The SWAT officer riding shotgun is seen armed with a Benelli M3.]]&lt;br /&gt;
[[Image:TDK 5215.jpg|thumb|none|600px|Note saddle mounted shell holster on the Benelli.]]&lt;br /&gt;
[[Image:TDK 5009.jpg|thumb|none|600px|Gordon holds a Benelli M3 on The Joker.]]&lt;br /&gt;
[[Image:TDK 5012.jpg|thumb|none|600px|A clearer view of the Benelli as Gordon throws Joker to the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M76==&lt;br /&gt;
The Joker ([[Heath Ledger]]) uses a [[Smith &amp;amp; Wesson M76]] stored in his semi-truck to open fire on Batman's Batpod and several civilian cars before Batman crashes and Joker ditches the gun in favor of his knife. One of Scarecrow's men is also seen armed with one during the meeting with the Russians. Like the modified Glock 17 listed above, the report of a [[GE M134 Minigun]] is dubbed over for the sound of the gun.&lt;br /&gt;
[[Image:S&amp;amp;W M76.jpg|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9mm.]]&lt;br /&gt;
[[Image:TDK 5031.jpg|thumb|none|600px|One of Scarecrow's men is armed with a Smith &amp;amp; Wesson M76.]]&lt;br /&gt;
[[Image:TDK 5015.jpg|thumb|none|600px|Due to The Joker's lack of trigger discipline , he never keeps his finger off the trigger and when he falls trying to get out of his overturned semi-truck, he lets off a burst from his Smith &amp;amp; Wesson M76. Curiously, there are no bullet impacts on the ground.]]&lt;br /&gt;
[[Image:TDK 5117.jpg|thumb|none|600px|The Joker fires his Smith &amp;amp; Wesson M76.]]&lt;br /&gt;
[[Image:TDK 4011.jpg|thumb|none|600px|An alternate take of the Joker firing his Smith &amp;amp; Wesson M76 at oncoming traffic.]]&lt;br /&gt;
[[Image:TDK 5020.jpg|thumb|none|600px|As the Batpod approaches, the Joker continues to fire his Smith &amp;amp; Wesson M76.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
&amp;quot;Chuckles&amp;quot;, one of Joker's henchmen, uses a [[MAC-10#MAC-11|MAC-11]] during the bank robbery before being gunned down by the Bank Manager. &lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:TDK 3015.jpg|thumb|none|600px|Chuckles loads up his MAC-11 on the way to the bank.]]&lt;br /&gt;
[[Image:TDK 3017.jpg|thumb|none|600px|Chuckles with his MAC-11 during the bank robbery.]]&lt;br /&gt;
[[Image:stock10.jpg|thumb|none|600px|This is the same buttstock that is on Chuckles gun.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
Many of Joker's men use [[MAC-10]]s through out the film. Several of the hostages towards the end of the film disguised as clowns are seen with MAC-10s taped in their hands.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:TDKMAC10-3.png|thumb|none|600px|One of The Joker's men points a MAC-10 at the party goers during the fundraiser.]]&lt;br /&gt;
[[Image:TDKMAC10-4.png|thumb|none|600px|One of the hostages disguised as a clown tries to pull the MAC-10 taped to their hands off as the SWAT team enter.]]&lt;br /&gt;
[[Image:TDKMAC10-5.png|thumb|none|600px|One of The Joker's men points his MAC-10 at the SWAT as they fall through the floor.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The National Guard jeeps are seen with [[Browning M2|Browning M2HBs]] mounted on top of them.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[Image:TDKM2HB-1.png|thumb|none|600px|A National Guardsman mans a Browning M2HB. While too far away for confirmation, the helicopter appears to have a door-mounted [[M60#M60D|M60D]].]]&lt;br /&gt;
[[Image:TDKM2HB-2.png|thumb|none|600px|National Guardsmen man a Browning M2HB on the news report.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver #1==&lt;br /&gt;
One of Scarecrow's men at the meeting with the Russians is seen in the background with a revolver too far aware for clear identification.&lt;br /&gt;
[[Image:TDKrevolver-2.jpg|thumb|none|600px|One of Scarecrow's men to the right in the background is seen with an unknown revolver.]]&lt;br /&gt;
*It looks like a Colt Police Positive . - [[User:Kenny99|Kenny99]] 00:39, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::No way, it's too huge. Might be a S&amp;amp;W M29 Performance Center. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::That's true it does have a full underlug but I'm not sure if its a Performance center gun&lt;br /&gt;
no. its the Colt Anaconda, possbile the raging bull&lt;br /&gt;
&lt;br /&gt;
:::: It's a medium or large-frame DA, Smith &amp;amp; Wesson type, with a full-lug barrel, a ventilated rib, and a high (S&amp;amp;W-type) ramped front sight. This all indicates either a Taurus or Rossi. The barrel contour and the shape of the vents under the rib are wrong for a Raging Bull .454, so it's more likely one of the .357s, the Taurus 669 or the Rossi 851.[[User: eon|eon]]&lt;br /&gt;
&lt;br /&gt;
==The Joker's Grenades==&lt;br /&gt;
The Joker, a &amp;quot;man of simple tastes&amp;quot;, favors his explosives. Mainly grenades. During the bank robbery, he brings a duffle bag filled with grenades including [[Mk 2 hand grenade]]s, [[M26 hand grenade]]s, and [[M67 hand grenade]]s, which he primes in the bank goers' hands so they are forced to hold the primer handles on.  No indication is made that these go off when the lobby is gassed following the Joker's escape.  Later when facing the major mob bosses during their meeting, he manages to stop Gambol from attacking by revealing many of these grenades attached to the inside of his jacket, all stringed to the ring attached to his finger.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|left|200px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[Image:M67.jpg|thumb|none|300px|M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TDK 4006.jpg|thumb|none|600px|The Joker opens up his bag of grenades to keep the bank customers busy.]]&lt;br /&gt;
[[Image:TDK 4004.jpg|thumb|none|600px|The Joker puts an M67 grenade into one of the bank customer's hands.]]&lt;br /&gt;
[[Image:TDK 4003.jpg|thumb|none|600px|A bank customer nervously holds onto an M67 grenade. His hand is barely holding onto the primer handle!]]&lt;br /&gt;
[[Image:TDK 4007.jpg|thumb|none|600px|The Joker puts an unknown gas/smoke grenade in the bank manager's mouth.]]&lt;br /&gt;
[[Image:TDK 4009.jpg|thumb|none|600px|As the Joker leaves, he attaches a wire to the grenade pin.]]&lt;br /&gt;
[[Image:TDK 6017.jpg|thumb|none|600px|The Joker reveals his coat filled with grenades including M67s, M26s, and Mk 2s.]]&lt;br /&gt;
[[Image:TDK 6019.jpg|thumb|none|600px|&amp;quot;Ah-ta-ta-ta! Let's not *blow* this out of proportion.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Bruce Wayne ([[Christian Bale]]) is seen using a custom built automated gun built from a [[GE M134 Minigun]] to test bullet impacts on slabs of wall to test which type of round matches the bullet he found used by The Joker to kill a police officer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:TDKM134mock-1.jpg|thumb|none|600px|Alfred ([[Michael Caine]]) examines a round to load into the Minigun.]]&lt;br /&gt;
[[Image:TDKM134mock-2.jpg|thumb|none|600px|Alfred loads a 30 round magazine to load in the Minigun.]]&lt;br /&gt;
[[Image:TDKM134mock-3.jpg|thumb|none|600px|Alfred loads the Minigun.]]&lt;br /&gt;
[[Image:TDKM134mock-4.jpg|thumb|none|600px|The Minigun automatically fires down the range.]]&lt;br /&gt;
[[Image:TDKM134mock-5.jpg|thumb|none|600px|The Minigun locks up.]]&lt;br /&gt;
&lt;br /&gt;
==Batpod==&lt;br /&gt;
The Batpod is an autonomous vehicle salvaged from the Tumbler. It is equipped with mini-rocket launchers, machine guns and even two grappling hooks, notably used to bring down (or, actually up) The Joker's semi.&lt;br /&gt;
The mini-rocket launchers are used to clear automobiles immediately after the Batpod breaks off the Tumbler and to remove minor obstacles such as the alley garbage container. The grappling hook guns are first fired at the engine compartment of the semi and then trailing cables are secured around two street posts and then shot again to become anchored to the street. Note that this feat is next to impossible unless the initial hooks actually grab onto the semi's chassis. If they only hook onto the radiator, it would have come off instead of lifting the entire vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:TDK 5016small.jpg|thumb|none|600px|A closer front view of the Batpod.]]&lt;br /&gt;
[[Image:TDK 745.jpg‎|thumb|none|600px|A closer view at the hardware...]]&lt;br /&gt;
[[Image:TDK 744.jpg‎|thumb|none|600px|...now with hooks open.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Batpod-3.JPG‎|thumb|none|600px|Batpod firing a mini-rocket to clear away cars.]]&lt;br /&gt;
[[Image:Batpod-2-1.JPG‎|thumb|none|600px|Batman machine-gunning down a door he's about to go through.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Batpod-1.jpg‎|thumb|none|600px|Close up of the batpod as Batman races to help Harvey Dent.]]&lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb Gun==&lt;br /&gt;
Batman uses a pump-action weapon to fire timed &amp;quot;sticky bombs&amp;quot; at the windows of Lau's building.  He keeps the gun concealed and disassembled in the back of his utility belt.&lt;br /&gt;
[[Image:Bomb gun-1.JPG‎|thumb|none|600px|Batman prepares to fire his sticky bomb gun at Lau's building.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Christopher Nolan]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=344602</id>
		<title>Talk:Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=344602"/>
		<updated>2010-10-18T14:31:37Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a commercial for the HD DVD release of ''Hot Fuzz'' and they showed a scene wherein a Catholic priest says &amp;quot;Stop this mindless violence!&amp;quot; and whips out two small-frame handguns hidden in the sleeves of his outfit. I was unable to identify them because the camera cut to the next scene in the commercial too quickly. Can anyone else ID these weapons and add them to the article? [[User:Orca1 9904|Orca1 9904]] 01:01, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've got a boatload of screenshots for Hot Fuzz I need to upload... pics of the pistols are in there, though I wasn't able to identify them... [[User:Bunni|bunni]] 01:20, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Snarky Commentary==&lt;br /&gt;
I am removing snarky commentary from this page.  If you're one of the folks who put in sarcastic insults to the actors .... tough titties.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:28, 20 May 2009 (UTC)&lt;br /&gt;
==Mossberg==&lt;br /&gt;
In the Mossberg section, the gun in Andy's hand is NOT a Mossberg, it has a cross bolt safety, and is marked Squires Bingham, so not a Mossberg, idk what it is  though, maybe someone else can help with that. Oh and Mary Porter's isn't either, the rear of the receiver has a slight hump. Looks like a Charles Daly.-[[User:RedJedRevolver|RedJedRevolver]] 23:58, 1 July 2009 (UTC)&lt;br /&gt;
==Annette Roper==&lt;br /&gt;
The shop owner lady's name is Annette Roper, played by Patricia Franklin.&lt;br /&gt;
==Fake Gun?==&lt;br /&gt;
Since the air rifle used at the fete and the fake gun used by Eve Draper are included, can anyone else ID the fake gun used by Danny while watching Point Break?&lt;br /&gt;
&lt;br /&gt;
:LOL, that's his TV remote! -[[User:MT2008|MT2008]] 12:49, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
:you know, for a town in Britain (A country whose top three most hated things are the Irish, Indians and guns) that little town in the movie sure does have alot of firearms-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 1 August 2009 (UTC)&lt;br /&gt;
::Irish, immigrants and guns. Only the extreme right wing of the british goverment hates immigrants and the Irish however.-[[User:Oliveira|Oliveira]] 13:14, 1 August 2009 (UTC)&lt;br /&gt;
:Sure they do. That totally explains the Troubles hahaha-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:56, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think the Troubles is much more easily blamed on the far-right Ulster Unionists than the British government. And in my experience, the Brits hate the Northern Irish Protestants (who claim to be British) almost as much as the Catholics. But anyway, this isn't the place for this discussion... -[[User:MT2008|MT2008]]&lt;br /&gt;
:I don't think the UDA or IRA are going to keep up there antics for much longer, thank god-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:02, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
if heckler and koch can send an 82 yr old a MP5 that lives in a small country town mistaking here for a police station anythings posable - scarecrow&lt;br /&gt;
&lt;br /&gt;
== Anyone notice maybe... ==&lt;br /&gt;
&lt;br /&gt;
How Mr. Webleys name may be a reference to the british webley revolvers? thought crossed my mind. I know the name comes up a lot in the UK but y'know...something to think about.--[[User:ConditionNone|ConditionNone]] 07:50, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re-organize==&lt;br /&gt;
Hope you people don't mind if I re-organized it so it looks cleaner.--[[User:ThePotShot|ThePotShot]] 21:00, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outtake firearm ==&lt;br /&gt;
In one of the outtakes which you can find on youtube, it shows Simon Pegg failing to do the S019 scene and you can briefly see the Police officer behind him with a shotgun which resembles a Remington 870 but it could be a Winchester or Mossberg used later on, infact The British armed forces use Remingtons for door breaching.&lt;br /&gt;
&lt;br /&gt;
==Old People==&lt;br /&gt;
&lt;br /&gt;
it may be just me, but it seems most of the older townspeople in the movie do a better job of firing their weapons than the younger ones, case in point being Mr. Treacher and the shopkeeper with the Steyr. I guess that proves the old adage, with age comes experience. :P -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:13, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mr. Treacher is so good with firarms because the actor playing him ([[Tim Barlow]]) is actually deaf! He had lost his hearing for over fifty years before having a cochlea transplant in 2008, one year after this film was made. ([[User:jackbel]])&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
&lt;br /&gt;
During the SO19 scene at the beginning, Simon Pegg fires an automatic burst into the offender with the Kalashnikov. This is incorrect as all weapons used by British Police are limited to Semi-Automatic fire only, as an officer may only use the number of bullets necessary to stop the suspect. This does not apply to Military Police.&lt;br /&gt;
[[Theocd]]&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=344601</id>
		<title>Talk:Hot Fuzz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Fuzz&amp;diff=344601"/>
		<updated>2010-10-18T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;Theocd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a commercial for the HD DVD release of ''Hot Fuzz'' and they showed a scene wherein a Catholic priest says &amp;quot;Stop this mindless violence!&amp;quot; and whips out two small-frame handguns hidden in the sleeves of his outfit. I was unable to identify them because the camera cut to the next scene in the commercial too quickly. Can anyone else ID these weapons and add them to the article? [[User:Orca1 9904|Orca1 9904]] 01:01, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've got a boatload of screenshots for Hot Fuzz I need to upload... pics of the pistols are in there, though I wasn't able to identify them... [[User:Bunni|bunni]] 01:20, 26 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Snarky Commentary==&lt;br /&gt;
I am removing snarky commentary from this page.  If you're one of the folks who put in sarcastic insults to the actors .... tough titties.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:28, 20 May 2009 (UTC)&lt;br /&gt;
==Mossberg==&lt;br /&gt;
In the Mossberg section, the gun in Andy's hand is NOT a Mossberg, it has a cross bolt safety, and is marked Squires Bingham, so not a Mossberg, idk what it is  though, maybe someone else can help with that. Oh and Mary Porter's isn't either, the rear of the receiver has a slight hump. Looks like a Charles Daly.-[[User:RedJedRevolver|RedJedRevolver]] 23:58, 1 July 2009 (UTC)&lt;br /&gt;
==Annette Roper==&lt;br /&gt;
The shop owner lady's name is Annette Roper, played by Patricia Franklin.&lt;br /&gt;
==Fake Gun?==&lt;br /&gt;
Since the air rifle used at the fete and the fake gun used by Eve Draper are included, can anyone else ID the fake gun used by Danny while watching Point Break?&lt;br /&gt;
&lt;br /&gt;
:LOL, that's his TV remote! -[[User:MT2008|MT2008]] 12:49, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
:you know, for a town in Britain (A country whose top three most hated things are the Irish, Indians and guns) that little town in the movie sure does have alot of firearms-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 1 August 2009 (UTC)&lt;br /&gt;
::Irish, immigrants and guns. Only the extreme right wing of the british goverment hates immigrants and the Irish however.-[[User:Oliveira|Oliveira]] 13:14, 1 August 2009 (UTC)&lt;br /&gt;
:Sure they do. That totally explains the Troubles hahaha-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:56, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think the Troubles is much more easily blamed on the far-right Ulster Unionists than the British government. And in my experience, the Brits hate the Northern Irish Protestants (who claim to be British) almost as much as the Catholics. But anyway, this isn't the place for this discussion... -[[User:MT2008|MT2008]]&lt;br /&gt;
:I don't think the UDA or IRA are going to keep up there antics for much longer, thank god-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:02, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
if heckler and koch can send an 82 yr old a MP5 that lives in a small country town mistaking here for a police station anythings posable - scarecrow&lt;br /&gt;
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== Anyone notice maybe... ==&lt;br /&gt;
&lt;br /&gt;
How Mr. Webleys name may be a reference to the british webley revolvers? thought crossed my mind. I know the name comes up a lot in the UK but y'know...something to think about.--[[User:ConditionNone|ConditionNone]] 07:50, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re-organize==&lt;br /&gt;
Hope you people don't mind if I re-organized it so it looks cleaner.--[[User:ThePotShot|ThePotShot]] 21:00, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outtake firearm ==&lt;br /&gt;
In one of the outtakes which you can find on youtube, it shows Simon Pegg failing to do the S019 scene and you can briefly see the Police officer behind him with a shotgun which resembles a Remington 870 but it could be a Winchester or Mossberg used later on, infact The British armed forces use Remingtons for door breaching.&lt;br /&gt;
&lt;br /&gt;
==Old People==&lt;br /&gt;
&lt;br /&gt;
it may be just me, but it seems most of the older townspeople in the movie do a better job of firing their weapons than the younger ones, case in point being Mr. Treacher and the shopkeeper with the Steyr. I guess that proves the old adage, with age comes experience. :P -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:13, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mr. Treacher is so good with firarms because the actor playing him ([[Tim Barlow]]) is actually deaf! He had lost his hearing for over fifty years before having a cochlea transplant in 2008, one year after this film was made. ([[User:jackbel]])&lt;br /&gt;
&lt;br /&gt;
==G36==&lt;br /&gt;
&lt;br /&gt;
During the SO19 scene at the beginning, Simon Pegg fires an automatic burst into the offender with the Kalashnikov. This is incorrect as all weapons used by British Police are limited to Semi-Automatic fire only, as an officer may only use the number of bullets necessary to stop the suspect. This does not apply to Military Police.&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:S.W.A.T._(2003)&amp;diff=343442</id>
		<title>Talk:S.W.A.T. (2003)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:S.W.A.T._(2003)&amp;diff=343442"/>
		<updated>2010-10-16T17:49:12Z</updated>

		<summary type="html">&lt;p&gt;Theocd: /* Claymore Explosive Power? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can someone please make a page for the tv show this movie was based on?&lt;br /&gt;
&lt;br /&gt;
:I would if I had the DVD, but unfortunately I don't. They also only have the first half of the series on DVD, the second season hasn't been released. [[User:Orca1 9904|Orca1 9904]] 17:41, 29 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the special features on the dvd there is a lot of footage from the show, i could do some screencaps&lt;br /&gt;
&lt;br /&gt;
== Sniping Scene ==&lt;br /&gt;
Just wondering if there was any reason (training, doctrine or whatever) that Renner/Gamble holds his dog tags between his teeth when taking out the LAPD helicopter with the MacMillan .50? --[[User:Charon68|Charon68]] 19:36, 14 January 2010 (UTC)&lt;br /&gt;
:Doubt it, just being badass.-protoAuthor 20:25, 14 January 2010 (UTC)&lt;br /&gt;
::To keep from biting his tongue. Some sharpshooters are somewhat wary of the .50's recoil, and bite down on something to keep their teeth separated when the stock jumps into them. Or at least, so I have been told. [[User:Atypicaloracle|Atypicaloracle]] 05:10, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 556 Stopping Power ==&lt;br /&gt;
In the bank, when Gamble takes out the first gunman holding the Browning, and accedentaly shoots a hostage, would the 556 round be able to go through the armor of the gunman after going through the arm of the hostage?--[[User:MarineCorps1|MarineCorps1]] 22:56, 12 June 2010 (UTC)&lt;br /&gt;
:Depends on the armor and the specific payload on the 5.56; it has surprising penetrating power at short to medium range. [[User:Atypicaloracle|Atypicaloracle]] 05:08, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oddly Accurate Politician Goof-up ==&lt;br /&gt;
During the press conference following the failed extraction attempt by Montel's goons, the weapons used during the attack on the DOC boss are referred to as &amp;quot;AK-47s.&amp;quot; The only weapons discharged during that scene are the .45ACP pistols used by the SWAT officers, a 9mm handgun, and a 9mm machine pistol. Then again, many of us have heard a particular politician refer to a barrel shroud as a &amp;quot;shoulder thing that goes up,&amp;quot; so it seems oddly fitting that one would incorrectly identify the weapons used in a violent shootout with police. (Especially since AK-47s are scarier than handguns.) [[User:Atypicaloracle|Atypicaloracle]] 05:15, 24 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Claymore Explosive Power?==&lt;br /&gt;
When Jim Street sets up the Claymore to blow the door off at the end, does the claymore have that much power? As far as I know, the Claymore is a small charge that detonates throwing 700 Ball Bearings out, would the charge be enough to blow the door? Would it prouce that bright orange flame? Would it detonate when Jim shoots it with the Kimber Custom? - [[Theocd]] 16th October 2010&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Theocd&amp;diff=343440</id>
		<title>User:Theocd</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Theocd&amp;diff=343440"/>
		<updated>2010-10-16T17:46:03Z</updated>

		<summary type="html">&lt;p&gt;Theocd: New page: English gun lover. Lives in Buckinghamshire. Also likes Emergency Vehicle, 'cos I'm sad like that. :-D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;English gun lover. Lives in Buckinghamshire. Also likes Emergency Vehicle, 'cos I'm sad like that. :-D&lt;/div&gt;</summary>
		<author><name>Theocd</name></author>
	</entry>
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